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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FixTheWi-Fi</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FixTheWi-Fi"/>
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	<updated>2026-05-14T02:49:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Gemini_Man&amp;diff=12940</id>
		<title>Gemini Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Gemini_Man&amp;diff=12940"/>
		<updated>2024-09-21T16:42:58Z</updated>

		<summary type="html">&lt;p&gt;FixTheWi-Fi: update: still no gemini man&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:GeminiManCW.png|250px]]&lt;br /&gt;
|caption=Artwork of Gemini Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|description=&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=3 (buster shot)&amp;lt;br&amp;gt;6 (contact damage, Gemini Laser)&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]] (unfinished/scrapped)&lt;br /&gt;
|programmer=Renhoek (for &#039;&#039;Make a Good Mega Man Level 2&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
[[WreckingPrograms]] (port, unfinished)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-019/DRWN-019/DWN-019 Gemini Man&#039;&#039;&#039; is one of the eight Robot Masters from &#039;&#039;[[Mega Man 3]]&#039;&#039; in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Although Gemini Man has been in the game&#039;s files since version [[1.0.0|1.0.0,]] as of version [[1.9.0]], he is not selectable in-game by normal means.&lt;br /&gt;
&lt;br /&gt;
Gemini Man was built by both Dr. Light and Dr. Wily. He was one of eight Robot Masters assigned to travel to different mining planets to gather [[Energy Element]]s and other materials to finish building the peace-keeping robot Gamma. Gemini Man is capable of creating holographic copies of himself, and uses that power to confuse and overwhelm his opponents as he attacks them. He also uses his signature weapon, the [[Gemini Laser]] to fight.&lt;br /&gt;
&lt;br /&gt;
He later comes back during the events of &#039;&#039;[[Mega Man III]]&#039;&#039;, where he and three other Robot Masters from &#039;&#039;Mega Man 3&#039;&#039; once again fight [[Mega Man]] but lose.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Gemini Man exists in &#039;&#039;Mega Man Maker&#039;&#039; but is unobtainable through normal means. He can only be obtained by hacking the Recents or Favorites section to include him. Although he has a proper entity thumbnail and level profile, in actuality he is nothing more than an invisible 1x1 entity with boss options, and the level intro for levels including him is simply the &amp;quot;?&amp;quot; intro (which normally appears when playing a level that uses a [[Party Ball]] or an Energy Element instead of a Robot Master, or multiple bosses). If he exists within a level, attempting to play said level will simply cause the game to crash with a Code Error.&lt;br /&gt;
&lt;br /&gt;
Despite this, special setups allow a level with Gemini Man to be played and prior to v1.8.0, was able to be put in the game as a fully functioning boss (starting from 1.8.0 onward, all his code was removed). However, he spawns as an invisible solid object instead of an actual boss. This is due to Gemini Man having a now non-existent boss ID, being 9. Due to not being updated since 1.0.0, Gemini Man&#039;s code structure is not made with multiple bosses in mind.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Gemini Man was cut due to technical issues; his AI did not work well with customized terrain.&lt;br /&gt;
*Gemini Man was ported to &#039;&#039;Mega Man Maker&#039;&#039; from his code in &#039;&#039;Make a Good Mega Man Level 2&#039;&#039;.&lt;br /&gt;
*As an April Fools announcement in 2022, it was made to look like [[Goldstorm]] under the alias of Major Issues was leaking the boss, but [[Luigi]] confirmed it was a joke and that his unused code was unchanged.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GeminiMan.png|thumb|Official artwork from &#039;&#039;Mega Man 3&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Unused content]]&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
{{MMIII}}&lt;/div&gt;</summary>
		<author><name>FixTheWi-Fi</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Decorations&amp;diff=12565</id>
		<title>Decorations</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Decorations&amp;diff=12565"/>
		<updated>2024-09-14T22:04:50Z</updated>

		<summary type="html">&lt;p&gt;FixTheWi-Fi: slight formatting?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded|In-game images for all decorations}}&lt;br /&gt;
{{Incomplete|Additional info, spriter info, etc.}}&lt;br /&gt;
{{Upcoming Content}}&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039; are a subcategory under [[Tilesets]] in the [[Level Builder]] consisting of cosmetic options to make levels appear more lively. Similar to tiles, some decorations may also contain collision properties.&lt;br /&gt;
&lt;br /&gt;
The first type of decorations were [[Plates]] added in [[1.2.0]], however decorations were not given their own category until [[1.9.0]]. Decorations prior to version 1.9.0 were listed under the &amp;quot;Special&amp;quot; subcategory under the &amp;quot;Tilesets&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
== Plates ==&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:WilyPlateIcon.png|left]] Plate [[File:CossackPlateIcon.png|right]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|image=[[File:AllPlates.png|250px]]&lt;br /&gt;
|caption=All default plate variants in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|category=[[Tilesets]]&lt;br /&gt;
|version=[[1.2.0]] (Wily, Cossack, Mr. X Plates)&amp;lt;br&amp;gt;&lt;br /&gt;
[[1.5.0]] (Light, Right Plates)&amp;lt;br&amp;gt;&lt;br /&gt;
[[1.6.0]] (Wily Plate variants)&amp;lt;br&amp;gt;&lt;br /&gt;
[[1.8.0]] (King, Stardroid Plates)&lt;br /&gt;
|space=2x2&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man 3]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man 4]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man 5]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man 6]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man 8]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man 10]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man 11]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man V]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]] (Wily Plate, Cossack Plate, Mr. X Plate)&amp;lt;br&amp;gt;[[Luigi]] (Light Plate, Right Plate, King Plate, Stardroid Plate)&lt;br /&gt;
|spriter=[[TimeLink]] (original draft for &#039;&#039;Mega Man 11&#039;&#039; Wily Plates)&amp;lt;br&amp;gt;[[FakeVirus]] (refined &#039;&#039;Mega Man 11&#039;&#039; Wily Plates)&lt;br /&gt;
