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	<updated>2026-04-05T15:23:26Z</updated>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17650</id>
		<title>1.10.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17650"/>
		<updated>2025-07-27T13:24:22Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Level objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{Incomplete|Full list of assets shown in the 1.10.0 release trailer and the full list of assets chosen by members of the development team}}&lt;br /&gt;
&#039;&#039;&#039;1.10.0&#039;&#039;&#039; is an update for &#039;&#039;[[Mega Man Maker]]&#039;&#039; released on July 25, 2025. Rather than sticking to a specific theme, it focused on adding content that members of the [[Mega Man Maker Team|development team]] wanted to see added. The main feature of the update was the [[Ability Capsule]] which allows creators to enable or disable Character Abilities during a level. Additionally, the update added [[music]] from the &#039;&#039;Mega Man X&#039;&#039;, &#039;&#039;Mega Man Zero&#039;&#039;, and &#039;&#039;Mega Man ZX&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
For a list of announcements made for version 1.10.0, see [[1.10.0/Announcements|this page]].&lt;br /&gt;
&lt;br /&gt;
==Plushie contest==&lt;br /&gt;
{{SourceNeeded|A developer confirming publicly the reason that reverse gravity has been deconfirmed}}&lt;br /&gt;
A [[plushie]] contest was held from February 4, 2025 to February 16, 2025 in which users could vote for three plushies they would like to see added in version 1.10.0 from a selection of 81 Robot Master [[bosses]]. The top three plushies with the most votes were added to &#039;&#039;Mega Man Maker&#039;&#039; in version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
There were a total of 758 votes made for the contest. The winners were:&lt;br /&gt;
# Gravity Man: 111 votes&lt;br /&gt;
# Air Man: 105 votes&lt;br /&gt;
# Elec Man/[[Gemini Man]]: tied for 56 votes each&lt;br /&gt;
&lt;br /&gt;
Gravity Man&#039;s plushie functionality was not implemented at the time of the reveal announcing the winners of the plushie contest, likely because Gravity Man&#039;s [[weapon]], [[Gravity Hold]], and other [[level objects]] from his stage flipping the player&#039;s gravity (often dubbed as &amp;quot;reverse gravity&amp;quot;) has been deconfirmed as it requires a large overhaul to the game&#039;s engine to properly implement.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; As a result, at the end of the reveal video announcing the winners of the plushie contest, [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash and an error message appearing that says: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the plushie contest voting document and possible voting options, see [[1.10.0/Plushie_contest_document|this page]].&lt;br /&gt;
&lt;br /&gt;
==Team choice assets==&lt;br /&gt;
Below are the assets chosen by member(s) of the development team to be added in version 1.10.0:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Team member(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WireIcon.png|center]]&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsIcon.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[JumpDashEvade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SabotallIcon.png|center]]&lt;br /&gt;
|[[Sabotall]]&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpactRailIcon.png|center]]&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KaniganceIcon.png|center]]&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|[[Chombey]] and [[TheButcherKevin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*New variant of rain&lt;br /&gt;
*Four new [[Jumpthrough Platform]] variants&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
*[[Tundra Storm]]&lt;br /&gt;
*[[Astro Crush]]&lt;br /&gt;
*[[Remote Mine]]&lt;br /&gt;
*[[Rush Bike]]&lt;br /&gt;
*[[Rush Marine]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
*[[Shadow Man]]&lt;br /&gt;
*[[Snake Man]]&lt;br /&gt;
*[[Hornet Man]]&lt;br /&gt;
*[[Boobeam Trap]] (broken variant)&lt;br /&gt;
*[[Gamerizer]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
**Gravity Man&lt;br /&gt;
**Air Man&lt;br /&gt;
**[[Gemini Man]]&lt;br /&gt;
**Elec Man&lt;br /&gt;
**[[Bomb Man]]&lt;br /&gt;
**[[Fire Man]]&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
*[[Nitro Truck]]&lt;br /&gt;
*[[Slap Hand]]&lt;br /&gt;
*[[Wave Pipe]]&lt;br /&gt;
*[[Impact Rail]]&lt;br /&gt;
*[[Character Block]]&lt;br /&gt;
*[[Seesaw Rail]]&amp;lt;!-- Added this unlisted Blade Rail demo YouTube video to the Blade Rail page when it is created: https://www.youtube.com/watch?v=RHM2yaaMQls --&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Light Trial Teleporters&lt;br /&gt;
*[[Cracking Tile]]&lt;br /&gt;
*[[On/Off Switch]]es (upside down and sideways variants)&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
*[[VAN Pookin]]&lt;br /&gt;
*[[Fooley]]&lt;br /&gt;
*[[Dompan]]&lt;br /&gt;
*[[Teck#Teck|Teck]]&lt;br /&gt;
*[[New Classical Cannon]]&lt;br /&gt;
*[[100 Watton]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Tank Oven]]&lt;br /&gt;
*[[Beak]] (different projectile timing options)&lt;br /&gt;
*[[Robbit]] (blue option)&lt;br /&gt;
*[[Crazy Cannon]] (option to start at a different projectile angle)&lt;br /&gt;
*[[Spine]] (upside down option)&lt;br /&gt;
*[[Garyoby]] (upside down option)&lt;br /&gt;
*[[Bomb Flier]] (option to start without its cloud)&lt;br /&gt;
*[[Bunby Tank DX]] (option to start only as its head)&lt;br /&gt;
*[[Ammoner]] (option to start rolling immediately)&lt;br /&gt;
*[[Air Stone|Air Ice]]&lt;br /&gt;
&lt;br /&gt;
===[[Pickups]]===&lt;br /&gt;
*[[Ability Capsule]]&lt;br /&gt;
*[[Ability Remover]]&lt;br /&gt;
*[[Pierce Protector]]&lt;br /&gt;
*[[Beat Rescue]]&lt;br /&gt;
*[[Key Spawner]]&lt;br /&gt;
*[[Beat Spawner]]&lt;br /&gt;
*[[Pierce Spawner]]&lt;br /&gt;
&lt;br /&gt;
===[[Music]]===&lt;br /&gt;
====&#039;&#039;Mega Man X&#039;&#039; series====&lt;br /&gt;
*[https://www.youtube.com/watch?v=0MoBm6cuZz0 Intro Stage X1]&lt;br /&gt;
*Light Capsule X1&lt;br /&gt;
*[https://www.youtube.com/watch?v=9r5OuFt_0mg Storm Eagle]&lt;br /&gt;
*[https://www.youtube.com/watch?v=y7eq6C8YaxY Storm Eagle Alt]&lt;br /&gt;
*Chill Penguin&lt;br /&gt;
*Sting Chameleon&lt;br /&gt;
*Flame Mammoth&lt;br /&gt;
*[https://www.youtube.com/watch?v=8a3N-luJevQ Armored Armadillo]&lt;br /&gt;
*Launch Octopus&lt;br /&gt;
*[https://www.youtube.com/watch?v=Gd-jkCQwAWA Sigma Stage 1]&lt;br /&gt;
*Sigma Stage 2&lt;br /&gt;
*Sigma Stage 3&lt;br /&gt;
*Sigma Stage 4&lt;br /&gt;
*Intro Stage X2&lt;br /&gt;
*Light Capsule X2&lt;br /&gt;
*[https://www.youtube.com/watch?v=J86ByyKxim0 Bubble Crab]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bAYFSpP9FfQ Crystal Snail]&lt;br /&gt;
*Wheel Gator&lt;br /&gt;
*Wire Sponge&lt;br /&gt;
*Flame Stagger (sic)&lt;br /&gt;
*[https://www.youtube.com/watch?v=JHwh_o8j61o X Hunter Fortress 1-2]&lt;br /&gt;
*X Hunter Fortress 3&lt;br /&gt;
*[https://www.youtube.com/watch?v=l9MCMA7SCTw Maverick Boss + Boss Intro]&lt;br /&gt;
*Intro Stage X4&lt;br /&gt;
*&#039;&#039;Mega Man X&#039;&#039; Boss Theme&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mega Man Zero/ZX&#039;&#039; series====&lt;br /&gt;
*Green Grass Gradation&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To allow the [[Mega Man Maker Team|development team]] to take advantage of more GameMaker functions, support for 32-bit operating systems was dropped starting from 1.10.0.&lt;br /&gt;
*1.10.0 is the first major update version since [[1.3.0]] to feature Robot Master [[bosses]] with only pre-existing 8-bit sprites.&lt;br /&gt;
**It is also the first update to feature a [[:Category:Fortress Bosses|fortress boss]] from a non-8-bit game: [[Gamerizer]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Impact Rail reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=n1MYg9t0ma8 Impact Rail&#039;s reveal video on YouTube]&lt;br /&gt;
File:Kanigance reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=_CrFVDP3eqA Kanigance&#039;s reveal video on YouTube]&lt;br /&gt;
File:Eighth anniversary 1.10 thumbnail.jpg|The thumbnail for the [https://www.youtube.com/watch?v=KZ8Pk0mxIW4 eighth anniversary and 1.10 release trailer]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17558</id>
		<title>1.10.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17558"/>
		<updated>2025-07-24T19:02:27Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{Incomplete|Full list of assets shown in the 1.10.0 release trailer and the full list of assets chosen by members of the development team}}&lt;br /&gt;
&#039;&#039;&#039;1.10.0&#039;&#039;&#039; is an upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Rather than sticking to a specific theme, it is focused on adding content that members of the [[Mega Man Maker Team|development team]] wish to see added. The main feature of the update is the [[Ability Capsule]] which allows creators to enable or disable Character Abilities during a level.&lt;br /&gt;
&lt;br /&gt;
For a list of announcements made for version 1.10.0, see [[1.10.0/Announcements|this page]].&lt;br /&gt;
&lt;br /&gt;
==Plushie contest==&lt;br /&gt;
{{SourceNeeded|A developer confirming publicly the reason that reverse gravity has been deconfirmed}}&lt;br /&gt;
A [[plushie]] contest was held from February 4, 2025 to February 16, 2025 in which users could vote for three plushies they would like to see added in version 1.10.0 from a selection of 81 Robot Master [[bosses]]. The top three plushies with the most votes will be added to &#039;&#039;Mega Man Maker&#039;&#039; in version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
There were a total of 758 votes made for the contest. The winners were:&lt;br /&gt;
# Gravity Man: 111 votes&lt;br /&gt;
# Air Man: 105 votes&lt;br /&gt;
# Elec Man/[[Gemini Man]]: tied for 56 votes each&lt;br /&gt;
&lt;br /&gt;
Gravity Man&#039;s plushie functionality was not implemented at the time of the reveal announcing the winners of the plushie contest, likely because Gravity Man&#039;s [[weapon]], [[Gravity Hold]], and other [[level objects]] from his stage flipping the player&#039;s gravity (often dubbed as &amp;quot;reverse gravity&amp;quot;) has been deconfirmed as it requires a large overhaul to the game&#039;s engine to properly implement.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; As a result, at the end of the reveal video announcing the winners of the plushie contest, [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash and an error message appearing that says: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the plushie contest voting document and possible voting options, see [[1.10.0/Plushie_contest_document|this page]].&lt;br /&gt;
&lt;br /&gt;
==Team choice assets==&lt;br /&gt;
Below are the assets chosen by member(s) of the development team to be added in version 1.10.0:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Team member(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WireIcon.png|center]]&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsIcon.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[JumpDashEvade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SabotallIcon.png|center]]&lt;br /&gt;
|[[Sabotall]]&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpactRailIcon.png|center]]&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KaniganceIcon.png|center]]&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|[[Chombey]] and [[TheButcherKevin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*New variant of rain&lt;br /&gt;
*Four new [[Jumpthrough Platform]] variants&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
*[[Tundra Storm]]&lt;br /&gt;
*[[Astro Crush]]&lt;br /&gt;
*[[Remote Mine]]&lt;br /&gt;
*[[Rush Bike]]&lt;br /&gt;
*[[Rush Marine]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
*[[Shadow Man]]&lt;br /&gt;
*[[Snake Man]]&lt;br /&gt;
*[[Hornet Man]]&lt;br /&gt;
*[[Boobeam Trap]] (broken variant)&lt;br /&gt;
*[[Gamerizer]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
**Gravity Man&lt;br /&gt;
**Air Man&lt;br /&gt;
**[[Gemini Man]]&lt;br /&gt;
**Elec Man&lt;br /&gt;
**[[Bomb Man]]&lt;br /&gt;
**[[Fire Man]]&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
*[[Nitro Truck]]&lt;br /&gt;
*[[Slap Hand]]&lt;br /&gt;
*[[Wave Pipe]]&lt;br /&gt;
*[[Impact Rail]]&lt;br /&gt;
*[[Character Block]]&lt;br /&gt;
*[[Blade Rail]] &amp;lt;!-- Added this unlisted Blade Rail demo YouTube video to the Blade Rail page when it is created: https://www.youtube.com/watch?v=RHM2yaaMQls --&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Light Trial Teleporters&lt;br /&gt;
*[[Cracking Tile]]&lt;br /&gt;
*[[On/Off Switch]]es (upside down and sideways variants)&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
*[[VAN Pookin]]&lt;br /&gt;
*[[Fooley]]&lt;br /&gt;
*[[Dompan]]&lt;br /&gt;
*[[Teck#Teck]]&lt;br /&gt;
*[[New Classical Cannon]]&lt;br /&gt;
*[[100 Watton]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Beak]] (different projectile timing options)&lt;br /&gt;
*[[Robbit]] (blue option)&lt;br /&gt;
*[[Crazy Cannon]] (option to start at a different projectile angle)&lt;br /&gt;
*[[Spine]] (upside down option)&lt;br /&gt;
*[[Garyoby]] (upside down option)&lt;br /&gt;
*[[Bomb Flier]] (option to start without its cloud)&lt;br /&gt;
*[[Bunby Tank DX]] (option to start only as its head)&lt;br /&gt;
*[[Ammoner]] (option to start rolling immediately)&lt;br /&gt;
&lt;br /&gt;
===[[Pickups]]===&lt;br /&gt;
*[[Ability Capsule]]&lt;br /&gt;
*[[Spike Protection]]&lt;br /&gt;
*[[Beat Rescue]]&lt;br /&gt;
&lt;br /&gt;
===[[Music]]===&lt;br /&gt;
====&#039;&#039;Mega Man X&#039;&#039; series====&lt;br /&gt;
*[https://www.youtube.com/watch?v=0MoBm6cuZz0 Intro Stage X1]&lt;br /&gt;
*Light Capsule X1&lt;br /&gt;
*[https://www.youtube.com/watch?v=9r5OuFt_0mg Storm Eagle]&lt;br /&gt;
*[https://www.youtube.com/watch?v=y7eq6C8YaxY Storm Eagle Alt]&lt;br /&gt;
*Chill Penguin&lt;br /&gt;
*Sting Chameleon&lt;br /&gt;
*Flame Mammoth&lt;br /&gt;
*[https://www.youtube.com/watch?v=8a3N-luJevQ Armored Armadillo]&lt;br /&gt;
*Launch Octopus&lt;br /&gt;
*[https://www.youtube.com/watch?v=Gd-jkCQwAWA Sigma Stage 1]&lt;br /&gt;
*Sigma Stage 2&lt;br /&gt;
*Sigma Stage 3&lt;br /&gt;
*Sigma Stage 4&lt;br /&gt;
*Intro Stage X2&lt;br /&gt;
*Light Capsule X2&lt;br /&gt;
*[https://www.youtube.com/watch?v=J86ByyKxim0 Bubble Crab]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bAYFSpP9FfQ Crystal Snail]&lt;br /&gt;
*Wheel Gator&lt;br /&gt;
*Wire Sponge&lt;br /&gt;
*Flame Stagger (sic)&lt;br /&gt;
*[https://www.youtube.com/watch?v=JHwh_o8j61o X Hunter Fortress 1-2]&lt;br /&gt;
*X Hunter Fortress 3&lt;br /&gt;
*[https://www.youtube.com/watch?v=l9MCMA7SCTw Maverick Boss + Boss Intro]&lt;br /&gt;
*Intro Stage X4&lt;br /&gt;
*&#039;&#039;Mega Man X&#039;&#039; Boss Theme&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mega Man Zero/ZX&#039;&#039; series====&lt;br /&gt;
*Green Grass Gradation&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To allow the [[Mega Man Maker Team|development team]] to take advantage of more GameMaker functions, support for 32-bit operating systems will be dropped starting from 1.10.0.&lt;br /&gt;
*1.10.0 is the first major update version since [[1.3.0]] to feature Robot Master [[bosses]] with only pre-existing 8-bit sprites.&lt;br /&gt;
**It is also the first update to feature a [[:Category:Fortress Bosses|fortress boss]] from a non-8-bit game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Impact Rail reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=n1MYg9t0ma8 Impact Rail&#039;s reveal video on YouTube]&lt;br /&gt;
File:Kanigance reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=_CrFVDP3eqA Kanigance&#039;s reveal video on YouTube]&lt;br /&gt;
File:Eighth anniversary 1.10 thumbnail.jpg|The thumbnail for the [https://www.youtube.com/watch?v=KZ8Pk0mxIW4 eighth anniversary and 1.10 release trailer]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17502</id>
		<title>1.10.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17502"/>
		<updated>2025-07-21T16:18:46Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{Incomplete|Full list of assets shown in the 1.10.0 release trailer and the full list of assets chosen by members of the development team}}&lt;br /&gt;
&#039;&#039;&#039;1.10.0&#039;&#039;&#039; is an upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Rather than sticking to a specific theme, it is focused on adding content that members of the [[Mega Man Maker Team|development team]] wish to see added. The main feature of the update is the [[Ability Capsule]] which allows creators to enable or disable Character Abilities during a level.&lt;br /&gt;
&lt;br /&gt;
For a list of announcements made for version 1.10.0, see [[1.10.0/Announcements|this page]].&lt;br /&gt;
&lt;br /&gt;
==Plushie contest==&lt;br /&gt;
{{SourceNeeded|A developer confirming publicly the reason that reverse gravity has been deconfirmed}}&lt;br /&gt;
A [[plushie]] contest was held from February 4, 2025 to February 16, 2025 in which users could vote for three plushies they would like to see added in version 1.10.0 from a selection of 81 Robot Master [[bosses]]. The top three plushies with the most votes will be added to &#039;&#039;Mega Man Maker&#039;&#039; in version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
There were a total of 758 votes made for the contest. The winners were:&lt;br /&gt;
# Gravity Man: 111 votes&lt;br /&gt;
# Air Man: 105 votes&lt;br /&gt;
# Elec Man/[[Gemini Man]]: tied for 56 votes each&lt;br /&gt;
&lt;br /&gt;
Gravity Man&#039;s plushie functionality was not implemented at the time of the reveal announcing the winners of the plushie contest, likely because Gravity Man&#039;s [[weapon]], [[Gravity Hold]], and other [[level objects]] from his stage flipping the player&#039;s gravity (often dubbed as &amp;quot;reverse gravity&amp;quot;) has been deconfirmed as it requires a large overhaul to the game&#039;s engine to properly implement.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; As a result, at the end of the reveal video announcing the winners of the plushie contest, [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash and an error message appearing that says: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the plushie contest voting document and possible voting options, see [[1.10.0/Plushie_contest_document|this page]].&lt;br /&gt;
&lt;br /&gt;
==Team choice assets==&lt;br /&gt;
Below are the assets chosen by member(s) of the development team to be added in version 1.10.0:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Team member(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WireIcon.png|center]]&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsIcon.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[JumpDashEvade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SabotallIcon.png|center]]&lt;br /&gt;
|[[Sabotall]]&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpactRailIcon.png|center]]&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KaniganceIcon.png|center]]&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|[[Chombey]] and [[TheButcherKevin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*New variant of rain&lt;br /&gt;
*Four new [[Jumpthrough Platform]] variants&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
*[[Tundra Storm]]&lt;br /&gt;
*[[Astro Crush]]&lt;br /&gt;
*[[Remote Mine]]&lt;br /&gt;
*[[Rush Bike]]&lt;br /&gt;
*[[Rush Marine]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
*[[Shadow Man]]&lt;br /&gt;
*[[Snake Man]]&lt;br /&gt;
*[[Hornet Man]]&lt;br /&gt;
*[[Boobeam Trap]] (broken variant)&lt;br /&gt;
*[[Gamerizer]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
**Gravity Man&lt;br /&gt;
**Air Man&lt;br /&gt;
**[[Gemini Man]]&lt;br /&gt;
**Elec Man&lt;br /&gt;
**[[Bomb Man]]&lt;br /&gt;
**[[Fire Man]]&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
*[[Nitro Truck]]&lt;br /&gt;
*[[Slap Hand]]&lt;br /&gt;
*[[Wave Pipe]]&lt;br /&gt;
*[[Impact Rail]]&lt;br /&gt;
*[[Character Block]]&lt;br /&gt;
*[[Blade Rail]] &amp;lt;!-- Added this unlisted Blade Rail demo YouTube video to the Blade Rail page when it is created: https://www.youtube.com/watch?v=RHM2yaaMQls --&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Light Trial Teleporters&lt;br /&gt;
*[[Cracking Tile]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
*[[VAN Pookin]]&lt;br /&gt;
*[[Fooley]]&lt;br /&gt;
*[[Dompan]]&lt;br /&gt;
*[[Teck]]&lt;br /&gt;
*[[New Classical Cannon]]&lt;br /&gt;
*[[100 Watton]]&lt;br /&gt;
*[[Beak]] (different projectile timing options)&lt;br /&gt;
*[[Robbit]] (blue option)&lt;br /&gt;
*[[Crazy Cannon]] (option to start at a different projectile angle)&lt;br /&gt;
*[[Spine]] (upside down option)&lt;br /&gt;
*[[Garyoby]] (upside down option)&lt;br /&gt;
*[[Bomb Flier]] (option to start without its cloud)&lt;br /&gt;
*[[Bunby Tank DX]] (option to start only as its head)&lt;br /&gt;
*[[Ammoner]] (option to start rolling immediately)&lt;br /&gt;
&lt;br /&gt;
===[[Pickups]]===&lt;br /&gt;
*[[Ability Capsule]]&lt;br /&gt;
*[[Spike Protection]]&lt;br /&gt;
*[[Beat Rescue]]&lt;br /&gt;
&lt;br /&gt;
===[[Music]]===&lt;br /&gt;
*[https://www.youtube.com/watch?v=0MoBm6cuZz0 Intro Stage X1]&lt;br /&gt;
*Light Capsule X1&lt;br /&gt;
*[https://www.youtube.com/watch?v=9r5OuFt_0mg Storm Eagle]&lt;br /&gt;
*[https://www.youtube.com/watch?v=y7eq6C8YaxY Storm Eagle Alt]&lt;br /&gt;
*Chill Penguin&lt;br /&gt;
*Sting Chameleon&lt;br /&gt;
*Flame Mammoth&lt;br /&gt;
*[https://www.youtube.com/watch?v=8a3N-luJevQ Armored Armadillo]&lt;br /&gt;
*Launch Octopus&lt;br /&gt;
*[https://www.youtube.com/watch?v=Gd-jkCQwAWA Sigma Stage 1]&lt;br /&gt;
*Sigma Stage 2&lt;br /&gt;
*Sigma Stage 3&lt;br /&gt;
*Sigma Stage 4&lt;br /&gt;
*Intro Stage X2&lt;br /&gt;
*Light Capsule X2&lt;br /&gt;
*Bubble Crab&lt;br /&gt;
*[https://www.youtube.com/watch?v=bAYFSpP9FfQ Crystal Snail]&lt;br /&gt;
*Wheel Gator&lt;br /&gt;
*Wire Sponge&lt;br /&gt;
*Flame Stagger (sic)&lt;br /&gt;
*[https://www.youtube.com/watch?v=JHwh_o8j61o X Hunter Fortress 1-2]&lt;br /&gt;
*X Hunter Fortress 3&lt;br /&gt;
*Intro Stage X4&lt;br /&gt;
*&#039;&#039;Mega Man X&#039;&#039; Boss Theme&lt;br /&gt;
*Green Grass Gradation&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To allow the [[Mega Man Maker Team|development team]] to take advantage of more GameMaker functions, support for 32-bit operating systems will be dropped starting from 1.10.0.&lt;br /&gt;
*1.10.0 is the first major update version since [[1.3.0]] to feature Robot Master [[bosses]] with only pre-existing 8-bit sprites.&lt;br /&gt;
**It is also the first update to feature a [[:Category:Fortress Bosses|fortress boss]] from a non-8-bit game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Impact Rail reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=n1MYg9t0ma8 Impact Rail&#039;s reveal video on YouTube]&lt;br /&gt;
File:Kanigance reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=_CrFVDP3eqA Kanigance&#039;s reveal video on YouTube]&lt;br /&gt;
File:Eighth anniversary 1.10 thumbnail.jpg|The thumbnail for the [https://www.youtube.com/watch?v=KZ8Pk0mxIW4 eighth anniversary and 1.10 release trailer]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17478</id>
		<title>1.10.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17478"/>
		<updated>2025-07-20T11:20:47Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Pickups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{Incomplete|Full list of assets shown in the 1.10.0 release trailer and the full list of assets chosen by members of the development team}}&lt;br /&gt;
&#039;&#039;&#039;1.10.0&#039;&#039;&#039; is an upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Rather than sticking to a specific theme, it is focused on adding content that members of the [[Mega Man Maker Team|development team]] wish to see added. The main feature of the update is the [[Ability Capsule]] which allows creators to enable or disable Character Abilities during a level.&lt;br /&gt;
&lt;br /&gt;
For a list of announcements made for version 1.10.0, see [[1.10.0/Announcements|this page]].&lt;br /&gt;
&lt;br /&gt;
==Plushie contest==&lt;br /&gt;
{{SourceNeeded|A developer confirming publicly the reason that reverse gravity has been deconfirmed}}&lt;br /&gt;
A [[plushie]] contest was held from February 4, 2025 to February 16, 2025 in which users could vote for three plushies they would like to see added in version 1.10.0 from a selection of 81 Robot Master [[bosses]]. The top three plushies with the most votes will be added to &#039;&#039;Mega Man Maker&#039;&#039; in version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
There were a total of 758 votes made for the contest. The winners were:&lt;br /&gt;
# Gravity Man: 111 votes&lt;br /&gt;
# Air Man: 105 votes&lt;br /&gt;
# Elec Man/[[Gemini Man]]: tied for 56 votes each&lt;br /&gt;
&lt;br /&gt;
Gravity Man&#039;s plushie functionality was not implemented at the time of the reveal announcing the winners of the plushie contest, likely because Gravity Man&#039;s [[weapon]], [[Gravity Hold]], and other [[level objects]] from his stage flipping the player&#039;s gravity (often dubbed as &amp;quot;reverse gravity&amp;quot;) has been deconfirmed as it requires a large overhaul to the game&#039;s engine to properly implement.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; As a result, at the end of the reveal video announcing the winners of the plushie contest, [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash and an error message appearing that says: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the plushie contest voting document and possible voting options, see [[1.10.0/Plushie_contest_document|this page]].&lt;br /&gt;
&lt;br /&gt;
==Team choice assets==&lt;br /&gt;
Below are the assets chosen by member(s) of the development team to be added in version 1.10.0:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Team member(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WireIcon.png|center]]&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsIcon.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[JumpDashEvade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SabotallIcon.png|center]]&lt;br /&gt;
|[[Sabotall]]&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpactRailIcon.png|center]]&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KaniganceIcon.png|center]]&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|[[Chombey]] and [[TheButcherKevin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*New variant of rain&lt;br /&gt;
*Four new [[Jumpthrough Platform]] variants&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
*[[Tundra Storm]]&lt;br /&gt;
*[[Astro Crush]]&lt;br /&gt;
*[[Remote Mine]]&lt;br /&gt;
*[[Rush Bike]]&lt;br /&gt;
*[[Rush Marine]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
*[[Shadow Man]]&lt;br /&gt;
*[[Snake Man]]&lt;br /&gt;
*[[Hornet Man]]&lt;br /&gt;
*[[Boobeam Trap]] (broken variant)&lt;br /&gt;
*[[Gamerizer]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
**Gravity Man&lt;br /&gt;
**Air Man&lt;br /&gt;
**[[Gemini Man]]&lt;br /&gt;
**Elec Man&lt;br /&gt;
**[[Bomb Man]]&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
*[[Nitro Truck]]&lt;br /&gt;
*[[Slap Hand]]&lt;br /&gt;
*[[Wave Pipe]]&lt;br /&gt;
*[[Impact Rail]]&lt;br /&gt;
*[[Character Block]]&lt;br /&gt;
*[[Blade Rail]] &amp;lt;!-- Added this unlisted Blade Rail demo YouTube video to the Blade Rail page when it is created: https://www.youtube.com/watch?v=RHM2yaaMQls --&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Light Trial Teleporters&lt;br /&gt;
*New blocks that can be destroyed by [[Astro Crush]] and [[Pile Driver]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
*[[VAN Pookin]]&lt;br /&gt;
*[[Fooley]]&lt;br /&gt;
*[[Dompan]]&lt;br /&gt;
*[[Teck]]&lt;br /&gt;
*[[New Classical Cannon]]&lt;br /&gt;
*[[Beak]] (different projectile timing options)&lt;br /&gt;
*[[Robbit]] (blue option)&lt;br /&gt;
*[[Crazy Cannon]] (option to start at a different projectile angle)&lt;br /&gt;
*[[Spine]] (upside down option)&lt;br /&gt;
*[[Garyoby]] (upside down option)&lt;br /&gt;
*[[Bomb Flier]] (option to start without its cloud)&lt;br /&gt;
*[[Bunby Tank DX]] (option to start only as its head)&lt;br /&gt;
*[[Ammoner]] (option to start rolling immediately)&lt;br /&gt;
&lt;br /&gt;
===[[Pickups]]===&lt;br /&gt;
*[[Ability Capsule]]&lt;br /&gt;
*Spike Protection&lt;br /&gt;
*Beat Rescue&lt;br /&gt;
&lt;br /&gt;
===[[Music]]===&lt;br /&gt;
*Intro Stage X1&lt;br /&gt;
*Light Capsule X1&lt;br /&gt;
*[https://www.youtube.com/watch?v=9r5OuFt_0mg Storm Eagle]&lt;br /&gt;
*[https://www.youtube.com/watch?v=y7eq6C8YaxY Storm Eagle Alt]&lt;br /&gt;
*Chill Penguin&lt;br /&gt;
*Sting Chameleon&lt;br /&gt;
*Flame Mammoth&lt;br /&gt;
*[https://www.youtube.com/watch?v=8a3N-luJevQ Armored Armadillo]&lt;br /&gt;
*Launch Octopus&lt;br /&gt;
*Sigma Stage 1&lt;br /&gt;
*Sigma Stage 2&lt;br /&gt;
*Sigma Stage 3&lt;br /&gt;
*Sigma Stage 4&lt;br /&gt;
*Intro Stage X2&lt;br /&gt;
*Light Capsule X2&lt;br /&gt;
*Bubble Crab&lt;br /&gt;
*[https://www.youtube.com/watch?v=bAYFSpP9FfQ Crystal Snail]&lt;br /&gt;
*Wheel Gator&lt;br /&gt;
*Wire Sponge&lt;br /&gt;
*Flame Stagger (sic)&lt;br /&gt;
*[https://www.youtube.com/watch?v=JHwh_o8j61o X Hunter Fortress 1-2]&lt;br /&gt;
*X Hunter Fortress 3&lt;br /&gt;
*Intro Stage X4&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To allow the [[Mega Man Maker Team|development team]] to take advantage of more GameMaker functions, support for 32-bit operating systems will be dropped starting from 1.10.0.&lt;br /&gt;
*1.10.0 is the first major update version since [[1.3.0]] to feature Robot Master [[bosses]] with only pre-existing 8-bit sprites.&lt;br /&gt;
**It is also the first update to feature a [[:Category:Fortress Bosses|fortress boss]] from a non-8-bit game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Impact Rail reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=n1MYg9t0ma8 Impact Rail&#039;s reveal video on YouTube]&lt;br /&gt;
File:Kanigance reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=_CrFVDP3eqA Kanigance&#039;s reveal video on YouTube]&lt;br /&gt;
File:Eighth anniversary 1.10 thumbnail.jpg|The thumbnail for the [https://www.youtube.com/watch?v=KZ8Pk0mxIW4 eighth anniversary and 1.10 release trailer]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17312</id>
		<title>1.10.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17312"/>
		<updated>2025-07-16T16:22:15Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{Incomplete|Full list of assets shown in the 1.10.0 release trailer is missing}}&lt;br /&gt;
&#039;&#039;&#039;1.10.0&#039;&#039;&#039; is an upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Rather than sticking to a specific theme, it is focused on adding content that members of the [[Mega Man Maker Team|development team]] wish to see added.&lt;br /&gt;
&lt;br /&gt;
For a list of announcements made for version 1.10.0, see [[1.10.0/Announcements|this page]].&lt;br /&gt;
&lt;br /&gt;
==Plushie contest==&lt;br /&gt;
{{SourceNeeded|A developer confirming publicly the reason that reverse gravity has been deconfirmed}}&lt;br /&gt;
A [[plushie]] contest was held from February 4, 2025 to February 16, 2025 in which users could vote for three plushies they would like to see added in version 1.10.0 from a selection of 81 Robot Master [[bosses]]. The top three plushies with the most votes will be added to &#039;&#039;Mega Man Maker&#039;&#039; in version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
There were a total of 758 votes made for the contest. The winners were:&lt;br /&gt;
# Gravity Man: 111 votes&lt;br /&gt;
# Air Man: 105 votes&lt;br /&gt;
# Elec Man/[[Gemini Man]]: tied for 56 votes each&lt;br /&gt;
&lt;br /&gt;
Gravity Man&#039;s plushie functionality was not implemented at the time of the reveal announcing the winners of the plushie contest, likely because Gravity Man&#039;s [[weapon]], [[Gravity Hold]], and other [[level objects]] from his stage flipping the player&#039;s gravity (often dubbed as &amp;quot;reverse gravity&amp;quot;) has been deconfirmed as it requires a large overhaul to the game&#039;s engine to properly implement.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; As a result, at the end of the reveal video announcing the winners of the plushie contest, [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash and an error message appearing that says: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the plushie contest voting document and possible voting options, see [[1.10.0/Plushie_contest_document|this page]].&lt;br /&gt;
&lt;br /&gt;
==Team choice assets==&lt;br /&gt;
Below are the assets chosen by member(s) of the development team to be added in version 1.10.0:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Team member(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WireIcon.png|center]]&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsIcon.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[JumpDashEvade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SabotallIcon.png|center]]&lt;br /&gt;
|[[Sabotall]]&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpactRailIcon.png|center]]&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KaniganceIcon.png|center]]&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|[[Chombey]] and [[TheButcherKevin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*New variant of rain&lt;br /&gt;
*Four new [[Jumpthrough Platform]] variants&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
*[[Tundra Storm]]&lt;br /&gt;
*[[Astro Crush]]&lt;br /&gt;
*[[Remote Mine]]&lt;br /&gt;
*[[Rush Bike]]&lt;br /&gt;
*[[Rush Marine]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
*[[Shadow Man]]&lt;br /&gt;
*[[Snake Man]]&lt;br /&gt;
*[[Hornet Man]]&lt;br /&gt;
*[[Boobeam Trap]] (broken variant)&lt;br /&gt;
*[[Gamerizer]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
**Gravity Man&lt;br /&gt;
**Air Man&lt;br /&gt;
**[[Gemini Man]]&lt;br /&gt;
**Elec Man&lt;br /&gt;
**[[Bomb Man]]&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
*Nitro Trucks&lt;br /&gt;
*Slap Hands&lt;br /&gt;
*Wave Pipes&lt;br /&gt;
*[[Impact Rail]]&lt;br /&gt;
*[[Character Block]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
*VAN Pookin&lt;br /&gt;
*Fooley&lt;br /&gt;
*Dompan&lt;br /&gt;
*[[Beak]] (different projectile timing options)&lt;br /&gt;
*[[Robbit]] (blue option)&lt;br /&gt;
*[[Crazy Cannon]] (option to start at a different projectile angle)&lt;br /&gt;
*[[Spine]] (upside down option)&lt;br /&gt;
*[[Garyoby]] (upside down option)&lt;br /&gt;
*[[Bomb Flier]] (option to start without its cloud)&lt;br /&gt;
*[[Bunby Tank DX]] (option to start only as its head)&lt;br /&gt;
*[[Ammoner]] (option to start rolling immediately)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To allow the [[Mega Man Maker Team|development team]] to take advantage of more GameMaker functions, support for 32-bit operating systems will be dropped starting from 1.10.0.&lt;br /&gt;
*1.10.0 is the first major update version since [[1.3.0]] to feature only [[bosses]] with pre-existing 8-bit sprites.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Impact Rail reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=n1MYg9t0ma8 Impact Rail&#039;s reveal video on YouTube]&lt;br /&gt;
File:Kanigance reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=_CrFVDP3eqA Kanigance&#039;s reveal video on YouTube]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17311</id>
		<title>1.10.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17311"/>
		<updated>2025-07-16T16:17:00Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Level objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{Incomplete|Full list of assets shown in the 1.10.0 release trailer is missing}}&lt;br /&gt;
&#039;&#039;&#039;1.10.0&#039;&#039;&#039; is an upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Rather than sticking to a specific theme, it is focused on adding content that members of the [[Mega Man Maker Team|development team]] wish to see added.&lt;br /&gt;
&lt;br /&gt;
For a list of announcements made for version 1.10.0, see [[1.10.0/Announcements|this page]].&lt;br /&gt;
&lt;br /&gt;
==Plushie contest==&lt;br /&gt;
{{SourceNeeded|A developer confirming publicly the reason that reverse gravity has been deconfirmed}}&lt;br /&gt;
A [[plushie]] contest was held from February 4, 2025 to February 16, 2025 in which users could vote for three plushies they would like to see added in version 1.10.0 from a selection of 81 Robot Master [[bosses]]. The top three plushies with the most votes will be added to &#039;&#039;Mega Man Maker&#039;&#039; in version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
There were a total of 758 votes made for the contest. The winners were:&lt;br /&gt;
# Gravity Man: 111 votes&lt;br /&gt;
# Air Man: 105 votes&lt;br /&gt;
# Elec Man/[[Gemini Man]]: tied for 56 votes each&lt;br /&gt;
&lt;br /&gt;
Gravity Man&#039;s plushie functionality was not implemented at the time of the reveal announcing the winners of the plushie contest, likely because Gravity Man&#039;s [[weapon]], [[Gravity Hold]], and other [[level objects]] from his stage flipping the player&#039;s gravity (often dubbed as &amp;quot;reverse gravity&amp;quot;) has been deconfirmed as it requires a large overhaul to the game&#039;s engine to properly implement.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; As a result, at the end of the reveal video announcing the winners of the plushie contest, [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash and an error message appearing that says: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the plushie contest voting document and possible voting options, see [[1.10.0/Plushie_contest_document|this page]].&lt;br /&gt;
&lt;br /&gt;
==Team choice assets==&lt;br /&gt;
Below are the assets chosen by member(s) of the development team to be added in version 1.10.0:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Team member(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WireIcon.png|center]]&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsIcon.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[JumpDashEvade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SabotallIcon.png|center]]&lt;br /&gt;
|[[Sabotall]]&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpactRailIcon.png|center]]&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KaniganceIcon.png|center]]&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|[[Chombey]] and [[TheButcherKevin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*New variant of rain&lt;br /&gt;
*Four new [[Jumpthrough Platform]] variants&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
*[[Tundra Storm]]&lt;br /&gt;
*[[Astro Crush]]&lt;br /&gt;
*[[Remote Mine]]&lt;br /&gt;
*[[Rush Bike]]&lt;br /&gt;
*[[Rush Marine]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
*[[Shadow Man]]&lt;br /&gt;
*[[Snake Man]]&lt;br /&gt;
*[[Hornet Man]]&lt;br /&gt;
*[[Boobeam Trap]] (broken variant)&lt;br /&gt;
*[[Gamerizer]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
**Gravity Man&lt;br /&gt;
**Air Man&lt;br /&gt;
**[[Gemini Man]]&lt;br /&gt;
**Elec Man&lt;br /&gt;
**[[Bomb Man]]&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
*Nitro Trucks&lt;br /&gt;
*Slap Hands&lt;br /&gt;
*Wave Pipes&lt;br /&gt;
*[[Impact Rail]]&lt;br /&gt;
*[[Character Block]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
*Van Pookin&lt;br /&gt;
*Fooley&lt;br /&gt;
*Dompan&lt;br /&gt;
*[[Beak]] (different projectile timing options)&lt;br /&gt;
*[[Robbit]] (blue option)&lt;br /&gt;
*[[Crazy Cannon]] (option to start at a different projectile angle)&lt;br /&gt;
*[[Spine]] (upside down option)&lt;br /&gt;
*[[Garyoby]] (upside down option)&lt;br /&gt;
*[[Bomb Flier]] (option to start without its cloud)&lt;br /&gt;
*[[Bunby Tank DX]] (option to start only as its head)&lt;br /&gt;
*[[Ammoner]] (option to start rolling immediately)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To allow the [[Mega Man Maker Team|development team]] to take advantage of more GameMaker functions, support for 32-bit operating systems will be dropped starting from 1.10.0.&lt;br /&gt;
*1.10.0 is the first major update version since [[1.3.0]] to feature only [[bosses]] with pre-existing 8-bit sprites.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Impact Rail reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=n1MYg9t0ma8 Impact Rail&#039;s reveal video on YouTube]&lt;br /&gt;
File:Kanigance reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=_CrFVDP3eqA Kanigance&#039;s reveal video on YouTube]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17310</id>
		<title>1.10.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17310"/>
		<updated>2025-07-16T16:14:15Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{Incomplete|Full list of assets shown in the 1.10.0 release trailer is missing}}&lt;br /&gt;
&#039;&#039;&#039;1.10.0&#039;&#039;&#039; is an upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Rather than sticking to a specific theme, it is focused on adding content that members of the [[Mega Man Maker Team|development team]] wish to see added.&lt;br /&gt;
&lt;br /&gt;
For a list of announcements made for version 1.10.0, see [[1.10.0/Announcements|this page]].&lt;br /&gt;
&lt;br /&gt;
==Plushie contest==&lt;br /&gt;
{{SourceNeeded|A developer confirming publicly the reason that reverse gravity has been deconfirmed}}&lt;br /&gt;
A [[plushie]] contest was held from February 4, 2025 to February 16, 2025 in which users could vote for three plushies they would like to see added in version 1.10.0 from a selection of 81 Robot Master [[bosses]]. The top three plushies with the most votes will be added to &#039;&#039;Mega Man Maker&#039;&#039; in version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
There were a total of 758 votes made for the contest. The winners were:&lt;br /&gt;
# Gravity Man: 111 votes&lt;br /&gt;
# Air Man: 105 votes&lt;br /&gt;
# Elec Man/[[Gemini Man]]: tied for 56 votes each&lt;br /&gt;
&lt;br /&gt;
Gravity Man&#039;s plushie functionality was not implemented at the time of the reveal announcing the winners of the plushie contest, likely because Gravity Man&#039;s [[weapon]], [[Gravity Hold]], and other [[level objects]] from his stage flipping the player&#039;s gravity (often dubbed as &amp;quot;reverse gravity&amp;quot;) has been deconfirmed as it requires a large overhaul to the game&#039;s engine to properly implement.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; As a result, at the end of the reveal video announcing the winners of the plushie contest, [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash and an error message appearing that says: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the plushie contest voting document and possible voting options, see [[1.10.0/Plushie_contest_document|this page]].&lt;br /&gt;
&lt;br /&gt;
==Team choice assets==&lt;br /&gt;
Below are the assets chosen by member(s) of the development team to be added in version 1.10.0:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Team member(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WireIcon.png|center]]&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsIcon.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[JumpDashEvade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SabotallIcon.png|center]]&lt;br /&gt;
|[[Sabotall]]&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpactRailIcon.png|center]]&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KaniganceIcon.png|center]]&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|[[Chombey]] and [[TheButcherKevin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*New variant of rain&lt;br /&gt;
*Four new [[Jumpthrough Platform]] variants&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
*[[Tundra Storm]]&lt;br /&gt;
*[[Astro Crush]]&lt;br /&gt;
*[[Remote Mine]]&lt;br /&gt;
*[[Rush Bike]]&lt;br /&gt;
*[[Rush Marine]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
*[[Shadow Man]]&lt;br /&gt;
*[[Snake Man]]&lt;br /&gt;
*[[Hornet Man]]&lt;br /&gt;
*[[Boobeam Trap]] (broken variant)&lt;br /&gt;
*[[Gamerizer]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
**Gravity Man&lt;br /&gt;
**Air Man&lt;br /&gt;
**[[Gemini Man]]&lt;br /&gt;
**Elec Man&lt;br /&gt;
**[[Bomb Man]]&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
*[[Impact Rail]]&lt;br /&gt;
*[[Character Block]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
*Van Pookin&lt;br /&gt;
*Fooley&lt;br /&gt;
*Dompan&lt;br /&gt;
*[[Beak]] (different projectile timing options)&lt;br /&gt;
*[[Robbit]] (blue option)&lt;br /&gt;
*[[Crazy Cannon]] (option to start at a different projectile angle)&lt;br /&gt;
*[[Spine]] (upside down option)&lt;br /&gt;
*[[Garyoby]] (upside down option)&lt;br /&gt;
*[[Bomb Flier]] (option to start without its cloud)&lt;br /&gt;
*[[Bunby Tank DX]] (option to start only as its head)&lt;br /&gt;
*[[Ammoner]] (option to start rolling immediately)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To allow the [[Mega Man Maker Team|development team]] to take advantage of more GameMaker functions, support for 32-bit operating systems will be dropped starting from 1.10.0.&lt;br /&gt;
*1.10.0 is the first major update version since [[1.3.0]] to feature only [[bosses]] with pre-existing 8-bit sprites.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Impact Rail reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=n1MYg9t0ma8 Impact Rail&#039;s reveal video on YouTube]&lt;br /&gt;
File:Kanigance reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=_CrFVDP3eqA Kanigance&#039;s reveal video on YouTube]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_1&amp;diff=17180</id>
		<title>Mega Man 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_1&amp;diff=17180"/>
		<updated>2025-07-08T15:24:21Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mega Man&#039;&#039;&#039;&#039;&#039; (released as &#039;&#039;&#039;&#039;&#039;&amp;quot;Rockman&amp;quot;&#039;&#039;&#039;&#039;&#039; in Japan) is the first game in the classic &#039;&#039;Mega Man series&#039;&#039;, released on December 17, 1987. It was the first &#039;&#039;Mega Man&#039;&#039; game released for the NES in Japan and the United States. The game is also known as &#039;&#039;Mega Man 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Mega Man Maker&#039;&#039;==&lt;br /&gt;
Version [[1.1.0]] focused on adding content from this game while version [[1.7.0]] added content from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. As of Version [[1.7.5|1.9.4.3]], there are 5 bosses, 13 enemies, 12 level objects, 17 tilesets, 23 backgrounds, 8 weapons, 4 spikes, 6 ladders and 10 music tracks available from &#039;&#039;Mega Man&#039;&#039; in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While content from &#039;&#039;Mega Man Powered Up&#039;&#039; is listed alongside content from &#039;&#039;Mega Man&#039;&#039; in &#039;&#039;Mega Man Maker&#039;&#039;, here is the content originated from the latter.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
[[Energy Element]]&lt;br /&gt;
&lt;br /&gt;
==== Robot Masters ====&lt;br /&gt;
*[[Cut Man]]&lt;br /&gt;
*[[Ice Man]]&lt;br /&gt;
*[[Bomb Man]]&lt;br /&gt;
*[[Fire Man]]&lt;br /&gt;
*[[Guts Man]] (Upcoming)&lt;br /&gt;
&lt;br /&gt;
==== Fortress Bosses ====&lt;br /&gt;
&lt;br /&gt;
* [[Yellow Devil]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Met]]&lt;br /&gt;
*[[Octopus Battery]]&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Picketman]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Spine]]&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Watcher]]&lt;br /&gt;
*[[Killer Bullet]]&lt;br /&gt;
*Killer Bullet [[Spawner]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*Flying Shell Spawner&lt;br /&gt;
*[[Footholder]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Mega Buster]]&lt;br /&gt;
*[[Rolling Cutter]]&lt;br /&gt;
*[[Super Arm]]&lt;br /&gt;
*[[Ice Slasher]]&lt;br /&gt;
*[[Hyper Bomb]]&lt;br /&gt;
*[[Fire Storm]]&lt;br /&gt;
*[[Thunder Beam]]&lt;br /&gt;
*[[Magnet Beam]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Fire Beam]]&lt;br /&gt;
*[[Elec Beam]]&lt;br /&gt;
*[[Flame Pillar]]&lt;br /&gt;
*[[Super Arm Block]]&lt;br /&gt;
*[[Fire Wave]] [[Fire Wave Spawner|Spawner]] (Horizontal and Vertical)&lt;br /&gt;
*Fire Wave Spawner (Edge) (Horizontal and Vertical)&lt;br /&gt;
*Fire Wave Relocator (Solid and non solid)&lt;br /&gt;
*Fire Wave Shaft (Horizontal and Vertical)&lt;br /&gt;
*Elec [[Yoku Block]]&lt;br /&gt;
*Ice [[Yoku Block]]&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Cut BG&lt;br /&gt;
*Cut BG 2&lt;br /&gt;
*Guts BG&lt;br /&gt;
*Guts BG (Alt)&lt;br /&gt;
*Guts BG 2&lt;br /&gt;
*Ice BG&lt;br /&gt;
*Ice BG (Alt)&lt;br /&gt;
*Ice BG 2&lt;br /&gt;
*Bomb BG&lt;br /&gt;
*Bomb BG 2&lt;br /&gt;
*Fire BG&lt;br /&gt;
*Fire BG 2&lt;br /&gt;
*Elec BG&lt;br /&gt;
*Elec BG 2&lt;br /&gt;
*Elec BG 3&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 3 BG (Alt)&lt;br /&gt;
*Wily 3 BG 2&lt;br /&gt;
*Wily 3 BG 2 (Alt)&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Cut Tile&lt;br /&gt;
*Guts Tile&lt;br /&gt;
*Guts Tile 2&lt;br /&gt;
*Guts Tile 3&lt;br /&gt;
*Ice Tile&lt;br /&gt;
*Ice Tile 2&lt;br /&gt;
*Bomb Tile&lt;br /&gt;
*Bomb Tile 2&lt;br /&gt;
*Fire Tile&lt;br /&gt;
*Elec Tile&lt;br /&gt;
*Elec Tile 2&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 3&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Cut Ladder&lt;br /&gt;
*Elec Ladder&lt;br /&gt;
*Bomb Ladder&lt;br /&gt;
*Fire Ladder&lt;br /&gt;
*Wily Ladder 1&lt;br /&gt;
*Wily Ladder 2&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Cut Spike&lt;br /&gt;
*Guts Spike&lt;br /&gt;
*Wily Spike 1&lt;br /&gt;
*Wily Spike 2&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*Ice Water&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Cut Man&lt;br /&gt;
*Guts Man&lt;br /&gt;
*Ice Man&lt;br /&gt;
*Bomb Man&lt;br /&gt;
*Fire Man&lt;br /&gt;
*Elec Man&lt;br /&gt;
*Wily Stage 1/2&lt;br /&gt;
*Wily Stage 3/4&lt;br /&gt;
*Robot Master (MM1)&lt;br /&gt;
*Wily Boss (MM1)&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Shell%27n&amp;diff=17103</id>
		<title>Shell&#039;n</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Shell%27n&amp;diff=17103"/>
		<updated>2025-06-20T19:50:13Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Interactivity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:ShellnIcon.png|left]]Shell&#039;n[[File:ShellnIcon.png|right]]&lt;br /&gt;
|image=[[File:MM8Shell&#039;n.png|250px]]&lt;br /&gt;
|caption=A Shell&#039;n attacking in &#039;&#039;Mega Man 8&#039;&#039;&lt;br /&gt;
|description=Shoots bubbles, vulnerable when approached. More powerful underwater.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man and Bass]]&#039;&#039;&lt;br /&gt;
|damage=2 (contact &amp;amp; bubble)&amp;lt;br&amp;gt;&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=?&lt;br /&gt;
|spriter=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Shell&#039;n is an enemy who resembles an oyster and whose first appearance was in [[Mega Man 8]] Aqua man&#039;s stage and appears again in [[Pirate Man]]&#039;s stage in [[Mega Man and Bass]].  Shell&#039;n was added to [[Mega Man Maker]] in version [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shell&#039;n will hide in it&#039;s defensive shell until the player approaches, once in range Shell&#039;n will open it&#039;s shell and simultaneously fire 3 evenly spaced water bubble based projectiles that travel in an arc pattern at the player.&lt;br /&gt;
When attacking is the time Shell&#039;n&#039;s vulnerable interior is open to attacks from the player.  After a brief moment of staying open after firing it&#039;s attack, Shell&#039;n will close it&#039;s shell again to protect itself.  After a brief period&lt;br /&gt;
it will attack again repeating it&#039;s pattern.  Shell&#039;n&#039;s projectiles can be destroyed by the player if shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interactivity==&lt;br /&gt;
&lt;br /&gt;
Shell&#039;n&#039;s water based projectiles will behave differently if within [[Water]] tiles.  If fired underwater it&#039;s 3 projectiles will travel out from it horizontally a short distance before then flowing straight up.&lt;br /&gt;
&lt;br /&gt;
Shell&#039;n&#039;s water based projectiles have the ability to interact with [[Mega Man 11]]&#039;s [[Chemical Solution]] Object, reducing acidity by 1 for each projectile that comes in contact with Chemical Solution.&lt;br /&gt;
&lt;br /&gt;
The bubbles released from Shell&#039;n also deactivate [[Burst Water]] and extinguish [[Oil]] Fire.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:MMM Shell&#039;n.png|A Shell&#039;n attacking underwater in &#039;&#039;Mega Man Maker&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Nature enemies]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Tel_Tel&amp;diff=17006</id>
		<title>Tel Tel</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Tel_Tel&amp;diff=17006"/>
		<updated>2025-06-07T14:47:51Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|More info on invisible gimmicks and spriters for all Tel Tel gimmicks}}&lt;br /&gt;
{{ImageNeeded|Invisible gimmicks images}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:TelTelMM7Artwork.png|250px]]&lt;br /&gt;
|caption=Artwork of Tel Tel from &#039;&#039;Mega Man 7&#039;&#039;&lt;br /&gt;
|description=Advanced weather bot. Different weapons produce rain, snow, heat, wind... or nothing.&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|layer={{Layer|6}}&lt;br /&gt;
