Difference between revisions of "Fuse Laser Crawler"

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{{Asset
{{Asset
|image=[[File:FuseCrawler.gif |150px]]
|image=[[File:FuseCrawler.gif |150px]]
|caption=A gif of a fuse laser crawler in action
|caption=A gif of a Fuse Laser Crawler in action
|description=Shoots laser when in contact with fuse rail or S.Thunder.
|description=Shoots laser when in contact with Fuse Rail or S.Thunder. (Fuse Laser Crawler)<br>Shoots a laser periodically.Sometimes electronics need a kick. (Fuse Laser Turret)
|aka=Elec Crosser
|aka=Elec Crosser
|damage=3 (contact)<br>3 (laser)
|damage=3 (contact)<br>3 (laser)
|game=''[[Mega Man 11]]''
|game=''[[Mega Man 11]]''
|version=[[1.7.0]]
|version=[[1.7.0]] (Fuse Laser Crawler)<br>[[1.8.0]] (Fuse Laser Turret)
|programmer=[[Meka]]
|programmer=[[Meka]]
|spriter=[[FakeVirus]]
|spriter=[[FakeVirus]]
}}
}}
'''Fuse Laser Crawlers''' are level objects originating from [[Fuse Man|Fuse Man's]] stage in ''[[Mega Man 11]]''. They are featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]].
'''Fuse Laser Crawlers''' are [[Level Objects|level objects]] originating from [[Fuse Man|Fuse Man's]] stage in ''[[Mega Man 11]]''. They are featured in ''[[Mega Man Maker]]'' as of version [[1.7.0]].


This level object will crawl along a floor, wall, or ceiling in any direction. If it walks over a [[Fuse Rail]] it will shoot a laser the full distance available for it in a section.  The laser it shoots is able to break [[Scramble Thunder]] [[Weapon Blocks]] and it can also trigger an [[On/Off]] switch and also [[Water Level Changer]] switches. In [[1.7.4]] it was modified to allow the player to jump of it with [[Top Spin]].
This level object will crawl along a floor, wall, or ceiling in any direction. If it walks over a [[Fuse Rail]] it will shoot a laser the full distance available for it in a section.  The laser it shoots is able to break [[Scramble Thunder]] [[Weapon Block]]s and it can also trigger an [[On/Off]] switch and also [[Water Level Changer]] switches. In [[1.7.4]] it was modified to allow the player to jump of it with [[Top Spin]].


'''Fuse Laser Turrets''' were shown as an upcoming asset in 1.8. They are stationary versions of a fuse laser crawler with options as to how often it shoots and how long the laser stays active.   
'''Fuse Laser Turrets''' are an asset added in version [[1.8.0]]. They are stationary versions of a Fuse Laser Crawler with options as to how often it shoots (from 1 to 9) and how long the laser stays active (from 0 to 9 with 0 being never active).   
Fuse Laser Turrets are not affected by gravity and can be used to Top Spin on them.
Fuse Laser Turrets are not affected by gravity and can be used to Top Spin on them. When in contact with a Fuse Rail, Fuser Laser Turrets are always active regardless of the options set for them.


[[Category:Level objects]]
[[Category:Level objects]] [[Category:Mega Man 11 Assets]]

Latest revision as of 12:41, 9 June 2024

Fuse Laser Crawler
FuseCrawler.gif
A gif of a Fuse Laser Crawler in action
Information
Game information
Description: Shoots laser when in contact with Fuse Rail or S.Thunder. (Fuse Laser Crawler)
Shoots a laser periodically.Sometimes electronics need a kick. (Fuse Laser Turret)
Alternate name(s): Elec Crosser
Damage: 3 (contact)
3 (laser)
Added in version: 1.7.0 (Fuse Laser Crawler)
1.8.0 (Fuse Laser Turret)
Series information
Game of origin: Mega Man 11
Development
Programmer(s): Meka
Spriter(s): FakeVirus

Fuse Laser Crawlers are level objects originating from Fuse Man's stage in Mega Man 11. They are featured in Mega Man Maker as of version 1.7.0.

This level object will crawl along a floor, wall, or ceiling in any direction. If it walks over a Fuse Rail it will shoot a laser the full distance available for it in a section. The laser it shoots is able to break Scramble Thunder Weapon Blocks and it can also trigger an On/Off switch and also Water Level Changer switches. In 1.7.4 it was modified to allow the player to jump of it with Top Spin.

Fuse Laser Turrets are an asset added in version 1.8.0. They are stationary versions of a Fuse Laser Crawler with options as to how often it shoots (from 1 to 9) and how long the laser stays active (from 0 to 9 with 0 being never active). Fuse Laser Turrets are not affected by gravity and can be used to Top Spin on them. When in contact with a Fuse Rail, Fuser Laser Turrets are always active regardless of the options set for them.