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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bokoknight74</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bokoknight74"/>
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	<updated>2026-05-30T01:00:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Flame_Pillar&amp;diff=21453</id>
		<title>Flame Pillar</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Flame_Pillar&amp;diff=21453"/>
		<updated>2026-02-01T09:58:55Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Finished the draft of the Flame Pillar page, might need a bit of polishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:FlamePillarIcon.png|left]] Flame Pillar [[File:FlamePillarIcon.png|right]]&lt;br /&gt;
|image=[[File:Mm1_FirePillars.png|250px]]&lt;br /&gt;
|caption=In-game screenshot of two Flame Pillars in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|description=A flame that rises and backs down again. Can be frozen. Now in 1x1!&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|space=1x1&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=Fire eruption timer [[File:1-9.png]]&lt;br /&gt;
|damage=3&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Flame Pillar&#039;&#039;&#039; is a [[level object]] that made its debut in &#039;&#039;[[Mega Man 1]]&#039;&#039;, as one of the primary obstacles of [[Fire Man]]&#039;s stage. It was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.1.0]] to compliment its horizontally-aligned predecessor, the [[Fire Beam]].&lt;br /&gt;
&lt;br /&gt;
==Level Builder==&lt;br /&gt;
In the editor, the Flame Pillar is a 1x1 object designated to the fifth [[layer]], sharing space with [[Tiles]] and most [[Enemies]]. The amount of time that it takes for the Pillar to initially erupt can be manually adjusted.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
The Flame Pillar is a hazardous level gimmick that occasionally erupts into a 1x4 column of incendiary force at frequent intervals. When it triggers, the flame rises for roughly half a second, flares fiercely for roughly the same duration, and then promptly retreats back into the base of the pillar. Any sort of contact with the flame will damage the [[Player]], similar to any other hazard or obstacle, and as a source of heat, it can melt ice or snow based level objects such as [[Chill Block|Chill Blocks]] and [[Ice Barrier|Ice Barriers]]. It can also detonate [[Blast Explosives]] and [[Oil Canister|Oil Canisters]], but not [[Explosive Crates]], and heat up [[Hotplate|Hotplates]]. &lt;br /&gt;
&lt;br /&gt;
Unlike Fire Beams, Flame Pillars will reset the moment they move off-screen, and thus cannot cycle when they are not visible. They also differ from their horizontal counterparts in a much more notable way - Flame Pillars can be frozen with [[:Category:Ice weapons|ice-based elemental weapons]], which will render them solid objects that can be bumped into and stood upon without risk of harm. They can also be frozen in time by weapons such as [[Time Stopper]] or slowed down significantly by [[Time Slow]] (even if [[Time Man]] himself activates the weapon).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Frozenfirepillars.png|Frozen Flame Pillars, the iconic hallmark of Wily 1.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Level objects]]&lt;br /&gt;
[[Category:Mega Man 1 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Flame_Pillar&amp;diff=21452</id>
		<title>Flame Pillar</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Flame_Pillar&amp;diff=21452"/>
		<updated>2026-02-01T09:57:09Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Finished the draft of the Flame Pillar page, might need a bit of polishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:FlamePillarIcon.png|left]] Flame Pillar [[File:FlamePillarIcon.png|right]]&lt;br /&gt;
|image=[[File:Mm1_FirePillars.png|250px]]&lt;br /&gt;
|caption=In-game screenshot of two Flame Pillars in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|description=A flame that rises and backs down again. Can be frozen. Now in 1x1!&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|space=1x1&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=Fire eruption timer [[File:1-9.png]]&lt;br /&gt;
|damage=3&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Flame Pillar&#039;&#039;&#039; is a [[level object]] that made its debut in &#039;&#039;[[Mega Man 1]]&#039;&#039;, as one of the primary obstacles of [[Fire Man]]&#039;s stage. It was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.1.0]] to compliment its horizontally-aligned predecessor, the [[Fire Beam]].&lt;br /&gt;
&lt;br /&gt;
==Level Builder==&lt;br /&gt;
In the editor, the Flame Pillar is a 1x1 object designated to the fifth [[layer]], sharing space with [[Tiles]] and most [[Enemies]]. The amount of time that it takes for the Pillar to initially erupt can be manually adjusted.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
The Flame Pillar is a hazardous level gimmick that occasionally erupts into a 1x4 column of incendiary force at frequent intervals. When it triggers, the flame rises for roughly half a second, flares fiercely for roughly the same duration, and then promptly retreats back into the base of the pillar. Any sort of contact with the flame will damage the [[Player]], similar to any other hazard or obstacle, and as a source of heat, it can melt ice or snow based level objects such as [[Chill Block|Chill Blocks]] and [[Ice Barrier|Ice Barriers]]. It can also detonate [[Blast Explosives]], but not [[Explosive Crates]], and heat up [[Hotplate|Hotplates]]. &lt;br /&gt;
&lt;br /&gt;
Unlike Fire Beams, Flame Pillars will reset the moment they move off-screen, and thus cannot cycle when they are not visible. They also differ from their horizontal counterparts in a much more notable way - Flame Pillars can be frozen with [[:Category:Ice weapons|ice-based elemental weapons]], which will render them solid objects that can be bumped into and stood upon without risk of harm. They can also be frozen in time by weapons such as [[Time Stopper]] or slowed down significantly by [[Time Slow]] (even if [[Time Man]] himself activates the weapon).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Frozenfirepillars.png|Frozen Flame Pillars, the iconic hallmark of Wily 1.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Level objects]]&lt;br /&gt;
[[Category:Mega Man 1 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Flame_Pillar&amp;diff=21451</id>
		<title>Flame Pillar</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Flame_Pillar&amp;diff=21451"/>
		<updated>2026-02-01T09:53:51Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: flame pillar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:FlamePillarIcon.png|left]] Flame Pillar [[File:FlamePillarIcon.png|right]]&lt;br /&gt;
|image=[[File:Mm1_FirePillars.png|250px]]&lt;br /&gt;
|caption=In-game screenshot of two Flame Pillars in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|description=A flame that rises and backs down again. Can be frozen. Now in 1x1!&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|space=1x1&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=Fire eruption timer [[File:1-9.png]]&lt;br /&gt;
|damage=3&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Flame Pillar&#039;&#039;&#039; is a [[level object]] that made its debut in &#039;&#039;[[Mega Man 1]]&#039;&#039;, as one of the primary obstacles of [[Fire Man]]&#039;s stage. It was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.1.0]] to compliment its horizontally-aligned predecessor, the [[Fire Beam]].&lt;br /&gt;
&lt;br /&gt;
==Level Builder==&lt;br /&gt;
In the editor, the Flame Pillar is a 1x1 object designated to the fifth [[layer]], sharing space with [[Tiles]] and most [[Enemies]]. The amount of time that it takes for the Pillar to initially erupt can be manually adjusted.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
The Flame Pillar is a hazardous level gimmick that occasionally erupts into a 1x4 column of incendiary force at frequent intervals. When it triggers, the flame rises for roughly half a second, flares fiercely for roughly the same duration, and then promptly retreats back into the base of the pillar. Any sort of contact with the flame will damage the [[Player]], similar to any other hazard or obstacle, and as a source of heat, it can melt ice or snow based level objects such as [[Chill Block|Chill Blocks]] and [[Ice Barrier|Ice Barriers]]. It can also detonate [[Blast Explosives]], but not [[Explosive Crates]], and heat up [[Hotplate|Hotplates]]. &lt;br /&gt;
&lt;br /&gt;
Unlike Fire Beams, Flame Pillars will reset the moment they move off-screen, and thus cannot cycle when they are not visible. They also differ from their horizontal counterparts in a much more notable way - Flame Pillars can be frozen with [[:Category:Ice weapons|ice-based elemental weapons]], which will render them solid objects that can be bumped into and stood upon without risk of harm. They can also be frozen in time by weapons such as [[Time Stopper]] or slowed down significantly by [[Time Slow]] (even if [[Time Man]] himself activates the weapon).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Category:Level objects]]&lt;br /&gt;
[[Category:Mega Man 1 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Flame_Pillar&amp;diff=21450</id>
		<title>Flame Pillar</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Flame_Pillar&amp;diff=21450"/>
		<updated>2026-02-01T09:12:03Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Started work on the Flame Pillar page - will continue to work on it actively&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:FlamePillarIcon.png|left]] Flame Pillar [[File:FlamePillarIcon.png|right]]&lt;br /&gt;
|image=[[File:Mm1_FirePillars.png|250px]]&lt;br /&gt;
|caption=In-game screenshot of two Flame Pillars in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|description=A flame that rises and backs down again. Can be frozen. Now in 1x1!&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|space=1x1&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=Fire eruption timer [[File:1-9.png]] &lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Flame Pillar&#039;&#039;&#039; is a [[level object]] that made its debut in &#039;&#039;[[Mega Man 1]]&#039;&#039;, as one of the primary obstacles of [[Fire Man]]&#039;s stage. It was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.1.0]] to compliment its horizontally-aligned predecessor, the [[Fire Beam]].&lt;br /&gt;
&lt;br /&gt;
==Level Builder==&lt;br /&gt;
In the editor, the Flame Pillar is a 1x1 object designated to the fifth [[layer]], sharing space with [[Tiles]] and most [[Enemies]]. The amount of time that it takes for the Pillar to initially erupt can be manually adjusted.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Frozenfirepillars.png&amp;diff=21449</id>
		<title>File:Frozenfirepillars.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Frozenfirepillars.png&amp;diff=21449"/>
		<updated>2026-02-01T08:40:37Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Mm1_FirePillars.png&amp;diff=21448</id>
		<title>File:Mm1 FirePillars.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Mm1_FirePillars.png&amp;diff=21448"/>
		<updated>2026-02-01T08:40:24Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapon_Block&amp;diff=21389</id>
		<title>Weapon Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapon_Block&amp;diff=21389"/>
		<updated>2026-01-26T09:53:55Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Revisions pt. 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:WeaponBlockIcon.png|left]][[File:WeaponBarrierIcon.png|right]]Weapon Block / Weapon Barrier&lt;br /&gt;
|image=[[File:weaponblocks.png|250px]]&lt;br /&gt;
|caption=Weapon Blocks and Barriers in their natural habitat.&lt;br /&gt;
|description=A reflective block which can only be destroyed by a certain weapon. (Weapon Block)&amp;lt;br&amp;gt;A two tile tall (vertical) / wide (horizontal) barrier which can only be destroyed by a certain weapon. (Weapon Barrier)&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|space=2x2 (Weapon Block)&amp;lt;br&amp;gt;1x2 (vertical Weapon Barrier)&amp;lt;br&amp;gt;2x1 (horizontal Weapon Barrier)&lt;br /&gt;
|version=[[1.0.0]] (Weapon Blocks and vertical Weapon Barriers)&amp;lt;br&amp;gt;[[1.6.0]] (horizontal Weapon Barriers)&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Weapon Blocks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Barriers&#039;&#039;&#039; are original [[level objects]] created for &#039;&#039;[[Mega Man Maker]]&#039;&#039; and included since the debut [[1.0.0]] release. &lt;br /&gt;
&lt;br /&gt;
They are perfectly solid objects that act rather similarity to [[tiles]], but with the unique property of breaking apart upon contact with a particular [[Weapon|special weapon]] or [[Utility weapons|utility]].&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
Weapon Blocks are large 2x2 objects, while Weapon Barriers come in both 1x2 (Vertical) and 2x1 (Horizontal) varieties. Both objects are assigned to the fifth [[layer]] of the editor, and when selected, they can be individually assigned a specific weapon from the level&#039;s current weapon set, which will alter the block/barrier&#039;s color and behavior.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Weapon Blocks and Weapon Barriers can be destroyed by whatever weapon or utility (except [[Super Arrow]], [[Item-1]], [[Item-2]], or [[Item-3]]) is assigned to them in the Editor. If no weapon or utility is assigned to a Block/Barrier, then the Block/Barrier in question will be colored a dark grey, which indicates that it cannot be destroyed. These Blocks/Barriers behave in a similar manner to shielded enemies or [[Reflecting Yoku Block|Reflecting Yoku Blocks]], and can reflect player projectiles - although, shield piercing weapons, such as [[Laser Trident]], can shoot through them without issue while leaving the block intact, and certain physics-based weapons, such as [[Hyper Bomb]], can successfully collide with them without being automatically deflected. This projectile-reflecting behavior also applies to colored blocks when they are struck by the vast majority of weapons that they were not explicitly assigned, as only their designated weakness is capable of destroying them.&lt;br /&gt;
&lt;br /&gt;
== Weapons that pass through/ignore Nothing Weapon Blocks/Barriers ==&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Horizontal (2x1) Weapon Barriers were added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.6.0]], and were not present during the initial release.&lt;br /&gt;
* Weapon Blocks/Barriers assigned to [[Command Selection]] are capable of being destroyed by any weapon chosen from Command Selection&#039;s randomly generated selection of attacks. However, as these weapons are considered to be extensions of Command Selection, they cannot break Blocks/Barriers assigned to their original counterparts (for example, if Fire Storm is selected through Command Selection, it can break Blocks/Barriers assigned to Command Selection, but not those assigned to Fire Storm). &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{MMM}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]] [[Category:Original Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapon_Block&amp;diff=21388</id>
		<title>Weapon Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapon_Block&amp;diff=21388"/>
		<updated>2026-01-26T09:53:11Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:WeaponBlockIcon.png|left]][[File:WeaponBarrierIcon.png|right]]Weapon Block / Weapon Barrier&lt;br /&gt;
|image=[[File:weaponblocks.png|250px]]&lt;br /&gt;
|caption=Weapon Blocks and Barriers in their natural habitat.&lt;br /&gt;
|description=A reflective block which can only be destroyed by a certain weapon. (Weapon Block)&amp;lt;br&amp;gt;A two tile tall (vertical) / wide (horizontal) barrier which can only be destroyed by a certain weapon. (Weapon Barrier)&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|space=2x2 (Weapon Block)&amp;lt;br&amp;gt;1x2 (vertical Weapon Barrier)&amp;lt;br&amp;gt;2x1 (horizontal Weapon Barrier)&lt;br /&gt;
|version=[[1.0.0]] (Weapon Blocks and vertical Weapon Barriers)&amp;lt;br&amp;gt;[[1.6.0]] (horizontal Weapon Barriers)&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Weapon Blocks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Barriers&#039;&#039;&#039; are original [[level objects]] created for &#039;&#039;[[Mega Man Maker]]&#039;&#039; and included since the debut [[1.0.0]] release. They are perfectly solid objects that act rather similarity to [[tiles]], but with the unique property of breaking apart upon contact with a particular [[Weapon|special weapon]] or [[Utility weapons|utility]].&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
Weapon Blocks are large 2x2 objects, while Weapon Barriers come in both 1x2 (Vertical) and 2x1 (Horizontal) varieties. Both objects are assigned to the fifth [[layer]] of the editor, and when selected, they can be individually assigned a specific weapon from the level&#039;s current weapon set, which will alter the block/barrier&#039;s color and behavior.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Weapon Blocks and Weapon Barriers can be destroyed by whatever weapon or utility (except [[Super Arrow]], [[Item-1]], [[Item-2]], or [[Item-3]]) is assigned to them in the Editor. If no weapon or utility is assigned to a Block/Barrier, then the Block/Barrier in question will be colored a dark grey, which indicates that it cannot be destroyed. These Blocks/Barriers behave in a similar manner to shielded enemies or [[Reflecting Yoku Block|Reflecting Yoku Blocks]], and can reflect player projectiles - although, shield piercing weapons, such as [[Laser Trident]], can shoot through them without issue while leaving the block intact, and certain physics-based weapons, such as [[Hyper Bomb]], can successfully collide with them without being automatically deflected. This projectile-reflecting behavior also applies to colored blocks when they are struck by the vast majority of weapons that they were not explicitly assigned, as only their designated weakness is capable of destroying them.&lt;br /&gt;
&lt;br /&gt;
== Weapons that pass through/ignore Nothing Weapon Blocks/Barriers ==&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Horizontal (2x1) Weapon Barriers were added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.6.0]], and were not present during the initial release.&lt;br /&gt;
* Weapon Blocks/Barriers assigned to [[Command Selection]] are capable of being destroyed by any weapon chosen from Command Selection&#039;s randomly generated selection of attacks. However, as these weapons are considered to be extensions of Command Selection, they cannot break Blocks/Barriers assigned to their original counterparts (for example, if Fire Storm is selected through Command Selection, it can break Blocks/Barriers assigned to Command Selection, but not those assigned to Fire Storm). &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{MMM}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]] [[Category:Original Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapon_Block&amp;diff=21387</id>
		<title>Weapon Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapon_Block&amp;diff=21387"/>
		<updated>2026-01-26T09:52:26Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: images + revisions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:WeaponBlockIcon.png|left]][[File:WeaponBarrierIcon.png|right]]Weapon Block / Weapon Barrier&lt;br /&gt;
|image=[[File:weaponblocks.png|250px]]&lt;br /&gt;
|caption=Weapon Blocks and Barriers in their natural habitat.&lt;br /&gt;
|description=A reflective block which can only be destroyed by a certain weapon. (Weapon Block)&amp;lt;br&amp;gt;A two tile tall (vertical) / wide (horizontal) barrier which can only be destroyed by a certain weapon. (Weapon Barrier)&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|space=2x2 (Weapon Block)&amp;lt;br&amp;gt;1x2 (vertical Weapon Barrier)&amp;lt;br&amp;gt;2x1 (horizontal Weapon Barrier)&lt;br /&gt;
|version=[[1.0.0]] (Weapon Blocks and vertical Weapon Barriers)&amp;lt;br&amp;gt;[[1.6.0]] (horizontal Weapon Barriers)&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Weapon Blocks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Barriers&#039;&#039;&#039; are original [[level objects]] created for &#039;&#039;[[Mega Man Maker]]&#039;&#039; and included since the debut [[1.0.0]] release. They are perfectly solid objects that act rather similarity to [[tiles]], but with the unique property of breaking apart upon contact with a particular [[Weapon|special weapon]] or [[Utility weapons|utility]].&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
Weapon Blocks are large 2x2 objects, while Weapon Barriers come in both 1x2 (Vertical) and 2x1 (Horizontal) varieties. Both objects are assigned to the fifth [[layer]] of the editor, and when selected, they can be individually assigned a specific weapon from the level&#039;s current weapon set, which will alter the block/barrier&#039;s color and behavior.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Weapon Blocks and Weapon Barriers can be destroyed by whatever weapon or utility (except [[Super Arrow]], [[Item-1]], [[Item-2]], or [[Item-3]]) is assigned to them in the Editor. If no weapon or utility is assigned to a Block/Barrier, then the Block/Barrier in question will be colored a dark grey, which indicates that it cannot be destroyed. These Blocks/Barriers behave in a similar manner to shielded enemies or [[Reflecting Yoku Block|Reflecting Yoku Blocks]], and can reflect player projectiles - although, shield piercing weapons, such as [[Laser Trident]], can shoot through them without issue while leaving the block intact, and certain physics-based weapons, such as [[Hyper Bomb]], can successfully collide with them without being automatically deflected. This projectile-reflecting behavior also applies to colored blocks when they are struck by the vast majority of weapons that they were not explicitly assigned, as only their designated weakness is capable of destroying them.&lt;br /&gt;
&lt;br /&gt;
== Weapons that pass through/ignore Nothing Weapon Blocks/Barriers ==&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Horizontal (2x1) Weapon Barriers were added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.6.0]], and were not present during the initial release.&lt;br /&gt;
* Weapon Blocks/Barriers assigned to [[Command Selection]] are capable of being destroyed by any weapon chosen from Command Selection&#039;s randomly generated selection of attacks. However, as these weapons are considered to be extensions of Command Selection, they cannot break Blocks/Barriers assigned to their original counterparts (for example, if Fire Storm is selected through Command Selection, it can break Blocks/Barriers assigned to Command Selection, but not those assigned to Fire Storm). &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{MMM}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]] [[Category:Original Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Weaponblocks.png&amp;diff=21386</id>
		<title>File:Weaponblocks.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Weaponblocks.png&amp;diff=21386"/>
		<updated>2026-01-26T09:52:15Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapon_Block&amp;diff=21385</id>
		<title>Weapon Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapon_Block&amp;diff=21385"/>
		<updated>2026-01-26T09:40:27Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Weapon Block revisions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:WeaponBlockIcon.png|left]][[File:WeaponBarrierIcon.png|right]]Weapon Block / Weapon Barrier&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=A reflective block which can only be destroyed by a certain weapon. (Weapon Block)&amp;lt;br&amp;gt;A two tile tall (vertical) / wide (horizontal) barrier which can only be destroyed by a certain weapon. (Weapon Barrier)&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|space=2x2 (Weapon Block)&amp;lt;br&amp;gt;1x2 (vertical Weapon Barrier)&amp;lt;br&amp;gt;2x1 (horizontal Weapon Barrier)&lt;br /&gt;
|version=[[1.0.0]] (Weapon Blocks and vertical Weapon Barriers)&amp;lt;br&amp;gt;[[1.6.0]] (horizontal Weapon Barriers)&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Weapon Blocks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Barriers&#039;&#039;&#039; are original [[level objects]] created for &#039;&#039;[[Mega Man Maker]]&#039;&#039; and included since the debut [[1.0.0]] release. They are perfectly solid objects that act rather similarity to [[tiles]], but with the unique property of breaking apart upon contact with a particular [[Weapon|special weapon]] or [[Utility weapons|utility]].&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
Weapon Blocks are large 2x2 objects, while Weapon Barriers come in both 1x2 (Vertical) and 2x1 (Horizontal) varieties. Both objects are assigned to the fifth [[layer]] of the editor, and when selected, they can be individually assigned a specific weapon from the level&#039;s current weapon set, which will alter the block/barrier&#039;s color and behavior.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Weapon Blocks and Weapon Barriers can be destroyed by whatever weapon or utility (except [[Super Arrow]], [[Item-1]], [[Item-2]], or [[Item-3]]) is assigned to them in the Editor. If no weapon or utility is assigned to a Block/Barrier, then the Block/Barrier in question will be colored a dark grey, which indicates that it cannot be destroyed. These Blocks/Barriers behave in a similar manner to shielded enemies or [[Reflecting Yoku Block|Reflecting Yoku Blocks]], and can reflect player projectiles - although, shield piercing weapons, such as [[Laser Trident]], can shoot through them without issue while leaving the block intact, and certain physics-based weapons, such as [[Hyper Bomb]], can successfully collide with them without being automatically deflected. This projectile-reflecting behavior also applies to colored blocks when they are struck by the vast majority of weapons that they were not explicitly assigned, as only their designated weakness is capable of destroying them.&lt;br /&gt;
&lt;br /&gt;
== Weapons that pass through/ignore Nothing Weapon Blocks/Barriers ==&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Horizontal (2x1) Weapon Barriers were added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.6.0]], and were not present during the initial release.&lt;br /&gt;
* Weapon Blocks/Barriers assigned to [[Command Selection]] are capable of being destroyed by any weapon chosen from Command Selection&#039;s randomly generated selection of attacks. However, as these weapons are considered to be extensions of Command Selection, they cannot break Blocks/Barriers assigned to their original counterparts (for example, if Fire Storm is selected through Command Selection, it can break Blocks/Barriers assigned to Command Selection, but not those assigned to Fire Storm). &lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{MMM}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]] [[Category:Original Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapon_Block&amp;diff=21384</id>
		<title>Weapon Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapon_Block&amp;diff=21384"/>
		<updated>2026-01-26T09:38:01Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Revisions pt. 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:WeaponBlockIcon.png|left]][[File:WeaponBarrierIcon.png|right]]Weapon Block / Weapon Barrier&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=A reflective block which can only be destroyed by a certain weapon. (Weapon Block)&amp;lt;br&amp;gt;A two tile tall (vertical) / wide (horizontal) barrier which can only be destroyed by a certain weapon. (Weapon Barrier)&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|space=2x2 (Weapon Block)&amp;lt;br&amp;gt;1x2 (vertical Weapon Barrier)&amp;lt;br&amp;gt;2x1 (horizontal Weapon Barrier)&lt;br /&gt;
|version=[[1.0.0]] (Weapon Blocks and vertical Weapon Barriers)&amp;lt;br&amp;gt;[[1.6.0]] (horizontal Weapon Barriers)&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Weapon Blocks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Barriers&#039;&#039;&#039; are original [[level objects]] created for &#039;&#039;[[Mega Man Maker]]&#039;&#039; and included since the debut [[1.0.0]] release. They are perfectly solid objects that act rather similarity to [[tiles]], but with the unique property of breaking apart upon contact with a particular [[Weapon|special weapon]] or [[Utility weapons|utility]].&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
Weapon Blocks are large 2x2 objects, while Weapon Barriers come in both 1x2 (Vertical) and 2x1 (Horizontal) varieties. Both objects are assigned to the fifth [[layer]] of the editor, and when selected, they can be individually assigned a specific weapon from the level&#039;s current weapon set, which will alter the block/barrier&#039;s color and behavior.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Weapon Blocks and Weapon Barriers can be destroyed by whatever weapon or utility (except [[Super Arrow]], [[Item-1]], [[Item-2]], or [[Item-3]]) is assigned to them in the Editor. If no weapon or utility is assigned to a Block/Barrier, then the Block/Barrier in question will be colored a dark grey, which indicates that it cannot be destroyed. These Blocks/Barriers behave in a similar manner to shielded enemies or [[Reflecting Yoku Block|Reflecting Yoku Blocks]], and can reflect player projectiles - although, shield piercing weapons, such as [[Laser Trident]], can shoot through them without issue while leaving the block intact, and certain physics-based weapons, such as [[Hyper Bomb]], can successfully collide with them without being automatically deflected. This projectile-reflecting behavior also applies to colored blocks when they are struck by the vast majority of weapons that they were not explicitly assigned, as only their designated weakness is capable of destroying them.&lt;br /&gt;
&lt;br /&gt;
== Weapons that pass through/ignore Nothing Weapon Blocks/Barriers ==&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weapon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Horizontal (2x1) Weapon Barriers were added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.6.0]], and were not present during the initial release.&lt;br /&gt;
* Weapon Blocks/Barriers assigned to [[Command Selection]] are capable of being destroyed by any weapon chosen from Command Selection&#039;s randomly generated selection of attacks. However, as these weapons are considered to be extensions of Command Selection, they cannot break Blocks/Barriers assigned to their original counterparts (for example, if Fire Storm is selected through Command Selection, it can break Blocks/Barriers assigned to Command Selection, but not those assigned to Fire Storm). &lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{MMM}}&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Midas_Magnezone&amp;diff=18873</id>
		<title>Midas Magnezone</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Midas_Magnezone&amp;diff=18873"/>
		<updated>2025-09-17T22:23:42Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|name=Midas Magnezone&lt;br /&gt;
|role=Wiki moderator&amp;lt;br&amp;gt;Discord moderator (formerly)&amp;lt;br&amp;gt;Beta tester (formerly)&lt;br /&gt;
|image=[[File:MidasMagnezoneStaffIcon.png]]&lt;br /&gt;
|caption=Midas Magnezone&#039;s personal [[Profile icons|staff profile icon]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|aka=Midas&lt;br /&gt;
|discord=midasneko4859&lt;br /&gt;
|website=[https://www.twitch.tv/midasmagnezone YouTube]&amp;lt;br&amp;gt;[https://www.youtube.com/channel/UCH47y2Y20Su9kccFXDT8fbA Twitch]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Midas Magnezone&#039;&#039;&#039; is a moderator for the [[Mega Man Maker Official Wiki|&#039;&#039;Mega Man Maker&#039;&#039; Official Wiki]], beta tester for &#039;&#039;[[Mega Man Maker]]&#039;&#039;, and former moderator for the [[Mega Man Maker Official Server|&#039;&#039;Mega Man Maker&#039;&#039; Official Server]]. They were accepted as a trial Discord moderator on December 9, 2019&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328229181504618496/653675309962625044 AwaggKing welcomes Midas Magnezone as a trial Discord moderator]&amp;lt;/ref&amp;gt; and ascended to full Discord moderator on January 5, 2020 alongside [[BigMaster]]&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328229181504618496/663515398909722667 Goldstorm congratulates Midas Magnezone and BigDestroyer for becoming full Discord moderators]&amp;lt;/ref&amp;gt;. On March 10, 2020, after the release of version [[1.6.2]], Midas was brought into the [[Mega Man Maker Team|development team]] as a beta tester alongside [[ShallotMussels]]. However, Midas left the moderation and development teams on June 17, 2020. They were trialled for wiki moderation on January 26, 2021&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/679001464823218186/803673908749664333 Uranus welcomes Midas Magnezone and Danikah as trial wiki moderators]&amp;lt;/ref&amp;gt; and promoted to full wiki moderator on March 12, 2021&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/679001464823218186/820015759597371443 AwaggKing congratulates Midas Magnezone and Danikah for becoming full wiki moderators]&amp;lt;/ref&amp;gt;, both times alongside [[Danikah]]. &lt;br /&gt;
Midas was demoted from his moderation duties on October 28, 2023 after a lack of activity. However, Midas rejoined the wiki moderation team on June 6, 2024 and the development team on September 17, 2025 as a [[beta tester]], alongside [[DarkiusMC]] and [[CCtheOwl]].&lt;br /&gt;
&lt;br /&gt;
After [[1.6.0]]&#039;s release, Midas Magnezone helped with testing the [[Build Online]] function in a dedicated Discord server.&lt;br /&gt;
&lt;br /&gt;
After the game&#039;s server had crashed and the wiki&#039;s data was made unrecoverable, Midas put together a list of members to help restore the wiki after a discussion with [[Goldstorm]].&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328229181504618496/862482800452042772 Goldstorm announces the unrecoverable state of the server after it had crashed and the future of the wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Moderators]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
[[Category:Beta tester]]&lt;br /&gt;
[[Category:Current team members]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Time_Block&amp;diff=18846</id>
		<title>Time Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Time_Block&amp;diff=18846"/>
		<updated>2025-09-09T06:51:18Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: time block edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Extra info, behavior, template data}}&lt;br /&gt;
{{ImageNeeded|Icon and ingame image}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:TimeBlockIcon.png|left]] Time Block [[File:TimeBlockIcon.png|right]]&lt;br /&gt;
|image=[[File:TimeBlock.png|250px]]&lt;br /&gt;
|caption=Two pillars of Magenta (deactivated) and Cyan (activated) Time Blocks.&lt;br /&gt;
|description=It activates or deactivates itself under time manipulation effects.&lt;br /&gt;
|category=[[Level objects]]&lt;br /&gt;
|version=[[1.10.2]]&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|space=1x1&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|options=&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Time Block&#039;&#039;&#039; is an original [[level object]], entirely unique to &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are 1x1, [[Tile]]-esque objects, capable of being toggled between a tangible and intangible state depending on if the flow of time has been frozen or otherwise altered. &lt;br /&gt;
&lt;br /&gt;
Time Blocks were introduced in version [[1.10.2]] of &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
==Level Builder==&lt;br /&gt;
Time Blocks are designated to the 5th layer of the editor. Their color can be set to either magenta-pink or cyan, which will affect its default state.&lt;br /&gt;
==Behavior==&lt;br /&gt;
Magenta Time Blocks are, by default, in their intangible/inactive state. When time has been frozen or slowed down, by a [[weapon]] such as the [[Time Slow]] or [[Time Stopper]], or by [[Time Man|specific]] [[Fooley|adversaries]], the blocks will activate and solidify, becoming virtually indistinguishable from normal tiles. Cyan Time Blocks, on the other hand, work the opposite - they are physical and completely tangible as time flows properly, but when it is manipulated, they will deactivate and become intangible. The [[player]], [[enemies]], and other physics-affected objects will be able to collide with the Time Blocks without issue, with some exceptions - ceiling mounted enemies, such as the [[Teck]], [[Darspider]], or upside-down [[Tom Daddy]] are unable to properly latch onto a ceiling constructed out of Time Blocks.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
Below are a list assets that affect Time Blocks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeSlowIcon.png|center]]&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|[[Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeStopperIcon.png|center]]&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlashStopperIcon.png|center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurFlashIcon.png|center]]&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeIcon.png|center]]&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|[[Boss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FooleyIcon.png|center]]&lt;br /&gt;
|[[Fooley]]&lt;br /&gt;
|[[Enemy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MMM}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]] [[Category:Original Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TimeBlock.png&amp;diff=18845</id>
		<title>File:TimeBlock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TimeBlock.png&amp;diff=18845"/>
		<updated>2025-09-09T06:50:08Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Time_Block&amp;diff=18844</id>
		<title>Time Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Time_Block&amp;diff=18844"/>
		<updated>2025-09-09T06:46:18Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: time block edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Extra info, behavior, template data}}&lt;br /&gt;
{{ImageNeeded|Icon and ingame image}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:TimeBlockIcon.png|left]] Time Block [[File:TimeBlockIcon.png|right]]&lt;br /&gt;
|image=[[File:TimeBlock.png|250px]]&lt;br /&gt;
|caption=Thyme Block&lt;br /&gt;
|description=It activates or deactivates itself under time manipulation effects.&lt;br /&gt;
|category=[[Level objects]]&lt;br /&gt;
|version=[[1.10.2]]&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|space=1x1&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|options=&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Time Block&#039;&#039;&#039; is an original [[level object]], entirely unique to &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are 1x1, [[Tile]]-esque objects, capable of being toggled between a tangible and intangible state depending on if the flow of time has been frozen or otherwise altered. &lt;br /&gt;
&lt;br /&gt;
Time Blocks were introduced in version [[1.10.2]] of &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
==Level Builder==&lt;br /&gt;
Time Blocks are designated to the 5th layer of the editor. Their color can be set to either magenta-pink or cyan, which will affect its default state.&lt;br /&gt;
==Behavior==&lt;br /&gt;
Magenta Time Blocks are, by default, in their intangible/inactive state. When time has been frozen or slowed down, by a [[weapon]] such as the [[Time Slow]] or [[Time Stopper]], or by [[Time Man|specific]] [[Fooley|adversaries]], the blocks will activate and solidify, becoming virtually indistinguishable from normal tiles. Cyan Time Blocks, on the other hand, work the opposite - they are physical and completely tangible as time flows properly, but when it is manipulated, they will deactivate and become intangible. The [[player]], [[enemies]], and other physics-affected objects will be able to collide with the Time Blocks without issue, with some exceptions - ceiling mounted enemies, such as the [[Teck]], [[Darspider]], or upside-down [[Tom Daddy]] are unable to properly latch onto a ceiling constructed out of Time Blocks.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
Below are a list assets that affect Time Blocks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeSlowIcon.png|center]]&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|[[Weapon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeStopperIcon.png|center]]&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlashStopperIcon.png|center]]&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurFlashIcon.png|center]]&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeIcon.png|center]]&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|[[Boss]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FooleyIcon.png|center]]&lt;br /&gt;
|[[Fooley]]&lt;br /&gt;
|[[Enemy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MMM}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]] [[Category:Original Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Mm10_SearchyInGame.png&amp;diff=18783</id>
		<title>File:Mm10 SearchyInGame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Mm10_SearchyInGame.png&amp;diff=18783"/>
		<updated>2025-08-28T04:13:46Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Met&amp;diff=18781</id>
		<title>Met</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Met&amp;diff=18781"/>
		<updated>2025-08-28T03:20:58Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded|In-game images of all Met variants}}&lt;br /&gt;
{{Incomplete|More info on Swim Metall DX options and behaviors; Hell Metall DX spriter}}&lt;br /&gt;
&#039;&#039;&#039;Metalls&#039;&#039;&#039; (also known by the nickname &#039;&#039;&#039;Mets&#039;&#039;&#039; and as &#039;&#039;&#039;Helmet&#039;&#039;&#039; in &#039;&#039;Mega Man&#039;&#039; for Game Gear) are one of the most common types of [[enemies]] represented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They tend to be small, spherical robots, who wear reinforced hard hats for physical protection. Occasionally, Mets may be built with legs, although they can also be plugged into other devices, such as vehicles or artillery, as makeshift &amp;quot;heads&amp;quot; - substituting feet to pilot their machinery. Most forms of Met rely on hiding underneath their helmets in order to keep themselves safe, protected from all non-piercing weapons, while occasionally emerging (rendering themselves vulnerable) in order to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.&lt;br /&gt;
&lt;br /&gt;
As of version [[1.9.4.3]], twelve Met variants are included in &#039;&#039;Mega Man Maker&#039;&#039; to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, the Neo Heli Metall, the Hell Metal DX, the Fukuhorn, the Metall Sniper, the Swim Metall DX and the Camouflametall. The Sabotall from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; will be added in version [[1.10.0]].&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
===Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:MetIcon.png|left]] Met [[File:MetIcon.png|right]]&lt;br /&gt;
|image=[[File:Met.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Met from &#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|description=Hides under a reflective helmet. Get too close and it will shoot at you.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x1&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=N/A&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|damage=1 (contact damage)&amp;lt;br&amp;gt;2 (projectiles)&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Met&#039;&#039;&#039; is the first version of the Met in the &#039;&#039;Mega Man&#039;&#039; series, first appearing in Guts Man&#039;s stage in &#039;&#039;[[Mega Man 1]]&#039;&#039; as an [[enemy]]. It was originally created as an industrial robot for nondescript purposes, although its designated level and hardhat implies the Met&#039;s involvement in construction work or mining operations.&lt;br /&gt;
&lt;br /&gt;
Met debuted in the [[1.0.0|initial release]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;, 1.0.0.&lt;br /&gt;
&lt;br /&gt;
This version of the enemy is stationary, as it has no legs, and it establishes a suitable template for the behavior of most Mets of later titles. &lt;br /&gt;
&lt;br /&gt;
==== Level Builder ====&lt;br /&gt;
The Met is designated to the 5th [[layer]], along with [[tiles]] and most [[level objects]]. It has zero customizable attributes or options.&lt;br /&gt;
&lt;br /&gt;
==== Behavior ====&lt;br /&gt;
As is, the Met is a rather simple adversary. Once the [[player]] enters a range of around 4 tiles away from the Met&#039;s position, it will briefly pop out of the ground to fire a spread-shot of three projectiles - one directly forward, one diagonally downwards, and one diagonally upwards. These projectiles deal more damage to the player than the Met&#039;s own contact damage. Once the Met has fired its projectiles, it will retreat back into the ground, hiding within its helmet once more - waiting briefly before emerging again if the player has yet to leave its territory. The Met is only vulnerable to damage from most weapons when exposed and attacking. It will also automatically turn around to face the player&#039;s horizontal position, and can thus fire its projectiles in two different directions.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, a Met could be flipped over and exposed with a [[Proto Buster|Proto Strike]], a second level [[Charge Shot]], detonating a [[Hyper Bomb]] next to them, or a surfed [[Oil Slider]]. However, this behavior does not exist in &#039;&#039;Mega Man Maker&#039;&#039;, as Mets were unable to be flipped in their original debut title.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Sabotall===&lt;br /&gt;
