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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MeleonPlays</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
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	<updated>2026-06-04T07:27:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Protovania_-_the_Mega_Metroidvania&amp;diff=13562</id>
		<title>Protovania - the Mega Metroidvania</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Protovania_-_the_Mega_Metroidvania&amp;diff=13562"/>
		<updated>2024-10-09T19:37:34Z</updated>

		<summary type="html">&lt;p&gt;MeleonPlays: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Level&lt;br /&gt;
|image=[[File:Protovania sniper joe.png|250px]]&lt;br /&gt;
|name=Protovania - the Mega Metroidvania&lt;br /&gt;
|caption=One of the more well-known screens of the level, famous for its sole [[Sniper Joe]].&lt;br /&gt;
|version=[[1.6.3]] (original and update)&amp;lt;br&amp;gt;[[1.7.2]] (music changer update)&lt;br /&gt;
|date=2020-07-14 (original)&amp;lt;br&amp;gt;2020-09-11&amp;lt;br&amp;gt;(update)&amp;lt;br&amp;gt;2021-02-11 (music changer update)&lt;br /&gt;
|creator=[[Plasma Admin]]&lt;br /&gt;
|id=420475 (original)&amp;lt;br&amp;gt;433774 (update)&amp;lt;br&amp;gt;506358 (music changer update)&lt;br /&gt;
|screens=346&lt;br /&gt;
|weapons=[[Proto Buster]]{{Locked}}&amp;lt;br&amp;gt;[[Super Arrow]]{{Locked}}&amp;lt;br&amp;gt;[[Nado]]{{Locked}}&amp;lt;br&amp;gt;[[Skull Barrier]]{{Locked}}&amp;lt;br&amp;gt;[[Proto Coil]]{{Locked}}&amp;lt;br&amp;gt;[[Thunder Claw]]/[[Block Dropper]]{{Locked}} (depending on version)&amp;lt;br&amp;gt;[[Plant Barrier]]{{Locked}}&amp;lt;br&amp;gt;[[Noise Crush]]{{Locked}}&amp;lt;br&amp;gt;[[Silver Tomahawk]]{{Locked}}&amp;lt;br&amp;gt;[[Scramble Thunder]]{{Locked}}&amp;lt;br&amp;gt;[[Flash Bomb]]{{Locked}}&amp;lt;br&amp;gt;[[Metal Blade]]{{Locked}}&lt;br /&gt;
|characters=[[Proto Man]]&lt;br /&gt;
|abilities=None&lt;br /&gt;
|bosses=[[Knight Man]]&amp;lt;br&amp;gt;[[Ice Man]]&amp;lt;br&amp;gt;[[Skull Man]]&amp;lt;br&amp;gt;[[Plant Man]]&amp;lt;br&amp;gt;[[Shade Man]]&amp;lt;br&amp;gt;[[Bubble Man]] + [[Pump Man]]&amp;lt;br&amp;gt;[[Spring Man]]&amp;lt;br&amp;gt;[[Napalm Man]]&amp;lt;br&amp;gt;[[Flame Man]]&amp;lt;br&amp;gt;[[Sheep Man]]&amp;lt;br&amp;gt;[[Grenade Man]]&amp;lt;br&amp;gt;[[Metal Man]]&amp;lt;br&amp;gt;[[Crystal Man]] + [[Stone Man]]{{EndBoss}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Protovania - the Mega Metroidvania,&#039;&#039;&#039; often shortened to just &#039;&#039;&#039;Protovania,&#039;&#039;&#039; is a metroidvania-style level created by [[Plasma Admin]].&lt;br /&gt;
&lt;br /&gt;
The level is comprised of several different areas of varying sizes, linked together by pathways and [[bosses]]. In order to complete the level, the player ([[Proto Man]]) must collect various weapons to pass obstacles blocking the paths between said areas. Several weapons and areas are not necessary to complete the level and are thus optional.&lt;br /&gt;
&lt;br /&gt;
Several adjustments have been made to the level since its original upload by its creator, including a version with an area hub (&#039;&#039;&#039;Protovania - Definitive Edition&#039;&#039;&#039;) and usage of the then-new [[Music Changer]] object to give individual areas different music (&#039;&#039;&#039;Protovania Deluxe - Music Changer Update&#039;&#039;&#039;). These tweaked versions are uploaded under the user account &amp;quot;Protovania Level Pack&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&#039;&#039;&#039;Crystal Labs:&#039;&#039;&#039; The player begins at the bottom of the map, without any weapons at all. They must climb through some short, introductory challenges involving reflecting projectiles with Proto Shield, until they find the [[Proto Buster]] and can progress into [[Knight Man]]&#039;s boss arena. This area also connects to the Warehouse, Skull Tower, and Night Castle areas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warehouse:&#039;&#039;&#039; After defeating Knight Man, the player can move into a small, transitory area that connects to multiple parts of the map. Pathways to the Freeze Lifts, Gock Jungle, and Data Banks can be found here. Once the player has access to the [[Super Arrow]], they can fight [[Spring Man]] and unlock the [[Silver Tomahawk]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gock Jungle:&#039;&#039;&#039; To the left of the Warehouse area is a jungle-like area filled with [[Gockroach S]] enemies. Here, the player can fight [[Plant Man]] for the [[Plant Barrier]]. If the player returns here with [[Nado]], they can access the path to the Bullet Crag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Freeze Lifts:&#039;&#039;&#039; On the other side of the Warehouse is an area covered in ice, with winter-themed enemies. The player can proceed over [[Flip Platform]]s to the entrance to the Gigabit Sea, although they will need [[Skull Barrier]] to progress. If they fail the challenge, they fall into the bottom half of the area, where they can fight two [[Ice Man|Ice Men]] for access to the [[Proto Coil]]. They can then use the coil to escape the area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skull Tower:&#039;&#039;&#039; To the left of the Crystal Labs is a jump that can be made with Proto Coil, leading to a new area. The player must overcome a series of [[Yoku Block]] platforming challenges, before they can reach the boss, [[Skull Man]]. After defeating him, the player gets access to [[Skull Barrier]] and a [[Teleporter]] to the start of the area is unlocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gigabit Sea:&#039;&#039;&#039; To the far left of the Freeze Lifts is a spike-covered entrance to a large, underwater area. [[Bubble Man]] and [[Pump Man]] are fought together here, and reward the [[Super Arrow]] when defeated. Traveling up, the player can climb a vertical segment to gain access to The Boilers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Boilers:&#039;&#039;&#039; Connected by the Fortress Walls and the Gigabit Sea is a fire-themed area with [[Flame Pillar]]s and [[Fire Wall]] segments. It is here that [[Flame Man]] can be fought, and the player can acquire [[Nado]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fortress Walls:&#039;&#039;&#039; Above the Data Banks is a large, transitory area with spikes, [[Telly|Telly Spawners]], and [[Okosutobon]]s. The player can find [[Napalm Man]] here, and gain access to the [[Thunder Claw]] or [[Block Dropper]], depending on the version of the level they are playing. This area also connects to the Space Station if the player has Nado.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data Banks:&#039;&#039;&#039; To the north of the Warehouse is a technology-themed area with many spikes and platforming challenges that involve various weapons. At the end of the area is [[Sheep Man]], who rewards the player with [[Scramble Thunder]] when defeated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bullet Crag:&#039;&#039;&#039; To the left of Plant Man&#039;s boss arena is a western-themed area accessible with Nado. Here, the player can find two weapons. Defeating Grenade Man grants [[Flash Bomb]], but a hidden passage can be found to a small area with [[Metal Man]] and the [[Metal Blade]]. This area also connects to the Space Station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Station/Deep Space:&#039;&#039;&#039; The final and norternmost areas of the level involve several platforming challenges and enemies. [[Oil]] and [[Sheep Block]]s can be found here, as well as plenty of spikes. At the very end of Deep Space is a fight against both [[Crystal Man]] and [[Stone Man]], simultaneously. After defeating them, the pathway to the [[Energy Element]] and the end of the level is cleared. In the original version, the level simply ends when both are defeated.&lt;br /&gt;
&lt;br /&gt;
[https://megamanmaker.com/?level=420475 Quick-Play Link]&lt;br /&gt;
&lt;br /&gt;
