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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Foseker</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Foseker"/>
	<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php/Special:Contributions/Foseker"/>
	<updated>2026-06-02T08:12:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=7067</id>
		<title>1.9.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=7067"/>
		<updated>2023-07-25T20:47:19Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.9.0&#039;&#039;&#039; is a future upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. It will focus on adding assets from &#039;&#039;[[Mega Man 7]]&#039;&#039;, &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man 11]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A contest is held for users to vote for a robot master to be added in 1.9.0.&lt;br /&gt;
&lt;br /&gt;
==Robot Master Contest==&lt;br /&gt;
Announced during the sixth anniversary video, a Robot Master Contest has been held for users to vote for the Robot Master they wish to see implemented in version 1.9.0. The bosses to vote for were missing Robot Masters from 8 Bit games (Mega Man 1-6, 9 and 10) with the exception of Gravity Man.&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Pluto&amp;diff=7061</id>
		<title>Pluto</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Pluto&amp;diff=7061"/>
		<updated>2023-07-24T13:17:11Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Pluto.png|250px]]&lt;br /&gt;
|caption=Artwork of Pluto from &#039;&#039;Mega Man V&#039;&#039;&lt;br /&gt;
|description=Shoots, dashes, and clings to walls. Much like a cat. What do you mean they can&#039;t?&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=3 (contact)&lt;br /&gt;
2 (projectile)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=?&lt;br /&gt;
|spriter=?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SRN-008&#039;&#039;&#039; &#039;&#039;&#039;Pluto&#039;&#039;&#039; is one of the 9 Stardroids from [[Mega Man V]], and as of now the only one featured in [[Mega Man Maker]]. He is featured as of version [[1.8.0]]. His special weapon is [[Break Dash]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Pluto begins the fight by firing two projectiles forward, one at ground level and one a tile above. Afterwards, he will dash across the room, before leaping to the opposite wall and clinging to it. He is invincible while dashing. While clinging, he will fire homing projectiles at the player, before falling to the ground and repeating his pattern.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* [[Dr. Wily]] based the design of Slash Man on Pluto&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MMV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man V Assets]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=6980</id>
		<title>Bell Ringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=6980"/>
		<updated>2023-06-22T07:54:37Z</updated>

		<summary type="html">&lt;p&gt;Foseker: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Son Loto]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bell Ringer&#039;&#039;&#039; is an enemy from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from Clown Man&#039;s stage and Magic Man&#039;s stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The enemy itself is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] attached to the enemy will automatically be triggered. It is stationary as it was in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; instead of entering and leaving doors like it did in Clown Man&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
There are six variations of Bell Ringer, each affecting different level objects:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Magenta&amp;lt;/u&amp;gt; - rotates [[Rotating Spike Block|Rotating Spike Blocks]], as it did in Mega Man &amp;amp; Bass,&lt;br /&gt;
* &amp;lt;u&amp;gt;Orange&amp;lt;/u&amp;gt; - extends [[Hornet Roll|Hornet Rolls]] and momentarily pauses [[Fire Wall|Fire Walls]],&lt;br /&gt;
* &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; - activates [[Fuse Laser Crawler|Fuse Laser Crawlers/Turrets]] and [[Ring Platform|Ring/Coil Platforms]],&lt;br /&gt;
* &amp;lt;u&amp;gt;Green&amp;lt;/u&amp;gt; - flips [[Spike Platform|Spike Platforms]] and [[Flip Platform|Flip Platforms]],&lt;br /&gt;
* &amp;lt;u&amp;gt;Blue&amp;lt;/u&amp;gt; - increases the [[Water Level Changer|water level]] and strength of the [[Rain]],&lt;br /&gt;
* &amp;lt;u&amp;gt;Pink&amp;lt;/u&amp;gt; - rotates [[Punch Block|Punch Blocks]] and opens/closes [[Plantform|Plantforms]].&lt;br /&gt;
&lt;br /&gt;
The interval between each ring can be set between 2 and 9 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In a publicly showcased developer build of 1.8 from the update&#039;s Q&amp;amp;A livestream, the Bell Ringer&#039;s sound effect was not implemented despite being finalized. This resulted in the &#039;&#039;Taco Bell&#039;&#039; sound effect, the placeholder, playing every time the bell rang. (https://www.youtube.com/live/xwBP-fjcAz4?feature=share)&lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapons/Changes&amp;diff=5962</id>
		<title>Weapons/Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapons/Changes&amp;diff=5962"/>
		<updated>2023-01-30T14:35:34Z</updated>

		<summary type="html">&lt;p&gt;Foseker: /* Mega Man 9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Generic=== &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Buster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass Buster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollSwingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll Swing]]&lt;br /&gt;
|Completely redone from Roll&#039;s Broom in [[Mega Man Powered Up]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Cutter]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|Allows summoning of [[Guts Block|Guts Blocks]] the same as how Guts Man can summon them in [[Mega Man Powered Up]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceSlasherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Slasher]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HyperBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyper Bomb]]&lt;br /&gt;
|Explodes on contact and has a large plus-shaped explosion radius. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Does not halt movement when used.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilSliderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil Slider]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleLeadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Lead]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirShooterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Shooter]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Boomerang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashBomberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Bomber]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|Can be toggled on and off by firing.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|Has less max ammo.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Fire]]&lt;br /&gt;
|Charged up in front of you, like how it functions in the fanmade Atari Demake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|Now deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchSnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedleCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Cannon]]&lt;br /&gt;
|Sticks to enemies to deal residual damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopSpinIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|Allows the player to bounce off of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Blade]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Missile]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiLaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardKnuckleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Knuckle]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|Retrieves items like its appearance in [[Mega Man IV]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dive Missile]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|Grant invulnerability to spikes and lit [[Oil|oil]] while active.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Crusher]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drill Bomb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|Influences jump distance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Stone]]&lt;br /&gt;
|Summons more stones in a tighter spread.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Hold]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Eye]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Bomb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyroAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyro Attack]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|Decreases gravity while active. Stacks with other sources.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Can be used midair.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeKickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Kick]]&lt;br /&gt;
|Added double jump ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blizzard Attack]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Storm]]&lt;br /&gt;
|Midair collision with the projectile launches the player upwards.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Blast]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilverTomahawkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silver Tomahawk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|Turns playing invincible for a short time.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Crusher]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoSpearIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Spear]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Barrier]]&lt;br /&gt;
|Projectiles blocked heals the player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WildCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wild Coil]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Cracker]]&lt;br /&gt;
|Freezes enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoiseCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Noise Crush]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DangerWrapIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Danger Wrap]]&lt;br /&gt;
|Enemies which can be trapped in bubbles are different than source game.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Ball]]&lt;br /&gt;
|Attempting to summon a ball when out of energy allows the player to kick independently.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Hold]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Bomb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|Hitbox for grabbing poles is much more lenient.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
|No longer deals damage per frame.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wave Burner]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CopyVisionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Copy Vision]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TenguBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagicCardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelSatelliteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBazookaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Bazooka]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripleBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderWoolIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Rises into the air faster and no longer disappears when the cloud hits an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Commando Bomb]]&lt;br /&gt;
|Can be re-angled infinitely.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WheelCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MirrorBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mirror Buster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Screw Crusher]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ballade Cracker]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockDropperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Block Dropper]]&lt;br /&gt;
|Restricts movement when used.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Ball]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PileDriverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pile Driver]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrambleThunderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scramble Thunder]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man V&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrabBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SaltWaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BreakDashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utilities===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil|Proto Coil]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet|Proto Jet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Treble Boost]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item1Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArrowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Adaptor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Adaptor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Adaptor]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Cold_Man&amp;diff=5855</id>
		<title>Cold Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Cold_Man&amp;diff=5855"/>
		<updated>2023-01-24T17:26:43Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Coldman.png|250px]]&lt;br /&gt;
|caption=Official artwork of Cold Man from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KGN-002 Cold Man&#039;&#039;&#039; is one of the eight Robot Masters from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; starting from version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Originally created as a refrigerating robot conceived to preserve prehistoric dinosaur D.N.A, he joined King&#039;s army and got modified to become King&#039;s Guard Robot.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
As the battle starts, Cold Man will use his signature attack, Ice Wall, then push it. The wall will rebound once then shatter on the next impact.&lt;br /&gt;
Once he reaches half health or less, he will summon a [[Mokumokumo]] if one currently doesn&#039;t exists at the moment. He will do this after every succesfull Ice Wall shot if a Mokumokumo doesn&#039;t currently exist.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cold Man is one of few bosses in [[Mega Man Maker]] that can summon enemies. Other [[boss|Bosses]] with that ability is [[Splash Woman]].&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=5618</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=5618"/>
		<updated>2022-12-16T15:03:12Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;December 12th, 2022&#039;&#039;&#039; - Version [[1.8.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;December 5th, 2022&#039;&#039;&#039; - Version [[1.8.1]] is released later the same day Version 1.8.1.1 is released&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;November 25th, 2022&#039;&#039;&#039; - &#039;&#039;&#039;MAJOR UPDATE - [[1.8.0]] releases!&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;November 13, 2022&#039;&#039;&#039; - The 1.8 update is scheduled to release on November 25, 2022.&lt;br /&gt;
*&#039;&#039;&#039;October 29, 2022&#039;&#039;&#039; - the [[1.8.0]] trailer is released and the Q&amp;amp;A occurs. GB games are confirmed to be in the update. Fortress [[Boss]]es are also showcased. The update is delayed by 1-2 weeks.&lt;br /&gt;
*&#039;&#039;&#039;October 28, 2022&#039;&#039;&#039; - New Cameo Weapon is showcased - The [[Uber Chain]]&lt;br /&gt;
*&#039;&#039;&#039;October 27, 2022&#039;&#039;&#039; - New gimmick is shown - [[Energy Setters]] and [[Energy Blocks]]&lt;br /&gt;
*&#039;&#039;&#039;October 26, 2022&#039;&#039;&#039; - New tools for the [[Level Builder]] were showcased.&lt;br /&gt;
*&#039;&#039;&#039;October 25, 2022&#039;&#039;&#039; - Two new variants of Push Block was showed - The Heavy [[Push Block]] and The mobile Push Block.&lt;br /&gt;
*&#039;&#039;&#039;October 24, 2022&#039;&#039;&#039; - The Light [[Push Block]] is announced for [[1.8.0]].&lt;br /&gt;
*&#039;&#039;&#039;October 23, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is announced to take place on October 29, 2022. [[Conveyor Belt]]s is shown to have received a new option for speed. This is also the first of a daily teaser for a week.&lt;br /&gt;
*&#039;&#039;&#039;October 22, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is closed.&lt;br /&gt;
*&#039;&#039;&#039;October 16, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is scheduled to close on October 22. Also, [[Mega Ball]] is shown to have received new interactions with enemies and level objects.&lt;br /&gt;
*&#039;&#039;&#039;October 9, 2022&#039;&#039;&#039; - Questions for the update livestream were open [https://megamaker.webmeka.io/qa-18.php in webmeka]&lt;br /&gt;
*&#039;&#039;&#039;September 25, 2022&#039;&#039;&#039; - [[Drop Suppressor]] was announced.&lt;br /&gt;
*&#039;&#039;&#039;August 29, 2022&#039;&#039;&#039; - [[Ammoner]] was announced alongside more tiles and backgrounds from [[Pirate Man]]&#039;s stage.&lt;br /&gt;
*&#039;&#039;&#039;July 15, 2022&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; became five years old. Several new [[Level Objects]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, including [[Bell Ringer]], [[Snoler]] and [[Cold Man]], were showcased. Furthermore, the update is set to launch on fall.&lt;br /&gt;
*&#039;&#039;&#039;June 18, 2022&#039;&#039;&#039; - [[Magnetic Coil]]s were announced.&lt;br /&gt;
*&#039;&#039;&#039;June 11, 2022&#039;&#039;&#039; - [[Fuse Laser Crawler|Static Fuse Turrets]] were confirmed alongside [[Dynamo Man|Dynamo Man&#039;s]] tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;May 8, 2022&#039;&#039;&#039; - [[Copy Vision]] was showcased alongside an update to Magic Man&#039;s theme.&lt;br /&gt;
*&#039;&#039;&#039;April 2, 2022&#039;&#039;&#039; - [[Water Level Changer]] level object is showcased. Pirate Tiles are also shown.&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2022&#039;&#039;&#039; - [[Pirate Man]] was confirmed for [[1.8.0]]&lt;br /&gt;
*&#039;&#039;&#039;March 22, 2022&#039;&#039;&#039; - [[Son Loto]] was hired in the team as a spriter to help with tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2022&#039;&#039;&#039; - [[Balloon]]s were confirmed for [[1.8.0]] alongside some tilesets and backgrounds from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Water_Height_Crystal&amp;diff=5589</id>
		<title>Water Height Crystal</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Water_Height_Crystal&amp;diff=5589"/>
		<updated>2022-12-08T19:21:36Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:WaterChangerCrystal.gif|150px]]&lt;br /&gt;
|caption=The Water Changer crystal showing the current water level.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[E-Clare]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Water Level Changer&#039;&#039;&#039; is a level object originating from &#039;&#039;[[Mega Man Maker]]&#039;&#039; that will be featured in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The changer consists of a tetraedical switch with four possible settings, each setting representing the water&#039;s height. &lt;br /&gt;
Once the switch is hit, the water will rise or lower, depending on what level the switch is set to.&lt;br /&gt;
&lt;br /&gt;
The switch can be hit by the player or by a [[Fuse Laser Crawlers|Fuse Laser]].&lt;br /&gt;
&lt;br /&gt;
The switch is shown to have the option to increment/decrement the water height as well as set it to a certain value.&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Targets&amp;diff=5588</id>
		<title>Targets</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Targets&amp;diff=5588"/>
		<updated>2022-12-08T19:21:27Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Targets Croby.png|200px]]&lt;br /&gt;
|caption=Artwork of Targets by Croby&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targets&#039;&#039;&#039; are level objects originating from &#039;&#039;[[Mega Man 10]]&#039;&#039;. They are featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The targets can appear in four different colors: red, green, blue and orange; several targets of the same color can be linked to form a group of targets. If a target is hit by a weapon, it will be destroyed, and if all targets of the same group are destroyed, the player will be awarded an item, such as health, weapon energy and even an extra life or [[Yashichi]], immediately after the last target is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Target level object was planned to be included in [[1.7.0]], but due to time constraints, it was implemented in 1.8.0.&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Spread_Drill&amp;diff=5587</id>
		<title>Spread Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Spread_Drill&amp;diff=5587"/>
		<updated>2022-12-08T19:21:19Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|description=&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|category=[[Weapons]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[BushBacon]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spread Drill&#039;&#039;&#039; is Ground Man&#039;s signature weapon, originating from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
If the shoot key is pressed, the player fires a big drill that pierces through enemy shields, but travels slowly and falls after a short distance. However, if the player presses the shoot key again, the drill becomes smaller and splits in half: this can be done up to two times, with a maximum of four small drills onscreen at a time. The smaller the drills, the faster and further they travel, but the weaker they become.  &lt;br /&gt;
&lt;br /&gt;
Spread Drill has been shown to be able to pass through multiple cracked blocks, ice blocks, and dust blocks without destroying the projectile. &lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Spread Drill is the only weapon to break a cracked block below the player as both [[Pile Driver]] and [[Power Adaptor]] can only break blocks in front of the player.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Snoler&amp;diff=5586</id>
		<title>Snoler</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Snoler&amp;diff=5586"/>
		<updated>2022-12-08T19:21:11Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snoler&#039;&#039;&#039; is a miniboss from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from [[Cold Man]]&#039;s stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The miniboss resembles a snowman with a bucket on its top. Once the battle starts, Snoler will draw the player with its mouth, shortly after it will shoot small snowmen upwards which will slowly parachute down.&lt;br /&gt;
While snowmen are falling or already on the ground, he will chase player, jumping to the last place the player was standing.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Snoler is the first miniboss in &#039;&#039;Mega Man Maker&#039;&#039; that is able to move on its own.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Minibosses]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Romper&amp;diff=5585</id>
		<title>Romper</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Romper&amp;diff=5585"/>
		<updated>2022-12-08T19:20:45Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Rompers.png|250px]]&lt;br /&gt;
