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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NikoPalad67140</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NikoPalad67140"/>
	<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php/Special:Contributions/NikoPalad67140"/>
	<updated>2026-05-31T15:33:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=21552</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=21552"/>
		<updated>2026-02-26T18:30:50Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Used for the Recent Updates tab on the [[Main Page]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2026&#039;&#039;&#039; - [[Cannon Joe]] is announced as the first enemy introduced in the [[1.10.5]] content patch.&lt;br /&gt;
*&#039;&#039;&#039;February 16, 2026&#039;&#039;&#039; - [[1.11.0]] is announced to be delayed towards at least the end of the year. To compensate, [[1.10.5]] will be released as a content patch to commemorate Mega Man Maker&#039;s ninth anniversary.&lt;br /&gt;
*&#039;&#039;&#039;December 31, 2025&#039;&#039;&#039; - [[1.10.4.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;December 23, 2025&#039;&#039;&#039; - [[1.10.4.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;December 21, 2025&#039;&#039;&#039; - [[1.10.4]] is released in celebration of the various holidays in December and other miscellaneous winter themes. It also includes two new [[Enemies]], [[Claw]] and [[M-422 A]], and two new [[Level Objects]], [[Slippery Snow]] and [[Slippery Ice]].&lt;br /&gt;
*&#039;&#039;&#039;December 20, 2025&#039;&#039;&#039; - A video presentation for the winter update is scheduled for tomorrow (December 21, 2025) at 2 PM EST.&lt;br /&gt;
*&#039;&#039;&#039;December 1, 2025&#039;&#039;&#039; - The next patch themed around Christmas and winter is confirmed to be released before the end of December.&lt;br /&gt;
*&#039;&#039;&#039;October 24, 2025&#039;&#039;&#039; - [[1.10.3]] is released in celebration of Halloween, being the first content patch of version [[1.10.0]]. It includes two new Level Objects, [[Classic Teleporter|Classic Teleporters]] and [[Drop Block|Drop Blocks]], and a new enemy, [[Bomber Pepe]]. Additionally, [[Wolfozyx]] is publicly revealed as a new programmer, and the [[Traditionally Scary]] [[challenge event]] is revealed.&lt;br /&gt;
*&#039;&#039;&#039;September 17, 2025&#039;&#039;&#039; - [[DarkiusMC]], [[Midas Magnezone]], and [[CCtheOwl]] are announced as beta testers. Additionally, [[MamaDoomsday]] is announced as a spriter and [[DakuOngaku]] as a musician.&lt;br /&gt;
*&#039;&#039;&#039;September 3, 2025&#039;&#039;&#039; - [[1.10.2.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;September 1, 2025&#039;&#039;&#039; - [[1.10.2.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;August 31, 2025&#039;&#039;&#039; - [[1.10.2]] is released. Additionally, it is announced that smaller patches with new assets are planned to be released during the development of the next update.&lt;br /&gt;
*&#039;&#039;&#039;August 4, 2025&#039;&#039;&#039; - [[1.10.1.5]] is released.&lt;br /&gt;
*&#039;&#039;&#039;August 3, 2025&#039;&#039;&#039; - [[1.10.1.4]] is released.&lt;br /&gt;
*&#039;&#039;&#039;July 28, 2025&#039;&#039;&#039; - [[1.10.1.3]] is released.&lt;br /&gt;
*&#039;&#039;&#039;July 27, 2025&#039;&#039;&#039; - [[1.10.1]], [[1.10.1.1]], [[1.10.1.2]] are released.&lt;br /&gt;
*&#039;&#039;&#039;July 25, 2025&#039;&#039;&#039; - [[1.10.0]] is released.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]] [[Category:Wiki Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template_talk:Recent_Updates&amp;diff=19379</id>
		<title>Template talk:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template_talk:Recent_Updates&amp;diff=19379"/>
		<updated>2025-10-25T09:38:48Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;==Classic Teleporters== For those of you who asked themselves why I wrote &amp;quot;Classic Teleporter&amp;quot; for the Teleporters that are added in 1.10.3, it&amp;#039;s because since each teleporter asset in the game is simply called &amp;quot;Teleporter&amp;quot; in the asset selector, I decided to to call them differently: Classic Teleporters for the ones used in Boss Rushes, MM9 Teleporters for the ones in Galaxy Man&amp;#039;s stage, and Challenge Teleporters for the ones in Dr Light&amp;#039;s Trial in 11. User:NikoPalad6...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Classic Teleporters==&lt;br /&gt;
For those of you who asked themselves why I wrote &amp;quot;Classic Teleporter&amp;quot; for the Teleporters that are added in 1.10.3, it&#039;s because since each teleporter asset in the game is simply called &amp;quot;Teleporter&amp;quot; in the asset selector, I decided to to call them differently: Classic Teleporters for the ones used in Boss Rushes, MM9 Teleporters for the ones in Galaxy Man&#039;s stage, and Challenge Teleporters for the ones in Dr Light&#039;s Trial in 11. [[User:NikoPalad67140|NikoPalad67140]] ([[User talk:NikoPalad67140|talk]]) 10:57, 19 July 2025 (CEST)&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=19378</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=19378"/>
		<updated>2025-10-25T09:35:48Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Used for the Recent Updates tab on the [[Main Page]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;October 24, 2025&#039;&#039;&#039; - [[1.10.3]] is released in celebration of Halloween, being the first content patch of version [[1.10.0]]. It includes two new Level Objects, [[Classic Teleporter|Classic Teleporters]] and [[Drop Block|Drop Blocks]], and a new enemy, [[Bomber Pepe]]. Additionally, [[Wolfozyx]] is publicly revealed as a new programmer, and the [[Traditionally Scary]] [[challenge event]] is revealed.&lt;br /&gt;
*&#039;&#039;&#039;September 17, 2025&#039;&#039;&#039; - [[DarkiusMC]], [[Midas Magnezone]], and [[CCtheOwl]] are announced as beta testers. Additionally, [[MamaDoomsday]] is announced as a spriter and [[DakuOngaku]] as a musician.&lt;br /&gt;
*&#039;&#039;&#039;September 3, 2025&#039;&#039;&#039; - [[1.10.2.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;September 1, 2025&#039;&#039;&#039; - [[1.10.2.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;August 31, 2025&#039;&#039;&#039; - [[1.10.2]] is released. Additionally, it is announced that smaller patches with new assets are planned to be released during the development of the next update.&lt;br /&gt;
*&#039;&#039;&#039;August 4, 2025&#039;&#039;&#039; - [[1.10.1.5]] is released.&lt;br /&gt;
*&#039;&#039;&#039;August 3, 2025&#039;&#039;&#039; - [[1.10.1.4]] is released.&lt;br /&gt;
*&#039;&#039;&#039;July 28, 2025&#039;&#039;&#039; - [[1.10.1.3]] is released.&lt;br /&gt;
*&#039;&#039;&#039;July 27, 2025&#039;&#039;&#039; - [[1.10.1]], [[1.10.1.1]], [[1.10.1.2]] are released.&lt;br /&gt;
*&#039;&#039;&#039;July 25, 2025&#039;&#039;&#039; - [[1.10.0]] is released.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]] [[Category:Wiki Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Plushies&amp;diff=17479</id>
		<title>Plushies</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Plushies&amp;diff=17479"/>
		<updated>2025-07-20T15:27:47Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Fire Man plush. Got that one from the Shadow Man sneak peek in the Discord.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded|Images and GIFs of special plushie interactions in action (e.g. Galaxy Man, Wood Man burnt, etc)}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PlushieIcon.png|left]] Plushies [[File:PlushieIcon.png|right]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|image=[[File:Plushies.png|250px]]&lt;br /&gt;
|caption=The various Plushies available in version [[1.9.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|description=Fun-sized plushies versions of all your favorites. Discover all their secrets! &lt;br /&gt;
|aka=Toys&lt;br /&gt;
|category=[[Tilesets]]&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|hp=3 ([[Uber Chain]], [[Grab Buster]])&lt;br /&gt;
|space=1x1&lt;br /&gt;
|layer={{Layer|3}}&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Son Loto]] (almost all plushies in [[1.9.0]]; Air Man and Elec Man plushies in [[1.10.0]])&amp;lt;br&amp;gt;[[GamerFromTheWeb]] ([[Stone Man]], [[Grenade Man]], [[Punk]], [[Gemini Man]] plushies; edits to Gravity Man plushie)&amp;lt;br&amp;gt;[[Toxin-GX]] (Gravity Man plushie)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|sprite=[[File:CutManPlushie.png]] [[File:IceManPlushie.png]] [[File:GutsManPlushie.png]] [[File:WoodManPlushie.png]][[File:QuickManPlushie.png]][[File:TopManPlushie.png]][[File:PharaohManPlushie.png]][[File:StoneManPlushie.png]][[File:PlantManPlushie.png]][[File:GrenadeManPlushie.png]][[File:DuoPlushie.png]] [[File:SheepManPlushie.png]]   [[File:SplashWomanPlushie.png]] [[File:GalaxyManPlushie.png]] [[File:PunkPlushie.png]] [[File:BounceManPlushie.png]][[File:MetPlushie.png]] [[File:BigFishPlushie.png]] [[File:VPlushie.png]] [[File:MegaManPlushie.png]] [[File:ProtoManPlushie.png]] [[File:BassPlushie.png]] [[File:RollPlushie.png]] [[File:JetPlushie.png]] [[File:PowerPlushie.png]] [[File:SuperPlushie.png]] [[File:TrebleBoostPlushie.png]] [[File:DrLightPlushie.png]] [[File:DrWilyPlushie.png]] [[File:EddiePlushie.png]] [[File:RushPlushie.png]] [[File:BeatPlushie.png]] [[File:TrebleIcon.png]] [[File:TangoPlushie.png]] [[File:ReggaePlushie.png]] &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plushies&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;Toys&#039;&#039;&#039; in the game&#039;s files) are a [[level object]] added in [[1.9.0]]. Aside from [[Ice Man]] and [[Cut Man]] plushies found in Clown Man&#039;s stage in &#039;&#039;[[Mega Man 8]]&#039;&#039;, plushies for various other characters such as Robot Master [[bosses]], [[enemies]] and [[Playable Characters|playable characters]] are also included in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Plushies also had no special interaction in &#039;&#039;Mega Man 8&#039;&#039;: interactions with plushies are unique to &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Plushies are gimmicks affected by gravity, most of which can be knocked around by attacking them with most [[weapons]]. They can also be knocked around by the [[player]]&#039;s [[Mega Ball]]&#039;s kick, bounce off walls, and interact with gimmicks such as [[Bouncy Ball]]s and [[Astro Button]]s. [[Tango]] will also attack plushies.&lt;br /&gt;
&lt;br /&gt;
Plushies can be picked up and thrown with [[Super Arm]] or placed right in front of the player instead of thrown by holding the down button before pressing the shoot button. However, throwing or placing a plushie using Super Arm does not activate any special features of plushies. Since [[1.9.1]], plushies will flash slightly when the player is next to them with Super Arm equipped.&lt;br /&gt;
&lt;br /&gt;
Plushies can be destroyed in many of the same ways as the [[player]] such as by crushing them or spawning a solid block like an [[On/Off Switch Block]] or [[Yoku Block]] in their place; destroying a plushie results in an explosion with confetti appearing from them. Certain [[weapons]] such as [[Uber Chain]] and [[Grab Buster]] can destroy plushies with enough hits though confetti does not appear.&lt;br /&gt;
&lt;br /&gt;
==Plushie types==&lt;br /&gt;
Some plushies feature unique functionality and are listed below.&lt;br /&gt;
=== Boss Plushies ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sprite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Special Functionality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|&lt;br /&gt;
*Takes more knockback from attacks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|&lt;br /&gt;
*Creates small Freeze Man ice platforms when on the surface of water&lt;br /&gt;
*Prevents ice platforms from breaking if on one&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GutsManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Guts Man&lt;br /&gt;
|&lt;br /&gt;
*Breaks [[Super Arm Block]]s when colliding with them&lt;br /&gt;
*When carried, destroys the player&#039;s [[Super Arm Block]]s when passing through them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|&lt;br /&gt;
*Takes less knockback from attacks&lt;br /&gt;
*Becomes visibly burned if hit by any [[:Category:Fire weapons|fire-based weapon]] but takes normal knockback as a result&lt;br /&gt;
*Breaks [[Chill Block]]s after falling&lt;br /&gt;
*Activates [[Moving Elevator]] buttons if on one&lt;br /&gt;
*Pushes down [[Bari III]] heads, identically to the player when standing on them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|&lt;br /&gt;
*Cannot be knocked around when shot by the [[player]]&#039;s [[weapons]]&lt;br /&gt;
*Briefly freezes [[Force Beam]]s when shot or kicked by the player when using [[Mega Ball]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
*Spins for a while after being shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
*Rises when in [[quicksand]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|&lt;br /&gt;
*Breaks apart when attacked&lt;br /&gt;
*Can be reformed with [[Concrete Shot]] once broken&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
*Cannot be knocked around when shot by the [[player]]&#039;s [[weapons]]&lt;br /&gt;
*Activates [[Plant Barrier]] when attacked that:&lt;br /&gt;
**Damages [[enemies]] and [[bosses]]&lt;br /&gt;
**Absorbs enemy projectiles that then heal the player for half as much health as its weapon equivalent would give&lt;br /&gt;
**Opens [[Plantform]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|&lt;br /&gt;
*Bounces off explosions, including those produced when plushies are destroyed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DuoPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Duo&lt;br /&gt;
|&lt;br /&gt;
*Flies upward when shot, destroying [[Tilesets|tiles]]&lt;br /&gt;
*Spins in the air for a while when thrown with [[Super Arm]], landing further than other plushies&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|&lt;br /&gt;
*Produces a circular electric field around it similar to an [[Electriri]] when on [[Fuse Rail]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashWomanPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|&lt;br /&gt;
*When shot at, bubbles fly out that:&lt;br /&gt;
**Douse ignited [[Oil]] and [[Napalm Fire]]&lt;br /&gt;
**Lower the acidity level of [[Chemical Solution]] and [[Burst Water]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|&lt;br /&gt;
*Flies further than other plushies when attacked.&lt;br /&gt;
*Can enter [[Teleporter]]s and enter other screens this way.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&lt;br /&gt;
Curls into a spiked ball when shot which:&lt;br /&gt;
*Hits other plushies&lt;br /&gt;
*Breaks [[Dust Block]]s, [[Cracked Block]]s and [[Chill Block]]s.&lt;br /&gt;
*Damages [[enemies]] and [[bosses]] for 2 HP if it collides with any. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|&lt;br /&gt;
*Bounces more&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemy Plushies ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sprite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Special Functionality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigFishPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Fish]]&lt;br /&gt;
|&lt;br /&gt;
*Floats on [[water]] and bounces off walls while doing so&lt;br /&gt;
*Has a larger 2x1 hitbox.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:VPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[V]]&lt;br /&gt;
|&lt;br /&gt;
*Floats on [[water]] and bounces off walls while doing so.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Character Plushies ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sprite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Special Functionality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|&lt;br /&gt;
*Changes color to match the [[player]]&#039;s currently selected [[weapon]] while playing as [[Mega Man]]&lt;br /&gt;
*Destroys [[Weapon Block]]s and [[Weapon Barrier]]s of Mega Man&#039;s currently equipped weapon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Man]]&lt;br /&gt;
|&lt;br /&gt;
*Changes color to match the [[player]]&#039;s currently selected [[weapon]] while playing as [[Proto Man]]&lt;br /&gt;
*Destroys [[Weapon Block]]s and [[Weapon Barrier]]s of Proto Man&#039;s currently equipped weapon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|&lt;br /&gt;
*Changes color to match the [[player]]&#039;s currently selected [[weapon]] while playing as [[Bass]]&lt;br /&gt;
*Destroys [[Weapon Block]]s and [[Weapon Barrier]]s of Bass&#039; currently equipped weapon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|&lt;br /&gt;
*Changes color to match the [[player]]&#039;s currently selected [[weapon]] while playing as [[Roll]]&lt;br /&gt;
*Destroys [[Weapon Block]]s and [[Weapon Barrier]]s of Roll&#039;s currently equipped weapon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]] with [[Jet Adaptor]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]] with [[Power Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]] with [[Super Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass]] with [[Treble Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrLightPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Light]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrWilyPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Wily]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pet Plushies ===&lt;br /&gt;
These have no known special interactions.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sprite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EddiePlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Eddie&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Rush&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BeatPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Beat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Treble&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReggaePlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Reggae&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Upcoming Plushies===&lt;br /&gt;
{{Update}}&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sprite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Special Functionality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Elec Man&lt;br /&gt;
|&lt;br /&gt;
*Blocks [[Elec Beam]]s on contact.&lt;br /&gt;
**[[Moving Light Darkness|Darkness]] will be lit up as long as the plushie is exposed to the [[Elec Beam]]&#039;s electricity.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Air Man&lt;br /&gt;
|&lt;br /&gt;
*Creates an [[Air Shooter]] projectile that can be jumped into, carrying the [[player]] horizontally over its duration.&lt;br /&gt;
**The direction of this projectile appears to alternate with each shot.&lt;br /&gt;
**The player can jump out of it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|&lt;br /&gt;
*Comes with three selectable poses - sitting, standing, and lying down.&lt;br /&gt;
**When one Gemini Man plushie moves, all others with the same pose will do the same.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gravity Man&lt;br /&gt;
|&lt;br /&gt;
*Current effect unknown&lt;br /&gt;
**The reveal has it crash the game with a humorous error message: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|&lt;br /&gt;
*Current effect unknown&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&lt;br /&gt;
*Acts as a light source for [[Moving Light Darkness]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fixed Bugs==&lt;br /&gt;
*In version [[1.9.0]]:&lt;br /&gt;
**Plushies other than the Guts Man plushie when lifted by the player could break [[Super Arm Block]]s placed by the player on contact.&lt;br /&gt;
**There was no limit to how many plushies could be held at a time using [[Super Arm]].&lt;br /&gt;
**If the [[player]] shot [[Splash Woman]]&#039;s plushie and it attempted to lower the acidity level of [[Chemical Solution]], the game would crash.&lt;br /&gt;
**Changing weapons while lifting a plushie would result in the plushie floating in the air.&lt;br /&gt;
**The player could not grab a plushie when they no longer had weapon energy on Super Arm even if throwing a plushie cost no weapon energy.&lt;br /&gt;
**The player could not place a plushie down when another plushie was in front of them.&lt;br /&gt;
**[[Cut Man]] plushies could stack their increased knockback and travel rapidly.&lt;br /&gt;
**Plushies on different sections could be grabbed by Super Arm or fall in the current section if they were on the edge of the section.&lt;br /&gt;
**The player&#039;s collision when equipped with certain contact weapons such as [[Oil Slider]] could hit plushies multiple times per seconds, resulting in a stack effect.&lt;br /&gt;
**[[Rebound Striker]] was unable to interact with plushies.&lt;br /&gt;
**Leaving a section while holding a plushie would make the player stay in the hold sprite and did not disconnect with the plushie properly.&lt;br /&gt;
**Plushies used the player getting hit sound effect instead of the [[enemy]] hit sound effect.&lt;br /&gt;
**The explosion caused by destroying plushies would destroy certain [[level objects]] such as [[Blast Crate]]s and [[Chill Block]]s.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*During development, plushies were originally listed as [[decorations]]. However, after special interactions with other assets and additional plushies were added, they were moved to the [[level objects]] category.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/680112552323448878/1285409179758231564 Meka mentions how plushies were initially decorations but instead became gimmicks during development] ([[:File:PlushiesAsDecorationsMeka.png|image]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Although a Guts Man plushie exists in &#039;&#039;Mega Man Maker&#039;&#039;, plushies based on Guts Man G from &#039;&#039;[[Mega Man 7]]&#039;&#039; appear in Clown Man&#039;s stage and sprites of it exist in the files of &#039;&#039;Mega Man Maker&#039;&#039;. However, as of version [[1.9.4.3]], it remains [[Unused content|unused]].&lt;br /&gt;
*Prior to version [[1.9.2]], [[Quick Man]] plushies would also prevent the [[player]] from being damaged by [[Force Beam]]s.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GravityManPlushieBeta.png|Beta versions of the Gravity Man plushie (sprites by [[Toxin-GX]])&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/444942912690585603/1350264242632392846 Beta Gravity Man plushie sprites posted by Toxin-GX in the #mmm_wiki channel in the Discord server] ([[:File:PlushieGravityManBeta.png|image]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unused Guts Man G plushie sprites===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SprMM8DecorationToyGutsManAnimate 0.png&lt;br /&gt;
File:SprMM8DecorationToyGutsManAnimate 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{MMM}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 8 Assets]]&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Talk:Slap_Hand&amp;diff=17339</id>
		<title>Talk:Slap Hand</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Talk:Slap_Hand&amp;diff=17339"/>
		<updated>2025-07-19T08:58:24Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Name for the gimmick==&lt;br /&gt;
Has a developer officially revealed yet the level object&#039;s name to be &amp;quot;Slap Hand&amp;quot;? - [[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 22:19, 18 July 2025 (UTC)&lt;br /&gt;
*I&#039;m not sure, honestly. I was just going with what the [[1.10.0|1.10]] page told me. - [[User:NikoPalad67140|NikoPalad67140]] ([[User talk:NikoPalad67140|talk]]) 10:57, 19 July 2025 (CEST)&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Slap_Hand&amp;diff=17328</id>
		<title>Slap Hand</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Slap_Hand&amp;diff=17328"/>
		<updated>2025-07-18T08:22:37Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;{{Update}} {{Template:Asset |name=Slap Hand |image= |caption= |description=TBA |damage=N/A |category=Level Objects |game=&amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039; |version=1.10.0 }} The &amp;#039;&amp;#039;&amp;#039;Slap Hand&amp;#039;&amp;#039;&amp;#039; is a Level Object originating from Bounce Man&amp;#039;s stage in &amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039;. It is featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; as of version 1.10.0.  The Slap Hand consists of an inflatable rubber hand on a cube. Once the player shoots the hand, it will deflate and go to the bottom of t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=Slap Hand&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=TBA&lt;br /&gt;
|damage=N/A&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Slap Hand&#039;&#039;&#039; is a Level Object originating from [[Bounce Man]]&#039;s stage in &#039;&#039;[[Mega Man 11]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.10.0]].&lt;br /&gt;
&lt;br /&gt;
The Slap Hand consists of an inflatable rubber hand on a cube. Once the player shoots the hand, it will deflate and go to the bottom of the cube, after which a countdown of three begins. During the countdown, the hand will inflate back, then once the countdown is over, it will snap back to the top of the cube, pushing the player away if they happen to stand on the cube during the countdown.&lt;br /&gt;
&lt;br /&gt;
Slap Hands come in two colors: pink and blue. Pink Slap Hands push the player to the right, blue ones push the player to the left.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Marino_League&amp;diff=17100</id>
		<title>Mega Marino League</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Marino_League&amp;diff=17100"/>
		<updated>2025-06-20T17:35:58Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mega Marino League logo.png|The logo for the Mega Marino league by Scouter Egg|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Mega Marino League&#039;&#039;&#039; is an upcoming race competition held by Mega Marino that is a spiritual successor to the &#039;&#039;[[Mega Man Maker]]&#039;&#039; NoReset Speedruns. It is aimed at players of all skill levels and features racers completing levels weekly blind as quickly as possibly.&lt;br /&gt;
&lt;br /&gt;
Each race is expected to contain ten levels with a total race time limit of 1 hour and 30 minutes. Races will be held on Saturdays at 21:00 GMT/16:00 EST/13:00 PST. &lt;br /&gt;
&lt;br /&gt;
Racers will receive points depending on their position in the race as well as for completing each level. There are ten races planned in total: six regular weeks followed by four tournament weeks for the top 16 racers with the most points at the end of the regular weeks. The first season is planned to run from June 7, 2025 to August 23, 2025. Custom music made by Lozof Wrily is also planned for the races.&lt;br /&gt;
&lt;br /&gt;
==Season 1==&lt;br /&gt;
===Race dates===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Round&lt;br /&gt;
!Week&lt;br /&gt;
!Theme&lt;br /&gt;
!Race date&lt;br /&gt;
!Winner&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Regular&lt;br /&gt;
|&amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;&lt;br /&gt;
|Decorations&lt;br /&gt;
|June 7, 2025&lt;br /&gt;
|CCtheOwl&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.0.0|1.0]]&lt;br /&gt;
|June 14, 2025&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|TBA&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|June 21, 2025&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|TBA&lt;br /&gt;
|July 5, 2025&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
|July 12, 2025&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt;&lt;br /&gt;
|July 19, 2025&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Tournament&lt;br /&gt;
|&amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt;&lt;br /&gt;
|August 2, 2025&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&lt;br /&gt;
|August 9, 2025&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;9&amp;lt;/center&amp;gt;&lt;br /&gt;
|August 16, 2025&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|August 23, 2025&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weekly video showcases===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Week&lt;br /&gt;
!Trailers&lt;br /&gt;
!Live race&lt;br /&gt;
!No damage speedrun showcases&lt;br /&gt;
!Level reviews and analysis&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;&lt;br /&gt;
|[https://youtu.be/hRbOFcEh78o Mega Marino League - Week 1 - Decoration Week Trailer]&lt;br /&gt;
|[https://www.youtube.com/watch?v=sXiyOz_gaKA Mega Marino League: Week 1 - Decoration Week - NO DAMAGE SPEEDRUN SHOWCASE!]&lt;br /&gt;
|[https://www.youtube.com/watch?v=j8DWLl7r5zo Mega Marino League: Week 1 - LIVE RACE!]&lt;br /&gt;
|[https://www.youtube.com/watch?v=CdSmSOMGNK8 🏆Mega Marino League WEEK 1 REVIEW +🏆 ANALYSIS]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;&lt;br /&gt;
|[https://youtu.be/d8bRtl7NEas Mega Marino League - Week 2 - 1.0 Week Trailer]&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;9&amp;quot;|TBA&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;5&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;6&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;7&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;9&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;10&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Prizes===&lt;br /&gt;
The total prize pool was increased from $180 USD to $400 USD on May 10, 2025.&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Positions&lt;br /&gt;
!Prize(s)&lt;br /&gt;
|-&lt;br /&gt;
|First place&lt;br /&gt;
|&lt;br /&gt;
*$200 USD (previously $90 USD)&lt;br /&gt;
*$25 Xbox gift card&lt;br /&gt;
*Gets to pick the theme for season 2&lt;br /&gt;
|-&lt;br /&gt;
|Second place&lt;br /&gt;
|$100 USD (previously $50 USD)&lt;br /&gt;
|-&lt;br /&gt;
|Third place&lt;br /&gt;
|$50 USD (previously $40 USD)&lt;br /&gt;
|-&lt;br /&gt;
|Fourth place&lt;br /&gt;
|$50 USD (previously none)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Creators===&lt;br /&gt;
*Astro Moon&lt;br /&gt;
*[[Chombey]]&lt;br /&gt;
*Darkonius64&lt;br /&gt;
*Doriko&lt;br /&gt;
*Einuk&lt;br /&gt;
*JJR&lt;br /&gt;
*JeePocket&lt;br /&gt;
*Heavy-Elite&lt;br /&gt;
*Lim3wax508&lt;br /&gt;
*Little Timmy&lt;br /&gt;
*Lotusclock&lt;br /&gt;
*Mega Marino&lt;br /&gt;
*[[Meka|Mekarius]]&lt;br /&gt;
*MFP&lt;br /&gt;
*Nico-Nirva&lt;br /&gt;
*Adorabledick&lt;br /&gt;
*RockBlockRock&lt;br /&gt;
*TheRurik&lt;br /&gt;
*[[GamerFromTheWeb|Chipsnsasha]]&lt;br /&gt;
*Loverscla&lt;br /&gt;
*ScouterEgg311&lt;br /&gt;
*SkyPilotSamurai&lt;br /&gt;
*[[Toxin-GX|Toxin-G]]&lt;br /&gt;
*Triwave&lt;br /&gt;
*VXWcool&lt;br /&gt;
*DR-Zeos&lt;br /&gt;
&lt;br /&gt;
===Documents===&lt;br /&gt;
*[https://docs.google.com/document/d/1Wb_eswr3joi2BOcysTERtXo17OiUpA0hXqYGJIB7qII/edit?tab=t.0 ⭐ MEGA MARINO LEAGUE S1 - FOR RACERS⭐ ]&lt;br /&gt;
*[https://docs.google.com/forms/d/e/1FAIpQLSdV1dk3TfvY_PDE74Usq8reulYtuDRLNUCKKRaxrkTF0tmzoA/viewform Mega Marino League Season 1 Tournament Sign Up]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1E7keUvrJ_sOemnlul-0GUe1MDEQAtvYko8fzLHQ1QKA/edit?gid=0#gid=0 🏆Mega Marino League Point System🏆]&lt;br /&gt;
&lt;br /&gt;
===Trailers===&lt;br /&gt;
*[https://www.youtube.com/watch?v=QCHaqDp7Bls Mega Marino League Season 1 OFFICIAL Trailer!]&lt;br /&gt;
*[https://www.youtube.com/shorts/dK8brbPFCeU Mega Marino League Season 1 Promo Trailer!]&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
*[https://discord.com/invite/Dnjv3dWt6f Mega Marino League Discord server invite]&lt;br /&gt;
*[https://www.youtube.com/watch?v=oFH3LRmbfKo Mega Marino League - Racer Setup Guide]&lt;br /&gt;
*[https://megamaker.webmeka.io/mml.php Mega Marino League - Season 1 - Weekly Download Packs]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mega Marino League icon.png|The icon for the Mega Marino League by FishOnAStick&lt;br /&gt;
File:Mega Marino League season 1 logo.png|The logo for season 1 of the Mega Marino League by Scouter Egg&lt;br /&gt;
File:Mega Marino League square logo.png|The square icon for the Mega Marino League (MML) logo by Scouter Egg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=17099</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=17099"/>
		<updated>2025-06-20T17:32:08Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Used for the Recent Updates tab on the [[Main Page]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;June 15, 2025&#039;&#039;&#039; - The theme for Week 3 of the [[Mega Marino League]] [https://www.youtube.com/watch?v=Bze2FGD4c-M is announced] to be [[Stone Man]], one of the eight Robot Masters from &#039;&#039;[[Mega Man 5]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;June 13, 2025&#039;&#039;&#039; - [[Boobeam Trap]] is announced to have a broken variant, which doesn&#039;t shoot and instead simply deals contact damage.&lt;br /&gt;
*&#039;&#039;&#039;June 8, 2025&#039;&#039;&#039; - Version [[1.0.0]] [https://www.youtube.com/watch?v=d8bRtl7NEas is announced] as the theme for Week 2 of the [[Mega Marino League]].&lt;br /&gt;
*&#039;&#039;&#039;May 30, 2025&#039;&#039;&#039; - A new miniboss is announced for version [[1.10.0]]: [[Kanigance]], the miniboss of [[Burst Man]]&#039;s stage from &#039;&#039;[[Mega Man 7]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;May 25, 2025&#039;&#039;&#039; - [https://docs.google.com/document/d/1ievbRdJCYovozJEKKaQe_zvrgKmzh211X0cN4OIHbZ8/edit?usp=sharing The results of the Break the Targets contest are announced.] The winner is [[Metropolitan Marksman]] (ID: 579442) by Techmark, the second place winner is [[Mechanical Nightmare]] (ID: 579246) by vxw, and the third place winner is [[Cold Commando]] (ID: 579434) by Knightlius. Additionally, [https://docs.google.com/forms/d/e/1FAIpQLSd6LWhCYLKMI_OK1ttjQpD1uO2U1hp-JnBDzbNalBuecz5T8w/viewform a feedback form regarding the development of &#039;&#039;Mega Man Maker&#039;&#039;] is open until June 22, 2025 at 3 PM EST.&lt;br /&gt;
*&#039;&#039;&#039;May 16, 2025&#039;&#039;&#039; - Additional options are announced for [[Beak]], [[Robbit]], [[Crazy Cannon]], [[Spine#Spine|Spine]], [[Garyoby]], [[Bomb Flier]], [[Bunby Tank DX]], and [[Ammoner]]. In addition, [[Character Block]]s are revealed.&lt;br /&gt;
*&#039;&#039;&#039;April 25, 2025&#039;&#039;&#039; - The [[Impact Rail]] [[level object]] from &#039;&#039;[[Mega Man 11]]&#039;&#039; is announced for [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;April 17, 2025&#039;&#039;&#039; - The theme for week one of the [[Mega Marino League]] is [https://youtu.be/hRbOFcEh78o announced]: decorations.&lt;br /&gt;
*&#039;&#039;&#039;April 11, 2025&#039;&#039;&#039; - Four new skins for [[Jumpthrough Platform]] are revealed, alongside a new color for [[Decorations|decorative rain]].&lt;br /&gt;
*&#039;&#039;&#039;March 28, 2025&#039;&#039;&#039; - The [[enemy]] [[Sabotall]] and the [[level object]] [[Oil Canister]], both originating from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, are announced for [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2025&#039;&#039;&#039; - The Break a Targets [[Challenge event|contest]], a contest focusing on [[Targets]], is announced. Submissions open on April 7, 2025 and close on April 21, 2025. The contest document can be found [https://docs.google.com/document/d/16UL7CNTADGh0vwkVwr4ra2TRVaUGNLICD3nOeVappPs/edit?usp=sharing here].&lt;br /&gt;
*&#039;&#039;&#039;March 12, 2025&#039;&#039;&#039; - Mr. Bouncer, Francis, Knightly, Inter and Doriko are promoted to trial Discord moderators.&lt;br /&gt;
*&#039;&#039;&#039;March 5, 2025&#039;&#039;&#039; - BokoKnight74 is promoted to trial wiki moderator.&lt;br /&gt;
*&#039;&#039;&#039;March 14, 2025&#039;&#039;&#039; - [https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform The results for the 1.10.0 Plushie Contest are announced.] The winners are Plushies based off of Elec Man (56 votes), who stops [[Elec Beam]]s and acts as a light source; Air Man (105 votes), which produces rideable [[Air Shooter]] projectiles when shot that moves the player horizontally; and Gemini Man (56 votes), which makes two Plushies move together when shot if they have the same pose. It also included a Gravity Man plushie (111 votes); however, due to no functionality being programmed yet, a joke about reverse gravity being deconfirmed was shown instead.&lt;br /&gt;
*&#039;&#039;&#039;February 28, 2025&#039;&#039;&#039; - [[Guts Man]] is announced to be included in version [[1.10.0]], having been chosen by [[JumpDashEvade]].&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2025&#039;&#039;&#039; - [https://docs.google.com/document/d/19k2omFGE1HBtGl7zfRzLlUo9Smr0rFLz_WkyzDVupdU/edit?tab=t.0 The results of the New Year&#039;s Tradition contest are announced.] The winner is [[Fission Furnace Zone]] (ID: 576522) by ItsJustSeb while the runner-up is [[The Soul Siphon - Hydroelectric River Styx]] (ID: 576296) by BokoKnight74. A few changes to the next challenge event and the [[Mega Marino League]] are also [https://www.youtube.com/watch?v=QCHaqDp7Bls announced].&lt;br /&gt;
*&#039;&#039;&#039;February 21, 2025&#039;&#039;&#039; - The results for the New Year&#039;s Tradition contest are scheduled to be released sometime next week while Mega Marino is announced as a judge for the next [[challenge event]].&lt;br /&gt;
*&#039;&#039;&#039;February 16, 2025&#039;&#039;&#039; - It is announced that for [[1.10.0]], loading for levels has been improved. Additionally, loading a level will no longer freeze the game while data is loading; instead, the player is provided with additional loading details as demonstrated on the [[example level]] [[Developer Challenges]]. Voting for the plushie contest is also now closed with 757 votes in total registered and a plushie presentation planned for next month.&lt;br /&gt;
*&#039;&#039;&#039;February 4, 2025&#039;&#039;&#039; - A [[plushie contest]] is announced ([https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform open until February 16, 2025 at 3 PM EST]) where users can vote for [[plushies]] of their favorite Robot Masters. The three plushies with the most votes will be added to version [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;January 30, 2025&#039;&#039;&#039; - A new [[weapon]] is announced - [[Wire]] from &#039;&#039;[[Mega Man 4]]&#039;&#039;. Additionally, [[Toxin-GX]] is announced as a beta tester.&lt;br /&gt;