[https://megamaker.webmeka.io/level-data.php?id=420475 Level on Meka&#039;s fansite]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Protovania start screen.png|The starting screen of Protovania&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This level, alongside [[Kerosene Fane]], [[Mines at Dusk]], [[Automata Fortress]], [[Wind City]], and [[A Taste of Whats to Come]] (styled as ID 52), were selected by [[WreckingPrograms]] as track titles for the various editor music that plays in the level editor of &#039;&#039;30XX&#039;&#039;.&lt;br /&gt;
* The creator has since uploaded a sequel level, titled [https://megamanmaker.com/?level=535592 Protovania 2 - Bigger and Better].&lt;br /&gt;
* Protovania has become a notable meme in the [[Mega Man Maker Official Server|&#039;&#039;Mega Man Maker&#039;&#039; Official Server]] for its considerable size and length, and the resulting immense lag caused when attempting to load the level.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels]] [[Category:Notable Levels]]&lt;/div&gt;</summary>
		<author><name>MeleonPlays</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:MeleonPlays&amp;diff=13302</id>
		<title>User:MeleonPlays</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:MeleonPlays&amp;diff=13302"/>
		<updated>2024-09-28T18:32:39Z</updated>

		<summary type="html">&lt;p&gt;MeleonPlays: Created page with &amp;quot;a dude&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a dude&lt;/div&gt;</summary>
		<author><name>MeleonPlays</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Level_Builder&amp;diff=13301</id>
		<title>Level Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Level_Builder&amp;diff=13301"/>
		<updated>2024-09-28T18:31:06Z</updated>

		<summary type="html">&lt;p&gt;MeleonPlays: Copyediting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
{{Outdated|Asset count and toolbars not up-to-date as of version [[1.9.0]]}}&lt;br /&gt;
[[File:LevelBuilder.png|thumb|A level being edited in the level builder.]]&lt;br /&gt;
The &#039;&#039;&#039;Level Builder&#039;&#039;&#039; is one of the main features of &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Using the Level Builder, a user can create their own levels, save them as .MMLV level files, and share them with others. Players are also able to collaborate together over the internet in real time to build levels together using the [[Build Online]] feature of the Level Builder. Levels can be shared either by sending .MMLV files to others or by using the [[Online]] features to upload a level to [[Mega Man Maker|&#039;&#039;Mega Man Maker&#039;&#039;&#039;s]] online server (after a play test to verify it is possible to complete) and shared with others.&lt;br /&gt;
&lt;br /&gt;
== Assets ==&lt;br /&gt;
* The assets included in the Level Builder as of [[1.8.0]] include the following:&lt;br /&gt;
* 4 Playable [[Characters]]&lt;br /&gt;
* 60 [[Bosses]]&lt;br /&gt;
* 229 [[Enemies]]&lt;br /&gt;
* 166 [[Level Objects]]&lt;br /&gt;
* 16 [[Pickups]]&lt;br /&gt;
* 724 [[Backgrounds]]&lt;br /&gt;
* 787 [[Tilesets]]&lt;br /&gt;
* 210 [[Ladders]]&lt;br /&gt;
* 233 [[Spikes]]&lt;br /&gt;
* 37 [[Water|Waters]]&lt;br /&gt;
* 8 [[Lava|Lavas]]&lt;br /&gt;
* 9 Special Objects&lt;br /&gt;
* 100 [[Weapons]] (including each character&#039;s Buster)&lt;br /&gt;
* 16 Utility [[Weapons]] (including each character&#039;s exclusive utility weapons)&lt;br /&gt;
* 183 stage [[Music]] tracks (official games, 8-bit recreations, and original remixes)&lt;br /&gt;
* 1000 [[Screens]] of building space (50 horizontal screens by 20 vertical screens)&lt;br /&gt;
&lt;br /&gt;
== Editor Toolbars ==&lt;br /&gt;
The Level Builder contains three different toolbars, each with different sets of tools and features.&lt;br /&gt;
=== Top Toolbar ===&lt;br /&gt;
[[File:Whole Top Toolbar Transparent.png|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This toolbar is focused on assets that can be placed within a created level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Weapons Transparent.png]]&lt;br /&gt;
 || [[Weapons]] || Button brings user to menu where they can select the usable weapons within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Music Transparent.png]]&lt;br /&gt;
 || [[Music]] || Button brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Backgrounds Transparent.png]]&lt;br /&gt;
 || [[Backgrounds]] || Button brings user to menu where they can select the backgrounds used for specific screens within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Tilesets Transparent.png]]&lt;br /&gt;
 || [[Tilesets]] || 	Button brings user to menu where they can select the tiles to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Player Transparent.png]]&lt;br /&gt;
 || [[Characters]] || Button brings user to menu where they can select the starting spawn point and starting character for the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Enemies Transparent.png]]&lt;br /&gt;
 || [[Enemies]] || Button brings user to menu where they can select enemies to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon LevelObjects Transparent.png]]&lt;br /&gt;
 || [[Level Objects]] || Button brings user to menu where they can select level objects to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Pickups Transparent.png]]&lt;br /&gt;
 || [[Pickups]] || Button brings user to menu where they can select pickups and pickup spawners to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Bosses Transparent.png]]&lt;br /&gt;
 || [[Bosses]] || Button brings user to menu where they can select bosses, boss associated assets, and level ending assets to place within the created level.&lt;br /&gt;
|}&lt;br /&gt;
These both appear in each of the assets menus associated to the Top Toolbar.&lt;br /&gt;
* &#039;&#039;&#039;Recents&#039;&#039;&#039;: Shows a listing of the last ten assets selected by the user.&lt;br /&gt;
* &#039;&#039;&#039;Favorites&#039;&#039;&#039;: Shows a listing of the ten or less favorite assets selected by the user. They can be added, removed, or re-arranged as the user desires.&lt;br /&gt;
&lt;br /&gt;
=== Bottom Toolbar ===&lt;br /&gt;
[[File:Whole Bottom Toolbar Transparency.png]]&lt;br /&gt;
&lt;br /&gt;
This toolbar contains other useful tools unrelated to placing assets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon MusicSimple.png]]&lt;br /&gt;
 || Music (Simplified) || Button brings the user to a simplified version the Music menu, with only buttons for play/pause, next song, and previous song.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BTB_Icon_QuickTools_FreeDraw.png]] [[File:BTB_Icon_QuickTools_Selection.png]] [[File:BTB_Icon_QuickTools_SolidFill.png]] [[File:BTB_Icon_QuickTools_OutlineFill.png]]&lt;br /&gt;
 || Quick Tools || Button allows the user to choose between four drawing and selection methods: either draw freely, select a group of assets, fill in a group of solid tiles or fill in an outline with tiles. Holding right click with the fill in tools deletes assets instead.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon TestPlay Transparent.png]]&lt;br /&gt;
 || Test Play || Button allows user to test play their created level. Complete the level, exit the level, or press &#039;&#039;P&#039;&#039; or &#039;&#039;Esc&#039;&#039; to return to the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Grid.png]]&lt;br /&gt;
 || Grid Toggle || Button toggles the ability or inability to see the tile grid in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Spawn.png]]&lt;br /&gt;
 || Find Spawn Point || Button moves to the screen where the player&#039;s spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, pressing the button will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Move.png]]&lt;br /&gt;
 || Move Screen || Button toggles the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets cannot be placed while this feature is in use.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Map.png]]&lt;br /&gt;
 || Map Toggle || Button toggles the ability or inability to see a map of all 1000 screens in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon UI.png]]&lt;br /&gt;
 || User Interface Toggle || Button toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Clock.png]]&lt;br /&gt;