|sprite=&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:WilyPlate1.png]] [[File:CossackPlate1.png]] [[File:XPlate1.png]] [[File:LightPlate1.png]] [[File:RightPlate1.png]] [[File:KingPlate1.png]] [[File:StardroidPlate.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plates&#039;&#039;&#039; are 2x2 solid tiles featuring the names of the main antagonists across the &#039;&#039;Mega Man&#039;&#039; series. [[Dr. Wily|Wily]], [[Dr. Wily|Mr. X]], and [[Dr. Cossack|Cossack]] Plates were added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.2.0]] with more plates and variants added in later versions.&lt;br /&gt;
&lt;br /&gt;
As of version [[1.8.5.2]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;, there are 80 plates in &#039;&#039;Mega Man Maker&#039;&#039;:&lt;br /&gt;
*27 Wily Plates&lt;br /&gt;
*8 Cossack Plates&lt;br /&gt;
*5 Mr. X Plates&lt;br /&gt;
*8 Light Plates&lt;br /&gt;
*8 Right Plates&lt;br /&gt;
*15 King Plates&lt;br /&gt;
*9 Stardroid Plates&lt;br /&gt;
&lt;br /&gt;
For additional information, see &#039;&#039;[[Plates]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Shadows ==&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprDropShadow 0.png|left]] Shadows [[File:SprPitShadow 0.png|right]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|image=[[File:Shadows.png|250px]]&lt;br /&gt;
|caption=All shadows ingame.&lt;br /&gt;
|category=[[Tilesets]]&lt;br /&gt;
|version=[[1.5.0]] (Drop and Pit Shadows)&amp;lt;br&amp;gt;[[1.8.4]] (Wall, Corner and Full Shadows; additional options)&lt;br /&gt;
|space=1x1&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
|sprite=&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:DropShadowIcon.png]] [[File:PitShadowIcon.png]] [[File:WallShadowIcon.png]] [[File:CornerShadowInnerIcon.png]] [[File:CornerShadowOutterIcon.png]] [[File:FullShadowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shadows&#039;&#039;&#039; are a decoration type that add black shapes to the background where they are placed. Drop and Pit Shadows were added in [[1.5.0]], with Wall, Corner and Full Shadows and additional options added in [[1.8.4]].&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Orientation&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|Drop Shadow&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:DropShadowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|For all those times when you need shadows under your platforms. &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|N/A&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprDropShadow 0.png]] [[File:SprDropShadow 1.png]] [[File:SprDropShadow 2.png]] [[File:SprDropShadow 3.png]] [[File:SprDropShadow 4.png]] [[File:SprDropShadow 5.png]] [[File:SprDropShadow 6.png]] [[File:SprDropShadow 7.png]] [[File:SprDropShadow 8.png]] [[File:SprDropShadow 9.png]] [[File:SprDropShadow 10.png]] [[File:SprDropShadow 11.png]] [[File:SprDropShadow 12.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.5.0]] / &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;[[1.8.4]] (additional options)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Pit Shadow&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PitShadowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Used for indicating what&#039;s instant death and what&#039;s a safe passage. &lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprPitShadow 0.png]] [[File:SprPitShadow 1.png]] [[File:SprPitShadow 2.png]] [[File:SprPitShadow 3.png]] [[File:SprPitShadow 4.png]] [[File:SprPitShadow 5.png]] [[File:SprPitShadow 6.png]] [[File:SprPitShadow 7.png]] [[File:SprPitShadow 8.png]] [[File:SprPitShadow 9.png]] [[File:SprPitShadow 10.png]] [[File:SprPitShadow 11.png]] [[File:SprPitShadow 12.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Wall Shadow&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:WallShadowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|For accenting walls, also for hiding stains.&lt;br /&gt;
|Right&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprWallShadowRight 0.png]] [[File:SprWallShadowRight 1.png]] [[File:SprWallShadowRight 2.png]] [[File:SprWallShadowRight 3.png]] [[File:SprWallShadowRight 4.png]] [[File:SprWallShadowRight 5.png]] [[File:SprWallShadowRight 6.png]] [[File:SprWallShadowRight 7.png]] [[File:SprWallShadowRight 8.png]] [[File:SprWallShadowRight 9.png]] [[File:SprWallShadowRight 10.png]] [[File:SprWallShadowRight 11.png]] [[File:SprWallShadowRight 12.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|Left&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprWallShadowLeft 0.png]] [[File:SprWallShadowLeft 1.png]] [[File:SprWallShadowLeft 2.png]] [[File:SprWallShadowLeft 3.png]] [[File:SprWallShadowLeft 4.png]] [[File:SprWallShadowLeft 5.png]] [[File:SprWallShadowLeft 6.png]] [[File:SprWallShadowLeft 7.png]] [[File:SprWallShadowLeft 8.png]] [[File:SprWallShadowLeft 9.png]] [[File:SprWallShadowLeft 10.png]] [[File:SprWallShadowLeft 11.png]] [[File:SprWallShadowLeft 12.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Corner Shadow (Inner)&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:CornerShadowInnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|For connecting vertical and horizontal shadows.&lt;br /&gt;
|Top right&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprCornerShadowInnerTopRight 0.png]] [[File:SprCornerShadowInnerTopRight 1.png]] [[File:SprCornerShadowInnerTopRight 2.png]] [[File:SprCornerShadowInnerTopRight 3.png]] [[File:SprCornerShadowInnerTopRight 4.png]] [[File:SprCornerShadowInnerTopRight 5.png]] [[File:SprCornerShadowInnerTopRight 6.png]] [[File:SprCornerShadowInnerTopRight 7.png]] [[File:SprCornerShadowInnerTopRight 8.png]] [[File:SprCornerShadowInnerTopRight 9.png]] [[File:SprCornerShadowInnerTopRight 10.png]] [[File:SprCornerShadowInnerTopRight 11.png]] [[File:SprCornerShadowInnerTopRight 12.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Top left&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprCornerShadowInnerTopLeft 0.png]] [[File:SprCornerShadowInnerTopLeft 1.png]] [[File:SprCornerShadowInnerTopLeft 2.png]] [[File:SprCornerShadowInnerTopLeft 3.png]] [[File:SprCornerShadowInnerTopLeft 4.png]] [[File:SprCornerShadowInnerTopLeft 5.png]] [[File:SprCornerShadowInnerTopLeft 6.png]] [[File:SprCornerShadowInnerTopLeft 7.png]] [[File:SprCornerShadowInnerTopLeft 8.png]] [[File:SprCornerShadowInnerTopLeft 9.png]] [[File:SprCornerShadowInnerTopLeft 10.png]] [[File:SprCornerShadowInnerTopLeft 11.png]] [[File:SprCornerShadowInnerTopLeft 12.