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		<id>https://wiki.megamanmaker.com/index.php?title=Sniper_Joe&amp;diff=22026</id>
		<title>Sniper Joe</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Sniper_Joe&amp;diff=22026"/>
		<updated>2026-07-21T21:51:20Z</updated>

		<summary type="html">&lt;p&gt;Ghostlymanny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Joes&#039;&#039;&#039; are a recurring [[Enemies|enemy]] type in the &#039;&#039;Mega Man&#039;&#039; series. They mostly stay protected behind their shields, occasionally lowering their guard to attack. As of [[1.7.5]], seven Joes are available in &#039;&#039;[[Mega Man Maker]]&#039;&#039; if including [[Sniper Armor]] as a Joe variant.&lt;br /&gt;
&lt;br /&gt;
==List of Joes==&lt;br /&gt;
===Returning Sniper Joe===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:ReturningSniperJoeIcon.png|left]] Returning Sniper Joe [[File:ReturningSniperJoeIcon.png|right]]&lt;br /&gt;
|image=[[File:MM2SniperJoe.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Returning Sniper Joe from &#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|description=Stands behind a protective shield, lowering the shield to shoot at you.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=10&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;2 (bullet)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&amp;lt;br&amp;gt;[[Meka]] (Baba Yaga skin)&lt;br /&gt;
|spriter=[[E-Clare]] (Baba Yaga skin)&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&amp;lt;br&amp;gt;[[1.10.3]] (Baba Yaga skin)&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|space=2x2&lt;br /&gt;
|sprite=[[File:sprMM2SniperJoe_0.png]][[File:sprMM2SniperJoeHalloween_0.png]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Returning Sniper Joe&#039;&#039;&#039; (referred simply as &#039;&#039;&#039;Sniper Joe&#039;&#039;&#039; in the editor) is an enemy from &#039;&#039;[[Mega Man 2]]&#039;&#039;, originating from Flash Man&#039;s stage as well as the first and fourth Wily stages. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.0.0]]. A Baba Yaga skin was added in version [[1.10.3]].&lt;br /&gt;
&lt;br /&gt;
It mostly stays behind its shield, occasionally shooting bullets in volleys of three. Unlike its predecessor from &#039;&#039;[[Mega Man 1]]&#039;&#039;, it will not chase the player if they go behind it.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Sniper Armor===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:SniperArmourIcon.png|left]]Sniper Armor[[File:SniperArmourIcon.png|right]]&lt;br /&gt;
|image=[[File:SniperArmor.png|250px]]&lt;br /&gt;
|caption=Official artwork of Sniper Armor from &#039;&#039;Mega Man 2&#039;&#039;&lt;br /&gt;
|description=A [[Sniper Joe|Joe]] in a sturdy, big ride armor. Will come out to fight once the armor is gone. &lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|damage=8 (contact)&amp;lt;br&amp;gt;2 (shot)&lt;br /&gt;
|version=[[1.7.0]]&amp;lt;br&amp;gt;[[1.10.3]] (Baba Yaga hut skin)&lt;br /&gt;
|programmer=[[Luigi]]&amp;lt;br&amp;gt;[[Meka]] (Baba Yaga hut skin)&lt;br /&gt;
|spriter=[[E-Clare]] (Baba Yaga hut skin)&lt;br /&gt;
|space=3x4&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]&lt;br /&gt;
|sprite=[[File:sprMM2SniperJoeMech_0.png]][[File:sprMM2SniperJoeMechHalloween_0.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Sniper Armor&#039;&#039;&#039; is an [[enemy]] that made its first appearance in &#039;&#039;[[Mega Man 2]]&#039;&#039; and again in &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;.  A variant of the Sniper Armor made an appearance in &#039;&#039;[[Mega Man 11]]&#039;&#039;.  Sniper Armor was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.7.0]]. A Baba Yaga hut skin was added in version [[1.10.3]].&lt;br /&gt;
&lt;br /&gt;
Sniper Armor is a large mech piloted by a Sniper Joe  Once on screen, a Sniper Armor will periodically make a large jump toward the [[player]]&#039;s location. Once in close proximity to the player, it will fire several shots that can travel horizontally to diagonally downward originating from the carriage area of the large mech.  If the player runs from the Sniper Armor, it will pursue the player by leaping until coming into close proximity once again and will resume its projectile firing behavior. If the Sniper Armor is destroyed the Sniper Joe riding the armor will leap to the ground and behave like a standard &#039;&#039;Mega Man 2&#039;&#039; Sniper Joe.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Hammer Joe===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:HammerJoeIcon.png|left]] Hammer Joe [[File:HammerJoeIcon.png|right]]&lt;br /&gt;