 || Clock || States the current time, as set by the user&#039;s time settings on their computer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Orange Button Toolbar ===&lt;br /&gt;
[[File:Whole Orange Toolbar Transparent.png]]&lt;br /&gt;
&lt;br /&gt;
Contains all other tools that don&#039;t fit into the two prior two toolbars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Shortcuts.png]]&lt;br /&gt;
 || Button Shortcuts || Button gives the user a listing of all button combination shortcuts associated to the level builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon UIPalettes.png]]&lt;br /&gt;
 || Change UI Color || Change the color palette of the Level Builder&#039;s user interface.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Mute.png]]&lt;br /&gt;
 || Change Editor Music || Change or mute the &amp;quot;Level Editor&amp;quot; music.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Exit.png]]&lt;br /&gt;
 || Exit || Exit the Level Builder. Will give a warning before asking if they would like to proceed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Load.png]]&lt;br /&gt;
 || Load Level || Select and load a saved .MMLV level file into the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Save.png]]&lt;br /&gt;
 || Save Level || Save the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Settings.png]]&lt;br /&gt;
 || Level Settings || Name the currently built level, as well as set Player Abilities and Charge Type.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OTB Online.png|20px|]]&lt;br /&gt;
 || [[Build Online]] || Host or join an online Level Builder room by either a server lobby or direct IP connection.&lt;br /&gt;
|}&lt;br /&gt;
These are the sub-categories in Level Settings in greater detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level Name&#039;&#039;&#039;: A textbox that allows the user to type in their level&#039;s name. There is a limit of 66 characters for level names and some text characters cannot be used to prevent conflicts with file and system names.&lt;br /&gt;
* &#039;&#039;&#039;Player Abilities&#039;&#039;&#039;: Allows the user to select what character abilities are enabled or disabled in the created level. These abilities are listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player Ability !! Player Character !! Enabled by default?&lt;br /&gt;
|-&lt;br /&gt;
| [[Slide|Sliding]] || rowspan=&amp;quot;2&amp;quot;|[[Mega Man]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Charge Shot|Charge Shots]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Double Damage]] || rowspan=&amp;quot;2&amp;quot;|[[Proto Man]]  || No&lt;br /&gt;
|-&lt;br /&gt;
|  [[Proto Buster|Proto Strike]] || No&lt;br /&gt;
|-&lt;br /&gt;
|  [[Double Jump]] || [[Bass]] || No&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodge Roll]] || rowspan=&amp;quot;2&amp;quot;|[[Roll]]  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roll Swing|Charge Broom]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge Type&#039;&#039;&#039;: If the Charge Shot is enabled for Mega Man, the user can select one of three types:&lt;br /&gt;
** &#039;&#039;[[Mega Man 4|MM4]]&#039;&#039; Charge Shot&lt;br /&gt;
** &#039;&#039;[[Mega Man 5|MM5]]&#039;&#039; Charge Shot&lt;br /&gt;
** &#039;&#039;[[Mega Man 6|MM6]]&#039;&#039; Charge Shot (chosen by default)&lt;br /&gt;
&lt;br /&gt;
== Button Shortcuts ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shortcut !! Tool !! Description !! Added in version&lt;br /&gt;
|-&lt;br /&gt;
| ESC || Exit || Exit the Level Builder. A warning appears asking if the user would like to exit. || &amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| CTRL + S || Save Level || Allows user to save the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings. || &amp;lt;center&amp;gt;[[1.0.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| CTRL + O || Load Level || Allows user to select a previously saved .MMLV level file, and load it into the Level Builder. || rowspan=&amp;quot;16&amp;quot;|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| H to toggle on/off. Hold CTRL to temporarily enable. || Move Screen || Allows the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets cannot be placed while this feature is in use.&lt;br /&gt;
|-&lt;br /&gt;
| P || Test Play || Allows user to test play their created level. Complete the level, exit the level, or press &#039;&#039;P&#039;&#039; or &#039;&#039;ESC&#039;&#039; to return to the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| G || Grid Toggle || Toggles the ability or inability to see the tile grid in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| C || Find Spawn Point || Moves to the screen where the player&#039;s spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, using the shortcut will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
| M || Map Toggle || Toggles the ability or inability to see a map of all 1000 screens in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| U || 	User Interface Toggle || Toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Weapons]] || Brings user to menu where they can select the usable weapons within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Music]] || Brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Backgrounds]] || Highlights Backgrounds in the Top Toolbar, and sets asset to the last selected background&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Tilesets]] || Highlights Tiles in the Top Toolbar, and sets asset to the last selected tiles&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Characters]] || Highlights Characters in the Top Toolbar, and sets asset to the last selected player spawn point&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Enemies]] || Highlight Enemies in the Top Toolbar, and sets asset to the last selected enemy&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Level Objects]] || Highlights Level Objects in the Top Toolbar, and sets asset to last selected level object&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Pickups]] || Highlights Pickups in the Top Toolbar, and sets asset to last selected pickup&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Bosses]] || Highlights Bosses in the Top Toolbar, and sets asset to last selected boss&lt;br /&gt;
|-&lt;br /&gt;
| E || Draw ||  Freely draw and place assets. Selecting an asset using the Eyedropper Tool defaults to the Draw mode. || rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| R || Select ||  Select a group of assets placed down. Other than [[bosses]], selected assets can be cut, copied, or pasted using CTRL + X, CTRL + C, or CTRL + V respectively.&lt;br /&gt;
|- &lt;br /&gt;
| T || Solid Fill ||  Fill a rectangle of the currently selected asset. This only works with [[Tilesets|tiles]], [[level objects]] and [[enemies]]. A maximum of two full screens or a rectangle comprising 448 1x1 tiles can be filled at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Y || Outline Fill ||  Fill a rectangular outline of the currently selected asset. This only works with [[Tilesets|tiles]], [[level objects]] and [[enemies]]. An outline of a maximum of 444 1x1 tiles can be filled at a time.&lt;br /&gt;
|-&lt;br /&gt;
