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	<updated>2026-04-23T22:59:16Z</updated>
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		<id>https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=6979</id>
		<title>Bell Ringer</title>
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		<updated>2023-06-22T01:39:12Z</updated>

		<summary type="html">&lt;p&gt;Camping6464: A trivia section has been added to mention the hilarities around the Bell Ringer&amp;#039;s placeholder sound effect, from the 1.8.0 Q&amp;amp;A livestream.&lt;/p&gt;
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&lt;div&gt;{{Asset&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Son Loto]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bell Ringer&#039;&#039;&#039; is an enemy from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from Clown Man&#039;s stage and Magic Man&#039;s stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The enemy itself is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] attached to the enemy will automatically be triggered. It is stationary as it was in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; instead of entering and leaving doors like it did in Clown Man&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
There are six variations of Bell Ringer, each affecting different level objects:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Magenta&amp;lt;/u&amp;gt; - rotates [[Rotating Spike Block|Rotating Spike Blocks]], as it did in Mega Man &amp;amp; Bass,&lt;br /&gt;
* &amp;lt;u&amp;gt;Orange&amp;lt;/u&amp;gt; - extends [[Hornet Roll|Hornet Rolls]] and momentarily pauses [[Fire Wall|Fire Walls]],&lt;br /&gt;
* &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; - activates [[Fuse Laser Crawler|Fuse Laser Crawlers/Turrets]] and [[Ring Platform|Ring/Coil Platforms]],&lt;br /&gt;
* &amp;lt;u&amp;gt;Green&amp;lt;/u&amp;gt; - flips [[Spike Platform|Spike Platforms]] and [[Flip Platform|Flip Platforms]],&lt;br /&gt;
* &amp;lt;u&amp;gt;Blue&amp;lt;/u&amp;gt; - increases the [[Water Level Changer|water level]] and strength of the [[Rain]],&lt;br /&gt;
* &amp;lt;u&amp;gt;Pink&amp;lt;/u&amp;gt; - rotates [[Punch Block|Punch Blocks]] and opens/closes [[Plantform|Plantforms]].&lt;br /&gt;
&lt;br /&gt;
The interval between each ring can be set between 2 and 9 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
In a publicly showcased developer build of 1.8 from the update&#039;s Q&amp;amp;A livestream, the Bell Ringer&#039;s sound effect was not implemented despite being finalized. This resulted in the &#039;&#039;Taco Bell&#039;&#039; sound effect, the placeholder, playing every time the bell rang. (https://www.youtube.com/live/xwBP-fjcAz4?feature=share)&lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Camping6464</name></author>
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