|image=[[File:HammerJoe.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Hammer Joe from &#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|description=Swing their mighty hammer around before throwing it. Weak when their eye is open.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=8&lt;br /&gt;
|space=2x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;2 (hammer)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man III]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|options=N/A&lt;br /&gt;
|sprite=[[File:sprHammerJoe_3.png]][[File:sprHammerJoeAlt_3.png]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Hammer Joe&#039;&#039;&#039; is an enemy from &#039;&#039;[[Mega Man 3]]&#039;&#039;, originating from Snake Man&#039;s stage and the first Wily stage. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.0.0]].&lt;br /&gt;
&lt;br /&gt;
It constantly swings a hammer, occasionally throwing it. While it swings the hammer, its eyes stays closed, and it only opens just before it throws the hammer; this is the only moment where the player can land a few hits on it.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Skeleton Joe===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:SkeletonJoeIcon.png|left]] Skeleton Joe [[File:SkeletonJoeIcon.png|right]]&lt;br /&gt;
|image=[[File:SkeletonJoe.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Skeleton Joe from &#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|description=Throws bones at you. Falls apart when hit, becoming invincible temporarily.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=3&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;2 (bone)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=N/A&lt;br /&gt;
|space=2x2&lt;br /&gt;
|sprite=[[File:sprSkeletonJoe_0.png]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Skeleton Joe&#039;&#039;&#039; is an enemy from &#039;&#039;[[Mega Man 4]]&#039;&#039;, originating from [[Skull Man]]&#039;s stage. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.0.0]].&lt;br /&gt;
&lt;br /&gt;
It stays still most of the time, occasionally throwing bones at the player. If if gets hit by a weapon, it will crumble before getting back up shortly after. While it is destroyed, it cannot be hit.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Crystal Joe===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:CrystalJoeIcon.png|left]] Crystal Joe [[File:CrystalJoeIcon.png|right]]&lt;br /&gt;
|image=[[File:CrystalJoe.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Crystal Joe from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Summons a large, reflective crystal, then fires it forwards.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=3&lt;br /&gt;
|damage=6 (contact)&amp;lt;br&amp;gt;8 (crystal)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&amp;lt;br&amp;gt;[[1.10.3]] (robed wizard skins)&lt;br /&gt;
|programmer=[[WreckingPrograms]]&amp;lt;br&amp;gt;[[Meka]] (robed wizard skins)&lt;br /&gt;
|spriter=[[GamerFromTheWeb]] (robed wizard skins)&lt;br /&gt;
|space=2x2&lt;br /&gt;
|options=N/A&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|sprite=[[File:sprCrystalJoe_0.png]][[File:sprCrystalJoeHalloween_0.png]][[File:sprCrystalJoeHalloweenRed_0.png]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Crystal Joe&#039;&#039;&#039; variant first appeared in &#039;&#039;[[Mega Man 5]]&#039;&#039; in [[Crystal Man]]&#039;s stage.  He was included in the release of &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.0.0]] while purple and red robed wizard skins were added in version [[1.10.3]].&lt;br /&gt;
&lt;br /&gt;
Crystal Joe is impervious to attacks when creating crystal shard projectiles.  When a crystal shard is fully created it fires the shard at the player that can continue to deflect player shots.  Crystal Joe is vulnerable to attacks only in the brief moment its not creating its crystal shards.&lt;br /&gt;
&lt;br /&gt;
Although the robed wizard Crystal Joe skins appear to float in the air, they are affected by gravity and [[level objects]] such as [[Conveyor Belt]]s similar to the regular Crystal Joe.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Cannon Joe===&lt;br /&gt;
{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Cannon Joe &lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=6&lt;br /&gt;
|damage=&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|space=&lt;br /&gt;