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bottom right&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprCornerShadowInnerBottomRight 0.png]] [[File:SprCornerShadowInnerBottomRight 1.png]] [[File:SprCornerShadowInnerBottomRight 2.png]] [[File:SprCornerShadowInnerBottomRight 3.png]] [[File:SprCornerShadowInnerBottomRight 4.png]] [[File:SprCornerShadowInnerBottomRight 5.png]] [[File:SprCornerShadowInnerBottomRight 6.png]] [[File:SprCornerShadowInnerBottomRight 7.png]] [[File:SprCornerShadowInnerBottomRight 8.png]] [[File:SprCornerShadowInnerBottomRight 9.png]] [[File:SprCornerShadowInnerBottomRight 10.png]] [[File:SprCornerShadowInnerBottomRight 11.png]] [[File:SprCornerShadowInnerBottomRight 12.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bottom left&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprCornerShadowInnerBottomLeft 0.png]] [[File:SprCornerShadowInnerBottomLeft 1.png]] [[File:SprCornerShadowInnerBottomLeft 2.png]] [[File:SprCornerShadowInnerBottomLeft 3.png]] [[File:SprCornerShadowInnerBottomLeft 4.png]] [[File:SprCornerShadowInnerBottomLeft 5.png]] [[File:SprCornerShadowInnerBottomLeft 6.png]] [[File:SprCornerShadowInnerBottomLeft 7.png]] [[File:SprCornerShadowInnerBottomLeft 8.png]] [[File:SprCornerShadowInnerBottomLeft 9.png]] [[File:SprCornerShadowInnerBottomLeft 10.png]] [[File:SprCornerShadowInnerBottomLeft 11.png]] [[File:SprCornerShadowInnerBottomLeft 12.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Corner Shadow (Outter)&amp;lt;ref name = &amp;quot;outer&amp;quot;&amp;gt;Although the correct spelling is &amp;quot;outer&amp;quot;, as of version [[1.8.5.2]] the name of this shadow is written as &amp;quot;outter&amp;quot; in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:CornerShadowOutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Make just a detail with shadows.&lt;br /&gt;
|Top right&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprCornerShadowOutterTopRight 0.png]] [[File:SprCornerShadowOutterTopRight 1.png]] [[File:SprCornerShadowOutterTopRight 2.png]] [[File:SprCornerShadowOutterTopRight 3.png]] [[File:SprCornerShadowOutterTopRight 4.png]] [[File:SprCornerShadowOutterTopRight 5.png]] [[File:SprCornerShadowOutterTopRight 6.png]] [[File:SprCornerShadowOutterTopRight 7.png]] [[File:SprCornerShadowOutterTopRight 8.png]] [[File:SprCornerShadowOutterTopRight 9.png]] [[File:SprCornerShadowOutterTopRight 10.png]] [[File:SprCornerShadowOutterTopRight 11.png]] [[File:SprCornerShadowOutterTopRight 12.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Top left&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprCornerShadowOutterTopLeft 0.png]] [[File:SprCornerShadowOutterTopLeft 1.png]] [[File:SprCornerShadowOutterTopLeft 2.png]] [[File:SprCornerShadowOutterTopLeft 3.png]] [[File:SprCornerShadowOutterTopLeft 4.png]] [[File:SprCornerShadowOutterTopLeft 5.png]] [[File:SprCornerShadowOutterTopLeft 6.png]] [[File:SprCornerShadowOutterTopLeft 7.png]] [[File:SprCornerShadowOutterTopLeft 8.png]] [[File:SprCornerShadowOutterTopLeft 9.png]] [[File:SprCornerShadowOutterTopLeft 10.png]] [[File:SprCornerShadowOutterTopLeft 11.png]] [[File:SprCornerShadowOutterTopLeft 12.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bottom right&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprCornerShadowOutterBottomRight 0.png]] [[File:SprCornerShadowOutterBottomRight 1.png]] [[File:SprCornerShadowOutterBottomRight 2.png]] [[File:SprCornerShadowOutterBottomRight 3.png]] [[File:SprCornerShadowOutterBottomRight 4.png]] [[File:SprCornerShadowOutterBottomRight 5.png]] [[File:SprCornerShadowOutterBottomRight 6.png]] [[File:SprCornerShadowOutterBottomRight 7.png]] [[File:SprCornerShadowOutterBottomRight 8.png]] [[File:SprCornerShadowOutterBottomRight 9.png]] [[File:SprCornerShadowOutterBottomRight 10.png]] [[File:SprCornerShadowOutterBottomRight 11.png]] [[File:SprCornerShadowOutterBottomRight 12.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bottom left&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprCornerShadowOutterBottomLeft 0.png]] [[File:SprCornerShadowOutterBottomLeft 1.png]] [[File:SprCornerShadowOutterBottomLeft 2.png]] [[File:SprCornerShadowOutterBottomLeft 3.png]] [[File:SprCornerShadowOutterBottomLeft 4.png]] [[File:SprCornerShadowOutterBottomLeft 5.png]] [[File:SprCornerShadowOutterBottomLeft 6.png]] [[File:SprCornerShadowOutterBottomLeft 7.png]] [[File:SprCornerShadowOutterBottomLeft 8.png]] [[File:SprCornerShadowOutterBottomLeft 9.png]] [[File:SprCornerShadowOutterBottomLeft 10.png]] [[File:SprCornerShadowOutterBottomLeft 11.png]] [[File:SprCornerShadowOutterBottomLeft 12.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Full Shadow&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:FullShadowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|For when you need complete darkness. Good for detailing backgrounds.&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Sun Rays ==&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SunRaysIcon.png|left]] Sun Rays [[File:SunRaysIcon.png|right]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|image=[[File:SunRaysWater.png|250px]]&lt;br /&gt;
|caption=Sun Rays on various types of [[water]].&lt;br /&gt;
|description=Makes the top of your waters look cooler in the section.&lt;br /&gt;
|category=[[Tilesets]]&lt;br /&gt;
|version=[[1.8.3]]&lt;br /&gt;
|space=1x1&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|sprite=&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SunRaysIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sun Rays&#039;&#039;&#039; are a decoration type added in [[1.8.3]].&lt;br /&gt;
&lt;br /&gt;
When placed in a room, all [[water]] on screen will be given a shine effect, simulating sunlight.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming ==&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Decoration&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spriter(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Programmer(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Guts Man fence&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;&amp;gt;Decoration name not confirmed&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Guts Man&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bushes&lt;br /&gt;
|Wily Fortress stage 1&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[Meka]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]] Fence&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Statues of Robot Masters&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|Wily Fortress stage 4 (Guts Man statue)&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; /&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Sodacoma]] ([[Time Man]] pose)&amp;lt;br&amp;gt;[[GamerFromTheWeb]] (shading, Oil Man and Bond Man sprites)&lt;br /&gt;