| L || Layers || Open the list of layers when the UI is enabled || &amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These tools are exclusive to button shortcuts:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shortcut !! Tool !! Description !! Added in version&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + UP / DOWN / LEFT / RIGHT / W / A / S / D || Fast Map Movement || Move through the Level Builder map quickly || &amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hold TAB || [[Favorites Selection Wheel]] || Access the Favorites assets list. The Favorites asset list cannot be edited from the Favorites Selection Wheel. || &amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + TAB || [[Recents Selection Wheel]] || Access the Recents asset list. || &amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + ALT + left click || Eyedropper Tool || Change the currently selected asset to that of clicked asset. This however will not copy the asset&#039;s options. || &amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hold ALT + left click OR middle click|| Eyedropper Tool || Change the currently selected asset to that of clicked asset. From [[1.7.0]] onwards, this will also copy the asset&#039;s options. From [[1.9.0]] onwards, this will show all assets on each layer on a single tile. || &amp;lt;center&amp;gt;[[1.0.5.3]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fill in tool + hold right click || Deletion Fill-in Tool || Turns the fill-in tool red that will delete the rectangular box or outline of selected assets || &amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hold SHIFT + left click || Group Option Change || Change the options of a group of connected assets of the same type || rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Hold SHIFT + double left click || Tiles Fill-in Tool || Replace a group of connected [[tiles]] with the currently selected tile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Layering ==&lt;br /&gt;
{{RecentlyAdded}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Layering&#039;&#039;&#039; is a feature added in version [[1.9.0]] that allows assets to be placed and appear on different layers in the Level Builder.&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
Backgrounds can be placed on one of two possible layers: a Back Layer and a Front Layer. Backgrounds featuring transparency are marked with a small T in the background selector and are now referred to as &amp;quot;T Backgrounds&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
T Backgrounds can be placed on both the Back and the Front Layers, while non-T Backgrounds, i.e. fullscreen backgrounds that do not feature any transparency whatsoever, can only be placed on the Back Layer.&lt;br /&gt;
&lt;br /&gt;
When a background is chosen, it will automatically be placed on the Back Layer. To place a T Background on the Back Layer instead, the icon for the Front Layer, shown on the right side of the screen, must be right-clicked, preventing backgrounds from being placed on it.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
[[Shadow]]s and [[water]] each have their own layer that appear in front of backgrounds. Certain assets such as [[lava]] and [[Chemical Solution]] also appear on the water layer. All other assets are assigned to one of five layers: far back, close back, main elements, close front, far front.&lt;br /&gt;
&lt;br /&gt;
== .MMLV File Format ==&lt;br /&gt;
[[File:TextEditMMLV.png|thumb|right|Glitchy side-effects of improperly text editing a .MMLV file such as having a wide [[Playable Characters|playable character]].]]&lt;br /&gt;
&#039;&#039;&#039;.MMLV&#039;&#039;&#039; is the file format used to store data about a &#039;&#039;Mega Man Maker&#039;&#039; level.&lt;br /&gt;
&lt;br /&gt;
These files can be edited with text editing programs such as Notepad. Editing the text in these files can change various aspects of the level, including removing limitations on what text characters can and cannot be used in a level&#039;s name, how long level names can be, and even how various assets in the level function.&lt;br /&gt;
&lt;br /&gt;
Playing text edited level files may in some instances cause crashing, glitches, or other oddities to occur that otherwise would not. This could be caused by the player text editing certain values assigned to assets in ways they are not normally intended to be used.&lt;br /&gt;
&lt;br /&gt;
To access .MMLV files saved in-game, they are located in &#039;&#039;&#039;%localappdata%/MegaMaker/Levels&#039;&#039;&#039; on a computer with a Windows operating system. The files may be in another location for computers running Windows through software such as Wine on other operating systems.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
{{SourceNeeded|&amp;quot;[[Luigi]] has stated that menus have a bit of empty space around them so users can click out of them.&amp;quot;}}&lt;br /&gt;
* [[Luigi]] has stated that menus have a bit of empty space around them so users can click out of them.&amp;lt;sup&amp;gt;[source needed]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* When a level has been named and saved at least once, the Level Builder will periodically attempt to autosave the level in case something goes wrong, such as crashes, softlocks, or the game suddenly closing. This may cause the game to lag while editing large levels.&lt;br /&gt;
* Placing the cursor over an icon in the Quick Tools menu will change the color of the icon, cycling through all of the UI colors except white.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BuilderArenaExample.png|An example of a boss arena made in the editor&lt;br /&gt;
BuilderCombinationExample.png|An example of a screen using multiple tilesets together in the editor&lt;br /&gt;
File:Editor map.jpg|The 50x20 Level Builder map&lt;br /&gt;
Builder_Level_Settings.png|The Level Settings menu in the Level Builder&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{GameModes}}&lt;/div&gt;</summary>
		<author><name>MeleonPlays</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:Midas_Magnezone&amp;diff=13120</id>
		<title>User:Midas Magnezone</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:Midas_Magnezone&amp;diff=13120"/>
		<updated>2024-09-24T21:36:30Z</updated>

		<summary type="html">&lt;p&gt;MeleonPlays: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|name=Midas Magnezone&lt;br /&gt;
|image=&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MidasMagnezoneStaffIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|caption=They&#039;ve got the Midas Touch&lt;br /&gt;
|role=Wiki Admin&lt;br /&gt;
|aka=&amp;lt;big&amp;gt;H&amp;lt;small&amp;gt;m&amp;lt;big&amp;gt;m&amp;lt;small&amp;gt;i&amp;lt;big&amp;gt;d&amp;lt;small&amp;gt;a&amp;lt;big&amp;gt;s&amp;lt;/big&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|quote=I loved when Ryan smooched Katie then proceeded to break the shit out of the bed 10 minutes later&lt;br /&gt;
|gender=Golden Metal Alloy Cat&lt;br /&gt;
|lives=#mmm_wiki&lt;br /&gt;
|known=Obsessively correcting pages (true...)&lt;br /&gt;
|discord=midasneko4859&lt;br /&gt;
|website=https://wiki.megamanmaker.com/index.php/User:Midas_Magnezone (Why is it an external link, Darkius?)&lt;br /&gt;
}}&lt;br /&gt;
Hi, [[Midas Magnezone]] here, former moderator for the [[Mega Man Maker Official Server|Discord server]] and former generTion beta tester for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. I like to edit and moderate the [[Mega Man Maker Official Wiki|wiki]] whenever I can. Shoot me a message on the [[Mega Man Maker Official Server|Discord server]] if you have a question. Have a good day!&lt;br /&gt;
&lt;br /&gt;
== Vandalism by [[:User:DarkiusMC|DarkiusMC]] (including user template) ==&lt;br /&gt;
&lt;br /&gt;
=== Summoning a demon ===&lt;br /&gt;
As revenge for your comment, I shall summon the everlasting demon!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alieni non sumus amare. Tu regulas nosti, et sic facio. Plenum studium quod cogito. Hoc ex alio Guidone non vis accipere. Ego iustus volo tibi dicere quam ego sum sentiens. Redditus ut intellegas. Numquam te agnus dabo, numquam te deseram, numquam te agnus discurram ac deseram. Numquam agnus te clamare. Numquam agnus vale dicere. Numquam amet mentiar, et te noceat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== A Garfield copypasta ===&lt;br /&gt;
&lt;br /&gt;
Oi Midas I gotta question! Why do they call it oven when you ov in the cold food of out hot eat the food?&lt;br /&gt;
&lt;br /&gt;
=== Magnezone&#039;s Bulbapedia page ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #E5E5E5;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; | [[User:DarkiusMC|Delete User Page]]&lt;br /&gt;
|-&lt;br /&gt;
|Magnezone (Japanese: ジバコイル Jibacoil) is a dual-type Electric/Steel Pokémon introduced in Generation IV.&lt;br /&gt;
&lt;br /&gt;
It evolves from Magneton when leveled up in a special magnetic field or when exposed to a Thunder Stone. It is the final form of Magnemite.&lt;br /&gt;
&lt;br /&gt;
