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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Murphmario</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Murphmario"/>
	<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php/Special:Contributions/Murphmario"/>
	<updated>2026-05-14T03:23:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_1&amp;diff=5566</id>
		<title>Mega Man 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_1&amp;diff=5566"/>
		<updated>2022-12-07T03:39:53Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: Plates aren&amp;#039;t in Mega Man 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mega Man&#039;&#039;&#039;&#039;&#039; (released as &amp;quot;Rockman&amp;quot; in Japan) is the first game in the classic Mega Man series, released on December 17, 1987. It was the first Mega Man game released for the NES in Japan and the United States. The game can be known as &#039;&#039;Mega Man 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
Version [[1.1.0]] focused on adding content from this game and from &#039;&#039;Mega Man Powered Up&#039;&#039;. As of Version [[1.7.5]], there are 4 bosses, 13 enemies, 12 level objects, 17 tilesets, 23 backgrounds, 8 weapons, 4 spikes, 6 ladders and 10 music tracks available from &#039;&#039;Mega Man&#039;&#039; in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While content from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; is listed alongside content from &#039;&#039;Mega Man&#039;&#039;, here is the content originated from the latter.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Cut Man]]&lt;br /&gt;
*[[Ice Man]]&lt;br /&gt;
*[[Bomb Man]]&lt;br /&gt;
*[[Fire Man]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Met]]&lt;br /&gt;
*[[Octopus Battery]]&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Picketman]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Spine]]&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Watcher]]&lt;br /&gt;
*[[Killer Bullet]]&lt;br /&gt;
*Killer Bullet [[Spawner]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*Flying Shell Spawner&lt;br /&gt;
*[[Footholder]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Mega Buster]]&lt;br /&gt;
*[[Rolling Cutter]]&lt;br /&gt;
*[[Super Arm]]&lt;br /&gt;
*[[Ice Slasher]]&lt;br /&gt;
*[[Hyper Bomb]]&lt;br /&gt;
*[[Fire Storm]]&lt;br /&gt;
*[[Thunder Beam]]&lt;br /&gt;
*[[Magnet Beam]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Fire Beam]]&lt;br /&gt;
*[[Elec Beam]]&lt;br /&gt;
*[[Flame Pillar]]&lt;br /&gt;
*[[Super Arm Block]]&lt;br /&gt;
*[[Fire Wave]] [[Fire Wave Spawner|Spawner]] (Horizontal and Vertical)&lt;br /&gt;
*Fire Wave Spawner (Edge) (Horizontal and Vertical)&lt;br /&gt;
*Fire Wave Relocator (Solid and non solid)&lt;br /&gt;
*Fire Wave Shaft (Horizontal and Vertical)&lt;br /&gt;
*Elec [[Yoku Block]]&lt;br /&gt;
*Ice [[Yoku Block]]&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Cut BG&lt;br /&gt;
*Cut BG 2&lt;br /&gt;
*Guts BG&lt;br /&gt;
*Guts BG (Alt)&lt;br /&gt;
*Guts BG 2&lt;br /&gt;
*Ice BG&lt;br /&gt;
*Ice BG (Alt)&lt;br /&gt;
*Ice BG 2&lt;br /&gt;
*Bomb BG&lt;br /&gt;
*Bomb BG 2&lt;br /&gt;
*Fire BG&lt;br /&gt;
*Fire BG 2&lt;br /&gt;
*Elec BG&lt;br /&gt;
*Elec BG 2&lt;br /&gt;
*Elec BG 3&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 3 BG (Alt)&lt;br /&gt;
*Wily 3 BG 2&lt;br /&gt;
*Wily 3 BG 2 (Alt)&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Cut Tile&lt;br /&gt;
*Guts Tile&lt;br /&gt;
*Guts Tile 2&lt;br /&gt;
*Guts Tile 3&lt;br /&gt;
*Ice Tile&lt;br /&gt;
*Ice Tile 2&lt;br /&gt;
*Bomb Tile&lt;br /&gt;
*Bomb Tile 2&lt;br /&gt;
*Fire Tile&lt;br /&gt;
*Elec Tile&lt;br /&gt;
*Elec Tile 2&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 3&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Cut Ladder&lt;br /&gt;
*Elec Ladder&lt;br /&gt;
*Bomb Ladder&lt;br /&gt;
*Fire Ladder&lt;br /&gt;
*Wily Ladder 1&lt;br /&gt;
*Wily Ladder 2&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Cut Spike&lt;br /&gt;
*Guts Spike&lt;br /&gt;
*Wily Spike 1&lt;br /&gt;
*Wily Spike 2&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*Ice Water&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Cut Man&lt;br /&gt;
*Guts Man&lt;br /&gt;
*Ice Man&lt;br /&gt;
*Bomb Man&lt;br /&gt;
*Fire Man&lt;br /&gt;
*Elec Man&lt;br /&gt;
*Wily Stage 1/2&lt;br /&gt;
*Wily Stage 3/4&lt;br /&gt;
*Robot Master (MM1)&lt;br /&gt;
*Wily Boss (MM1)&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BigPetsPlatformIcon.png&amp;diff=5163</id>
		<title>File:BigPetsPlatformIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BigPetsPlatformIcon.png&amp;diff=5163"/>
		<updated>2022-12-01T04:53:37Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:KamegoroVortexVertIcon.png&amp;diff=5162</id>
		<title>File:KamegoroVortexVertIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:KamegoroVortexVertIcon.png&amp;diff=5162"/>
		<updated>2022-12-01T04:53:22Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:KamegoroVortexIcon.png&amp;diff=5161</id>
		<title>File:KamegoroVortexIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:KamegoroVortexIcon.png&amp;diff=5161"/>
		<updated>2022-12-01T04:53:09Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BoobeamPadVertIcon.png&amp;diff=5160</id>
		<title>File:BoobeamPadVertIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BoobeamPadVertIcon.png&amp;diff=5160"/>
		<updated>2022-12-01T04:52:37Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BoobeamPadIcon.png&amp;diff=5159</id>
		<title>File:BoobeamPadIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BoobeamPadIcon.png&amp;diff=5159"/>
		<updated>2022-12-01T04:52:21Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:ArrowsReveal.png&amp;diff=5158</id>
		<title>File:ArrowsReveal.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:ArrowsReveal.png&amp;diff=5158"/>
		<updated>2022-12-01T04:01:31Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Arrows&amp;diff=5157</id>
		<title>Arrows</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Arrows&amp;diff=5157"/>
		<updated>2022-12-01T04:00:22Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: Created page with &amp;quot;{{Asset|image=File:ArrowsReveal.png|caption=An Arrow pointing towards Mega Man, posted by Luigi in Mega Man Maker&amp;#039;s Discord server|description=Tired of drawing screen-size arrows? Your problems are over.|spriter=E-Clare|game=&amp;#039;&amp;#039;Rockman Complete Works&amp;#039;&amp;#039;|appears=&amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039;|version=1.8.0}}  &amp;#039;&amp;#039;&amp;#039;Arrows&amp;#039;&amp;#039;&amp;#039; are a cosmetic level object. They are featured in Mega Man Maker as of version 1.8.0.  In the editor, an Arrow is able to b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset|image=[[File:ArrowsReveal.png]]|caption=An Arrow pointing towards Mega Man, posted by [[Luigi]] in Mega Man Maker&#039;s Discord server|description=Tired of drawing screen-size arrows? Your problems are over.|spriter=[[E-Clare]]|game=&#039;&#039;Rockman Complete Works&#039;&#039;|appears=&#039;&#039;[[Mega Man 11]]&#039;&#039;|version=[[1.8.0]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrows&#039;&#039;&#039; are a cosmetic [[Level Objects|level object]]. They are featured in [[Mega Man Maker]] as of version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