|caption=Artwork of two Rompers in a Kikyoon from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Eleven]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Romper&#039;&#039;&#039; is an [[Enemies|enemy]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, appearing in Clown Man&#039;s stage in &#039;&#039;Mega Man 8&#039;&#039; and Magic Man&#039;s stage in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;. It was introduced to &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The Romper is very small (around three-eighths of a tile, but is still 1x1 in the [[Level Builder]]) and walks forward at a slow pace. Once it makes contact with the player, it will latch onto them and drain either their [[health]] or [[weapon energy]] depending of its specific settings. If the Romper is set to be clinging and is placed onto a [[ladders|ladder]], a ceiling or a [[Weapon Block]] in the [[Level Builder]], it will hold onto it until the player gets close enough, at which point it will drop down. The enemy can also come from the sky.&lt;br /&gt;
&lt;br /&gt;
Romper comes in four colors - red, green, yellow and blue.&lt;br /&gt;
* Red Romper will take small amount of health.&lt;br /&gt;
* Green Romper will take small amount of weapon energy.&lt;br /&gt;
* Yellow Romper will take big amount of health.&lt;br /&gt;
* Blue Romper will take big amount of weapon energy.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Green Rompers, known as Rompers G, originally stole the player&#039;s screws in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;. However, as of 1.8.0 there are no screws, thus they instead take weapon energy.&lt;br /&gt;
* In &#039;&#039;Mega Man 8&#039;&#039;, when stealing the player&#039;s health, it is not visible as flying away from player. It is a reference to &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; where stolen screws are visible as flying away.&lt;br /&gt;
*The blue and yellow Romper variants were originally thought of as options for the red and green variants, but were added as their own assets for gameplay and color blindness purposes.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/904500786640322630 Goldstorm explains the reason for the addition of the blue and yellow Romper variants]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Pirate_Man&amp;diff=5584</id>
		<title>Pirate Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Pirate_Man&amp;diff=5584"/>
		<updated>2022-12-08T19:20:37Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Pirateman.png|250px]]&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[E-Clare]]&amp;lt;br&amp;gt;[[Eleven]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;KGN-004 Pirate Man&#039;&#039;&#039; is one of the eight Robot Masters from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. He will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
A very powerful foe and one of the highest-ranked members of King&#039;s army, his mission is to prevent cargo vessels at sea from reaching their destinations by attacking and plundering them.&lt;br /&gt;
&lt;br /&gt;
==Behaviour==&lt;br /&gt;
As Pirate Man&#039;s health bar fills up, he will fill up the room with water until it reaches the ceiling or, if there is no ceiling, the top of the screen. Then, he has two choices of attacks:&lt;br /&gt;
*Shoot a Remote Mine towards the player, exploding shortly afterwards.&lt;br /&gt;
*Encase himself in a bubble and bounce around the room.&lt;br /&gt;
Occasionally, Pirate Man is also capable of dodging the player&#039;s projectiles.&lt;br /&gt;
&lt;br /&gt;
[[Category: Bosses]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mokumokumo&amp;diff=5583</id>
		<title>Mokumokumo</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mokumokumo&amp;diff=5583"/>
		<updated>2022-12-08T19:20:10Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mokumokumo&#039;&#039;&#039; is an enemy from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from [[Cold Man]]&#039;s and Tengu Man stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The enemy consists of a floating head enveloped by a cloud of smoke, slowly approaching the player. Although it does not do any damage, it will try to latch onto the player. When they successfully latch on to their targets the player&#039;s mobility will be reduced and they will not be able to fire any weapons. When Mokumokumo grabs the player, the player will need to mash their buttons to escape. This will make Mokumokumo temporarily drop its clouds and be open for attack. If it is not shot it will grow a new cloud and continue to chase the player. &lt;br /&gt;
&lt;br /&gt;
If Cold Man&#039;s HP is damaged enough, Cold Man can create Mokumokumo while he is throwing the Ice Wall against the player.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_%26_Bass&amp;diff=5582</id>
		<title>Mega Man &amp; Bass</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_%26_Bass&amp;diff=5582"/>
		<updated>2022-12-08T19:20:01Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:MMANDBASS.jpg|thumb|right|Box art for the SNES version of Mega Man and Bass]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;&#039;&#039;&#039; (released as Rockman &amp;amp; Forte [ロックマン&amp;amp;フォルテ Rokkuman ando Forute] in Japan) is a Mega Man series platform game released for the Super Famicom on April 24th, 1998, and Game Boy Advance on August 10th, 2002. The game has two playable characters: [[Mega Man]], who can slide and charge the [[Mega Buster]], and [[Bass]], who can shoot in seven directions, dash, and double jump. It takes many assets from &#039;&#039;Mega Man 8&#039;&#039;, although it differs in some concepts from the game.&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
As of version [[1.7.5]], there are no folders for its features, but two elements are taken from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;. Version 1.3.0 brought Bass with the gameplay&#039;s foundations from this game and his fusion with Treble, Treble Boost, while [[1.5.0]] brought the reflective variant of the Yoku Block. Version [[1.8.0]] is focused on on adding much more content from the game, including returning enemies from &#039;&#039;Mega Man 8&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Treble Boost]]&lt;br /&gt;
*[[Copy Vision]]&lt;br /&gt;
*[[Magic Card]]&lt;br /&gt;
*[[Spread Drill]]&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Cold Man]]&lt;br /&gt;
*[[Pirate Man]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Gori-Three]]&lt;br /&gt;
*[[Romper]]&lt;br /&gt;
*[[Dodonpa Cannon]]&lt;br /&gt;
*[[Mokumokumo]]&lt;br /&gt;
*[[Ammoner]]&lt;br /&gt;
*[[Snoler]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Yoku Block|Reflecting Yoku Block]]&lt;br /&gt;
*[[Dynamo Conveyor]]&lt;br /&gt;
*[[Balloon]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*Bass&#039; gameplay and Bass&#039; exclusive utility are largely based on his appearance on Mega Man &amp;amp; Bass.&lt;br /&gt;
*Bass has the ability to shoot in multiple directions, has a dash, an optional Double Jump ability, and the Treble Boost as a utility.&lt;br /&gt;
*The Treble Boost&#039;s main functioning comes from this game.&lt;br /&gt;
*Burner Man and the lances of his stage are alluded to in Needle Man&#039;s alternate backgrounds. Burner Man is also referenced in Mash Burner&#039;s flavor text.&lt;br /&gt;
*Some of the returning enemies from &#039;&#039;Mega Man 8&#039;&#039; have HP status taken from this game:&lt;br /&gt;
**[[Dodonpa Cannon]] has 5 HP points and 5 angles like in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
**[[Rompers]] have 2 HP.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Magnetic_Coil&amp;diff=5581</id>
		<title>Magnetic Coil</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Magnetic_Coil&amp;diff=5581"/>
		<updated>2022-12-08T19:19:50Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:MagneticCoil.jpg|150px]]&lt;br /&gt;
|caption=The Magnetic Coil level object &lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[E-Clare]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Magnetic Coil&#039;&#039;&#039; is a level object originating from &#039;&#039;[[Mega Man Maker]]&#039;&#039; that will be featured in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The coil will pull the player towards it when it is hit with electricity. The magnetic coil has a similar pull to a magnetized [[Spring Man]] with electricity, although weaker.&lt;br /&gt;
&lt;br /&gt;
The benefit of this object over Spring Man is the instant nature of the coil. When used with an [[on/off|On/Off Switch]] or other contraption, the affect to pull the player is immediate with 0 ramp up or cooldown. &lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Magic_Card&amp;diff=5580</id>
		<title>Magic Card</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Magic_Card&amp;diff=5580"/>
		<updated>2022-12-08T19:19:41Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:MagicCardIcon.png|left]]Magic Card[[File:MagicCardIcon.png|right]]&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Weapons]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[BushBacon]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magic Card&#039;&#039;&#039; is Magic Man&#039;s signature weapon, originating from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
It lets the player throw up to three card-like projectiles that return to them after reaching a certain distance. Similar to [[Ring Boomerang]], Magic Card is able to pick up items and bring them back to the player. Unlike Ring Boomerang however, it&#039;s capable of picking up 2 items at once, and it will also be able to pick up [[Key]]s or pickups held by an [[Anti-Eddie]]. Cards can be thrown directly upwards as well as forward. &lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Magic Card will turn [[Punch Block]]s 90 degrees each time it is hit by it.&lt;br /&gt;
* Magic Card is able to turn a [[Spike Platform]] around without the player jumping on it. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Magic Card originally used a shooting animation in its debut game, but as the player was rooted to the ground as they fired, it was changed to a throwing animation for consistency.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Hotplate&amp;diff=5579</id>
		<title>Hotplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Hotplate&amp;diff=5579"/>
		<updated>2022-12-08T19:19:32Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
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&lt;div&gt;{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hot Plates&#039;&#039;&#039; are level objects originating from Torch Man&#039;s stage in &#039;&#039;[[Mega Man 11]]&#039;&#039;. They will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
If a plate makes contact with any heat source in the game such as [[Steam]], the breath of a [[Hot Dog]], the flame of a [[Mash Burner]] or fire weapons, the plate will become orange and heat up, dealing contact damage to the [[Characters|player character]]. If several plates are placed on top of one another, they will transfer the heat from the bottom, but in order to achieve this, the heat source needs to stay constant. Furthermore, as a fire-based gimmick, it can ignite [[Oil]], melt [[Ice Block|Ice Blocks]] and detonate [[Explosive Crate|Explosive Crates]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HotPlateInGame.png|Several hot plates placed near each other, including a heated plate.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Gori-Three&amp;diff=5578</id>
		<title>Gori-Three</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Gori-Three&amp;diff=5578"/>
		<updated>2022-12-08T19:19:22Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[E-Clare]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Gori-Three&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; that appears in Search Man&#039;s stage and the third Wily Tower stage in &#039;&#039;Mega Man 8&#039;&#039; and Burner Man&#039;s stage and the second King Fortress Stage in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;. It will be introduced in [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Gori-Three is a gorilla-like robot that throws an object at [[Mega Man]].&lt;br /&gt;
&lt;br /&gt;
There are four types of Gori-Three—&#039;&#039;&#039;Goriblue&#039;&#039;&#039;, which throws bouncy balls and is recognizable by its blue and yellow colors; &#039;&#039;&#039;Gorigree&#039;&#039;&#039;, which throws spiked balls in straight line and have green and purple coloring; &#039;&#039;&#039;Gorigro&#039;&#039;&#039; that is black and yellow and throws bombs, and a Gori-Three with a blue and pink colored body that throws bouncy balls in the same color.&lt;br /&gt;
&lt;br /&gt;
Gori-Three can throw [[Boulder]]s.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The blue and pink colored variant of Gori-Three is exclusive to &#039;&#039;Mega Man Maker&#039;&#039;. It shares the same colors as [[Mega Man]] when using [[Mega Ball]] and [[Bounce Man]].&lt;br /&gt;
* A fifth variant of the Gori-Three, the &#039;&#039;&#039;Giant Gori-Three&#039;&#039;&#039;, appeared solely in a cutscene of &#039;&#039;Mega Man 8&#039;&#039;.&lt;br /&gt;
* In addition to throwing bombs, the Gorigro also throw boulders in their game of origin.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
GoriThree.png|Screenshot of Gori-Three appearing in 4th anniversary trailer&lt;br /&gt;
&lt;br /&gt;
GoriRock.png|Screenshot of Gorigro appearing in 4th anniversary trailer&lt;br /&gt;
&lt;br /&gt;
GoriSpike.png|Screenshot of Gorigree appearing in 4th anniversary trailer&lt;br /&gt;
&lt;br /&gt;
GoriBounce.png|Screenshot of MMM-Exclusive variant of Gori-Three appearing in 4th anniversary trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Explosive_Crate&amp;diff=5577</id>
		<title>Explosive Crate</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Explosive_Crate&amp;diff=5577"/>
		<updated>2022-12-08T19:19:02Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[BushBacon]]&lt;br /&gt;
|hp=2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Explosive Crates&#039;&#039;&#039; are level objects originating from [[Grenade Man]]&#039;s stage in &#039;&#039;[[Mega Man 8]]&#039;&#039; and Dynamo Man&#039;s stage in [[Mega Man &amp;amp; Bass]]. They are featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Explosive Crates are bombs that explode if destroyed. They can trigger a chain reaction as long as adjacent crates have the same color as them. The destruction is similar to the chain reaction of [[TNT|TNT blocks]]. [[Hot Plate]]s can also destroy them if they are heated.&lt;br /&gt;
&lt;br /&gt;
They come in four colors: red, green, blue and purple. The two earlier colors come from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;, while the two latest colors come from &#039;&#039;Mega Man 8&#039;&#039;. While the level object appeared first in &#039;&#039;Mega Man 8&#039;&#039;, the sprite&#039;s design is inspired in the one it had in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;. There were cylindrical variants of the crates, but those have not been included. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cratesred.png|Several Explosive Crates colored Red&lt;br /&gt;
Cratesblue.png|Several Explosive Crates colored Blue&lt;br /&gt;
Cratesgreen.png|Several Explosive Crates Green variant&lt;br /&gt;
Cratespurple.png|Several Explosive Crates Purple variant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Drop_Suppressor&amp;diff=5576</id>
		<title>Drop Suppressor</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Drop_Suppressor&amp;diff=5576"/>
		<updated>2022-12-08T19:18:17Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
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&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:DropSuppressor_B.png|150px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Drop Suppressor&#039;&#039;&#039; is a level object that is unique to &#039;&#039;[[Mega Man Maker]]&#039;&#039; that will be featured in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The drop suppressor will prevent all enemy [[Pickups]] that drop from defeating enemies. They were shown in 3 varieties. &lt;br /&gt;
&lt;br /&gt;
== List of Pickups ==&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DropSuppressor_B.png | 30px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Prevents all drops of [[Large Health| Health]] and [[Large Weapon Energy|Weapon Energy]] from appearing.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DropSuppressor_H.png| 30px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Prevents only drops of [[Large Health| Health]] from appearing. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DropSuppressor_WE.png | 30px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Prevents only drops of [[Large Weapon Energy| Weapon Energy]] from appearing. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
This will affect an entire section until the next screen transition. &lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Dodonpa_Cannon&amp;diff=5575</id>
		<title>Dodonpa Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Dodonpa_Cannon&amp;diff=5575"/>
		<updated>2022-12-08T19:18:06Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[BushBacon]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dodonpa Cannon&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; that appears in both of Tengu Man&#039;s stages, Clown Man&#039;s stage, [[Grenade Man]]&#039;s stage, Cold Man&#039;s stage, Burner Man&#039;s stage, and several Wily Stages. It is in the game as of version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Dodonpa Cannon is a basic cannon enemy that fires projectiles at [[Mega Man]] in volleys of five with pauses in between. Depending on the player&#039;s position, it can fire its projectiles at five possible heights. It is also able to turn around if the player gets behind it. Dodonpa Cannon comes in purple or green.&lt;br /&gt;
&lt;br /&gt;
Unlike the games it appeared in, Dodonpa Cannon does not leave debris in the place it was destroyed and it disappears instead like other enemies do when they are defeated.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original version of the Dodonpa Cannon had smoke around the projectile it fires. It appears that this detail will not be implemented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
* A variant of the Dodonpa Cannon called the Aloha Dodonpa appears in the intro stage of &#039;&#039;Mega Man 8&#039;&#039;, hiding beneath an artificial palm tree. It is yet to be revealed if it will be implemented in version 1.8.0 as well.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DodonpaCannonInGame.png|A screenshot of a Dodonpa Cannon from the 4th Anniversary Trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--* Dodonpa Cannon my beloved--&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Cold_Man&amp;diff=5574</id>
		<title>Cold Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Cold_Man&amp;diff=5574"/>
		<updated>2022-12-08T19:17:51Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Coldman.png|250px]]&lt;br /&gt;
|caption=Official artwork of Cold Man from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KGN-002 Cold Man&#039;&#039;&#039; is one of the eight Robot Masters from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. He will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; starting from version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Originally created as a refrigerating robot conceived to preserve prehistoric dinosaur D.N.A, he will stolen, reprogrammed and upgraded by King to become his personal guard.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
As the battle starts, Cold Man will use his signature attack, Ice Wall, then push it. The wall will rebound once then shatter on the next impact.&lt;br /&gt;
Once he reaches half health or less, he will summon a [[Mokumokumo]] if one currently doesn&#039;t exists at the moment. He will do this after every succesfull Ice Wall shot if a Mokumokumo doesn&#039;t currently exist.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cold Man is one of few bosses in [[Mega Man Maker]] that can summon enemies. Other [[boss|Bosses]] with that ability is [[Splash Woman]].&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=5573</id>
		<title>Bell Ringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=5573"/>
		<updated>2022-12-08T19:17:40Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Son Loto]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bell Ringer&#039;&#039;&#039; is an enemy from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from Clown Man&#039;s stage and Magic Man&#039;s stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The enemy itself is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] attached to the enemy will automatically be triggered. It is stationary as it was in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; instead of entering and leaving doors like it did in Clown Man&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
There are six variations of Bell Ringer, each affecting different level objects:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;u&amp;gt;Magenta&amp;lt;/u&amp;gt; - rotates [[Rotating Spike Block|Rotating Spike Blocks]], as it did in Mega Man &amp;amp; Bass,&lt;br /&gt;
* &amp;lt;u&amp;gt;Orange&amp;lt;/u&amp;gt; - extends [[Hornet Roll|Hornet Rolls]] and momentarily pauses [[Fire Wall|Fire Walls]],&lt;br /&gt;
* &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; - activates [[Fuse Laser Crawler|Fuse Laser Crawlers/Turrets]] and [[Ring Platform|Ring/Coil Platforms]],&lt;br /&gt;
* &amp;lt;u&amp;gt;Green&amp;lt;/u&amp;gt; - flips [[Spike Platform|Spike Platforms]] and [[Flip Platform|Flip Platforms]],&lt;br /&gt;
* &amp;lt;u&amp;gt;Blue&amp;lt;/u&amp;gt; - increases the [[Water Level Changer|water level]] and strength of the [[Rain]],&lt;br /&gt;
* &amp;lt;u&amp;gt;Pink&amp;lt;/u&amp;gt; - rotates [[Punch Block|Punch Blocks]] and opens/closes [[Plantform|Plantforms]].&lt;br /&gt;
&lt;br /&gt;
The interval between each ring can be set between 2 and 9 seconds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Floating_Balloon&amp;diff=5572</id>
		<title>Floating Balloon</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Floating_Balloon&amp;diff=5572"/>
		<updated>2022-12-08T19:17:30Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Balloon.gif|250px]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[E-Clare]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Balloons&#039;&#039;&#039; are level objects originating from Tengu Man&#039;s stage in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. They will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The balloons will slowly rise towards the top of the screen and can be either orange or green, which will affect their behavior: orange balloons will burst shortly after being stood on, while green balloons will stay intact. Regardless of their color, balloons will burst when they hit [[Spikes|spikes]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Ammoner&amp;diff=5571</id>
		<title>Ammoner</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Ammoner&amp;diff=5571"/>
		<updated>2022-12-08T19:17:13Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[LF222]]&amp;lt;br&amp;gt;[[GamerFromTheWeb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ammoner&#039;&#039;&#039; is an enemy from &#039;&#039;[[Mega Man 8]]&#039;&#039; that appears in the intro stage and in Aqua Man&#039;s stage and reappears in [[Pirate Man]]&#039;s stage in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The enemy resembles an ammonite with a round multi-colored shell. If shot in its face, it will curl into his shell and begin rolling backwards, getting defeated when colliding with the floor over 1 tile drop or walls. If it lands in water while its rolling, it will swim back and forth.&lt;br /&gt;
&lt;br /&gt;