|damage=1 (contact with Tel Tel)&amp;lt;br&amp;gt;2 (from heating effect)&lt;br /&gt;
|space=2x2&lt;br /&gt;
|options=[[File:SprTelTelBuilderOptionsLeaveOrStay 0.png]] [[File:SprTelTelBuilderOptionsLeaveOrStay 1.png]] / [[File:SprTelTelBuilderOptionsLeaveOrStayGrayedOut 0.png]] [[File:SprTelTelBuilderOptionsLeaveOrStayGrayedOut 1.png]] &amp;lt;br&amp;gt;[[File:Nothing.png]] [[File:SprTelTelBuilderOptionsForceWeather_1.png]] [[File:SprTelTelBuilderOptionsForceWeather_2.png]] [[File:SprTelTelBuilderOptionsForceWeather_3.png]] [[File:SprTelTelBuilderOptionsForceWeather_4.png]] [[File:SprTelTelBuilderOptionsForceWeather_5.png]] &amp;lt;br&amp;gt; [[File:SprTelTelBuilderOptionsVisibility 0.png]] [[File:SprTelTelBuilderOptionsVisibility 1.png]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[E-Clare]]&lt;br /&gt;
|sprite=[[File:SprTelTel.png]] [[File:SprTelTelRain.png]] [[File:SprTelTelSnow.png]] [[File:SprTelTelHeat.png]] [[File:SprTelTelWind.png]] &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tel Tel&#039;&#039;&#039; is a sky blue and white doll-like weather-changing robot from Cloud Man&#039;s stage in &#039;&#039;[[Mega Man 7]]&#039;&#039; that is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
When a Tel Tel is spawned in, one of six weather effects will take effect depending on the option set in the [[Level Builder]]: nothing, clear, heat, wind, rain, or snow. A Tel Tel may either be present on screen or invisible (indicated by a white outline in the Level Builder); if the former option is selected, after changing the weather for the first time, a Tel Tel can either be set to remain on screen, floating up and down in place and facing the [[player]], or drop down below the screen. The current weather effect continues even across screens transitions.&lt;br /&gt;
&lt;br /&gt;
If there are multiple Tel Tels placed on a screen, the Tel Tel that is leftmost and topmost will have its weather take priority unless there is a Tel Tel on the bottom half of the screen for which the bottommost Tel Tel&#039;s weather effect takes priority instead.&lt;br /&gt;
&lt;br /&gt;
When shot at by the player, a Tel Tel will change the weather to one of five weather conditions depending on the type of [[weapon]] used:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sprite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weather&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weather appearance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tel Tel appearance&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTel.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Electric&lt;br /&gt;
|Clear&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
*The current weather effect is cleared.&lt;br /&gt;
*No special weather effects take place.&lt;br /&gt;
|Upright&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelRain.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Rain&lt;br /&gt;
|Rain falls across the screen&lt;br /&gt;
|&lt;br /&gt;
*Douses fires&lt;br /&gt;
*Decreases the acidity of [[Chemical Solution]] by one level every three seconds.&lt;br /&gt;
*Able to deactivate [[Burst Water]].&lt;br /&gt;
*Unlike the [[Rain]] [[Level Objects|level object]], the [[player]]&#039;s movement is not affected &lt;br /&gt;
*Rain Tel Tel takes priority over the Rain level object&#039;s effects and the rain [[decoration]]&lt;br /&gt;
*[[Flame Pillar]]s immediately retract and do not spawn further fire beams&lt;br /&gt;
|Upside down&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelSnow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ice&lt;br /&gt;
|Snow&lt;br /&gt;
|Powder snow falls across the screen&lt;br /&gt;
|&lt;br /&gt;
*Invisible gimmicks are covered by snow&lt;br /&gt;
**Invisible spikes can be stood on safely during this time&lt;br /&gt;
*Fire [[Level Objects|gimmicks]] such as [[lava]], [[Flame Pillar]]s and [[Fire Wall]]s all become frozen and cannot be unfrozen&lt;br /&gt;
*[[Melting Snow Block]]s will slowly reform to full size and will not disintegrate&lt;br /&gt;
**A special green Melting Snow Block will only appear when the snow Tel Tel is active&lt;br /&gt;
|Panels expand and contract as the Tel Tel remains upright&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelHeat.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fire&lt;br /&gt;
|Heat&lt;br /&gt;
|&lt;br /&gt;
*A heating effect appears above [[Tilesets|tiles]], [[spikes]], and certain [[level objects]] such as [[Quicksand]] when they are out of water&lt;br /&gt;
*A sparkling effect appears in front of [[water]], [[Burst Water]], [[Section Wide Water]], [[Section Chemical Solution]], and [[Section Burst Water]]&lt;br /&gt;
|&lt;br /&gt;
*Standing on tiles or in &#039;&#039;[[Mega Man 4]]&#039;&#039; [[Quicksand]] every two seconds in total continuously damages the player for 2 health each time&lt;br /&gt;
*Tiles with the ice effect are immune to heating and lower the heating effect quicker&lt;br /&gt;
*Any water that the player stands in will heal their health by 1 every two seconds continuously in water&lt;br /&gt;
**Water from a Tel Tel Fountain heals the player much quicker&lt;br /&gt;
*Certain ice level objects such as [[Ice Barrier]]s and [[Melting Snow Block]]s will melt&lt;br /&gt;
*Invisible gimmicks will be revealed&lt;br /&gt;
*[[Lava]] remains unfrozen and cannot be frozen&lt;br /&gt;
*&#039;&#039;[[Mega Man 11]]&#039;&#039; [[Hotplate]]s remain constantly hot while Tel Tel is in the heatwave state.&lt;br /&gt;
*&#039;&#039;[[Mega Man 6]]&#039;&#039; [[Oil]] is ignited during heatwave.&lt;br /&gt;
|Periodically shoots fire out of its sides while it wears a helmet resembling that of Heat Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelWind.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wind&lt;br /&gt;
|Wind&lt;br /&gt;
|Wind blows vertically across the screen&lt;br /&gt;
|&lt;br /&gt;
* Increases the player&#039;s jump height from 3 tiles high to 4 tiles high.&lt;br /&gt;
* Reduces the speed of [[Nombrellan]] and [[Mini Snowman]] when they fall.&lt;br /&gt;
* Increases the speed of rising balloons from a [[Floating Balloon Spawner]].&lt;br /&gt;
* Extends the distance of a [[Light Push Block]] when thrown with [[Super Arm]].&lt;br /&gt;
|Wears a helmet similar to that of [[Tornado Man]]: a small persistent gust blows below the Tel Tel as blades spin by its center portion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A cyan [[Bell Ringer]] will cycle through a Tel Tel&#039;s weather with each ring in the following order: wind, clear, rain, snow, and heat. Projectiles reflected by the [[player]]&#039;s weapons such as [[Mirror Buster]] and certain [[level objects]] such as [[Icicle]]s will always transform a Tel Tel to the rain weather.&lt;br /&gt;
&lt;br /&gt;
==Tel Tel Fountain==&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:TelTelFountainColors.png]]&lt;br /&gt;
|caption=The six different Tel Tel fountain colors (from left to right, top to bottom): blue, green, cyan, purple, brown, gray&lt;br /&gt;
|description=Refresh the player&#039;s health in Tel Tel&#039;s hot weather.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|space=2x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=[[File:ColorBlue.png]] [[File:ColorDarkGreen.png]] [[File:TeleporterColor2.png]] [[File:ColorPurple.png]] [[File:ColorDarkBrown2.png]] [[File:TeleporterColor1.png]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=&lt;br /&gt;
|sprite=[[File:TelTelFountainBlueSprite.png]][[File:TelTelFountainGreenSprite.png]][[File:TelTelFountainCyanSprite.png]][[File:TelTelFountainPurpleSprite.png]][[File:TelTelFountainBrownSprite.png]][[File:TelTelFountainGraySprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Tel Tel Fountain&#039;&#039;&#039; is a fountain that can heal the [[player]] while Tel Tel is in the heat status and the player is in contact with its water. In this case, the red bar due to heat damage accumulating quickly descends and a blue bar appears inside of the HP bar that quickly grows. When it fully ascends, the player heals by one point.&lt;br /&gt;
&lt;br /&gt;
Much like normal water, a Tel Tel Fountain&#039;s water will extend beneath it until it reaches solid ground. A Tel Tel Fountain is also affected by gravity and heals the player much quicker than regular water.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Invisible level objects==&lt;br /&gt;
When the [[player]] approaches these objects, a circular invisible outline appears that makes them visible. These objects are also always visible when the weather is snow or heat: during snow, all invisible gimmicks appear frozen over with invisible spikes being safe to stand on for the player. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Tel Tel===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TelTelBuilderOptions.gif|The [[Level Builder]] options for Tel Tel&lt;br /&gt;
File:TelTelClear.png|Clear weather Tel Tel&lt;br /&gt;
File:TelTelRain.png|Rain Tel Tel&lt;br /&gt;
File:TelTelSnow.png|Snow Tel Tel&lt;br /&gt;
File:TelTelHeat.png|Heat Tel Tel&lt;br /&gt;
File:TelTelWind.png|Wind Tel Tel&lt;br /&gt;
File:TelTelInvisibleTilesFrozen.png|Frozen invisible tiles in snow&lt;br /&gt;
BellRingerCycleTelTel.gif|A cyan [[Bell Ringer]] through the five Tel Tel variants&lt;br /&gt;
File:TelTelWaterHeal.gif|Water healing Mega Man during the heat Tel Tel weather&lt;br /&gt;
File:TelTelFountainHeal.gif|Tel Tel Fountain water healing Mega Man during the heat Tel Tel weather&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The heal sound effect when the player regains health while in water during the heat weather is the same sound effect as when the player uses Heal through the [[Command Selection]] menu.&lt;br /&gt;
*In Cloud Man&#039;s stage in &#039;&#039;Mega Man 7&#039;&#039;, the first Tel Tel in the stage changes to the rain weather regardless of which [[weapon]] it was hit by. However, the second Tel Tel changes to the snow weather when hit by [[Freeze Cracker]].&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
{{V1.9}}&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Tel_Tel&amp;diff=17005</id>
		<title>Tel Tel</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Tel_Tel&amp;diff=17005"/>
		<updated>2025-06-07T14:45:56Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|More info on invisible gimmicks and spriters for all Tel Tel gimmicks}}&lt;br /&gt;
{{ImageNeeded|Invisible gimmicks images}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:TelTelMM7Artwork.png|250px]]&lt;br /&gt;
|caption=Artwork of Tel Tel from &#039;&#039;Mega Man 7&#039;&#039;&lt;br /&gt;
|description=Advanced weather bot. Different weapons produce rain, snow, heat, wind... or nothing.&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|layer={{Layer|6}}&lt;br /&gt;
|damage=1 (contact with Tel Tel)&amp;lt;br&amp;gt;2 (from heating effect)&lt;br /&gt;
|space=2x2&lt;br /&gt;
|options=[[File:SprTelTelBuilderOptionsLeaveOrStay 0.png]] [[File:SprTelTelBuilderOptionsLeaveOrStay 1.png]] / [[File:SprTelTelBuilderOptionsLeaveOrStayGrayedOut 0.png]] [[File:SprTelTelBuilderOptionsLeaveOrStayGrayedOut 1.png]] &amp;lt;br&amp;gt;[[File:Nothing.png]] [[File:SprTelTelBuilderOptionsForceWeather_1.png]] [[File:SprTelTelBuilderOptionsForceWeather_2.png]] [[File:SprTelTelBuilderOptionsForceWeather_3.png]] [[File:SprTelTelBuilderOptionsForceWeather_4.png]] [[File:SprTelTelBuilderOptionsForceWeather_5.png]] &amp;lt;br&amp;gt; [[File:SprTelTelBuilderOptionsVisibility 0.png]] [[File:SprTelTelBuilderOptionsVisibility 1.png]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[E-Clare]]&lt;br /&gt;
|sprite=[[File:SprTelTel.png]] [[File:SprTelTelRain.png]] [[File:SprTelTelSnow.png]] [[File:SprTelTelHeat.png]] [[File:SprTelTelWind.png]] &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tel Tel&#039;&#039;&#039; is a sky blue and white doll-like weather-changing robot from Cloud Man&#039;s stage in &#039;&#039;[[Mega Man 7]]&#039;&#039; that is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
When a Tel Tel is spawned in, one of six weather effects will take effect depending on the option set in the [[Level Builder]]: nothing, clear, heat, wind, rain, or snow. A Tel Tel may either be present on screen or invisible (indicated by a white outline in the Level Builder); if the former option is selected, after changing the weather for the first time, a Tel Tel can either be set to remain on screen, floating up and down in place and facing the [[player]], or drop down below the screen. The current weather effect continues even across screens transitions.&lt;br /&gt;
&lt;br /&gt;
If there are multiple Tel Tels placed on a screen, the Tel Tel that is leftmost and topmost will have its weather take priority unless there is a Tel Tel on the bottom half of the screen for which the bottommost Tel Tel&#039;s weather effect takes priority instead.&lt;br /&gt;
&lt;br /&gt;
When shot at by the player, a Tel Tel will change the weather to one of five weather conditions depending on the type of [[weapon]] used:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sprite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weather&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weather appearance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tel Tel appearance&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTel.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Electric&lt;br /&gt;
|Clear&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
*The current weather effect is cleared.&lt;br /&gt;
*No special weather effects take place.&lt;br /&gt;
|Upright&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelRain.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Rain&lt;br /&gt;
|Rain falls across the screen&lt;br /&gt;
|&lt;br /&gt;
*Douses fires&lt;br /&gt;
*Decreases the acidity of [[Chemical Solution]] by one level every three seconds.&lt;br /&gt;
*Able to Deactivate [[Burst Water]].&lt;br /&gt;
*Unlike the [[Rain]] [[Level Objects|level object]], the [[player]]&#039;s movement is not affected &lt;br /&gt;
*Rain Tel Tel takes priority over the Rain level object&#039;s effects and the rain [[decoration]]&lt;br /&gt;
*[[Flame Pillar]]s immediately retract and do not spawn further fire beams&lt;br /&gt;
|Upside down&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelSnow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ice&lt;br /&gt;
|Snow&lt;br /&gt;
|Powder snow falls across the screen&lt;br /&gt;
|&lt;br /&gt;
*Invisible gimmicks are covered by snow&lt;br /&gt;
**Invisible spikes can be stood on safely during this time&lt;br /&gt;
*Fire [[Level Objects|gimmicks]] such as [[lava]], [[Flame Pillar]]s and [[Fire Wall]]s all become frozen and cannot be unfrozen&lt;br /&gt;
*[[Melting Snow Block]]s will slowly reform to full size and will not disintegrate&lt;br /&gt;
**A special green Melting Snow Block will only appear when the snow Tel Tel is active&lt;br /&gt;
|Panels expand and contract as the Tel Tel remains upright&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelHeat.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fire&lt;br /&gt;
|Heat&lt;br /&gt;
|&lt;br /&gt;
*A heating effect appears above [[Tilesets|tiles]], [[spikes]], and certain [[level objects]] such as [[Quicksand]] when they are out of water&lt;br /&gt;
*A sparkling effect appears in front of [[water]], [[Burst Water]], [[Section Wide Water]], [[Section Chemical Solution]], and [[Section Burst Water]]&lt;br /&gt;
|&lt;br /&gt;
*Standing on tiles or in &#039;&#039;[[Mega Man 4]]&#039;&#039; [[Quicksand]] every two seconds in total continuously damages the player for 2 health each time&lt;br /&gt;
*Tiles with the ice effect are immune to heating and lower the heating effect quicker&lt;br /&gt;
*Any water that the player stands in will heal their health by 1 every two seconds continuously in water&lt;br /&gt;
**Water from a Tel Tel Fountain heals the player much quicker&lt;br /&gt;
*Certain ice level objects such as [[Ice Barrier]]s and [[Melting Snow Block]]s will melt&lt;br /&gt;
*Invisible gimmicks will be revealed&lt;br /&gt;
*[[Lava]] remains unfrozen and cannot be frozen&lt;br /&gt;
*&#039;&#039;[[Mega Man 11]]&#039;&#039; [[Hotplate]]s remain constantly hot while Tel Tel is in the heatwave state.&lt;br /&gt;
*&#039;&#039;[[Mega Man 6]]&#039;&#039; [[Oil]] is ignited during heatwave.&lt;br /&gt;
|Periodically shoots fire out of its sides while it wears a helmet resembling that of Heat Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelWind.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wind&lt;br /&gt;
|Wind&lt;br /&gt;
|Wind blows vertically across the screen&lt;br /&gt;
|&lt;br /&gt;
* Increases the player&#039;s jump height from 3 tiles high to 4 tiles high.&lt;br /&gt;
* Reduces the speed of [[Nombrellan]] and [[Mini Snowman]] when they fall.&lt;br /&gt;
* Increases the speed of rising balloons from a [[Floating Balloon Spawner]].&lt;br /&gt;
* Extends the distance of a [[Light Push Block]] when thrown with [[Super Arm]].&lt;br /&gt;
|Wears a helmet similar to that of [[Tornado Man]]: a small persistent gust blows below the Tel Tel as blades spin by its center portion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A cyan [[Bell Ringer]] will cycle through a Tel Tel&#039;s weather with each ring in the following order: wind, clear, rain, snow, and heat. Projectiles reflected by the [[player]]&#039;s weapons such as [[Mirror Buster]] and certain [[level objects]] such as [[Icicle]]s will always transform a Tel Tel to the rain weather.&lt;br /&gt;
&lt;br /&gt;
==Tel Tel Fountain==&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:TelTelFountainColors.png]]&lt;br /&gt;
|caption=The six different Tel Tel fountain colors (from left to right, top to bottom): blue, green, cyan, purple, brown, gray&lt;br /&gt;
|description=Refresh the player&#039;s health in Tel Tel&#039;s hot weather.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|space=2x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=[[File:ColorBlue.png]] [[File:ColorDarkGreen.png]] [[File:TeleporterColor2.png]] [[File:ColorPurple.png]] [[File:ColorDarkBrown2.png]] [[File:TeleporterColor1.png]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=&lt;br /&gt;
|sprite=[[File:TelTelFountainBlueSprite.png]][[File:TelTelFountainGreenSprite.png]][[File:TelTelFountainCyanSprite.png]][[File:TelTelFountainPurpleSprite.png]][[File:TelTelFountainBrownSprite.png]][[File:TelTelFountainGraySprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Tel Tel Fountain&#039;&#039;&#039; is a fountain that can heal the [[player]] while Tel Tel is in the heat status and the player is in contact with its water. In this case, the red bar due to heat damage accumulating quickly descends and a blue bar appears inside of the HP bar that quickly grows. When it fully ascends, the player heals by one point.&lt;br /&gt;
&lt;br /&gt;
Much like normal water, a Tel Tel Fountain&#039;s water will extend beneath it until it reaches solid ground. A Tel Tel Fountain is also affected by gravity and heals the player much quicker than regular water.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Invisible level objects==&lt;br /&gt;
When the [[player]] approaches these objects, a circular invisible outline appears that makes them visible. These objects are also always visible when the weather is snow or heat: during snow, all invisible gimmicks appear frozen over with invisible spikes being safe to stand on for the player. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Tel Tel===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TelTelBuilderOptions.gif|The [[Level Builder]] options for Tel Tel&lt;br /&gt;
File:TelTelClear.png|Clear weather Tel Tel&lt;br /&gt;
File:TelTelRain.png|Rain Tel Tel&lt;br /&gt;
File:TelTelSnow.png|Snow Tel Tel&lt;br /&gt;
File:TelTelHeat.png|Heat Tel Tel&lt;br /&gt;
File:TelTelWind.png|Wind Tel Tel&lt;br /&gt;
File:TelTelInvisibleTilesFrozen.png|Frozen invisible tiles in snow&lt;br /&gt;
BellRingerCycleTelTel.gif|A cyan [[Bell Ringer]] through the five Tel Tel variants&lt;br /&gt;
File:TelTelWaterHeal.gif|Water healing Mega Man during the heat Tel Tel weather&lt;br /&gt;
File:TelTelFountainHeal.gif|Tel Tel Fountain water healing Mega Man during the heat Tel Tel weather&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The heal sound effect when the player regains health while in water during the heat weather is the same sound effect as when the player uses Heal through the [[Command Selection]] menu.&lt;br /&gt;
*In Cloud Man&#039;s stage in &#039;&#039;Mega Man 7&#039;&#039;, the first Tel Tel in the stage changes to the rain weather regardless of which [[weapon]] it was hit by. However, the second Tel Tel changes to the snow weather when hit by [[Freeze Cracker]].&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
{{V1.9}}&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Chemical_Solution&amp;diff=17002</id>
		<title>Chemical Solution</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Chemical_Solution&amp;diff=17002"/>
		<updated>2025-06-05T19:37:25Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:ChemicalSolutionIcon.png|left]] Chemical Solution [[File:ChemicalSolutionIcon.png|right]]&lt;br /&gt;
|image=[[File:ChemicalSolutionTypes.gif|250px]]&lt;br /&gt;
|caption=The different levels of Chemical Solution&lt;br /&gt;
|description=An acidic chemical solution which can do harm in high concentrations.&lt;br /&gt;
|space=1x1&lt;br /&gt;
|layer={{Layer|1}}&lt;br /&gt;
|damage=2 (green Chemical Solution)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[Schmiddi]]&amp;lt;br&amp;gt;[[WreckingPrograms]] (transitional colors)&lt;br /&gt;
|sprite=[[File:SprChemicalSolutionNeutralBuilderSectionPreview.png]] [[File:SprChemicalSolutionLevel2BuilderSectionPreview.png]] [[File:SprChemicalSolutionLevel3BuilderSectionPreview.png]] [[File:SprChemicalSolutionAcidicBuilderSectionPreview.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chemical Solution&#039;&#039;&#039; is a [[level object]] from &#039;&#039;[[Mega Man 11]]&#039;&#039; that was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.6.0]].&lt;br /&gt;
&lt;br /&gt;
Chemical Solution can be placed exactly the same as the [[water]] tiles within the [[Level Builder|Editor]], filling areas of a screen or the entirety of a screen. Like Water tiles, Chemical Solution offers similar physics when the player jumps and moves within it, simulating reduced gravity. Since [[1.9.0]], an option to choose whether water snaps to a ceiling is also available.&lt;br /&gt;
&lt;br /&gt;
Chemical Solution has four states each signified by color that progress in this order from safe to dangerous: blue, brown, red and green. Blue, brown, and red can all safely be entered by the player, with the green state being acidic and capable of inflicting damage to the player if entered.  Acid and chemical-based projectiles/[[weapons]]/objects will increase the acidic level of Chemical Solution, while water based projectiles/weapons/objects will reduce the acidic state of Chemical Solution.&lt;br /&gt;
&lt;br /&gt;
Since 1.9.0, a [[Section Wide Chemical Solution]] is available as an alternate option to the [[Section Wide Water]].&lt;br /&gt;
&lt;br /&gt;
==Increases acidity==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Rain Flush]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Numetall]]&lt;br /&gt;
*[[Pipetto]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Acid Drop]]&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Toad Man]]&lt;br /&gt;
*[[Burst Man]]&lt;br /&gt;
&lt;br /&gt;
==Decreases acidity==&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Bubble Lead]]&lt;br /&gt;
*[[Water Wave]]&lt;br /&gt;
*[[Water Shield]]&lt;br /&gt;
*[[Salt Water]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Shell&#039;n]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Steam]]&lt;br /&gt;
*[[Water Fall Spawner]]&lt;br /&gt;
*[[Tel Tel]] (rain)&lt;br /&gt;
*[[Tel Tel Fountain]]&lt;br /&gt;
*[[Splash Woman]] [[plushie]]&lt;br /&gt;
*[[Water Drop]]&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Bubble Man]]&lt;br /&gt;
*[[Pump Man]]&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
The [[Oil Slider]] weapon interacts exactly as it does with Water tiles in &#039;&#039;Mega Man Maker&#039;&#039;.  Oil Slider can allow players to glide unharmed across the top of Chemical Solution in its harmful green state so long as the player does not come into contact with a surface that directly connects to Chemical Solution.&lt;br /&gt;
&lt;br /&gt;
[[Acid Barrier]] has the ability to protect the Player from harmful green Chemical Solution.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ChemicalSolution.png|A pool of blue Chemical Solution&lt;br /&gt;
File:AcidBarrierVsAcidChem.gif|[[Acid Barrier]] protecting the Player in acidic Chemical Solution&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{MM11}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 11 Assets]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=16922</id>
		<title>1.10.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=16922"/>
		<updated>2025-05-31T15:36:49Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
&#039;&#039;&#039;1.10.0&#039;&#039;&#039; is an upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Rather than sticking to a specific theme, it is focused on adding content that members of the [[Mega Man Maker Team|development team]] wish to see added.&lt;br /&gt;
&lt;br /&gt;
For a list of announcements made for version 1.10.0, see [[1.10.0/Announcements|this page]].&lt;br /&gt;
&lt;br /&gt;
==Plushie contest==&lt;br /&gt;
{{SourceNeeded|A developer confirming publicly the reason that reverse gravity has been deconfirmed}}&lt;br /&gt;
A [[plushie]] contest was held from February 4, 2025 to February 16, 2025 in which users could vote for three plushies they would like to see added in version 1.10.0 from a selection of 81 Robot Master [[bosses]]. The top three plushies with the most votes will be added to &#039;&#039;Mega Man Maker&#039;&#039; in version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
There were a total of 758 votes made for the contest. The winners were:&lt;br /&gt;
# Gravity Man: 111 votes&lt;br /&gt;
# Air Man: 105 votes&lt;br /&gt;
# Elec Man/[[Gemini Man]]: tied for 56 votes each&lt;br /&gt;
&lt;br /&gt;
Gravity Man&#039;s plushie functionality was not implemented at the time of the reveal announcing the winners of the plushie contest, likely because Gravity Man&#039;s [[weapon]], [[Gravity Hold]], and other [[level objects]] from his stage flipping the player&#039;s gravity (often dubbed as &amp;quot;reverse gravity&amp;quot;) has been deconfirmed as it requires a large overhaul to the game&#039;s engine to properly implement.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; As a result, at the end of the reveal video announcing the winners of the plushie contest, [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash and an error message appearing that says: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the plushie contest voting document and possible voting options, see [[1.10.0/Plushie_contest_document|this page]].&lt;br /&gt;
&lt;br /&gt;
==Team choice assets==&lt;br /&gt;
Below are the assets chosen by each member of the development team to be added in version 1.10.0:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Team member&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WireIcon.png|center]]&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsIcon.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[JumpDashEvade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SabotallIcon.png|center]]&lt;br /&gt;
|[[Sabotall]]&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpactRailIcon.png|center]]&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*New variant of rain&lt;br /&gt;
*Four new [[Jumpthrough Platform]] variants&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
**Gravity Man&lt;br /&gt;
**Air Man&lt;br /&gt;
**[[Gemini Man]]&lt;br /&gt;
**Elec Man&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
*[[Impact Rail]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To allow the [[Mega Man Maker Team|development team]] to take advantage of more GameMaker functions, support for 32-bit operating systems will be dropped starting from 1.10.0.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Impact Rail reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=n1MYg9t0ma8 Impact Rail&#039;s reveal video on YouTube]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Snoler&amp;diff=16892</id>
		<title>Snoler</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Snoler&amp;diff=16892"/>
		<updated>2025-05-30T21:55:40Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Spriter information}}&lt;br /&gt;
{{ImageNeeded|Official art and screenshots}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:Snoler.png|left]] [[File:Snoler.png|right]] Snoler&lt;br /&gt;
|image=[[File:SnolerArtwork.png|250px]]&lt;br /&gt;
|caption=Snoler in volume 1 of the &#039;&#039;Rockman &amp;amp; Forte&#039;&#039; manga&lt;br /&gt;
|description=A Snowman which pulls [[player]] and snow in and makes mini snowmen fall from the air.&lt;br /&gt;
|space=3x4&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|hp=28 (Snoler)&amp;lt;br&amp;gt;4 (Mini Snowman)&lt;br /&gt;
|damage=4 (Snoler)&amp;lt;br&amp;gt;3 (Mini Snowman)&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
|sprite=[[File:SprSnolerIdle.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Snoler&#039;&#039;&#039; is a miniboss [[enemy]] from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from [[Cold Man]]&#039;s stage. It was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
This miniboss resembles a snowman with a bucket on the top of its head. Once on screen, Snoler will attempt to draw the player close with by sucking and collecting the air around itself with its mouth for around three seconds. Shortly after, it will fire [[Mini Snowman|Mini Snowmen]] from the its head which slowly parachute down from the top of the screen, swaying side to side slightly; the snowmen appear from a fixed spot of the screen, first in a batch of three all at once while the two after that appear one by one. These Mini Snowmen can be shot at but unlike the Mini Snowman enemy, they will stay on screen for up to around four seconds after landing before despawning. After summoning Mini Snowmen, Snoler will chase the player, jumping either once, twice, or thrice to the last place the player was standing before repeating their attack cycle.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Mega Man Maker&#039;&#039;, Snoler is considered a Midboss, which means that with its presence in room all [[Boss Door|Boss Doors]] are blocked and it is necessary to destroy Snoler before it can be opened.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Mini Snowman==&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:MiniSnowman.png|left]] Mini Snowman [[File:MiniSnowmanSpawner.png|right]]&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=Mini Snowman fall from the air and lands on the ground.	&lt;br /&gt;
|space=1x1&lt;br /&gt;
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:MiniSnowmanParachuteOption.png]] [[File:MiniSnowmanStationaryOption.png]] (Mini Snowman)&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.4]]&lt;br /&gt;
|hp=4&lt;br /&gt;
|damage=3&lt;br /&gt;
|layer={{Layer|6}} (Mini Snowman)&amp;lt;br&amp;gt;{{Layer|5}} (Mini Snowman Spawner)&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
|sprite=[[File:SprMiniSnowmanPreviewGround.png]] [[File:SprMiniSnowmanPreview.png]] [[File:SprMiniSnowmanSpawnerPreview.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mini Snowman&#039;&#039;&#039; is an [[enemy]] from [[Cold Man]]&#039;s stage in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.4]]. It is a miniature version of the Snoler that parachutes from the top of the screen; upon landing on ground, it remains stationary and simply bobs its head up and down.&lt;br /&gt;
&lt;br /&gt;
A Mini Snowman can either be spawned from the top of the screen or directly in its position in the [[Level Builder]]; if the latter option is chosen and the Mini Snowman is midair, it will parachute down to the ground.&lt;br /&gt;
&lt;br /&gt;
A separate Mini Snowman spawner also exists that will spawn a new Mini Snowman each time one from a particular spawner is despawned.&lt;br /&gt;
&lt;br /&gt;
A Mini Snowman while falling is invulnerable to being crushed by [[level objects]] such as [[Push Block]]s and can only be crushed when it has landed on solid ground.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Snoler is the first miniboss in &#039;&#039;Mega Man Maker&#039;&#039; that is able to move on its own.&lt;br /&gt;
*The Mini Snowman enemy only appeared as part of the Snoler miniboss fight in Cold Man&#039;s stage and did not appear on its own in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Minibosses]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Kanigance&amp;diff=16891</id>
		<title>Kanigance</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Kanigance&amp;diff=16891"/>
		<updated>2025-05-30T21:54:28Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Kanigance.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Kanigance from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|description=TBA&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|space=TBA&lt;br /&gt;
|weakness=&lt;br /&gt;
|appears=&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|programmer=TBA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
In &#039;&#039;Mega Man Maker&#039;&#039;, Kanigance is considered a Midboss, which means that with its presence in room all [[Boss Door|Boss Doors]] are blocked and it is necessary to destroy Kanigance before it can be opened.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
[[Category:Enemies]][[Category:Minibosses]][[Category:Mega Man 7 Assets]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Snoler&amp;diff=16890</id>
		<title>Snoler</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Snoler&amp;diff=16890"/>
		<updated>2025-05-30T21:51:45Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Spriter information}}&lt;br /&gt;
{{ImageNeeded|Official art and screenshots}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:Snoler.png|left]] [[File:Snoler.png|right]] Snoler&lt;br /&gt;
|image=[[File:SnolerArtwork.png|250px]]&lt;br /&gt;
|caption=Snoler in volume 1 of the &#039;&#039;Rockman &amp;amp; Forte&#039;&#039; manga&lt;br /&gt;
|description=A Snowman which pulls [[player]] and snow in and makes mini snowmen fall from the air.&lt;br /&gt;
|space=3x4&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|hp=28 (Snoler)&amp;lt;br&amp;gt;4 (Mini Snowman)&lt;br /&gt;
|damage=4 (Snoler)&amp;lt;br&amp;gt;3 (Mini Snowman)&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
|sprite=[[File:SprSnolerIdle.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Snoler&#039;&#039;&#039; is a miniboss [[enemy]] from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from [[Cold Man]]&#039;s stage. It was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
This miniboss resembles a snowman with a bucket on the top of its head. Once on screen, Snoler will attempt to draw the player close with by sucking and collecting the air around itself with its mouth for around three seconds. Shortly after, it will fire [[Mini Snowman|Mini Snowmen]] from the its head which slowly parachute down from the top of the screen, swaying side to side slightly; the snowmen appear from a fixed spot of the screen, first in a batch of three all at once while the two after that appear one by one. These Mini Snowmen can be shot at but unlike the Mini Snowman enemy, they will stay on screen for up to around four seconds after landing before despawning. After summoning Mini Snowmen, Snoler will chase the player, jumping either once, twice, or thrice to the last place the player was standing before repeating their attack cycle.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Mega Man Maker&#039;&#039;, Snoler is considered a Midboss, which means that with its presence on room all [[Boss Door|Boss Doors]] are blocked and it is necessary to destroy Snoler before it can be opened.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Mini Snowman==&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:MiniSnowman.png|left]] Mini Snowman [[File:MiniSnowmanSpawner.png|right]]&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=Mini Snowman fall from the air and lands on the ground.	&lt;br /&gt;
|space=1x1&lt;br /&gt;
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:MiniSnowmanParachuteOption.png]] [[File:MiniSnowmanStationaryOption.png]] (Mini Snowman)&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.4]]&lt;br /&gt;
|hp=4&lt;br /&gt;
|damage=3&lt;br /&gt;
|layer={{Layer|6}} (Mini Snowman)&amp;lt;br&amp;gt;{{Layer|5}} (Mini Snowman Spawner)&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
|sprite=[[File:SprMiniSnowmanPreviewGround.png]] [[File:SprMiniSnowmanPreview.png]] [[File:SprMiniSnowmanSpawnerPreview.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mini Snowman&#039;&#039;&#039; is an [[enemy]] from [[Cold Man]]&#039;s stage in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.4]]. It is a miniature version of the Snoler that parachutes from the top of the screen; upon landing on ground, it remains stationary and simply bobs its head up and down.&lt;br /&gt;
&lt;br /&gt;
A Mini Snowman can either be spawned from the top of the screen or directly in its position in the [[Level Builder]]; if the latter option is chosen and the Mini Snowman is midair, it will parachute down to the ground.&lt;br /&gt;
&lt;br /&gt;
A separate Mini Snowman spawner also exists that will spawn a new Mini Snowman each time one from a particular spawner is despawned.&lt;br /&gt;
&lt;br /&gt;
A Mini Snowman while falling is invulnerable to being crushed by [[level objects]] such as [[Push Block]]s and can only be crushed when it has landed on solid ground.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Snoler is the first miniboss in &#039;&#039;Mega Man Maker&#039;&#039; that is able to move on its own.&lt;br /&gt;
*The Mini Snowman enemy only appeared as part of the Snoler miniboss fight in Cold Man&#039;s stage and did not appear on its own in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Minibosses]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Snoler&amp;diff=16889</id>
		<title>Snoler</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Snoler&amp;diff=16889"/>
		<updated>2025-05-30T21:49:29Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Behavior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Spriter information}}&lt;br /&gt;
{{ImageNeeded|Official art and screenshots}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:Snoler.png|left]] [[File:Snoler.png|right]] Snoler&lt;br /&gt;
|image=[[File:SnolerArtwork.png|250px]]&lt;br /&gt;
|caption=Snoler in volume 1 of the &#039;&#039;Rockman &amp;amp; Forte&#039;&#039; manga&lt;br /&gt;
|description=A Snowman which pulls [[player]] and snow in and makes mini snowmen fall from the air.&lt;br /&gt;
|space=3x4&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|hp=28 (Snoler)&amp;lt;br&amp;gt;4 (Mini Snowman)&lt;br /&gt;
|damage=4 (Snoler)&amp;lt;br&amp;gt;3 (Mini Snowman)&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
|sprite=[[File:SprSnolerIdle.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Snoler&#039;&#039;&#039; is a miniboss [[enemy]] from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from [[Cold Man]]&#039;s stage. It was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
This miniboss resembles a snowman with a bucket on the top of its head. Once on screen, Snoler will attempt to draw the player close with by sucking and collecting the air around itself with its mouth for around three seconds. Shortly after, it will fire [[Mini Snowman|Mini Snowmen]] from the its head which slowly parachute down from the top of the screen, swaying side to side slightly; the snowmen appear from a fixed spot of the screen, first in a batch of three all at once while the two after that appear one by one. These Mini Snowmen can be shot at but unlike the Mini Snowman enemy, they will stay on screen for up to around four seconds after landing before despawning. After summoning Mini Snowmen, Snoler will chase the player, jumping either once, twice, or thrice to the last place the player was standing before repeating their attack cycle.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Mega Man Maker&#039;&#039;, Snoler is considered a Midboss, which means that with its presence on screen all [[Boss Door|Boss Doors]] are blocked and it is necessary to destroy Snoler before it can be opened.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Mini Snowman==&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:MiniSnowman.png|left]] Mini Snowman [[File:MiniSnowmanSpawner.png|right]]&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=Mini Snowman fall from the air and lands on the ground.	&lt;br /&gt;
|space=1x1&lt;br /&gt;
|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:MiniSnowmanParachuteOption.png]] [[File:MiniSnowmanStationaryOption.png]] (Mini Snowman)&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.4]]&lt;br /&gt;
|hp=4&lt;br /&gt;
|damage=3&lt;br /&gt;
|layer={{Layer|6}} (Mini Snowman)&amp;lt;br&amp;gt;{{Layer|5}} (Mini Snowman Spawner)&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
|sprite=[[File:SprMiniSnowmanPreviewGround.png]] [[File:SprMiniSnowmanPreview.png]] [[File:SprMiniSnowmanSpawnerPreview.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Mini Snowman&#039;&#039;&#039; is an [[enemy]] from [[Cold Man]]&#039;s stage in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.4]]. It is a miniature version of the Snoler that parachutes from the top of the screen; upon landing on ground, it remains stationary and simply bobs its head up and down.&lt;br /&gt;
&lt;br /&gt;
A Mini Snowman can either be spawned from the top of the screen or directly in its position in the [[Level Builder]]; if the latter option is chosen and the Mini Snowman is midair, it will parachute down to the ground.&lt;br /&gt;
&lt;br /&gt;
A separate Mini Snowman spawner also exists that will spawn a new Mini Snowman each time one from a particular spawner is despawned.&lt;br /&gt;
&lt;br /&gt;
A Mini Snowman while falling is invulnerable to being crushed by [[level objects]] such as [[Push Block]]s and can only be crushed when it has landed on solid ground.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Snoler is the first miniboss in &#039;&#039;Mega Man Maker&#039;&#039; that is able to move on its own.&lt;br /&gt;
*The Mini Snowman enemy only appeared as part of the Snoler miniboss fight in Cold Man&#039;s stage and did not appear on its own in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Minibosses]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Lantern_Fish&amp;diff=16888</id>
		<title>Lantern Fish</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Lantern_Fish&amp;diff=16888"/>
		<updated>2025-05-30T21:44:01Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Video Tutorial */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:LanternFishIcon.png|left]] Lantern Fish [[File:LanternFishIcon.png|right]]&lt;br /&gt;
|image=[[File:LanternFish.png|250px]]&lt;br /&gt;
|caption=Lantern Fish from &#039;&#039;Mega Man 2&#039;&#039;&lt;br /&gt;
|description=TBA&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=10&lt;br /&gt;
|damage=12 (Lantern Fish)&amp;lt;br&amp;gt;2 (Shrink)&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lantern Fish&#039;&#039;&#039; is an [[enemy]] originating in [[Bubble Man]]&#039;s stage in &#039;&#039;[[Mega Man 2]]&#039;&#039; and was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
Lantern Fish is a large stationary enemy that will spawn into a screen when the [[Characters|Player]] enters and will attack the Player by spawning [[Shrink]] from its mouth. A Lantern Fish will only spawn a new Shrink if there are less than two Shrinks on screen. If there are multiple Lantern Fish on screen, the one that is leftmost followed by topmost will spawn a Shrink first. A Lantern Fish must be shot in its lantern located above its head in order to defeat it.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Mega Man Maker&#039;&#039;, Lantern Fish is considered a Midboss, which means that with its presence on screen all [[Boss Door|Boss Doors]] are blocked and it is necessary to destroy Lantern Fish before it can be opened.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/NV3xVnJpOU0 Lantern Fish]&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 2 Assets]] [[Category:Minibosses]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_7&amp;diff=16885</id>
		<title>Mega Man 7</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_7&amp;diff=16885"/>
		<updated>2025-05-30T21:07:07Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mega Man 7&#039;&#039;&#039;&#039;&#039; (released as &amp;quot;&#039;&#039;&#039;&#039;&#039;Rockman 7: Showdown of Destiny!&#039;&#039;&#039;&#039;&#039;&amp;quot; in Japan) is the seventh game in the classic &#039;&#039;Mega Man&#039;&#039; series, released on March 24, 1995. It was the first &#039;&#039;Mega Man&#039;&#039; game released for the SNES in Japan and the United States and introduced the characters [[Bass]] and Treble.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Mega Man Maker&#039;&#039;==&lt;br /&gt;
Version [[1.4.0]] focused on adding content from this game and from &#039;&#039;[[Mega Man 6]]&#039;&#039;. Version [[1.9.0]] focused on adding content from the numbered classic games from &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;[[Mega Man 11]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As of Version [[1.9.4.3]], there are 4 bosses, 16 enemies, 15 level objects, 63 tilesets, 67 backgrounds, 7 weapons, 14 spikes, 13 ladders and 19 music tracks available from &#039;&#039;Mega Man 7&#039;&#039; in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Spring Man]]&lt;br /&gt;
*[[Shade Man]]&lt;br /&gt;
*[[Freeze Man]]&lt;br /&gt;
*[[Burst Man]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Tripropellan]]&lt;br /&gt;
*[[Icicle Teck]]&lt;br /&gt;
*[[Trio the Wheel]]&lt;br /&gt;
*[[Baccone]]&lt;br /&gt;
*[[Tom Daddy]]&lt;br /&gt;
*[[Frisk Cannon]]&lt;br /&gt;
*[[Gockroach S]]&lt;br /&gt;
*Gockroach S Nest&lt;br /&gt;
*[[Turbo Roader]]&lt;br /&gt;
*[[Kaminari Kogoro]]&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Gobots]]&lt;br /&gt;
*[[Tsuranattori]]&lt;br /&gt;
*[[Swim Metall DX]]&lt;br /&gt;
*[[Astro Zombieg]]&lt;br /&gt;
*Astro Zombieg Spawner&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Wild Coil]]&lt;br /&gt;
*[[Noise Crush]]&lt;br /&gt;
*[[Danger Wrap]]&lt;br /&gt;
*[[Freeze Cracker]]&lt;br /&gt;
*[[Slash Claw]]&lt;br /&gt;
*[[Scorch Wheel]]&lt;br /&gt;
*[[Super Adaptor]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Floor Light]]&lt;br /&gt;
*[[Jet Platform]]&lt;br /&gt;
*[[Punch Block]]&lt;br /&gt;
*[[Junk Dropper]]&lt;br /&gt;
*Junk Dropper Conduit (Middle)&lt;br /&gt;
*Junk Dropper Conduit (Top)&lt;br /&gt;
*[[Cracked Ice Platform]]&lt;br /&gt;
*[[Invisible Tile]]&lt;br /&gt;
*Invisible Decoration&lt;br /&gt;
*Invisible Platform&lt;br /&gt;
*Invisible Ladder&lt;br /&gt;
*Invisible Spike&lt;br /&gt;
*[[Tel Tel]]&lt;br /&gt;
*[[Tel Tel Fountain]]&lt;br /&gt;
*[[Burst Water]]&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Intro BG&lt;br /&gt;
*Intro BG (Alt)&lt;br /&gt;
*Intro BG 2&lt;br /&gt;
*Intro BG 2 (Alt)&lt;br /&gt;
*Intro BG 2 (Alt 2)&lt;br /&gt;
*Intro BG 2 (Alt 3)&lt;br /&gt;
*Intro BG 3&lt;br /&gt;
*Intro BG 3 (Alt)&lt;br /&gt;
*Shop BG&lt;br /&gt;
*Spring BG&lt;br /&gt;
*Freeze BG&lt;br /&gt;
*Freeze BG (Alt)&lt;br /&gt;
*Freeze BG 2&lt;br /&gt;
*Freeze BG 2 (Alt)&lt;br /&gt;
*Freeze BG 3&lt;br /&gt;
*Freeze BG 4&lt;br /&gt;
*Freeze BG 5&lt;br /&gt;
*Freeze BG 6&lt;br /&gt;
*Freeze BG 6 (Alt)&lt;br /&gt;
*Freeze BG 7&lt;br /&gt;
*Freeze BG 8&lt;br /&gt;
*Slash BG&lt;br /&gt;
*Slash BG 2&lt;br /&gt;
*Slash BG 2 (Alt)&lt;br /&gt;
*Slash BG 3&lt;br /&gt;
*Slash BG 4&lt;br /&gt;
*Junk BG&lt;br /&gt;
*Junk BG 2&lt;br /&gt;
*Junk BG 3 (Alt)&lt;br /&gt;
*Shade BG&lt;br /&gt;
*Shade BG (Alt)&lt;br /&gt;
*Shade BG 2&lt;br /&gt;
*Shade BG 2 (Alt)&lt;br /&gt;
*Shade BG 3&lt;br /&gt;
*Shade BG 4&lt;br /&gt;
*Shade BG 5&lt;br /&gt;
*Shade BG 6&lt;br /&gt;
*Shade BG 7&lt;br /&gt;
*Shade BG 7 (Alt)&lt;br /&gt;
*Shade BG 8&lt;br /&gt;
*Burst BG&lt;br /&gt;
*Burst BG 2&lt;br /&gt;
*Burst BG 3&lt;br /&gt;
*Burst BG 4&lt;br /&gt;
*Turbo BG&lt;br /&gt;
*Turbo BG 2&lt;br /&gt;
*Turbo BG 3&lt;br /&gt;
*Cloud BG&lt;br /&gt;
*Cloud BG 2&lt;br /&gt;
*Cloud BG 3&lt;br /&gt;
*Cloud BG 4&lt;br /&gt;
*Cloud BG 5&lt;br /&gt;
*Cloud BG 6&lt;br /&gt;
*Museum BG&lt;br /&gt;
*Museum BG 2&lt;br /&gt;
*Museum BG 3&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 2 BG 1Wily 2 BG (Alt)&lt;br /&gt;
*Wily 2 BG 2&lt;br /&gt;
*Wily 2 BG 3&lt;br /&gt;
*Wily 2 BG 3 (Alt)&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
*Wily 4 BG 2&lt;br /&gt;
*Wily 4 BG 3&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Intro Tile&lt;br /&gt;
*Shop Tile&lt;br /&gt;
*Spring Tile&lt;br /&gt;
*Spring Tile 2&lt;br /&gt;
*Freeze Tile&lt;br /&gt;
*Freeze Tile (Alt)&lt;br /&gt;
*Freeze Tile 2&lt;br /&gt;
*Freeze Tile 3&lt;br /&gt;
*Freeze Tile 3 (Alt)&lt;br /&gt;
*Slash Tile&lt;br /&gt;
*Slash Tile 2&lt;br /&gt;
*Junk Tile&lt;br /&gt;
*Junk Tile 2&lt;br /&gt;
*Junk Tile 3&lt;br /&gt;
*Junk Tile 4&lt;br /&gt;
*Shade Tile&lt;br /&gt;
*Shade Tile (Alt)&lt;br /&gt;
*Shade Tile (Alt 2)&lt;br /&gt;
*Shade Tile 2&lt;br /&gt;
*Shade Tile 2 (Alt)&lt;br /&gt;
*Shade Tile 3&lt;br /&gt;
*Shade Tile 4&lt;br /&gt;
*Burst Tile&lt;br /&gt;
*Burst Tile 2&lt;br /&gt;
*Burst Tile 3&lt;br /&gt;
*Burst Tile 3 (Alt)&lt;br /&gt;
*Burst Tile 4&lt;br /&gt;
*Burst Tile 5&lt;br /&gt;
*Burst Tile 6&lt;br /&gt;
*Burst Tile 7&lt;br /&gt;
*Burst Tile 8&lt;br /&gt;
*Turbo Tile&lt;br /&gt;
*Turbo Tile 2&lt;br /&gt;
*Turbo Tile 3&lt;br /&gt;
*Turbo Tile 4&lt;br /&gt;
*Cloud Tile&lt;br /&gt;
*Cloud Tile 2&lt;br /&gt;
*Cloud Tile 3&lt;br /&gt;
*Cloud Tile 3 (Alt)&lt;br /&gt;
*Museum Tile&lt;br /&gt;
*Museum Tile 2&lt;br /&gt;
*Museum Tile 3&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile (Alt)&lt;br /&gt;
*Wily 1 Tile (Alt 2)&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 3&lt;br /&gt;
*Wily 1 Tile 4&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 2 Tile (Alt)&lt;br /&gt;
*Wily 2 Tile 2&lt;br /&gt;
*Wily 2 Tile 3&lt;br /&gt;
*Wily 2 Tile 3 (Alt)&lt;br /&gt;
*Wily 2 Tile 4&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 3 Tile 2&lt;br /&gt;
*Wily 3 Tile 3&lt;br /&gt;
*Wily 3 Tile 4&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
*Wily 4 Tile (Alt)&lt;br /&gt;
*Wily 4 Tile 2&lt;br /&gt;
*Wily 4 Tile 3&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Spring Ladder&lt;br /&gt;
*Freeze Ladder&lt;br /&gt;
*Slash Ladder&lt;br /&gt;
*Junk Ladder&lt;br /&gt;
*Junk Ladder 2&lt;br /&gt;
*Shade Ladder&lt;br /&gt;
*Burst Ladder&lt;br /&gt;
*Turbo Ladder&lt;br /&gt;
*Cloud Ladder&lt;br /&gt;
*Cloud Ladder 2&lt;br /&gt;
*Wily Ladder 15 (MM7 Wily 1)&lt;br /&gt;
*Wily Ladder 16 (MM7 Wily 2)&lt;br /&gt;
*Wily Ladder 17 (MM7 Wily 3)&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Spring Spike&lt;br /&gt;
*Freeze Spike&lt;br /&gt;
*Slash Spike&lt;br /&gt;
*Shade Spike&lt;br /&gt;
*Burst Spike&lt;br /&gt;
*Burst Spike (Alt)&lt;br /&gt;
*Burst Spike 2&lt;br /&gt;
*Burst Spike 2 (Alt)&lt;br /&gt;
*Turbo Spike&lt;br /&gt;
*Wily Spike 24&lt;br /&gt;
*Wily Spike 25&lt;br /&gt;
*Wily Spike 26&lt;br /&gt;
*Wily Spike 27&lt;br /&gt;
*Wily Spike 28&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Intro Stage&lt;br /&gt;
*Spring Man&lt;br /&gt;
*Freeze Man&lt;br /&gt;
*Slash Man&lt;br /&gt;
*Junk Man&lt;br /&gt;
*Shade Man&lt;br /&gt;
*Shade Man (Alt)&lt;br /&gt;
*Burst Man&lt;br /&gt;
*Turbo Man&lt;br /&gt;
*Cloud Man&lt;br /&gt;
*Robot Museum&lt;br /&gt;
*Wily Stage 1&lt;br /&gt;
*Wily Stage 2&lt;br /&gt;
*Wily Stage 3&lt;br /&gt;
*Wily Stage 4&lt;br /&gt;
*Robot Master (MM7)&lt;br /&gt;
*Wily Boss (MM7)&lt;br /&gt;
*Wily Capsule (MM7)&lt;br /&gt;
*Bass (MM7)&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MM7}}&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Profile_icons&amp;diff=15794</id>
		<title>Profile icons</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Profile_icons&amp;diff=15794"/>
		<updated>2025-04-03T19:41:46Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Profile icons&#039;&#039;&#039; are 32x32 icons that a user can set for their &#039;&#039;[[Mega Man Maker]]&#039;&#039; profile. They consist of mugshots of characters from the &#039;&#039;Mega Man&#039;&#039; series. A user&#039;s profile icon can be selected from &amp;lt;code&amp;gt;Extras -&amp;gt; Profile -&amp;gt; Modify -&amp;gt; Change Icon&amp;lt;/code&amp;gt;. Once the user&#039;s password is input, an icon can be selected and set as the user&#039;s profile icon.&lt;br /&gt;
&lt;br /&gt;
While most icons are taken from their game of origin, the ones without an official 8-bit icon have a custom-made one. The [[boss]] icons can also be a [[Level Mugshots|level&#039;s icon]] if they are the only boss in the level.&lt;br /&gt;
&lt;br /&gt;
Current and former members of the [[Mega Man Maker Team|development team]] can have their own custom icons as a perk for being a developer—however, not all developers have a custom icon while some former team members may no longer have their custom icon. They are set over pre-existing publicly available profile icons and updated along with version releases.&lt;br /&gt;