In the editor, an Arrow is able to be rotated to face in 8 directions (up, down, left, right, and any diagonal combinations of the previous directions) and have it&#039;s appearance changed to one of three skins. They are intended to be used to show the player something important or guide them through a level, with them having no functionality with any other objects when playing a level.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The sprites for the default skin are referred to as &amp;quot;Pointy&amp;quot; in &#039;&#039;Mega Man Maker&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s files.&lt;br /&gt;
* The functionality of arrows in the editor is most likely taken from &#039;&#039;Super Mario Maker&#039;&#039;, which also has decorative arrows that can be rotated in the same directions as the ones in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
* Variants of arrows featuring Beat and Eddie appear in the Navi mode present in the &#039;&#039;Rockman Complete Works&#039;&#039; series, while brown and yellow arrows appear in Bounce Man&#039;s stage in [[Mega Man 11]]. None of these arrow variants are currently implemented in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Small_Weapon_Energy&amp;diff=4857</id>
		<title>Small Weapon Energy</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Small_Weapon_Energy&amp;diff=4857"/>
		<updated>2022-11-29T00:10:58Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: Created page with &amp;quot;{{Template:Asset |name=left Small Weapon Energy right |image=250px |caption=Artwork for the Weapon Energy by Capcom. |description=Restores 2 weapon energy. |heals=10 |game=&amp;#039;&amp;#039;Appearance in every Mega Man title&amp;#039;&amp;#039; |version=1.0.0 |programmer=WreckingPrograms }}  &amp;#039;&amp;#039;&amp;#039;Small Weapon Energy&amp;#039;&amp;#039;&amp;#039; is an item in the Mega Man Maker. When touched, the item will recover 2 weapon en...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=[[File:SmallWeaponEnergyIcon.png|left]] Small Weapon Energy [[File:SmallWeaponEnergyIcon.png|right]]&lt;br /&gt;
|image=[[File:Weapon_energy.png|250px]]&lt;br /&gt;
|caption=Artwork for the Weapon Energy by Capcom.&lt;br /&gt;
|description=Restores 2 weapon energy.&lt;br /&gt;
|heals=10&lt;br /&gt;
|game=&#039;&#039;Appearance in every Mega Man title&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Weapon Energy&#039;&#039;&#039; is an item in the [[Mega Man Maker]]. When touched, the item will recover 2 weapon energy for the player.&lt;br /&gt;
&lt;br /&gt;
These can be placed in the editor directly or dropped by defeating enemies.  Small Weapon Energy is also a possible reward from the [[?-Tank]]. Except for the weapon energy explicitly placed in stages using the editor, they will despawn by themselves a short while after its appearance on the screen.&lt;br /&gt;
&lt;br /&gt;
Weapon Energy is possible to be grabbed by the [[Ring Boomerang]] and [[Hornet Chaser]] and [[Magic Card]].  If grabbed by either of these weapons and cancelled, the position of the health in the level will be stored until the player dies.  Weapon Energy will restore the energy to the currently equipped weapon. If no weapon is selected or the weapon has max energy already, the [[Energy Balancer]] will restore the weapon with the least energy.&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Wily_Machine_4&amp;diff=4856</id>
		<title>Wily Machine 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Wily_Machine_4&amp;diff=4856"/>
		<updated>2022-11-28T23:59:24Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: Created page with &amp;quot;{{Asset|category=Boss|damage=6 (Contact) 4 (Projectile)|description=fires multiple energy shots, has two phases.|game=&amp;#039;&amp;#039;Mega Man 4&amp;#039;&amp;#039;|hp=28|version=1.8.0|image=250px}}  &amp;#039;&amp;#039;&amp;#039;Wily Machine 4&amp;#039;&amp;#039;&amp;#039; is one of the fortress bosses from &amp;#039;&amp;#039;Mega Man 4&amp;#039;&amp;#039;, originating in the third Wily stage, and is fought after defeating all 8 Robot Masters for a second time. It is introduced to Mega Man Maker in version 1.8.0.  == Behavior == Wily Ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset|category=[[Boss]]|damage=6 (Contact)&lt;br /&gt;
4 (Projectile)|description=fires multiple energy shots, has two phases.|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;|hp=28|version=[[1.8.0]]|image=[[File:WilyMachine4Art.png|250px]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wily Machine 4&#039;&#039;&#039; is one of the fortress bosses from &#039;&#039;[[Mega Man 4]]&#039;&#039;, originating in the third Wily stage, and is fought after defeating all 8 Robot Masters for a second time. It is introduced to [[Mega Man Maker]] in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Wily Machine 4 has two phases, during both of which it shoots purple energy projectiles while facing in a single direction. It&#039;s direction can be set via the editor. Upon starting the fight, Wily Machine 4 will slowly float down towards it&#039;s placed location in the editor, with it&#039;s health bar filling up after it does so.&lt;br /&gt;
&lt;br /&gt;
During phase 1, Wily Machine 4 will float up and down, firing three projectiles at an angle. After firing the third projectile, it will take a break before firing three more projectiles. It can only be hit from the front in this phase; the rest of it is immune to projectiles. After depleting Wily Machine 4&#039;s health bar, the machine will reposition itself to be at it&#039;s editor starting location and it&#039;s health bar will refill, with the fight entering phase 2.&lt;br /&gt;
&lt;br /&gt;
During phase 2, Wily Machine 4 will instead move left and right while continuously shooting projectiles. Depending on the distance Mega Man is relative to the machine, it will either shoot it&#039;s projectiles straight forwards or at an angle towards him. Wily Machine 4 is also less vulnerable during this phase, with it only being able to be harmed at the top-front of it.&lt;br /&gt;
&lt;br /&gt;
After defeating phase 2, Wily Machine 4 will be destroyed, with Dr. Wily escaping it via a pod that rises upwards off the screen.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* It is possible to destroy Wily&#039;s pod at the end of the fight with [[Rain Flush]], which will destroy both it and Wily as if it were a regular enemy. This is a trait carried over from Mega Man 4, though unlike that game the level victory animation will still play out as normal.&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Pickups&amp;diff=4853</id>
		<title>Pickups</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Pickups&amp;diff=4853"/>
		<updated>2022-11-28T18:23:13Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: Thumbnail images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pickups&#039;&#039;&#039; are a category of placeable [[objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;, most serving to to aid the [[player]]. The game originally had 7 pickups to choose from. As of version [[1.8.0]], there are 16 pickups.&lt;br /&gt;
&lt;br /&gt;
== List of Pickups ==&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LargeHealthIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Large Health]]&lt;br /&gt;