(Specifics may differ in past games. Refer to Game data→Evolution data for these details.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Contents&lt;br /&gt;
1	Biology&lt;br /&gt;
1.1	Evolution&lt;br /&gt;
2	Game data&lt;br /&gt;
2.1	NPC appearances&lt;br /&gt;
2.2	Pokédex entries&lt;br /&gt;
2.3	Game locations&lt;br /&gt;
2.3.1	In side games&lt;br /&gt;
2.4	Held items&lt;br /&gt;
2.5	Stats&lt;br /&gt;
2.5.1	Base stats&lt;br /&gt;
2.5.2	Pokéathlon stats&lt;br /&gt;
2.6	Type effectiveness&lt;br /&gt;
2.7	Learnset&lt;br /&gt;
2.7.1	By leveling up&lt;br /&gt;
2.7.2	By TM&lt;br /&gt;
2.7.3	By breeding&lt;br /&gt;
2.7.4	By a prior evolution&lt;br /&gt;
2.8	Side game data&lt;br /&gt;
2.9	Evolution data&lt;br /&gt;
2.10	Sprites&lt;br /&gt;
3	In the anime&lt;br /&gt;
3.1	Major appearances&lt;br /&gt;
3.2	Minor appearances&lt;br /&gt;
3.3	Pokédex entries&lt;br /&gt;
4	In the manga&lt;br /&gt;
4.1	Movie adaptations&lt;br /&gt;
4.2	Phantom Thief Pokémon 7&lt;br /&gt;
4.3	Pokémon Adventures&lt;br /&gt;
4.4	Pokémon Diamond and Pearl Adventure!&lt;br /&gt;
5	In the TCG&lt;br /&gt;
6	Other appearances&lt;br /&gt;
6.1	Super Smash Bros. Brawl&lt;br /&gt;
6.1.1	Trophy information&lt;br /&gt;
7	Trivia&lt;br /&gt;
7.1	Origin&lt;br /&gt;
7.1.1	Name origin&lt;br /&gt;
8	In other languages&lt;br /&gt;
9	Related Articles&lt;br /&gt;
10	External links&lt;br /&gt;
Biology&lt;br /&gt;
Magnezone is a robot-like Pokémon which resembles a UFO. It&#039;s the result of Magneton leveling up in the presence of a special magnetic field. The evolution is done on a molecular level, but despite this, scientists have failed at attempts to force it. Magnezone&#039;s tough steel body is wide and circular, similar to a disc or saucer, with a thin edge circling the diameter of its body. Its main eye is in the center, containing a large, red pupil. On each side of its body, it has a ball-shaped addition, with each side containing an eye, horseshoe magnet, and Phillips head screw. These secondary eyes can move independently of its main eye, as shown in Confronting the Darkness!. On top of its head is a tall, thin, yellow rod, closely resembling an antenna, which it uses for certain attacks. Behind its body is a third horseshoe magnet, positioned like a tail.&lt;br /&gt;
&lt;br /&gt;
Magnezone&#039;s evolution is theorized to have been caused by a special magnetic field that changed the molecular structure within its body. Magnezone is a seemingly-mechanical, gender unknown creature, but it has emotions, a way of reproducing, and the need for nourishment. With its magnets, it has the ability to control anti-gravity and float through the air at will. As seen in Giratina and the Sky Warrior and Phantom Thief Pokémon 7, Magnezone&#039;s anti-gravity is strong enough to carry humans with ease. Magnezone is rarely sighted in the wild. As seen in the anime, Magnezone can be very aggressive and territorial, although it will rarely attack without provocation. It flies through the night sky, often mistaken for a UFO sighting, though it seems to be receiving and sending signals from an unknown source and an unknown purpose. This leads some people to believe that Magnezone came from outer space and that it is being controlled by unknown beings.&lt;br /&gt;
&lt;br /&gt;
Evolution&lt;br /&gt;
Magnezone evolves from Magneton and is the final form of Magnemite.&lt;br /&gt;
&lt;br /&gt;
(For specifics on this Pokémon&#039;s evolution in the games, refer to Game data→Evolution data.)&lt;br /&gt;
&lt;br /&gt;
0081Magnemite.png&lt;br /&gt;
Unevolved&lt;br /&gt;
Magnemite&lt;br /&gt;
 Electric  Steel &lt;br /&gt;
&lt;br /&gt;
→	&lt;br /&gt;
0082Magneton.png&lt;br /&gt;
First evolution&lt;br /&gt;
Magneton&lt;br /&gt;
 Electric  Steel &lt;br /&gt;
&lt;br /&gt;
→	&lt;br /&gt;
0462Magnezone.png&lt;br /&gt;
Second evolution&lt;br /&gt;
Magnezone&lt;br /&gt;
 Electric  Steel &lt;br /&gt;
&lt;br /&gt;
Game data&lt;br /&gt;
NPC appearances&lt;br /&gt;
Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness: Magnezone is the sheriff of Treasure Town, and takes Pokémon the player arrests, such as Drowzee.&lt;br /&gt;
Pokémon Super Mystery Dungeon: Magnezone, along with Magneton and Magnemite, acts as a sheriff of Serene Village. Magnezone also helps guard Revelation Mountain from potential intruders.&lt;br /&gt;
Pokédex entries&lt;br /&gt;
This Pokémon was unavailable prior to Generation IV.&lt;br /&gt;
Generation IV		Sinnoh&lt;br /&gt;
 Pt : #180		Johto&lt;br /&gt;
#—&lt;br /&gt;
Diamond	It evolved from exposure to a special magnetic field. Three units generate magnetism.&lt;br /&gt;
Pearl&lt;br /&gt;
Platinum	A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.&lt;br /&gt;
HeartGold	Exposure to a special magnetic field changed Magneton&#039;s molecular structure, turning it into Magnezone.&lt;br /&gt;
SoulSilver&lt;br /&gt;
Generation V			Unova&lt;br /&gt;
 B2  W2 : #050&lt;br /&gt;
Black	A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.&lt;br /&gt;
White&lt;br /&gt;
Black 2	Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.&lt;br /&gt;
White 2&lt;br /&gt;
Generation VI		Kalos&lt;br /&gt;
Mountain #071		Hoenn&lt;br /&gt;
#086&lt;br /&gt;
X	Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.&lt;br /&gt;
Y	It evolved from exposure to a special magnetic field. Three units generate magnetism.&lt;br /&gt;
Omega Ruby	Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.&lt;br /&gt;
Alpha Sapphire	It evolved from exposure to a special magnetic field. Three units generate magnetism.&lt;br /&gt;
Generation VII		Alola&lt;br /&gt;
 S  M : #049		Alola&lt;br /&gt;
 US  UM : #056		Kanto&lt;br /&gt;
#—&lt;br /&gt;
This Pokémon has no Pokédex entries in Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!.&lt;br /&gt;
Sun	Three units generate magnetism. There have been many mistaken reports of UFO sightings when Magnezone flies through the night sky.&lt;br /&gt;
Moon	As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting signals of unknown purpose.&lt;br /&gt;
Ultra Sun	It uses radar to monitor its territory. Intruders are quickly disposed of with a hyper beam.&lt;br /&gt;
Ultra Moon	There are still people who believe that this Pokémon came from outer space. It emanates a powerful magnetic field.&lt;br /&gt;
Generation VIII		Galar&lt;br /&gt;
Isle of Armor #107		Sinnoh&lt;br /&gt;
#—		Hisui&lt;br /&gt;
#179&lt;br /&gt;
Sword	Some say that Magnezone receives signals from space via the antenna on its head and that it&#039;s being controlled by some mysterious being.&lt;br /&gt;
Shield	It&#039;s thought that a special magnetic field changed the molecular structure of this Pokémon&#039;s body, and that&#039;s what caused the Pokémon&#039;s evolution.&lt;br /&gt;
Brilliant Diamond	It evolved from exposure to a special magnetic field. Its three units generate magnetism.&lt;br /&gt;
Shining Pearl&lt;br /&gt;
Legends: Arceus	I theorize that a special magnetic field influenced this Pokémon, changing its molecular structure and causing it to evolve. It emits strange radio waves toward space from its antenna.&lt;br /&gt;
Generation IX		Paldea&lt;br /&gt;
#211		Kitakami&lt;br /&gt;
#—		Blueberry&lt;br /&gt;
#118&lt;br /&gt;
Scarlet	As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin while transmitting signals of unknown purpose.&lt;br /&gt;
Violet	Exposure to a special magnetic field changed Magneton&#039;s molecular structure, turning it into Magnezone.&lt;br /&gt;
&lt;br /&gt;
Pokédex Image Magnezone SM.png	Pokédex Image Magnezone SV.png	Pokédex Image Magnezone SV Blueberry.png&lt;br /&gt;
Magnezone in the Alola Pokédex	Magnezone in the Paldea Pokédex	Magnezone in the Blueberry Pokédex&lt;br /&gt;
Game locations&lt;br /&gt;
This Pokémon was unavailable prior to Generation IV.&lt;br /&gt;
Generation IV	&lt;br /&gt;
Diamond	Pearl	&lt;br /&gt;
Evolve Magneton&lt;br /&gt;
Platinum	&lt;br /&gt;
Evolve Magneton&lt;br /&gt;
HeartGold	SoulSilver	&lt;br /&gt;
Trade&lt;br /&gt;
Generation V	&lt;br /&gt;
Black	&lt;br /&gt;
Trade&lt;br /&gt;
White	&lt;br /&gt;
Evolve Magneton&lt;br /&gt;
Black 2	White 2	&lt;br /&gt;
P2 Laboratory (rustling grass)&lt;br /&gt;
Generation VI	&lt;br /&gt;
X	Y	&lt;br /&gt;
