Difference between revisions of "Bell Ringer"
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{{ | {{ImageNeeded}} | ||
{{Asset | {{Asset | ||
|category=[[Level Objects]] | |category=[[Level Objects]] | ||
|game=''[[Mega Man 8]]'' | |game=''[[Mega Man 8]]'' | ||
|appears=''[[Mega Man & Bass]]'' | |||
|version=[[1.8.0]] | |version=[[1.8.0]] | ||
|programmer=[[Meka]] | |||
|spriter=[[Son Loto]] | |||
|sfx=? | |||
}} | }} | ||
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The enemy itself is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] attached to the enemy will automatically be triggered. It is stationary as it was in ''Mega Man & Bass'' instead of entering and leaving doors like it did in Clown Man's stage. | The enemy itself is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] attached to the enemy will automatically be triggered. It is stationary as it was in ''Mega Man & Bass'' instead of entering and leaving doors like it did in Clown Man's stage. | ||
There are six variations of Bell Ringer, each affecting different level objects: | |||
* <u>Magenta</u> - rotates [[Rotating Spike Block|Rotating Spike Blocks]], as it did in Mega Man & Bass, | |||
* <u>Orange</u> - extends [[Hornet Roll|Hornet Rolls]] and momentarily pauses [[Fire Wall|Fire Walls]], | |||
* <u>Yellow</u> - activates [[Fuse Laser Crawler|Fuse Laser Crawlers/Turrets]] and [[Ring Platform|Ring/Coil Platforms]], | |||
* <u>Green</u> - flips [[Spike Platform|Spike Platforms]] and [[Flip Platform|Flip Platforms]], | |||
* <u>Blue</u> - increases the [[Water Level Changer|water level]] and strength of the [[Rain]], | |||
* <u>Pink</u> - rotates [[Punch Block|Punch Blocks]] and opens/closes [[Plantform|Plantforms]]. | |||
The interval between each ring can be set between 2 and 9 seconds. | |||
== Trivia == | |||
* In a publicly showcased developer build of 1.8 from the update's Q&A livestream, the Bell Ringer's sound effect was not implemented despite being finalized. This resulted in the ''Taco Bell'' sound effect, the placeholder, playing every time the bell rang. (https://www.youtube.com/live/xwBP-fjcAz4?feature=share) | |||
[[Category:Level objects]] | [[Category:Level objects]] |
Revision as of 18:11, 6 August 2023
Bell Ringer | |||||||||||||||||||||||||||
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The Bell Ringer is an enemy from Mega Man 8 and Mega Man & Bass, originating from Clown Man's stage and Magic Man's stage. It will be featured in Mega Man Maker in version 1.8.0.
The enemy itself is a hammer-wielding robot near a bell. Once the bell is rung by the robot, level objects attached to the enemy will automatically be triggered. It is stationary as it was in Mega Man & Bass instead of entering and leaving doors like it did in Clown Man's stage.
There are six variations of Bell Ringer, each affecting different level objects:
- Magenta - rotates Rotating Spike Blocks, as it did in Mega Man & Bass,
- Orange - extends Hornet Rolls and momentarily pauses Fire Walls,
- Yellow - activates Fuse Laser Crawlers/Turrets and Ring/Coil Platforms,
- Green - flips Spike Platforms and Flip Platforms,
- Blue - increases the water level and strength of the Rain,
- Pink - rotates Punch Blocks and opens/closes Plantforms.
The interval between each ring can be set between 2 and 9 seconds.
Trivia
- In a publicly showcased developer build of 1.8 from the update's Q&A livestream, the Bell Ringer's sound effect was not implemented despite being finalized. This resulted in the Taco Bell sound effect, the placeholder, playing every time the bell rang. (https://www.youtube.com/live/xwBP-fjcAz4?feature=share)