|Restores 10 health.&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SmallHealthIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Small Health]]&lt;br /&gt;
|Restores 2 health.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LargeWeaponEnergyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Large Weapon Energy]]&lt;br /&gt;
|Restores 10 weapon energy.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SmallWeaponEnergyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Small Weapon Energy]]&lt;br /&gt;
|Restores 2 weapon energy. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LifeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Life]]&lt;br /&gt;
|Fills your health completely in traditional play. Gives extra life in [[Wily Challenge]] mode.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:E-TankIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[E-Tank]]&lt;br /&gt;
|Use in the pause menu to restore your health to full. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:M-TankIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[M-Tank]]&lt;br /&gt;
|Use in the pause menu to restore your health and weapon energy to full. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponCapsuleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Capsule]]&lt;br /&gt;
|Will lock its selected weapon until collected. Waited 62 updates.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CharacterCapsuleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Character Capsule]]&lt;br /&gt;
|Changes your character when touched. Don&#039;t ask us how it works.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HealthSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Health Spawner]]&lt;br /&gt;
|Continuously spawns health pickups.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponEnergySpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Energy Spawner]]&lt;br /&gt;
|Continuously spawns weapon energy pickups. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponRemoverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Remover]]&lt;br /&gt;
|Will remove the selected weapon when collected.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YashichiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yashichi]]&lt;br /&gt;
|Restores all health and weapon energy instantly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:?-TankIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[?-Tank]]&lt;br /&gt;
|Drops a random goodie when shot, legends say it even contains Yashichis and M-Tanks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Antiyashichiicon.png|center]]&lt;br /&gt;
|[[Anti Yachishi]]&lt;br /&gt;
|Instantly sets hp to 1 and depletes all weapon ammo instantly!&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dropsupressoricon.png|center]]&lt;br /&gt;
|[[Drop Suppressor]]&lt;br /&gt;
|Place in a section to prevent enemy drops, at last a way to stop farming.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When collecting [[Health]], [[Weapon Energy]], or [[Life]], the game will briefly pause while the collected energy is replenished. This is also true for [[weapons]] not currently equipped that are replenished because of the [[Energy Balancer]].&lt;br /&gt;
** However, similarly to &#039;&#039;[[Mega Man 1]]&#039;&#039;, the game will not pause when collecting a [[Yashichi]]—all Health and Weapon Energy will instantly be restored to full.&lt;br /&gt;
* E Tanks, M Tanks, and Yashichis are the only items in the game that cannot be grabbed by [[Hornet Chaser]] or [[Ring Boomerang]].&lt;br /&gt;
* Items that were placed in the editor do not despawn. They also keep track of their location. This means that if you were to use a ring boomerang or Hornet, it&#039;s new location will be saved if you leave the room and come back. &lt;br /&gt;
* Weapon capsules will not respawn after you touch them. This is true even if you touch a checkpoint afterwards. &lt;br /&gt;
** Character Capsules however, respawn after you die at a checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Pickups&amp;diff=4846</id>
		<title>Pickups</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Pickups&amp;diff=4846"/>
		<updated>2022-11-28T05:11:12Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: 1.8.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Pickups&#039;&#039;&#039; are a category of placeable [[objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;, most serving to to aid the [[player]]. The game originally had 7 pickups to choose from. As of version [[1.8.0]], there are 16 pickups.&lt;br /&gt;
&lt;br /&gt;
== List of Pickups ==&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LargeHealthIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Large Health]]&lt;br /&gt;
|Restores 10 health.&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SmallHealthIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Small Health]]&lt;br /&gt;
|Restores 2 health.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LargeWeaponEnergyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Large Weapon Energy]]&lt;br /&gt;
|Restores 10 weapon energy.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SmallWeaponEnergyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Small Weapon Energy]]&lt;br /&gt;
|Restores 2 weapon energy. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LifeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Life]]&lt;br /&gt;
|Fills your health completely in traditional play. Gives extra life in [[Wily Challenge]] mode.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:E-TankIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[E-Tank]]&lt;br /&gt;
|Use in the pause menu to restore your health to full. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:M-TankIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[M-Tank]]&lt;br /&gt;
|Use in the pause menu to restore your health and weapon energy to full. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponCapsuleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Capsule]]&lt;br /&gt;
|Will lock its selected weapon until collected. Waited 62 updates.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CharacterCapsuleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Character Capsule]]&lt;br /&gt;
|Changes your character when touched. Don&#039;t ask us how it works.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HealthSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Health Spawner]]&lt;br /&gt;
|Continuously spawns health pickups.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponEnergySpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Energy Spawner]]&lt;br /&gt;
|Continuously spawns weapon energy pickups. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponRemoverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Remover]]&lt;br /&gt;
|Will remove the selected weapon when collected.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YashichiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yashichi]]&lt;br /&gt;
|Restores all health and weapon energy instantly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:?-TankIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[?-Tank]]&lt;br /&gt;
|Drops a random goodie when shot, legends say it even contains Yashichis and M-Tanks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Anti Yachishi]]&lt;br /&gt;