|layer=&lt;br /&gt;
|options=&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cannon Joe&#039;&#039;&#039; is Sniper Joe variant equipped with a cannon. It will added in version [[1.10.5]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When the player is on the same horizontal line as a Cannon Joe, it will fire a bullet at the player every two seconds. Cannon Joe will also turn around to face the player before firing a bullet.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Joe Classic===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:JoeClassicIcon.png|left]] Joe Classic [[File:JoeClassicIcon.png|right]]&lt;br /&gt;
|image=[[File:JoeClassicMM8.png|250px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|description=The classic green Joe, but equipped with a grenade.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=5&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;2 (shot)&amp;lt;br&amp;gt;4 (grenade)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man and Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|space=2x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=&lt;br /&gt;
|sprite=[[File:sprJoeClassic_0.png]][[File:sprJoeClassicAlt_0.png]]&lt;br /&gt;
|spriter=[[Zedicon]] (original skin)&amp;lt;br&amp;gt;&lt;br /&gt;
[[MamaDoomsday]] (Nutcracker skin)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Joe Classic&#039;&#039;&#039; first appeared in &#039;&#039;[[Mega Man 8]]&#039;&#039; and returned in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.  Joe Classic was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.5.0]].  Joe Classic stands still blocking the player&#039;s progress, using his shield for cover&lt;br /&gt;
and only lowering it to fire at the player.  This Joe can also lie on his belly thus making himself vulnerable, but also harder to hit, and in this state can throw a grenade at the player that will explode shortly after being thrown.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Returning Machine Gun Joe===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:ReturningMachineGunJoeIcon.png|left]][[File:ReturningMachineGunJoeIcon.png|right]]Returning Machine Gun Joe&lt;br /&gt;
|image=[[File:ReturningJoeMM10.png|250px]]&lt;br /&gt;
|caption=Returning Machine Gun Joe in MM10&lt;br /&gt;
|description=Fires in two short bursts of three shots each. Learned to jump.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=6&lt;br /&gt;
|damage=3 (contact)&amp;lt;br&amp;gt;2 (shot)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|options=[[File:ColorDarkGreen2.png]] [[File:ColorLightBrightPurple.png]]&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|space=2x2&lt;br /&gt;
|sprite=[[File:sprReturningMachineGunJoeGreen_0.png]][[File:sprReturningMachineGunJoePurple_0.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Returning Machine Gun Joe&#039;&#039;&#039; is a variant debuting in &#039;&#039;[[Mega Man 10]]&#039;&#039;.  Returning Machine Gun Joe was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.7.0]].  Returning Machine Gun Joe will block the player&#039;s progress standing resolute in its assigned location with shield up to block player shots.  This Joe will lower its shield to fire two short bursts of three shots each, and can jump to smash into any player that attempts to pass over them in close proximity.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Video Tutorials==&lt;br /&gt;
[https://www.youtube.com/shorts/R4ZdHXTgSn4 MM2 Returning Sniper Joe]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/shorts/60mVDEoAqUM MM2 Sniper Armor]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/shorts/FgBzGG8dUxk MM3 Hammer Joe]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/shorts/C3XTMsdCyD4 MM4 Skeleton Joe]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*When behind their shields, Sniper Joes can be hit at their feet and the top portion of their head.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
{{MM4}}&lt;br /&gt;
{{MM5}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MM10}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
{{MMII}}&lt;br /&gt;
{{MMIII}}&lt;br /&gt;
{{MMIV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 3 Assets]] [[Category:Mega Man 4 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man 10 Assets]] [[Category:Mega Man II Assets]] [[Category:Mega Man III Assets]] [[Category:Mega Man IV Assets]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Ghostlymanny</name></author>
	</entry>
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