&lt;br /&gt;
== Player icons ==&lt;br /&gt;
=== Page 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMegaMan.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|rowspan=&amp;quot;15&amp;quot;|[[1.0.0]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconProtoMan.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Man]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconRoll.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconLight.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Light]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWily.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Wily]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCossack.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Cossack]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWilyPlate.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plates|Dr. Wily Plate]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCossackPlate.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plates|Dr. Cossack Plate]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconXPlate.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plates|Mr. X Plate]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCut.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[Mega Man 1|&#039;&#039;Mega Man&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGuts.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconIce.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBomb.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFire.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconElec.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Elec Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTime.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.1.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconOil.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Oil Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BondManIcon.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bond Man&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.0.0]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBubble.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAir.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Air Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconQuick.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWood.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCrash.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFlash.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Flash Man&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMetal.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|rowspan=&amp;quot;24&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconHeat.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Heat Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSpark.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSnake.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Snake Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNeedle.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Needle Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTop.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconShadow.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Shadow Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMagnet.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGemini.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconHard.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDocRobot.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Doc Robot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBreak.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Break Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconRing.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDive.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dive Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSkull.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBright.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bright Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDust.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dust Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDrill.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Drill Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconToad.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPharaoh.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconStone.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGravity.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gravity Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCrystal.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNapalm.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGyro.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gyro Man&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconStar.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Star Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWave.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wave Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCharge.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBlizzard.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blizzard Man&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWind.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFlame.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTomahawk.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCentaur.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconKnight.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPlant.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconYamato.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBass.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMet.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met|Construction Met]]&lt;br /&gt;
|[[1.3.4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSpring.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFreeze.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;|&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSlash.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Slash Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconJunk.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Junk Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconShade.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBurst.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTurbo.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turbo Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCloud.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cloud Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMegaManNoHelmet.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man|Helmetless Mega Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[ File:PiconAuto.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Auto&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDuo.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Duo&lt;br /&gt;
|rowspan=&amp;quot;18&amp;quot;|[[1.5.0]]&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTengu.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFrost.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Frost Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGrenade.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconClown.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Clown Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAstro.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSword.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sword Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAqua.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Aqua Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSearch.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Search Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMegaMan9.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man|Helmetless Mega Man]]&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconConcrete.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconJewel.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconHornet.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPlug.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSplash.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMagma.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGalaxy.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTornado.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFake.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake Man&lt;br /&gt;
|[[1.5.3]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBlade.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade Man&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSolar.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Solar Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSheep.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCommando.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Commando Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPump.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 5 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconStrike.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNitro.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconChill.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBlock.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Block Man&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAcid.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Acid Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBlast.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBounce.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTundra.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tundra Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFuse.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTorch.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Torch Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconImpact.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Impact Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMegaMan11.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNinjaRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Ninja Roll]]&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|[[1.7.0]]&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconValentineRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Valentine Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSportsRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Sports Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconKnightRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Knight Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconRainyDayRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Rainy Day Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconStawRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Straw Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconVacationRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Vacation Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSummerRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Summer Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconHalloweenRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Halloween Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAlleyCatRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Alley Cat Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconClausRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Roll Claus]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconLightB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Light]]&lt;br /&gt;
|[[1.8.1]]&lt;br /&gt;
|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 6 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconRollB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|rowspan=&amp;quot;24&amp;quot;|[[1.8.1]]&lt;br /&gt;
|rowspan=&amp;quot;13&amp;quot;|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAutoB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Auto&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWilyB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Wily]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGreenDevil.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Green Devil&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCold.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBurner.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPirate.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAstroB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDynamo.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dynamo Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGround.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ground Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTenguB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMagic.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magic Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconKing.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|King&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconEnker.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|&#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconQuint.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Quint&lt;br /&gt;
|&#039;&#039;[[Mega Man II]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPunk.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBallade.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ballade&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBallade2.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ballade (Second Form)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMercury.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mercury&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconVenus.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Venus&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNeptune.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Neptune&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMars.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDarkMoon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Moon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconJupiter.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Jupiter&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 7 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSaturn.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Saturn&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|[[1.8.1]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconUranus.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Uranus&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPluto.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTerra.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Terra&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSunstar.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sunstar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconYellowDevil.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBooBeam.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconKamegoro.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCossackCatcher.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWilyMachine4.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDark1.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 1&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDark2.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDark3.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDark4.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPets.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWilyMachine6.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Staff icons ==&lt;br /&gt;
For old versions of staff icons that are no longer used in the latest version of &#039;&#039;Mega Man Maker&#039;&#039;, see [[Unused_content#Old_staff_icons|this section]].&lt;br /&gt;
=== Current team members ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | User&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AlexStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Alex|Alexander]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ALUMOXStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[ALUMOX]]&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AwaggKingStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[AwaggKing]]&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BushBaconStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[BushBacon]]&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ChombeyStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Chombey]]&lt;br /&gt;
|Kirby from the &#039;&#039;Kirby&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:EClareStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[E-Clare]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:FakeVirusStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[FakeVirus]]&lt;br /&gt;
|Bowser from the &#039;&#039;Mario&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:GaemStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gaem]]&lt;br /&gt;
|Garchomp from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:GamerFromTheWebStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|Shiver from the &#039;&#039;Splatoon&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:GoldstormStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Goldstorm]]&lt;br /&gt;
|Okuyasu Nijimura from the &#039;&#039;JoJo&#039;s Bizarre Adventure&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:HansovStaffProfileIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hansov]]&lt;br /&gt;
|Arthur from &#039;&#039;Ghosts &#039;n Goblins&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:JumpDashEvadeStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[JumpDashEvade|JDE173901]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:Luigi1000StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Luigi|Luigi1000]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MekaStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MiniMacroStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MiniMacro]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MorsStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mors]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:NeoCutmanStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|Blade Man from [[Mega Man 10]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ObjectionableStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Objectionable]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SaphyStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Saphy]]&lt;br /&gt;
|Shiny Lycanroc Midnight Form from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ShinryuStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shinryu]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SnoruntPyroStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[SnoruntPyro]]&lt;br /&gt;
|Flandre Scarlet from the &#039;&#039;Touhou&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SonLotoStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Son Loto]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TheButcherKevinStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[TheButcherKevin]]&lt;br /&gt;
|Jolteon from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TimeLinkStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[TimeLink]]&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:WreckingProgramsStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[WreckingPrograms]]&lt;br /&gt;
|Fox McCloud from the &#039;&#039;Star Fox&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Former team members ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | User&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Online?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:+ZirconStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[+Zircon]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AnAbsoluteLoserStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[An Absolute Loser]]&lt;br /&gt;
|Eyes from &#039;&#039;Nuclear Throne&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ArtStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Art]]&lt;br /&gt;
|Captain Ginyu from the &#039;&#039;Dragon Ball&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AyJayStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ay Jay]]&lt;br /&gt;
|Quote from &#039;&#039;Cave Story&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AzeStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Aze]]&lt;br /&gt;
|[[Yamato Man]] (edited)&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BigFishStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Fish (user)]]&lt;br /&gt;
|[[Big Fish]] (edited)&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BigMasterIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[BigMaster|Big Master]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BNMotiveIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[BNMotive]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:CosmicGemStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|CosmicGem&lt;br /&gt;
|Puppet Man from &#039;&#039;Mega Man Y+1&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:CSketchStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|CSketch&lt;br /&gt;
|K1-B0 from the &#039;&#039;Danganronpa&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:DimpsyStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dimpsy&lt;br /&gt;
|Harp Note from the &#039;&#039;Mega Man Battle Network&#039;&#039; series&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:dolphinStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|dolphin&lt;br /&gt;
|Jonathan Jones from &#039;&#039;Super Mario RPG: Legend of the Seven Stars&#039;&#039;&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ElevenStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Eleven|Elevenstorms]]&lt;br /&gt;
|Amaterasu from &#039;&#039;Ōkami&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:Entity1037StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:LegitimateTedStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Legitimate Ted]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:LF222StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[LF222]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MadDevIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mad Man|Madman Mage]]&lt;br /&gt;
|Mad Man from &#039;&#039;Mega Man 42&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MidasMagnezoneStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Midas Magnezone]]&lt;br /&gt;
|Magnezone from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MrKyuremStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MrKyurem]]&lt;br /&gt;
|[[Top Man]], based on the &#039;&#039;Mega Man&#039;&#039; Archie Comics&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:NMario84StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[NMario84]]&lt;br /&gt;
|Gyotot&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:NinjamanzStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ninjaman Z]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:NumbersStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Numbers]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PKWeegeeStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[PKWeegee]]&lt;br /&gt;
|I Can&#039;t Find My Keys, Man! from the &#039;&#039;Mega Man&#039;&#039; Archie Comics&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:RRThielStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[RRThiel]]&lt;br /&gt;
|Dust Man (edited)&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SchmiddiStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Schmiddi]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ShallotMusselsStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[ShallotMussels]]&lt;br /&gt;
|Shellder from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SooshyStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sooshy]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SweetdudeStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sweetdude]]&lt;br /&gt;
|Sonic from the &#039;&#039;Sonic the Hedgehog&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:Sonicfam1102StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sonicfam1102]]&lt;br /&gt;
|Vile from the &#039;&#039;Mega Man X&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ZediconStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Zedicon]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ZoroarkStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Zoroark]]&lt;br /&gt;
|Zoroark from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== VIP icons ==&lt;br /&gt;
As of version [[1.9.4.3]], [[Mega Marino]] is the only member not to have been a part of the [[Mega Man Maker Team|development team]] to have a custom profile icon in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | User&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Online?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MegaMarinoVIPIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Marino]]&lt;br /&gt;
|{{Indicator|used}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Level Mugshots|Level mugshots]] for [[bosses]] that exist in &#039;&#039;[[Mega Man Maker]]&#039;&#039; are the same as their profile icons. However, prior to version [[1.9.0]], there were two exceptions:&lt;br /&gt;
**[[Yamato Man]], whose level mugshot uses a lighter color palette&lt;br /&gt;
**[[Dark Man 4]], whose profile icon was added in [[1.8.1]] with revisions made&lt;br /&gt;
* The profile icons for [[Blast Man]], Block Man, [[Bounce Man]], Impact Man, and Torch Man were modified in [[1.7.0]] based off edits by junopixels.&amp;lt;ref&amp;gt;[https://x.com/junodotzip/status/1330494247850676225 A tweet by junopixels with suggested changes to the original &#039;&#039;Mega Man 11&#039;&#039; profile icons (link is dead)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/@me/1251500670557749376/1353102963828326553 junopixels&#039; suggested resprites to the original &#039;&#039;Mega Man 11&#039;&#039; profile icons in the #feedback_suggestions channel in the Discord server] ([[:File:ProfileIconsJunopixelsDiscordSuggestion.png|image]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Blast Man&#039;s eye from his profile icon was used as a teaser for version [[1.6.0]] on &#039;&#039;[[Mega Man 11]]&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s first anniversary. The background of the teaser is in all black and looks slightly different from the final version in-game with dark orange in place of the blue area where the eye meets Blast Man&#039;s head gear.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ProfileIconsJunopixelMegaMan11.png|Resprites of the original &#039;&#039;Mega Man 11&#039;&#039; profile icons (bottom) by junopixels&lt;br /&gt;
ProfileIconsJunopixelBlockFuse.png|Minor fixed to the [[Fuse Man]] and Block Man profile icons by junopixels&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Profile_icons&amp;diff=15793</id>
		<title>Profile icons</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Profile_icons&amp;diff=15793"/>
		<updated>2025-04-03T19:38:45Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Profile icons&#039;&#039;&#039; are 32x32 icons that a user can set for their &#039;&#039;[[Mega Man Maker]]&#039;&#039; profile. They consist of mugshots of characters from the &#039;&#039;Mega Man&#039;&#039; series. A user&#039;s profile icon can be selected from &amp;lt;code&amp;gt;Extras -&amp;gt; Profile -&amp;gt; Modify -&amp;gt; Change Icon&amp;lt;/code&amp;gt;. Once the user&#039;s password is input, an icon can be selected and set as the user&#039;s profile icon.&lt;br /&gt;
&lt;br /&gt;
While most icons are taken from their game of origin, the ones without an official 8-bit icon have a custom-made one. The [[boss]] icons can also be a [[Level Mugshots|level&#039;s icon]] if they are the only boss in the level.&lt;br /&gt;
&lt;br /&gt;
Current and former members of the [[Mega Man Maker Team|development team]] can have their own custom icons as a perk for being a developer—however, not all developers have a custom icon while some former team members may no longer have their custom icon. They are set over pre-existing publicly available profile icons and updated along with version releases.&lt;br /&gt;
&lt;br /&gt;
== Player icons ==&lt;br /&gt;
=== Page 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMegaMan.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|rowspan=&amp;quot;15&amp;quot;|[[1.0.0]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconProtoMan.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Man]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconRoll.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconLight.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Light]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWily.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Wily]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCossack.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Cossack]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWilyPlate.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plates|Dr. Wily Plate]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCossackPlate.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plates|Dr. Cossack Plate]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconXPlate.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plates|Mr. X Plate]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCut.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[Mega Man 1|&#039;&#039;Mega Man&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGuts.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconIce.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBomb.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFire.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconElec.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Elec Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTime.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.1.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconOil.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Oil Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BondManIcon.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bond Man&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.0.0]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBubble.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAir.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Air Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconQuick.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWood.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCrash.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFlash.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Flash Man&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMetal.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|rowspan=&amp;quot;24&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconHeat.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Heat Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSpark.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSnake.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Snake Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNeedle.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Needle Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTop.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconShadow.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Shadow Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMagnet.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGemini.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconHard.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDocRobot.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Doc Robot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBreak.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Break Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconRing.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDive.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dive Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSkull.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBright.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bright Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDust.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dust Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDrill.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Drill Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconToad.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPharaoh.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconStone.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGravity.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gravity Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCrystal.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNapalm.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGyro.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gyro Man&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconStar.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Star Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWave.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wave Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCharge.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBlizzard.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blizzard Man&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWind.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFlame.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTomahawk.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCentaur.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconKnight.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPlant.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconYamato.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBass.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMet.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met|Construction Met]]&lt;br /&gt;
|[[1.3.4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSpring.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFreeze.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;|&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSlash.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Slash Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconJunk.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Junk Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconShade.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBurst.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTurbo.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turbo Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCloud.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cloud Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMegaManNoHelmet.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man|Helmetless Mega Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[ File:PiconAuto.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Auto&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDuo.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Duo&lt;br /&gt;
|rowspan=&amp;quot;18&amp;quot;|[[1.5.0]]&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTengu.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFrost.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Frost Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGrenade.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconClown.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Clown Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAstro.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSword.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sword Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAqua.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Aqua Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSearch.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Search Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMegaMan9.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man|Helmetless Mega Man]]&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconConcrete.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconJewel.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconHornet.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPlug.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSplash.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMagma.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGalaxy.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTornado.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFake.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake Man&lt;br /&gt;
|[[1.5.3]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBlade.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade Man&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSolar.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Solar Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSheep.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCommando.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Commando Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPump.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 5 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconStrike.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNitro.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconChill.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBlock.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Block Man&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAcid.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Acid Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBlast.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBounce.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTundra.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tundra Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFuse.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTorch.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Torch Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconImpact.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Impact Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMegaMan11.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNinjaRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Ninja Roll]]&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|[[1.7.0]]&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconValentineRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Valentine Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSportsRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Sports Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconKnightRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Knight Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconRainyDayRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Rainy Day Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconStawRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Straw Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconVacationRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Vacation Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSummerRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Summer Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconHalloweenRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Halloween Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAlleyCatRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Alley Cat Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconClausRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Roll Claus]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconLightB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Light]]&lt;br /&gt;
|[[1.8.1]]&lt;br /&gt;
|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 6 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconRollB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|rowspan=&amp;quot;24&amp;quot;|[[1.8.1]]&lt;br /&gt;
|rowspan=&amp;quot;13&amp;quot;|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAutoB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Auto&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWilyB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Wily]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGreenDevil.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Green Devil&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCold.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBurner.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPirate.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAstroB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDynamo.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dynamo Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGround.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ground Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTenguB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMagic.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magic Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconKing.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|King&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconEnker.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|&#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconQuint.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Quint&lt;br /&gt;
|&#039;&#039;[[Mega Man II]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPunk.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBallade.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ballade&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBallade2.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ballade (Second Form)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMercury.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mercury&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconVenus.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Venus&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNeptune.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Neptune&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMars.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDarkMoon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Moon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconJupiter.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Jupiter&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 7 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSaturn.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Saturn&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|[[1.8.1]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconUranus.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Uranus&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPluto.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTerra.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Terra&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSunstar.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sunstar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconYellowDevil.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBooBeam.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconKamegoro.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCossackCatcher.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWilyMachine4.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDark1.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 1&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDark2.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDark3.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDark4.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPets.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWilyMachine6.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Staff icons ==&lt;br /&gt;
For old versions of staff icons that are no longer used in the latest version of &#039;&#039;Mega Man Maker&#039;&#039;, see [[Unused_content#Old_staff_icons|this section]].&lt;br /&gt;
=== Current team members ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | User&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AlexStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Alex|Alexander]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ALUMOXStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[ALUMOX]]&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AwaggKingStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[AwaggKing]]&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BushBaconStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[BushBacon]]&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ChombeyStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Chombey]]&lt;br /&gt;
|Kirby from the &#039;&#039;Kirby&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:EClareStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[E-Clare]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:FakeVirusStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[FakeVirus]]&lt;br /&gt;
|Bowser from the &#039;&#039;Mario&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:GaemStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gaem]]&lt;br /&gt;
|Garchomp from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:GamerFromTheWebStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|Shiver from the &#039;&#039;Splatoon&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:GoldstormStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Goldstorm]]&lt;br /&gt;
|Okuyasu Nijimura from the &#039;&#039;JoJo&#039;s Bizarre Adventure&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:HansovStaffProfileIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hansov]]&lt;br /&gt;
|Arthur from &#039;&#039;Ghosts &#039;n Goblins&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:JumpDashEvadeStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[JumpDashEvade|JDE173901]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:Luigi1000StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Luigi|Luigi1000]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MekaStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MiniMacroStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MiniMacro]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MorsStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mors]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:NeoCutmanStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|[[Blade Man]] from [[Mega Man 10]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ObjectionableStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Objectionable]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SaphyStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Saphy]]&lt;br /&gt;
|Shiny Lycanroc Midnight Form from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ShinryuStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shinryu]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SnoruntPyroStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[SnoruntPyro]]&lt;br /&gt;
|Flandre Scarlet from the &#039;&#039;Touhou&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SonLotoStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Son Loto]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TheButcherKevinStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[TheButcherKevin]]&lt;br /&gt;
|Jolteon from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TimeLinkStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[TimeLink]]&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:WreckingProgramsStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[WreckingPrograms]]&lt;br /&gt;
|Fox McCloud from the &#039;&#039;Star Fox&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Former team members ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | User&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Online?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:+ZirconStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[+Zircon]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AnAbsoluteLoserStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[An Absolute Loser]]&lt;br /&gt;
|Eyes from &#039;&#039;Nuclear Throne&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ArtStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Art]]&lt;br /&gt;
|Captain Ginyu from the &#039;&#039;Dragon Ball&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AyJayStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ay Jay]]&lt;br /&gt;
|Quote from &#039;&#039;Cave Story&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AzeStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Aze]]&lt;br /&gt;
|[[Yamato Man]] (edited)&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BigFishStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Fish (user)]]&lt;br /&gt;
|[[Big Fish]] (edited)&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BigMasterIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[BigMaster|Big Master]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BNMotiveIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[BNMotive]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:CosmicGemStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|CosmicGem&lt;br /&gt;
|Puppet Man from &#039;&#039;Mega Man Y+1&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:CSketchStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|CSketch&lt;br /&gt;
|K1-B0 from the &#039;&#039;Danganronpa&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:DimpsyStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dimpsy&lt;br /&gt;
|Harp Note from the &#039;&#039;Mega Man Battle Network&#039;&#039; series&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:dolphinStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|dolphin&lt;br /&gt;
|Jonathan Jones from &#039;&#039;Super Mario RPG: Legend of the Seven Stars&#039;&#039;&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ElevenStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Eleven|Elevenstorms]]&lt;br /&gt;
|Amaterasu from &#039;&#039;Ōkami&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:Entity1037StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:LegitimateTedStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Legitimate Ted]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:LF222StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[LF222]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MadDevIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mad Man|Madman Mage]]&lt;br /&gt;
|Mad Man from &#039;&#039;Mega Man 42&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MidasMagnezoneStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Midas Magnezone]]&lt;br /&gt;
|Magnezone from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MrKyuremStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MrKyurem]]&lt;br /&gt;
|[[Top Man]], based on the &#039;&#039;Mega Man&#039;&#039; Archie Comics&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:NMario84StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[NMario84]]&lt;br /&gt;
|Gyotot&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:NinjamanzStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ninjaman Z]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:NumbersStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Numbers]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PKWeegeeStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[PKWeegee]]&lt;br /&gt;
|I Can&#039;t Find My Keys, Man! from the &#039;&#039;Mega Man&#039;&#039; Archie Comics&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:RRThielStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[RRThiel]]&lt;br /&gt;
|Dust Man (edited)&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SchmiddiStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Schmiddi]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ShallotMusselsStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[ShallotMussels]]&lt;br /&gt;
|Shellder from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SooshyStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sooshy]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SweetdudeStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sweetdude]]&lt;br /&gt;
|Sonic from the &#039;&#039;Sonic the Hedgehog&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:Sonicfam1102StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sonicfam1102]]&lt;br /&gt;
|Vile from the &#039;&#039;Mega Man X&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ZediconStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Zedicon]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ZoroarkStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Zoroark]]&lt;br /&gt;
|Zoroark from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== VIP icons ==&lt;br /&gt;
As of version [[1.9.4.3]], [[Mega Marino]] is the only member not to have been a part of the [[Mega Man Maker Team|development team]] to have a custom profile icon in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | User&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Online?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MegaMarinoVIPIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Marino]]&lt;br /&gt;