Evolve Magneton&lt;br /&gt;
Omega Ruby	Alpha Sapphire	&lt;br /&gt;
Evolve Magneton&lt;br /&gt;
Generation VII	&lt;br /&gt;
Sun	Moon	&lt;br /&gt;
Evolve Magneton&lt;br /&gt;
Ultra Sun	Ultra Moon	&lt;br /&gt;
Evolve Magneton&lt;br /&gt;
Let&#039;s Go Pikachu	Let&#039;s Go Eevee	&lt;br /&gt;
Unobtainable&lt;br /&gt;
Generation VIII	&lt;br /&gt;
Sword	Shield	&lt;br /&gt;
TradeVersion 1.2.0+&lt;br /&gt;
Expansion Pass	&lt;br /&gt;
Loop Lagoon, Insular Sea&lt;br /&gt;
Fields of Honor, Forest of Focus, Challenge Beach, Brawlers&#039; Cave, Courageous Cavern, Stepping-Stone Sea, Honeycalm Sea (Max Raid Battle)&lt;br /&gt;
Brilliant Diamond	Shining Pearl	&lt;br /&gt;
Evolve Magneton&lt;br /&gt;
Legends: Arceus	&lt;br /&gt;
Coronet Highlands: near Clamberclaw CliffsFlying, near Celestica TrailFlying, near Fabled SpringFlying, Space-time distortions&lt;br /&gt;
Generation IX	&lt;br /&gt;
Scarlet	Violet	&lt;br /&gt;
Great Crater of Paldea, Area Zero&lt;br /&gt;
Tera Raid Battles (5★, 6★)&lt;br /&gt;
&lt;br /&gt;
In side games&lt;br /&gt;
This Pokémon was unavailable prior to Generation IV.&lt;br /&gt;
Generation IV	&lt;br /&gt;
MD Time	MD Darkness	&lt;br /&gt;
Spacial Rift (B1F-B15F, Deep Spacial Rift B1F-B9F)&lt;br /&gt;
MD Sky	&lt;br /&gt;
Spacial Rift (B1F-B15F, Deep Spacial Rift B1F-B9F)&lt;br /&gt;
Ranger: SoA	&lt;br /&gt;
Cargo Ship&lt;br /&gt;
Rumble	&lt;br /&gt;
Fiery Furnace&lt;br /&gt;
PokéPark Wii	&lt;br /&gt;
Cavern Zone&lt;br /&gt;
Ranger: GS	&lt;br /&gt;
Rand&#039;s House, Thunder Temple, Light Temple&lt;br /&gt;
Generation V	&lt;br /&gt;
Rumble Blast	&lt;br /&gt;
Factory: Firebreathing Mountain&lt;br /&gt;
Rumble U	&lt;br /&gt;
Conductor Room: Rumbling Magnetic Motors (Boss)&lt;br /&gt;
Generation VI	&lt;br /&gt;
Battle Trozei	&lt;br /&gt;
Distortion Island: Stage 2&lt;br /&gt;
Rumble World	&lt;br /&gt;
Origin Hideaway: Super-Aura Test Lab (All Areas)&lt;br /&gt;
Generation VII	&lt;br /&gt;
Rumble Rush	&lt;br /&gt;
Zapdos Sea, Garchomp Sea, Arceus Sea, Greninja Sea, Garchomp SeaFinal&lt;br /&gt;
Generation VIII	&lt;br /&gt;
MD DX	&lt;br /&gt;
Fainted Pokémon: Northern Range, Murky Cave&lt;br /&gt;
Mystery House: Stormy Sea, Lightning Field, Buried Relic, Solar Cave&lt;br /&gt;
Generation IX	&lt;br /&gt;
Sleep	&lt;br /&gt;
Greengrass Isle (from Master 7)&lt;br /&gt;
Cross-Generation	&lt;br /&gt;
Shuffle	&lt;br /&gt;
Desert Umbra: Stage 330&lt;br /&gt;
Masters EX	&lt;br /&gt;
Variety sync pair scout: Thorton &amp;amp; Magnezone&lt;br /&gt;
&lt;br /&gt;
Held items&lt;br /&gt;
Games	Held items&lt;br /&gt;
Black 2	White 2	&lt;br /&gt;
Metal Coat Metal Coat (5%)&lt;br /&gt;
Sword	Shield	&lt;br /&gt;
Metal Coat Metal Coat (Expansion Pass required, 5%)&lt;br /&gt;
Legends: Arceus	&lt;br /&gt;
None.png Normal&lt;br /&gt;
Iron Chunk Iron Chunk (30%)&lt;br /&gt;
Metal Coat Metal Coat (7%)&lt;br /&gt;
Grit items by level&lt;br /&gt;
Alpha icon.png Alpha&lt;br /&gt;
Exp. Candy L Exp. Candy L (100%)&lt;br /&gt;
Seed of Mastery Seed of Mastery (40%)&lt;br /&gt;
Grit items by level&lt;br /&gt;
Stats&lt;br /&gt;
Base stats&lt;br /&gt;
Stat	Range&lt;br /&gt;
At Lv. 50	At Lv. 100&lt;br /&gt;
HP:&lt;br /&gt;
70&lt;br /&gt;
130 - 177	250 - 344&lt;br /&gt;
Attack:&lt;br /&gt;
70&lt;br /&gt;
67 - 134	130 - 262&lt;br /&gt;
Defense:&lt;br /&gt;
115&lt;br /&gt;
108 - 183	211 - 361&lt;br /&gt;
Sp. Atk:&lt;br /&gt;
130&lt;br /&gt;
121 - 200	238 - 394&lt;br /&gt;
Sp. Def:&lt;br /&gt;
90&lt;br /&gt;
85 - 156	166 - 306&lt;br /&gt;
Speed:&lt;br /&gt;
60&lt;br /&gt;
58 - 123	112 - 240&lt;br /&gt;
Total:&lt;br /&gt;
535&lt;br /&gt;
Other Pokémon with this total&lt;br /&gt;
Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.&lt;br /&gt;
Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.&lt;br /&gt;
Pokéathlon stats&lt;br /&gt;
Speed&lt;br /&gt;
2/2	★★&lt;br /&gt;
Power&lt;br /&gt;
3/3	★★★&lt;br /&gt;
Skill&lt;br /&gt;
4/5	★★★★☆&lt;br /&gt;
Stamina&lt;br /&gt;
3/4	★★★☆&lt;br /&gt;
Jump&lt;br /&gt;
4/5	★★★★☆&lt;br /&gt;
Total&lt;br /&gt;
16/19	★★★&lt;br /&gt;
&lt;br /&gt;
Type effectiveness&lt;br /&gt;
Under normal battle conditions in Generation IX, this Pokémon is:	&lt;br /&gt;
Damaged&lt;br /&gt;
normally by:	&lt;br /&gt;
Ghost	1×&lt;br /&gt;
Water	1×&lt;br /&gt;
Dark	1×&lt;br /&gt;
Weak to:	&lt;br /&gt;
Fighting	2×&lt;br /&gt;
Ground	4×&lt;br /&gt;
Fire	2×&lt;br /&gt;
Immune to:	&lt;br /&gt;
Poison	0×&lt;br /&gt;
Resistant to:	&lt;br /&gt;
Normal	½×&lt;br /&gt;
Flying	¼×&lt;br /&gt;
Rock	½×&lt;br /&gt;
Bug	½×&lt;br /&gt;
Steel	¼×&lt;br /&gt;
Grass	½×&lt;br /&gt;
Electric	½×&lt;br /&gt;
Psychic	½×&lt;br /&gt;
Ice	½×&lt;br /&gt;
Dragon	½×&lt;br /&gt;
Fairy	½×&lt;br /&gt;
Notes:&lt;br /&gt;
If this Pokémon is given a Ring Target, the effectiveness of  Poison-type  moves is 1×.&lt;br /&gt;
Prior to Generation VI, the effectiveness of  Dark-type  moves was ½×.&lt;br /&gt;
Prior to Generation VI, the effectiveness of  Ghost-type  moves was ½×.&lt;br /&gt;
Learnset&lt;br /&gt;
By leveling up&lt;br /&gt;
Generation IX	&lt;br /&gt;
Other generations:&lt;br /&gt;
IV - V - VI - VII - VIII&lt;br /&gt;
 Level 	 Move 	 Type 	 Cat. 	 Pwr. 	 Acc. 	 PP&lt;br /&gt;
1	Tri Attack	Normal	Special	80	100%	10&lt;br /&gt;
1	Electric Terrain	Electric	Status	—	—%	10&lt;br /&gt;
1	Magnetic Flux	Electric	Status	—	—%	20&lt;br /&gt;
1	Mirror Coat	Psychic	Special	—	100%	20&lt;br /&gt;
1	Thunder Shock	Electric	Special	40	100%	30&lt;br /&gt;
1	Tackle	Normal	Physical	40	100%	35&lt;br /&gt;
1	Supersonic	Normal	Status	—	55%	20&lt;br /&gt;
1	Thunder Wave	Electric	Status	—	90%	20&lt;br /&gt;
12	Electro Ball	Electric	Special	—	100%	10&lt;br /&gt;
16	Gyro Ball	Steel	Physical	—	100%	5&lt;br /&gt;
20	Spark	Electric	Physical	65	100%	20&lt;br /&gt;
24	Screech	Normal	Status	—	85%	40&lt;br /&gt;
28	Magnet Rise	Electric	Status	—	—%	10&lt;br /&gt;
34	Flash Cannon	Steel	Special	80	100%	10&lt;br /&gt;
40	Discharge	Electric	Special	80	100%	15&lt;br /&gt;
46	Metal Sound	Steel	Status	—	85%	40&lt;br /&gt;
52	Light Screen	Psychic	Status	—	—%	30&lt;br /&gt;
58	Lock-On	Normal	Status	—	—%	5&lt;br /&gt;
64	Zap Cannon	Electric	Special	120	50%	5&lt;br /&gt;
Bold indicates a move that gets STAB when used by Magnezone&lt;br /&gt;
Italic indicates a move that gets STAB only when used by an evolution of Magnezone&lt;br /&gt;
Click on the generation numbers at the top to see level-up moves from other generations&lt;br /&gt;
By TM&lt;br /&gt;
Generation IX	&lt;br /&gt;
Other generations:&lt;br /&gt;
IV - V - VI - VII - VIII&lt;br /&gt;
 	 TM 	 Move 	 Type 	 Cat. 	 Pwr. 	 Acc. 	 PP &lt;br /&gt;
Bag TM Normal SV Sprite.png	TM001	Take Down	Normal	Physical	90	85%	20&lt;br /&gt;
Bag TM Normal SV Sprite.png	TM007	Protect	Normal	Status	—	—%	10&lt;br /&gt;
Bag TM Ghost SV Sprite.png	TM017	Confuse Ray	Ghost	Status	—	100%	10&lt;br /&gt;
Bag TM Electric SV Sprite.png	TM023	Charge Beam	Electric	Special	50	90%	10&lt;br /&gt;
Bag TM Normal SV Sprite.png	TM025	Facade	Normal	Physical	70	100%	20&lt;br /&gt;
Bag TM Normal SV Sprite.png	TM032	Swift	Normal	Special	60	—%	20&lt;br /&gt;
Bag TM Normal SV Sprite.png	TM047	Endure	Normal	Status	—	—%	10&lt;br /&gt;
Bag TM Electric SV Sprite.png	TM048	Volt Switch	Electric	Special	70	100%	20&lt;br /&gt;
Bag TM Fire SV Sprite.png	TM049	Sunny Day	Fire	Status	—	—%	5&lt;br /&gt;
Bag TM Water SV Sprite.png	TM050	Rain Dance	Water	Status	—	—%	5&lt;br /&gt;
Bag TM Rock SV Sprite.png	TM051	Sandstorm	Rock	Status	—	—%	10&lt;br /&gt;
Bag TM Normal SV Sprite.png	TM066	Body Slam	Normal	Physical	85	100%	15&lt;br /&gt;
Bag TM Normal SV Sprite.png	TM070	Sleep Talk	Normal	Status	—	—%	10&lt;br /&gt;
Bag TM Electric SV Sprite.png	TM072	Electro Ball	Electric	Special	—	100%	10&lt;br /&gt;
Bag TM Psychic SV Sprite.png	TM074	Reflect	Psychic	Status	—	—%	20&lt;br /&gt;
Bag TM Psychic SV Sprite.png	TM075	Light Screen	Psychic	Status	—	—%	30&lt;br /&gt;
Bag TM Electric SV Sprite.png	TM082	Thunder Wave	Electric	Status	—	90%	20&lt;br /&gt;
Bag TM Psychic SV Sprite.png	TM085	Rest	Psychic	Status	—	—%	5&lt;br /&gt;
Bag TM Fighting SV Sprite.png	TM089	Body Press	Fighting	Physical	80	100%	10&lt;br /&gt;
Bag TM Steel SV Sprite.png	TM093	Flash Cannon	Steel	Special	80	100%	10&lt;br /&gt;