While in a ball it is impervious to attacks and can trigger other Ammoners to go into a ball. If ammoner falls down 1 tile gaps it will roll continuously as if it were a slope. Ammoner will bounce on springs and bounce balls.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* When the Ammoner was officially revealed on August 28th, its sprites had a bigger size and had the angular perspective of the games of origin, but due to negative reception, the enemy received new sprites to have an angle more akin to the 8-bit style, a reduction in size to keep the proportions from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; and a reduction in colors. The updated spriteset was revealed on September 1st.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Nature enemies]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4794</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4794"/>
		<updated>2022-11-15T11:30:03Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;November 13, 2022&#039;&#039;&#039; - The 1.8 update is scheduled to release on November 25, 2022.&lt;br /&gt;
*&#039;&#039;&#039;October 29, 2022&#039;&#039;&#039; - the [[1.8.0]] trailer is released and the Q&amp;amp;A occurs. GB games are confirmed to be in the update. Fortress [[Boss]]es are also showcased. The update is delayed by 1-2 weeks.&lt;br /&gt;
*&#039;&#039;&#039;October 28, 2022&#039;&#039;&#039; - New Cameo Weapon is showcased - The [[Uber Chain]]&lt;br /&gt;
*&#039;&#039;&#039;October 27, 2022&#039;&#039;&#039; - New gimmick is shown - [[Energy Setters]] and [[Energy Blocks]]&lt;br /&gt;
*&#039;&#039;&#039;October 26, 2022&#039;&#039;&#039; - New tools for the [[Level Builder]] were showcased.&lt;br /&gt;
*&#039;&#039;&#039;October 25, 2022&#039;&#039;&#039; - Two new variants of Push Block was showed - The Heavy [[Push Block]] and The mobile Push Block.&lt;br /&gt;
*&#039;&#039;&#039;October 24, 2022&#039;&#039;&#039; - The Light [[Push Block]] is announced for [[1.8.0]].&lt;br /&gt;
*&#039;&#039;&#039;October 23, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is announced to take place on October 29, 2022. [[Conveyor Belt]]s is shown to have received a new option for speed. This is also the first of a daily teaser for a week.&lt;br /&gt;
*&#039;&#039;&#039;October 22, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is closed.&lt;br /&gt;
*&#039;&#039;&#039;October 16, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is scheduled to close on October 22. Also, [[Mega Ball]] is shown to have received new interactions with enemies and level objects.&lt;br /&gt;
*&#039;&#039;&#039;October 9, 2022&#039;&#039;&#039; - Questions for the update livestream were open [https://megamaker.webmeka.io/qa-18.php in webmeka]&lt;br /&gt;
*&#039;&#039;&#039;September 25, 2022&#039;&#039;&#039; - [[Drop Suppressor]] was announced.&lt;br /&gt;
*&#039;&#039;&#039;August 29, 2022&#039;&#039;&#039; - [[Ammoner]] was announced alongside more tiles and backgrounds from [[Pirate Man]]&#039;s stage.&lt;br /&gt;
*&#039;&#039;&#039;July 15, 2022&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; became five years old. Several new [[Level Objects]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, including [[Bell Ringer]], [[Snoler]] and [[Cold Man]], were showcased. Furthermore, the update is set to launch on fall.&lt;br /&gt;
*&#039;&#039;&#039;June 18, 2022&#039;&#039;&#039; - [[Magnetic Coil]]s were announced.&lt;br /&gt;
*&#039;&#039;&#039;June 11, 2022&#039;&#039;&#039; - [[Fuse Laser Crawler|Static Fuse Turrets]] were confirmed alongside [[Dynamo Man|Dynamo Man&#039;s]] tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;May 8, 2022&#039;&#039;&#039; - [[Copy Vision]] was showcased alongside an update to Magic Man&#039;s theme.&lt;br /&gt;
*&#039;&#039;&#039;April 2, 2022&#039;&#039;&#039; - [[Water Level Changer]] level object is showcased. Pirate Tiles are also shown.&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2022&#039;&#039;&#039; - [[Pirate Man]] was confirmed for [[1.8.0]]&lt;br /&gt;
*&#039;&#039;&#039;March 22, 2022&#039;&#039;&#039; - [[Son Loto]] was hired in the team as a spriter to help with tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2022&#039;&#039;&#039; - [[Balloon]]s were confirmed for [[1.8.0]] alongside some tilesets and backgrounds from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;February 14th, 2022&#039;&#039;&#039; - [[JumpDashEvade]] updated the [[Mega Man Maker API]] to be able to query individual user and level death information.&lt;br /&gt;
*&#039;&#039;&#039;January 10th, 2022&#039;&#039;&#039; - [[Magic Man|Magic Man&#039;s]] music was confirmed for [[1.8.0]] and showcased. Magic Man&#039;s Theme was created by [[GamerFromTheWeb]].&lt;br /&gt;
*&#039;&#039;&#039;December 11th, 2021&#039;&#039;&#039; - [[Dynamo Conveyor]]s are confirmed for [[1.8.0]], along with two variants being showcased. What appears to be new skins for the [[Crash Rail]] have also been spotted.&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4776</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4776"/>
		<updated>2022-10-30T07:45:19Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;October 29, 2022&#039;&#039;&#039; - Trailer is released. GB games are confirmed to be in the update. Fortress Bosses are also showcased.&lt;br /&gt;
*&#039;&#039;&#039;October 28, 2022&#039;&#039;&#039; - New Cameo Weapon is showcased - The [[Uber Chain]]&lt;br /&gt;
*&#039;&#039;&#039;October 27, 2022&#039;&#039;&#039; - New gimmick is shown - [[Energy Setters]] and [[Energy Blocks]]&lt;br /&gt;
*&#039;&#039;&#039;October 26, 2022&#039;&#039;&#039; - New tools for the [[Level Builder]] were showcased.&lt;br /&gt;
*&#039;&#039;&#039;October 25, 2022&#039;&#039;&#039; - Two new variants of Push Block was showed - The Heavy [[Push Block]] and The mobile Push Block.&lt;br /&gt;
*&#039;&#039;&#039;October 24, 2022&#039;&#039;&#039; - The Light [[Push Block]] is announced for [[1.8.0]].&lt;br /&gt;
*&#039;&#039;&#039;October 23, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is announced to take place on October 29, 2022. [[Conveyor Belt]]s is shown to have received a new option for speed. This is also the first of a daily teaser for a week.&lt;br /&gt;
*&#039;&#039;&#039;October 22, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is closed.&lt;br /&gt;
*&#039;&#039;&#039;October 16, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is scheduled to close on October 22. Also, [[Mega Ball]] is shown to have received new interactions with enemies and level objects.&lt;br /&gt;
*&#039;&#039;&#039;October 9, 2022&#039;&#039;&#039; - Questions for the update livestream were open [https://megamaker.webmeka.io/qa-18.php in webmeka]&lt;br /&gt;
*&#039;&#039;&#039;September 25, 2022&#039;&#039;&#039; - [[Drop Suppressor]] was announced.&lt;br /&gt;
*&#039;&#039;&#039;August 29, 2022&#039;&#039;&#039; - [[Ammoner]] was announced alongside more tiles and backgrounds from [[Pirate Man]]&#039;s stage.&lt;br /&gt;
*&#039;&#039;&#039;July 15, 2022&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; became five years old. Several new [[Level Objects]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, including [[Bell Ringer]], [[Snoler]] and [[Cold Man]], were showcased. Furthermore, the update is set to launch on fall.&lt;br /&gt;
*&#039;&#039;&#039;June 18, 2022&#039;&#039;&#039; - [[Magnetic Coil]]s were announced.&lt;br /&gt;
*&#039;&#039;&#039;June 11, 2022&#039;&#039;&#039; - [[Fuse Laser Crawler|Static Fuse Turrets]] were confirmed alongside [[Dynamo Man|Dynamo Man&#039;s]] tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;May 8, 2022&#039;&#039;&#039; - [[Copy Vision]] was showcased alongside an update to Magic Man&#039;s theme.&lt;br /&gt;
*&#039;&#039;&#039;April 2, 2022&#039;&#039;&#039; - [[Water Level Changer]] level object is showcased. Pirate Tiles are also shown.&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2022&#039;&#039;&#039; - [[Pirate Man]] was confirmed for [[1.8.0]]&lt;br /&gt;
*&#039;&#039;&#039;March 22, 2022&#039;&#039;&#039; - [[Son Loto]] was hired in the team as a spriter to help with tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2022&#039;&#039;&#039; - [[Balloon]]s were confirmed for [[1.8.0]] alongside some tilesets and backgrounds from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;February 14th, 2022&#039;&#039;&#039; - [[JumpDashEvade]] updated the [[Mega Man Maker API]] to be able to query individual user and level death information.&lt;br /&gt;
*&#039;&#039;&#039;January 10th, 2022&#039;&#039;&#039; - [[Magic Man|Magic Man&#039;s]] music was confirmed for [[1.8.0]] and showcased. Magic Man&#039;s Theme was created by [[GamerFromTheWeb]].&lt;br /&gt;
*&#039;&#039;&#039;December 11th, 2021&#039;&#039;&#039; - [[Dynamo Conveyor]]s are confirmed for [[1.8.0]], along with two variants being showcased. What appears to be new skins for the [[Crash Rail]] have also been spotted.&lt;br /&gt;
*&#039;&#039;&#039;October 31st, 2021&#039;&#039;&#039; - [[Romper]]s are confirmed.&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4775</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4775"/>
		<updated>2022-10-30T07:45:02Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;October 29, 2022&#039;&#039;&#039; - Trailer is released. GB games are confirmed to be in the update. Fortress Bosses are also showcased.&lt;br /&gt;
*&#039;&#039;&#039;October 28, 2022&#039;&#039;&#039; - New Cameo Weapon is showcased - The [[Uber Chain]]&lt;br /&gt;
*&#039;&#039;&#039;October 27, 2022&#039;&#039;&#039; - New gimmick is shown - [[Energy Setters]] and [[Energy Blocks]]&lt;br /&gt;
*&#039;&#039;&#039;October 26, 2022&#039;&#039;&#039; - New tools for the [[Level Builder]] were showcased.&lt;br /&gt;
*&#039;&#039;&#039;October 25, 2022&#039;&#039;&#039; - Two new variants of Push Block was showed - The Heavy [[Push Block]] and The mobile Push Block.&lt;br /&gt;
*&#039;&#039;&#039;October 24, 2022&#039;&#039;&#039; - The Light [[Push Block]] is announced for [[1.8.0]].&lt;br /&gt;
*&#039;&#039;&#039;October 23, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is announced to take place on October 29, 2022. [[Conveyor Belt]]s is shown to have received a new option for speed. This is also the first of a daily teaser for a week.&lt;br /&gt;
*&#039;&#039;&#039;October 22, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is closed.&lt;br /&gt;
*&#039;&#039;&#039;October 16, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is scheduled to close on October 22. Also, [[Mega Ball]] is shown to have received new interactions with enemies and level objects.&lt;br /&gt;
*&#039;&#039;&#039;October 9, 2022&#039;&#039;&#039; - Questions for the update livestream were open [https://megamaker.webmeka.io/qa-18.php in webmeka]&lt;br /&gt;
*&#039;&#039;&#039;September 25, 2022&#039;&#039;&#039; - [[Drop Suppressor]] was announced.&lt;br /&gt;
*&#039;&#039;&#039;August 29, 2022&#039;&#039;&#039; - [[Ammoner]] was announced alongside more tiles and backgrounds from [[Pirate Man]]&#039;s stage.&lt;br /&gt;
*&#039;&#039;&#039;July 15, 2022&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; became five years old. Several new [[Level Objects]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, including [[Bell Ringer]], [[Snoler]] and [[Cold Man]], were showcased. Furthermore, the update is set to launch on fall.&lt;br /&gt;
*&#039;&#039;&#039;June 18, 2022&#039;&#039;&#039; - [[Magnetic Coil]]s were announced.&lt;br /&gt;
*&#039;&#039;&#039;June 11, 2022&#039;&#039;&#039; - [[Fuse Laser Crawler|Static Fuse Turrets]] were confirmed alongside [[Dynamo Man|Dynamo Man&#039;s]] tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;May 8, 2022&#039;&#039;&#039; - [[Copy Vision]] was showcased alongside an update to Magic Man&#039;s theme.&lt;br /&gt;
*&#039;&#039;&#039;April 2, 2022&#039;&#039;&#039; - [[Water Level Changer]] level object is showcased. Pirate Tiles are also shown.&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2022&#039;&#039;&#039; - [[Pirate Man]] was confirmed for [[1.8.0]]&lt;br /&gt;
*&#039;&#039;&#039;March 22, 2022&#039;&#039;&#039; - [[Son Loto]] was hired in the team as a spriter to help with tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2022&#039;&#039;&#039; - [[Balloon]]s were confirmed for [[1.8.0]] alongside some tilesets and backgrounds from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;February 14th, 2022&#039;&#039;&#039; - [[JumpDashEvade]] updated the [[Mega Man Maker API]] to be able to query individual user and level death information.&lt;br /&gt;
*&#039;&#039;&#039;January 10th, 2022&#039;&#039;&#039; - [[Magic Man|Magic Man&#039;s]] music was confirmed for [[1.8.0]] and showcased. Magic Man&#039;s Theme was created by [[GamerFromTheWeb]].&lt;br /&gt;
*&#039;&#039;&#039;December 11th, 2021&#039;&#039;&#039; - [[Dynamo Conveyor]]s are confirmed for [[1.8.0]], along with two variants being showcased. What appears to be new skins for the [[Crash Rail]] have also been spotted.&lt;br /&gt;
*&#039;&#039;&#039;October 31st, 2021&#039;&#039;&#039; - [[Romper]]s are confirmed.&lt;br /&gt;
*&#039;&#039;&#039;October 30th, 2021&#039;&#039;&#039; - The [[Mega Man Maker API]] was modified to show the total number of deaths since [[1.7.0]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4771</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4771"/>
		<updated>2022-10-28T16:21:16Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;October 27, 2022&#039;&#039;&#039; - New gimmick is shown - [[Energy Setters]] and [[Energy Blocks]]&lt;br /&gt;
*&#039;&#039;&#039;October 26, 2022&#039;&#039;&#039; - New tools for the [[Level Builder]] were showcased.&lt;br /&gt;
*&#039;&#039;&#039;October 25, 2022&#039;&#039;&#039; - Two new variants of Push Block was showed - The Heavy [[Push Block]] and The mobile Push Block.&lt;br /&gt;
*&#039;&#039;&#039;October 24, 2022&#039;&#039;&#039; - The Light [[Push Block]] is announced for [[1.8.0]].&lt;br /&gt;
*&#039;&#039;&#039;October 23, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is announced to take place on October 29, 2022. [[Conveyor Belt]]s is shown to have received a new option for speed. This is also the first of a daily teaser for a week.&lt;br /&gt;
*&#039;&#039;&#039;October 22, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is closed.&lt;br /&gt;
*&#039;&#039;&#039;October 16, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is scheduled to close on October 22. Also, [[Mega Ball]] is shown to have received new interactions with enemies and level objects.&lt;br /&gt;
*&#039;&#039;&#039;October 9, 2022&#039;&#039;&#039; - Questions for the update livestream were open [https://megamaker.webmeka.io/qa-18.php in webmeka]&lt;br /&gt;
*&#039;&#039;&#039;September 25, 2022&#039;&#039;&#039; - [[Drop Suppressor]] was announced.&lt;br /&gt;
*&#039;&#039;&#039;August 29, 2022&#039;&#039;&#039; - [[Ammoner]] was announced alongside more tiles and backgrounds from [[Pirate Man]]&#039;s stage.&lt;br /&gt;
*&#039;&#039;&#039;July 15, 2022&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; became five years old. Several new [[Level Objects]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, including [[Bell Ringer]], [[Snoler]] and [[Cold Man]], were showcased. Furthermore, the update is set to launch on fall.&lt;br /&gt;
*&#039;&#039;&#039;June 18, 2022&#039;&#039;&#039; - [[Magnetic Coil]]s were announced.&lt;br /&gt;
*&#039;&#039;&#039;June 11, 2022&#039;&#039;&#039; - [[Fuse Laser Crawler|Static Fuse Turrets]] were confirmed alongside [[Dynamo Man|Dynamo Man&#039;s]] tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;May 8, 2022&#039;&#039;&#039; - [[Copy Vision]] was showcased alongside an update to Magic Man&#039;s theme.&lt;br /&gt;
*&#039;&#039;&#039;April 2, 2022&#039;&#039;&#039; - [[Water Level Changer]] level object is showcased. Pirate Tiles are also shown.&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2022&#039;&#039;&#039; - [[Pirate Man]] was confirmed for [[1.8.0]]&lt;br /&gt;
*&#039;&#039;&#039;March 22, 2022&#039;&#039;&#039; - [[Son Loto]] was hired in the team as a spriter to help with tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2022&#039;&#039;&#039; - [[Balloon]]s were confirmed for [[1.8.0]] alongside some tilesets and backgrounds from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;February 14th, 2022&#039;&#039;&#039; - [[JumpDashEvade]] updated the [[Mega Man Maker API]] to be able to query individual user and level death information.&lt;br /&gt;
*&#039;&#039;&#039;January 10th, 2022&#039;&#039;&#039; - [[Magic Man|Magic Man&#039;s]] music was confirmed for [[1.8.0]] and showcased. Magic Man&#039;s Theme was created by [[GamerFromTheWeb]].&lt;br /&gt;
*&#039;&#039;&#039;December 11th, 2021&#039;&#039;&#039; - [[Dynamo Conveyor]]s are confirmed for [[1.8.0]], along with two variants being showcased. What appears to be new skins for the [[Crash Rail]] have also been spotted.&lt;br /&gt;
*&#039;&#039;&#039;October 31st, 2021&#039;&#039;&#039; - [[Romper]]s are confirmed.&lt;br /&gt;
*&#039;&#039;&#039;October 30th, 2021&#039;&#039;&#039; - The [[Mega Man Maker API]] was modified to show the total number of deaths since [[1.7.0]]&lt;br /&gt;
*&#039;&#039;&#039;October 3rd, 2021&#039;&#039;&#039; - [[Hot Plate]]s are revealed for [[1.8.0]]. [[Croby]] and [[GrowingDarkness]] pass their trials while [[Uranus]]&#039;s trial is expanded by a month.&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4769</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4769"/>
		<updated>2022-10-26T16:41:16Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;October 25, 2022&#039;&#039;&#039; - Two new variants of Push Block was showed - The Heavy [[Push Block]] and The mobile Push Block.&lt;br /&gt;
*&#039;&#039;&#039;October 24, 2022&#039;&#039;&#039; - The Light [[Push Block]] is announced for [[1.8.0]].&lt;br /&gt;
*&#039;&#039;&#039;October 23, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is announced to take place on October 29, 2022. [[Conveyor Belt]]s is shown to have received a new option for speed. This is also the first of a daily teaser for a week.&lt;br /&gt;
*&#039;&#039;&#039;October 22, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is closed.&lt;br /&gt;
*&#039;&#039;&#039;October 16, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is scheduled to close on October 22. Also, [[Mega Ball]] is shown to have received new interactions with enemies and level objects.&lt;br /&gt;
*&#039;&#039;&#039;October 9, 2022&#039;&#039;&#039; - Questions for the update livestream were open [https://megamaker.webmeka.io/qa-18.php in webmeka]&lt;br /&gt;
*&#039;&#039;&#039;September 25, 2022&#039;&#039;&#039; - [[Drop Suppressor]] was announced.&lt;br /&gt;
*&#039;&#039;&#039;August 29, 2022&#039;&#039;&#039; - [[Ammoner]] was announced alongside more tiles and backgrounds from [[Pirate Man]]&#039;s stage.&lt;br /&gt;
*&#039;&#039;&#039;July 15, 2022&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; became five years old. Several new [[Level Objects]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, including [[Bell Ringer]], [[Snoler]] and [[Cold Man]], were showcased. Furthermore, the update is set to launch on fall.&lt;br /&gt;
*&#039;&#039;&#039;June 18, 2022&#039;&#039;&#039; - [[Magnetic Coil]]s were announced.&lt;br /&gt;
*&#039;&#039;&#039;June 11, 2022&#039;&#039;&#039; - [[Fuse Laser Crawler|Static Fuse Turrets]] were confirmed alongside [[Dynamo Man|Dynamo Man&#039;s]] tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;May 8, 2022&#039;&#039;&#039; - [[Copy Vision]] was showcased alongside an update to Magic Man&#039;s theme.&lt;br /&gt;
*&#039;&#039;&#039;April 2, 2022&#039;&#039;&#039; - [[Water Level Changer]] level object is showcased. Pirate Tiles are also shown.&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2022&#039;&#039;&#039; - [[Pirate Man]] was confirmed for [[1.8.0]]&lt;br /&gt;
*&#039;&#039;&#039;March 22, 2022&#039;&#039;&#039; - [[Son Loto]] was hired in the team as a spriter to help with tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2022&#039;&#039;&#039; - [[Balloon]]s were confirmed for [[1.8.0]] alongside some tilesets and backgrounds from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;February 14th, 2022&#039;&#039;&#039; - [[JumpDashEvade]] updated the [[Mega Man Maker API]] to be able to query individual user and level death information.&lt;br /&gt;
*&#039;&#039;&#039;January 10th, 2022&#039;&#039;&#039; - [[Magic Man|Magic Man&#039;s]] music was confirmed for [[1.8.0]] and showcased. Magic Man&#039;s Theme was created by [[GamerFromTheWeb]].&lt;br /&gt;
*&#039;&#039;&#039;December 11th, 2021&#039;&#039;&#039; - [[Dynamo Conveyor]]s are confirmed for [[1.8.0]], along with two variants being showcased. What appears to be new skins for the [[Crash Rail]] have also been spotted.&lt;br /&gt;
*&#039;&#039;&#039;October 31st, 2021&#039;&#039;&#039; - [[Romper]]s are confirmed.&lt;br /&gt;
*&#039;&#039;&#039;October 30th, 2021&#039;&#039;&#039; - The [[Mega Man Maker API]] was modified to show the total number of deaths since [[1.7.0]]&lt;br /&gt;
*&#039;&#039;&#039;October 3rd, 2021&#039;&#039;&#039; - [[Hot Plate]]s are revealed for [[1.8.0]]. [[Croby]] and [[GrowingDarkness]] pass their trials while [[Uranus]]&#039;s trial is expanded by a month.&lt;br /&gt;
*&#039;&#039;&#039;August 29th, 2021&#039;&#039;&#039; - [[Explosive Crate]]s are revealed for [[1.8.0]]. [[Uranus]], [[Croby]] and [[GrowingDarkness]] are trialed for discord moderation.&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_10&amp;diff=4613</id>
		<title>Backgrounds/Mega Man 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_10&amp;diff=4613"/>
		<updated>2022-09-26T15:36:43Z</updated>

		<summary type="html">&lt;p&gt;Foseker: MM10 backgrounds done. Only gifs/animated and icons are missing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of [[1.7.5]], in &#039;&#039;Mega Man Maker&#039;&#039; there are 75 [[backgrounds]] from &#039;&#039;[[Mega Man 10]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turrets often scare players, says crazy scientist. They&#039;re cheap and effective.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Modern machinery in an ancient castle? Really makes you think.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The raggers are trapped in there for good this time. Propably&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Solar BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSolar 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The order of the phoenix? 12 chicken mcnuggets&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Solar BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSolar2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hot 2: Electric Boogaloo&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sheep BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSheep 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|01000110 01101111 01110101 01101110 01100100 00100000 01101101 01100101 00100001&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sheep BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSheep2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|01000111 01101111 01101111 01100100 00100000 01101010 01101111 01100010 00100001&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Commando BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCommando 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Rumor has it some bus driver is crossing this desert to this day.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Commando BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCommando2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|It&#039;s pink. But surely the roboenza must be completely natural. Right?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not an awful lot of pumps in this dump.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ahh, the sewers. Home to toxic mets, tellies and... normal shrimp.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Waterfalls. Where do they come from? Where do they go? Mysterious.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Oh, so this is where they go. But where do the go afterwards?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A giant pixelated crowd is cheering you on. Or are they just empty seats?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Use this with the first and third Strike BGs to control the crowd size.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|All seats here have been evacuated after the pitchers went berserk.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;d bring some trivia about dockalockers, but they aren&#039;t added yet. Sad.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hey, batter batter cluck!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|How many pluses can you find? Submit your answer and win a great prize! (1.6)&lt;br /&gt;