|{{Indicator|used}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*[[Level Mugshots|Level mugshots]] for [[bosses]] that exist in &#039;&#039;[[Mega Man Maker]]&#039;&#039; are the same as their profile icons. However, prior to version [[1.9.0]], there were two exceptions:&lt;br /&gt;
**[[Yamato Man]], whose level mugshot uses a lighter color palette&lt;br /&gt;
**[[Dark Man 4]], whose profile icon was added in [[1.8.1]] with revisions made&lt;br /&gt;
* The profile icons for [[Blast Man]], Block Man, [[Bounce Man]], Impact Man, and Torch Man were modified in [[1.7.0]] based off edits by junopixels.&amp;lt;ref&amp;gt;[https://x.com/junodotzip/status/1330494247850676225 A tweet by junopixels with suggested changes to the original &#039;&#039;Mega Man 11&#039;&#039; profile icons (link is dead)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/@me/1251500670557749376/1353102963828326553 junopixels&#039; suggested resprites to the original &#039;&#039;Mega Man 11&#039;&#039; profile icons in the #feedback_suggestions channel in the Discord server] ([[:File:ProfileIconsJunopixelsDiscordSuggestion.png|image]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Blast Man&#039;s eye from his profile icon was used as a teaser for version [[1.6.0]] on &#039;&#039;[[Mega Man 11]]&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s first anniversary. The background of the teaser is in all black and looks slightly different from the final version in-game with dark orange in place of the blue area where the eye meets Blast Man&#039;s head gear.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ProfileIconsJunopixelMegaMan11.png|Resprites of the original &#039;&#039;Mega Man 11&#039;&#039; profile icons (bottom) by junopixels&lt;br /&gt;
ProfileIconsJunopixelBlockFuse.png|Minor fixed to the [[Fuse Man]] and Block Man profile icons by junopixels&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Neo_Cutman&amp;diff=15779</id>
		<title>Neo Cutman</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Neo_Cutman&amp;diff=15779"/>
		<updated>2025-04-02T22:31:00Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neo Cutman is a [[Mega Man Maker]] Beta Tester, he was hired along with [[Chombey]] and [[TheButcherKevin]] on June 13, 2021 during [[1.8.0]] development.&lt;br /&gt;
&lt;br /&gt;
He has been a Mega Man Maker content creator on You Tube since August 2018, his channel has mostly content from this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== [[Example Levels]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in version&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilys Museum]]&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Good Key Bad Key]]&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Neo_Cutman&amp;diff=15778</id>
		<title>Neo Cutman</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Neo_Cutman&amp;diff=15778"/>
		<updated>2025-04-02T22:27:13Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neo Cutman is a [[Mega Man Maker]] Beta Tester, he was hired along with [[Chombey]] and [[TheButcherKevin]] on June 13, 2021 during [[1.8.0]] development.&lt;br /&gt;
&lt;br /&gt;
He has been a Mega Man Maker content creator on You Tube since August 2018, his channel has mostly content from this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
&lt;br /&gt;
=== [[Example Levels]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in version&lt;br /&gt;
|-&lt;br /&gt;
|[[Wilys Museum]]&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Good Key Bad Key]]&lt;br /&gt;
|1.8.0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Neo_Cutman&amp;diff=15777</id>
		<title>Neo Cutman</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Neo_Cutman&amp;diff=15777"/>
		<updated>2025-04-02T22:21:38Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added some content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neo Cutman is a [[Mega Man Maker]] Beta Tester, he was hired along with [[Chombey]] and [[TheButcherKevin]] on June 13, 2021 during [[1.8.0]] development.&lt;br /&gt;
&lt;br /&gt;
He has been a Mega Man Maker content creator on You Tube since August 2018, his channel has mostly content from this game.&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:Neo_Cutman&amp;diff=15776</id>
		<title>User:Neo Cutman</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:Neo_Cutman&amp;diff=15776"/>
		<updated>2025-04-02T22:12:39Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added some content in my own page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neo Cutman is a [[Mega Man Maker]] Beta Tester, he was hired along with [[Chombey]] and [[TheButcherKevin]] on June 13, 2021 during [[1.8.0]] development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has been a Mega Man Maker content creator on You Tube since August 2018, his channel has mostly content from this game.&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_4&amp;diff=15702</id>
		<title>Mega Man 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_4&amp;diff=15702"/>
		<updated>2025-03-31T09:22:10Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added wire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mega Man 4 (released as &amp;quot;Rockman 4: A New Evil Ambition!!&amp;quot; in Japan) is the fourth game in the classic Mega Man series, released on December 6, 1991. It was the fourth Mega Man game released for the NES in Japan and the United States. &lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
Version 1.3.0 focused on adding content from this game and from Mega Man 5. As of Version 1.7.5, there are 4 bosses, 23 enemies, 6 level objects, 51 tilesets, 40 backgrounds, 10 weapons, 13 spikes, 13 ladders and 14 music tracks available from Mega Man 4 in Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Ring Man]]&lt;br /&gt;
*[[Skull Man]]&lt;br /&gt;
*[[Toad Man]]&lt;br /&gt;
*[[Pharaoh Man]]&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Togehero]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Super Ball Machine Jr.]]&lt;br /&gt;
*[[Skullmet]]&lt;br /&gt;
*[[Taketento]]&lt;br /&gt;
*[[Gachappon]]&lt;br /&gt;
*[[Minoan]]&lt;br /&gt;
*[[Wall Blaster]]&lt;br /&gt;
*[[Totem Polen]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Docron]] [[Spawner]]&lt;br /&gt;
*[[Mummira]]&lt;br /&gt;
*[[Garyoby]]&lt;br /&gt;
*[[Ladder Press]]&lt;br /&gt;
*[[Helipon]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
*[[Battan]]&lt;br /&gt;
*[[Sea Mine]]&lt;br /&gt;
*[[Sea Mine]] [[Spawner]]&lt;br /&gt;
*[[Ratton]]&lt;br /&gt;
*[[Whopper]]&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Ring Boomerang]]&lt;br /&gt;
*[[Dive Missile]]&lt;br /&gt;
*[[Skull Barrier]]&lt;br /&gt;
*[[Flash Stopper]]&lt;br /&gt;
*[[Dust Crusher]]&lt;br /&gt;
*[[Drill Bomb]]&lt;br /&gt;
*[[Rain Flush]]&lt;br /&gt;
*[[Pharaoh Shot]]&lt;br /&gt;
*[[Rush Coil]]&lt;br /&gt;
*[[Rush Jet]]&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Dust Block]]&lt;br /&gt;
*[[Dust Block]] (Alt)&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Ring Platform]]&lt;br /&gt;
*[[Coil Platform]]&lt;br /&gt;
*[[Quicksand]]&lt;br /&gt;
*[[Fork Block]]&lt;br /&gt;
*Wily 1 [[Yoku Block]]&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Ring BG&lt;br /&gt;
*Ring BG 2&lt;br /&gt;
*Dive BG&lt;br /&gt;
*Skull BG&lt;br /&gt;
*Skull BG 2&lt;br /&gt;
*Skull BG 3&lt;br /&gt;
*Bright BG&lt;br /&gt;
*Bright BG 2&lt;br /&gt;
*Dust BG&lt;br /&gt;
*Dust BG 2&lt;br /&gt;
*Drill BG&lt;br /&gt;
*Drill BG 2&lt;br /&gt;
*Toad BG&lt;br /&gt;
*Pharaoh BG&lt;br /&gt;
*Pharaoh BG 2&lt;br /&gt;
*Pharaoh BG 3&lt;br /&gt;
*Cossack 1 BG&lt;br /&gt;
*Cossack 1 BG 2&lt;br /&gt;
*Cossack 1 BG 3&lt;br /&gt;
*Cossack 1 BG 4&lt;br /&gt;
*Cossack 1 BG 5&lt;br /&gt;
*Cossack 2 BG&lt;br /&gt;
*Cossack 2 BG 2&lt;br /&gt;
*Cossack 3 BG&lt;br /&gt;
*Cossack 3 BG 2&lt;br /&gt;
*Cossack 4 BG&lt;br /&gt;
*Cossack 4 BG 2&lt;br /&gt;
*Cossack 4 BG 3&lt;br /&gt;
*Cossack 4 BG 4&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 1 BG 3&lt;br /&gt;
*Wily 1 BG 3 (Alt)&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 3 BG 2&lt;br /&gt;
*Wily 3 BG 3&lt;br /&gt;
*Wily 3 BG 4 (Alt)&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
*Credits BG&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Ring Tile&lt;br /&gt;
*Ring Tile 2&lt;br /&gt;
*Ring Tile 3&lt;br /&gt;
*Ring Tile 4&lt;br /&gt;
*Dive Tile&lt;br /&gt;
*Dive Tile (Alt)&lt;br /&gt;
*Skull Tile&lt;br /&gt;
*Bright Tile&lt;br /&gt;
*Bright Tile 2&lt;br /&gt;
*Bright Tile 3&lt;br /&gt;
*Dust Tile&lt;br /&gt;
*Dust Tile (Alt)&lt;br /&gt;
*Dust Tile 2&lt;br /&gt;
*Dust Tile 3&lt;br /&gt;
*Dust Tile 4&lt;br /&gt;
*Drill Tile&lt;br /&gt;
*Drill Tile 2&lt;br /&gt;
*Toad Tile&lt;br /&gt;
*Toad Tile 2&lt;br /&gt;
*Toad Tile 2 (Alt)&lt;br /&gt;
*Toad Tile 3&lt;br /&gt;
*Toad Tile 3 (Alt)&lt;br /&gt;
*Toad Tile 4&lt;br /&gt;
*Toad Tile 4 (Alt)&lt;br /&gt;
*Pharaoh Tile&lt;br /&gt;
*Pharaoh Tile 2&lt;br /&gt;
*Pharaoh Tile 3&lt;br /&gt;
*Pharaoh Tile 4&lt;br /&gt;
*Cossack 1 Tile&lt;br /&gt;
*Cossack 1 Tile 2&lt;br /&gt;
*Cossack 1 Tile 2 (Alt)&lt;br /&gt;
*Cossack 1 Tile 3&lt;br /&gt;
*Cossack 1 Tile 3 (Alt)&lt;br /&gt;
*Cossack 2 Tile&lt;br /&gt;
*Cossack 2 Tile 2&lt;br /&gt;
*Cossack 2 Tile 3&lt;br /&gt;
*Cossack 3 Tile&lt;br /&gt;
*Cossack 3 Tile 2&lt;br /&gt;
*Cossack 4 Tile&lt;br /&gt;
*Cossack 4 Tile 2&lt;br /&gt;
*Cossack 4 Tile 3&lt;br /&gt;
*Cossack 4 Tile 4&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 3&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 2 Tile 2&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 3 Tile 2&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
*Wily 4 Tile 2&lt;br /&gt;
===Plates===&lt;br /&gt;
*Cossack Plate&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Ring Ladder&lt;br /&gt;
*Dive Ladder&lt;br /&gt;
*Dive Ladder (Alt)&lt;br /&gt;
*Skull Ladder&lt;br /&gt;
*Bright Ladder&lt;br /&gt;
*Dust Ladder&lt;br /&gt;
*Drill Ladder&lt;br /&gt;
*Cossack Ladder 1&lt;br /&gt;
*Cossack Ladder 2&lt;br /&gt;
*Cossack Ladder 3&lt;br /&gt;
*Cossack Ladder 4&lt;br /&gt;
*Wily Ladder 9&lt;br /&gt;
*Wily Ladder 10&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Ring Spike&lt;br /&gt;
*Dive Spike&lt;br /&gt;
*Dive Spike (Alt)&lt;br /&gt;
*Skull Spike&lt;br /&gt;
*Bright Spike&lt;br /&gt;
*Dust Spike&lt;br /&gt;
*Drill Spike&lt;br /&gt;
*Toad Spike&lt;br /&gt;
*Pharaoh Spike&lt;br /&gt;
*Cossack Spike 1&lt;br /&gt;
*Cossack Spike 2&lt;br /&gt;
*Wily Spike 12&lt;br /&gt;
*Wily Spike 13&lt;br /&gt;
===Water===&lt;br /&gt;
*Dive Water&lt;br /&gt;
*Toad Water&lt;br /&gt;
*Wily Water 3&lt;br /&gt;
===Music===&lt;br /&gt;
*Ring Man&lt;br /&gt;
*Dive Man&lt;br /&gt;
*Skull Man&lt;br /&gt;
*Bright Man&lt;br /&gt;
*Dust Man&lt;br /&gt;
*Drill Man&lt;br /&gt;
*Toad Man&lt;br /&gt;
*Pharaoh Man&lt;br /&gt;
*Cossack Stage 1/2&lt;br /&gt;
*Cossack Stage 3/4&lt;br /&gt;
*Wily Stage 1/2&lt;br /&gt;
*Wily Stage 3/4&lt;br /&gt;
*Robot Master&lt;br /&gt;
*Wily Boss&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Mega Man&#039;s Charge Shot can be set to take on its appearance from this game. It is the default configuration of Mega Man&#039;s buster.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_1&amp;diff=15701</id>
		<title>Mega Man 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_1&amp;diff=15701"/>
		<updated>2025-03-31T09:17:34Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added guts man&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mega Man&#039;&#039;&#039;&#039;&#039; (released as &#039;&#039;&#039;&#039;&#039;&amp;quot;Rockman&amp;quot;&#039;&#039;&#039;&#039;&#039; in Japan) is the first game in the classic &#039;&#039;Mega Man series&#039;&#039;, released on December 17, 1987. It was the first &#039;&#039;Mega Man&#039;&#039; game released for the NES in Japan and the United States. The game is also known as &#039;&#039;Mega Man 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Mega Man Maker&#039;&#039;==&lt;br /&gt;
Version [[1.1.0]] focused on adding content from this game while version [[1.7.0]] added content from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. As of Version [[1.7.5]], there are 4 bosses, 13 enemies, 12 level objects, 17 tilesets, 23 backgrounds, 8 weapons, 4 spikes, 6 ladders and 10 music tracks available from &#039;&#039;Mega Man&#039;&#039; in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While content from &#039;&#039;Mega Man Powered Up&#039;&#039; is listed alongside content from &#039;&#039;Mega Man&#039;&#039; in &#039;&#039;Mega Man Maker&#039;&#039;, here is the content originated from the latter.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Cut Man]]&lt;br /&gt;
*[[Ice Man]]&lt;br /&gt;
*[[Bomb Man]]&lt;br /&gt;
*[[Fire Man]]&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Met]]&lt;br /&gt;
*[[Octopus Battery]]&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Picketman]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Spine]]&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Watcher]]&lt;br /&gt;
*[[Killer Bullet]]&lt;br /&gt;
*Killer Bullet [[Spawner]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*Flying Shell Spawner&lt;br /&gt;
*[[Footholder]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Mega Buster]]&lt;br /&gt;
*[[Rolling Cutter]]&lt;br /&gt;
*[[Super Arm]]&lt;br /&gt;
*[[Ice Slasher]]&lt;br /&gt;
*[[Hyper Bomb]]&lt;br /&gt;
*[[Fire Storm]]&lt;br /&gt;
*[[Thunder Beam]]&lt;br /&gt;
*[[Magnet Beam]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Fire Beam]]&lt;br /&gt;
*[[Elec Beam]]&lt;br /&gt;
*[[Flame Pillar]]&lt;br /&gt;
*[[Super Arm Block]]&lt;br /&gt;
*[[Fire Wave]] [[Fire Wave Spawner|Spawner]] (Horizontal and Vertical)&lt;br /&gt;
*Fire Wave Spawner (Edge) (Horizontal and Vertical)&lt;br /&gt;
*Fire Wave Relocator (Solid and non solid)&lt;br /&gt;
*Fire Wave Shaft (Horizontal and Vertical)&lt;br /&gt;
*Elec [[Yoku Block]]&lt;br /&gt;
*Ice [[Yoku Block]]&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Cut BG&lt;br /&gt;
*Cut BG 2&lt;br /&gt;
*Guts BG&lt;br /&gt;
*Guts BG (Alt)&lt;br /&gt;
*Guts BG 2&lt;br /&gt;
*Ice BG&lt;br /&gt;
*Ice BG (Alt)&lt;br /&gt;
*Ice BG 2&lt;br /&gt;
*Bomb BG&lt;br /&gt;
*Bomb BG 2&lt;br /&gt;
*Fire BG&lt;br /&gt;
*Fire BG 2&lt;br /&gt;
*Elec BG&lt;br /&gt;
*Elec BG 2&lt;br /&gt;
*Elec BG 3&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 3 BG (Alt)&lt;br /&gt;
*Wily 3 BG 2&lt;br /&gt;
*Wily 3 BG 2 (Alt)&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Cut Tile&lt;br /&gt;
*Guts Tile&lt;br /&gt;
*Guts Tile 2&lt;br /&gt;
*Guts Tile 3&lt;br /&gt;
*Ice Tile&lt;br /&gt;
*Ice Tile 2&lt;br /&gt;
*Bomb Tile&lt;br /&gt;
*Bomb Tile 2&lt;br /&gt;
*Fire Tile&lt;br /&gt;
*Elec Tile&lt;br /&gt;
*Elec Tile 2&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 3&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Cut Ladder&lt;br /&gt;
*Elec Ladder&lt;br /&gt;
*Bomb Ladder&lt;br /&gt;
*Fire Ladder&lt;br /&gt;
*Wily Ladder 1&lt;br /&gt;
*Wily Ladder 2&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Cut Spike&lt;br /&gt;
*Guts Spike&lt;br /&gt;
*Wily Spike 1&lt;br /&gt;
*Wily Spike 2&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*Ice Water&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Cut Man&lt;br /&gt;
*Guts Man&lt;br /&gt;
*Ice Man&lt;br /&gt;
*Bomb Man&lt;br /&gt;
*Fire Man&lt;br /&gt;
*Elec Man&lt;br /&gt;
*Wily Stage 1/2&lt;br /&gt;
*Wily Stage 3/4&lt;br /&gt;
*Robot Master (MM1)&lt;br /&gt;
*Wily Boss (MM1)&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_Powered_Up&amp;diff=15685</id>
		<title>Mega Man Powered Up</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_Powered_Up&amp;diff=15685"/>
		<updated>2025-03-30T15:19:06Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added oil canister as level objects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mega Man Powered Up&#039;&#039;&#039;&#039;&#039;, known in Japan as &#039;&#039;&#039;&#039;&#039;Rockman Rockman&#039;&#039;&#039;&#039;&#039;, is a remake of [[Mega Man (video game)|the first &#039;&#039;Mega Man&#039;&#039; game]] for the PlayStation Portable. It expanded on the six Robot Masters for the first game by adding two new Robot Masters, Oil Man and [[Time Man]], in addition to adding an intro stage, a visual remaster of the levels, and a level builder. The levels could be played in the New Style, or in Old Style, which had the limitations and level layouts from the original &#039;&#039;Mega Man&#039;&#039;, although it keeps the 3D style.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Time Man]]&lt;br /&gt;
*[[Party Ball]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Time Slow]]&lt;br /&gt;
*[[Oil Slider]]&lt;br /&gt;
*[[Roll Swing]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[On/Off Switch]]&lt;br /&gt;
*[[On Switch Block]]&lt;br /&gt;
*[[Off Switch Block]]&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Cut Tile (PU)&lt;br /&gt;
*Guts Tile (PU)&lt;br /&gt;
*Ice Tile (PU)&lt;br /&gt;
*Bomb Tile (PU)&lt;br /&gt;
*Fire Tile (PU)&lt;br /&gt;
*Elec Tile (PU)&lt;br /&gt;
*Time Tile&lt;br /&gt;
*Time Tile (Alt)&lt;br /&gt;
*Tile Tile 2&lt;br /&gt;
*Time Tile 3&lt;br /&gt;
*Oil Tile&lt;br /&gt;
*Oil Tile 2&lt;br /&gt;
*Challenge Tile&lt;br /&gt;
*Challenge Tile (Alt)&lt;br /&gt;
*Builder Tile&lt;br /&gt;
*Builder Tile 2&lt;br /&gt;
*Builder Tile 3&lt;br /&gt;
*Builder Tile 3 (Alt)&lt;br /&gt;
*Builder Tile 4&lt;br /&gt;
&lt;br /&gt;
====Ladders====&lt;br /&gt;
*Cut Ladder (PU)&lt;br /&gt;
*Guts Ladder (PU)&lt;br /&gt;
*Ice Ladder (PU)&lt;br /&gt;
*Bomb Ladder (PU)&lt;br /&gt;
*Fire Ladder (PU)&lt;br /&gt;
*Elec Ladder (PU)&lt;br /&gt;
*Time Ladder&lt;br /&gt;
*Oil Ladder&lt;br /&gt;
*Wily Ladder 1 (PU)&lt;br /&gt;
*Wily Ladder 2 (PU)&lt;br /&gt;
*Wily Ladder 3 (PU)&lt;br /&gt;
*Wily Ladder 4 (PU)&lt;br /&gt;
*Intro Ladder&lt;br /&gt;
*Challenge Ladder&lt;br /&gt;
*Builder Ladder 1&lt;br /&gt;
*Builder Ladder 2&lt;br /&gt;
*Builder Ladder 3&lt;br /&gt;
*Builder Ladder 4&lt;br /&gt;
&lt;br /&gt;
====Spikes====&lt;br /&gt;
*Cut Spike (PU)&lt;br /&gt;
*Guts Spike (PU)&lt;br /&gt;
*Ice Spike (PU)&lt;br /&gt;
*Bomb Spike (PU)&lt;br /&gt;
*Fire Spike (PU)&lt;br /&gt;
*Elec Spike (PU)&lt;br /&gt;
*Time Spike&lt;br /&gt;
*Oil Spike&lt;br /&gt;
*Wily Spike 1 (PU)&lt;br /&gt;
*Wily Spike 2 (PU)&lt;br /&gt;
*Wily Spike 3 (PU)&lt;br /&gt;
*Builder Spike 1&lt;br /&gt;
*Builder Spike 2&lt;br /&gt;
*Builder Spike 3&lt;br /&gt;
*Builder Spike 4&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Cut BG (PU)&lt;br /&gt;
*Cut BG (PU) (Alt)&lt;br /&gt;
*Guts BG (PU)&lt;br /&gt;
*Guts BG 2 (PU)&lt;br /&gt;
*Ice BG (PU)&lt;br /&gt;
*Bomb BG (PU)&lt;br /&gt;
*Fire BG (PU)&lt;br /&gt;
*Elec BG (PU)&lt;br /&gt;
*Elec BG 2 (PU)&lt;br /&gt;
*Time BG&lt;br /&gt;
*Time BG (Alt)&lt;br /&gt;
*Time BG 2&lt;br /&gt;
*Oil BG&lt;br /&gt;
*Builder BG&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Oil Man&lt;br /&gt;
*Time Man&lt;br /&gt;
*Intro Stage (PU)&lt;br /&gt;
*Boss theme&lt;br /&gt;
*Wily Boss theme 1&lt;br /&gt;
*Wily Boss theme 2&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*By default, the [[Checkpoint]] takes the form of a physical orb that raises a flag upon reaching it, just like in this game.&lt;br /&gt;
*Some [[spikes]] have air versions that resemble shurikens, similar to what happens in this game.&lt;br /&gt;
*[[Weapon Block]]s are partially based on the Break Blocks from this game.&lt;br /&gt;
*[[Super Arm]]&#039;s functionality is inspired in Guts Man&#039;s use of the weapon as a playable character and one of the skins of the block comes from this game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_Powered_Up&amp;diff=15656</id>
		<title>Mega Man Powered Up</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_Powered_Up&amp;diff=15656"/>
		<updated>2025-03-28T22:04:22Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: just add sabotall in enemies table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mega Man Powered Up&#039;&#039;&#039;&#039;&#039;, known in Japan as &#039;&#039;&#039;&#039;&#039;Rockman Rockman&#039;&#039;&#039;&#039;&#039;, is a remake of [[Mega Man (video game)|the first &#039;&#039;Mega Man&#039;&#039; game]] for the PlayStation Portable. It expanded on the six Robot Masters for the first game by adding two new Robot Masters, Oil Man and [[Time Man]], in addition to adding an intro stage, a visual remaster of the levels, and a level builder. The levels could be played in the New Style, or in Old Style, which had the limitations and level layouts from the original &#039;&#039;Mega Man&#039;&#039;, although it keeps the 3D style.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Time Man]]&lt;br /&gt;
*[[Party Ball]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Time Slow]]&lt;br /&gt;
*[[Oil Slider]]&lt;br /&gt;
*[[Roll Swing]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[On/Off Switch]]&lt;br /&gt;
*[[On Switch Block]]&lt;br /&gt;
*[[Off Switch Block]]&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Cut Tile (PU)&lt;br /&gt;
*Guts Tile (PU)&lt;br /&gt;
*Ice Tile (PU)&lt;br /&gt;
*Bomb Tile (PU)&lt;br /&gt;
*Fire Tile (PU)&lt;br /&gt;
*Elec Tile (PU)&lt;br /&gt;
*Time Tile&lt;br /&gt;
*Time Tile (Alt)&lt;br /&gt;
*Tile Tile 2&lt;br /&gt;
*Time Tile 3&lt;br /&gt;
*Oil Tile&lt;br /&gt;
*Oil Tile 2&lt;br /&gt;
*Challenge Tile&lt;br /&gt;
*Challenge Tile (Alt)&lt;br /&gt;
*Builder Tile&lt;br /&gt;
*Builder Tile 2&lt;br /&gt;
*Builder Tile 3&lt;br /&gt;
*Builder Tile 3 (Alt)&lt;br /&gt;
*Builder Tile 4&lt;br /&gt;
&lt;br /&gt;
====Ladders====&lt;br /&gt;
*Cut Ladder (PU)&lt;br /&gt;
*Guts Ladder (PU)&lt;br /&gt;
*Ice Ladder (PU)&lt;br /&gt;
*Bomb Ladder (PU)&lt;br /&gt;
*Fire Ladder (PU)&lt;br /&gt;
*Elec Ladder (PU)&lt;br /&gt;
*Time Ladder&lt;br /&gt;
*Oil Ladder&lt;br /&gt;
*Wily Ladder 1 (PU)&lt;br /&gt;
*Wily Ladder 2 (PU)&lt;br /&gt;
*Wily Ladder 3 (PU)&lt;br /&gt;
*Wily Ladder 4 (PU)&lt;br /&gt;
*Intro Ladder&lt;br /&gt;
*Challenge Ladder&lt;br /&gt;
*Builder Ladder 1&lt;br /&gt;
*Builder Ladder 2&lt;br /&gt;
*Builder Ladder 3&lt;br /&gt;
*Builder Ladder 4&lt;br /&gt;
&lt;br /&gt;
====Spikes====&lt;br /&gt;
*Cut Spike (PU)&lt;br /&gt;
*Guts Spike (PU)&lt;br /&gt;
*Ice Spike (PU)&lt;br /&gt;
*Bomb Spike (PU)&lt;br /&gt;
*Fire Spike (PU)&lt;br /&gt;
*Elec Spike (PU)&lt;br /&gt;
*Time Spike&lt;br /&gt;
*Oil Spike&lt;br /&gt;
*Wily Spike 1 (PU)&lt;br /&gt;
*Wily Spike 2 (PU)&lt;br /&gt;
*Wily Spike 3 (PU)&lt;br /&gt;
*Builder Spike 1&lt;br /&gt;
*Builder Spike 2&lt;br /&gt;
*Builder Spike 3&lt;br /&gt;
*Builder Spike 4&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Cut BG (PU)&lt;br /&gt;
*Cut BG (PU) (Alt)&lt;br /&gt;
*Guts BG (PU)&lt;br /&gt;
*Guts BG 2 (PU)&lt;br /&gt;
*Ice BG (PU)&lt;br /&gt;
*Bomb BG (PU)&lt;br /&gt;
*Fire BG (PU)&lt;br /&gt;
*Elec BG (PU)&lt;br /&gt;
*Elec BG 2 (PU)&lt;br /&gt;
*Time BG&lt;br /&gt;
*Time BG (Alt)&lt;br /&gt;
*Time BG 2&lt;br /&gt;
*Oil BG&lt;br /&gt;
*Builder BG&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Oil Man&lt;br /&gt;
*Time Man&lt;br /&gt;
*Intro Stage (PU)&lt;br /&gt;
*Boss theme&lt;br /&gt;
*Wily Boss theme 1&lt;br /&gt;
*Wily Boss theme 2&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*By default, the [[Checkpoint]] takes the form of a physical orb that raises a flag upon reaching it, just like in this game.&lt;br /&gt;
*Some [[spikes]] have air versions that resemble shurikens, similar to what happens in this game.&lt;br /&gt;
*[[Weapon Block]]s are partially based on the Break Blocks from this game.&lt;br /&gt;
*[[Super Arm]]&#039;s functionality is inspired in Guts Man&#039;s use of the weapon as a playable character and one of the skins of the block comes from this game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Tel_Tel&amp;diff=13727</id>
		<title>Tel Tel</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Tel_Tel&amp;diff=13727"/>
		<updated>2024-11-07T11:03:42Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added windy tel tel interactions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
{{Incomplete|More info on Tel Tel fountain and invisible gimmicks}}&lt;br /&gt;
{{ImageNeeded|Invisible gimmicks images, heating and healing effects of heat Tel Tel, Tel Tel fountain}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:TelTelMM7Artwork.png|250px]]&lt;br /&gt;
|caption=Artwork of Tel Tel from &#039;&#039;Mega Man 7&#039;&#039;&lt;br /&gt;
|description=Advanced weather bot. Different weapons produce rain, snow, heat, wind... or nothing.&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|layer={{Layer|6}}&lt;br /&gt;
|damage=1 (contact with Tel Tel)&amp;lt;br&amp;gt;2 (from heating effect)&lt;br /&gt;
|space=2x2&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[E-Clare]]&lt;br /&gt;
|sprite=[[File:SprTelTel.png]] [[File:SprTelTelRain.png]] [[File:SprTelTelSnow.png]] [[File:SprTelTelHeat.png]] [[File:SprTelTelWind.png]] &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tel Tel&#039;&#039;&#039; is a sky blue doll-like weather-changing robot from Cloud Man&#039;s stage in &#039;&#039;[[Mega Man 7]]&#039;&#039; that is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
When a Tel Tel is spawned in, one of six weather effects will take effect depending on the option set in the [[Level Builder]]: nothing, clear, heat, wind, rain, or snow. A Tel Tel may either be present on screen or invisible (indicated by a white outline in the Level Builder); if the former option is selected, after changing the weather for the first time, a Tel Tel can either be set to remain on screen, floating up and down in place and facing the [[player]], or drop down below the screen. The current weather effect continues even across screens transitions.&lt;br /&gt;
&lt;br /&gt;
If there are multiple Tel Tels placed on a screen, the Tel Tel that is leftmost and topmost will have its weather take priority unless there is a Tel Tel on the bottom half of the screen for which the bottommost Tel Tel&#039;s weather effect takes priority instead.&lt;br /&gt;
&lt;br /&gt;
When shot at by the player, a Tel Tel will change the weather to one of five weather conditions depending on the type of [[weapon]] used:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sprite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weather&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weather appearance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tel Tel appearance&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTel.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Electric&lt;br /&gt;
|Clear&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
*The current weather effect is cleared.&lt;br /&gt;
*No special weather effects take place.&lt;br /&gt;
|Upright&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelRain.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Rain&lt;br /&gt;
|Rain falls across the screen&lt;br /&gt;
|&lt;br /&gt;
*Douses fires&lt;br /&gt;
*Decreases the acidity of [[Chemical Solution]] by one level every three seconds&lt;br /&gt;
*Unlike the [[Rain]] [[Level Objects|level object]], the [[player]]&#039;s movement is not affected &lt;br /&gt;
*Rain Tel Tel takes priority over the Rain level object&#039;s effects and the rain [[decoration]]&lt;br /&gt;
*[[Flame Pillar]]s immediately retract and do not spawn further fire beams&lt;br /&gt;
|Upside down&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelSnow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ice&lt;br /&gt;
|Snow&lt;br /&gt;
|Powder snow falls across the screen&lt;br /&gt;
|&lt;br /&gt;
*Invisible gimmicks are covered by snow&lt;br /&gt;
**Invisible spikes can be stood on safely during this time&lt;br /&gt;
*Fire [[Level Objects|gimmicks]] such as [[lava]], [[Flame Pillar]]s and [[Fire Wall]]s all become frozen and cannot be unfrozen&lt;br /&gt;
*[[Melting Snow Block]]s will slowly reform to full size and will not disintegrate&lt;br /&gt;
**A special green Melting Snow Block will only appear when the snow Tel Tel is active&lt;br /&gt;
|Panels expand and contract as the Tel Tel remains upright&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelHeat.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fire&lt;br /&gt;
|Heat&lt;br /&gt;
|&lt;br /&gt;
*A heating effect appears above [[Tilesets|tiles]], [[spikes]], and certain [[level objects]] such as [[Quicksand]] when they are out of water&lt;br /&gt;
*A sparkling effect appears in front of [[water]], [[Burst Water]], [[Section Wide Water]], [[Section Chemical Solution]], and [[Section Burst Water]]&lt;br /&gt;
|&lt;br /&gt;
*Standing on tiles for two seconds in total continuously damages the player for 2 health each time&lt;br /&gt;
*Tiles with the ice effect are immune to heating and lower the heating effect quicker&lt;br /&gt;
*Any water that the player stands in will heal their health by 1 every two seconds continuously in water&lt;br /&gt;
**Water from a Tel Tel Fountain heals the player much quicker&lt;br /&gt;
*Certain ice level objects such as [[Ice Barrier]]s and [[Melting Snow Block]]s will melt&lt;br /&gt;
*Invisible gimmicks will be revealed&lt;br /&gt;
*[[Lava]] remains unfrozen and cannot be frozen&lt;br /&gt;
*Contact with MM4 [[Quicksand]] slowly drains health, as does contact with tiles.&lt;br /&gt;
*MM11 [[Hotplate]]s remain constantly hot while Tel Tel is in the heatwave state.&lt;br /&gt;
*MM6 [[Oil]] is ignited during heatwave.&lt;br /&gt;
|Periodically shoots fire out of its sides while it wears a helmet resembling that of Heat Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelWind.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wind&lt;br /&gt;
|Wind&lt;br /&gt;
|Wind blows vertically across the screen&lt;br /&gt;
|&lt;br /&gt;
* Increases the player&#039;s jump height from 3 tiles high to 4 tiles high.&lt;br /&gt;
&lt;br /&gt;
* Reduces the speed of Nonbrellan and Mini Snowman when they fall.&lt;br /&gt;
&lt;br /&gt;
* Increases the speed of Rising Ballon.&lt;br /&gt;
* Extends the distance of Light Block when thrown with Super Arm.&lt;br /&gt;
|Wears a helmet similar to that of [[Tornado Man]]: a small persistent gust blows below the Tel Tel as blades spin by its center portion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A cyan [[Bell Ringer]] will cycle through a Tel Tel&#039;s weather with each ring in the following order: wind, clear, rain, snow, and heat. Projectiles reflected by the [[player]]&#039;s weapons such as [[Mirror Buster]] and certain [[level objects]] such as [[Icicle]]s will always transform a Tel Tel to the rain weather.&lt;br /&gt;
&lt;br /&gt;
==Tel Tel Fountain==&lt;br /&gt;
The &#039;&#039;&#039;Tel Tel Fountain&#039;&#039;&#039; is a fountain that can heal the [[player]] while Tel Tel is in the heat status and the player is in contact with its water. In this case, the red bar due to heat damage accumulating quickly descends and a blue bar appears inside of the HP bar that quickly grows. When it fully ascends, the player heals by one point.&lt;br /&gt;
&lt;br /&gt;
Much like normal water, a Tel Tel Fountain&#039;s water will extend beneath it until it reaches solid ground. A Tel Tel Fountain is also affected by gravity and heals the player much quicker than regular water.&lt;br /&gt;
&lt;br /&gt;
==Invisible level objects==&lt;br /&gt;
When the [[player]] approaches these objects, a circular invisible outline appears that makes them visible. These objects are also always visible when the weather is snow or heat with invisible spikes being safe to stand on for the player when the weather is snow. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TelTelBuilderOptions.gif|The [[Level Builder]] options for Tel Tel&lt;br /&gt;
File:TelTelClear.png|Clear weather Tel Tel&lt;br /&gt;
File:TelTelRain.png|Rain Tel Tel&lt;br /&gt;
File:TelTelSnow.png|Snow Tel Tel&lt;br /&gt;
File:TelTelHeat.png|Heat Tel Tel&lt;br /&gt;
File:TelTelWind.png|Wind Tel Tel&lt;br /&gt;
File:TelTelInvisibleTilesFrozen.png|Frozen invisible tiles in snow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The heal sound effect when the player regains health while in water during the heat weather is the same sound effect as when the player uses Heal through the [[Command Selection]] menu.&lt;br /&gt;
*In Cloud Man&#039;s stage in &#039;&#039;Mega Man 7&#039;&#039;, the first Tel Tel in the stage changes to the rain weather regardless of which [[weapon]] it was hit by. However, the second Tel Tel changes to the snow weather when hit by [[Freeze Cracker]].&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
{{V1.9}}&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Tel_Tel&amp;diff=13715</id>
		<title>Tel Tel</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Tel_Tel&amp;diff=13715"/>
		<updated>2024-11-05T01:18:40Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added more interaction of Tel Tel heatwave&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
{{Incomplete|More info on Tel Tel fountain and invisible gimmicks}}&lt;br /&gt;
{{ImageNeeded|Invisible gimmicks images, heating and healing effects of heat Tel Tel, Tel Tel fountain}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:TelTelMM7Artwork.png|250px]]&lt;br /&gt;
|caption=Artwork of Tel Tel from &#039;&#039;Mega Man 7&#039;&#039;&lt;br /&gt;
|description=Advanced weather bot. Different weapons produce rain, snow, heat, wind... or nothing.&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|layer={{Layer|6}}&lt;br /&gt;
|damage=1 (contact with Tel Tel)&amp;lt;br&amp;gt;2 (from heating effect)&lt;br /&gt;
|space=2x2&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[E-Clare]]&lt;br /&gt;
|sprite=[[File:SprTelTel.png]] [[File:SprTelTelRain.png]] [[File:SprTelTelSnow.png]] [[File:SprTelTelHeat.png]] [[File:SprTelTelWind.png]] &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tel Tel&#039;&#039;&#039; is a sky blue doll-like weather-changing robot from Cloud Man&#039;s stage in &#039;&#039;[[Mega Man 7]]&#039;&#039; that is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
When a Tel Tel is spawned in, one of six weather effects will take effect depending on the option set in the [[Level Builder]]: nothing, clear, heat, wind, rain, or snow. A Tel Tel may either be present on screen or invisible (indicated by a white outline in the Level Builder); if the former option is selected, after changing the weather for the first time, a Tel Tel can either be set to remain on screen, floating up and down in place and facing the [[player]], or drop down below the screen. The current weather effect continues even across screens transitions.&lt;br /&gt;
&lt;br /&gt;
If there are multiple Tel Tels placed on a screen, the Tel Tel that is leftmost and topmost will have its weather take priority unless there is a Tel Tel on the bottom half of the screen for which the bottommost Tel Tel&#039;s weather effect takes priority instead.&lt;br /&gt;
&lt;br /&gt;
When shot at by the player, a Tel Tel will change the weather to one of five weather conditions depending on the type of [[weapon]] used:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sprite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weather&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weather appearance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tel Tel appearance&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTel.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Electric&lt;br /&gt;
|Clear&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
*The current weather effect is cleared.&lt;br /&gt;
*No special weather effects take place.&lt;br /&gt;
|Upright&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelRain.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Rain&lt;br /&gt;
|Rain falls across the screen&lt;br /&gt;
|&lt;br /&gt;
*Douses fires&lt;br /&gt;
*Decreases the acidity of [[Chemical Solution]] by one level every three seconds&lt;br /&gt;
*Unlike the [[Rain]] [[Level Objects|level object]], the [[player]]&#039;s movement is not affected &lt;br /&gt;
*Rain Tel Tel takes priority over the Rain level object&#039;s effects and the rain [[decoration]]&lt;br /&gt;
*[[Flame Pillar]]s immediately retract and do not spawn further fire beams&lt;br /&gt;
|Upside down&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelSnow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ice&lt;br /&gt;
|Snow&lt;br /&gt;
|Powder snow falls across the screen&lt;br /&gt;
|&lt;br /&gt;
*Invisible gimmicks are covered by snow&lt;br /&gt;
**Invisible spikes can be stood on safely during this time&lt;br /&gt;
*Fire [[Level Objects|gimmicks]] such as [[lava]], [[Flame Pillar]]s and [[Fire Wall]]s all become frozen and cannot be unfrozen&lt;br /&gt;
*[[Melting Snow Block]]s will slowly reform to full size and will not disintegrate&lt;br /&gt;
**A special green Melting Snow Block will only appear when the snow Tel Tel is active&lt;br /&gt;
|Panels expand and contract as the Tel Tel remains upright&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelHeat.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fire&lt;br /&gt;
|Heat&lt;br /&gt;
|&lt;br /&gt;
*A heating effect appears above [[Tilesets|tiles]], [[spikes]], and certain [[level objects]] such as [[Quicksand]] when they are out of water&lt;br /&gt;
*A sparkling effect appears in front of [[water]], [[Burst Water]], [[Section Wide Water]], [[Section Chemical Solution]], and [[Section Burst Water]]&lt;br /&gt;
|&lt;br /&gt;
*Standing on tiles for two seconds in total continuously damages the player for 2 health each time&lt;br /&gt;
*Tiles with the ice effect are immune to heating and lower the heating effect quicker&lt;br /&gt;
*Any water that the player stands in will heal their health by 1 every two seconds continuously in water&lt;br /&gt;
**Water from a Tel Tel Fountain heals the player much quicker&lt;br /&gt;
*Certain ice level objects such as [[Ice Barrier]]s and [[Melting Snow Block]]s will melt&lt;br /&gt;
*Invisible gimmicks will be revealed&lt;br /&gt;
*[[Lava]] remains unfrozen and cannot be frozen&lt;br /&gt;
*Contact with MM4 Quicksand slowly drains health, as does contact with tiles.&lt;br /&gt;
*MM11 Hotplates remain constantly hot while Tel Tel is in the heatwave state.&lt;br /&gt;
*MM6 Oil is ignited during heatwave.&lt;br /&gt;
|Periodically shoots fire out of its sides while it wears a helmet resembling that of Heat Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsForceWeather 5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:sprTelTelWind.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wind&lt;br /&gt;
|Wind&lt;br /&gt;
|Wind blows vertically across the screen&lt;br /&gt;
|Increases the player&#039;s jump height from 3 tiles high to 4 tiles high&lt;br /&gt;
|Wears a helmet similar to that of [[Tornado Man]]: a small persistent gust blows below the Tel Tel as blades spin by its center portion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A cyan [[Bell Ringer]] will cycle through a Tel Tel&#039;s weather with each ring in the following order: wind, clear, rain, snow, and heat. Projectiles reflected by the [[player]]&#039;s weapons such as [[Mirror Buster]] and certain [[level objects]] such as [[Icicle]]s will always transform a Tel Tel to the rain weather.&lt;br /&gt;
&lt;br /&gt;
==Tel Tel Fountain==&lt;br /&gt;
The &#039;&#039;&#039;Tel Tel Fountain&#039;&#039;&#039; is a fountain that can heal the [[player]] while Tel Tel is in the heat status and the player is in contact with its water. In this case, the red bar due to heat damage accumulating quickly descends and a blue bar appears inside of the HP bar that quickly grows. When it fully ascends, the player heals by one point.&lt;br /&gt;
&lt;br /&gt;
Much like normal water, a Tel Tel Fountain&#039;s water will extend beneath it until it reaches solid ground. A Tel Tel Fountain is also affected by gravity and heals the player much quicker than regular water.&lt;br /&gt;
&lt;br /&gt;
==Invisible level objects==&lt;br /&gt;
When the [[player]] approaches these objects, a circular invisible outline appears that makes them visible. These objects are also always visible when the weather is snow or heat with invisible spikes being safe to stand on for the player when the weather is snow. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TelTelBuilderOptions.gif|The [[Level Builder]] options for Tel Tel&lt;br /&gt;
File:TelTelClear.png|Clear weather Tel Tel&lt;br /&gt;
File:TelTelRain.png|Rain Tel Tel&lt;br /&gt;
File:TelTelSnow.png|Snow Tel Tel&lt;br /&gt;
File:TelTelHeat.png|Heat Tel Tel&lt;br /&gt;
File:TelTelWind.png|Wind Tel Tel&lt;br /&gt;
File:TelTelInvisibleTilesFrozen.png|Frozen invisible tiles in snow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The heal sound effect when the player regains health while in water during the heat weather is the same sound effect as when the player uses Heal through the [[Command Selection]] menu.&lt;br /&gt;
*In Cloud Man&#039;s stage in &#039;&#039;Mega Man 7&#039;&#039;, the first Tel Tel in the stage changes to the rain weather regardless of which [[weapon]] it was hit by. However, the second Tel Tel changes to the snow weather when hit by [[Freeze Cracker]].&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
{{V1.9}}&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Acid_Drop&amp;diff=13563</id>
		<title>Acid Drop</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Acid_Drop&amp;diff=13563"/>
		<updated>2024-10-10T17:38:58Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added interaction with Burst Water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:AcidDropIcon.png|left]] Acid Drop [[File:AcidDropIcon.png|right]]&lt;br /&gt;
|image=[[File:AcidDrop.png|250px]]&lt;br /&gt;
|caption=An Acid Drop and a Water Drop.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|description=This strong acid dissolves [[Mega Man]], while the sound dissolves your patience. (Acid Drop)&amp;lt;br&amp;gt;Refreshing H2O. Can cool you down when overheating, or clean up acid pools. (Water Drop)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|damage=7 (Acid Drop)&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|version=[[1.7.0]] (Acid Drop)&amp;lt;br&amp;gt;[[1.9.0]] (Water Drop&lt;br /&gt;
|space=1x1&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|sfx=[[GamerFromTheWeb]] (Water Drop)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Acid Drop&#039;&#039;&#039; is an [[level object]] originating from the game &#039;&#039;[[Mega Man 2]]&#039;&#039; for the NES. It was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
==Level Builder==&lt;br /&gt;
Acid Drop and Water Drop are both 1x1 objects in the [[Level Builder|Editor]] that can be placed on the underside of tiles, specifically used on what are considered &amp;quot;ceilings&amp;quot; in a given screen.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Both Acid Drop and Water Drop in-game will drop tiny droplet projectiles that travel downward: Acid Drop will damage the [[player]] if they come into contact with those projectiles while Water Drop will heal the player when a heat [[Tel Tel]] is present. Acid Drop and Water Drop can both be set in the Editor to one of 7 different time intervals that will determine how at what time each interval a drop is produced.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
In &#039;&#039;Mega Man Maker&#039;&#039;, Acid Drop and Water Drop can interact with &#039;&#039;[[Mega Man 11]]&#039;&#039;&#039;s [[Chemical Solution]] Object: Acid Drop increases the acidity level of Chemical Solution by one with each drop while four Water Drops decrease the acidity level by one with four drops. &lt;br /&gt;
&lt;br /&gt;
Additionally there is interaction with Burst Water MM7, Acid Drop activates the Burst Water while Water Drop deactivates it. &lt;br /&gt;
&lt;br /&gt;
Water Drops also douses fires from [[Oil]] and [[Napalm Fire]].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 2 Assets]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=13141</id>
		<title>1.9.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=13141"/>
		<updated>2024-09-25T12:16:25Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: I forgot some gimmicks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
&#039;&#039;&#039;1.9.0&#039;&#039;&#039; is an update for &#039;&#039;[[Mega Man Maker]]&#039;&#039; that was released on September 20, 2024. It is focused on adding content from the numbered classic games from &#039;&#039;[[Mega Man 7]]&#039;&#039; through &#039;&#039;[[Mega Man 11]]&#039;&#039; and will add [[layering]] as the main feature.&lt;br /&gt;
&lt;br /&gt;
==Robot Master contest==&lt;br /&gt;
[[File:RobotMasterContest logo.png|thumb|The logo for the Robot Master contest]]&lt;br /&gt;
Announced in the sixth anniversary video released on July 15, 2023, a Robot Master contest was held until July 22, 2023 for users to vote for the Robot Master they wished to see implemented in version 1.9.0. The voting options were restricted to the missing Robot Masters from the 8-bit games (&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; to &#039;&#039;[[Mega Man 6]]&#039;&#039;, &#039;&#039;[[Mega Man 9]]&#039;&#039; and &#039;&#039;[[Mega Man 10]]&#039;&#039;) with the exception of Gravity Man.&lt;br /&gt;
&lt;br /&gt;
On November 14, 2023, [[Galaxy Man]] was revealed as the winner of the competition, receiving around 2400 votes. According to [[JumpDashEvade]], [[Nitro Man]] was in second-place with around 2200 votes, Dust Man in third-place with around 1900 votes, and Needle Man was in last place with one vote.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174210727914000444 JumpDashEvade reveals the approximate number of votes received for each of the top three winners of the Robot Master contest]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174090783905824809 JumpDashEvade reveals the top three winners of the Robot Master contest and the Robot Master in last place]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
{{Incomplete|Full changelog}}&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Slash Claw]]&lt;br /&gt;
*[[Plug Ball]]&lt;br /&gt;
*[[Scorch Wheel]]&lt;br /&gt;
*[[Ice Wave]]&lt;br /&gt;
*[[Acid Barrier]]&lt;br /&gt;
*[[Rebound Striker]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Galaxy Man]]&lt;br /&gt;
*[[Nitro Man]]&lt;br /&gt;
*[[Burst Man]]&lt;br /&gt;
*[[Tengu Man]]&lt;br /&gt;
*[[Jewel Man]]&lt;br /&gt;
*[[Fuse Man]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Succubatton]]&lt;br /&gt;
*Shururun&lt;br /&gt;
*[[Arc Weldy]]&lt;br /&gt;
*[[Swim Metall DX]]&lt;br /&gt;
*[[Astro Zombieg]]&lt;br /&gt;
*[[Lamper]]&lt;br /&gt;
*[[Boyorn]]&lt;br /&gt;
*[[Poyorn]]&lt;br /&gt;
*[[Camouflametall]]&lt;br /&gt;
*Octone&lt;br /&gt;
*Yonbain&lt;br /&gt;
*Darspider&lt;br /&gt;
*Suzak and Fenix&lt;br /&gt;
&lt;br /&gt;
===[[Level Objects]]===&lt;br /&gt;
*[[Water Drop]]&lt;br /&gt;
*[[Count Bomb CD]]&lt;br /&gt;
*[[Flying Spike]]&lt;br /&gt;
*[[Lift Elevator]]&lt;br /&gt;
*Shupponpon, Front Door, Side Door, Rail&lt;br /&gt;
*Flipping Doors&lt;br /&gt;
*Floating Bubble&lt;br /&gt;
*Anti Gravity Section&lt;br /&gt;
*[[Tel Tel]]&lt;br /&gt;
*Tel Tel Fountain&lt;br /&gt;
*Invisible tiles, [[spikes]], [[ladders]], and semisolids&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;&amp;gt;Asset name not confirmed&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Cracked Ice Platform from [[Freeze Man]]&#039;s stage&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Burst Water&lt;br /&gt;
*Burst Bubble&lt;br /&gt;
*Blast Sensor, Sensor On/Off , Wire, Wire On/Off , Blast Crate, Big Crate, Falling Crate&lt;br /&gt;
*Blast Scrapped Car&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
&lt;br /&gt;
====[[Section Wide Liquid]]s====&lt;br /&gt;
*Section Lava&lt;br /&gt;
*Section Acid&lt;br /&gt;
*Section Burst Water&lt;br /&gt;
&lt;br /&gt;
====[[Liquid Height Crystal]]s====&lt;br /&gt;
*Lava Level Changer&lt;br /&gt;
*Acid Flask&lt;br /&gt;
*Burst Water Level Changer&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*[[Fire Man|Fire]] Fence&lt;br /&gt;
*Guts Fence&lt;br /&gt;
*&#039;&#039;[[Mega Man 1|MM1]]&#039;&#039; Wily Bush&lt;br /&gt;
*Statues of the Robot Masters from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]], &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, and Bond Man&lt;br /&gt;
*[[Bubble Man]] Water Pressure&lt;br /&gt;
*Air Goblin &lt;br /&gt;
*Crash Orb&lt;br /&gt;
*Wood Grass&lt;br /&gt;
*Top Grass Plate&lt;br /&gt;
*Needle Background Plates&lt;br /&gt;
*Magnet Fuse&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 1 Sewer&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 1 Valve&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 4 Exit&lt;br /&gt;
*Pharaoh Block&lt;br /&gt;
*Ring Pedestal&lt;br /&gt;
*Crystal Block&lt;br /&gt;
*Gravity Magnet&lt;br /&gt;
*Gyro Fan&lt;br /&gt;
*[[Napalm Man|Napalm]] Grass&lt;br /&gt;
*&#039;&#039;[[Mega Man 5|MM5]]&#039;&#039; Wily 1 Pulley&lt;br /&gt;
*&#039;&#039;[[Mega Man 5|MM5]]&#039;&#039; Wily 1 Vent&lt;br /&gt;
*Blizzard Block&lt;br /&gt;
*X Fortress Pane Small&lt;br /&gt;
*X Fortress Pane Large&lt;br /&gt;
*[[Shade Man]] Robot&lt;br /&gt;
*[[Shade Man]] Chains (Background and Foreground)&lt;br /&gt;
*[[Shade Man]] Webs&lt;br /&gt;
*[[Freeze Man]] Skeleton &lt;br /&gt;
*[[Freeze Man]]Skeleton Post&lt;br /&gt;
*Turbo Tire&lt;br /&gt;
*Turbo Signal&lt;br /&gt;
*Turbo Crate&lt;br /&gt;
*Tengu Fan&lt;br /&gt;
*Tengu Platform&lt;br /&gt;
*Clown House&lt;br /&gt;
*Clown Skull Plate&lt;br /&gt;
*Clown Map&lt;br /&gt;
*Clown Buoy&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Intro Bush&lt;br /&gt;
*Frost Lamppost &lt;br /&gt;
*[[Concrete Man]] Waterfall&lt;br /&gt;
*Hornet Flower&lt;br /&gt;
*Small Jewel&lt;br /&gt;
*Big Jewel&lt;br /&gt;
*Shell Plate&lt;br /&gt;
*Fake Man Fence&lt;br /&gt;
*Wily Sphere&lt;br /&gt;
*Commando Base Column&lt;br /&gt;
*Void Tile&lt;br /&gt;
*Bubble Glass&lt;br /&gt;
*Small Tube&lt;br /&gt;
*Solar Reactor&lt;br /&gt;
*Strike Ball&lt;br /&gt;
*&#039;&#039;[[Mega Man 10]]&#039;&#039; vertical rain&lt;br /&gt;
*Torch Grass back and front&lt;br /&gt;
*Torch Grass Tile&lt;br /&gt;
*Torch Totem&lt;br /&gt;
*Torch Totem Base&lt;br /&gt;
*Impact Crate&lt;br /&gt;
*Acid Floor Light&lt;br /&gt;
*Acid Hazard Plate&lt;br /&gt;
*Tundra Light post&lt;br /&gt;
*Grenade Fence&lt;br /&gt;
*Dynamo Girder&lt;br /&gt;
*King Pillar&lt;br /&gt;
&lt;br /&gt;
===[[Tilesets]]===&lt;br /&gt;
*Needle Tile 4&lt;br /&gt;
*Needle Tile 5&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 1 Tile 3 (Alt)&lt;br /&gt;
*Flame Tile 4&lt;br /&gt;
*Tomahawk Tile 5&lt;br /&gt;
*Tomahawk Tile 6&lt;br /&gt;
*Tomahawk Tile 6 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Shop Tile&lt;br /&gt;
*Burst Tile 4&lt;br /&gt;
*Burst Tile 5&lt;br /&gt;
*Burst Tile 6&lt;br /&gt;
*Freeze Tile 1 (Alt)&lt;br /&gt;
*Freeze Tile 3&lt;br /&gt;
*Shade Tile 3&lt;br /&gt;
*Turbo Tile 4 (Alt)&lt;br /&gt;
*Aqua Tile (Alt)&lt;br /&gt;
*Aqua Tile 2 &lt;br /&gt;
*Aqua Tile 3&lt;br /&gt;
*Grenade Tile 2&lt;br /&gt;
*Sword Tile 2&lt;br /&gt;
*Sword Tile 2 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile 3&lt;br /&gt;
*Wily 2 Tile 2 (Alt 2)&lt;br /&gt;
*Galaxy Tile 2&lt;br /&gt;
*Jewel Tile 2&lt;br /&gt;
*Splash Tile 3&lt;br /&gt;
*Plug Tile 2&lt;br /&gt;
*Plug Tile 3&lt;br /&gt;
*&#039;&#039;[[Mega Man 9|MM9]]&#039;&#039; Wily 3 Tile 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Shop Tile&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Wily 3 Tile 3&lt;br /&gt;
*Tundra Tile 3&lt;br /&gt;
*Fuse Tile 3&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Wily 3 Tile&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Wily 3 Tile 2&lt;br /&gt;
&lt;br /&gt;
===[[Backgrounds]]===&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Intro BG (Alt)&lt;br /&gt;
*Freeze BG 2&lt;br /&gt;
*Freeze BG 3&lt;br /&gt;
*Robot Museum BG&lt;br /&gt;
*Robot Museum BG 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Wily 4 BG 2&lt;br /&gt;
*Clown BG 2&lt;br /&gt;
*Sword BG 2&lt;br /&gt;
*Plug BG 2 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 9|MM9]]&#039;&#039; Ending BG&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Intro BG&lt;br /&gt;
*Acid BG 2&lt;br /&gt;
*Fuse BG 2&lt;br /&gt;
*Tundra BG 2&lt;br /&gt;
*Tundra BG 3&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
*Shift and click to change the color of a group of connected assets&lt;br /&gt;
*Animated [[spikes]]&lt;br /&gt;
** Gravity Spike&lt;br /&gt;
** Gyro Spike&lt;br /&gt;
** Punk Spike&lt;br /&gt;
* Redone [[tilesets]] and spikes&lt;br /&gt;
** Burst Tile&lt;br /&gt;
** Burst Spike&lt;br /&gt;
** Burst Spike (Alt)&lt;br /&gt;
** &#039;&#039;Mega Man 7&#039;&#039; Intro Tile&lt;br /&gt;
*Toggle for whether water reaches a ceiling&lt;br /&gt;
*When [[Bubble Man]] is placed out of water in the [[Level Builder]], his crying sprite appears; when placed in water, his pose when fighting him in water appears&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although the scope of the update was initially announced in the sixth anniversary trailer as adding content mainly from the games &#039;&#039;[[Mega Man 7]]&#039;&#039;, &#039;&#039;[[Mega Man 8]]&#039;&#039;, and &#039;&#039;[[Mega Man 11]]&#039;&#039;, it was later clarified afterwards by [[Luigi]] that content would be added from the games &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; with a main focus on the aforementioned games.&lt;br /&gt;
*Some [[music]] themes by [[ALUMOX]] such as the &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; Robot Master [[boss]] theme will be &amp;quot;reworked or outright replaced&amp;quot; for 1.9.0.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328229181504618496/1262485366439542867 ALUMOX announces that her themes will be updated for 1.9.0]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://soundcloud.com/alumox/boss-mega-man-bass-2a03 Boss - Mega Man &amp;amp; Bass [2A03&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;] - ALUMOX on SoundCloud&amp;lt;/ref&amp;gt;&lt;br /&gt;