|Including both initial concept art and Hitoshi Ariga&#039;s design of Bond Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fizzle&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 2]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Water pump&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|Wily Fortress stage 1&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 3]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|Only blue variant shown thus far&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Napalm Grass&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 5]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Meka]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Wily|Mr. X]] fence&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|Mr. X Castle stage 2&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 6]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chains&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[Shade Man]]&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 7]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cobwebs&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Press chains&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Creature&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|Unused mid-boss&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tires&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|Turbo Man&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bones&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Freeze Man]]&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Spines&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Clown House&lt;br /&gt;
|Clown Man&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 8]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Son Loto]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Meka]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fans&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|Tengu Man&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Waterfalls&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 9]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fence&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|Fake Man&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet Flower&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;[[Meka]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tundra Light post&lt;br /&gt;
|Tundra Man&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 11]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[GamerFromTheWeb]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Torch Grass&lt;br /&gt;
|Torch Man&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Boxes&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 5]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[Son Loto]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Box variants of the green background at the start of Charge Man&#039;s stage&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turbo Man&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 7]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Purple variant is unique to &#039;&#039;Mega Man Maker&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Impact Man&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 11]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Decorations]]&lt;/div&gt;</summary>
		<author><name>FixTheWi-Fi</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Decorations&amp;diff=11663</id>
		<title>Decorations</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Decorations&amp;diff=11663"/>
		<updated>2024-09-02T14:51:45Z</updated>

		<summary type="html">&lt;p&gt;FixTheWi-Fi: Stage &amp;lt;-&amp;gt; Name in correct columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded|In-game images for all decorations}}&lt;br /&gt;
{{Incomplete|Additional info, spriter info, etc.}}&lt;br /&gt;
{{Upcoming Content}}&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039; are a subcategory under [[Tilesets]] in the [[Level Builder]] consisting of cosmetic options to make levels appear more lively. Similar to tiles, some decorations may also contain collision properties.&lt;br /&gt;
&lt;br /&gt;
The first type of decorations were [[Plates]] added in [[1.2.0]], however decorations were not given their own category until [[1.9.0]]. Decorations prior to version 1.9.0 were listed under the &amp;quot;Special&amp;quot; subcategory under the &amp;quot;Tilesets&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
== Plates ==&lt;br /&gt;
&#039;&#039;See [[Plates]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Shadows ==&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Shadows&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=For all those times when you need shadows under your platforms. (Drop Shadow)&amp;lt;br&amp;gt;Used for indicating what&#039;s instant death and what&#039;s a safe passage. (Pit Shadow)&amp;lt;br&amp;gt;For accenting walls, also for hiding stains. (Wall Shadow)&amp;lt;br&amp;gt;Make just a detail with shadows. (Corner Shadow (Outter))&amp;lt;br&amp;gt;For connecting vertical and horizontal shadows. (Corner Shadow (Inner))&amp;lt;br&amp;gt;For when you need complete darkness. Good for detailing backgrounds. (Full Shadow)&lt;br /&gt;
|category=[[Tilesets]]&lt;br /&gt;
|version=[[1.5.0]] (Drop and Pit Shadows)&amp;lt;br&amp;gt;[[1.8.4]] (Wall, Corner and Full Shadows; additional options)&lt;br /&gt;
|space=1x1&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shadows&#039;&#039;&#039; are a decoration type that add black shapes to the background where they are placed. Drop and Pit Shadows were added in [[1.5.0]], with Wall, Corner and Full Shadows and additional options added in [[1.8.4]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
== Sun Rays ==&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:SunRaysIcon.png|left]] Sun Rays [[File:SunRaysIcon.png|right]]&lt;br /&gt;
|image=[[File:SunRays.gif|250px]]&lt;br /&gt;
|caption=Sun Rays on various types of [[water]].&lt;br /&gt;
|description=Makes the top of your waters look cooler in the section.&lt;br /&gt;
|category=[[Tilesets]]&lt;br /&gt;
|version=[[1.8.3]]&lt;br /&gt;
|space=1x1&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sun Rays&#039;&#039;&#039; are a decoration type added in [[1.8.3]].&lt;br /&gt;
&lt;br /&gt;
When placed in a room, all [[water]] on screen will be given a shine effect, simulating sunlight.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Upcoming ==&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Decoration&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spriter(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Programmer(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Guts Man fence&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;&amp;gt;Decoration name not confirmed&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Guts Man&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bushes&lt;br /&gt;