MM2WilyST2 won the great prize by counting 6974 pluses! Congratulations! (1.7)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A highway at night, lined with stars. Honk HOOOOOOOOOOONK!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|It took longer to think of a description for this than it took to create it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Now with 50 percent more depth and a cool visual effect!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|As the president of a stunt club, Nitro Man should not be designing roads.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We&#039;re not sure why technology is integrated into mountains in 20XX either.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Soundless, frigid halls. The very look of them makes you shiver.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|There&#039;s not a lot of ice here. Reminds me of a cerain mutos&#039; first stage..&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|One of the prettier backgrounds, covered with lots of shiny blue lights.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill5 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wait, we went four backgrounds without an ice pun? Snow way!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|So there are 96 squares... And 88 Wily numbers... Does this mean...?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mega Man... This new background... It&#039;s pattern is very unusual.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;d like to do some research on it, so try to pick up plenty of samples!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sideways anchors? Or pickaxes? Only Wily knows for sure.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A torn-up purple wall with alternating light signals. Maybe it&#039;s a code?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily2BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily2 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|What a genetic pattern. Wily must have run out of ideas.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This wall is still intact. Doesn&#039;t make the lights any less confusing.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A simple background from a simple stage for simple designers.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3 2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Did you know? Stacking these vertically increases the floor number.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turns out these are not water purifiers. Explains the odd green color.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ah... I can feel it. It&#039;s time for the rodeo of robot masters again.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A simple chamber. But whose? Guess you could call it a chamber of secrets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A fusion of the first two backgrounds. Simple, yet neat looking.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The animation speed was toned down to aboid potential seizure issues.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily5BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 5 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Unlike this background, the text is still right side up. Phew.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily5BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 5 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily5 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Now entering low grav area. Use invisibile water for the best experience.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily5BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 5 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily5 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|With an improved gravitron, Wily could pull the earth out of its orbit too.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A very large fence with a few holes and red stars. Watch out for spikes!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yeow, my eyes. Modern art may have gone too far.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Be careful you don&#039;t get stuck with a yoku block overhead!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|One day, Mega Man and Saturn will face off here. Not today though.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This is the deepest part of the stage. You could call it... The heart of Enker.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG5AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 5 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|And this one&#039;s... without the middle wall if you ever needed that?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Punk BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPunk 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|After he invented teamspeak 2, Wily&#039;s sales suddenly increased tenfold.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Punk BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPunk2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pretty purple pipes, patterned profoundly. Presumable Punk&#039;s property.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Punk BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPunk3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We are not responsible for death by spikes, bombs or crushers.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ballade BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBallade 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ballade got very lazy with his stage, seen how it only has one background.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tons of tiny elevators, all on standby. How cute&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|More elevators. But this time the waiting area seems colder. Brrr.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Lots of large stacks of... err... low resolution grape fanta cans?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I could swear I&#039;ve seen this color mixing somewhere before...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ah, pittoresque! A lovely painting about trees, grass, and nature&#039;s beauty.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This one comes with the matching Yoku Block!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG7Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 7&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless7 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Security girders blocking off access to an old abandoned mineshaft.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG8Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 8&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless8 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Remnants of a forgotten factory. These chains are all that remains.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG9Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 9&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless9 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mega Man 10, Red Sun Edition, Available now.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG10Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 10&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless10 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ever wanted a minimalist Tomahawk Man aesthetic? We got you covered.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG11Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 11&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless11 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Someone turned off all the elevators. I&#039;m as disgusted as you are.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG12Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 12&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless12 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Stack enough J and L tetrominoes and you get this. No line clears though.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG13Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 13&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless13 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mega Man 10, Blue Moon Edition, Available now.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG14Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 14&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless14 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;m gonna reach for the staaaaaars... Although they look pretty faaaaaar...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG15Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 15&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless15 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Similar to Wily 4, but not quite the same.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBG16Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 16&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless16 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Forest forage, for all your... uh... forest-y needs.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tons of tiny elevators, all on standby. How cute&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10ChallengeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Challenge BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plenty of tiny machinery designed to track Mega Man&#039;s location for Wily.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10ChallengeBGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Challenge BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10ChallengeAlt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plenty of tiny machinery designed to monitor water quality.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10ChallengeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Challenge BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Challenge2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|In 20XX, nanoprocessors spread around the world very quickly.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DifficultyBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Difficulty BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDifficulty 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This is about as plain of a background as you&#039;re gonna get.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_9&amp;diff=4612</id>
		<title>Backgrounds/Mega Man 9</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_9&amp;diff=4612"/>
		<updated>2022-09-26T15:13:12Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of [[1.7.5]], in &#039;&#039;Mega Man Maker&#039;&#039; there are 64 [[backgrounds]] from &#039;&#039;[[Mega Man 9]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Don&#039;t let these trees fool you, they&#039;re actually made of concrete.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Brown bricks that spread awareness of fake tiles.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you stare at the abyss for long enough, the abyss stares back at you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Like the regular version, but with an ambient waterfall.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Jewel BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGJewel 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Very shiny crys- Wait, shiny? Shinies?? SHINIES!!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Jewel BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGJewel2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Green and purple might not be the best combination.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not the beeeeeeees.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet1Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Much like the first one, but with added transparency.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Beautiful flowers straight from grandma&#039;s garden.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This flower is known to make even the most hardcore players cry.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Booooop... Booooop... Boooop... Boooooop... Boooop...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|You can plug in stuff up to the power of 1.21 gigawatts.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Metronomes at 200bpm lurk in the background.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug Man really needs to upgrade to a coloured flat screen HD TV.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An uncreative background, it does not make a big splash.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Light blue pipes, commonly found at the surface of the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark blue pipes, commonly found in the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark purple pipes, commonly found at the depths of the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Apparently Magma Man and Drill Man were forces to share their pipes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An awkward pipe construction fitting for a party minigame.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Drill Man wanted his pipes back from this one apparently.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Steam from pipes? At this time of the year, localized entirely in this BG?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Horrific notes chime in the distance. Space is a cruel, cold expanse...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you look closely, you&#039;ll see a green dino fighting on this moon.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Crimson with a touch of orange lines. And of course flashing lights.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I wanna be the crimson. Now avaible in the real black hole color.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This revolutionary background brings back looping clouds.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This bunker background will protect you from rotating batteries.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornadoBG3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Uh oh, it&#039;s looking like heavy rain over here soon. Better run and get cover!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornadoBG4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The jet-black night sky is covered in clouds. Fortunetaly there&#039;s no rain.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornadoBG5 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|O...oh, but now it&#039;s snowing. Well, Merry Christmas!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|False advertising, this background is as real as it gets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Aaahh! It&#039;s the attack of the reused content! Run!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Unfortunetaly the supporting platforms are indeed fake. It&#039;s only a BG anyway.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This background is totally tubular.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily&#039;s unique choice of sky color this time shows he means business.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark pink, so manly and edgy.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily&#039;s classic plain background, intended for palette swaps.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These pipes have much thermal resistance, as they have to sustain magma.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This ferocious roar of thunder really needs some epic music to go with it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Reportedly, Wily imported these bricks from a plant in switzerland.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Boobeam Trap called, it wants its background back.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yet more pink girders. Wily&#039;s obsession has just begun.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Orange and purple go together surprisingly well. Too bad Wily dislikes orange.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not only is this background a recolor, it is also purple. Pure evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGAlt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Does not come with antigravity, so no animation to avoid confusion.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Signalizes that you&#039;re going to have to fight a lot of robots soon.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4 2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|What an overly complex pattern. Maybe it hides a secret message?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Perfect for fighting ground-based robots.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Perfect for fighting underwater bosses.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4 4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Passage to prepare for boss fights.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Circuit board set up, perfect for building stages inside a PC.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An endless (&amp;lt;- funny pun here! woah!) expanse of bricks!!!!!!!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Like the first background, but purple. Evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Very advanced machinery that looks like a lot of tiny windows.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Circuits in purple have been proven to be more evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|More circuits, which hold encrypted data about charades.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Alt3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt 3)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;m getting really, really tired of all these circuits.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you look hard enough, you can see something lurking behind this fence.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Scorching hot pipes that dislike contact with water.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Peaceful, leafy green pipes that can&#039;t really withstand fire.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We interrupt these elemental jokes with multicolored pipes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Alt3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt 3)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Damp, wet blue pipes that get clogged up by leaves.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEndless6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A vibrant, largely clear sky. What a nice time to take a refreshing break.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Gemini_Laser&amp;diff=4605</id>
		<title>Gemini Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Gemini_Laser&amp;diff=4605"/>
		<updated>2022-09-21T19:03:22Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=[[File:GeminiLaserIcon.png|left]] Gemini Laser [[File:GeminiLaserIcon.png|right]]&lt;br /&gt;
|image=[[File:GeminiLaser.png|250px]]&lt;br /&gt;
|caption=Artwork for the Gemini Laser in &#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|description=A laser that bounces off walls. Now with less lag and more laser!&lt;br /&gt;
|damage=1&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|version=[[1.2.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
Gemini Laser is Gemini Man&#039;s signature weapon, originating from &#039;&#039;[[Mega Man 3]]&#039;&#039; and reappearing in &#039;&#039;[[Mega Man II]]&#039;&#039; and &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.2.0]].&lt;br /&gt;
&lt;br /&gt;
A multi-segmented laser is shot forward, which will bounce off of solid surfaces at an acute angle up to 8 times before passing through terrain. Each segment does 1 unit of damage, and up to 4 units of damage can be done with a single shot. Up to 3 Gemini Lasers can be onscreen at once. It will rebound off of [[Dust Blocks]] and [[Ice Blocks]] unless it&#039;s fired at point-blank or if it has reached its eighth bounce. Firing this weapon while being adjacent and facing left to a 1-tile wide wall will cause one of the laser segments to separate and go through the wall.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Gemini Laser&#039;s description alludes to the fact that firing it in &#039;&#039;Mega Man 3&#039;&#039; would cause the game to slowdown due to the NES being unable to handle having multiple objects onscreen at once.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_10&amp;diff=4593</id>
		<title>Backgrounds/Mega Man 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_10&amp;diff=4593"/>
		<updated>2022-09-10T10:14:33Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of [[1.7.5]], in &#039;&#039;Mega Man Maker&#039;&#039; there are 75 [[backgrounds]] from &#039;&#039;[[Mega Man 10]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turrets often scare players, says crazy scientist. They&#039;re cheap and effective.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Modern machinery in an ancient castle? Really makes you think.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The raggers are trapped in there for good this time. Propably&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Solar BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSolar 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The order of the phoenix? 12 chicken mcnuggets&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Solar BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSolar2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hot 2: Electric Boogaloo&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sheep BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSheep 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|01000110 01101111 01110101 01101110 01100100 00100000 01101101 01100101 00100001&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sheep BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSheep2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|01000111 01101111 01101111 01100100 00100000 01101010 01101111 01100010 00100001&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Commando BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCommando 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Rumor has it some bus driver is crossing this desert to this day.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Commando BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCommando2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|It&#039;s pink. But surely the roboenza must be completely natural. Right?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not an awful lot of pumps in this dump.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ahh, the sewers. Home to toxic mets, tellies and... normal shrimp.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Waterfalls. Where do they come from? Where do they go? Mysterious.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Oh, so this is where they go. But where do the go afterwards?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A giant pixelated crowd is cheering you on. Or are they just empty seats?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Use this with the first and third Strike BGs to control the crowd size.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|All seats here have been evacuated after the pitchers went berserk.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;d bring some trivia about dockalockers, but they aren&#039;t added yet. Sad.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hey, batter batter cluck!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|How many pluses can you find? Submit your answer and win a great prize! (1.6)&lt;br /&gt;