*&#039;&#039;&#039;January 28, 2025&#039;&#039;&#039; - [[Meka]] announces that [[1.10.0]] will add assets based on what the dev team wishes to add rather than sticking to a specific theme. In addition, it is announced that it will drop support for 32-bit OS, to allow the team to take advantage of more GameMaker functions in 64-bit OS.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]] [[Category:Wiki Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=17058</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=17058"/>
		<updated>2025-06-13T19:03:41Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Used for the Recent Updates tab on the [[Main Page]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;June 13, 2025&#039;&#039;&#039; - [[Boobeam Trap]] is announced to have a broken variant, which doesn&#039;t shoot and instead simply deals contact damage.&lt;br /&gt;
*&#039;&#039;&#039;June 8, 2025&#039;&#039;&#039; - Version [[1.0.0]] [https://www.youtube.com/watch?v=d8bRtl7NEas is announced] as the theme for Week 2 of the [[Mega Marino League]].&lt;br /&gt;
*&#039;&#039;&#039;May 30, 2025&#039;&#039;&#039; - A new miniboss is announced for version [[1.10.0]]: [[Kanigance]], the miniboss of [[Burst Man]]&#039;s stage from &#039;&#039;[[Mega Man 7]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;May 25, 2025&#039;&#039;&#039; - [https://docs.google.com/document/d/1ievbRdJCYovozJEKKaQe_zvrgKmzh211X0cN4OIHbZ8/edit?usp=sharing The results of the Break the Targets contest are announced.] The winner is [[Metropolitan Marksman]] (ID: 579442) by Techmark, the second place winner is [[Mechanical Nightmare]] (ID: 579246) by vxw, and the third place winner is [[Cold Commando]] (ID: 579434) by Knightlius. Additionally, [https://docs.google.com/forms/d/e/1FAIpQLSd6LWhCYLKMI_OK1ttjQpD1uO2U1hp-JnBDzbNalBuecz5T8w/viewform a feedback form regarding the development of &#039;&#039;Mega Man Maker&#039;&#039;] is open until June 22, 2025 at 3 PM EST.&lt;br /&gt;
*&#039;&#039;&#039;May 16, 2025&#039;&#039;&#039; - Additional options are announced for [[Beak]], [[Robbit]], [[Crazy Cannon]], [[Spine#Spine|Spine]], [[Garyoby]], [[Bomb Flier]], [[Bunby Tank DX]], and [[Ammoner]]. In addition, [[Character Block]]s are revealed.&lt;br /&gt;
*&#039;&#039;&#039;April 25, 2025&#039;&#039;&#039; - The [[Impact Rail]] [[level object]] from &#039;&#039;[[Mega Man 11]]&#039;&#039; is announced for [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;April 17, 2025&#039;&#039;&#039; - The theme for week one of the [[Mega Marino League]] is [https://youtu.be/hRbOFcEh78o announced]: decorations.&lt;br /&gt;
*&#039;&#039;&#039;April 11, 2025&#039;&#039;&#039; - Four new skins for [[Jumpthrough Platform]] are revealed, alongside a new color for [[Decorations|decorative rain]].&lt;br /&gt;
*&#039;&#039;&#039;March 28, 2025&#039;&#039;&#039; - The [[enemy]] [[Sabotall]] and the [[level object]] [[Oil Canister]], both originating from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, are announced for [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2025&#039;&#039;&#039; - The Break a Targets [[Challenge event|contest]], a contest focusing on [[Targets]], is announced. Submissions open on April 7, 2025 and close on April 21, 2025. The contest document can be found [https://docs.google.com/document/d/16UL7CNTADGh0vwkVwr4ra2TRVaUGNLICD3nOeVappPs/edit?usp=sharing here].&lt;br /&gt;
*&#039;&#039;&#039;March 12, 2025&#039;&#039;&#039; - Mr. Bouncer, Francis, Knightly, Inter and Doriko are promoted to trial Discord moderators.&lt;br /&gt;
*&#039;&#039;&#039;March 5, 2025&#039;&#039;&#039; - BokoKnight74 is promoted to trial wiki moderator.&lt;br /&gt;
*&#039;&#039;&#039;March 14, 2025&#039;&#039;&#039; - [https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform The results for the 1.10.0 Plushie Contest are announced.] The winners are Plushies based off of Elec Man (56 votes), who stops [[Elec Beam]]s and acts as a light source; Air Man (105 votes), which produces rideable [[Air Shooter]] projectiles when shot that moves the player horizontally; and Gemini Man (56 votes), which makes two Plushies move together when shot if they have the same pose. It also included a Gravity Man plushie (111 votes); however, due to no functionality being programmed yet, a joke about reverse gravity being deconfirmed was shown instead.&lt;br /&gt;
*&#039;&#039;&#039;February 28, 2025&#039;&#039;&#039; - [[Guts Man]] is announced to be included in version [[1.10.0]], having been chosen by [[JumpDashEvade]].&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2025&#039;&#039;&#039; - [https://docs.google.com/document/d/19k2omFGE1HBtGl7zfRzLlUo9Smr0rFLz_WkyzDVupdU/edit?tab=t.0 The results of the New Year&#039;s Tradition contest are announced.] The winner is [[Fission Furnace Zone]] (ID: 576522) by ItsJustSeb while the runner-up is [[The Soul Siphon - Hydroelectric River Styx]] (ID: 576296) by BokoKnight74. A few changes to the next challenge event and the [[Mega Marino League]] are also [https://www.youtube.com/watch?v=QCHaqDp7Bls announced].&lt;br /&gt;
*&#039;&#039;&#039;February 21, 2025&#039;&#039;&#039; - The results for the New Year&#039;s Tradition contest are scheduled to be released sometime next week while Mega Marino is announced as a judge for the next [[challenge event]].&lt;br /&gt;
*&#039;&#039;&#039;February 16, 2025&#039;&#039;&#039; - It is announced that for [[1.10.0]], loading for levels has been improved. Additionally, loading a level will no longer freeze the game while data is loading; instead, the player is provided with additional loading details as demonstrated on the [[example level]] [[Developer Challenges]]. Voting for the plushie contest is also now closed with 757 votes in total registered and a plushie presentation planned for next month.&lt;br /&gt;
*&#039;&#039;&#039;February 4, 2025&#039;&#039;&#039; - A [[plushie contest]] is announced ([https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform open until February 16, 2025 at 3 PM EST]) where users can vote for [[plushies]] of their favorite Robot Masters. The three plushies with the most votes will be added to version [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;January 30, 2025&#039;&#039;&#039; - A new [[weapon]] is announced - [[Wire]] from &#039;&#039;[[Mega Man 4]]&#039;&#039;. Additionally, [[Toxin-GX]] is announced as a beta tester.&lt;br /&gt;
*&#039;&#039;&#039;January 28, 2025&#039;&#039;&#039; - [[Meka]] announces that [[1.10.0]] will add assets based on what the dev team wishes to add rather than sticking to a specific theme. In addition, it is announced that it will drop support for 32-bit OS, to allow the team to take advantage of more GameMaker functions in 64-bit OS.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]] [[Category:Wiki Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=17057</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=17057"/>
		<updated>2025-06-13T12:12:08Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Mega Marino League cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Used for the Recent Updates tab on the [[Main Page]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;June 8, 2025&#039;&#039;&#039; - Version [[1.0.0]] [https://www.youtube.com/watch?v=d8bRtl7NEas is announced] as the theme for Week 2 of the [[Mega Marino League]].&lt;br /&gt;
*&#039;&#039;&#039;May 30, 2025&#039;&#039;&#039; - A new miniboss is announced for version [[1.10.0]]: [[Kanigance]], the miniboss of [[Burst Man]]&#039;s stage from &#039;&#039;[[Mega Man 7]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;May 25, 2025&#039;&#039;&#039; - [https://docs.google.com/document/d/1ievbRdJCYovozJEKKaQe_zvrgKmzh211X0cN4OIHbZ8/edit?usp=sharing The results of the Break the Targets contest are announced.] The winner is [[Metropolitan Marksman]] (ID: 579442) by Techmark, the second place winner is [[Mechanical Nightmare]] (ID: 579246) by vxw, and the third place winner is [[Cold Commando]] (ID: 579434) by Knightlius. Additionally, [https://docs.google.com/forms/d/e/1FAIpQLSd6LWhCYLKMI_OK1ttjQpD1uO2U1hp-JnBDzbNalBuecz5T8w/viewform a feedback form regarding the development of &#039;&#039;Mega Man Maker&#039;&#039;] is open until June 22, 2025 at 3 PM EST.&lt;br /&gt;
*&#039;&#039;&#039;May 16, 2025&#039;&#039;&#039; - Additional options are announced for [[Beak]], [[Robbit]], [[Crazy Cannon]], [[Spine#Spine|Spine]], [[Garyoby]], [[Bomb Flier]], [[Bunby Tank DX]], and [[Ammoner]]. In addition, [[Character Block]]s are revealed.&lt;br /&gt;
*&#039;&#039;&#039;April 25, 2025&#039;&#039;&#039; - The [[Impact Rail]] [[level object]] from &#039;&#039;[[Mega Man 11]]&#039;&#039; is announced for [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;April 17, 2025&#039;&#039;&#039; - The theme for week one of the [[Mega Marino League]] is [https://youtu.be/hRbOFcEh78o announced]: decorations.&lt;br /&gt;
*&#039;&#039;&#039;April 11, 2025&#039;&#039;&#039; - Four new skins for [[Jumpthrough Platform]] are revealed, alongside a new color for [[Decorations|decorative rain]].&lt;br /&gt;
*&#039;&#039;&#039;March 28, 2025&#039;&#039;&#039; - The [[enemy]] [[Sabotall]] and the [[level object]] [[Oil Canister]], both originating from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, are announced for [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2025&#039;&#039;&#039; - The Break a Targets [[Challenge event|contest]], a contest focusing on [[Targets]], is announced. Submissions open on April 7, 2025 and close on April 21, 2025. The contest document can be found [https://docs.google.com/document/d/16UL7CNTADGh0vwkVwr4ra2TRVaUGNLICD3nOeVappPs/edit?usp=sharing here].&lt;br /&gt;
*&#039;&#039;&#039;March 12, 2025&#039;&#039;&#039; - Mr. Bouncer, Francis, Knightly, Inter and Doriko are promoted to trial Discord moderators.&lt;br /&gt;
*&#039;&#039;&#039;March 5, 2025&#039;&#039;&#039; - BokoKnight74 is promoted to trial wiki moderator.&lt;br /&gt;
*&#039;&#039;&#039;March 14, 2025&#039;&#039;&#039; - [https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform The results for the 1.10.0 Plushie Contest are announced.] The winners are Plushies based off of Elec Man (56 votes), who stops [[Elec Beam]]s and acts as a light source; Air Man (105 votes), which produces rideable [[Air Shooter]] projectiles when shot that moves the player horizontally; and Gemini Man (56 votes), which makes two Plushies move together when shot if they have the same pose. It also included a Gravity Man plushie (111 votes); however, due to no functionality being programmed yet, a joke about reverse gravity being deconfirmed was shown instead.&lt;br /&gt;
*&#039;&#039;&#039;February 28, 2025&#039;&#039;&#039; - [[Guts Man]] is announced to be included in version [[1.10.0]], having been chosen by [[JumpDashEvade]].&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2025&#039;&#039;&#039; - [https://docs.google.com/document/d/19k2omFGE1HBtGl7zfRzLlUo9Smr0rFLz_WkyzDVupdU/edit?tab=t.0 The results of the New Year&#039;s Tradition contest are announced.] The winner is [[Fission Furnace Zone]] (ID: 576522) by ItsJustSeb while the runner-up is [[The Soul Siphon - Hydroelectric River Styx]] (ID: 576296) by BokoKnight74. A few changes to the next challenge event and the [[Mega Marino League]] are also [https://www.youtube.com/watch?v=QCHaqDp7Bls announced].&lt;br /&gt;
*&#039;&#039;&#039;February 21, 2025&#039;&#039;&#039; - The results for the New Year&#039;s Tradition contest are scheduled to be released sometime next week while Mega Marino is announced as a judge for the next [[challenge event]].&lt;br /&gt;
*&#039;&#039;&#039;February 16, 2025&#039;&#039;&#039; - It is announced that for [[1.10.0]], loading for levels has been improved. Additionally, loading a level will no longer freeze the game while data is loading; instead, the player is provided with additional loading details as demonstrated on the [[example level]] [[Developer Challenges]]. Voting for the plushie contest is also now closed with 757 votes in total registered and a plushie presentation planned for next month.&lt;br /&gt;
*&#039;&#039;&#039;February 4, 2025&#039;&#039;&#039; - A [[plushie contest]] is announced ([https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform open until February 16, 2025 at 3 PM EST]) where users can vote for [[plushies]] of their favorite Robot Masters. The three plushies with the most votes will be added to version [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;January 30, 2025&#039;&#039;&#039; - A new [[weapon]] is announced - [[Wire]] from &#039;&#039;[[Mega Man 4]]&#039;&#039;. Additionally, [[Toxin-GX]] is announced as a beta tester.&lt;br /&gt;
*&#039;&#039;&#039;January 28, 2025&#039;&#039;&#039; - [[Meka]] announces that [[1.10.0]] will add assets based on what the dev team wishes to add rather than sticking to a specific theme. In addition, it is announced that it will drop support for 32-bit OS, to allow the team to take advantage of more GameMaker functions in 64-bit OS.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]] [[Category:Wiki Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=17056</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=17056"/>
		<updated>2025-06-11T14:44:37Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Used for the Recent Updates tab on the [[Main Page]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;June 8, 2025&#039;&#039;&#039; - Levels around version [[1.0.0]] [https://www.youtube.com/watch?v=d8bRtl7NEas are announced] as the theme for the second week of the [[Mega Marino League]].&lt;br /&gt;
*&#039;&#039;&#039;May 30, 2025&#039;&#039;&#039; - A new miniboss is announced for version [[1.10.0]]: [[Kanigance]], the miniboss of [[Burst Man]]&#039;s stage from &#039;&#039;[[Mega Man 7]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;May 25, 2025&#039;&#039;&#039; - [https://docs.google.com/document/d/1ievbRdJCYovozJEKKaQe_zvrgKmzh211X0cN4OIHbZ8/edit?usp=sharing The results of the Break the Targets contest are announced.] The winner is [[Metropolitan Marksman]] (ID: 579442) by Techmark, the second place winner is [[Mechanical Nightmare]] (ID: 579246) by vxw, and the third place winner is [[Cold Commando]] (ID: 579434) by Knightlius. Additionally, [https://docs.google.com/forms/d/e/1FAIpQLSd6LWhCYLKMI_OK1ttjQpD1uO2U1hp-JnBDzbNalBuecz5T8w/viewform a feedback form regarding the development of &#039;&#039;Mega Man Maker&#039;&#039;] is open until June 22, 2025 at 3 PM EST.&lt;br /&gt;
*&#039;&#039;&#039;May 16, 2025&#039;&#039;&#039; - Additional options are announced for [[Beak]], [[Robbit]], [[Crazy Cannon]], [[Spine#Spine|Spine]], [[Garyoby]], [[Bomb Flier]], [[Bunby Tank DX]], and [[Ammoner]]. In addition, [[Character Block]]s are revealed.&lt;br /&gt;
*&#039;&#039;&#039;April 25, 2025&#039;&#039;&#039; - The [[Impact Rail]] [[level object]] from &#039;&#039;[[Mega Man 11]]&#039;&#039; is announced for [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;April 17, 2025&#039;&#039;&#039; - The theme for week one of the [[Mega Marino League]] is [https://youtu.be/hRbOFcEh78o announced]: decorations.&lt;br /&gt;
*&#039;&#039;&#039;April 11, 2025&#039;&#039;&#039; - Four new skins for [[Jumpthrough Platform]] are revealed, alongside a new color for [[Decorations|decorative rain]].&lt;br /&gt;
*&#039;&#039;&#039;March 28, 2025&#039;&#039;&#039; - The [[enemy]] [[Sabotall]] and the [[level object]] [[Oil Canister]], both originating from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, are announced for [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2025&#039;&#039;&#039; - The Break a Targets [[Challenge event|contest]], a contest focusing on [[Targets]], is announced. Submissions open on April 7, 2025 and close on April 21, 2025. The contest document can be found [https://docs.google.com/document/d/16UL7CNTADGh0vwkVwr4ra2TRVaUGNLICD3nOeVappPs/edit?usp=sharing here].&lt;br /&gt;
*&#039;&#039;&#039;March 12, 2025&#039;&#039;&#039; - Mr. Bouncer, Francis, Knightly, Inter and Doriko are promoted to trial Discord moderators.&lt;br /&gt;
*&#039;&#039;&#039;March 5, 2025&#039;&#039;&#039; - BokoKnight74 is promoted to trial wiki moderator.&lt;br /&gt;
*&#039;&#039;&#039;March 14, 2025&#039;&#039;&#039; - [https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform The results for the 1.10.0 Plushie Contest are announced.] The winners are Plushies based off of Elec Man (56 votes), who stops [[Elec Beam]]s and acts as a light source; Air Man (105 votes), which produces rideable [[Air Shooter]] projectiles when shot that moves the player horizontally; and Gemini Man (56 votes), which makes two Plushies move together when shot if they have the same pose. It also included a Gravity Man plushie (111 votes); however, due to no functionality being programmed yet, a joke about reverse gravity being deconfirmed was shown instead.&lt;br /&gt;
*&#039;&#039;&#039;February 28, 2025&#039;&#039;&#039; - [[Guts Man]] is announced to be included in version [[1.10.0]], having been chosen by [[JumpDashEvade]].&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2025&#039;&#039;&#039; - [https://docs.google.com/document/d/19k2omFGE1HBtGl7zfRzLlUo9Smr0rFLz_WkyzDVupdU/edit?tab=t.0 The results of the New Year&#039;s Tradition contest are announced.] The winner is [[Fission Furnace Zone]] (ID: 576522) by ItsJustSeb while the runner-up is [[The Soul Siphon - Hydroelectric River Styx]] (ID: 576296) by BokoKnight74. A few changes to the next challenge event and the [[Mega Marino League]] are also [https://www.youtube.com/watch?v=QCHaqDp7Bls announced].&lt;br /&gt;
*&#039;&#039;&#039;February 21, 2025&#039;&#039;&#039; - The results for the New Year&#039;s Tradition contest are scheduled to be released sometime next week while Mega Marino is announced as a judge for the next [[challenge event]].&lt;br /&gt;
*&#039;&#039;&#039;February 16, 2025&#039;&#039;&#039; - It is announced that for [[1.10.0]], loading for levels has been improved. Additionally, loading a level will no longer freeze the game while data is loading; instead, the player is provided with additional loading details as demonstrated on the [[example level]] [[Developer Challenges]]. Voting for the plushie contest is also now closed with 757 votes in total registered and a plushie presentation planned for next month.&lt;br /&gt;
*&#039;&#039;&#039;February 4, 2025&#039;&#039;&#039; - A [[plushie contest]] is announced ([https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform open until February 16, 2025 at 3 PM EST]) where users can vote for [[plushies]] of their favorite Robot Masters. The three plushies with the most votes will be added to version [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;January 30, 2025&#039;&#039;&#039; - A new [[weapon]] is announced - [[Wire]] from &#039;&#039;[[Mega Man 4]]&#039;&#039;. Additionally, [[Toxin-GX]] is announced as a beta tester.&lt;br /&gt;
*&#039;&#039;&#039;January 28, 2025&#039;&#039;&#039; - [[Meka]] announces that [[1.10.0]] will add assets based on what the dev team wishes to add rather than sticking to a specific theme. In addition, it is announced that it will drop support for 32-bit OS, to allow the team to take advantage of more GameMaker functions in 64-bit OS.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]] [[Category:Wiki Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Spinning_Wheel&amp;diff=17003</id>
		<title>Spinning Wheel</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Spinning_Wheel&amp;diff=17003"/>
		<updated>2025-06-06T09:06:13Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:SpinningWheelIcon.png|left]] Spinning Wheel [[File:SpinningWheelIcon.png|right]]&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=Spinning wheel which can have 1-4 platforms on it. Comes in many colors.&lt;br /&gt;
|space=6x6&lt;br /&gt;
|layer={{Layer|6}}&lt;br /&gt;
|damage=N/A&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Spinning Wheel&#039;&#039;&#039; is a [[Level Objects|Level Object]] originating from Acid Man&#039;s stage in &#039;&#039;[[Mega Man 11]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.6.0]].&lt;br /&gt;
&lt;br /&gt;
The Spinning Wheel is a 6x6 wheel which rotates on an axis. It can carry an amount of platforms between 1 and 4, and can also rotate clockwise or counter-clockwise. It is placed on the Close Front layer, thus allowing it to be placed above tiles like flying enemies like [[Killer Bullet]] or [[Flying Shell]] can.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Spinning_Wheel&amp;diff=17001</id>
		<title>Spinning Wheel</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Spinning_Wheel&amp;diff=17001"/>
		<updated>2025-06-05T14:24:12Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;{{Asset |name=left Chemical Solution right |image= |caption= |description=Spinning wheel which can have 1-4 platforms on it. Comes in many colors. |space=6x6 |layer={{Layer|6}} |damage=N/A |game=&amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039; |version=1.6.0 }} The &amp;#039;&amp;#039;&amp;#039;Spinning Wheel&amp;#039;&amp;#039;&amp;#039; is a Level Object originating from Acid Man&amp;#039;s stage in &amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039;. It is featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; as of version ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:SpinningWheelIcon.png|left]] Chemical Solution [[File:SpinningWheelIcon.png|right]]&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=Spinning wheel which can have 1-4 platforms on it. Comes in many colors.&lt;br /&gt;
|space=6x6&lt;br /&gt;
|layer={{Layer|6}}&lt;br /&gt;
|damage=N/A&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Spinning Wheel&#039;&#039;&#039; is a [[Level Objects|Level Object]] originating from Acid Man&#039;s stage in &#039;&#039;[[Mega Man 11]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.6.0]].&lt;br /&gt;
&lt;br /&gt;
The Spinning Wheel is a 6x6 wheel which rotates on an axis. It can carry an amount of platforms between 1 and 4, and can also rotate clockwise or counter-clockwise. It is placed on the Close Front layer, thus allowing it to be placed above tiles like flying enemies like [[Killer Bullet]] or [[Flying Shell]] can.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=16879</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=16879"/>
		<updated>2025-05-30T17:28:25Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Used for the Recent Updates tab on the [[Main Page]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;May 30, 2025&#039;&#039;&#039; - A new miniboss is announced for version [[1.10.0]]: [[Kanigance]], the miniboss of [[Burst Man]]&#039;s stage from &#039;&#039;[[Mega Man 7]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;May 16, 2025&#039;&#039;&#039; - Additional options are announced for [[Beak]], [[Robbit]], [[Crazy Cannon]], [[Spine#Spine|Spine]], [[Garyoby]], [[Bomb Flier]], [[Bunby Tank DX]], and [[Ammoner]]. In addition, [[Character Block]]s are revealed.&lt;br /&gt;
*&#039;&#039;&#039;April 25, 2025&#039;&#039;&#039; - The [[Impact Rail]] [[level object]] from &#039;&#039;[[Mega Man 11]]&#039;&#039; is announced for [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;April 17, 2025&#039;&#039;&#039; - The theme for week one of the [[Mega Marino League]] is [https://youtu.be/hRbOFcEh78o announced]: decorations.&lt;br /&gt;
*&#039;&#039;&#039;April 11, 2025&#039;&#039;&#039; - Four new skins for [[Jumpthrough Platform]] are revealed, alongside a new color for [[Decorations|decorative rain]].&lt;br /&gt;
*&#039;&#039;&#039;March 28, 2025&#039;&#039;&#039; - The [[enemy]] [[Sabotall]] and the [[level object]] [[Oil Canister]], both originating from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, are announced for [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2025&#039;&#039;&#039; - The Break a Targets [[Challenge event|contest]], a contest focusing on [[Targets]], is announced. Submissions open on April 7, 2025 and close on April 21, 2025. The contest document can be found [https://docs.google.com/document/d/16UL7CNTADGh0vwkVwr4ra2TRVaUGNLICD3nOeVappPs/edit?usp=sharing here].&lt;br /&gt;
*&#039;&#039;&#039;March 12, 2025&#039;&#039;&#039; - Mr. Bouncer, Francis, Knightly, Inter and Doriko are promoted to trial Discord moderators.&lt;br /&gt;
*&#039;&#039;&#039;March 5, 2025&#039;&#039;&#039; - BokoKnight74 is promoted to trial wiki moderator.&lt;br /&gt;
*&#039;&#039;&#039;March 14, 2025&#039;&#039;&#039; - [https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform The results for the 1.10.0 Plushie Contest are announced.] The winners are Plushies based off of Elec Man (56 votes), who stops [[Elec Beam]]s and acts as a light source; Air Man (105 votes), which produces rideable [[Air Shooter]] projectiles when shot that moves the player horizontally; and Gemini Man (56 votes), which makes two Plushies move together when shot if they have the same pose. It also included a Gravity Man plushie (111 votes); however, due to no functionality being programmed yet, a joke about reverse gravity being deconfirmed was shown instead.&lt;br /&gt;
*&#039;&#039;&#039;February 28, 2025&#039;&#039;&#039; - [[Guts Man]] is announced to be included in version [[1.10.0]], having been chosen by [[JumpDashEvade]].&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2025&#039;&#039;&#039; - [https://docs.google.com/document/d/19k2omFGE1HBtGl7zfRzLlUo9Smr0rFLz_WkyzDVupdU/edit?tab=t.0 The results of the New Year&#039;s Tradition contest are announced.] The winner is Fission Furnace Zone (ID: 576522) by ItsJustSeb while the runner-up is The Soul Siphon - Hydroelectric River Styx (ID: 576296) by BokoKnight74. A few changes to the next challenge event and the [[Mega Marino League]] are also [https://www.youtube.com/watch?v=QCHaqDp7Bls announced].&lt;br /&gt;
*&#039;&#039;&#039;February 21, 2025&#039;&#039;&#039; - The results for the New Year&#039;s Tradition contest are scheduled to be released sometime next week while Mega Marino is announced as a judge for the next [[challenge event]].&lt;br /&gt;
*&#039;&#039;&#039;February 16, 2025&#039;&#039;&#039; - It is announced that for [[1.10.0]], loading for levels has been improved. Additionally, loading a level will no longer freeze the game while data is loading; instead, the player is provided with additional loading details as demonstrated on the [[example level]] [[Developer Challenges]]. Voting for the plushie contest is also now closed with 757 votes in total registered and a plushie presentation planned for next month.&lt;br /&gt;
*&#039;&#039;&#039;February 4, 2025&#039;&#039;&#039; - A [[plushie contest]] is announced ([https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform open until February 16, 2025 at 3 PM EST]) where users can vote for [[plushies]] of their favorite Robot Masters. The three plushies with the most votes will be added to version [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;January 30, 2025&#039;&#039;&#039; - A new [[weapon]] is announced - [[Wire]] from &#039;&#039;[[Mega Man 4]]&#039;&#039;. Additionally, [[Toxin-GX]] is announced as a beta tester.&lt;br /&gt;
*&#039;&#039;&#039;January 28, 2025&#039;&#039;&#039; - [[Meka]] announces that [[1.10.0]] will add assets based on what the dev team wishes to add rather than sticking to a specific theme. In addition, it is announced that it will drop support for 32-bit OS, to allow the team to take advantage of more GameMaker functions in 64-bit OS.&lt;br /&gt;
*&#039;&#039;&#039;January 13, 2025&#039;&#039;&#039; - [[1.9.4.3]] is released.&lt;br /&gt;
*&#039;&#039;&#039;January 9, 2025&#039;&#039;&#039; - The New Year&#039;s Tradition contest, a traditional level contest, is announced.&lt;br /&gt;
*&#039;&#039;&#039;January 5, 2025&#039;&#039;&#039; - [[1.9.4.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;January 1, 2025&#039;&#039;&#039; - The judges for the next [[Challenge event|level contest]] are announced: Phun, Fati98, Obderhode, Things, Toxin-GX, and Octodude.&lt;br /&gt;
*&#039;&#039;&#039;December 20, 2024&#039;&#039;&#039; - [https://docs.google.com/forms/d/e/1FAIpQLScYyPOhjV_pvkkrcKinl3fwu8_aKGhN-HJ4dD0utj0i_rUubQ/viewform Judge applications for future level contests are open until January 1, 2025.]&lt;br /&gt;
*&#039;&#039;&#039;December 22, 2024&#039;&#039;&#039; - [[1.9.4.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;December 15, 2024&#039;&#039;&#039; - [[1.9.4]] is released with a final patch, [[1.9.4.1]], scheduled to release on December 22, 2024.&lt;br /&gt;
*&#039;&#039;&#039;October 11, 2024&#039;&#039;&#039; - [[1.9.3.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 10, 2024&#039;&#039;&#039; - [[1.9.3]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 3, 2024&#039;&#039;&#039; - [[1.9.2.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 2, 2024&#039;&#039;&#039; - [[1.9.2]] and [[1.9.2.1]] are released.&lt;br /&gt;
*&#039;&#039;&#039;September 25, 2024&#039;&#039;&#039; - [[1.9.1]] and [[1.9.1.1]] are released.&lt;br /&gt;
*&#039;&#039;&#039;September 20, 2024&#039;&#039;&#039; - &#039;&#039;&#039;[[1.9.0]] is released.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;September 19, 2024&#039;&#039;&#039; - Release trailer for [[1.9.0]] is released with layering announced as the main feature and a release date scheduled for the following day.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]] [[Category:Wiki Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=15644</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=15644"/>
		<updated>2025-03-28T20:03:42Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Used for the Recent Updates tab on the [[Main Page]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;March 28, 2025&#039;&#039;&#039; - [[Sabotall]], an enemy from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, is announced for [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2025&#039;&#039;&#039; - The Break a Targets [[Challenge event|contest]], a contest focusing on [[Targets]], is announced.&lt;br /&gt;
*&#039;&#039;&#039;March 12, 2025&#039;&#039;&#039; - Mr. Bouncer, Francis, Knightly, Inter and Doriko are promoted to trial Discord moderators.&lt;br /&gt;
*&#039;&#039;&#039;March 5, 2025&#039;&#039;&#039; - BokoKnight74 is promoted to trial wiki moderator.&lt;br /&gt;
*&#039;&#039;&#039;March 14, 2025&#039;&#039;&#039; - [https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform The results for the 1.10.0 Plushie Contest are announced.] The winners are Plushies based off of Elec Man (56 votes), who stops [[Elec Beam]]s and acts as a light source; Air Man (105 votes), which produces rideable [[Air Shooter]] projectiles when shot that moves the player horizontally; and Gemini Man (56 votes), which makes two Plushies move together when shot if they have the same pose. It also included a Gravity Man plushie (111 votes); however, due to no functionality being programmed yet, a joke about reverse gravity being deconfirmed was shown instead.&lt;br /&gt;
*&#039;&#039;&#039;February 28, 2025&#039;&#039;&#039; - [[Guts Man]] is announced to be included in version [[1.10.0]], having been chosen by [[JumpDashEvade]].&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2025&#039;&#039;&#039; - [https://docs.google.com/document/d/19k2omFGE1HBtGl7zfRzLlUo9Smr0rFLz_WkyzDVupdU/edit?tab=t.0 The results of the New Year&#039;s Tradition contest are announced.] The winner is Fission Furnace Zone (ID: 576522) by ItsJustSeb while the runner-up is The Soul Siphon - Hydroelectric River Styx (ID: 576296) by BokoKnight74. A few changes to the next challenge event are also announced.&lt;br /&gt;
*&#039;&#039;&#039;February 21, 2025&#039;&#039;&#039; - The results for the New Year&#039;s Tradition contest are scheduled to be released sometime next week while Mega Marino is announced as a judge for the next [[challenge event]].&lt;br /&gt;
*&#039;&#039;&#039;February 16, 2025&#039;&#039;&#039; - It is announced that for [[1.10.0]], loading for levels has been improved. Additionally, loading a level will no longer freeze the game while data is loading; instead, the player is provided with additional loading details as demonstrated on the [[example level]] [[Developer Challenges]]. Voting for the plushie contest is also now closed with 757 votes in total registered and a plushie presentation planned for next month.&lt;br /&gt;
*&#039;&#039;&#039;February 4, 2025&#039;&#039;&#039; - A [[plushie contest]] is announced ([https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform open until February 16, 2025 at 3 PM EST]) where users can vote for [[plushies]] of their favorite Robot Masters. The three plushies with the most votes will be added to version [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;January 30, 2025&#039;&#039;&#039; - A new [[weapon]] is announced - [[Wire]] from &#039;&#039;[[Mega Man 4]]&#039;&#039;. Additionally, [[Toxin-GX]] is announced as a beta tester.&lt;br /&gt;
*&#039;&#039;&#039;January 28, 2025&#039;&#039;&#039; - [[Meka]] announces that [[1.10.0]] will add assets based on what the dev team wishes to add rather than sticking to a specific theme. In addition, it is announced that it will drop support for 32-bit OS, to allow the team to take advantage of more GameMaker functions in 64-bit OS.&lt;br /&gt;
*&#039;&#039;&#039;January 13, 2025&#039;&#039;&#039; - [[1.9.4.3]] is released.&lt;br /&gt;
*&#039;&#039;&#039;January 9, 2025&#039;&#039;&#039; - The New Year&#039;s Tradition contest, a traditional level contest, is announced.&lt;br /&gt;
*&#039;&#039;&#039;January 5, 2025&#039;&#039;&#039; - [[1.9.4.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;January 1, 2025&#039;&#039;&#039; - The judges for the next [[Challenge event|level contest]] are announced: Phun, Fati98, Obderhode, Things, Toxin-GX, and Octodude.&lt;br /&gt;
*&#039;&#039;&#039;December 20, 2024&#039;&#039;&#039; - [https://docs.google.com/forms/d/e/1FAIpQLScYyPOhjV_pvkkrcKinl3fwu8_aKGhN-HJ4dD0utj0i_rUubQ/viewform Judge applications for future level contests are open until January 1, 2025.]&lt;br /&gt;
*&#039;&#039;&#039;December 22, 2024&#039;&#039;&#039; - [[1.9.4.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;December 15, 2024&#039;&#039;&#039; - [[1.9.4]] is released with a final patch, [[1.9.4.1]], scheduled to release on December 22, 2024.&lt;br /&gt;
*&#039;&#039;&#039;October 11, 2024&#039;&#039;&#039; - [[1.9.3.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 10, 2024&#039;&#039;&#039; - [[1.9.3]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 3, 2024&#039;&#039;&#039; - [[1.9.2.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 2, 2024&#039;&#039;&#039; - [[1.9.2]] and [[1.9.2.1]] are released.&lt;br /&gt;
*&#039;&#039;&#039;September 25, 2024&#039;&#039;&#039; - [[1.9.1]] and [[1.9.1.1]] are released.&lt;br /&gt;
*&#039;&#039;&#039;September 20, 2024&#039;&#039;&#039; - &#039;&#039;&#039;[[1.9.0]] is released.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;September 19, 2024&#039;&#039;&#039; - Release trailer for [[1.9.0]] is released with layering announced as the main feature and a release date scheduled for the following day.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]] [[Category:Wiki Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=15158</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=15158"/>
		<updated>2025-03-14T19:08:19Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Used for the Recent Updates tab on the [[Main Page]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;March 14, 2025&#039;&#039;&#039; - [https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform The results for the 1.10.0 Plushie Contest are announced.] The winners are Plushies based off of Elec Man, who resists electric attacks and acts as a light source; Air Man, which produces rideable [[Air Shooter]] projectiles when shot; and Gemini Man, which makes two Plushies move together if they have the same pose.&lt;br /&gt;
*&#039;&#039;&#039;February 28, 2025&#039;&#039;&#039; - [[Guts Man]] is announced to be included in version [[1.10.0]], having been chosen by [[JumpDashEvade]].&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2025&#039;&#039;&#039; - [https://docs.google.com/document/d/19k2omFGE1HBtGl7zfRzLlUo9Smr0rFLz_WkyzDVupdU/edit?tab=t.0 The results of the New Year&#039;s Tradition contest are announced.] The winner is Fission Furnace Zone (ID: 576522) by ItsJustSeb while the runner-up is The Soul Siphon - Hydroelectric River Styx (ID: 576296) by BokoKnight74. A few changes to the next challenge event are also announced.&lt;br /&gt;
*&#039;&#039;&#039;February 21, 2025&#039;&#039;&#039; - The results for the New Year&#039;s Tradition contest are scheduled to be released sometime next week while Mega Marino is announced as a judge for the next [[challenge event]].&lt;br /&gt;
*&#039;&#039;&#039;February 16, 2025&#039;&#039;&#039; - It is announced that for [[1.10.0]], loading for levels has been improved. Additionally, loading a level will no longer freeze the game while data is loading; instead, the player is provided with additional loading details as demonstrated on the [[example level]] [[Developer Challenges]]. Voting for the plushie contest is also now closed with 757 votes in total registered and a plushie presentation planned for next month.&lt;br /&gt;
*&#039;&#039;&#039;February 4, 2025&#039;&#039;&#039; - A [[plushie contest]] is announced ([https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform open until February 16, 2025 at 3 PM EST]) where users can vote for [[plushies]] of their favorite Robot Masters. The three plushies with the most votes will be added to version [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;January 30, 2025&#039;&#039;&#039; - A new [[weapon]] is announced - [[Wire]] from &#039;&#039;[[Mega Man 4]]&#039;&#039;. Additionally, [[Toxin-GX]] is announced as a beta tester.&lt;br /&gt;
*&#039;&#039;&#039;January 28, 2025&#039;&#039;&#039; - [[Meka]] announces that [[1.10.0]] will add assets based on what the dev team wishes to add rather than sticking to a specific theme. In addition, it is announced that it will drop support for 32-bit OS, to allow the team to take advantage of more GameMaker functions in 64-bit OS.&lt;br /&gt;
*&#039;&#039;&#039;January 13, 2025&#039;&#039;&#039; - [[1.9.4.3]] is released.&lt;br /&gt;
*&#039;&#039;&#039;January 9, 2025&#039;&#039;&#039; - The New Year&#039;s Tradition contest, a traditional level contest, is announced.&lt;br /&gt;
*&#039;&#039;&#039;January 5, 2025&#039;&#039;&#039; - [[1.9.4.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;January 1, 2025&#039;&#039;&#039; - The judges for the next [[Challenge event|level contest]] are announced: Phun, Fati98, Obderhode, Things, Toxin-GX, and Octodude.&lt;br /&gt;
*&#039;&#039;&#039;December 20, 2024&#039;&#039;&#039; - [https://docs.google.com/forms/d/e/1FAIpQLScYyPOhjV_pvkkrcKinl3fwu8_aKGhN-HJ4dD0utj0i_rUubQ/viewform Judge applications for future level contests are open until January 1, 2025.]&lt;br /&gt;