|Wily Fortress stage 1&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[Meka]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]] Fence&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Statues of Robot Masters&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|Wily Fortress stage 4 (Guts Man statue)&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; /&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Sodacoma]] ([[Time Man]] pose)&amp;lt;br&amp;gt;[[GamerFromTheWeb]] (shading, Oil Man and Bond Man sprites)&lt;br /&gt;
|Including both initial concept art and Hitoshi Ariga&#039;s design of Bond Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fizzle&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 2]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Wily|Mr. X]] fence&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|Mr. X Castle stage 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 6]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Napalm Grass&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Meka]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chains&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Shade Man]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 7]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cobwebs&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Press chains&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tires&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|Turbo Man&lt;br /&gt;
|&amp;lt;center&amp;gt;?&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bones&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Freeze Man]]&lt;br /&gt;
|&amp;lt;center&amp;gt;?&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Spines&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Clown House&lt;br /&gt;
|Clown Man&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 8]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Son Loto]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[Meka]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fans&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|Tengu Man&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;?&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Waterfalls&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 9]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fence&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
|Fake Man&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet Flower&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[Meka]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tundra Light post&lt;br /&gt;
|Tundra Man&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;&#039;&#039;[[Mega Man 11]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Torch Grass&lt;br /&gt;
|Torch Man&lt;br /&gt;
|&amp;lt;center&amp;gt;?&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Decorations]]&lt;/div&gt;</summary>
		<author><name>FixTheWi-Fi</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Life&amp;diff=10991</id>
		<title>Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Life&amp;diff=10991"/>
		<updated>2024-08-15T09:54:09Z</updated>

		<summary type="html">&lt;p&gt;FixTheWi-Fi: Infobox correction, reworded some bits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded|Template image and in-game images of Life for all [[Playable Characters|characters]]}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:LifeIcon.png|left]] Life [[File:LifeIcon.png|right]]&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=Fills your health completely.&lt;br /&gt;
|game=&#039;&#039;Appearance in every &#039;&#039;Mega Man&#039;&#039; title&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|space=1x1&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
A &#039;&#039;&#039;Life&#039;&#039;&#039; is a type of [[pickup]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039; introduced in version [[1.0.0]].&lt;br /&gt;
&lt;br /&gt;
When touched, the Life pickup refills the [[Playable Characters|player character]]&#039;s health completely. Unlike the official games, a Life never appears as a dropped item from killing an [[enemy]]. While there has been some variety in the appearance of Lives in the official games, a Life in &#039;&#039;Mega Man Maker&#039;&#039; takes the appearance of a Life in the &#039;&#039;Mega Man&#039;&#039; games from the Nintendo Entertainment System. Depending on the character chosen, the Life pickup will change visually to show a sprite of the current character&#039;s head.&lt;br /&gt;
&lt;br /&gt;
When playing the [[Wily Challenge]] mode, the Life pickup also gives the player character an extra life as there are limited lives in this mode. The player can collect up to three extra lives per level and only collect lives up to the initial amount set by the player for the Wily Challenge. (Prior to version [[1.7.0]] adding a slider to select the amount of lives, this was the default number of lives of the chosen difficulty.) Lives cannot be recollected to gain another life if a level is replayed. When the Wily Challenge mode was implemented in [[1.4.0]], Life pickups gathered during the Wily Challenge did not heal the player, but [[1.5.0]] changed them so that they have both functions.&lt;br /&gt;
&lt;br /&gt;
Similarly to [[Weapon Energy]] and [[Health]] pickups, a Life can be dropped from a [[?-Tank]], [[Target]], or [[Level Target]]. An [[Anti-Eddie]] may also carry a Life. Lifes can also be grabbed by [[Ring Boomerang]], [[Hornet Chaser]] and [[Magic Card]] and returned to the player. If grabbed by either of these [[weapons]] and cancelled, the position of the Life in the level will be stored until the player dies. If a Life that is not dropped by an enemy is grabbed by either of these weapons and cancelled, the new position of the drop in the level will be stored until the player dies. The position of a Life dropped by a ?-Tank is also stored, but disappears when the player undergoes a hard screen transition.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In the main series, the Life pickup is an item found throughout levels either in a hard-to-reach spot or as a random [[enemy]] drop. Picking one up adds to the player&#039;s life counter up to a maximum of nine extra attempts.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Pickups}}&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
[[Category:Pickups]]&lt;/div&gt;</summary>
		<author><name>FixTheWi-Fi</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Drop_(pickup)&amp;diff=10975</id>
		<title>Drop (pickup)</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Drop_(pickup)&amp;diff=10975"/>
		<updated>2024-08-14T14:27:06Z</updated>