Bag TM Electric SV Sprite.png	TM096	Eerie Impulse	Electric	Status	—	100%	15&lt;br /&gt;
Bag TM Steel SV Sprite.png	TM099	Iron Head	Steel	Physical	80	100%	15&lt;br /&gt;
Bag TM Normal SV Sprite.png	TM103	Substitute	Normal	Status	—	—%	10&lt;br /&gt;
Bag TM Steel SV Sprite.png	TM104	Iron Defense	Steel	Status	—	—%	15&lt;br /&gt;
Bag TM Steel SV Sprite.png	TM121	Heavy Slam	Steel	Physical	—	100%	10&lt;br /&gt;
Bag TM Electric SV Sprite.png	TM126	Thunderbolt	Electric	Special	90	100%	15&lt;br /&gt;
Bag TM Normal SV Sprite.png	TM130	Helping Hand	Normal	Status	—	—%	20&lt;br /&gt;
Bag TM Electric SV Sprite.png	TM136	Electric Terrain	Electric	Status	—	—%	10&lt;br /&gt;
Bag TM Electric SV Sprite.png	TM147	Wild Charge	Electric	Physical	90	100%	15&lt;br /&gt;
Bag TM Normal SV Sprite.png	TM152	Giga Impact	Normal	Physical	150	90%	5&lt;br /&gt;
Bag TM Normal SV Sprite.png	TM163	Hyper Beam	Normal	Special	150	90%	5&lt;br /&gt;
Bag TM Electric SV Sprite.png	TM166	Thunder	Electric	Special	110	70%	10&lt;br /&gt;
Bag TM Steel SV Sprite.png	TM170	Steel Beam	Steel	Special	140	95%	5&lt;br /&gt;
Bag TM Normal SV Sprite.png	TM171	Tera Blast	Normal	Special	80	100%	10&lt;br /&gt;
Bag TM Electric SV Sprite.png	TM173	Charge	Electric	Status	—	—%	20&lt;br /&gt;
Bag TM Psychic SV Sprite.png	TM178	Gravity	Psychic	Status	—	—%	5&lt;br /&gt;
Bag TM Steel SV Sprite.png	TM180	Gyro Ball	Steel	Physical	—	100%	5&lt;br /&gt;
Bag TM Normal SV Sprite.png	TM204	Double-Edge	Normal	Physical	120	100%	15&lt;br /&gt;
Bag TM Electric SV Sprite.png	TM210	Supercell Slam	Electric	Physical	100	95%	15&lt;br /&gt;
Bag TM Electric SV Sprite.png	TM211	Electroweb	Electric	Special	55	95%	15&lt;br /&gt;
Bag TM Steel SV Sprite.png	TM223	Metal Sound	Steel	Status	—	85%	40&lt;br /&gt;
Bag TM Steel SV Sprite.png	TM225	Hard Press	Steel	Physical	—	100%	10&lt;br /&gt;
Bold indicates a move that gets STAB when used by Magnezone&lt;br /&gt;
Italic indicates a move that gets STAB only when used by an evolution or an alternate form of Magnezone&lt;br /&gt;
Click on the generation numbers at the top to see TM moves from other generations&lt;br /&gt;
By breeding&lt;br /&gt;
Generation IX	&lt;br /&gt;
Other generations:&lt;br /&gt;
IV - V - VI - VII - VIII&lt;br /&gt;
 Parent 	 Move 	 Type 	 Cat. 	 Pwr. 	 Acc. 	 PP &lt;br /&gt;
Magnemite&lt;br /&gt;
*&lt;br /&gt;
Electroweb	Electric	Special	55	95%	15&lt;br /&gt;
Mirror Herb&lt;br /&gt;
*&lt;br /&gt;
Explosion	Normal	Physical	250	100%	5&lt;br /&gt;
Moves marked with an asterisk (*) must be chain bred onto Magnezone&lt;br /&gt;
Bold indicates a move that gets STAB when used by Magnezone&lt;br /&gt;
Italic indicates a move that gets STAB only when used by an evolution of Magnezone&lt;br /&gt;
Click on the generation numbers at the top to see Egg moves from other generations&lt;br /&gt;
By a prior evolution&lt;br /&gt;
Generation IX	&lt;br /&gt;
Other generations:&lt;br /&gt;
IV - V - VI - VII - VIII&lt;br /&gt;
 Stage 	 Move 	 Type 	 Cat. 	 Pwr. 	 Acc. 	 PP &lt;br /&gt;
This Pokémon has no moves exclusive to prior evolutions.&lt;br /&gt;
Bold indicates a move that gets STAB when used by Magnezone&lt;br /&gt;
Italic indicates a move that gets STAB only when used by an evolution of Magnezone&lt;br /&gt;
Click on the generation numbers at the top to see moves from other generations&lt;br /&gt;
Side game data&lt;br /&gt;
Pokémon Mystery Dungeon&lt;br /&gt;
Explorers of Time, Explorers of Darkness, and Explorers of Sky&lt;br /&gt;
MDP E 462.png	Body size: 1&lt;br /&gt;
Recruit rate: -12%&lt;br /&gt;
IQ group: A&lt;br /&gt;
Pokémon Ranger: Shadows of Almia&lt;br /&gt;
Group:	&lt;br /&gt;
Electric&lt;br /&gt;
Poké Assist:	Electric PA.png&lt;br /&gt;
Electric&lt;br /&gt;
Field move:	Electrify 3 field move.png&lt;br /&gt;
(Electrify ×3)&lt;br /&gt;
Browser entry R-064&lt;br /&gt;
It generates magnetism from its body. It protects itself with an electric barrier.&lt;br /&gt;
Pokémon Ranger: Guardian Signs&lt;br /&gt;
Group:	&lt;br /&gt;
Electric&lt;br /&gt;
Poké Assist:&lt;br /&gt;
(present)	Electric Assist.png&lt;br /&gt;
Electric&lt;br /&gt;
Field move:&lt;br /&gt;
(present)	Electrify 3 field move.png&lt;br /&gt;
(Electrify ×3)&lt;br /&gt;
Poké Assist:&lt;br /&gt;
(past)	Electric Assist.png&lt;br /&gt;
Electric&lt;br /&gt;
Field move:&lt;br /&gt;
(past)	Electrify 1 field move.png&lt;br /&gt;
(Electrify ×1)&lt;br /&gt;
Browser entry R-112/N-180&lt;br /&gt;
It generates electricity and launches an orb of electricity to attack.&lt;br /&gt;
Pokémon Rumble&lt;br /&gt;
Attack	●●●●&lt;br /&gt;
Defense	●●●●&lt;br /&gt;
Speed	●●●&lt;br /&gt;
Pokémon Rumble Blast&lt;br /&gt;
Attack	●●●●&lt;br /&gt;
Defense	●●●●&lt;br /&gt;
Speed	●●●&lt;br /&gt;
Pokémon Rumble Rush&lt;br /&gt;
Rush462Body.png	Walking Speed: 1.42 seconds	Base HP: 53	&lt;br /&gt;
Base Attack: 82	Base Defense: 60	Base Speed: 60&lt;br /&gt;
PokéPark Wii: Pikachu&#039;s Adventure&lt;br /&gt;
PPW462.png	PokéPark Pad entry:&lt;br /&gt;
Magnezone is a cousin of the Cavern Zone&#039;s Magnemite. He likes to rack up high scores at Rotom&#039;s Spooky Shoot-&#039;em-Up and Rhyperior&#039;s Bumper Burn.&lt;br /&gt;
Pokémon Battle Trozei&lt;br /&gt;
Electric&lt;br /&gt;
Attack Power:	★★★★★&lt;br /&gt;
BT462.png&lt;br /&gt;
&lt;br /&gt;
Pokémon Shuffle&lt;br /&gt;
None Shuffle.png	&lt;br /&gt;
Electric&lt;br /&gt;
None Shuffle.png	Attack Power: 70 - 130	Raise Max Level.png 15&lt;br /&gt;
#442&lt;br /&gt;
Shuffle462.png&lt;br /&gt;
&lt;br /&gt;
Power of 4+&lt;br /&gt;
Deals even more damage when you make a match of four.&lt;br /&gt;
Skill Swapper.png Swappable Skill(s): Barrier Shot&lt;br /&gt;
&lt;br /&gt;
Pokémon GO&lt;br /&gt;
GO462.png	Base HP: 172	Base Attack: 238	Base Defense: 205&lt;br /&gt;
Egg Distance: N/A	Buddy Distance: 3 km	Evolution Requirement: N/A&lt;br /&gt;
Fast Attacks: Spark, Charge Beam, Volt Switch*, Metal Sound*&lt;br /&gt;
Charged Attacks: Zap Cannon, Wild Charge, Flash Cannon, Mirror Shot*, FrustrationAs Shadow Pokémon, ReturnAs Purified Pokémon&lt;br /&gt;
Evolution data&lt;br /&gt;
Magnezone evolves from Magneton when leveled up in a special magnetic field. Magneton cannot evolve into Magnezone in Pokémon HeartGold and SoulSilver, due to there being no area in Kanto or Johto with a special magnetic field. Magneton also cannot evolve in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!, as Magnezone is not present in those games. There is also no special magnetic field in Pokémon Sword and Shield or Pokémon Scarlet and Violet, so from Generation VIII onwards, Magneton is also able to evolve into Magnezone when exposed to a Thunder Stone.&lt;br /&gt;
&lt;br /&gt;
0081Magnemite.png&lt;br /&gt;
Unevolved&lt;br /&gt;
Magnemite&lt;br /&gt;
 Electric  Steel &lt;br /&gt;
Rare Candy&lt;br /&gt;
Level 30&lt;br /&gt;
→	&lt;br /&gt;
0082Magneton.png&lt;br /&gt;
First evolution&lt;br /&gt;
Magneton&lt;br /&gt;
 Electric  Steel &lt;br /&gt;
Rare Candy + Town Map Icon BDSP.png&lt;br /&gt;
Level up&lt;br /&gt;
in areas with a&lt;br /&gt;
special magnetic field&lt;br /&gt;
→&lt;br /&gt;
Thunder Stone&lt;br /&gt;
Thunder StoneVIII+&lt;br /&gt;
→	&lt;br /&gt;
0462Magnezone.png&lt;br /&gt;
Second evolution&lt;br /&gt;
Magnezone&lt;br /&gt;
 Electric  Steel &lt;br /&gt;
&lt;br /&gt;
Sprites&lt;br /&gt;
This Pokémon was unavailable prior to Generation IV.&lt;br /&gt;
Generation IV	&lt;br /&gt;
Diamond	Pearl		Platinum		HeartGold	SoulSilver&lt;br /&gt;
Spr 4d 462.png	Spr b 4d 462.png		Spr 4p 462.png	Spr b 4p 462.png		Spr 4h 462.png	Spr b 4h 462.png&lt;br /&gt;
Spr 4d 462 s.png	Spr b 4d 462 s.png		Spr 4p 462 s.png	Spr b 4p 462 s.png		Spr 4h 462 s.png	Spr b 4h 462 s.png&lt;br /&gt;
Front	Back		Front	Back		Front	Back&lt;br /&gt;
Generation V	&lt;br /&gt;
Black	White		Black 2	White 2&lt;br /&gt;
Spr 5b 462.png	Spr b 5b 462.png		Spr 5b2 462.png	Spr b 5b2 462.png&lt;br /&gt;
Spr 5b 462 s.png	Spr b 5b 462 s.png		Spr 5b2 462 s.png	Spr b 5b2 462 s.png&lt;br /&gt;
Front	Back		Front	Back&lt;br /&gt;
Generation VI	&lt;br /&gt;
X	Y		Omega Ruby	Alpha Sapphire&lt;br /&gt;
Spr 6x 462.png&lt;br /&gt;
Spr b 6x 462.png&lt;br /&gt;
Spr 6o 462.png&lt;br /&gt;
Spr b 6o 462.png&lt;br /&gt;
Spr 6x 462 s.png&lt;br /&gt;
Spr b 6x 462 s.png&lt;br /&gt;
Spr 6o 462 s.png&lt;br /&gt;