*&#039;&#039;&#039;December 22, 2024&#039;&#039;&#039; - [[1.9.4.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;December 15, 2024&#039;&#039;&#039; - [[1.9.4]] is released with a final patch, [[1.9.4.1]], scheduled to release on December 22, 2024.&lt;br /&gt;
*&#039;&#039;&#039;October 11, 2024&#039;&#039;&#039; - [[1.9.3.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 10, 2024&#039;&#039;&#039; - [[1.9.3]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 3, 2024&#039;&#039;&#039; - [[1.9.2.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 2, 2024&#039;&#039;&#039; - [[1.9.2]] and [[1.9.2.1]] are released.&lt;br /&gt;
*&#039;&#039;&#039;September 25, 2024&#039;&#039;&#039; - [[1.9.1]] and [[1.9.1.1]] are released.&lt;br /&gt;
*&#039;&#039;&#039;September 20, 2024&#039;&#039;&#039; - &#039;&#039;&#039;[[1.9.0]] is released.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;September 19, 2024&#039;&#039;&#039; - Release trailer for [[1.9.0]] is released with layering announced as the main feature and a release date scheduled for the following day.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]] [[Category:Wiki Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=14733</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=14733"/>
		<updated>2025-02-28T20:03:37Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Used for the Recent Updates tab on the [[Main Page]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;February 28, 2025&#039;&#039;&#039; - [[Guts Man]] is announced to be included in version [[1.10.0]], having been chosen by [[JumpDashEvade]].&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2025&#039;&#039;&#039; - [https://docs.google.com/document/d/19k2omFGE1HBtGl7zfRzLlUo9Smr0rFLz_WkyzDVupdU/edit?tab=t.0 The results of the New Year&#039;s Tradition contest are announced.] The winner is Fission Furnace Zone (ID: 576522) by ItsJustSeb while the runner-up is The Soul Siphon - Hydroelectric River Styx (ID: 576296) by BokoKnight74. A few changes to the next challenge event are also announced.&lt;br /&gt;
*&#039;&#039;&#039;February 21, 2025&#039;&#039;&#039; - The results for the New Year&#039;s Tradition contest are scheduled to be released sometime next week while Mega Marino is announced as a judge for the next [[challenge event]].&lt;br /&gt;
*&#039;&#039;&#039;February 16, 2025&#039;&#039;&#039; - It is announced that for [[1.10.0]], loading for levels has been improved. Additionally, loading a level will no longer freeze the game while data is loading; instead, the player is provided with additional loading details as demonstrated on the [[example level]] [[Developer Challenges]]. Voting for the plushie contest is also now closed with 757 votes in total registered and a plushie presentation planned for next month.&lt;br /&gt;
*&#039;&#039;&#039;February 4, 2025&#039;&#039;&#039; - A [[plushie contest]] is announced ([https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform open until February 16, 2025 at 3 PM EST]) where users can vote for [[plushies]] of their favorite Robot Masters. The three plushies with the most votes will be added to version [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;January 30, 2025&#039;&#039;&#039; - A new [[weapon]] is announced - [[Wire]] from &#039;&#039;[[Mega Man 4]]&#039;&#039;. Additionally, [[Toxin-GX]] is announced as a beta tester.&lt;br /&gt;
*&#039;&#039;&#039;January 28, 2025&#039;&#039;&#039; - [[Meka]] announces that [[1.10.0]] will add assets based on what the dev team wishes to add rather than sticking to a specific theme. In addition, it is announced that it will drop support for 32-bit OS, to allow the team to take advantage of more GameMaker functions in 64-bit OS.&lt;br /&gt;
*&#039;&#039;&#039;January 13, 2025&#039;&#039;&#039; - [[1.9.4.3]] is released.&lt;br /&gt;
*&#039;&#039;&#039;January 9, 2025&#039;&#039;&#039; - The New Year&#039;s Tradition contest, a traditional level contest, is announced.&lt;br /&gt;
*&#039;&#039;&#039;January 5, 2025&#039;&#039;&#039; - [[1.9.4.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;January 1, 2025&#039;&#039;&#039; - The judges for the next [[Challenge event|level contest]] are announced: Phun, Fati98, Obderhode, Things, Toxin-GX, and Octodude.&lt;br /&gt;
*&#039;&#039;&#039;December 20, 2024&#039;&#039;&#039; - [https://docs.google.com/forms/d/e/1FAIpQLScYyPOhjV_pvkkrcKinl3fwu8_aKGhN-HJ4dD0utj0i_rUubQ/viewform Judge applications for future level contests are open until January 1, 2025.]&lt;br /&gt;
*&#039;&#039;&#039;December 22, 2024&#039;&#039;&#039; - [[1.9.4.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;December 15, 2024&#039;&#039;&#039; - [[1.9.4]] is released with a final patch, [[1.9.4.1]], scheduled to release on December 22, 2024.&lt;br /&gt;
*&#039;&#039;&#039;October 11, 2024&#039;&#039;&#039; - [[1.9.3.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 10, 2024&#039;&#039;&#039; - [[1.9.3]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 3, 2024&#039;&#039;&#039; - [[1.9.2.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 2, 2024&#039;&#039;&#039; - [[1.9.2]] and [[1.9.2.1]] are released.&lt;br /&gt;
*&#039;&#039;&#039;September 25, 2024&#039;&#039;&#039; - [[1.9.1]] and [[1.9.1.1]] are released.&lt;br /&gt;
*&#039;&#039;&#039;September 20, 2024&#039;&#039;&#039; - &#039;&#039;&#039;[[1.9.0]] is released.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;September 19, 2024&#039;&#039;&#039; - Release trailer for [[1.9.0]] is released with layering announced as the main feature and a release date scheduled for the following day.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]] [[Category:Wiki Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=14617</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=14617"/>
		<updated>2025-02-16T19:06:46Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;February 16, 2025&#039;&#039;&#039; - It is announced that for [[1.10.0]], large levels, as demonstrated on [[Developer Challenges]], are now loaded in multiple parts to prevent lag and long loading times.&lt;br /&gt;
*&#039;&#039;&#039;February 4, 2025&#039;&#039;&#039; - A [[plushie contest]] is announced ([https://docs.google.com/forms/d/e/1FAIpQLScK0catlKSowt7h6EhoagG-n9yzrcyaRBKrUT-2ridRrJ58iw/viewform open until February 16, 2025 at 3 PM EST]) where users can vote for [[plushies]] of their favorite Robot Masters. The three plushies with the most votes will be added to version [[1.10.0]].&lt;br /&gt;
*&#039;&#039;&#039;January 30, 2025&#039;&#039;&#039; - A new [[weapon]] is announced - [[Wire]] from &#039;&#039;[[Mega Man 4]]&#039;&#039;. Additionally, [[Toxin-GX]] is announced as a beta tester.&lt;br /&gt;
*&#039;&#039;&#039;January 28, 2025&#039;&#039;&#039; - [[Meka]] announces that [[1.10.0]] will add assets based on what the dev team wishes to add rather than sticking to a specific theme. In addition, it is announced that it will drop support for 32-bit OS, to allow the team to take advantage of more GameMaker functions in 64-bit OS.&lt;br /&gt;
*&#039;&#039;&#039;January 13, 2025&#039;&#039;&#039; - [[1.9.4.3]] is released.&lt;br /&gt;
*&#039;&#039;&#039;January 9, 2025&#039;&#039;&#039; - The New Year&#039;s Tradition contest, a traditional level contest, is announced.&lt;br /&gt;
*&#039;&#039;&#039;January 5, 2025&#039;&#039;&#039; - [[1.9.4.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;January 1, 2025&#039;&#039;&#039; - The judges for the next level contest are announced: Phun, Fati98, Obderhode, Things, Toxin-GX, and Octodude.&lt;br /&gt;
*&#039;&#039;&#039;December 20, 2024&#039;&#039;&#039; - [https://docs.google.com/forms/d/e/1FAIpQLScYyPOhjV_pvkkrcKinl3fwu8_aKGhN-HJ4dD0utj0i_rUubQ/viewform Judge applications for future level contests are open until January 1, 2025.]&lt;br /&gt;
*&#039;&#039;&#039;December 22, 2024&#039;&#039;&#039; - [[1.9.4.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;December 15, 2024&#039;&#039;&#039; - [[1.9.4]] is released with a final patch, [[1.9.4.1]], scheduled to release on December 22, 2024.&lt;br /&gt;
*&#039;&#039;&#039;October 11, 2024&#039;&#039;&#039; - [[1.9.3.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 10, 2024&#039;&#039;&#039; - [[1.9.3]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 3, 2024&#039;&#039;&#039; - [[1.9.2.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;October 2, 2024&#039;&#039;&#039; - [[1.9.2]] and [[1.9.2.1]] are released.&lt;br /&gt;
*&#039;&#039;&#039;September 25, 2024&#039;&#039;&#039; - [[1.9.1]] and [[1.9.1.1]] are released.&lt;br /&gt;
*&#039;&#039;&#039;September 20, 2024&#039;&#039;&#039; - &#039;&#039;&#039;[[1.9.0]] is released.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;September 19, 2024&#039;&#039;&#039; - Release trailer for [[1.9.0]] is released with layering announced as the main feature and a release date scheduled for the following day.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]] [[Category:Wiki Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Fuse_Man&amp;diff=14096</id>
		<title>Fuse Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Fuse_Man&amp;diff=14096"/>
		<updated>2024-12-25T09:11:53Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Added some additional info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
{{ImageNeeded|In-game images}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:FuseMan.png|250px]]&lt;br /&gt;
|caption=Official art of Fuse Man from &#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=Teleport and shoots electricity. Click on him to see where he can teleport.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|space=3x2&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=[[E-Clare]]&lt;br /&gt;
|sfx=[[Hansov]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-082 Fuse Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 11]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.9.0]]. Originally created and manufactured by O.D.A. Electronics to manage the electrical equipment for power plants, he was stolen and reprogrammed by [[Dr. Wily]] to take over the world, equipped with the Speed Gear. His signature [[weapon]] is the [[Scramble Thunder]]. &lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
At the beginning of the phase, Fuse Man will summon two sparks traveling in a rectangular loop around the arena. Then, he will teleport around the room and fire a projectile at the player, with the projectile aiming at the player&#039;s latest position before the projectile was fired.&lt;br /&gt;
&lt;br /&gt;
In the [[Level Builder]], the player can see the spots Fuse Man may teleport to, and can also adjust the size of the rectangle the crawling sparks will travel along. The sparks themselves may also be disabled altogether, if the player so wishes.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Once having lost enough health, Fuse Man will activate his Speed Gear: in this phase, he will teleport to the top of the arena in a zig-zagging pattern, then slam back down at the player&#039;s latest position before the teleport. This pattern is repeated around five times before the next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
This phase is similar to Phase 1; however, the crawling sparks, if there are any, will now move diagonally when reaching the corners of the rectangular loop, and Fuse Man will fire two projectiles instead of one for each teleport. He may also activate his Speed Gear at regular intervals, regardless of how much health he has left.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*As of version [[1.9.0]], when the [[player]] dies while Fuse Man uses his Speed Gear attack, a &amp;quot;Stack overflow...&amp;quot; error is produced when Fuse Man attempts to attack the player with his Speed Gear for that pattern.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{MM11}}&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Fuse_Man&amp;diff=13934</id>
		<title>Fuse Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Fuse_Man&amp;diff=13934"/>
		<updated>2024-12-04T11:21:09Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
{{ImageNeeded|In-game images}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:FuseMan.png|250px]]&lt;br /&gt;
|caption=Official art of Fuse Man from &#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=Teleport and shoots electricity. Click on him to see where he can teleport.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|space=3x2&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=[[E-Clare]]&lt;br /&gt;
|sfx=[[Hansov]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-082 Fuse Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 11]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.9.0]]. His signature [[weapon]] is the [[Scramble Thunder]]. &lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
===Phase 1===&lt;br /&gt;
At the beginning of the phase, Fuse Man will summon two sparks traveling in a rectangular loop around the arena. Then, he will teleport around the room and fire a projectile at the player, with the projectile aiming at the player&#039;s latest position before the projectile was fired.&lt;br /&gt;
&lt;br /&gt;
In the [[Level Builder]], the player can see the spots Fuse Man may teleport to, and can also adjust the size of the rectangle the crawling sparks will travel along. The sparks themselves may also be disabled.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
Once having lost enough health, Fuse Man will activate his Speed Gear: in this phase, he will teleport to the top of the arena in a zig-zagging pattern, then slam back down at the player&#039;s latest position before the teleport. This pattern is repeated around five times before the next phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
This phase is similar to Phase 1; however, the crawling sparks, if there are any, will now move diagonally when reaching the corners of the rectangular loop, and Fuse Man will fire two projectiles instead of one for each teleport. He may also activate his Speed Gear at regular intervals, regardless of how much health he has left.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
*As of version [[1.9.0]], when the [[player]] dies while Fuse Man uses his Speed Gear attack, a &amp;quot;Stack overflow...&amp;quot; error is produced when Fuse Man attempts to attack the player with his Speed Gear for that pattern.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{MM11}}&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Blast_Explosives&amp;diff=13927</id>
		<title>Blast Explosives</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Blast_Explosives&amp;diff=13927"/>
		<updated>2024-12-04T10:34:33Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Blast Explosives&amp;#039;&amp;#039;&amp;#039; are a series of Level Objects originating from Blast Man&amp;#039;s stage in &amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039;. They are featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; as of version 1.9.0.  ==Blast Sensor== {{Asset |name=Blast Sensor |category=Level Objects |version=1.9.0 |game=&amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039; }} The &amp;#039;&amp;#039;&amp;#039;Blast Sensor&amp;#039;&amp;#039;&amp;#039; consists of a spherical device, which generate a laser tripwire in one of the four cardinal directions. If the player touches the laser, the s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blast Explosives&#039;&#039;&#039; are a series of [[Level Objects]] originating from [[Blast Man]]&#039;s stage in &#039;&#039;[[Mega Man 11]]&#039;&#039;. They are featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
==Blast Sensor==&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Blast Sensor&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Blast Sensor&#039;&#039;&#039; consists of a spherical device, which generate a laser tripwire in one of the four cardinal directions. If the player touches the laser, the sensor will go off and activate any [[Blast Explosives#Blast Wire|Blast Wires]] connected to it.&lt;br /&gt;
&lt;br /&gt;
==Blast Wire==&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Blast Wire&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blast Wires&#039;&#039;&#039; are connected to Blast Sensors. Once the sensor goes off, the wires will move at a predetermined speed and direction. If it connects with any [[Blast Explosives#Blast Crate|Blast Crates]] when the wire burns, the crates will explode.&lt;br /&gt;
&lt;br /&gt;
==Blast Crate==&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Blast Crate&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Blast Crates&#039;&#039;&#039; are explosive-filled boxes. They can be used alone, in which case they explode when coming in contact with fire weapons or other explosions. However, if they are connected to any Blast Wires, they will not explode until a lit wire reaches them. If multiple Blast Crates stand together, their explosion may trigger a chain reaction with nearby Blast Crates.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Level_Builder&amp;diff=12938</id>
		<title>Level Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Level_Builder&amp;diff=12938"/>
		<updated>2024-09-21T13:23:09Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: /* Layering */ Added info on background layering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
{{Outdated|Asset count and toolbars not up-to-date as of version [[1.9.0]]}}&lt;br /&gt;
[[File:LevelBuilder.png|thumb|A level being edited in the level builder.]]&lt;br /&gt;
The &#039;&#039;&#039;Level Builder&#039;&#039;&#039; is one of the main features of &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Using the Level Builder, a user can create their own levels, save them as .MMLV level files, and share them with others. Players are also able to collaborate together over the internet in real time to build levels together using the [[Build Online]] feature of the Level Builder. Levels can be shared either by sending .MMLV files to others or by using the [[Online]] features to upload a level to [[Mega Man Maker|&#039;&#039;Mega Man Maker&#039;&#039;&#039;s]] online server (after a play test to verify it is possible to complete) and shared with others.&lt;br /&gt;
&lt;br /&gt;
== Assets ==&lt;br /&gt;
* The assets included in the Level Builder as of [[1.8.0]] include the following:&lt;br /&gt;
* 4 Playable [[Characters]]&lt;br /&gt;
* 60 [[Bosses]]&lt;br /&gt;
* 229 [[Enemies]]&lt;br /&gt;
* 166 [[Level Objects]]&lt;br /&gt;
* 16 [[Pickups]]&lt;br /&gt;
* 724 [[Backgrounds]]&lt;br /&gt;
* 787 [[Tilesets]]&lt;br /&gt;
* 210 [[Ladders]]&lt;br /&gt;
* 233 [[Spikes]]&lt;br /&gt;
* 37 [[Water|Waters]]&lt;br /&gt;
* 8 [[Lava|Lavas]]&lt;br /&gt;
* 9 Special Objects&lt;br /&gt;
* 100 [[Weapons]] (including each character&#039;s Buster)&lt;br /&gt;
* 16 Utility [[Weapons]] (including each character&#039;s exclusive utility weapons)&lt;br /&gt;
* 183 stage [[Music]] tracks (official games, 8-bit recreations, and original remixes)&lt;br /&gt;
* 1000 [[Screens]] of building space (50 horizontal screens by 20 vertical screens)&lt;br /&gt;
&lt;br /&gt;
== Editor Toolbars ==&lt;br /&gt;
The Level Builder contains three different toolbars, each with different sets of tools and features.&lt;br /&gt;
=== Top Toolbar ===&lt;br /&gt;
[[File:Whole Top Toolbar Transparent.png|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This toolbar is focused on assets that can be placed within a created level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Weapons Transparent.png]]&lt;br /&gt;
 || [[Weapons]] || Button brings user to menu where they can select the usable weapons within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Music Transparent.png]]&lt;br /&gt;
 || [[Music]] || Button brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Backgrounds Transparent.png]]&lt;br /&gt;
 || [[Backgrounds]] || Button brings user to menu where they can select the backgrounds used for specific screens within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Tilesets Transparent.png]]&lt;br /&gt;
 || [[Tilesets]] || 	Button brings user to menu where they can select the tiles to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Player Transparent.png]]&lt;br /&gt;
 || [[Characters]] || Button brings user to menu where they can select the starting spawn point and starting character for the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Enemies Transparent.png]]&lt;br /&gt;
 || [[Enemies]] || Button brings user to menu where they can select enemies to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon LevelObjects Transparent.png]]&lt;br /&gt;
 || [[Level Objects]] || Button brings user to menu where they can select level objects to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Pickups Transparent.png]]&lt;br /&gt;
 || [[Pickups]] || Button brings user to menu where they can select pickups and pickup spawners to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Bosses Transparent.png]]&lt;br /&gt;
 || [[Bosses]] || Button brings user to menu where they can select bosses, boss associated assets, and level ending assets to place within the created level.&lt;br /&gt;
|}&lt;br /&gt;
These both appear in each of the assets menus associated to the Top Toolbar.&lt;br /&gt;
* &#039;&#039;&#039;Recents&#039;&#039;&#039;: Shows a listing of the last ten assets selected by the user.&lt;br /&gt;
* &#039;&#039;&#039;Favorites&#039;&#039;&#039;: Shows a listing of the ten or less favorite assets selected by the user. They can be added, removed, or re-arranged as the user desires.&lt;br /&gt;
&lt;br /&gt;
=== Bottom Toolbar ===&lt;br /&gt;
[[File:Whole Bottom Toolbar Transparency.png]]&lt;br /&gt;
&lt;br /&gt;
This toolbar contains other useful tools unrelated to placing assets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon MusicSimple.png]]&lt;br /&gt;
 || Music (Simplified) || Button brings the user to a simplified version the Music menu, with only buttons for play/pause, next song, and previous song.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BTB_Icon_QuickTools_FreeDraw.png]] [[File:BTB_Icon_QuickTools_Selection.png]] [[File:BTB_Icon_QuickTools_SolidFill.png]] [[File:BTB_Icon_QuickTools_OutlineFill.png]]&lt;br /&gt;
 || Quick Tools || Button allows the user to choose between four drawing and selection methods: either draw freely, select a group of assets, fill in a group of solid tiles or fill in an outline with tiles. Holding right click with the fill in tools deletes assets instead.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon TestPlay Transparent.png]]&lt;br /&gt;
 || Test Play || Button allows user to test play their created level. Complete the level, exit the level, or press &#039;&#039;P&#039;&#039; or &#039;&#039;Esc&#039;&#039; to return to the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Grid.png]]&lt;br /&gt;
 || Grid Toggle || Button toggles the ability or inability to see the tile grid in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Spawn.png]]&lt;br /&gt;
 || Find Spawn Point || Button moves to the screen where the player&#039;s spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, pressing the button will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Move.png]]&lt;br /&gt;
 || Move Screen || Button toggles the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets cannot be placed while this feature is in use.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Map.png]]&lt;br /&gt;
 || Map Toggle || Button toggles the ability or inability to see a map of all 1000 screens in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon UI.png]]&lt;br /&gt;
 || User Interface Toggle || Button toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Clock.png]]&lt;br /&gt;
 || Clock || States the current time, as set by the user&#039;s time settings on their computer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Orange Button Toolbar ===&lt;br /&gt;
[[File:Whole Orange Toolbar Transparent.png]]&lt;br /&gt;
&lt;br /&gt;
Contains all other tools that don&#039;t fit into the two prior two toolbars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Shortcuts.png]]&lt;br /&gt;
 || Button Shortcuts || Button gives the user a listing of all button combination shortcuts associated to the level builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon UIPalettes.png]]&lt;br /&gt;
 || Change UI Color || Change the color palette of the Level Builder&#039;s user interface.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Mute.png]]&lt;br /&gt;
 || Change Editor Music || Change or mute the &amp;quot;Level Editor&amp;quot; music.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Exit.png]]&lt;br /&gt;
 || Exit || Exit the Level Builder. Will give a warning before asking if they would like to proceed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Load.png]]&lt;br /&gt;
 || Load Level || Select and load a saved .MMLV level file into the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Save.png]]&lt;br /&gt;
 || Save Level || Save the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Settings.png]]&lt;br /&gt;
 || Level Settings || Name the currently built level, as well as set Player Abilities and Charge Type.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OTB Online.png|20px|]]&lt;br /&gt;
 || [[Build Online]] || Host or join an online Level Builder room by either a server lobby or direct IP connection.&lt;br /&gt;
|}&lt;br /&gt;
These are the sub-categories in Level Settings in greater detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level Name&#039;&#039;&#039;: A textbox that allows the user to type in their level&#039;s name. There is a limit of 66 characters for level names and some text characters cannot be used to prevent conflicts with file and system names.&lt;br /&gt;
* &#039;&#039;&#039;Player Abilities&#039;&#039;&#039;: Allows the user to select what character abilities are enabled or disabled in the created level. These abilities are listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player Ability !! Player Character !! Enabled by default?&lt;br /&gt;
|-&lt;br /&gt;
| [[Slide|Sliding]] || rowspan=&amp;quot;2&amp;quot;|[[Mega Man]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Charge Shot|Charge Shots]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Double Damage]] || rowspan=&amp;quot;2&amp;quot;|[[Proto Man]]  || No&lt;br /&gt;
|-&lt;br /&gt;
|  [[Proto Buster|Proto Strike]] || No&lt;br /&gt;
|-&lt;br /&gt;
|  [[Double Jump]] || [[Bass]] || No&lt;br /&gt;
|-&lt;br /&gt;
|  [[Dodge Roll]] || rowspan=&amp;quot;2&amp;quot;|[[Roll]]  || Yes&lt;br /&gt;
|-&lt;br /&gt;
|  [[Roll Swing|Charge Broom]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Charge Type&#039;&#039;&#039;: If the Charge Shot is enabled for Mega Man, the user can select one of three types:&lt;br /&gt;
** &#039;&#039;[[Mega Man 4|MM4]]&#039;&#039; Charge Shot&lt;br /&gt;
** &#039;&#039;[[Mega Man 5|MM5]]&#039;&#039; Charge Shot&lt;br /&gt;
** &#039;&#039;[[Mega Man 6|MM6]]&#039;&#039; Charge Shot (chosen by default)&lt;br /&gt;
&lt;br /&gt;
== Button Shortcuts ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shortcut !! Tool !! Description !! Added in version&lt;br /&gt;
|-&lt;br /&gt;
| ESC || Exit || Exit the Level Builder. A warning appears asking if the user would like to exit. || &amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| CTRL + S || Save Level || Allows user to save the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings. || &amp;lt;center&amp;gt;[[1.0.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| CTRL + O || Load Level || Allows user to select a previously saved .MMLV level file, and load it into the Level Builder. || rowspan=&amp;quot;16&amp;quot;|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| H to toggle on/off. Hold CTRL to temporarily enable. || Move Screen || Allows the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets cannot be placed while this feature is in use.&lt;br /&gt;
|-&lt;br /&gt;
| P || Test Play || Allows user to test play their created level. Complete the level, exit the level, or press &#039;&#039;P&#039;&#039; or &#039;&#039;ESC&#039;&#039; to return to the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| G || Grid Toggle || Toggles the ability or inability to see the tile grid in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| C || Find Spawn Point || Moves to the screen where the player&#039;s spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, using the shortcut will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
| M || Map Toggle || Toggles the ability or inability to see a map of all 1000 screens in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| U || 	User Interface Toggle || Toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Weapons]] || Brings user to menu where they can select the usable weapons within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Music]] || Brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Backgrounds]] || Highlights Backgrounds in the Top Toolbar, and sets asset to the last selected background&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Tilesets]] || Highlights Tiles in the Top Toolbar, and sets asset to the last selected tiles&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Characters]] || Highlights Characters in the Top Toolbar, and sets asset to the last selected player spawn point&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Enemies]] || Highlight Enemies in the Top Toolbar, and sets asset to the last selected enemy&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Level Objects]] || Highlights Level Objects in the Top Toolbar, and sets asset to last selected level object&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Pickups]] || Highlights Pickups in the Top Toolbar, and sets asset to last selected pickup&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Bosses]] || Highlights Bosses in the Top Toolbar, and sets asset to last selected boss&lt;br /&gt;
|-&lt;br /&gt;
| E || Draw ||  Freely draw and place assets. Selecting an asset using the Eyedropper Tool defaults to the Draw mode. || rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| R || Select ||  Select a group of assets placed down. Other than [[bosses]], selected assets can be cut, copied, or pasted using CTRL + X, CTRL + C, or CTRL + V respectively.&lt;br /&gt;
|- &lt;br /&gt;
| T || Solid Fill ||  Fill a rectangle of the currently selected asset. This only works with [[Tilesets|tiles]], [[level objects]] and [[enemies]]. A maximum of two full screens or a rectangle comprising 448 1x1 tiles can be filled at a time.&lt;br /&gt;
|-&lt;br /&gt;
| Y || Outline Fill ||  Fill a rectangular outline of the currently selected asset. This only works with [[Tilesets|tiles]], [[level objects]] and [[enemies]]. An outline of a maximum of 444 1x1 tiles can be filled at a time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These tools are exclusive to button shortcuts:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shortcut !! Tool !! Description !! Added in version&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + UP / DOWN / LEFT / RIGHT / W / A / S / D || Fast Map Movement || Move through the Level Builder map quickly || &amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hold TAB || [[Favorites Selection Wheel]] || Access the Favorites assets list. The Favorites asset list cannot be edited from the Favorites Selection Wheel. || &amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + TAB || [[Recents Selection Wheel]] || Access the Recents asset list. || &amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + ALT + left click || Eyedropper Tool || Change the currently selected asset to that of clicked asset. This however will not copy the asset&#039;s options. || &amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hold ALT + left click OR middle click|| Eyedropper Tool || Change the currently selected asset to that of clicked asset. From [[1.7.0]] onwards, this will also copy the asset&#039;s options. || &amp;lt;center&amp;gt;[[1.0.5.3]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fill in tool + hold right click || Deletion Fill-in Tool || Turns the fill-in tool red that will delete the rectangular box or outline of selected assets || &amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Layering ==&lt;br /&gt;
{{Upcoming Content}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Layering&#039;&#039;&#039; is a feature added in version [[1.9.0]] that allows assets to be placed and appear on different layers in the Level Builder.&lt;br /&gt;
&lt;br /&gt;
Backgrounds have two layers: front and back. Backgrounds with transparency can be placed on either layer while non-transparent backgrounds can only be placed on the back layer.&lt;br /&gt;
&lt;br /&gt;
[[Shadow]] and [[water]] each have their own layer that appear in front of backgrounds. All other assets are assigned to one of five layers: far back, close back, main elements, close front, far front.&lt;br /&gt;
&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
Backgrounds can be placed on one of two possible layers: a Back Layer and a Front Layer. Backgrounds featuring transparency are marked with a small T in the background selector and are now referred to as &amp;quot;T Backgrounds&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
T Backgrounds can be placed on both the Back and the Front Layers, while non-T Backgrounds, i.e. fullscreen backgrounds that do not feature any transparency whatsoever, can only be placed on the Back Layer.&lt;br /&gt;
&lt;br /&gt;
When a background is chosen, it will automatically be placed on the Back Layer. To place a T Background on the Back Layer instead, the icon for the Front Layer, shown on the right side of the screen, must be right-clicked, preventing backgrounds from being placed on it.&lt;br /&gt;
&lt;br /&gt;
== .MMLV File Format ==&lt;br /&gt;
[[File:TextEditMMLV.png|thumb|right|Glitchy side-effects of improperly text editing a .MMLV file such as having a wide [[Playable Characters|playable character]].]]&lt;br /&gt;
&#039;&#039;&#039;.MMLV&#039;&#039;&#039; is the file format used to store data about a &#039;&#039;Mega Man Maker&#039;&#039; level.&lt;br /&gt;
&lt;br /&gt;
These files can be edited with text editing programs such as Notepad. Editing the text in these files can change various aspects of the level, including removing limitations on what text characters can and cannot be used in a level&#039;s name, how long level names can be, and even how various assets in the level function.&lt;br /&gt;
&lt;br /&gt;
Playing text edited level files may in some instances cause crashing, glitches, or other oddities to occur that otherwise would not. This could be caused by the player text editing certain values assigned to assets in ways they are not normally intended to be used.&lt;br /&gt;
&lt;br /&gt;
To access .MMLV files saved in-game, they are located in &#039;&#039;&#039;%localappdata%/MegaMaker/Levels&#039;&#039;&#039; on a computer with a Windows operating system. The files may be in another location for computers running Windows through software such as Wine on other operating systems.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
{{SourceNeeded|&amp;quot;[[Luigi]] has stated that menus have a bit of empty space around them so users can click out of them.&amp;quot;}}&lt;br /&gt;
* [[Luigi]] has stated that menus have a bit of empty space around them so users can click out of them.&amp;lt;sup&amp;gt;[source needed]&amp;lt;/sup&amp;gt;&lt;br /&gt;
* When a level has been named and saved at least once, the Level Builder will periodically attempt to autosave the level in case something goes wrong, such as crashes, softlocks, or the game being suddenly closing. This may cause the game to lag while editing large levels.&lt;br /&gt;
* Placing the cursor over an icon in the Quick Tools menu will change the color of the icon, cycling through all of the UI colors except white.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BuilderArenaExample.png|An example of a boss arena made in the editor&lt;br /&gt;
BuilderCombinationExample.png|An example of a screen using multiple tilesets together in the editor&lt;br /&gt;
File:Editor map.jpg|The 50x20 Level Builder map&lt;br /&gt;
Builder_Level_Settings.png|The Level Settings menu in the Level Builder&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{GameModes}}&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Acid_Barrier&amp;diff=12798</id>
		<title>Acid Barrier</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Acid_Barrier&amp;diff=12798"/>
		<updated>2024-09-20T11:42:10Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;{{Asset |name=left Acid Barrier right |image=250px |game=&amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039; |version=1.9.0 }}  &amp;#039;&amp;#039;&amp;#039;Acid Barrier&amp;#039;&amp;#039;&amp;#039; is Acid Man&amp;#039;s special weapon, originating from &amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039;. It is featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; as of version 1.9.0.  When the shoot key is pressed, Acid Barrier creates a spherical shield around the character, allowing them to withstand a few hits before...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:AcidBarrierIcon.png|left]] Acid Barrier [[File:AcidBarrierIcon.png|right]]&lt;br /&gt;
|image=[[File:Acid_Barrier.jpg|250px]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acid Barrier&#039;&#039;&#039; is Acid Man&#039;s special weapon, originating from &#039;&#039;[[Mega Man 11]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
When the shoot key is pressed, Acid Barrier creates a spherical shield around the character, allowing them to withstand a few hits before the shield disappears. While the shield is present, pressing ther shoot key makes the players fire small blobs of acid that travel in an arc.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Boyorn&amp;diff=9882</id>
		<title>Boyorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Boyorn&amp;diff=9882"/>
		<updated>2024-07-23T17:27:27Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;{{Upcoming Content}} {{Asset |image= |caption= |description= |category=Enemies |game=&amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039; |version=1.9.0 }}  The &amp;#039;&amp;#039;&amp;#039;Boyorn&amp;#039;&amp;#039;&amp;#039; is an enemy from &amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039;, originating from Bounce Man&amp;#039;s stage. It will be featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039; in version 1.9.0.  ==Behavior== The Boyorn resembles an inflatable balloon with spots, and it slowly bounces towards the player. If hit with any weapon, it will take important recoil and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Boyorn&#039;&#039;&#039; is an [[Enemies|enemy]] from &#039;&#039;[[Mega Man 11]]&#039;&#039;, originating from [[Bounce Man]]&#039;s stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039; in version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