		<summary type="html">&lt;p&gt;FixTheWi-Fi: Corrected instances of Weapon Energy section referring to Health. Also clarified Trivia point.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Drops&#039;&#039;&#039; are a type of [[pickup]] that the [[player]] can touch to restore either their health or weapon energy.&lt;br /&gt;
&lt;br /&gt;
Drops can be placed in the [[Level Builder|editor]] directly or dropped by defeating [[enemies]]. If a drop is spawned from defeating an enemy, it will despawn a short while after its appearance on the screen. This can be disabled on a screen using the [[Drop Suppressor]]. Drops are also a possible reward from the [[?-Tank]] and [[Target]]s while [[Anti-Eddie]] can carry a Large Health or Large Weapon Energy. [[Romper]]s can also be set to take Small Health or Small Weapon Energy from the player.&lt;br /&gt;
&lt;br /&gt;
Drops can be grabbed by [[Ring Boomerang]], [[Hornet Chaser]] and [[Magic Card]] and returned to the player. If grabbed by either of these [[weapons]] and cancelled, the position of the drop in the level will be stored until the player dies. If a drop that is not dropped by an enemy is grabbed by either of these weapons and cancelled, the new position of the drop in the level will be stored until the player dies. The position of a drop dropped by a ?-Tank is stored but disappears when the player undergoes a hard screen transition.&lt;br /&gt;
&lt;br /&gt;
==Types of drops==&lt;br /&gt;
===Health===&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:SmallHealthIcon.png|left]] Health [[File:SmallHealthIcon.png|right]]&lt;br /&gt;
|image=[[File:health_pickup.png|250px]]&lt;br /&gt;
|caption=Artwork for the Life Energy by Capcom.&lt;br /&gt;
|description=Restores 2 health. (Small Health)&amp;lt;br&amp;gt;Restores 10 health. (Large Health)&lt;br /&gt;
|game=&#039;&#039;Appearance in every Mega Man title&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|space=1x1&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Health&#039;&#039;&#039; (also known as &#039;&#039;&#039;Life Energy&#039;&#039;&#039;) is a type of [[pickup]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039; introduced in version [[1.0.0]]. When touched, the item will restore the player&#039;s health: either 2 health from a &#039;&#039;&#039;Small Health&#039;&#039;&#039; or 10 health from a &#039;&#039;&#039;Large Health&#039;&#039;&#039;.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Weapon Energy===&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:LargeWeaponEnergyIcon.png|left]] Weapon Energy [[File:LargeWeaponEnergyIcon.png|right]]&lt;br /&gt;
|image=[[File:Weapon_energy.png|250px]]&lt;br /&gt;
|caption=Artwork for the Weapon Energy by Capcom.&lt;br /&gt;
|description=Restores 2 weapon energy. (Small Weapon Energy)&amp;lt;br&amp;gt;Restores 10 weapon energy. (Large Weapon Energy)&lt;br /&gt;
|game=&#039;&#039;Appearance in every Mega Man title&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|space=1x1&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Weapon Energy&#039;&#039;&#039; is a type of [[pickup]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039; introduced in version [[1.0.0]]. When touched, the item will restore the player&#039;s [[weapon]] energy: either 2 weapon energy from a &#039;&#039;&#039;Small Weapon Energy&#039;&#039;&#039; or 10 weapon energy from a &#039;&#039;&#039;Large Weapon Energy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Weapon Energy will restore the energy to the currently equipped weapon. If no weapon is selected or the weapon has max energy already, the [[Energy Balancer]] mechanic will restore the weapon with the least energy.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When collecting Health or Weapon Energy, the game will briefly pause while the collected energy is replenished. This is true even when the [[Energy Balancer]] replenishes a [[weapons|weapon]] not currently equipped; the game will pause while energy accumulates despite the change happening outside the player&#039;s vision at that moment.&lt;br /&gt;
{{clr}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Health.png|A Large Health in &#039;&#039;Mega Man Maker&#039;&#039;&lt;br /&gt;
File:Small Health.png|A Small Health in &#039;&#039;Mega Man Maker&#039;&#039;&lt;br /&gt;
File:Weapons.png|A Large Weapon Energy in &#039;&#039;Mega Man Maker&#039;&#039;&lt;br /&gt;
File:Small Weapon.png|A Small Weapon Energy in &#039;&#039;Mega Man Maker&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Pickups}}&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
[[Category:Pickups]]&lt;/div&gt;</summary>
		<author><name>FixTheWi-Fi</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Salt_Water&amp;diff=10627</id>
		<title>Salt Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Salt_Water&amp;diff=10627"/>
		<updated>2024-08-07T19:27:57Z</updated>

		<summary type="html">&lt;p&gt;FixTheWi-Fi: water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:SaltWaterIcon.png|left]]Salt Water[[File:SaltWaterIcon.png|right]]&lt;br /&gt;
|image=[[File:SaltWater.png|250px]]&lt;br /&gt;
|caption=Salt Water&lt;br /&gt;
|description=A water ball which splits into 3 droplets. Has unique behavior in water.&lt;br /&gt;
|category=[[Weapons]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
|damage=2 (ball), 2 (droplet)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Salt Water&amp;quot; is a weapon originating in the Gameboy game &#039;&#039;[[Mega Man V]].&#039;&#039;  It was the signature weapon of the Stardroid &amp;quot;Neptune.&amp;quot;  It was added in Mega Man Maker version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Salt Water when initially fired produces a circular water projectile that travels in an upward arc that gradually falls.  Salt Water projectiles cannot travel through surfaces.  If the main water projectile strikes a surface instead of an enemy, it will split into three smaller droplets that will scatter out and downwards in different directions.  Salt Water&#039;s firing trajectory can be altered by pushing up or down on the player direction controls; pressing down will cause Salt Water&#039;s arc to drop sooner, while pressing up will cause it&#039;s arc to climb higher.&lt;br /&gt;
&lt;br /&gt;
When fired underwater the projectile physics are altered increasing the rising arc of the main projectile.  The three water droplets will gradually lift from the main projectile as it travels underwater.  If the main projectile splits underwater any remaining droplets of the three will scatter in a larger arc.&lt;br /&gt;
&lt;br /&gt;
Being water based Salt Water can douse [[Flame Pillar]]s, extinguish [[Oil]] fires, dilute [[Chemical Solution]] and temporarily disable [[Napalm Fire]].&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/HfjLLTaR0X8 Salt Water]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:Salt_Water_Demo.gif|thumb|Fire, Down + Fire, Up + Fire&lt;br /&gt;