|Instantly sets hp to 1 and depletes all weapon ammo instantly!&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Drop Suppressor]]&lt;br /&gt;
|Place in a section to prevent enemy drops, at last a way to stop farming.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When collecting [[Health]], [[Weapon Energy]], or [[Life]], the game will briefly pause while the collected energy is replenished. This is also true for [[weapons]] not currently equipped that are replenished because of the [[Energy Balancer]].&lt;br /&gt;
** However, similarly to &#039;&#039;[[Mega Man 1]]&#039;&#039;, the game will not pause when collecting a [[Yashichi]]—all Health and Weapon Energy will instantly be restored to full.&lt;br /&gt;
* E Tanks, M Tanks, and Yashichis are the only items in the game that cannot be grabbed by [[Hornet Chaser]] or [[Ring Boomerang]].&lt;br /&gt;
* Items that were placed in the editor do not despawn. They also keep track of their location. This means that if you were to use a ring boomerang or Hornet, it&#039;s new location will be saved if you leave the room and come back. &lt;br /&gt;
* Weapon capsules will not respawn after you touch them. This is true even if you touch a checkpoint afterwards. &lt;br /&gt;
** Character Capsules however, respawn after you die at a checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Dropsupressoricon.png&amp;diff=4848</id>
		<title>File:Dropsupressoricon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Dropsupressoricon.png&amp;diff=4848"/>
		<updated>2022-11-28T05:10:29Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ripped via UndertaleModTool.&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Antiyashichiicon.png&amp;diff=4847</id>
		<title>File:Antiyashichiicon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Antiyashichiicon.png&amp;diff=4847"/>
		<updated>2022-11-28T05:09:57Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ripped via UndertaleModTool.&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=4845</id>
		<title>1.8.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=4845"/>
		<updated>2022-11-28T05:00:09Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: Changes, most of them from the official changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:18promo-small.png|thumb|right|Promotional picture for 1.8.0 by [[BNMotive]], showcasing [[Mega Man]] and [[Bass]] surrounded by Wily&#039;s fortress bosses.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.8.0&#039;&#039;&#039; was released on November 25th, 2022 and was focused on adding new content from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;,some content &#039;&#039;[[Mega Man 8]]&#039;&#039; that returned in this game, content from the [[Mega Man GB|Game Boy]] instalments, a handful of unique [[Mega Man Maker]] unique builder items, as well as  Fortress Bosses.  &lt;br /&gt;
1.8 also brought performance upgrades in loading, creating, saving and playing levels to reduce lag.   &lt;br /&gt;
From the Mega Man &amp;amp; Bass side, 1.8 added 3 new bosses and 6 weapons as well as an assortment of [[Enemies]] , [[Level Objects]], and [[tiles]].&lt;br /&gt;
Similarly from the Mega Man Gameboy side there is also 3 new bosses and 6 weapons along with the level objects, enemies, and tiles. &lt;br /&gt;
&lt;br /&gt;
There is one new [[Cameo Weapon]], the weapon [[Uber Chain]] is new and based on Team Fortress 2 which was added because [[Luigi1000]] is a huge fan of the game. &lt;br /&gt;
&lt;br /&gt;
According to the devs, it is the last large-scale update the devs are working on. the development team has stated that they do not intend to do any more multi-year long updates in the future. This does not mean that development will cease at 1.8. Rather, 1.9+ will be smaller scope and should have much shorter development times. &lt;br /&gt;
&lt;br /&gt;
=== About Development ===&lt;br /&gt;
The Development cycle of 1.8.0 was notoriously cursed according [[JumpDashEvade]]. During development a lot of problems occurred which slowed down the development of the game. &lt;br /&gt;
* At two different times the team experienced server failures and lost progress. &lt;br /&gt;
* 3 members of the dev team had deaths in their family. &lt;br /&gt;
* The wiki server experienced a critical error and the wiki was completely rebooted and all pages were lost. &lt;br /&gt;
* Some dev team members had left the team. &lt;br /&gt;
* Various host of real-life accidents including a car accident. &lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
===New Features===&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Cold Man]]&lt;br /&gt;
*[[Pirate Man]]&lt;br /&gt;
*[[Burner Man]]&lt;br /&gt;
*[[Enker]]&lt;br /&gt;
*[[Punk]]&lt;br /&gt;
*[[Pluto]]&lt;br /&gt;
*[[Yellow Devil]]&lt;br /&gt;
*[[Boobeam Trap]]&lt;br /&gt;
*[[Kamegoro Maker]]&lt;br /&gt;
*[[Cossack Catcher]]&lt;br /&gt;
*[[Wily Machine 4]]&lt;br /&gt;
*[[Dark Man 3]]&lt;br /&gt;
*[[Dark Man 4]]&lt;br /&gt;
*[[Big Pets]]&lt;br /&gt;
*[[Wily Machine 6]]&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
*[[Ice Wall]]&lt;br /&gt;
*[[Wave Burner]]&lt;br /&gt;
*[[Spread Drill]]&lt;br /&gt;
*[[Copy Vision]]&lt;br /&gt;
*[[Tengu Blade]]&lt;br /&gt;
*[[Magic Card]]&lt;br /&gt;
*[[Grab Buster]]&lt;br /&gt;
*[[Salt Water]]&lt;br /&gt;
*[[Electric Shock]]&lt;br /&gt;
*[[Break Dash]]&lt;br /&gt;
*[[Spark Chaser]]&lt;br /&gt;
*[[Tango]]&lt;br /&gt;
*[[Uber Chain]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
* [[Gori-Three]]&lt;br /&gt;
*[[Dodonpa Cannon]]&lt;br /&gt;
*[[Plasma]]&lt;br /&gt;
* [[Romper]]&lt;br /&gt;
*[[Snoler]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
*[[Electric Generator]]&lt;br /&gt;
* [[Mokumokumo]]&lt;br /&gt;
*[[Hogale]]&lt;br /&gt;
*[[Ammoner]]&lt;br /&gt;
*[[Oni Robo]]&lt;br /&gt;
*[[Sydecka]]&lt;br /&gt;
*[[Hyoey]]&lt;br /&gt;
*[[Biribaree]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Doncatch]]&lt;br /&gt;
*[[Hell Metall DX]]&lt;br /&gt;
*[[Fukuhorn]]&lt;br /&gt;
*[[Metall Sniper]]&lt;br /&gt;
*[[Press&#039;N]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Tamp]]&lt;br /&gt;
*[[La Jaba]]&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Shuhorn]]&lt;br /&gt;
*[[Chainsoar]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
* [[Low Grav Section]]&lt;br /&gt;
*[[Astro Gate|Astro Gate Horizontal]]&lt;br /&gt;
*[[Astro Gate|Astro Button Horizontal]]&lt;br /&gt;
*[[Astro Gate|Astro Button Reset Horizontal]]&lt;br /&gt;
*[[Gori Three Rock]]&lt;br /&gt;
*[[Hotplate]]&lt;br /&gt;
*[[Ice Block]]&lt;br /&gt;
*[[Ice Block Spawner]]&lt;br /&gt;
*[[Explosive Crate]]&amp;lt;nowiki/&amp;gt;s&lt;br /&gt;
*[[Dynamo Conveyor]]&lt;br /&gt;
*[[Moving Light]]&lt;br /&gt;
*[[Moving Light|Moving Light Redirector]]&lt;br /&gt;
*[[Moving Light|Moving Light Terminator]]&lt;br /&gt;
*[[Moving Light|Moving Light Darkness]]&lt;br /&gt;
*[[Balloon|Floating Balloon]]&lt;br /&gt;
*[[Balloon|Floating Balloon Spawner]]&lt;br /&gt;
*[[Oni Robo|Oni Cloud Generator]]&lt;br /&gt;
*[[Oni Robo|Oni Wind Generator]]&lt;br /&gt;
*[[Pressurized Cracked Block]]&lt;br /&gt;
*[[Rotating Spike Box]]&lt;br /&gt;
*[[Bell Ringer]]&lt;br /&gt;
*[[Super Cutter]]&lt;br /&gt;
*[[Melting Snow Block]]&lt;br /&gt;
*[[Icicle]]&lt;br /&gt;
*[[Shifting Falling Stone]]&lt;br /&gt;
*[[Guts Hover]]&lt;br /&gt;
*[[Move Hover]]&lt;br /&gt;
*[[Napalm Fire]]&lt;br /&gt;
*[[Alternating Timing Conveyor]]&lt;br /&gt;
*[[Water Fall Spawner]]&lt;br /&gt;