The Boyorn resembles an inflatable balloon with spots, and it slowly bounces towards the player. If hit with any weapon, it will take important recoil and fly back, bouncing off of any surface it comes into contact with. While the standard Boyorn is blue with yellow spots, there is an alternative version of the enemy, the &#039;&#039;&#039;Poyorn&#039;&#039;&#039;, which is green with pink spots and has less HP, thus making it easier to defeat.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{MM11}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 11 Assets]]&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Lamper&amp;diff=9660</id>
		<title>Lamper</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Lamper&amp;diff=9660"/>
		<updated>2024-07-17T19:21:15Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;{{Asset |image=250px |caption= |description= |category=Enemies |game=&amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039; |version=1.9.0 }} The &amp;#039;&amp;#039;&amp;#039;Lamper&amp;#039;&amp;#039;&amp;#039; is an enemy from &amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039;, originating from Torch Man&amp;#039;s stage. It will be featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; in version 1.9.0.  The Lamper is an owl-like lamp enemy that can only be placed in the topmost row of a screen. It will fly left and right while targeting the player, periodically dropping flames fro...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Lamper.png|250px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Lamper&#039;&#039;&#039; is an enemy from &#039;&#039;[[Mega Man 11]]&#039;&#039;, originating from Torch Man&#039;s stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
The Lamper is an owl-like lamp enemy that can only be placed in the topmost row of a screen. It will fly left and right while targeting the player, periodically dropping flames from their lamp. In the original game, Lampers were used as the only light source in some parts of the level, though this feature is yet to be confirmed in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Slash_Claw&amp;diff=7560</id>
		<title>Slash Claw</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Slash_Claw&amp;diff=7560"/>
		<updated>2024-01-07T16:45:48Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;{{Upcoming Content}} {{Asset |name=Slash Claw |game=&amp;#039;&amp;#039;Mega Man 7&amp;#039;&amp;#039; |version=1.9.0 }}  &amp;#039;&amp;#039;&amp;#039;Slash Claw&amp;#039;&amp;#039;&amp;#039; is Slash Man&amp;#039;s signature weapon, originating from &amp;#039;&amp;#039;Mega Man 7&amp;#039;&amp;#039;. It will be featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; in version 1.9.0.  Slash Claw functions similarly to Flame Sword from &amp;#039;&amp;#039;Mega Man 8&amp;#039;&amp;#039;, as it is a forward slash damaging enemies and ignoring their defenses. However, whereas Flame Sword is long-ranged but with low attack power, Slash Cl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Slash Claw&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slash Claw&#039;&#039;&#039; is Slash Man&#039;s signature weapon, originating from &#039;&#039;[[Mega Man 7]]&#039;&#039;. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
Slash Claw functions similarly to [[Flame Sword]] from &#039;&#039;[[Mega Man 8]]&#039;&#039;, as it is a forward slash damaging enemies and ignoring their defenses. However, whereas Flame Sword is long-ranged but with low attack power, Slash Claw has a shorter reach but compensates with a higher damage output.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=7526</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=7526"/>
		<updated>2023-12-27T06:36:19Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bosses&#039;&#039;&#039; are a category of placeable [[:Category:Assets|objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these Robot Masters in a room for players to fight.&lt;br /&gt;
&lt;br /&gt;
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.&lt;br /&gt;
&lt;br /&gt;
In version [[1.8.0]], Wily Fortress bosses were introduced. While previously the limit of 10 bosses at once was universal, the size of several [[:Category:Fortress Bosses|fortress bosses]] forces a limit of one per section on a player, though smaller fortress bosses such as [[Dark Man 3]] and [[Dark Man 4]] are exempt from this new rule.&lt;br /&gt;
&lt;br /&gt;
Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.&lt;br /&gt;
&lt;br /&gt;
== List of Bosses ==&lt;br /&gt;
As of version [[1.8.5.2]], there are 47 Robot Master bosses and 9 Wily Fortress bosses from &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 11&#039;&#039; and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 56 assets. The first six NES games have 4–5 bosses each while &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|Throws his scissor blade like a slow boomerang. Flinches when hit.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Fires off three freezing ice waves in a vertical column after jumping.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|Takes long and short jumps while chucking bombs.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|Launches his flames of justice if the player shoots or is at a specific distance.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|Slows down time while firing arrows at you, occasionally jumping as well.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|Shoots blobs of it&#039;s body back and forth. Has multiple options for attack.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 2&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|Jumps, summons falling leaves and utilizes a throwable leaf shield.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Jumps when you shoot and lobs explosives as a counter attack.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Throws metal blades while hopping around to keep his distance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Boobeam Trap]]&lt;br /&gt;
|This booby trap will flash before shooting you. Make sure you save ammo!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This booby trap will flash before shooting you... but vertically!!!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap#Boobeam Trap Controller|Boobeam Trap Controller]]&lt;br /&gt;
|Without this fancy thing, Boobeams are just enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 3&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Fires a spread of sparks, followed by a giant volt ball aimed at you.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|Pulls you with magnetic abilities and fires semi-homing missiles.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|Fires homing rocket punches and tries to crush you with ground pounds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|Releases trutles which progressively get faster, five in total.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroVortexIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Kamegoro Maker#Kamegoro Maker Vortex Generator|Kamegoro Maker Vortex Generator]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Creates vortexes in water.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroVortexVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 4&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Throws a boomerang ring, jumps to throw another, then runs to the other side.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|kills. Waits for a move before striking, then fires some shots or uses a shield.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|Jumps and fires magical pellets before landing to charge a wave attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|Cossack is formidable, he will attempt to grab and slam you to the floor.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|Fires multiple energy shots, has two phases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 5&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Jumps and stomps near you, sometimes sending out two orbiting stones.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|Jumps around and shoots either a small shot or expensive bouncing crystals.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Charges at you and sends down coals, causing confusion and delay.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|Creeps forward, will freeze you in place when close enough and shoot you.&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|Has energy shields which follow him as he moves and shoots. Selectable intros.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Shoots enemies at timed intervals. Can be placed with or without it&#039;s platforms.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPetsPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets#Big Pets Body Platform|Big Pets Body Platform]]&lt;br /&gt;
|This platform will extend forward when it is shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 6&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|Flies over your head to stomp you, can also suck you in at two different speeds.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|Fires volleys of 3 fireballs and spawns flame pillars across the room.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|His shield protects him from harm. Who knew he had it in him?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|Makes a barrier, throws it, then walks a distance before reactivating it.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|Jumps back and forth as it shoots. Has multiple selectable phases.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 7&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 8&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Dives or launches projectiles, yeah. Beware of his Astro Crush!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 9&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|Aggressively dashes and stomps around, sometimes shooting concrete.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Summons deadly piranhas and rains piercing tridents onto you from above&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|Summons tornadoes while jumping and hovering around.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 10&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|Fluffy electricity-based bot who attacks only with lightning.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|Throws rebounding baseballs and curls into a ball to bounce around. YOU&#039;RE OUT!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 11&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|Likes to jump and rain death from above. Power Gear gives him more firepower.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|Ice cold homie, pushes ice walls and jumps sometimes. Spawns cloud friend at half HP.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|Dashes around, uses a flamethrower and throws bombs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|Yo Ho! Controls water, hurls explosives, and bounces in a bubble.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man Gameboy&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|Runs &amp;amp; jumps, absorbing projectiles when his spear is raised. Canonically xenophobic!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|He himself is a saw, can destroy various objects in his path.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|Shoots, dashes and clings to walls. Much like a cat. What do you mean they can&#039;t?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossDoorIcon.png]][[File:BoosDoorIconSide.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Door]]&lt;br /&gt;
|Usually leads to a boss arena. Locks when a midboss or boss is present.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnergyElementIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Energy Element]]&lt;br /&gt;
|Touch this to end the level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PartyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Party Ball]]&lt;br /&gt;
|Shoot this to end the level with some confetti.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossSuppressorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Suppressor]]&lt;br /&gt;
|Requires that all active bosses must be dead before ending the level.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unused bosses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiple Bosses ==&lt;br /&gt;
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.&lt;br /&gt;
&lt;br /&gt;
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.&lt;br /&gt;
&lt;br /&gt;
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key|Keys]] will travel to the player&#039;s position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss&#039; defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.&lt;br /&gt;
&lt;br /&gt;
In addition to those options, the boss can also be set to change the music upon defeat.&lt;br /&gt;
&lt;br /&gt;
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Every major update since 1.0.0 with the exceptions of 1.1.0, 1.7.0 and 1.8.0 has added two bosses from two games each for a total of four bosses.&lt;br /&gt;
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from &#039;&#039;Mega Man&#039;&#039;.&lt;br /&gt;
** 1.7.0, added 6 bosses, namely Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in &#039;&#039;Mega Man Maker&#039;&#039; at the time i.e. &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
** 1.8.0, which had the most number of bosses added in a major update at 15, added Pirate Man, Cold Man, Burner Man, Pluto, Punk, Enker, the Yellow Devil, Boobeam Trap, the Kamegoro Maker, the Cossack Catcher, Wily Machines 4 and 6, Dark Men 3 and 4 and Big Pets. Additionally, each game had 1 boss added, with the exception of &#039;&#039;Mega Man 4&#039;&#039; and &#039;&#039;Mega Man 5&#039;&#039;, which respectively added 2 and 3 bosses.&lt;br /&gt;
* During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&lt;br /&gt;
** Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game&#039;s files and he can be placed in levels through special setups though no AI is programmed into him.&lt;br /&gt;
* Prior to version [[1.3.3]], [[Skull Man]]&#039;s description was simply &#039;&#039;Kills&#039;&#039;, a reference to the &#039;&#039;Mega Man&#039;&#039; fangame &#039;&#039;Skull Man Kills&#039;&#039;. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.&lt;br /&gt;
* According to [[Luigi]], the [[Music changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.&lt;br /&gt;
* &#039;&#039;Mega Man 11&#039;&#039;&#039;s Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.&lt;br /&gt;
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.&lt;br /&gt;
* As of version 1.8.5.2, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly if the chosen weapon is Metal Blade. Meanwhile, if an ice weapon is set as the primary weakness for [[Freeze Man]], he will not freeze the player in place and taunt them. [[Quick Man]] and [[Cold Man]] also have a special interaction on Immunity to weapons, where Quick Man will pause in place and block the shot, and Cold Man will regain health if he is hit by an ice weapon he is immune to.&lt;br /&gt;
** Likewise, [[Cut Man]] is the only boss as of version 1.8.5.2 to experience knockback when hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Assets]] [[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Succubatton&amp;diff=7459</id>
		<title>Succubatton</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Succubatton&amp;diff=7459"/>
		<updated>2023-11-27T13:21:16Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;{{Upcoming Content}} {{Asset |title=Succubatton |game=&amp;#039;&amp;#039;Mega Man 8&amp;#039;&amp;#039; }}  The &amp;#039;&amp;#039;&amp;#039;Succubatton&amp;#039;&amp;#039;&amp;#039; is an enemy from &amp;#039;&amp;#039;Mega Man 8&amp;#039;&amp;#039;, originating from Sword Man&amp;#039;s stage. It will be featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; as of version 1.9.0.  Succubattons operate like normal Battons as they hang from the ceiling and reflect projectiles before approaching the player approaches. Unlike normal Battons, the Succubatton, when close enough to the player, will swoop...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|title=Succubatton&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Succubatton&#039;&#039;&#039; is an enemy from &#039;&#039;[[Mega Man 8]]&#039;&#039;, originating from Sword Man&#039;s stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
Succubattons operate like normal [[Batton|Battons]] as they hang from the ceiling and reflect projectiles before approaching the player approaches. Unlike normal Battons, the Succubatton, when close enough to the player, will swoop towards them, draining their health if they manage to reach them. Should their swoop miss, they fly back upwards.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=7066</id>
		<title>1.9.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=7066"/>
		<updated>2023-07-25T11:07:42Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;1.9.0&amp;#039;&amp;#039;&amp;#039; is a future upcoming update for &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039;. It will focus on adding assets from &amp;#039;&amp;#039;Mega Man 7&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Mega Man 8&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039;.  A contest is held for users to vote for a robot master to be added in 1.9.0.  ==Robot Master Contest== Announced during the sixth anniversary video, a Robot Master Contest has been held for users to vote for the Robot Master they wish to see implemented in version 1.9.0. The bosses to vote for were Gust M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1.9.0&#039;&#039;&#039; is a future upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. It will focus on adding assets from &#039;&#039;[[Mega Man 7]]&#039;&#039;, &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man 11]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A contest is held for users to vote for a robot master to be added in 1.9.0.&lt;br /&gt;
&lt;br /&gt;
==Robot Master Contest==&lt;br /&gt;
Announced during the sixth anniversary video, a Robot Master Contest has been held for users to vote for the Robot Master they wish to see implemented in version 1.9.0. The bosses to vote for were Gust Man, Flash Man, Gemini Man, Dust Man, Star Man, Centaur Man, Galaxy Man and Solar Man.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Kamegoro_Maker&amp;diff=6861</id>
		<title>Kamegoro Maker</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Kamegoro_Maker&amp;diff=6861"/>
		<updated>2023-05-20T06:28:19Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;{{Asset |name=Kamegoro Maker |image=250px |description=Releases turtles which progressively get faster, five in total. |category=Bosses |game=&amp;#039;&amp;#039;Mega Man 3&amp;#039;&amp;#039; |appearances=&amp;#039;&amp;#039;Mega Man: The Wily Wars&amp;#039;&amp;#039; |hp=28 |damage=8 (contact)&amp;lt;br&amp;gt;4 (turtle) }}  The &amp;#039;&amp;#039;&amp;#039;Kamegoro Maker&amp;#039;&amp;#039;&amp;#039; is a fortress boss from &amp;#039;&amp;#039;Mega Man 3&amp;#039;&amp;#039;, originating from the first Wily stage. It is featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; as of version 1.8.0.  The Kamegoro Ma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=Kamegoro Maker&lt;br /&gt;
|image=[[File:KamegoroMakerArt.png|250px]]&lt;br /&gt;
|description=Releases turtles which progressively get faster, five in total.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appearances=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=8 (contact)&amp;lt;br&amp;gt;4 (turtle)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kamegoro Maker&#039;&#039;&#039; is a fortress boss from &#039;&#039;[[Mega Man 3]]&#039;&#039;, originating from the first Wily stage. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The Kamegoro Maker is impervious to all attacks and moves left and right, releasing a total of five turtles which the player has to destroy in order to damage the Kamegoro Maker. When inside the water, the turtles will move in a diagonal line, bouncing off of walls. When outside of the water, the turtles will bounce up and down, their arc and speed becoming bigger the more turtles get destroyed.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Break_Dash&amp;diff=6187</id>
		<title>Break Dash</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Break_Dash&amp;diff=6187"/>
		<updated>2023-03-19T06:39:29Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;{{Asset |name=Break Dash |description=Charging lets you dash and break Pluto Blocks. You&amp;#039;ll get I-frames too!  |category=Weapons |game=&amp;#039;&amp;#039;Mega Man V&amp;#039;&amp;#039; |damage=2 (projectile)&amp;lt;br&amp;gt;4 (dash) }}  &amp;#039;&amp;#039;&amp;#039;Break Dash&amp;#039;&amp;#039;&amp;#039; is Pluto&amp;#039;s signature weapon, originating from &amp;#039;&amp;#039;Mega Man V&amp;#039;&amp;#039;. It is featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; as of version 1.8.0.  If the shoot key is pressed, the player will shoot out a projectile akin to the Mega Buster. If they hold the key down t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=Break Dash&lt;br /&gt;
|description=Charging lets you dash and break Pluto Blocks. You&#039;ll get I-frames too! &lt;br /&gt;
|category=[[Weapons]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|damage=2 (projectile)&amp;lt;br&amp;gt;4 (dash)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Break Dash&#039;&#039;&#039; is [[Pluto]]&#039;s signature weapon, originating from &#039;&#039;[[Mega Man V]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
If the shoot key is pressed, the player will shoot out a projectile akin to the [[Mega Buster]]. If they hold the key down then release it, they will perform a dash damaging any enemy in their path, with the addition of being granted invincibility frames during and after the dash.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Level_Objects&amp;diff=4860</id>
		<title>Level Objects</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Level_Objects&amp;diff=4860"/>
		<updated>2022-11-29T19:37:07Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Level objects&#039;&#039;&#039;, commonly referred to as &#039;&#039;&#039;gimmicks&#039;&#039;&#039;, are a category of placeable [[assets]] in &#039;&#039;[[Mega Man Maker]]&#039;s&#039;&#039; [[Level Builder]], serving as non-combat challenges usually revolving around platforming.&lt;br /&gt;
&lt;br /&gt;
As of version [[1.8.0]], there are a total of 166 level objects in &#039;&#039;Mega Man Maker&#039;&#039;. This includes 8 general level objects, 20 from &#039;&#039;[[Mega Man]]&#039;&#039;, 7 from &#039;&#039;[[Mega Man 2]]&#039;&#039;, 9 from &#039;&#039;[[Mega Man 3]]&#039;&#039;, 6 from &#039;&#039;[[Mega Man 4]]&#039;&#039;, 8 from &#039;&#039;[[Mega Man 5]]&#039;&#039;, 11 from &#039;&#039;[[Mega Man 6]]&#039;&#039;, 3 from &#039;&#039;[[Mega Man 7]]&#039;&#039;, 9 from &#039;&#039;[[Mega Man 8]]&#039;&#039;, 10 from &#039;&#039;[[Mega Man 9]]&#039;&#039;, 7 from &#039;&#039;[[Mega Man 10]]&#039;&#039;, 13 from &#039;&#039;[[Mega Man 11]]&#039;&#039;, 15 from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, 15 from the Game Boy games and 25 exclusive to &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[1.5.0]], the [[Teleporter]] was listed in the &amp;quot;General&amp;quot; category, since &#039;&#039;Mega Man 9&#039;&#039; was not implemented in &#039;&#039;Mega Man Maker&#039;&#039; at the time. It was added to the &#039;&#039;Mega Man 9&#039;&#039; category after the update, leaving the former version unavailable.&lt;br /&gt;
&lt;br /&gt;
[[Water]] was available as a &amp;quot;General&amp;quot; level object from [[1.0.0]] to [[1.4.2.1]], but in [[1.5.0]] was made unavailable in favor of the water variants folder added in the Tiles.&lt;br /&gt;
&lt;br /&gt;
As of [[1.8.0]], level objects that are exclusive to &#039;&#039;Mega Man Maker&#039;&#039; are given their own tab, while other level objects that were in the &amp;quot;General&amp;quot; tab are now included in the game they debuted in, the only exception being the [[Count Bomb]] as it appeared in more than one game.&lt;br /&gt;
&lt;br /&gt;
==List of Objects==&lt;br /&gt;
As of version [[1.8.0]], there are level objects from &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;, &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; and the Game Boy Games.&lt;br /&gt;
===&#039;&#039;General&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CheckpointIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Checkpoint]]&lt;br /&gt;
|When touched, you will respawn here upon death.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YokuBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yoku Block]]&lt;br /&gt;
|A block which appears and disappears. Dwoooooop.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:YokuBlock1.png]] [[File:YokuBlock2.png]] [[File:YokuBlock3.png]] [[File:YokuBlock4.png]] [[File:YokuBlock5.png]] [[File:YokuBlock6.png]] [[File:YokuBlock7.png]] [[File:YokuBlock8.png]] [[File:YokuBlock9.png]] [[File:YokuBlock10.png]] [[File:YokuBlock11.png]] [[File:YokuBlock12.png]] [[File:YokuBlock13.png]] [[File:YokuBlock14.png]] [[File:YokuBlock15.png]] [[File:YokuBlock16.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReflectingYokuBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Reflecting Yoku Block]]&lt;br /&gt;
|A block which appears and disappears, and reflects shots. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Originated from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CountBombVerticalIcon.png]]&amp;lt;br&amp;gt;[[File:CountBombHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Count Bomb]]&lt;br /&gt;
|When activated, it ticks down until it explodes. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Originated from Mega Man III and Mega Man 6.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Block]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|A reflective block which can only be destroyed by a certain [[weapon]].&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;Available Weapons, [[File:Nothing.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Barrier]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HorizontalWeaponBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Barrier|Horizontal Weapon Barrier]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Beam]]&lt;br /&gt;
|A flamethrower which periodically shoots a lot of fire.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElecBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Elec Beam]]&lt;br /&gt;
|Periodically creates a dangerous electric current. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlamePillarIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Pillar]]&lt;br /&gt;
|A flame that rises and backs down again. Can be frozen.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm Block]]&lt;br /&gt;
|A big block to lift with Super Arm. Has many variants, but no gravity.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;17&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveSpawnerHIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire Wave Spawner]]&lt;br /&gt;
|Spawns horizontal fire waves at many different intervals and speeds. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveSpawnerVIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Spawns vertical fire waves at many different intervals and speeds.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveSpawnerEdgeHIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire Wave Spanwer|Fire Wave Spawner (Edge)]]&lt;br /&gt;
|Spawns horizontal fire waves at different intervals and speeds.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveSpawnerEdgeVIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Spawns vertical fire waves at different intervals and speeds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveRelocatorAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire Wave Relocator]]&lt;br /&gt;
|Redirects incoming fire waves in a cardinal direction. Solid, but no gravity.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:UpArrow.png]] [[File:RightArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveRelocatorBIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Redirects incoming fire waves in a cardinal direction. Not solid.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveShaftAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire Wave Shaft]]&lt;br /&gt;
|A merely aesthetic block for horizontal fire waves to travel through.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveShaftBIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A merely aesthetic block for vertical fire waves to travel through.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalSwitchIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On/Off Switch]]&lt;br /&gt;
|Solid switch that changes the state of on/off gimmicks when shot.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalSwitchTimerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On/Off Switch Timer]]&lt;br /&gt;
|Changes the state of on/off gimmicks at set intervals.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchBlockOnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On Switch Block]]&lt;br /&gt;
|On/Off block that&#039;s solid if the switch is blue and not solid if it&#039;s red.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchBlockOffIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Off Switch Block]]&lt;br /&gt;
|On/Off block that&#039;s solid if the switch is red and not solid if it&#039;s blue.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchSpikeOnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On Switch Spike]]&lt;br /&gt;
|On/Off spike that&#039;s solid if the switch is blue and not solid if it&#039;s red.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchSpikeOffIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Off Switch Spike]]&lt;br /&gt;
|On/Off spike that&#039;s solid if the switch is red and not solid if it&#039;s blue.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchLadderOnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On Switch Ladder]]&lt;br /&gt;
|On/Off ladder that&#039;s solid if the switch is blue and not solid if it&#039;s red.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchLadderOffIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Off Switch Ladder]]&lt;br /&gt;
|On/Off ladder that&#039;s solid if the switch is red and not solid if it&#039;s blue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConveyorBeltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Conveyor Belt]]&lt;br /&gt;
|Pulls you, along with anything on it, in one direction.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:AnotherDarkRed.png]] [[File:PoleColor6.png]] [[File:ColorLimeGreen2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ForceBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|A dangerous beam which flies across the screen, dealing 7 damage.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RedForceBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Red Force Beam]]&lt;br /&gt;
|A dangerous beam which flies across the screen, instantly killing you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GreenForceBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Green Force Beam]]&lt;br /&gt;
|A dangerous beam which flies across the screen, draining your health.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PressIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Press]]&lt;br /&gt;
|Clamps down when you get close. The chain is harmless.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashLiftIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Lift]]&lt;br /&gt;
|Place rails. Toggle the platform option to spawn a platform that rides along them.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorWhite.png]] [[File:ColorDarkerWhite.png]]&amp;lt;br&amp;gt;[[File:NoCrashLift.png]] [[File:CrashLift.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AcidDropIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Acid Drop]]&lt;br /&gt;
|This strong acid dissolves Mega Man, while the sound dissolves your patience.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LiftPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lift Platform]]&lt;br /&gt;
|When stood on, it rises up until it hits a ceiling, then goes back down.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DropPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drop Platform]]&lt;br /&gt;
|Splits into two parts when stepped on, dropping you underneath it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WanaanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wanaan]]&lt;br /&gt;
|Vent that, when stepped on, causes a chomping robot to attack. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorDarkGreen.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet]]&lt;br /&gt;
|Pulls the player towards it when they&#039;re at the same height.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingCogIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Cog]]&lt;br /&gt;
|Pulls you, along with anything on it, in one direction.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightOrange.png]] [[File:PoleColor1.png]] [[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]] [[File:MovingCogColor1.png]] [[File:ColorLimeGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedlePressVerticalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Press Vertical]]&lt;br /&gt;
|A big needle which expands and retracts from ceilings or floors.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedlePressHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Press Horizontal]]&lt;br /&gt;
|A big needle which expands and retracts from walls.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopLiftSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Lift Spawner]]&lt;br /&gt;
|Spawns top lifts from the bottom or the top of the screen indefinitely.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopLiftIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Lift]]&lt;br /&gt;
|Spinning platform that moves anything on it around back and forth.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Block]]&lt;br /&gt;
|A solid block which can be destroyed by weaponry.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AnotherDarkRed.png]] [[File:ColorDarkPurple.png]]&amp;lt;br&amp;gt;&#039;&#039;(Mega Man 4 and Mega Man 5 skins)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Platform]]&lt;br /&gt;
|Slowly descents when stood on, rises otherwise. &lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Platform]]&lt;br /&gt;
|A rainbow platform that folds in from the left when stepped on.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CoilPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Coil Platform]]&lt;br /&gt;
|A not rainbow platform that folds in from the right when stepped on.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuicksandIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quicksand]]&lt;br /&gt;
|Don&#039;t stand in it too long, you will slowly sink into it! ...What&#039;s so quick about it?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ForkBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fork Block]]&lt;br /&gt;
|Alternates which side is safe to touch on a timer. Where&#039;s my knife block?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ForkBlockHorizontal.png]] [[File:ForkBlockVertical.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FallingPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Falling Platform]]&lt;br /&gt;
|Falls shortly after you stand on it.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RotatingPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rotating Platform]]&lt;br /&gt;
|Moves to a set location before falling down. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorGreen.png]] [[File:ColorBrightRed.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingDrillIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Drill]]&lt;br /&gt;
|A destroyable drill that kills players and eats blocks for breakfast. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingDrillSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Drill Spawner]]&lt;br /&gt;
|A garage that spawns death drills instead of cars. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TeckyunIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Teckyun]]&lt;br /&gt;
|A mace that calmly swings back and forth. The chain is not harmful. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBlue.png]] [[File:ColorOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SteamIconA.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Steam]] (Vertical)&lt;br /&gt;
|A crack that can be placed above or below collision and release damaging steam.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SteamIconB.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Steam]] (Horizontal)&lt;br /&gt;
|A crack that can be placed next to collision and release damaging steam.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LowGravityIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Low Gravity Section]]&lt;br /&gt;
|Lowers gravity in current section, only affects the player. For water haters.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring]]&lt;br /&gt;
|Bouncy. Hold the jump button for even more bounce.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlipPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flip Platform]]&lt;br /&gt;
|Flips to the other side when stood on. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrackedBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cracked Block]]&lt;br /&gt;
|Destructible block that can be broken by [[Power Adaptor]] or [[Punch Blocks]]. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]&amp;lt;br&amp;gt;[[File:CrackedBlock1.png]] [[File:CrackedBlock2.png]] [[File:CrackedBlock3.png]] [[File:CrackedBlock4.png]] [[File:CrackedBlock5.png]] [[File:CrackedBlock6.png]] [[File:CrackedBlock7.png]] [[File:CrackedBlock8.png]] [[File:CrackedBlock9.png]] [[File:CrackedBlock10.png]] [[File:CrackedBlock11.png]] [[File:CrackedBlock12.png]] [[File:CrackedBlock13.png]] [[File:CrackedBlock14.png]] [[File:CrackedBlock15.png]] [[File:CrackedBlock16.png]] [[File:CrackedBlock17.png]] [[File:CrackedBlock18.png]] [[File:CrackedBlock19.png]] [[File:CrackedBlock20.png]] [[File:CrackedBlock21.png]] [[File:CrackedBlock22.png]] [[File:CrackedBlock23.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PushBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Push Block]]&lt;br /&gt;