File:Salt_Under_Water.gif|thumb|Using under water&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MMV}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Liquid weapons]] [[Category:Mega Man V Assets]]&lt;br /&gt;
[[Category:Water weapons]]&lt;/div&gt;</summary>
		<author><name>FixTheWi-Fi</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Rain_Flush&amp;diff=10626</id>
		<title>Rain Flush</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Rain_Flush&amp;diff=10626"/>
		<updated>2024-08-07T19:26:38Z</updated>

		<summary type="html">&lt;p&gt;FixTheWi-Fi: water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:RainFlushIcon.png|left]] Rain Flush [[File:RainFlushIcon.png|right]]&lt;br /&gt;
|image=[[File:RainFlush.png|250px]]&lt;br /&gt;
|caption=Artwork for the Rain Flush in &#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|description=Screen nuke which can also increase your jump distance while active.&lt;br /&gt;
|damage=1&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.5.4]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[Zedicon]] (weapon icon)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Rain Flush&#039;&#039;&#039; is [[Toad Man]]&#039;s signature weapon, originating from &#039;&#039;[[Mega Man 4]]&#039;&#039; and reappearing in &#039;&#039;[[Mega Man IV]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.5.4]].&lt;br /&gt;
&lt;br /&gt;
When the attack key is pressed, the user sends a pod straight up into the sky that harmlessly passes through all entities. After 1 second, the pod detonates, covering the whole screen in a shower of acid rain that damages enemies and most objects. [[On/Off Switches]], [[Bokazurah]], and [[Soccer Ball Jets]] are unaffected. The rain shower hits up to 5 times, and can push the player when in the air with the strength of a level 5 [[Rain]] object, with the direction of the push depending on where they were facing at the time of firing. If Rain is already present onscreen, Rain Flush will cancel it out while it&#039;s active. Unlike other water-based weapons, it can only extinguish [[Oil]] fires, and will raise [[Chemical Solution]]&#039;s level due to containing acid.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/shorts/Bp_abkZJZxg Rain Flush]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Rain Flush was chosen to be added to the game by a player named Lenny as a reward for being the winner of the Retro Redux [[challenge event]]. The contest&#039;s prize was being allowed to select a Robot Master weapon of the six NES games to be added between 1.5 or 1.6.&lt;br /&gt;
*It was capable of causing [[Quicksand]] to harden in &#039;&#039;Mega Man IV&#039;&#039;, but it lacks this ability in &#039;&#039;Mega Man Maker&#039;&#039; due to time constraints.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{MM4}}&lt;br /&gt;
{{MMIV}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Liquid weapons]] [[Category:Mega Man 4 Assets]]&lt;br /&gt;
[[Category:Water weapons]]&lt;/div&gt;</summary>
		<author><name>FixTheWi-Fi</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Water_Wave&amp;diff=10625</id>
		<title>Water Wave</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Water_Wave&amp;diff=10625"/>
		<updated>2024-08-07T19:24:55Z</updated>

		<summary type="html">&lt;p&gt;FixTheWi-Fi: water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=[[File:WaterWaveIcon.png|left]] Water Wave [[File:WaterWaveIcon.png|right]]&lt;br /&gt;
|image=[[File:WaterWave.png|250px]]&lt;br /&gt;
|caption=Artwork for the Water Wave in &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Pitiful spray of waves. Absolutely no interaction with water.&lt;br /&gt;
|damage=1&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[Schmiddi]] (underwater particles)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Water Wave&#039;&#039;&#039; is Wave Man&#039;s signature weapon, originating from &#039;&#039;[[Mega Man 5]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.3.0]].&lt;br /&gt;
&lt;br /&gt;
By default, it lets the user send out a wave with three segments that moves forward, going down corners and stopping at walls. This wave can nullify enemy projectiles, but cannot reach under narrow passages unlike other crawler weapons. When fired while airborne, it changes to a small drop that falls in a arc, turning into a wave when it touches the floor. Both the drop and wave will despawn when they contact a body of [[Water]]. If used when submerged in water however, it becomes a spray of six shots that can reach seven tiles outward, piercing all enemies as it does. The spray&#039;s pattern is randomized each time the weapon is fired, and firing it at close range will result in a high damage output. In all forms, Water Wave can douse [[Flame Pillars]], extinguish [[Oil]] fires, and dilute [[Chemical Solution]] due to it being a water-based weapon.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/4QnOQqCeSGY Water Wave]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The description is false, as Water Wave has two main interactions with water.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.3}}&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Liquid weapons]] [[Category:Mega Man 5 Assets]]&lt;br /&gt;
[[Category:Water weapons]]&lt;/div&gt;</summary>
		<author><name>FixTheWi-Fi</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bubble_Lead&amp;diff=10624</id>
		<title>Bubble Lead</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bubble_Lead&amp;diff=10624"/>
		<updated>2024-08-07T19:24:00Z</updated>

		<summary type="html">&lt;p&gt;FixTheWi-Fi: water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=[[File:BubbleLeadIconNew.png|left]] Bubble Lead [[File:BubbleLeadIconNew.png|right]]&lt;br /&gt;
|image=[[File:BubbleLead.png|250px]]&lt;br /&gt;
|caption=Artwork for the Bubble Lead in &#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|description=Fires heavy water bubbles that follow terrain. But how is it pronounced?&lt;br /&gt;
|damage=3&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;&lt;br /&gt;
&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[Eleven]]&amp;lt;br&amp;gt;[[WreckingPrograms]] (finished and took over)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bubble Lead&#039;&#039;&#039; is [[Bubble Man]]&#039;s signature weapon, originating from &#039;&#039;[[Mega Man 2]]&#039;&#039; and reappearing in &#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039; and &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