{{Update}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:SabotallIcon.png|left]] Sabotall [[File:SabotallIcon.png|right]]&lt;br /&gt;
|image=[[File:mmPU_SabotallTrailer.png|250px]]&lt;br /&gt;
|caption=Screenshot of a Sabotall from its initial reveal trailer.&lt;br /&gt;
|description=A cute cactus Met, shoots it&#039;s thorns and moves away, can walk on quicksand.&lt;br /&gt;
|aka=Cactuspy&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|space=1x1&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=TBA&lt;br /&gt;
|hp=1&lt;br /&gt;
|damage=2 (contact and thorns)&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Son Loto]]&lt;br /&gt;
|sfx=[[Hansov]]&lt;br /&gt;
|sprite=[[File:SabotallLevelBuilderSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Sabotall&#039;&#039;&#039; (occasionally regarded as the &#039;&#039;&#039;Cactuspy&#039;&#039;&#039;) is a met-class [[enemy]] that debuted in &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. The Sabotall resembles most other Mets, but it wears a distinctive spiny cactus as headwear instead of a helmet. It first appeared in Oil Man&#039;s stage. &lt;br /&gt;
&lt;br /&gt;
The Sabotall will make its debut in version [[1.10.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Behavior ====&lt;br /&gt;
&lt;br /&gt;
Initially after spawning, the Sabotall will be hidden in the ground, wearing its cactus helmet as camouflage. The cactus will deflect incoming projectiles, such as the [[Mega Buster]], leaving the Sabotall unharmed. It will then fire off five cactus needles in different directions - one upwards, two diagonally upwards, and two to the left and right. It will then pop out of the ground and start walking away from the [[player]], reversing direction if it collides with a wall of [[tiles]] or other terrain. The Sabotall is vulnerable to attacks in this state. After a short walk, it will hop back into the ground once more, submerging itself and rendering the Sabotall impervious to damage. It will then repeat this pattern.&lt;br /&gt;
&lt;br /&gt;
Their cactus helmet can be burnt by [[Fire Storm]] or other [[:Category:Fire weapons|fire-based weapons]], which will prevent them from using their needle attack or defending against damage; however, their burnt helmet will still deflect the player&#039;s projectiles. Instead of firing cactus needles while hidden, a Sabotall with a burnt helmet will instead pop out of the ground, let out of a puff of smoke, walk back and forth before retreating into its helmet and repeating its pattern. Additionally, a Sabotall can be set in the [[Level Builder]] to start off with a burnt helmet.&lt;br /&gt;
&lt;br /&gt;
==== Trivia ====&lt;br /&gt;
* The Sabotall is capable of walking across [[Quicksand]] with ease without sinking.&lt;br /&gt;
* Sabotall will be the first wholly original enemy from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; to be added to &#039;&#039;[[Mega Man Maker]]&#039;&#039;, not counting older enemies added in the remake such as [[Hothead]] and [[Cannon|Shield Cannon]]. &lt;br /&gt;
** In fact, it is the only original enemy to be created only for &#039;&#039;Mega Man Powered Up&#039;&#039;, with the exception of some bosses.&lt;br /&gt;
*As 1.10.0 is focusing on adding assets as per the choice of members of the development team, Sabotall was chosen by [[Neo Cutman]] to be added for the update.&lt;br /&gt;
*During the development of 1.10, &amp;quot;Cactuspy&amp;quot; was the name chosen for the enemy.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/705889571900096554/1355273281166377022 Meka shares that the original name for Sabotall was &amp;quot;Cactuspy&amp;quot; during the development of version 1.10.0] ([[:File:Sabotall named as Catuspy.png|image]])&amp;lt;/ref&amp;gt; However, a poll was held among the [[Mega Man Maker Team|development team members]] to choose the name for the enemy.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/705889571900096554/1355273968491302913 Meka shares that the name for Sabotall was voted upon and jokingly should have been called &amp;quot;Goldstorm&amp;quot;] ([[:File:Sabotall name as Goldstorm 1.png|image]])&amp;lt;/ref&amp;gt; Although most team members chose the &amp;quot;[[Goldstorm]]&amp;quot; option as a joke, [[Meka]] ultimately settled on the name Sabotall.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/705889571900096554/1355274583086727288 Meka shares that most members of the development team voted for the name &amp;quot;Goldstorm&amp;quot; for the Sabotall enemy but Meka ultimately decided upon the name &amp;quot;Sabotall&amp;quot;] ([[:File:Sabotall name as Goldstorm 2.png|image]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Neo Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:NeoMetIcon.png|left]] Neo Met [[File:NeoMetIcon.png|right]]&lt;br /&gt;
|image=[[File:NeoMet.png]]&lt;br /&gt;
|caption=Official artwork of a Neo Met from &#039;&#039;Mega Man 2&#039;&#039;&lt;br /&gt;
|description=Hides under a reflective helmet. Runs after attacking the player.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x1&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=N/A&lt;br /&gt;
|damage=4 (contact) &amp;lt;br&amp;gt; 2 (Pellet projectile)&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}The &#039;&#039;&#039;Neo Met&#039;&#039;&#039; is the second entry of the Met series, and an upgraded version of the standard Met. Unlike its predecessor, it was given feet so that it could walk around freely. The Neo Met was introduced in &#039;&#039;[[Mega Man 2]]&#039;&#039; as an [[enemy]] in [[Crash Man]]&#039;s stage, as well as the fourth level of the Wily Castle - although it did appear, albeit with different behavior, when summoned by the Guts Tank at the end of Wily Stage 3.&lt;br /&gt;
&lt;br /&gt;
Neo Met debuted in the [[1.0.0|initial release]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;, 1.0.0.&lt;br /&gt;
&lt;br /&gt;
==== Level Builder ====&lt;br /&gt;
The Neo Met is designated to the 5th [[layer]], along with [[tiles]] and most [[level objects]]. It has zero customizable attributes or options.&lt;br /&gt;
&lt;br /&gt;
==== Behavior ====&lt;br /&gt;
The Neo Met will sit in place, completely impervious to most sources of damage as it hides underneath its helmet, deflecting projectiles. Once the [[player]] enters a distance of around 4 tiles away, similarly to the Met, it will emerge and fire a set of three projectiles straight forwards and in the diagonal directions. After doing so, it will wait momentarily before sprinting a distance of exactly three tiles forward, off of any ledges or pits in its direction. It will continue moving forward at the same velocity when falling through the air. Once the Neo Met has moved this distance, it will lose all momentum, and submerge itself into the ground once more. Whilst emerged, it can be attacked and destroyed freely.&lt;br /&gt;
&lt;br /&gt;
The Neo Met will automatically turn towards the player, but only if it is submerged. This means that it can double back and return to its previous position once provoked.{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Train Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:TrainMetIcon.png|left]] Train Met [[File:TrainMetIcon.png|right]]&lt;br /&gt;
|image=[[File:TrainMet.png|250px]]&lt;br /&gt;
|caption=Artwork of the Train Met from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Chugs along until you get close, at which point it shoots and becomes vulnerable.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=2x2&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Train Met&#039;&#039;&#039; is a Met variant that originates from &#039;&#039;[[Mega Man 5]]&#039;&#039;. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Metall Cannon===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:MetallCannonIcon.png|left]] Metall Cannon [[File:MetallCannonIcon.png|right]]&lt;br /&gt;
|image=[[File:MetallCannon.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Metall Cannon from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|hp=4&lt;br /&gt;
|space=2x4&lt;br /&gt;
|damage=4 (contact damage and projectile)&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Metall Cannon&#039;&#039;&#039; is a variant of the Met from &#039;&#039;[[Mega Man 5]]&#039;&#039; that appears in [[Napalm Man]]&#039;s stage, Dark Man 2 and 3, and the first stage of Wily&#039;s fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into [[Concrete Shot| Concrete]] blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.&lt;br /&gt;
&lt;br /&gt;
Its initial direction can be set in the [[Level Builder]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Swim Metall DX===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:SwimMetallDXIcon.png|left]]Swim Metall DX[[File:SwimMetallDXIcon.png|right]]&lt;br /&gt;
|image=[[File:SwimMetallDX.png|250px]]&lt;br /&gt;
|description=Swims forward or upward in water. May swim again before landing. Blub blub.	&lt;br /&gt;
|caption=Swim Metall DX &#039;&#039;[[Mega Man 7]]&#039;&#039; official art&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x1&lt;br /&gt;
|damage=1 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]]&lt;br /&gt;
|options=[[File:SwimMetalDXOption1.png]] [[File:SwimMetalDXOption2.png]]&lt;br /&gt;
|sfx=[[Hansov]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Swim Metall DX&#039;&#039;&#039; is a Metall variant from &#039;&#039;[[Mega Man 7]]&#039;&#039; wearing a snorkeling tube and blue flippers. It will be added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
Swim Metall DX periodically jumps and shoots at the player. It can also be set to double jump and shoot at the player after each jump. A Swim Metall DX can either jump vertically or towards the player.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Fire Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:FireMetIcon.png|left]] Fire Met [[File:FireMetSpawnerIcon.png|right]]&lt;br /&gt;
|image=[[File:Fire Met.png|250px]]&lt;br /&gt;
|caption=Fire Met&#039;s artwork by Foseker&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|hp=3&lt;br /&gt;
|damage=2&lt;br /&gt;
|space=1x1 (Fire Met)&amp;lt;br&amp;gt;2x2 (Fire Met Spawner)&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[Schmiddi]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fire Met&#039;&#039;&#039; is a Met variant with a flame on its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[escort]]. Its initial direction can be set in the [[Level Builder]].&lt;br /&gt;
&lt;br /&gt;
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.&lt;br /&gt;
&lt;br /&gt;
Fire Mets can interact with assets that have interactions with such as [[Oil]], [[TNT|TNT Block]], [[Hot Plates]], [[Chill Block]], and[[Ice Barrier]]s&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Camouflametall===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:CamoMetIcon.png|left]] Camouflametall [[File:CamoMetIcon.png|right]]&lt;br /&gt;
|image=[[File:CamoMetMMM1.9.png|250px]]&lt;br /&gt;
|caption=A Camouflametall attacking in &#039;&#039;Mega Man Maker&#039;&#039;&lt;br /&gt;
|description=Wily&#039;s most evil creation? Disguises as a pickup and shoots when you get close.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x1&lt;br /&gt;
|options=[[File:1-up.png]] [[File:LargeHealth.png]] [[File:LargeEnergy.png]] [[File:Yashichi.png]] [[File:E-Tank.png]] [[File:M-Tank.png]] [[File:Q-Tank Red.png]] [[File:Q-Tank Bright Red.png]] [[File:Q-Tank Green.png]] [[File:KChest.png]] [[File:AntiYash.png]]&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|damage=1 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]] (extra options)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Camouflametall&#039;&#039;&#039; is a Met variant hiding under a fake [[Life]] instead of its standard helmet. It originates from Wily stage 3 and the Special Stage in &#039;&#039;[[Mega Man 9]]&#039;&#039;.  Camoflametall&#039;s behavior is similar to the original &#039;&#039;[[Mega Man 1]]&#039;&#039; Met, hiding in its helmet waiting until the [[player]] is close before firing its weapon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Mega Man Maker]]&#039;&#039;, a Camouflametall has the option of multiple helmet variants as its helmet, with the majority of those variants being fake [[Pickups]]:&lt;br /&gt;
*[[?-Tank]] (red, bright red, and green)&lt;br /&gt;
*Large [[weapon energy]]&lt;br /&gt;
*Large [[health]]&lt;br /&gt;
*[[Life]] (changes depending upon the character)&lt;br /&gt;
*[[Anti Yashichi]]&lt;br /&gt;
*[[Kamikamin|Kamikamin (chest)]]&lt;br /&gt;
*[[Yashichi]]&lt;br /&gt;
*[[E-Tank]]&lt;br /&gt;
*[[M-Tank]]&lt;br /&gt;
&lt;br /&gt;
A Camouflametall with an Anti Yashichi or a [[Bass]] Life will have angry eyes while one with a Roll Life will blush. A Camouflametall with a ?-Tank will have green or red eyelids depending on the color of the ?-Tank.&lt;br /&gt;
&lt;br /&gt;
====Weaknesses====&lt;br /&gt;
When the player uses [[Flash Stopper]] or [[Centaur Flash]] while a Camouflametall is hiding under its helmet, when time is unfrozen, it will remain stunned, exposing itself and rolling its eyes for five seconds. However, the player can still be damaged by contact with a Camouflametall while it is stunned.&lt;br /&gt;
&lt;br /&gt;
The [[Weapon]] [[Magic Card]] has the ability to steal the Camouflametall&#039;s fake helmet, leaving a surprised naked Met who then self destructs shortly afterwards.  Touching a naked Camouflametall is not advised as it can still damage the player. While exposed, a Camouflametall can also be defeated instantly before self destructing.&lt;br /&gt;
&lt;br /&gt;
====Fixed bugs====&lt;br /&gt;
*Prior to version [[1.9.3]], Camouflametall did not shoot when [[Time Slow]] was active.&lt;br /&gt;
*Prior to version [[1.9.4.1]], Camouflametall could crash the game after the player went through a transition because its sprite was not loaded.&lt;br /&gt;
*Prior to version [[1.9.4]], Camouflametall&#039;s icon would change to a Life pickup when touching a [[Character Capsule]] regardless of if it was a Life pickup or not to begin with.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Numetall===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:NumetallIcon.png|left]] Numetall [[File:NumetallIcon.png|right]]&lt;br /&gt;
|image=[[File:Numetall.png|250px]]&lt;br /&gt;
|caption=Numetall in &#039;&#039;Mega Man Maker&#039;&#039;&lt;br /&gt;
|description=Annoying slug that hides as long as you attack, then counters with slick goo.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=2x1&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|damage=2&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Numetall&#039;&#039;&#039; is a slug metall that looks like the original immobile variant of the Met. It appears in [[Pump Man]]&#039;s stage in &#039;&#039;[[Mega Man 10]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under its helmet. &lt;br /&gt;
&lt;br /&gt;
Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles.&lt;br /&gt;
The projectiles are fired in bursts of three and travel in the same pattern of spread trajectory as the Met and Neo Met&#039;s bullets.&lt;br /&gt;
However, unlike &#039;&#039;Mega Man 10&#039;&#039;, firing player shots cannot remove the Numetall&#039;s sticky projectiles from the player.  The projectiles self-dissolve from the player within a short period.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Mega Man Maker]]&#039;&#039; Numetall&#039;s slimy slippery chemical projectiles can increase the acidity of &#039;&#039;[[Mega Man 11]]&#039;&#039; [[Chemical Solution]].  &lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Neo Heli Metall===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:NeoHeliMetallIcon.png|left]] Neo Heli Metall [[File:NeoHeliMetallIcon.png|right]]&lt;br /&gt;
|image=[[File:NeoHeliMetall.PNG]]&lt;br /&gt;
|caption=A Neo Heli Metall in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
|description=A fan favorite. Flies back and forth, firing three bullets as it stops.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x2&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|damage=2 (contact and projectiles)&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Neo Heli Metall&#039;&#039;&#039; is a flying Met variant from &#039;&#039;[[Mega Man 10]]&#039;&#039;. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man&#039;s stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.&lt;br /&gt;
&lt;br /&gt;
The direction they move in can be set in the [[Level Builder]].&lt;br /&gt;
&lt;br /&gt;
This enemy was added in [[1.7.0]] due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the [[Sniper Joe|Returning Machine Gun Joe]] and the latter being already programmed.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Hell Metall DX===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:HellmetaldxIcon.png|left]] Hell Metall DX [[File:HellmetaldxIcon.png|right]]&lt;br /&gt;
|image=[[File:HellMetalDX.png|250px]]&lt;br /&gt;
|caption=Artwork of a Hell Metall DX from &#039;&#039;Mega Man V&#039;&#039;&lt;br /&gt;
|description=A tanky Met variant.It needs a charged spot to show it&#039;s weak spot.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|hp=3 (treads)&amp;lt;br&amp;gt;4 (enemy)&lt;br /&gt;
|space=2x2&lt;br /&gt;
|damage=6 (contact)&amp;lt;br&amp;gt;3 (projectile)&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Hell Metall DX&#039;&#039;&#039; is a mobile Met [[enemy]] originating from &#039;&#039;[[Mega Man V]]&#039;&#039; that hides behind a shield. It comes in two color schemes: green and orange, and black and white.&lt;br /&gt;
&lt;br /&gt;
When spawned in, a Hell Metall DX will travel towards the [[player]] with its shield in front of itself and its back exposed. It will turn around upon reaching a ledge or a wall. After shielding itself for three seconds, a Hell Metall DX will lift its shield up to leave its side exposed for four seconds. Once the player deals enough damage to it, the treads of the Hell Metal DX will be destroyed: the enemy will be launched backwards and remain stationary on any [[Tilesets|terrain]] it lands on. &lt;br /&gt;
&lt;br /&gt;
Once stationary, a Hell Metall DX will face the player and shield itself from the player. Every two seconds, it will throw a projectile from the top of its helmet at the player. When hit by the player&#039;s charge shot, a Hell Metall DX will be temporarily stunned, leaving itself vulnerable to the player&#039;s projectiles as it leaves its shield up.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Fukuhorn===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:FukuhornIcon.png|left]] Fukuhorn [[File:FukuhornIcon.png|right]]&lt;br /&gt;
|image=[[File:FukuhornArtwork.png|250px]]&lt;br /&gt;
|caption=Artwork of a Fukuhorn from &#039;&#039;Mega Man V&#039;&#039;&lt;br /&gt;
|description=Acts exactly like Metall Sniper, but has a more electronic look.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x2&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;3 (projectile)&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fukuhorn&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man V]]&#039;&#039; that is functionally similar to the Metall Sniper but with a robotic body and a single eye. A Fukuhorn comes in two color variants: red and yellow, and black and white.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Metall Sniper===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:MetallsniperIcon.png|left]] Metall Sniper [[File:MetallsniperIcon.png|right]]&lt;br /&gt;
|image=[[File:MetallSniper.png|250px]]&lt;br /&gt;
|caption=Artwork of a Metall Sniper from &#039;&#039;Mega Man V&#039;&#039;&lt;br /&gt;
|description=A cannon-met,it is armoured and only gets up when the player is close to it.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;3 (projectile)&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x2&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Metall Sniper&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man V]]&#039;&#039;. It is a variant of the Met with a cannon attached to its armored helmet.&lt;br /&gt;
&lt;br /&gt;
When a Metall Sniper is spawned in, its cannon points towards the player&#039;s direction. If the player is on the same side as the Metall Sniper&#039;s cannon, the cannon is oriented at one of four different angles (horizontally, diagonally above the horizontal, or slightly above or below the horizontal) and readjusts depending on the player&#039;s position. If the player is on the opposite side of the Metall Sniper&#039;s cannon, the cannon points horizontally.&lt;br /&gt;
&lt;br /&gt;
If the player is further than two tiles from a Metall Sniper, a projectile is fired at the player every three seconds. If the player is closer than two tiles to a Metall Sniper, it charges horizontally in two short bursts: first in the direction that its cannon is pointing then in the player&#039;s direction before repeating its pattern.&lt;br /&gt;
&lt;br /&gt;
A Metall Sniper comes in two colour variants: yellow and blue, and black and white. &lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Video Tutorials==&lt;br /&gt;
[https://www.youtube.com/shorts/0DbbF8LtG5M &#039;&#039;Mega Man&#039;&#039; Met]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/shorts/l-9um49e_2s &#039;&#039;Mega Man 2&#039;&#039; Neo Met]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Swim Metall DX===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SwimMetallDX_announcement.png|Image from Swim Metall DX  Announcement for [[1.9.0]] on [https://www.reddit.com/r/MegaMakerOfficial/comments/1ds93o2/splishsplashing_around_in_summer/ Reddit]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Camouflametall===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Flash Stopper vs CamoMet.gif|[[Flash Stopper]] vs Camouflametall&lt;br /&gt;
File:Centaur Flash vs CamoMet.gif|[[Centaur Flash]] vs Camouflametall&lt;br /&gt;
File:Magic Card vs CamoMet.gif|[[Magic Card]] vs Camouflametall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sabotall===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall MMPU.png|A Sabotall in its source game &#039;&#039;Mega Man Powered Up&#039;&#039;&lt;br /&gt;
File:Sabotall Pop Up.gif|A Sabotall popping up and down from its helmet&lt;br /&gt;
File:SabotallFireHit.gif|[[Mega Man]] using [[Fire Storm]] to scorch the helmet of a Sabotall&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
===Asset category===&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
===Versions===&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
{{V1.3}}&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
{{MM5}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MM10}}&lt;br /&gt;
{{MMDWR}}&lt;br /&gt;
{{MMV}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 7 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man 10 Assets]] [[Category:Mega Man V Assets]] [[Category:Mega Man: Dr. Wily&#039;s Revenge Assets]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Met&amp;diff=18780</id>
		<title>Met</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Met&amp;diff=18780"/>
		<updated>2025-08-28T03:20:31Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded|In-game images of all Met variants}}&lt;br /&gt;
{{Incomplete|More info on Swim Metall DX options and behaviors; Hell Metall DX spriter}}&lt;br /&gt;
&#039;&#039;&#039;Metalls&#039;&#039;&#039; (also known by the nickname &#039;&#039;&#039;Mets&#039;&#039;&#039; and as &#039;&#039;&#039;Helmet&#039;&#039;&#039; in &#039;&#039;Mega Man&#039;&#039; for Game Gear) are one of the most common types of [[enemies]] represented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They tend to be small, spherical robots, who wear reinforced hard hats for physical protection. Occasionally, Mets may be built with legs, although they can also be plugged into other devices, such as vehicles or artillery, as makeshift &amp;quot;heads&amp;quot; - substituting feet to pilot said machinery. Most forms of Met rely on hiding underneath their helmets in order to keep themselves safe, protected from all non-piercing weapons, while occasionally emerging (rendering themselves vulnerable) in order to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.&lt;br /&gt;
&lt;br /&gt;
As of version [[1.9.4.3]], twelve Met variants are included in &#039;&#039;Mega Man Maker&#039;&#039; to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, the Neo Heli Metall, the Hell Metal DX, the Fukuhorn, the Metall Sniper, the Swim Metall DX and the Camouflametall. The Sabotall from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; will be added in version [[1.10.0]].&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
===Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:MetIcon.png|left]] Met [[File:MetIcon.png|right]]&lt;br /&gt;
|image=[[File:Met.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Met from &#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|description=Hides under a reflective helmet. Get too close and it will shoot at you.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x1&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=N/A&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|damage=1 (contact damage)&amp;lt;br&amp;gt;2 (projectiles)&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Met&#039;&#039;&#039; is the first version of the Met in the &#039;&#039;Mega Man&#039;&#039; series, first appearing in Guts Man&#039;s stage in &#039;&#039;[[Mega Man 1]]&#039;&#039; as an [[enemy]]. It was originally created as an industrial robot for nondescript purposes, although its designated level and hardhat implies the Met&#039;s involvement in construction work or mining operations.&lt;br /&gt;
&lt;br /&gt;
Met debuted in the [[1.0.0|initial release]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;, 1.0.0.&lt;br /&gt;
&lt;br /&gt;
This version of the enemy is stationary, as it has no legs, and it establishes a suitable template for the behavior of most Mets of later titles. &lt;br /&gt;
&lt;br /&gt;
==== Level Builder ====&lt;br /&gt;
The Met is designated to the 5th [[layer]], along with [[tiles]] and most [[level objects]]. It has zero customizable attributes or options.&lt;br /&gt;
&lt;br /&gt;
==== Behavior ====&lt;br /&gt;
As is, the Met is a rather simple adversary. Once the [[player]] enters a range of around 4 tiles away from the Met&#039;s position, it will briefly pop out of the ground to fire a spread-shot of three projectiles - one directly forward, one diagonally downwards, and one diagonally upwards. These projectiles deal more damage to the player than the Met&#039;s own contact damage. Once the Met has fired its projectiles, it will retreat back into the ground, hiding within its helmet once more - waiting briefly before emerging again if the player has yet to leave its territory. The Met is only vulnerable to damage from most weapons when exposed and attacking. It will also automatically turn around to face the player&#039;s horizontal position, and can thus fire its projectiles in two different directions.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, a Met could be flipped over and exposed with a [[Proto Buster|Proto Strike]], a second level [[Charge Shot]], detonating a [[Hyper Bomb]] next to them, or a surfed [[Oil Slider]]. However, this behavior does not exist in &#039;&#039;Mega Man Maker&#039;&#039;, as Mets were unable to be flipped in their original debut title.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Sabotall===&lt;br /&gt;
{{Update}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:SabotallIcon.png|left]] Sabotall [[File:SabotallIcon.png|right]]&lt;br /&gt;
|image=[[File:mmPU_SabotallTrailer.png|250px]]&lt;br /&gt;
|caption=Screenshot of a Sabotall from its initial reveal trailer.&lt;br /&gt;
|description=A cute cactus Met, shoots it&#039;s thorns and moves away, can walk on quicksand.&lt;br /&gt;
|aka=Cactuspy&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|space=1x1&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=TBA&lt;br /&gt;
|hp=1&lt;br /&gt;
|damage=2 (contact and thorns)&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Son Loto]]&lt;br /&gt;
|sfx=[[Hansov]]&lt;br /&gt;
|sprite=[[File:SabotallLevelBuilderSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Sabotall&#039;&#039;&#039; (occasionally regarded as the &#039;&#039;&#039;Cactuspy&#039;&#039;&#039;) is a met-class [[enemy]] that debuted in &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. The Sabotall resembles most other Mets, but it wears a distinctive spiny cactus as headwear instead of a helmet. It first appeared in Oil Man&#039;s stage. &lt;br /&gt;
&lt;br /&gt;
The Sabotall will make its debut in version [[1.10.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Behavior ====&lt;br /&gt;
&lt;br /&gt;
Initially after spawning, the Sabotall will be hidden in the ground, wearing its cactus helmet as camouflage. The cactus will deflect incoming projectiles, such as the [[Mega Buster]], leaving the Sabotall unharmed. It will then fire off five cactus needles in different directions - one upwards, two diagonally upwards, and two to the left and right. It will then pop out of the ground and start walking away from the [[player]], reversing direction if it collides with a wall of [[tiles]] or other terrain. The Sabotall is vulnerable to attacks in this state. After a short walk, it will hop back into the ground once more, submerging itself and rendering the Sabotall impervious to damage. It will then repeat this pattern.&lt;br /&gt;
&lt;br /&gt;
Their cactus helmet can be burnt by [[Fire Storm]] or other [[:Category:Fire weapons|fire-based weapons]], which will prevent them from using their needle attack or defending against damage; however, their burnt helmet will still deflect the player&#039;s projectiles. Instead of firing cactus needles while hidden, a Sabotall with a burnt helmet will instead pop out of the ground, let out of a puff of smoke, walk back and forth before retreating into its helmet and repeating its pattern. Additionally, a Sabotall can be set in the [[Level Builder]] to start off with a burnt helmet.&lt;br /&gt;
&lt;br /&gt;
==== Trivia ====&lt;br /&gt;
* The Sabotall is capable of walking across [[Quicksand]] with ease without sinking.&lt;br /&gt;
* Sabotall will be the first wholly original enemy from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; to be added to &#039;&#039;[[Mega Man Maker]]&#039;&#039;, not counting older enemies added in the remake such as [[Hothead]] and [[Cannon|Shield Cannon]]. &lt;br /&gt;
** In fact, it is the only original enemy to be created only for &#039;&#039;Mega Man Powered Up&#039;&#039;, with the exception of some bosses.&lt;br /&gt;
*As 1.10.0 is focusing on adding assets as per the choice of members of the development team, Sabotall was chosen by [[Neo Cutman]] to be added for the update.&lt;br /&gt;
*During the development of 1.10, &amp;quot;Cactuspy&amp;quot; was the name chosen for the enemy.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/705889571900096554/1355273281166377022 Meka shares that the original name for Sabotall was &amp;quot;Cactuspy&amp;quot; during the development of version 1.10.0] ([[:File:Sabotall named as Catuspy.png|image]])&amp;lt;/ref&amp;gt; However, a poll was held among the [[Mega Man Maker Team|development team members]] to choose the name for the enemy.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/705889571900096554/1355273968491302913 Meka shares that the name for Sabotall was voted upon and jokingly should have been called &amp;quot;Goldstorm&amp;quot;] ([[:File:Sabotall name as Goldstorm 1.png|image]])&amp;lt;/ref&amp;gt; Although most team members chose the &amp;quot;[[Goldstorm]]&amp;quot; option as a joke, [[Meka]] ultimately settled on the name Sabotall.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/705889571900096554/1355274583086727288 Meka shares that most members of the development team voted for the name &amp;quot;Goldstorm&amp;quot; for the Sabotall enemy but Meka ultimately decided upon the name &amp;quot;Sabotall&amp;quot;] ([[:File:Sabotall name as Goldstorm 2.png|image]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Neo Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:NeoMetIcon.png|left]] Neo Met [[File:NeoMetIcon.png|right]]&lt;br /&gt;
|image=[[File:NeoMet.png]]&lt;br /&gt;
|caption=Official artwork of a Neo Met from &#039;&#039;Mega Man 2&#039;&#039;&lt;br /&gt;
|description=Hides under a reflective helmet. Runs after attacking the player.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x1&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=N/A&lt;br /&gt;
|damage=4 (contact) &amp;lt;br&amp;gt; 2 (Pellet projectile)&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}The &#039;&#039;&#039;Neo Met&#039;&#039;&#039; is the second entry of the Met series, and an upgraded version of the standard Met. Unlike its predecessor, it was given feet so that it could walk around freely. The Neo Met was introduced in &#039;&#039;[[Mega Man 2]]&#039;&#039; as an [[enemy]] in [[Crash Man]]&#039;s stage, as well as the fourth level of the Wily Castle - although it did appear, albeit with different behavior, when summoned by the Guts Tank at the end of Wily Stage 3.&lt;br /&gt;
&lt;br /&gt;
Neo Met debuted in the [[1.0.0|initial release]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;, 1.0.0.&lt;br /&gt;
&lt;br /&gt;
==== Level Builder ====&lt;br /&gt;
The Neo Met is designated to the 5th [[layer]], along with [[tiles]] and most [[level objects]]. It has zero customizable attributes or options.&lt;br /&gt;
&lt;br /&gt;
==== Behavior ====&lt;br /&gt;
The Neo Met will sit in place, completely impervious to most sources of damage as it hides underneath its helmet, deflecting projectiles. Once the [[player]] enters a distance of around 4 tiles away, similarly to the Met, it will emerge and fire a set of three projectiles straight forwards and in the diagonal directions. After doing so, it will wait momentarily before sprinting a distance of exactly three tiles forward, off of any ledges or pits in its direction. It will continue moving forward at the same velocity when falling through the air. Once the Neo Met has moved this distance, it will lose all momentum, and submerge itself into the ground once more. Whilst emerged, it can be attacked and destroyed freely.&lt;br /&gt;
&lt;br /&gt;
The Neo Met will automatically turn towards the player, but only if it is submerged. This means that it can double back and return to its previous position once provoked.{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Train Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:TrainMetIcon.png|left]] Train Met [[File:TrainMetIcon.png|right]]&lt;br /&gt;
|image=[[File:TrainMet.png|250px]]&lt;br /&gt;
|caption=Artwork of the Train Met from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Chugs along until you get close, at which point it shoots and becomes vulnerable.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=2x2&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Train Met&#039;&#039;&#039; is a Met variant that originates from &#039;&#039;[[Mega Man 5]]&#039;&#039;. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Metall Cannon===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:MetallCannonIcon.png|left]] Metall Cannon [[File:MetallCannonIcon.png|right]]&lt;br /&gt;
|image=[[File:MetallCannon.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Metall Cannon from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|hp=4&lt;br /&gt;
|space=2x4&lt;br /&gt;
|damage=4 (contact damage and projectile)&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Metall Cannon&#039;&#039;&#039; is a variant of the Met from &#039;&#039;[[Mega Man 5]]&#039;&#039; that appears in [[Napalm Man]]&#039;s stage, Dark Man 2 and 3, and the first stage of Wily&#039;s fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into [[Concrete Shot| Concrete]] blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.&lt;br /&gt;
&lt;br /&gt;
Its initial direction can be set in the [[Level Builder]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Swim Metall DX===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:SwimMetallDXIcon.png|left]]Swim Metall DX[[File:SwimMetallDXIcon.png|right]]&lt;br /&gt;
|image=[[File:SwimMetallDX.png|250px]]&lt;br /&gt;
|description=Swims forward or upward in water. May swim again before landing. Blub blub.	&lt;br /&gt;
|caption=Swim Metall DX &#039;&#039;[[Mega Man 7]]&#039;&#039; official art&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x1&lt;br /&gt;
|damage=1 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]]&lt;br /&gt;
|options=[[File:SwimMetalDXOption1.png]] [[File:SwimMetalDXOption2.png]]&lt;br /&gt;
|sfx=[[Hansov]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Swim Metall DX&#039;&#039;&#039; is a Metall variant from &#039;&#039;[[Mega Man 7]]&#039;&#039; wearing a snorkeling tube and blue flippers. It will be added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
Swim Metall DX periodically jumps and shoots at the player. It can also be set to double jump and shoot at the player after each jump. A Swim Metall DX can either jump vertically or towards the player.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Fire Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:FireMetIcon.png|left]] Fire Met [[File:FireMetSpawnerIcon.png|right]]&lt;br /&gt;
|image=[[File:Fire Met.png|250px]]&lt;br /&gt;
|caption=Fire Met&#039;s artwork by Foseker&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|hp=3&lt;br /&gt;
|damage=2&lt;br /&gt;
|space=1x1 (Fire Met)&amp;lt;br&amp;gt;2x2 (Fire Met Spawner)&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[Schmiddi]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fire Met&#039;&#039;&#039; is a Met variant with a flame on its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[escort]]. Its initial direction can be set in the [[Level Builder]].&lt;br /&gt;
&lt;br /&gt;
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.&lt;br /&gt;
&lt;br /&gt;
Fire Mets can interact with assets that have interactions with such as [[Oil]], [[TNT|TNT Block]], [[Hot Plates]], [[Chill Block]], and[[Ice Barrier]]s&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Camouflametall===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:CamoMetIcon.png|left]] Camouflametall [[File:CamoMetIcon.png|right]]&lt;br /&gt;
|image=[[File:CamoMetMMM1.9.png|250px]]&lt;br /&gt;
|caption=A Camouflametall attacking in &#039;&#039;Mega Man Maker&#039;&#039;&lt;br /&gt;
|description=Wily&#039;s most evil creation? Disguises as a pickup and shoots when you get close.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x1&lt;br /&gt;
|options=[[File:1-up.png]] [[File:LargeHealth.png]] [[File:LargeEnergy.png]] [[File:Yashichi.png]] [[File:E-Tank.png]] [[File:M-Tank.png]] [[File:Q-Tank Red.png]] [[File:Q-Tank Bright Red.png]] [[File:Q-Tank Green.png]] [[File:KChest.png]] [[File:AntiYash.png]]&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|damage=1 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]] (extra options)&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Camouflametall&#039;&#039;&#039; is a Met variant hiding under a fake [[Life]] instead of its standard helmet. It originates from Wily stage 3 and the Special Stage in &#039;&#039;[[Mega Man 9]]&#039;&#039;.  Camoflametall&#039;s behavior is similar to the original &#039;&#039;[[Mega Man 1]]&#039;&#039; Met, hiding in its helmet waiting until the [[player]] is close before firing its weapon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Mega Man Maker]]&#039;&#039;, a Camouflametall has the option of multiple helmet variants as its helmet, with the majority of those variants being fake [[Pickups]]:&lt;br /&gt;
*[[?-Tank]] (red, bright red, and green)&lt;br /&gt;
*Large [[weapon energy]]&lt;br /&gt;
*Large [[health]]&lt;br /&gt;
*[[Life]] (changes depending upon the character)&lt;br /&gt;
*[[Anti Yashichi]]&lt;br /&gt;
*[[Kamikamin|Kamikamin (chest)]]&lt;br /&gt;
*[[Yashichi]]&lt;br /&gt;
*[[E-Tank]]&lt;br /&gt;
*[[M-Tank]]&lt;br /&gt;
&lt;br /&gt;
A Camouflametall with an Anti Yashichi or a [[Bass]] Life will have angry eyes while one with a Roll Life will blush. A Camouflametall with a ?-Tank will have green or red eyelids depending on the color of the ?-Tank.&lt;br /&gt;
&lt;br /&gt;
====Weaknesses====&lt;br /&gt;
When the player uses [[Flash Stopper]] or [[Centaur Flash]] while a Camouflametall is hiding under its helmet, when time is unfrozen, it will remain stunned, exposing itself and rolling its eyes for five seconds. However, the player can still be damaged by contact with a Camouflametall while it is stunned.&lt;br /&gt;
&lt;br /&gt;
The [[Weapon]] [[Magic Card]] has the ability to steal the Camouflametall&#039;s fake helmet, leaving a surprised naked Met who then self destructs shortly afterwards.  Touching a naked Camouflametall is not advised as it can still damage the player. While exposed, a Camouflametall can also be defeated instantly before self destructing.&lt;br /&gt;
&lt;br /&gt;
====Fixed bugs====&lt;br /&gt;
*Prior to version [[1.9.3]], Camouflametall did not shoot when [[Time Slow]] was active.&lt;br /&gt;
*Prior to version [[1.9.4.1]], Camouflametall could crash the game after the player went through a transition because its sprite was not loaded.&lt;br /&gt;
*Prior to version [[1.9.4]], Camouflametall&#039;s icon would change to a Life pickup when touching a [[Character Capsule]] regardless of if it was a Life pickup or not to begin with.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Numetall===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:NumetallIcon.png|left]] Numetall [[File:NumetallIcon.png|right]]&lt;br /&gt;
|image=[[File:Numetall.png|250px]]&lt;br /&gt;
|caption=Numetall in &#039;&#039;Mega Man Maker&#039;&#039;&lt;br /&gt;
|description=Annoying slug that hides as long as you attack, then counters with slick goo.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=2x1&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|damage=2&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Numetall&#039;&#039;&#039; is a slug metall that looks like the original immobile variant of the Met. It appears in [[Pump Man]]&#039;s stage in &#039;&#039;[[Mega Man 10]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under its helmet. &lt;br /&gt;
&lt;br /&gt;
Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles.&lt;br /&gt;
The projectiles are fired in bursts of three and travel in the same pattern of spread trajectory as the Met and Neo Met&#039;s bullets.&lt;br /&gt;
However, unlike &#039;&#039;Mega Man 10&#039;&#039;, firing player shots cannot remove the Numetall&#039;s sticky projectiles from the player.  The projectiles self-dissolve from the player within a short period.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Mega Man Maker]]&#039;&#039; Numetall&#039;s slimy slippery chemical projectiles can increase the acidity of &#039;&#039;[[Mega Man 11]]&#039;&#039; [[Chemical Solution]].  &lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Neo Heli Metall===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:NeoHeliMetallIcon.png|left]] Neo Heli Metall [[File:NeoHeliMetallIcon.png|right]]&lt;br /&gt;
|image=[[File:NeoHeliMetall.PNG]]&lt;br /&gt;
|caption=A Neo Heli Metall in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
|description=A fan favorite. Flies back and forth, firing three bullets as it stops.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x2&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|damage=2 (contact and projectiles)&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Neo Heli Metall&#039;&#039;&#039; is a flying Met variant from &#039;&#039;[[Mega Man 10]]&#039;&#039;. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man&#039;s stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.&lt;br /&gt;
&lt;br /&gt;
The direction they move in can be set in the [[Level Builder]].&lt;br /&gt;
&lt;br /&gt;
This enemy was added in [[1.7.0]] due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the [[Sniper Joe|Returning Machine Gun Joe]] and the latter being already programmed.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Hell Metall DX===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:HellmetaldxIcon.png|left]] Hell Metall DX [[File:HellmetaldxIcon.png|right]]&lt;br /&gt;
|image=[[File:HellMetalDX.png|250px]]&lt;br /&gt;
|caption=Artwork of a Hell Metall DX from &#039;&#039;Mega Man V&#039;&#039;&lt;br /&gt;
|description=A tanky Met variant.It needs a charged spot to show it&#039;s weak spot.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|hp=3 (treads)&amp;lt;br&amp;gt;4 (enemy)&lt;br /&gt;
|space=2x2&lt;br /&gt;
|damage=6 (contact)&amp;lt;br&amp;gt;3 (projectile)&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Hell Metall DX&#039;&#039;&#039; is a mobile Met [[enemy]] originating from &#039;&#039;[[Mega Man V]]&#039;&#039; that hides behind a shield. It comes in two color schemes: green and orange, and black and white.&lt;br /&gt;
&lt;br /&gt;
When spawned in, a Hell Metall DX will travel towards the [[player]] with its shield in front of itself and its back exposed. It will turn around upon reaching a ledge or a wall. After shielding itself for three seconds, a Hell Metall DX will lift its shield up to leave its side exposed for four seconds. Once the player deals enough damage to it, the treads of the Hell Metal DX will be destroyed: the enemy will be launched backwards and remain stationary on any [[Tilesets|terrain]] it lands on. &lt;br /&gt;
&lt;br /&gt;
Once stationary, a Hell Metall DX will face the player and shield itself from the player. Every two seconds, it will throw a projectile from the top of its helmet at the player. When hit by the player&#039;s charge shot, a Hell Metall DX will be temporarily stunned, leaving itself vulnerable to the player&#039;s projectiles as it leaves its shield up.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Fukuhorn===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:FukuhornIcon.png|left]] Fukuhorn [[File:FukuhornIcon.png|right]]&lt;br /&gt;
|image=[[File:FukuhornArtwork.png|250px]]&lt;br /&gt;
|caption=Artwork of a Fukuhorn from &#039;&#039;Mega Man V&#039;&#039;&lt;br /&gt;