|Indestructible block that can be pushed by the [[Power Adaptor]] or [[Punch Blocks]]. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil]]&lt;br /&gt;
|Black liquid that hinders your movement. Don&#039;t let fire touch it! Or do, whatever. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UnlitOil.png]] [[File:LitOil.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fan]]&lt;br /&gt;
|Your biggest one. Pushes you up or down depending on their direction.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plantform]]&lt;br /&gt;
|Opens when shot by a weapon, not solid when closed. That&#039;s no longer expoitable.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpikePlatformIcon.png]] [[File:SpikePlatformReverseIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spike Platform]]&lt;br /&gt;
|Flips its safe and spiky sides upon touch. The spikes aren&#039;t lethal.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallVerticalIcon.png]] [[File:IceWallHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Melts when touched by any source of heat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FloorLightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Floor Light]]&lt;br /&gt;
|Causes a blackout when stepped on, can be useful for creating nice transitions.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Platform]]&lt;br /&gt;
|Step on the button and watch them fly at velocities of mach 0.001! &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunchBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punch Block]]&lt;br /&gt;
|An angry block that will send a fist the way it&#039;s turned. Jump to flip it. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawPoleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw Pole]]&lt;br /&gt;
|Grappling point for Thunder Claw that lets you do a stylish swing. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PoleColor1.png]] [[File:PoleColor2.png]] [[File:PoleColor3.png]] [[File:PoleColor4.png]] [[File:PoleColor5.png]] [[File:PoleColor6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TNTIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[TNT]]&lt;br /&gt;
|Explodes once its fuse is lit by fire, causes chain reactions with nearby TNT.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoFuse.png]] [[File:Fuse.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroGateVerticalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Astro Gate]]&lt;br /&gt;
|Can be moved up or down by Astro Buttons of the corresponding color. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroGateHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be moved left or right by Astro Buttons of the corresponding color. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroButtonVerticalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Astro Button]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Moves Astro Gates of the corresponding color up or down. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroButtonHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroResetButtonVerticalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Astro Reset Button]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Instantly teleports all Astro Gates back to their initial location. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroResetButtonHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoriThreeRockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gori Three Rock]]&lt;br /&gt;
|A big and heavy meatball, try grabbing it with Super Arm.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TeleporterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Teleporter]]&lt;br /&gt;
|Teleports you from one location to another. Now in a rainbow of colors. &lt;br /&gt;
|&amp;lt;center&amp;gt;Second Teleporter part location&amp;lt;br&amp;gt;[[File:ColorPink.png]] [[File:ColorBrightBlue.png]] [[File:ColorDarkGreen3.png]] [[File:AnotherDarkRed.png]] [[File:ColorYellow.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor2.png]] [[File:TeleporterColor1.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBeamGeneratorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Beam Generator]]&lt;br /&gt;
|Generates an insta-kill beam of magma. Best to avoid it. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorLimeGreen2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain]]&lt;br /&gt;
|Very strong screen-wide wind with several speeds, ignores time freezing. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BokazurahIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bokazurah]]&lt;br /&gt;
|Garden equipment that lobs three arcing balls at you when shot. Fully solid. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BokazurahBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bokazurah Block]]&lt;br /&gt;
|Pretty blocks that can only be destroyed by the shots of a Bokazurah. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IllusianIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Illusian]]&lt;br /&gt;
|Projector which creates fake blocks, he needs to be cut from the set. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:IllusianBlock1.png]] [[File:IllusianBlock2.png]] [[File:IllusianBlock3.png]] [[File:IllusianBlock4.png]] [[File:IllusianBlock5.png]] [[File:IllusianBlock6.png]] [[File:IllusianBlock7.png]] [[File:IllusianBlock8.png]] [[File:IllusianBlock9.png]] [[File:IllusianBlock10.png]] [[File:IllusianBlock11.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IllusianBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Illusian Block]]&lt;br /&gt;
|Always tangible and visible. Can be used with Illusians to create confusion. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IllusianBlock1.png]] [[File:IllusianBlock2.png]] [[File:IllusianBlock3.png]] [[File:IllusianBlock4.png]] [[File:IllusianBlock5.png]] [[File:IllusianBlock6.png]] [[File:IllusianBlock7.png]] [[File:IllusianBlock8.png]] [[File:IllusianBlock9.png]] [[File:IllusianBlock10.png]] [[File:IllusianBlock11.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Platform]]&lt;br /&gt;
|Launches water filled platforms with adjustable speed that quickly disappear.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteLiftIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Lift]]&lt;br /&gt;
|Moves straight up or down when stepped on. Bwoop.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLimeGreen2.png]] [[File:ColorPink2.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetRollIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|Expands to an adjustable length when shot. Not as good as a cinnamon roll.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-8.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Block]]&lt;br /&gt;
|Vanishes alongside adjacent colored blocks and spikes after it&#039;s stepped on.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightBlue2.png]] [[File:ColorDarkRed.png]] [[File:ColorGreen.png]] [[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]] [[File:ColorDarkPurple2.png]] [[File:ColorMagenta.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepSpikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Spike]]&lt;br /&gt;
|Vanishes alongside adjacent colored blocks and spikes after it&#039;s stepped on. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightBlue2.png]] [[File:ColorDarkRed.png]] [[File:ColorGreen.png]] [[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]] [[File:ColorDarkPurple2.png]] [[File:ColorMagenta.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Chill Block]]&lt;br /&gt;
|Icy cube that breaks from jumps, [[weapons]] or heavy objects. Quite cool! &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBlockSolid.png]] [[File:ChillBlockCracked.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingElevatorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Elevator]]&lt;br /&gt;
|Moves vertically alone, has buttons for horizontal movement. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]] [[File:HorizontalMovementOnly2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingElevatorVerticalStopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Elevator Vertical Stop]]&lt;br /&gt;
|Stops the elevator from moving up or down past this point. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JumpthroughPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jumpthrough Platforms]]&lt;br /&gt;
|A simple top-solid platform that&#039;s handy for platforming segments.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightRed.png]] [[File:ColorOrange2.png]] [[File:ColorBlue.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SoccerBallJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Soccer Ball Jet]]&lt;br /&gt;
|Flies into the air when shot, hovers back down slowly. Also comes with spikes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SoccerBallJet.png]] [[File:SoccerBallJetSpike.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpinningWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spinning Wheel]]&lt;br /&gt;
|Spinning wheel which can have 1-4 platforms on it. Comes in many colors.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;br&amp;gt;[[File:ColorNavyBlue.png]] [[File:ColorDarkerBlue.png]] [[File:ColorDarkerRed.png]] [[File:ColorDarkerGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChemicalSolutionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Chemical Solution]]&lt;br /&gt;
|An acidic chemical solution which can do harm in high concentrations. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Wall]]&lt;br /&gt;
|Deadly flames that slowly chase you. Freeze it to catch a break if needed!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWallModifierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Wall Modifier]]&lt;br /&gt;
|Can modify the speed and direction of any firewall getting in this position.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprFireWallModifierBuilderOptions strip3.png]] [[File:HorizontalArrow.png]] [[File:VerticalArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] &amp;lt;br&amp;gt; [[File:NoSpeed.png]] [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BouncyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bouncy Ball]]&lt;br /&gt;
|Beautifully bouncy! Striped variants contain extra elastic for flying extra far!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseRailIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Rail]]&lt;br /&gt;
|Rails that conduct electricity to the fuse laser crawlers. Don&#039;t stand on them.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseRail0.png]] [[File:FuseRail1.png]] [[File:FuseRail2.png]] [[File:FuseRail3.png]] [[File:FuseRail4.png]] [[File:FuseRail5.png]] [[File:FuseRail6.png]] [[File:FuseRail7.png]] [[File:FuseRail8.png]] [[File:FuseRail9.png]] [[File:FuseRail10.png]] [[File:FuseRail11.png]] [[File:FuseRail12.png]] [[File:FuseRail13.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserCrawlerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Laser Crawler]]&lt;br /&gt;
|Shoots laser when in contact with fuse rail or S.Thunder.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserTurretIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Laser Turret]]&lt;br /&gt;
|Shoots a laser periodically. Sometimes electronics need a kick.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Laser Spawner]]&lt;br /&gt;
|Acts as a spawner for fuse laser crawlers.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]]&amp;lt;br&amp;gt;[[File:FuseLaserBaseSpawnerInterval0.png]] [[File:FuseLaserBaseSpawnerInterval1.png]] [[File:FuseLaserBaseSpawnerInterval2.png]] [[File:FuseLaserBaseSpawnerInterval3.png]] [[File:FuseLaserBaseSpawnerInterval4.png]] [[File:FuseLaserBaseSpawnerInterval5.png]] [[File:FuseLaserBaseSpawnerInterval6.png]] [[File:FuseLaserBaseSpawnerInterval7.png]] [[File:FuseLaserBaseSpawnerInterval8.png]] [[File:FuseLaserBaseSpawnerInterval9.png]] [[File:FuseLaserBaseSpawnerInterval10.png]] [[File:FuseLaserBaseSpawnerInterval11.png]] [[File:FuseLaserBaseSpawnerInterval12.png]] [[File:FuseLaserBaseSpawnerInterval13.png]]&amp;lt;br&amp;gt;[[File:FuseLaserSpawnerNumber0.png]] [[File:FuseLaserSpawnerNumber1.png]] [[File:FuseLaserSpawnerNumber2.png]] [[File:FuseLaserSpawnerNumber3.png]] [[File:FuseLaserSpawnerNumber4.png]] [[File:FuseLaserSpawnerNumber5.png]] [[File:FuseLaserSpawnerNumber6.png]] [[File:FuseLaserSpawnerNumber7.png]] [[File:FuseLaserSpawnerNumber8.png]] [[File:FuseLaserSpawnerNumber9.png]] [[File:FuseLaserSpawnerNumber10.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserExitIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Laser Exit]]&lt;br /&gt;
|Fuse lasers moving over this object will retract and despawn.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseCrosserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Crosser]]&lt;br /&gt;
|Spreads incoming laser electricity to the four cardinal directions.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseCrosserNormal.png]] [[File:FuseCrosserOn.png]] [[File:FuseCrosserOff.png]] [[File:FuseCrosserAlwaysOn.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseXtenderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Xtender]]&lt;br /&gt;
|Spread incoming laser electricity to the four diagonal directions.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseXtenderNormal.png]] [[File:FuseXtenderOn.png]] [[File:FuseXtenderOff.png]] [[File:FuseXtenderAlwaysOn.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HotPlateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hot Plate]]&lt;br /&gt;
|A plate that can hurt enemies and you when hot. Can also be used to make pancakes.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Block]]&lt;br /&gt;
|A rather sturdy cube until it intercast with heat.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBlue.png]] [[File:ColorPurple.png]]&amp;lt;br&amp;gt;[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;15&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceBlockSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Block Spawner]]&lt;br /&gt;
|An ice machine which launches solid blocks of ice.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBlue.png]] [[File:ColorPurple.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ExplosiveCrateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Explosive Crate]]&lt;br /&gt;
|Top notch technology, smart crates exploding only it&#039;s own type.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorRed.png]] [[File:ColorDarkPurple.png]] [[File:ColorDarkGreen3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DynamoConveyorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dynamo Conveyor]]&lt;br /&gt;
|A conveyor that speeds up more and more as you stand on it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorGreen.png]] [[File:ColorDarkPurple.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingLightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Light]]&lt;br /&gt;
|The name says it all. It&#039;s a light and it moves.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:SprFireWallModifierBuilderOptions_strip3.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingLightRedirectorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Light Redictor]]&lt;br /&gt;
|Upon contact, changes the direction and speed of a moving light.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingLightTerminatorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Light Terminator]]&lt;br /&gt;
|Destroys any moving lights that make contact. Not doctor approved.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingLightDarknessIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Light Darnkess]]&lt;br /&gt;
|Total darkness where light sources can illuminate your way.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalloonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Balloon]]&lt;br /&gt;
|Balloons that can be jumped on. Does not play nicely with spikes or bullets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange2.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalloonSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Balloon Spawner]]&lt;br /&gt;
|Makes balloons at regular intervals from bottom of screen.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange2.png]] [[File:ColorGreen.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OniCloudGeneratorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oni Cloud Generator]]&lt;br /&gt;
|Generates cloud enemies periodically.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:MokumokumoColor.png]] [[File:MokumokumoColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OniWindGeneratorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oni Wind Generator]]&lt;br /&gt;
|Generates varying speeds of wind that alternate directions.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PressurizedCrackedBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pressurized Cracked Block]]&lt;br /&gt;
|Cracks if shot. Can we fix it?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RotatingSpikeBoxIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rotating Spike Box]]&lt;br /&gt;
|A box with spikes on 2 sides. Turns when the bell sound plays.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BellRingerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bell Ringer]]&lt;br /&gt;
|Normally turns the spike box, but different colors impact different gimmicks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man Game Boy&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Cutter]]&lt;br /&gt;
|When approached it will begin to move in a circle, flying and indestructible.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;15&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MeltingSnowBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Melting Snow Block]]&lt;br /&gt;
|Ice blocks that melt when you stand on them. Fire works too.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:ColorLightBlue.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IcicleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|Spawns iciles that act as platforms and non-lethal spikes. Harms bosses.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShiftingFallingStonerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shifting Falling Stoner]]&lt;br /&gt;
|Standing on this causes it to shake before sinking down a tile, be careful!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GutsHoverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|A platform that moves diagonally down when you stand on it, weak to spikes!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange2.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MoveHoverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|A harmless moving platform that moves when shot, and cries in pain. You monster.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorDarkerBlue.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Fire]]&lt;br /&gt;
|Instant kill fire. Will reignite at a set time after being doused by water.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:PoleColor1.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AlternatingTimingConveyorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Alternating Timing Conveyor]]&lt;br /&gt;
|Remember using Metal Man ton change conveyor directions?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBlue.png]] [[File:ColorOrange2.png]] [[File:PoleColor1.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterFallSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Fall Spawner]]&lt;br /&gt;
|Whether up or down, it drags you down regardless of present floors.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;br&amp;gt;[[File:ColorDarkerBlue.png]] [[File:PoleColor1.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UranusPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|Don&#039;t say it, don&#039;t think, just try not to fall through.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:PoleColor1.png]] [[File:TeleporterColor1.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GirderSmallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[Girder]]&lt;br /&gt;
|A small girder that falls if you get too close and can be stood on.&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorDarkerBlue.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GirderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A slightly less small girder that falls if you get too close and can be stood on.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GirderMediumIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A nicely sized girder that falls if you get too close and can be stood on.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GirderLargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A fairly big girder that falls if you get too close and can be stood on.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto Block]]&lt;br /&gt;
|Strong and sturdy... but small. Just like Pluto.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man Maker&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MusicChangerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Music Changer]]&lt;br /&gt;
|Changes the level music when you touch a line or on a screen transition. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MusicChange.png]] (All Stage Themes)&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KeyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Key]]&lt;br /&gt;
|Collect these to unlock key doors. You can carry up to seven. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorRed.png]] [[File:ColorOrange2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:VerticalKeyDoorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Key Door]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Opens if touched when a key is being carried, consuming the key.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;br&amp;gt;[[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorRed.png]] [[File:ColorOrange2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HorizontalKeyDoorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Key Door|Horizontal Key Door]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagneticCeilingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling]]&lt;br /&gt;
|Jump into this powerful magnet to stick to it. It&#039;s a feature. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.7.5]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagneticConveyorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling|Magnetic Ceiling (Conveyors)]]&lt;br /&gt;
|A magnet that automatically moves you along the ceiling. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OnSwitchMagneticCeilingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling|On Switch Magnetic Ceiling]]&lt;br /&gt;
|A ceiling magnet that&#039;s only active if the switch is blue. &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OffSwitchMagneticCeilingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling|Off Switch Magnetic Ceiling]]&lt;br /&gt;
|A ceiling magnet that&#039;s only active if the switch is red. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Level_Objects&amp;diff=4854</id>
		<title>Level Objects</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Level_Objects&amp;diff=4854"/>
		<updated>2022-11-28T16:40:07Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Added level objects from Mega Man &amp;amp; Bass. the Chill Block and Ice Block icons must be different, however, as due to the redirect, they are both the same.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Level objects&#039;&#039;&#039;, commonly referred to as &#039;&#039;&#039;gimmicks&#039;&#039;&#039;, are a category of placeable [[assets]] in &#039;&#039;[[Mega Man Maker]]&#039;s&#039;&#039; [[Level Builder]], serving as non-combat challenges usually revolving around platforming.&lt;br /&gt;
&lt;br /&gt;
As of version [[1.8.0]], there are a total of 166 level objects in &#039;&#039;Mega Man Maker&#039;&#039;. This includes 8 general level objects, 20 from &#039;&#039;[[Mega Man]]&#039;&#039;, 7 from &#039;&#039;[[Mega Man 2]]&#039;&#039;, 9 from &#039;&#039;[[Mega Man 3]]&#039;&#039;, 6 from &#039;&#039;[[Mega Man 4]]&#039;&#039;, 8 from &#039;&#039;[[Mega Man 5]]&#039;&#039;, 11 from &#039;&#039;[[Mega Man 6]]&#039;&#039;, 3 from &#039;&#039;[[Mega Man 7]]&#039;&#039;, 9 from &#039;&#039;[[Mega Man 8]]&#039;&#039;, 10 from &#039;&#039;[[Mega Man 9]]&#039;&#039;, 7 from &#039;&#039;[[Mega Man 10]]&#039;&#039;, 13 from &#039;&#039;[[Mega Man 11]]&#039;&#039;, 15 from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, 15 from the Game Boy games and 25 exclusive to &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[1.5.0]], the [[Teleporter]] was listed in the &amp;quot;General&amp;quot; category, since &#039;&#039;Mega Man 9&#039;&#039; was not implemented in &#039;&#039;Mega Man Maker&#039;&#039; at the time. It was added to the &#039;&#039;Mega Man 9&#039;&#039; category after the update, leaving the former version unavailable.&lt;br /&gt;
&lt;br /&gt;
[[Water]] was available as a &amp;quot;General&amp;quot; level object from [[1.0.0]] to [[1.4.2.1]], but in [[1.5.0]] was made unavailable in favor of the water variants folder added in the Tiles.&lt;br /&gt;
&lt;br /&gt;
As of [[1.8.0]], level objects that are exclusive to &#039;&#039;Mega Man Maker&#039;&#039; are given their own tab, while other level objects that were in the &amp;quot;General&amp;quot; tab are now included in the game they debuted in, the only exception being the [[Count Bomb]] as it appeared in more than one game.&lt;br /&gt;
&lt;br /&gt;
==List of Objects==&lt;br /&gt;
As of version [[1.8.0]], there are level objects from &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;, &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; and the Game Boy Games.&lt;br /&gt;
===&#039;&#039;General&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CheckpointIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Checkpoint]]&lt;br /&gt;
|When touched, you will respawn here upon death.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YokuBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yoku Block]]&lt;br /&gt;
|A block which appears and disappears. Dwoooooop.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:YokuBlock1.png]] [[File:YokuBlock2.png]] [[File:YokuBlock3.png]] [[File:YokuBlock4.png]] [[File:YokuBlock5.png]] [[File:YokuBlock6.png]] [[File:YokuBlock7.png]] [[File:YokuBlock8.png]] [[File:YokuBlock9.png]] [[File:YokuBlock10.png]] [[File:YokuBlock11.png]] [[File:YokuBlock12.png]] [[File:YokuBlock13.png]] [[File:YokuBlock14.png]] [[File:YokuBlock15.png]] [[File:YokuBlock16.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReflectingYokuBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Reflecting Yoku Block]]&lt;br /&gt;
|A block which appears and disappears, and reflects shots. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Originated from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CountBombVerticalIcon.png]]&amp;lt;br&amp;gt;[[File:CountBombHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Count Bomb]]&lt;br /&gt;
|When activated, it ticks down until it explodes. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Originated from Mega Man III and Mega Man 6.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Block]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|A reflective block which can only be destroyed by a certain [[weapon]].&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;Available Weapons, [[File:Nothing.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Barrier]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HorizontalWeaponBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Barrier|Horizontal Weapon Barrier]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Beam]]&lt;br /&gt;
|A flamethrower which periodically shoots a lot of fire.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElecBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Elec Beam]]&lt;br /&gt;
|Periodically creates a dangerous electric current. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlamePillarIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Pillar]]&lt;br /&gt;
|A flame that rises and backs down again. Can be frozen.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm Block]]&lt;br /&gt;
|A big block to lift with Super Arm. Has many variants, but no gravity.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;17&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveSpawnerHIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire Wave Spawner]]&lt;br /&gt;
|Spawns horizontal fire waves at many different intervals and speeds. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveSpawnerVIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Spawns vertical fire waves at many different intervals and speeds.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveSpawnerEdgeHIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire Wave Spanwer|Fire Wave Spawner (Edge)]]&lt;br /&gt;
|Spawns horizontal fire waves at different intervals and speeds.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveSpawnerEdgeVIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Spawns vertical fire waves at different intervals and speeds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveRelocatorAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire Wave Relocator]]&lt;br /&gt;
|Redirects incoming fire waves in a cardinal direction. Solid, but no gravity.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:UpArrow.png]] [[File:RightArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveRelocatorBIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Redirects incoming fire waves in a cardinal direction. Not solid.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveShaftAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire Wave Shaft]]&lt;br /&gt;
|A merely aesthetic block for horizontal fire waves to travel through.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveShaftBIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A merely aesthetic block for vertical fire waves to travel through.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalSwitchIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On/Off Switch]]&lt;br /&gt;
|Solid switch that changes the state of on/off gimmicks when shot.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalSwitchTimerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On/Off Switch Timer]]&lt;br /&gt;
|Changes the state of on/off gimmicks at set intervals.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchBlockOnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On Switch Block]]&lt;br /&gt;
|On/Off block that&#039;s solid if the switch is blue and not solid if it&#039;s red.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchBlockOffIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Off Switch Block]]&lt;br /&gt;
|On/Off block that&#039;s solid if the switch is red and not solid if it&#039;s blue.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchSpikeOnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On Switch Spike]]&lt;br /&gt;
|On/Off spike that&#039;s solid if the switch is blue and not solid if it&#039;s red.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchSpikeOffIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Off Switch Spike]]&lt;br /&gt;
|On/Off spike that&#039;s solid if the switch is red and not solid if it&#039;s blue.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchLadderOnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On Switch Ladder]]&lt;br /&gt;
|On/Off ladder that&#039;s solid if the switch is blue and not solid if it&#039;s red.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchLadderOffIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Off Switch Ladder]]&lt;br /&gt;
|On/Off ladder that&#039;s solid if the switch is red and not solid if it&#039;s blue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConveyorBeltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Conveyor Belt]]&lt;br /&gt;
|Pulls you, along with anything on it, in one direction.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:AnotherDarkRed.png]] [[File:PoleColor6.png]] [[File:ColorLimeGreen2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ForceBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|A dangerous beam which flies across the screen, dealing 7 damage.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RedForceBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Red Force Beam]]&lt;br /&gt;
|A dangerous beam which flies across the screen, instantly killing you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GreenForceBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Green Force Beam]]&lt;br /&gt;
|A dangerous beam which flies across the screen, draining your health.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PressIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Press]]&lt;br /&gt;
|Clamps down when you get close. The chain is harmless.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashLiftIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Lift]]&lt;br /&gt;
|Place rails. Toggle the platform option to spawn a platform that rides along them.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorWhite.png]] [[File:ColorDarkerWhite.png]]&amp;lt;br&amp;gt;[[File:NoCrashLift.png]] [[File:CrashLift.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AcidDropIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Acid Drop]]&lt;br /&gt;
|This strong acid dissolves Mega Man, while the sound dissolves your patience.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LiftPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lift Platform]]&lt;br /&gt;
|When stood on, it rises up until it hits a ceiling, then goes back down.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DropPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drop Platform]]&lt;br /&gt;
|Splits into two parts when stepped on, dropping you underneath it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WanaanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wanaan]]&lt;br /&gt;
|Vent that, when stepped on, causes a chomping robot to attack. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorDarkGreen.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet]]&lt;br /&gt;
|Pulls the player towards it when they&#039;re at the same height.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingCogIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Cog]]&lt;br /&gt;
|Pulls you, along with anything on it, in one direction.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightOrange.png]] [[File:PoleColor1.png]] [[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]] [[File:MovingCogColor1.png]] [[File:ColorLimeGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedlePressVerticalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Press Vertical]]&lt;br /&gt;
|A big needle which expands and retracts from ceilings or floors.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedlePressHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Press Horizontal]]&lt;br /&gt;
|A big needle which expands and retracts from walls.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopLiftSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Lift Spawner]]&lt;br /&gt;
|Spawns top lifts from the bottom or the top of the screen indefinitely.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopLiftIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Lift]]&lt;br /&gt;
|Spinning platform that moves anything on it around back and forth.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Block]]&lt;br /&gt;
|A solid block which can be destroyed by weaponry.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AnotherDarkRed.png]] [[File:ColorDarkPurple.png]]&amp;lt;br&amp;gt;&#039;&#039;(Mega Man 4 and Mega Man 5 skins)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Platform]]&lt;br /&gt;
|Slowly descents when stood on, rises otherwise. &lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Platform]]&lt;br /&gt;
|A rainbow platform that folds in from the left when stepped on.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CoilPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Coil Platform]]&lt;br /&gt;
|A not rainbow platform that folds in from the right when stepped on.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuicksandIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quicksand]]&lt;br /&gt;
|Don&#039;t stand in it too long, you will slowly sink into it! ...What&#039;s so quick about it?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ForkBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fork Block]]&lt;br /&gt;
|Alternates which side is safe to touch on a timer. Where&#039;s my knife block?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ForkBlockHorizontal.png]] [[File:ForkBlockVertical.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FallingPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Falling Platform]]&lt;br /&gt;
|Falls shortly after you stand on it.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RotatingPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rotating Platform]]&lt;br /&gt;
|Moves to a set location before falling down. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorGreen.png]] [[File:ColorBrightRed.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingDrillIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Drill]]&lt;br /&gt;
|A destroyable drill that kills players and eats blocks for breakfast. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingDrillSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Drill Spawner]]&lt;br /&gt;
|A garage that spawns death drills instead of cars. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TeckyunIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Teckyun]]&lt;br /&gt;
|A mace that calmly swings back and forth. The chain is not harmful. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBlue.png]] [[File:ColorOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SteamIconA.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Steam]] (Vertical)&lt;br /&gt;