*[[Uranus Platform]]&lt;br /&gt;
*[[Girder|Girder(x1, x2, x3, x4)]]&lt;br /&gt;
*[[Pluto Block]]&lt;br /&gt;
*[[Targets|Target]]&lt;br /&gt;
* [[Targets|Target Rail]]&lt;br /&gt;
*[[Targets|Target On]]&lt;br /&gt;
*[[Targets|Target Off]]&lt;br /&gt;
*[[Targets|Target Level]]&lt;br /&gt;
*Health Modifier&lt;br /&gt;
*Weapon Energy Modifier&lt;br /&gt;
*[[Push Block|Lighter Push Block]]&lt;br /&gt;
*[[Push Block|Heavier Push Block]]&lt;br /&gt;
*[[Push Block|Mobile Push Block]]&lt;br /&gt;
*[[Magnetic Coil]]&lt;br /&gt;
*[[Section Wide Water]]&lt;br /&gt;
*[[Section Wide Water|Water Height Marker]]&lt;br /&gt;
*[[Water Level Changer|Water Height Crystal]]&lt;br /&gt;
*Health Block Checker&lt;br /&gt;
*Weapon Energy Block Checker&lt;br /&gt;
*[[Arrows]]&lt;br /&gt;
* [[Fuse Laser Crawler|Fuse Laser Turret]] (Not included in changelog)&lt;br /&gt;
&lt;br /&gt;
==== Pickups ====&lt;br /&gt;
&lt;br /&gt;
* [[Anti Yashichi]]&lt;br /&gt;
* [[Drop Suppressor]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
* Pirate Treasure Room&lt;br /&gt;
* Pirate (outside)&lt;br /&gt;
 &lt;br /&gt;
==== Tiles ====&lt;br /&gt;
* Intro Tile 1 (MMB)&lt;br /&gt;
*Intro Tile 1 (MMB) (alt)&lt;br /&gt;
*Intro Tile 2 (MMB)&lt;br /&gt;
* Intro Tile 2 (MMB) (alt)&lt;br /&gt;
*Intro Tile 3 (MMB)&lt;br /&gt;
* Intro Tile 4 (MMB)&lt;br /&gt;
*Intro Tile 4 (MMB) (alt)&lt;br /&gt;
*Intro Tile 5 (MMB)&lt;br /&gt;
*Intro Tile 5 (MMB) (alt)&lt;br /&gt;
*Cold Tile 1&lt;br /&gt;
* Cold Tile 2&lt;br /&gt;
*Cold Tile 3&lt;br /&gt;
*Cold Tile 4&lt;br /&gt;
* Cold Tile 5&lt;br /&gt;
*Cold Tile 6&lt;br /&gt;
*Cold Tile 6 (alt)&lt;br /&gt;
*Burner Tile 1&lt;br /&gt;
*Burner Tile 2&lt;br /&gt;
*Burner Tile 3&lt;br /&gt;
*Burner Tile 3 (alt)&lt;br /&gt;
* Burner Tile 4&lt;br /&gt;
*Pirate Tile 1&lt;br /&gt;
*Pirate Tile 1 (alt)&lt;br /&gt;
*Pirate Tile 2&lt;br /&gt;
*Pirate Tile 2 (alt 1)&lt;br /&gt;
* Pirate Tile 2 (alt 2)&lt;br /&gt;
*Pirate Tile 2 (alt 3)&lt;br /&gt;
*Pirate Tile 3&lt;br /&gt;
*Pirate Tile 4&lt;br /&gt;
*Pirate Tile 4 (alt)&lt;br /&gt;
*Pirate Tile 5&lt;br /&gt;
*Pirate Tile 5 (alt)&lt;br /&gt;
*Astro Tile 1&lt;br /&gt;
*Astro Tile 1 (alt 1)&lt;br /&gt;
*Astro Tile 1 (alt 2)&lt;br /&gt;
*Astro Tile 2&lt;br /&gt;
*Astro Tile 3&lt;br /&gt;
*Astro Tile 4&lt;br /&gt;
*Astro Tile 5&lt;br /&gt;
*Astro Tile 5 (alt)&lt;br /&gt;
*Astro Tile 6&lt;br /&gt;
*Astro Tile 7&lt;br /&gt;
*Astro Tile 7 (alt 1)&lt;br /&gt;
*Astro Tile 7 (alt 2)&lt;br /&gt;
*Astro Tile 8&lt;br /&gt;
*Astro Tile 8 (alt)&lt;br /&gt;
*Astro Tile 9&lt;br /&gt;
*Astro Tile 9 (alt)&lt;br /&gt;
*Astro Tile 10&lt;br /&gt;
*Astro Tile 10 (alt)&lt;br /&gt;
*Dynamo Tile 1&lt;br /&gt;
*Dynamo Tile 1 (alt)&lt;br /&gt;
*Dynamo Tile 2&lt;br /&gt;
*Dynamo Tile 3&lt;br /&gt;
*Dynamo Tile 4&lt;br /&gt;
*Dynamo Tile 5&lt;br /&gt;
*Ground Tile 1&lt;br /&gt;
*Ground Tile 2&lt;br /&gt;
*Ground Tile 3&lt;br /&gt;
*Ground Tile 3 (alt)&lt;br /&gt;
*Ground Tile 4&lt;br /&gt;
*Ground Tile 5&lt;br /&gt;
*Ground Tile 6&lt;br /&gt;
*Tengu Tile 1&lt;br /&gt;
*Tengu Tile 2&lt;br /&gt;
*Tengu Tile 3&lt;br /&gt;
*Tengu Tile 4&lt;br /&gt;
*Tengu Tile 5&lt;br /&gt;
*Magic Tile 1&lt;br /&gt;
*Magic Tile 1 (alt)&lt;br /&gt;
*Magic Tile 2&lt;br /&gt;
*Magic Tile 3&lt;br /&gt;
*Magic Tile 3 (alt 1)&lt;br /&gt;
*Magic Tile 3 (alt 2)&lt;br /&gt;
*Magic Tile 3 (alt 3)&lt;br /&gt;
*Magic Tile 3 (alt 4)&lt;br /&gt;
*Magic Tile 4&lt;br /&gt;
*Magic Tile 4 (alt 1)&lt;br /&gt;
*Magic Tile 4 (alt 2)&lt;br /&gt;
*Magic Tile 5&lt;br /&gt;
*Crystal Gate Tile 1&lt;br /&gt;
*Crystal Gate Tile 2&lt;br /&gt;
*King 1 Tile 1&lt;br /&gt;
*King 1 Tile 2&lt;br /&gt;
*King 1 Tile 3&lt;br /&gt;
*King 1 Tile 4&lt;br /&gt;
*King 1 Tile 4 (alt)&lt;br /&gt;
*King 2 Tile 1&lt;br /&gt;
*King 2 Tile 2&lt;br /&gt;
*King 2 Tile 2 (alt)&lt;br /&gt;
*King 2 Tile 2 (alt 2)&lt;br /&gt;
*King 3 Tile 1&lt;br /&gt;
*King 3 Tile 1 (alt)&lt;br /&gt;
*King 3 Tile 2&lt;br /&gt;
*King 3 Tile 2 (alt)&lt;br /&gt;
*King 3 Tile 3&lt;br /&gt;
*King 3 Tile 3 (alt)&lt;br /&gt;
*King 3 Tile 4&lt;br /&gt;
*King 3 Tile 4 (alt)&lt;br /&gt;
*Cut Tile (GB I)&lt;br /&gt;
*Ice Tile (GB I)&lt;br /&gt;
*Fire Tile (GB I)&lt;br /&gt;
*Elec Tile (GB I)&lt;br /&gt;
*Wily GB I Tile 1&lt;br /&gt;
*Credits Tile GB I&lt;br /&gt;
*Crash GB II Tile 1&lt;br /&gt;
*Crash GB II Tile 1 (alt)&lt;br /&gt;
*Crash GB II Tile 2&lt;br /&gt;
*Crash GB II Tile 2 (alt)&lt;br /&gt;
*Metal GB  II Tile 1&lt;br /&gt;
*Metal GB II Tile 1 (alt)&lt;br /&gt;
*Metal GB II Tile 2&lt;br /&gt;
*Metal GB II Tile 2 (alt)&lt;br /&gt;
*Metal GB II Tile 3&lt;br /&gt;
*Air GB II Tile &lt;br /&gt;
*Air GB II Tile (alt)&lt;br /&gt;
*Wood GB II Tile &lt;br /&gt;
*Wood GB II Tile (alt)&lt;br /&gt;
*Hard GB II Tile &lt;br /&gt;
*Hard GB II Tile (alt)&lt;br /&gt;
*Hard GB II Tile 2&lt;br /&gt;
*Top GB II Tile 1&lt;br /&gt;
*Top GB II Tile 2&lt;br /&gt;
*Needle GB II Tile &lt;br /&gt;
*Needle GB II Tile (alt)&lt;br /&gt;
*Magnet GB II Tile &lt;br /&gt;
*Magnet GB II Tile (alt)&lt;br /&gt;
*Wily GB II Tile 1&lt;br /&gt;
*Wily GB II Tile 2&lt;br /&gt;
*Wily GB II Tile 3&lt;br /&gt;
*Wily GB II Tile 4&lt;br /&gt;
*Spark GB III Tile&lt;br /&gt;
*Gemini GB III Tile 1 &lt;br /&gt;
*Gemini GB III Tile 2&lt;br /&gt;
*Gemini GB III Tile 3&lt;br /&gt;
*Shadow GB III Tile &lt;br /&gt;
*Shadow GB III Tile (alt)&lt;br /&gt;
*Shadow GB III Tile (alt 2)&lt;br /&gt;
*Shadow GB III Tile (alt 3)&lt;br /&gt;
*Dive GB III Tile &lt;br /&gt;
*Dive GB III Tile (alt)&lt;br /&gt;
*Dive GB III Tile 2&lt;br /&gt;
*Dive GB III Tile 2 (alt)&lt;br /&gt;
*Dive GB III Tile 3&lt;br /&gt;
*Dive GB III Tile 3 (alt)&lt;br /&gt;
*Skull GB III Tile&lt;br /&gt;
*Skull GB III Tile (alt)&lt;br /&gt;
*Dust GB III Tile &lt;br /&gt;
*Dust GB III Tile (alt)&lt;br /&gt;
*Dust GB III Tile (alt 2) &lt;br /&gt;
*Dust GB III Tile 2&lt;br /&gt;
*Dust GB III Tile 2 (alt)&lt;br /&gt;
*Dust GB III Tile 2 (alt 2)&lt;br /&gt;
*Drill GB III Tile &lt;br /&gt;
*Drill GB III Tile 2&lt;br /&gt;
*Toad GB IV Tile&lt;br /&gt;
*Toad GB IV Tile 2&lt;br /&gt;
*Toad GB IV Tile 2 (alt)&lt;br /&gt;
*Bright GB IV Tile&lt;br /&gt;
*Pharaoh GB IV Tile &lt;br /&gt;
*Ring GB IV Tile 1&lt;br /&gt;
*Ring GB IV Tile 2&lt;br /&gt;
*Ring GB IV Tile 2 (alt)&lt;br /&gt;
*Crystal GB IV Tile 1 &lt;br /&gt;
*Crystal GB IV Tile 1 (alt)&lt;br /&gt;
*Crystal GB IV Tile 2&lt;br /&gt;
*Napalm GB IV Tile &lt;br /&gt;
*Stone GB IV Tile&lt;br /&gt;
*Charge GB IV Tile 1&lt;br /&gt;
*Charge GB IV Tile 2&lt;br /&gt;
*Wily GB IV Tile 1 &lt;br /&gt;
*Wily GB IV Tile 2&lt;br /&gt;
*Wily GB IV Tile 3&lt;br /&gt;
*Wily GB IV Tile 4&lt;br /&gt;
*Mercury Tile 1&lt;br /&gt;
*Mercury Tile 2&lt;br /&gt;
*Mercury Tile 3&lt;br /&gt;
*Venus Tile 1&lt;br /&gt;
*Venus Tile 2&lt;br /&gt;
*Venus Tile 3&lt;br /&gt;
*Venus Tile 4&lt;br /&gt;
*Neptune Tile &lt;br /&gt;
*Neptune Tile (alt)&lt;br /&gt;
*Neptune Tile 2&lt;br /&gt;
*Neptune Tile 2 (alt)&lt;br /&gt;
*Neptune Tile 3&lt;br /&gt;
*Neptune Tile 3 (alt)&lt;br /&gt;
*Mars Tile 1&lt;br /&gt;
*Mars Tile 2&lt;br /&gt;
*Mars Tile 3&lt;br /&gt;
*Mars Tile 4&lt;br /&gt;
*Jupter Tile 1&lt;br /&gt;
*Jupter Tile 1 (alt)&lt;br /&gt;
*Jupter Tile 2&lt;br /&gt;
*Jupter Tile 3&lt;br /&gt;
*Jupter Tile 4&lt;br /&gt;
*Jupter Tile 4 (alt)&lt;br /&gt;
*Saturn Tile 1&lt;br /&gt;
*Saturn Tile 2&lt;br /&gt;
*Saturn Tile 3&lt;br /&gt;
*Saturn Tile 4&lt;br /&gt;
*Uranus Tile 1&lt;br /&gt;
*Uranus Tile 2&lt;br /&gt;
*Uranus Tile 3&lt;br /&gt;
*Uranus Tile 3 (alt)&lt;br /&gt;