|description=Acts exactly like Metall Sniper, but has a more electronic look.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x2&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;3 (projectile)&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fukuhorn&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man V]]&#039;&#039; that is functionally similar to the Metall Sniper but with a robotic body and a single eye. A Fukuhorn comes in two color variants: red and yellow, and black and white.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Metall Sniper===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:MetallsniperIcon.png|left]] Metall Sniper [[File:MetallsniperIcon.png|right]]&lt;br /&gt;
|image=[[File:MetallSniper.png|250px]]&lt;br /&gt;
|caption=Artwork of a Metall Sniper from &#039;&#039;Mega Man V&#039;&#039;&lt;br /&gt;
|description=A cannon-met,it is armoured and only gets up when the player is close to it.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;3 (projectile)&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x2&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Metall Sniper&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man V]]&#039;&#039;. It is a variant of the Met with a cannon attached to its armored helmet.&lt;br /&gt;
&lt;br /&gt;
When a Metall Sniper is spawned in, its cannon points towards the player&#039;s direction. If the player is on the same side as the Metall Sniper&#039;s cannon, the cannon is oriented at one of four different angles (horizontally, diagonally above the horizontal, or slightly above or below the horizontal) and readjusts depending on the player&#039;s position. If the player is on the opposite side of the Metall Sniper&#039;s cannon, the cannon points horizontally.&lt;br /&gt;
&lt;br /&gt;
If the player is further than two tiles from a Metall Sniper, a projectile is fired at the player every three seconds. If the player is closer than two tiles to a Metall Sniper, it charges horizontally in two short bursts: first in the direction that its cannon is pointing then in the player&#039;s direction before repeating its pattern.&lt;br /&gt;
&lt;br /&gt;
A Metall Sniper comes in two colour variants: yellow and blue, and black and white. &lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Video Tutorials==&lt;br /&gt;
[https://www.youtube.com/shorts/0DbbF8LtG5M &#039;&#039;Mega Man&#039;&#039; Met]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/shorts/l-9um49e_2s &#039;&#039;Mega Man 2&#039;&#039; Neo Met]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Swim Metall DX===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SwimMetallDX_announcement.png|Image from Swim Metall DX  Announcement for [[1.9.0]] on [https://www.reddit.com/r/MegaMakerOfficial/comments/1ds93o2/splishsplashing_around_in_summer/ Reddit]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Camouflametall===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Flash Stopper vs CamoMet.gif|[[Flash Stopper]] vs Camouflametall&lt;br /&gt;
File:Centaur Flash vs CamoMet.gif|[[Centaur Flash]] vs Camouflametall&lt;br /&gt;
File:Magic Card vs CamoMet.gif|[[Magic Card]] vs Camouflametall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sabotall===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall MMPU.png|A Sabotall in its source game &#039;&#039;Mega Man Powered Up&#039;&#039;&lt;br /&gt;
File:Sabotall Pop Up.gif|A Sabotall popping up and down from its helmet&lt;br /&gt;
File:SabotallFireHit.gif|[[Mega Man]] using [[Fire Storm]] to scorch the helmet of a Sabotall&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
===Asset category===&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
===Versions===&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
{{V1.3}}&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
&lt;br /&gt;
===Games===&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
{{MM5}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MM10}}&lt;br /&gt;
{{MMDWR}}&lt;br /&gt;
{{MMV}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 7 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man 10 Assets]] [[Category:Mega Man V Assets]] [[Category:Mega Man: Dr. Wily&#039;s Revenge Assets]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Cracked_Block&amp;diff=17875</id>
		<title>Cracked Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Cracked_Block&amp;diff=17875"/>
		<updated>2025-08-02T05:55:31Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:CrackedBlockIcon.png|left]] Cracked Block [[File:CrackedBlockIcon.png|right]]&lt;br /&gt;
|image=[[File:CrackedBlock.png|250px]]&lt;br /&gt;
|caption=All 23 variants of the Cracked Block&lt;br /&gt;
|space=2x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]&amp;lt;br&amp;gt;[[File:CrackedBlock1.png]] [[File:CrackedBlock2.png]] [[File:CrackedBlock3.png]] [[File:CrackedBlock4.png]] [[File:CrackedBlock5.png]] [[File:CrackedBlock6.png]] [[File:CrackedBlock7.png]] [[File:CrackedBlock8.png]] [[File:CrackedBlock9.png]] [[File:CrackedBlock10.png]] [[File:CrackedBlock11.png]] [[File:CrackedBlock12.png]] [[File:CrackedBlock13.png]] [[File:CrackedBlock14.png]] [[File:CrackedBlock15.png]] [[File:CrackedBlock16.png]] [[File:CrackedBlock17.png]] [[File:CrackedBlock18.png]] [[File:CrackedBlock19.png]] [[File:CrackedBlock20.png]] [[File:CrackedBlock21.png]] [[File:CrackedBlock22.png]] [[File:CrackedBlock23.png]]&lt;br /&gt;
|description=Destructible block that can be broken by [[Power Adaptor]] or [[Punch Block]]s.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|weakness=[[Power Adaptor]]&amp;lt;br&amp;gt;[[Punch Block]]&amp;lt;br&amp;gt;[[Pile Driver]]&amp;lt;br&amp;gt;[[Spread Drill]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cracked Block&#039;&#039;&#039; is a [[level object]] added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.4.0]] that originated in &#039;&#039;[[Mega Man 6]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Cracked Blocks are solid blocks that come in a variety of skins that can match multiple tilesets from &#039;&#039;Mega Man 6&#039;&#039;.  Cracked Blocks can be broken using several different player [[Weapons]] or utilities.  &lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
The following assets can destroy Cracked Blocks:&lt;br /&gt;
*The [[Punch Block]] [[Level Objects|Level Object]]&lt;br /&gt;
*The [[Enemies|enemy]] [[Molier]]&lt;br /&gt;
*The [[Bosses|Mega Man Killer]] [[Punk]] when in Saw Blade form.  His [[Plushie]] also has this ability.&lt;br /&gt;
*[[Bounce Man]]&#039;s arm punch attack&lt;br /&gt;
*[[Bomb Man]]&#039;s [[Plushies|Plushie]].&lt;br /&gt;
*The following [[Weapons]]/Utilities can break a Cracked Block.&lt;br /&gt;
**[[Power Adaptor]]&#039;s charged punch&lt;br /&gt;
**[[Astro Crush]]&#039;s explosive meteor barrage&lt;br /&gt;
**[[Pile Driver]]&#039;s explosion&lt;br /&gt;
**[[Spread Drill]]&#039;s big drill&lt;br /&gt;
**[[Astro Crush]]&lt;br /&gt;
&lt;br /&gt;
Aside from [[VAN Pookin]] that does not destroy Cracked Blocks, the above assets will also destroy tiles with [[Cracking Tile]]s placed over them.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PunkvsCrackedBlocks.gif|Punk breaking a Cracked Block.&lt;br /&gt;
File:PileDrivervsCrackedBlocks.gif|Pile Driver destroying Cracked Blocks.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.4}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 6 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Teck&amp;diff=17681</id>
		<title>Teck</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Teck&amp;diff=17681"/>
		<updated>2025-07-29T02:57:25Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: minor issue with the asset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Teck&#039;&#039;&#039; subclass is a recurring [[enemy]] type in the &#039;&#039;Mega Man&#039;&#039; series, debuting in &#039;&#039;[[Mega Man 6]]&#039;&#039; with the normal variant of the Teck. Most varieties of Teck simply walk across the ceiling, with the only exception being the Wall Teck, introduced in &#039;&#039;[[Mega Man 8]]&#039;&#039; which exclusively patrols walls. As of version [[1.10.0]], there are three types of Teck enemies currently available in &#039;&#039;[[Mega Man Maker]]&#039;&#039;: Teck, Icicle Teck, and Wall Teck.&lt;br /&gt;
&lt;br /&gt;
==List of Tecks==&lt;br /&gt;
===Teck===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Teck&lt;br /&gt;
|image=[[File:mm6_TeckArt.png|200px]]&lt;br /&gt;
|caption=Official artwork of an Teck from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|description=Steps across ceilings and shoots downward. Also works on floors.&lt;br /&gt;
|space=2x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|hp=2&lt;br /&gt;
|damage=3 (contact) &amp;lt;br&amp;gt; 2 (Pellet projectile)&lt;br /&gt;
|programmer=TBA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Teck&#039;&#039;&#039; is an [[enemy]] first introduced in &#039;&#039;[[Mega Man 6]]&#039;&#039;, appearing in [[Yamato Man]]&#039;s stage, as well as Tomahawk Man&#039;s and Blizzard Man&#039;s. Their appendages are designed in a similar manner to suction cups, with similar functionality, so that they can walk across flat surfaces - ceilings and floors alike - with ease.&lt;br /&gt;
&lt;br /&gt;
Teck debuted in version [[1.10.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Level Builder ====&lt;br /&gt;
&lt;br /&gt;
The Teck is designated to the 5th [[layer]] of the editor. Its color can be customized and set to one of 5 preset palettes - light orange (with a blue cannon and appendages), purple (with a green cannon and appendages), light pink (with light blue), pink (with grey), and green (with light yellow). The selected palette has no impact on the Teck&#039;s behavior or attributes, and are solely cosmetic. Its initial facing direction can be set manually, and its designated surface can be toggled between floor or ceiling. &lt;br /&gt;
&lt;br /&gt;
==== Behavior ====&lt;br /&gt;
Tecks will slowly walk forward across their designated surface, turning around after reaching a gap, wall, or the edge of the screen, prompting them to walk in the other direction. If placed in midair, or otherwise dropped from a significant height, a Teck will not make an effort to continue moving until it falls to the ground to realign itself with its new surface and begin moving. This includes ceiling-mounted Tecks, who will automatically flip themselves back over to a floor-mounted state once they have landed. Once the [[player]] approaches the Teck and enters a specific range of [[tiles]], the Teck will fire a singular bullet from their cannon. They will remain perfectly still and fixed in place whilst doing so. Ceiling-mounted Tecks fire a bullet downwards, as opposed to the Floor-mounted Tecks which fire a bullet upwards. It will continue firing at frequent intervals until the player leaves the proximity of their detection field.&lt;br /&gt;
&lt;br /&gt;
The range that prompts a Teck to fire, oddly, differs between the two varieties - specifically in regards to the player&#039;s vertical position. Both ceiling-mounted and floor-mounted Tecks will only begin firing once the player is within a range of roughly 3 tiles away, horizontally. However, the ceiling-mounted Teck will only begin firing while the player is strictly beneath them, while the floor-mounted Teck can be prompted to fire when the player is above them or if they are directly one tile below them on the vertical axis.&lt;br /&gt;
&lt;br /&gt;
Tecks placed on top of a [[Conveyor Belt]] will be affected by its movement, but not if they are placed on its underside.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Icicle Teck===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:IcicleTeckIcon.png|left]] Icicle Teck [[File:IcicleTeckIcon.png|right]]&lt;br /&gt;
|image=[[File:IcicleTeck.png|200px]]&lt;br /&gt;
|caption=Official artwork of an Icicle Teck from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|description= Moves on the ceiling, when close this teck drops a spike to peck you. &lt;br /&gt;
|space=2x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|version=[[1.4.0]]&lt;br /&gt;
|hp=2 (Icicle Teck, icicle)&lt;br /&gt;
|damage=3 (contact, icicle)&lt;br /&gt;
|programmer= [[WreckingPrograms]]&lt;br /&gt;
|spriter= [[Schmidkalkan]] &amp;lt;br&amp;gt; [[Sodacoma]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Icicle Teck&#039;&#039;&#039; is an [[enemy]] originating from the game &#039;&#039;[[Mega Man 7]]&#039;&#039;.  It was added in version [[1.4.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Originating from [[Freeze Man]]&#039;s stage, the Icicle Teck is a robot that sticks upside down to ceilings and will intermittently slowly step horizontally left or right in its original set direction, turning in the opposite direction when it reaches a wall or the end of a ceiling. Once the [[player]] is 1.5 tiles or closer horizontally to an Icicle Teck, it will drop an icicle from the top of its head every four seconds in an attempt to hit the player.&lt;br /&gt;
&lt;br /&gt;
When attached to the Icicle Teck, the icicle can also be destroyed if hit by a [[weapon]] and can be bounced by Proto Man&#039;s shield or a reflecting weapon. An Icicle Teck will also drop its icicle if it is destroyed before its icicle is destroyed.  Unlike in &#039;&#039;Mega Man 7&#039;&#039;, the icicle does not break if it falls over the character.&lt;br /&gt;
&lt;br /&gt;
Once the icicle has landed on a surface, it can safely be stood upon by the player but will despawn after three seconds. The Icicle Teck&#039;s icicle can be used in various ways including using it as a platform to cross [[spikes]] or temporarily freezing the &#039;&#039;[[Mega Man 11]]&#039;&#039; [[Fire Wall]]. If an Icicle Teck&#039;s Icicle lands on a platform that moves or disappears, it will stay floating in the air and no longer obey gravity. This most commonly occurs when [[Yoku Block]]s or [[Footholder]]s are involved, or an Icicle Teck is quickly scrolled on and off screen in a tall vertical room causing a second Icicle to spawn and land on the not yet despawned first one.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Wall Teck===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Wall Teck&lt;br /&gt;
|description= Walks on walls, shooting at you when you&#039;re aligned with it. &lt;br /&gt;
|layer=2x2&lt;br /&gt;
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|hp=3&lt;br /&gt;
|damage=3 (contact) &amp;lt;br&amp;gt; 3 (projectile)&lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|spriter=[[E-Clare]]&amp;lt;br&amp;gt;[[Sooshy]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wall Teck&#039;&#039;&#039; is another variant of Teck that first appeared in [[Astro Man]] and Aqua Man&#039;s stages in &#039;&#039;[[Mega Man 8]]&#039;&#039; and reappeared in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. It was added to &#039;&#039;Mega Man Maker&#039;&#039; in version [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
Unlike other varieties of Teck, the Wall Teck cannot walk on ceilings and instead patrols walls in a set direction. When the Wall Teck&#039;s y-coordinate aligns with the player&#039;s y-coordinate, it will fire a projectile. The Wall Teck will even shoot if the player is behind them and their shots cannot harm the player. After shooting, the Wall Teck will resume its initial direction of movement; upon reaching a ceiling or a floor, it will turn around and move in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
If the Wall Teck has no walls to walk over, it will fall to the floor and be limited to shoot there, becoming a stationary enemy. Wall Teck can walk over solid level objects, including temporary ones like [[Count Bomb]]s or [[Sheep Block]]s. &lt;br /&gt;
&lt;br /&gt;
In the [[Level Builder]], the two arrows that appear when a Wall Teck is selected allow the designer to set its direction of movement (up or down) and the direction of the walls it climbs up (on its left or right).&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The sound effect used for an icicle dropping from an Icicle Teck is the same as the one used for a [[Kouker]] dropping.&lt;br /&gt;
*Icicle Teck was one of the first &#039;&#039;Mega Man 7&#039;&#039; enemies revealed in the anniversary teaser for the &#039;&#039;Mega Man Maker&#039;&#039; 1.4.0 update.&lt;br /&gt;
*Icicle Teck is the only variant of the Teck that is equipped with an object that is not a variant of blaster.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.4}}&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 6 Assets]] [[Category:Mega Man 7 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Teck&amp;diff=17677</id>
		<title>Teck</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Teck&amp;diff=17677"/>
		<updated>2025-07-28T07:26:01Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: teckupdate3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Teck&#039;&#039;&#039; subclass is a recurring [[enemy]] type in the &#039;&#039;Mega Man&#039;&#039; series, debuting in &#039;&#039;[[Mega Man 6]]&#039;&#039; with the normal variant of the Teck. Most varieties of Teck simply walk across the ceiling, with the only exception being the Wall Teck, introduced in &#039;&#039;[[Mega Man 8]]&#039;&#039; which exclusively patrols walls. As of version [[1.10.0]], there are three types of Teck enemies currently available in &#039;&#039;[[Mega Man Maker]]&#039;&#039;: Teck, Icicle Teck, and Wall Teck.&lt;br /&gt;
&lt;br /&gt;
==List of Tecks==&lt;br /&gt;
===Teck===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Teck&lt;br /&gt;
|image=[[File:mm6_TeckArt.png|200px]]&lt;br /&gt;
|caption=Official artwork of an Teck from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|description=Steps across ceilings and shoots downward. Also works on floors.&lt;br /&gt;
|space=2x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|hp=2&lt;br /&gt;
|damage=3 (contact) &amp;lt;br) 2 (Pellet projectile)&lt;br /&gt;
|programmer=TBA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Teck&#039;&#039;&#039; is an [[enemy]] first introduced in &#039;&#039;[[Mega Man 6]]&#039;&#039;, appearing in [[Yamato Man]]&#039;s stage, as well as Tomahawk Man&#039;s and Blizzard Man&#039;s. Their appendages are designed in a similar manner to suction cups, with similar functionality, so that they can walk across flat surfaces - ceilings and floors alike - with ease.&lt;br /&gt;
&lt;br /&gt;
Teck debuted in version [[1.10.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Level Builder ====&lt;br /&gt;
&lt;br /&gt;
The Teck is designated to the 5th [[layer]] of the editor. Its color can be customized and set to one of 5 preset palettes - light orange (with a blue cannon and appendages), purple (with a green cannon and appendages), light pink (with light blue), pink (with grey), and green (with light yellow). The selected palette has no impact on the Teck&#039;s behavior or attributes, and are solely cosmetic. Its initial facing direction can be set manually, and its designated surface can be toggled between floor or ceiling. &lt;br /&gt;
&lt;br /&gt;
==== Behavior ====&lt;br /&gt;
Tecks will slowly walk forward across their designated surface, turning around after reaching a gap, wall, or the edge of the screen, prompting them to walk in the other direction. If placed in midair, or otherwise dropped from a significant height, a Teck will not make an effort to continue moving until it falls to the ground to realign itself with its new surface and begin moving. This includes ceiling-mounted Tecks, who will automatically flip themselves back over to a floor-mounted state once they have landed. Once the [[player]] approaches the Teck and enters a specific range of [[tiles]], the Teck will fire a singular bullet from their cannon. They will remain perfectly still and fixed in place whilst doing so. Ceiling-mounted Tecks fire a bullet downwards, as opposed to the Floor-mounted Tecks which fire a bullet upwards. It will continue firing at frequent intervals until the player leaves the proximity of their detection field.&lt;br /&gt;
&lt;br /&gt;
The range that prompts a Teck to fire, oddly, differs between the two varieties - specifically in regards to the player&#039;s vertical position. Both ceiling-mounted and floor-mounted Tecks will only begin firing once the player is within a range of roughly 3 tiles away, horizontally. However, the ceiling-mounted Teck will only begin firing while the player is strictly beneath them, while the floor-mounted Teck can be prompted to fire when the player is above them or if they are directly one tile below them on the vertical axis.&lt;br /&gt;
&lt;br /&gt;
Tecks placed on top of a [[Conveyor Belt]] will be affected by its movement, but not if they are placed on its underside.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Icicle Teck===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:IcicleTeckIcon.png|left]] Icicle Teck [[File:IcicleTeckIcon.png|right]]&lt;br /&gt;
|image=[[File:IcicleTeck.png|200px]]&lt;br /&gt;
|caption=Official artwork of an Icicle Teck from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|description= Moves on the ceiling, when close this teck drops a spike to peck you. &lt;br /&gt;
|space=2x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|version=[[1.4.0]]&lt;br /&gt;
|hp=2 (Icicle Teck, icicle)&lt;br /&gt;
|damage=3 (contact, icicle)&lt;br /&gt;
|programmer= [[WreckingPrograms]]&lt;br /&gt;
|spriter= [[Schmidkalkan]] &amp;lt;br&amp;gt; [[Sodacoma]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Icicle Teck&#039;&#039;&#039; is an [[enemy]] originating from the game &#039;&#039;[[Mega Man 7]]&#039;&#039;.  It was added in version [[1.4.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Originating from [[Freeze Man]]&#039;s stage, the Icicle Teck is a robot that sticks upside down to ceilings and will intermittently slowly step horizontally left or right in its original set direction, turning in the opposite direction when it reaches a wall or the end of a ceiling. Once the [[player]] is 1.5 tiles or closer horizontally to an Icicle Teck, it will drop an icicle from the top of its head every four seconds in an attempt to hit the player.&lt;br /&gt;
&lt;br /&gt;
When attached to the Icicle Teck, the icicle can also be destroyed if hit by a [[weapon]] and can be bounced by [[Proto Shield]] or a reflecting weapon. An Icicle Teck will also drop its icicle if it is destroyed before its icicle is destroyed.  Unlike in &#039;&#039;Mega Man 7&#039;&#039;, the icicle does not break if it falls over the character.&lt;br /&gt;
&lt;br /&gt;
Once the icicle has landed on a surface, it can safely be stood upon by the player but will despawn after three seconds. The Icicle Teck&#039;s icicle can be used in various ways including using it as a platform to cross [[spikes]] or temporarily freezing the &#039;&#039;[[Mega Man 11]]&#039;&#039; [[Fire Wall]]. If an Icicle Teck&#039;s Icicle lands on a platform that moves or disappears, it will stay floating in the air and no longer obey gravity. This most commonly occurs when [[Yoku Block]]s or [[Footholder]]s are involved, or an Icicle Teck is quickly scrolled on and off screen in a tall vertical room causing a second Icicle to spawn and land on the not yet despawned first one.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Wall Teck===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Wall Teck&lt;br /&gt;
|description= Walks on walls, shooting at you when you&#039;re aligned with it. &lt;br /&gt;
|layer=2x2&lt;br /&gt;
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|hp=3&lt;br /&gt;
|damage=3 (contact) &amp;lt;br&amp;gt; 3 (projectile)&lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|spriter=[[E-Clare]]&amp;lt;br&amp;gt;[[Sooshy]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wall Teck&#039;&#039;&#039; is another variant of Teck that first appeared in [[Astro Man]] and Aqua Man&#039;s stages in &#039;&#039;[[Mega Man 8]]&#039;&#039; and reappeared in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. It was added to &#039;&#039;Mega Man Maker&#039;&#039; in version [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
Unlike other varieties of Teck, the Wall Teck cannot walk on ceilings and instead patrols walls in a set direction. When the Wall Teck&#039;s y-coordinate aligns with the player&#039;s y-coordinate, it will fire a projectile. The Wall Teck will even shoot if the player is behind them and their shots cannot harm the player. After shooting, the Wall Teck will resume its initial direction of movement; upon reaching a ceiling or a floor, it will turn around and move in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
If the Wall Teck has no walls to walk over, it will fall to the floor and be limited to shoot there, becoming a stationary enemy. Wall Teck can walk over solid level objects, including temporary ones like [[Count Bomb]]s or [[Sheep Block]]s. &lt;br /&gt;
&lt;br /&gt;
In the [[Level Builder]], the two arrows that appear when a Wall Teck is selected allow the designer to set its direction of movement (up or down) and the direction of the walls it climbs up (on its left or right).&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The sound effect used for an icicle dropping from an Icicle Teck is the same as the one used for a [[Kouker]] dropping.&lt;br /&gt;
*Icicle Teck was one of the first &#039;&#039;Mega Man 7&#039;&#039; enemies revealed in the anniversary teaser for the &#039;&#039;Mega Man Maker&#039;&#039; 1.4.0 update.&lt;br /&gt;
*Icicle Teck is the only variant of the Teck that is equipped with an object that is not a variant of blaster.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.4}}&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 6 Assets]] [[Category:Mega Man 7 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Teck&amp;diff=17676</id>
		<title>Teck</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Teck&amp;diff=17676"/>
		<updated>2025-07-28T07:24:43Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Teckupdate2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Teck&#039;&#039;&#039; subclass is a recurring [[enemy]] type in the &#039;&#039;Mega Man&#039;&#039; series, debuting in &#039;&#039;[[Mega Man 6]]&#039;&#039; with the normal variant of the Teck. Most varieties of Teck simply walk across the ceiling, with the only exception being the Wall Teck, introduced in &#039;&#039;[[Mega Man 8]]&#039;&#039; which exclusively patrols walls. As of version [[1.10.0]], there are three types of Teck enemies currently available in &#039;&#039;[[Mega Man Maker]]&#039;&#039;: Teck, Icicle Teck, and Wall Teck.&lt;br /&gt;
&lt;br /&gt;
==List of Tecks==&lt;br /&gt;
===Teck===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Teck&lt;br /&gt;
|image=[[File:mm6_TeckArt.png|200px]]&lt;br /&gt;
|caption=Official artwork of an Teck from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|description=Steps across ceilings and shoots downward. Also works on floors.&lt;br /&gt;
|space=2x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|hp=2&lt;br /&gt;
|damage=3 (contact) &amp;lt;br) 2 (Pellet projectile)&lt;br /&gt;
|programmer=TBA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Teck&#039;&#039;&#039; is an [[enemy]] first introduced in &#039;&#039;[[Mega Man 6]]&#039;&#039;, appearing in [[Yamato Man]]&#039;s stage, as well as Tomahawk Man&#039;s and Blizzard Man&#039;s. Their appendages are designed in a similar manner to suction cups, with similar functionality, so that they can walk across flat surfaces - ceilings and floors alike - with ease.&lt;br /&gt;
&lt;br /&gt;
Teck debuted in version [[1.10.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Level Builder ====&lt;br /&gt;
&lt;br /&gt;
The Teck is designated to the 5th [[layer]] of the editor. Its color can be customized and set to one of 5 preset palettes - light orange (with a blue cannon and appendages), purple (with a green cannon and appendages), light pink (with light blue), pink (with grey), and green (with light yellow). The selected palette has no impact on the Teck&#039;s behavior or attributes, and are solely cosmetic. Its initial facing direction can be set manually, and its designated surface can be toggled between floor or ceiling. &lt;br /&gt;
&lt;br /&gt;
==== Behavior ====&lt;br /&gt;
Tecks will slowly walk forward across their designated surface, turning around after reaching a gap, wall, or the edge of the screen, prompting them to walk in the other direction. If placed in midair, or otherwise dropped from a significant height, a Teck will not make an effort to continue moving until it falls to the ground to realign itself with its new surface and begin moving. This includes ceiling-mounted Tecks, who will automatically flip themselves back over to a floor-mounted state once they have landed. Once the [[player]] approaches the Teck and enters a specific range of [[tiles]], the Teck will fire a singular bullet from their cannon. They will remain perfectly still and fixed in place whilst doing so. Ceiling-mounted Tecks fire a bullet downwards, as opposed to the Floor-mounted Tecks which fire a bullet upwards. It will continue firing at frequent intervals until the player leaves the proximity of their detection field.&lt;br /&gt;
&lt;br /&gt;
The range that prompts a Teck to fire, oddly, differs between the two varieties - specifically in regards to the player&#039;s vertical position. Both ceiling-mounted and floor-mounted Tecks will only begin firing once the player is within a range of roughly 3 tiles away, horizontally. However, the ceiling-mounted Teck will only begin firing while the player is strictly beneath them, while the floor-mounted Teck can be prompted to fire when the player is above them or if they are directly one tile below them.&lt;br /&gt;
&lt;br /&gt;
Tecks placed on top of a [[Conveyor Belt]] will be affected by its movement, but not if they are placed on its underside.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
===Icicle Teck===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:IcicleTeckIcon.png|left]] Icicle Teck [[File:IcicleTeckIcon.png|right]]&lt;br /&gt;
|image=[[File:IcicleTeck.png|200px]]&lt;br /&gt;
|caption=Official artwork of an Icicle Teck from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|description= Moves on the ceiling, when close this teck drops a spike to peck you. &lt;br /&gt;
|space=2x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|version=[[1.4.0]]&lt;br /&gt;
|hp=2 (Icicle Teck, icicle)&lt;br /&gt;
|damage=3 (contact, icicle)&lt;br /&gt;
|programmer= [[WreckingPrograms]]&lt;br /&gt;
|spriter= [[Schmidkalkan]] &amp;lt;br&amp;gt; [[Sodacoma]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Icicle Teck&#039;&#039;&#039; is an [[enemy]] originating from the game &#039;&#039;[[Mega Man 7]]&#039;&#039;.  It was added in version [[1.4.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Originating from [[Freeze Man]]&#039;s stage, the Icicle Teck is a robot that sticks upside down to ceilings and will intermittently slowly step horizontally left or right in its original set direction, turning in the opposite direction when it reaches a wall or the end of a ceiling. Once the [[player]] is 1.5 tiles or closer horizontally to an Icicle Teck, it will drop an icicle from the top of its head every four seconds in an attempt to hit the player.&lt;br /&gt;
&lt;br /&gt;
When attached to the Icicle Teck, the icicle can also be destroyed if hit by a [[weapon]] and can be bounced by [[Proto Shield]] or a reflecting weapon. An Icicle Teck will also drop its icicle if it is destroyed before its icicle is destroyed.  Unlike in &#039;&#039;Mega Man 7&#039;&#039;, the icicle does not break if it falls over the character.&lt;br /&gt;
&lt;br /&gt;
Once the icicle has landed on a surface, it can safely be stood upon by the player but will despawn after three seconds. The Icicle Teck&#039;s icicle can be used in various ways including using it as a platform to cross [[spikes]] or temporarily freezing the &#039;&#039;[[Mega Man 11]]&#039;&#039; [[Fire Wall]]. If an Icicle Teck&#039;s Icicle lands on a platform that moves or disappears, it will stay floating in the air and no longer obey gravity. This most commonly occurs when [[Yoku Block]]s or [[Footholder]]s are involved, or an Icicle Teck is quickly scrolled on and off screen in a tall vertical room causing a second Icicle to spawn and land on the not yet despawned first one.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Wall Teck===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Wall Teck&lt;br /&gt;
|description= Walks on walls, shooting at you when you&#039;re aligned with it. &lt;br /&gt;
|layer=2x2&lt;br /&gt;
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|hp=3&lt;br /&gt;
|damage=3 (contact) &amp;lt;br&amp;gt; 3 (projectile)&lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|spriter=[[E-Clare]]&amp;lt;br&amp;gt;[[Sooshy]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wall Teck&#039;&#039;&#039; is another variant of Teck that first appeared in [[Astro Man]] and Aqua Man&#039;s stages in &#039;&#039;[[Mega Man 8]]&#039;&#039; and reappeared in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. It was added to &#039;&#039;Mega Man Maker&#039;&#039; in version [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
Unlike other varieties of Teck, the Wall Teck cannot walk on ceilings and instead patrols walls in a set direction. When the Wall Teck&#039;s y-coordinate aligns with the player&#039;s y-coordinate, it will fire a projectile. The Wall Teck will even shoot if the player is behind them and their shots cannot harm the player. After shooting, the Wall Teck will resume its initial direction of movement; upon reaching a ceiling or a floor, it will turn around and move in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
If the Wall Teck has no walls to walk over, it will fall to the floor and be limited to shoot there, becoming a stationary enemy. Wall Teck can walk over solid level objects, including temporary ones like [[Count Bomb]]s or [[Sheep Block]]s. &lt;br /&gt;
&lt;br /&gt;
In the [[Level Builder]], the two arrows that appear when a Wall Teck is selected allow the designer to set its direction of movement (up or down) and the direction of the walls it climbs up (on its left or right).&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The sound effect used for an icicle dropping from an Icicle Teck is the same as the one used for a [[Kouker]] dropping.&lt;br /&gt;
*Icicle Teck was one of the first &#039;&#039;Mega Man 7&#039;&#039; enemies revealed in the anniversary teaser for the &#039;&#039;Mega Man Maker&#039;&#039; 1.4.0 update.&lt;br /&gt;
*Icicle Teck is the only variant of the Teck that is equipped with an object that is not a variant of blaster.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.4}}&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 6 Assets]] [[Category:Mega Man 7 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Teck&amp;diff=17675</id>
		<title>Teck</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Teck&amp;diff=17675"/>
		<updated>2025-07-28T07:17:14Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: teckupdate1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Teck&#039;&#039;&#039; subclass is a recurring [[enemy]] type in the &#039;&#039;Mega Man&#039;&#039; series, debuting in &#039;&#039;[[Mega Man 6]]&#039;&#039; with the normal variant of the Teck. Most varieties of Teck simply walk across the ceiling, with the only exception being the Wall Teck, introduced in &#039;&#039;[[Mega Man 8]]&#039;&#039; which exclusively patrols walls. As of version [[1.10.0]], there are three types of Teck enemies currently available in &#039;&#039;[[Mega Man Maker]]&#039;&#039;: Teck, Icicle Teck, and Wall Teck.&lt;br /&gt;
&lt;br /&gt;
==List of Tecks==&lt;br /&gt;
===Teck===&lt;br /&gt;
{{Update}}&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Teck&lt;br /&gt;
|image=&lt;br /&gt;
|caption=Artwork of an Icicle Teck from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|description=TBA&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|hp=TBA&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|programmer=&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Teck&#039;&#039;&#039; is an [[enemy]] first introduced in &#039;&#039;[[Mega Man 6]]&#039;&#039;, appearing in [[Yamato Man]]&#039;s stage, as well as Tomahawk Man&#039;s and Blizzard Man&#039;s. Their appendages are designed in a similar manner to suction cups, with similar functionality, so that they can walk across flat surfaces - ceilings and floors alike - with ease.&lt;br /&gt;
&lt;br /&gt;
Teck debuted in version [[1.10.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Level Builder ====&lt;br /&gt;
&lt;br /&gt;
The Teck is designated to the 5th [[layer]] of the editor. Its color can be customized and set to one of 5 preset palettes - light orange (with a blue cannon and appendages), purple (with a green cannon and appendages), light pink (with light blue), pink (with grey), and green (with light yellow). The selected palette has no impact on the Teck&#039;s behavior or attributes, and are solely cosmetic. Its initial facing direction can be set manually, and its designated surface can be toggled between floor or ceiling. &lt;br /&gt;
&lt;br /&gt;
==== Behavior ====&lt;br /&gt;
Tecks will slowly walk forward across their designated surface, turning around after reaching a gap, wall, or the edge of the screen, prompting them to walk in the other direction. If placed in midair, or otherwise dropped from a significant height, a Teck will not make an effort to continue moving until it falls to the ground to realign itself with its new surface and begin moving. This includes ceiling-mounted Tecks, who will automatically flip themselves back over to a floor-mounted state once they have landed. Once the [[player]] approaches the Teck and enters a specific range of [[tiles]], the Teck will fire a singular bullet from their cannon. They will remain perfectly still and fixed in place whilst doing so. Ceiling-mounted Tecks fire a bullet downwards, as opposed to the Floor-mounted Tecks which fire a bullet upwards. It will continue firing at frequent intervals until the player leaves the proximity of their detection field.&lt;br /&gt;
&lt;br /&gt;
The range that prompts a Teck to fire, oddly, differs between the two varieties - specifically in regards to the player&#039;s vertical position. Both ceiling-mounted and floor-mounted Tecks will only begin firing once the player is within a range of roughly 3 tiles away, horizontally.&lt;br /&gt;
&lt;br /&gt;
===Icicle Teck===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:IcicleTeckIcon.png|left]] Icicle Teck [[File:IcicleTeckIcon.png|right]]&lt;br /&gt;
|image=[[File:IcicleTeck.png|200px]]&lt;br /&gt;
|caption=Official artwork of an Icicle Teck from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|description= Moves on the ceiling, when close this teck drops a spike to peck you. &lt;br /&gt;
|space=2x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|version=[[1.4.0]]&lt;br /&gt;
|hp=2 (Icicle Teck, icicle)&lt;br /&gt;
|damage=3 (contact, icicle)&lt;br /&gt;
|programmer= [[WreckingPrograms]]&lt;br /&gt;
|spriter= [[Schmidkalkan]] &amp;lt;br&amp;gt; [[Sodacoma]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Icicle Teck&#039;&#039;&#039; is an [[enemy]] originating from the game &#039;&#039;[[Mega Man 7]]&#039;&#039;.  It was added in version [[1.4.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Originating from [[Freeze Man]]&#039;s stage, the Icicle Teck is a robot that sticks upside down to ceilings and will intermittently slowly step horizontally left or right in its original set direction, turning in the opposite direction when it reaches a wall or the end of a ceiling. Once the [[player]] is 1.5 tiles or closer horizontally to an Icicle Teck, it will drop an icicle from the top of its head every four seconds in an attempt to hit the player.&lt;br /&gt;
&lt;br /&gt;
When attached to the Icicle Teck, the icicle can also be destroyed if hit by a [[weapon]] and can be bounced by [[Proto Shield]] or a reflecting weapon. An Icicle Teck will also drop its icicle if it is destroyed before its icicle is destroyed.  Unlike in &#039;&#039;Mega Man 7&#039;&#039;, the icicle does not break if it falls over the character.&lt;br /&gt;
&lt;br /&gt;
Once the icicle has landed on a surface, it can safely be stood upon by the player but will despawn after three seconds. The Icicle Teck&#039;s icicle can be used in various ways including using it as a platform to cross [[spikes]] or temporarily freezing the &#039;&#039;[[Mega Man 11]]&#039;&#039; [[Fire Wall]]. If an Icicle Teck&#039;s Icicle lands on a platform that moves or disappears, it will stay floating in the air and no longer obey gravity. This most commonly occurs when [[Yoku Block]]s or [[Footholder]]s are involved, or an Icicle Teck is quickly scrolled on and off screen in a tall vertical room causing a second Icicle to spawn and land on the not yet despawned first one.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Wall Teck===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Wall Teck&lt;br /&gt;
|description= Walks on walls, shooting at you when you&#039;re aligned with it. &lt;br /&gt;
|layer=2x2&lt;br /&gt;
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|hp=3&lt;br /&gt;
|damage=3 (contact) &amp;lt;br&amp;gt; 3 (projectile)&lt;br /&gt;
|programmer=[[SnoruntPyro]]&lt;br /&gt;
|spriter=[[E-Clare]]&amp;lt;br&amp;gt;[[Sooshy]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wall Teck&#039;&#039;&#039; is another variant of Teck that first appeared in [[Astro Man]] and Aqua Man&#039;s stages in &#039;&#039;[[Mega Man 8]]&#039;&#039; and reappeared in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. It was added to &#039;&#039;Mega Man Maker&#039;&#039; in version [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
Unlike other varieties of Teck, the Wall Teck cannot walk on ceilings and instead patrols walls in a set direction. When the Wall Teck&#039;s y-coordinate aligns with the player&#039;s y-coordinate, it will fire a projectile. The Wall Teck will even shoot if the player is behind them and their shots cannot harm the player. After shooting, the Wall Teck will resume its initial direction of movement; upon reaching a ceiling or a floor, it will turn around and move in the opposite direction.&lt;br /&gt;
&lt;br /&gt;
If the Wall Teck has no walls to walk over, it will fall to the floor and be limited to shoot there, becoming a stationary enemy. Wall Teck can walk over solid level objects, including temporary ones like [[Count Bomb]]s or [[Sheep Block]]s. &lt;br /&gt;
&lt;br /&gt;
In the [[Level Builder]], the two arrows that appear when a Wall Teck is selected allow the designer to set its direction of movement (up or down) and the direction of the walls it climbs up (on its left or right).&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The sound effect used for an icicle dropping from an Icicle Teck is the same as the one used for a [[Kouker]] dropping.&lt;br /&gt;
*Icicle Teck was one of the first &#039;&#039;Mega Man 7&#039;&#039; enemies revealed in the anniversary teaser for the &#039;&#039;Mega Man Maker&#039;&#039; 1.4.0 update.&lt;br /&gt;
*Icicle Teck is the only variant of the Teck that is equipped with an object that is not a variant of blaster.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.4}}&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 6 Assets]] [[Category:Mega Man 7 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Mm6_TeckArt.png&amp;diff=17667</id>
		<title>File:Mm6 TeckArt.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Mm6_TeckArt.png&amp;diff=17667"/>
		<updated>2025-07-28T01:23:55Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17315</id>
		<title>1.10.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17315"/>
		<updated>2025-07-16T22:18:42Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Missing enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{Incomplete|Full list of assets shown in the 1.10.0 release trailer is missing}}&lt;br /&gt;
&#039;&#039;&#039;1.10.0&#039;&#039;&#039; is an upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Rather than sticking to a specific theme, it is focused on adding content that members of the [[Mega Man Maker Team|development team]] wish to see added.&lt;br /&gt;
&lt;br /&gt;
For a list of announcements made for version 1.10.0, see [[1.10.0/Announcements|this page]].&lt;br /&gt;
&lt;br /&gt;
==Plushie contest==&lt;br /&gt;
{{SourceNeeded|A developer confirming publicly the reason that reverse gravity has been deconfirmed}}&lt;br /&gt;
A [[plushie]] contest was held from February 4, 2025 to February 16, 2025 in which users could vote for three plushies they would like to see added in version 1.10.0 from a selection of 81 Robot Master [[bosses]]. The top three plushies with the most votes will be added to &#039;&#039;Mega Man Maker&#039;&#039; in version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
There were a total of 758 votes made for the contest. The winners were:&lt;br /&gt;
# Gravity Man: 111 votes&lt;br /&gt;
# Air Man: 105 votes&lt;br /&gt;
# Elec Man/[[Gemini Man]]: tied for 56 votes each&lt;br /&gt;
&lt;br /&gt;
Gravity Man&#039;s plushie functionality was not implemented at the time of the reveal announcing the winners of the plushie contest, likely because Gravity Man&#039;s [[weapon]], [[Gravity Hold]], and other [[level objects]] from his stage flipping the player&#039;s gravity (often dubbed as &amp;quot;reverse gravity&amp;quot;) has been deconfirmed as it requires a large overhaul to the game&#039;s engine to properly implement.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; As a result, at the end of the reveal video announcing the winners of the plushie contest, [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash and an error message appearing that says: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the plushie contest voting document and possible voting options, see [[1.10.0/Plushie_contest_document|this page]].&lt;br /&gt;
&lt;br /&gt;
==Team choice assets==&lt;br /&gt;