|A crack that can be placed above or below collision and release damaging steam.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SteamIconB.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Steam]] (Horizontal)&lt;br /&gt;
|A crack that can be placed next to collision and release damaging steam.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LowGravityIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Low Gravity Section]]&lt;br /&gt;
|Lowers gravity in current section, only affects the player. For water haters.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring]]&lt;br /&gt;
|Bouncy. Hold the jump button for even more bounce.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlipPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flip Platform]]&lt;br /&gt;
|Flips to the other side when stood on. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrackedBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cracked Block]]&lt;br /&gt;
|Destructible block that can be broken by [[Power Adaptor]] or [[Punch Blocks]]. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]&amp;lt;br&amp;gt;[[File:CrackedBlock1.png]] [[File:CrackedBlock2.png]] [[File:CrackedBlock3.png]] [[File:CrackedBlock4.png]] [[File:CrackedBlock5.png]] [[File:CrackedBlock6.png]] [[File:CrackedBlock7.png]] [[File:CrackedBlock8.png]] [[File:CrackedBlock9.png]] [[File:CrackedBlock10.png]] [[File:CrackedBlock11.png]] [[File:CrackedBlock12.png]] [[File:CrackedBlock13.png]] [[File:CrackedBlock14.png]] [[File:CrackedBlock15.png]] [[File:CrackedBlock16.png]] [[File:CrackedBlock17.png]] [[File:CrackedBlock18.png]] [[File:CrackedBlock19.png]] [[File:CrackedBlock20.png]] [[File:CrackedBlock21.png]] [[File:CrackedBlock22.png]] [[File:CrackedBlock23.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PushBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Push Block]]&lt;br /&gt;
|Indestructible block that can be pushed by the [[Power Adaptor]] or [[Punch Blocks]]. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil]]&lt;br /&gt;
|Black liquid that hinders your movement. Don&#039;t let fire touch it! Or do, whatever. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UnlitOil.png]] [[File:LitOil.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fan]]&lt;br /&gt;
|Your biggest one. Pushes you up or down depending on their direction.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plantform]]&lt;br /&gt;
|Opens when shot by a weapon, not solid when closed. That&#039;s no longer expoitable.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpikePlatformIcon.png]] [[File:SpikePlatformReverseIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spike Platform]]&lt;br /&gt;
|Flips its safe and spiky sides upon touch. The spikes aren&#039;t lethal.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallVerticalIcon.png]] [[File:IceWallHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|Melts when touched by any source of heat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FloorLightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Floor Light]]&lt;br /&gt;
|Causes a blackout when stepped on, can be useful for creating nice transitions.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Platform]]&lt;br /&gt;
|Step on the button and watch them fly at velocities of mach 0.001! &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunchBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punch Block]]&lt;br /&gt;
|An angry block that will send a fist the way it&#039;s turned. Jump to flip it. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawPoleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw Pole]]&lt;br /&gt;
|Grappling point for Thunder Claw that lets you do a stylish swing. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PoleColor1.png]] [[File:PoleColor2.png]] [[File:PoleColor3.png]] [[File:PoleColor4.png]] [[File:PoleColor5.png]] [[File:PoleColor6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TNTIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[TNT]]&lt;br /&gt;
|Explodes once its fuse is lit by fire, causes chain reactions with nearby TNT.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoFuse.png]] [[File:Fuse.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroGateVerticalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Astro Gate]]&lt;br /&gt;
|Can be moved up or down by Astro Buttons of the corresponding color. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroGateHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be moved left or right by Astro Buttons of the corresponding color. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroButtonVerticalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Astro Button]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Moves Astro Gates of the corresponding color up or down. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroButtonHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroResetButtonVerticalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Astro Reset Button]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Instantly teleports all Astro Gates back to their initial location. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroResetButtonHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoriThreeRockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gori Three Rock]]&lt;br /&gt;
|A big and heavy meatball, try grabbing it with Super Arm.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TeleporterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Teleporter]]&lt;br /&gt;
|Teleports you from one location to another. Now in a rainbow of colors. &lt;br /&gt;
|&amp;lt;center&amp;gt;Second Teleporter part location&amp;lt;br&amp;gt;[[File:ColorPink.png]] [[File:ColorBrightBlue.png]] [[File:ColorDarkGreen3.png]] [[File:AnotherDarkRed.png]] [[File:ColorYellow.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor2.png]] [[File:TeleporterColor1.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBeamGeneratorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Beam Generator]]&lt;br /&gt;
|Generates an insta-kill beam of magma. Best to avoid it. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorLimeGreen2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain]]&lt;br /&gt;
|Very strong screen-wide wind with several speeds, ignores time freezing. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BokazurahIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bokazurah]]&lt;br /&gt;
|Garden equipment that lobs three arcing balls at you when shot. Fully solid. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BokazurahBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bokazurah Block]]&lt;br /&gt;
|Pretty blocks that can only be destroyed by the shots of a Bokazurah. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IllusianIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Illusian]]&lt;br /&gt;
|Projector which creates fake blocks, he needs to be cut from the set. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:IllusianBlock1.png]] [[File:IllusianBlock2.png]] [[File:IllusianBlock3.png]] [[File:IllusianBlock4.png]] [[File:IllusianBlock5.png]] [[File:IllusianBlock6.png]] [[File:IllusianBlock7.png]] [[File:IllusianBlock8.png]] [[File:IllusianBlock9.png]] [[File:IllusianBlock10.png]] [[File:IllusianBlock11.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IllusianBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Illusian Block]]&lt;br /&gt;
|Always tangible and visible. Can be used with Illusians to create confusion. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IllusianBlock1.png]] [[File:IllusianBlock2.png]] [[File:IllusianBlock3.png]] [[File:IllusianBlock4.png]] [[File:IllusianBlock5.png]] [[File:IllusianBlock6.png]] [[File:IllusianBlock7.png]] [[File:IllusianBlock8.png]] [[File:IllusianBlock9.png]] [[File:IllusianBlock10.png]] [[File:IllusianBlock11.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Platform]]&lt;br /&gt;
|Launches water filled platforms with adjustable speed that quickly disappear.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteLiftIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Lift]]&lt;br /&gt;
|Moves straight up or down when stepped on. Bwoop.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLimeGreen2.png]] [[File:ColorPink2.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetRollIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|Expands to an adjustable length when shot. Not as good as a cinnamon roll.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-8.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Block]]&lt;br /&gt;
|Vanishes alongside adjacent colored blocks and spikes after it&#039;s stepped on.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightBlue2.png]] [[File:ColorDarkRed.png]] [[File:ColorGreen.png]] [[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]] [[File:ColorDarkPurple2.png]] [[File:ColorMagenta.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepSpikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Spike]]&lt;br /&gt;
|Vanishes alongside adjacent colored blocks and spikes after it&#039;s stepped on. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightBlue2.png]] [[File:ColorDarkRed.png]] [[File:ColorGreen.png]] [[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]] [[File:ColorDarkPurple2.png]] [[File:ColorMagenta.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Chill Block]]&lt;br /&gt;
|Icy cube that breaks from jumps, [[weapons]] or heavy objects. Quite cool! &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBlockSolid.png]] [[File:ChillBlockCracked.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingElevatorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Elevator]]&lt;br /&gt;
|Moves vertically alone, has buttons for horizontal movement. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]] [[File:HorizontalMovementOnly2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingElevatorVerticalStopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Elevator Vertical Stop]]&lt;br /&gt;
|Stops the elevator from moving up or down past this point. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JumpthroughPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jumpthrough Platforms]]&lt;br /&gt;
|A simple top-solid platform that&#039;s handy for platforming segments.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightRed.png]] [[File:ColorOrange2.png]] [[File:ColorBlue.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SoccerBallJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Soccer Ball Jet]]&lt;br /&gt;
|Flies into the air when shot, hovers back down slowly. Also comes with spikes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SoccerBallJet.png]] [[File:SoccerBallJetSpike.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpinningWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spinning Wheel]]&lt;br /&gt;
|Spinning wheel which can have 1-4 platforms on it. Comes in many colors.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;br&amp;gt;[[File:ColorNavyBlue.png]] [[File:ColorDarkerBlue.png]] [[File:ColorDarkerRed.png]] [[File:ColorDarkerGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChemicalSolutionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Chemical Solution]]&lt;br /&gt;
|An acidic chemical solution which can do harm in high concentrations. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Wall]]&lt;br /&gt;
|Deadly flames that slowly chase you. Freeze it to catch a break if needed!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWallModifierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Wall Modifier]]&lt;br /&gt;
|Can modify the speed and direction of any firewall getting in this position.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprFireWallModifierBuilderOptions strip3.png]] [[File:HorizontalArrow.png]] [[File:VerticalArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] &amp;lt;br&amp;gt; [[File:NoSpeed.png]] [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BouncyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bouncy Ball]]&lt;br /&gt;
|Beautifully bouncy! Striped variants contain extra elastic for flying extra far!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseRailIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Rail]]&lt;br /&gt;
|Rails that conduct electricity to the fuse laser crawlers. Don&#039;t stand on them.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseRail0.png]] [[File:FuseRail1.png]] [[File:FuseRail2.png]] [[File:FuseRail3.png]] [[File:FuseRail4.png]] [[File:FuseRail5.png]] [[File:FuseRail6.png]] [[File:FuseRail7.png]] [[File:FuseRail8.png]] [[File:FuseRail9.png]] [[File:FuseRail10.png]] [[File:FuseRail11.png]] [[File:FuseRail12.png]] [[File:FuseRail13.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserCrawlerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Laser Crawler]]&lt;br /&gt;
|Shoots laser when in contact with fuse rail or S.Thunder.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserTurretIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Laser Turret]]&lt;br /&gt;
|Shoots a laser periodically. Sometimes electronics need a kick.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Laser Spawner]]&lt;br /&gt;
|Acts as a spawner for fuse laser crawlers.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]]&amp;lt;br&amp;gt;[[File:FuseLaserBaseSpawnerInterval0.png]] [[File:FuseLaserBaseSpawnerInterval1.png]] [[File:FuseLaserBaseSpawnerInterval2.png]] [[File:FuseLaserBaseSpawnerInterval3.png]] [[File:FuseLaserBaseSpawnerInterval4.png]] [[File:FuseLaserBaseSpawnerInterval5.png]] [[File:FuseLaserBaseSpawnerInterval6.png]] [[File:FuseLaserBaseSpawnerInterval7.png]] [[File:FuseLaserBaseSpawnerInterval8.png]] [[File:FuseLaserBaseSpawnerInterval9.png]] [[File:FuseLaserBaseSpawnerInterval10.png]] [[File:FuseLaserBaseSpawnerInterval11.png]] [[File:FuseLaserBaseSpawnerInterval12.png]] [[File:FuseLaserBaseSpawnerInterval13.png]]&amp;lt;br&amp;gt;[[File:FuseLaserSpawnerNumber0.png]] [[File:FuseLaserSpawnerNumber1.png]] [[File:FuseLaserSpawnerNumber2.png]] [[File:FuseLaserSpawnerNumber3.png]] [[File:FuseLaserSpawnerNumber4.png]] [[File:FuseLaserSpawnerNumber5.png]] [[File:FuseLaserSpawnerNumber6.png]] [[File:FuseLaserSpawnerNumber7.png]] [[File:FuseLaserSpawnerNumber8.png]] [[File:FuseLaserSpawnerNumber9.png]] [[File:FuseLaserSpawnerNumber10.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserExitIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Laser Exit]]&lt;br /&gt;
|Fuse lasers moving over this object will retract and despawn.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseCrosserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Crosser]]&lt;br /&gt;
|Spreads incoming laser electricity to the four cardinal directions.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseCrosserNormal.png]] [[File:FuseCrosserOn.png]] [[File:FuseCrosserOff.png]] [[File:FuseCrosserAlwaysOn.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseXtenderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Xtender]]&lt;br /&gt;
|Spread incoming laser electricity to the four diagonal directions.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseXtenderNormal.png]] [[File:FuseXtenderOn.png]] [[File:FuseXtenderOff.png]] [[File:FuseXtenderAlwaysOn.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HotPlateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hot Plate]]&lt;br /&gt;
|A plate that can hurt enemies and you when hot. Can also be used to make pancakes.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Block]]&lt;br /&gt;
|A rather sturdy cube until it intercast with heat.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBlue.png]] [[File:ColorPurple.png]]&amp;lt;br&amp;gt;[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;15&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceBlockSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Block Spawner]]&lt;br /&gt;
|An ice machine which launches solid blocks of ice.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBlue.png]] [[File:ColorPurple.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ExplosiveCrateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Explosive Crate]]&lt;br /&gt;
|Top notch technology, smart crates exploding only it&#039;s own type.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorRed.png]] [[File:ColorDarkPurple.png]] [[File:ColorDarkGreen3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DynamoConveyorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dynamo Conveyor]]&lt;br /&gt;
|A conveyor that speeds up more and more as you stand on it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;br&amp;gt;[[File:ColorGreen.png]] [[File:ColorDarkPurple.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingLightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Light]]&lt;br /&gt;
|The name says it all. It&#039;s a light and it moves.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:SprFireWallModifierBuilderOptions_strip3.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingLightRedirectorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Light Redictor]]&lt;br /&gt;
|Upon contact, changes the direction and speed of a moving light.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingLightTerminatorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Light Terminator]]&lt;br /&gt;
|Destroys any moving lights that make contact. Not doctor approved.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingLightDarknessIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Light Darnkess]]&lt;br /&gt;
|Total darkness where light sources can illuminate your way.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalloonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Balloon]]&lt;br /&gt;
|Balloons that can be jumped on. Does not play nicely with spikes or bullets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange2.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalloonSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Balloon Spawner]]&lt;br /&gt;
|Makes balloons at regular intervals from bottom of screen.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange2.png]] [[File:ColorGreen.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OniCloudGeneratorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oni Cloud Generator]]&lt;br /&gt;
|Generates cloud enemies periodically.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;br&amp;gt;[[File:MokumokumoColor.png]] [[File:MokumokumoColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OniWindGeneratorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oni Wind Generator]]&lt;br /&gt;
|Generates varying speeds of wind that alternate directions.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PressurizedCrackedBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pressurized Cracked Block]]&lt;br /&gt;
|Cracks if shot. Can we fix it?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RotatingSpikeBoxIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rotating Spike Box]]&lt;br /&gt;
|A box with spikes on 2 sides. Turns when the bell sound plays.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BellRingerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bell Ringer]]&lt;br /&gt;
|Normally turns the spike box, but different colors impact different gimmicks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man Maker&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MusicChangerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Music Changer]]&lt;br /&gt;
|Changes the level music when you touch a line or on a screen transition. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MusicChange.png]] (All Stage Themes)&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KeyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Key]]&lt;br /&gt;
|Collect these to unlock key doors. You can carry up to seven. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorRed.png]] [[File:ColorOrange2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:VerticalKeyDoorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Key Door]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Opens if touched when a key is being carried, consuming the key.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;br&amp;gt;[[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorRed.png]] [[File:ColorOrange2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HorizontalKeyDoorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Key Door|Horizontal Key Door]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagneticCeilingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling]]&lt;br /&gt;
|Jump into this powerful magnet to stick to it. It&#039;s a feature. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.7.5]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagneticConveyorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling|Magnetic Ceiling (Conveyors)]]&lt;br /&gt;
|A magnet that automatically moves you along the ceiling. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OnSwitchMagneticCeilingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling|On Switch Magnetic Ceiling]]&lt;br /&gt;
|A ceiling magnet that&#039;s only active if the switch is blue. &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OffSwitchMagneticCeilingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling|Off Switch Magnetic Ceiling]]&lt;br /&gt;
|A ceiling magnet that&#039;s only active if the switch is red. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=4838</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=4838"/>
		<updated>2022-11-27T07:22:02Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of [[Mega Man Maker]].]]&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; are a category of assets used by the [[Playable Characters|player]] to defeat [[Enemies|enemies]] and [[Bosses|bosses]], overcome obstacles, and destroy certain [[Level Objects|level objects]].&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
As of version 1.8.0, there are a total of 114 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 4 weapons from &#039;&#039;[[Mega Man 7]]&#039;&#039;, 5 weapons from &#039;&#039;[[Mega Man 8]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man 9]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man 10]]&#039;&#039;, 4 weapons from &#039;&#039;[[Mega Man 11]]&#039;&#039;, all 2 weapons from Powered Up and 15 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the Mega Man franchise.&lt;br /&gt;
&lt;br /&gt;
===Generic===&lt;br /&gt;
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NothingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nothing]]&lt;br /&gt;
|When this weapon is chosen, you lose all ability to shoot.&lt;br /&gt;
|You get nothing! You lose! Good day, sir! &lt;br /&gt;
|&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|Shoots three bullets at a time, [[Mega Man]]&#039;s default weapon. Can be charged up if enabled.&lt;br /&gt;
|Mega Man&#039;s classic weapon, fires compressed energy bullets. &lt;br /&gt;
|&#039;&#039;[[Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Buster]]&lt;br /&gt;
|Shoots two bullets at a time, [[Proto Man]]&#039;s default weapon. Can be charged up, also can use Proto Strike if enabled.&lt;br /&gt;
|Like Mega Buster, but it only has one charge type. Can become Proto Strike.&lt;br /&gt;
|&#039;&#039;[[Mega Man 9]]&#039;&#039; (Proto Buster) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; (Proto Strike)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass Buster]]&lt;br /&gt;
|Rapid fire in 7 directions, [[Bass]]&#039; default weapon. Does less damage than Mega Man and Proto Man&#039;s busters, and stops at walls. &lt;br /&gt;
|Can be fired in 7 directions, but stops at walls.&lt;br /&gt;
|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollSwingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll Swing]]&lt;br /&gt;
|A close-range broom that can pierce shields, [[Roll]]&#039;s default weapon. Can be charged up to deal more damage, &lt;br /&gt;
|Slash three times on the ground, spin in the air, or charge it for big damage!&lt;br /&gt;
|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man&#039;&#039; or its remake, &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Cutter]]&lt;br /&gt;
|Akin to a boomerang, always comes back and slices through anything.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|Pick up and throw blocks at enemies, or make your own in free space.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceSlasherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Slasher]]&lt;br /&gt;
|Makes your enemies freeze in their tracks.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HyperBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyper Bomb]]&lt;br /&gt;
|Throw a bomb that explodes upon contact with enemies, exploding four ways.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|Fire fire, and give yourself a protective fire shield for one second.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Fire three thunder beams: One horizontally and two vertically!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Sloooow dooown tiiiiiiime.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilSliderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil Slider]]&lt;br /&gt;
|Fire an oil blob and ride it, hitting anything in your path. Radical!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 2&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleLeadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Lead]]&lt;br /&gt;
|Fires heavy water bubbles that follow terrain. But how is it pronounced?&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirShooterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Shooter]]&lt;br /&gt;
|Fire off 3 tornadoes that arc up into the air.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Boomerang]]&lt;br /&gt;
|Boomerang, a quick one at that! Hold for rapid-fire.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|Rapidly hits enemies. Can be thrown in 4 directions.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashBomberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Bomber]]&lt;br /&gt;
|A bomb that sticks to walls and shielded enemies before exploding.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|Stop and resume the flow of time with a simple button press, like a TV remote!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|Shoot a gear in one of eight directions. Just as powerful.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Fire]]&lt;br /&gt;
|Charge up a fireball and release it. The charge can damage foes too.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 3&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|Stuns enemies and continually damages them, but only two can be on screen.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchSnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|Fire a miniature snake that slithers along surfaces.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedleCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Cannon]]&lt;br /&gt;
|Fire needle projectiles that stick to enemies for continuous damage.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopSpinIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|Spin in mid-air and hurt anything you touch! You can also bounce on enemies.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Blade]]&lt;br /&gt;
|Metal Blade&#039;s ninja cousin can be fired in 5 directions, but retreats.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Missile]]&lt;br /&gt;
|Fire off a magnet that homes in on enemies vertically.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiLaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|A laser that bounces off walls. Now with less lag and more laser!&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardKnuckleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Knuckle]]&lt;br /&gt;
|A multi-hit fist. Hold up or down to adjust its trajectory.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 4&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|Ring that always comes back, getting items for you! Not suitable for marriage.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dive Missile]]&lt;br /&gt;
|A homing torpedo that explodes upon contact.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|Protects you from [[Spikes|spikes]]... until you get hit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Suspend time and use it to your advantage!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Crusher]]&lt;br /&gt;
|Large hunk o&#039; junk that breaks into 4 pieces after hitting an enemy.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drill Bomb]]&lt;br /&gt;
|High damage bomb that can be exploded with the press of a button.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|Screen nuke which can also increase your jump distance while active.&lt;br /&gt;
|[[1.5.4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|Blast solar energy in 6 directions, charge up to pack a bigger punch.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 5&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Stone]]&lt;br /&gt;
|Summons stones that twirl around you and make you question your life choices.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Hold]]&lt;br /&gt;
|Damage all enemies on screen and flip their gravity when defeating them.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Eye]]&lt;br /&gt;
|Large expensive crystal that splits off into three bouncing shots.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Bomb]]&lt;br /&gt;
|Drops condensed bombs of napalm that bounce a little and explode on impact.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyroAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyro Attack]]&lt;br /&gt;
|A simple propeller that can be directed up or down once. Sadly not a sandwich.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|Barrier of stars that decreases your gravity.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Pitiful spray of waves. Absolutely no interaction with water.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeKickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Kick]]&lt;br /&gt;
|An invincible slide that hurts enemies. Slide in the air or double jump!&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 6&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blizzard Attack]]&lt;br /&gt;
|Fires a spread of snowflakes moving in several directions, destroying [[Spines]].&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Storm]]&lt;br /&gt;
|Fire a small tornado, jump on it to get to higher ground. &lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Blast]]&lt;br /&gt;
|Fire a ball of flame that blasts out of the ground.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilverTomahawkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silver Tomahawk]]&lt;br /&gt;
|Shoot a tomahawk that curves upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|Briefly stops time and turns you invincible, damages foes slightly too.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Crusher]]&lt;br /&gt;
|A retracting mace that has it in them to be aimed up or down.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoSpearIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Spear]]&lt;br /&gt;
|Arc slightly up or down, alternating with every shot. Has piercing properties.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Barrier]]&lt;br /&gt;
|Heals you when hit by projectiles. Powerful projectiles heal you more.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 7&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WildCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wild Coil]]&lt;br /&gt;
|It&#039;s boyoyon paradise! Charge for more power and hold up for extra bounce!&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Cracker]]&lt;br /&gt;
|Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoiseCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Noise Crush]]&lt;br /&gt;
|Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DangerWrapIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Danger Wrap]]&lt;br /&gt;
|Trap small enemies in explosive bubbles and push them. Press down to drop mines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 8&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Ball]]&lt;br /&gt;
|Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Hold]]&lt;br /&gt;
|Launches a small silver propeller that creates upwards wind currents.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Bomb]]&lt;br /&gt;
|A powerful bomb that blows up and lingers for a while upon contact.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|This electric claw can grab poles and make you quite the acrobat.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
|Long-awaited powerful melee weapon. Extremely stylish too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|A solid block of ice which multi hits enemies as it moves. A great platform also!&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wave Burner]]&lt;br /&gt;
|Hold for continuous fire, use underwater to push some enemies and objects away.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CopyVisionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Coyp Vision]]&lt;br /&gt;
|Spawns a nice clones that lures enemies and bosses while letting you still shoot!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|Starts as a giant drill that splits when you fire again, breaks some blocks too!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TenguBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|A melee and projectile based weapon. It&#039;s dash gives immunity and speed.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagicCardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magical mischief awaits you with these cards, grab items and activate gimmicks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 9&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|Launches a blob of concrete that can turn into a platform.&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelSatelliteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|A shiny shield that reflects projectiles and defeats weak enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Fires homing hornets that can also grab and bring items to you. BEES!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|Trident which pierces shielded enemies. Doesn&#039;t harm trident [[Spikes|spikes]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBazookaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Bazooka]]&lt;br /&gt;
|Launches a three-way spreadshot. Can be charged, too.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|Fires a small black hole that sucks in enemies once detonated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Creates a flock of tornadoes that damage all enemies and boost your jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 10&#039;&#039;. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripleBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Launches a spread of blades downwards in the air, and upwards from the ground.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Fires a miniature sun that splits into two fire waves. Splits early on impact.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderWoolIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Creates a small cloud that releases lightning and sparks along the ground.&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Commando Bomb]]&lt;br /&gt;
|A RC Bomb that creates powerful shockwaves on contact with terrain.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Protects you with 8 rotating bubbles, shoot it so that they spiral outwards.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WheelCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|This bladed wheel can tear enemies apart or help you climb walls.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MirrorBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mirror Buster]]&lt;br /&gt;
|Shields your front as long as you hold it and reflects incoming bullets.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Screw Crusher]]&lt;br /&gt;
|Throws a spinning saw in a high arc. Weak, but rapidly fireable.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ballade Cracker]]&lt;br /&gt;
|An explosive bomb which can be thrown in 7 directions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockDropperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Block Dropper]]&lt;br /&gt;
|Spawn 4 bricks at the top of the screen and launch them downwards.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Ball]]&lt;br /&gt;
|Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PileDriverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pile Driver]]&lt;br /&gt;
|Dash forward with a powerful spike. It explodes shortly after contact.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrambleThunderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scramble Thunder]]&lt;br /&gt;
|Fires a projectile up or down which splits and climbs surfaces.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man V&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in the GB game &#039;&#039;Mega Man V&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrabBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Shoots forward and on contact will return 2 HP. It&#039;s free real estate!&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SaltWaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|A water ball which splits into 3 droplets. Has unique behaviour in water.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|If firing you&#039;ll face one direction, jump to and from foes as you zap &#039;em!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BreakDashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Charging lets you dash and break Pluto Blocks. You&#039;ll get I-frames too!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|A homing laser which multi hits enemies as it moves back and forth.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango]]&lt;br /&gt;
|Charge to summon Tango to aid you in combat. He&#039;ll home in on foes as he bounces about.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cameo===&lt;br /&gt;
Weapons that make an appearance from franchises that are not &#039;&#039;Mega Man&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game / Franchise of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shine]]&lt;br /&gt;