MM2WilyST2 won the great prize by counting 6974 pluses! Congratulations! (1.7)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A highway at night, lined with stars. Honk HOOOOOOOOOOONK!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|It took longer to think of a description for this than it took to create it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Now with 50 percent more depth and a cool visual effect!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|As the president of a stunt club, Nitro Man should not be designing roads.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We&#039;re not sure why technology is integrated into mountains in 20XX either.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Soundless, frigid halls. The very look of them makes you shiver.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|There&#039;s not a lot of ice here. Reminds me of a cerain mutos&#039; first stage..&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|One of the prettier backgrounds, covered with lots of shiny blue lights.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill5 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wait, we went four backgrounds without an ice pun? Snow way!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|So there are 96 squares... And 88 Wily numbers... Does this mean...?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mega Man... This new background... It&#039;s pattern is very unusual.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;d like to do some research on it, so try to pick up plenty of samples!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sideways anchors? Or pickaxes? Only Wily knows for sure.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A torn-up purple wall with alternating light signals. Maybe it&#039;s a code?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily2BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily2 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|What a genetic pattern. Wily must have run out of ideas.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This wall is still intact. Doesn&#039;t make the lights any less confusing.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A simple background from a simple stage for simple designers.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3 2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Did you know? Stacking these vertically increases the floor number.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turns out these are not water purifiers. Explains the odd green color.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ah... I can feel it. It&#039;s time for the rodeo of robot masters again.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A simple chamber. But whose? Guess you could call it a chamber of secrets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A fusion of the first two backgrounds. Simple, yet neat looking.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The animation speed was toned down to aboid potential seizure issues.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily5BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 5 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Unlike this background, the text is still right side up. Phew.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily5BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 5 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily5 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Now entering low grav area. Use invisibile water for the best experience.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily5BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 5 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily5 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|With an improved gravitron, Wily could pull the earth out of its orbit too.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A very large fence with a few holes and red stars. Watch out for spikes!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yeow, my eyes. Modern art may have gone too far.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Be careful you don&#039;t get stuck with a yoku block overhead!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|One day, Mega Man and Saturn will face off here. Not today though.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This is the deepest part of the stage. You could call it... The heart of Enker.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG5AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 5 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|And this one&#039;s... without the middle wall if you ever needed that?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Punk BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPunk 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|After he invented teamspeak 2, Wily&#039;s sales suddenly increased tenfold.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Punk BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPunk2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pretty purple pipes, patterned profoundly. Presumable Punk&#039;s property.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Punk BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPunk3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We are not responsible for death by spikes, bombs or crushers.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ballade BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBallade 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ballade got very lazy with his stage, seen how it only has one background.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10EndlessBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Endless1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tons of tiny elevators, all on standby. How cute&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mokumokumo&amp;diff=4560</id>
		<title>Mokumokumo</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mokumokumo&amp;diff=4560"/>
		<updated>2022-08-12T09:33:50Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mokumokumo&#039;&#039;&#039; is an enemy from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from [[Cold Man]]&#039;s and Tengu Man stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The enemy consists of a floating head enveloped by a could of smoke, slowly approaching the player. If it manages to latch onto the player, their mobility will be reduced. This enemy can be destroyed by either shooting it or moving around while the enemy is latched onto the player.&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Snoler&amp;diff=4503</id>
		<title>Snoler</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Snoler&amp;diff=4503"/>
		<updated>2022-07-30T14:41:16Z</updated>

		<summary type="html">&lt;p&gt;Foseker: Still need fixing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snoler&#039;&#039;&#039; is a miniboss from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from [[Cold Man]]&#039;s stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The miniboss resembles a snowman with a bucket on its top. Once the battle starts, Snoler will draw the player with its mouth, shortly after it will shoot small snowmen upwards which will slowly parachute down.&lt;br /&gt;
While snowmen are falling or already on the ground, he will chase player, jumping to the last place, the player was standing.&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Splash_Woman&amp;diff=4500</id>
		<title>Splash Woman</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Splash_Woman&amp;diff=4500"/>
		<updated>2022-07-29T19:15:54Z</updated>

		<summary type="html">&lt;p&gt;Foseker: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:SplashWoman.png|250px]]&lt;br /&gt;
|caption=Artwork of Splash Woman from &#039;&#039;Mega Man 9&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=4 (Contact)&lt;br /&gt;
4 (fish)&lt;br /&gt;
4 (Laser Trident)&lt;br /&gt;
|description=Summons deadly piranhas and rains piercing tridents onto you from above.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[E-Clare]] (Land poses)&lt;br /&gt;
[[Meka]] and [[BigMaster]] (Trident Warning Sign)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLN-067/DRN-067 Splash Woman&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 9]]&#039;&#039; added in version [[1.7.0]]. She is known for being the only official female Robot Master in the classic Mega Man series. Her signature weapon is the [[Laser Trident]] that she uses to attack.&lt;br /&gt;
&lt;br /&gt;
During events of &#039;&#039;Mega Man 9&#039;&#039;, she was supposed to be scrapped, but Wily changed their mind and later reprogrammed them to do his bidding.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
While in the water, she repeats the pattern of singing to summon fish, moving to the top of the water or the closest she can get to it, trying to launch lasers from her trident and later ambushing the player by dropping down with her trident on him.&lt;br /&gt;
&lt;br /&gt;
When placed outside of water, she falls to the ground and remains immobile. After being briefly stuck, Splash Woman starts her pattern of singing to make tridents fall from the sky then attempts to launch lasers from her trident against the player. Unlike her water appearance, she can fire in four directions.&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Glitches==&lt;br /&gt;
*[[Time Slow]] does not slow down falling tridents when Splash is on land.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In version 1.7.0, the fish that Splash Woman summons could drop [[pickups]] when defeated. This did not occur in Mega Man 9. It was fixed in version [[1.7.1]].&lt;br /&gt;
*Splash Woman is one of few [[bosses]] in [[Mega Man Maker]] with ability to spawn enemies. Other boss with that ability is [[Cold Man]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Cold_Man&amp;diff=4499</id>
		<title>Cold Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Cold_Man&amp;diff=4499"/>
		<updated>2022-07-29T19:14:49Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:Coldman.png|250px]]&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KGN-002 Cold Man&#039;&#039;&#039; is one of the eight Robot Masters from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. He will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; starting from version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Originally created as a refrigerating robot conceived to preserve prehistoric dinosaur D.N.A, he will stolen, reprogrammed and upgraded by King to become his personal guard.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
As the battle starts, Cold Man will use his signature attack, Ice Wall, then push it. The wall will rebound once then shatter on the next impact.&lt;br /&gt;
Once he reaches half health or less, he will summon a [[Mokumokumo]] if one currently doesn&#039;t exists at the moment. He will do this after every succesfull Ice Wall shot if a Mokumokumo doesn&#039;t currently exist.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cold Man is one of few bosses in [[Mega Man Maker]] that can summon enemies. Other [[boss|Bosses]] with that ability is [[Splash Woman]].&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Cold_Man&amp;diff=4498</id>
		<title>Cold Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Cold_Man&amp;diff=4498"/>
		<updated>2022-07-29T19:13:06Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:Coldman.png|250px]]&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KGN-002 Cold Man&#039;&#039;&#039; is one of the eight Robot Masters from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. He will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; starting from version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Originally created as a refrigerating robot conceived to preserve prehistoric dinosaur D.N.A, he will stolen, reprogrammed and upgraded by King to become his personal guard.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
As the battle starts, Cold Man will use his signature attack, Ice Wall, then push it. The wall will rebound once then shatter on the next impact.&lt;br /&gt;
Once he reaches half health or less, he will summon a [[Mokumokumo]] if one currently doesn&#039;t exists at the moment. He will do this after every succesfull Ice Wall shot if a Mokumokumo doesn&#039;t currently exist.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Cold Man is one of few bosses in [[Mega Man Maker]] that can summon enemies. Other [[Boss/Bosses]] with that ability is [[Splash Woman]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_10&amp;diff=4493</id>
		<title>Backgrounds/Mega Man 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_10&amp;diff=4493"/>
		<updated>2022-07-28T12:07:06Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of [[1.7.5]], in &#039;&#039;Mega Man Maker&#039;&#039; there are 75 [[backgrounds]] from &#039;&#039;[[Mega Man 10]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turrets often scare players, says crazy scientist. They&#039;re cheap and effective.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Modern machinery in an ancient castle? Really makes you think.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The raggers are trapped in there for good this time. Propably&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Solar BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSolar 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The order of the phoenix? 12 chicken mcnuggets&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Solar BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSolar2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hot 2: Electric Boogaloo&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sheep BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSheep 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|01000110 01101111 01110101 01101110 01100100 00100000 01101101 01100101 00100001&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sheep BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSheep2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|01000111 01101111 01101111 01100100 00100000 01101010 01101111 01100010 00100001&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Commando BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCommando 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Rumor has it some bus driver is crossing this desert to this day.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Commando BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCommando2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|It&#039;s pink. But surely the roboenza must be completely natural. Right?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not an awful lot of pumps in this dump.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ahh, the sewers. Home to toxic mets, tellies and... normal shrimp.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Waterfalls. Where do they come from? Where do they go? Mysterious.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Oh, so this is where they go. But where do the go afterwards?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A giant pixelated crowd is cheering you on. Or are they just empty seats?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Use this with the first and third Strike BGs to control the crowd size.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|All seats here have been evacuated after the pitchers went berserk.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;d bring some trivia about dockalockers, but they aren&#039;t added yet. Sad.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hey, batter batter cluck!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|How many pluses can you find? Submit your answer and win a great prize! (1.6)&lt;br /&gt;
MM2WilyST2 won the great prize by counting 6974 pluses! Congratulations! (1.7)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A highway at night, lined with stars. Honk HOOOOOOOOOOONK!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|It took longer to think of a description for this than it took to create it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Now with 50 percent more depth and a cool visual effect!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|As the president of a stunt club, Nitro Man should not be designing roads.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We&#039;re not sure why technology is integrated into mountains in 20XX either.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Soundless, frigid halls. The very look of them makes you shiver.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|There&#039;s not a lot of ice here. Reminds me of a cerain mutos&#039; first stage..&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|One of the prettier backgrounds, covered with lots of shiny blue lights.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill5 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wait, we went four backgrounds without an ice pun? Snow way!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|So there are 96 squares... And 88 Wily numbers... Does this mean...?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mega Man... This new background... It&#039;s pattern is very unusual.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;d like to do some research on it, so try to pick up plenty of samples!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sideways anchors? Or pickaxes? Only Wily knows for sure.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A torn-up purple wall with alternating light signals. Maybe it&#039;s a code?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily2BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily2 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|What a genetic pattern. Wily must have run out of ideas.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This wall is still intact. Doesn&#039;t make the lights any less confusing.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A simple background from a simple stage for simple designers.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3 2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Did you know? Stacking these vertically increases the floor number.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turns out these are not water purifiers. Explains the odd green color.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ah... I can feel it. It&#039;s time for the rodeo of robot masters again.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A simple chamber. But whose? Guess you could call it a chamber of secrets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A fusion of the first two backgrounds. Simple, yet neat looking.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The animation speed was toned down to aboid potential seizure issues.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily5BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 5 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Unlike this background, the text is still right side up. Phew.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily5BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 5 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily5 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Now entering low grav area. Use invisibile water for the best experience.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily5BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 5 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily5 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|With an improved gravitron, Wily could pull the earth out of its orbit too.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A very large fence with a few holes and red stars. Watch out for spikes!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yeow, my eyes. Modern art may have gone too far.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Be careful you don&#039;t get stuck with a yoku block overhead!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|One day, Mega Man and Saturn will face off here. Not today though.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This is the deepest part of the stage. You could call it... The heart of Enker.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG5AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 5 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|And this one&#039;s... without the middle wall if you ever needed that?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Punk BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPunk 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|After he invented teamspeak 2, Wily&#039;s sales suddenly increased tenfold.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Punk BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPunk2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pretty purple pipes, patterned profoundly. Presumable Punk&#039;s property.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Punk BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPunk3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We are not responsible for death by spikes, bombs or crushers.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ballade BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBallade 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ballade got very lazy with his stage, seen how it only has one background.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_10&amp;diff=4492</id>
		<title>Backgrounds/Mega Man 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_10&amp;diff=4492"/>