*1.9.0&#039;s release date was given an estimated timeline of August 2024 in the seventh anniversary trailer. However, on August 19, 2024, the update&#039;s release date was delayed by a few weeks beyond August 2024 &amp;quot;due to a combination of real life events causing parts of [the] team to be unavailable&amp;quot;.&lt;br /&gt;
* Level tags were initially announced to be implemented in the game client for [[Online]] after being given support in the game server in [[1.8.0]]. However, their implementation was delayed as other features were prioritized instead.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=13127</id>
		<title>1.9.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=13127"/>
		<updated>2024-09-25T11:30:13Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added enemies, gimmicks and decorations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
&#039;&#039;&#039;1.9.0&#039;&#039;&#039; is an update for &#039;&#039;[[Mega Man Maker]]&#039;&#039; that was released on September 20, 2024. It is focused on adding content from the numbered classic games from &#039;&#039;[[Mega Man 7]]&#039;&#039; through &#039;&#039;[[Mega Man 11]]&#039;&#039; and will add [[layering]] as the main feature.&lt;br /&gt;
&lt;br /&gt;
==Robot Master contest==&lt;br /&gt;
[[File:RobotMasterContest logo.png|thumb|The logo for the Robot Master contest]]&lt;br /&gt;
Announced in the sixth anniversary video released on July 15, 2023, a Robot Master contest was held until July 22, 2023 for users to vote for the Robot Master they wished to see implemented in version 1.9.0. The voting options were restricted to the missing Robot Masters from the 8-bit games (&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; to &#039;&#039;[[Mega Man 6]]&#039;&#039;, &#039;&#039;[[Mega Man 9]]&#039;&#039; and &#039;&#039;[[Mega Man 10]]&#039;&#039;) with the exception of Gravity Man.&lt;br /&gt;
&lt;br /&gt;
On November 14, 2023, [[Galaxy Man]] was revealed as the winner of the competition, receiving around 2400 votes. According to [[JumpDashEvade]], [[Nitro Man]] was in second-place with around 2200 votes, Dust Man in third-place with around 1900 votes, and Needle Man was in last place with one vote.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174210727914000444 JumpDashEvade reveals the approximate number of votes received for each of the top three winners of the Robot Master contest]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174090783905824809 JumpDashEvade reveals the top three winners of the Robot Master contest and the Robot Master in last place]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
{{Incomplete|Full changelog}}&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Slash Claw]]&lt;br /&gt;
*[[Plug Ball]]&lt;br /&gt;
*[[Scorch Wheel]]&lt;br /&gt;
*[[Ice Wave]]&lt;br /&gt;
*[[Acid Barrier]]&lt;br /&gt;
*[[Rebound Striker]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Galaxy Man]]&lt;br /&gt;
*[[Nitro Man]]&lt;br /&gt;
*[[Burst Man]]&lt;br /&gt;
*[[Tengu Man]]&lt;br /&gt;
*[[Jewel Man]]&lt;br /&gt;
*[[Fuse Man]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Succubatton]]&lt;br /&gt;
*Shururum&lt;br /&gt;
*[[Arc Weldy]]&lt;br /&gt;
*[[Swim Metall DX]]&lt;br /&gt;
*[[Astro Zombieg]]&lt;br /&gt;
*[[Lamper]]&lt;br /&gt;
*[[Boyorn]]&lt;br /&gt;
*[[Poyorn]]&lt;br /&gt;
*[[Camouflametall]]&lt;br /&gt;
*Octone&lt;br /&gt;
*Yonbain&lt;br /&gt;
*Darspider&lt;br /&gt;
*Suzak and Fenix&lt;br /&gt;
&lt;br /&gt;
===[[Level Objects]]===&lt;br /&gt;
*[[Water Drop]]&lt;br /&gt;
*[[Count Bomb CD]]&lt;br /&gt;
*[[Flying Spike]]&lt;br /&gt;
*[[Lift Elevator]]&lt;br /&gt;
*Shupponpon, Front Door, Side Door, Rail&lt;br /&gt;
*Flipping Doors&lt;br /&gt;
*Floating Bubble&lt;br /&gt;
*Anti Gravity Section&lt;br /&gt;
*[[Tel Tel]]&lt;br /&gt;
*Tel Tel Fountain&lt;br /&gt;
*Invisible tiles, [[spikes]], [[ladders]], and semisolids&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;&amp;gt;Asset name not confirmed&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Destructible ice floors from [[Freeze Man]]&#039;s stage&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Blast Sensor, Sensor On/Off , Wire, Wire On/Off , Blast Crate, Big Crate, Falling Crate&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
&lt;br /&gt;
====[[Section Wide Liquid]]s====&lt;br /&gt;
*Section Lava&lt;br /&gt;
*Section Acid&lt;br /&gt;
*Section Burst Water&lt;br /&gt;
&lt;br /&gt;
====[[Liquid Height Crystal]]s====&lt;br /&gt;
*Lava Level Changer&lt;br /&gt;
*Acid Flask&lt;br /&gt;
*Burst Water Level Changer&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*[[Fire Man|Fire]] Fence&lt;br /&gt;
*Guts Fence&lt;br /&gt;
*MM1 Wily Bush&lt;br /&gt;
*Statues of the Robot Masters from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]], &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, and Bond Man&lt;br /&gt;
*[[Bubble Man]] Water Pressure&lt;br /&gt;
*Air Goblin &lt;br /&gt;
*Crash Orb&lt;br /&gt;
*Wood Grass&lt;br /&gt;
*Top Grass Plate&lt;br /&gt;
*Needle Background Plates&lt;br /&gt;
*Magnet Fuse&lt;br /&gt;
*MM3 Wily 1 Sewer&lt;br /&gt;
*MM3 Wily 1 Valve&lt;br /&gt;
*MM3 Wily 4 Exit&lt;br /&gt;
*Pharaoh Block&lt;br /&gt;
*Ring Pedestal&lt;br /&gt;
*Crystal Block&lt;br /&gt;
*Gravity Magnet&lt;br /&gt;
*Gyro Fan&lt;br /&gt;
*[[Napalm Man|Napalm]] Grass&lt;br /&gt;
*MM5 Wily 1 Pulley&lt;br /&gt;
*MM5 Wily 1 Vent&lt;br /&gt;
*Blizzard Block&lt;br /&gt;
*X Fortress Pane Small&lt;br /&gt;
*X Fortress Pane Large&lt;br /&gt;
*[[Shade Man]] Robot&lt;br /&gt;
*[[Shade Man]] Chains (Background and Foreground)&lt;br /&gt;
*[[Shade Man]] Webs&lt;br /&gt;
*[[Freeze Man]] Skeleton &lt;br /&gt;
*[[Freeze Man]]Skeleton Post&lt;br /&gt;
*Turbo Tire&lt;br /&gt;
*Turbo Signal&lt;br /&gt;
*Turbo Crate&lt;br /&gt;
*Tengu Fan&lt;br /&gt;
*Tengu Platform&lt;br /&gt;
*Clown House&lt;br /&gt;
*Clown Skull Plate&lt;br /&gt;
*Clown Map&lt;br /&gt;
*Clown Buoy&lt;br /&gt;
*MM8 Intro Bush&lt;br /&gt;
*Frost Lamppost &lt;br /&gt;
*[[Concrete Man]] Waterfall&lt;br /&gt;
*Hornet Flower&lt;br /&gt;
*Small Jewel&lt;br /&gt;
*Big Jewel&lt;br /&gt;
*Shell Plate&lt;br /&gt;
*Fake Man Fence&lt;br /&gt;
*Wily Sphere&lt;br /&gt;
*Commando Base Column&lt;br /&gt;
*Void Tile&lt;br /&gt;
*Bubble Glass&lt;br /&gt;
*Small Tube&lt;br /&gt;
*Solar Reactor&lt;br /&gt;
*Strike Ball&lt;br /&gt;
*&#039;&#039;[[Mega Man 10]]&#039;&#039; vertical rain&lt;br /&gt;
*Torch Grass back and front&lt;br /&gt;
*Torch Grass Tile&lt;br /&gt;
*Torch Totem&lt;br /&gt;
*Torch Totem Base&lt;br /&gt;
*Impact Crate&lt;br /&gt;
*Acid Floor Light&lt;br /&gt;
*Acid Hazard Plate&lt;br /&gt;
*Tundra Light post&lt;br /&gt;
*Grenade Fence&lt;br /&gt;
*Dynamo Girder&lt;br /&gt;
*King Pillar&lt;br /&gt;
&lt;br /&gt;
===[[Tilesets]]===&lt;br /&gt;
*Needle Tile 4&lt;br /&gt;
*Needle Tile 5&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 1 Tile 3 (Alt)&lt;br /&gt;
*Flame Tile 4&lt;br /&gt;
*Tomahawk Tile 5&lt;br /&gt;
*Tomahawk Tile 6&lt;br /&gt;
*Tomahawk Tile 6 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Shop Tile&lt;br /&gt;
*Burst Tile 4&lt;br /&gt;
*Burst Tile 5&lt;br /&gt;
*Burst Tile 6&lt;br /&gt;
*Freeze Tile 1 (Alt)&lt;br /&gt;
*Freeze Tile 3&lt;br /&gt;
*Shade Tile 3&lt;br /&gt;
*Turbo Tile 4 (Alt)&lt;br /&gt;
*Aqua Tile (Alt)&lt;br /&gt;
*Aqua Tile 2 &lt;br /&gt;
*Aqua Tile 3&lt;br /&gt;
*Grenade Tile 2&lt;br /&gt;
*Sword Tile 2&lt;br /&gt;
*Sword Tile 2 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile 3&lt;br /&gt;
*Wily 2 Tile 2 (Alt 2)&lt;br /&gt;
*Galaxy Tile 2&lt;br /&gt;
*Jewel Tile 2&lt;br /&gt;
*Splash Tile 3&lt;br /&gt;
*Plug Tile 2&lt;br /&gt;
*Plug Tile 3&lt;br /&gt;
*&#039;&#039;[[Mega Man 9|MM9]]&#039;&#039; Wily 3 Tile 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Shop Tile&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Wily 3 Tile 3&lt;br /&gt;
*Tundra Tile 3&lt;br /&gt;
*Fuse Tile 3&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Wily 3 Tile&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Wily 3 Tile 2&lt;br /&gt;
&lt;br /&gt;
===[[Backgrounds]]===&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Intro BG (Alt)&lt;br /&gt;
*Freeze BG 2&lt;br /&gt;
*Freeze BG 3&lt;br /&gt;
*Robot Museum BG&lt;br /&gt;
*Robot Museum BG 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Wily 4 BG 2&lt;br /&gt;
*Clown BG 2&lt;br /&gt;
*Sword BG 2&lt;br /&gt;
*Plug BG 2 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 9|MM9]]&#039;&#039; Ending BG&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Intro BG&lt;br /&gt;
*Acid BG 2&lt;br /&gt;
*Fuse BG 2&lt;br /&gt;
*Tundra BG 2&lt;br /&gt;
*Tundra BG 3&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
*Shift and click to change the color of a group of connected assets&lt;br /&gt;
*Animated [[spikes]]&lt;br /&gt;
** Gravity Spike&lt;br /&gt;
** Gyro Spike&lt;br /&gt;
** Punk Spike&lt;br /&gt;
* Redone [[tilesets]] and spikes&lt;br /&gt;
** Burst Tile&lt;br /&gt;
** Burst Spike&lt;br /&gt;
** Burst Spike (Alt)&lt;br /&gt;
** &#039;&#039;Mega Man 7&#039;&#039; Intro Tile&lt;br /&gt;
*Toggle for whether water reaches a ceiling&lt;br /&gt;
*When [[Bubble Man]] is placed out of water in the [[Level Builder]], his crying sprite appears; when placed in water, his pose when fighting him in water appears&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although the scope of the update was initially announced in the sixth anniversary trailer as adding content mainly from the games &#039;&#039;[[Mega Man 7]]&#039;&#039;, &#039;&#039;[[Mega Man 8]]&#039;&#039;, and &#039;&#039;[[Mega Man 11]]&#039;&#039;, it was later clarified afterwards by [[Luigi]] that content would be added from the games &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; with a main focus on the aforementioned games.&lt;br /&gt;
*Some [[music]] themes by [[ALUMOX]] such as the &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; Robot Master [[boss]] theme will be &amp;quot;reworked or outright replaced&amp;quot; for 1.9.0.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328229181504618496/1262485366439542867 ALUMOX announces that her themes will be updated for 1.9.0]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://soundcloud.com/alumox/boss-mega-man-bass-2a03 Boss - Mega Man &amp;amp; Bass [2A03&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;] - ALUMOX on SoundCloud&amp;lt;/ref&amp;gt;&lt;br /&gt;
*1.9.0&#039;s release date was given an estimated timeline of August 2024 in the seventh anniversary trailer. However, on August 19, 2024, the update&#039;s release date was delayed by a few weeks beyond August 2024 &amp;quot;due to a combination of real life events causing parts of [the] team to be unavailable&amp;quot;.&lt;br /&gt;
* Level tags were initially announced to be implemented in the game client for [[Online]] after being given support in the game server in [[1.8.0]]. However, their implementation was delayed as other features were prioritized instead.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.4&amp;diff=7029</id>
		<title>1.8.4</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.4&amp;diff=7029"/>
		<updated>2023-07-13T14:26:48Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added tiles, spikes, shadows, lava, ladder, level objects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;1.8.4&#039;&#039;&#039; is a minor update that added missing assets intended for 1.8.0 that were postponed due to bugs. It added lava, more shadow skins, water hovers and tiles and backgrounds from various games.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds=== &lt;br /&gt;
*Cut BG (PU) (Alt)&lt;br /&gt;
*Time BG 2&lt;br /&gt;
*Wood BG (alt) (MM2)&lt;br /&gt;
* Charge BG (alt) (MM5)&lt;br /&gt;
*Mr X 2 BG 2 (alt) (MM6)&lt;br /&gt;
*Wily 2 BG 3 (MM11)&lt;br /&gt;
*Wily 2 BG 4 (MM11)&lt;br /&gt;
*Wily 2 BG 5 (MM11)&lt;br /&gt;
*Intro BG 6 (MM&amp;amp;B)&lt;br /&gt;
*Cold BG 4 (alt)&lt;br /&gt;
*Dynamo BG 5 (alt)&lt;br /&gt;
*Magic BG 8&lt;br /&gt;
*Magic BG 9&lt;br /&gt;
*Astro BG 6 (alt) (MM&amp;amp;B)&lt;br /&gt;
*King 1 BG 3&lt;br /&gt;
*King 3 BG 2 (alt)&lt;br /&gt;
*king 3 Tengu BG 2 (alt)&lt;br /&gt;
*King 3 Burner 3 BG&lt;br /&gt;
* Wily II BG 2  (GBII)&lt;br /&gt;
*Wily II BG 2 (alt) (GBII)&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Feeber]]&lt;br /&gt;
*Kamikamin (Enemy)&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*Gravity Field&lt;br /&gt;
*Gravity Indicator&lt;br /&gt;
*Magnet Well&lt;br /&gt;
*Kamikamin (chest)&lt;br /&gt;
*Water Hover&lt;br /&gt;
*Lava Hover&lt;br /&gt;
*Lava Hover Saver&lt;br /&gt;
*Dropper&lt;br /&gt;
*Dropper Conduit (Middle)&lt;br /&gt;
*Dropper Conduit (Top)&lt;br /&gt;
*Junk Dropper&lt;br /&gt;
*Junk Dropper Conduit (Middle)&lt;br /&gt;
*Junk Dropper Conduit (Top)&lt;br /&gt;
*PU Block&lt;br /&gt;
*MM3 Trash Block&lt;br /&gt;
*MM11 Brick Block&lt;br /&gt;
*MM11 Breakable block&lt;br /&gt;
*GB 3 Trash Block&lt;br /&gt;
*GB 5 Can&lt;br /&gt;
&lt;br /&gt;
===Ladder===&lt;br /&gt;
*Search Ladder 3&lt;br /&gt;
*Dive Ladder GB (GB III)&lt;br /&gt;
&lt;br /&gt;
===Lava===&lt;br /&gt;
*Fire Lava&lt;br /&gt;
*Heat Lava&lt;br /&gt;
*Shadow Lava&lt;br /&gt;
*Junk Lava&lt;br /&gt;
*Sword Lava&lt;br /&gt;
*Magma Lava&lt;br /&gt;
*Solar Lava&lt;br /&gt;
*King Lava&lt;br /&gt;
&lt;br /&gt;
===Shadow===&lt;br /&gt;
*Full Shadow&lt;br /&gt;
*Corner Shadow (inner)&lt;br /&gt;
*Corner Shadow (outer)&lt;br /&gt;
*Wall Shadow&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Dive Spike (alt 2) (MM4)&lt;br /&gt;
*Grenade Spike 2&lt;br /&gt;
*Tundra Spike 2&lt;br /&gt;
*Impact Spike 2&lt;br /&gt;
*Acid Spike (alt )&lt;br /&gt;
*Acid Spike (alt 2)&lt;br /&gt;
*Acid Spike (alt 3)&lt;br /&gt;
*Acid Spike 2 (alt)&lt;br /&gt;
*Acid Spike 2 (alt 2)&lt;br /&gt;
*Acid Spike 2 (alt 3)&lt;br /&gt;
*Crystal Spike GB (alt 2) (GB IV)&lt;br /&gt;
*Crystal Spike GB (alt 3) (GB IV)&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
*Wily 1 Tile (alt) (MM1)&lt;br /&gt;
*Wily 1 Tile (alt 2) (MM1)&lt;br /&gt;
*Air Tile (alt) (MM2)&lt;br /&gt;
*Bubble Tile 2(MM2)&lt;br /&gt;
*Bubble Tile 2 (alt) (MM2)&lt;br /&gt;
*Crash Tile 3 (MM2)&lt;br /&gt;
*Wily 1 Tile 5  (MM2)&lt;br /&gt;
*Wily 3  Tile 2 (MM2)&lt;br /&gt;
*Wily 6 Tile (alt) (MM2)&lt;br /&gt;
*Needle Tile 4 (MM3)&lt;br /&gt;
*Wily 5 tile 2 (MM3)&lt;br /&gt;
*Wily 6 tile 2 (MM3)&lt;br /&gt;
*Skull Tile (alt) (MM4)&lt;br /&gt;
*Toad Tile 5 (MM4)&lt;br /&gt;
*Toad Tile 5 (alt) (MM4)&lt;br /&gt;
*Cossack 1 Tile (alt)&lt;br /&gt;
*Cossack 1 Tile 4&lt;br /&gt;
*Wily 3 Tile (alt) (MM4)&lt;br /&gt;
*Stone Tile 5 (MM5)&lt;br /&gt;
*Charge Tile (alt) (MM5)&lt;br /&gt;
*Dark 1 Tile 3 (alt 2)&lt;br /&gt;
*Blizzard Tile 4&lt;br /&gt;
*Blizzard Tile 4 (alt)&lt;br /&gt;
*Wind Tile (alt)&lt;br /&gt;
*Centaur Tile 4&lt;br /&gt;
*Centaur Tile 4 (alt)&lt;br /&gt;
*Yamato Tile 8&lt;br /&gt;
*Yamato Tile 8 (alt 1)&lt;br /&gt;
*Yamato Tile 8 (alt 2)&lt;br /&gt;
*Yamato Tile 8 (alt 3)&lt;br /&gt;
*MR x 1 Tile 3 (alt)&lt;br /&gt;
*MR X 1 Tile 7&lt;br /&gt;
*MR x 2 Tile 2 (alt)&lt;br /&gt;
*MR X 3 Tile 2 (alt)&lt;br /&gt;
*Shade Tile (alt)&lt;br /&gt;
*Shade Tile 3 (alt)&lt;br /&gt;
*Wily 2 Tile (alt) (MM7)&lt;br /&gt;
*Wily 4 Tile (alt) (MM7)&lt;br /&gt;
*Wily tile 1 (alt) (MM7)&lt;br /&gt;
*Astro Tile (alt) (MM8)&lt;br /&gt;
*Frost Tile 2&lt;br /&gt;
*Tornado Tile (alt)&lt;br /&gt;
*Splash Tile 2&lt;br /&gt;
*Ballade tile 3 (MM10)&lt;br /&gt;
*Punk tile 5 (MM10)&lt;br /&gt;
*Punk tile 6 (MM10)&lt;br /&gt;
*Endless Tile 17 (alt) (MM10)&lt;br /&gt;
*Wood tile 2 GB (GB II)&lt;br /&gt;
*Wood tile 2 GB (alt) (GB II)&lt;br /&gt;
*Metal Tile 4 GB (GB II)&lt;br /&gt;
*Metal Tile 4 GB (alt) (GB II)&lt;br /&gt;
*Wily II GB tile 3 (alt) (GB II)&lt;br /&gt;
*Wily II GB Tile 4 (alt) (GB II)&lt;br /&gt;
*Spark Tile 2 (GB III)&lt;br /&gt;
*Shadow Tile 2 (GB III)&lt;br /&gt;
*Shadow Tile 3 (GB III)&lt;br /&gt;
*Bright  Tile 2 (GB IV)&lt;br /&gt;
*Pharaoh Tile 2 (GB IV)&lt;br /&gt;
*Toad Tile GB (alt) (GB IV)&lt;br /&gt;
*Intro V Tile (GB V)&lt;br /&gt;
*Intro V Tile (alt) (GB V)&lt;br /&gt;
*Uranus Tile (alt)&lt;br /&gt;
*Sunstar Tile&lt;br /&gt;
*Sunstar Tile 2&lt;br /&gt;
*Intro Tile 6 (MM&amp;amp;B)&lt;br /&gt;
*Intro Tile 6 (alt) (MM&amp;amp;B)&lt;br /&gt;
*Magic Tile 6&lt;br /&gt;
*Cold Tile 2 (alt)&lt;br /&gt;
*Cold Tile 2 (alt 2)&lt;br /&gt;
*Cold Tile 2 (alt 3)&lt;br /&gt;
*Burner tile 3 (alt)&lt;br /&gt;
*Burner Tile 5&lt;br /&gt;
*Astro Tile 11 (MM&amp;amp;B)&lt;br /&gt;
*Astro Tile 12 (MM&amp;amp;B)&lt;br /&gt;
*King 2 Tile (alt)&lt;br /&gt;
*King 2 Tile (alt 2)&lt;br /&gt;
*King 2 Tile 3 (alt)&lt;br /&gt;
*King 2 Tile 3 (alt 2)&lt;br /&gt;
*King 2 Tile 3&lt;br /&gt;
*King 2 Tile 4&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.4&amp;diff=7027</id>
		<title>1.8.4</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.4&amp;diff=7027"/>
		<updated>2023-07-11T17:04:28Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added all bgs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;1.8.4&#039;&#039;&#039; is a minor update that added missing assets intended for 1.8.0 that were postponed due to bugs. It added lava, more shadow skins, water hovers and tiles and backgrounds from various games.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds=== &lt;br /&gt;
*Cut BG (PU) (Alt)&lt;br /&gt;
*Time BG 2&lt;br /&gt;
*Wood BG (alt) (MM2)&lt;br /&gt;
* Charge BG (alt) (MM5)&lt;br /&gt;
*Mr X 2 BG 2 (alt) (MM6)&lt;br /&gt;
*Wily 2 BG 3 (MM11)&lt;br /&gt;
*Wily 2 BG 4 (MM11)&lt;br /&gt;
*Wily 2 BG 5 (MM11)&lt;br /&gt;
*Intro BG 6 (MM&amp;amp;B)&lt;br /&gt;
*Cold BG 4 (alt)&lt;br /&gt;
*Dynamo BG 5 (alt)&lt;br /&gt;
*Magic BG 8&lt;br /&gt;
*Magic BG 9&lt;br /&gt;
*Astro BG 6 (alt)&lt;br /&gt;
*King 1 BG 3&lt;br /&gt;
*King 3 BG 2 (alt)&lt;br /&gt;
*king 3 Tengu BG 2 (alt)&lt;br /&gt;
*King 3 Burner 3 BG&lt;br /&gt;
*Wily II BG 2  (GBII)&lt;br /&gt;
*Wily II BG 2 (alt) (GBII)&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Feeber]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.3&amp;diff=5815</id>
		<title>1.8.3</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.3&amp;diff=5815"/>
		<updated>2023-01-10T13:50:43Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added a page for 1.8.3 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Version 1.8.3 (01/01/2023) ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
-Cold Man has his missing heal resistance to ice weapons when they are not set as a weakness.&lt;br /&gt;
&lt;br /&gt;
-Sun Rays, adds visual effects at the top of water.&lt;br /&gt;
&lt;br /&gt;
-Time bombs now can be set with a zero delay to instantly explode after activation.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
-Online Builder is no longer in maintenance.&lt;br /&gt;
&lt;br /&gt;
-Weapon Block and Weapon Barriers now show the weapon icon and colors in the builder.&lt;br /&gt;
&lt;br /&gt;
-Astro Door Horizontal can now push the Lighter Push Block.&lt;br /&gt;
&lt;br /&gt;
-Weapon can now be removed from the list of weapons by right clicking on it on the builder menu.&lt;br /&gt;
&lt;br /&gt;
-Oni Robo Wind machines no longer push Gori Three Rocks but only Lighter Push Blocks.&lt;br /&gt;
&lt;br /&gt;
-Shell&#039;n weakness to Electric Shock was missing.&lt;br /&gt;
&lt;br /&gt;
-Better performances when the level uses a lot of backgrounds.&lt;br /&gt;
&lt;br /&gt;
-Better performances in long sections.&lt;br /&gt;
&lt;br /&gt;
==== Fixed Bugs ====&lt;br /&gt;
-GB Crystal Spikes are badly cropped.&lt;br /&gt;
&lt;br /&gt;
-The following Spikes are reversed horizontally : Clash Spike GB, Clash Spike GB (Alt), Wily Spike GB II, Wily Spike GB II (Alt).&lt;br /&gt;
&lt;br /&gt;
-Icon for Wily Spike GB II in the builder menu is the wrong color.&lt;br /&gt;
&lt;br /&gt;
-Tengu BG (Animated) can sometimes desync from one screen to another.&lt;br /&gt;
&lt;br /&gt;
-Astro BG 3, 4 and 5 can sometimes desync from one screen to another.&lt;br /&gt;
&lt;br /&gt;
-Super Arm does not trigger Soccer Ball Jet.&lt;br /&gt;
&lt;br /&gt;
-Super Arm does not trigger Kakinbatank&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
-Super Arm draws above certain objects such as enemies.&lt;br /&gt;
&lt;br /&gt;
-End of Credits do not scroll to the right position.&lt;br /&gt;
&lt;br /&gt;
-When there&#039;s multiples Oni Wind Generators, the speed for pull and push is inconsistent depending on positions.&lt;br /&gt;
&lt;br /&gt;
-Astro Door stops moving after a screen transition while in movement.&lt;br /&gt;
&lt;br /&gt;
-Oil Slider on moving platforms acts differently than it was in previous versions.&lt;br /&gt;
&lt;br /&gt;
-Hell Metall DX can drop pickups when the threads are destroyed.&lt;br /&gt;
&lt;br /&gt;
-Target animation doesn&#039;t stop when time is stopped.&lt;br /&gt;
&lt;br /&gt;
-Target rails are still active and moving targets while time is stopped.&lt;br /&gt;
&lt;br /&gt;
-Weapon Barriers and Weapon Blocks are not acting as a wall of section anymore.&lt;br /&gt;
&lt;br /&gt;
-Astro Door Horizontal going into each other gets stuck.&lt;br /&gt;
&lt;br /&gt;
-Yellow Devil placed vertically between two sections damages player during transition and boss intro.&lt;br /&gt;
&lt;br /&gt;
-Wily Machine 6 gets stuck during a jump when moving platforms enter it.&lt;br /&gt;
&lt;br /&gt;
-Big Pets platforms behave incorrectly with certain projectiles.&lt;br /&gt;
&lt;br /&gt;
-Cold Man&#039;s Ice Wall loses all speed and rises in water when a single pixel touches water.&lt;br /&gt;
&lt;br /&gt;
-Giant Springer&#039;s missile goes invisible as it flies a certain way.&lt;br /&gt;
&lt;br /&gt;
-Cold Man&#039;s Ice Wall breaks early when it hits a screen edge with a connected screen by transition.&lt;br /&gt;
&lt;br /&gt;
-Dark Man 3&#039;s stun causes the player&#039;s colour to change while stunned when opening, closing the pause menu or when switching weapons on pause menu.&lt;br /&gt;
&lt;br /&gt;
-Dark Man 3&#039;s stun causes the player&#039;s colour to return to Command Select&#039;s default colour instead of the currently selected weapon&#039;s colour.&lt;br /&gt;
&lt;br /&gt;
-Super Arm blocks placed by the player do damage to the Acid Drop Spawner.&lt;br /&gt;
&lt;br /&gt;
-Soccer Ball Jet activates and damages players when they are at rest and the player is under them.&lt;br /&gt;
&lt;br /&gt;
-Dynamo Conveyors may crash the games when on edge of screens at start of the level.&lt;br /&gt;
&lt;br /&gt;
-Dashing with Bass and swapping to Charge Kick weapon gives the wrong hitbox to the player.&lt;br /&gt;
&lt;br /&gt;
-Magnetic Coil SFX can be heard from outside of the section.&lt;br /&gt;
&lt;br /&gt;
-Magnetic Coil SFX doesn&#039;t stop when leaving the section.&lt;br /&gt;
&lt;br /&gt;
-Hyoey SFX doesn&#039;t play properly when another Hyoey is dead or out of section.&lt;br /&gt;
&lt;br /&gt;
-Plasma&#039;s connection SFX doesn&#039;t play properly when another group of Plasma are connected on the section.&lt;br /&gt;
&lt;br /&gt;
-Plasma&#039;s connection SFX doesn&#039;t stop playing when leaving the section.&lt;br /&gt;
&lt;br /&gt;
-Surumaker in water is not able to track the player properly.&lt;br /&gt;
&lt;br /&gt;
-Shooting Tornado Hold while inside Waterfalls makes the projectile teleports.&lt;br /&gt;
&lt;br /&gt;
-Switching weapons to or from Power Adaptor while shooting locks up player controls.&lt;br /&gt;
&lt;br /&gt;
-Certain bosses do not target Copy Vision when it is made.&lt;br /&gt;
&lt;br /&gt;
-Bosses always target Copy Vision even when it is not a primary or secondary weakness.&lt;br /&gt;
&lt;br /&gt;
-Water animation can get desync after a transition.&lt;br /&gt;
&lt;br /&gt;
-Icicle spawning on a jumpthrough moving platform may crashes the game.&lt;br /&gt;
&lt;br /&gt;
-Icicle cannot spawn if overlapping with Spinning Wheels on spawn.&lt;br /&gt;
&lt;br /&gt;
-Ice Wall does not properly lose durability to hitting enemies or bouncing off walls.&lt;br /&gt;
&lt;br /&gt;
-Spark Shock teleports to enemies starting position when they are stunned and despawned.&lt;br /&gt;
&lt;br /&gt;
-On/Off Ladders make enemies move up slightly when transitioning while over them.&lt;br /&gt;
&lt;br /&gt;
-Boss projectiles are drawn behind plates.&lt;br /&gt;
&lt;br /&gt;
-Hornet Chaser is drawn under yoku blocks.&lt;br /&gt;
&lt;br /&gt;
-Brain Break does not properly take damage from Ballade Cracker.&lt;br /&gt;
&lt;br /&gt;
-In the editor water goes through some things it should not.&lt;br /&gt;
&lt;br /&gt;
-Jewel Satellite does not destroy small masked projectiles like the ones from Hot Dog.&lt;br /&gt;
&lt;br /&gt;
-Music Changer on transitions doesn&#039;t work properly.&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Example_Levels&amp;diff=5729</id>
		<title>Example Levels</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Example_Levels&amp;diff=5729"/>
		<updated>2023-01-01T00:13:56Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added example levels names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.Example Levels&#039;&#039;&#039; are levels that come packaged in a download of &#039;&#039;[[Mega Man Maker]]&#039;&#039;. The example levels can be locally deleted or new levels added as long as they are in the correct folder. As of version [[1.7.5]] there are 46 example levels.&lt;br /&gt;
&lt;br /&gt;
Most of the example levels alwete created by the development team, although there are a handful of levels that were added from contest and community event winners. &lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
The following is a list of example levels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Creator(s) !! Version&lt;br /&gt;
|-&lt;br /&gt;
|Abandoned Mine&lt;br /&gt;
|Gamer From the Web&lt;br /&gt;
|1.8.0&lt;br /&gt;
|-&lt;br /&gt;
| [[Aquatic Ruins]] || [[Entity1037]] || [[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Authentic MM1 Oil Man]] || [[TheSkipper1995]] || [[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Authentic MM1 Time Man]] || [[TheSkipper1995]] || [[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Automata Fortress]] || Nickelasse || ??&lt;br /&gt;
|-&lt;br /&gt;
| Better Together || [[Objectionable]], [[Meka]], [[BigMaster]], [[Mad Man]] || [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
| Blast from the Past || [[BushBacon]] || 1.7.0&lt;br /&gt;
|-&lt;br /&gt;
| Blast Man&#039;s Hot Cave || [[AwaggKing]] || [[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
| By Sword and Shield || [[Aze]] || [[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
| Chamber of Trials || [[PkWeeGee]] || ??&lt;br /&gt;
|-&lt;br /&gt;
| Climate Man || Mega Man Android Attack 3 / Wowowood || ??&lt;br /&gt;
|-&lt;br /&gt;
| Computer Lab || [[CosmicGem]] || ??&lt;br /&gt;
|-&lt;br /&gt;
| Crash Bomb Palace || Beed28 || [[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
| Creepy Castle || [[TimeLink]] || [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
| Desert Base || [[Aze]] || [[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
| Developer Challenges || MMM DevTeam || [[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
| Double Trouble || [[Aze]] || [[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|Dr Crossfits Navigation Station&lt;br /&gt;
|Beanut Putter&lt;br /&gt;
|1.8.0&lt;br /&gt;
|-&lt;br /&gt;
| Escape from the Space Station Puzzle || [[Meka]] || ??&lt;br /&gt;
|-&lt;br /&gt;
| Flappy Phoenix || [[BushBacon]] || [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
| Forgotten Fortress || Oilman x Roll || [[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|Good Key Bad Key&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|1.8.0&lt;br /&gt;
|-&lt;br /&gt;
| Green Heaven || [[AwaggKing]] || [[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
| Icy Parkour || [[Meka]] || [[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
| Infiltration || [[Aze]] || [[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kerosene Fane]] || [[CSketch]] || [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Interference || [[Objectionable]] || [[1.7.5]]&lt;br /&gt;
|-&lt;br /&gt;
| Mecha Cavern Canyon || [[Mad Man]] || [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
| MM1 Mashup || [[PKWeegee]] || ??&lt;br /&gt;
|-&lt;br /&gt;
| Napalm Factory || [[MrKyurem]] || [[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|  Obligatory Boss Rush Level||  [[Snoruntpyro]]|| 1.5.0&lt;br /&gt;
|-&lt;br /&gt;
|  Pit of 100 Trials||  BushBacon|| 1.8.2&lt;br /&gt;
|-&lt;br /&gt;
|  Ride it Right||  [[Meka]]|| ??&lt;br /&gt;
|-&lt;br /&gt;
|Rush Hour&lt;br /&gt;
|[[Jump Dash Evade]]&lt;br /&gt;
|1.8.1&lt;br /&gt;
|-&lt;br /&gt;
|Scorchthaw Summit&lt;br /&gt;
|[[Objectionable]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skullsteam Factory&lt;br /&gt;
|[[Objectionable]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skullsteam Ruins - Zirate Intervention&lt;br /&gt;
|[[Objectionable]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Standup Comedy]] || [[Snoruntpyro]] || [[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|Storm Fortress&lt;br /&gt;
|[[Aze]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Tower of Wily&lt;br /&gt;
|[[Aze]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Trial of Force ||Shine Man || ??&lt;br /&gt;
|-&lt;br /&gt;
|Trio Towers Ascent&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wall kicks will work || BushBacon || 1.7.0&lt;br /&gt;
|-&lt;br /&gt;
|Weapons Playground 1-8&lt;br /&gt;
|[[Jump Dash Evade]]&lt;br /&gt;
|1.8.1&lt;br /&gt;
|-&lt;br /&gt;
|Whirlpool Ocean&lt;br /&gt;
|Schmidkalkan&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wily&#039;s Dark Castle&lt;br /&gt;
|[[Awaggking]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wily&#039;s Museum&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|1.8.0&lt;br /&gt;
|-&lt;br /&gt;
|Wily 1 Remix ( Mecha Dragon)&lt;br /&gt;
|Beed28&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wily Airlines - Disaster Transport&lt;br /&gt;
|[[Objectionable]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wily Public Works&lt;br /&gt;
|Ilysm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wind City&lt;br /&gt;
|[[Awaggking]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Speedruns==&lt;br /&gt;
&#039;&#039;Mega Man Maker&#039;&#039; has an [https://www.speedrun.com/mmm/levels official speedrun board] maintained by the community. The speedrun board is open to everyone to participate. &lt;br /&gt;
&lt;br /&gt;
==Unreleased Levels== &lt;br /&gt;
Not all the planned levels get to make it to be in the example levels folder.  &lt;br /&gt;
[[TheSkipper1995]] created [https://megamaker.webmeka.io/level-data.php?id=522709 Volt Man] specifically to be an example level but it did not run very well on the version of [[Mega Man Maker]] at the time and it was never uploaded and also never included in the example levels.   &lt;br /&gt;
[[JumpDashEvade]] spoke to [[TheSkipper1995]] about this level and they allowed it to upload it under the [[Level Museum |Museum]] account.&lt;br /&gt;
&lt;br /&gt;
==Trivia== &lt;br /&gt;
*Example levels can be loaded in the editor, but changes can not be saved.&lt;br /&gt;
*The example levels play differently than if you were to play your own levels. It is possible to get a scenario that causes a level to crash in example levels but work fine through the build/play online menu.&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.1.1&amp;diff=5637</id>
		<title>1.8.1.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.1.1&amp;diff=5637"/>
		<updated>2022-12-22T12:35:18Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: created a page for this minor update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Version 1.8.1.1 (05/12/2022) ===&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
-More optimization on big levels.&lt;br /&gt;
&lt;br /&gt;
-Colored Icicle outline has been changed to blue.&lt;br /&gt;
&lt;br /&gt;
==== Fixed Bugs ====&lt;br /&gt;
-Crystal Eye crashes the game when hitting a Big Pets Platform.&lt;br /&gt;
&lt;br /&gt;
-Crystal Gate Tile 2, Dive Tile 2, Dive Tile 2 Alt and Burner Tile 3 icons in the builder menu are using the wrong tiles.&lt;br /&gt;
&lt;br /&gt;
-Wily V Tile animation is way too slow.&lt;br /&gt;
&lt;br /&gt;
-Some Bosses don&#039;t spawn properly when the player spawn in the same room or after taking a teleporter.&lt;br /&gt;
&lt;br /&gt;
-Placing an Icicle under a falling moving platform prevents it from falling.&lt;br /&gt;
&lt;br /&gt;
-Grab Buster&#039;s returned health does not heal nor despawn when the weapon is not Grab Buster.&lt;br /&gt;
&lt;br /&gt;
-Low Gravity section effect bleeds into other sections if too close to the edge of the section.&lt;br /&gt;
&lt;br /&gt;
-Cossack Catcher&#039;s cable draws over the pause menu.&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.2&amp;diff=5627</id>
		<title>1.8.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.2&amp;diff=5627"/>
		<updated>2022-12-21T18:34:09Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added content of 1.8.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Version 1.8.2 (11/12/2022) ===&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
-Adjusted string names for music changer so &amp;amp;B and GB names fit in properly.&lt;br /&gt;
&lt;br /&gt;
==== Fixed Bugs ====&lt;br /&gt;
-Oil slider moves player when stunned by Dark Man 3&#039;s stun projectile.&lt;br /&gt;
&lt;br /&gt;
-You can turn around in a slide when stunned by Dark Man 3&#039;s stun projectile.&lt;br /&gt;
&lt;br /&gt;
-Wave Burner can be used if held when stunned by Dark Man 3&#039;s stun projectile.&lt;br /&gt;
&lt;br /&gt;
-Wave Burner allows the player to turn around when stunned by Dark Man 3&#039;s stun projectile.&lt;br /&gt;
&lt;br /&gt;
-Wave Burner&#039;s sfx continues playing after you run out of ammo if the shoot button is held.&lt;br /&gt;
&lt;br /&gt;
-Moving Light sfx continues to play when transitioning to a section without one in the next section.&lt;br /&gt;
&lt;br /&gt;
-Crazy Razy can no longer respawn until his head is destroyed.&lt;br /&gt;
&lt;br /&gt;
-Plates solids can make the game lags if respawned a lot after a screen transition.&lt;br /&gt;
&lt;br /&gt;
-Magnetic Coil doesn&#039;t reset properly after leaving a section.&lt;br /&gt;
&lt;br /&gt;
-Magnetic Coil doesn&#039;t reset its falling speed properly after leaving a section.&lt;br /&gt;
&lt;br /&gt;
-Kamegoro Maker&#039;s Boss HP bar does not update correctly when using Time Slow, Time Stopper, Flash Stopper, or Centaur Flash.&lt;br /&gt;
&lt;br /&gt;
-Kamegoro Maker&#039;s turtles now properly take damage to Time Slow, and Time Stopper.&lt;br /&gt;
&lt;br /&gt;
-Scworms do not jump at the player after being spawned.&lt;br /&gt;
&lt;br /&gt;
-Horizontal Weapon Blocks draw above most objects.&lt;br /&gt;
&lt;br /&gt;
-Plant Barrier does not consume ammo on heal when turning a projectile into health.&lt;br /&gt;
&lt;br /&gt;
-Dark Man 4&#039;s shields crash when reflected by Jewel Satellite.&lt;br /&gt;
&lt;br /&gt;
-Magma Beams emit light in darkness even when solidified by Concrete Shot.&lt;br /&gt;
&lt;br /&gt;
-Big Pets Platforms do not reset to their starting position when leaving the section.&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.1&amp;diff=5626</id>
		<title>1.8.1</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.1&amp;diff=5626"/>
		<updated>2022-12-21T18:31:16Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added the first patch content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Version 1.8.1 (04/12/2022) ===&lt;br /&gt;
&lt;br /&gt;
==== New Features ====&lt;br /&gt;
- Added 41 new profile icons from MM&amp;amp;B, MM I-V GB and Fortress bosses.&lt;br /&gt;
&lt;br /&gt;
- Adding Top Water and its gray version.&lt;br /&gt;
&lt;br /&gt;
==== Changes ====&lt;br /&gt;
-Water Height Marker can now be on the same height as another marker with a different number option.&lt;br /&gt;
&lt;br /&gt;
-Adjusted volumes of several SFX to be more inline with the volume of other SFX.&lt;br /&gt;
&lt;br /&gt;
-Editor options for various objects now have custom icons to better represent their function.&lt;br /&gt;
&lt;br /&gt;
-30XX&#039;s music track is now a permanent track instead of having to be unlocked.&lt;br /&gt;
&lt;br /&gt;
==== Fixed Bugs ====&lt;br /&gt;
-Crystal Eye crashes the game when hitting a wall.&lt;br /&gt;
&lt;br /&gt;
-Uranus platform crashes the game after being activated once and leaving the section.&lt;br /&gt;
&lt;br /&gt;
-After moving boss on builder, when playing the level online or offline, the game may crash on the start of the level.&lt;br /&gt;
&lt;br /&gt;
-Shooting on Brain Break with a piercing weapon crashes the game.&lt;br /&gt;
&lt;br /&gt;
-Shooting on a Party Ball and then entering a Boss Door crashes the game.&lt;br /&gt;
&lt;br /&gt;
-Shooting on a Party Ball and then entering a Boss Door makes 2 players visible.&lt;br /&gt;
&lt;br /&gt;
-Placing a S.Arm block on top of a Floating Balloon crashes the game when reaching a ceiling.&lt;br /&gt;
&lt;br /&gt;
-Moving a screen in the builder may result in a crash later when placing tiles where the previous screen was.&lt;br /&gt;
&lt;br /&gt;
-Rain with Section Wide Water sometimes crashes the game.&lt;br /&gt;
&lt;br /&gt;
-Spawning Spark Chaser on a projectile that reflects shots crashes the game.&lt;br /&gt;
&lt;br /&gt;
-Dying or using the quick reset shortcut right after taking an invisible checkpoint may crash the game.&lt;br /&gt;
&lt;br /&gt;
-Game crashes when a boss is killed during the boss intro health filling up.&lt;br /&gt;
&lt;br /&gt;
-Mobile Push Block may crash the game when on springs or leaving ground.&lt;br /&gt;
&lt;br /&gt;
-Having two Checkpoints next to each other can create duplicates of keys.&lt;br /&gt;
&lt;br /&gt;
-Dynamo BG 2 has its name being Dynamo BG 2 Alt 1.&lt;br /&gt;
&lt;br /&gt;
-Player can activate a ceiling Astro Button by jumping on it.&lt;br /&gt;
&lt;br /&gt;
-Ring Man doesn&#039;t work properly if two of them exist in the level.&lt;br /&gt;
&lt;br /&gt;
-You cannot have two Boobeam boss fights in two different sections, the other fight will never start.&lt;br /&gt;
&lt;br /&gt;
-Wily machine 4 crashes the game if you do a Quick Reset just after health finishes filling up.&lt;br /&gt;
&lt;br /&gt;
-Wily machine 6 crashes the game if you do a Quick Reset just after health finishes filling up.&lt;br /&gt;
&lt;br /&gt;
-When placing multiple Low Grav Section in the level, only one can work.&lt;br /&gt;
&lt;br /&gt;
-Tango sometimes crashes the game when leaving the screen.&lt;br /&gt;
&lt;br /&gt;
-Tango sometimes doesn&#039;t break Tango Weapon Blocks and Weapon Barriers.&lt;br /&gt;
&lt;br /&gt;
-Weapon Blocks and Weapon Barriers set to no weapon crashes the game when in contact with player Ice Wall, Pluto dashes and attacks, Cold Man Ice Wall, and burner attack from Burner Man&lt;br /&gt;
&lt;br /&gt;
-Ice Block Generator shooting an Ice Block on top of the player after taking an orb softlocks the game.&lt;br /&gt;
&lt;br /&gt;
-Builder sometimes crashes on startup.&lt;br /&gt;
&lt;br /&gt;
-Refilling both Health and Weapon Energy with modifiers at the same time crashes the game.&lt;br /&gt;
&lt;br /&gt;
-Bubble Lead doesn&#039;t remove Napalm Fire when it is over it.&lt;br /&gt;
&lt;br /&gt;
-Some Ladders don&#039;t work properly and you can walk on top of them even when stacked.&lt;br /&gt;
&lt;br /&gt;
-Section Wide Water is affected by markers out of sections.&lt;br /&gt;
&lt;br /&gt;
-Section Wide Water affects the section below it.&lt;br /&gt;
&lt;br /&gt;
-Player is no longer able to enter into 2 tiles gap when falling from far.&lt;br /&gt;
&lt;br /&gt;
-Clicking the online button in builder softlocks the game.&lt;br /&gt;
&lt;br /&gt;
-Tengu Blade has a bit of delay at start.&lt;br /&gt;
&lt;br /&gt;
-Tengu Blade delay for the blade to appear is a bit too long.&lt;br /&gt;
&lt;br /&gt;
-Waterfall delay option is not working.&lt;br /&gt;
&lt;br /&gt;
-Waterfall going upwards can make the player enter inside tiles until it is fully spawned.&lt;br /&gt;
&lt;br /&gt;
-Touching an Energy Element to end the level causes Uber Chain&#039;s ammo to instantly drain to 0.&lt;br /&gt;
&lt;br /&gt;
-Uber Chain ammo draws fractional parts rounded up, leading to the bar looking full when you are still missing a bit of ammo required to activate.&lt;br /&gt;
&lt;br /&gt;
-Uber Chain effect stays when the weapon is removed with a weapon remover capsule in weapon slot 0.&lt;br /&gt;
&lt;br /&gt;
-Waterfall being on screen when the level finishes crashes the game.&lt;br /&gt;
&lt;br /&gt;
-Reflecting Burner Man impact wave with Jewel Shield crashes the game.&lt;br /&gt;
&lt;br /&gt;
-Sea mine crashes the game when leaving and re-entering water multiple times.&lt;br /&gt;
&lt;br /&gt;
-Splash Woman out of water with darkness crashes the game when singing.&lt;br /&gt;
&lt;br /&gt;
-Pressing up to take a ladder while sliding under a Magnetic Ceiling Conveyor crashes the game.&lt;br /&gt;
&lt;br /&gt;
-Copy Vision on top of Wannan crashes the game if the player dies.&lt;br /&gt;
&lt;br /&gt;
-Ice Wall going down in Wide Section Water can phase through the ground.&lt;br /&gt;
&lt;br /&gt;
-Crash Bomber can attach itself to Gimmmicks that are top solids.&lt;br /&gt;
&lt;br /&gt;
-Player is sometimes not carried properly by moving platforms.&lt;br /&gt;
&lt;br /&gt;
-Mobile Push Block on conveyors doesn&#039;t move properly what&#039;s above itself.&lt;br /&gt;
&lt;br /&gt;
-Tiles and Backgrounds have outdated icons in the builder menu.&lt;br /&gt;
&lt;br /&gt;
-Standing between two Invisible Checkpoints can crash the game due to too many sparkling effects.&lt;br /&gt;
&lt;br /&gt;
-Frozen Flame Pillar solid is not properly destroyed when getting out of view.&lt;br /&gt;
&lt;br /&gt;
-Dive Tile 2 is not animated.&lt;br /&gt;
&lt;br /&gt;
-When the player is on top of a push block he sometimes can not be crushed by another push block falling on them.&lt;br /&gt;
&lt;br /&gt;
-Sydecka Drill doesn&#039;t reflect projectiles on hit.&lt;br /&gt;
&lt;br /&gt;
-Rain particles in contact with Section Wide Water don&#039;t appear when they land on the surface of water.&lt;br /&gt;
&lt;br /&gt;
-Gb Dust 2 Tiles are the same as Gb Dust Tiles.&lt;br /&gt;
&lt;br /&gt;
-Illusians icons in the builder menu are outdated.&lt;br /&gt;
&lt;br /&gt;
-Pirate using Water from Wily 3, Wily 4 and Wily 6 gets softlock into his rising water phase.&lt;br /&gt;
&lt;br /&gt;
-Napalm Fire first frames on spawn are wrong when set to unlit.&lt;br /&gt;
&lt;br /&gt;
-Astro Doors stop at ladders and top solids which was not the case before.&lt;br /&gt;
&lt;br /&gt;
-Depending on room layout, Yellow Devil split isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
-Boobeam Trap does not deal damage properly when Time Slow is used as a weakness.&lt;br /&gt;
&lt;br /&gt;
-Boobeam Trap are instantly killed when Gravity Hold and Centaur Flash were used as weaknesses.&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=5616</id>
		<title>1.8.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=5616"/>
		<updated>2022-12-14T12:12:56Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: named game boy games included&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:18promo-small.png|thumb|right|Promotional picture for 1.8.0 by [[BNMotive]], showcasing [[Mega Man]] and [[Bass]] surrounded by Wily&#039;s fortress bosses.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.8.0&#039;&#039;&#039; was released on November 25th, 2022 and was focused on adding new content from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;,some content &#039;&#039;[[Mega Man 8]]&#039;&#039; that returned in this game, content from the [[:Category:Game Boy Games|Game Boy]] games: [[Mega Man: Dr. Wily&#039;s Revenge]], [[Mega Man II]], [[Mega Man III]], [[Mega Man IV]] and [[Mega Man V]], a handful of unique [[Mega Man Maker]] unique builder items, as well as  Fortress Bosses.  &lt;br /&gt;
1.8 also brought performance upgrades in loading, creating, saving and playing levels to reduce lag.   &lt;br /&gt;
From the Mega Man &amp;amp; Bass side, 1.8 added 3 new bosses and 6 weapons as well as an assortment of [[Enemies]] , [[Level Objects]], and [[tiles]].&lt;br /&gt;
Similarly from the Mega Man Gameboy side there is also 3 new bosses and 6 weapons along with the level objects, enemies, and tiles. &lt;br /&gt;
&lt;br /&gt;
There is one new [[:Category:Cameo weapons|cameo weapon]], [[Uber Chain|Über Chain]], which is inspired on Team Fortress 2 and was added due to [[Luigi]] liking the game.&lt;br /&gt;
&lt;br /&gt;
According to the development team, 1.8.0 would be the last large-scale update are working on and that they do not intend to do any more multi-year long updates in the future. This does not mean that development will cease at 1.8. Rather, 1.9+ will be smaller scope and should have much shorter development times. &lt;br /&gt;
&lt;br /&gt;
=== About Development ===&lt;br /&gt;
The Development cycle of 1.8.0 was notoriously cursed according [[JumpDashEvade]]. During development a lot of problems occurred which slowed down the development of the game. &lt;br /&gt;
* At two different times the team experienced server failures and lost progress. &lt;br /&gt;
* 3 members of the dev team had deaths in their family. &lt;br /&gt;
* The server experienced a crash that led to various Mega Man Maker websites to be lost. This included the main website, the forums, the wiki and the bugzilla. The forums were not implmented in favor of popularizing the subreddit and the articles for the wiki had to be recreated. &lt;br /&gt;
* Some dev team members had left the team. &lt;br /&gt;
* Various host of real-life accidents including a car accident. &lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
===New Features===&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Cold Man]]&lt;br /&gt;
*[[Pirate Man]]&lt;br /&gt;
*[[Burner Man]]&lt;br /&gt;
*[[Enker]]&lt;br /&gt;
*[[Punk]]&lt;br /&gt;
*[[Pluto]]&lt;br /&gt;
*[[Yellow Devil]]&lt;br /&gt;
*[[Boobeam Trap]]&lt;br /&gt;
*[[Kamegoro Maker]]&lt;br /&gt;
*[[Cossack Catcher]]&lt;br /&gt;
*[[Wily Machine 4]]&lt;br /&gt;
*[[Dark Man 3]]&lt;br /&gt;
*[[Dark Man 4]]&lt;br /&gt;
*[[Big Pets]]&lt;br /&gt;
*[[Wily Machine 6]]&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
*[[Ice Wall]]&lt;br /&gt;
*[[Wave Burner]]&lt;br /&gt;
*[[Spread Drill]]&lt;br /&gt;
*[[Copy Vision]]&lt;br /&gt;
*[[Tengu Blade]]&lt;br /&gt;
*[[Magic Card]]&lt;br /&gt;
*[[Grab Buster]]&lt;br /&gt;
*[[Salt Water]]&lt;br /&gt;
*[[Electric Shock]]&lt;br /&gt;
*[[Break Dash]]&lt;br /&gt;
*[[Spark Chaser]]&lt;br /&gt;
*[[Tango]]&lt;br /&gt;
*[[Über Chain]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
*[[Gori-Three]]&lt;br /&gt;
*[[Dodonpa Cannon]]&lt;br /&gt;
*[[Plasma]]&lt;br /&gt;
* [[Romper]]&lt;br /&gt;
*[[Snoler]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
*[[Electric Generator]]&lt;br /&gt;
* [[Mokumokumo]]&lt;br /&gt;
*[[Hogale]]&lt;br /&gt;
*[[Ammoner]]&lt;br /&gt;
*[[Oni Robo]]&lt;br /&gt;
*[[Sydecka]]&lt;br /&gt;
*[[Hyoey]]&lt;br /&gt;
*[[Biribaree]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Doncatch]]&lt;br /&gt;
*[[Hell Metall DX]]&lt;br /&gt;
*[[Fukuhorn]]&lt;br /&gt;
*[[Metall Sniper]]&lt;br /&gt;
*[[Press&#039;N]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Tamp]]&lt;br /&gt;
*[[La Jaba]]&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Shuhorn]]&lt;br /&gt;
*[[Chainsoar]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
*[[Low Grav Section]]&lt;br /&gt;
*[[Astro Gate|Astro Gate Horizontal]]&lt;br /&gt;
*[[Astro Gate|Astro Button Horizontal]]&lt;br /&gt;
*[[Astro Gate|Astro Button Reset Horizontal]]&lt;br /&gt;
*[[Gori Three Rock]]&lt;br /&gt;
*[[Hotplate]]&lt;br /&gt;
*[[Ice Block]]&lt;br /&gt;
*[[Ice Block Spawner]]&lt;br /&gt;
*[[Explosive Crate]]&amp;lt;nowiki/&amp;gt;s&lt;br /&gt;
*[[Dynamo Conveyor]]&lt;br /&gt;
*[[Moving Light]]&lt;br /&gt;
*[[Moving Light|Moving Light Redirector]]&lt;br /&gt;
*[[Moving Light|Moving Light Terminator]]&lt;br /&gt;
*[[Moving Light|Moving Light Darkness]]&lt;br /&gt;
*[[Balloon|Floating Balloon]]&lt;br /&gt;
*[[Balloon|Floating Balloon Spawner]]&lt;br /&gt;
*[[Oni Robo|Oni Cloud Generator]]&lt;br /&gt;
*[[Oni Robo|Oni Wind Generator]]&lt;br /&gt;
*[[Pressurized Cracked Block]]&lt;br /&gt;
*[[Rotating Spike Box]]&lt;br /&gt;
*[[Bell Ringer]]&lt;br /&gt;
*[[Super Cutter]]&lt;br /&gt;
*[[Melting Snow Block]]&lt;br /&gt;
*[[Icicle]]&lt;br /&gt;
*[[Shifting Falling Stone]]&lt;br /&gt;
*[[Guts Hover]]&lt;br /&gt;
*[[Move Hover]]&lt;br /&gt;
*[[Napalm Fire]]&lt;br /&gt;
*[[Alternating Timing Conveyor]]&lt;br /&gt;
*[[Water Fall Spawner]]&lt;br /&gt;
*[[Uranus Platform]]&lt;br /&gt;
*[[Girder|Girder(x1, x2, x3, x4)]]&lt;br /&gt;
*[[Pluto Block]]&lt;br /&gt;
*[[Targets|Target]]&lt;br /&gt;
* [[Targets|Target Rail]]&lt;br /&gt;
*[[Targets|Target On]]&lt;br /&gt;
*[[Targets|Target Off]]&lt;br /&gt;
*[[Targets|Target Level]]&lt;br /&gt;
*Health Modifier&lt;br /&gt;
*Weapon Energy Modifier&lt;br /&gt;
*[[Push Block|Lighter Push Block]]&lt;br /&gt;
*[[Push Block|Heavier Push Block]]&lt;br /&gt;
*[[Push Block|Mobile Push Block]]&lt;br /&gt;
*[[Magnetic Coil]]&lt;br /&gt;
*[[Section Wide Water]]&lt;br /&gt;
*[[Section Wide Water|Water Height Marker]]&lt;br /&gt;
*[[Water Level Changer|Water Height Crystal]]&lt;br /&gt;
*Health Block Checker&lt;br /&gt;
*Weapon Energy Block Checker&lt;br /&gt;
*[[Arrows]]&lt;br /&gt;
* [[Fuse Laser Crawler|Fuse Laser Turret]] (Not included in changelog)&lt;br /&gt;
&lt;br /&gt;
==== Pickups ====&lt;br /&gt;
&lt;br /&gt;
* [[Anti Yashichi]]&lt;br /&gt;
* [[Drop Suppressor]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
* Intro BG 1 (MMB)&lt;br /&gt;
*Intro BG 2 (MMB)&lt;br /&gt;
*Intro BG 2 (MMB) (alt)&lt;br /&gt;
*Intro BG 3 (MMB)&lt;br /&gt;
*Intro BG 4 (MMB) &lt;br /&gt;
*Intro BG 5 (MMB)&lt;br /&gt;
*Intro BG 5 (MMB) (alt)&lt;br /&gt;
*Cold BG 1&lt;br /&gt;
*Cold BG 1 (alt)&lt;br /&gt;
*Cold BG 2&lt;br /&gt;
*Cold BG 2 (alt)&lt;br /&gt;
*Cold BG 3&lt;br /&gt;
*Cold BG 3 (alt)&lt;br /&gt;
*Cold BG 4&lt;br /&gt;
*Burner BG 1 &lt;br /&gt;
*Burner BG 1 (alt 2)&lt;br /&gt;
*Burner BG 2&lt;br /&gt;
*Burner BG 3&lt;br /&gt;
*Burner BG 4&lt;br /&gt;
*Burner BG 5&lt;br /&gt;
*Pirate BG 1&lt;br /&gt;
*Pirate BG 2&lt;br /&gt;
*Pirate BG 2 (alt)&lt;br /&gt;
*Pirate BG 3&lt;br /&gt;
*Pirate BG 4&lt;br /&gt;
*Pirate BG 5&lt;br /&gt;
*Pirate BG 6 &lt;br /&gt;
*Pirate BG 6 (alt)&lt;br /&gt;
*Ground BG 1&lt;br /&gt;
*Ground BG 1 (alt)&lt;br /&gt;
*Ground BG 2&lt;br /&gt;
*Ground BG 3&lt;br /&gt;
*Ground BG 3 (alt 1)&lt;br /&gt;
*Ground BG 3 (alt 2)&lt;br /&gt;
*Ground BG 4&lt;br /&gt;
*Tengu BG 1&lt;br /&gt;
*Tengu BG 1 (animated)&lt;br /&gt;
*Tengu BG 2&lt;br /&gt;
*Tengu BG 2 (alt)&lt;br /&gt;
*Magic BG 1&lt;br /&gt;
*Magic BG 2&lt;br /&gt;
*Magic BG 3&lt;br /&gt;
*Magic BG 3 (alt)&lt;br /&gt;
*Magic BG 4&lt;br /&gt;
*Magic BG 5&lt;br /&gt;
*Magic BG 6&lt;br /&gt;
*Magic BG 6 Bell&lt;br /&gt;
*Magic BG 6 (alt)&lt;br /&gt;
*Magic BG 7&lt;br /&gt;
*Magic BG 7 Bell&lt;br /&gt;
*Magic BG 7 (alt)&lt;br /&gt;
*Astro BG 1&lt;br /&gt;
*Astro BG 2&lt;br /&gt;
*Astro BG 2 (alt)&lt;br /&gt;
*Astro BG 3&lt;br /&gt;
*Astro BG 4&lt;br /&gt;
*Astro BG 5&lt;br /&gt;
*Astro BG 6&lt;br /&gt;
*Astro BG 6 (alt)&lt;br /&gt;
*Astro BG 7&lt;br /&gt;
*Astro BG 8&lt;br /&gt;
*Dynamo BG 1&lt;br /&gt;
*Dynamo BG 2&lt;br /&gt;
*Dynamo BG 2 (alt 1)&lt;br /&gt;
*Dynamo BG 2 (alt 2)&lt;br /&gt;
*Dynamo BG 3&lt;br /&gt;
*Dynamo BG 4&lt;br /&gt;
*Dynamo BG 5&lt;br /&gt;
*Crystal Gate BG&lt;br /&gt;
*Crystal Gate BG (alt)&lt;br /&gt;
*King 1 BG 1&lt;br /&gt;
*King 1 BG 1 (alt 1)&lt;br /&gt;
*King 1 BG 1 (alt 2)&lt;br /&gt;
*King 1 BG 2&lt;br /&gt;
*King 2 BG 1&lt;br /&gt;
*King 2 BG 1 (alt 1)&lt;br /&gt;
*King 2 BG 2 (alt 2)&lt;br /&gt;
*King 2 BG 3 &lt;br /&gt;
*King 2 BG 3 (alt 1)&lt;br /&gt;
*King 2 BG 3 (alt 2)&lt;br /&gt;
*King 2 Boss BG&lt;br /&gt;
*King 2 Boss BG (alt)&lt;br /&gt;
*King 2 Boss BG 2&lt;br /&gt;
*King 3 BG 1&lt;br /&gt;
*King 3 BG 2&lt;br /&gt;
*King 3 Boss BG&lt;br /&gt;
*King 3 Boss BG (alt)&lt;br /&gt;
*King 3 Astro BG&lt;br /&gt;
*King 3 Burner 1 BG&lt;br /&gt;
*King 3 Burner 2 BG&lt;br /&gt;
*King 3 Cold BG&lt;br /&gt;
*King 3 Dynamo BG&lt;br /&gt;
*King 3 Ground BG&lt;br /&gt;
*King 3 Tengu BG 1&lt;br /&gt;
*King 3 Tengu BG 2&lt;br /&gt;
*King 3 Magic BG &lt;br /&gt;
*King 3 Pirate BG  &lt;br /&gt;
*King 3 Pirate BG (alt 1)&lt;br /&gt;
*King 3 Pirate BG (alt 2)&lt;br /&gt;
*King 3 Pirate BG (alt 3)&lt;br /&gt;
*Cut GB I BG &lt;br /&gt;
*Ice GB I BG &lt;br /&gt;
*Fire GB I BG&lt;br /&gt;
*Fire GB I BG (alt)&lt;br /&gt;
*Wily GB I BG 1&lt;br /&gt;
*Credits GB I BG 1&lt;br /&gt;
*Credits GB I BG 1 (alt)&lt;br /&gt;
*Crash GB II BG &lt;br /&gt;
*Metal GB II BG 1&lt;br /&gt;
*Metal GB II BG 1 (alt)&lt;br /&gt;
*Metal GB II BG 2&lt;br /&gt;
*Metal GB II BG 2 (alt)&lt;br /&gt;
*Metal GB II BG 3&lt;br /&gt;
*Metal GB II BG 3 (alt)&lt;br /&gt;
*Air GB II BG&lt;br /&gt;
*Wood GB II BG 1&lt;br /&gt;
*Wood GB II BG 1 (alt)&lt;br /&gt;
*Wood GB II BG 2&lt;br /&gt;
*Wood GB II BG 2 (alt)&lt;br /&gt;
*Wily GB II BG 1&lt;br /&gt;
*Hard GB II BG 1&lt;br /&gt;
*Hard GB II BG 2&lt;br /&gt;
*Hard GB II BG 3&lt;br /&gt;
*Top GB II BG &lt;br /&gt;
*Needle GB II BG 1&lt;br /&gt;
*Needle GB II BG 1 (alt)&lt;br /&gt;
*Needle GB II BG 2 &lt;br /&gt;
*Needle GB II BG 2 (alt)&lt;br /&gt;
*Needle GB II BG 3&lt;br /&gt;
*Needle GB II BG 3 (alt)&lt;br /&gt;
*Needle GB II BG 4&lt;br /&gt;
*Needle GB II BG 4 (alt)&lt;br /&gt;
*Magnet GB II BG &lt;br /&gt;
*Spark GB III BG&lt;br /&gt;
*Gemini GB III BG&lt;br /&gt;