|A frame 1 move that hits around you. Can apparently reflect projectiles too.&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Melee&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nado]]&lt;br /&gt;
|How do you even punish this move? Keep pressing attack to go higher.&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Brawl&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PerfectFreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Perfect Freeze]]&lt;br /&gt;
|Spray a barrage of bullets and freeze them at any time.&lt;br /&gt;
|&#039;&#039;Touhou&#039;&#039;&lt;br /&gt;
|[[1.0.9]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandSelectionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Command Selection]]&lt;br /&gt;
|The best weapon is every weapon. Includes two special spells.&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UberChainIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Über Chain]]&lt;br /&gt;
|A melee weapon you charge up by hitting foes, use when full to gain invincibility.&lt;br /&gt;
|&#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utilities===&lt;br /&gt;
Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|Use Rush as your personal spring and get to higher ground.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|Rush transforms into a jet... somehow. Hold up or down to change your altitude.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil|Proto Coil]]&lt;br /&gt;
|Like the Rush Coil, but you don&#039;t need to take it for a walk.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet|Proto Jet]]&lt;br /&gt;
|Like the Rush Jet, but doesn&#039;t leave its fur all around the house.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Treble Boost]]&lt;br /&gt;
|Allows [[Bass]] to fly for a limited amount of time. Can fire spread shots.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoJumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango Jump]]&lt;br /&gt;
|Get a boost from your feline friend. Not as strong as a dog, though.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlappyBeatIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flappy Beat]]&lt;br /&gt;
|Fly around the air while flapping. All that&#039;s missing is some green pipes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|Build a blinking bridge that you can stand on. Hold attack to make it longer!&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item1Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-1]]&lt;br /&gt;
|Throw out a platform that slowly rises. Good for scaling castles.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-2]]&lt;br /&gt;
|Throw out a jet board that rockets forward. Good for flying over spike pits.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-3]]&lt;br /&gt;
|Throw out a platform that bounces and scales walls. Good for... uh... wait...&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArrowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|Arrow that also functions as a platform. Very versatile. Sticks to walls.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Adaptor]]&lt;br /&gt;
|Jetpack that quickly refills itself once you land on the ground.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Adaptor]]&lt;br /&gt;
|Armor that lets you dish out powerful punches. Can be charged for more power.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Adaptor]]&lt;br /&gt;
|Adaptor that lets you boost upward a small distance and fire a homing fist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error Handler===&lt;br /&gt;
These weapons appear if a weapon ID is used beyond those normally accessible. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:0Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[0]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There is no description added for the [[0|error handler]] weapon resulting in &amp;quot;N/A&amp;quot;.&lt;br /&gt;
**Prior to version [[1.7.1]], this was also the case for Yamato Spear due to an oversight. As of version [[1.7.5]], this is the only weapon outside of the error handler to not have had a description set.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=4836</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=4836"/>
		<updated>2022-11-27T07:04:12Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bosses&#039;&#039;&#039; are a category of placeable [[Assets|objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these Robot Masters in a room for players to fight.&lt;br /&gt;
&lt;br /&gt;
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.&lt;br /&gt;
&lt;br /&gt;
In version [[1.8.0]], Wily Fortress bosses will be introduced. Bigger Wily bosses, like the [[Yellow Devil]] or the Capsules or Machines, can only be placed once whilst other bosses like Dark Man III and Dark Man IV can be placed as many times as the normal bosses can.&lt;br /&gt;
&lt;br /&gt;
Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.&lt;br /&gt;
&lt;br /&gt;
== List of Bosses ==&lt;br /&gt;
As of version [[1.8.0]], there are 47 Robot Master bosses and 9 Wily Fortress bosses from &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 11&#039;&#039; and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 56 assets. The first six NES games have 4–5 bosses each while &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|Throws his scissor blade like a slow boomerang. Flinches when hit.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Fires off three freezing ice waves in a vertical column after jumping.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|Takes long and short jumps while chucking bombs.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|Launches his flames of justice if the player shoots or is at a specific distance.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|Slows down time while firing arrows at you, occasionally jumping as well.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|Shoots blobs of it&#039;s body back and forth. Has multiple options for attack.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 2&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|Jumps, summons falling leaves and utilizes a throwable leaf shield.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Jumps when you shoot and lobs explosives as a counter attack.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Throws metal blades while hopping around to keep his distance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Boobeam Trap]]&lt;br /&gt;
|This booby trap will flash before shooting you. Make sure you save ammo!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This booby trap will flash before shooting you... but vertically!!!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap#Boobeam Trap Controller|Boobeam Trap Controller]]&lt;br /&gt;
|Without this fancy thing, Boobeams are just enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 3&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Fires a spread of sparks, followed by a giant volt ball aimed at you.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|Pulls you with magnetic abilities and fires semi-homing missiles.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|Fires homing rocket punches and tries to crush you with ground pounds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|Releases trutles which progressively get faster, five in total.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroVortexIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Kamegoro Maker#Kamegoro Maker Vortex Generator|Kamegoro Maker Vortex Generator]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Creates vortexes in water.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroVortexVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 4&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Throws a boomerang ring, jumps to throw another, then runs to the other side.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|kills. Waits for a move before striking, then fires some shots or uses a shield.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|Jumps and fires magical pellets before landing to charge a wave attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|Cossack is formidable, he will attempt to grab and slam you to the floor.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|Fires multiple energy shots, has two phases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 5&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Jumps and stomps near you, sometimes sending out two orbiting stones.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|Jumps around and shoots either a small shot or expensive bouncing crystals.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Charges at you and sends down coals, causing confusion and delay.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|Creeps forward, will freeze you in place when close enough and shoot you.&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|Has energy shields which follow him as he moves and shoots. Selectable intros.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Shoots enemies at timed intervals. Can be placed with or without it&#039;s platforms.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPetsPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets#Big Pets Body Platform|Big Pets Body Platform]]&lt;br /&gt;
|This platform will extend forward when it is shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 6&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|Flies over your head to stomp you, can also suck you in at two different speeds.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|Fires volleys of 3 fireballs and spawns flame pillars across the room.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|His shield protects him from harm. Who knew he had it in him?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|Makes a barrier, throws it, then walks a distance before reactivating it.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|Jumps back and forth as it shoots. Has multiple selectable phases.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 7&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 8&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Dives or launches projectiles, yeah. Beware of his Astro Crush!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 9&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|Aggressively dashes and stomps around, sometimes shooting concrete.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Summons deadly piranhas and rains piercing tridents onto you from above&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|Summons tornadoes while jumping and hovering around.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 10&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|Fluffy electricity-based bot who attacks only with lightning.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|Throws rebounding baseballs and curls into a ball to bounce around. YOU&#039;RE OUT!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 11&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|Likes to jump and rain death from above. Power Gear gives him more firepower.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|Ice cold homie, pushes ice walls and jumps sometimes. Spawns cloud friend at half HP.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|Dashes around, uses a flamethrower and throws bombs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|Yo Ho! Controsl water, hurls explosives, and bounces in a bubble.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man Gameboy&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|Runs &amp;amp; jumps, absorbing projectiles when his spear is raised. Canonically xenophobic!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|He himself is a saw, can destroy various objects in his path.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|Shoots, dashes and clings to walls. Much like a cat. What do you mean they can&#039;t?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossDoorIcon.png]][[File:BoosDoorIconSide.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Door]]&lt;br /&gt;
|Usually leads to a boss arena. Locks when a midboss or boss is present.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnergyElementIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Energy Element]]&lt;br /&gt;
|Touch this to end the level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PartyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Party Ball]]&lt;br /&gt;
|Shoot this to end the level with some confetti.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossSuppressorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Suppressor]]&lt;br /&gt;
|Requires that all active bosses must be dead before ending the level.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unused bosses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiple Bosses ==&lt;br /&gt;
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.&lt;br /&gt;
&lt;br /&gt;
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.&lt;br /&gt;
&lt;br /&gt;
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key|Keys]] will travel to the player&#039;s position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss&#039; defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.&lt;br /&gt;
&lt;br /&gt;
In addition to those options, the boss can also be set to change the music upon defeat.&lt;br /&gt;
&lt;br /&gt;
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Every major update since 1.0.0 with the exceptions of 1.1.0, 1.7.0 and 1.8.0 has added two bosses from two games each for a total of four bosses.&lt;br /&gt;
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from &#039;&#039;Mega Man&#039;&#039;.&lt;br /&gt;
** 1.7.0, added 6 bosses, namely Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in &#039;&#039;Mega Man Maker&#039;&#039; at the time i.e. &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
** 1.8.0, which had the most number of bosses added in a major update at 15, added Pirate Man, Cold Man, Burner Man, Pluto, Punk, Enker, the Yellow Devil, Boobeam Trap, the Kamegoro Maker, the Cossack Catcher, Wily Machines 4 and 6, Dark Men 3 and 4 and Big Pets. Additionally, each game had 1 boss added, with the exception of &#039;&#039;Mega Man 4&#039;&#039; and &#039;&#039;Mega Man 5&#039;&#039;, which respectively added 2 and 3 bosses.&lt;br /&gt;
* During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&lt;br /&gt;
** Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game&#039;s files and he can be placed in levels through special setups though no AI is programmed into him.&lt;br /&gt;
* Prior to version [[1.3.3]], [[Skull Man]]&#039;s description was simply &#039;&#039;Kills&#039;&#039;, a reference to the &#039;&#039;Mega Man&#039;&#039; fangame &#039;&#039;Skull Man Kills&#039;&#039;. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.&lt;br /&gt;
* According to [[Luigi]], the [[Music changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.&lt;br /&gt;
* &#039;&#039;Mega Man 11&#039;&#039;&#039;s Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.&lt;br /&gt;
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.&lt;br /&gt;
* As of version 1.7.5, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly. Meanwhile, if an ice weapon is set as the primary weakness for [[Freeze Man]], he will not freeze the player in place and taunt them, Quickman also has a special interaction on Immunity to weapons where he will pause in place and block the shot.&lt;br /&gt;
** Likewise, [[Cut Man]] is the only boss as of version 1.7.5 to experience knockback when hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=4825</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=4825"/>
		<updated>2022-11-24T17:29:35Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: 1.7.0 is no longer the update with the most bosses added, with 1.8.0 taking its place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bosses&#039;&#039;&#039; are a category of placeable [[Assets|objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these Robot Masters in a room for players to fight.&lt;br /&gt;
&lt;br /&gt;
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.&lt;br /&gt;
&lt;br /&gt;
In version [[1.8.0]], Wily Fortress bosses will be introduced. Bigger Wily bosses, like the [[Yellow Devil]] or the Capsules or Machines, can only be placed once whilst other bosses like Dark Man III and Dark Man IV can be placed as many times as the normal bosses can.&lt;br /&gt;
&lt;br /&gt;
Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.&lt;br /&gt;
&lt;br /&gt;
== List of Bosses ==&lt;br /&gt;
As of version [[1.7.5]], there are 40 Robot Master bosses from &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 11&#039;&#039; and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 45 assets. The first six NES games have 4–5 bosses each while &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|Throws his scissor blade like a slow boomerang. Flinches when hit.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Fires off three freezing ice waves in a vertical column after jumping.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|Takes long and short jumps while chucking bombs.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|Launches his flames of justice if the player shoots or is at a specific distance.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|Slows down time while firing arrows at you, occasionally jumping as well.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 2&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|Jumps, summons falling leaves and utilizes a throwable leaf shield.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Jumps when you shoot and lobs explosives as a counter attack.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Throws metal blades while hopping around to keep his distance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 3&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Fires a spread of sparks, followed by a giant volt ball aimed at you.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|Pulls you with magnetic abilities and fires semi-homing missiles.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|Fires homing rocket punches and tries to crush you with ground pounds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 4&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Throws a boomerang ring, jumps to throw another, then runs to the other side.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|kills. Waits for a move before striking, then fires some shots or uses a shield.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|Jumps and fires magical pellets before landing to charge a wave attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 5&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Jumps and stomps near you, sometimes sending out two orbiting stones.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|Jumps around and shoots either a small shot or expensive bouncing crystals.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Charges at you and sends down coals, causing confusion and delay.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 6&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|Flies over your head to stomp you, can also suck you in at two different speeds.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|Fires volleys of 3 fireballs and spawns flame pillars across the room.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|His shield protects him from harm. Who knew he had it in him?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|Makes a barrier, throws it, then walks a distance before reactivating it.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 7&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 8&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Dives or launches projectiles, yeah. Beware of his Astro Crush!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 9&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|Aggressively dashes and stomps around, sometimes shooting concrete.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Summons deadly piranhas and rains piercing tridents onto you from above&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|Summons tornadoes while jumping and hovering around.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 10&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|Fluffy electricity-based bot who attacks only with lightning.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|Throws rebounding baseballs and curls into a ball to bounce around. YOU&#039;RE OUT!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 11&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|Likes to jump and rain death from above. Power Gear gives him more firepower.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|N\A&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|N\A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|N\A&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man Gameboy&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|N\A&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|N\A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|N\A&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossDoorIcon.png]][[File:BoosDoorIconSide.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Door]]&lt;br /&gt;
|Usually leads to a boss arena. Locks when a midboss or boss is present.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnergyElementIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Energy Element]]&lt;br /&gt;
|Touch this to end the level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PartyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Party Ball]]&lt;br /&gt;
|Shoot this to end the level with some confetti.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossSuppressorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Suppressor]]&lt;br /&gt;
|Requires that all active bosses must be dead before ending the level.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unused bosses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiple Bosses ==&lt;br /&gt;
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.&lt;br /&gt;
&lt;br /&gt;
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.&lt;br /&gt;
&lt;br /&gt;
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key|Keys]] will travel to the player&#039;s position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss&#039; defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.&lt;br /&gt;
&lt;br /&gt;
In addition to those options, the boss can also be set to change the music upon defeat.&lt;br /&gt;
&lt;br /&gt;
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Every major update since 1.0.0 with the exceptions of 1.1.0, 1.7.0 and 1.8.0 has added two bosses from two games each for a total of four bosses.&lt;br /&gt;
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from &#039;&#039;Mega Man&#039;&#039;.&lt;br /&gt;
** 1.7.0, added 6 bosses, namely Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in &#039;&#039;Mega Man Maker&#039;&#039; at the time i.e. &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
** 1.8.0, which had the most number of bosses added in a major update at 15, added Pirate Man, Cold Man, Burner Man, Pluto, Punk, Enker, the Yellow Devil, Boobeam Trap, the Kamegoro Maker, the Cossack Catcher, Wily Machines 4 and 6, Dark Men 3 and 4 and Big Pets. Additionally, each game had 1 boss added, with the exception of &#039;&#039;Mega Man 4&#039;&#039; and &#039;&#039;Mega Man 5&#039;&#039;, which respectively added 2 and 3 bosses.&lt;br /&gt;
* During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&lt;br /&gt;
** Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game&#039;s files and he can be placed in levels through special setups though no AI is programmed into him.&lt;br /&gt;
* Prior to version [[1.3.3]], [[Skull Man]]&#039;s description was simply &#039;&#039;Kills&#039;&#039;, a reference to the &#039;&#039;Mega Man&#039;&#039; fangame &#039;&#039;Skull Man Kills&#039;&#039;. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.&lt;br /&gt;
* According to [[Luigi]], the [[Music changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.&lt;br /&gt;
* &#039;&#039;Mega Man 11&#039;&#039;&#039;s Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.&lt;br /&gt;
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.&lt;br /&gt;
* As of version 1.7.5, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly. Meanwhile, if an ice weapon is set as the primary weakness for [[Freeze Man]], he will not freeze the player in place and taunt them, Quickman also has a special interaction on Immunity to weapons where he will pause in place and block the shot.&lt;br /&gt;
** Likewise, [[Cut Man]] is the only boss as of version 1.7.5 to experience knockback when hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=4826</id>
		<title>1.8.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=4826"/>
		<updated>2022-11-24T17:24:26Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:18promo-small.png|thumb|right|Promotional picture for 1.8.0 by [[BNMotive]], showcasing [[Mega Man]] and [[Bass]] surrounded by Wily&#039;s fortress bosses.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.8.0&#039;&#039;&#039; was released on November 25th, 2022 and was focused on adding new content from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;,some content &#039;&#039;[[Mega Man 8]]&#039;&#039; that returned in this game, content from the [[Mega Man GB|Game Boy]] instalments, a handful of unique [[Mega Man Maker]] unique builder items, as well as  Fortress Bosses.  &lt;br /&gt;
1.8 also brought performance upgrades in loading, creating, saving and playing levels to reduce lag.   &lt;br /&gt;
From the Mega Man &amp;amp; Bass side, 1.8 added 3 new bosses and 6 weapons as well as an assortment of [[Enemies]] , [[Level Objects]], and [[tiles]].&lt;br /&gt;
Similarly from the Mega Man Gameboy side there is also 3 new bosses and 6 weapons along with the level objects, enemies, and tiles. &lt;br /&gt;
&lt;br /&gt;
There is one new [[Cameo Weapon]], the weapon [[Uber Chain]] is new and based on Team Fortress 2 which was added because [[Luigi1000]] is a huge fan of the game. &lt;br /&gt;
&lt;br /&gt;
According to the devs, it is the last Large-scale update the devs are working on. the Development team has stated that they do not intend to do any more multi-year long updates in the future. This does not mean that development will cease at 1.8. Rather, 1.9+ will be smaller scope and should have much shorter development times. &lt;br /&gt;
&lt;br /&gt;
=== About Development ===&lt;br /&gt;
The Development cycle of 1.8.0 was notoriously cursed according [[JumpDashEvade]]. During development a lot of problems occurred which slowed down the development of the game. &lt;br /&gt;
* At two different times the team experienced server failures and lost progress. &lt;br /&gt;
* 3 members of the dev team had deaths in their family. &lt;br /&gt;
* The wiki server experienced a critical error and the wiki was completely rebooted and all pages were lost. &lt;br /&gt;
* Some dev team members had left the team. &lt;br /&gt;
* Various host of real-life accidents including a car accident. &lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
===New Features===&lt;br /&gt;
====Bosses====&lt;br /&gt;
*[[Cold Man]]&lt;br /&gt;
*[[Pirate Man]]&lt;br /&gt;
*[[Burner Man]]&lt;br /&gt;
*[[Enker]]&lt;br /&gt;
*[[Punk]]&lt;br /&gt;
*[[Pluto]]&lt;br /&gt;
*[[Yellow Devil]]&lt;br /&gt;
*[[Boobeam Trap]]&lt;br /&gt;
*[[Kamegoro Maker]]&lt;br /&gt;
*[[Cossack Catcher]]&lt;br /&gt;
*[[Wily Machine 4]]&lt;br /&gt;
*[[Dark Man 3]]&lt;br /&gt;
*[[Dark Man 4]]&lt;br /&gt;
*[[Big Pets]]&lt;br /&gt;
*[[Wily Machine 6]]&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
*[[Ice Wall]]&lt;br /&gt;
*[[Wave Burner]]&lt;br /&gt;
*[[Spread Drill]]&lt;br /&gt;
*[[Copy Vision]]&lt;br /&gt;
*[[Tengu Blade]]&lt;br /&gt;
*[[Magic Card]]&lt;br /&gt;
*[[Grab Buster]]&lt;br /&gt;
*[[Salt Water]]&lt;br /&gt;
*[[Electric Shock]]&lt;br /&gt;
*[[Break Dash]]&lt;br /&gt;
*[[Spark Chaser]]&lt;br /&gt;
*[[Tango]]&lt;br /&gt;
*[[Uber Chain]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
* [[Dodonpa Cannon]]&lt;br /&gt;
* [[Gori-Three]]&lt;br /&gt;
* [[Romper]]&lt;br /&gt;
* [[Mokumokumo]]&lt;br /&gt;
* [[Snoler]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
* [[Targets]]&lt;br /&gt;
* [[Targets| Target Rails]]&lt;br /&gt;
* [[Water Level Changer]]&lt;br /&gt;
* [[Explosive Crate]]&lt;br /&gt;
* [[Bell Ringer]]&lt;br /&gt;
* [[Dynamo Conveyor]]&lt;br /&gt;
* [[Balloon]]&lt;br /&gt;
* [[Rotating Spike Block]]&lt;br /&gt;
* [[Fuse Laser Crawler|Fuse Laser Turret]]&lt;br /&gt;
* [[Magnetic Coil]]&lt;br /&gt;
* [[Hot Plate]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
* Pirate Treasure Room&lt;br /&gt;
* Pirate (outside)&lt;br /&gt;
 &lt;br /&gt;
==== Tiles ====&lt;br /&gt;
* Intro&lt;br /&gt;
* Intro Alt&lt;br /&gt;
* Pirate&lt;br /&gt;
* Ground&lt;br /&gt;
* King &lt;br /&gt;
* King Alt&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
* Cold Man (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;)&lt;br /&gt;
* Ground Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
* Dynamo Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
* Magic Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
* Tengu Man (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;)&lt;br /&gt;
* Boss (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* [[Teleporter]]s will now have a Purple skin option.&lt;br /&gt;
* [[Hornet Roll]] was shown to have an interaction with the Bell Ringer.&lt;br /&gt;
* Performance changes between 1.7 and 1.8 will affect saving and loading levels as well as playing larger levels with less lag.&lt;br /&gt;
*Conveyor Belts were shown to have speed options&lt;br /&gt;
*Push Blocks got 3 new variants, Heavy, Light and Mobile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes===&lt;br /&gt;
*[[Searchy]] was shown to have the correct color lights when triggering on/offs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4793</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4793"/>
		<updated>2022-11-15T05:59:35Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;November 13, 2022&#039;&#039;&#039; - The 1.8 update is scheduled to release on November 25, 2022.&lt;br /&gt;
*&#039;&#039;&#039;October 29, 2022&#039;&#039;&#039; - the [[1.8.0]] trailer is released and the Q&amp;amp;A occurs. GB games are confirmed to be in the update. Fortress [[Boss]]es are also showcased. The update is delayed by 1-2 weeks.&lt;br /&gt;
*&#039;&#039;&#039;October 28, 2022&#039;&#039;&#039; - New Cameo Weapon is showcased - The [[Uber Chain]]&lt;br /&gt;
*&#039;&#039;&#039;October 27, 2022&#039;&#039;&#039; - New gimmick is shown - [[Energy Setters]] and [[Energy Blocks]]&lt;br /&gt;
*&#039;&#039;&#039;October 26, 2022&#039;&#039;&#039; - New tools for the [[Level Builder]] were showcased.&lt;br /&gt;
*&#039;&#039;&#039;October 25, 2022&#039;&#039;&#039; - Two new variants of Push Block was showed - The Heavy [[Push Block]] and The mobile Push Block.&lt;br /&gt;
*&#039;&#039;&#039;October 24, 2022&#039;&#039;&#039; - The Light [[Push Block]] is announced for [[1.8.0]].&lt;br /&gt;
*&#039;&#039;&#039;October 23, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is announced to take place on October 29, 2022. [[Conveyor Belt]]s is shown to have received a new option for speed. This is also the first of a daily teaser for a week.&lt;br /&gt;
*&#039;&#039;&#039;October 22, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is closed.&lt;br /&gt;
*&#039;&#039;&#039;October 16, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is scheduled to close on October 22. Also, [[Mega Ball]] is shown to have received new interactions with enemies and level objects.&lt;br /&gt;
*&#039;&#039;&#039;October 9, 2022&#039;&#039;&#039; - Questions for the update livestream were open [https://megamaker.webmeka.io/qa-18.php in webmeka]&lt;br /&gt;
*&#039;&#039;&#039;September 25, 2022&#039;&#039;&#039; - [[Drop Suppressor]] was announced.&lt;br /&gt;
*&#039;&#039;&#039;August 29, 2022&#039;&#039;&#039; - [[Ammoner]] was announced alongside more tiles and backgrounds from [[Pirate Man]]&#039;s stage.&lt;br /&gt;
*&#039;&#039;&#039;July 15, 2022&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; became five years old. Several new [[Level Objects]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, including [[Bell Ringer]], [[Snoler]] and [[Cold Man]], were showcased. Furthermore, the update is set to launch on fall.&lt;br /&gt;
*&#039;&#039;&#039;June 18, 2022&#039;&#039;&#039; - [[Magnetic Coil]]s were announced.&lt;br /&gt;
*&#039;&#039;&#039;June 11, 2022&#039;&#039;&#039; - [[Fuse Laser Crawler|Static Fuse Turrets]] were confirmed alongside [[Dynamo Man|Dynamo Man&#039;s]] tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;May 8, 2022&#039;&#039;&#039; - [[Copy Vision]] was showcased alongside an update to Magic Man&#039;s theme.&lt;br /&gt;
*&#039;&#039;&#039;April 2, 2022&#039;&#039;&#039; - [[Water Level Changer]] level object is showcased. Pirate Tiles are also shown.&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2022&#039;&#039;&#039; - [[Pirate Man]] was confirmed for [[1.8.0]]&lt;br /&gt;
*&#039;&#039;&#039;March 22, 2022&#039;&#039;&#039; - [[Son Loto]] was hired in the team as a spriter to help with tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2022&#039;&#039;&#039; - [[Balloon]]s were confirmed for [[1.8.0]] alongside some tilesets and backgrounds from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;February 14th, 2022&#039;&#039;&#039; - [[JumpDashEvade]] updated the [[Mega Man Maker API]] to be able to query individual user and level death information.&lt;br /&gt;
*&#039;&#039;&#039;January 10th, 2022&#039;&#039;&#039; - [[Magic Man|Magic Man&#039;s]] music was confirmed for [[1.8.0]] and showcased. Magic Man&#039;s Theme was created by [[GamerFromTheWeb]].&lt;br /&gt;
*&#039;&#039;&#039;December 11th, 2021&#039;&#039;&#039; - [[Dynamo Conveyor]]s are confirmed for [[1.8.0]], along with two variants being showcased. What appears to be new skins for the [[Crash Rail]] have also been spotted.&lt;br /&gt;
*&#039;&#039;&#039;October 31st, 2021&#039;&#039;&#039; - [[Romper]]s are confirmed.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Level_Builder&amp;diff=4791</id>
		<title>Level Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Level_Builder&amp;diff=4791"/>
		<updated>2022-11-07T13:41:10Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LevelBuilder.png|thumb|A level being edited in the level builder.]]&lt;br /&gt;
The Level Builder is one of the main features of &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Using the Level Builder, a user can create their own levels, save them as .MMLV level files, and share them with others. Players are also able to collaborate together over the internet in real time to build levels together using the [[Build Online]] feature of the Level Builder. Levels can be shared either by sending .MMLV files to others or by using the [[Online]] features to upload a level to Mega Man Maker&#039;s online server (after a play test to verify it is possible to complete) and shared with others.&lt;br /&gt;
&lt;br /&gt;
== Assets ==&lt;br /&gt;
* The assets included in the Level Builder as of [[1.7.5]] include the following:&lt;br /&gt;
* 4 Playable [[Characters]]&lt;br /&gt;
* 40 [[Bosses]]&lt;br /&gt;
* 200 [[Enemies]]&lt;br /&gt;
* 112 [[Level Objects]]&lt;br /&gt;
* 14 [[Pickups]]&lt;br /&gt;
* 516 [[Backgrounds]]&lt;br /&gt;
* 481 [[Tilesets]]&lt;br /&gt;
* 159 [[Ladders]]&lt;br /&gt;
* 175 [[Spikes]]&lt;br /&gt;
* 26 [[Water|Waters]]&lt;br /&gt;
* 7 Special Objects&lt;br /&gt;
* 87 [[Weapons]] (including each character&#039;s Buster)&lt;br /&gt;
* 16 Utility [[Weapons]] (including each character&#039;s exclusive utility weapons)&lt;br /&gt;
* 150 stage [[Music]] tracks (official games, 8-bit recreations, and original remixes)&lt;br /&gt;
* 1000 [[Screens]] of building space (50 horizontal screens by 20 vertical screens)&lt;br /&gt;
&lt;br /&gt;
== Editor Toolbars ==&lt;br /&gt;
The Level Builder contains three different toolbars, each with different sets of tools and features.&lt;br /&gt;
=== Top Toolbar ===&lt;br /&gt;
[[File:Whole Top Toolbar Transparent.png|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This toolbar is focused on assets that can be placed within a created level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Weapons Transparent.png]]&lt;br /&gt;
 || [[Weapons]] || Button brings user to menu where they can select the usable weapons within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Music Transparent.png]]&lt;br /&gt;
 || [[Music]] || Button brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Backgrounds Transparent.png]]&lt;br /&gt;
 || [[Backgrounds]] || Button brings user to menu where they can select the backgrounds used for specific screens within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Tilesets Transparent.png]]&lt;br /&gt;
 || [[Tilesets]] || 	Button brings user to menu where they can select the tiles to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Player Transparent.png]]&lt;br /&gt;
 || [[Characters]] || Button brings user to menu where they can select the starting spawn point and starting character for the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Enemies Transparent.png]]&lt;br /&gt;
 || [[Enemies]] || Button brings user to menu where they can select enemies to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon LevelObjects Transparent.png]]&lt;br /&gt;
 || [[Level Objects]] || Button brings user to menu where they can select level objects to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Pickups Transparent.png]]&lt;br /&gt;
 || [[Pickups]] || Button brings user to menu where they can select pickups and pickup spawners to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Bosses Transparent.png]]&lt;br /&gt;
 || [[Bosses]] || Button brings user to menu where they can select bosses, boss associated assets, and level ending assets to place within the created level.&lt;br /&gt;
|}&lt;br /&gt;
These both appear in each of the assets menus associated to the Top Toolbar.&lt;br /&gt;
* &#039;&#039;&#039;Recents&#039;&#039;&#039;: Shows a listing of the last ten assets selected by the user.&lt;br /&gt;
* &#039;&#039;&#039;Favorites&#039;&#039;&#039;: Shows a listing of the ten or less favorite assets selected by the user. They can be added, removed, or re-arranged as the user desires.&lt;br /&gt;
&lt;br /&gt;
=== Bottom Toolbar ===&lt;br /&gt;
[[File:Whole Bottom Toolbar Transparency.png]]&lt;br /&gt;