*Uranus Tile 4&lt;br /&gt;
*Pluto Tile 1&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 4&lt;br /&gt;
*Terra Tile&lt;br /&gt;
*Dark Moon Tile &lt;br /&gt;
*Dark Moon Tile (alt)&lt;br /&gt;
*Dark Moon Tile (alt 1)&lt;br /&gt;
*Dark Moon Tile (alt 2)&lt;br /&gt;
*Dark Moon Tile (alt 3)&lt;br /&gt;
*Dark Moon Tile (alt 4)&lt;br /&gt;
*Dark Moon Tile (alt 5)&lt;br /&gt;
*Wily GB V Tile 1&lt;br /&gt;
*Wily GB V Tile 2&lt;br /&gt;
*Wily GB V Tile 3&lt;br /&gt;
*Wily GB V Tile 4&lt;br /&gt;
*Wily GB V Tile 5&lt;br /&gt;
*Wily GB V Tile 6&lt;br /&gt;
*Ending GB V Tile &lt;br /&gt;
*Ending GB V Tile 2&lt;br /&gt;
&lt;br /&gt;
====Music====&lt;br /&gt;
*Cold Man (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;)&lt;br /&gt;
*Ground Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Dynamo Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Magic Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Tengu Man (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;)&lt;br /&gt;
*Boss (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
*[[Hornet Roll]] now shows you his deployed shape while in editor and has a special icon instead of numbers.&lt;br /&gt;
*[[Ratton]] and [[Skull Walker]] now enter the Danger Wrap bubble.&lt;br /&gt;
*[[Quicksand]] is now ignored when climbing.&lt;br /&gt;
*All item weapons can now carry blocks like [[item-3]].&lt;br /&gt;
*[[Molier]] direction can now be selected in the builder.&lt;br /&gt;
*[[Petit Snakey]], [[Icicle Teck]], [[Cyber Gabyoall]] and [[Numetall]] will now try to stay stuck to a moving platform when they are below one.&lt;br /&gt;
*Ice projectile made by [[Squidon]] is now properly affected by conveyors.&lt;br /&gt;
*[[Battan]] now bounce back when hitting a [[Bouncy Ball|bouncy ball]] from the side.&lt;br /&gt;
*[[Super Arm|S.Arm]] blocks placed by the player can no longer crush [[bosses]] from the side.&lt;br /&gt;
*When opening a menu in the builder, the mini-map will now automatically hide itself.&lt;br /&gt;
*Tooltips on the play bar will now appears above the mini-map instead of below it.&lt;br /&gt;
*[[Searchy|On/Off Searchy]] now has the proper light effect under it to match the on/off state when off.&lt;br /&gt;
*[[Fuse Laser Crawler]] will now deflect [[Jewel Satellite]], [[Plant Barrier]], [[Star Crash]], [[Skull Barrier]] and [[Leaf Shield]] for consistency&lt;br /&gt;
*[[Spike Platform]] now regain his solidity behavior directly except for the assets that are inside instead of no solidity at all.&lt;br /&gt;
*Spike Platform won&#039;t kill enemies anymore when turning.&lt;br /&gt;
*[[Press]] chain no longer disappear when the press is in a pit.&lt;br /&gt;
*Press chain will now stick to the same solid instead of the nearest solid.&lt;br /&gt;
*Gimmicks can no longer be screen-wiped.&lt;br /&gt;
*[[Brown]] can no longer get crushed.&lt;br /&gt;
*Icicle Teck turning into a solid no longer moves the player, but makes the player able to move freely inside of it until out.&lt;br /&gt;
*[[Water]] is now less demanding in ressource inside levels and while in builder.&lt;br /&gt;
*[[Conveyor Belt|Conveyors]] are now less demanding in ressource inside levels and while in builder.&lt;br /&gt;
*[[Rain]] will now auto-recalculate its size if the tiles are destroyed.&lt;br /&gt;
*[[Checkpoint]] now have a vertical and horizontal activation option.&lt;br /&gt;
*Platform now has an open or close option.&lt;br /&gt;
*New colors for [[Astro Gate|Astro Gate, Astro Buttons]] and [[Jumpthrough Platform|Easy Platforms]] : Purple, Yellow, Pink, Cyan&lt;br /&gt;
*New colors for [[Key|Keys]] and [[Key Door|Key Doors]] : Purple and Yellow-Pink&lt;br /&gt;
*[[Teleporter]]s will now have a Purple skin option.&lt;br /&gt;
*Performance changes between 1.7 and 1.8 will affect saving and loading levels as well as playing larger levels with less lag.&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
*[[Searchy]] was shown to have the correct color lights when triggering on/offs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Water&amp;diff=4816</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Water&amp;diff=4816"/>
		<updated>2022-11-17T05:26:07Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: Extended variants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|version=[[1.0.0]] (original level object) &amp;lt;br&amp;gt;[[1.5.0]] (variants)&lt;br /&gt;
|programmer=[[WreckingPrograms]] (physics and original level object)&amp;lt;br&amp;gt;[[Snoruntpyro]] (water variants)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039; is an object in &#039;&#039;Mega Man Maker&#039;&#039; that makes the player character jump higher and move slower in midair, and may do the same for other assets. When placed, it creates water tiles until the border of an unused screen or a solid tile. It was introduced as a level object with the Yamato Man blue skin in [[1.0.0]], but this object was [[Unused content|left inaccessible]] in favor of having the water skins in a dedicated section of the tilesets category.&lt;br /&gt;
&lt;br /&gt;
Water lowers the player&#039;s gravity, making a splash sound when the player enters it, as well as the gravity of most other assets touching it. Water, when placed, will cover any unoccupied tiles below it. However, water still goes through some solid assets other than tilesets. Some Level Objects (e.g. [[Conveyor Belt]] and [[Elec Beam]]), will stop water from covering any tiles below the object, but others like the Key Door let the water pass right through them. Using a jump extension [[Rush Coil]], Proto Coil or Bass&#039; [[Double Jump]] can make you reach tremendous heights if the player is submerged in a sufficient amount of water. If dragging something while in the [[Level Builder]], all the water except for the top part will disappear as long as the moved object is still held and it reappears once the dragged item is placed down.&lt;br /&gt;
&lt;br /&gt;
Certain enemies and bosses behave differently inside and outside water, such as [[Shrink]], [[Gyoraibo]], [[Gabgyo]], [[Bubble Man]] and [[Splash Woman]].&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Water &lt;br /&gt;
! In-Game Description!!Game&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceWaterIcon.png]]||Ice Water&lt;br /&gt;
|Ancient water that only keeps robots floating if they are on mode 2 or up.||&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleWaterIcon.png]]|| Bubble Water&lt;br /&gt;
|A special water that is guaranteed to make a Crab proud in later years.&lt;br /&gt;
|&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WilyWater1Icon.png]]||Wily Water 1&lt;br /&gt;
|This polluted water contains nutrients to make fish grow biiiiig.&lt;br /&gt;
|&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GeminiWaterIcon.png]]||Gemini Water&lt;br /&gt;
|Mysterious dark blue water, perfect for undersea ambushes.&lt;br /&gt;
|&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyWater2Icon.png]]||Wily Water 2&lt;br /&gt;
|This revolutionary water tile makes illegal mods obsolete.&lt;br /&gt;
|&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiveWaterIcon.png]]||Dive Water&lt;br /&gt;
|Cowabunga, dude! This water is perfect for surfing, dudes!&lt;br /&gt;
|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ToadWaterIcon.png]]||Toad Water&lt;br /&gt;
|Surprisingly clean sewer water. Known to make fish happier.&lt;br /&gt;