*Shadow GB III BG&lt;br /&gt;
*Snake GB III BG&lt;br /&gt;
*Snake GB III BG 2&lt;br /&gt;
*Dive GB III BG &lt;br /&gt;
*Dive GB III BG (alt)&lt;br /&gt;
*Skull GB III BG 1&lt;br /&gt;
*Skull GB III BG 1 (alt)&lt;br /&gt;
*Skull GB III BG 2&lt;br /&gt;
*Skull GB III BG 2 (alt)&lt;br /&gt;
*Skull GB III BG 2 (alt2)&lt;br /&gt;
*Dust GB III BG 1&lt;br /&gt;
*Dust GB III BG 1 (alt)&lt;br /&gt;
*Dust GB III BG 2&lt;br /&gt;
*Dust GB III BG 2 (alt)&lt;br /&gt;
*Drill GB III BG 1&lt;br /&gt;
*Drill GB III BG 2&lt;br /&gt;
*Drill GB III BG 3&lt;br /&gt;
*Toad GB IV BG&lt;br /&gt;
*Bright GB IV BG&lt;br /&gt;
*Ring GB IV BG&lt;br /&gt;
*Crystal GB IV BG &lt;br /&gt;
*Napalm GB IV BG&lt;br /&gt;
*Charge GB IV BG&lt;br /&gt;
*Ending GB IV BG&lt;br /&gt;
*Wily GB IV BG 1&lt;br /&gt;
*Wily GB IV BG 2&lt;br /&gt;
*Wily GB IV BG 3&lt;br /&gt;
*Wily GB IV BG 4&lt;br /&gt;
*Wily GB IV BG 5&lt;br /&gt;
*Wily GB IV BG 6&lt;br /&gt;
*Wily GB IV BG 7&lt;br /&gt;
*Wily GB IV BG 8&lt;br /&gt;
*Intro GB V BG &lt;br /&gt;
*Mercury BG 1&lt;br /&gt;
*Mercury BG 2&lt;br /&gt;
*Venus BG 1&lt;br /&gt;
*Venus BG 2&lt;br /&gt;
*Neptune BG 1&lt;br /&gt;
*Neptune BG 2&lt;br /&gt;
*Mars BG 1&lt;br /&gt;
*Mars BG 2&lt;br /&gt;
*Jupiter BG 1&lt;br /&gt;
*Jupiter BG 2&lt;br /&gt;
*Saturn BG 1&lt;br /&gt;
*Saturn BG 2&lt;br /&gt;
*Uranus BG 1&lt;br /&gt;
*Uranus BG 2&lt;br /&gt;
*Uranus BG 3&lt;br /&gt;
*Pluto BG 1&lt;br /&gt;
*Pluto BG 2&lt;br /&gt;
*Darkmoon BG 1&lt;br /&gt;
*Darkmoon BG 2&lt;br /&gt;
*Wily GB V BG 1&lt;br /&gt;
*Wily GB V BG 2&lt;br /&gt;
*Wily GB V BG 2 (alt)&lt;br /&gt;
*Wily GB V BG 3&lt;br /&gt;
*Wily GB V BG 4&lt;br /&gt;
*Ending GB V BG 1&lt;br /&gt;
*Credits GB V BG 1&lt;br /&gt;
&lt;br /&gt;
==== Ladders ====&lt;br /&gt;
*Intro Ladder&lt;br /&gt;
*Cold Ladder &lt;br /&gt;
*Burner Ladder&lt;br /&gt;
*Pirate Ladder&lt;br /&gt;
* Astro Ladder&lt;br /&gt;
*Dynamo Ladder&lt;br /&gt;
*Ground Ladder&lt;br /&gt;
*Tengu Ladder&lt;br /&gt;
*Magic Ladder&lt;br /&gt;
*King Ladder 1&lt;br /&gt;
*King Ladder 2&lt;br /&gt;
*King Ladder 2 (alt 1)&lt;br /&gt;
*King Ladder (alt 2)&lt;br /&gt;
*Cut Ladder GB I&lt;br /&gt;
*Ice Ladder GB I&lt;br /&gt;
*Fire Ladder GB I&lt;br /&gt;
*Elec Ladder GB I&lt;br /&gt;
*Wily Ladder GB I&lt;br /&gt;
*Crash Ladder GB II&lt;br /&gt;
*Crash Ladder GB II (alt)&lt;br /&gt;
*Metal Ladder GB II&lt;br /&gt;
*Metal Ladder GB II (alt)&lt;br /&gt;
*Wood Ladder GB II&lt;br /&gt;
*Wood Ladder GB II (alt)&lt;br /&gt;
*Wily Ladder GB II&lt;br /&gt;
*Wily Ladder GB II (alt)&lt;br /&gt;
*Spark Ladder GB III&lt;br /&gt;
*Gemini Ladder GB III&lt;br /&gt;
*Snake Ladder GB III&lt;br /&gt;
*Dive Ladder GB III&lt;br /&gt;
*Skull Ladder GB III&lt;br /&gt;
*Dust Ladder GB III&lt;br /&gt;
*Wily Ladder GB III&lt;br /&gt;
*Toad Ladder GB IV&lt;br /&gt;
*Bright Ladder GB IV&lt;br /&gt;
*Ring Ladder GB IV&lt;br /&gt;
*Crystal Ladder GB IV&lt;br /&gt;
*Napalm Ladder GB IV&lt;br /&gt;
*Stone Ladder GB IV&lt;br /&gt;
*Charge Ladder GB IV&lt;br /&gt;
*Wily Ladder GB IV&lt;br /&gt;
*Mercury Ladder&lt;br /&gt;
*Venus Ladder&lt;br /&gt;
*Neptune Ladder&lt;br /&gt;
*Neptune Ladder (alt)&lt;br /&gt;
*Mars Ladder&lt;br /&gt;
*Jupiter Ladder&lt;br /&gt;
*Saturn Ladder&lt;br /&gt;
*Uranus Ladder&lt;br /&gt;
*Pluto Ladder&lt;br /&gt;
*Wily Ladder GB V&lt;br /&gt;
&lt;br /&gt;
==== Spikes ====&lt;br /&gt;
*Intro Spike&lt;br /&gt;
*Cold Spike&lt;br /&gt;
*Burner Spike&lt;br /&gt;
*Burner Spike (alt)&lt;br /&gt;
*Pirate Spike&lt;br /&gt;
*Pirate Spike (alt)&lt;br /&gt;
*Pirate Spike (alt 2)&lt;br /&gt;
*Pirate Spike (alt 3)&lt;br /&gt;
*Astro Spike&lt;br /&gt;
*Astro Spike (alt)&lt;br /&gt;
*Dynamo Spike&lt;br /&gt;
*Ground Spike&lt;br /&gt;
*Tengu Spike&lt;br /&gt;
*Magic Spike&lt;br /&gt;
*King Spike 1&lt;br /&gt;
*King Spike 1 (alt)&lt;br /&gt;
*King Spike 1 (alt 2)&lt;br /&gt;
*King Spike 1 (alt 3)&lt;br /&gt;
*King Spike 2&lt;br /&gt;
*King Spike 2 (alt 1)&lt;br /&gt;
*King Spike 2 (alt 2)&lt;br /&gt;
*Ice Spike GB I&lt;br /&gt;
*Elec Spike GB I&lt;br /&gt;
*Crash Spike GB II&lt;br /&gt;
*Crash Spike GB II (alt)&lt;br /&gt;
*Metal Spike GB II&lt;br /&gt;
*Metal Spike GB II (alt)&lt;br /&gt;
*Wily Spike GB II&lt;br /&gt;
*Wily Spike GB II (alt)&lt;br /&gt;
*Dive Spike GB III&lt;br /&gt;
*Drill Spike GB III&lt;br /&gt;
*Dust Spike GB III&lt;br /&gt;
*Dust Spike GB III (alt 1)&lt;br /&gt;
*Dust Spike GB III (alt 2)&lt;br /&gt;
*Gemini Spike GB III&lt;br /&gt;
*Gemini Spike GB III (alt 1)&lt;br /&gt;
*Gemini Spike GB III (alt 2)&lt;br /&gt;
*Skull Spike GB III&lt;br /&gt;
*Spark Spike GB III&lt;br /&gt;
*Bright Spike GB IV&lt;br /&gt;
*Charge Spike GB IV&lt;br /&gt;
*Crystal Spike GB IV&lt;br /&gt;
*Crystal Spike GB IV (alt)&lt;br /&gt;
*Pharaoh Spike GB IV&lt;br /&gt;
*Ring Spike GB IV&lt;br /&gt;
*Stone Spike GB IV&lt;br /&gt;
*Toad Spike GB IV&lt;br /&gt;
*Wily Spike GB IV&lt;br /&gt;
*Jupiter Spike&lt;br /&gt;
*Mars Spike&lt;br /&gt;
*Mercury Spike&lt;br /&gt;
*Neptune Spike&lt;br /&gt;
*Neptune Spike (alt)&lt;br /&gt;
*Pluto Spike&lt;br /&gt;
*Saturn Spike&lt;br /&gt;
*Uranus Spike&lt;br /&gt;
*Venus Spike&lt;br /&gt;
*Wily Spike GB V&lt;br /&gt;
&lt;br /&gt;
==== Water ====&lt;br /&gt;
*Wood Water GB II &lt;br /&gt;
*Wood Water GB II (alt)&lt;br /&gt;
*Dive Water GB III&lt;br /&gt;
*Dive Water GB III (alt)&lt;br /&gt;
*Toad Water GB IV&lt;br /&gt;
*Toad Water GB IV (alt)&lt;br /&gt;
*Neptune Water&lt;br /&gt;
*Neptune Water (alt)&lt;br /&gt;
*Cold Water&lt;br /&gt;
*Pirate Water&lt;br /&gt;
*Intro Water&lt;br /&gt;
&lt;br /&gt;
==== Plates ====&lt;br /&gt;
*Stardroid Plate&lt;br /&gt;
*King Plate&lt;br /&gt;
&lt;br /&gt;
==== Tiles ====&lt;br /&gt;
* Intro Tile 1 (MMB)&lt;br /&gt;
*Intro Tile 1 (MMB) (alt)&lt;br /&gt;
*Intro Tile 2 (MMB)&lt;br /&gt;
* Intro Tile 2 (MMB) (alt)&lt;br /&gt;
*Intro Tile 3 (MMB)&lt;br /&gt;
* Intro Tile 4 (MMB)&lt;br /&gt;
*Intro Tile 4 (MMB) (alt)&lt;br /&gt;
*Intro Tile 5 (MMB)&lt;br /&gt;
*Intro Tile 5 (MMB) (alt)&lt;br /&gt;
*Cold Tile 1&lt;br /&gt;
* Cold Tile 2&lt;br /&gt;
*Cold Tile 3&lt;br /&gt;
*Cold Tile 4&lt;br /&gt;
* Cold Tile 5&lt;br /&gt;
*Cold Tile 6&lt;br /&gt;
*Cold Tile 6 (alt)&lt;br /&gt;
*Burner Tile 1&lt;br /&gt;
*Burner Tile 2&lt;br /&gt;
*Burner Tile 3&lt;br /&gt;
*Burner Tile 3 (alt)&lt;br /&gt;
* Burner Tile 4&lt;br /&gt;
*Pirate Tile 1&lt;br /&gt;
*Pirate Tile 1 (alt)&lt;br /&gt;
*Pirate Tile 2&lt;br /&gt;
*Pirate Tile 2 (alt 1)&lt;br /&gt;
* Pirate Tile 2 (alt 2)&lt;br /&gt;
*Pirate Tile 2 (alt 3)&lt;br /&gt;
*Pirate Tile 3&lt;br /&gt;
*Pirate Tile 4&lt;br /&gt;
*Pirate Tile 4 (alt)&lt;br /&gt;
*Pirate Tile 5&lt;br /&gt;
*Pirate Tile 5 (alt)&lt;br /&gt;
*Astro Tile 1&lt;br /&gt;
*Astro Tile 1 (alt 1)&lt;br /&gt;
*Astro Tile 1 (alt 2)&lt;br /&gt;
*Astro Tile 2&lt;br /&gt;
*Astro Tile 3&lt;br /&gt;
*Astro Tile 4&lt;br /&gt;
*Astro Tile 5&lt;br /&gt;
*Astro Tile 5 (alt)&lt;br /&gt;
*Astro Tile 6&lt;br /&gt;
*Astro Tile 7&lt;br /&gt;
*Astro Tile 7 (alt 1)&lt;br /&gt;
*Astro Tile 7 (alt 2)&lt;br /&gt;
*Astro Tile 8&lt;br /&gt;
*Astro Tile 8 (alt)&lt;br /&gt;
*Astro Tile 9&lt;br /&gt;
*Astro Tile 9 (alt)&lt;br /&gt;
*Astro Tile 10&lt;br /&gt;
*Astro Tile 10 (alt)&lt;br /&gt;
*Dynamo Tile 1&lt;br /&gt;
*Dynamo Tile 1 (alt)&lt;br /&gt;
*Dynamo Tile 2&lt;br /&gt;
*Dynamo Tile 3&lt;br /&gt;
*Dynamo Tile 4&lt;br /&gt;
*Dynamo Tile 5&lt;br /&gt;
*Ground Tile 1&lt;br /&gt;
*Ground Tile 2&lt;br /&gt;
*Ground Tile 3&lt;br /&gt;
*Ground Tile 3 (alt)&lt;br /&gt;
*Ground Tile 4&lt;br /&gt;
*Ground Tile 5&lt;br /&gt;
*Ground Tile 6&lt;br /&gt;
*Tengu Tile 1&lt;br /&gt;
*Tengu Tile 2&lt;br /&gt;
*Tengu Tile 3&lt;br /&gt;
*Tengu Tile 4&lt;br /&gt;
*Tengu Tile 5&lt;br /&gt;
*Magic Tile 1&lt;br /&gt;
*Magic Tile 1 (alt)&lt;br /&gt;
*Magic Tile 2&lt;br /&gt;
*Magic Tile 3&lt;br /&gt;
*Magic Tile 3 (alt 1)&lt;br /&gt;
*Magic Tile 3 (alt 2)&lt;br /&gt;
*Magic Tile 3 (alt 3)&lt;br /&gt;
*Magic Tile 3 (alt 4)&lt;br /&gt;
*Magic Tile 4&lt;br /&gt;
*Magic Tile 4 (alt 1)&lt;br /&gt;
*Magic Tile 4 (alt 2)&lt;br /&gt;
*Magic Tile 5&lt;br /&gt;
*Crystal Gate Tile 1&lt;br /&gt;
*Crystal Gate Tile 2&lt;br /&gt;
*King 1 Tile 1&lt;br /&gt;
*King 1 Tile 2&lt;br /&gt;
*King 1 Tile 3&lt;br /&gt;
*King 1 Tile 4&lt;br /&gt;
*King 1 Tile 4 (alt)&lt;br /&gt;
*King 2 Tile 1&lt;br /&gt;
*King 2 Tile 2&lt;br /&gt;
*King 2 Tile 2 (alt)&lt;br /&gt;
*King 2 Tile 2 (alt 2)&lt;br /&gt;
*King 3 Tile 1&lt;br /&gt;
*King 3 Tile 1 (alt)&lt;br /&gt;
*King 3 Tile 2&lt;br /&gt;
*King 3 Tile 2 (alt)&lt;br /&gt;
*King 3 Tile 3&lt;br /&gt;
*King 3 Tile 3 (alt)&lt;br /&gt;
*King 3 Tile 4&lt;br /&gt;
*King 3 Tile 4 (alt)&lt;br /&gt;
*Cut Tile (GB I)&lt;br /&gt;
*Ice Tile (GB I)&lt;br /&gt;
*Fire Tile (GB I)&lt;br /&gt;
*Elec Tile (GB I)&lt;br /&gt;
*Wily GB I Tile 1&lt;br /&gt;
*Credits Tile GB I&lt;br /&gt;
*Crash GB II Tile 1&lt;br /&gt;
*Crash GB II Tile 1 (alt)&lt;br /&gt;
*Crash GB II Tile 2&lt;br /&gt;
*Crash GB II Tile 2 (alt)&lt;br /&gt;
*Metal GB  II Tile 1&lt;br /&gt;
*Metal GB II Tile 1 (alt)&lt;br /&gt;
*Metal GB II Tile 2&lt;br /&gt;
*Metal GB II Tile 2 (alt)&lt;br /&gt;
*Metal GB II Tile 3&lt;br /&gt;
*Air GB II Tile &lt;br /&gt;
*Air GB II Tile (alt)&lt;br /&gt;
*Wood GB II Tile &lt;br /&gt;
*Wood GB II Tile (alt)&lt;br /&gt;
*Hard GB II Tile &lt;br /&gt;
*Hard GB II Tile (alt)&lt;br /&gt;
*Hard GB II Tile 2&lt;br /&gt;
*Top GB II Tile 1&lt;br /&gt;
*Top GB II Tile 2&lt;br /&gt;
*Needle GB II Tile &lt;br /&gt;
*Needle GB II Tile (alt)&lt;br /&gt;
*Magnet GB II Tile &lt;br /&gt;
*Magnet GB II Tile (alt)&lt;br /&gt;
*Wily GB II Tile 1&lt;br /&gt;
*Wily GB II Tile 2&lt;br /&gt;
*Wily GB II Tile 3&lt;br /&gt;
*Wily GB II Tile 4&lt;br /&gt;
*Spark GB III Tile&lt;br /&gt;
*Gemini GB III Tile 1 &lt;br /&gt;
*Gemini GB III Tile 2&lt;br /&gt;
*Gemini GB III Tile 3&lt;br /&gt;
*Shadow GB III Tile &lt;br /&gt;
*Shadow GB III Tile (alt)&lt;br /&gt;
*Shadow GB III Tile (alt 2)&lt;br /&gt;
*Shadow GB III Tile (alt 3)&lt;br /&gt;
*Dive GB III Tile &lt;br /&gt;
*Dive GB III Tile (alt)&lt;br /&gt;
*Dive GB III Tile 2&lt;br /&gt;
*Dive GB III Tile 2 (alt)&lt;br /&gt;
*Dive GB III Tile 3&lt;br /&gt;
*Dive GB III Tile 3 (alt)&lt;br /&gt;
*Skull GB III Tile&lt;br /&gt;
*Skull GB III Tile (alt)&lt;br /&gt;
*Dust GB III Tile &lt;br /&gt;
*Dust GB III Tile (alt)&lt;br /&gt;
*Dust GB III Tile (alt 2) &lt;br /&gt;
*Dust GB III Tile 2&lt;br /&gt;
*Dust GB III Tile 2 (alt)&lt;br /&gt;
*Dust GB III Tile 2 (alt 2)&lt;br /&gt;
*Drill GB III Tile &lt;br /&gt;
*Drill GB III Tile 2&lt;br /&gt;
*Toad GB IV Tile&lt;br /&gt;
*Toad GB IV Tile 2&lt;br /&gt;
*Toad GB IV Tile 2 (alt)&lt;br /&gt;
*Bright GB IV Tile&lt;br /&gt;
*Pharaoh GB IV Tile &lt;br /&gt;
*Ring GB IV Tile 1&lt;br /&gt;
*Ring GB IV Tile 2&lt;br /&gt;
*Ring GB IV Tile 2 (alt)&lt;br /&gt;
*Crystal GB IV Tile 1 &lt;br /&gt;
*Crystal GB IV Tile 1 (alt)&lt;br /&gt;
*Crystal GB IV Tile 2&lt;br /&gt;
*Napalm GB IV Tile &lt;br /&gt;
*Stone GB IV Tile&lt;br /&gt;
*Charge GB IV Tile 1&lt;br /&gt;
*Charge GB IV Tile 2&lt;br /&gt;
*Wily GB IV Tile 1 &lt;br /&gt;
*Wily GB IV Tile 2&lt;br /&gt;
*Wily GB IV Tile 3&lt;br /&gt;
*Wily GB IV Tile 4&lt;br /&gt;
*Mercury Tile 1&lt;br /&gt;
*Mercury Tile 2&lt;br /&gt;
*Mercury Tile 3&lt;br /&gt;
*Venus Tile 1&lt;br /&gt;
*Venus Tile 2&lt;br /&gt;
*Venus Tile 3&lt;br /&gt;
*Venus Tile 4&lt;br /&gt;
*Neptune Tile &lt;br /&gt;
*Neptune Tile (alt)&lt;br /&gt;
*Neptune Tile 2&lt;br /&gt;
*Neptune Tile 2 (alt)&lt;br /&gt;
*Neptune Tile 3&lt;br /&gt;
*Neptune Tile 3 (alt)&lt;br /&gt;
*Mars Tile 1&lt;br /&gt;
*Mars Tile 2&lt;br /&gt;
*Mars Tile 3&lt;br /&gt;
*Mars Tile 4&lt;br /&gt;
*Jupter Tile 1&lt;br /&gt;
*Jupter Tile 1 (alt)&lt;br /&gt;
*Jupter Tile 2&lt;br /&gt;
*Jupter Tile 3&lt;br /&gt;
*Jupter Tile 4&lt;br /&gt;
*Jupter Tile 4 (alt)&lt;br /&gt;
*Saturn Tile 1&lt;br /&gt;
*Saturn Tile 2&lt;br /&gt;
*Saturn Tile 3&lt;br /&gt;
*Saturn Tile 4&lt;br /&gt;
*Uranus Tile 1&lt;br /&gt;
*Uranus Tile 2&lt;br /&gt;
*Uranus Tile 3&lt;br /&gt;
*Uranus Tile 3 (alt)&lt;br /&gt;
*Uranus Tile 4&lt;br /&gt;
*Pluto Tile 1&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 4&lt;br /&gt;
*Terra Tile&lt;br /&gt;
*Dark Moon Tile &lt;br /&gt;
*Dark Moon Tile (alt)&lt;br /&gt;
*Dark Moon Tile (alt 1)&lt;br /&gt;
*Dark Moon Tile (alt 2)&lt;br /&gt;
*Dark Moon Tile (alt 3)&lt;br /&gt;
*Dark Moon Tile (alt 4)&lt;br /&gt;
*Dark Moon Tile (alt 5)&lt;br /&gt;
*Wily GB V Tile 1&lt;br /&gt;
*Wily GB V Tile 2&lt;br /&gt;
*Wily GB V Tile 3&lt;br /&gt;
*Wily GB V Tile 4&lt;br /&gt;
*Wily GB V Tile 5&lt;br /&gt;
*Wily GB V Tile 6&lt;br /&gt;
*Ending GB V Tile &lt;br /&gt;
*Ending GB V Tile 2&lt;br /&gt;
&lt;br /&gt;
====Music====&lt;br /&gt;
*Intro Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Cold Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Burner Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;) &lt;br /&gt;
*Pirate Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Astro Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Dynamo Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Ground Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Tengu Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Magic Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Crystal Gate (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*King Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*King Stage Nix Version (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Wily Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Robot Master (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Wily Boss (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;) &lt;br /&gt;
*Cut Man GB I&lt;br /&gt;
*Ice Man GB I&lt;br /&gt;
*Fire Man GB I&lt;br /&gt;
*Elec Man GB I&lt;br /&gt;
*Robot Master GB I (boss)&lt;br /&gt;
*Wily Stage 1 GB I&lt;br /&gt;
*Wily Stage 2 GB I&lt;br /&gt;
*Crash Man GB II&lt;br /&gt;
*Metal Man GB II&lt;br /&gt;
*Air Man GB II&lt;br /&gt;
*Wood Man GB II&lt;br /&gt;
*Hard Man GB II&lt;br /&gt;
*Top Man GB II&lt;br /&gt;
*Needle Man GB II &lt;br /&gt;
*Magnet Man GB II&lt;br /&gt;
*Robot Master GB II (boss)&lt;br /&gt;
*Wily Stage 1 GB II&lt;br /&gt;
*Wily Stage 2 GB II&lt;br /&gt;
*Wily Stage 1 GB III&lt;br /&gt;
*Wily Stage 2 GB III&lt;br /&gt;
*Punk GB III&lt;br /&gt;
*Robot master GB IV (boss)&lt;br /&gt;
*Ballade GB 4 (boss)&lt;br /&gt;
*Wily Giant Robot GB IV (boss)&lt;br /&gt;
*Wily Stage 1 GB IV&lt;br /&gt;
*Terra&lt;br /&gt;
*Mercury&lt;br /&gt;
*Venus&lt;br /&gt;
*Neptune&lt;br /&gt;
*Mars&lt;br /&gt;
*Jupter&lt;br /&gt;
*Saturn&lt;br /&gt;
*Uranus&lt;br /&gt;
*Pluto&lt;br /&gt;
*Stardroids GB V (boss)&lt;br /&gt;
*Wily Stage 1 GB V&lt;br /&gt;
*Wily Stage 2 GB V&lt;br /&gt;
*Sunstar GB V &lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
*[[Hornet Roll]] now shows you his deployed shape while in editor and has a special icon instead of numbers.&lt;br /&gt;
*[[Ratton]] and [[Skull Walker]] now enter the Danger Wrap bubble.&lt;br /&gt;
*[[Quicksand]] is now ignored when climbing.&lt;br /&gt;
*All item weapons can now carry blocks like [[item-3]].&lt;br /&gt;
*[[Molier]] direction can now be selected in the builder.&lt;br /&gt;
*[[Petit Snakey]], [[Icicle Teck]], [[Cyber Gabyoall]] and [[Numetall]] will now try to stay stuck to a moving platform when they are below one.&lt;br /&gt;
*Ice projectile made by [[Squidon]] is now properly affected by conveyors.&lt;br /&gt;
*[[Battan]] now bounce back when hitting a [[Bouncy Ball|bouncy ball]] from the side.&lt;br /&gt;
*[[Super Arm|S.Arm]] blocks placed by the player can no longer crush [[bosses]] from the side.&lt;br /&gt;
*When opening a menu in the builder, the mini-map will now automatically hide itself.&lt;br /&gt;
*Tooltips on the play bar will now appears above the mini-map instead of below it.&lt;br /&gt;
*[[Searchy|On/Off Searchy]] now has the proper light effect under it to match the on/off state when off.&lt;br /&gt;
*[[Fuse Laser Crawler]] will now deflect [[Jewel Satellite]], [[Plant Barrier]], [[Star Crash]], [[Skull Barrier]] and [[Leaf Shield]] for consistency&lt;br /&gt;
*[[Spike Platform]] now regain his solidity behavior directly except for the assets that are inside instead of no solidity at all.&lt;br /&gt;
*Spike Platform won&#039;t kill enemies anymore when turning.&lt;br /&gt;
*[[Press]] chain no longer disappear when the press is in a pit.&lt;br /&gt;
*Press chain will now stick to the same solid instead of the nearest solid.&lt;br /&gt;
*Gimmicks can no longer be screen-wiped.&lt;br /&gt;
*[[Brown]] can no longer get crushed.&lt;br /&gt;
*Icicle Teck turning into a solid no longer moves the player, but makes the player able to move freely inside of it until out.&lt;br /&gt;
*[[Water]] is now less demanding in ressource inside levels and while in builder.&lt;br /&gt;
*[[Conveyor Belt|Conveyors]] are now less demanding in ressource inside levels and while in builder.&lt;br /&gt;
*[[Rain]] will now auto-recalculate its size if the tiles are destroyed.&lt;br /&gt;
*[[Checkpoint]] now have a vertical and horizontal activation option.&lt;br /&gt;
*Platform now has an open or close option.&lt;br /&gt;
*New colors for [[Astro Gate|Astro Gate, Astro Buttons]] and [[Jumpthrough Platform|Easy Platforms]] : Purple, Yellow, Pink, Cyan&lt;br /&gt;
*New colors for [[Key|Keys]] and [[Key Door|Key Doors]] : Purple and Yellow-Pink&lt;br /&gt;
*New colors for the [[Jump Through Platform]] : Purple, Yellow, Pink, Cyan&lt;br /&gt;
*[[Teleporter]]s will now have a Purple skin option.&lt;br /&gt;
*Performance changes between 1.7 and 1.8 will affect saving and loading levels as well as playing larger levels with less lag.&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
*[[Searchy]] was shown to have the correct color lights when triggering on/offs.&lt;br /&gt;
*[[Search Snake]] now moves up and down walls and floors correctly. It no longer despawns when it touches the ground from a wall.&lt;br /&gt;
*[[Blocky]] no longer clings to ceilings. &lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_V&amp;diff=5615</id>
		<title>Mega Man V</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_V&amp;diff=5615"/>
		<updated>2022-12-14T12:01:10Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added missing enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MegaManGBVCover.jpg|thumb|right|Box art for Mega Man V]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mega Man V&#039;&#039;&#039;&#039;&#039; (released in Japan as &amp;quot;Rockman World 5&amp;quot;) is the fifth and final Mega Man installment on the Game Boy. It was released in Japan on July 22, 1994 and in North America in September of that year.&lt;br /&gt;
&lt;br /&gt;
Unlike every other Mega Man GB/World game, Mega Man V features entirely original content, including nine new robot masters (known as Stardroids in this game) and a new fortress to traverse. It is also notable for being one of the few Classic Mega Man games where Wily is not the final boss.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
As [[1.8.0]] featured Game Boy content prominently, and as Mega Man V features the most original content of the Game Boy games, plenty of content from this game is featured in Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Pluto]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Grab Buster]]&lt;br /&gt;
*[[Salt Water]]&lt;br /&gt;
*[[Electric Shock]]&lt;br /&gt;
*[[Break Dash]]&lt;br /&gt;
*[[Spark Chaser]]&lt;br /&gt;
*[[Tango]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Hyoey]]&lt;br /&gt;
*[[Biribaree]]&lt;br /&gt;
*[[Biribaree|Piriparee]]&lt;br /&gt;
*[[Doncatch]]&lt;br /&gt;
*[[Hell Metall DX]]&lt;br /&gt;
*[[Fukohorn]]&lt;br /&gt;
*[[Fukohorn|Metall Sniper]]&lt;br /&gt;
*[[Tamp]]&lt;br /&gt;
*[[La Jaba]]&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Shuhorn]]&lt;br /&gt;
*[[Chainsoar]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Alternating Timing Conveyor]]&lt;br /&gt;
*[[Water Fall Spawner]]&lt;br /&gt;
*[[Uranus Platform]]&lt;br /&gt;
*[[Girder]]&lt;br /&gt;
*[[Pluto Block]]&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Mercury Tile&lt;br /&gt;
*Mercury Tile 2&lt;br /&gt;
*Mercury Tile 3&lt;br /&gt;
*Venus Tile&lt;br /&gt;
*Venus Tile 2&lt;br /&gt;
*Venus Tile 3&lt;br /&gt;
*Venus Tile 4&lt;br /&gt;
*Neptune Tile&lt;br /&gt;
*Neptune Tile (Alt)&lt;br /&gt;
*Neptune Tile 2&lt;br /&gt;
*Neptune Tile 2 (Alt)&lt;br /&gt;
*Neptune Tile 3&lt;br /&gt;
*Neptune Tile 3 (Alt)&lt;br /&gt;
*Mars Tile&lt;br /&gt;
*Mars Tile 2&lt;br /&gt;
*Mars Tile 3&lt;br /&gt;
*Mars Tile 4&lt;br /&gt;
*Jupiter Tile&lt;br /&gt;
*Jupiter Tile (Alt)&lt;br /&gt;
*Jupiter Tile 2&lt;br /&gt;
*Jupiter Tile 3&lt;br /&gt;
*Jupiter Tile 4&lt;br /&gt;
*Jupiter Tile 4 (Alt)&lt;br /&gt;
*Saturn Tile&lt;br /&gt;
*Saturn Tile 2&lt;br /&gt;
*Saturn Tile 3&lt;br /&gt;
*Saturn Tile 4&lt;br /&gt;
*Uranus Tile&lt;br /&gt;
*Uranus Tile 2&lt;br /&gt;
*Uranus Tile 3&lt;br /&gt;
*Uranus Tile 3 (Alt)&lt;br /&gt;
*Uranus Tile 4&lt;br /&gt;
*Pluto Tile&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 3&lt;br /&gt;
*Pluto Tile 4&lt;br /&gt;
*Terra Tile&lt;br /&gt;
*Dark Moon Tile&lt;br /&gt;
*Dark Moon Tile Alt 1&lt;br /&gt;
*Dark Moon Tile Alt 2&lt;br /&gt;
*Dark Moon Tile Alt 3&lt;br /&gt;
*Dark Moon Tile Alt 3&lt;br /&gt;
*Dark Moon Tile Alt 4&lt;br /&gt;
*Dark Moon Tile Alt 5&lt;br /&gt;
*Wily V Tile&lt;br /&gt;
*Wily V Tile 2&lt;br /&gt;
*Wily V Tile 3&lt;br /&gt;
*Wily V Tile 4&lt;br /&gt;
*Wily V Tile 5&lt;br /&gt;
*Wily V Tile 6&lt;br /&gt;
*Ending V Tile&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Jupiter Spike GB&lt;br /&gt;
*Mars Spike GB&lt;br /&gt;
*Mercury Spike GB&lt;br /&gt;
*Neptune Spike GB&lt;br /&gt;
*Neptune Spike GB (Alt)&lt;br /&gt;
*Pluto Spike GB&lt;br /&gt;
*Saturn Spike GB&lt;br /&gt;
*Uranus Spike GB&lt;br /&gt;
*Venus Spike GB&lt;br /&gt;
*Wily Spike GB V&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Mercury Ladder GB&lt;br /&gt;
*Venus Ladder GB&lt;br /&gt;
*Neptune Ladder GB&lt;br /&gt;
*Neptune Ladder GB (Alt)&lt;br /&gt;
*Mars Ladder GB&lt;br /&gt;
*Jupiter Ladder GB&lt;br /&gt;
*Saturn Ladder GB&lt;br /&gt;
*Uranus Ladder GB&lt;br /&gt;
*Pluto Ladder GB&lt;br /&gt;
*Wily Ladder GB V&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*Neptune Water GB&lt;br /&gt;
*Neptune Water GB (Alt)&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Terra&lt;br /&gt;
*Mercury&lt;br /&gt;
*Venus&lt;br /&gt;
*Neptune&lt;br /&gt;
*Mars&lt;br /&gt;
*Jupiter&lt;br /&gt;
*Saturn&lt;br /&gt;
*Uranus&lt;br /&gt;
*Pluto&lt;br /&gt;
*Wily Stage 1 (GB 5)&lt;br /&gt;
*Wily Stage 2 (GB 5)&lt;br /&gt;
*Robot Master GB 5&lt;br /&gt;
*Sunstar&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Intro V BG&lt;br /&gt;
*Mercury BG&lt;br /&gt;
*Mercury BG 2&lt;br /&gt;
*Venus BG&lt;br /&gt;
*Venus BG 2&lt;br /&gt;
*Neptune BG&lt;br /&gt;
*Neptune BG 2&lt;br /&gt;
*Mars BG&lt;br /&gt;
*Mars BG 2&lt;br /&gt;
*Jupiter BG&lt;br /&gt;
*Jupiter BG 2&lt;br /&gt;
*Saturn BG&lt;br /&gt;
*Saturn BG 2&lt;br /&gt;
*Uranus BG&lt;br /&gt;
*Uranus BG 2&lt;br /&gt;
*Uranus BG 3&lt;br /&gt;
*Pluto BG&lt;br /&gt;
*Pluto BG 2&lt;br /&gt;
*Darkmoon BG&lt;br /&gt;
*Darkmoon BG 2&lt;br /&gt;
*Wily V BG&lt;br /&gt;
*Wily V BG 2&lt;br /&gt;
*Wily V BG 2 (Alt)&lt;br /&gt;
*Wily V BG 3&lt;br /&gt;
*Wily V BG 4&lt;br /&gt;
*Ending V BG&lt;br /&gt;
*Credits V BG&lt;br /&gt;
&lt;br /&gt;
===Plates===&lt;br /&gt;
*Stardroid Plate&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]] [[Category:Game Boy Games]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=5602</id>
		<title>1.8.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=5602"/>
		<updated>2022-12-12T11:28:52Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: just one word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:18promo-small.png|thumb|right|Promotional picture for 1.8.0 by [[BNMotive]], showcasing [[Mega Man]] and [[Bass]] surrounded by Wily&#039;s fortress bosses.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.8.0&#039;&#039;&#039; was released on November 25th, 2022 and was focused on adding new content from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;,some content &#039;&#039;[[Mega Man 8]]&#039;&#039; that returned in this game, content from the [[Mega Man GB|Game Boy]] instalments, a handful of unique [[Mega Man Maker]] unique builder items, as well as  Fortress Bosses.  &lt;br /&gt;
1.8 also brought performance upgrades in loading, creating, saving and playing levels to reduce lag.   &lt;br /&gt;
From the Mega Man &amp;amp; Bass side, 1.8 added 3 new bosses and 6 weapons as well as an assortment of [[Enemies]] , [[Level Objects]], and [[tiles]].&lt;br /&gt;
Similarly from the Mega Man Gameboy side there is also 3 new bosses and 6 weapons along with the level objects, enemies, and tiles. &lt;br /&gt;
&lt;br /&gt;
There is one new [[:Category:Cameo weapons|cameo weapon]], [[Uber Chain|Über Chain]], which is inspired on Team Fortress 2 and was added due to [[Luigi]] liking the game.&lt;br /&gt;
&lt;br /&gt;
According to the development team, 1.8.0 would be the last large-scale update are working on and that they do not intend to do any more multi-year long updates in the future. This does not mean that development will cease at 1.8. Rather, 1.9+ will be smaller scope and should have much shorter development times. &lt;br /&gt;
&lt;br /&gt;
=== About Development ===&lt;br /&gt;
The Development cycle of 1.8.0 was notoriously cursed according [[JumpDashEvade]]. During development a lot of problems occurred which slowed down the development of the game. &lt;br /&gt;
* At two different times the team experienced server failures and lost progress. &lt;br /&gt;
* 3 members of the dev team had deaths in their family. &lt;br /&gt;
* The server experienced a crash that led to various Mega Man Maker websites to be lost. This included the main website, the forums, the wiki and the bugzilla. The forums were not implmented in favor of popularizing the subreddit and the articles for the wiki had to be recreated. &lt;br /&gt;
* Some dev team members had left the team. &lt;br /&gt;
* Various host of real-life accidents including a car accident. &lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
===New Features===&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Cold Man]]&lt;br /&gt;
*[[Pirate Man]]&lt;br /&gt;
*[[Burner Man]]&lt;br /&gt;
*[[Enker]]&lt;br /&gt;
*[[Punk]]&lt;br /&gt;
*[[Pluto]]&lt;br /&gt;
*[[Yellow Devil]]&lt;br /&gt;
*[[Boobeam Trap]]&lt;br /&gt;
*[[Kamegoro Maker]]&lt;br /&gt;
*[[Cossack Catcher]]&lt;br /&gt;
*[[Wily Machine 4]]&lt;br /&gt;
*[[Dark Man 3]]&lt;br /&gt;
*[[Dark Man 4]]&lt;br /&gt;
*[[Big Pets]]&lt;br /&gt;
*[[Wily Machine 6]]&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
*[[Ice Wall]]&lt;br /&gt;
*[[Wave Burner]]&lt;br /&gt;
*[[Spread Drill]]&lt;br /&gt;
*[[Copy Vision]]&lt;br /&gt;
*[[Tengu Blade]]&lt;br /&gt;
*[[Magic Card]]&lt;br /&gt;
*[[Grab Buster]]&lt;br /&gt;
*[[Salt Water]]&lt;br /&gt;
*[[Electric Shock]]&lt;br /&gt;
*[[Break Dash]]&lt;br /&gt;
*[[Spark Chaser]]&lt;br /&gt;
*[[Tango]]&lt;br /&gt;
*[[Über Chain]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
*[[Gori-Three]]&lt;br /&gt;
*[[Dodonpa Cannon]]&lt;br /&gt;
*[[Plasma]]&lt;br /&gt;
* [[Romper]]&lt;br /&gt;
*[[Snoler]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
*[[Electric Generator]]&lt;br /&gt;
* [[Mokumokumo]]&lt;br /&gt;
*[[Hogale]]&lt;br /&gt;
*[[Ammoner]]&lt;br /&gt;
*[[Oni Robo]]&lt;br /&gt;
*[[Sydecka]]&lt;br /&gt;
*[[Hyoey]]&lt;br /&gt;
*[[Biribaree]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Doncatch]]&lt;br /&gt;
*[[Hell Metall DX]]&lt;br /&gt;
*[[Fukuhorn]]&lt;br /&gt;
*[[Metall Sniper]]&lt;br /&gt;
*[[Press&#039;N]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Tamp]]&lt;br /&gt;
*[[La Jaba]]&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Shuhorn]]&lt;br /&gt;
*[[Chainsoar]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
*[[Low Grav Section]]&lt;br /&gt;
*[[Astro Gate|Astro Gate Horizontal]]&lt;br /&gt;
*[[Astro Gate|Astro Button Horizontal]]&lt;br /&gt;
*[[Astro Gate|Astro Button Reset Horizontal]]&lt;br /&gt;
*[[Gori Three Rock]]&lt;br /&gt;
*[[Hotplate]]&lt;br /&gt;
*[[Ice Block]]&lt;br /&gt;
*[[Ice Block Spawner]]&lt;br /&gt;
*[[Explosive Crate]]&amp;lt;nowiki/&amp;gt;s&lt;br /&gt;
*[[Dynamo Conveyor]]&lt;br /&gt;
*[[Moving Light]]&lt;br /&gt;
*[[Moving Light|Moving Light Redirector]]&lt;br /&gt;
*[[Moving Light|Moving Light Terminator]]&lt;br /&gt;
*[[Moving Light|Moving Light Darkness]]&lt;br /&gt;
*[[Balloon|Floating Balloon]]&lt;br /&gt;
*[[Balloon|Floating Balloon Spawner]]&lt;br /&gt;
*[[Oni Robo|Oni Cloud Generator]]&lt;br /&gt;
*[[Oni Robo|Oni Wind Generator]]&lt;br /&gt;
*[[Pressurized Cracked Block]]&lt;br /&gt;
*[[Rotating Spike Box]]&lt;br /&gt;
*[[Bell Ringer]]&lt;br /&gt;
*[[Super Cutter]]&lt;br /&gt;
*[[Melting Snow Block]]&lt;br /&gt;
*[[Icicle]]&lt;br /&gt;
*[[Shifting Falling Stone]]&lt;br /&gt;
*[[Guts Hover]]&lt;br /&gt;
*[[Move Hover]]&lt;br /&gt;
*[[Napalm Fire]]&lt;br /&gt;
*[[Alternating Timing Conveyor]]&lt;br /&gt;
*[[Water Fall Spawner]]&lt;br /&gt;
*[[Uranus Platform]]&lt;br /&gt;
*[[Girder|Girder(x1, x2, x3, x4)]]&lt;br /&gt;
*[[Pluto Block]]&lt;br /&gt;
*[[Targets|Target]]&lt;br /&gt;
* [[Targets|Target Rail]]&lt;br /&gt;
*[[Targets|Target On]]&lt;br /&gt;
*[[Targets|Target Off]]&lt;br /&gt;
*[[Targets|Target Level]]&lt;br /&gt;
*Health Modifier&lt;br /&gt;
*Weapon Energy Modifier&lt;br /&gt;
*[[Push Block|Lighter Push Block]]&lt;br /&gt;
*[[Push Block|Heavier Push Block]]&lt;br /&gt;
*[[Push Block|Mobile Push Block]]&lt;br /&gt;
*[[Magnetic Coil]]&lt;br /&gt;
*[[Section Wide Water]]&lt;br /&gt;
*[[Section Wide Water|Water Height Marker]]&lt;br /&gt;
*[[Water Level Changer|Water Height Crystal]]&lt;br /&gt;
*Health Block Checker&lt;br /&gt;
*Weapon Energy Block Checker&lt;br /&gt;
*[[Arrows]]&lt;br /&gt;
* [[Fuse Laser Crawler|Fuse Laser Turret]] (Not included in changelog)&lt;br /&gt;
&lt;br /&gt;
==== Pickups ====&lt;br /&gt;
&lt;br /&gt;
* [[Anti Yashichi]]&lt;br /&gt;
* [[Drop Suppressor]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
* Intro BG 1 (MMB)&lt;br /&gt;
*Intro BG 2 (MMB)&lt;br /&gt;
*Intro BG 2 (MMB) (alt)&lt;br /&gt;
*Intro BG 3 (MMB)&lt;br /&gt;
*Intro BG 4 (MMB) &lt;br /&gt;
*Intro BG 5 (MMB)&lt;br /&gt;
*Intro BG 5 (MMB) (alt)&lt;br /&gt;
*Cold BG 1&lt;br /&gt;
*Cold BG 1 (alt)&lt;br /&gt;
*Cold BG 2&lt;br /&gt;
*Cold BG 2 (alt)&lt;br /&gt;
*Cold BG 3&lt;br /&gt;
*Cold BG 3 (alt)&lt;br /&gt;
*Cold BG 4&lt;br /&gt;
*Burner BG 1 &lt;br /&gt;
*Burner BG 1 (alt 2)&lt;br /&gt;
*Burner BG 2&lt;br /&gt;
*Burner BG 3&lt;br /&gt;
*Burner BG 4&lt;br /&gt;
*Burner BG 5&lt;br /&gt;
*Pirate BG 1&lt;br /&gt;
*Pirate BG 2&lt;br /&gt;
*Pirate BG 2 (alt)&lt;br /&gt;
*Pirate BG 3&lt;br /&gt;
*Pirate BG 4&lt;br /&gt;
*Pirate BG 5&lt;br /&gt;
*Pirate BG 6 &lt;br /&gt;
*Pirate BG 6 (alt)&lt;br /&gt;
*Ground BG 1&lt;br /&gt;
*Ground BG 1 (alt)&lt;br /&gt;
*Ground BG 2&lt;br /&gt;
*Ground BG 3&lt;br /&gt;
*Ground BG 3 (alt 1)&lt;br /&gt;
*Ground BG 3 (alt 2)&lt;br /&gt;
*Ground BG 4&lt;br /&gt;
*Tengu BG 1&lt;br /&gt;
*Tengu BG 1 (animated)&lt;br /&gt;
*Tengu BG 2&lt;br /&gt;
*Tengu BG 2 (alt)&lt;br /&gt;
*Magic BG 1&lt;br /&gt;
*Magic BG 2&lt;br /&gt;
*Magic BG 3&lt;br /&gt;
*Magic BG 3 (alt)&lt;br /&gt;
*Magic BG 4&lt;br /&gt;
*Magic BG 5&lt;br /&gt;
*Magic BG 6&lt;br /&gt;
*Magic BG 6 Bell&lt;br /&gt;
*Magic BG 6 (alt)&lt;br /&gt;
*Magic BG 7&lt;br /&gt;
*Magic BG 7 Bell&lt;br /&gt;
*Magic BG 7 (alt)&lt;br /&gt;
*Astro BG 1&lt;br /&gt;
*Astro BG 2&lt;br /&gt;
*Astro BG 2 (alt)&lt;br /&gt;
*Astro BG 3&lt;br /&gt;
*Astro BG 4&lt;br /&gt;
*Astro BG 5&lt;br /&gt;
*Astro BG 6&lt;br /&gt;
*Astro BG 6 (alt)&lt;br /&gt;
*Astro BG 7&lt;br /&gt;
*Astro BG 8&lt;br /&gt;
*Dynamo BG 1&lt;br /&gt;
*Dynamo BG 2&lt;br /&gt;
*Dynamo BG 2 (alt 1)&lt;br /&gt;
*Dynamo BG 2 (alt 2)&lt;br /&gt;
*Dynamo BG 3&lt;br /&gt;
*Dynamo BG 4&lt;br /&gt;
*Dynamo BG 5&lt;br /&gt;
*Crystal Gate BG&lt;br /&gt;
*Crystal Gate BG (alt)&lt;br /&gt;
*King 1 BG 1&lt;br /&gt;
*King 1 BG 1 (alt 1)&lt;br /&gt;
*King 1 BG 1 (alt 2)&lt;br /&gt;
*King 1 BG 2&lt;br /&gt;
*King 2 BG 1&lt;br /&gt;
*King 2 BG 1 (alt 1)&lt;br /&gt;
*King 2 BG 2 (alt 2)&lt;br /&gt;
*King 2 BG 3 &lt;br /&gt;
*King 2 BG 3 (alt 1)&lt;br /&gt;
*King 2 BG 3 (alt 2)&lt;br /&gt;
*King 2 Boss BG&lt;br /&gt;
*King 2 Boss BG (alt)&lt;br /&gt;
*King 2 Boss BG 2&lt;br /&gt;
*King 3 BG 1&lt;br /&gt;
*King 3 BG 2&lt;br /&gt;
*King 3 Boss BG&lt;br /&gt;
*King 3 Boss BG (alt)&lt;br /&gt;
*King 3 Astro BG&lt;br /&gt;
*King 3 Burner 1 BG&lt;br /&gt;
*King 3 Burner 2 BG&lt;br /&gt;
*King 3 Cold BG&lt;br /&gt;
*King 3 Dynamo BG&lt;br /&gt;
*King 3 Ground BG&lt;br /&gt;
*King 3 Tengu BG 1&lt;br /&gt;
*King 3 Tengu BG 2&lt;br /&gt;
*King 3 Magic BG &lt;br /&gt;
*King 3 Pirate BG  &lt;br /&gt;
*King 3 Pirate BG (alt 1)&lt;br /&gt;
*King 3 Pirate BG (alt 2)&lt;br /&gt;
*King 3 Pirate BG (alt 3)&lt;br /&gt;
*Cut GB I BG &lt;br /&gt;
*Ice GB I BG &lt;br /&gt;
*Fire GB I BG&lt;br /&gt;
*Fire GB I BG (alt)&lt;br /&gt;
*Wily GB I BG 1&lt;br /&gt;
*Credits GB I BG 1&lt;br /&gt;
*Credits GB I BG 1 (alt)&lt;br /&gt;
*Crash GB II BG &lt;br /&gt;
*Metal GB II BG 1&lt;br /&gt;
*Metal GB II BG 1 (alt)&lt;br /&gt;
*Metal GB II BG 2&lt;br /&gt;
*Metal GB II BG 2 (alt)&lt;br /&gt;
*Metal GB II BG 3&lt;br /&gt;
*Metal GB II BG 3 (alt)&lt;br /&gt;
*Air GB II BG&lt;br /&gt;
*Wood GB II BG 1&lt;br /&gt;
*Wood GB II BG 1 (alt)&lt;br /&gt;
*Wood GB II BG 2&lt;br /&gt;
*Wood GB II BG 2 (alt)&lt;br /&gt;
*Wily GB II BG 1&lt;br /&gt;
*Hard GB II BG 1&lt;br /&gt;
*Hard GB II BG 2&lt;br /&gt;
*Hard GB II BG 3&lt;br /&gt;
*Top GB II BG &lt;br /&gt;
*Needle GB II BG 1&lt;br /&gt;
*Needle GB II BG 1 (alt)&lt;br /&gt;
*Needle GB II BG 2 &lt;br /&gt;
*Needle GB II BG 2 (alt)&lt;br /&gt;
*Needle GB II BG 3&lt;br /&gt;
*Needle GB II BG 3 (alt)&lt;br /&gt;
*Needle GB II BG 4&lt;br /&gt;
*Needle GB II BG 4 (alt)&lt;br /&gt;
*Magnet GB II BG &lt;br /&gt;
*Spark GB III BG&lt;br /&gt;
*Gemini GB III BG&lt;br /&gt;
*Shadow GB III BG&lt;br /&gt;
*Snake GB III BG&lt;br /&gt;
*Snake GB III BG 2&lt;br /&gt;
*Dive GB III BG &lt;br /&gt;
*Dive GB III BG (alt)&lt;br /&gt;
*Skull GB III BG 1&lt;br /&gt;
*Skull GB III BG 1 (alt)&lt;br /&gt;
*Skull GB III BG 2&lt;br /&gt;
*Skull GB III BG 2 (alt)&lt;br /&gt;
*Skull GB III BG 2 (alt2)&lt;br /&gt;
*Dust GB III BG 1&lt;br /&gt;
*Dust GB III BG 1 (alt)&lt;br /&gt;
*Dust GB III BG 2&lt;br /&gt;
*Dust GB III BG 2 (alt)&lt;br /&gt;
*Drill GB III BG 1&lt;br /&gt;
*Drill GB III BG 2&lt;br /&gt;
*Drill GB III BG 3&lt;br /&gt;
*Toad GB IV BG&lt;br /&gt;
*Bright GB IV BG&lt;br /&gt;
*Ring GB IV BG&lt;br /&gt;
*Crystal GB IV BG &lt;br /&gt;
*Napalm GB IV BG&lt;br /&gt;
*Charge GB IV BG&lt;br /&gt;
*Ending GB IV BG&lt;br /&gt;
*Wily GB IV BG 1&lt;br /&gt;
*Wily GB IV BG 2&lt;br /&gt;
*Wily GB IV BG 3&lt;br /&gt;
*Wily GB IV BG 4&lt;br /&gt;
*Wily GB IV BG 5&lt;br /&gt;
*Wily GB IV BG 6&lt;br /&gt;
*Wily GB IV BG 7&lt;br /&gt;
*Wily GB IV BG 8&lt;br /&gt;
*Intro GB V BG &lt;br /&gt;
*Mercury BG 1&lt;br /&gt;
*Mercury BG 2&lt;br /&gt;
*Venus BG 1&lt;br /&gt;
*Venus BG 2&lt;br /&gt;
*Neptune BG 1&lt;br /&gt;
*Neptune BG 2&lt;br /&gt;
*Mars BG 1&lt;br /&gt;
*Mars BG 2&lt;br /&gt;
*Jupiter BG 1&lt;br /&gt;
*Jupiter BG 2&lt;br /&gt;
*Saturn BG 1&lt;br /&gt;
*Saturn BG 2&lt;br /&gt;
*Uranus BG 1&lt;br /&gt;
*Uranus BG 2&lt;br /&gt;
*Uranus BG 3&lt;br /&gt;
*Pluto BG 1&lt;br /&gt;
*Pluto BG 2&lt;br /&gt;
*Darkmoon BG 1&lt;br /&gt;
*Darkmoon BG 2&lt;br /&gt;
*Wily GB V BG 1&lt;br /&gt;
*Wily GB V BG 2&lt;br /&gt;
*Wily GB V BG 2 (alt)&lt;br /&gt;
*Wily GB V BG 3&lt;br /&gt;
*Wily GB V BG 4&lt;br /&gt;
*Ending GB V BG 1&lt;br /&gt;
*Credits GB V BG 1&lt;br /&gt;
&lt;br /&gt;
==== Ladders ====&lt;br /&gt;
*Intro Ladder&lt;br /&gt;
*Cold Ladder &lt;br /&gt;
*Burner Ladder&lt;br /&gt;
*Pirate Ladder&lt;br /&gt;
* Astro Ladder&lt;br /&gt;
*Dynamo Ladder&lt;br /&gt;
*Ground Ladder&lt;br /&gt;
*Tengu Ladder&lt;br /&gt;
*Magic Ladder&lt;br /&gt;
*King Ladder 1&lt;br /&gt;
*King Ladder 2&lt;br /&gt;
*King Ladder 2 (alt 1)&lt;br /&gt;
*King Ladder (alt 2)&lt;br /&gt;
*Cut Ladder GB I&lt;br /&gt;
*Ice Ladder GB I&lt;br /&gt;
*Fire Ladder GB I&lt;br /&gt;
*Elec Ladder GB I&lt;br /&gt;
*Wily Ladder GB I&lt;br /&gt;
*Crash Ladder GB II&lt;br /&gt;
*Crash Ladder GB II (alt)&lt;br /&gt;
*Metal Ladder GB II&lt;br /&gt;
*Metal Ladder GB II (alt)&lt;br /&gt;
*Wood Ladder GB II&lt;br /&gt;
*Wood Ladder GB II (alt)&lt;br /&gt;
*Wily Ladder GB II&lt;br /&gt;
*Wily Ladder GB II (alt)&lt;br /&gt;
*Spark Ladder GB III&lt;br /&gt;
*Gemini Ladder GB III&lt;br /&gt;
*Snake Ladder GB III&lt;br /&gt;
*Dive Ladder GB III&lt;br /&gt;
*Skull Ladder GB III&lt;br /&gt;
*Dust Ladder GB III&lt;br /&gt;
*Wily Ladder GB III&lt;br /&gt;
*Toad Ladder GB IV&lt;br /&gt;
*Bright Ladder GB IV&lt;br /&gt;
*Ring Ladder GB IV&lt;br /&gt;
*Crystal Ladder GB IV&lt;br /&gt;
*Napalm Ladder GB IV&lt;br /&gt;
*Stone Ladder GB IV&lt;br /&gt;
*Charge Ladder GB IV&lt;br /&gt;
*Wily Ladder GB IV&lt;br /&gt;
*Mercury Ladder&lt;br /&gt;
*Venus Ladder&lt;br /&gt;
*Neptune Ladder&lt;br /&gt;
*Neptune Ladder (alt)&lt;br /&gt;
*Mars Ladder&lt;br /&gt;
*Jupiter Ladder&lt;br /&gt;
*Saturn Ladder&lt;br /&gt;
*Uranus Ladder&lt;br /&gt;
*Pluto Ladder&lt;br /&gt;
*Wily Ladder GB V&lt;br /&gt;
&lt;br /&gt;
==== Spikes ====&lt;br /&gt;
*Intro Spike&lt;br /&gt;
*Cold Spike&lt;br /&gt;
*Burner Spike&lt;br /&gt;
*Burner Spike (alt)&lt;br /&gt;
*Pirate Spike&lt;br /&gt;
*Pirate Spike (alt)&lt;br /&gt;
*Pirate Spike (alt 2)&lt;br /&gt;
*Pirate Spike (alt 3)&lt;br /&gt;
*Astro Spike&lt;br /&gt;
*Astro Spike (alt)&lt;br /&gt;
*Dynamo Spike&lt;br /&gt;
*Ground Spike&lt;br /&gt;
*Tengu Spike&lt;br /&gt;
*Magic Spike&lt;br /&gt;
*King Spike 1&lt;br /&gt;
*King Spike 1 (alt)&lt;br /&gt;
*King Spike 1 (alt 2)&lt;br /&gt;
*King Spike 1 (alt 3)&lt;br /&gt;
*King Spike 2&lt;br /&gt;
*King Spike 2 (alt 1)&lt;br /&gt;
*King Spike 2 (alt 2)&lt;br /&gt;
*Ice Spike GB I&lt;br /&gt;
*Elec Spike GB I&lt;br /&gt;
*Crash Spike GB II&lt;br /&gt;
*Crash Spike GB II (alt)&lt;br /&gt;
*Metal Spike GB II&lt;br /&gt;
*Metal Spike GB II (alt)&lt;br /&gt;
*Wily Spike GB II&lt;br /&gt;
*Wily Spike GB II (alt)&lt;br /&gt;
*Dive Spike GB III&lt;br /&gt;
*Drill Spike GB III&lt;br /&gt;
*Dust Spike GB III&lt;br /&gt;
*Dust Spike GB III (alt 1)&lt;br /&gt;
*Dust Spike GB III (alt 2)&lt;br /&gt;
*Gemini Spike GB III&lt;br /&gt;
*Gemini Spike GB III (alt 1)&lt;br /&gt;
*Gemini Spike GB III (alt 2)&lt;br /&gt;
*Skull Spike GB III&lt;br /&gt;
*Spark Spike GB III&lt;br /&gt;
*Bright Spike GB IV&lt;br /&gt;
*Charge Spike GB IV&lt;br /&gt;
*Crystal Spike GB IV&lt;br /&gt;
*Crystal Spike GB IV (alt)&lt;br /&gt;
*Pharaoh Spike GB IV&lt;br /&gt;
*Ring Spike GB IV&lt;br /&gt;
*Stone Spike GB IV&lt;br /&gt;
*Toad Spike GB IV&lt;br /&gt;
*Wily Spike GB IV&lt;br /&gt;
*Jupiter Spike&lt;br /&gt;
*Mars Spike&lt;br /&gt;
*Mercury Spike&lt;br /&gt;
*Neptune Spike&lt;br /&gt;
*Neptune Spike (alt)&lt;br /&gt;
*Pluto Spike&lt;br /&gt;
*Saturn Spike&lt;br /&gt;
*Uranus Spike&lt;br /&gt;
*Venus Spike&lt;br /&gt;
*Wily Spike GB V&lt;br /&gt;
&lt;br /&gt;
==== Water ====&lt;br /&gt;
*Wood Water GB II &lt;br /&gt;
*Wood Water GB II (alt)&lt;br /&gt;
*Dive Water GB III&lt;br /&gt;
*Dive Water GB III (alt)&lt;br /&gt;
*Toad Water GB IV&lt;br /&gt;
*Toad Water GB IV (alt)&lt;br /&gt;
*Neptune Water&lt;br /&gt;
*Neptune Water (alt)&lt;br /&gt;
*Cold Water&lt;br /&gt;
*Pirate Water&lt;br /&gt;
*Intro Water&lt;br /&gt;
&lt;br /&gt;
==== Plates ====&lt;br /&gt;
*Stardroid Plate&lt;br /&gt;
*King Plate&lt;br /&gt;
&lt;br /&gt;
==== Tiles ====&lt;br /&gt;
* Intro Tile 1 (MMB)&lt;br /&gt;
*Intro Tile 1 (MMB) (alt)&lt;br /&gt;
*Intro Tile 2 (MMB)&lt;br /&gt;
* Intro Tile 2 (MMB) (alt)&lt;br /&gt;
*Intro Tile 3 (MMB)&lt;br /&gt;
* Intro Tile 4 (MMB)&lt;br /&gt;
*Intro Tile 4 (MMB) (alt)&lt;br /&gt;
*Intro Tile 5 (MMB)&lt;br /&gt;
*Intro Tile 5 (MMB) (alt)&lt;br /&gt;
*Cold Tile 1&lt;br /&gt;
* Cold Tile 2&lt;br /&gt;
*Cold Tile 3&lt;br /&gt;
*Cold Tile 4&lt;br /&gt;
* Cold Tile 5&lt;br /&gt;
*Cold Tile 6&lt;br /&gt;
*Cold Tile 6 (alt)&lt;br /&gt;
*Burner Tile 1&lt;br /&gt;
*Burner Tile 2&lt;br /&gt;
*Burner Tile 3&lt;br /&gt;
*Burner Tile 3 (alt)&lt;br /&gt;
* Burner Tile 4&lt;br /&gt;
*Pirate Tile 1&lt;br /&gt;
*Pirate Tile 1 (alt)&lt;br /&gt;
*Pirate Tile 2&lt;br /&gt;
*Pirate Tile 2 (alt 1)&lt;br /&gt;
* Pirate Tile 2 (alt 2)&lt;br /&gt;
*Pirate Tile 2 (alt 3)&lt;br /&gt;
*Pirate Tile 3&lt;br /&gt;
*Pirate Tile 4&lt;br /&gt;
*Pirate Tile 4 (alt)&lt;br /&gt;
*Pirate Tile 5&lt;br /&gt;
*Pirate Tile 5 (alt)&lt;br /&gt;
*Astro Tile 1&lt;br /&gt;
*Astro Tile 1 (alt 1)&lt;br /&gt;
*Astro Tile 1 (alt 2)&lt;br /&gt;
*Astro Tile 2&lt;br /&gt;
*Astro Tile 3&lt;br /&gt;
*Astro Tile 4&lt;br /&gt;
*Astro Tile 5&lt;br /&gt;
*Astro Tile 5 (alt)&lt;br /&gt;
*Astro Tile 6&lt;br /&gt;
*Astro Tile 7&lt;br /&gt;
*Astro Tile 7 (alt 1)&lt;br /&gt;
*Astro Tile 7 (alt 2)&lt;br /&gt;
*Astro Tile 8&lt;br /&gt;
*Astro Tile 8 (alt)&lt;br /&gt;
*Astro Tile 9&lt;br /&gt;
*Astro Tile 9 (alt)&lt;br /&gt;
*Astro Tile 10&lt;br /&gt;
*Astro Tile 10 (alt)&lt;br /&gt;
*Dynamo Tile 1&lt;br /&gt;
*Dynamo Tile 1 (alt)&lt;br /&gt;
*Dynamo Tile 2&lt;br /&gt;
*Dynamo Tile 3&lt;br /&gt;
*Dynamo Tile 4&lt;br /&gt;
*Dynamo Tile 5&lt;br /&gt;
*Ground Tile 1&lt;br /&gt;
*Ground Tile 2&lt;br /&gt;
*Ground Tile 3&lt;br /&gt;
*Ground Tile 3 (alt)&lt;br /&gt;
*Ground Tile 4&lt;br /&gt;
*Ground Tile 5&lt;br /&gt;
*Ground Tile 6&lt;br /&gt;
*Tengu Tile 1&lt;br /&gt;
*Tengu Tile 2&lt;br /&gt;
*Tengu Tile 3&lt;br /&gt;
*Tengu Tile 4&lt;br /&gt;
*Tengu Tile 5&lt;br /&gt;
*Magic Tile 1&lt;br /&gt;
*Magic Tile 1 (alt)&lt;br /&gt;
*Magic Tile 2&lt;br /&gt;
*Magic Tile 3&lt;br /&gt;
*Magic Tile 3 (alt 1)&lt;br /&gt;
*Magic Tile 3 (alt 2)&lt;br /&gt;
*Magic Tile 3 (alt 3)&lt;br /&gt;
*Magic Tile 3 (alt 4)&lt;br /&gt;
*Magic Tile 4&lt;br /&gt;
*Magic Tile 4 (alt 1)&lt;br /&gt;
*Magic Tile 4 (alt 2)&lt;br /&gt;
*Magic Tile 5&lt;br /&gt;
*Crystal Gate Tile 1&lt;br /&gt;
*Crystal Gate Tile 2&lt;br /&gt;
*King 1 Tile 1&lt;br /&gt;
*King 1 Tile 2&lt;br /&gt;
*King 1 Tile 3&lt;br /&gt;
*King 1 Tile 4&lt;br /&gt;
*King 1 Tile 4 (alt)&lt;br /&gt;
*King 2 Tile 1&lt;br /&gt;
*King 2 Tile 2&lt;br /&gt;
*King 2 Tile 2 (alt)&lt;br /&gt;
*King 2 Tile 2 (alt 2)&lt;br /&gt;
*King 3 Tile 1&lt;br /&gt;
*King 3 Tile 1 (alt)&lt;br /&gt;
*King 3 Tile 2&lt;br /&gt;
*King 3 Tile 2 (alt)&lt;br /&gt;
*King 3 Tile 3&lt;br /&gt;
*King 3 Tile 3 (alt)&lt;br /&gt;
*King 3 Tile 4&lt;br /&gt;
*King 3 Tile 4 (alt)&lt;br /&gt;
*Cut Tile (GB I)&lt;br /&gt;
*Ice Tile (GB I)&lt;br /&gt;
*Fire Tile (GB I)&lt;br /&gt;
*Elec Tile (GB I)&lt;br /&gt;
*Wily GB I Tile 1&lt;br /&gt;
*Credits Tile GB I&lt;br /&gt;
*Crash GB II Tile 1&lt;br /&gt;
*Crash GB II Tile 1 (alt)&lt;br /&gt;
*Crash GB II Tile 2&lt;br /&gt;
*Crash GB II Tile 2 (alt)&lt;br /&gt;
*Metal GB  II Tile 1&lt;br /&gt;
*Metal GB II Tile 1 (alt)&lt;br /&gt;
*Metal GB II Tile 2&lt;br /&gt;
*Metal GB II Tile 2 (alt)&lt;br /&gt;
*Metal GB II Tile 3&lt;br /&gt;
*Air GB II Tile &lt;br /&gt;
*Air GB II Tile (alt)&lt;br /&gt;
*Wood GB II Tile &lt;br /&gt;
*Wood GB II Tile (alt)&lt;br /&gt;
*Hard GB II Tile &lt;br /&gt;
*Hard GB II Tile (alt)&lt;br /&gt;
*Hard GB II Tile 2&lt;br /&gt;
*Top GB II Tile 1&lt;br /&gt;
*Top GB II Tile 2&lt;br /&gt;
*Needle GB II Tile &lt;br /&gt;
*Needle GB II Tile (alt)&lt;br /&gt;
*Magnet GB II Tile &lt;br /&gt;
*Magnet GB II Tile (alt)&lt;br /&gt;
*Wily GB II Tile 1&lt;br /&gt;
*Wily GB II Tile 2&lt;br /&gt;
*Wily GB II Tile 3&lt;br /&gt;
*Wily GB II Tile 4&lt;br /&gt;
*Spark GB III Tile&lt;br /&gt;
*Gemini GB III Tile 1 &lt;br /&gt;
*Gemini GB III Tile 2&lt;br /&gt;
*Gemini GB III Tile 3&lt;br /&gt;
*Shadow GB III Tile &lt;br /&gt;
*Shadow GB III Tile (alt)&lt;br /&gt;
*Shadow GB III Tile (alt 2)&lt;br /&gt;
*Shadow GB III Tile (alt 3)&lt;br /&gt;
*Dive GB III Tile &lt;br /&gt;
*Dive GB III Tile (alt)&lt;br /&gt;
*Dive GB III Tile 2&lt;br /&gt;
*Dive GB III Tile 2 (alt)&lt;br /&gt;
*Dive GB III Tile 3&lt;br /&gt;
*Dive GB III Tile 3 (alt)&lt;br /&gt;
*Skull GB III Tile&lt;br /&gt;
*Skull GB III Tile (alt)&lt;br /&gt;
*Dust GB III Tile &lt;br /&gt;
*Dust GB III Tile (alt)&lt;br /&gt;
*Dust GB III Tile (alt 2) &lt;br /&gt;
*Dust GB III Tile 2&lt;br /&gt;
*Dust GB III Tile 2 (alt)&lt;br /&gt;
*Dust GB III Tile 2 (alt 2)&lt;br /&gt;
*Drill GB III Tile &lt;br /&gt;
*Drill GB III Tile 2&lt;br /&gt;
*Toad GB IV Tile&lt;br /&gt;
*Toad GB IV Tile 2&lt;br /&gt;
*Toad GB IV Tile 2 (alt)&lt;br /&gt;
*Bright GB IV Tile&lt;br /&gt;
*Pharaoh GB IV Tile &lt;br /&gt;
*Ring GB IV Tile 1&lt;br /&gt;
*Ring GB IV Tile 2&lt;br /&gt;
*Ring GB IV Tile 2 (alt)&lt;br /&gt;
*Crystal GB IV Tile 1 &lt;br /&gt;
*Crystal GB IV Tile 1 (alt)&lt;br /&gt;
*Crystal GB IV Tile 2&lt;br /&gt;
*Napalm GB IV Tile &lt;br /&gt;
*Stone GB IV Tile&lt;br /&gt;
*Charge GB IV Tile 1&lt;br /&gt;
*Charge GB IV Tile 2&lt;br /&gt;
*Wily GB IV Tile 1 &lt;br /&gt;
*Wily GB IV Tile 2&lt;br /&gt;
*Wily GB IV Tile 3&lt;br /&gt;
*Wily GB IV Tile 4&lt;br /&gt;
*Mercury Tile 1&lt;br /&gt;
*Mercury Tile 2&lt;br /&gt;
*Mercury Tile 3&lt;br /&gt;
*Venus Tile 1&lt;br /&gt;
*Venus Tile 2&lt;br /&gt;
*Venus Tile 3&lt;br /&gt;
*Venus Tile 4&lt;br /&gt;
*Neptune Tile &lt;br /&gt;
*Neptune Tile (alt)&lt;br /&gt;
*Neptune Tile 2&lt;br /&gt;
*Neptune Tile 2 (alt)&lt;br /&gt;
*Neptune Tile 3&lt;br /&gt;
*Neptune Tile 3 (alt)&lt;br /&gt;
*Mars Tile 1&lt;br /&gt;
*Mars Tile 2&lt;br /&gt;
*Mars Tile 3&lt;br /&gt;
*Mars Tile 4&lt;br /&gt;
*Jupter Tile 1&lt;br /&gt;
*Jupter Tile 1 (alt)&lt;br /&gt;
*Jupter Tile 2&lt;br /&gt;
*Jupter Tile 3&lt;br /&gt;
*Jupter Tile 4&lt;br /&gt;
*Jupter Tile 4 (alt)&lt;br /&gt;
*Saturn Tile 1&lt;br /&gt;
*Saturn Tile 2&lt;br /&gt;
*Saturn Tile 3&lt;br /&gt;
*Saturn Tile 4&lt;br /&gt;
*Uranus Tile 1&lt;br /&gt;
*Uranus Tile 2&lt;br /&gt;
*Uranus Tile 3&lt;br /&gt;
*Uranus Tile 3 (alt)&lt;br /&gt;
*Uranus Tile 4&lt;br /&gt;
*Pluto Tile 1&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 4&lt;br /&gt;
*Terra Tile&lt;br /&gt;
*Dark Moon Tile &lt;br /&gt;
*Dark Moon Tile (alt)&lt;br /&gt;
*Dark Moon Tile (alt 1)&lt;br /&gt;
*Dark Moon Tile (alt 2)&lt;br /&gt;
*Dark Moon Tile (alt 3)&lt;br /&gt;
*Dark Moon Tile (alt 4)&lt;br /&gt;
*Dark Moon Tile (alt 5)&lt;br /&gt;
*Wily GB V Tile 1&lt;br /&gt;
*Wily GB V Tile 2&lt;br /&gt;
*Wily GB V Tile 3&lt;br /&gt;
*Wily GB V Tile 4&lt;br /&gt;
*Wily GB V Tile 5&lt;br /&gt;
*Wily GB V Tile 6&lt;br /&gt;
*Ending GB V Tile &lt;br /&gt;
*Ending GB V Tile 2&lt;br /&gt;
&lt;br /&gt;
====Music====&lt;br /&gt;
*Intro Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Cold Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Burner Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;) &lt;br /&gt;
*Pirate Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Astro Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Dynamo Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Ground Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Tengu Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Magic Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Crystal Gate (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*King Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*King Stage Nix Version (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Wily Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Robot Master (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Wily Boss (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;) &lt;br /&gt;
*Cut Man GB I&lt;br /&gt;
*Ice Man GB I&lt;br /&gt;
*Fire Man GB I&lt;br /&gt;
*Elec Man GB I&lt;br /&gt;
*Robot Master GB I (boss)&lt;br /&gt;
*Wily Stage 1 GB I&lt;br /&gt;
*Wily Stage 2 GB I&lt;br /&gt;
*Crash Man GB II&lt;br /&gt;
*Metal Man GB II&lt;br /&gt;
*Air Man GB II&lt;br /&gt;
*Wood Man GB II&lt;br /&gt;
*Hard Man GB II&lt;br /&gt;
*Top Man GB II&lt;br /&gt;
*Needle Man GB II &lt;br /&gt;
*Magnet Man GB II&lt;br /&gt;
*Robot Master GB II (boss)&lt;br /&gt;
*Wily Stage 1 GB II&lt;br /&gt;
*Wily Stage 2 GB II&lt;br /&gt;
*Wily Stage 1 GB III&lt;br /&gt;
*Wily Stage 2 GB III&lt;br /&gt;
*Punk GB III&lt;br /&gt;
*Robot master GB IV (boss)&lt;br /&gt;
*Ballade GB 4 (boss)&lt;br /&gt;
*Wily Giant Robot GB IV (boss)&lt;br /&gt;
*Wily Stage 1 GB IV&lt;br /&gt;
*Terra&lt;br /&gt;
*Mercury&lt;br /&gt;
*Venus&lt;br /&gt;
*Neptune&lt;br /&gt;
*Mars&lt;br /&gt;
*Jupter&lt;br /&gt;
*Saturn&lt;br /&gt;
*Uranus&lt;br /&gt;
*Pluto&lt;br /&gt;
*Stardroids GB V (boss)&lt;br /&gt;
*Wily Stage 1 GB V&lt;br /&gt;
*Wily Stage 2 GB V&lt;br /&gt;
*Sunstar GB V &lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
*[[Hornet Roll]] now shows you his deployed shape while in editor and has a special icon instead of numbers.&lt;br /&gt;
*[[Ratton]] and [[Skull Walker]] now enter the Danger Wrap bubble.&lt;br /&gt;
*[[Quicksand]] is now ignored when climbing.&lt;br /&gt;
*All item weapons can now carry blocks like [[item-3]].&lt;br /&gt;
*[[Molier]] direction can now be selected in the builder.&lt;br /&gt;
*[[Petit Snakey]], [[Icicle Teck]], [[Cyber Gabyoall]] and [[Numetall]] will now try to stay stuck to a moving platform when they are below one.&lt;br /&gt;
*Ice projectile made by [[Squidon]] is now properly affected by conveyors.&lt;br /&gt;
*[[Battan]] now bounce back when hitting a [[Bouncy Ball|bouncy ball]] from the side.&lt;br /&gt;
*[[Super Arm|S.Arm]] blocks placed by the player can no longer crush [[bosses]] from the side.&lt;br /&gt;
*When opening a menu in the builder, the mini-map will now automatically hide itself.&lt;br /&gt;
*Tooltips on the play bar will now appears above the mini-map instead of below it.&lt;br /&gt;
*[[Searchy|On/Off Searchy]] now has the proper light effect under it to match the on/off state when off.&lt;br /&gt;
*[[Fuse Laser Crawler]] will now deflect [[Jewel Satellite]], [[Plant Barrier]], [[Star Crash]], [[Skull Barrier]] and [[Leaf Shield]] for consistency&lt;br /&gt;
*[[Spike Platform]] now regain his solidity behavior directly except for the assets that are inside instead of no solidity at all.&lt;br /&gt;
*Spike Platform won&#039;t kill enemies anymore when turning.&lt;br /&gt;
*[[Press]] chain no longer disappear when the press is in a pit.&lt;br /&gt;
*Press chain will now stick to the same solid instead of the nearest solid.&lt;br /&gt;
*Gimmicks can no longer be screen-wiped.&lt;br /&gt;
*[[Brown]] can no longer get crushed.&lt;br /&gt;
*Icicle Teck turning into a solid no longer moves the player, but makes the player able to move freely inside of it until out.&lt;br /&gt;
*[[Water]] is now less demanding in ressource inside levels and while in builder.&lt;br /&gt;
*[[Conveyor Belt|Conveyors]] are now less demanding in ressource inside levels and while in builder.&lt;br /&gt;
*[[Rain]] will now auto-recalculate its size if the tiles are destroyed.&lt;br /&gt;
*[[Checkpoint]] now have a vertical and horizontal activation option.&lt;br /&gt;
*Platform now has an open or close option.&lt;br /&gt;
*New colors for [[Astro Gate|Astro Gate, Astro Buttons]] and [[Jumpthrough Platform|Easy Platforms]] : Purple, Yellow, Pink, Cyan&lt;br /&gt;
*New colors for [[Key|Keys]] and [[Key Door|Key Doors]] : Purple and Yellow-Pink&lt;br /&gt;
*New colors for the [[Jump Through Platform]] : Purple, Yellow, Pink, Cyan&lt;br /&gt;
*[[Teleporter]]s will now have a Purple skin option.&lt;br /&gt;
*Performance changes between 1.7 and 1.8 will affect saving and loading levels as well as playing larger levels with less lag.&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
*[[Searchy]] was shown to have the correct color lights when triggering on/offs.&lt;br /&gt;
*[[Search Snake]] now moves up and down walls and floors correctly. It no longer despawns when it touches the ground from a wall.&lt;br /&gt;
*[[Blocky]] no longer clings to ceilings. &lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_IV&amp;diff=5601</id>
		<title>Mega Man IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_IV&amp;diff=5601"/>
		<updated>2022-12-12T11:19:06Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MegaManGBIVCover.jpg|thumb|right|Box art for Mega Man IV]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mega Man IV&#039;&#039;&#039;&#039;&#039; (released in Japan as &amp;quot;Rockman World 4&amp;quot;) is the fourth Mega Man installment on the Game Boy. It was released in Japan on October 29, 1993 and in North America in December 12 1993.&lt;br /&gt;
&lt;br /&gt;
Like other Mega Man GB/World games, Mega Man IV have two sets of robot masters, four from Mega Man 4 and four from Mega Man 5. Mega Man IV also uses BEAT plates for the first time and introduces third Mega Man killer - Ballade.&lt;br /&gt;
Unlike other GB games, Mega Man IV features an intro cutscene.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
As of version [[1.7.5]], only assets that made to the game are Ballade related, but as their [[Mega Man 10]] versions. However, some modifications made to certain assets that make a reappearance in Mega Man IV have been implemented into Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Ballade Cracker]]&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
* [[Press&#039;N]]&lt;br /&gt;
&lt;br /&gt;
=== Level Objects ===&lt;br /&gt;
&lt;br /&gt;
* [[Shifting Falling Stone]]&lt;br /&gt;
* [[Guts Hover]]&lt;br /&gt;
* [[Move Hover]]&lt;br /&gt;
* [[Napalm Fire]]&lt;br /&gt;
&lt;br /&gt;
=== Tiles ===&lt;br /&gt;
&lt;br /&gt;
* Toad GB IV Tile&lt;br /&gt;
* Toad GB IV Tile 2&lt;br /&gt;
* Toad GB IV Tile 2 (alt)&lt;br /&gt;
* Bright GB IV Tile&lt;br /&gt;
* Pharaoh GB IV Tile&lt;br /&gt;
* Ring GB IV Tile 1&lt;br /&gt;
* Ring GB IV Tile 2&lt;br /&gt;
* Ring GB IV Tile 2 (alt)&lt;br /&gt;
* Crystal GB IV Tile 1&lt;br /&gt;
* Crystal GB IV Tile 1 (alt)&lt;br /&gt;
* Crystal GB IV Tile 2&lt;br /&gt;
* Napalm GB IV Tile&lt;br /&gt;
* Stone GB IV Tile&lt;br /&gt;
* Charge GB IV Tile 1&lt;br /&gt;
* Charge GB IV Tile 2&lt;br /&gt;
* Wily GB IV Tile 1&lt;br /&gt;
* Wily GB IV Tile 2&lt;br /&gt;
* Wily GB IV Tile 3&lt;br /&gt;
* Wily GB IV Tile 4&lt;br /&gt;
&lt;br /&gt;
=== Spikes ===&lt;br /&gt;
&lt;br /&gt;