Below are the assets chosen by member(s) of the development team to be added in version 1.10.0:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Team member(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WireIcon.png|center]]&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsIcon.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[JumpDashEvade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SabotallIcon.png|center]]&lt;br /&gt;
|[[Sabotall]]&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpactRailIcon.png|center]]&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KaniganceIcon.png|center]]&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|[[Chombey]] and [[TheButcherKevin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*New variant of rain&lt;br /&gt;
*Four new [[Jumpthrough Platform]] variants&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
*[[Tundra Storm]]&lt;br /&gt;
*[[Astro Crush]]&lt;br /&gt;
*[[Remote Mine]]&lt;br /&gt;
*[[Rush Bike]]&lt;br /&gt;
*[[Rush Marine]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
*[[Shadow Man]]&lt;br /&gt;
*[[Snake Man]]&lt;br /&gt;
*[[Hornet Man]]&lt;br /&gt;
*[[Boobeam Trap]] (broken variant)&lt;br /&gt;
*[[Gamerizer]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
**Gravity Man&lt;br /&gt;
**Air Man&lt;br /&gt;
**[[Gemini Man]]&lt;br /&gt;
**Elec Man&lt;br /&gt;
**[[Bomb Man]]&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
*Nitro Trucks&lt;br /&gt;
*Slap Hands&lt;br /&gt;
*Wave Pipes&lt;br /&gt;
*[[Impact Rail]]&lt;br /&gt;
*[[Character Block]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
*VAN Pookin&lt;br /&gt;
*Fooley&lt;br /&gt;
*Dompan&lt;br /&gt;
*[[Teck]]&lt;br /&gt;
*[[New Classical Cannon]]&lt;br /&gt;
*[[Beak]] (different projectile timing options)&lt;br /&gt;
*[[Robbit]] (blue option)&lt;br /&gt;
*[[Crazy Cannon]] (option to start at a different projectile angle)&lt;br /&gt;
*[[Spine]] (upside down option)&lt;br /&gt;
*[[Garyoby]] (upside down option)&lt;br /&gt;
*[[Bomb Flier]] (option to start without its cloud)&lt;br /&gt;
*[[Bunby Tank DX]] (option to start only as its head)&lt;br /&gt;
*[[Ammoner]] (option to start rolling immediately)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To allow the [[Mega Man Maker Team|development team]] to take advantage of more GameMaker functions, support for 32-bit operating systems will be dropped starting from 1.10.0.&lt;br /&gt;
*1.10.0 is the first major update version since [[1.3.0]] to feature only [[bosses]] with pre-existing 8-bit sprites.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Impact Rail reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=n1MYg9t0ma8 Impact Rail&#039;s reveal video on YouTube]&lt;br /&gt;
File:Kanigance reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=_CrFVDP3eqA Kanigance&#039;s reveal video on YouTube]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Enemies&amp;diff=17186</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Enemies&amp;diff=17186"/>
		<updated>2025-07-09T05:54:45Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Searchy description was outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039; are a category of placeable [[:Category:Assets|assets]] in &#039;&#039;[[Mega Man Maker|Mega Man Maker&#039;s]]&#039;&#039; [[Level Builder]]. They are usually dynamic objects that go out of their way to attack the [[Playable Characters|player]] and most of the time, can be destroyed by damaging them.&lt;br /&gt;
&lt;br /&gt;
== List of Enemies ==&lt;br /&gt;
The game was originally released [[1.0.0]] with 45 enemies in total, including spawners and unused enemies. As of version [[1.7.5]], there are a total of 198 placeable enemies (including spawners) available from the original six NES games and subsequent numbered titles. This includes&lt;br /&gt;
&lt;br /&gt;
* 15 enemies from &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
* 29 enemies from &#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
* 23 enemies from &#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
* 23 enemies from &#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
* 22 enemies from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
* 22 enemies from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
* 13 enemies from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
* 12 enemies from &#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
* 15 enemies from &#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
* 17 enemies from &#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
* 9 enemies from &#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
* 15 enemies from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
*14 enemies from the Game Boy games (12 from &#039;&#039;[[Mega Man V]]&#039;&#039;, 1 from &#039;&#039;[[Mega Man IV]]&#039;&#039;, and 1 from &#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man&#039;&#039;===&lt;br /&gt;
{{Update}}&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met]]&lt;br /&gt;
|Hides under a reflective helmet. Get too close and it will shoot at you.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OctopusBatteryIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Octopus Battery]]&lt;br /&gt;
|Moves forwards and backwards at a regular rate.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BeakIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Beak]]&lt;br /&gt;
|Usually protected, making itself weak when shooting 4 bullets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PicketManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Picket Man]]&lt;br /&gt;
|Stands behind a shield, lowering the shield to throw pickets at you.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewBomberIcon.png]]&lt;br /&gt;
|[[Screw Bomber]]&lt;br /&gt;
|Periodically extends itself to fire 5 bullets across the screen.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Eye]]&lt;br /&gt;
|Jumps towards the player. If it closes its eye, it&#039;ll jump high. Very durable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spine]]&lt;br /&gt;
|Moves back and forth. Can be stopped if shot, but cannot be killed normally.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrazyRazyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crazy Razy]]&lt;br /&gt;
|Rushes forwards, dropping behind an aggressive chasing head when defeated.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WatcherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Watcher]]&lt;br /&gt;
|Flies vertically along the screen, firing lightning when it comes in line with you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KillerBulletIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Killer Bullet]]&lt;br /&gt;
|Flies in a wave across the screen.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KillerBulletSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner|Killer Bullet Spawner]]&lt;br /&gt;
|While this tile is on screen, Killer Bullets will spawn regularly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TackleFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tackle Fire]]&lt;br /&gt;
|Rises from the ground in groups before raining down from above.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyingShellIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flying Shell]]&lt;br /&gt;
|Flies across the screen, becoming vulnerable when it stops to fire 8 shots.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyingShellSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner|Flying Shell Spawner]]&lt;br /&gt;
|While this tile is on screen, Flying Shells will spawn regularly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SabotallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Sabotall|Sabotall]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.10.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FootholderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Footholder]]&lt;br /&gt;
|Flies between two set locations. Can be stood on and green ones shoot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoMetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Neo Met|Neo Met]]&lt;br /&gt;
|Hides under a reflective helmet. Runs after attacking the player.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReturningSniperJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe]]&lt;br /&gt;
|Stands behind a protective shield, lowering the shield to shoot at you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly]]&lt;br /&gt;
|Flies towards you at a steady pace.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TellySpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly Spawner]]&lt;br /&gt;
|Spawns Tellies at a regular rate.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TellySpawnerSolidIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly Spawner]] (Solid)&lt;br /&gt;
|Solid, and spawns Tellies at a regular rate.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrazyCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shotman#Crazy Cannon|Crazy Cannon]]&lt;br /&gt;
|Fires six shots forwards, then six shots upwards.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBlue.png]] [[File:ColorRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BattonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Batton]]&lt;br /&gt;
|Protected until you get close, at which point it opens up and begins chasing you.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RobbitIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Robbit]]&lt;br /&gt;
|Hops forwards, stopping to fire dangerous carrots directly at you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HotheadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hothead]]&lt;br /&gt;
|Stands around, throwing fireballs at you regularly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blocky]]&lt;br /&gt;
|Only the face is vulnerable, when the face is hit, the stack falls down.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBlue.png]] [[File:ColorGray.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PierobotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pierobot]]&lt;br /&gt;
|A gear that floats in the air until approached, when a clown starts riding it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CroakerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Croaker]]&lt;br /&gt;
|Spits out three minifrogs, waiting until all three are defeated.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.9]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrabbotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crabbot]]&lt;br /&gt;
|Patrols back and forth until hit, when it loses its shell and gets faster.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyBoyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fly Boy]]&lt;br /&gt;
|Constantly tries to fly around and stomp you. What a rude boy.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLimeGreen.png]] [[File:ColorBrightRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyBoySpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fly Boy Spawner]]&lt;br /&gt;
|While this tile is on screen, Fly Boys will spawn regularly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FanFiendIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fan Fiend]]&lt;br /&gt;
|Pushes you away from it constantly. A huge Air Man fan.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShrinkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shrink]]&lt;br /&gt;
|Slowly swims towards you when underwater. But what if it&#039;s on land...?&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PipiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pipi]]&lt;br /&gt;
|Evil bird that drops an egg with its children on you. Shoot the egg or you&#039;ll be swarmed!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PipiSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pipi Spawner]]&lt;br /&gt;
|Continuously summons bad parents from the direction you&#039;re looking.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MoleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mole]]&lt;br /&gt;
|Drills which move through terrain and air at various speeds. Why does it fly though?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MoleSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mole|Mole Spawner]]&lt;br /&gt;
|Spawns Moles in the defined area indefinitely in a pattern.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MoleSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mole|Mole Spawner (Random)]]&lt;br /&gt;
|Spawns Moles in the defined area indefinitely at random.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScwormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scworm]]&lt;br /&gt;
|Simple spawner that bombards you with blue... Noodles? Bacon? ...Toothpaste?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicChickenIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Chicken]]&lt;br /&gt;
|Runs and jumps at set intervals, turning when it hits a wall. Stay still!&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicChickenSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Chicken Spawner]]&lt;br /&gt;
|Spawns Atomic Chickens from the side of the screen indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigFishIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Fish]]&lt;br /&gt;
|The best enemy. Jumps up and falls down shortly after.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorGrey2.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;[[1.6.2]] (&#039;&#039;[[Mega Man 2]]&#039;&#039; skin)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SniperArmourIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Armor]]&lt;br /&gt;
|A Joe in a sturdy, big ride armor. Will come out to fight once the armor is gone.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HotDogIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hot Dog]]&lt;br /&gt;
|Fires large arcs of fire. Very durable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LanternFishIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lantern Fish]]&lt;br /&gt;
|Spits out shrinks from inside its belly to attack you. The light is the weak spot. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PeterchyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Peterchy]]&lt;br /&gt;
|Walks towards you, occasionally turning around.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PottonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Potton]]&lt;br /&gt;
|Flies across the screen, stopping to drop its head when above you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HammerJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Hammer Joe|Hammer Joe]]&lt;br /&gt;
|Swing their mighty hammer around before throwing it. Weak when their eye is open. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MechakkeroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mechakkero]]&lt;br /&gt;
|Jumps towards you. It&#039;s too short to hit with a buster shot while still.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PoleEggIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pole#Pole Egg|Pole Egg]]&lt;br /&gt;
|Solid, stationary and harmless. Shoot it, however, and it&#039;ll hatch into a pole. &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PoleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pole]]&lt;br /&gt;
|Flies towards you slowly. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NewShotmanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shotman#New Shotman|New Shotman]]&lt;br /&gt;
|Fires bullets left and right. After a while it&#039;ll fire shots that rain down. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PetitSnakeyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Petit Snakey]]&lt;br /&gt;
|Fires a projectile directly at the player on regular intervals. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KomasaburoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Komasaburo]]&lt;br /&gt;
|Sits still and keeps dropping destroyable tops that travel along floors. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HariHarryIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hari Harry]]&lt;br /&gt;
|Shoots a double spread of needles before rolling up into a ball. &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cannon]]&lt;br /&gt;
|When approached, unfurls and shoots lobbing shots. Invincible when covered. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WalkingBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Walking Bomb]]&lt;br /&gt;
|Walks forwards, jumping over obstacles in its path. Explodes when defeated. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyoraiboIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyoraibo]]&lt;br /&gt;
|Swims forwards and shoots a missile when approached. Afraid of the land. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YambowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yambow]]&lt;br /&gt;
|Flies down until it lines up with you, at which point it charges. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagFlyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mag Fly]]&lt;br /&gt;
|Flies towards you and will pull you upwards. Control position with directional keys.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricGabyoallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spine#Electric Gabyoall|Electric Gabyoall]]&lt;br /&gt;
|Creates an electric pillar between its two halves at set intervals. Bzzt. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubukanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubukan]]&lt;br /&gt;
|Despite his impressive jumping skills, he never made it to the Olympics. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorDarkRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitronIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nitron]]&lt;br /&gt;
|Drops downwards in an arc, fires three pillars of flame, and returns to space. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElecnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Elec&#039;n]]&lt;br /&gt;
|Hovers forward in a wavy pattern, shooting 8 sparks when it&#039;s close to you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HorizontalMovementOnly2.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombFlierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Flier]]&lt;br /&gt;
|Hovers up and down until you break its cover, then flies at you at full force.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HologranIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hologran]]&lt;br /&gt;
|Turns the screen dark until it&#039;s destroyed, only leaving enemies visible. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Stationary.png]] [[File:HorizontalMovementOnly2.png]] [[File:Homing.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GiantSpringerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Giant Springer]]&lt;br /&gt;
|Moves towards you, firing destructable missiles. Springs out when you get close. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TamaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|Bulky cat that spawns fleas and tries to make you play with the yarn. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkeletonJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Skeleton Joe|Skeleton Joe]]&lt;br /&gt;
|Throws bones at you. Falls apart when hit, becoming invincible temporarily.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot; | [[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TogeheroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Togehero]]&lt;br /&gt;
|Flies from one side of the screen to the other, slowly moving up and down.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLimeGreen2.png]] [[File:ColorCyan2.png]] [[File:ColorDarkRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShieldAttackerMM4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shield Attacker#Shield Attacker|Shield Attacker]]&lt;br /&gt;
|Flies back and forth, turning at walls. Vulnerable from behind.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorDarkRed.png]] [[File:ColorRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperBallMachineJrIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Ball Machine Jr.]]&lt;br /&gt;
|Fires large bullets which bounce off of surfaces.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullmetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skullmet]]&lt;br /&gt;
|Protected from harm on one side. When on the other side, it&#039;ll fire falling bullets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TaketentoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Taketento]]&lt;br /&gt;
|Flies forwards. When approached, it abandons its propeller and chases you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GachapponIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gachappon]]&lt;br /&gt;
|Alternates between firing gumballs at you and firing low bullets.&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MinoanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Minoan]]&lt;br /&gt;
|Weaponized ceiling fan that drops down when approached, then twirls around.&lt;br /&gt;
|rowspan = &amp;quot;8&amp;quot; | [[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WallBlasterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wall Blaster]]&lt;br /&gt;
|Shoots three shots at a time, angling itself to aim at you. Creatively named.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TotemPolenIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Totem Polen]]&lt;br /&gt;
|Leaps upward to attack you if not destroyed.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Pakatto24Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pakatto 24]]&lt;br /&gt;
|Cannon that makes itself vulnerable when it shoots. Everyone&#039;s favorite.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DocronIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Docron]]&lt;br /&gt;
|Small skull vehicle that dies in 1 hit.  I wonder who designed it.&lt;br /&gt;
|rowspan = &amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DocronSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Docron Spawner|Docron Spawner]]&lt;br /&gt;
|This thing is more durable than the enemy it creates. Makes you think.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MummiraIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mummira]]&lt;br /&gt;
|Mummy that appears out of a door and throws its head at you! Wow! Wacky!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GaryobyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spine#Garyoby|Garyoby]]&lt;br /&gt;
|Sawblade that slides along the ground. Invulnerable to almost all attacks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorOrange.png]] [[File:ColorDarkRed.png]] [[File:ColorLightOrange.png]] [[File:ColorLimeGreen2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LadderPressIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ladder Press]]&lt;br /&gt;
|Moves up and down ladders, occasionally chomping to knock you off them.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]]&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HeliponIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Helipon]]&lt;br /&gt;
|Flies and homes in on you until it senses ground, then drops and acts as a turret.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingRingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Ring]]&lt;br /&gt;
|Flies towards you at a slow pace. Can someone pick up the phone?&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorPink.png]] [[File:ColorDarkRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BattanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Battan]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Not to be confused with Batton, Ratton, or Rattan. Jumps when stood on, with you on it.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:BattanJumpRandom.png]] [[File:BattanJumpTwice.png]] [[File:BattanJumpThrice.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SeaMineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sea Mine]]&lt;br /&gt;
|A casually floating explosive. Explodes when close to the player.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SeaMineSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sea Mine|Sea Mine Spawner]]&lt;br /&gt;
|Continuously spawns Sea Mines. Works inside and outside of water.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RattonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ratton]]&lt;br /&gt;
|Not to be confused with Batton, Battan or Rattan, this mouse only jumps forward.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WhopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Whopper]]&lt;br /&gt;
|Fires a burst of six rings, leaving its eyes vulnerable.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrainMetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Train Met|Train Met]]&lt;br /&gt;
|Chugs along until you get close, at which point it shoots and becomes vulnerable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot; | [[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Crystal Joe|Crystal Joe]]&lt;br /&gt;
|Summons a large, reflective crystal, then fires it forwards.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShieldAttackerMM5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shield Attacker#New Shield Attacker|Shield Attacker]]&lt;br /&gt;
|Flies back and forth, turning at walls. Vulnerable from behind.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PukapellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pukapelly]]&lt;br /&gt;
|Moves towards you in quick bursts, pausing to rest inbetween.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorLightGreen.png]] [[File:ColorBrightRed.png]] [[File:ColorLightBlue.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LyricIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lyric]]&lt;br /&gt;
|Flies towards you at a steady pace.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorLightBlue.png]] [[File:ColorOrange.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KoukerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kouker]]&lt;br /&gt;
|Flies across  the screen, falling down when you get too close.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorOrange.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BitterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bitter]]&lt;br /&gt;
|Usually out of range. When approached, rises up and fires a shot before retreating.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLimeGreen.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerMusclerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Muscler]]&lt;br /&gt;
|Jumps towards you, stomping down until it gets above you. Very durable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombThrownIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb/Rock Thrown]]&lt;br /&gt;
|Very excitedly lobs bombs at you, or rocks if it&#039;s green.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightRed.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;8&amp;quot; | [[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetallCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Metall Cannon|Metall Cannon]]&lt;br /&gt;
|A giant cannon that fires huge shots. Turns around, so there&#039;s no escape.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SubeilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Subeil]]&lt;br /&gt;
|When you get too close, it flattens and moves towards you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightGreen.png]] [[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GireeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Giree]]&lt;br /&gt;
|Travels up and down and all around the ground at a decent pace.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorBlue.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GireeSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Giree Spawner|Giree Spawner]]&lt;br /&gt;
|Non-Solid, and spawns Girees at a regular rate.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorBlue.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TondeallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tondeall]]&lt;br /&gt;
|Flies back and forth while shooting two poorly aimed shots.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorGreen.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PukapuckerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pukapucker]]&lt;br /&gt;
|Hovers its head above itself, can bounce around freely on its own.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounder]]&lt;br /&gt;
|When approached, it starts violently bobbing up and down while shooting some shots.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightRed.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SumatranIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sumatran]]&lt;br /&gt;
|Feral tiger that jump towards you when approached or shot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bombier]]&lt;br /&gt;
|Hovers forward slowly until it passes you, then drops a bomb right on your head.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CoccoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cocco]]&lt;br /&gt;
|Spawns as many as three small chickens at once. Can you do the fabled chicken jump?&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetBombAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Jet Bomb]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Missile that sends debris after you when destroyed by a wall or shot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetBombBIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]] [[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:VIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[V]]&lt;br /&gt;
|A simple buoy robot with a simple name. Hovers on water surfaces or floor... that&#039;s it.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColtonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Colton]]&lt;br /&gt;
|Fires a  bullet forward then waits for it to go out of sight before repeating.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot; | [[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShieldAttackerMM6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shield Attacker#Shield Attacker GTR|Shield Attacker]]&lt;br /&gt;
|Flies back and forth, turning at walls. Vulnerable from behind.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorOrange.png]] [[File:ColorRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireTellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly#Fire Telly|Fire Telly]]&lt;br /&gt;
|Flies across the screen, sometimes stopping to spit a fireball.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AuAuIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Au-Au|Au Au]]&lt;br /&gt;
|Creates snowballs with their nose, before firing them diagonally down.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BenKIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ben K]]&lt;br /&gt;
|Spins a powerful spear from its arsenal before firing it forwards.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CannopellerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cannopeller]]&lt;br /&gt;
|Flies up and down, firing explosive cannonballs regularly.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TwinRoaderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roader#Twin Roader|Twin Roader]]&lt;br /&gt;
|Drives forwards and backwards, ignoring you as it goes about its business.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorLightOrange.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BrainBreakIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Brain Break]]&lt;br /&gt;
|Intellectually honest. Walks back and forth until hit, becoming outraged.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KatonbyonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Katonbyon]]&lt;br /&gt;
|Drops a bomb in front of the player once it gets close, what a bugger.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot; | [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CurlingerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Curlinger]]&lt;br /&gt;
|Slides around while building up speed. Can be punched back with enough force.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SRU21PIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[SRU-21/P]]&lt;br /&gt;
|Drops out of the sky once approached, breaking into pieces. Floats in water.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GabgyoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gabgyo]]&lt;br /&gt;
|Likes to swim and hates being a fish out of water, jumping at you in anger.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorYellow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PookerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pooker]]&lt;br /&gt;
|Sits until hit with a charge shot. Becomes a platform when knocked into oil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PookerBuilderOptionEnemy.png]] [[File:PookerBuilderOptionPlatform.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CyberGabyoallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spine#Cyber Gabyoall|Cyber Gabyoall]]&lt;br /&gt;
|Patrols floors and ceilings, charging at you once you get close.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLimeGreen.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YaffuIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yaffu]]&lt;br /&gt;
|Pulls you in, then transforms and pushes you away. Spelled with an A.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Hotchkiss&#039;nIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hotchkiss&#039;n]]&lt;br /&gt;
|Wily created this robot after stapling his finger. Do what you want with this info.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;6&amp;quot; | [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MolierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Molier]]&lt;br /&gt;
|Moves straight forward, flies backwards when [[Power Adaptor|punched]] and destroys weaker blocks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SubmarineFlierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Submarine Flier]]&lt;br /&gt;
|Hides in a cloud until you break it, then fires at you if it hits water.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Subflierwater.png]] [[File:Subfliercloud.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PropellerEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Propeller Eye]]&lt;br /&gt;
|Flies after you, ignoring walls. Opens it&#039;s weak spot to move and then stops.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullWalkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Walker]]&lt;br /&gt;
|Upgraded Docron that&#039;s much sturdier, jumps off ledges and tries to find you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorBrightBlue2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BrownIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Brown]]&lt;br /&gt;
|Hides in a barrel until attacked, at which point the head pops out. It sure is brown.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SquidonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Squidon]]&lt;br /&gt;
|Very durable. Shoots ice cold blocks out of it&#039;s mouth and wields homing missiles.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripropellanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tripropellan]]&lt;br /&gt;
|Dynamic flying turret that fires at your location. Releases bombs too.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;13&amp;quot; | [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IcicleTeckIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Icicle Teck]]&lt;br /&gt;
|Moves on the ceiling, when close this teck drops a spike to peck you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TriotheWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Trio the Wheel]]&lt;br /&gt;
|Gradually sends its three tires at you before bouncing around.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BacconeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Baccone]]&lt;br /&gt;
|A bouncing traffic cone that reveals its weak spot when it fires.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomDaddyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tom Daddy]]&lt;br /&gt;
|Everyone loves a slinky, unless it wants to kill you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBrightRed.png]] [[File:ColorBrightBlue2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FriskCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Frisk Cannon]]&lt;br /&gt;
|This simple cannon fires 3 balls in an arc, each ball being slower.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GockroachIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gockroach S]]&lt;br /&gt;
|A bug which crawls on the ground or ceiling and flies towards you. KILL WITH FIRE!&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GockroachNestIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gockroach S Nest]]&lt;br /&gt;
|MORE BUGS? We&#039;re gonna need a bigger flamethrower for this one.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TurboRoaderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roader#Turbo Roader|Turbo Roader]]&lt;br /&gt;
|[[Roader#Twin Roader|Twin Roader]]&#039;s long lost brother who likes to spin in place gleefully.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KaminariKogoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kaminari Kogoro]]&lt;br /&gt;
|Slowly rises out of pits to surprise you, and fires lightning.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CyorownIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cyorown]]&lt;br /&gt;
|A tough robotic crow which taunts you if you get hit by its shots.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GobotsIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gobots]]&lt;br /&gt;
|A very simple enemy that flies towards you with a wavy pattern.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TsuranattoriIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tsuranattori]]&lt;br /&gt;
|A swarm of flying robots, they disperse if you shoot one of them.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwimMetalDXIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Swim Metall DX|Swim Metall DX]]&lt;br /&gt;
|Swims forward or upward in water. May swim again before landing. Blub blub.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwimMetalDXOption1.png]] [[File:SwimMetalDXOption2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroZombiegIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Zombieg]]&lt;br /&gt;
|Springs out of a coffin and shambles in one direction. Breaks at walls.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorGreen.png]] [[File:ColorRed.png]] [[File:ColorPurple.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed3Loop.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:SydekaTURN.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[file:Zom_coffin.png]] [[file:ZomNoCoffin.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroZombiegSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Astro Zombieg Spawner|Astro Zombieg Spawner]]&lt;br /&gt;
|Spawns Astro Zombieg in the section near the player.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ZomNoCoffin.png]] [[File:ZombiegRed.png]] [[File:ZombiegPurple.png]] [[File:ZombiegRandomColor.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed3Loop.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt; [[File:ZombiegRandomLoop.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KaniganceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|TBA&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShellnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shell&#039;n]]&lt;br /&gt;
|Shoots bubbles, vulnerable when approached. More powerful underwater.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;12&amp;quot; | [[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BunbyTankDXIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bunby Tank DX]]&lt;br /&gt;
|Fires missiles. If the torso is destroyed, the head pops off.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JoeClassicIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Joe Classic|Joe Classic]]&lt;br /&gt;
|The classic green Joe, but equipped with a grenade.&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SurumakerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Surumaker]]&lt;br /&gt;
|Lunges in water and hops on land. Scared of sponges and sea stars.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HannyaAttackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shield Attacker#Hannya Attacker|Hannya Attacker]]&lt;br /&gt;
|A twist on the Shield Attacker, not turning on walls. Intimidating.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrunchranIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crunchran]]&lt;br /&gt;
|A dangerous puddle of green acid that attempts to bite you if you get close.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireMetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Fire Met|Fire Met]]&lt;br /&gt;
|Adorably waddles around and jumps over gaps. Ignites any flammable object.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireMetSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Fire Met Spawner|Fire Met Spawner]]&lt;br /&gt;
|More Fire Mets equals more flames of justice! FIIIRE!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WallTeckIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wall Teck]]&lt;br /&gt;
|Walks on walls, shooting at you when you&#039;re aligned with it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RabbitonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rabbiton]]&lt;br /&gt;
|Cute chubby bunny that slides around and spins in gleeful jumps.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PenpenEVIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Penpen EV]]&lt;br /&gt;
|Before launching at you, it spins in place gleeful-wait, this ain&#039;t a roader enemy!&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigTellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly#Big Telly|Big Telly]]&lt;br /&gt;
|Drops a stream of bombs on you, turning around after. Always ate its greens.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuccubattonIcon.png]]&amp;lt;center&amp;gt;&lt;br /&gt;
|[[Succubatton]]&lt;br /&gt;
|A bat which dives at the player, latches onto them and drains their health.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShururunSpawnerIcon.png]]&amp;lt;center&amp;gt;&lt;br /&gt;
|[[Shururun Spawner]]&lt;br /&gt;
|A pit enemy that jumps regardless of the player&#039;s proximity.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorGreen.png]] [[File:ColorBrightBlue.png]] [[File:ColorBrightBlue2.png]] [[File:ColorBrightRed.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:1-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
Carricarry and Petit Devil have existed since the game&#039;s launch, but were unavailable through normal means until they were fully implemented in [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GreenPetitDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Petit Devil]]&lt;br /&gt;
|Floats around. Splits off into 3 or 4 clones, depending on the color.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorDarkGreen2.png]] [[File:ColorBrown.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | [[1.0.0]]/[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CaricarryIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Caricarry]]&lt;br /&gt;
|Slides around, releasing rocks when shot. Was buried for a long time.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombomboyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bombomboy]]&lt;br /&gt;
|Bounces up and lobs two shots to the left and right when approached.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;12&amp;quot; | [[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlowerPresenterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flower Presenter]]&lt;br /&gt;
|Nothing is more threatening than a pot launching flowers at you!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorApricot.png]] [[File:ColorDarkRed.png]] [[File:ColorDarkGreen3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireTotemIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Totem]]&lt;br /&gt;
|Shields itself when distanced, spreads fire in random arcs when approached.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OkosutobonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Okosutobon]]&lt;br /&gt;
|Hovers in place until approached or shot, then it angrily chases you.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiarnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Diarn]]&lt;br /&gt;
|Hovers towards you to shoot you, making itself vulnerable. SHINY!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightGreen.png]] [[File:ColorMagenta.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HoohooIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hoohoo]]&lt;br /&gt;
|Peacefully flies around, dropping destructible rocks in front of you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBrown.png]] [[File:ColorCyan.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HoohooSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hoohoo Spawner]]&lt;br /&gt;
|Spawns Hoohoos at a regular rate when on-screen.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBrown.png]] [[File:ColorCyan.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KakinbatankIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kakinbatank]]&lt;br /&gt;
|Tries to kill anyone who dares disturb his naps. Be careful.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorDarkRed.png]] [[File:ColorDarkGreen3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AdamskiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Adamski]]&lt;br /&gt;
|A miniature Wily Capsule that swerves up and down. Has a cheap siren.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLimeGreen2.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NombrellanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nombrellan]]&lt;br /&gt;