|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyWater3Icon.png]]||Wily Water 3&lt;br /&gt;
|We are not responsible for any pollution caused to this water by Mets.&lt;br /&gt;
|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WaveWaterIcon.png]]||Wave Water&lt;br /&gt;
|Not to be confused with &#039;[[Water Wave]]&#039;.&lt;br /&gt;
|&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyWater4Icon.png]]||Wily Water 4&lt;br /&gt;
|Has been polluted due to constant dumping of E- and M-Tanks.&lt;br /&gt;
|&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlizzardWaterIcon.png]]||Blizzard Water&lt;br /&gt;
|A perfect expanse of sea to set a tragic love story upon.&lt;br /&gt;
|&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurWaterIcon.png]]||Centaur Water&lt;br /&gt;
|Unfortunately, this Greek water lost its antigravity upon import.&lt;br /&gt;
|&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YamatoWaterIcon.png]]||Yamato Water&lt;br /&gt;
|The original water type. Carried the sole torch of the Water Clan.||&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:YamatoWaterAltIcon.png]]||Yamato Water (Alt)&lt;br /&gt;
|That&#039;s just ketchup, I swear.&lt;br /&gt;
|&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PlantWaterIcon.png]]||Plant Water&lt;br /&gt;
|A brilliant shade of brown. Taken straight from the Amazon Jungle.&lt;br /&gt;
|&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyWater5Icon.png]]||Wily Water 5&lt;br /&gt;
|This water reeks of bad spike placement. Better be careful.&lt;br /&gt;
|&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SplashWaterIcon.png]]||Splash Water&lt;br /&gt;
|This animated sea has unfortunately lost its shining luster over time.&lt;br /&gt;
|&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyWater6Icon.png]]||Wily Water 6&lt;br /&gt;
|A simple water type that goes well with obnoxious level design.&lt;br /&gt;
|&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EndlessWaterIcon.png]]||Endless Water&lt;br /&gt;
|A peaceful, endless expanse of completely flat water.&lt;br /&gt;
|&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PumpWaterIcon.png]]||Pump Water&lt;br /&gt;
|Taking a dip might be unsanitary.&lt;br /&gt;
|&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyWater7Icon.png]]||Wily Water 7&lt;br /&gt;
|Wonderfully atmospheric when combined with rain.&lt;br /&gt;
|&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyWater8Icon.png]]||Wily Water 8&lt;br /&gt;
|A transparent water with a scummy looking top.&lt;br /&gt;
|&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WilyWater9Icon.png]]||Wily Water 9&lt;br /&gt;
|Gives more glitter covered paper vibes than Wily fort water vibes.&lt;br /&gt;
|&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EndlessWater2Icon.png]]||Endless Water 2&lt;br /&gt;
|Akin to the endless stars of space... as vast as endless mode itself.&lt;br /&gt;
|&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EndlessWater3Icon.png]]||Endless Water 3&lt;br /&gt;
|Disclaimer: not actually endless.&lt;br /&gt;
|&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChallengeWaterIcon.png]]||Challenge Water&lt;br /&gt;
|Despite the name, traversal is the same as ordinary water.&lt;br /&gt;
|&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is possible to make floating tiles of water by using [[Ice Block]]s and immediately breaking them with something like a [[Met|Fire Met]] - the result will be a single tile of water that is not connected to anything. &lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=4774</id>
		<title>1.8.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=4774"/>
		<updated>2022-10-29T18:27:18Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: Bosses and Weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&#039;&#039;&#039;1.8.0&#039;&#039;&#039; is an upcoming major update focused on adding new content from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; and content from &#039;&#039;[[Mega Man 8]]&#039;&#039; that returned in this game, as well as content from the Game Boy installments and Fortress Bosses. It also brings performance upgrades in loading, creating, saving and playing levels to reduce lag.&lt;br /&gt;
&lt;br /&gt;
For a list of [[asset]]s in the order of being announced before 1.8.0&#039;s release, see [[1.8.0/Announcements|this]].&lt;br /&gt;
&lt;br /&gt;
In October of 2022, the team gathered questions for a panel stream for the updates from October 9 to October 22. The stream was scheduled for October 29, while the previous days had showcases of assets that are not related to &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
===New Features===&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Cold Man]]&lt;br /&gt;
*[[Pirate Man]]&lt;br /&gt;
*[[Burner Man]]&lt;br /&gt;
*[[Enker]]&lt;br /&gt;
*[[Punk]]&lt;br /&gt;
*[[Pluto]]&lt;br /&gt;
*[[Yellow Devil]]&lt;br /&gt;
*[[Boobeam Trap]]&lt;br /&gt;
*[[Kamegoro Maker]]&lt;br /&gt;
*[[Cossack Catcher]]&lt;br /&gt;
*[[Wily Machine 4]]&lt;br /&gt;
*[[Dark Man 3]]&lt;br /&gt;
*[[Dark Man 4]]&lt;br /&gt;
*[[Big Pets]]&lt;br /&gt;
*[[Wily Machine 6]]&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
*[[Ice Wall]]&lt;br /&gt;
*[[Wave Burner]]&lt;br /&gt;
*[[Spread Drill]]&lt;br /&gt;
*[[Copy Vision]]&lt;br /&gt;
*[[Tengu Blade]]&lt;br /&gt;
*[[Magic Card]]&lt;br /&gt;
*[[Grab Buster]]&lt;br /&gt;
*[[Salt Water]]&lt;br /&gt;
*[[Electric Shock]]&lt;br /&gt;
*[[Break Dash]]&lt;br /&gt;
*[[Spark Chaser]]&lt;br /&gt;
*[[Tango]]&lt;br /&gt;
*[[Über Chain]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
* [[Dodonpa Cannon]]&lt;br /&gt;
* [[Gori-Three]]&lt;br /&gt;
* [[Romper]]&lt;br /&gt;
* [[Mokumokumo]]&lt;br /&gt;
* [[Snoler]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
* [[Targets]]&lt;br /&gt;
* [[Water Level Changer]]&lt;br /&gt;
* [[Explosive Crate]]&lt;br /&gt;
* [[Bell Ringer]]&lt;br /&gt;
* [[Dynamo Conveyor]]&lt;br /&gt;
* [[Balloon]]&lt;br /&gt;
* [[Rotating Spike Block]]&lt;br /&gt;
* [[Fuse Laser Crawler|Fuse Laser Turret]]&lt;br /&gt;
* [[Magnetic Coil]]&lt;br /&gt;
* [[Hot Plate]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
* Pirate Treasure Room&lt;br /&gt;
* Pirate (outside)&lt;br /&gt;
 &lt;br /&gt;
==== Tiles ====&lt;br /&gt;
* Intro&lt;br /&gt;
* Intro Alt&lt;br /&gt;
* Pirate&lt;br /&gt;
* Ground&lt;br /&gt;
* King &lt;br /&gt;
* King Alt&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
* Cold Man (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;)&lt;br /&gt;
* Ground Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
* Dynamo Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
* Magic Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
* Tengu Man (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;)&lt;br /&gt;
* Boss (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* [[Teleporter]]s will now have a Purple skin option.&lt;br /&gt;
* An asset that appears to be a [[Crash Lift]] in the color green and a second one in blue and a third in red.&lt;br /&gt;
* [[Hornet Roll]] was shown to have an interaction with the Bell Ringer.&lt;br /&gt;
* Performance changes between 1.7 and 1.8 will affect saving and loading levels as well as playing larger levels with less lag.&lt;br /&gt;
*[[Mega Ball]] was shown to have new function allowing players to gain height.&lt;br /&gt;