* Bright Spike GB IV&lt;br /&gt;
* Charge Spike GB IV&lt;br /&gt;
* Crystal Spike GB IV&lt;br /&gt;
* Crystal Spike GB IV (alt)&lt;br /&gt;
* Pharaoh Spike GB IV&lt;br /&gt;
* Ring Spike GB IV&lt;br /&gt;
* Stone Spike GB IV&lt;br /&gt;
* Toad Spike GB IV&lt;br /&gt;
* Wily Spike GB IV&lt;br /&gt;
&lt;br /&gt;
=== Ladders ===&lt;br /&gt;
&lt;br /&gt;
* Toad Ladder GB IV&lt;br /&gt;
* Bright Ladder GB IV&lt;br /&gt;
* Ring Ladder GB IV&lt;br /&gt;
* Crystal Ladder GB IV&lt;br /&gt;
* Napalm Ladder GB IV&lt;br /&gt;
* Stone Ladder GB IV&lt;br /&gt;
* Charge Ladder GB IV&lt;br /&gt;
* Wily Ladder GB IV&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
&lt;br /&gt;
* Toad Water GB IV&lt;br /&gt;
* Toad Water GB IV (alt)&lt;br /&gt;
&lt;br /&gt;
=== Musics ===&lt;br /&gt;
&lt;br /&gt;
* Robot Master GB IV (boss)&lt;br /&gt;
* Ballade GB 4 (boss)&lt;br /&gt;
* Wily Giant Robot GB IV (boss)&lt;br /&gt;
* Wily Stage 1 GB IV&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
* Toad GB IV BG&lt;br /&gt;
* Bright GB IV BG&lt;br /&gt;
* Ring GB IV BG&lt;br /&gt;
* Crystal GB IV BG&lt;br /&gt;
* Napalm GB IV BG&lt;br /&gt;
* Charge GB IV BG&lt;br /&gt;
* Ending GB IV BG&lt;br /&gt;
* Wily GB IV BG 1&lt;br /&gt;
* Wily GB IV BG 2&lt;br /&gt;
* Wily GB IV BG 3&lt;br /&gt;
* Wily GB IV BG 4&lt;br /&gt;
* Wily GB IV BG 5&lt;br /&gt;
* Wily GB IV BG 6&lt;br /&gt;
* Wily GB IV BG 7&lt;br /&gt;
* Wily GB IV BG 8&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*While [[Ring Boomerang]] has the pierce and damage properties it had in &#039;&#039;[[Mega Man 4]]&#039;&#039;, it includes the function of grabbing most [[Pickups]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_III&amp;diff=5600</id>
		<title>Mega Man III</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_III&amp;diff=5600"/>
		<updated>2022-12-12T11:00:12Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mega Man III&#039;&#039;&#039;&#039;&#039;, known in Japan as &#039;&#039;Rockman World 3&#039;&#039;, is the third Mega Man game in the Mega Man World series for the Game Boy. Similar to the other games in the series, it reuses bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039; and &#039;&#039;[[Mega Man 4]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===In Mega Man Maker===&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Screw Crusher]]&lt;br /&gt;
&lt;br /&gt;
===Tiles===&lt;br /&gt;
&lt;br /&gt;
* Spark GB III Tile&lt;br /&gt;
* Gemini GB III Tile 1&lt;br /&gt;
* Gemini GB III Tile 2&lt;br /&gt;
* Gemini GB III Tile 3&lt;br /&gt;
* Shadow GB III Tile&lt;br /&gt;
* Shadow GB III Tile (alt)&lt;br /&gt;
* Shadow GB III Tile (alt 2)&lt;br /&gt;
* Shadow GB III Tile (alt 3)&lt;br /&gt;
* Dive GB III Tile&lt;br /&gt;
* Dive GB III Tile (alt)&lt;br /&gt;
* Dive GB III Tile 2&lt;br /&gt;
* Dive GB III Tile 2 (alt)&lt;br /&gt;
* Dive GB III Tile 3&lt;br /&gt;
* Dive GB III Tile 3 (alt)&lt;br /&gt;
* Skull GB III Tile&lt;br /&gt;
* Skull GB III Tile (alt)&lt;br /&gt;
* Dust GB III Tile&lt;br /&gt;
* Dust GB III Tile (alt)&lt;br /&gt;
* Dust GB III Tile (alt 2)&lt;br /&gt;
* Dust GB III Tile 2&lt;br /&gt;
* Dust GB III Tile 2 (alt)&lt;br /&gt;
* Dust GB III Tile 2 (alt 2)&lt;br /&gt;
* Drill GB III Tile&lt;br /&gt;
* Drill GB III Tile 2&lt;br /&gt;
&lt;br /&gt;
=== Spikes ===&lt;br /&gt;
&lt;br /&gt;
* Dive Spike GB III&lt;br /&gt;
* Drill Spike GB III&lt;br /&gt;
* Dust Spike GB III&lt;br /&gt;
* Dust Spike GB III (alt 1)&lt;br /&gt;
* Dust Spike GB III (alt 2)&lt;br /&gt;
* Gemini Spike GB III&lt;br /&gt;
* Gemini Spike GB III (alt 1)&lt;br /&gt;
* Gemini Spike GB III (alt 2)&lt;br /&gt;
* Skull Spike GB III&lt;br /&gt;
* Spark Spike GB III&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
&lt;br /&gt;
* Dive Water GB III&lt;br /&gt;
* Dive Water GB III (alt)&lt;br /&gt;
&lt;br /&gt;
=== Ladders ===&lt;br /&gt;
&lt;br /&gt;
* Spark Ladder GB III&lt;br /&gt;
* Gemini Ladder GB III&lt;br /&gt;
* Snake Ladder GB III&lt;br /&gt;
* Dive Ladder GB III&lt;br /&gt;
* Skull Ladder GB III&lt;br /&gt;
* Dust Ladder GB III&lt;br /&gt;
* Wily Ladder GB III&lt;br /&gt;
&lt;br /&gt;
=== Musics ===&lt;br /&gt;
&lt;br /&gt;
* Wily Stage 1 GB III&lt;br /&gt;
* Wily Stage 2 GB III&lt;br /&gt;
* Punk GB III&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
* Spark GB III BG&lt;br /&gt;
* Gemini GB III BG&lt;br /&gt;
* Shadow GB III BG&lt;br /&gt;
* Snake GB III BG&lt;br /&gt;
* Snake GB III BG 2&lt;br /&gt;
* Dive GB III BG&lt;br /&gt;
* Dive GB III BG (alt)&lt;br /&gt;
* Skull GB III BG 1&lt;br /&gt;
* Skull GB III BG 1 (alt)&lt;br /&gt;
* Skull GB III BG 2&lt;br /&gt;
* Skull GB III BG 2 (alt)&lt;br /&gt;
* Skull GB III BG 2 (alt2)&lt;br /&gt;
* Dust GB III BG 1&lt;br /&gt;
* Dust GB III BG 1 (alt)&lt;br /&gt;
* Dust GB III BG 2&lt;br /&gt;
* Dust GB III BG 2 (alt)&lt;br /&gt;
* Drill GB III BG 1&lt;br /&gt;
* Drill GB III BG 2&lt;br /&gt;
* Drill GB III BG 3&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
* Punk&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Search Snake]] can damage [[Spine]] enemies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=5516</id>
		<title>1.8.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=5516"/>
		<updated>2022-12-02T22:56:38Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:18promo-small.png|thumb|right|Promotional picture for 1.8.0 by [[BNMotive]], showcasing [[Mega Man]] and [[Bass]] surrounded by Wily&#039;s fortress bosses.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.8.0&#039;&#039;&#039; was released on November 25th, 2022 and was focused on adding new content from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;,some content &#039;&#039;[[Mega Man 8]]&#039;&#039; that returned in this game, content from the [[Mega Man GB|Game Boy]] instalments, a handful of unique [[Mega Man Maker]] unique builder items, as well as  Fortress Bosses.  &lt;br /&gt;
1.8 also brought performance upgrades in loading, creating, saving and playing levels to reduce lag.   &lt;br /&gt;
From the Mega Man &amp;amp; Bass side, 1.8 added 3 new bosses and 6 weapons as well as an assortment of [[Enemies]] , [[Level Objects]], and [[tiles]].&lt;br /&gt;
Similarly from the Mega Man Gameboy side there is also 3 new bosses and 6 weapons along with the level objects, enemies, and tiles. &lt;br /&gt;
&lt;br /&gt;
There is one new [[Cameo Weapon]], the weapon [[Uber Chain]] is new and based on Team Fortress 2 which was added because [[Luigi1000]] is a huge fan of the game. &lt;br /&gt;
&lt;br /&gt;
According to the devs, it is the last large-scale update the devs are working on. the development team has stated that they do not intend to do any more multi-year long updates in the future. This does not mean that development will cease at 1.8. Rather, 1.9+ will be smaller scope and should have much shorter development times. &lt;br /&gt;
&lt;br /&gt;
=== About Development ===&lt;br /&gt;
The Development cycle of 1.8.0 was notoriously cursed according [[JumpDashEvade]]. During development a lot of problems occurred which slowed down the development of the game. &lt;br /&gt;
* At two different times the team experienced server failures and lost progress. &lt;br /&gt;
* 3 members of the dev team had deaths in their family. &lt;br /&gt;
* The wiki server experienced a critical error and the wiki was completely rebooted and all pages were lost. &lt;br /&gt;
* Some dev team members had left the team. &lt;br /&gt;
* Various host of real-life accidents including a car accident. &lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
===New Features===&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Cold Man]]&lt;br /&gt;
*[[Pirate Man]]&lt;br /&gt;
*[[Burner Man]]&lt;br /&gt;
*[[Enker]]&lt;br /&gt;
*[[Punk]]&lt;br /&gt;
*[[Pluto]]&lt;br /&gt;
*[[Yellow Devil]]&lt;br /&gt;
*[[Boobeam Trap]]&lt;br /&gt;
*[[Kamegoro Maker]]&lt;br /&gt;
*[[Cossack Catcher]]&lt;br /&gt;
*[[Wily Machine 4]]&lt;br /&gt;
*[[Dark Man 3]]&lt;br /&gt;
*[[Dark Man 4]]&lt;br /&gt;
*[[Big Pets]]&lt;br /&gt;
*[[Wily Machine 6]]&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
*[[Ice Wall]]&lt;br /&gt;
*[[Wave Burner]]&lt;br /&gt;
*[[Spread Drill]]&lt;br /&gt;
*[[Copy Vision]]&lt;br /&gt;
*[[Tengu Blade]]&lt;br /&gt;
*[[Magic Card]]&lt;br /&gt;
*[[Grab Buster]]&lt;br /&gt;
*[[Salt Water]]&lt;br /&gt;
*[[Electric Shock]]&lt;br /&gt;
*[[Break Dash]]&lt;br /&gt;
*[[Spark Chaser]]&lt;br /&gt;
*[[Tango]]&lt;br /&gt;
*[[Uber Chain]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
* [[Gori-Three]]&lt;br /&gt;
*[[Dodonpa Cannon]]&lt;br /&gt;
*[[Plasma]]&lt;br /&gt;
* [[Romper]]&lt;br /&gt;
*[[Snoler]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
*[[Electric Generator]]&lt;br /&gt;
* [[Mokumokumo]]&lt;br /&gt;
*[[Hogale]]&lt;br /&gt;
*[[Ammoner]]&lt;br /&gt;
*[[Oni Robo]]&lt;br /&gt;
*[[Sydecka]]&lt;br /&gt;
*[[Hyoey]]&lt;br /&gt;
*[[Biribaree]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Doncatch]]&lt;br /&gt;
*[[Hell Metall DX]]&lt;br /&gt;
*[[Fukuhorn]]&lt;br /&gt;
*[[Metall Sniper]]&lt;br /&gt;
*[[Press&#039;N]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Tamp]]&lt;br /&gt;
*[[La Jaba]]&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Shuhorn]]&lt;br /&gt;
*[[Chainsoar]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
* [[Low Grav Section]]&lt;br /&gt;
*[[Astro Gate|Astro Gate Horizontal]]&lt;br /&gt;
*[[Astro Gate|Astro Button Horizontal]]&lt;br /&gt;
*[[Astro Gate|Astro Button Reset Horizontal]]&lt;br /&gt;
*[[Gori Three Rock]]&lt;br /&gt;
*[[Hotplate]]&lt;br /&gt;
*[[Ice Block]]&lt;br /&gt;
*[[Ice Block Spawner]]&lt;br /&gt;
*[[Explosive Crate]]&amp;lt;nowiki/&amp;gt;s&lt;br /&gt;
*[[Dynamo Conveyor]]&lt;br /&gt;
*[[Moving Light]]&lt;br /&gt;
*[[Moving Light|Moving Light Redirector]]&lt;br /&gt;
*[[Moving Light|Moving Light Terminator]]&lt;br /&gt;
*[[Moving Light|Moving Light Darkness]]&lt;br /&gt;
*[[Balloon|Floating Balloon]]&lt;br /&gt;
*[[Balloon|Floating Balloon Spawner]]&lt;br /&gt;
*[[Oni Robo|Oni Cloud Generator]]&lt;br /&gt;
*[[Oni Robo|Oni Wind Generator]]&lt;br /&gt;
*[[Pressurized Cracked Block]]&lt;br /&gt;
*[[Rotating Spike Box]]&lt;br /&gt;
*[[Bell Ringer]]&lt;br /&gt;
*[[Super Cutter]]&lt;br /&gt;
*[[Melting Snow Block]]&lt;br /&gt;
*[[Icicle]]&lt;br /&gt;
*[[Shifting Falling Stone]]&lt;br /&gt;
*[[Guts Hover]]&lt;br /&gt;
*[[Move Hover]]&lt;br /&gt;
*[[Napalm Fire]]&lt;br /&gt;
*[[Alternating Timing Conveyor]]&lt;br /&gt;
*[[Water Fall Spawner]]&lt;br /&gt;
*[[Uranus Platform]]&lt;br /&gt;
*[[Girder|Girder(x1, x2, x3, x4)]]&lt;br /&gt;
*[[Pluto Block]]&lt;br /&gt;
*[[Targets|Target]]&lt;br /&gt;
* [[Targets|Target Rail]]&lt;br /&gt;
*[[Targets|Target On]]&lt;br /&gt;
*[[Targets|Target Off]]&lt;br /&gt;
*[[Targets|Target Level]]&lt;br /&gt;
*Health Modifier&lt;br /&gt;
*Weapon Energy Modifier&lt;br /&gt;
*[[Push Block|Lighter Push Block]]&lt;br /&gt;
*[[Push Block|Heavier Push Block]]&lt;br /&gt;
*[[Push Block|Mobile Push Block]]&lt;br /&gt;
*[[Magnetic Coil]]&lt;br /&gt;
*[[Section Wide Water]]&lt;br /&gt;
*[[Section Wide Water|Water Height Marker]]&lt;br /&gt;
*[[Water Level Changer|Water Height Crystal]]&lt;br /&gt;
*Health Block Checker&lt;br /&gt;
*Weapon Energy Block Checker&lt;br /&gt;
*[[Arrows]]&lt;br /&gt;
* [[Fuse Laser Crawler|Fuse Laser Turret]] (Not included in changelog)&lt;br /&gt;
&lt;br /&gt;
==== Pickups ====&lt;br /&gt;
&lt;br /&gt;
* [[Anti Yashichi]]&lt;br /&gt;
* [[Drop Suppressor]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
* Intro BG 1 (MMB)&lt;br /&gt;
*Intro BG 2 (MMB)&lt;br /&gt;
*Intro BG 2 (MMB) (alt)&lt;br /&gt;
*Intro BG 3 (MMB)&lt;br /&gt;
*Intro BG 4 (MMB) &lt;br /&gt;
*Intro BG 5 (MMB)&lt;br /&gt;
*Intro BG 5 (MMB) (alt)&lt;br /&gt;
*Cold BG 1&lt;br /&gt;
*Cold BG 1 (alt)&lt;br /&gt;
*Cold BG 2&lt;br /&gt;
*Cold BG 2 (alt)&lt;br /&gt;
*Cold BG 3&lt;br /&gt;
*Cold BG 3 (alt)&lt;br /&gt;
*Cold BG 4&lt;br /&gt;
*Burner BG 1 &lt;br /&gt;
*Burner BG 1 (alt 2)&lt;br /&gt;
*Burner BG 2&lt;br /&gt;
*Burner BG 3&lt;br /&gt;
*Burner BG 4&lt;br /&gt;
*Burner BG 5&lt;br /&gt;
*Pirate BG 1&lt;br /&gt;
*Pirate BG 2&lt;br /&gt;
*Pirate BG 2 (alt)&lt;br /&gt;
*Pirate BG 3&lt;br /&gt;
*Pirate BG 4&lt;br /&gt;
*Pirate BG 5&lt;br /&gt;
*Pirate BG 6 &lt;br /&gt;
*Pirate BG 6 (alt)&lt;br /&gt;
*Ground BG 1&lt;br /&gt;
*Ground BG 1 (alt)&lt;br /&gt;
*Ground BG 2&lt;br /&gt;
*Ground BG 3&lt;br /&gt;
*Ground BG 3 (alt 1)&lt;br /&gt;
*Ground BG 3 (alt 2)&lt;br /&gt;
*Ground BG 4&lt;br /&gt;
*Tengu BG 1&lt;br /&gt;
*Tengu BG 1 (animated)&lt;br /&gt;
*Tengu BG 2&lt;br /&gt;
*Tengu BG 2 (alt)&lt;br /&gt;
*Magic BG 1&lt;br /&gt;
*Magic BG 2&lt;br /&gt;
*Magic BG 3&lt;br /&gt;
*Magic BG 3 (alt)&lt;br /&gt;
*Magic BG 4&lt;br /&gt;
*Magic BG 5&lt;br /&gt;
*Magic BG 6&lt;br /&gt;
*Magic BG 6 Bell&lt;br /&gt;
*Magic BG 6 (alt)&lt;br /&gt;
*Magic BG 7&lt;br /&gt;
*Magic BG 7 Bell&lt;br /&gt;
*Magic BG 7 (alt)&lt;br /&gt;
*Astro BG 1&lt;br /&gt;
*Astro BG 2&lt;br /&gt;
*Astro BG 2 (alt)&lt;br /&gt;
*Astro BG 3&lt;br /&gt;
*Astro BG 4&lt;br /&gt;
*Astro BG 5&lt;br /&gt;
*Astro BG 6&lt;br /&gt;
*Astro BG 6 (alt)&lt;br /&gt;
*Astro BG 7&lt;br /&gt;
*Astro BG 8&lt;br /&gt;
*Dynamo BG 1&lt;br /&gt;
*Dynamo BG 2&lt;br /&gt;
*Dynamo BG 2 (alt 1)&lt;br /&gt;
*Dynamo BG 2 (alt 2)&lt;br /&gt;
*Dynamo BG 3&lt;br /&gt;
*Dynamo BG 4&lt;br /&gt;
*Dynamo BG 5&lt;br /&gt;
*Crystal Gate BG&lt;br /&gt;
*Crystal Gate BG (alt)&lt;br /&gt;
*King 1 BG 1&lt;br /&gt;
*King 1 BG 1 (alt 1)&lt;br /&gt;
*King 1 BG 1 (alt 2)&lt;br /&gt;
*King 1 BG 2&lt;br /&gt;
*King 2 BG 1&lt;br /&gt;
*King 2 BG 1 (alt 1)&lt;br /&gt;
*King 2 BG 2 (alt 2)&lt;br /&gt;
*King 2 BG 3 &lt;br /&gt;
*King 2 BG 3 (alt 1)&lt;br /&gt;
*King 2 BG 3 (alt 2)&lt;br /&gt;
*King 2 Boss BG&lt;br /&gt;
*King 2 Boss BG (alt)&lt;br /&gt;
*King 2 Boss BG 2&lt;br /&gt;
*King 3 BG 1&lt;br /&gt;
*King 3 BG 2&lt;br /&gt;
*King 3 Boss BG&lt;br /&gt;
*King 3 Boss BG (alt)&lt;br /&gt;
*King 3 Astro BG&lt;br /&gt;
*King 3 Burner 1 BG&lt;br /&gt;
*King 3 Burner 2 BG&lt;br /&gt;
*King 3 Cold BG&lt;br /&gt;
*King 3 Dynamo BG&lt;br /&gt;
*King 3 Ground BG&lt;br /&gt;
*King 3 Tengu BG 1&lt;br /&gt;
*King 3 Tengu BG 2&lt;br /&gt;
*King 3 Magic BG &lt;br /&gt;
*King 3 Pirate BG  &lt;br /&gt;
*King 3 Pirate BG (alt 1)&lt;br /&gt;
*King 3 Pirate BG (alt 2)&lt;br /&gt;
*King 3 Pirate BG (alt 3)&lt;br /&gt;
*Cut GB I BG &lt;br /&gt;
*Ice GB I BG &lt;br /&gt;
*Fire GB I BG&lt;br /&gt;
*Fire GB I BG (alt)&lt;br /&gt;
*Wily GB I BG 1&lt;br /&gt;
*Credits GB I BG 1&lt;br /&gt;
*Credits GB I BG 1 (alt)&lt;br /&gt;
*Crash GB II BG &lt;br /&gt;
*Metal GB II BG 1&lt;br /&gt;
*Metal GB II BG 1 (alt)&lt;br /&gt;
*Metal GB II BG 2&lt;br /&gt;
*Metal GB II BG 2 (alt)&lt;br /&gt;
*Metal GB II BG 3&lt;br /&gt;
*Metal GB II BG 3 (alt)&lt;br /&gt;
*Air GB II BG&lt;br /&gt;
*Wood GB II BG 1&lt;br /&gt;
*Wood GB II BG 1 (alt)&lt;br /&gt;
*Wood GB II BG 2&lt;br /&gt;
*Wood GB II BG 2 (alt)&lt;br /&gt;
*Wily GB II BG 1&lt;br /&gt;
*Hard GB II BG 1&lt;br /&gt;
*Hard GB II BG 2&lt;br /&gt;
*Hard GB II BG 3&lt;br /&gt;
*Top GB II BG &lt;br /&gt;
*Needle GB II BG 1&lt;br /&gt;
*Needle GB II BG 1 (alt)&lt;br /&gt;
*Needle GB II BG 2 &lt;br /&gt;
*Needle GB II BG 2 (alt)&lt;br /&gt;
*Needle GB II BG 3&lt;br /&gt;
*Needle GB II BG 3 (alt)&lt;br /&gt;
*Needle GB II BG 4&lt;br /&gt;
*Needle GB II BG 4 (alt)&lt;br /&gt;
*Magnet GB II BG &lt;br /&gt;
*Spark GB III BG&lt;br /&gt;
*Gemini GB III BG&lt;br /&gt;
*Shadow GB III BG&lt;br /&gt;
*Snake GB III BG&lt;br /&gt;
*Snake GB III BG 2&lt;br /&gt;
*Dive GB III BG &lt;br /&gt;
*Dive GB III BG (alt)&lt;br /&gt;
*Skull GB III BG 1&lt;br /&gt;
*Skull GB III BG 1 (alt)&lt;br /&gt;
*Skull GB III BG 2&lt;br /&gt;
*Skull GB III BG 2 (alt)&lt;br /&gt;
*Skull GB III BG 2 (alt2)&lt;br /&gt;
*Dust GB III BG 1&lt;br /&gt;
*Dust GB III BG 1 (alt)&lt;br /&gt;
*Dust GB III BG 2&lt;br /&gt;
*Dust GB III BG 2 (alt)&lt;br /&gt;
*Drill GB III BG 1&lt;br /&gt;
*Drill GB III BG 2&lt;br /&gt;
*Drill GB III BG 3&lt;br /&gt;
*Toad GB IV BG&lt;br /&gt;
*Bright GB IV BG&lt;br /&gt;
*Ring GB IV BG&lt;br /&gt;
*Crystal GB IV BG &lt;br /&gt;
*Napalm GB IV BG&lt;br /&gt;
*Charge GB IV BG&lt;br /&gt;
*Ending GB IV BG&lt;br /&gt;
*Wily GB IV BG 1&lt;br /&gt;
*Wily GB IV BG 2&lt;br /&gt;
*Wily GB IV BG 3&lt;br /&gt;
*Wily GB IV BG 4&lt;br /&gt;
*Wily GB IV BG 5&lt;br /&gt;
*Wily GB IV BG 6&lt;br /&gt;
*Wily GB IV BG 7&lt;br /&gt;
*Wily GB IV BG 8&lt;br /&gt;
*Intro GB V BG &lt;br /&gt;
*Mercury BG 1&lt;br /&gt;
*Mercury BG 2&lt;br /&gt;
*Venus BG 1&lt;br /&gt;
*Venus BG 2&lt;br /&gt;
*Neptune BG 1&lt;br /&gt;
*Neptune BG 2&lt;br /&gt;
*Mars BG 1&lt;br /&gt;
*Mars BG 2&lt;br /&gt;
*Jupiter BG 1&lt;br /&gt;
*Jupiter BG 2&lt;br /&gt;
*Saturn BG 1&lt;br /&gt;
*Saturn BG 2&lt;br /&gt;
*Uranus BG 1&lt;br /&gt;
*Uranus BG 2&lt;br /&gt;
*Uranus BG 3&lt;br /&gt;
*Pluto BG 1&lt;br /&gt;
*Pluto BG 2&lt;br /&gt;
*Darkmoon BG 1&lt;br /&gt;
*Darkmoon BG 2&lt;br /&gt;
*Wily GB V BG 1&lt;br /&gt;
*Wily GB V BG 2&lt;br /&gt;
*Wily GB V BG 2 (alt)&lt;br /&gt;
*Wily GB V BG 3&lt;br /&gt;
*Wily GB V BG 4&lt;br /&gt;
*Ending GB V BG 1&lt;br /&gt;
*Credits GB V BG 1&lt;br /&gt;
&lt;br /&gt;
==== Ladders ====&lt;br /&gt;
*Intro Ladder&lt;br /&gt;
*Cold Ladder &lt;br /&gt;
*Burner Ladder&lt;br /&gt;
*Pirate Ladder&lt;br /&gt;
* Astro Ladder&lt;br /&gt;
*Dynamo Ladder&lt;br /&gt;
*Ground Ladder&lt;br /&gt;
*Tengu Ladder&lt;br /&gt;
*Magic Ladder&lt;br /&gt;
*King Ladder 1&lt;br /&gt;
*King Ladder 2&lt;br /&gt;
*King Ladder 2 (alt 1)&lt;br /&gt;
*King Ladder (alt 2)&lt;br /&gt;
*Cut Ladder GB I&lt;br /&gt;
*Ice Ladder GB I&lt;br /&gt;
*Fire Ladder GB I&lt;br /&gt;
*Elec Ladder GB I&lt;br /&gt;
*Wily Ladder GB I&lt;br /&gt;
*Crash Ladder GB II&lt;br /&gt;
*Crash Ladder GB II (alt)&lt;br /&gt;
*Metal Ladder GB II&lt;br /&gt;
*Metal Ladder GB II (alt)&lt;br /&gt;
*Wood Ladder GB II&lt;br /&gt;
*Wood Ladder GB II (alt)&lt;br /&gt;
*Wily Ladder GB II&lt;br /&gt;
*Wily Ladder GB II (alt)&lt;br /&gt;
*Spark Ladder GB III&lt;br /&gt;
*Gemini Ladder GB III&lt;br /&gt;
*Snake Ladder GB III&lt;br /&gt;
*Dive Ladder GB III&lt;br /&gt;
*Skull Ladder GB III&lt;br /&gt;
*Dust Ladder GB III&lt;br /&gt;
*Wily Ladder GB III&lt;br /&gt;
*Toad Ladder GB IV&lt;br /&gt;
*Bright Ladder GB IV&lt;br /&gt;
*Ring Ladder GB IV&lt;br /&gt;
*Crystal Ladder GB IV&lt;br /&gt;
*Napalm Ladder GB IV&lt;br /&gt;
*Stone Ladder GB IV&lt;br /&gt;
*Charge Ladder GB IV&lt;br /&gt;
*Wily Ladder GB IV&lt;br /&gt;
*Mercury Ladder&lt;br /&gt;
*Venus Ladder&lt;br /&gt;
*Neptune Ladder&lt;br /&gt;
*Neptune Ladder (alt)&lt;br /&gt;
*Mars Ladder&lt;br /&gt;
*Jupiter Ladder&lt;br /&gt;
*Saturn Ladder&lt;br /&gt;
*Uranus Ladder&lt;br /&gt;
*Pluto Ladder&lt;br /&gt;
*Wily Ladder GB V&lt;br /&gt;
&lt;br /&gt;
==== Spikes ====&lt;br /&gt;
*Intro Spike&lt;br /&gt;
*Cold Spike&lt;br /&gt;
*Burner Spike&lt;br /&gt;
*Burner Spike (alt)&lt;br /&gt;
*Pirate Spike&lt;br /&gt;
*Pirate Spike (alt)&lt;br /&gt;
*Pirate Spike (alt 2)&lt;br /&gt;
*Pirate Spike (alt 3)&lt;br /&gt;
*Astro Spike&lt;br /&gt;
*Astro Spike (alt)&lt;br /&gt;
*Dynamo Spike&lt;br /&gt;
*Ground Spike&lt;br /&gt;
*Tengu Spike&lt;br /&gt;
*Magic Spike&lt;br /&gt;
*King Spike 1&lt;br /&gt;
*King Spike 1 (alt)&lt;br /&gt;
*King Spike 1 (alt 2)&lt;br /&gt;
*King Spike 1 (alt 3)&lt;br /&gt;
*King Spike 2&lt;br /&gt;
*King Spike 2 (alt 1)&lt;br /&gt;
*King Spike 2 (alt 2)&lt;br /&gt;
*Ice Spike GB I&lt;br /&gt;
*Elec Spike GB I&lt;br /&gt;
*Crash Spike GB II&lt;br /&gt;
*Crash Spike GB II (alt)&lt;br /&gt;
*Metal Spike GB II&lt;br /&gt;
*Metal Spike GB II (alt)&lt;br /&gt;
*Wily Spike GB II&lt;br /&gt;
*Wily Spike GB II (alt)&lt;br /&gt;
*Dive Spike GB III&lt;br /&gt;
*Drill Spike GB III&lt;br /&gt;
*Dust Spike GB III&lt;br /&gt;
*Dust Spike GB III (alt 1)&lt;br /&gt;
*Dust Spike GB III (alt 2)&lt;br /&gt;
*Gemini Spike GB III&lt;br /&gt;
*Gemini Spike GB III (alt 1)&lt;br /&gt;
*Gemini Spike GB III (alt 2)&lt;br /&gt;
*Skull Spike GB III&lt;br /&gt;
*Spark Spike GB III&lt;br /&gt;
*Bright Spike GB IV&lt;br /&gt;
*Charge Spike GB IV&lt;br /&gt;
*Crystal Spike GB IV&lt;br /&gt;
*Crystal Spike GB IV (alt)&lt;br /&gt;
*Pharaoh Spike GB IV&lt;br /&gt;
*Ring Spike GB IV&lt;br /&gt;
*Stone Spike GB IV&lt;br /&gt;
*Toad Spike GB IV&lt;br /&gt;
*Wily Spike GB IV&lt;br /&gt;
*Jupiter Spike&lt;br /&gt;
*Mars Spike&lt;br /&gt;
*Mercury Spike&lt;br /&gt;
*Neptune Spike&lt;br /&gt;
*Neptune Spike (alt)&lt;br /&gt;
*Pluto Spike&lt;br /&gt;
*Saturn Spike&lt;br /&gt;
*Uranus Spike&lt;br /&gt;
*Venus Spike&lt;br /&gt;
*Wily Spike GB V&lt;br /&gt;
&lt;br /&gt;
==== Water ====&lt;br /&gt;
*Wood Water GB II &lt;br /&gt;
*Wood Water GB II (alt)&lt;br /&gt;
*Dive Water GB III&lt;br /&gt;
*Dive Water GB III (alt)&lt;br /&gt;
*Toad Water GB IV&lt;br /&gt;
*Toad Water GB IV (alt)&lt;br /&gt;
*Neptune Water&lt;br /&gt;
*Neptune Water (alt)&lt;br /&gt;
*Cold Water&lt;br /&gt;
*Pirate Water&lt;br /&gt;
*Intro Water&lt;br /&gt;
&lt;br /&gt;
==== Plates ====&lt;br /&gt;
*Stardroid Plate&lt;br /&gt;
*King Plate&lt;br /&gt;
&lt;br /&gt;
==== Tiles ====&lt;br /&gt;
* Intro Tile 1 (MMB)&lt;br /&gt;
*Intro Tile 1 (MMB) (alt)&lt;br /&gt;
*Intro Tile 2 (MMB)&lt;br /&gt;
* Intro Tile 2 (MMB) (alt)&lt;br /&gt;
*Intro Tile 3 (MMB)&lt;br /&gt;
* Intro Tile 4 (MMB)&lt;br /&gt;
*Intro Tile 4 (MMB) (alt)&lt;br /&gt;
*Intro Tile 5 (MMB)&lt;br /&gt;
*Intro Tile 5 (MMB) (alt)&lt;br /&gt;
*Cold Tile 1&lt;br /&gt;
* Cold Tile 2&lt;br /&gt;
*Cold Tile 3&lt;br /&gt;
*Cold Tile 4&lt;br /&gt;
* Cold Tile 5&lt;br /&gt;
*Cold Tile 6&lt;br /&gt;
*Cold Tile 6 (alt)&lt;br /&gt;
*Burner Tile 1&lt;br /&gt;
*Burner Tile 2&lt;br /&gt;
*Burner Tile 3&lt;br /&gt;
*Burner Tile 3 (alt)&lt;br /&gt;
* Burner Tile 4&lt;br /&gt;
*Pirate Tile 1&lt;br /&gt;
*Pirate Tile 1 (alt)&lt;br /&gt;
*Pirate Tile 2&lt;br /&gt;
*Pirate Tile 2 (alt 1)&lt;br /&gt;
* Pirate Tile 2 (alt 2)&lt;br /&gt;
*Pirate Tile 2 (alt 3)&lt;br /&gt;
*Pirate Tile 3&lt;br /&gt;
*Pirate Tile 4&lt;br /&gt;
*Pirate Tile 4 (alt)&lt;br /&gt;
*Pirate Tile 5&lt;br /&gt;
*Pirate Tile 5 (alt)&lt;br /&gt;
*Astro Tile 1&lt;br /&gt;
*Astro Tile 1 (alt 1)&lt;br /&gt;
*Astro Tile 1 (alt 2)&lt;br /&gt;
*Astro Tile 2&lt;br /&gt;
*Astro Tile 3&lt;br /&gt;
*Astro Tile 4&lt;br /&gt;
*Astro Tile 5&lt;br /&gt;
*Astro Tile 5 (alt)&lt;br /&gt;
*Astro Tile 6&lt;br /&gt;
*Astro Tile 7&lt;br /&gt;
*Astro Tile 7 (alt 1)&lt;br /&gt;
*Astro Tile 7 (alt 2)&lt;br /&gt;
*Astro Tile 8&lt;br /&gt;
*Astro Tile 8 (alt)&lt;br /&gt;
*Astro Tile 9&lt;br /&gt;
*Astro Tile 9 (alt)&lt;br /&gt;
*Astro Tile 10&lt;br /&gt;
*Astro Tile 10 (alt)&lt;br /&gt;
*Dynamo Tile 1&lt;br /&gt;
*Dynamo Tile 1 (alt)&lt;br /&gt;
*Dynamo Tile 2&lt;br /&gt;
*Dynamo Tile 3&lt;br /&gt;
*Dynamo Tile 4&lt;br /&gt;
*Dynamo Tile 5&lt;br /&gt;
*Ground Tile 1&lt;br /&gt;
*Ground Tile 2&lt;br /&gt;
*Ground Tile 3&lt;br /&gt;
*Ground Tile 3 (alt)&lt;br /&gt;
*Ground Tile 4&lt;br /&gt;
*Ground Tile 5&lt;br /&gt;
*Ground Tile 6&lt;br /&gt;
*Tengu Tile 1&lt;br /&gt;
*Tengu Tile 2&lt;br /&gt;
*Tengu Tile 3&lt;br /&gt;
*Tengu Tile 4&lt;br /&gt;
*Tengu Tile 5&lt;br /&gt;
*Magic Tile 1&lt;br /&gt;
*Magic Tile 1 (alt)&lt;br /&gt;
*Magic Tile 2&lt;br /&gt;
*Magic Tile 3&lt;br /&gt;
*Magic Tile 3 (alt 1)&lt;br /&gt;
*Magic Tile 3 (alt 2)&lt;br /&gt;
*Magic Tile 3 (alt 3)&lt;br /&gt;
*Magic Tile 3 (alt 4)&lt;br /&gt;
*Magic Tile 4&lt;br /&gt;
*Magic Tile 4 (alt 1)&lt;br /&gt;
*Magic Tile 4 (alt 2)&lt;br /&gt;
*Magic Tile 5&lt;br /&gt;
*Crystal Gate Tile 1&lt;br /&gt;
*Crystal Gate Tile 2&lt;br /&gt;
*King 1 Tile 1&lt;br /&gt;
*King 1 Tile 2&lt;br /&gt;
*King 1 Tile 3&lt;br /&gt;
*King 1 Tile 4&lt;br /&gt;
*King 1 Tile 4 (alt)&lt;br /&gt;
*King 2 Tile 1&lt;br /&gt;
*King 2 Tile 2&lt;br /&gt;
*King 2 Tile 2 (alt)&lt;br /&gt;
*King 2 Tile 2 (alt 2)&lt;br /&gt;
*King 3 Tile 1&lt;br /&gt;
*King 3 Tile 1 (alt)&lt;br /&gt;
*King 3 Tile 2&lt;br /&gt;
*King 3 Tile 2 (alt)&lt;br /&gt;
*King 3 Tile 3&lt;br /&gt;
*King 3 Tile 3 (alt)&lt;br /&gt;
*King 3 Tile 4&lt;br /&gt;
*King 3 Tile 4 (alt)&lt;br /&gt;
*Cut Tile (GB I)&lt;br /&gt;
*Ice Tile (GB I)&lt;br /&gt;
*Fire Tile (GB I)&lt;br /&gt;
*Elec Tile (GB I)&lt;br /&gt;
*Wily GB I Tile 1&lt;br /&gt;
*Credits Tile GB I&lt;br /&gt;
*Crash GB II Tile 1&lt;br /&gt;
*Crash GB II Tile 1 (alt)&lt;br /&gt;
*Crash GB II Tile 2&lt;br /&gt;
*Crash GB II Tile 2 (alt)&lt;br /&gt;
*Metal GB  II Tile 1&lt;br /&gt;
*Metal GB II Tile 1 (alt)&lt;br /&gt;
*Metal GB II Tile 2&lt;br /&gt;
*Metal GB II Tile 2 (alt)&lt;br /&gt;
*Metal GB II Tile 3&lt;br /&gt;
*Air GB II Tile &lt;br /&gt;
*Air GB II Tile (alt)&lt;br /&gt;
*Wood GB II Tile &lt;br /&gt;
*Wood GB II Tile (alt)&lt;br /&gt;
*Hard GB II Tile &lt;br /&gt;
*Hard GB II Tile (alt)&lt;br /&gt;
*Hard GB II Tile 2&lt;br /&gt;
*Top GB II Tile 1&lt;br /&gt;
*Top GB II Tile 2&lt;br /&gt;
*Needle GB II Tile &lt;br /&gt;
*Needle GB II Tile (alt)&lt;br /&gt;
*Magnet GB II Tile &lt;br /&gt;
*Magnet GB II Tile (alt)&lt;br /&gt;
*Wily GB II Tile 1&lt;br /&gt;
*Wily GB II Tile 2&lt;br /&gt;
*Wily GB II Tile 3&lt;br /&gt;
*Wily GB II Tile 4&lt;br /&gt;
*Spark GB III Tile&lt;br /&gt;
*Gemini GB III Tile 1 &lt;br /&gt;
*Gemini GB III Tile 2&lt;br /&gt;
*Gemini GB III Tile 3&lt;br /&gt;
*Shadow GB III Tile &lt;br /&gt;
*Shadow GB III Tile (alt)&lt;br /&gt;
*Shadow GB III Tile (alt 2)&lt;br /&gt;
*Shadow GB III Tile (alt 3)&lt;br /&gt;
*Dive GB III Tile &lt;br /&gt;
*Dive GB III Tile (alt)&lt;br /&gt;
*Dive GB III Tile 2&lt;br /&gt;
*Dive GB III Tile 2 (alt)&lt;br /&gt;
*Dive GB III Tile 3&lt;br /&gt;
*Dive GB III Tile 3 (alt)&lt;br /&gt;
*Skull GB III Tile&lt;br /&gt;
*Skull GB III Tile (alt)&lt;br /&gt;
*Dust GB III Tile &lt;br /&gt;
*Dust GB III Tile (alt)&lt;br /&gt;
*Dust GB III Tile (alt 2) &lt;br /&gt;
*Dust GB III Tile 2&lt;br /&gt;
*Dust GB III Tile 2 (alt)&lt;br /&gt;
*Dust GB III Tile 2 (alt 2)&lt;br /&gt;
*Drill GB III Tile &lt;br /&gt;
*Drill GB III Tile 2&lt;br /&gt;
*Toad GB IV Tile&lt;br /&gt;
*Toad GB IV Tile 2&lt;br /&gt;
*Toad GB IV Tile 2 (alt)&lt;br /&gt;
*Bright GB IV Tile&lt;br /&gt;
*Pharaoh GB IV Tile &lt;br /&gt;
*Ring GB IV Tile 1&lt;br /&gt;
*Ring GB IV Tile 2&lt;br /&gt;
*Ring GB IV Tile 2 (alt)&lt;br /&gt;
*Crystal GB IV Tile 1 &lt;br /&gt;
*Crystal GB IV Tile 1 (alt)&lt;br /&gt;
*Crystal GB IV Tile 2&lt;br /&gt;
*Napalm GB IV Tile &lt;br /&gt;
*Stone GB IV Tile&lt;br /&gt;
*Charge GB IV Tile 1&lt;br /&gt;
*Charge GB IV Tile 2&lt;br /&gt;
*Wily GB IV Tile 1 &lt;br /&gt;
*Wily GB IV Tile 2&lt;br /&gt;
*Wily GB IV Tile 3&lt;br /&gt;
*Wily GB IV Tile 4&lt;br /&gt;
*Mercury Tile 1&lt;br /&gt;
*Mercury Tile 2&lt;br /&gt;
*Mercury Tile 3&lt;br /&gt;
*Venus Tile 1&lt;br /&gt;
*Venus Tile 2&lt;br /&gt;
*Venus Tile 3&lt;br /&gt;
*Venus Tile 4&lt;br /&gt;
*Neptune Tile &lt;br /&gt;
*Neptune Tile (alt)&lt;br /&gt;
*Neptune Tile 2&lt;br /&gt;
*Neptune Tile 2 (alt)&lt;br /&gt;
*Neptune Tile 3&lt;br /&gt;
*Neptune Tile 3 (alt)&lt;br /&gt;
*Mars Tile 1&lt;br /&gt;
*Mars Tile 2&lt;br /&gt;
*Mars Tile 3&lt;br /&gt;
*Mars Tile 4&lt;br /&gt;
*Jupter Tile 1&lt;br /&gt;
*Jupter Tile 1 (alt)&lt;br /&gt;
*Jupter Tile 2&lt;br /&gt;
*Jupter Tile 3&lt;br /&gt;
*Jupter Tile 4&lt;br /&gt;
*Jupter Tile 4 (alt)&lt;br /&gt;
*Saturn Tile 1&lt;br /&gt;
*Saturn Tile 2&lt;br /&gt;
*Saturn Tile 3&lt;br /&gt;
*Saturn Tile 4&lt;br /&gt;
*Uranus Tile 1&lt;br /&gt;
*Uranus Tile 2&lt;br /&gt;
*Uranus Tile 3&lt;br /&gt;
*Uranus Tile 3 (alt)&lt;br /&gt;
*Uranus Tile 4&lt;br /&gt;
*Pluto Tile 1&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 4&lt;br /&gt;
*Terra Tile&lt;br /&gt;
*Dark Moon Tile &lt;br /&gt;
*Dark Moon Tile (alt)&lt;br /&gt;
*Dark Moon Tile (alt 1)&lt;br /&gt;
*Dark Moon Tile (alt 2)&lt;br /&gt;
*Dark Moon Tile (alt 3)&lt;br /&gt;
*Dark Moon Tile (alt 4)&lt;br /&gt;
*Dark Moon Tile (alt 5)&lt;br /&gt;
*Wily GB V Tile 1&lt;br /&gt;
*Wily GB V Tile 2&lt;br /&gt;
*Wily GB V Tile 3&lt;br /&gt;
*Wily GB V Tile 4&lt;br /&gt;
*Wily GB V Tile 5&lt;br /&gt;
*Wily GB V Tile 6&lt;br /&gt;
*Ending GB V Tile &lt;br /&gt;
*Ending GB V Tile 2&lt;br /&gt;
&lt;br /&gt;
====Music====&lt;br /&gt;
*Intro Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Cold Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Burner Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;) &lt;br /&gt;
*Pirate Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Astro Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Dynamo Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Ground Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Tengu Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Magic Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Crystal Gate (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*King Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*King Stage Nix Version (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Wily Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Robot Master (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Wily Boss (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;) &lt;br /&gt;
*Cut Man GB I&lt;br /&gt;
*Ice Man GB I&lt;br /&gt;
*Fire Man GB I&lt;br /&gt;
*Elec Man GB I&lt;br /&gt;
*Robot Master GB I (boss)&lt;br /&gt;
*Wily Stage 1 GB I&lt;br /&gt;
*Wily Stage 2 GB I&lt;br /&gt;
*Crash Man GB II&lt;br /&gt;
*Metal Man GB II&lt;br /&gt;
*Air Man GB II&lt;br /&gt;
*Wood Man GB II&lt;br /&gt;
*Hard Man GB II&lt;br /&gt;
*Top Man GB II&lt;br /&gt;
*Needle Man GB II &lt;br /&gt;
*Magnet Man GB II&lt;br /&gt;
*Robot Master GB II (boss)&lt;br /&gt;
*Wily Stage 1 GB II&lt;br /&gt;
*Wily Stage 2 GB II&lt;br /&gt;
*Wily Stage 1 GB III&lt;br /&gt;
*Wily Stage 2 GB III&lt;br /&gt;
*Punk GB III&lt;br /&gt;
*Robot masters GB IV (boss)&lt;br /&gt;
*Ballade GB 4 (boss)&lt;br /&gt;
*Wily Giant Robot GB IV (boss)&lt;br /&gt;
*Wily Stage 1 GB IV&lt;br /&gt;
*Terra&lt;br /&gt;
*Mercury&lt;br /&gt;
*Venus&lt;br /&gt;
*Neptune&lt;br /&gt;
*Mars&lt;br /&gt;
*Jupter&lt;br /&gt;
*Saturn&lt;br /&gt;
*Uranus&lt;br /&gt;
*Pluto&lt;br /&gt;
*Stardroids GB V (boss)&lt;br /&gt;
*Wily Stage 1 GB V&lt;br /&gt;
*Wily Stage 2 GB V&lt;br /&gt;
*Sunstar GB V &lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
*[[Hornet Roll]] now shows you his deployed shape while in editor and has a special icon instead of numbers.&lt;br /&gt;
*[[Ratton]] and [[Skull Walker]] now enter the Danger Wrap bubble.&lt;br /&gt;
*[[Quicksand]] is now ignored when climbing.&lt;br /&gt;
*All item weapons can now carry blocks like [[item-3]].&lt;br /&gt;
*[[Molier]] direction can now be selected in the builder.&lt;br /&gt;
*[[Petit Snakey]], [[Icicle Teck]], [[Cyber Gabyoall]] and [[Numetall]] will now try to stay stuck to a moving platform when they are below one.&lt;br /&gt;
*Ice projectile made by [[Squidon]] is now properly affected by conveyors.&lt;br /&gt;
*[[Battan]] now bounce back when hitting a [[Bouncy Ball|bouncy ball]] from the side.&lt;br /&gt;
*[[Super Arm|S.Arm]] blocks placed by the player can no longer crush [[bosses]] from the side.&lt;br /&gt;
*When opening a menu in the builder, the mini-map will now automatically hide itself.&lt;br /&gt;
*Tooltips on the play bar will now appears above the mini-map instead of below it.&lt;br /&gt;
*[[Searchy|On/Off Searchy]] now has the proper light effect under it to match the on/off state when off.&lt;br /&gt;
*[[Fuse Laser Crawler]] will now deflect [[Jewel Satellite]], [[Plant Barrier]], [[Star Crash]], [[Skull Barrier]] and [[Leaf Shield]] for consistency&lt;br /&gt;
*[[Spike Platform]] now regain his solidity behavior directly except for the assets that are inside instead of no solidity at all.&lt;br /&gt;
*Spike Platform won&#039;t kill enemies anymore when turning.&lt;br /&gt;
*[[Press]] chain no longer disappear when the press is in a pit.&lt;br /&gt;
*Press chain will now stick to the same solid instead of the nearest solid.&lt;br /&gt;
*Gimmicks can no longer be screen-wiped.&lt;br /&gt;
*[[Brown]] can no longer get crushed.&lt;br /&gt;
*Icicle Teck turning into a solid no longer moves the player, but makes the player able to move freely inside of it until out.&lt;br /&gt;
*[[Water]] is now less demanding in ressource inside levels and while in builder.&lt;br /&gt;
*[[Conveyor Belt|Conveyors]] are now less demanding in ressource inside levels and while in builder.&lt;br /&gt;
*[[Rain]] will now auto-recalculate its size if the tiles are destroyed.&lt;br /&gt;
*[[Checkpoint]] now have a vertical and horizontal activation option.&lt;br /&gt;
*Platform now has an open or close option.&lt;br /&gt;
*New colors for [[Astro Gate|Astro Gate, Astro Buttons]] and [[Jumpthrough Platform|Easy Platforms]] : Purple, Yellow, Pink, Cyan&lt;br /&gt;
*New colors for [[Key|Keys]] and [[Key Door|Key Doors]] : Purple and Yellow-Pink&lt;br /&gt;
*New colors for the [[Jump Through Platform]] : Purple, Yellow, Pink, Cyan&lt;br /&gt;
*[[Teleporter]]s will now have a Purple skin option.&lt;br /&gt;
*Performance changes between 1.7 and 1.8 will affect saving and loading levels as well as playing larger levels with less lag.&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
*[[Searchy]] was shown to have the correct color lights when triggering on/offs.&lt;br /&gt;
*[[Search Snake]] now moves up and down walls and floors correctly. It no longer despawns when it touches the ground from a wall.&lt;br /&gt;
*[[Blocky]] no longer clings to ceilings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=5344</id>
		<title>1.8.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=5344"/>
		<updated>2022-12-02T22:35:55Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added ladders, spikes, plates and water&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:18promo-small.png|thumb|right|Promotional picture for 1.8.0 by [[BNMotive]], showcasing [[Mega Man]] and [[Bass]] surrounded by Wily&#039;s fortress bosses.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.8.0&#039;&#039;&#039; was released on November 25th, 2022 and was focused on adding new content from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;,some content &#039;&#039;[[Mega Man 8]]&#039;&#039; that returned in this game, content from the [[Mega Man GB|Game Boy]] instalments, a handful of unique [[Mega Man Maker]] unique builder items, as well as  Fortress Bosses.  &lt;br /&gt;
1.8 also brought performance upgrades in loading, creating, saving and playing levels to reduce lag.   &lt;br /&gt;
From the Mega Man &amp;amp; Bass side, 1.8 added 3 new bosses and 6 weapons as well as an assortment of [[Enemies]] , [[Level Objects]], and [[tiles]].&lt;br /&gt;
Similarly from the Mega Man Gameboy side there is also 3 new bosses and 6 weapons along with the level objects, enemies, and tiles. &lt;br /&gt;
&lt;br /&gt;
There is one new [[Cameo Weapon]], the weapon [[Uber Chain]] is new and based on Team Fortress 2 which was added because [[Luigi1000]] is a huge fan of the game. &lt;br /&gt;
&lt;br /&gt;
According to the devs, it is the last large-scale update the devs are working on. the development team has stated that they do not intend to do any more multi-year long updates in the future. This does not mean that development will cease at 1.8. Rather, 1.9+ will be smaller scope and should have much shorter development times. &lt;br /&gt;
&lt;br /&gt;
=== About Development ===&lt;br /&gt;
The Development cycle of 1.8.0 was notoriously cursed according [[JumpDashEvade]]. During development a lot of problems occurred which slowed down the development of the game. &lt;br /&gt;
* At two different times the team experienced server failures and lost progress. &lt;br /&gt;
* 3 members of the dev team had deaths in their family. &lt;br /&gt;
* The wiki server experienced a critical error and the wiki was completely rebooted and all pages were lost. &lt;br /&gt;
* Some dev team members had left the team. &lt;br /&gt;
* Various host of real-life accidents including a car accident. &lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
===New Features===&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Cold Man]]&lt;br /&gt;
*[[Pirate Man]]&lt;br /&gt;
*[[Burner Man]]&lt;br /&gt;
*[[Enker]]&lt;br /&gt;
*[[Punk]]&lt;br /&gt;
*[[Pluto]]&lt;br /&gt;
*[[Yellow Devil]]&lt;br /&gt;
*[[Boobeam Trap]]&lt;br /&gt;
*[[Kamegoro Maker]]&lt;br /&gt;
*[[Cossack Catcher]]&lt;br /&gt;
*[[Wily Machine 4]]&lt;br /&gt;
*[[Dark Man 3]]&lt;br /&gt;
*[[Dark Man 4]]&lt;br /&gt;
*[[Big Pets]]&lt;br /&gt;
*[[Wily Machine 6]]&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
*[[Ice Wall]]&lt;br /&gt;
*[[Wave Burner]]&lt;br /&gt;
*[[Spread Drill]]&lt;br /&gt;
*[[Copy Vision]]&lt;br /&gt;
*[[Tengu Blade]]&lt;br /&gt;
*[[Magic Card]]&lt;br /&gt;
*[[Grab Buster]]&lt;br /&gt;
*[[Salt Water]]&lt;br /&gt;
*[[Electric Shock]]&lt;br /&gt;
*[[Break Dash]]&lt;br /&gt;
*[[Spark Chaser]]&lt;br /&gt;
*[[Tango]]&lt;br /&gt;
*[[Uber Chain]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
* [[Gori-Three]]&lt;br /&gt;
*[[Dodonpa Cannon]]&lt;br /&gt;
*[[Plasma]]&lt;br /&gt;
* [[Romper]]&lt;br /&gt;
*[[Snoler]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
*[[Electric Generator]]&lt;br /&gt;
* [[Mokumokumo]]&lt;br /&gt;
*[[Hogale]]&lt;br /&gt;
*[[Ammoner]]&lt;br /&gt;
*[[Oni Robo]]&lt;br /&gt;
*[[Sydecka]]&lt;br /&gt;
*[[Hyoey]]&lt;br /&gt;
*[[Biribaree]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Doncatch]]&lt;br /&gt;
*[[Hell Metall DX]]&lt;br /&gt;
*[[Fukuhorn]]&lt;br /&gt;
*[[Metall Sniper]]&lt;br /&gt;
*[[Press&#039;N]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Tamp]]&lt;br /&gt;
*[[La Jaba]]&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Shuhorn]]&lt;br /&gt;
*[[Chainsoar]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
* [[Low Grav Section]]&lt;br /&gt;
*[[Astro Gate|Astro Gate Horizontal]]&lt;br /&gt;
*[[Astro Gate|Astro Button Horizontal]]&lt;br /&gt;
*[[Astro Gate|Astro Button Reset Horizontal]]&lt;br /&gt;
*[[Gori Three Rock]]&lt;br /&gt;
*[[Hotplate]]&lt;br /&gt;
*[[Ice Block]]&lt;br /&gt;
*[[Ice Block Spawner]]&lt;br /&gt;
*[[Explosive Crate]]&amp;lt;nowiki/&amp;gt;s&lt;br /&gt;
*[[Dynamo Conveyor]]&lt;br /&gt;
*[[Moving Light]]&lt;br /&gt;
*[[Moving Light|Moving Light Redirector]]&lt;br /&gt;
*[[Moving Light|Moving Light Terminator]]&lt;br /&gt;
*[[Moving Light|Moving Light Darkness]]&lt;br /&gt;
*[[Balloon|Floating Balloon]]&lt;br /&gt;
*[[Balloon|Floating Balloon Spawner]]&lt;br /&gt;
*[[Oni Robo|Oni Cloud Generator]]&lt;br /&gt;
*[[Oni Robo|Oni Wind Generator]]&lt;br /&gt;
*[[Pressurized Cracked Block]]&lt;br /&gt;
*[[Rotating Spike Box]]&lt;br /&gt;
*[[Bell Ringer]]&lt;br /&gt;
*[[Super Cutter]]&lt;br /&gt;
*[[Melting Snow Block]]&lt;br /&gt;
*[[Icicle]]&lt;br /&gt;
*[[Shifting Falling Stone]]&lt;br /&gt;
*[[Guts Hover]]&lt;br /&gt;
*[[Move Hover]]&lt;br /&gt;
*[[Napalm Fire]]&lt;br /&gt;
*[[Alternating Timing Conveyor]]&lt;br /&gt;
*[[Water Fall Spawner]]&lt;br /&gt;
*[[Uranus Platform]]&lt;br /&gt;
*[[Girder|Girder(x1, x2, x3, x4)]]&lt;br /&gt;
*[[Pluto Block]]&lt;br /&gt;
*[[Targets|Target]]&lt;br /&gt;
* [[Targets|Target Rail]]&lt;br /&gt;
*[[Targets|Target On]]&lt;br /&gt;
*[[Targets|Target Off]]&lt;br /&gt;
*[[Targets|Target Level]]&lt;br /&gt;
*Health Modifier&lt;br /&gt;
*Weapon Energy Modifier&lt;br /&gt;
*[[Push Block|Lighter Push Block]]&lt;br /&gt;
*[[Push Block|Heavier Push Block]]&lt;br /&gt;
*[[Push Block|Mobile Push Block]]&lt;br /&gt;
*[[Magnetic Coil]]&lt;br /&gt;
*[[Section Wide Water]]&lt;br /&gt;
*[[Section Wide Water|Water Height Marker]]&lt;br /&gt;
*[[Water Level Changer|Water Height Crystal]]&lt;br /&gt;
*Health Block Checker&lt;br /&gt;
*Weapon Energy Block Checker&lt;br /&gt;
*[[Arrows]]&lt;br /&gt;
* [[Fuse Laser Crawler|Fuse Laser Turret]] (Not included in changelog)&lt;br /&gt;
&lt;br /&gt;
==== Pickups ====&lt;br /&gt;
&lt;br /&gt;
* [[Anti Yashichi]]&lt;br /&gt;
* [[Drop Suppressor]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
* Intro BG 1 (MMB)&lt;br /&gt;
*Intro BG 2 (MMB)&lt;br /&gt;
*Intro BG 2 (MMB) (alt)&lt;br /&gt;
*Intro BG 3 (MMB)&lt;br /&gt;
*Intro BG 4 (MMB) &lt;br /&gt;
*Intro BG 5 (MMB)&lt;br /&gt;
*Intro BG 5 (MMB) (alt)&lt;br /&gt;
*Cold BG 1&lt;br /&gt;
*Cold BG 1 (alt)&lt;br /&gt;
*Cold BG 2&lt;br /&gt;
*Cold BG 2 (alt)&lt;br /&gt;
*Cold BG 3&lt;br /&gt;
*Cold BG 3 (alt)&lt;br /&gt;
*Cold BG 4&lt;br /&gt;
*Burner BG 1 &lt;br /&gt;
*Burner BG 1 (alt 2)&lt;br /&gt;
*Burner BG 2&lt;br /&gt;
*Burner BG 3&lt;br /&gt;
*Burner BG 4&lt;br /&gt;
*Burner BG 5&lt;br /&gt;
*Pirate BG 1&lt;br /&gt;
*Pirate BG 2&lt;br /&gt;
*Pirate BG 2 (alt)&lt;br /&gt;
*Pirate BG 3&lt;br /&gt;
*Pirate BG 4&lt;br /&gt;
*Pirate BG 5&lt;br /&gt;
*Pirate BG 6 &lt;br /&gt;
*Pirate BG 6 (alt)&lt;br /&gt;
*Ground BG 1&lt;br /&gt;
*Ground BG 1 (alt)&lt;br /&gt;
*Ground BG 2&lt;br /&gt;
*Ground BG 3&lt;br /&gt;
*Ground BG 3 (alt 1)&lt;br /&gt;
*Ground BG 3 (alt 2)&lt;br /&gt;
*Ground BG 4&lt;br /&gt;
*Tengu BG 1&lt;br /&gt;
*Tengu BG 1 (animated)&lt;br /&gt;
*Tengu BG 2&lt;br /&gt;
*Tengu BG 2 (alt)&lt;br /&gt;
*Magic BG 1&lt;br /&gt;
*Magic BG 2&lt;br /&gt;
*Magic BG 3&lt;br /&gt;
*Magic BG 3 (alt)&lt;br /&gt;
*Magic BG 4&lt;br /&gt;
*Magic BG 5&lt;br /&gt;
*Magic BG 6&lt;br /&gt;
*Magic BG 6 Bell&lt;br /&gt;
*Magic BG 6 (alt)&lt;br /&gt;
*Magic BG 7&lt;br /&gt;
*Magic BG 7 Bell&lt;br /&gt;
*Magic BG 7 (alt)&lt;br /&gt;
*Astro BG 1&lt;br /&gt;
*Astro BG 2&lt;br /&gt;
*Astro BG 2 (alt)&lt;br /&gt;
*Astro BG 3&lt;br /&gt;
*Astro BG 4&lt;br /&gt;
*Astro BG 5&lt;br /&gt;
*Astro BG 6&lt;br /&gt;
*Astro BG 6 (alt)&lt;br /&gt;
*Astro BG 7&lt;br /&gt;
*Astro BG 8&lt;br /&gt;
*Dynamo BG 1&lt;br /&gt;
*Dynamo BG 2&lt;br /&gt;
*Dynamo BG 2 (alt 1)&lt;br /&gt;
*Dynamo BG 2 (alt 2)&lt;br /&gt;
*Dynamo BG 3&lt;br /&gt;
*Dynamo BG 4&lt;br /&gt;
*Dynamo BG 5&lt;br /&gt;
*Crystal Gate BG&lt;br /&gt;
*Crystal Gate BG (alt)&lt;br /&gt;
*King 1 BG 1&lt;br /&gt;
*King 1 BG 1 (alt 1)&lt;br /&gt;
*King 1 BG 1 (alt 2)&lt;br /&gt;
*King 1 BG 2&lt;br /&gt;
*King 2 BG 1&lt;br /&gt;
*King 2 BG 1 (alt 1)&lt;br /&gt;
*King 2 BG 2 (alt 2)&lt;br /&gt;
*King 2 BG 3 &lt;br /&gt;
*King 2 BG 3 (alt 1)&lt;br /&gt;
*King 2 BG 3 (alt 2)&lt;br /&gt;
*King 2 Boss BG&lt;br /&gt;
*King 2 Boss BG (alt)&lt;br /&gt;
*King 2 Boss BG 2&lt;br /&gt;
*King 3 BG 1&lt;br /&gt;
*King 3 BG 2&lt;br /&gt;
*King 3 Boss BG&lt;br /&gt;
*King 3 Boss BG (alt)&lt;br /&gt;
*King 3 Astro BG&lt;br /&gt;
*King 3 Burner 1 BG&lt;br /&gt;
*King 3 Burner 2 BG&lt;br /&gt;
*King 3 Cold BG&lt;br /&gt;
*King 3 Dynamo BG&lt;br /&gt;
*King 3 Ground BG&lt;br /&gt;
*King 3 Tengu BG 1&lt;br /&gt;
*King 3 Tengu BG 2&lt;br /&gt;
*King 3 Magic BG &lt;br /&gt;
*King 3 Pirate BG  &lt;br /&gt;
*King 3 Pirate BG (alt 1)&lt;br /&gt;
*King 3 Pirate BG (alt 2)&lt;br /&gt;
*King 3 Pirate BG (alt 3)&lt;br /&gt;
*Cut GB I BG &lt;br /&gt;
*Ice GB I BG &lt;br /&gt;
*Fire GB I BG&lt;br /&gt;
*Fire GB I BG (alt)&lt;br /&gt;
*Wily GB I BG 1&lt;br /&gt;
*Credits GB I BG 1&lt;br /&gt;
*Credits GB I BG 1 (alt)&lt;br /&gt;
*Crash GB II BG &lt;br /&gt;
*Metal GB II BG 1&lt;br /&gt;
*Metal GB II BG 1 (alt)&lt;br /&gt;
*Metal GB II BG 2&lt;br /&gt;
*Metal GB II BG 2 (alt)&lt;br /&gt;
*Metal GB II BG 3&lt;br /&gt;
*Metal GB II BG 3 (alt)&lt;br /&gt;
*Air GB II BG&lt;br /&gt;
*Wood GB II BG 1&lt;br /&gt;
*Wood GB II BG 1 (alt)&lt;br /&gt;
*Wood GB II BG 2&lt;br /&gt;
*Wood GB II BG 2 (alt)&lt;br /&gt;
*Wily GB II BG 1&lt;br /&gt;
*Hard GB II BG 1&lt;br /&gt;
*Hard GB II BG 2&lt;br /&gt;
*Hard GB II BG 3&lt;br /&gt;
*Top GB II BG &lt;br /&gt;
*Needle GB II BG 1&lt;br /&gt;
*Needle GB II BG 1 (alt)&lt;br /&gt;
*Needle GB II BG 2 &lt;br /&gt;
*Needle GB II BG 2 (alt)&lt;br /&gt;
*Needle GB II BG 3&lt;br /&gt;
*Needle GB II BG 3 (alt)&lt;br /&gt;
*Needle GB II BG 4&lt;br /&gt;
*Needle GB II BG 4 (alt)&lt;br /&gt;
*Magnet GB II BG &lt;br /&gt;
*Spark GB III BG&lt;br /&gt;
*Gemini GB III BG&lt;br /&gt;
*Shadow GB III BG&lt;br /&gt;
*Snake GB III BG&lt;br /&gt;
*Snake GB III BG 2&lt;br /&gt;
*Dive GB III BG &lt;br /&gt;
*Dive GB III BG (alt)&lt;br /&gt;
*Skull GB III BG 1&lt;br /&gt;
*Skull GB III BG 1 (alt)&lt;br /&gt;
*Skull GB III BG 2&lt;br /&gt;
*Skull GB III BG 2 (alt)&lt;br /&gt;
*Skull GB III BG 2 (alt2)&lt;br /&gt;
*Dust GB III BG 1&lt;br /&gt;
*Dust GB III BG 1 (alt)&lt;br /&gt;
*Dust GB III BG 2&lt;br /&gt;
*Dust GB III BG 2 (alt)&lt;br /&gt;
*Drill GB III BG 1&lt;br /&gt;
*Drill GB III BG 2&lt;br /&gt;
*Drill GB III BG 3&lt;br /&gt;
*Toad GB IV BG&lt;br /&gt;
*Bright GB IV BG&lt;br /&gt;
*Ring GB IV BG&lt;br /&gt;
*Crystal GB IV BG &lt;br /&gt;
*Napalm GB IV BG&lt;br /&gt;
*Charge GB IV BG&lt;br /&gt;
*Ending GB IV BG&lt;br /&gt;
*Wily GB IV BG 1&lt;br /&gt;
*Wily GB IV BG 2&lt;br /&gt;
*Wily GB IV BG 3&lt;br /&gt;
*Wily GB IV BG 4&lt;br /&gt;
*Wily GB IV BG 5&lt;br /&gt;
*Wily GB IV BG 6&lt;br /&gt;
*Wily GB IV BG 7&lt;br /&gt;
*Wily GB IV BG 8&lt;br /&gt;
*Intro GB V BG &lt;br /&gt;
*Mercury BG 1&lt;br /&gt;
*Mercury BG 2&lt;br /&gt;
*Venus BG 1&lt;br /&gt;
*Venus BG 2&lt;br /&gt;
*Neptune BG 1&lt;br /&gt;
*Neptune BG 2&lt;br /&gt;
*Mars BG 1&lt;br /&gt;
*Mars BG 2&lt;br /&gt;
*Jupiter BG 1&lt;br /&gt;
*Jupiter BG 2&lt;br /&gt;
*Saturn BG 1&lt;br /&gt;
*Saturn BG 2&lt;br /&gt;
*Uranus BG 1&lt;br /&gt;
*Uranus BG 2&lt;br /&gt;
*Uranus BG 3&lt;br /&gt;
*Pluto BG 1&lt;br /&gt;
*Pluto BG 2&lt;br /&gt;
*Darkmoon BG 1&lt;br /&gt;
*Darkmoon BG 2&lt;br /&gt;
*Wily GB V BG 1&lt;br /&gt;
*Wily GB V BG 2&lt;br /&gt;
*Wily GB V BG 2 (alt)&lt;br /&gt;
*Wily GB V BG 3&lt;br /&gt;
*Wily GB V BG 4&lt;br /&gt;
*Ending GB V BG 1&lt;br /&gt;
*Credits GB V BG 1&lt;br /&gt;
&lt;br /&gt;
====Ladders====*Intro Ladder (MMB)&lt;br /&gt;
*Cold Ladder &lt;br /&gt;
*Burner Ladder&lt;br /&gt;
*Pirate Ladder &lt;br /&gt;
* Astro Ladder&lt;br /&gt;
*Dynamo Ladder&lt;br /&gt;
*Ground Ladder&lt;br /&gt;
*Tengu Ladder&lt;br /&gt;
*Magic Ladder&lt;br /&gt;
*King Ladder 1&lt;br /&gt;
*King Ladder 2&lt;br /&gt;
*King Ladder 2 (alt 1)&lt;br /&gt;
*King Ladder (alt 2)&lt;br /&gt;
*Cut Ladder GB I&lt;br /&gt;
*Ice Ladder GB I&lt;br /&gt;
*Fire Ladder GB I&lt;br /&gt;
*Elec Ladder GB I&lt;br /&gt;
*Wily Ladder GB I&lt;br /&gt;
*Crash Ladder GB II&lt;br /&gt;
*Crash Ladder GB II (alt)&lt;br /&gt;
*Metal Ladder GB II &lt;br /&gt;
*Metal Ladder GB II (alt)&lt;br /&gt;
*Wood Ladder GB II&lt;br /&gt;
*Wood Ladder GB II (alt)&lt;br /&gt;
*Wily Ladder GB II &lt;br /&gt;
*Wily Ladder GB II (alt)&lt;br /&gt;
*Spark Ladder GB III&lt;br /&gt;
*Gemini Ladder GB III&lt;br /&gt;
*Snake Ladder GB III&lt;br /&gt;
*Dive Ladder GB III&lt;br /&gt;
*Skull Ladder GB III&lt;br /&gt;
*Dust Ladder GB III&lt;br /&gt;
*Wily Ladder GB III&lt;br /&gt;
*Toad Ladder GB IV &lt;br /&gt;
*Bright Ladder GB IV&lt;br /&gt;
*Ring Ladder GB IV&lt;br /&gt;
*Crystal Ladder GB IV&lt;br /&gt;
*Napalm Ladder GB IV&lt;br /&gt;
*Stone Ladder GB IV&lt;br /&gt;
*Charge Ladder GB IV&lt;br /&gt;
*Wily Ladder GB IV&lt;br /&gt;
*Mercury Ladder &lt;br /&gt;
*Venus Ladder&lt;br /&gt;
*Neptune Ladder&lt;br /&gt;
*Neptune Ladder (alt)&lt;br /&gt;
*Mars Ladder&lt;br /&gt;
*Jupiter Ladder &lt;br /&gt;
*Saturn Ladder&lt;br /&gt;
*Uranus Ladder&lt;br /&gt;
*Pluto Ladder&lt;br /&gt;
*Wily Ladder GB V&lt;br /&gt;
&lt;br /&gt;
====Spikes====*Intro Spike (MMB)&lt;br /&gt;
*Guts Ladder (PU)&lt;br /&gt;
*Ice Ladder (PU)&lt;br /&gt;
*Cold Spike&lt;br /&gt;
*Burner Spike&lt;br /&gt;
*Burner Spike (alt)&lt;br /&gt;
*Pirate Spike&lt;br /&gt;
*Pirate Spike (alt)&lt;br /&gt;
*Pirate Spike (alt 2)&lt;br /&gt;
*Pirate Spike (alt 3)&lt;br /&gt;
*Astro Spike&lt;br /&gt;
*Astro Spike (alt)&lt;br /&gt;
*Dynamo Spike&lt;br /&gt;
*Ground Spike&lt;br /&gt;
*Tengu Spike&lt;br /&gt;
*Magic Spike&lt;br /&gt;
*King Spike 1 &lt;br /&gt;
*King Spike 1 (alt)&lt;br /&gt;
*King Spike 1 (alt 2)&lt;br /&gt;
*King Spike 1 (alt 3)&lt;br /&gt;
*King Spike 2&lt;br /&gt;
*King Spike 2 (alt 1)&lt;br /&gt;
*King Spike 2 (alt 2)&lt;br /&gt;
*Ice Spike GB I&lt;br /&gt;
*Elec Spike GB I&lt;br /&gt;
*Crash Spike GB II&lt;br /&gt;
*Crash Spike GB II (alt)&lt;br /&gt;
*Metal Spike GB II&lt;br /&gt;
*Metal Spike GB II (alt)&lt;br /&gt;
*Wily Spike GB II&lt;br /&gt;
*Wily Spike GB II (alt)&lt;br /&gt;
*Dive Spike GB III&lt;br /&gt;
*Drill Spike GB III&lt;br /&gt;
*Dust Spike GB III&lt;br /&gt;
*Dust Spike GB III (alt 1)&lt;br /&gt;
*Dust Spike GB III (alt 2)&lt;br /&gt;
*Gemini Spike GB III&lt;br /&gt;
*Gemini Spike GB III (alt 1)&lt;br /&gt;
*Gemini Spike GB III (alt 2)&lt;br /&gt;
*Skull Spike GB III&lt;br /&gt;
*Spark Spike GB III&lt;br /&gt;
*Bright Spike GB IV&lt;br /&gt;
*Charge Spike GB IV&lt;br /&gt;
*Crystal Spike GB IV&lt;br /&gt;
*Crystal Spike GB IV (alt)&lt;br /&gt;
*Pharaoh Spike GB IV&lt;br /&gt;
*Ring Spike GB IV&lt;br /&gt;
*Stone Spike GB IV&lt;br /&gt;
*Toad Spike GB IV&lt;br /&gt;
*Wily Spike GB IV&lt;br /&gt;
*Jupiter Spike&lt;br /&gt;
*Mars Spike &lt;br /&gt;
*Mercury Spike&lt;br /&gt;
*Neptune Spike&lt;br /&gt;
*Neptune Spike (alt)&lt;br /&gt;
*Pluto Spike &lt;br /&gt;
*Saturn Spike&lt;br /&gt;
*Uranus Spike&lt;br /&gt;
*Venus Spike&lt;br /&gt;
*Wily Spike GB V&lt;br /&gt;
&lt;br /&gt;
====Water====*Wood Water GB II&lt;br /&gt;
*Wood Water GB II (alt)&lt;br /&gt;
*Dive Water GB III &lt;br /&gt;
*Dive Water GB III (alt)&lt;br /&gt;
*Toad Water GB IV&lt;br /&gt;
*Toad Water GB IV (alt)&lt;br /&gt;
*Neptune Water&lt;br /&gt;
*Neptune Water (alt)&lt;br /&gt;
*Cold Water&lt;br /&gt;
*Pirate Water&lt;br /&gt;
*Intro Water&lt;br /&gt;
&lt;br /&gt;
====Plates====*King Plate&lt;br /&gt;
*Stardroid Plate&lt;br /&gt;
&lt;br /&gt;
==== Tiles ====&lt;br /&gt;
* Intro Tile 1 (MMB)&lt;br /&gt;
*Intro Tile 1 (MMB) (alt)&lt;br /&gt;
*Intro Tile 2 (MMB)&lt;br /&gt;
* Intro Tile 2 (MMB) (alt)&lt;br /&gt;
*Intro Tile 3 (MMB)&lt;br /&gt;
* Intro Tile 4 (MMB)&lt;br /&gt;
*Intro Tile 4 (MMB) (alt)&lt;br /&gt;
*Intro Tile 5 (MMB)&lt;br /&gt;
*Intro Tile 5 (MMB) (alt)&lt;br /&gt;
*Cold Tile 1&lt;br /&gt;
* Cold Tile 2&lt;br /&gt;
*Cold Tile 3&lt;br /&gt;
*Cold Tile 4&lt;br /&gt;
* Cold Tile 5&lt;br /&gt;
*Cold Tile 6&lt;br /&gt;
*Cold Tile 6 (alt)&lt;br /&gt;
*Burner Tile 1&lt;br /&gt;
*Burner Tile 2&lt;br /&gt;
*Burner Tile 3&lt;br /&gt;
*Burner Tile 3 (alt)&lt;br /&gt;
* Burner Tile 4&lt;br /&gt;
*Pirate Tile 1&lt;br /&gt;
*Pirate Tile 1 (alt)&lt;br /&gt;
*Pirate Tile 2&lt;br /&gt;
*Pirate Tile 2 (alt 1)&lt;br /&gt;
* Pirate Tile 2 (alt 2)&lt;br /&gt;
*Pirate Tile 2 (alt 3)&lt;br /&gt;
*Pirate Tile 3&lt;br /&gt;
*Pirate Tile 4&lt;br /&gt;
*Pirate Tile 4 (alt)&lt;br /&gt;
*Pirate Tile 5&lt;br /&gt;
*Pirate Tile 5 (alt)&lt;br /&gt;
*Astro Tile 1&lt;br /&gt;
*Astro Tile 1 (alt 1)&lt;br /&gt;
*Astro Tile 1 (alt 2)&lt;br /&gt;
*Astro Tile 2&lt;br /&gt;
*Astro Tile 3&lt;br /&gt;
*Astro Tile 4&lt;br /&gt;
*Astro Tile 5&lt;br /&gt;
*Astro Tile 5 (alt)&lt;br /&gt;
*Astro Tile 6&lt;br /&gt;
*Astro Tile 7&lt;br /&gt;
*Astro Tile 7 (alt 1)&lt;br /&gt;
*Astro Tile 7 (alt 2)&lt;br /&gt;
*Astro Tile 8&lt;br /&gt;
*Astro Tile 8 (alt)&lt;br /&gt;
*Astro Tile 9&lt;br /&gt;
*Astro Tile 9 (alt)&lt;br /&gt;
*Astro Tile 10&lt;br /&gt;
*Astro Tile 10 (alt)&lt;br /&gt;
*Dynamo Tile 1&lt;br /&gt;
*Dynamo Tile 1 (alt)&lt;br /&gt;
*Dynamo Tile 2&lt;br /&gt;
*Dynamo Tile 3&lt;br /&gt;
*Dynamo Tile 4&lt;br /&gt;
*Dynamo Tile 5&lt;br /&gt;
*Ground Tile 1&lt;br /&gt;
*Ground Tile 2&lt;br /&gt;
*Ground Tile 3&lt;br /&gt;
*Ground Tile 3 (alt)&lt;br /&gt;
*Ground Tile 4&lt;br /&gt;
*Ground Tile 5&lt;br /&gt;
*Ground Tile 6&lt;br /&gt;
*Tengu Tile 1&lt;br /&gt;
*Tengu Tile 2&lt;br /&gt;
*Tengu Tile 3&lt;br /&gt;
*Tengu Tile 4&lt;br /&gt;
*Tengu Tile 5&lt;br /&gt;
*Magic Tile 1&lt;br /&gt;
*Magic Tile 1 (alt)&lt;br /&gt;
*Magic Tile 2&lt;br /&gt;
*Magic Tile 3&lt;br /&gt;
*Magic Tile 3 (alt 1)&lt;br /&gt;
*Magic Tile 3 (alt 2)&lt;br /&gt;
*Magic Tile 3 (alt 3)&lt;br /&gt;
*Magic Tile 3 (alt 4)&lt;br /&gt;
*Magic Tile 4&lt;br /&gt;
*Magic Tile 4 (alt 1)&lt;br /&gt;
*Magic Tile 4 (alt 2)&lt;br /&gt;
*Magic Tile 5&lt;br /&gt;
*Crystal Gate Tile 1&lt;br /&gt;
*Crystal Gate Tile 2&lt;br /&gt;
*King 1 Tile 1&lt;br /&gt;
*King 1 Tile 2&lt;br /&gt;
*King 1 Tile 3&lt;br /&gt;
*King 1 Tile 4&lt;br /&gt;
*King 1 Tile 4 (alt)&lt;br /&gt;
*King 2 Tile 1&lt;br /&gt;
*King 2 Tile 2&lt;br /&gt;
*King 2 Tile 2 (alt)&lt;br /&gt;
*King 2 Tile 2 (alt 2)&lt;br /&gt;
*King 3 Tile 1&lt;br /&gt;
*King 3 Tile 1 (alt)&lt;br /&gt;
*King 3 Tile 2&lt;br /&gt;
*King 3 Tile 2 (alt)&lt;br /&gt;
*King 3 Tile 3&lt;br /&gt;
*King 3 Tile 3 (alt)&lt;br /&gt;
*King 3 Tile 4&lt;br /&gt;
*King 3 Tile 4 (alt)&lt;br /&gt;
*Cut Tile (GB I)&lt;br /&gt;
*Ice Tile (GB I)&lt;br /&gt;
*Fire Tile (GB I)&lt;br /&gt;
*Elec Tile (GB I)&lt;br /&gt;
*Wily GB I Tile 1&lt;br /&gt;
*Credits Tile GB I&lt;br /&gt;
*Crash GB II Tile 1&lt;br /&gt;
*Crash GB II Tile 1 (alt)&lt;br /&gt;
*Crash GB II Tile 2&lt;br /&gt;
*Crash GB II Tile 2 (alt)&lt;br /&gt;
*Metal GB  II Tile 1&lt;br /&gt;
*Metal GB II Tile 1 (alt)&lt;br /&gt;
*Metal GB II Tile 2&lt;br /&gt;
*Metal GB II Tile 2 (alt)&lt;br /&gt;
*Metal GB II Tile 3&lt;br /&gt;
*Air GB II Tile &lt;br /&gt;
*Air GB II Tile (alt)&lt;br /&gt;
*Wood GB II Tile &lt;br /&gt;
*Wood GB II Tile (alt)&lt;br /&gt;
*Hard GB II Tile &lt;br /&gt;
*Hard GB II Tile (alt)&lt;br /&gt;
*Hard GB II Tile 2&lt;br /&gt;
*Top GB II Tile 1&lt;br /&gt;
*Top GB II Tile 2&lt;br /&gt;
*Needle GB II Tile &lt;br /&gt;
*Needle GB II Tile (alt)&lt;br /&gt;
*Magnet GB II Tile &lt;br /&gt;
*Magnet GB II Tile (alt)&lt;br /&gt;
*Wily GB II Tile 1&lt;br /&gt;
*Wily GB II Tile 2&lt;br /&gt;
*Wily GB II Tile 3&lt;br /&gt;
*Wily GB II Tile 4&lt;br /&gt;
*Spark GB III Tile&lt;br /&gt;
*Gemini GB III Tile 1 &lt;br /&gt;
*Gemini GB III Tile 2&lt;br /&gt;
*Gemini GB III Tile 3&lt;br /&gt;
*Shadow GB III Tile &lt;br /&gt;
*Shadow GB III Tile (alt)&lt;br /&gt;
*Shadow GB III Tile (alt 2)&lt;br /&gt;
*Shadow GB III Tile (alt 3)&lt;br /&gt;
*Dive GB III Tile &lt;br /&gt;
*Dive GB III Tile (alt)&lt;br /&gt;
*Dive GB III Tile 2&lt;br /&gt;
*Dive GB III Tile 2 (alt)&lt;br /&gt;
*Dive GB III Tile 3&lt;br /&gt;
*Dive GB III Tile 3 (alt)&lt;br /&gt;
*Skull GB III Tile&lt;br /&gt;
*Skull GB III Tile (alt)&lt;br /&gt;
*Dust GB III Tile &lt;br /&gt;
*Dust GB III Tile (alt)&lt;br /&gt;
*Dust GB III Tile (alt 2) &lt;br /&gt;
*Dust GB III Tile 2&lt;br /&gt;
*Dust GB III Tile 2 (alt)&lt;br /&gt;
*Dust GB III Tile 2 (alt 2)&lt;br /&gt;
*Drill GB III Tile &lt;br /&gt;