|Very slowly descends, minding its own business. Interacts with rain.&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NombrellanSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nombrellan Spawner]]&lt;br /&gt;
|Spawns Nombrellans at the top of the screen when on-screen.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SakretsIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sakrets]]&lt;br /&gt;
|Rolls along walls, shooting out orbs that explode in six directions.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorGreen.png]] [[File:ColorBrightBlue2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BunbyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bunby Catcher]]&lt;br /&gt;
|Claw go BRRRR. Drops down and drags you at high speeds against your will.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorYellow.png]] [[File:ColorPink.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;1&amp;quot; | [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OctoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Octone]]&lt;br /&gt;
|Protected by a sturdy pot. Hurls a glob of ink at you when it peaks out.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CamoMetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Camouflametall|Camouflametall]]&lt;br /&gt;
|Wily&#039;s most evil creation? Disguises as a pickup and shoots when you get close.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-up.png]] [[File:LargeHealth.png]] [[File:LargeEnergy.png]] [[File:Yashichi.png]] [[File:E-Tank.png]] [[File:M-Tank.png]] [[File:Q-Tank Red.png]] [[File:Q-Tank Bright Red.png]] [[File:Q-Tank Green.png]] [[File:KChest.png]] [[File:AntiYash.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CargouQIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cargou Q]]&lt;br /&gt;
|Fires bouncing sports balls at you. How does it have so many?!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;11&amp;quot; | [[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KaonaGeenoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kaona Geeno]]&lt;br /&gt;
|Uses its head as a projectile which breaks into 4 bullets when hitting a solid.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PointanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pointan]]&lt;br /&gt;
|It makes 4 panes which fire at you. Now which one was my cursor again?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Pointan1.png]] [[File:Pointan2.png]] [[File:Pointan3.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:ColorBrightBlue.png]] [[File:ColorBrightRed.png]] [[File:ColorGreen.png]] [[File:ColorPurple.png]] [[File:ColorMagenta.png]] [[File:ColorYellow.png]] [[File:ColorOrange2.png]] [[File:ColorNavyBlue.png]] [[File:ColorBlack.png]] [[File:ColorDarkGray.png]] [[File:ColorWhite.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sola0Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sola 0]]&lt;br /&gt;
|Sunflora wannabe that charges up a solar beam and fires it as it stops flashing.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OshitsuOsarettsuIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oshitsu Osarettsu]]&lt;br /&gt;
|Rams at you if you are level with him. Only his head is vulnerable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NumetallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Numetall|Numetall]]&lt;br /&gt;
|Annoying slug that hides as long as you attack, then continues with slick goo.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MerserkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Merserker]]&lt;br /&gt;
|Agile little axe that tries to ram into you with lots of short hops.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BariIII(Head)Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bari III]] (Head)&lt;br /&gt;
|Immobile tower top that fires bouncing sound waves.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorMagenta.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BariIII(Body)Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bari III]] (Body)&lt;br /&gt;
|Harmful but destructible. Connected heads can squish or regenerate it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorMagenta.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MechaPitchanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mecha Pitchan]]&lt;br /&gt;
|Hurls baseballs at you in an arc, blue ones are homing as well.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorBrightBlue2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Searchy]]&lt;br /&gt;
|If it detects you, it flips the conveyors&#039; direction or toggles On/Off blocks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchySpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Searchy#Searchy Spawner|Searchy Spawner]]&lt;br /&gt;
|Spawns Searchies to switch conveyor direction or On/Off Blocks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;6&amp;quot; | [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReturningMachineGunJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Returning Machine Gun Joe|Returning Machine Gun Joe]]&lt;br /&gt;
|Fires in two short bursts of three shots each. Learned to jump.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorDarkGreen2.png]] [[File:ColorLightBrightPurple.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoHeliMetallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Neo Heli Metall|Neo Heli Metall]]&lt;br /&gt;
|A fan favorite. Flies back and forth, firing three bullets as it stops.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HorizontalMovementOnly2.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MolMoleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mole#Molmole|Molmole]]&lt;br /&gt;
|Drills through terrain or obstacles, leaving marks where it enters or exits.&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MolMoleSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mole#Molmole|Molmole Spawner]]&lt;br /&gt;
|Spawns Molmoles in the defined area indefinitely in a pattern.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MolMoleSpawnerRandomIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mole#Molmole|Molmole Spawner (Random)]]&lt;br /&gt;
|Spawns Molmoles in the defined area indefinitely at random.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarspiderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Darspider]]&lt;br /&gt;
|Spider enemy that grapples onto the ceiling and drops down, chasing you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:DarSpiWeb.png]] [[File:DarSpiHop.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:1-14.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuzakFenixIcon.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|Keep your eyes on these two phoenixes as they fly around the screen.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorBlue.png]] [[File:PoleColor6.png]] [[File:ColorDarkPurple.png]] [[File:ColorDarkGreen.png]] [[File:TeleporterColor1.png]] &amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:SuzakOption1.png]] [[File:SuzakOption2.png]] [[File:SuzakOption3.png]] [[File:SuzakOption4.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YonbainIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yonbain]]&lt;br /&gt;
|Slowly darts towards you, then splits into two clones. Better defeat it quickly!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorPink.png]] [[File:ColorOrange.png]] [[File:ColorLightBrightPurple.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:HorizontalArrow.png]] [[File:VerticalArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectroGuardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electro Guard]]&lt;br /&gt;
|An electrified construction barrier. Why did we add this again?&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;9&amp;quot; | [[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectririIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly#Electriri|Electriri]]&lt;br /&gt;
|This Telly&#039;s electric aura seems to have fried its homing ability.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectririSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Electriri Spawners|Electriri Spawner]] (Solid)&lt;br /&gt;
|Fully solid block that spawns Electriris at a regular rate.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectririSpawnerEdgeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Electriri Spawners|Electriri Spawner]] (Edge)&lt;br /&gt;
|While this is on screen, Electriris will spawn regularly.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PipettoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pipetto]]&lt;br /&gt;
|A chemistry robot which shoots 2 liter blobs of concentrated acid at you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anti-EddieIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Anti-Eddie]]&lt;br /&gt;
|Hides beneath pickups and takes them away if not defeated fast enough.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LargeHealth.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]] [[File:Yashichi.png]] [[File:Nothing.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Stone]]/Fire/Nut&lt;br /&gt;
|Hides and only comes out to attack when enemies are nearby.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorCyan2.png]] [[File:FireStoneColor.png]] [[File:ColorLightBrightPurple.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MashBurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mash Burner]]&lt;br /&gt;
|Burner Man&#039;s apprentice. Shoot it to put out its fire and jump on it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:MashBurnerStanding.png]] [[File:MashBurnerWalking.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrunchDonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crunch Don]]&lt;br /&gt;
|A skull platform with a hammer. When it swings a platform pops up.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:CrunchDonStationary.png]] [[File:CrunchDonHopping.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ArcWeldyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Arc Weldy]]&lt;br /&gt;
|Many varieties of these dangerous robots can affect the field.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:WeldOption.png]] [[File:ArcticOption.png]] [[File:SparkOption.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:0-5.png]] [[File:2-7.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:HorizontalArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoyornIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boyorn]]&lt;br /&gt;
|Bounces towards you. Shoot it to send it flying! Immune to  electric weapons.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:ColorBrightBlue.png]] [[File:ColorDarkGreen3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoyornSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boyorn#Boyorn Spawner|Boyorn Spawner]]&lt;br /&gt;
|Spawns Boyorns. Toggle to have up to 3 Boyorns active onscreen at once.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:ColorBrightBlue.png]] [[File:ColorDarkGreen3.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:1-3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LamperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lamper]]&lt;br /&gt;
|Follows the player and shoots fire, also good to light up the place.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LamperOption1.png]] [[File:LamperOption2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!In-Game Description&lt;br /&gt;
!Options&lt;br /&gt;
!Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gori3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gori-Three]]&lt;br /&gt;
|A primitive, metal-knuckled warrior. Can throw balls, rocks, and more balls.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorGreen.png]] [[File:ColorNavyBlue.png]] [[File:ColorMagenta.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:Ball.png]] [[File:SpikyBall.png]] [[File:BlueBall.png]] [[File:GoriThreeRockIcon.png]] [[File:BouncyBall.png]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DodonpaCannon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dodonpa Cannon]]&lt;br /&gt;
|Aims and fires volley after volley at the player.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:ColorGreen.png]] [[File:ColorPurple.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Plasma.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|Two balls with a rod of pure energy in the middle.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Romper.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Romper]]&lt;br /&gt;
|The boys are back in town and they want your energy. You better not get caught.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:romperred.png]][[File:rompergreen.png]][[File:romperyellow.png]][[File:romperblue.png]][[File:ColorLightBrightPurple.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:romperwalk.png]][[File:romperdrop.png]][[File:romperhop.png]][[File:romperhang.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Snoler.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Snoler]]&lt;br /&gt;
|A snowman which pulls player and snow in and makes mini snowmen fall from the air.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MiniSnowman.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mini Snowman]]&lt;br /&gt;
|Mini Snowman fall from the air and lands on the ground.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MiniSnowmanSpawner.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mini Snowman Spawner]]&lt;br /&gt;
|Mini Snowman fall from the air and lands on the ground.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigTellyMM&amp;amp;BIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly#Big Telly|Big Telly]]&lt;br /&gt;
|Drops a big bomb which causes a huge forest fire. Canada beware.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricGen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Generator]]&lt;br /&gt;
|Fires homing projectiles, they are slow but don&#039;t let yourself get comfy!&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mokumokumo.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mokumokumo]]&lt;br /&gt;
|Slows you down and disables weapon usage. Certified cute cloud friend, or is it glue?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorCyan.png]] [[File:BrightLightPink.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Hogale.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hogale]]&lt;br /&gt;
|Basically a whale, can swim through water and tiles, almost indestructible.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HogaleSpawner.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hogale Spawner]]&lt;br /&gt;
|A spawner which spawns a new Hogale every so often.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ammoner.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ammoner]]&lt;br /&gt;
|Rolls down 1 tile drops and swim in water. Is there anything Ammoner can&#039;t do?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OniRobo.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oni Robo]]&lt;br /&gt;
|A stationary bot that throws maces. It&#039;s very lonely without it&#039;s machines.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OniRoboCloud.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oni Robo Cloud]]&lt;br /&gt;
|Periodically ignores the player to create a new friend.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:MokumokumoColor.png]] [[File:MokumokumoColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OniRoboWind.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oni Robo Wind]]&lt;br /&gt;
|Alternatively sucks or blows with the help of Oni Robo&#039;s mace.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sydecka.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sydecka]]&lt;br /&gt;
|Rhino type enemy, shoots its horn and some missiles.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:SydekaTURN.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamikaminEnemy.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamikamin (enemy)]]&lt;br /&gt;
|Yarr Matey! This mimic chest can be used to protect me gold in the real chest!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man&#039;&#039; Game Boy ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!In-Game Description&lt;br /&gt;
!Options&lt;br /&gt;
!Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Hyoeyicon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|Helicopter which follows and shoots at you. It never gives up the chase.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightBlue2.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BiribareeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Biribaree]]&lt;br /&gt;
|Doesn&#039;t actually like Piriparee. But he gets free stuff all the time.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PiripareeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Piriparee]]&lt;br /&gt;
|Best friends with Biribaree they share everything! Shoots electric projectiles.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightRed.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Doncatchicon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Doncatch]]&lt;br /&gt;
|Follows the player and smashes the ground. Can break all sorts of floors.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorLightBrightPurple.png]] [[File:ColorGrey2.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HellmetaldxIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hell Metall DX]]&lt;br /&gt;
|A tanky Met varient.It needs a charged shot to show its weak spot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FukuhornIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fukuhorn]]&lt;br /&gt;
|Acts exactly like Metall Sniper, but has a more electronic look.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetallsniperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metall Sniper]]&lt;br /&gt;
|A cannon-Met,it is armoured and only gets up when the player is close to it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PressnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Press&#039;n]]&lt;br /&gt;
|Rises into the air and crashes into the ground trying to crush the player.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorDarkGreen3.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CuttingwheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cutting Wheel]]&lt;br /&gt;
|Falls on the ground and starts to head in the players direction.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:HorizontalMovementOnly2.png]] [[File:Stationary.png]] [[File:Homing.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TampIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tamp]]&lt;br /&gt;
|The sudden feeling of being crushed by a teleporting space robot is only tamporary.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange2.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LajabaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[La Jaba]]&lt;br /&gt;
|La Jaba has arrived. Threatens humanity with every second it is alive.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FankurowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fankurow]]&lt;br /&gt;
|Who? Who? You, that&#039;s who. Flaps its wings to push or pull you with the wind.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PoleColor6.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShuhornIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shuhorn]]&lt;br /&gt;
|Automated defense system &amp;quot;Shuhorn&amp;quot; activated. Find and destroy target &amp;quot;Mega Man.&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorGreen.png]] [[File:ColorGrey2.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:ShuhornOption1.png]] [[File:ShuhornOption2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChainsoarIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Chainsoar]]&lt;br /&gt;
|A lumber mill robot. When he dies he will drop his saw blade.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorRed.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FeeberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Feeber]]&lt;br /&gt;
|A crab that releases a large bubble that traps the player and drags them away.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FeeberOption1.png]] [[File:FeeberOption2.png]] [[File:FeeberOption3.png]] [[File:FeeberOption4.png]]&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The description for [[Fire Met Spawner]] is a reference to [[Fire Man]]&#039;s quotes about his drive for justice before fighting him in the New Style mode of &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;.&lt;br /&gt;
* The [[Croaker]] is the first enemy that was added within a non-major update: version [[1.0.9]], the Cirno Update.&lt;br /&gt;
* The [[Caricarry]] and [[Petit Devil]] have existed since [[1.0.0|the game&#039;s launch]], but were unavailable through normal means until they were fully implemented in [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Searchy&amp;diff=17185</id>
		<title>Searchy</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Searchy&amp;diff=17185"/>
		<updated>2025-07-09T05:53:35Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Searchy asset box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:SearchyIcon.png|left]] Searchy [[File:SearchyIcon.png|right]]&lt;br /&gt;
|image=[[File:Mm10_SearchyInGame.png|250px]]&lt;br /&gt;
|caption=In-game screenshot of a Searchy from &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
|description=If it detects you, it flips the [[Conveyor Belt|conveyors&#039;]] direction or toggles [[On/Off Switch|On/Off]] blocks.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|space=1x2&lt;br /&gt;
|layer={{Layer|6}}&lt;br /&gt;
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]&lt;br /&gt;
|hp=1&lt;br /&gt;
|damage=3 (contact)&lt;br /&gt;
|version=[[1.6.0]] &amp;lt;br&amp;gt; [[1.7.0]] (On/Off Searchy)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]] &amp;lt;br&amp;gt; [[Meka]] (On/Off Searchy and spawner)&lt;br /&gt;
|spriter =[[E-Clare]] (On/Off Searchy)&lt;br /&gt;
}}&lt;br /&gt;
Searchy is an [[Enemies|enemy]] who originates from &#039;&#039;[[Mega Man 10]]&#039;&#039; appearing in Wily Stage 2 and Special Stage 1 and was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.6.0]].  In the [[Level Builder|Editor]], a Searchy is 2 tiles high and ingame will scroll in from either the left or right side of the screen.  Searchy has a tiny spotlight beneath it; when this spotlight comes into contact with the [[Characters|player]] it will close its eye, turn off its spotlight and retreat to off-screen.  If [[Conveyor Belt|Conveyor Belts]] are in the vicinity they will reverse direction whenever a Searchy spots the player.  If multiple Searchies are on screen, each one can potentially alter the direction of onscreen Conveyors with each &amp;quot;spotting&amp;quot; of the player.&lt;br /&gt;
&lt;br /&gt;
===Searchy Spawner===&lt;br /&gt;
A 2 tile high spawner in the [[Level Builder|Editor]] that allows for on-screen spawning of a Searchy, it can be set to spawn Searchies moving either left or right.  The spawner was added in &#039;&#039;Mega Man Maker&#039;&#039; version [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
===On/Off Searchy===&lt;br /&gt;
A custom variant of Searchy exclusive to &#039;&#039;Mega Man Maker&#039;&#039;.  This Searchy mimics the [[On/Off Switch]] functionality and can activate or deactivate any on-screen [[On/Off Switch|On/Off Level Object]] each time it spots the player with its spotlight.&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=The_Soul_Siphon_-_Hydroelectric_River_Styx&amp;diff=17184</id>
		<title>The Soul Siphon - Hydroelectric River Styx</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=The_Soul_Siphon_-_Hydroelectric_River_Styx&amp;diff=17184"/>
		<updated>2025-07-09T05:36:19Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level&lt;br /&gt;
|image=[[File:TheSoulSiphon.png|250px]]&lt;br /&gt;
|caption=&#039;&#039;&amp;quot;Abandon all hope, ye who enter here.&amp;quot;&#039;&#039;&lt;br /&gt;
|creator=Bokoknight74&lt;br /&gt;
|name=[[File:QuestionMarkIcon.png|left]][[File:PiconAstro.png|right]] The Soul Siphon - Hydroelectric River Styx&lt;br /&gt;
|id=576296&lt;br /&gt;
|date=2025-1-25&lt;br /&gt;
|screens=60&lt;br /&gt;
|weapons=[[Mega Buster]]&amp;lt;br&amp;gt;[[Plug Ball]]&amp;lt;br&amp;gt;[[Ballade Cracker]]&amp;lt;br&amp;gt;[[Screw Crusher]]&amp;lt;br&amp;gt;[[Pile Driver]]&lt;br /&gt;
|characters=[[Mega Man]]&lt;br /&gt;
|onlineversion=[[1.9.4.3]]&lt;br /&gt;
|abilities=Slide, Charge Shot (&#039;&#039;[[Mega Man 6|MM6]]&#039;&#039;)&lt;br /&gt;
|bosses=[[Skull Man]] + [[Crystal Man]]{{EndBoss}}&lt;br /&gt;
|map={{Pixelated|TheSoulSiphonMap.png|true|134}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Soul Siphon - Hydroelectric River Styx&#039;&#039;&#039; is a level created by Bokoknight74. The level depicts a hydroelectric dam and power plant on the River Styx, as well as the illusory properties of its water. &lt;br /&gt;
&lt;br /&gt;
This level was originally uploaded for [[Challenge event/New Years Tradition|New Year&#039;s Tradition]] [[Challenge event|Level Creation Contest]], in which it won second place overall.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;The River Banks - Outdoor Section:&#039;&#039;&#039; The level begins on the very edge of the facility, with [[Mega Man]] touching down on one of the dam&#039;s exterior walls. Running forward will present a menagerie of [[Adamski|Adamskis]], [[Dodonpa Cannon|Dodonpa Cannons]], and [[Succubatton|Succubattons]], which will later be established as recurring enemies. Mobile [[Push Block|Push Blocks]] are quickly introduced, which will continuously spawn and emerge from the veils of waterfalls. Following this brief introductory challenge, the player is presented with an [[E-Tank]] on a hanging balcony, defended by a [[Skeleton Joe]] down below. The E-Tank can either be collected with a well-timed jump, or a thrust of the [[Pile Driver]], which will skip the encounter with the Skeleton Joe in the process. Afterwards, the player must leap off of a Mobile Push Block to enter the facility, confronting another Dodonpa Cannon across a [[Conveyor Belt]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facility Upper Levels:&#039;&#039;&#039; Upon reaching the interior of the facility, the player is immediately met with a [[Checkpoint]], some health [[Drop (pickup)|pickups]], and a large weapon energy pickup behind a [[MM11 Brick Block]], which can be easily broken with the Pile Driver or [[Ballade Cracker]]. After activating the checkpoint and dropping down to the floor below, the music will increase in intensity and the player will enter a combat-focused platforming sequence in which they must rush to the end of the room whilst fighting off the infinitely respawning hordes of [[Astro Zombieg|Astro Zombiegs]]. Both the [[Crystal Joe]] and [[Darspider]] are also introduced here. The [[Plug Ball]] serves as a handy weapon for mowing down the hordes of Zombiegs, while the [[Screw Crusher]] can be helpful for dealing with the Succubattons and Darspiders. The following room introduces the primary mechanic of the level - veils of water capable of looping the player around the room. Dropping down the pit below will result in the player looping upwards and falling down from the ceiling. Afterwards, the player must eliminate a [[Petit Devil]] and a Crystal Joe, which must be defeated without being carried off into a wall of [[spikes]] by the floor&#039;s conveyor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descent:&#039;&#039;&#039; The player will then enter a series of vertical rooms, with the intent of dropping downwards each layer before confronting the level&#039;s miniboss. The player is first introduced to the concept of horizontal loops, and how taking the wrong path through a room can be promptly punished. In the third room, the player is prompted to hop atop of two mobile push blocks, continuously looping through the room, in order to reach a set of three keys, necessary for opening the locked door to progress. Immediately afterward, the player must ride a mobile push block across a floor of spikes, looping across the screen whilst aboard the vehicle and falling to the next screen below, where the [[Sakrets]] is introduced as an enemy, rolling across the wall. The player can either drop down below to immediately progress, or smash through the Brick Block in the wall with a well-timed Pile Driver to pass through a hidden loop and into a pocket of collectibles, including another E-Tank, an extra [[Life]], and a large weapon energy pickup. After descending into the next screen, the player must confront a [[Hot Dog]] atop a series of blocks, slowly drifting towards the miniboss in question and sinking into the [[Lava|&amp;quot;River Styx&amp;quot;]] below. Two Succuattons also provide support. After defeating the Hot Dog, the Player is presented with a checkpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facility Lower Levels:&#039;&#039;&#039; The player will then enter a room with a set of several pits, each with its own waterfall and defended by a collection of enemies. Only one of these pits is safe to jump into, looping the player to the top of the screen and dropping them through a gap in the ceiling. Each of the other pits will simply loop Mega Man into the ceiling itself, instantly crushing and killing him in the process. Once atop the higher balcony, the player can backtrack with Pile Driver to grab a [[Yashichi]], but this will prompt them to fall back down below in the process, forcing them to repeat the puzzle. The next room contains two Sakrets hiding behind a set of waterfalls, whom are only slightly visible. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ferry - Crossing the River Styx:&#039;&#039;&#039; After avoiding their projectiles and sliding through a small crawlspace, the player will land upon a set of moving push blocks forming a &amp;quot;ferry&amp;quot; to guide Mega Man across the river. The Ferry will continuously be attacked by Succubattons and Petit Devils. Skeleton Joes from above will throw bones down at the player until the ferry passes their current position, which will prompt them to jump down, boarding the vessel and potentially blocking the player&#039;s movement. Afterwards, the player will jump atop a raised platform as the ferry passes below, where they must confront an Astro Zombieg and a Succubatton. Atop this platform, a large weapon energy pickup is hidden behind a breakable brick block, which can be destroyed with Pile Driver. After the ferry passes under the platform, it will shrink slightly, and the player must reboard the vessel or risk falling behind and missing their ride. Next, a Petit Devil and two Darspiders hopping down onto the ferry from above must be disposed of, and the ferry will reach another platform on which the player must collect another set of keys in order to unlock a gate to progress before the ferry escapes. These keys are guarded by a Succubatton and a set of conveyors. And then, after a final set of enemies and a swarm of Succubattons, the player must hop into the air and grab hold of a ladder in order to escape a grisly fate at the hands of another wall of spikes, and to progress into the next room. The player enters a room in which another horizontal loop is required, and the ladder into the next room is guarded by a Crystal Joe and another Succubatton.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spirit World - Boss Confrontation:&#039;&#039;&#039; At long last, the player has reached the boss door - or rather, an impossible horizontal loop into the boss door, which promptly fails, sending the player into greyscale boss arena with a silver statue of [[Cut Man]]. Leaving the boss chamber through its typical entry door will reveal a monochrome purgatory, with continuously respawning enemies to serve as the last combat sequence in the level. After confronting the [[Fire Man|spirits]] [[Bomb Man|of]] [[Ice Man|the]] [[Guts Man|damned]], the player must hop down a large opening in the earth, escaping purgatory by falling through a final veil of water, arriving back inside of the facility and reaching the final checkpoint in the boss corridor from above. After entering the boss room, the player is presented with both [[Skull Man]] and [[Crystal Man]], serving as the first and second phases of the battle respectively. The arena itself is composed of a set of fragile blocks floating on the river&#039;s surface. Skull Man&#039;s fight is near identical to its original incarnation in &#039;&#039;[[Mega Man 4]]&#039;&#039;, with the addition of Crystal Man&#039;s energy projectiles occasionally being fired from the ceiling. After Skull Man is defeated, Crystal Man will fall from the ceiling, and the two outermost blocks of the platform, as well as the one in the middle, will sink into the river, changing the layout of the arena and drastically lowering the amount of space for evasion. With the change in phase, large weapon energy and health pickups will be dropped down into the two corners of the room to alleviate some of the difficulty. After Crystal Man is defeated, the stage will be prompted to end. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The level was conceptualized around the mythological concept of the [[wikipedia:Styx|River Styx]], one of the six rivers of the Greek Underworld, usually depicted as its entrance - with its ferryman, Charon, tasked with ferrying the souls of the departed to the afterlife. Furthermore, the river&#039;s marshes serve as the fifth layer, known as (and representative of the sin of) Wrath, in &#039;&#039;[[wikipedia:Inferno_(Dante)|Dante&#039;s Inferno]]&#039;&#039;, the first part of the poet Dante Alighieri&#039;s &amp;quot;Divine Comedy&amp;quot;. &amp;quot;The Soul Siphon - Hydroelectric River Styx&amp;quot; was designed to adapt the concept for the world and setting of &#039;&#039;Mega Man&#039;&#039;, and thus, the level&#039;s setting is fittingly more industrial and takes place within a hydroelectric dam siphoning energy directly from the river Styx for the purpose of powering machinery and experimental new forms of teleportation. The mythological interpretation of Styx is further referenced near the end of the level, with a &amp;quot;ferry ride&amp;quot; of Mobile [[Push Block|Push Blocks]].&lt;br /&gt;
* The looping mechanic, which serves as the primary gimmick of the level, was directly inspired by the 1980 arcade game &#039;&#039;[[wikipedia:Pac-Man|Pac-Man]]&#039;&#039;, and its own implementation of screen-wrapping in the form of a non-euclidian labyrinth haunted by ghosts. &lt;br /&gt;
* The [[Hot Dog]] miniboss is representative of a [[wikipedia:Cerberus|Cerberus]] , a multi-headed dog in Greek mythology that guards the entrance to the Underworld.&lt;br /&gt;
* The final section of the level is a monochrome wasteland representative of the idea of a Purgatory, or &amp;quot;Limbo&amp;quot;, in which [[Mega Man]] is haunted by the &amp;quot;souls&amp;quot; of fallen Robot Masters, portrayed with statues. The only method of entering this area is through &amp;quot;failing&amp;quot; a horizontal screen-wrap through a [[Boss Door]], effectively returning to the &amp;quot;past&amp;quot; and exiting an illusory recreation of [[Cut Man]]&#039;s original &#039;&#039;[[Mega Man 1]]&#039;&#039; arena.&lt;br /&gt;
* The level&#039;s boss(es) is/are based around the concept of a Necromancer reanimating an undead puppet to exert its will, represented through the skeletal [[Skull Man]], while the macabre magician himself is represented through [[Crystal Man]]. &lt;br /&gt;
* This level was the fourth level submitted to the [[Challenge event/New Years Tradition|New Year&#039;s Tradition]] [[Challenge event|Level Creation Contest]].&lt;br /&gt;
* According to challenge judge Things, one of the most appealing aspects of the stage was... its abundance of the color Green, and it was judged for such. I suppose I&#039;ll have to go even greener in the future with &amp;quot;Reduce and Reuse - Recycling on the River Styx&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels]] [[Category:Notable Levels]] [[Category:Contest Winners]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=The_Soul_Siphon_-_Hydroelectric_River_Styx&amp;diff=17183</id>
		<title>The Soul Siphon - Hydroelectric River Styx</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=The_Soul_Siphon_-_Hydroelectric_River_Styx&amp;diff=17183"/>
		<updated>2025-07-09T05:35:24Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: trivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level&lt;br /&gt;
|image=[[File:TheSoulSiphon.png|250px]]&lt;br /&gt;
|caption=&#039;&#039;&amp;quot;Abandon all hope, ye who enter here.&amp;quot;&#039;&#039;&lt;br /&gt;
|creator=Bokoknight74&lt;br /&gt;
|name=[[File:QuestionMarkIcon.png|left]][[File:PiconAstro.png|right]] The Soul Siphon - Hydroelectric River Styx&lt;br /&gt;
|id=576296&lt;br /&gt;
|date=2025-1-25&lt;br /&gt;
|screens=60&lt;br /&gt;
|weapons=[[Mega Buster]]&amp;lt;br&amp;gt;[[Plug Ball]]&amp;lt;br&amp;gt;[[Ballade Cracker]]&amp;lt;br&amp;gt;[[Screw Crusher]]&amp;lt;br&amp;gt;[[Pile Driver]]&lt;br /&gt;
|characters=[[Mega Man]]&lt;br /&gt;
|onlineversion=[[1.9.4.3]]&lt;br /&gt;
|abilities=Slide, Charge Shot (&#039;&#039;[[Mega Man 6|MM6]]&#039;&#039;)&lt;br /&gt;
|bosses=[[Skull Man]] + [[Crystal Man]]{{EndBoss}}&lt;br /&gt;
|map={{Pixelated|TheSoulSiphonMap.png|true|134}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Soul Siphon - Hydroelectric River Styx&#039;&#039;&#039; is a level created by Bokoknight74. The level depicts a hydroelectric dam and power plant on the River Styx, as well as the illusory properties of its water. &lt;br /&gt;
&lt;br /&gt;
This level was originally uploaded for [[Challenge event/New Years Tradition|New Year&#039;s Tradition]] [[Challenge event|Level Creation Contest]], in which it won second place overall.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;The River Banks - Outdoor Section:&#039;&#039;&#039; The level begins on the very edge of the facility, with [[Mega Man]] touching down on one of the dam&#039;s exterior walls. Running forward will present a menagerie of [[Adamski|Adamskis]], [[Dodonpa Cannon|Dodonpa Cannons]], and [[Succubatton|Succubattons]], which will later be established as recurring enemies. Mobile [[Push Block|Push Blocks]] are quickly introduced, which will continuously spawn and emerge from the veils of waterfalls. Following this brief introductory challenge, the player is presented with an [[E-Tank]] on a hanging balcony, defended by a [[Skeleton Joe]] down below. The E-Tank can either be collected with a well-timed jump, or a thrust of the [[Pile Driver]], which will skip the encounter with the Skeleton Joe in the process. Afterwards, the player must leap off of a Mobile Push Block to enter the facility, confronting another Dodonpa Cannon across a [[Conveyor Belt]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facility Upper Levels:&#039;&#039;&#039; Upon reaching the interior of the facility, the player is immediately met with a [[Checkpoint]], some health [[Drop (pickup)|pickups]], and a large weapon energy pickup behind a [[MM11 Brick Block]], which can be easily broken with the Pile Driver or [[Ballade Cracker]]. After activating the checkpoint and dropping down to the floor below, the music will increase in intensity and the player will enter a combat-focused platforming sequence in which they must rush to the end of the room whilst fighting off the infinitely respawning hordes of [[Astro Zombieg|Astro Zombiegs]]. Both the [[Crystal Joe]] and [[Darspider]] are also introduced here. The [[Plug Ball]] serves as a handy weapon for mowing down the hordes of Zombiegs, while the [[Screw Crusher]] can be helpful for dealing with the Succubattons and Darspiders. The following room introduces the primary mechanic of the level - veils of water capable of looping the player around the room. Dropping down the pit below will result in the player looping upwards and falling down from the ceiling. Afterwards, the player must eliminate a [[Petit Devil]] and a Crystal Joe, which must be defeated without being carried off into a wall of [[spikes]] by the floor&#039;s conveyor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descent:&#039;&#039;&#039; The player will then enter a series of vertical rooms, with the intent of dropping downwards each layer before confronting the level&#039;s miniboss. The player is first introduced to the concept of horizontal loops, and how taking the wrong path through a room can be promptly punished. In the third room, the player is prompted to hop atop of two mobile push blocks, continuously looping through the room, in order to reach a set of three keys, necessary for opening the locked door to progress. Immediately afterward, the player must ride a mobile push block across a floor of spikes, looping across the screen whilst aboard the vehicle and falling to the next screen below, where the [[Sakrets]] is introduced as an enemy, rolling across the wall. The player can either drop down below to immediately progress, or smash through the Brick Block in the wall with a well-timed Pile Driver to pass through a hidden loop and into a pocket of collectibles, including another E-Tank, an extra [[Life]], and a large weapon energy pickup. After descending into the next screen, the player must confront a [[Hot Dog]] atop a series of blocks, slowly drifting towards the miniboss in question and sinking into the [[Lava|&amp;quot;River Styx&amp;quot;]] below. Two Succuattons also provide support. After defeating the Hot Dog, the Player is presented with a checkpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facility Lower Levels:&#039;&#039;&#039; The player will then enter a room with a set of several pits, each with its own waterfall and defended by a collection of enemies. Only one of these pits is safe to jump into, looping the player to the top of the screen and dropping them through a gap in the ceiling. Each of the other pits will simply loop Mega Man into the ceiling itself, instantly crushing and killing him in the process. Once atop the higher balcony, the player can backtrack with Pile Driver to grab a [[Yashichi]], but this will prompt them to fall back down below in the process, forcing them to repeat the puzzle. The next room contains two Sakrets hiding behind a set of waterfalls, whom are only slightly visible. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ferry - Crossing the River Styx:&#039;&#039;&#039; After avoiding their projectiles and sliding through a small crawlspace, the player will land upon a set of moving push blocks forming a &amp;quot;ferry&amp;quot; to guide Mega Man across the river. The Ferry will continuously be attacked by Succubattons and Petit Devils. Skeleton Joes from above will throw bones down at the player until the ferry passes their current position, which will prompt them to jump down, boarding the vessel and potentially blocking the player&#039;s movement. Afterwards, the player will jump atop a raised platform as the ferry passes below, where they must confront an Astro Zombieg and a Succubatton. Atop this platform, a large weapon energy pickup is hidden behind a breakable brick block, which can be destroyed with Pile Driver. After the ferry passes under the platform, it will shrink slightly, and the player must reboard the vessel or risk falling behind and missing their ride. Next, a Petit Devil and two Darspiders hopping down onto the ferry from above must be disposed of, and the ferry will reach another platform on which the player must collect another set of keys in order to unlock a gate to progress before the ferry escapes. These keys are guarded by a Succubatton and a set of conveyors. And then, after a final set of enemies and a swarm of Succubattons, the player must hop into the air and grab hold of a ladder in order to escape a grisly fate at the hands of another wall of spikes, and to progress into the next room. The player enters a room in which another horizontal loop is required, and the ladder into the next room is guarded by a Crystal Joe and another Succubatton.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spirit World - Boss Confrontation:&#039;&#039;&#039; At long last, the player has reached the boss door - or rather, an impossible horizontal loop into the boss door, which promptly fails, sending the player into greyscale boss arena with a silver statue of [[Cut Man]]. Leaving the boss chamber through its typical entry door will reveal a monochrome purgatory, with continuously respawning enemies to serve as the last combat sequence in the level. After confronting the [[Fire Man|spirits]] [[Bomb Man|of]] [[Ice Man|the]] [[Guts Man|damned]], the player must hop down a large opening in the earth, escaping purgatory by falling through a final veil of water, arriving back inside of the facility and reaching the final checkpoint in the boss corridor from above. After entering the boss room, the player is presented with both [[Skull Man]] and [[Crystal Man]], serving as the first and second phases of the battle respectively. The arena itself is composed of a set of fragile blocks floating on the river&#039;s surface. Skull Man&#039;s fight is near identical to its original incarnation in &#039;&#039;[[Mega Man 4]]&#039;&#039;, with the addition of Crystal Man&#039;s energy projectiles occasionally being fired from the ceiling. After Skull Man is defeated, Crystal Man will fall from the ceiling, and the two outermost blocks of the platform, as well as the one in the middle, will sink into the river, changing the layout of the arena and drastically lowering the amount of space for evasion. With the change in phase, large weapon energy and health pickups will be dropped down into the two corners of the room to alleviate some of the difficulty. After Crystal Man is defeated, the stage will be prompted to end. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The level was conceptualized around the mythological concept of the [[wikipedia:Styx|River Styx]], one of the six rivers of the Greek Underworld, usually depicted as its entrance - with its ferryman, Charon, tasked with ferrying the souls of the departed to the afterlife. Furthermore, the river&#039;s marshes serve as the fifth layer, known as Wrath, in &#039;&#039;[[wikipedia:Inferno_(Dante)|Dante&#039;s Inferno]]&#039;&#039;, the first part of the poet Dante Alighieri&#039;s &amp;quot;Divine Comedy&amp;quot;. &amp;quot;The Soul Siphon - Hydroelectric River Styx&amp;quot; was designed to adapt the concept for the world and setting of &#039;&#039;Mega Man&#039;&#039;, and thus, the level&#039;s setting is fittingly more industrial and takes place within a hydroelectric dam siphoning energy directly from the river Styx for the purpose of powering machinery and experimental new forms of teleportation. The mythological interpretation of Styx is further referenced near the end of the level, with a &amp;quot;ferry ride&amp;quot; of Mobile [[Push Block|Push Blocks]].&lt;br /&gt;