*Conveyor Belts were shown to have speed options&lt;br /&gt;
*Push Blocks got 3 new variants, Heavy, Light and Mobile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes===&lt;br /&gt;
*[[Searchy]] was shown to have the correct color lights when triggering on/offs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:ColorLimeGreen.png&amp;diff=2303</id>
		<title>File:ColorLimeGreen.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:ColorLimeGreen.png&amp;diff=2303"/>
		<updated>2021-10-30T00:40:55Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bunby_Catcher&amp;diff=1691</id>
		<title>Bunby Catcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bunby_Catcher&amp;diff=1691"/>
		<updated>2021-08-21T02:09:25Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:BunbyCatcherArt.png]]&lt;br /&gt;
|caption=Artwork of a Bunby Catcher from &#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|description=Claw go brrrrr. Drops down and drags you at high speeds against your will.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bunby Catcher&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 9]]&#039;&#039; that appears in Galaxy Man&#039;s and the third Wily stages. It was introduced in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
When placed, it will drop down from above the screen if the [[Playable Characters|player]] is 1 tile or less next to its spawn point horizontally and will drag the player at high speeds if it catches them with its claw. The player cannot walk, [[slide]], [[dash]], or roll while they are being dragged, but can still jump or fire [[weapons]]. A Bunby Catcher will let go of the player if they die, or if it has dragged them for a while for a Bunby Catcher not set to drag the player infinitely. The player can also fire weapons to defeat a Bunby Catcher while it is dragging them. Screen nuke weapons such as [[Gravity Hold]] can also defeat a Bunby Catcher before it has spawned.&lt;br /&gt;
&lt;br /&gt;
Only one Bunby Catcher can drag the player at a time. A Bunby Catcher that grabs hold of a player that is already being dragged by a Bunby Catcher will overtake the current one and reset the speed of dragging. Additionally, a Bunby Catcher that has finished dragging the player or is defeated by a weapon will respawn when its spawn point is reset by traveling off-screen and back on-screen of the Bunby Catcher. However, one that has already dropped down without grabbing the player will not respawn unless the player transitions to another screen.&lt;br /&gt;
&lt;br /&gt;
It can be set to either drag the player left or right in the [[Level Builder]]. It can also be set to either be light-orange or pink.&lt;br /&gt;
&lt;br /&gt;
A Bunby Catcher will drag the player for approximately 3 seconds before letting go. In version [[1.7.2]], three additional length options for how long a Bunby Catcher can drag the player were added: two longer distance options (7 and 9 seconds) and an option that allows a Bunby Catcher to drag the player infinitely. If the player is stopped by a solid object and does not move horizontally after 8 seconds if the latter option is selected, the Bunby Catcher will let go. A Bunby Catcher also now alerts the player with a quick flash and a chime sound effect a second before letting go.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The first sentence of Bunby Catcher&#039;s description is a reference to the &amp;quot;Money Printer Go Brrr&amp;quot; meme often used to mock lengthy criticisms, in this case, possibly to the troll nature of the Bunby Catcher.&lt;br /&gt;
* The end cue added in version 1.7.2 for when a Bunby Catcher is about to release the player is unique to Mega Man Maker and does not appear in &#039;&#039;Mega Man 9&#039;&#039;.&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* If the player is caught by a Bunby Catcher while using [[Treble Boost]] or [[Flappy Beat]], the Bunby Catcher will glitch out. If using Treble Boost, the Bunby Catcher will slow down to the flight speed of Treble Boost and will allow the payer to move up and down. If the player is using Flappy Beat, the Bunby Catcher will not affect the player anymore.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BunbyCatcherInGame.png|A Bunby Catcher in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds&amp;diff=1690</id>
		<title>Backgrounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds&amp;diff=1690"/>
		<updated>2021-08-21T02:05:05Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: Created page with &amp;quot;Backgrounds are a set of graphics that can be placed behind tiles and other game objects in Mega Man Maker. Each screen can only have 1 background and with so...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Backgrounds are a set of graphics that can be placed behind [[Tilesets|tiles]] and other game objects in [[Mega Man Maker]]. Each screen can only have 1 background and with some backgrounds the colors of certain parts can be changed via the background color setting. Unlike the first 6 Mega Man games they are not made out of smaller tiles, which makes them much easier to place.&lt;br /&gt;
&lt;br /&gt;
== List of Backgrounds ==&lt;br /&gt;
* [[Backgrounds/1|Mega Man 1/Mega Man: Powered Up!]]&lt;br /&gt;
* [[Backgrounds/2|Mega Man 2]]&lt;br /&gt;
* [[Backgrounds/3|Mega Man 3]]&lt;br /&gt;
* [[Backgrounds/4|Mega Man 4]]&lt;br /&gt;
* [[Backgrounds/5|Mega Man 5]]&lt;br /&gt;
* [[Backgrounds/6|Mega Man 6]]&lt;br /&gt;
* [[Backgrounds/7|Mega Man 7]]&lt;br /&gt;
* [[Backgrounds/8|Mega Man 8]]&lt;br /&gt;
* [[Backgrounds/9|Mega Man 9]]&lt;br /&gt;
* [[Backgrounds/10|Mega Man 10]]&lt;br /&gt;
* [[Backgrounds/11|Mega Man 11]]&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Tilesets&amp;diff=1689</id>
		<title>Tilesets</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Tilesets&amp;diff=1689"/>
		<updated>2021-08-21T02:04:23Z</updated>

		<summary type="html">&lt;p&gt;Murphmario: Created page with &amp;quot;Tilesets are a category of placeable objects in Mega Man Maker. They are static, solid objects that are used to create terrain in levels. There are many different tilesets, bu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tilesets are a category of placeable objects in Mega Man Maker. They are static, solid objects that are used to create terrain in levels. There are many different tilesets, but very few provide gameplay differences, with most having different designs for aesthetic purposes. As well as these, spikes, ladders,  water, plates, and shadows are also considered tilesets, but once again, the different types don&#039;t have different functions.&lt;br /&gt;
&lt;br /&gt;
== List of Tilesets ==&lt;br /&gt;
* [[Tilesets/1|Mega Man 1/Mega Man: Powered Up!]]&lt;br /&gt;
* [[Tilesets/2|Mega Man 2]]&lt;br /&gt;
* [[Tilesets/3|Mega Man 3]]&lt;br /&gt;
* [[Tilesets/4|Mega Man 4]]&lt;br /&gt;
* [[Tilesets/5|Mega Man 5]]&lt;br /&gt;
* [[Tilesets/6|Mega Man 6]]&lt;br /&gt;
* [[Tilesets/7|Mega Man 7]]&lt;br /&gt;
* [[Tilesets/8|Mega Man 8]]&lt;br /&gt;
* [[Tilesets/9|Mega Man 9]]&lt;br /&gt;
* [[Tilesets/10|Mega Man 10]]&lt;br /&gt;
* [[Tilesets/11|Mega Man 11]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Spikes]]&lt;br /&gt;
* [[Ladders]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Plates]]&lt;br /&gt;
* [[Shadows]]&lt;/div&gt;</summary>
		<author><name>Murphmario</name></author>
	</entry>
</feed>