		<updated>2022-07-28T12:05:35Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of [[1.7.5]], in &#039;&#039;Mega Man Maker&#039;&#039; there are 75 [[backgrounds]] from &#039;&#039;[[Mega Man 10]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turrets often scare players, says crazy scientist. They&#039;re cheap and effective.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Modern machinery in an ancient castle? Really makes you think.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The raggers are trapped in there for good this time. Propably&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Solar BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSolar 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The order of the phoenix? 12 chicken mcnuggets&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Solar BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSolar2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hot 2: Electric Boogaloo&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sheep BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSheep 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|01000110 01101111 01110101 01101110 01100100 00100000 01101101 01100101 00100001&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sheep BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSheep2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|01000111 01101111 01101111 01100100 00100000 01101010 01101111 01100010 00100001&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Commando BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCommando 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Rumor has it some bus driver is crossing this desert to this day.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Commando BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCommando2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|It&#039;s pink. But surely the roboenza must be completely natural. Right?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not an awful lot of pumps in this dump.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ahh, the sewers. Home to toxic mets, tellies and... normal shrimp.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Waterfalls. Where do they come from? Where do they go? Mysterious.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Oh, so this is where they go. But where do the go afterwards?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A giant pixelated crowd is cheering you on. Or are they just empty seats?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Use this with the first and third Strike BGs to control the crowd size.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|All seats here have been evacuated after the pitchers went berserk.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;d bring some trivia about dockalockers, but they aren&#039;t added yet. Sad.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hey, batter batter cluck!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|How many pluses can you find? Submit your answer and win a great prize! (1.6)&lt;br /&gt;
MM2WilyST2 won the great prize by counting 6974 pluses! Congratulations! (1.7)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A highway at night, lined with stars. Honk HOOOOOOOOOOONK!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|It took longer to think of a description for this than it took to create it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Now with 50 percent more depth and a cool visual effect!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|As the president of a stunt club, Nitro Man should not be designing roads.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We&#039;re not sure why technology is integrated into mountains in 20XX either.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Soundless, frigid halls. The very look of them makes you shiver.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|There&#039;s not a lot of ice here. Reminds me of a cerain mutos&#039; first stage..&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|One of the prettier backgrounds, covered with lots of shiny blue lights.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill5 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wait, we went four backgrounds without an ice pun? Snow way!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|So there are 96 squares... And 88 Wily numbers... Does this mean...?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mega Man... This new background... It&#039;s pattern is very unusual.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;d like to do some research on it, so try to pick up plenty of samples!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily1BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily1 4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sideways anchors? Or pickaxes? Only Wily knows for sure.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A torn-up purple wall with alternating light signals. Maybe it&#039;s a code?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily2BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily2 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|What a genetic pattern. Wily must have run out of ideas.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This wall is still intact. Doesn&#039;t make the lights any less confusing.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3Alt 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A simple background from a simple stage for simple designers.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3 2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Did you know? Stacking these vertically increases the floor number.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily3BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily3 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turns out these are not water purifiers. Explains the odd green color.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ah... I can feel it. It&#039;s time for the rodeo of robot masters again.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A simple chamber. But whose? Guess you could call it a chamber of secrets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A fusion of the first two backgrounds. Simple, yet neat looking.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily4BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily4 4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The animation speed was toned down to aboid potential seizure issues.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily5BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 5 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Unlike this background, the text is still right side up. Phew.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily5BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 5 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily5 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Now entering low grav area. Use invisibile water for the best experience.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM10Wily5BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 5 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM10Wily5 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|With an improved gravitron, Wily could pull the earth out of its orbit too.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A very large fence with a few holes and red stars. Watch out for spikes!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yeow, my eyes. Modern art may have gone too far.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Be careful you don&#039;t get stuck with a yoku block overhead!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|One day, Mega Man and Saturn will face off here. Not today though.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This is the deepest part of the stage. You could call it... The heart of Enker.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerBG5AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enker BG 5 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGEnker5Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|And this one&#039;s... without the middle wall if you ever needed that?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Punk BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPunk 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|After he invented teamspeak 2, Wily&#039;s sales suddenly increased tenfold.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Punk BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPunk2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pretty purple pipes, patterned profoundly. Presumable Punk&#039;s property.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Punk BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPunk3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We are not responsible for death by spikes, bombs or crushers.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ballade BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBallade 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ballade got very lazy with his stage, seen how it only has one background.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_10&amp;diff=4489</id>
		<title>Backgrounds/Mega Man 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_10&amp;diff=4489"/>
		<updated>2022-07-26T08:26:53Z</updated>

		<summary type="html">&lt;p&gt;Foseker: Created page with &amp;quot;As of 1.7.5, in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; there are 75 backgrounds from &amp;#039;&amp;#039;Mega Man 10&amp;#039;&amp;#039;.  {| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot; |+ style=&amp;quot;text-align:left&amp;quot;| ! scop...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of [[1.7.5]], in &#039;&#039;Mega Man Maker&#039;&#039; there are 75 [[backgrounds]] from &#039;&#039;[[Mega Man 10]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turrets often scare players, says crazy scientist. They&#039;re cheap and effective.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Modern machinery in an ancient castle? Really makes you think.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BladeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlade3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The raggers are trapped in there for good this time. Propably&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Solar BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSolar 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The order of the phoenix? 12 chicken mcnuggets&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Solar BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSolar2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hot 2: Electric Boogaloo&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sheep BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSheep 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|01000110 01101111 01110101 01101110 01100100 00100000 01101101 01100101 00100001&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sheep BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSheep2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|01000111 01101111 01101111 01100100 00100000 01101010 01101111 01100010 00100001&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Commando BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCommando 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Rumor has it some bus driver is crossing this desert to this day.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Commando BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCommando2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|It&#039;s pink. But surely the roboenza must be completely natural. Right?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not an awful lot of pumps in this dump.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ahh, the sewers. Home to toxic mets, tellies and... normal shrimp.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Waterfalls. Where do they come from? Where do they go? Mysterious.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pump BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPump4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Oh, so this is where they go. But where do the go afterwards?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A giant pixelated crowd is cheering you on. Or are they just empty seats?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Use this with the first and third Strike BGs to control the crowd size.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|All seats here have been evacuated after the pitchers went berserk.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;d bring some trivia about dockalockers, but they aren&#039;t added yet. Sad.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hey, batter batter cluck!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Strike BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStrike6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|How many pluses can you find? Submit your answer and win a great prize! (1.6)&lt;br /&gt;
MM2WilyST2 won the great prize by counting 6974 pluses! Congratulations! (1.7)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A highway at night, lined with stars. Honk HOOOOOOOOOOONK!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|It took longer to think of a description for this than it took to create it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Now with 50 percent more depth and a cool visual effect!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitroBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Nitro BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNitro4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|As the president of a stunt club, Nitro Man should not be designing roads.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We&#039;re not sure why technology is integrated into mountains in 20XX either.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Soundless, frigid halls. The very look of them makes you shiver.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|There&#039;s not a lot of ice here. Reminds me of a cerain mutos&#039; first stage..&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|One of the prettier backgrounds, covered with lots of shiny blue lights.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGChill5 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wait, we went four backgrounds without an ice pun? Snow way!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_9&amp;diff=4488</id>
		<title>Backgrounds/Mega Man 9</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_9&amp;diff=4488"/>
		<updated>2022-07-26T07:57:28Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of [[1.7.5]], in &#039;&#039;Mega Man Maker&#039;&#039; there are 64 [[backgrounds]] from &#039;&#039;[[Mega Man 9]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Don&#039;t let these trees fool you, they&#039;re actually made of concrete.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Brown bricks that spread awareness of fake tiles.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you stare at the abyss for long enough, the abyss stares back at you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Like the regular version, but with an ambient waterfall.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Jewel BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGJewel 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Very shiny crys- Wait, shiny? Shinies?? SHINIES!!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Jewel BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGJewel2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Green and purple might not be the best combination.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not the beeeeeeees.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet1Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Much like the first one, but with added transparency.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Beautiful flowers straight from grandma&#039;s garden.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This flower is known to make even the most hardcore players cry.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Booooop... Booooop... Boooop... Boooooop... Boooop...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|You can plug in stuff up to the power of 1.21 gigawatts.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Metronomes at 200bpm lurk in the background.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug Man really needs to upgrade to a coloured flat screen HD TV.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An uncreative background, it does not make a big splash.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Light blue pipes, commonly found at the surface of the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark blue pipes, commonly found in the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark purple pipes, commonly found at the depths of the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Apparently Magma Man and Drill Man were forces to share their pipes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An awkward pipe construction fitting for a party minigame.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Drill Man wanted his pipes back from this one apparently.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Steam from pipes? At this time of the year, localized entirely in this BG?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Horrific notes chime in the distance. Space is a cruel, cold expanse...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you look closely, you&#039;ll see a green dino fighting on this moon.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Crimson with a touch of orange lines. And of course flashing lights.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I wanna be the crimson. Now avaible in the real black hole color.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This revolutionary background brings back looping clouds.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This bunker background will protect you from rotating batteries.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornadoBG3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Uh oh, it&#039;s looking like heavy rain over here soon. Better run and get cover!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornadoBG4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The jet-black night sky is covered in clouds. Fortunetaly there&#039;s no rain.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornadoBG5 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|O...oh, but now it&#039;s snowing. Well, Merry Christmas!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|False advertising, this background is as real as it gets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Aaahh! It&#039;s the attack of the reused content! Run!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Unfortunetaly the supporting platforms are indeed fake. It&#039;s only a BG anyway.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This background is totally tubular.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily&#039;s unique choice of sky color this time shows he means business.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark pink, so manly and edgy.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily&#039;s classic plain background, intended for palette swaps.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These pipes have much thermal resistance, as they have to sustain magma.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This ferocious roar of thunder really needs some epic music to go with it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Reportedly, Wily imported these bricks from a plant in switzerland.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Boobeam Trap called, it wants its background back.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yet more pink girders. Wily&#039;s obsession has just begun.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Orange and purple go together surprisingly well. Too bad Wily dislikes orange.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not only is this background a recolor, it is also purple. Pure evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGAlt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Does not come with antigravity, so no animation to avoid confusion.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Signalizes that you&#039;re going to have to fight a lot of robots soon.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4 2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|What an overly complex pattern. Maybe it hides a secret message?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Perfect for fighting ground-based robots.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Perfect for fighting underwater bosses.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4 4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Passage to prepare for boss fights.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Circuit board set up, perfect for building stages inside a PC.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An endless (&amp;lt;- funny pun here! woah!) expanse of bricks!!!!!!!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Like the first background, but purple. Evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Very advanced machinery that looks like a lot of tiny windows.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Circuits in purple have been proven to be more evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|More circuits, which hold encrypted data about charades.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Alt3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt 3)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;m getting really, really tired of all these circuits.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you look hard enough, you can see something lurking behind this fence.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Scorching hot pipes that dislike contact with water.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Peaceful, leafy green pipes that can&#039;t really withstand fire.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We interrupt these elemental jokes with multicolored pipes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Alt3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt 3)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Damp, wet blue pipes that get clogged up by leaves.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A vibrant, largely clear sky. What a nice time to take a refreshing break.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=4469</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=4469"/>
		<updated>2022-07-17T09:17:11Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bosses&#039;&#039;&#039; are a category of placeable [[Assets|objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these Robot Masters in a room for players to fight.&lt;br /&gt;
&lt;br /&gt;
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.&lt;br /&gt;
&lt;br /&gt;
Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.&lt;br /&gt;
&lt;br /&gt;
== List of Bosses ==&lt;br /&gt;