* The looping mechanic, which serves as the primary gimmick of the level, was directly inspired by the 1980 arcade game &#039;&#039;[[wikipedia:Pac-Man|Pac-Man]]&#039;&#039;, and its own implementation of screen-wrapping in the form of a non-euclidian labyrinth haunted by ghosts. &lt;br /&gt;
* The [[Hot Dog]] miniboss is representative of a [[wikipedia:Cerberus|Cerberus]] , a multi-headed dog in Greek mythology that guards the entrance to the Underworld.&lt;br /&gt;
* The final section of the level is a monochrome wasteland representative of the idea of a Purgatory, or &amp;quot;Limbo&amp;quot;, in which [[Mega Man]] is haunted by the &amp;quot;souls&amp;quot; of fallen Robot Masters, portrayed with statues. The only method of entering this area is through &amp;quot;failing&amp;quot; a horizontal screen-wrap through a [[Boss Door]], effectively returning to the &amp;quot;past&amp;quot; and exiting an illusory recreation of [[Cut Man]]&#039;s original &#039;&#039;[[Mega Man 1]]&#039;&#039; arena.&lt;br /&gt;
* The level&#039;s boss(es) is/are based around the concept of a Necromancer reanimating an undead puppet to exert its will, represented through the skeletal [[Skull Man]], while the macabre magician himself is represented through [[Crystal Man]]. &lt;br /&gt;
* This level was the fourth level submitted to the [[Challenge event/New Years Tradition|New Year&#039;s Tradition]] [[Challenge event|Level Creation Contest]].&lt;br /&gt;
* According to challenge judge Things, one of the most appealing aspects of the stage was... its abundance of the color Green, and it was judged for such. I suppose I&#039;ll have to go even greener in the future with &amp;quot;Reduce and Reuse - Recycling on the River Styx&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels]] [[Category:Notable Levels]] [[Category:Contest Winners]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Kanigance&amp;diff=16900</id>
		<title>Kanigance</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Kanigance&amp;diff=16900"/>
		<updated>2025-05-31T00:04:41Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:KaniganceIcon.png|left]] Kanigance [[File:KaniganceIcon.png|right]]&lt;br /&gt;
|image=[[File:Kanigance.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Kanigance from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|description=TBA&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|space=TBA&lt;br /&gt;
|weakness=&lt;br /&gt;
|appears=&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|programmer=TBA&lt;br /&gt;
|spriter=[[Son Loto]]|sfx=[[Hansov]]}}&lt;br /&gt;
The &#039;&#039;&#039;Kanigance&#039;&#039;&#039; is a giant [[enemy]] crab and miniboss originating from &#039;&#039;[[Mega Man 7]]&#039;&#039;, where it appeared in [[Burst Man]]&#039;s stage, as well as the third level of the Wily Castle. It is armed with a set of large, mechanical claws with built-in cannons for firing bursts of plasma, and its nozzle is capable of blowing bubbles through the use a special chemical solution.&lt;br /&gt;
&lt;br /&gt;
Kanigance will make its debut in version [[1.10.0]] of &#039;&#039;[[Mega Man Maker]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
In its default state, the Kanigance has very limited mobility, and will walk back and forth a distance of approximately one tile. After moving, it will be prompted to attack by firing a volley of three plasma bolts consecutively - either straight forward or diagonally upwards, depending on the [[player]]&#039;s position. It will then return to its initial position, and spit out a trio of bubbles in a spread-out formation. These bubbles will explode upon contact with a wall (or if they are manually popped by the player&#039;s [[weapons]]), splitting into a pair of smaller bubbles, which are flung towards the player&#039;s position similarly to the explosive shrapnel of a [[Jet Bomb]]. These smaller bubbles will also pop upon contact with a wall, or if they are damaged.&lt;br /&gt;
&lt;br /&gt;
As the Kanigance is damaged, it will begin to overheat, with its color subtly changing in the process. As it starts to overheat, it will incorporate a new attack into its pattern - floating upwards and charging straight forward with the propulsion of its powerful thruster. The player can slide, [[Charge Kick]], or roll directly underneath the Kanigance as it charges. After crashing into the wall, the Kanigance will fall to the ground, leaving itself completely vulnerable to attack. After recovering, it will jump backwards, in an attempt to return to its initial position.&lt;br /&gt;
&lt;br /&gt;
Once the Kanigance is destroyed, it will increase the acidity of any [[Burst Water]] and [[Chemical Solution]] it is exposed to.&lt;br /&gt;
&lt;br /&gt;
The Kanigance is also considered a miniboss, and as such, its presence in a room will lock any [[Boss Door|Boss Doors]] in the vicinity. It must be destroyed for the doors to be unlocked.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* The Kanigance is one of the few assets seemingly unaffected by [[Burst Water]]&#039;s color filter.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
[[Category:Enemies]][[Category:Minibosses]][[Category:Mega Man 7 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Kanigance&amp;diff=16899</id>
		<title>Kanigance</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Kanigance&amp;diff=16899"/>
		<updated>2025-05-31T00:02:07Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:KaniganceIcon.png|left]] Kanigance [[File:KaniganceIcon.png|right]]&lt;br /&gt;
|image=[[File:Kanigance.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Kanigance from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|description=TBA&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|space=TBA&lt;br /&gt;
|weakness=&lt;br /&gt;
|appears=&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|programmer=TBA&lt;br /&gt;
|spriter=[[Son Loto]]|sfx=[[Hansov]]}}&lt;br /&gt;
The &#039;&#039;&#039;Kanigance&#039;&#039;&#039; is a giant [[enemy]] crab and miniboss originating from &#039;&#039;[[Mega Man 7]]&#039;&#039;, where it appeared in [[Burst Man]]&#039;s stage, as well as the third level of the Wily Castle. It is armed with a set of large, mechanical claws with built-in cannons for firing bursts of plasma, and its nozzle is capable of blowing bubbles through the use a special chemical solution.&lt;br /&gt;
&lt;br /&gt;
Kanigance will make its debut in version [[1.10.0]] of &#039;&#039;[[Mega Man Maker]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
In its default state, the Kanigance has very limited mobility, and will walk back and forth a distance of approximately one tile. After moving, it will be prompted to attack by firing a volley of three plasma bolts consecutively - either straight forward or diagonally upwards, depending on the [[player]]&#039;s position. It will then return to its initial position, and spit out a trio of bubbles in a spread-out formation. These bubbles will explode upon contact with a wall (or if they are manually popped by the player&#039;s [[weapons]]), splitting into a pair of smaller bubbles, which are flung towards the player&#039;s position similarly to the explosive shrapnel of a [[Jet Bomb]]. These smaller bubbles will also pop upon contact with a wall, or if they are damaged.&lt;br /&gt;
&lt;br /&gt;
As the Kanigance is damaged, it will begin to overheat, with its color subtly changing in the process. As it starts to overheat, it will incorporate a new attack into its pattern - floating upwards and charging straight forward with the propulsion of its powerful thruster. The player can slide, [[Charge Kick]], or roll directly underneath the Kanigance as it charges. After crashing into the wall, the Kanigance will fall to the ground, leaving itself completely vulnerable to attack. After recovering, it will jump backwards, in an attempt to return to its initial position.&lt;br /&gt;
&lt;br /&gt;
Once the Kanigance is destroyed, it will increase the acidity of any [[Burst Water]] and [[Chemical Solution]] it is exposed to.&lt;br /&gt;
&lt;br /&gt;
The Kanigance is also considered a miniboss, and as such, its presence in a room will lock any [[Boss Door|Boss Doors]] in the vicinity. It must be destroyed for the doors to be unlocked.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
[[Category:Enemies]][[Category:Minibosses]][[Category:Mega Man 7 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Kanigance&amp;diff=16898</id>
		<title>Kanigance</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Kanigance&amp;diff=16898"/>
		<updated>2025-05-31T00:01:51Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:KaniganceIcon.png|left]] Kanigance [[File:KaniganceIcon.png|right]]&lt;br /&gt;
|image=[[File:Kanigance.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Kanigance from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|description=TBA&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|space=TBA&lt;br /&gt;
|weakness=&lt;br /&gt;
|appears=&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|programmer=TBA&lt;br /&gt;
|spriter=[[Son Loto]]|sfx=[[Hansov]]}}&lt;br /&gt;
The &#039;&#039;&#039;Kanigance&#039;&#039;&#039; is a giant [[enemy]] crab and miniboss originating from &#039;&#039;[[Mega Man 7]]&#039;&#039;, where it appeared in [[Burst Man]]&#039;s stage, as well as the third level of the Wily Castle. It is armed with a set of large, mechanical claws with built-in cannons for firing bursts of plasma, and its nozzle is capable of blowing bubbles through the use a special chemical solution.&lt;br /&gt;
&lt;br /&gt;
Kanigance will make its debut in version [[1.10.0]] of &#039;&#039;[[Mega Man Maker]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
In its default state, the Kanigance has very limited mobility, and will walk back and forth a distance of approximately one tile. After moving, it will be prompted to attack by firing a volley of three plasma bolts consecutively - either straight forward or diagonally upwards, depending on the [[player]]&#039;s position. It will then return to its initial position, and spit out a trio of bubbles in a spread-out formation. These bubbles will explode upon contact with a wall (or if they are manually popped by the player&#039;s [[weapons]]), splitting into a pair of smaller bubbles, which are flung towards the player&#039;s position similarly to the explosive shrapnel of a [[Jet Bomb]]. These smaller bubbles will also pop upon contact with a wall, or if they are damaged.&lt;br /&gt;
&lt;br /&gt;
As the Kanigance is damaged, it will begin to overheat, with its color subtly changing in the process. As it starts to overheat, it will incorporate a new attack into its pattern - floating upwards and charging straight forward with the propulsion of its powerful thruster. The player can slide, [[Charge Kick]], or roll directly underneath the Kanigance as it charges. After crashing into the wall, the Kanigance will fall to the ground, leaving itself completely vulnerable to attack. After recovering, it will jump backwards, in an attempt to return to its initial position.&lt;br /&gt;
&lt;br /&gt;
Once the Kanigance is destroyed, it will increase the acidity of any [[Burst Water]] and [[Chemical Solution]] it is exposed to.&lt;br /&gt;
&lt;br /&gt;
The Kanigance is also considered a miniboss, and as such, its presence in a room will lock any [[Boss Door|Boss Doors]] in the vicinity. It must be destroyed for the doors to be unlocked once more.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
[[Category:Enemies]][[Category:Minibosses]][[Category:Mega Man 7 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Kanigance&amp;diff=16897</id>
		<title>Kanigance</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Kanigance&amp;diff=16897"/>
		<updated>2025-05-31T00:01:15Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:KaniganceIcon.png|left]] Kanigance [[File:KaniganceIcon.png|right]]&lt;br /&gt;
|image=[[File:Kanigance.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Kanigance from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|description=TBA&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|space=TBA&lt;br /&gt;
|weakness=&lt;br /&gt;
|appears=&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|programmer=TBA&lt;br /&gt;
|spriter=[[Son Loto]]|sfx=[[Hansov]]}}&lt;br /&gt;
The &#039;&#039;&#039;Kanigance&#039;&#039;&#039; is a giant [[enemy]] crab and miniboss originating from &#039;&#039;[[Mega Man 7]]&#039;&#039;, where it appeared in [[Burst Man]]&#039;s stage, as well as the third level of the Wily Castle. It is armed with a set of large, mechanical claws with built-in cannons for firing bursts of plasma, and its nozzle is capable of blowing bubbles through the use a special chemical solution.&lt;br /&gt;
&lt;br /&gt;
Kanigance will make its debut in version [[1.10.0]] of &#039;&#039;[[Mega Man Maker]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
In its default state, the Kanigance has very limited mobility, and will walk back and forth a distance of approximately one tile. After moving, it will be prompted to attack by firing a volley of three plasma bolts consecutively - either straight forward or diagonally upwards, depending on the [[player]]&#039;s position. It will then return to its initial position, and spit out a trio of bubbles in a spread-out formation. These bubbles will explode upon contact with a wall (or if they are manually popped by the player&#039;s [[weapons]]), splitting into a pair of smaller bubbles, which are flung towards the player&#039;s position similarly to the explosive shrapnel of a [[Jet Bomb]]. These smaller bubbles will also pop upon contact with a wall, or if they are damaged.&lt;br /&gt;
&lt;br /&gt;
As the Kanigance is damaged, it will begin to overheat, with its color subtly changing in the process. As it starts to overheat, it will incorporate a new attack into its pattern - floating upwards and charging straight forward with the propulsion of its powerful thruster. The player can slide, [[Charge Kick]], or roll directly underneath the Kanigance as it charges. After crashing into the wall, the Kanigance will fall to the ground, leaving itself completely vulnerable to attack. After recovering, it will jump backwards, in an attempt to return to its initial position.&lt;br /&gt;
&lt;br /&gt;
Once the Kanigance is destroyed, it will increase the acidity of any [[Burst Water]] and [[Chemical Solution]] it is exposed to.&lt;br /&gt;
&lt;br /&gt;
The Kanigance is also considered a miniboss, and as such, its presence in a room will lock any [[Boss Door|Boss Doors]] in the vicinity.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
[[Category:Enemies]][[Category:Minibosses]][[Category:Mega Man 7 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Enemies&amp;diff=16896</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Enemies&amp;diff=16896"/>
		<updated>2025-05-30T23:58:46Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Kanigance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039; are a category of placeable [[:Category:Assets|assets]] in &#039;&#039;[[Mega Man Maker|Mega Man Maker&#039;s]]&#039;&#039; [[Level Builder]]. They are usually dynamic objects that go out of their way to attack the [[Playable Characters|player]] and most of the time, can be destroyed by damaging them.&lt;br /&gt;
&lt;br /&gt;
== List of Enemies ==&lt;br /&gt;
The game was originally released [[1.0.0]] with 45 enemies in total, including spawners and unused enemies. As of version [[1.7.5]], there are a total of 198 placeable enemies (including spawners) available from the original six NES games and subsequent numbered titles. This includes&lt;br /&gt;
&lt;br /&gt;
* 15 enemies from &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
* 29 enemies from &#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
* 23 enemies from &#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
* 23 enemies from &#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
* 22 enemies from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
* 22 enemies from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
* 13 enemies from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
* 12 enemies from &#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
* 15 enemies from &#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
* 17 enemies from &#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
* 9 enemies from &#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
* 15 enemies from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
*14 enemies from the Game Boy games (12 from &#039;&#039;[[Mega Man V]]&#039;&#039;, 1 from &#039;&#039;[[Mega Man IV]]&#039;&#039;, and 1 from &#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man&#039;&#039;===&lt;br /&gt;
{{Update}}&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met]]&lt;br /&gt;
|Hides under a reflective helmet. Get too close and it will shoot at you.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OctopusBatteryIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Octopus Battery]]&lt;br /&gt;
|Moves forwards and backwards at a regular rate.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BeakIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Beak]]&lt;br /&gt;
|Usually protected, making itself weak when shooting 4 bullets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PicketManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Picket Man]]&lt;br /&gt;
|Stands behind a shield, lowering the shield to throw pickets at you.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewBomberIcon.png]]&lt;br /&gt;
|[[Screw Bomber]]&lt;br /&gt;
|Periodically extends itself to fire 5 bullets across the screen.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Eye]]&lt;br /&gt;
|Jumps towards the player. If it closes its eye, it&#039;ll jump high. Very durable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spine]]&lt;br /&gt;
|Moves back and forth. Can be stopped if shot, but cannot be killed normally.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrazyRazyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crazy Razy]]&lt;br /&gt;
|Rushes forwards, dropping behind an aggressive chasing head when defeated.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WatcherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Watcher]]&lt;br /&gt;
|Flies vertically along the screen, firing lightning when it comes in line with you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KillerBulletIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Killer Bullet]]&lt;br /&gt;
|Flies in a wave across the screen.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KillerBulletSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner|Killer Bullet Spawner]]&lt;br /&gt;
|While this tile is on screen, Killer Bullets will spawn regularly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TackleFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tackle Fire]]&lt;br /&gt;
|Rises from the ground in groups before raining down from above.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyingShellIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flying Shell]]&lt;br /&gt;
|Flies across the screen, becoming vulnerable when it stops to fire 8 shots.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyingShellSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner|Flying Shell Spawner]]&lt;br /&gt;
|While this tile is on screen, Flying Shells will spawn regularly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SabotallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Sabotall|Sabotall]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.10.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FootholderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Footholder]]&lt;br /&gt;
|Flies between two set locations. Can be stood on and green ones shoot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoMetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Neo Met|Neo Met]]&lt;br /&gt;
|Hides under a reflective helmet. Runs after attacking the player.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReturningSniperJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe]]&lt;br /&gt;
|Stands behind a protective shield, lowering the shield to shoot at you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly]]&lt;br /&gt;
|Flies towards you at a steady pace.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TellySpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly Spawner]]&lt;br /&gt;
|Spawns Tellies at a regular rate.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TellySpawnerSolidIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly Spawner]] (Solid)&lt;br /&gt;
|Solid, and spawns Tellies at a regular rate.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrazyCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shotman#Crazy Cannon|Crazy Cannon]]&lt;br /&gt;
|Fires six shots forwards, then six shots upwards.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBlue.png]] [[File:ColorRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BattonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Batton]]&lt;br /&gt;
|Protected until you get close, at which point it opens up and begins chasing you.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RobbitIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Robbit]]&lt;br /&gt;
|Hops forwards, stopping to fire dangerous carrots directly at you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HotheadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hothead]]&lt;br /&gt;
|Stands around, throwing fireballs at you regularly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blocky]]&lt;br /&gt;
|Only the face is vulnerable, when the face is hit, the stack falls down.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBlue.png]] [[File:ColorGray.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PierobotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pierobot]]&lt;br /&gt;
|A gear that floats in the air until approached, when a clown starts riding it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CroakerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Croaker]]&lt;br /&gt;
|Spits out three minifrogs, waiting until all three are defeated.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.9]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrabbotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crabbot]]&lt;br /&gt;
|Patrols back and forth until hit, when it loses its shell and gets faster.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyBoyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fly Boy]]&lt;br /&gt;
|Constantly tries to fly around and stomp you. What a rude boy.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLimeGreen.png]] [[File:ColorBrightRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyBoySpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fly Boy Spawner]]&lt;br /&gt;
|While this tile is on screen, Fly Boys will spawn regularly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FanFiendIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fan Fiend]]&lt;br /&gt;
|Pushes you away from it constantly. A huge Air Man fan.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShrinkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shrink]]&lt;br /&gt;
|Slowly swims towards you when underwater. But what if it&#039;s on land...?&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PipiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pipi]]&lt;br /&gt;
|Evil bird that drops an egg with its children on you. Shoot the egg or you&#039;ll be swarmed!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PipiSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pipi Spawner]]&lt;br /&gt;
|Continuously summons bad parents from the direction you&#039;re looking.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MoleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mole]]&lt;br /&gt;
|Drills which move through terrain and air at various speeds. Why does it fly though?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MoleSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mole|Mole Spawner]]&lt;br /&gt;
|Spawns Moles in the defined area indefinitely in a pattern.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MoleSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mole|Mole Spawner (Random)]]&lt;br /&gt;
|Spawns Moles in the defined area indefinitely at random.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScwormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scworm]]&lt;br /&gt;
|Simple spawner that bombards you with blue... Noodles? Bacon? ...Toothpaste?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicChickenIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Chicken]]&lt;br /&gt;
|Runs and jumps at set intervals, turning when it hits a wall. Stay still!&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicChickenSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Chicken Spawner]]&lt;br /&gt;
|Spawns Atomic Chickens from the side of the screen indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigFishIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Fish]]&lt;br /&gt;
|The best enemy. Jumps up and falls down shortly after.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorGrey2.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;[[1.6.2]] (&#039;&#039;[[Mega Man 2]]&#039;&#039; skin)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SniperArmourIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Armor]]&lt;br /&gt;
|A Joe in a sturdy, big ride armor. Will come out to fight once the armor is gone.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HotDogIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hot Dog]]&lt;br /&gt;
|Fires large arcs of fire. Very durable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LanternFishIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lantern Fish]]&lt;br /&gt;
|Spits out shrinks from inside its belly to attack you. The light is the weak spot. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PeterchyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Peterchy]]&lt;br /&gt;
|Walks towards you, occasionally turning around.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PottonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Potton]]&lt;br /&gt;
|Flies across the screen, stopping to drop its head when above you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HammerJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Hammer Joe|Hammer Joe]]&lt;br /&gt;
|Swing their mighty hammer around before throwing it. Weak when their eye is open. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MechakkeroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mechakkero]]&lt;br /&gt;
|Jumps towards you. It&#039;s too short to hit with a buster shot while still.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PoleEggIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pole#Pole Egg|Pole Egg]]&lt;br /&gt;
|Solid, stationary and harmless. Shoot it, however, and it&#039;ll hatch into a pole. &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PoleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pole]]&lt;br /&gt;
|Flies towards you slowly. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NewShotmanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shotman#New Shotman|New Shotman]]&lt;br /&gt;
|Fires bullets left and right. After a while it&#039;ll fire shots that rain down. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PetitSnakeyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Petit Snakey]]&lt;br /&gt;
|Fires a projectile directly at the player on regular intervals. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KomasaburoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Komasaburo]]&lt;br /&gt;
|Sits still and keeps dropping destroyable tops that travel along floors. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HariHarryIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hari Harry]]&lt;br /&gt;
|Shoots a double spread of needles before rolling up into a ball. &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cannon]]&lt;br /&gt;
|When approached, unfurls and shoots lobbing shots. Invincible when covered. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WalkingBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Walking Bomb]]&lt;br /&gt;
|Walks forwards, jumping over obstacles in its path. Explodes when defeated. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyoraiboIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyoraibo]]&lt;br /&gt;
|Swims forwards and shoots a missile when approached. Afraid of the land. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YambowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yambow]]&lt;br /&gt;
|Flies down until it lines up with you, at which point it charges. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagFlyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mag Fly]]&lt;br /&gt;
|Flies towards you and will pull you upwards. Control position with directional keys.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricGabyoallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spine#Electric Gabyoall|Electric Gabyoall]]&lt;br /&gt;
|Creates an electric pillar between its two halves at set intervals. Bzzt. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubukanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubukan]]&lt;br /&gt;
|Despite his impressive jumping skills, he never made it to the Olympics. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorDarkRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitronIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nitron]]&lt;br /&gt;
|Drops downwards in an arc, fires three pillars of flame, and returns to space. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElecnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Elec&#039;n]]&lt;br /&gt;
|Hovers forward in a wavy pattern, shooting 8 sparks when it&#039;s close to you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HorizontalMovementOnly2.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombFlierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Flier]]&lt;br /&gt;
|Hovers up and down until you break its cover, then flies at you at full force.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HologranIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hologran]]&lt;br /&gt;
|Turns the screen dark until it&#039;s destroyed, only leaving enemies visible. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Stationary.png]] [[File:HorizontalMovementOnly2.png]] [[File:Homing.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GiantSpringerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Giant Springer]]&lt;br /&gt;
|Moves towards you, firing destructable missiles. Springs out when you get close. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TamaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|Bulky cat that spawns fleas and tries to make you play with the yarn. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkeletonJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Skeleton Joe|Skeleton Joe]]&lt;br /&gt;
|Throws bones at you. Falls apart when hit, becoming invincible temporarily.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot; | [[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TogeheroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Togehero]]&lt;br /&gt;
|Flies from one side of the screen to the other, slowly moving up and down.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLimeGreen2.png]] [[File:ColorCyan2.png]] [[File:ColorDarkRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShieldAttackerMM4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shield Attacker#Shield Attacker|Shield Attacker]]&lt;br /&gt;
|Flies back and forth, turning at walls. Vulnerable from behind.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorDarkRed.png]] [[File:ColorRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperBallMachineJrIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Ball Machine Jr.]]&lt;br /&gt;
|Fires large bullets which bounce off of surfaces.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullmetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skullmet]]&lt;br /&gt;
|Protected from harm on one side. When on the other side, it&#039;ll fire falling bullets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TaketentoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Taketento]]&lt;br /&gt;
|Flies forwards. When approached, it abandons its propeller and chases you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GachapponIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gachappon]]&lt;br /&gt;
|Alternates between firing gumballs at you and firing low bullets.&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MinoanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Minoan]]&lt;br /&gt;
|Weaponized ceiling fan that drops down when approached, then twirls around.&lt;br /&gt;
|rowspan = &amp;quot;8&amp;quot; | [[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WallBlasterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wall Blaster]]&lt;br /&gt;
|Shoots three shots at a time, angling itself to aim at you. Creatively named.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TotemPolenIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Totem Polen]]&lt;br /&gt;
|Leaps upward to attack you if not destroyed.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Pakatto24Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pakatto 24]]&lt;br /&gt;
|Cannon that makes itself vulnerable when it shoots. Everyone&#039;s favorite.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DocronIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Docron]]&lt;br /&gt;
|Small skull vehicle that dies in 1 hit.  I wonder who designed it.&lt;br /&gt;
|rowspan = &amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DocronSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Docron Spawner|Docron Spawner]]&lt;br /&gt;
|This thing is more durable than the enemy it creates. Makes you think.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MummiraIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mummira]]&lt;br /&gt;
|Mummy that appears out of a door and throws its head at you! Wow! Wacky!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GaryobyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spine#Garyoby|Garyoby]]&lt;br /&gt;
|Sawblade that slides along the ground. Invulnerable to almost all attacks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorOrange.png]] [[File:ColorDarkRed.png]] [[File:ColorLightOrange.png]] [[File:ColorLimeGreen2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LadderPressIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ladder Press]]&lt;br /&gt;
|Moves up and down ladders, occasionally chomping to knock you off them.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]]&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HeliponIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Helipon]]&lt;br /&gt;
|Flies and homes in on you until it senses ground, then drops and acts as a turret.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingRingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Ring]]&lt;br /&gt;
|Flies towards you at a slow pace. Can someone pick up the phone?&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorPink.png]] [[File:ColorDarkRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BattanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Battan]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Not to be confused with Batton, Ratton, or Rattan. Jumps when stood on, with you on it.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:BattanJumpRandom.png]] [[File:BattanJumpTwice.png]] [[File:BattanJumpThrice.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SeaMineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sea Mine]]&lt;br /&gt;
|A casually floating explosive. Explodes when close to the player.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SeaMineSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sea Mine|Sea Mine Spawner]]&lt;br /&gt;
|Continuously spawns Sea Mines. Works inside and outside of water.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RattonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ratton]]&lt;br /&gt;
|Not to be confused with Batton, Battan or Rattan, this mouse only jumps forward.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WhopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Whopper]]&lt;br /&gt;
|Fires a burst of six rings, leaving its eyes vulnerable.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrainMetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Train Met|Train Met]]&lt;br /&gt;
|Chugs along until you get close, at which point it shoots and becomes vulnerable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot; | [[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Crystal Joe|Crystal Joe]]&lt;br /&gt;
|Summons a large, reflective crystal, then fires it forwards.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShieldAttackerMM5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shield Attacker#New Shield Attacker|Shield Attacker]]&lt;br /&gt;
|Flies back and forth, turning at walls. Vulnerable from behind.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PukapellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pukapelly]]&lt;br /&gt;
|Moves towards you in quick bursts, pausing to rest inbetween.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorLightGreen.png]] [[File:ColorBrightRed.png]] [[File:ColorLightBlue.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LyricIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lyric]]&lt;br /&gt;
|Flies towards you at a steady pace.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorLightBlue.png]] [[File:ColorOrange.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KoukerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kouker]]&lt;br /&gt;
|Flies across  the screen, falling down when you get too close.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorOrange.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BitterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bitter]]&lt;br /&gt;
|Usually out of range. When approached, rises up and fires a shot before retreating.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLimeGreen.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerMusclerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Muscler]]&lt;br /&gt;
|Jumps towards you, stomping down until it gets above you. Very durable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombThrownIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb/Rock Thrown]]&lt;br /&gt;
|Very excitedly lobs bombs at you, or rocks if it&#039;s green.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightRed.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;8&amp;quot; | [[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetallCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Metall Cannon|Metall Cannon]]&lt;br /&gt;
|A giant cannon that fires huge shots. Turns around, so there&#039;s no escape.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SubeilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Subeil]]&lt;br /&gt;
|When you get too close, it flattens and moves towards you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightGreen.png]] [[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GireeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Giree]]&lt;br /&gt;
|Travels up and down and all around the ground at a decent pace.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorBlue.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GireeSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Giree Spawner|Giree Spawner]]&lt;br /&gt;
|Non-Solid, and spawns Girees at a regular rate.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorBlue.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TondeallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tondeall]]&lt;br /&gt;
|Flies back and forth while shooting two poorly aimed shots.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorGreen.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PukapuckerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pukapucker]]&lt;br /&gt;
|Hovers its head above itself, can bounce around freely on its own.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounder]]&lt;br /&gt;
|When approached, it starts violently bobbing up and down while shooting some shots.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightRed.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SumatranIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sumatran]]&lt;br /&gt;
|Feral tiger that jump towards you when approached or shot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bombier]]&lt;br /&gt;
|Hovers forward slowly until it passes you, then drops a bomb right on your head.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CoccoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cocco]]&lt;br /&gt;
|Spawns as many as three small chickens at once. Can you do the fabled chicken jump?&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetBombAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Jet Bomb]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Missile that sends debris after you when destroyed by a wall or shot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetBombBIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]] [[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:VIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[V]]&lt;br /&gt;
|A simple buoy robot with a simple name. Hovers on water surfaces or floor... that&#039;s it.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColtonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Colton]]&lt;br /&gt;
|Fires a  bullet forward then waits for it to go out of sight before repeating.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot; | [[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShieldAttackerMM6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shield Attacker#Shield Attacker GTR|Shield Attacker]]&lt;br /&gt;
|Flies back and forth, turning at walls. Vulnerable from behind.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorOrange.png]] [[File:ColorRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireTellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly#Fire Telly|Fire Telly]]&lt;br /&gt;
|Flies across the screen, sometimes stopping to spit a fireball.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AuAuIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Au-Au|Au Au]]&lt;br /&gt;
|Creates snowballs with their nose, before firing them diagonally down.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BenKIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ben K]]&lt;br /&gt;
|Spins a powerful spear from its arsenal before firing it forwards.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CannopellerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cannopeller]]&lt;br /&gt;
|Flies up and down, firing explosive cannonballs regularly.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TwinRoaderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roader#Twin Roader|Twin Roader]]&lt;br /&gt;
|Drives forwards and backwards, ignoring you as it goes about its business.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorLightOrange.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BrainBreakIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Brain Break]]&lt;br /&gt;
|Intellectually honest. Walks back and forth until hit, becoming outraged.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KatonbyonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Katonbyon]]&lt;br /&gt;
|Drops a bomb in front of the player once it gets close, what a bugger.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot; | [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CurlingerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Curlinger]]&lt;br /&gt;
|Slides around while building up speed. Can be punched back with enough force.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SRU21PIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[SRU-21/P]]&lt;br /&gt;
|Drops out of the sky once approached, breaking into pieces. Floats in water.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GabgyoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gabgyo]]&lt;br /&gt;
|Likes to swim and hates being a fish out of water, jumping at you in anger.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorYellow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PookerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pooker]]&lt;br /&gt;
|Sits until hit with a charge shot. Becomes a platform when knocked into oil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PookerBuilderOptionEnemy.png]] [[File:PookerBuilderOptionPlatform.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CyberGabyoallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spine#Cyber Gabyoall|Cyber Gabyoall]]&lt;br /&gt;