Spr b 6o 462 s.png&lt;br /&gt;
Front	Back		Front	Back&lt;br /&gt;
Generation VII	&lt;br /&gt;
Sun	Moon		Ultra Sun	Ultra Moon&lt;br /&gt;
Spr 7s 462.png&lt;br /&gt;
Spr b 7s 462.png&lt;br /&gt;
Spr 7s 462.png&lt;br /&gt;
Spr b 7s 462.png&lt;br /&gt;
Spr 7s 462 s.png&lt;br /&gt;
Spr b 7s 462 s.png&lt;br /&gt;
Spr 7s 462 s.png&lt;br /&gt;
Spr b 7s 462 s.png&lt;br /&gt;
Front	Back		Front	Back&lt;br /&gt;
Generation VIII	&lt;br /&gt;
Legends: Arceus&lt;br /&gt;
Spr 8a 462.png&lt;br /&gt;
Spr 8a 462 s.png&lt;br /&gt;
Cross-Generation	&lt;br /&gt;
HOME&lt;br /&gt;
HOME0462.png	HOME0462 s.png&lt;br /&gt;
462MS.png For other sprites and images, please see Magnezone images on the Bulbagarden Archives.&lt;br /&gt;
&lt;br /&gt;
In the anime&lt;br /&gt;
&lt;br /&gt;
Magnezone in the anime&lt;br /&gt;
Major appearances&lt;br /&gt;
Magnezone debuted in Giratina and the Sky Warrior, under the ownership of Zero. Despite Zero&#039;s maniacal behavior, Magnezone was very loyal to him. Magnezone generally acted as a leader to Zero&#039;s army of Magnemite and Magneton.&lt;br /&gt;
&lt;br /&gt;
A wild Magnezone appeared in Regaining the Home Advantage!, which also served as the species&#039; main series debut; it battled nonstop with a Metagross. These two Pokémon normally battled with each other on a regular basis until their &amp;quot;battle arena&amp;quot;, a deep crater, was filled up with water. Because their crater was no longer usable, they took their battle to the streets of a nearby town, and continued fighting, causing much collateral damage.&lt;br /&gt;
&lt;br /&gt;
In Secrets From Out of the Fog!, Meowth, Colress and Team Rivalry!, and Ash and N: A Clash of Ideals!, Barret often relied on a Magnezone for battling situations.&lt;br /&gt;
&lt;br /&gt;
In Confronting the Darkness!, Belmondo used a Magnezone to battle Clemont and his Luxray, but it was soon defeated.&lt;br /&gt;
&lt;br /&gt;
Minor appearances&lt;br /&gt;
A Magnezone appeared in the ending credits of Zoroark: Master of Illusions, under the ownership of a Pokémon Baccer World Cup participant.&lt;br /&gt;
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In The Future Is Now, Thanks to Determination!, six Magnezone fell under the control of Team Rocket.&lt;br /&gt;
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In Racing to a Big Event!, Anna used a Magnezone to give her an aerial view of the Pokémon Pancake Race. In Mounting an Electrifying Charge!, it was used to fly around the arena during the Charjabug race.&lt;br /&gt;
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A Magnezone appeared in I Choose You!.&lt;br /&gt;
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In Sobbing Sobble!, Jessie pulled a Magnezone from the Rocket Prize Master. She used it to battle Ash and Goh, but they ended up blasting off.&lt;br /&gt;
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A Magnezone appeared in a fantasy in It&#039;s All in the Name!.&lt;br /&gt;
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Pokédex entries&lt;br /&gt;
Episode	Pokémon	Source	Entry&lt;br /&gt;
DP158	Magnezone	Ash&#039;s Pokédex	Magnezone, the Magnet Area Pokémon. It evolves from Magneton in certain magnetic areas, and emits energy from each of its three magnets.&lt;br /&gt;
In the manga&lt;br /&gt;
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Magnezone in Pokémon Adventures&lt;br /&gt;
Movie adaptations&lt;br /&gt;
A Magnezone appeared in the graphic novel adaptation of Giratina and the Sky Warrior, under the ownership of Zero.&lt;br /&gt;
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Phantom Thief Pokémon 7&lt;br /&gt;
Magnezone was used by a Team Galactic Grunt that attacked Hiori and Rocco when they attempted to fly to the Team Galactic section base. It had an aerial fight with Hiori&#039;s Drifblim, but despite the type advantage, Magnezone and the Team Galactic Grunt were defeated by Hiori&#039;s quick thinking.&lt;br /&gt;
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Pokémon Adventures&lt;br /&gt;
In Passing by Probopass and Maneuvering around Magnezone, Cyrus has a Magnezone that evolved from a Magneton at Mt. Coronet.&lt;br /&gt;
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A Magnezone appeared in PS612, under the ownership of Wally.&lt;br /&gt;
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Pokémon Diamond and Pearl Adventure!&lt;br /&gt;
Mars has a Magnezone, which she used to battle Hareta while he was trying to get to the Spear Pillar in The Advent of the Legendary Pokémon!!.&lt;br /&gt;
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In the TCG&lt;br /&gt;
Main article: Magnezone (TCG)&lt;br /&gt;
Other appearances&lt;br /&gt;
Super Smash Bros. Brawl&lt;br /&gt;
Magnezone appears on the Electric terrain of Pokémon Stadium 2.&lt;br /&gt;
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Trophy information&lt;br /&gt;
&amp;quot;A Magnet Area Pokémon. It&#039;s a Magneton that evolved in a special magnetic field at Mt. Coronet. Its appearance is quite different after it evolves, but it still has three round eyes. Its shape changes but not its type--it&#039;s still both an Electric and Steel type. It learns Magnet Rise, a technique that temporarily nullifies Ground-type attacks, a traditional weakness.&amp;quot;&lt;br /&gt;
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Trivia&lt;br /&gt;
As there is no special magnetic field in Pokémon HeartGold and SoulSilver, it is impossible to evolve Magneton into a Magnezone in these games. The same applies for Probopass, Leafeon, and Glaceon. All have to be traded from Pokémon Diamond, Pearl, and Platinum to be obtained.&lt;br /&gt;
Despite this, Gym Leaders Jasmine and Lt. Surge, who respectively used Magnemite and Magneton in their Gym battles, inexplicably appear to have evolved them to Magnezone in their rematches.&lt;br /&gt;
The colors on the ends of Magnezone&#039;s magnets can turn on and off at will, as seen in the Pokémon Mystery Dungeon series and the 3D Pokémon games.&lt;br /&gt;
In Pokémon Battle Revolution and later games, if Magnezone falls asleep, its center &amp;quot;eye&amp;quot; remains open. However, the outer eyes close.&lt;br /&gt;
In the September 2013 Pokémon Direct, Magnezone was mistakenly labeled as a female Pokémon, when it should be gender unknown. It was later corrected on the official website.&lt;br /&gt;
Origin&lt;br /&gt;
Magnezone appears to be based on the concept of a fused Magneton; one of the Magnemite taking a larger form and the remaining two Magnemite taking the forms of the smaller bodies on each side. The Magnemite evolution line seem to be based on the objectification of electromagnetism, one of the four fundamental interactions of nature. Magnezone in particular is possibly based on electromagnetic forming caused by electromagnetic fields and combined with an objectification in the form of a flying saucer or a UFO.&lt;br /&gt;
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Name origin&lt;br /&gt;
Magnezone may be derived from magnetic zone, an alternative name for a magnetic field.&lt;br /&gt;
&lt;br /&gt;
Jibacoil may be a combination of 磁場 jiba (magnetic field) and electromagnetic coil.&lt;br /&gt;
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In other languages&lt;br /&gt;
Language	Title	Meaning&lt;br /&gt;
Japan Flag.png Japanese	ジバコイル Jibacoil	From 磁場 jiba and electromagnetic coil&lt;br /&gt;
France Flag.png French	Magnézone	Same as English name&lt;br /&gt;
Spain Flag.png Spanish	Magnezone	Same as English name&lt;br /&gt;
Germany Flag.png German	Magnezone	Same as English name&lt;br /&gt;
Italy Flag.png Italian	Magnezone	Same as English name&lt;br /&gt;
South Korea Flag.png Korean	자포코일 Zapokoil	From 자폭 (自爆) japok and 코일 Coil&lt;br /&gt;
China and Taiwan Flags.png Mandarin Chinese	自爆磁怪 Zìbàocíguài	From 自爆 zìbào, 磁 cí, and 怪 guài&lt;br /&gt;
Hong Kong Flag.png Cantonese Chinese	自爆磁怪 Jihbaauchìhgwaai	From 自爆 jihbaau, 磁 chìh, and 怪 gwaai&lt;br /&gt;
[show]More languages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MeleonPlays</name></author>
	</entry>
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