As of version [[1.7.5]], there are 40 Robot Master bosses from &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 11&#039;&#039; and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 45 assets. The first six NES games have 4–5 bosses each while &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|Throws his scissor blade like a slow boomerang. Flinches when hit.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Fires off three freezing ice waves in a vertical column after jumping.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|Takes long and short jumps while chucking bombs.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|Launches his flames of justice if the player shoots or is at a specific distance.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|Slows down time while firing arrows at you, occasionally jumping as well.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 2&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|Jumps, summons falling leaves and utilizes a throwable leaf shield.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Jumps when you shoot and lobs explosives as a counter attack.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Throws metal blades while hopping around to keep his distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 3&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Fires a spread of sparks, followed by a giant volt ball aimed at you.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|Pulls you with magnetic abilities and fires semi-homing missiles.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|Fires homing rocket punches and tries to crush you with ground punds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 4&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Throws a boomerang ring, jumps to throw another, then runs to the other side.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|kills. Waits for a move before striking, then fires some shots or uses a shield.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|Jumps and fires magical pellets before landing to charge a wave attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 5&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Jumps and stomps near you, sometimes sending out two orbiting stones.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|Jumps around and shoots either a small shot or expensive bouncing crystals.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Charges at you and sends down coals, causing confusion and delay.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 6&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|Flies over your head to stomp you, can also suck you in at two different speeds.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|Fires volleys of 3 fireballs and spawns flame pillars across the room.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|His shield protects him from harm. Who knew he had it in him?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|Makes a barrier, throws it, then walks a distance before reactivating it.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 7&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 8&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Dives or launches projectiles, yeah. Beware of his Astro Crush!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 9&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|Aggressively dashes and stomps around, sometimes shooting concrete.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Summons deadly piranhas and rains piercing tridents onto you from above&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|Summons tornadoes while jumping and hovering around.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 10&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|Fluffy electricity-based bot who attacks only with lightning.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|Throws rebounding baseballs and curls into a ball to bounce around. YOU&#039;RE OUT!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 11&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|Likes to jump and rain death from above. Power Gear gives him more firepower.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|N\A&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|N\A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossDoorIcon.png]][[File:BoosDoorIconSide.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Door]]&lt;br /&gt;
|Usually leads to a boss arena. Locks when a midboss or boss is present.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnergyElementIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Energy Element]]&lt;br /&gt;
|Touch this to end the level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PartyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Party Ball]]&lt;br /&gt;
|Shoot this to end the level with some confetti.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossSuppressorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Suppressor]]&lt;br /&gt;
|Requires that all active bosses must be dead before ending the level.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unused bosses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiple Bosses ==&lt;br /&gt;
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.&lt;br /&gt;
&lt;br /&gt;
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.&lt;br /&gt;
&lt;br /&gt;
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key|Keys]] will travel to the player&#039;s position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss&#039; defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.&lt;br /&gt;
&lt;br /&gt;
In addition to those options, the boss can also be set to change the music upon defeat.&lt;br /&gt;
&lt;br /&gt;
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Every major update since 1.0.0 with the exceptions of 1.1.0 and 1.7.0 has added two bosses from two games each for a total of four bosses.&lt;br /&gt;
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from &#039;&#039;Mega Man&#039;&#039;.&lt;br /&gt;
** 1.7.0, which had the most number of bosses added in a major update with 6, added Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in &#039;&#039;Mega Man Maker&#039;&#039; at the time i.e. &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
* During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&lt;br /&gt;
** Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game&#039;s files and he can be placed in levels through special setups though no AI is programmed into him.&lt;br /&gt;
* Prior to version [[1.3.3]], [[Skull Man]]&#039;s description was simply &#039;&#039;Kills&#039;&#039;, a reference to the &#039;&#039;Mega Man&#039;&#039; fangame &#039;&#039;Skull Man Kills&#039;&#039;. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.&lt;br /&gt;
* According to [[Luigi]], the [[Music changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.&lt;br /&gt;
* &#039;&#039;Mega Man 11&#039;&#039;&#039;s Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.&lt;br /&gt;
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.&lt;br /&gt;
* As of version 1.7.5, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly. Meanwhile, if an ice weapon is set as the primary weakness for [[Freeze Man]], he will not freeze the player in place and taunt them.&lt;br /&gt;
** Likewise, [[Cut Man]] is the only boss as of version 1.7.5 to experience knockback when hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=4468</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=4468"/>
		<updated>2022-07-17T09:16:03Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bosses&#039;&#039;&#039; are a category of placeable [[Assets|objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these Robot Masters in a room for players to fight.&lt;br /&gt;
&lt;br /&gt;
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.&lt;br /&gt;
&lt;br /&gt;
Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.&lt;br /&gt;
&lt;br /&gt;
== List of Bosses ==&lt;br /&gt;
As of version [[1.7.5]], there are 40 Robot Master bosses from &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 11&#039;&#039; and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 45 assets. The first six NES games have 4–5 bosses each while &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|Throws his scissor blade like a slow boomerang. Flinches when hit.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Fires off three freezing ice waves in a vertical column after jumping.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|Takes long and short jumps while chucking bombs.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|Launches his flames of justice if the player shoots or is at a specific distance.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|Slows down time while firing arrows at you, occasionally jumping as well.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 2&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|Jumps, summons falling leaves and utilizes a throwable leaf shield.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Jumps when you shoot and lobs explosives as a counter attack.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Throws metal blades while hopping around to keep his distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 3&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Fires a spread of sparks, followed by a giant volt ball aimed at you.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|Pulls you with magnetic abilities and fires semi-homing missiles.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|Fires homing rocket punches and tries to crush you with ground punds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 4&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Throws a boomerang ring, jumps to throw another, then runs to the other side.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|kills. Waits for a move before striking, then fires some shots or uses a shield.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|Jumps and fires magical pellets before landing to charge a wave attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 5&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Jumps and stomps near you, sometimes sending out two orbiting stones.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|Jumps around and shoots either a small shot or expensive bouncing crystals.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Charges at you and sends down coals, causing confusion and delay.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 6&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|Flies over your head to stomp you, can also suck you in at two different speeds.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|Fires volleys of 3 fireballs and spawns flame pillars across the room.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|His shield protects him from harm. Who knew he had it in him?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|Makes a barrier, throws it, then walks a distance before reactivating it.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 7&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 8&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Dives or launches projectiles, yeah. Beware of his Astro Crush!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 9&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|Aggressively dashes and stomps around, sometimes shooting concrete.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Summons deadly piranhas and rains piercing tridents onto you from above&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|Summons tornadoes while jumping and hovering around.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 10&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|Fluffy electricity-based bot who attacks only with lightning.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|Throws rebounding baseballs and curls into a ball to bounce around. YOU&#039;RE OUT!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 11&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|Likes to jump and rain death from above. Power Gear gives him more firepower.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
-&lt;br /&gt;
|[[Cold Man Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossDoorIcon.png]][[File:BoosDoorIconSide.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Door]]&lt;br /&gt;
|Usually leads to a boss arena. Locks when a midboss or boss is present.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnergyElementIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Energy Element]]&lt;br /&gt;
|Touch this to end the level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PartyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Party Ball]]&lt;br /&gt;
|Shoot this to end the level with some confetti.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossSuppressorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Suppressor]]&lt;br /&gt;
|Requires that all active bosses must be dead before ending the level.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unused bosses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiple Bosses ==&lt;br /&gt;
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.&lt;br /&gt;
&lt;br /&gt;
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.&lt;br /&gt;
&lt;br /&gt;
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key|Keys]] will travel to the player&#039;s position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss&#039; defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.&lt;br /&gt;
&lt;br /&gt;
In addition to those options, the boss can also be set to change the music upon defeat.&lt;br /&gt;
&lt;br /&gt;
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Every major update since 1.0.0 with the exceptions of 1.1.0 and 1.7.0 has added two bosses from two games each for a total of four bosses.&lt;br /&gt;
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from &#039;&#039;Mega Man&#039;&#039;.&lt;br /&gt;
** 1.7.0, which had the most number of bosses added in a major update with 6, added Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in &#039;&#039;Mega Man Maker&#039;&#039; at the time i.e. &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
* During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&lt;br /&gt;
** Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game&#039;s files and he can be placed in levels through special setups though no AI is programmed into him.&lt;br /&gt;
* Prior to version [[1.3.3]], [[Skull Man]]&#039;s description was simply &#039;&#039;Kills&#039;&#039;, a reference to the &#039;&#039;Mega Man&#039;&#039; fangame &#039;&#039;Skull Man Kills&#039;&#039;. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.&lt;br /&gt;
* According to [[Luigi]], the [[Music changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.&lt;br /&gt;
* &#039;&#039;Mega Man 11&#039;&#039;&#039;s Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.&lt;br /&gt;
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.&lt;br /&gt;
* As of version 1.7.5, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly. Meanwhile, if an ice weapon is set as the primary weakness for [[Freeze Man]], he will not freeze the player in place and taunt them.&lt;br /&gt;
** Likewise, [[Cut Man]] is the only boss as of version 1.7.5 to experience knockback when hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=4467</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=4467"/>
		<updated>2022-07-17T09:14:47Z</updated>

		<summary type="html">&lt;p&gt;Foseker: /* Mega Man &amp;amp; Bass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bosses&#039;&#039;&#039; are a category of placeable [[Assets|objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these Robot Masters in a room for players to fight.&lt;br /&gt;
&lt;br /&gt;
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.&lt;br /&gt;
&lt;br /&gt;
Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.&lt;br /&gt;
&lt;br /&gt;
== List of Bosses ==&lt;br /&gt;
As of version [[1.7.5]], there are 40 Robot Master bosses from &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 11&#039;&#039; and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 45 assets. The first six NES games have 4–5 bosses each while &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|Throws his scissor blade like a slow boomerang. Flinches when hit.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Fires off three freezing ice waves in a vertical column after jumping.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|Takes long and short jumps while chucking bombs.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|Launches his flames of justice if the player shoots or is at a specific distance.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|Slows down time while firing arrows at you, occasionally jumping as well.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 2&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|Jumps, summons falling leaves and utilizes a throwable leaf shield.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Jumps when you shoot and lobs explosives as a counter attack.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Throws metal blades while hopping around to keep his distance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 3&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Fires a spread of sparks, followed by a giant volt ball aimed at you.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|Pulls you with magnetic abilities and fires semi-homing missiles.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|Fires homing rocket punches and tries to crush you with ground punds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 4&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Throws a boomerang ring, jumps to throw another, then runs to the other side.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|kills. Waits for a move before striking, then fires some shots or uses a shield.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|Jumps and fires magical pellets before landing to charge a wave attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 5&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Jumps and stomps near you, sometimes sending out two orbiting stones.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|Jumps around and shoots either a small shot or expensive bouncing crystals.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Charges at you and sends down coals, causing confusion and delay.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 6&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|Flies over your head to stomp you, can also suck you in at two different speeds.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|Fires volleys of 3 fireballs and spawns flame pillars across the room.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|His shield protects him from harm. Who knew he had it in him?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|Makes a barrier, throws it, then walks a distance before reactivating it.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 7&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 8&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Dives or launches projectiles, yeah. Beware of his Astro Crush!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 9&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|Aggressively dashes and stomps around, sometimes shooting concrete.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Summons deadly piranhas and rains piercing tridents onto you from above&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|Summons tornadoes while jumping and hovering around.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 10&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|Fluffy electricity-based bot who attacks only with lightning.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|Throws rebounding baseballs and curls into a ball to bounce around. YOU&#039;RE OUT!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 11&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|Likes to jump and rain death from above. Power Gear gives him more firepower.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossDoorIcon.png]][[File:BoosDoorIconSide.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Door]]&lt;br /&gt;
|Usually leads to a boss arena. Locks when a midboss or boss is present.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnergyElementIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Energy Element]]&lt;br /&gt;
|Touch this to end the level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PartyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Party Ball]]&lt;br /&gt;
|Shoot this to end the level with some confetti.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossSuppressorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Suppressor]]&lt;br /&gt;
|Requires that all active bosses must be dead before ending the level.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unused bosses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiple Bosses ==&lt;br /&gt;
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.&lt;br /&gt;
&lt;br /&gt;
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.&lt;br /&gt;
&lt;br /&gt;
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key|Keys]] will travel to the player&#039;s position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss&#039; defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.&lt;br /&gt;
&lt;br /&gt;
In addition to those options, the boss can also be set to change the music upon defeat.&lt;br /&gt;
&lt;br /&gt;
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Every major update since 1.0.0 with the exceptions of 1.1.0 and 1.7.0 has added two bosses from two games each for a total of four bosses.&lt;br /&gt;
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from &#039;&#039;Mega Man&#039;&#039;.&lt;br /&gt;
** 1.7.0, which had the most number of bosses added in a major update with 6, added Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in &#039;&#039;Mega Man Maker&#039;&#039; at the time i.e. &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
* During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&lt;br /&gt;
** Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game&#039;s files and he can be placed in levels through special setups though no AI is programmed into him.&lt;br /&gt;
* Prior to version [[1.3.3]], [[Skull Man]]&#039;s description was simply &#039;&#039;Kills&#039;&#039;, a reference to the &#039;&#039;Mega Man&#039;&#039; fangame &#039;&#039;Skull Man Kills&#039;&#039;. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.&lt;br /&gt;
* According to [[Luigi]], the [[Music changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.&lt;br /&gt;
* &#039;&#039;Mega Man 11&#039;&#039;&#039;s Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.&lt;br /&gt;
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.&lt;br /&gt;
* As of version 1.7.5, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly. Meanwhile, if an ice weapon is set as the primary weakness for [[Freeze Man]], he will not freeze the player in place and taunt them.&lt;br /&gt;
** Likewise, [[Cut Man]] is the only boss as of version 1.7.5 to experience knockback when hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=4466</id>
		<title>Bell Ringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=4466"/>
		<updated>2022-07-17T09:11:32Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bell Ringer&#039;&#039;&#039; is an enemy from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from Clown Man&#039;s stage and Magic Man&#039;s stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The enemy itself is a stationary hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] attached to the enemy will automatically be triggered.&lt;br /&gt;
&lt;br /&gt;
This version of the Bell Ringer is taken from it&#039;s Mega Man &amp;amp; Bass variation.&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_9&amp;diff=4455</id>
		<title>Backgrounds/Mega Man 9</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_9&amp;diff=4455"/>