|Patrols floors and ceilings, charging at you once you get close.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLimeGreen.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YaffuIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yaffu]]&lt;br /&gt;
|Pulls you in, then transforms and pushes you away. Spelled with an A.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Hotchkiss&#039;nIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hotchkiss&#039;n]]&lt;br /&gt;
|Wily created this robot after stapling his finger. Do what you want with this info.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;6&amp;quot; | [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MolierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Molier]]&lt;br /&gt;
|Moves straight forward, flies backwards when [[Power Adaptor|punched]] and destroys weaker blocks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SubmarineFlierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Submarine Flier]]&lt;br /&gt;
|Hides in a cloud until you break it, then fires at you if it hits water.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Subflierwater.png]] [[File:Subfliercloud.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PropellerEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Propeller Eye]]&lt;br /&gt;
|Flies after you, ignoring walls. Opens it&#039;s weak spot to move and then stops.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullWalkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Walker]]&lt;br /&gt;
|Upgraded Docron that&#039;s much sturdier, jumps off ledges and tries to find you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorBrightBlue2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BrownIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Brown]]&lt;br /&gt;
|Hides in a barrel until attacked, at which point the head pops out. It sure is brown.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SquidonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Squidon]]&lt;br /&gt;
|Very durable. Shoots ice cold blocks out of it&#039;s mouth and wields homing missiles.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripropellanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tripropellan]]&lt;br /&gt;
|Dynamic flying turret that fires at your location. Releases bombs too.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;13&amp;quot; | [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IcicleTeckIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Icicle Teck]]&lt;br /&gt;
|Moves on the ceiling, when close this teck drops a spike to peck you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TriotheWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Trio the Wheel]]&lt;br /&gt;
|Gradually sends its three tires at you before bouncing around.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BacconeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Baccone]]&lt;br /&gt;
|A bouncing traffic cone that reveals its weak spot when it fires.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomDaddyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tom Daddy]]&lt;br /&gt;
|Everyone loves a slinky, unless it wants to kill you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBrightRed.png]] [[File:ColorBrightBlue2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FriskCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Frisk Cannon]]&lt;br /&gt;
|This simple cannon fires 3 balls in an arc, each ball being slower.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GockroachIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gockroach S]]&lt;br /&gt;
|A bug which crawls on the ground or ceiling and flies towards you. KILL WITH FIRE!&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GockroachNestIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gockroach S Nest]]&lt;br /&gt;
|MORE BUGS? We&#039;re gonna need a bigger flamethrower for this one.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TurboRoaderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roader#Turbo Roader|Turbo Roader]]&lt;br /&gt;
|[[Roader#Twin Roader|Twin Roader]]&#039;s long lost brother who likes to spin in place gleefully.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KaminariKogoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kaminari Kogoro]]&lt;br /&gt;
|Slowly rises out of pits to surprise you, and fires lightning.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CyorownIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cyorown]]&lt;br /&gt;
|A tough robotic crow which taunts you if you get hit by its shots.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GobotsIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gobots]]&lt;br /&gt;
|A very simple enemy that flies towards you with a wavy pattern.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TsuranattoriIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tsuranattori]]&lt;br /&gt;
|A swarm of flying robots, they disperse if you shoot one of them.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwimMetalDXIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Swim Metall DX|Swim Metall DX]]&lt;br /&gt;
|Swims forward or upward in water. May swim again before landing. Blub blub.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwimMetalDXOption1.png]] [[File:SwimMetalDXOption2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroZombiegIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Zombieg]]&lt;br /&gt;
|Springs out of a coffin and shambles in one direction. Breaks at walls.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorGreen.png]] [[File:ColorRed.png]] [[File:ColorPurple.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed3Loop.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:SydekaTURN.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[file:Zom_coffin.png]] [[file:ZomNoCoffin.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroZombiegSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Astro Zombieg Spawner|Astro Zombieg Spawner]]&lt;br /&gt;
|Spawns Astro Zombieg in the section near the player.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ZomNoCoffin.png]] [[File:ZombiegRed.png]] [[File:ZombiegPurple.png]] [[File:ZombiegRandomColor.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed3Loop.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt; [[File:ZombiegRandomLoop.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KaniganceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|TBA&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShellnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shell&#039;n]]&lt;br /&gt;
|Shoots bubbles, vulnerable when approached. More powerful underwater.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;12&amp;quot; | [[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BunbyTankDXIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bunby Tank DX]]&lt;br /&gt;
|Fires missiles. If the torso is destroyed, the head pops off.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JoeClassicIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Joe Classic|Joe Classic]]&lt;br /&gt;
|The classic green Joe, but equipped with a grenade.&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SurumakerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Surumaker]]&lt;br /&gt;
|Lunges in water and hops on land. Scared of sponges and sea stars.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HannyaAttackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shield Attacker#Hannya Attacker|Hannya Attacker]]&lt;br /&gt;
|A twist on the Shield Attacker, not turning on walls. Intimidating.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrunchranIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crunchran]]&lt;br /&gt;
|A dangerous puddle of green acid that attempts to bite you if you get close.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireMetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met|Fire Met]]&lt;br /&gt;
|Adorably waddles around and jumps over gaps. Ignites any flammable object.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireMetSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Fire Met Spawner|Fire Met Spawner]]&lt;br /&gt;
|More Fire Mets equals more flames of justice! FIIIRE!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WallTeckIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wall Teck]]&lt;br /&gt;
|Walks on walls, shooting at you when you&#039;re aligned with it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RabbitonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rabbiton]]&lt;br /&gt;
|Cute chubby bunny that slides around and spins in gleeful jumps.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PenpenEVIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Penpen EV]]&lt;br /&gt;
|Before launching at you, it spins in place gleeful-wait, this ain&#039;t a roader enemy!&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigTellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly|Big Telly]]&lt;br /&gt;
|Drops a stream of bombs on you, turning around after. Always ate its greens.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuccubattonIcon.png]]&amp;lt;center&amp;gt;&lt;br /&gt;
|[[Succubatton]]&lt;br /&gt;
|A bat which dives at the player, latches onto them and drains their health.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShururunSpawnerIcon.png]]&amp;lt;center&amp;gt;&lt;br /&gt;
|[[Shururun Spawner]]&lt;br /&gt;
|A pit enemy that jumps regardless of the player&#039;s proximity.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorGreen.png]] [[File:ColorBrightBlue.png]] [[File:ColorBrightBlue2.png]] [[File:ColorBrightRed.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:1-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
Carricarry and Petit Devil have existed since the game&#039;s launch, but were unavailable through normal means until they were fully implemented in [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GreenPetitDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Petit Devil]]&lt;br /&gt;
|Floats around. Splits off into 3 or 4 clones, depending on the color.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorDarkGreen2.png]] [[File:ColorBrown.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | [[1.0.0]]/[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CaricarryIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Caricarry]]&lt;br /&gt;
|Slides around, releasing rocks when shot. Was buried for a long time.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombomboyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bombomboy]]&lt;br /&gt;
|Bounces up and lobs two shots to the left and right when approached.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;12&amp;quot; | [[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlowerPresenterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flower Presenter]]&lt;br /&gt;
|Nothing is more threatening than a pot launching flowers at you!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorApricot.png]] [[File:ColorDarkRed.png]] [[File:ColorDarkGreen3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireTotemIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Totem]]&lt;br /&gt;
|Shields itself when distanced, spreads fire in random arcs when approached.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OkosutobonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Okosutobon]]&lt;br /&gt;
|Hovers in place until approached or shot, then it angrily chases you.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiarnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Diarn]]&lt;br /&gt;
|Hovers towards you to shoot you, making itself vulnerable. SHINY!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightGreen.png]] [[File:ColorMagenta.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HoohooIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hoohoo]]&lt;br /&gt;
|Peacefully flies around, dropping destructible rocks in front of you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBrown.png]] [[File:ColorCyan.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HoohooSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hoohoo Spawner]]&lt;br /&gt;
|Spawns Hoohoos at a regular rate when on-screen.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBrown.png]] [[File:ColorCyan.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KakinbatankIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kakinbatank]]&lt;br /&gt;
|Tries to kill anyone who dares disturb his naps. Be careful.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorDarkRed.png]] [[File:ColorDarkGreen3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AdamskiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Adamski]]&lt;br /&gt;
|A miniature Wily Capsule that swerves up and down. Has a cheap siren.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLimeGreen2.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NombrellanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nombrellan]]&lt;br /&gt;
|Very slowly descends, minding its own business. Interacts with rain.&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NombrellanSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nombrellan Spawner]]&lt;br /&gt;
|Spawns Nombrellans at the top of the screen when on-screen.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SakretsIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sakrets]]&lt;br /&gt;
|Rolls along walls, shooting out orbs that explode in six directions.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorGreen.png]] [[File:ColorBrightBlue2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BunbyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bunby Catcher]]&lt;br /&gt;
|Claw go BRRRR. Drops down and drags you at high speeds against your will.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorYellow.png]] [[File:ColorPink.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;1&amp;quot; | [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OctoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Octone]]&lt;br /&gt;
|Protected by a sturdy pot. Hurls a glob of ink at you when it peaks out.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CamoMetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Camouflametall|Camouflametall]]&lt;br /&gt;
|Wily&#039;s most evil creation? Disguises as a pickup and shoots when you get close.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-up.png]] [[File:LargeHealth.png]] [[File:LargeEnergy.png]] [[File:Yashichi.png]] [[File:E-Tank.png]] [[File:M-Tank.png]] [[File:Q-Tank Red.png]] [[File:Q-Tank Bright Red.png]] [[File:Q-Tank Green.png]] [[File:KChest.png]] [[File:AntiYash.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CargouQIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cargou Q]]&lt;br /&gt;
|Fires bouncing sports balls at you. How does it have so many?!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;11&amp;quot; | [[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KaonaGeenoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kaona Geeno]]&lt;br /&gt;
|Uses its head as a projectile which breaks into 4 bullets when hitting a solid.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PointanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pointan]]&lt;br /&gt;
|It makes 4 panes which fire at you. Now which one was my cursor again?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Pointan1.png]] [[File:Pointan2.png]] [[File:Pointan3.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:ColorBrightBlue.png]] [[File:ColorBrightRed.png]] [[File:ColorGreen.png]] [[File:ColorPurple.png]] [[File:ColorMagenta.png]] [[File:ColorYellow.png]] [[File:ColorOrange2.png]] [[File:ColorNavyBlue.png]] [[File:ColorBlack.png]] [[File:ColorDarkGray.png]] [[File:ColorWhite.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sola0Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sola 0]]&lt;br /&gt;
|Sunflora wannabe that charges up a solar beam and fires it as it stops flashing.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OshitsuOsarettsuIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oshitsu Osarettsu]]&lt;br /&gt;
|Rams at you if you are level with him. Only his head is vulnerable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NumetallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Numetall|Numetall]]&lt;br /&gt;
|Annoying slug that hides as long as you attack, then continues with slick goo.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MerserkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Merserker]]&lt;br /&gt;
|Agile little axe that tries to ram into you with lots of short hops.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BariIII(Head)Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bari III]] (Head)&lt;br /&gt;
|Immobile tower top that fires bouncing sound waves.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorMagenta.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BariIII(Body)Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bari III]] (Body)&lt;br /&gt;
|Harmful but destructible. Connected heads can squish or regenerate it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorMagenta.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MechaPitchanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mecha Pitchan]]&lt;br /&gt;
|Hurls baseballs at you in an arc, blue ones are homing as well.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorBrightBlue2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Searchy]]&lt;br /&gt;
|Flips the direction of all conveyors in the area when he spots you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchySpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Searchy Spawner]]&lt;br /&gt;
|Spawns Searchies to switch conveyor direction or On/Off Blocks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;6&amp;quot; | [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReturningMachineGunJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Returning Machine Gun Joe|Returning Machine Gun Joe]]&lt;br /&gt;
|Fires in two short bursts of three shots each. Learned to jump.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorDarkGreen2.png]] [[File:ColorLightBrightPurple.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoHeliMetallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Neo Heli Metall|Neo Heli Metall]]&lt;br /&gt;
|A fan favorite. Flies back and forth, firing three bullets as it stops.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HorizontalMovementOnly2.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MolMoleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mole#Molmole|Molmole]]&lt;br /&gt;
|Drills through terrain or obstacles, leaving marks where it enters or exits.&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MolMoleSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mole#Molmole|Molmole Spawner]]&lt;br /&gt;
|Spawns Molmoles in the defined area indefinitely in a pattern.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MolMoleSpawnerRandomIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mole#Molmole|Molmole Spawner (Random)]]&lt;br /&gt;
|Spawns Molmoles in the defined area indefinitely at random.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarspiderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Darspider]]&lt;br /&gt;
|Spider enemy that grapples onto the ceiling and drops down, chasing you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:DarSpiWeb.png]] [[File:DarSpiHop.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:1-14.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuzakFenixIcon.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|[[Suzak and Fenix]]&lt;br /&gt;
|Keep your eyes on these two phoenixes as they fly around the screen.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorBlue.png]] [[File:PoleColor6.png]] [[File:ColorDarkPurple.png]] [[File:ColorDarkGreen.png]] [[File:TeleporterColor1.png]] &amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:SuzakOption1.png]] [[File:SuzakOption2.png]] [[File:SuzakOption3.png]] [[File:SuzakOption4.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YonbainIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yonbain]]&lt;br /&gt;
|Slowly darts towards you, then splits into two clones. Better defeat it quickly!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorPink.png]] [[File:ColorOrange.png]] [[File:ColorLightBrightPurple.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:HorizontalArrow.png]] [[File:VerticalArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectroGuardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electro Guard]]&lt;br /&gt;
|An electrified construction barrier. Why did we add this again?&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;9&amp;quot; | [[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectririIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly#Electriri|Electriri]]&lt;br /&gt;
|This Telly&#039;s electric aura seems to have fried its homing ability.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectririSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Electriri Spawners|Electriri Spawner]] (Solid)&lt;br /&gt;
|Fully solid block that spawns Electriris at a regular rate.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectririSpawnerEdgeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Electriri Spawners|Electriri Spawner]] (Edge)&lt;br /&gt;
|While this is on screen, Electriris will spawn regularly.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PipettoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pipetto]]&lt;br /&gt;
|A chemistry robot which shoots 2 liter blobs of concentrated acid at you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anti-EddieIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Anti-Eddie]]&lt;br /&gt;
|Hides beneath pickups and takes them away if not defeated fast enough.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LargeHealth.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]] [[File:Yashichi.png]] [[File:Nothing.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Stone]]/Fire/Nut&lt;br /&gt;
|Hides and only comes out to attack when enemies are nearby.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorCyan2.png]] [[File:FireStoneColor.png]] [[File:ColorLightBrightPurple.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MashBurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mash Burner]]&lt;br /&gt;
|Burner Man&#039;s apprentice. Shoot it to put out its fire and jump on it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:MashBurnerStanding.png]] [[File:MashBurnerWalking.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrunchDonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crunch Don]]&lt;br /&gt;
|A skull platform with a hammer. When it swings a platform pops up.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:CrunchDonStationary.png]] [[File:CrunchDonHopping.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ArcWeldyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Arc Weldy]]&lt;br /&gt;
|Many varieties of these dangerous robots can affect the field.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:WeldOption.png]] [[File:ArcticOption.png]] [[File:SparkOption.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:0-5.png]] [[File:2-7.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:HorizontalArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoyornIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boyorn]]&lt;br /&gt;
|Bounces towards you. Shoot it to send it flying! Immune to  electric weapons.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:ColorBrightBlue.png]] [[File:ColorDarkGreen3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoyornSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boyorn Spawner]]&lt;br /&gt;
|Spawns Boyorns. Toggle to have up to 3 Boyorns active onscreen at once.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:ColorBrightBlue.png]] [[File:ColorDarkGreen3.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:1-3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LamperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lamper]]&lt;br /&gt;
|Follows the player and shoots fire, also good to light up the place.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LamperOption1.png]] [[File:LamperOption2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!In-Game Description&lt;br /&gt;
!Options&lt;br /&gt;
!Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gori3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gori-Three]]&lt;br /&gt;
|A primitive, metal-knuckled warrior. Can throw balls, rocks, and more balls.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorGreen.png]] [[File:ColorNavyBlue.png]] [[File:ColorMagenta.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:Ball.png]] [[File:SpikyBall.png]] [[File:BlueBall.png]] [[File:GoriThreeRockIcon.png]] [[File:BouncyBall.png]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DodonpaCannon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dodonpa Cannon]]&lt;br /&gt;
|Aims and fires volley after volley at the player.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:ColorGreen.png]] [[File:ColorPurple.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Plasma.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|Two balls with a rod of pure energy in the middle.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Romper.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Romper]]&lt;br /&gt;
|The boys are back in town and they want your energy. You better not get caught.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:romperred.png]][[File:rompergreen.png]][[File:romperyellow.png]][[File:romperblue.png]][[File:ColorLightBrightPurple.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:romperwalk.png]][[File:romperdrop.png]][[File:romperhop.png]][[File:romperhang.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Snoler.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Snoler]]&lt;br /&gt;
|A snowman which pulls player and snow in and makes mini snowmen fall from the air.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MiniSnowman.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mini Snowman]]&lt;br /&gt;
|Mini Snowman fall from the air and lands on the ground.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MiniSnowmanSpawner.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mini Snowman Spawner]]&lt;br /&gt;
|Mini Snowman fall from the air and lands on the ground.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigTellyMM&amp;amp;BIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly#Big Telly|Big Telly]]&lt;br /&gt;
|Drops a big bomb which causes a huge forest fire. Canada beware.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricGen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Generator]]&lt;br /&gt;
|Fires homing projectiles, they are slow but don&#039;t let yourself get comfy!&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Mokumokumo.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mokumokumo]]&lt;br /&gt;
|Slows you down and disables weapon usage. Certified cute cloud friend, or is it glue?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorCyan.png]] [[File:BrightLightPink.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Hogale.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hogale]]&lt;br /&gt;
|Basically a whale, can swim through water and tiles, almost indestructible.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HogaleSpawner.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hogale Spawner]]&lt;br /&gt;
|A spawner which spawns a new Hogale every so often.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ammoner.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ammoner]]&lt;br /&gt;
|Rolls down 1 tile drops and swim in water. Is there anything Ammoner can&#039;t do?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OniRobo.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oni Robo]]&lt;br /&gt;
|A stationary bot that throws maces. It&#039;s very lonely without it&#039;s machines.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OniRoboCloud.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oni Robo Cloud]]&lt;br /&gt;
|Periodically ignores the player to create a new friend.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:MokumokumoColor.png]] [[File:MokumokumoColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OniRoboWind.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oni Robo Wind]]&lt;br /&gt;
|Alternatively sucks or blows with the help of Oni Robo&#039;s mace.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sydecka.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sydecka]]&lt;br /&gt;
|Rhino type enemy, shoots its horn and some missiles.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:SydekaTURN.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamikaminEnemy.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamikamin (enemy)]]&lt;br /&gt;
|Yarr Matey! This mimic chest can be used to protect me gold in the real chest!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man&#039;&#039; Game Boy ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!In-Game Description&lt;br /&gt;
!Options&lt;br /&gt;
!Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Hyoeyicon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|Helicopter which follows and shoots at you. It never gives up the chase.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightBlue2.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BiribareeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Biribaree]]&lt;br /&gt;
|Doesn&#039;t actually like Piriparee. But he gets free stuff all the time.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PiripareeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Piriparee]]&lt;br /&gt;
|Best friends with Biribaree they share everything! Shoots electric projectiles.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightRed.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Doncatchicon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Doncatch]]&lt;br /&gt;
|Follows the player and smashes the ground. Can break all sorts of floors.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorLightBrightPurple.png]] [[File:ColorGrey2.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HellmetaldxIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hell Metall DX]]&lt;br /&gt;
|A tanky Met varient.It needs a charged shot to show its weak spot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FukuhornIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fukuhorn]]&lt;br /&gt;
|Acts exactly like Metall Sniper, but has a more electronic look.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetallsniperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metall Sniper]]&lt;br /&gt;
|A cannon-Met,it is armoured and only gets up when the player is close to it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PressnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Press&#039;n]]&lt;br /&gt;
|Rises into the air and crashes into the ground trying to crush the player.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorDarkGreen3.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CuttingwheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cutting Wheel]]&lt;br /&gt;
|Falls on the ground and starts to head in the players direction.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:HorizontalMovementOnly2.png]] [[File:Stationary.png]] [[File:Homing.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TampIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tamp]]&lt;br /&gt;
|The sudden feeling of being crushed by a teleporting space robot is only tamporary.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange2.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LajabaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[La Jaba]]&lt;br /&gt;
|La Jaba has arrived. Threatens humanity with every second it is alive.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FankurowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fankurow]]&lt;br /&gt;
|Who? Who? You, that&#039;s who. Flaps its wings to push or pull you with the wind.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PoleColor6.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShuhornIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shuhorn]]&lt;br /&gt;
|Automated defense system &amp;quot;Shuhorn&amp;quot; activated. Find and destroy target &amp;quot;Mega Man.&amp;quot;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorGreen.png]] [[File:ColorGrey2.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:ShuhornOption1.png]] [[File:ShuhornOption2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChainsoarIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Chainsoar]]&lt;br /&gt;
|A lumber mill robot. When he dies he will drop his saw blade.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorRed.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FeeberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Feeber]]&lt;br /&gt;
|A crab that releases a large bubble that traps the player and drags them away.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FeeberOption1.png]] [[File:FeeberOption2.png]] [[File:FeeberOption3.png]] [[File:FeeberOption4.png]]&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The description for [[Fire Met Spawner]] is a reference to [[Fire Man]]&#039;s quotes about his drive for justice before fighting him in the New Style mode of &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;.&lt;br /&gt;
* The [[Croaker]] is the first enemy that was added within a non-major update: version [[1.0.9]], the Cirno Update.&lt;br /&gt;
* The [[Caricarry]] and [[Petit Devil]] have existed since [[1.0.0|the game&#039;s launch]], but were unavailable through normal means until they were fully implemented in [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Son_Loto&amp;diff=16895</id>
		<title>Son Loto</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Son_Loto&amp;diff=16895"/>
		<updated>2025-05-30T23:55:13Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Son Loto Kanigance credits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|image=[[File:SonLotoStaffIcon.png]]&lt;br /&gt;
|caption=Son Loto&#039;s [[staff profile icon]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|quote=Just your run-of-the-mill jackass, and also a spriter.&lt;br /&gt;
|aka=GamingBum&amp;lt;br&amp;gt;GamerBoi&lt;br /&gt;
|role=Spriter&amp;lt;br&amp;gt;[[Wiki Strike Team]] (formerly)&lt;br /&gt;
|discord=Son Loto#5965&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Son Loto&#039;&#039;&#039; is a spriter and a former member of the [[Wiki Strike Team]] for &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Son Loto was selected by [[Midas Magnezone]] and [[Goldstorm]] as one of the users who would help with the wiki restoration after the server got damaged on July 7, 2021. During his time there, he helped by posting some images and cache copies of Wiki articles, but he later stepped down from the position. He was hired as a spriter on March 22, 2022 to help with [[tilesets]] and [[backgrounds]]. Previously to being hired, he made several interpretations of tilesets and backgrounds as if they were submitted for &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Contributions==&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Icon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Contributions&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Added in Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wave]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;Sprites&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scorch Wheel]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Decorations===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Decoration&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Clown House&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;Sprites&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Boxes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Icon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Enemy&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Contributions&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Added in Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Succubatton]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;Sprites&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lamper]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boyorn]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KaniganceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.10.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level objects===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Icon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Level object&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Contributions&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Added in Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BellRingerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bell Ringer]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;Sprites&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrackedIcePlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cracked Ice Platform]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Including skins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlippingDoorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flipping Door]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlushieIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plushies]]&lt;br /&gt;
|All plushies in 1.9.0 except [[Stone Man]], [[Grenade Man]], and [[Punk]] (done by [[GamerFromTheWeb]]); assisted by [[E-Clare]] and GamerFromTheWeb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Icon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Boss&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Contributions&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Added in Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;Sprites&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Assisted [[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Man]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Developers]] [[Category:Spriter]] [[Category:Current team members]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Kanigance&amp;diff=16894</id>
		<title>Kanigance</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Kanigance&amp;diff=16894"/>
		<updated>2025-05-30T23:51:29Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:KaniganceIcon.png|left]] Kanigance [[File:KaniganceIcon.png|right]]&lt;br /&gt;
|image=[[File:Kanigance.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Kanigance from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|description=TBA&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|space=TBA&lt;br /&gt;
|weakness=&lt;br /&gt;
|appears=&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|programmer=TBA&lt;br /&gt;
|spriter=[[Son Loto]]|sfx=[[Hansov]]}}&lt;br /&gt;
The &#039;&#039;&#039;Kanigance&#039;&#039;&#039; is a giant [[enemy]] crab and miniboss originating from &#039;&#039;[[Mega Man 7]]&#039;&#039;, where it appeared in [[Burst Man]]&#039;s stage, as well as the third level of the Wily Castle. It is armed with a set of large, mechanical claws with built-in cannons for firing bursts of plasma, and its nozzle is capable of blowing bubbles through the use a special chemical solution.&lt;br /&gt;
&lt;br /&gt;
Kanigance will make its debut in version [[1.10.0]] of &#039;&#039;[[Mega Man Maker]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
In its default state, the Kanigance has very limited mobility, and will walk back and forth a distance of approximately one tile. After moving, it will be prompted to attack by firing a volley of three plasma bolts consecutively - either straight forward or diagonally upwards, depending on the [[player]]&#039;s position. It will then return to its initial position, and spit out a trio of bubbles in a spread-out formation. These bubbles will explode upon contact with a wall (or if they are manually popped by the player&#039;s [[weapons]]), splitting into a pair of smaller bubbles, which are flung towards the player&#039;s position similarly to the explosive shrapnel of a [[Jet Bomb]]. These smaller bubbles will also pop upon contact with a wall, or if they are damaged.&lt;br /&gt;
&lt;br /&gt;
As the Kanigance is damaged, it will begin to overheat, with its color subtly changing in the process. As it starts to overheat, it will incorporate a new attack into its pattern - floating upwards and charging straight forward with the propulsion of its powerful thruster. The player can slide, [[Charge Kick]], or roll directly underneath the Kanigance as it charges. After crashing into the wall, the Kanigance will fall to the ground, leaving itself completely vulnerable to attack. After recovering, it will jump backwards, in an attempt to return to its initial position.&lt;br /&gt;
&lt;br /&gt;
Once the Kanigance is destroyed, it will increase the acidity of any [[Burst Water]] and [[Chemical Solution]] it is exposed to.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
[[Category:Enemies]][[Category:Minibosses]][[Category:Mega Man 7 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Kanigance&amp;diff=16893</id>
		<title>Kanigance</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Kanigance&amp;diff=16893"/>
		<updated>2025-05-30T23:50:48Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Kanigance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:KaniganceIcon.png|left]] Kanigance [[File:KaniganceIcon.png|right]]&lt;br /&gt;
|image=[[File:Kanigance.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Kanigance from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|description=TBA&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|space=TBA&lt;br /&gt;
|weakness=&lt;br /&gt;
|appears=&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|programmer=TBA&lt;br /&gt;
|spriter=[[Son Loto]]|sfx=[[Hansov]]}}&lt;br /&gt;
The &#039;&#039;&#039;Kanigance&#039;&#039;&#039; is a giant [[enemy]] crab and miniboss originating from &#039;&#039;[[Mega Man 7]]&#039;&#039;, where it appeared in [[Burst Man]]&#039;s stage, as well as the third level of the Wily Castle. It is armed with a set of large, mechanical claws capable of firing bursts of plasma, and its nozzle is capable of blowing bubbles through the use a special chemical solution.&lt;br /&gt;
&lt;br /&gt;
Kanigance will make its debut in version [[1.10.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
In its default state, the Kanigance has very limited mobility, and will walk back and forth a distance of approximately one tile. After moving, it will be prompted to attack by firing a volley of three plasma bolts consecutively - either straight forward or diagonally upwards, depending on the [[player]]&#039;s position. It will then return to its initial position, and spit out a trio of bubbles in a spread-out formation. These bubbles will explode upon contact with a wall (or if they are manually popped by the player&#039;s [[weapons]]), splitting into a pair of smaller bubbles, which are flung towards the player&#039;s position similarly to the explosive shrapnel of a [[Jet Bomb]]. These smaller bubbles will also pop upon contact with a wall, or if they are damaged.&lt;br /&gt;
&lt;br /&gt;
As the Kanigance is damaged, it will begin to overheat, with its color subtly changing in the process. As it starts to overheat, it will incorporate a new attack into its pattern - floating upwards and charging straight forward with the propulsion of its powerful thruster. The player can slide, [[Charge Kick]], or roll directly underneath the Kanigance as it charges. After crashing into the wall, the Kanigance will fall to the ground, leaving itself completely vulnerable to attack. After recovering, it will jump backwards, in an attempt to return to its initial position.&lt;br /&gt;
&lt;br /&gt;
Once the Kanigance is destroyed, it will increase the acidity of any [[Burst Water]] and [[Chemical Solution]] it is exposed to.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
[[Category:Enemies]][[Category:Minibosses]][[Category:Mega Man 7 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:KaniganceIcon.png&amp;diff=16887</id>
		<title>File:KaniganceIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:KaniganceIcon.png&amp;diff=16887"/>
		<updated>2025-05-30T21:31:14Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Kanigance.png&amp;diff=16886</id>
		<title>File:Kanigance.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Kanigance.png&amp;diff=16886"/>
		<updated>2025-05-30T21:08:33Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Walking_Bomb&amp;diff=16737</id>
		<title>Walking Bomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Walking_Bomb&amp;diff=16737"/>
		<updated>2025-05-21T05:52:09Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Walking Bomb page rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:WalkingBombIcon.png|left]] Walking Bomb [[File:WalkingBombIcon.png|right]]&lt;br /&gt;
|image=[[File:WalkingBomb.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Walking Bomb from &#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|description=Walks forwards, jumping over obstacles in its path. Explodes when defeated.&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|hp=1&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;4 (explosion)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|version=[[1.2.0]]&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|space=2x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=N/A&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Walking Bomb&#039;&#039;&#039; is a walking grenade robot and [[enemy]] introduced in &#039;&#039;[[Mega Man 3]]&#039;&#039;. They made their debut appearance in Shadow Man&#039;s stage, as well as the third level of the Wily Castle. It is a modified variant of [[Killer Bullet|Killer Bomb]], sacrificing its thrusters and aerial mobility for a more grounded approach, capable of navigating extreme terrain.&lt;br /&gt;