*Drill GB III Tile 2&lt;br /&gt;
*Toad GB IV Tile&lt;br /&gt;
*Toad GB IV Tile 2&lt;br /&gt;
*Toad GB IV Tile 2 (alt)&lt;br /&gt;
*Bright GB IV Tile&lt;br /&gt;
*Pharaoh GB IV Tile &lt;br /&gt;
*Ring GB IV Tile 1&lt;br /&gt;
*Ring GB IV Tile 2&lt;br /&gt;
*Ring GB IV Tile 2 (alt)&lt;br /&gt;
*Crystal GB IV Tile 1 &lt;br /&gt;
*Crystal GB IV Tile 1 (alt)&lt;br /&gt;
*Crystal GB IV Tile 2&lt;br /&gt;
*Napalm GB IV Tile &lt;br /&gt;
*Stone GB IV Tile&lt;br /&gt;
*Charge GB IV Tile 1&lt;br /&gt;
*Charge GB IV Tile 2&lt;br /&gt;
*Wily GB IV Tile 1 &lt;br /&gt;
*Wily GB IV Tile 2&lt;br /&gt;
*Wily GB IV Tile 3&lt;br /&gt;
*Wily GB IV Tile 4&lt;br /&gt;
*Mercury Tile 1&lt;br /&gt;
*Mercury Tile 2&lt;br /&gt;
*Mercury Tile 3&lt;br /&gt;
*Venus Tile 1&lt;br /&gt;
*Venus Tile 2&lt;br /&gt;
*Venus Tile 3&lt;br /&gt;
*Venus Tile 4&lt;br /&gt;
*Neptune Tile &lt;br /&gt;
*Neptune Tile (alt)&lt;br /&gt;
*Neptune Tile 2&lt;br /&gt;
*Neptune Tile 2 (alt)&lt;br /&gt;
*Neptune Tile 3&lt;br /&gt;
*Neptune Tile 3 (alt)&lt;br /&gt;
*Mars Tile 1&lt;br /&gt;
*Mars Tile 2&lt;br /&gt;
*Mars Tile 3&lt;br /&gt;
*Mars Tile 4&lt;br /&gt;
*Jupter Tile 1&lt;br /&gt;
*Jupter Tile 1 (alt)&lt;br /&gt;
*Jupter Tile 2&lt;br /&gt;
*Jupter Tile 3&lt;br /&gt;
*Jupter Tile 4&lt;br /&gt;
*Jupter Tile 4 (alt)&lt;br /&gt;
*Saturn Tile 1&lt;br /&gt;
*Saturn Tile 2&lt;br /&gt;
*Saturn Tile 3&lt;br /&gt;
*Saturn Tile 4&lt;br /&gt;
*Uranus Tile 1&lt;br /&gt;
*Uranus Tile 2&lt;br /&gt;
*Uranus Tile 3&lt;br /&gt;
*Uranus Tile 3 (alt)&lt;br /&gt;
*Uranus Tile 4&lt;br /&gt;
*Pluto Tile 1&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 4&lt;br /&gt;
*Terra Tile&lt;br /&gt;
*Dark Moon Tile &lt;br /&gt;
*Dark Moon Tile (alt)&lt;br /&gt;
*Dark Moon Tile (alt 1)&lt;br /&gt;
*Dark Moon Tile (alt 2)&lt;br /&gt;
*Dark Moon Tile (alt 3)&lt;br /&gt;
*Dark Moon Tile (alt 4)&lt;br /&gt;
*Dark Moon Tile (alt 5)&lt;br /&gt;
*Wily GB V Tile 1&lt;br /&gt;
*Wily GB V Tile 2&lt;br /&gt;
*Wily GB V Tile 3&lt;br /&gt;
*Wily GB V Tile 4&lt;br /&gt;
*Wily GB V Tile 5&lt;br /&gt;
*Wily GB V Tile 6&lt;br /&gt;
*Ending GB V Tile &lt;br /&gt;
*Ending GB V Tile 2&lt;br /&gt;
&lt;br /&gt;
====Music====&lt;br /&gt;
*Intro Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Cold Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Burner Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;) &lt;br /&gt;
*Pirate Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Astro Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Dynamo Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Ground Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Tengu Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Magic Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Crystal Gate (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*King Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*King Stage Nix Version (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Wily Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Robot Master (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Wily Boss (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;) &lt;br /&gt;
*Cut Man GB I&lt;br /&gt;
*Ice Man GB I&lt;br /&gt;
*Fire Man GB I&lt;br /&gt;
*Elec Man GB I&lt;br /&gt;
*Robot Master GB I (boss)&lt;br /&gt;
*Wily Stage 1 GB I&lt;br /&gt;
*Wily Stage 2 GB I&lt;br /&gt;
*Crash Man GB II&lt;br /&gt;
*Metal Man GB II&lt;br /&gt;
*Air Man GB II&lt;br /&gt;
*Wood Man GB II&lt;br /&gt;
*Hard Man GB II&lt;br /&gt;
*Top Man GB II&lt;br /&gt;
*Needle Man GB II &lt;br /&gt;
*Magnet Man GB II&lt;br /&gt;
*Robot Master GB II (boss)&lt;br /&gt;
*Wily Stage 1 GB II&lt;br /&gt;
*Wily Stage 2 GB II&lt;br /&gt;
*Wily Stage 1 GB III&lt;br /&gt;
*Wily Stage 2 GB III&lt;br /&gt;
*Punk GB III&lt;br /&gt;
*Robot masters GB IV (boss)&lt;br /&gt;
*Ballade GB 4 (boss)&lt;br /&gt;
*Wily Giant Robot GB IV (boss)&lt;br /&gt;
*Wily Stage 1 GB IV&lt;br /&gt;
*Terra&lt;br /&gt;
*Mercury&lt;br /&gt;
*Venus&lt;br /&gt;
*Neptune&lt;br /&gt;
*Mars&lt;br /&gt;
*Jupter&lt;br /&gt;
*Saturn&lt;br /&gt;
*Uranus&lt;br /&gt;
*Pluto&lt;br /&gt;
*Stardroids GB V (boss)&lt;br /&gt;
*Wily Stage 1 GB V&lt;br /&gt;
*Wily Stage 2 GB V&lt;br /&gt;
*Sunstar GB V &lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
*[[Hornet Roll]] now shows you his deployed shape while in editor and has a special icon instead of numbers.&lt;br /&gt;
*[[Ratton]] and [[Skull Walker]] now enter the Danger Wrap bubble.&lt;br /&gt;
*[[Quicksand]] is now ignored when climbing.&lt;br /&gt;
*All item weapons can now carry blocks like [[item-3]].&lt;br /&gt;
*[[Molier]] direction can now be selected in the builder.&lt;br /&gt;
*[[Petit Snakey]], [[Icicle Teck]], [[Cyber Gabyoall]] and [[Numetall]] will now try to stay stuck to a moving platform when they are below one.&lt;br /&gt;
*Ice projectile made by [[Squidon]] is now properly affected by conveyors.&lt;br /&gt;
*[[Battan]] now bounce back when hitting a [[Bouncy Ball|bouncy ball]] from the side.&lt;br /&gt;
*[[Super Arm|S.Arm]] blocks placed by the player can no longer crush [[bosses]] from the side.&lt;br /&gt;
*When opening a menu in the builder, the mini-map will now automatically hide itself.&lt;br /&gt;
*Tooltips on the play bar will now appears above the mini-map instead of below it.&lt;br /&gt;
*[[Searchy|On/Off Searchy]] now has the proper light effect under it to match the on/off state when off.&lt;br /&gt;
*[[Fuse Laser Crawler]] will now deflect [[Jewel Satellite]], [[Plant Barrier]], [[Star Crash]], [[Skull Barrier]] and [[Leaf Shield]] for consistency&lt;br /&gt;
*[[Spike Platform]] now regain his solidity behavior directly except for the assets that are inside instead of no solidity at all.&lt;br /&gt;
*Spike Platform won&#039;t kill enemies anymore when turning.&lt;br /&gt;
*[[Press]] chain no longer disappear when the press is in a pit.&lt;br /&gt;
*Press chain will now stick to the same solid instead of the nearest solid.&lt;br /&gt;
*Gimmicks can no longer be screen-wiped.&lt;br /&gt;
*[[Brown]] can no longer get crushed.&lt;br /&gt;
*Icicle Teck turning into a solid no longer moves the player, but makes the player able to move freely inside of it until out.&lt;br /&gt;
*[[Water]] is now less demanding in ressource inside levels and while in builder.&lt;br /&gt;
*[[Conveyor Belt|Conveyors]] are now less demanding in ressource inside levels and while in builder.&lt;br /&gt;
*[[Rain]] will now auto-recalculate its size if the tiles are destroyed.&lt;br /&gt;
*[[Checkpoint]] now have a vertical and horizontal activation option.&lt;br /&gt;
*Platform now has an open or close option.&lt;br /&gt;
*New colors for [[Astro Gate|Astro Gate, Astro Buttons]] and [[Jumpthrough Platform|Easy Platforms]] : Purple, Yellow, Pink, Cyan&lt;br /&gt;
*New colors for [[Key|Keys]] and [[Key Door|Key Doors]] : Purple and Yellow-Pink&lt;br /&gt;
*New colors for the [[Jump Through Platform]] : Purple, Yellow, Pink, Cyan&lt;br /&gt;
*[[Teleporter]]s will now have a Purple skin option.&lt;br /&gt;
*Performance changes between 1.7 and 1.8 will affect saving and loading levels as well as playing larger levels with less lag.&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
*[[Searchy]] was shown to have the correct color lights when triggering on/offs.&lt;br /&gt;
*[[Search Snake]] now moves up and down walls and floors correctly. It no longer despawns when it touches the ground from a wall.&lt;br /&gt;
*[[Blocky]] no longer clings to ceilings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=4850</id>
		<title>1.8.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=4850"/>
		<updated>2022-11-28T12:59:07Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: added musics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:18promo-small.png|thumb|right|Promotional picture for 1.8.0 by [[BNMotive]], showcasing [[Mega Man]] and [[Bass]] surrounded by Wily&#039;s fortress bosses.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.8.0&#039;&#039;&#039; was released on November 25th, 2022 and was focused on adding new content from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;,some content &#039;&#039;[[Mega Man 8]]&#039;&#039; that returned in this game, content from the [[Mega Man GB|Game Boy]] instalments, a handful of unique [[Mega Man Maker]] unique builder items, as well as  Fortress Bosses.  &lt;br /&gt;
1.8 also brought performance upgrades in loading, creating, saving and playing levels to reduce lag.   &lt;br /&gt;
From the Mega Man &amp;amp; Bass side, 1.8 added 3 new bosses and 6 weapons as well as an assortment of [[Enemies]] , [[Level Objects]], and [[tiles]].&lt;br /&gt;
Similarly from the Mega Man Gameboy side there is also 3 new bosses and 6 weapons along with the level objects, enemies, and tiles. &lt;br /&gt;
&lt;br /&gt;
There is one new [[Cameo Weapon]], the weapon [[Uber Chain]] is new and based on Team Fortress 2 which was added because [[Luigi1000]] is a huge fan of the game. &lt;br /&gt;
&lt;br /&gt;
According to the devs, it is the last large-scale update the devs are working on. the development team has stated that they do not intend to do any more multi-year long updates in the future. This does not mean that development will cease at 1.8. Rather, 1.9+ will be smaller scope and should have much shorter development times. &lt;br /&gt;
&lt;br /&gt;
=== About Development ===&lt;br /&gt;
The Development cycle of 1.8.0 was notoriously cursed according [[JumpDashEvade]]. During development a lot of problems occurred which slowed down the development of the game. &lt;br /&gt;
* At two different times the team experienced server failures and lost progress. &lt;br /&gt;
* 3 members of the dev team had deaths in their family. &lt;br /&gt;
* The wiki server experienced a critical error and the wiki was completely rebooted and all pages were lost. &lt;br /&gt;
* Some dev team members had left the team. &lt;br /&gt;
* Various host of real-life accidents including a car accident. &lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
===New Features===&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Cold Man]]&lt;br /&gt;
*[[Pirate Man]]&lt;br /&gt;
*[[Burner Man]]&lt;br /&gt;
*[[Enker]]&lt;br /&gt;
*[[Punk]]&lt;br /&gt;
*[[Pluto]]&lt;br /&gt;
*[[Yellow Devil]]&lt;br /&gt;
*[[Boobeam Trap]]&lt;br /&gt;
*[[Kamegoro Maker]]&lt;br /&gt;
*[[Cossack Catcher]]&lt;br /&gt;
*[[Wily Machine 4]]&lt;br /&gt;
*[[Dark Man 3]]&lt;br /&gt;
*[[Dark Man 4]]&lt;br /&gt;
*[[Big Pets]]&lt;br /&gt;
*[[Wily Machine 6]]&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
*[[Ice Wall]]&lt;br /&gt;
*[[Wave Burner]]&lt;br /&gt;
*[[Spread Drill]]&lt;br /&gt;
*[[Copy Vision]]&lt;br /&gt;
*[[Tengu Blade]]&lt;br /&gt;
*[[Magic Card]]&lt;br /&gt;
*[[Grab Buster]]&lt;br /&gt;
*[[Salt Water]]&lt;br /&gt;
*[[Electric Shock]]&lt;br /&gt;
*[[Break Dash]]&lt;br /&gt;
*[[Spark Chaser]]&lt;br /&gt;
*[[Tango]]&lt;br /&gt;
*[[Uber Chain]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
* [[Gori-Three]]&lt;br /&gt;
*[[Dodonpa Cannon]]&lt;br /&gt;
*[[Plasma]]&lt;br /&gt;
* [[Romper]]&lt;br /&gt;
*[[Snoler]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
*[[Electric Generator]]&lt;br /&gt;
* [[Mokumokumo]]&lt;br /&gt;
*[[Hogale]]&lt;br /&gt;
*[[Ammoner]]&lt;br /&gt;
*[[Oni Robo]]&lt;br /&gt;
*[[Sydecka]]&lt;br /&gt;
*[[Hyoey]]&lt;br /&gt;
*[[Biribaree]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Doncatch]]&lt;br /&gt;
*[[Hell Metall DX]]&lt;br /&gt;
*[[Fukuhorn]]&lt;br /&gt;
*[[Metall Sniper]]&lt;br /&gt;
*[[Press&#039;N]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Tamp]]&lt;br /&gt;
*[[La Jaba]]&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Shuhorn]]&lt;br /&gt;
*[[Chainsoar]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
* [[Low Grav Section]]&lt;br /&gt;
*[[Astro Gate|Astro Gate Horizontal]]&lt;br /&gt;
*[[Astro Gate|Astro Button Horizontal]]&lt;br /&gt;
*[[Astro Gate|Astro Button Reset Horizontal]]&lt;br /&gt;
*[[Gori Three Rock]]&lt;br /&gt;
*[[Hotplate]]&lt;br /&gt;
*[[Ice Block]]&lt;br /&gt;
*[[Ice Block Spawner]]&lt;br /&gt;
*[[Explosive Crate]]&amp;lt;nowiki/&amp;gt;s&lt;br /&gt;
*[[Dynamo Conveyor]]&lt;br /&gt;
*[[Moving Light]]&lt;br /&gt;
*[[Moving Light|Moving Light Redirector]]&lt;br /&gt;
*[[Moving Light|Moving Light Terminator]]&lt;br /&gt;
*[[Moving Light|Moving Light Darkness]]&lt;br /&gt;
*[[Balloon|Floating Balloon]]&lt;br /&gt;
*[[Balloon|Floating Balloon Spawner]]&lt;br /&gt;
*[[Oni Robo|Oni Cloud Generator]]&lt;br /&gt;
*[[Oni Robo|Oni Wind Generator]]&lt;br /&gt;
*[[Pressurized Cracked Block]]&lt;br /&gt;
*[[Rotating Spike Box]]&lt;br /&gt;
*[[Bell Ringer]]&lt;br /&gt;
*[[Super Cutter]]&lt;br /&gt;
*[[Melting Snow Block]]&lt;br /&gt;
*[[Icicle]]&lt;br /&gt;
*[[Shifting Falling Stone]]&lt;br /&gt;
*[[Guts Hover]]&lt;br /&gt;
*[[Move Hover]]&lt;br /&gt;
*[[Napalm Fire]]&lt;br /&gt;
*[[Alternating Timing Conveyor]]&lt;br /&gt;
*[[Water Fall Spawner]]&lt;br /&gt;
*[[Uranus Platform]]&lt;br /&gt;
*[[Girder|Girder(x1, x2, x3, x4)]]&lt;br /&gt;
*[[Pluto Block]]&lt;br /&gt;
*[[Targets|Target]]&lt;br /&gt;
* [[Targets|Target Rail]]&lt;br /&gt;
*[[Targets|Target On]]&lt;br /&gt;
*[[Targets|Target Off]]&lt;br /&gt;
*[[Targets|Target Level]]&lt;br /&gt;
*Health Modifier&lt;br /&gt;
*Weapon Energy Modifier&lt;br /&gt;
*[[Push Block|Lighter Push Block]]&lt;br /&gt;
*[[Push Block|Heavier Push Block]]&lt;br /&gt;
*[[Push Block|Mobile Push Block]]&lt;br /&gt;
*[[Magnetic Coil]]&lt;br /&gt;
*[[Section Wide Water]]&lt;br /&gt;
*[[Section Wide Water|Water Height Marker]]&lt;br /&gt;
*[[Water Level Changer|Water Height Crystal]]&lt;br /&gt;
*Health Block Checker&lt;br /&gt;
*Weapon Energy Block Checker&lt;br /&gt;
*[[Arrows]]&lt;br /&gt;
* [[Fuse Laser Crawler|Fuse Laser Turret]] (Not included in changelog)&lt;br /&gt;
&lt;br /&gt;
==== Pickups ====&lt;br /&gt;
&lt;br /&gt;
* [[Anti Yashichi]]&lt;br /&gt;
* [[Drop Suppressor]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
* Intro BG 1 (MMB)&lt;br /&gt;
*Intro BG 2 (MMB)&lt;br /&gt;
*Intro BG 2 (MMB) (alt)&lt;br /&gt;
*Intro BG 3 (MMB)&lt;br /&gt;
*Intro BG 4 (MMB) &lt;br /&gt;
*Intro BG 5 (MMB)&lt;br /&gt;
*Intro BG 5 (MMB) (alt)&lt;br /&gt;
*Cold BG 1&lt;br /&gt;
*Cold BG 1 (alt)&lt;br /&gt;
*Cold BG 2&lt;br /&gt;
*Cold BG 2 (alt)&lt;br /&gt;
*Cold BG 3&lt;br /&gt;
*Cold BG 3 (alt)&lt;br /&gt;
*Cold BG 4&lt;br /&gt;
*Burner BG 1 &lt;br /&gt;
*Burner BG 1 (alt 2)&lt;br /&gt;
*Burner BG 2&lt;br /&gt;
*Burner BG 3&lt;br /&gt;
*Burner BG 4&lt;br /&gt;
*Burner BG 5&lt;br /&gt;
*Pirate BG 1&lt;br /&gt;
*Pirate BG 2&lt;br /&gt;
*Pirate BG 2 (alt)&lt;br /&gt;
*Pirate BG 3&lt;br /&gt;
*Pirate BG 4&lt;br /&gt;
*Pirate BG 5&lt;br /&gt;
*Pirate BG 6 &lt;br /&gt;
*Pirate BG 6 (alt)&lt;br /&gt;
*Ground BG 1&lt;br /&gt;
*Ground BG 1 (alt)&lt;br /&gt;
*Ground BG 2&lt;br /&gt;
*Ground BG 3&lt;br /&gt;
*Ground BG 3 (alt 1)&lt;br /&gt;
*Ground BG 3 (alt 2)&lt;br /&gt;
*Ground BG 4&lt;br /&gt;
*Tengu BG 1&lt;br /&gt;
*Tengu BG 1 (animated)&lt;br /&gt;
*Tengu BG 2&lt;br /&gt;
*Tengu BG 2 (alt)&lt;br /&gt;
*Magic BG 1&lt;br /&gt;
*Magic BG 2&lt;br /&gt;
*Magic BG 3&lt;br /&gt;
*Magic BG 3 (alt)&lt;br /&gt;
*Magic BG 4&lt;br /&gt;
*Magic BG 5&lt;br /&gt;
*Magic BG 6&lt;br /&gt;
*Magic BG 6 Bell&lt;br /&gt;
*Magic BG 6 (alt)&lt;br /&gt;
*Magic BG 7&lt;br /&gt;
*Magic BG 7 Bell&lt;br /&gt;
*Magic BG 7 (alt)&lt;br /&gt;
*Astro BG 1&lt;br /&gt;
*Astro BG 2&lt;br /&gt;
*Astro BG 2 (alt)&lt;br /&gt;
*Astro BG 3&lt;br /&gt;
*Astro BG 4&lt;br /&gt;
*Astro BG 5&lt;br /&gt;
*Astro BG 6&lt;br /&gt;
*Astro BG 6 (alt)&lt;br /&gt;
*Astro BG 7&lt;br /&gt;
*Astro BG 8&lt;br /&gt;
*Dynamo BG 1&lt;br /&gt;
*Dynamo BG 2&lt;br /&gt;
*Dynamo BG 2 (alt 1)&lt;br /&gt;
*Dynamo BG 2 (alt 2)&lt;br /&gt;
*Dynamo BG 3&lt;br /&gt;
*Dynamo BG 4&lt;br /&gt;
*Dynamo BG 5&lt;br /&gt;
*Crystal Gate BG&lt;br /&gt;
*Crystal Gate BG (alt)&lt;br /&gt;
*King 1 BG 1&lt;br /&gt;
*King 1 BG 1 (alt 1)&lt;br /&gt;
*King 1 BG 1 (alt 2)&lt;br /&gt;
*King 1 BG 2&lt;br /&gt;
*King 2 BG 1&lt;br /&gt;
*King 2 BG 1 (alt 1)&lt;br /&gt;
*King 2 BG 2 (alt 2)&lt;br /&gt;
*King 2 BG 3 &lt;br /&gt;
*King 2 BG 3 (alt 1)&lt;br /&gt;
*King 2 BG 3 (alt 2)&lt;br /&gt;
*King 2 Boss BG&lt;br /&gt;
*King 2 Boss BG (alt)&lt;br /&gt;
*King 2 Boss BG 2&lt;br /&gt;
*King 3 BG 1&lt;br /&gt;
*King 3 BG 2&lt;br /&gt;
*King 3 Boss BG&lt;br /&gt;
*King 3 Boss BG (alt)&lt;br /&gt;
*King 3 Astro BG&lt;br /&gt;
*King 3 Burner 1 BG&lt;br /&gt;
*King 3 Burner 2 BG&lt;br /&gt;
*King 3 Cold BG&lt;br /&gt;
*King 3 Dynamo BG&lt;br /&gt;
*King 3 Ground BG&lt;br /&gt;
*King 3 Tengu BG 1&lt;br /&gt;
*King 3 Tengu BG 2&lt;br /&gt;
*King 3 Magic BG &lt;br /&gt;
*King 3 Pirate BG  &lt;br /&gt;
*King 3 Pirate BG (alt 1)&lt;br /&gt;
*King 3 Pirate BG (alt 2)&lt;br /&gt;
*King 3 Pirate BG (alt 3)&lt;br /&gt;
*Cut GB I BG &lt;br /&gt;
*Ice GB I BG &lt;br /&gt;
*Fire GB I BG&lt;br /&gt;
*Fire GB I BG (alt)&lt;br /&gt;
*Wily GB I BG 1&lt;br /&gt;
*Credits GB I BG 1&lt;br /&gt;
*Credits GB I BG 1 (alt)&lt;br /&gt;
*Crash GB II BG &lt;br /&gt;
*Metal GB II BG 1&lt;br /&gt;
*Metal GB II BG 1 (alt)&lt;br /&gt;
*Metal GB II BG 2&lt;br /&gt;
*Metal GB II BG 2 (alt)&lt;br /&gt;
*Metal GB II BG 3&lt;br /&gt;
*Metal GB II BG 3 (alt)&lt;br /&gt;
*Air GB II BG&lt;br /&gt;
*Wood GB II BG 1&lt;br /&gt;
*Wood GB II BG 1 (alt)&lt;br /&gt;
*Wood GB II BG 2&lt;br /&gt;
*Wood GB II BG 2 (alt)&lt;br /&gt;
*Wily GB II BG 1&lt;br /&gt;
*Hard GB II BG 1&lt;br /&gt;
*Hard GB II BG 2&lt;br /&gt;
*Hard GB II BG 3&lt;br /&gt;
*Top GB II BG &lt;br /&gt;
*Needle GB II BG 1&lt;br /&gt;
*Needle GB II BG 1 (alt)&lt;br /&gt;
*Needle GB II BG 2 &lt;br /&gt;
*Needle GB II BG 2 (alt)&lt;br /&gt;
*Needle GB II BG 3&lt;br /&gt;
*Needle GB II BG 3 (alt)&lt;br /&gt;
*Needle GB II BG 4&lt;br /&gt;
*Needle GB II BG 4 (alt)&lt;br /&gt;
*Magnet GB II BG &lt;br /&gt;
*Spark GB III BG&lt;br /&gt;
*Gemini GB III BG&lt;br /&gt;
*Shadow GB III BG&lt;br /&gt;
*Snake GB III BG&lt;br /&gt;
*Snake GB III BG 2&lt;br /&gt;
*Dive GB III BG &lt;br /&gt;
*Dive GB III BG (alt)&lt;br /&gt;
*Skull GB III BG 1&lt;br /&gt;
*Skull GB III BG 1 (alt)&lt;br /&gt;
*Skull GB III BG 2&lt;br /&gt;
*Skull GB III BG 2 (alt)&lt;br /&gt;
*Skull GB III BG 2 (alt2)&lt;br /&gt;
*Dust GB III BG 1&lt;br /&gt;
*Dust GB III BG 1 (alt)&lt;br /&gt;
*Dust GB III BG 2&lt;br /&gt;
*Dust GB III BG 2 (alt)&lt;br /&gt;
*Drill GB III BG 1&lt;br /&gt;
*Drill GB III BG 2&lt;br /&gt;
*Drill GB III BG 3&lt;br /&gt;
*Toad GB IV BG&lt;br /&gt;
*Bright GB IV BG&lt;br /&gt;
*Ring GB IV BG&lt;br /&gt;
*Crystal GB IV BG &lt;br /&gt;
*Napalm GB IV BG&lt;br /&gt;
*Charge GB IV BG&lt;br /&gt;
*Ending GB IV BG&lt;br /&gt;
*Wily GB IV BG 1&lt;br /&gt;
*Wily GB IV BG 2&lt;br /&gt;
*Wily GB IV BG 3&lt;br /&gt;
*Wily GB IV BG 4&lt;br /&gt;
*Wily GB IV BG 5&lt;br /&gt;
*Wily GB IV BG 6&lt;br /&gt;
*Wily GB IV BG 7&lt;br /&gt;
*Wily GB IV BG 8&lt;br /&gt;
*Intro GB V BG &lt;br /&gt;
*Mercury BG 1&lt;br /&gt;
*Mercury BG 2&lt;br /&gt;
*Venus BG 1&lt;br /&gt;
*Venus BG 2&lt;br /&gt;
*Neptune BG 1&lt;br /&gt;
*Neptune BG 2&lt;br /&gt;
*Mars BG 1&lt;br /&gt;
*Mars BG 2&lt;br /&gt;
*Jupiter BG 1&lt;br /&gt;
*Jupiter BG 2&lt;br /&gt;
*Saturn BG 1&lt;br /&gt;
*Saturn BG 2&lt;br /&gt;
*Uranus BG 1&lt;br /&gt;
*Uranus BG 2&lt;br /&gt;
*Uranus BG 3&lt;br /&gt;
*Pluto BG 1&lt;br /&gt;
*Pluto BG 2&lt;br /&gt;
*Darkmoon BG 1&lt;br /&gt;
*Darkmoon BG 2&lt;br /&gt;
*Wily GB V BG 1&lt;br /&gt;
*Wily GB V BG 2&lt;br /&gt;
*Wily GB V BG 2 (alt)&lt;br /&gt;
*Wily GB V BG 3&lt;br /&gt;
*Wily GB V BG 4&lt;br /&gt;
*Ending GB V BG 1&lt;br /&gt;
*Credits GB V BG 1&lt;br /&gt;
&lt;br /&gt;
==== Tiles ====&lt;br /&gt;
* Intro Tile 1 (MMB)&lt;br /&gt;
*Intro Tile 1 (MMB) (alt)&lt;br /&gt;
*Intro Tile 2 (MMB)&lt;br /&gt;
* Intro Tile 2 (MMB) (alt)&lt;br /&gt;
*Intro Tile 3 (MMB)&lt;br /&gt;
* Intro Tile 4 (MMB)&lt;br /&gt;
*Intro Tile 4 (MMB) (alt)&lt;br /&gt;
*Intro Tile 5 (MMB)&lt;br /&gt;
*Intro Tile 5 (MMB) (alt)&lt;br /&gt;
*Cold Tile 1&lt;br /&gt;
* Cold Tile 2&lt;br /&gt;
*Cold Tile 3&lt;br /&gt;
*Cold Tile 4&lt;br /&gt;
* Cold Tile 5&lt;br /&gt;
*Cold Tile 6&lt;br /&gt;
*Cold Tile 6 (alt)&lt;br /&gt;
*Burner Tile 1&lt;br /&gt;
*Burner Tile 2&lt;br /&gt;
*Burner Tile 3&lt;br /&gt;
*Burner Tile 3 (alt)&lt;br /&gt;
* Burner Tile 4&lt;br /&gt;
*Pirate Tile 1&lt;br /&gt;
*Pirate Tile 1 (alt)&lt;br /&gt;
*Pirate Tile 2&lt;br /&gt;
*Pirate Tile 2 (alt 1)&lt;br /&gt;
* Pirate Tile 2 (alt 2)&lt;br /&gt;
*Pirate Tile 2 (alt 3)&lt;br /&gt;
*Pirate Tile 3&lt;br /&gt;
*Pirate Tile 4&lt;br /&gt;
*Pirate Tile 4 (alt)&lt;br /&gt;
*Pirate Tile 5&lt;br /&gt;
*Pirate Tile 5 (alt)&lt;br /&gt;
*Astro Tile 1&lt;br /&gt;
*Astro Tile 1 (alt 1)&lt;br /&gt;
*Astro Tile 1 (alt 2)&lt;br /&gt;
*Astro Tile 2&lt;br /&gt;
*Astro Tile 3&lt;br /&gt;
*Astro Tile 4&lt;br /&gt;
*Astro Tile 5&lt;br /&gt;
*Astro Tile 5 (alt)&lt;br /&gt;
*Astro Tile 6&lt;br /&gt;
*Astro Tile 7&lt;br /&gt;
*Astro Tile 7 (alt 1)&lt;br /&gt;
*Astro Tile 7 (alt 2)&lt;br /&gt;
*Astro Tile 8&lt;br /&gt;
*Astro Tile 8 (alt)&lt;br /&gt;
*Astro Tile 9&lt;br /&gt;
*Astro Tile 9 (alt)&lt;br /&gt;
*Astro Tile 10&lt;br /&gt;
*Astro Tile 10 (alt)&lt;br /&gt;
*Dynamo Tile 1&lt;br /&gt;
*Dynamo Tile 1 (alt)&lt;br /&gt;
*Dynamo Tile 2&lt;br /&gt;
*Dynamo Tile 3&lt;br /&gt;
*Dynamo Tile 4&lt;br /&gt;
*Dynamo Tile 5&lt;br /&gt;
*Ground Tile 1&lt;br /&gt;
*Ground Tile 2&lt;br /&gt;
*Ground Tile 3&lt;br /&gt;
*Ground Tile 3 (alt)&lt;br /&gt;
*Ground Tile 4&lt;br /&gt;
*Ground Tile 5&lt;br /&gt;
*Ground Tile 6&lt;br /&gt;
*Tengu Tile 1&lt;br /&gt;
*Tengu Tile 2&lt;br /&gt;
*Tengu Tile 3&lt;br /&gt;
*Tengu Tile 4&lt;br /&gt;
*Tengu Tile 5&lt;br /&gt;
*Magic Tile 1&lt;br /&gt;
*Magic Tile 1 (alt)&lt;br /&gt;
*Magic Tile 2&lt;br /&gt;
*Magic Tile 3&lt;br /&gt;
*Magic Tile 3 (alt 1)&lt;br /&gt;
*Magic Tile 3 (alt 2)&lt;br /&gt;
*Magic Tile 3 (alt 3)&lt;br /&gt;
*Magic Tile 3 (alt 4)&lt;br /&gt;
*Magic Tile 4&lt;br /&gt;
*Magic Tile 4 (alt 1)&lt;br /&gt;
*Magic Tile 4 (alt 2)&lt;br /&gt;
*Magic Tile 5&lt;br /&gt;
*Crystal Gate Tile 1&lt;br /&gt;
*Crystal Gate Tile 2&lt;br /&gt;
*King 1 Tile 1&lt;br /&gt;
*King 1 Tile 2&lt;br /&gt;
*King 1 Tile 3&lt;br /&gt;
*King 1 Tile 4&lt;br /&gt;
*King 1 Tile 4 (alt)&lt;br /&gt;
*King 2 Tile 1&lt;br /&gt;
*King 2 Tile 2&lt;br /&gt;
*King 2 Tile 2 (alt)&lt;br /&gt;
*King 2 Tile 2 (alt 2)&lt;br /&gt;
*King 3 Tile 1&lt;br /&gt;
*King 3 Tile 1 (alt)&lt;br /&gt;
*King 3 Tile 2&lt;br /&gt;
*King 3 Tile 2 (alt)&lt;br /&gt;
*King 3 Tile 3&lt;br /&gt;
*King 3 Tile 3 (alt)&lt;br /&gt;
*King 3 Tile 4&lt;br /&gt;
*King 3 Tile 4 (alt)&lt;br /&gt;
*Cut Tile (GB I)&lt;br /&gt;
*Ice Tile (GB I)&lt;br /&gt;
*Fire Tile (GB I)&lt;br /&gt;
*Elec Tile (GB I)&lt;br /&gt;
*Wily GB I Tile 1&lt;br /&gt;
*Credits Tile GB I&lt;br /&gt;
*Crash GB II Tile 1&lt;br /&gt;
*Crash GB II Tile 1 (alt)&lt;br /&gt;
*Crash GB II Tile 2&lt;br /&gt;
*Crash GB II Tile 2 (alt)&lt;br /&gt;
*Metal GB  II Tile 1&lt;br /&gt;
*Metal GB II Tile 1 (alt)&lt;br /&gt;
*Metal GB II Tile 2&lt;br /&gt;
*Metal GB II Tile 2 (alt)&lt;br /&gt;
*Metal GB II Tile 3&lt;br /&gt;
*Air GB II Tile &lt;br /&gt;
*Air GB II Tile (alt)&lt;br /&gt;
*Wood GB II Tile &lt;br /&gt;
*Wood GB II Tile (alt)&lt;br /&gt;
*Hard GB II Tile &lt;br /&gt;
*Hard GB II Tile (alt)&lt;br /&gt;
*Hard GB II Tile 2&lt;br /&gt;
*Top GB II Tile 1&lt;br /&gt;
*Top GB II Tile 2&lt;br /&gt;
*Needle GB II Tile &lt;br /&gt;
*Needle GB II Tile (alt)&lt;br /&gt;
*Magnet GB II Tile &lt;br /&gt;
*Magnet GB II Tile (alt)&lt;br /&gt;
*Wily GB II Tile 1&lt;br /&gt;
*Wily GB II Tile 2&lt;br /&gt;
*Wily GB II Tile 3&lt;br /&gt;
*Wily GB II Tile 4&lt;br /&gt;
*Spark GB III Tile&lt;br /&gt;
*Gemini GB III Tile 1 &lt;br /&gt;
*Gemini GB III Tile 2&lt;br /&gt;
*Gemini GB III Tile 3&lt;br /&gt;
*Shadow GB III Tile &lt;br /&gt;
*Shadow GB III Tile (alt)&lt;br /&gt;
*Shadow GB III Tile (alt 2)&lt;br /&gt;
*Shadow GB III Tile (alt 3)&lt;br /&gt;
*Dive GB III Tile &lt;br /&gt;
*Dive GB III Tile (alt)&lt;br /&gt;
*Dive GB III Tile 2&lt;br /&gt;
*Dive GB III Tile 2 (alt)&lt;br /&gt;
*Dive GB III Tile 3&lt;br /&gt;
*Dive GB III Tile 3 (alt)&lt;br /&gt;
*Skull GB III Tile&lt;br /&gt;
*Skull GB III Tile (alt)&lt;br /&gt;
*Dust GB III Tile &lt;br /&gt;
*Dust GB III Tile (alt)&lt;br /&gt;
*Dust GB III Tile (alt 2) &lt;br /&gt;
*Dust GB III Tile 2&lt;br /&gt;
*Dust GB III Tile 2 (alt)&lt;br /&gt;
*Dust GB III Tile 2 (alt 2)&lt;br /&gt;
*Drill GB III Tile &lt;br /&gt;
*Drill GB III Tile 2&lt;br /&gt;
*Toad GB IV Tile&lt;br /&gt;
*Toad GB IV Tile 2&lt;br /&gt;
*Toad GB IV Tile 2 (alt)&lt;br /&gt;
*Bright GB IV Tile&lt;br /&gt;
*Pharaoh GB IV Tile &lt;br /&gt;
*Ring GB IV Tile 1&lt;br /&gt;
*Ring GB IV Tile 2&lt;br /&gt;
*Ring GB IV Tile 2 (alt)&lt;br /&gt;
*Crystal GB IV Tile 1 &lt;br /&gt;
*Crystal GB IV Tile 1 (alt)&lt;br /&gt;
*Crystal GB IV Tile 2&lt;br /&gt;
*Napalm GB IV Tile &lt;br /&gt;
*Stone GB IV Tile&lt;br /&gt;
*Charge GB IV Tile 1&lt;br /&gt;
*Charge GB IV Tile 2&lt;br /&gt;
*Wily GB IV Tile 1 &lt;br /&gt;
*Wily GB IV Tile 2&lt;br /&gt;
*Wily GB IV Tile 3&lt;br /&gt;
*Wily GB IV Tile 4&lt;br /&gt;
*Mercury Tile 1&lt;br /&gt;
*Mercury Tile 2&lt;br /&gt;
*Mercury Tile 3&lt;br /&gt;
*Venus Tile 1&lt;br /&gt;
*Venus Tile 2&lt;br /&gt;
*Venus Tile 3&lt;br /&gt;
*Venus Tile 4&lt;br /&gt;
*Neptune Tile &lt;br /&gt;
*Neptune Tile (alt)&lt;br /&gt;
*Neptune Tile 2&lt;br /&gt;
*Neptune Tile 2 (alt)&lt;br /&gt;
*Neptune Tile 3&lt;br /&gt;
*Neptune Tile 3 (alt)&lt;br /&gt;
*Mars Tile 1&lt;br /&gt;
*Mars Tile 2&lt;br /&gt;
*Mars Tile 3&lt;br /&gt;
*Mars Tile 4&lt;br /&gt;
*Jupter Tile 1&lt;br /&gt;
*Jupter Tile 1 (alt)&lt;br /&gt;
*Jupter Tile 2&lt;br /&gt;
*Jupter Tile 3&lt;br /&gt;
*Jupter Tile 4&lt;br /&gt;
*Jupter Tile 4 (alt)&lt;br /&gt;
*Saturn Tile 1&lt;br /&gt;
*Saturn Tile 2&lt;br /&gt;
*Saturn Tile 3&lt;br /&gt;
*Saturn Tile 4&lt;br /&gt;
*Uranus Tile 1&lt;br /&gt;
*Uranus Tile 2&lt;br /&gt;
*Uranus Tile 3&lt;br /&gt;
*Uranus Tile 3 (alt)&lt;br /&gt;
*Uranus Tile 4&lt;br /&gt;
*Pluto Tile 1&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 4&lt;br /&gt;
*Terra Tile&lt;br /&gt;
*Dark Moon Tile &lt;br /&gt;
*Dark Moon Tile (alt)&lt;br /&gt;
*Dark Moon Tile (alt 1)&lt;br /&gt;
*Dark Moon Tile (alt 2)&lt;br /&gt;
*Dark Moon Tile (alt 3)&lt;br /&gt;
*Dark Moon Tile (alt 4)&lt;br /&gt;
*Dark Moon Tile (alt 5)&lt;br /&gt;
*Wily GB V Tile 1&lt;br /&gt;
*Wily GB V Tile 2&lt;br /&gt;
*Wily GB V Tile 3&lt;br /&gt;
*Wily GB V Tile 4&lt;br /&gt;
*Wily GB V Tile 5&lt;br /&gt;
*Wily GB V Tile 6&lt;br /&gt;
*Ending GB V Tile &lt;br /&gt;
*Ending GB V Tile 2&lt;br /&gt;
&lt;br /&gt;
====Music====&lt;br /&gt;
*Intro Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Cold Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Burner Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;) &lt;br /&gt;
*Pirate Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Astro Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Dynamo Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Ground Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Tengu Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Magic Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Crystal Gate (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*King Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*King Stage Nix Version (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Wily Stage (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Robot Master (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Wily Boss (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;) &lt;br /&gt;
*Cut Man GB I&lt;br /&gt;
*Ice Man GB I&lt;br /&gt;
*Fire Man GB I&lt;br /&gt;
*Elec Man GB I&lt;br /&gt;
*Robot Master GB I (boss)&lt;br /&gt;
*Wily Stage 1 GB I&lt;br /&gt;
*Wily Stage 2 GB I&lt;br /&gt;
*Crash Man GB II&lt;br /&gt;
*Metal Man GB II&lt;br /&gt;
*Air Man GB II&lt;br /&gt;
*Wood Man GB II&lt;br /&gt;
*Hard Man GB II&lt;br /&gt;
*Top Man GB II&lt;br /&gt;
*Needle Man GB II &lt;br /&gt;
*Magnet Man GB II&lt;br /&gt;
*Robot Master GB II (boss)&lt;br /&gt;
*Wily Stage 1 GB II&lt;br /&gt;
*Wily Stage 2 GB II&lt;br /&gt;
*Wily Stage 1 GB III&lt;br /&gt;
*Wily Stage 2 GB III&lt;br /&gt;
*Punk GB III&lt;br /&gt;
*Robot masters GB IV (boss)&lt;br /&gt;
*Ballade GB 4 (boss)&lt;br /&gt;
*Wily Giant Robot GB IV (boss)&lt;br /&gt;
*Wily Stage 1 GB IV&lt;br /&gt;
*Terra&lt;br /&gt;
*Mercury&lt;br /&gt;
*Venus&lt;br /&gt;
*Neptune&lt;br /&gt;
*Mars&lt;br /&gt;
*Jupter&lt;br /&gt;
*Saturn&lt;br /&gt;
*Uranus&lt;br /&gt;
*Pluto&lt;br /&gt;
*Stardroids GB V (boss)&lt;br /&gt;
*Wily Stage 1 GB V&lt;br /&gt;
*Wily Stage 2 GB V&lt;br /&gt;
*Sunstar GB V &lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
*[[Hornet Roll]] now shows you his deployed shape while in editor and has a special icon instead of numbers.&lt;br /&gt;
*[[Ratton]] and [[Skull Walker]] now enter the Danger Wrap bubble.&lt;br /&gt;
*[[Quicksand]] is now ignored when climbing.&lt;br /&gt;
*All item weapons can now carry blocks like [[item-3]].&lt;br /&gt;
*[[Molier]] direction can now be selected in the builder.&lt;br /&gt;
*[[Petit Snakey]], [[Icicle Teck]], [[Cyber Gabyoall]] and [[Numetall]] will now try to stay stuck to a moving platform when they are below one.&lt;br /&gt;
*Ice projectile made by [[Squidon]] is now properly affected by conveyors.&lt;br /&gt;
*[[Battan]] now bounce back when hitting a [[Bouncy Ball|bouncy ball]] from the side.&lt;br /&gt;
*[[Super Arm|S.Arm]] blocks placed by the player can no longer crush [[bosses]] from the side.&lt;br /&gt;
*When opening a menu in the builder, the mini-map will now automatically hide itself.&lt;br /&gt;
*Tooltips on the play bar will now appears above the mini-map instead of below it.&lt;br /&gt;
*[[Searchy|On/Off Searchy]] now has the proper light effect under it to match the on/off state when off.&lt;br /&gt;
*[[Fuse Laser Crawler]] will now deflect [[Jewel Satellite]], [[Plant Barrier]], [[Star Crash]], [[Skull Barrier]] and [[Leaf Shield]] for consistency&lt;br /&gt;
*[[Spike Platform]] now regain his solidity behavior directly except for the assets that are inside instead of no solidity at all.&lt;br /&gt;
*Spike Platform won&#039;t kill enemies anymore when turning.&lt;br /&gt;
*[[Press]] chain no longer disappear when the press is in a pit.&lt;br /&gt;
*Press chain will now stick to the same solid instead of the nearest solid.&lt;br /&gt;
*Gimmicks can no longer be screen-wiped.&lt;br /&gt;
*[[Brown]] can no longer get crushed.&lt;br /&gt;
*Icicle Teck turning into a solid no longer moves the player, but makes the player able to move freely inside of it until out.&lt;br /&gt;
*[[Water]] is now less demanding in ressource inside levels and while in builder.&lt;br /&gt;
*[[Conveyor Belt|Conveyors]] are now less demanding in ressource inside levels and while in builder.&lt;br /&gt;
*[[Rain]] will now auto-recalculate its size if the tiles are destroyed.&lt;br /&gt;
*[[Checkpoint]] now have a vertical and horizontal activation option.&lt;br /&gt;
*Platform now has an open or close option.&lt;br /&gt;
*New colors for [[Astro Gate|Astro Gate, Astro Buttons]] and [[Jumpthrough Platform|Easy Platforms]] : Purple, Yellow, Pink, Cyan&lt;br /&gt;
*New colors for [[Key|Keys]] and [[Key Door|Key Doors]] : Purple and Yellow-Pink&lt;br /&gt;
*[[Teleporter]]s will now have a Purple skin option.&lt;br /&gt;
*Performance changes between 1.7 and 1.8 will affect saving and loading levels as well as playing larger levels with less lag.&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
*[[Searchy]] was shown to have the correct color lights when triggering on/offs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=4849</id>
		<title>1.8.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=4849"/>
		<updated>2022-11-28T12:12:03Z</updated>

		<summary type="html">&lt;p&gt;Neo Cutman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:18promo-small.png|thumb|right|Promotional picture for 1.8.0 by [[BNMotive]], showcasing [[Mega Man]] and [[Bass]] surrounded by Wily&#039;s fortress bosses.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.8.0&#039;&#039;&#039; was released on November 25th, 2022 and was focused on adding new content from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;,some content &#039;&#039;[[Mega Man 8]]&#039;&#039; that returned in this game, content from the [[Mega Man GB|Game Boy]] instalments, a handful of unique [[Mega Man Maker]] unique builder items, as well as  Fortress Bosses.  &lt;br /&gt;
1.8 also brought performance upgrades in loading, creating, saving and playing levels to reduce lag.   &lt;br /&gt;
From the Mega Man &amp;amp; Bass side, 1.8 added 3 new bosses and 6 weapons as well as an assortment of [[Enemies]] , [[Level Objects]], and [[tiles]].&lt;br /&gt;
Similarly from the Mega Man Gameboy side there is also 3 new bosses and 6 weapons along with the level objects, enemies, and tiles. &lt;br /&gt;
&lt;br /&gt;
There is one new [[Cameo Weapon]], the weapon [[Uber Chain]] is new and based on Team Fortress 2 which was added because [[Luigi1000]] is a huge fan of the game. &lt;br /&gt;
&lt;br /&gt;
According to the devs, it is the last large-scale update the devs are working on. the development team has stated that they do not intend to do any more multi-year long updates in the future. This does not mean that development will cease at 1.8. Rather, 1.9+ will be smaller scope and should have much shorter development times. &lt;br /&gt;
&lt;br /&gt;
=== About Development ===&lt;br /&gt;
The Development cycle of 1.8.0 was notoriously cursed according [[JumpDashEvade]]. During development a lot of problems occurred which slowed down the development of the game. &lt;br /&gt;
* At two different times the team experienced server failures and lost progress. &lt;br /&gt;
* 3 members of the dev team had deaths in their family. &lt;br /&gt;
* The wiki server experienced a critical error and the wiki was completely rebooted and all pages were lost. &lt;br /&gt;
* Some dev team members had left the team. &lt;br /&gt;
* Various host of real-life accidents including a car accident. &lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
===New Features===&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Cold Man]]&lt;br /&gt;
*[[Pirate Man]]&lt;br /&gt;
*[[Burner Man]]&lt;br /&gt;
*[[Enker]]&lt;br /&gt;
*[[Punk]]&lt;br /&gt;
*[[Pluto]]&lt;br /&gt;
*[[Yellow Devil]]&lt;br /&gt;
*[[Boobeam Trap]]&lt;br /&gt;
*[[Kamegoro Maker]]&lt;br /&gt;
*[[Cossack Catcher]]&lt;br /&gt;
*[[Wily Machine 4]]&lt;br /&gt;
*[[Dark Man 3]]&lt;br /&gt;
*[[Dark Man 4]]&lt;br /&gt;
*[[Big Pets]]&lt;br /&gt;
*[[Wily Machine 6]]&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
*[[Ice Wall]]&lt;br /&gt;
*[[Wave Burner]]&lt;br /&gt;
*[[Spread Drill]]&lt;br /&gt;
*[[Copy Vision]]&lt;br /&gt;
*[[Tengu Blade]]&lt;br /&gt;
*[[Magic Card]]&lt;br /&gt;
*[[Grab Buster]]&lt;br /&gt;
*[[Salt Water]]&lt;br /&gt;
*[[Electric Shock]]&lt;br /&gt;
*[[Break Dash]]&lt;br /&gt;
*[[Spark Chaser]]&lt;br /&gt;
*[[Tango]]&lt;br /&gt;
*[[Uber Chain]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
* [[Gori-Three]]&lt;br /&gt;
*[[Dodonpa Cannon]]&lt;br /&gt;
*[[Plasma]]&lt;br /&gt;
* [[Romper]]&lt;br /&gt;
*[[Snoler]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
*[[Electric Generator]]&lt;br /&gt;
* [[Mokumokumo]]&lt;br /&gt;
*[[Hogale]]&lt;br /&gt;
*[[Ammoner]]&lt;br /&gt;
*[[Oni Robo]]&lt;br /&gt;
*[[Sydecka]]&lt;br /&gt;
*[[Hyoey]]&lt;br /&gt;
*[[Biribaree]]&lt;br /&gt;
*[[Piriparee]]&lt;br /&gt;
*[[Doncatch]]&lt;br /&gt;
*[[Hell Metall DX]]&lt;br /&gt;
*[[Fukuhorn]]&lt;br /&gt;
*[[Metall Sniper]]&lt;br /&gt;
*[[Press&#039;N]]&lt;br /&gt;
*[[Cutting Wheel]]&lt;br /&gt;
*[[Tamp]]&lt;br /&gt;
*[[La Jaba]]&lt;br /&gt;
*[[Fankurow]]&lt;br /&gt;
*[[Shuhorn]]&lt;br /&gt;
*[[Chainsoar]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
* [[Low Grav Section]]&lt;br /&gt;
*[[Astro Gate|Astro Gate Horizontal]]&lt;br /&gt;
*[[Astro Gate|Astro Button Horizontal]]&lt;br /&gt;
*[[Astro Gate|Astro Button Reset Horizontal]]&lt;br /&gt;
*[[Gori Three Rock]]&lt;br /&gt;
*[[Hotplate]]&lt;br /&gt;
*[[Ice Block]]&lt;br /&gt;
*[[Ice Block Spawner]]&lt;br /&gt;
*[[Explosive Crate]]&amp;lt;nowiki/&amp;gt;s&lt;br /&gt;
*[[Dynamo Conveyor]]&lt;br /&gt;
*[[Moving Light]]&lt;br /&gt;
*[[Moving Light|Moving Light Redirector]]&lt;br /&gt;
*[[Moving Light|Moving Light Terminator]]&lt;br /&gt;
*[[Moving Light|Moving Light Darkness]]&lt;br /&gt;
*[[Balloon|Floating Balloon]]&lt;br /&gt;
*[[Balloon|Floating Balloon Spawner]]&lt;br /&gt;
*[[Oni Robo|Oni Cloud Generator]]&lt;br /&gt;
*[[Oni Robo|Oni Wind Generator]]&lt;br /&gt;
*[[Pressurized Cracked Block]]&lt;br /&gt;
*[[Rotating Spike Box]]&lt;br /&gt;
*[[Bell Ringer]]&lt;br /&gt;
*[[Super Cutter]]&lt;br /&gt;
*[[Melting Snow Block]]&lt;br /&gt;
*[[Icicle]]&lt;br /&gt;
*[[Shifting Falling Stone]]&lt;br /&gt;
*[[Guts Hover]]&lt;br /&gt;
*[[Move Hover]]&lt;br /&gt;
*[[Napalm Fire]]&lt;br /&gt;
*[[Alternating Timing Conveyor]]&lt;br /&gt;
*[[Water Fall Spawner]]&lt;br /&gt;
*[[Uranus Platform]]&lt;br /&gt;
*[[Girder|Girder(x1, x2, x3, x4)]]&lt;br /&gt;
*[[Pluto Block]]&lt;br /&gt;
*[[Targets|Target]]&lt;br /&gt;
* [[Targets|Target Rail]]&lt;br /&gt;
*[[Targets|Target On]]&lt;br /&gt;
*[[Targets|Target Off]]&lt;br /&gt;
*[[Targets|Target Level]]&lt;br /&gt;
*Health Modifier&lt;br /&gt;
*Weapon Energy Modifier&lt;br /&gt;
*[[Push Block|Lighter Push Block]]&lt;br /&gt;
*[[Push Block|Heavier Push Block]]&lt;br /&gt;
*[[Push Block|Mobile Push Block]]&lt;br /&gt;
*[[Magnetic Coil]]&lt;br /&gt;
*[[Section Wide Water]]&lt;br /&gt;
*[[Section Wide Water|Water Height Marker]]&lt;br /&gt;
*[[Water Level Changer|Water Height Crystal]]&lt;br /&gt;
*Health Block Checker&lt;br /&gt;
*Weapon Energy Block Checker&lt;br /&gt;
*[[Arrows]]&lt;br /&gt;
* [[Fuse Laser Crawler|Fuse Laser Turret]] (Not included in changelog)&lt;br /&gt;
&lt;br /&gt;
==== Pickups ====&lt;br /&gt;
&lt;br /&gt;
* [[Anti Yashichi]]&lt;br /&gt;
* [[Drop Suppressor]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
* Intro BG 1 (MMB)&lt;br /&gt;
*Intro BG 2 (MMB)&lt;br /&gt;
*Intro BG 2 (MMB) (alt)&lt;br /&gt;
*Intro BG 3 (MMB)&lt;br /&gt;
*Intro BG 4 (MMB) &lt;br /&gt;
*Intro BG 5 (MMB)&lt;br /&gt;
*Intro BG 5 (MMB) (alt)&lt;br /&gt;
*Cold BG 1&lt;br /&gt;
*Cold BG 1 (alt)&lt;br /&gt;
*Cold BG 2&lt;br /&gt;
*Cold BG 2 (alt)&lt;br /&gt;
*Cold BG 3&lt;br /&gt;
*Cold BG 3 (alt)&lt;br /&gt;
*Cold BG 4&lt;br /&gt;
*Burner BG 1 &lt;br /&gt;
*Burner BG 1 (alt 2)&lt;br /&gt;
*Burner BG 2&lt;br /&gt;
*Burner BG 3&lt;br /&gt;
*Burner BG 4&lt;br /&gt;
*Burner BG 5&lt;br /&gt;
*Pirate BG 1&lt;br /&gt;
*Pirate BG 2&lt;br /&gt;
*Pirate BG 2 (alt)&lt;br /&gt;
*Pirate BG 3&lt;br /&gt;
*Pirate BG 4&lt;br /&gt;
*Pirate BG 5&lt;br /&gt;
*Pirate BG 6 &lt;br /&gt;
*Pirate BG 6 (alt)&lt;br /&gt;
*Ground BG 1&lt;br /&gt;
*Ground BG 1 (alt)&lt;br /&gt;
*Ground BG 2&lt;br /&gt;
*Ground BG 3&lt;br /&gt;
*Ground BG 3 (alt 1)&lt;br /&gt;
*Ground BG 3 (alt 2)&lt;br /&gt;
*Ground BG 4&lt;br /&gt;
*Tengu BG 1&lt;br /&gt;
*Tengu BG 1 (animated)&lt;br /&gt;
*Tengu BG 2&lt;br /&gt;
*Tengu BG 2 (alt)&lt;br /&gt;
*Magic BG 1&lt;br /&gt;
*Magic BG 2&lt;br /&gt;
*Magic BG 3&lt;br /&gt;
*Magic BG 3 (alt)&lt;br /&gt;
*Magic BG 4&lt;br /&gt;
*Magic BG 5&lt;br /&gt;
*Magic BG 6&lt;br /&gt;
*Magic BG 6 Bell&lt;br /&gt;
*Magic BG 6 (alt)&lt;br /&gt;
*Magic BG 7&lt;br /&gt;
*Magic BG 7 Bell&lt;br /&gt;
*Magic BG 7 (alt)&lt;br /&gt;
*Astro BG 1&lt;br /&gt;
*Astro BG 2&lt;br /&gt;
*Astro BG 2 (alt)&lt;br /&gt;
*Astro BG 3&lt;br /&gt;
*Astro BG 4&lt;br /&gt;
*Astro BG 5&lt;br /&gt;
*Astro BG 6&lt;br /&gt;
*Astro BG 6 (alt)&lt;br /&gt;
*Astro BG 7&lt;br /&gt;
*Astro BG 8&lt;br /&gt;
*Dynamo BG 1&lt;br /&gt;
*Dynamo BG 2&lt;br /&gt;
*Dynamo BG 2 (alt 1)&lt;br /&gt;
*Dynamo BG 2 (alt 2)&lt;br /&gt;
*Dynamo BG 3&lt;br /&gt;
*Dynamo BG 4&lt;br /&gt;
*Dynamo BG 5&lt;br /&gt;
*Crystal Gate BG&lt;br /&gt;
*Crystal Gate BG (alt)&lt;br /&gt;
*King 1 BG 1&lt;br /&gt;
*King 1 BG 1 (alt 1)&lt;br /&gt;
*King 1 BG 1 (alt 2)&lt;br /&gt;
*King 1 BG 2&lt;br /&gt;
*King 2 BG 1&lt;br /&gt;
*King 2 BG 1 (alt 1)&lt;br /&gt;
*King 2 BG 2 (alt 2)&lt;br /&gt;
*King 2 BG 3 &lt;br /&gt;
*King 2 BG 3 (alt 1)&lt;br /&gt;
*King 2 BG 3 (alt 2)&lt;br /&gt;
*King 2 Boss BG&lt;br /&gt;
*King 2 Boss BG (alt)&lt;br /&gt;
*King 2 Boss BG 2&lt;br /&gt;
*King 3 BG 1&lt;br /&gt;
*King 3 BG 2&lt;br /&gt;
*King 3 Boss BG&lt;br /&gt;
*King 3 Boss BG (alt)&lt;br /&gt;
*King 3 Astro BG&lt;br /&gt;
*King 3 Burner 1 BG&lt;br /&gt;
*King 3 Burner 2 BG&lt;br /&gt;
*King 3 Cold BG&lt;br /&gt;
*King 3 Dynamo BG&lt;br /&gt;
*King 3 Ground BG&lt;br /&gt;
*King 3 Tengu BG 1&lt;br /&gt;
*King 3 Tengu BG 2&lt;br /&gt;
*King 3 Magic BG &lt;br /&gt;
*King 3 Pirate BG  &lt;br /&gt;
*King 3 Pirate BG (alt 1)&lt;br /&gt;
*King 3 Pirate BG (alt 2)&lt;br /&gt;
*King 3 Pirate BG (alt 3)&lt;br /&gt;
*Cut GB I BG &lt;br /&gt;
*Ice GB I BG &lt;br /&gt;
*Fire GB I BG&lt;br /&gt;
*Fire GB I BG (alt)&lt;br /&gt;
*Wily GB I BG 1&lt;br /&gt;
*Credits GB I BG 1&lt;br /&gt;
*Credits GB I BG 1 (alt)&lt;br /&gt;
*Crash GB II BG &lt;br /&gt;
*Metal GB II BG 1&lt;br /&gt;
*Metal GB II BG 1 (alt)&lt;br /&gt;
*Metal GB II BG 2&lt;br /&gt;
*Metal GB II BG 2 (alt)&lt;br /&gt;
*Metal GB II BG 3&lt;br /&gt;
*Metal GB II BG 3 (alt)&lt;br /&gt;
*Air GB II BG&lt;br /&gt;
*Wood GB II BG 1&lt;br /&gt;
*Wood GB II BG 1 (alt)&lt;br /&gt;
*Wood GB II BG 2&lt;br /&gt;
*Wood GB II BG 2 (alt)&lt;br /&gt;
*Wily GB II BG 1&lt;br /&gt;
*Hard GB II BG 1&lt;br /&gt;
*Hard GB II BG 2&lt;br /&gt;
*Hard GB II BG 3&lt;br /&gt;
*Top GB II BG &lt;br /&gt;
*Needle GB II BG 1&lt;br /&gt;
*Needle GB II BG 1 (alt)&lt;br /&gt;
*Needle GB II BG 2 &lt;br /&gt;
*Needle GB II BG 2 (alt)&lt;br /&gt;
*Needle GB II BG 3&lt;br /&gt;
*Needle GB II BG 3 (alt)&lt;br /&gt;
*Needle GB II BG 4&lt;br /&gt;
*Needle GB II BG 4 (alt)&lt;br /&gt;
*Magnet GB II BG &lt;br /&gt;
*Spark GB III BG&lt;br /&gt;
*Gemini GB III BG&lt;br /&gt;
*Shadow GB III BG&lt;br /&gt;
*Snake GB III BG&lt;br /&gt;
*Snake GB III BG 2&lt;br /&gt;
*Dive GB III BG &lt;br /&gt;
*Dive GB III BG (alt)&lt;br /&gt;
*Skull GB III BG 1&lt;br /&gt;
*Skull GB III BG 1 (alt)&lt;br /&gt;
*Skull GB III BG 2&lt;br /&gt;
*Skull GB III BG 2 (alt)&lt;br /&gt;
*Skull GB III BG 2 (alt2)&lt;br /&gt;
*Dust GB III BG 1&lt;br /&gt;
*Dust GB III BG 1 (alt)&lt;br /&gt;
*Dust GB III BG 2&lt;br /&gt;
*Dust GB III BG 2 (alt)&lt;br /&gt;
*Drill GB III BG 1&lt;br /&gt;
*Drill GB III BG 2&lt;br /&gt;
*Drill GB III BG 3&lt;br /&gt;
*Toad GB IV BG&lt;br /&gt;
*Bright GB IV BG&lt;br /&gt;
*Ring GB IV BG&lt;br /&gt;
*Crystal GB IV BG &lt;br /&gt;
*Napalm GB IV BG&lt;br /&gt;
*Charge GB IV BG&lt;br /&gt;
*Ending GB IV BG&lt;br /&gt;
*Wily GB IV BG 1&lt;br /&gt;
*Wily GB IV BG 2&lt;br /&gt;
*Wily GB IV BG 3&lt;br /&gt;
*Wily GB IV BG 4&lt;br /&gt;
*Wily GB IV BG 5&lt;br /&gt;
*Wily GB IV BG 6&lt;br /&gt;
*Wily GB IV BG 7&lt;br /&gt;
*Wily GB IV BG 8&lt;br /&gt;
*Intro GB V BG &lt;br /&gt;
*Mercury BG 1&lt;br /&gt;
*Mercury BG 2&lt;br /&gt;
*Venus BG 1&lt;br /&gt;
*Venus BG 2&lt;br /&gt;
*Neptune BG 1&lt;br /&gt;
*Neptune BG 2&lt;br /&gt;
*Mars BG 1&lt;br /&gt;
*Mars BG 2&lt;br /&gt;
*Jupiter BG 1&lt;br /&gt;
*Jupiter BG 2&lt;br /&gt;
*Saturn BG 1&lt;br /&gt;
*Saturn BG 2&lt;br /&gt;
*Uranus BG 1&lt;br /&gt;
*Uranus BG 2&lt;br /&gt;
*Uranus BG 3&lt;br /&gt;
*Pluto BG 1&lt;br /&gt;
*Pluto BG 2&lt;br /&gt;
*Darkmoon BG 1&lt;br /&gt;
*Darkmoon BG 2&lt;br /&gt;
*Wily GB V BG 1&lt;br /&gt;
*Wily GB V BG 2&lt;br /&gt;
*Wily GB V BG 2 (alt)&lt;br /&gt;
*Wily GB V BG 3&lt;br /&gt;
*Wily GB V BG 4&lt;br /&gt;
*Ending GB V BG 1&lt;br /&gt;
*Credits GB V BG 1&lt;br /&gt;
&lt;br /&gt;
==== Tiles ====&lt;br /&gt;
* Intro Tile 1 (MMB)&lt;br /&gt;
*Intro Tile 1 (MMB) (alt)&lt;br /&gt;
*Intro Tile 2 (MMB)&lt;br /&gt;
* Intro Tile 2 (MMB) (alt)&lt;br /&gt;
*Intro Tile 3 (MMB)&lt;br /&gt;
* Intro Tile 4 (MMB)&lt;br /&gt;
*Intro Tile 4 (MMB) (alt)&lt;br /&gt;
*Intro Tile 5 (MMB)&lt;br /&gt;
*Intro Tile 5 (MMB) (alt)&lt;br /&gt;
*Cold Tile 1&lt;br /&gt;
* Cold Tile 2&lt;br /&gt;
*Cold Tile 3&lt;br /&gt;
*Cold Tile 4&lt;br /&gt;
* Cold Tile 5&lt;br /&gt;
*Cold Tile 6&lt;br /&gt;
*Cold Tile 6 (alt)&lt;br /&gt;
*Burner Tile 1&lt;br /&gt;
*Burner Tile 2&lt;br /&gt;
*Burner Tile 3&lt;br /&gt;
*Burner Tile 3 (alt)&lt;br /&gt;
* Burner Tile 4&lt;br /&gt;
*Pirate Tile 1&lt;br /&gt;
*Pirate Tile 1 (alt)&lt;br /&gt;
*Pirate Tile 2&lt;br /&gt;
*Pirate Tile 2 (alt 1)&lt;br /&gt;
* Pirate Tile 2 (alt 2)&lt;br /&gt;
*Pirate Tile 2 (alt 3)&lt;br /&gt;
*Pirate Tile 3&lt;br /&gt;
*Pirate Tile 4&lt;br /&gt;
*Pirate Tile 4 (alt)&lt;br /&gt;
*Pirate Tile 5&lt;br /&gt;
*Pirate Tile 5 (alt)&lt;br /&gt;
*Astro Tile 1&lt;br /&gt;
*Astro Tile 1 (alt 1)&lt;br /&gt;
*Astro Tile 1 (alt 2)&lt;br /&gt;
*Astro Tile 2&lt;br /&gt;
*Astro Tile 3&lt;br /&gt;
*Astro Tile 4&lt;br /&gt;
*Astro Tile 5&lt;br /&gt;
*Astro Tile 5 (alt)&lt;br /&gt;
*Astro Tile 6&lt;br /&gt;
*Astro Tile 7&lt;br /&gt;
*Astro Tile 7 (alt 1)&lt;br /&gt;
*Astro Tile 7 (alt 2)&lt;br /&gt;
*Astro Tile 8&lt;br /&gt;
*Astro Tile 8 (alt)&lt;br /&gt;
*Astro Tile 9&lt;br /&gt;
*Astro Tile 9 (alt)&lt;br /&gt;
*Astro Tile 10&lt;br /&gt;
*Astro Tile 10 (alt)&lt;br /&gt;
*Dynamo Tile 1&lt;br /&gt;
*Dynamo Tile 1 (alt)&lt;br /&gt;
*Dynamo Tile 2&lt;br /&gt;
*Dynamo Tile 3&lt;br /&gt;
*Dynamo Tile 4&lt;br /&gt;
*Dynamo Tile 5&lt;br /&gt;
*Ground Tile 1&lt;br /&gt;
*Ground Tile 2&lt;br /&gt;
*Ground Tile 3&lt;br /&gt;
*Ground Tile 3 (alt)&lt;br /&gt;
*Ground Tile 4&lt;br /&gt;
*Ground Tile 5&lt;br /&gt;
*Ground Tile 6&lt;br /&gt;
*Tengu Tile 1&lt;br /&gt;
*Tengu Tile 2&lt;br /&gt;
*Tengu Tile 3&lt;br /&gt;
*Tengu Tile 4&lt;br /&gt;
*Tengu Tile 5&lt;br /&gt;
*Magic Tile 1&lt;br /&gt;
*Magic Tile 1 (alt)&lt;br /&gt;
*Magic Tile 2&lt;br /&gt;
*Magic Tile 3&lt;br /&gt;
*Magic Tile 3 (alt 1)&lt;br /&gt;
*Magic Tile 3 (alt 2)&lt;br /&gt;
*Magic Tile 3 (alt 3)&lt;br /&gt;
*Magic Tile 3 (alt 4)&lt;br /&gt;
*Magic Tile 4&lt;br /&gt;
*Magic Tile 4 (alt 1)&lt;br /&gt;
*Magic Tile 4 (alt 2)&lt;br /&gt;
*Magic Tile 5&lt;br /&gt;
*Crystal Gate Tile 1&lt;br /&gt;
*Crystal Gate Tile 2&lt;br /&gt;
*King 1 Tile 1&lt;br /&gt;
*King 1 Tile 2&lt;br /&gt;
*King 1 Tile 3&lt;br /&gt;
*King 1 Tile 4&lt;br /&gt;
*King 1 Tile 4 (alt)&lt;br /&gt;
*King 2 Tile 1&lt;br /&gt;
*King 2 Tile 2&lt;br /&gt;
*King 2 Tile 2 (alt)&lt;br /&gt;
*King 2 Tile 2 (alt 2)&lt;br /&gt;
*King 3 Tile 1&lt;br /&gt;
*King 3 Tile 1 (alt)&lt;br /&gt;
*King 3 Tile 2&lt;br /&gt;
*King 3 Tile 2 (alt)&lt;br /&gt;
*King 3 Tile 3&lt;br /&gt;
*King 3 Tile 3 (alt)&lt;br /&gt;
*King 3 Tile 4&lt;br /&gt;
*King 3 Tile 4 (alt)&lt;br /&gt;
*Cut Tile (GB I)&lt;br /&gt;
*Ice Tile (GB I)&lt;br /&gt;
*Fire Tile (GB I)&lt;br /&gt;
*Elec Tile (GB I)&lt;br /&gt;
*Wily GB I Tile 1&lt;br /&gt;
*Credits Tile GB I&lt;br /&gt;
*Crash GB II Tile 1&lt;br /&gt;
*Crash GB II Tile 1 (alt)&lt;br /&gt;
*Crash GB II Tile 2&lt;br /&gt;
*Crash GB II Tile 2 (alt)&lt;br /&gt;
*Metal GB  II Tile 1&lt;br /&gt;
*Metal GB II Tile 1 (alt)&lt;br /&gt;
*Metal GB II Tile 2&lt;br /&gt;
*Metal GB II Tile 2 (alt)&lt;br /&gt;
*Metal GB II Tile 3&lt;br /&gt;
*Air GB II Tile &lt;br /&gt;
*Air GB II Tile (alt)&lt;br /&gt;
*Wood GB II Tile &lt;br /&gt;
*Wood GB II Tile (alt)&lt;br /&gt;
*Hard GB II Tile &lt;br /&gt;
*Hard GB II Tile (alt)&lt;br /&gt;
*Hard GB II Tile 2&lt;br /&gt;
*Top GB II Tile 1&lt;br /&gt;
*Top GB II Tile 2&lt;br /&gt;
*Needle GB II Tile &lt;br /&gt;
*Needle GB II Tile (alt)&lt;br /&gt;
*Magnet GB II Tile &lt;br /&gt;
*Magnet GB II Tile (alt)&lt;br /&gt;
*Wily GB II Tile 1&lt;br /&gt;
*Wily GB II Tile 2&lt;br /&gt;
*Wily GB II Tile 3&lt;br /&gt;
*Wily GB II Tile 4&lt;br /&gt;
*Spark GB III Tile&lt;br /&gt;
*Gemini GB III Tile 1 &lt;br /&gt;
*Gemini GB III Tile 2&lt;br /&gt;
*Gemini GB III Tile 3&lt;br /&gt;
*Shadow GB III Tile &lt;br /&gt;
*Shadow GB III Tile (alt)&lt;br /&gt;
*Shadow GB III Tile (alt 2)&lt;br /&gt;
*Shadow GB III Tile (alt 3)&lt;br /&gt;
*Dive GB III Tile &lt;br /&gt;
*Dive GB III Tile (alt)&lt;br /&gt;
*Dive GB III Tile 2&lt;br /&gt;
*Dive GB III Tile 2 (alt)&lt;br /&gt;
*Dive GB III Tile 3&lt;br /&gt;
*Dive GB III Tile 3 (alt)&lt;br /&gt;
*Skull GB III Tile&lt;br /&gt;
*Skull GB III Tile (alt)&lt;br /&gt;
*Dust GB III Tile &lt;br /&gt;
*Dust GB III Tile (alt)&lt;br /&gt;
*Dust GB III Tile (alt 2) &lt;br /&gt;
*Dust GB III Tile 2&lt;br /&gt;
*Dust GB III Tile 2 (alt)&lt;br /&gt;
*Dust GB III Tile 2 (alt 2)&lt;br /&gt;
*Drill GB III Tile &lt;br /&gt;
*Drill GB III Tile 2&lt;br /&gt;
*Toad GB IV Tile&lt;br /&gt;
*Toad GB IV Tile 2&lt;br /&gt;
*Toad GB IV Tile 2 (alt)&lt;br /&gt;
*Bright GB IV Tile&lt;br /&gt;
*Pharaoh GB IV Tile &lt;br /&gt;
*Ring GB IV Tile 1&lt;br /&gt;
*Ring GB IV Tile 2&lt;br /&gt;
*Ring GB IV Tile 2 (alt)&lt;br /&gt;
*Crystal GB IV Tile 1 &lt;br /&gt;
*Crystal GB IV Tile 1 (alt)&lt;br /&gt;
*Crystal GB IV Tile 2&lt;br /&gt;
*Napalm GB IV Tile &lt;br /&gt;
*Stone GB IV Tile&lt;br /&gt;
*Charge GB IV Tile 1&lt;br /&gt;
*Charge GB IV Tile 2&lt;br /&gt;
*Wily GB IV Tile 1 &lt;br /&gt;
*Wily GB IV Tile 2&lt;br /&gt;
*Wily GB IV Tile 3&lt;br /&gt;
*Wily GB IV Tile 4&lt;br /&gt;
*Mercury Tile 1&lt;br /&gt;
*Mercury Tile 2&lt;br /&gt;
*Mercury Tile 3&lt;br /&gt;
*Venus Tile 1&lt;br /&gt;
*Venus Tile 2&lt;br /&gt;
*Venus Tile 3&lt;br /&gt;
*Venus Tile 4&lt;br /&gt;
*Neptune Tile &lt;br /&gt;
*Neptune Tile (alt)&lt;br /&gt;
*Neptune Tile 2&lt;br /&gt;
*Neptune Tile 2 (alt)&lt;br /&gt;
*Neptune Tile 3&lt;br /&gt;
*Neptune Tile 3 (alt)&lt;br /&gt;
*Mars Tile 1&lt;br /&gt;
*Mars Tile 2&lt;br /&gt;
*Mars Tile 3&lt;br /&gt;
*Mars Tile 4&lt;br /&gt;
*Jupter Tile 1&lt;br /&gt;
*Jupter Tile 1 (alt)&lt;br /&gt;
*Jupter Tile 2&lt;br /&gt;
*Jupter Tile 3&lt;br /&gt;
*Jupter Tile 4&lt;br /&gt;
*Jupter Tile 4 (alt)&lt;br /&gt;
*Saturn Tile 1&lt;br /&gt;
*Saturn Tile 2&lt;br /&gt;
*Saturn Tile 3&lt;br /&gt;
*Saturn Tile 4&lt;br /&gt;
*Uranus Tile 1&lt;br /&gt;
*Uranus Tile 2&lt;br /&gt;
*Uranus Tile 3&lt;br /&gt;
*Uranus Tile 3 (alt)&lt;br /&gt;
*Uranus Tile 4&lt;br /&gt;
*Pluto Tile 1&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 2&lt;br /&gt;
*Pluto Tile 4&lt;br /&gt;
*Terra Tile&lt;br /&gt;
*Dark Moon Tile &lt;br /&gt;
*Dark Moon Tile (alt)&lt;br /&gt;
*Dark Moon Tile (alt 1)&lt;br /&gt;
*Dark Moon Tile (alt 2)&lt;br /&gt;
*Dark Moon Tile (alt 3)&lt;br /&gt;
*Dark Moon Tile (alt 4)&lt;br /&gt;
*Dark Moon Tile (alt 5)&lt;br /&gt;
*Wily GB V Tile 1&lt;br /&gt;
*Wily GB V Tile 2&lt;br /&gt;
*Wily GB V Tile 3&lt;br /&gt;
*Wily GB V Tile 4&lt;br /&gt;
*Wily GB V Tile 5&lt;br /&gt;
*Wily GB V Tile 6&lt;br /&gt;
*Ending GB V Tile &lt;br /&gt;
*Ending GB V Tile 2&lt;br /&gt;
&lt;br /&gt;
====Music====&lt;br /&gt;
*Cold Man (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;)&lt;br /&gt;
*Ground Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Dynamo Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Magic Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
*Tengu Man (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;)&lt;br /&gt;
*Boss (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
*[[Hornet Roll]] now shows you his deployed shape while in editor and has a special icon instead of numbers.&lt;br /&gt;
*[[Ratton]] and [[Skull Walker]] now enter the Danger Wrap bubble.&lt;br /&gt;
*[[Quicksand]] is now ignored when climbing.&lt;br /&gt;
*All item weapons can now carry blocks like [[item-3]].&lt;br /&gt;
*[[Molier]] direction can now be selected in the builder.&lt;br /&gt;
*[[Petit Snakey]], [[Icicle Teck]], [[Cyber Gabyoall]] and [[Numetall]] will now try to stay stuck to a moving platform when they are below one.&lt;br /&gt;
*Ice projectile made by [[Squidon]] is now properly affected by conveyors.&lt;br /&gt;
*[[Battan]] now bounce back when hitting a [[Bouncy Ball|bouncy ball]] from the side.&lt;br /&gt;
*[[Super Arm|S.Arm]] blocks placed by the player can no longer crush [[bosses]] from the side.&lt;br /&gt;
*When opening a menu in the builder, the mini-map will now automatically hide itself.&lt;br /&gt;
*Tooltips on the play bar will now appears above the mini-map instead of below it.&lt;br /&gt;
*[[Searchy|On/Off Searchy]] now has the proper light effect under it to match the on/off state when off.&lt;br /&gt;
*[[Fuse Laser Crawler]] will now deflect [[Jewel Satellite]], [[Plant Barrier]], [[Star Crash]], [[Skull Barrier]] and [[Leaf Shield]] for consistency&lt;br /&gt;
*[[Spike Platform]] now regain his solidity behavior directly except for the assets that are inside instead of no solidity at all.&lt;br /&gt;
*Spike Platform won&#039;t kill enemies anymore when turning.&lt;br /&gt;
*[[Press]] chain no longer disappear when the press is in a pit.&lt;br /&gt;
*Press chain will now stick to the same solid instead of the nearest solid.&lt;br /&gt;
*Gimmicks can no longer be screen-wiped.&lt;br /&gt;
*[[Brown]] can no longer get crushed.&lt;br /&gt;
*Icicle Teck turning into a solid no longer moves the player, but makes the player able to move freely inside of it until out.&lt;br /&gt;
*[[Water]] is now less demanding in ressource inside levels and while in builder.&lt;br /&gt;
*[[Conveyor Belt|Conveyors]] are now less demanding in ressource inside levels and while in builder.&lt;br /&gt;
*[[Rain]] will now auto-recalculate its size if the tiles are destroyed.&lt;br /&gt;
*[[Checkpoint]] now have a vertical and horizontal activation option.&lt;br /&gt;
*Platform now has an open or close option.&lt;br /&gt;
*New colors for [[Astro Gate|Astro Gate, Astro Buttons]] and [[Jumpthrough Platform|Easy Platforms]] : Purple, Yellow, Pink, Cyan&lt;br /&gt;
*New colors for [[Key|Keys]] and [[Key Door|Key Doors]] : Purple and Yellow-Pink&lt;br /&gt;
*[[Teleporter]]s will now have a Purple skin option.&lt;br /&gt;
*Performance changes between 1.7 and 1.8 will affect saving and loading levels as well as playing larger levels with less lag.&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
*[[Searchy]] was shown to have the correct color lights when triggering on/offs.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Neo Cutman</name></author>
	</entry>
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