		<updated>2022-07-09T07:29:36Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of [[1.7.5]], in &#039;&#039;Mega Man Maker&#039;&#039; there are 64 [[backgrounds]] from &#039;&#039;[[Mega Man 9]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Don&#039;t let these trees fool you, they&#039;re actually made of concrete.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Brown bricks that spread awareness of fake tiles.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you stare at the abyss for long enough, the abyss stares back at you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Like the regular version, but with an ambient waterfall.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Jewel BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGJewel 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Very shiny crys- Wait, shiny? Shinies?? SHINIES!!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Jewel BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGJewel2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Green and purple might not be the best combination.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not the beeeeeeees.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornetAlt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Much like the first one, but with added transparency.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Beautiful flowers straight from grandma&#039;s garden.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This flower is known to make even the most hardcore players cry.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Booooop... Booooop... Boooop... Boooooop... Boooop...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|You can plug in stuff up to the power of 1.21 gigawatts.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Metronomes at 200bpm lurk in the background.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug Man really needs to upgrade to a coloured flat screen HD TV.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An uncreative background, it does not make a big splash.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Light blue pipes, commonly found at the surface of the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark blue pipes, commonly found in the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark purple pipes, commonly found at the depths of the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Apparently Magma Man and Drill Man were forces to share their pipes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An awkward pipe construction fitting for a party minigame.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Drill Man wanted his pipes back from this one apparently.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Steam from pipes? At this time of the year, localized entirely in this BG?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Horrific notes chime in the distance. Space is a cruel, cold expanse...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you look closely, you&#039;ll see a green dino fighting on this moon.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Crimson with a touch of orange lines. And of course flashing lights.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I wanna be the crimson. Now avaible in the real black hole color.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This revolutionary background brings back looping clouds.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This bunker background will protect you from rotating batteries.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Uh oh, it&#039;s looking like heavy rain over here soon. Better run and get cover!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The jet-black night sky is covered in clouds. Fortunetaly there&#039;s no rain.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado5 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|O...oh, but now it&#039;s snowing. Well, Merry Christmas!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|False advertising, this background is as real as it gets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Aaahh! It&#039;s the attack of the reused content! Run!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Unfortunetaly the supporting platforms are indeed fake. It&#039;s only a BG anyway.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This background is totally tubular.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily&#039;s unique choice of sky color this time shows he means business.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark pink, so manly and edgy.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily&#039;s classic plain background, intended for palette swaps.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These pipes have much thermal resistance, as they have to sustain magma.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This ferocious roar of thunder really needs some epic music to go with it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Reportedly, Wily imported these bricks from a plant in switzerland.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Boobeam Trap called, it wants its background back.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yet more pink girders. Wily&#039;s obsession has just begun.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Orange and purple go together surprisingly well. Too bad Wily dislikes orange.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not only is this background a recolor, it is also purple. Pure evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGAlt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Does not come with antigravity, so no animation to avoid confusion.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Signalizes that you&#039;re going to have to fight a lot of robots soon.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4 2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|What an overly complex pattern. Maybe it hides a secret message?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Perfect for fighting ground-based robots.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Perfect for fighting underwater bosses.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4 4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Passage to prepare for boss fights.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Circuit board set up, perfect for building stages inside a PC.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An endless (&amp;lt;- funny pun here! woah!) expanse of bricks!!!!!!!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Like the first background, but purple. Evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Very advanced machinery that looks like a lot of tiny windows.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Circuits in purple have been proven to be more evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|More circuits, which hold encrypted data about charades.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Alt3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt 3)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;m getting really, really tired of all these circuits.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you look hard enough, you can see something lurking behind this fence.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Scorching hot pipes that dislike contact with water.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Peaceful, leafy green pipes that can&#039;t really withstand fire.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We interrupt these elemental jokes with multicolored pipes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Alt3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt 3)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Damp, wet blue pipes that get clogged up by leaves.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A vibrant, largely clear sky. What a nice time to take a refreshing break.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_9&amp;diff=4454</id>
		<title>Backgrounds/Mega Man 9</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_9&amp;diff=4454"/>
		<updated>2022-07-09T07:27:40Z</updated>

		<summary type="html">&lt;p&gt;Foseker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of [[1.7.5]], in &#039;&#039;Mega Man Maker&#039;&#039; there are 64 [[backgrounds]] from &#039;&#039;[[Mega Man 9]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Don&#039;t let these trees fool you, they&#039;re actually made of concrete.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Brown bricks that spread awareness of fake tiles.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you stare at the abyss for long enough, the abyss stares back at you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Like the regular version, but with an ambient waterfall.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Jewel BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGJewel 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Very shiny crys- Wait, shiny? Shinies?? SHINIES!!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Jewel BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGJewel2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Green and purple might not be the best combination.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not the beeeeeeees.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornetAlt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Much like the first one, but with added transparency.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Beautiful flowers straight from grandma&#039;s garden.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This flower is known to make even the most hardcore players cry.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Booooop... Booooop... Boooop... Boooooop... Boooop...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|You can plug in stuff up to the power of 1.21 gigawatts.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Metronomes at 200bpm lurk in the background.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug Man really needs to upgrade to a coloured flat screen HD TV.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An uncreative background, it does not make a big splash.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Light blue pipes, commonly found at the surface of the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark blue pipes, commonly found in the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark purple pipes, commonly found at the depths of the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Apparently Magma Man and Drill Man were forces to share their pipes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An awkward pipe construction fitting for a party minigame.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Drill Man wanted his pipes back from this one apparently.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Steam from pipes? At this time of the year, localized entirely in this BG?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Horrific notes chime in the distance. Space is a cruel, cold expanse...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you look closely, you&#039;ll see a green dino fighting on this moon.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Crimson with a touch of orange lines. And of course flashing lights.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I wanna be the crimson. Now avaible in the real black hole color.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This revolutionary background brings back looping clouds.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This bunker background will protect you from rotating batteries.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Uh oh, it&#039;s looking like heavy rain over here soon. Better run and get cover!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The jet-black night sky is covered in clouds. Fortunetaly there&#039;s no rain.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado5 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|O...oh, but now it&#039;s snowing. Well, Merry Christmas!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|False advertising, this background is as real as it gets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Aaahh! It&#039;s the attack of the reused content! Run!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Unfortunetaly the supporting platforms are indeed fake. It&#039;s only a BG anyway.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This background is totally tubular.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily&#039;s unique choice of sky color this time shows he means business.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark pink, so manly and edgy.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily&#039;s classic plain background, intended for palette swaps.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These pipes have much thermal resistance, as they have to sustain magma.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This ferocious roar of thunder really needs some epic music to go with it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Reportedly, Wily imported these bricks from a plant in switzerland.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Boobeam Trap called, it wants its background back.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yet more pink girders. Wily&#039;s obsession has just begun.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Orange and purple go together surprisingly well. Too bad Wily dislikes orange.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not only is this background a recolor, it is also purple. Pure evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGAlt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Does not come with antigravity, so no animation to avoid confusion.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Signalizes that you&#039;re going to have to fight a lot of robots soon.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4 2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|What an overly complex pattern. Maybe it hides a secret message?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Perfect for fighting ground-based robots.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Perfect for fighting underwater bosses.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4 4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Passage to prepare for boss fights.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Circuit board set up, perfect for building stages inside a PC.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An endless (&amp;lt;- funny pun here! woah!) expanse of bricks!!!!!!!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Like the first background, but purple. Evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Very advanced machinery that looks like a lot of tiny windows.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Circuits in purple have been proven to be more evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|More circuits, which hold encrypted data about charades.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Alt3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt 3)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;m getting really, really tired of all these circuits.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you look hard enough, you can see something lurking behind this fence.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Scorching hot pipes that dislike contact with water.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Peaceful, leafy green pipes that can&#039;t really withstand fire.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We interrupt these elemental jokes with multicolored pipes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Alt3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt 3)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Damp, wet blue pipes that get clogged up by leaves.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A vibrant, largely clear sky. What a nice time to take a refreshing break.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_9&amp;diff=4436</id>
		<title>Backgrounds/Mega Man 9</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_9&amp;diff=4436"/>
		<updated>2022-06-30T18:46:25Z</updated>

		<summary type="html">&lt;p&gt;Foseker: Created page with &amp;quot;As of 1.7.5, in Mega Man Maker there are 64 backgrounds from &amp;#039;&amp;#039;Mega Man 8&amp;#039;&amp;#039;.  {| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot; |+ style=&amp;quot;text-align:left&amp;quot;| ! scope=&amp;quot;co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of [[1.7.5]], in Mega Man Maker there are 64 [[backgrounds]] from &#039;&#039;[[Mega Man 8]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Don&#039;t let these trees fool you, they&#039;re actually made of concrete.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Brown bricks that spread awareness of fake tiles.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you stare at the abyss for long enough, the abyss stares back at you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Concrete BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGConcrete3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Like the regular version, but with an ambient waterfall.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Jewel BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGJewel 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Very shiny crys- Wait, shiny? Shinies?? SHINIES!!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Jewel BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGJewel2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Green and purple might not be the best combination.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not the beeeeeeees.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornetAlt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Much like the first one, but with added transparency.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Beautiful flowers straight from grandma&#039;s garden.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGHornet 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This flower is known to make even the most hardcore players cry.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Booooop... Booooop... Boooop... Boooooop... Boooop...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|You can plug in stuff up to the power of 1.21 gigawatts.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Metronomes at 200bpm lurk in the background.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlug4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug Man really needs to upgrade to a coloured flat screen HD TV.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An uncreative background, it does not make a big splash.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Light blue pipes, commonly found at the surface of the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark blue pipes, commonly found in the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashBG2Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Splash BG 2 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSplash2Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark purple pipes, commonly found at the depths of the sea.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Apparently Magma Man and Drill Man were forces to share their pipes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An awkward pipe construction fitting for a party minigame.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Drill Man wanted his pipes back from this one apparently.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMagma4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Steam from pipes? At this time of the year, localized entirely in this BG?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Horrific notes chime in the distance. Space is a cruel, cold expanse...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Galaxy BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGalaxy2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you look closely, you&#039;ll see a green dino fighting on this moon.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This revolutionary background brings back looping clouds.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tornado BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTornado2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This bunker background will protect you from rotating batteries.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|False advertising, this background is as real as it gets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FakeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFake2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Aaahh! It&#039;s the attack of the reused content! Run!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily&#039;s unique choice of sky color this time shows he means business.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark pink, so manly and edgy.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily&#039;s classic plain background, intended for palette swaps.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These pipes have much thermal resistance, as they have to sustain magma.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily1BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily1Alt4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This ferocious roar of thunder really needs some epic music to go with it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Reportedly, Wily imported these bricks from a plant in switzerland.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Boobeam Trap called, it wants its background back.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily2BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily2 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yet more pink girders. Wily&#039;s obsession has just begun.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Orange and purple go together surprisingly well. Too bad Wily dislikes orange.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not only is this background a recolor, it is also purple. Pure evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily3BGAlt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily3Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Does not come with antigravity, so no animation to avoid confusion.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Signalizes that you&#039;re going to have to fight a lot of robots soon.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Perfect for fighting ground-based robots.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9Wily4BG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Wily4Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Perfect for fighting underwater bosses.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Circuit board set up, perfect for building stages inside a PC.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An endless (&amp;lt;- funny pun here! woah!) expanse of bricks!!!!!!!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Like the first background, but purple. Evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Very advanced machinery that looks like a lot of tiny windows.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Circuits in purple have been proven to be more evil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|More circuits, which hold encrypted data about charades.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG3Alt3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 3 (Alt 3)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless3Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;m getting really, really tired of all these circuits.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you look hard enough, you can see something lurking behind this fence.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Scorching hot pipes that dislike contact with water.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Peaceful, leafy green pipes that can&#039;t really withstand fire.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We interrupt these elemental jokes with multicolored pipes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM9EndlessBG5Alt3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Endless BG 5 (Alt 3)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM9Endless5Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Damp, wet blue pipes that get clogged up by leaves.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Foseker</name></author>
	</entry>
</feed>