&lt;br /&gt;
Walking Bomb debuted in version [[1.2.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
The Walking Bomb is designated the 5th [[layer]] of the editor, alongside [[tiles]] and most [[level objects]]. As such, it has collision with most terrain. The Walking Bomb has no customizable options or attributes.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
When a Walking Bomb is initially spawned, it will run horizontally forwards in the direction of the player. If it collides with a wall while running, it will jump a height of roughly two blocks high in an attempt to scale it and continue onwards. The Walking Bomb will make three attempts to jump over a wall, and if it fails all three times, it will start running in the opposite direction. The Walking Bomb will freely walk off of ledges or into pits without hesitation, unlike a similar enemy, the [[Skull Walker]], whom is prompted to jump.&lt;br /&gt;
&lt;br /&gt;
When a Walking Bomb is damaged and subsequently destroyed (or crushed by a [[Level Objects|Level Object]]), it will explode. The explosion will cause damage to the player if they collide with it, and the explosion can also detonate or destroy objects such as [[Blast Explosives]], [[Explosive Crates]], or [[Chill Block|Chill Blocks]]. The Walking Bomb can also be killed and prompted to explode by [[Lava]] and burning [[Hotplate|Hotplates]].&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/805vD0TOY7E Walking Bomb]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Walking Bomb also appears in &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039; and &#039;&#039;[[Mega Man III]],&#039;&#039; once again as an [[enemy]].&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.2}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
{{MMIII}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Pointan&amp;diff=16422</id>
		<title>Pointan</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Pointan&amp;diff=16422"/>
		<updated>2025-05-05T06:08:04Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:PointanIcon.png|left]] Pointan [[File:PointanIcon.png|right]]&lt;br /&gt;
|image=[[File:Mm10_PointanInGame.png|250px]]&lt;br /&gt;
|caption=In-game screenshot of a blue Pointan from &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
|description=It makes 4 panes which fire at you. Now which one was my cursor again?&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|space=1x2&lt;br /&gt;
|layer={{Layer|6}}&lt;br /&gt;
|options=[[File:Pointan1.png]] [[File:Pointan2.png]] [[File:Pointan3.png]] &amp;lt;br&amp;gt; [[File:ColorBrightBlue.png]] [[File:ColorBrightRed.png]] [[File:ColorGreen.png]] [[File:ColorPurple.png]] [[File:ColorMagenta.png]] [[File:ColorYellow.png]] [[File:ColorOrange2.png]] [[File:ColorNavyBlue.png]] [[File:ColorBlack.png]] [[File:ColorDarkGray.png]] [[File:ColorWhite.png]]&lt;br /&gt;
|hp=3 (Pointan) &amp;lt;br&amp;gt; 4 (tile projectile)&lt;br /&gt;
|damage=3 (contact) &amp;lt;br&amp;gt; 3 (tile projectile)&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Pointan&#039;&#039;&#039; is a floating mouse cursor and digital [[enemy]] originating from &#039;&#039;[[Mega Man 10]]&#039;&#039;. In its original appearance, it was designated to only [[Sheep Man]]&#039;s and the Wily Castle stages. The Pointan is a rather emblematic enemy in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as a whole, as a smaller variant serves as the in-game cursor.&lt;br /&gt;
&lt;br /&gt;
Pointan debuted in version [[1.6.0]] of &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
The Pointan is designated to the 6th [[layer]] of the editor (Close front), and as such, it can be placed over [[tiles]], as well as some [[Level Objects|level objects]]. In addition, the Pointan has two customizable attributes - the first being its color, which can be manually selected between a set of eleven different tones - Blue, Red, Green, Purple, Pink, Yellow, a brownish Orange, Navy Blue, Black, Grey, or White. The chosen color will not affect the Pointan&#039;s behavior, but its projectiles will share the same hue. The other option allows for the player to select the Pointan&#039;s initial projectile formation between a square, a vertical bar, or a horizontal bar, although the pattern will still change each individual time the Pointan attacks.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Initially after spawning, the Pointan will briefly float in place, before clicking and dragging a set of four artificial panels out of thin air, either in the shape of a square, or a straight line. These panels are then fired off as projectiles, one after the other in routine intervals. If the panels are generated in the shape of a (2x2) square, the first panel will be fired vertically in the vertical direction of the [[player]], and predictably, the second panel will be fired horizontally in the player&#039;s horizontal direction. The third and fourth panels follow the direction of the first and second panels, respectively. If the panels are generated in the formation of a (1x4) column, then each of the panels will be fired horizontally towards the player. If the panels are generated in the formation of a (4x1) bar, then each of the panels will be fired vertically towards the player. These panels are capable of passing through terrain and solid objects, but they can be destroyed through use of [[Weapons|suitable weaponry]], or upon contact with the player, although this will also damage them.&lt;br /&gt;
&lt;br /&gt;
After the Pointan has fired a barrage of panels, it will switch to the next formation of panels in the &amp;quot;pattern&amp;quot;: Square - Column - Bar. If the Pointan&#039;s initial pattern is set to Square, it will perform a Column on its second attack, and a Bar on its third, before the pattern loops. If the Pointan&#039;s initial pattern is set to Column, it will perform a Bar on its second attack, and a Square on its third, prompting the pattern to loop - so on and so forth, as the same applies to when the initial formation is set to Bar.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mm10 PointanColorComparison.png|A visual comparison of the Pointan&#039;s variety of customizable colors.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* As of version [[1.9.4.3]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;, the Pointan currently holds the record of most color variants out of any [[enemy]] with a total of eleven different hues. The enemy with the second most color variations, and previous holder of the record prior to version [[1.6.0]], is [[Pukapelly]], sitting at a comfortable number of eight customizable colors.&lt;br /&gt;
* The smaller variant of the Pointan used as &#039;&#039;Mega Man Maker&#039;&#039;&#039;s mouse cursor is commonly referred to as &#039;&#039;&#039;Pointkun&#039;&#039;&#039;.&lt;br /&gt;
** Pointkun&#039;s color can be adjusted between the same eleven hues as the Pointan via &#039;&#039;Mega Man Maker&#039;&#039;&#039;s options menu, for customization and accessibility purposes.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Enemies}}{{V1.6}}{{MM10}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mega Man 10 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Pointan&amp;diff=16421</id>
		<title>Pointan</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Pointan&amp;diff=16421"/>
		<updated>2025-05-05T06:06:42Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Added a page for Pointan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:PointanIcon.png|left]] Pointan [[File:PointanIcon.png|right]]&lt;br /&gt;
|image=[[File:Mm10_PointanInGame.png|250px]]&lt;br /&gt;
|caption=In-game screenshot of a blue Pointan from &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
|description=It makes 4 panes which fire at you. Now which one was my cursor again?&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|space=1x2&lt;br /&gt;
|layer={{Layer|6}}&lt;br /&gt;
|options=[[File:Pointan1.png]] [[File:Pointan2.png]] [[File:Pointan3.png]] &amp;lt;br&amp;gt; [[File:ColorBrightBlue.png]] [[File:ColorBrightRed.png]] [[File:ColorGreen.png]] [[File:ColorPurple.png]] [[File:ColorMagenta.png]] [[File:ColorYellow.png]] [[File:ColorOrange2.png]] [[File:ColorNavyBlue.png]] [[File:ColorBlack.png]] [[File:ColorDarkGray.png]] [[File:ColorWhite.png]]&lt;br /&gt;
|hp=3 (Pointan) &amp;lt;br&amp;gt; 4 (tile projectile)&lt;br /&gt;
|damage=3 (contact) &amp;lt;br&amp;gt; 3 (tile projectile)&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Pointan&#039;&#039;&#039; is a floating mouse cursor and digital [[enemy]] originating from &#039;&#039;[[Mega Man 10]]&#039;&#039;. In its original appearance, it was designated to only [[Sheep Man]]&#039;s and the Wily Castle stages. The Pointan is a rather emblematic enemy in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as a whole, as a smaller variant serves as the in-game cursor.&lt;br /&gt;
&lt;br /&gt;
Pointan debuted in version [[1.6.0]] of &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
The Pointan is designated to the 6th [[layer]] of the editor (Close front), and as such, it can be placed over [[tiles]], as well as some [[Level Objects|level objects]]. In addition, the Pointan has two customizable attributes - the first being its color, which can be manually selected between a set of eleven different tones - Blue, Red, Green, Purple, Pink, Yellow, a brownish Orange, Navy Blue, Black, Grey, or White. The chosen color will not affect the Pointan&#039;s behavior, but its projectiles will share the same hue. The other option allows for the player to select the Pointan&#039;s initial projectile formation between a square, a vertical bar, or a horizontal bar, although the pattern will still change each individual time the Pointan attacks.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Initially after spawning, the Pointan will briefly float in place, before clicking and dragging a set of four artificial panels out of thin air, either in the shape of a square, or a straight line. These panels are then fired off as projectiles, one after the other in routine intervals. If the panels are generated in the shape of a (2x2) square, the first panel will be fired vertically in the vertical direction of the [[player]], and predictably, the second panel will be fired horizontally in the player&#039;s horizontal direction. The third and fourth panels follow the direction of the first and second panels, respectively. If the panels are generated in the formation of a (1x4) column, then each of the panels will be fired horizontally towards the player. If the panels are generated in the formation of a (4x1) bar, then each of the panels will be fired vertically towards the player. These panels are capable of passing through terrain and solid objects, but they can be destroyed through use of [[Weapons|suitable weaponry]], or upon contact with the player, although this will also damage them.&lt;br /&gt;
&lt;br /&gt;
After the Pointan has fired a barrage of panels, it will switch to the next formation of panels in the &amp;quot;pattern&amp;quot;: Square - Column - Bar. If the Pointan&#039;s initial pattern is set to Square, it will perform a Column on its second attack, and a Bar on its third, before the pattern loops. If the Pointan&#039;s initial pattern is set to Column, it will perform a Bar on its second attack, and a Square on its third, prompting the pattern to loop - so on and so forth, as the same applies to when the initial formation is set to Bar.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* As of version [[1.9.4.3]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;, the Pointan currently holds the record of most color variants out of any [[enemy]] with a total of eleven different hues. The enemy with the second most color variations, and previous holder of the record prior to version [[1.6.0]], is [[Pukapelly]], sitting at a comfortable number of eight customizable colors.&lt;br /&gt;
* The smaller variant of the Pointan used as &#039;&#039;Mega Man Maker&#039;&#039;&#039;s mouse cursor is commonly referred to as &#039;&#039;&#039;Pointkun&#039;&#039;&#039;.&lt;br /&gt;
** Pointkun&#039;s color can be adjusted between the same eleven hues as the Pointan via &#039;&#039;Mega Man Maker&#039;&#039;&#039;s options menu, for customization and accessibility purposes.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Enemies}}{{V1.6}}{{MM10}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mega Man 10 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:Scouter_Egg&amp;diff=16351</id>
		<title>User:Scouter Egg</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:Scouter_Egg&amp;diff=16351"/>
		<updated>2025-04-29T19:13:04Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: user template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
{{User}}&lt;br /&gt;
Hello I&#039;m scouter and I just wanna help get some pages into existence.&lt;br /&gt;
Though more about me, I&#039;ve been playin megaman maker since 2022. June 22nd to be exact as that was when I made and published my first level. As of writing I have posted 53 levels online and have been a level creator and graphic designer for Tournament events such as The Megaspeedruns Tournament and Mega Marino League!&lt;br /&gt;
&lt;br /&gt;
That&#039;s the gist of me and Mega Man Maker, I promise my writing in actual pages will be far &#039;&#039;far&#039;&#039; more professional than this.&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Boobeam_Trap&amp;diff=16350</id>
		<title>Boobeam Trap</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Boobeam_Trap&amp;diff=16350"/>
		<updated>2025-04-29T19:09:44Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|More information on boss behavior}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:BoobeamTrap.png|250px]]&lt;br /&gt;
|name=[[File:BoobeamPadIcon.png|left]][[File:BoobeamPadVertIcon.png|right]] Boobeam Trap&lt;br /&gt;
|caption=Official artwork of the Boobeam Trap from &#039;&#039;Mega Man 2&#039;&#039;&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|version = [[1.8.0]] (Boobeam Trap, Boobeam Trap Controller)&amp;lt;br&amp;gt;[[1.8.4]] (Boobeam Trap Rail)&lt;br /&gt;
|hp=28&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[E-Clare]] (front facing sprites, Controller, rail)&lt;br /&gt;
|description=This booby trap will flash before shooting you. Make sure you save ammo! (&#039;&#039;wall object&#039;&#039;) &amp;lt;br&amp;gt;This booby trap will flash before shooting you... but vertically!!! (&#039;&#039;floor/ceiling object&#039;&#039;)&amp;lt;br&amp;gt;Here are rails to create moving Boobeams. Works like target rails. (&#039;&#039;Boobeam rail&#039;&#039;)&amp;lt;br&amp;gt;Without this fancy thing, Boo Beams are just enemies. (&#039;&#039;Boobeam controller&#039;&#039;)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Boobeam Trap&#039;&#039;&#039; is one of the fortress [[bosses]] in &#039;&#039;[[Mega Man 2]]&#039;&#039;, originating from the fourth Wily stage. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however if a controller is present, the pads will work like their original appearance in &#039;&#039;Mega Man 2&#039;&#039; albeit with some differences.  It is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, and not just [[Crash Bomber]] like in the original game.&lt;br /&gt;
&lt;br /&gt;
Boobeam Trap Controllers take their design from Wily&#039;s face in the editor, but have no sprite when the player actually plays the level. Their settings also determine each pad&#039;s weakness.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/qzIHfTSL2Mo Boobeam Trap]&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 2 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=The_Soul_Siphon_-_Hydroelectric_River_Styx&amp;diff=16318</id>
		<title>The Soul Siphon - Hydroelectric River Styx</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=The_Soul_Siphon_-_Hydroelectric_River_Styx&amp;diff=16318"/>
		<updated>2025-04-28T06:46:10Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Trivia section unfinished, map image needs to be updated}}&lt;br /&gt;
{{Level&lt;br /&gt;
|image=[[File:TheSoulSiphon.png|250px]]&lt;br /&gt;
|caption=&#039;&#039;&amp;quot;Abandon all hope, ye who enter here.&amp;quot;&#039;&#039;&lt;br /&gt;
|creator=Bokoknight74&lt;br /&gt;
|name=[[File:QuestionMarkIcon.png|left]][[File:PiconAstro.png|right]] The Soul Siphon - Hydroelectric River Styx&lt;br /&gt;
|id=576296&lt;br /&gt;
|date=2025-1-25&lt;br /&gt;
|screens=60&lt;br /&gt;
|weapons=[[Mega Buster]]&amp;lt;br&amp;gt;[[Plug Ball]]&amp;lt;br&amp;gt;[[Ballade Cracker]]&amp;lt;br&amp;gt;[[Screw Crusher]]&amp;lt;br&amp;gt;[[Pile Driver]]&lt;br /&gt;
|characters=[[Mega Man]]&lt;br /&gt;
|onlineversion=[[1.9.4.3]]&lt;br /&gt;
|abilities=Slide, Charge Shot (&#039;&#039;[[Mega Man 6|MM6]]&#039;&#039;)&lt;br /&gt;
|bosses=[[Skull Man]] + [[Crystal Man]]{{EndBoss}}&lt;br /&gt;
|map=&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TheSoulSiphonMap.png|92px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Soul Siphon - Hydroelectric River Styx&#039;&#039;&#039; is a level created by Bokoknight74. The level depicts a hydroelectric dam and power plant on the River Styx, as well as the illusory properties of its water. &lt;br /&gt;
&lt;br /&gt;
This level was originally uploaded for [[Challenge event/New Years Tradition|New Year&#039;s Tradition]] [[Challenge event|Level Creation Contest]], in which it won second place overall.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;The River Banks - Outdoor Section:&#039;&#039;&#039; The level begins on the very edge of the facility, with [[Mega Man]] touching down on one of the dam&#039;s exterior walls. Running forward will present a menagerie of [[Adamski|Adamskis]], [[Dodonpa Cannon|Dodonpa Cannons]], and [[Succubatton|Succubattons]], which will later be established as recurring enemies. Mobile [[Push Block|Push Blocks]] are quickly introduced, which will continuously spawn and emerge from the veils of waterfalls. Following this brief introductory challenge, the player is presented with an [[E-Tank]] on a hanging balcony, defended by a [[Skeleton Joe]] down below. The E-Tank can either be collected with a well-timed jump, or a thrust of the [[Pile Driver]], which will skip the encounter with the Skeleton Joe in the process. Afterwards, the player must leap off of a Mobile Push Block to enter the facility, confronting another Dodonpa Cannon across a [[Conveyor Belt]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facility Upper Levels:&#039;&#039;&#039; Upon reaching the interior of the facility, the player is immediately met with a [[Checkpoint]], some health [[Drop (pickup)|pickups]], and a large weapon energy pickup behind a [[MM11 Brick Block]], which can be easily broken with the Pile Driver or [[Ballade Cracker]]. After activating the checkpoint and dropping down to the floor below, the music will increase in intensity and the player will enter a combat-focused platforming sequence in which they must rush to the end of the room whilst fighting off the infinitely respawning hordes of [[Astro Zombieg|Astro Zombiegs]]. Both the [[Crystal Joe]] and [[Darspider]] are also introduced here. The [[Plug Ball]] serves as a handy weapon for mowing down the hordes of Zombiegs, while the [[Screw Crusher]] can be helpful for dealing with the Succubattons and Darspiders. The following room introduces the primary mechanic of the level - veils of water capable of looping the player around the room. Dropping down the pit below will result in the player looping upwards and falling down from the ceiling. Afterwards, the player must eliminate a [[Petit Devil]] and a Crystal Joe, which must be defeated without being carried off into a wall of [[spikes]] by the floor&#039;s conveyor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descent:&#039;&#039;&#039; The player will then enter a series of vertical rooms, with the intent of dropping downwards each layer before confronting the level&#039;s miniboss. The player is first introduced to the concept of horizontal loops, and how taking the wrong path through a room can be promptly punished. In the third room, the player is prompted to hop atop of two mobile push blocks, continuously looping through the room, in order to reach a set of three keys, necessary for opening the locked door to progress. Immediately afterward, the player must ride a mobile push block across a floor of spikes, looping across the screen whilst aboard the vehicle and falling to the next screen below, where the [[Sakrets]] is introduced as an enemy, rolling across the wall. The player can either drop down below to immediately progress, or smash through the Brick Block in the wall with a well-timed Pile Driver to pass through a hidden loop and into a pocket of collectibles, including another E-Tank, an extra [[Life]], and a large weapon energy pickup. After descending into the next screen, the player must confront a [[Hot Dog]] atop a series of blocks, slowly drifting towards the miniboss in question and sinking into the [[Lava|&amp;quot;River Styx&amp;quot;]] below. Two Succuattons also provide support. After defeating the Hot Dog, the Player is presented with a checkpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facility Lower Levels:&#039;&#039;&#039; The player will then enter a room with a set of several pits, each with its own waterfall and defended by a collection of enemies. Only one of these pits is safe to jump into, looping the player to the top of the screen and dropping them through a gap in the ceiling. Each of the other pits will simply loop Mega Man into the ceiling itself, instantly crushing and killing him in the process. Once atop the higher balcony, the player can backtrack with Pile Driver to grab a [[Yashichi]], but this will prompt them to fall back down below in the process, forcing them to repeat the puzzle. The next room contains two Sakrets hiding behind a set of waterfalls, whom are only slightly visible. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ferry - Crossing the River Styx:&#039;&#039;&#039; After avoiding their projectiles and sliding through a small crawlspace, the player will land upon a set of moving push blocks forming a &amp;quot;ferry&amp;quot; to guide Mega Man across the river. The Ferry will continuously be attacked by Succubattons and Petit Devils. Skeleton Joes from above will throw bones down at the player until the ferry passes their current position, which will prompt them to jump down, boarding the vessel and potentially blocking the player&#039;s movement. Afterwards, the player will jump atop a raised platform as the ferry passes below, where they must confront an Astro Zombieg and a Succubatton. Atop this platform, a large weapon energy pickup is hidden behind a breakable brick block, which can be destroyed with Pile Driver. After the ferry passes under the platform, it will shrink slightly, and the player must reboard the vessel or risk falling behind and missing their ride. Next, a Petit Devil and two Darspiders hopping down onto the ferry from above must be disposed of, and the ferry will reach another platform on which the player must collect another set of keys in order to unlock a gate to progress before the ferry escapes. These keys are guarded by a Succubatton and a set of conveyors. And then, after a final set of enemies and a swarm of Succubattons, the player must hop into the air and grab hold of a ladder in order to escape a grisly fate at the hands of another wall of spikes, and to progress into the next room. The player enters a room in which another horizontal loop is required, and the ladder into the next room is guarded by a Crystal Joe and another Succubatton.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spirit World - Boss Confrontation:&#039;&#039;&#039; At long last, the player has reached the boss door - or rather, an impossible horizontal loop into the boss door, which promptly fails, sending the player into greyscale boss arena with a silver statue of [[Cut Man]]. Leaving the boss chamber through its typical entry door will reveal a monochrome purgatory, with continuously respawning enemies to serve as the last combat sequence in the level. After confronting the [[Fire Man|spirits]] [[Bomb Man|of]] [[Ice Man|the]] [[Guts Man|damned]], the player must hop down a large opening in the earth, escaping purgatory by falling through a final veil of water, arriving back inside of the facility and reaching the final checkpoint in the boss corridor from above. After entering the boss room, the player is presented with both [[Skull Man]] and [[Crystal Man]], serving as the first and second phases of the battle respectively. The arena itself is composed of a set of fragile blocks floating on the river&#039;s surface. Skull Man&#039;s fight is near identical to its original incarnation in &#039;&#039;[[Mega Man 4]]&#039;&#039;, with the addition of Crystal Man&#039;s energy projectiles occasionally being fired from the ceiling. After Skull Man is defeated, Crystal Man will fall from the ceiling, and the two outermost blocks of the platform, as well as the one in the middle, will sink into the river, changing the layout of the arena and drastically lowering the amount of space for evasion. With the change in phase, large weapon energy and health pickups will be dropped down into the two corners of the room to alleviate some of the difficulty. After Crystal Man is defeated, the stage will be prompted to end. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
I will be writing the Trivia section tomorrow&lt;br /&gt;
[[Category:Levels]] [[Category:Notable Levels]] [[Category:Contest Winners]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=The_Soul_Siphon_-_Hydroelectric_River_Styx&amp;diff=16317</id>
		<title>The Soul Siphon - Hydroelectric River Styx</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=The_Soul_Siphon_-_Hydroelectric_River_Styx&amp;diff=16317"/>
		<updated>2025-04-28T06:37:30Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Trivia section unfinished - contact Bokoknight74 to write this}}&lt;br /&gt;
{{Level&lt;br /&gt;
|image=[[File:TheSoulSiphon.png|250px]]&lt;br /&gt;
|caption=&#039;&#039;&amp;quot;Abandon all hope, ye who enter here.&amp;quot;&#039;&#039;&lt;br /&gt;
|creator=Bokoknight74&lt;br /&gt;
|name=[[File:QuestionMarkIcon.png|left]][[File:PiconAstro.png|right]] The Soul Siphon - Hydroelectric River Styx&lt;br /&gt;
|id=576296&lt;br /&gt;
|date=2025-1-25&lt;br /&gt;
|screens=60&lt;br /&gt;
|weapons=[[Mega Buster]]&amp;lt;br&amp;gt;[[Plug Ball]]&amp;lt;br&amp;gt;[[Ballade Cracker]]&amp;lt;br&amp;gt;[[Screw Crusher]]&amp;lt;br&amp;gt;[[Pile Driver]]&lt;br /&gt;
|characters=[[Mega Man]]&lt;br /&gt;
|onlineversion=[[1.9.4.3]]&lt;br /&gt;
|abilities=Slide, Charge Shot (&#039;&#039;[[Mega Man 6|MM6]]&#039;&#039;)&lt;br /&gt;
|bosses=[[Skull Man]] + [[Crystal Man]]{{EndBoss}}&lt;br /&gt;
|map=&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TheSoulSiphonMap.png|92px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Soul Siphon - Hydroelectric River Styx&#039;&#039;&#039; is a level created by Bokoknight74. The level depicts a hydroelectric dam and power plant on the River Styx, as well as the illusory properties of its water. &lt;br /&gt;
&lt;br /&gt;
This level was originally uploaded for [[Challenge event/New Years Tradition|New Year&#039;s Tradition]] [[Challenge event|Level Creation Contest]], in which it won second place overall.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;The River Banks - Outdoor Section:&#039;&#039;&#039; The level begins on the very edge of the facility, with [[Mega Man]] touching down on one of the dam&#039;s exterior walls. Running forward will present a menagerie of [[Adamski|Adamskis]], [[Dodonpa Cannon|Dodonpa Cannons]], and [[Succubatton|Succubattons]], which will later be established as recurring enemies. Mobile [[Push Block|Push Blocks]] are quickly introduced, which will continuously spawn and emerge from the veils of waterfalls. Following this brief introductory challenge, the player is presented with an [[E-Tank]] on a hanging balcony, defended by a [[Skeleton Joe]] down below. The E-Tank can either be collected with a well-timed jump, or a thrust of the [[Pile Driver]], which will skip the encounter with the Skeleton Joe in the process. Afterwards, the player must leap off of a Mobile Push Block to enter the facility, confronting another Dodonpa Cannon across a [[Conveyor Belt]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facility Upper Levels:&#039;&#039;&#039; Upon reaching the interior of the facility, the player is immediately met with a [[Checkpoint]], some health [[Drop (pickup)|pickups]], and a large weapon energy pickup behind a [[MM11 Brick Block]], which can be easily broken with the Pile Driver or [[Ballade Cracker]]. After activating the checkpoint and dropping down to the floor below, the music will increase in intensity and the player will enter a combat-focused platforming sequence in which they must rush to the end of the room whilst fighting off the infinitely respawning hordes of [[Astro Zombieg|Astro Zombiegs]]. Both the [[Crystal Joe]] and [[Darspider]] are also introduced here. The [[Plug Ball]] serves as a handy weapon for mowing down the hordes of Zombiegs, while the [[Screw Crusher]] can be helpful for dealing with the Succubattons and Darspiders. The following room introduces the primary mechanic of the level - veils of water capable of looping the player around the room. Dropping down the pit below will result in the player looping upwards and falling down from the ceiling. Afterwards, the player must eliminate a [[Petit Devil]] and a Crystal Joe, which must be defeated without being carried off into a wall of [[spikes]] by the floor&#039;s conveyor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descent:&#039;&#039;&#039; The player will then enter a series of vertical rooms, with the intent of dropping downwards each layer before confronting the level&#039;s miniboss. The player is first introduced to the concept of horizontal loops, and how taking the wrong path through a room can be promptly punished. In the third room, the player is prompted to hop atop of two mobile push blocks, continuously looping through the room, in order to reach a set of three keys, necessary for opening the locked door to progress. Immediately afterward, the player must ride a mobile push block across a floor of spikes, looping across the screen whilst aboard the vehicle and falling to the next screen below, where the [[Sakrets]] is introduced as an enemy, rolling across the wall. The player can either drop down below to immediately progress, or smash through the Brick Block in the wall with a well-timed Pile Driver to pass through a hidden loop and into a pocket of collectibles, including another E-Tank, an extra [[Life]], and a large weapon energy pickup. After descending into the next screen, the player must confront a [[Hot Dog]] atop a series of blocks, slowly drifting towards the miniboss in question and sinking into the [[Lava|&amp;quot;River Styx&amp;quot;]] below. Two Succuattons also provide support. After defeating the Hot Dog, the Player is presented with a checkpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facility Lower Levels:&#039;&#039;&#039; The player will then enter a room with a set of several pits, each with its own waterfall and defended by a collection of enemies. Only one of these pits is safe to jump into, looping the player to the top of the screen and dropping them through a gap in the ceiling. Each of the other pits will simply loop Mega Man into the ceiling itself, instantly crushing and killing him in the process. Once atop the higher balcony, the player can backtrack with Pile Driver to grab a [[Yashichi]], but this will prompt them to fall back down below in the process, forcing them to repeat the puzzle. The next room contains two Sakrets hiding behind a set of waterfalls, whom are only slightly visible. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ferry - Crossing the River Styx:&#039;&#039;&#039; After avoiding their projectiles and sliding through a small crawlspace, the player will land upon a set of moving push blocks forming a &amp;quot;ferry&amp;quot; to guide Mega Man across the river. The Ferry will continuously be attacked by Succubattons and Petit Devils. Skeleton Joes from above will throw bones down at the player until the ferry passes their current position, which will prompt them to jump down, boarding the vessel and potentially blocking the player&#039;s movement. Afterwards, the player will jump atop a raised platform as the ferry passes below, where they must confront an Astro Zombieg and a Succubatton. Atop this platform, a large weapon energy pickup is hidden behind a breakable brick block, which can be destroyed with Pile Driver. After the ferry passes under the platform, it will shrink slightly, and the player must reboard the vessel or risk falling behind and missing their ride. Next, a Petit Devil and two Darspiders hopping down onto the ferry from above must be disposed of, and the ferry will reach another platform on which the player must collect another set of keys in order to unlock a gate to progress before the ferry escapes. These keys are guarded by a Succubatton and a set of conveyors. And then, after a final set of enemies and a swarm of Succubattons, the player must hop into the air and grab hold of a ladder in order to escape a grisly fate at the hands of another wall of spikes, and to progress into the next room. The player enters a room in which another horizontal loop is required, and the ladder into the next room is guarded by a Crystal Joe and another Succubatton.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spirit World - Boss Confrontation:&#039;&#039;&#039; At long last, the player has reached the boss door - or rather, an impossible horizontal loop into the boss door, which promptly fails, sending the player into greyscale boss arena with a silver statue of [[Cut Man]]. Leaving the boss chamber through its typical entry door will reveal a monochrome purgatory, with continuously respawning enemies to serve as the last combat sequence in the level. After confronting the [[Fire Man|spirits]] [[Bomb Man|of]] [[Ice Man|the]] [[Guts Man|damned]], the player must hop down a large opening in the earth, escaping purgatory by falling through a final veil of water, arriving back inside of the facility and reaching the final checkpoint in the boss corridor from above. After entering the boss room, the player is presented with both [[Skull Man]] and [[Crystal Man]], serving as the first and second phases of the battle respectively. The arena itself is composed of a set of fragile blocks floating on the river&#039;s surface. Skull Man&#039;s fight is near identical to its original incarnation in [[Mega Man 4]], with the addition of Crystal Man&#039;s energy projectiles occasionally being fired from the ceiling. After Skull Man is defeated, Crystal Man will fall from the ceiling, and the two outermost blocks of the platform, as well as the one in the middle, will sink into the river, changing the layout of the arena and drastically lowering the amount of space for evasion. With the change in phase, large weapon energy and health pickups will be dropped down into the two corners of the room to alleviate some of the difficulty. After Crystal Man is defeated, the stage will be prompted to end. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
I will be writing the Trivia section tomorrow&lt;br /&gt;
[[Category:Levels]] [[Category:Notable Levels]] [[Category:Contest Winners]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=The_Soul_Siphon_-_Hydroelectric_River_Styx&amp;diff=16316</id>
		<title>The Soul Siphon - Hydroelectric River Styx</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=The_Soul_Siphon_-_Hydroelectric_River_Styx&amp;diff=16316"/>
		<updated>2025-04-28T06:36:27Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Soul Siphon gameplay walkthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Level&lt;br /&gt;
|image=[[File:TheSoulSiphon.png|250px]]&lt;br /&gt;
|caption=&#039;&#039;&amp;quot;Abandon all hope, ye who enter here.&amp;quot;&#039;&#039;&lt;br /&gt;
|creator=Bokoknight74&lt;br /&gt;
|name=[[File:QuestionMarkIcon.png|left]][[File:PiconAstro.png|right]] The Soul Siphon - Hydroelectric River Styx&lt;br /&gt;
|id=576296&lt;br /&gt;
|date=2025-1-25&lt;br /&gt;
|screens=60&lt;br /&gt;
|weapons=[[Mega Buster]]&amp;lt;br&amp;gt;[[Plug Ball]]&amp;lt;br&amp;gt;[[Ballade Cracker]]&amp;lt;br&amp;gt;[[Screw Crusher]]&amp;lt;br&amp;gt;[[Pile Driver]]&lt;br /&gt;
|characters=[[Mega Man]]&lt;br /&gt;
|onlineversion=[[1.9.4.3]]&lt;br /&gt;
|abilities=Slide, Charge Shot (&#039;&#039;[[Mega Man 6|MM6]]&#039;&#039;)&lt;br /&gt;
|bosses=[[Skull Man]] + [[Crystal Man]]{{EndBoss}}&lt;br /&gt;
|map=&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TheSoulSiphonMap.png|92px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Soul Siphon - Hydroelectric River Styx&#039;&#039;&#039; is a level created by Bokoknight74. The level depicts a hydroelectric dam and power plant on the River Styx, as well as the illusory properties of its water. &lt;br /&gt;
&lt;br /&gt;
This level was originally uploaded for [[Challenge event/New Years Tradition|New Year&#039;s Tradition]] [[Challenge event|Level Creation Contest]], in which it won second place overall.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&#039;&#039;&#039;The River Banks - Outdoor Section:&#039;&#039;&#039; The level begins on the very edge of the facility, with [[Mega Man]] touching down on one of the dam&#039;s exterior walls. Running forward will present a menagerie of [[Adamski|Adamskis]], [[Dodonpa Cannon|Dodonpa Cannons]], and [[Succubatton|Succubattons]], which will later be established as recurring enemies. Mobile [[Push Block|Push Blocks]] are quickly introduced, which will continuously spawn and emerge from the veils of waterfalls. Following this brief introductory challenge, the player is presented with an [[E-Tank]] on a hanging balcony, defended by a [[Skeleton Joe]] down below. The E-Tank can either be collected with a well-timed jump, or a thrust of the [[Pile Driver]], which will skip the encounter with the Skeleton Joe in the process. Afterwards, the player must leap off of a Mobile Push Block to enter the facility, confronting another Dodonpa Cannon across a [[Conveyor Belt]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facility Upper Levels:&#039;&#039;&#039; Upon reaching the interior of the facility, the player is immediately met with a [[Checkpoint]], some health [[Drop (pickup)|pickups]], and a large weapon energy pickup behind a [[MM11 Brick Block]], which can be easily broken with the Pile Driver or [[Ballade Cracker]]. After activating the checkpoint and dropping down to the floor below, the music will increase in intensity and the player will enter a combat-focused platforming sequence in which they must rush to the end of the room whilst fighting off the infinitely respawning hordes of [[Astro Zombieg|Astro Zombiegs]]. Both the [[Crystal Joe]] and [[Darspider]] are also introduced here. The [[Plug Ball]] serves as a handy weapon for mowing down the hordes of Zombiegs, while the [[Screw Crusher]] can be helpful for dealing with the Succubattons and Darspiders. The following room introduces the primary mechanic of the level - veils of water capable of looping the player around the room. Dropping down the pit below will result in the player looping upwards and falling down from the ceiling. Afterwards, the player must eliminate a [[Petit Devil]] and a Crystal Joe, which must be defeated without being carried off into a wall of [[spikes]] by the floor&#039;s conveyor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descent:&#039;&#039;&#039; The player will then enter a series of vertical rooms, with the intent of dropping downwards each layer before confronting the level&#039;s miniboss. The player is first introduced to the concept of horizontal loops, and how taking the wrong path through a room can be promptly punished. In the third room, the player is prompted to hop atop of two mobile push blocks, continuously looping through the room, in order to reach a set of three keys, necessary for opening the locked door to progress. Immediately afterward, the player must ride a mobile push block across a floor of spikes, looping across the screen whilst aboard the vehicle and falling to the next screen below, where the [[Sakrets]] is introduced as an enemy, rolling across the wall. The player can either drop down below to immediately progress, or smash through the Brick Block in the wall with a well-timed Pile Driver to pass through a hidden loop and into a pocket of collectibles, including another E-Tank, an extra [[Life]], and a large weapon energy pickup. After descending into the next screen, the player must confront a [[Hot Dog]] atop a series of blocks, slowly drifting towards the miniboss in question and sinking into the [[Lava|&amp;quot;River Styx&amp;quot;]] below. Two Succuattons also provide support. After defeating the Hot Dog, the Player is presented with a checkpoint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Facility Lower Levels:&#039;&#039;&#039; The player will then enter a room with a set of several pits, each with its own waterfall and defended by a collection of enemies. Only one of these pits is safe to jump into, looping the player to the top of the screen and dropping them through a gap in the ceiling. Each of the other pits will simply loop Mega Man into the ceiling itself, instantly crushing and killing him in the process. Once atop the higher balcony, the player can backtrack with Pile Driver to grab a [[Yashichi]], but this will prompt them to fall back down below in the process, forcing them to repeat the puzzle. The next room contains two Sakrets hiding behind a set of waterfalls, whom are only slightly visible. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ferry - Crossing the River Styx:&#039;&#039;&#039; After avoiding their projectiles and sliding through a small crawlspace, the player will land upon a set of moving push blocks forming a &amp;quot;ferry&amp;quot; to guide Mega Man across the river. The Ferry will continuously be attacked by Succubattons and Petit Devils. Skeleton Joes from above will throw bones down at the player until the ferry passes their current position, which will prompt them to jump down, boarding the vessel and potentially blocking the player&#039;s movement. Afterwards, the player will jump atop a raised platform as the ferry passes below, where they must confront an Astro Zombieg and a Succubatton. Atop this platform, a large weapon energy pickup is hidden behind a breakable brick block, which can be destroyed with Pile Driver. After the ferry passes under the platform, it will shrink slightly, and the player must reboard the vessel or risk falling behind and missing their ride. Next, a Petit Devil and two Darspiders hopping down onto the ferry from above must be disposed of, and the ferry will reach another platform on which the player must collect another set of keys in order to unlock a gate to progress before the ferry escapes. These keys are guarded by a Succubatton and a set of conveyors. And then, after a final set of enemies and a swarm of Succubattons, the player must hop into the air and grab hold of a ladder in order to escape a grisly fate at the hands of another wall of spikes, and to progress into the next room. The player enters a room in which another horizontal loop is required, and the ladder into the next room is guarded by a Crystal Joe and another Succubatton.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Spirit World - Boss Confrontation:&#039;&#039;&#039; At long last, the player has reached the boss door - or rather, an impossible horizontal loop into the boss door, which promptly fails, sending the player into greyscale boss arena with a silver statue of [[Cut Man]]. Leaving the boss chamber through its typical entry door will reveal a monochrome purgatory, with continuously respawning enemies to serve as the last combat sequence in the level. After confronting the [[Fire Man|spirits]] [[Bomb Man|of]] [[Ice Man|the]] [[Guts Man|damned]], the player must hop down a large opening in the earth, escaping purgatory by falling through a final veil of water, arriving back inside of the facility and reaching the final checkpoint in the boss corridor from above. After entering the boss room, the player is presented with both [[Skull Man]] and [[Crystal Man]], serving as the first and second phases of the battle respectively. The arena itself is composed of a set of fragile blocks floating on the river&#039;s surface. Skull Man&#039;s fight is near identical to its original incarnation in [[Mega Man 4]], with the addition of Crystal Man&#039;s energy projectiles occasionally being fired from the ceiling. After Skull Man is defeated, Crystal Man will fall from the ceiling, and the two outermost blocks of the platform, as well as the one in the middle, will sink into the river, changing the layout of the arena and drastically lowering the amount of space for evasion. With the change in phase, large weapon energy and health pickups will be dropped down into the two corners of the room to alleviate some of the difficulty. After Crystal Man is defeated, the stage will be prompted to end. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
I will be writing the Trivia section tomorrow&lt;br /&gt;
[[Category:Levels]] [[Category:Notable Levels]] [[Category:Contest Winners]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TheSoulSiphonMap.png&amp;diff=16315</id>
		<title>File:TheSoulSiphonMap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TheSoulSiphonMap.png&amp;diff=16315"/>
		<updated>2025-04-27T23:11:22Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TheSoulSiphon.png&amp;diff=16314</id>
		<title>File:TheSoulSiphon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TheSoulSiphon.png&amp;diff=16314"/>
		<updated>2025-04-27T23:11:22Z</updated>

		<summary type="html">&lt;p&gt;Bokoknight74: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
</feed>