It shoots out a slow bubble in a small arc that then travels across the floor and down corners, only stopping if it hits a wall or enemy with more than 3 HP. It will continue onwards if it destroys an enemy or destructible object barring [[Weapon Block]]s, but it cannot travel across [[Ice Block]]s. When used underwater, it will rise up 2 tiles before falling due to the lower gravity. Since it is a water-based weapon, it can douse [[Flame Pillars]], extinguish burning [[Oil]], and dilute [[Chemical Solution]]. All members of the [[Spine]] family are susceptible to this weapon. Up to 2 Bubble Leads can be onscreen at a time.&lt;br /&gt;
&lt;br /&gt;
Unlike its behavior in &#039;&#039;Mega Man 2&#039;&#039; it can damage almost all enemies in &#039;&#039;Mega Man Maker&#039;&#039;; however, it is no longer a weakness for [[Hothead]]s.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/shorts/4x2xotcaBuA Bubble Lead]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite being originally stated (in the &#039;&#039;Mega Man Archie&#039;&#039;/&#039;&#039;Megamix Comics&#039;&#039; series) to be made out of sulfuric acid, Bubble Lead lowers Chemical Solution&#039;s acid level instead of raising it.&lt;br /&gt;
*The description is a joke on how the pronunciation of Lead in the weapon&#039;s name is unclear within the &#039;&#039;Mega Man&#039;&#039; community.&lt;br /&gt;
*In &#039;&#039;Mega Man Maker&#039;&#039; version [[1.8.4]] Bubble Lead&#039;s ingame icon was updated to be more detailed.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:BubbleLeadIcon.png|thumb|Bubble Lead Icon in MMM pre-1.8.4 patch&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
{{MMDWR}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Liquid weapons]] [[Category:Mega Man 2 Assets]]&lt;br /&gt;
[[Category:Water weapons]]&lt;/div&gt;</summary>
		<author><name>FixTheWi-Fi</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Water_Shield&amp;diff=10621</id>
		<title>Water Shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Water_Shield&amp;diff=10621"/>
		<updated>2024-08-07T18:38:30Z</updated>

		<summary type="html">&lt;p&gt;FixTheWi-Fi: water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=[[File:WaterShieldIcon.png|left]] Water Shield [[File:WaterShieldIcon.png|right]]&lt;br /&gt;
|image=[[File:WaterShield.png|250px]]&lt;br /&gt;
|caption=Artwork for the Water Shield in &#039;&#039;Mega Man 10&#039;&#039;&lt;br /&gt;
|description=Protects you with 8 rotating bubbles, shoot it so that they spiral outwards.&lt;br /&gt;
|damage=2&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
}}&lt;br /&gt;
Water Shield is [[Pump Man]]&#039;s signature weapon, originating from &#039;&#039;[[Mega Man 10]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.6.0]].&lt;br /&gt;
&lt;br /&gt;
When activated, the user creates eight droplets of water that orbit around them to form a shield. It takes one second for the shield to fully form, and each droplet can nullify one projectile or hit an enemy once before dissipating. A full shield can deal a maximum of 16 units of damage. Pressing the attack key once the shield is formed will cause the droplets to spiral out around the user. Unlike most shield weapons, Water Shield uses energy upon activation, and it can be deflected if the user is near reflective objects while it&#039;s still equipped. Since it is a water-based weapon, it can extinguish burning [[Oil]], and dilute [[Chemical Solution]], but cannot douse [[Flame Pillar]]s unlike [[Bubble Lead]] and [[Water Wave]].&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/L6D3Lirn54E Water Shield]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If the player&#039;s fall speed is high enough, and they drop onto an Oil fire while Water Shield is equipped, they will be killed by the fire while putting it out at the same time.&lt;br /&gt;
*Water Shield&#039;s method of firing is similar to that of [[Power Stone]].&lt;br /&gt;
*In &#039;&#039;Mega Man 10&#039;&#039;, Water Shield could be used to disarm a [[Sniper Joe#Returning Machine Gun Joe|Returning Machine Gun Joe]]&#039;s shield since it can hit four times rapidly. This feature is absent in &#039;&#039;Mega Man Maker&#039;&#039;, and it shared this trait with the [[Bass Buster]] and [[Screw Crusher]].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{MM10}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Liquid weapons]] [[Category:Shield weapons]] [[Category:Mega Man 10 Assets]]&lt;br /&gt;
[[Category:Water weapons]]&lt;/div&gt;</summary>
		<author><name>FixTheWi-Fi</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Fire_Beam&amp;diff=10562</id>
		<title>Fire Beam</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Fire_Beam&amp;diff=10562"/>
		<updated>2024-08-07T00:25:49Z</updated>

		<summary type="html">&lt;p&gt;FixTheWi-Fi: Replaced all templates for HOPEFULLY ease of future editing, added behaviour info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{ImageNeeded}}{{Asset|name=[[File:FireBeamIcon.png|left]] Fire Beam [[File:FireBeamIcon.png|right]]|programmer=[[WreckingPrograms]]|image=[[File:FireBeam.png|250px]]|description=A flamethrower which periodically shoots a lot of fire.|category=[[Level Objects]]|damage=3|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;|appears=&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Beam&#039;&#039;&#039; is a [[level object]] originating from &#039;&#039;[[Mega Man 1]]&#039;&#039; and &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, found in [[Fire Man|Fire Man&#039;s]] stage. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.0.0]].&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
A Fire Beam can be customized to project its beam either left or right and on a different cycle (1-4).&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Fire Beam is an obstacle that requires timing and functions similarly to [[Elec Beam]]. It is timed based on four cycles, and stays active for one cycle after activating (for a total of 2 cycles spent active, and 2 cycles spent inactive). While inactive, Fire Beam emits a small 1-tile long flame in the chosen direction. When active, it projects a 4-tile long beam of flame, dealing 3 points of damage when touched by the player. The flame stays in place and plays a 2 frame animation until two cycles have passed and the beam disappears. Fire Beam never despawns and retains its cycle even when offscreen.&lt;br /&gt;
&lt;br /&gt;
Fire Beam is not affected by obstructing [[Tilesets|tiles]] or [[enemies]], nor is it freezeable by use of [[:Category:Ice weapons|Ice weapons]]. It can, however, be affected by [[:Category:Time weapons|Time-altering weapons]].&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
{{MM1}}{{MMPU}}&lt;/div&gt;</summary>
		<author><name>FixTheWi-Fi</name></author>
	</entry>
</feed>