&lt;br /&gt;
This toolbar contains other useful tools unrelated to placing assets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon MusicSimple.png]]&lt;br /&gt;
 || Music (Simplified) || Button brings the user to a simplified version the Music menu, with only buttons for play/pause, next song, and previous song.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon QuickTools.png]]&lt;br /&gt;
 || Quick Tools || Button allows the user to choose between several drawing methods: they can either draw freely, draw a rectangle or draw an outline.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon TestPlay Transparent.png]]&lt;br /&gt;
 || Test Play || Button allows user to test play their created level. Complete the level, exit the level, or press &#039;&#039;P&#039;&#039; or &#039;&#039;ESC&#039;&#039; to return to the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Grid.png]]&lt;br /&gt;
 || Grid Toggle || Button toggles the ability or inability to see the tile grid in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Spawn.png]]&lt;br /&gt;
 || Find Spawn Point || Button moves to the screen where the player&#039;s spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, pressing the button will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Move.png]]&lt;br /&gt;
 || Move Screen || Button toggles the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Map.png]]&lt;br /&gt;
 || Map Toggle || Button toggles the ability or inability to see a map of all 1000 screens in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon UI.png]]&lt;br /&gt;
 || User Interface Toggle || Button toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Clock.png]]&lt;br /&gt;
 || Clock || States the current time, as set by the user&#039;s time settings on their computer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Orange Button Toolbar ===&lt;br /&gt;
[[File:Whole Orange Toolbar Transparent.png]]&lt;br /&gt;
&lt;br /&gt;
Contains all other tools that don&#039;t fit into the two prior two toolbars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Shortcuts.png]]&lt;br /&gt;
 || Button Shortcuts || Button gives the user a listing of all button combination shortcuts associated to the level builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon UIPalettes.png]]&lt;br /&gt;
 || Change UI Color || Change the color palette of the Level Builder&#039;s user interface.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Mute.png]]&lt;br /&gt;
 || Change Editor Music || Change or mute the &amp;quot;Level Editor&amp;quot; music.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Exit.png]]&lt;br /&gt;
 || Exit || Exit the Level Builder. Will give a warning before asking if they would like to proceed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Load.png]]&lt;br /&gt;
 || Load Level || Select and load a saved .MMLV level file into the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Save.png]]&lt;br /&gt;
 || Save Level || Save the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Settings.png]]&lt;br /&gt;
 || Level Settings || Name the currently built level, as well as set Player Abilities and Charge Type.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OTB Online.png|20px|]]&lt;br /&gt;
 || [[Build Online]] || Host or join an online Level Builder room by either a server lobby or direct IP connection.&lt;br /&gt;
|}&lt;br /&gt;
These are the sub-categories in Level Settings in greater detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level Name&#039;&#039;&#039;: A textbox that allows the user to type in their level&#039;s name. There is a limit of 66 characters for level names and some text characters cannot be used to prevent conflicts with file and system names.&lt;br /&gt;
* &#039;&#039;&#039;Player Abilities&#039;&#039;&#039;: Allows the user to select what character abilities are enabled or disabled in the created level. These abilities include:&lt;br /&gt;
** [[Slide|Sliding]] ([[Mega Man]] exclusive)&lt;br /&gt;
** [[Charge Shot|Charge Shots]] (Mega Man exclusive)&lt;br /&gt;
** [[Double Damage]] ([[Proto Man]] exclusive)&lt;br /&gt;
** [[Proto Buster|Proto Strike]] (Proto Man exclusive)&lt;br /&gt;
** [[Double Jump]] ([[Bass]] exclusive)&lt;br /&gt;
** [[Dodge Roll]] ([[Roll]] exclusive)&lt;br /&gt;
** [[Roll Swing|Charge Broom]] (Roll exclusive)&lt;br /&gt;
* &#039;&#039;&#039;Charge Type&#039;&#039;&#039;: If the Charge Shot is enabled for Mega Man, the user can select its type:&lt;br /&gt;
* &#039;&#039;[[Mega Man 4]]&#039;&#039; Charge Shot&lt;br /&gt;
* &#039;&#039;[[Mega Man 5]]&#039;&#039; Charge Shot&lt;br /&gt;
* &#039;&#039;[[Mega Man 6]]&#039;&#039; Charge Shot&lt;br /&gt;
&lt;br /&gt;
== Button Shortcuts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shortcut !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| CTRL + S || Save Level || Allows user to save the the currently built level as a .MMLV level file. A level can not be saved if it does not have a name set in the Level Settings.&lt;br /&gt;
|-&lt;br /&gt;
| CTRL + O || Load Level || 	Allows user to select a previously saved .MMLV level file, and load it into the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| H to toggle on/off. Hold CTRL to temporarily enable. || Move Screen || Allows the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.&lt;br /&gt;
|-&lt;br /&gt;
| P || Test Play || Allows user to test play their created level. Complete the level, exit the level, or press &#039;&#039;P&#039;&#039; or &#039;&#039;ESC&#039;&#039; to return to the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| ESC || Exit || Exit the Level Builder. A warning appears before asking if they would like to proceed.&lt;br /&gt;
|-&lt;br /&gt;
| G || Grid Toggle || Toggles the ability or inability to see the tile grid in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| C || Find Spawn Point || Moves to the screen where the player&#039;s spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, using the shortcut will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
| M || Map Toggle || Toggles the ability or inability to see a map of all 1000 screens in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| U || 	User Interface Toggle || Toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Weapons]] || Brings user to menu where they can select the usable weapons within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Music]] || Brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Backgrounds]] || Highlights Backgrounds in the Top Toolbar, and sets asset to the last selected background&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Tilesets]] || Highlights Tiles in the Top Toolbar, and sets asset to the last selected tiles&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Characters]] || Highlights Characters in the Top Toolbar, and sets asset to the last selected player spawn point&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Enemies]] || Highlight Enemies in the Top Toolbar, and sets asset to the last selected enemy&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Level Objects]] || Highlights Level Objects in the Top Toolbar, and sets asset to last selected level object&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Pickups]] || Highlights Pickups in the Top Toolbar, and sets asset to last selected pickup&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Bosses]] || Highlights Bosses in the Top Toolbar, and sets asset to last selected boss&lt;br /&gt;
|}&lt;br /&gt;
These tools are exclusive to button shortcuts:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shortcut !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hold ALT / Click || Eyedropper Tool || Change the currently selected asset to that of a clicked asset.&lt;br /&gt;
|-&lt;br /&gt;
| Hold TAB || [[Favorites Selection Wheel]] || Access the Favorites assets list. The Favorites asset list can not be edited from the Favorites Selection Wheel.&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + TAB || [[Recents Selection Wheel]] || Access the Recents asset list.&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + ALT + Click || Eyedropper Tool || Change the currently selected asset to that of clicked asset, this one however, wont copy the options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== .MMLV File Format ==&lt;br /&gt;
[[File:TextEditMMLV.png|thumb|right|Glitchy side-effects of improperly text editing a .MMLV file such as having a wide [[playable characters|playable character]].]]&lt;br /&gt;
&#039;&#039;&#039;.MMLV&#039;&#039;&#039; is the file format used to store data about a &#039;&#039;Mega Man Maker&#039;&#039; level.&lt;br /&gt;
&lt;br /&gt;
These files can be edited with certain text editing programs, such as Notepad and some others. Editing the text in these files can change various aspects of the level, including removing limitations on what text characters can and cannot be used in a level&#039;s name, how long level names can be, and even how various assets in the level function.&lt;br /&gt;
&lt;br /&gt;
Playing a text edited level files may in some instances cause crashing, glitches, or other oddities to occur that otherwise would not. This could be caused by the player text editing certain values assigned to assets in ways they are not normally intended to be used.&lt;br /&gt;
&lt;br /&gt;
To access .MMLV files saved in-game, they are located in &#039;&#039;&#039;%localappdata%/MegaMaker/Levels&#039;&#039;&#039; on a computer with a Windows operating system. The files may be in another location for computers running Windows through software such as Wine on other operating systems.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Luigi]] has stated that menus have a bit of empty space around them so users can click out of them.&lt;br /&gt;
* When a level has been named and saved at least once, the Level Builder will periodically attempt to autosave the level in case something goes wrong, such as crashes, softlocks, or the game being suddenly closing. This may cause the game to lag while editing large levels.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BuilderArenaExample.png|An example of a boss arena made in the editor&lt;br /&gt;
BuilderCombinationExample.png|An example of a screen using multiple tilesets together in the editor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=4787</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=4787"/>
		<updated>2022-11-02T11:21:43Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of [[Mega Man Maker]].]]&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; are a category of assets used by the [[Playable Characters|player]] to defeat [[Enemies|enemies]] and [[Bosses|bosses]], overcome obstacles, and destroy certain [[Level Objects|level objects]].&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
As of version 1.7.5, there are a total of 101 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 3 weapons from the five Game Boy games, 4 weapons from &#039;&#039;[[Mega Man 7]]&#039;&#039;, 5 weapons from &#039;&#039;[[Mega Man 8]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man 9]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man 10]]&#039;&#039;, 4 weapons from &#039;&#039;[[Mega Man 11]]&#039;&#039;, all 2 weapons from Powered Up and 15 utility weapons. In addition to these weapons, there are 4 weapons that originate from other games that are not related to the Mega Man franchise.&lt;br /&gt;
&lt;br /&gt;
===Generic===&lt;br /&gt;
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NothingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nothing]]&lt;br /&gt;
|When this weapon is chosen, you lose all ability to shoot.&lt;br /&gt;
|You get nothing! You lose! Good day, sir! &lt;br /&gt;
|&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|Shoots three bullets at a time, [[Mega Man]]&#039;s default weapon. Can be charged up if enabled.&lt;br /&gt;
|Mega Man&#039;s classic weapon, fires compressed energy bullets. &lt;br /&gt;
|&#039;&#039;[[Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Buster]]&lt;br /&gt;
|Shoots two bullets at a time, [[Proto Man]]&#039;s default weapon. Can be charged up, also can use Proto Strike if enabled.&lt;br /&gt;
|Like Mega Buster, but it only has one charge type. Can become Proto Strike.&lt;br /&gt;
|&#039;&#039;[[Mega Man 9]]&#039;&#039; (Proto Buster) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; (Proto Strike)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass Buster]]&lt;br /&gt;
|Rapid fire in 7 directions, [[Bass]]&#039; default weapon. Does less damage than Mega Man and Proto Man&#039;s busters, and stops at walls. &lt;br /&gt;
|Can be fired in 7 directions, but stops at walls.&lt;br /&gt;
|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollSwingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll Swing]]&lt;br /&gt;
|A close-range broom that can pierce shields, [[Roll]]&#039;s default weapon. Can be charged up to deal more damage, &lt;br /&gt;
|Slash three times on the ground, spin in the air, or charge it for big damage!&lt;br /&gt;
|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man&#039;&#039; or its remake, &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Cutter]]&lt;br /&gt;
|Akin to a boomerang, always comes back and slices through anything.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|Pick up and throw blocks at enemies, or make your own in free space.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceSlasherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Slasher]]&lt;br /&gt;
|Makes your enemies freeze in their tracks.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HyperBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyper Bomb]]&lt;br /&gt;
|Throw a bomb that explodes upon contact with enemies, exploding four ways.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|Fire fire, and give yourself a protective fire shield for one second.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Fire three thunder beams: One horizontally and two vertically!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Sloooow dooown tiiiiiiime.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilSliderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil Slider]]&lt;br /&gt;
|Fire an oil blob and ride it, hitting anything in your path. Radical!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 2&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleLeadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Lead]]&lt;br /&gt;
|Fires heavy water bubbles that follow terrain. But how is it pronounced?&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirShooterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Shooter]]&lt;br /&gt;
|Fire off 3 tornadoes that arc up into the air.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Boomerang]]&lt;br /&gt;
|Boomerang, a quick one at that! Hold for rapid-fire.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|Rapidly hits enemies. Can be thrown in 4 directions.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashBomberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Bomber]]&lt;br /&gt;
|A bomb that sticks to walls and shielded enemies before exploding.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|Stop and resume the flow of time with a simple button press, like a TV remote!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|Shoot a gear in one of eight directions. Just as powerful.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Fire]]&lt;br /&gt;
|Charge up a fireball and release it. The charge can damage foes too.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 3&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|Stuns enemies and continually damages them, but only two can be on screen.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchSnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|Fire a miniature snake that slithers along surfaces.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedleCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Cannon]]&lt;br /&gt;
|Fire needle projectiles that stick to enemies for continuous damage.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopSpinIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|Spin in mid-air and hurt anything you touch! You can also bounce on enemies.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Blade]]&lt;br /&gt;
|Metal Blade&#039;s ninja cousin can be fired in 5 directions, but retreats.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Missile]]&lt;br /&gt;
|Fire off a magnet that homes in on enemies vertically.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiLaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|A laser that bounces off walls. Now with less lag and more laser!&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardKnuckleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Knuckle]]&lt;br /&gt;
|A multi-hit fist. Hold up or down to adjust its trajectory.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 4&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|Ring that always comes back, getting items for you! Not suitable for marriage.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dive Missile]]&lt;br /&gt;
|A homing torpedo that explodes upon contact.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|Protects you from [[Spikes|spikes]]... until you get hit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Suspend time and use it to your advantage!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Crusher]]&lt;br /&gt;
|Large hunk o&#039; junk that breaks into 4 pieces after hitting an enemy.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drill Bomb]]&lt;br /&gt;
|High damage bomb that can be exploded with the press of a button.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|Screen nuke which can also increase your jump distance while active.&lt;br /&gt;
|[[1.5.4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|Blast solar energy in 6 directions, charge up to pack a bigger punch.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 5&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Stone]]&lt;br /&gt;
|Summons stones that twirl around you and make you question your life choices.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Hold]]&lt;br /&gt;
|Damage all enemies on screen and flip their gravity when defeating them.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Eye]]&lt;br /&gt;
|Large expensive crystal that splits off into three bouncing shots.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Bomb]]&lt;br /&gt;
|Drops condensed bombs of napalm that bounce a little and explode on impact.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyroAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyro Attack]]&lt;br /&gt;
|A simple propeller that can be directed up or down once. Sadly not a sandwich.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|Barrier of stars that decreases your gravity.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Pitiful spray of waves. Absolutely no interaction with water.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeKickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Kick]]&lt;br /&gt;
|An invincible slide that hurts enemies. Slide in the air or double jump!&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 6&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blizzard Attack]]&lt;br /&gt;
|Fires a spread of snowflakes moving in several directions, destroying [[Spines]].&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Storm]]&lt;br /&gt;
|Fire a small tornado, jump on it to get to higher ground. &lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Blast]]&lt;br /&gt;
|Fire a ball of flame that blasts out of the ground.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilverTomahawkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silver Tomahawk]]&lt;br /&gt;
|Shoot a tomahawk that curves upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|Briefly stops time and turns you invincible, damages foes slightly too.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Crusher]]&lt;br /&gt;
|A retracting mace that has it in them to be aimed up or down.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoSpearIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Spear]]&lt;br /&gt;
|Arc slightly up or down, alternating with every shot. Has piercing properties.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Barrier]]&lt;br /&gt;
|Heals you when hit by projectiles. Powerful projectiles heal you more.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 7&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WildCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wild Coil]]&lt;br /&gt;
|It&#039;s boyoyon paradise! Charge for more power and hold up for extra bounce!&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Cracker]]&lt;br /&gt;
|Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoiseCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Noise Crush]]&lt;br /&gt;
|Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DangerWrapIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Danger Wrap]]&lt;br /&gt;
|Trap small enemies in explosive bubbles and push them. Press down to drop mines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 8&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Ball]]&lt;br /&gt;
|Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Hold]]&lt;br /&gt;
|Launches a small silver propeller that creates upwards wind currents.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Bomb]]&lt;br /&gt;
|A powerful bomb that blows up and lingers for a while upon contact.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|This electric claw can grab poles and make you quite the acrobat.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
|Long-awaited powerful melee weapon. Extremely stylish too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wave Burner]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CopyVisionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Copy Vision]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TenguBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagicCardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 9&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|Launches a blob of concrete that can turn into a platform.&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelSatelliteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|A shiny shield that reflects projectiles and defeats weak enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Fires homing hornets that can also grab and bring items to you. BEES!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|Trident which pierces shielded enemies. Doesn&#039;t harm trident [[Spikes|spikes]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBazookaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Bazooka]]&lt;br /&gt;
|Launches a three-way spreadshot. Can be charged, too.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|Fires a small black hole that sucks in enemies once detonated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Creates a flock of tornadoes that damage all enemies and boost your jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 10&#039;&#039;. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripleBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Launches a spread of blades downwards in the air, and upwards from the ground.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Fires a miniature sun that splits into two fire waves. Splits early on impact.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderWoolIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Creates a small cloud that releases lightning and sparks along the ground.&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Commando Bomb]]&lt;br /&gt;
|A RC Bomb that creates powerful shockwaves on contact with terrain.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Protects you with 8 rotating bubbles, shoot it so that they spiral outwards.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WheelCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|This bladed wheel can tear enemies apart or help you climb walls.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MirrorBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mirror Buster]]&lt;br /&gt;
|Shields your front as long as you hold it and reflects incoming bullets.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Screw Crusher]]&lt;br /&gt;
|Throws a spinning saw in a high arc. Weak, but rapidly fireable.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ballade Cracker]]&lt;br /&gt;
|An explosive bomb which can be thrown in 7 directions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockDropperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Block Dropper]]&lt;br /&gt;
|Spawn 4 bricks at the top of the screen and launch them downwards.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Ball]]&lt;br /&gt;
|Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PileDriverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pile Driver]]&lt;br /&gt;
|Dash forward with a powerful spike. It explodes shortly after contact.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrambleThunderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scramble Thunder]]&lt;br /&gt;
|Fires a projectile up or down which splits and climbs surfaces.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man V&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in the GB game &#039;&#039;Mega Man V&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrabBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SaltWaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BreakDashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cameo===&lt;br /&gt;
Weapons that make an appearance from franchises that are not &#039;&#039;Mega Man&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game / Franchise of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shine]]&lt;br /&gt;
|A frame 1 move that hits around you. Can apparently reflect projectiles too.&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Melee&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nado]]&lt;br /&gt;
|How do you even punish this move? Keep pressing attack to go higher.&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Brawl&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PerfectFreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Perfect Freeze]]&lt;br /&gt;
|Spray a barrage of bullets and freeze them at any time.&lt;br /&gt;
|&#039;&#039;Touhou&#039;&#039;&lt;br /&gt;
|[[1.0.9]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandSelectionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Command Selection]]&lt;br /&gt;
|The best weapon is every weapon. Includes two special spells.&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UberChainIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Über Chain]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utilities===&lt;br /&gt;
Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|Use Rush as your personal spring and get to higher ground.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|Rush transforms into a jet... somehow. Hold up or down to change your altitude.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil|Proto Coil]]&lt;br /&gt;
|Like the Rush Coil, but you don&#039;t need to take it for a walk.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet|Proto Jet]]&lt;br /&gt;
|Like the Rush Jet, but doesn&#039;t leave its fur all around the house.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Treble Boost]]&lt;br /&gt;
|Allows [[Bass]] to fly for a limited amount of time. Can fire spread shots.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoJumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango Jump]]&lt;br /&gt;
|Get a boost from your feline friend. Not as strong as a dog, though.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlappyBeatIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flappy Beat]]&lt;br /&gt;
|Fly around the air while flapping. All that&#039;s missing is some green pipes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|Build a blinking bridge that you can stand on. Hold attack to make it longer!&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item1Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-1]]&lt;br /&gt;
|Throw out a platform that slowly rises. Good for scaling castles.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-2]]&lt;br /&gt;
|Throw out a jet board that rockets forward. Good for flying over spike pits.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-3]]&lt;br /&gt;
|Throw out a platform that bounces and scales walls. Good for... uh... wait...&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArrowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|Arrow that also functions as a platform. Very versatile. Sticks to walls.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Adaptor]]&lt;br /&gt;
|Jetpack that quickly refills itself once you land on the ground.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Adaptor]]&lt;br /&gt;
|Armor that lets you dish out powerful punches. Can be charged for more power.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Adaptor]]&lt;br /&gt;
|Adaptor that lets you boost upward a small distance and fire a homing fist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error Handler===&lt;br /&gt;
These weapons appear if a weapon ID is used beyond those normally accessible. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:0Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[0]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There is no description added for the [[0|error handler]] weapon resulting in &amp;quot;N/A&amp;quot;.&lt;br /&gt;
**Prior to version [[1.7.1]], this was also the case for Yamato Spear due to an oversight. As of version [[1.7.5]], this is the only weapon outside of the error handler to not have had a description set.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=4782</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=4782"/>
		<updated>2022-10-30T14:28:08Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bosses&#039;&#039;&#039; are a category of placeable [[Assets|objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these Robot Masters in a room for players to fight.&lt;br /&gt;
&lt;br /&gt;
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.&lt;br /&gt;
&lt;br /&gt;
In version [[1.8.0]], Wily Fortress bosses will be introduced. Some Wily bosses can only be placed once whilst other bosses can be placed as many times as the normal bosses can.&lt;br /&gt;
&lt;br /&gt;
Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.&lt;br /&gt;
&lt;br /&gt;
== List of Bosses ==&lt;br /&gt;
As of version [[1.7.5]], there are 40 Robot Master bosses from &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 11&#039;&#039; and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 45 assets. The first six NES games have 4–5 bosses each while &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|Throws his scissor blade like a slow boomerang. Flinches when hit.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Fires off three freezing ice waves in a vertical column after jumping.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|Takes long and short jumps while chucking bombs.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|Launches his flames of justice if the player shoots or is at a specific distance.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|Slows down time while firing arrows at you, occasionally jumping as well.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 2&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|Jumps, summons falling leaves and utilizes a throwable leaf shield.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Jumps when you shoot and lobs explosives as a counter attack.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Throws metal blades while hopping around to keep his distance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 3&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Fires a spread of sparks, followed by a giant volt ball aimed at you.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|Pulls you with magnetic abilities and fires semi-homing missiles.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|Fires homing rocket punches and tries to crush you with ground pounds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 4&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Throws a boomerang ring, jumps to throw another, then runs to the other side.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|kills. Waits for a move before striking, then fires some shots or uses a shield.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|Jumps and fires magical pellets before landing to charge a wave attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 5&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Jumps and stomps near you, sometimes sending out two orbiting stones.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|Jumps around and shoots either a small shot or expensive bouncing crystals.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Charges at you and sends down coals, causing confusion and delay.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 6&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|Flies over your head to stomp you, can also suck you in at two different speeds.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|Fires volleys of 3 fireballs and spawns flame pillars across the room.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|His shield protects him from harm. Who knew he had it in him?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|Makes a barrier, throws it, then walks a distance before reactivating it.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 7&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 8&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Dives or launches projectiles, yeah. Beware of his Astro Crush!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 9&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|Aggressively dashes and stomps around, sometimes shooting concrete.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Summons deadly piranhas and rains piercing tridents onto you from above&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|Summons tornadoes while jumping and hovering around.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 10&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|Fluffy electricity-based bot who attacks only with lightning.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|Throws rebounding baseballs and curls into a ball to bounce around. YOU&#039;RE OUT!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 11&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|Likes to jump and rain death from above. Power Gear gives him more firepower.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|N\A&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|N\A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossDoorIcon.png]][[File:BoosDoorIconSide.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Door]]&lt;br /&gt;
|Usually leads to a boss arena. Locks when a midboss or boss is present.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnergyElementIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Energy Element]]&lt;br /&gt;
|Touch this to end the level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PartyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Party Ball]]&lt;br /&gt;
|Shoot this to end the level with some confetti.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossSuppressorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Suppressor]]&lt;br /&gt;
|Requires that all active bosses must be dead before ending the level.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unused bosses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiple Bosses ==&lt;br /&gt;
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.&lt;br /&gt;
&lt;br /&gt;
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.&lt;br /&gt;
&lt;br /&gt;
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key|Keys]] will travel to the player&#039;s position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss&#039; defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.&lt;br /&gt;
&lt;br /&gt;
In addition to those options, the boss can also be set to change the music upon defeat.&lt;br /&gt;
&lt;br /&gt;
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Every major update since 1.0.0 with the exceptions of 1.1.0 and 1.7.0 has added two bosses from two games each for a total of four bosses.&lt;br /&gt;
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from &#039;&#039;Mega Man&#039;&#039;.&lt;br /&gt;
** 1.7.0, which had the most number of bosses added in a major update with 6, added Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in &#039;&#039;Mega Man Maker&#039;&#039; at the time i.e. &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
* During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&lt;br /&gt;
** Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game&#039;s files and he can be placed in levels through special setups though no AI is programmed into him.&lt;br /&gt;
* Prior to version [[1.3.3]], [[Skull Man]]&#039;s description was simply &#039;&#039;Kills&#039;&#039;, a reference to the &#039;&#039;Mega Man&#039;&#039; fangame &#039;&#039;Skull Man Kills&#039;&#039;. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.&lt;br /&gt;
* According to [[Luigi]], the [[Music changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.&lt;br /&gt;
* &#039;&#039;Mega Man 11&#039;&#039;&#039;s Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.&lt;br /&gt;
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.&lt;br /&gt;
* As of version 1.7.5, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly. Meanwhile, if an ice weapon is set as the primary weakness for [[Freeze Man]], he will not freeze the player in place and taunt them.&lt;br /&gt;
** Likewise, [[Cut Man]] is the only boss as of version 1.7.5 to experience knockback when hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Boobeam_Trap&amp;diff=4777</id>
		<title>Boobeam Trap</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Boobeam_Trap&amp;diff=4777"/>
		<updated>2022-10-30T09:50:05Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;{{Upcoming Content}}  {{Asset |category=Bosses |game=&amp;#039;&amp;#039;Mega Man 2&amp;#039;&amp;#039; |version = 1.8.0 }}  &amp;#039;&amp;#039;&amp;#039;Boobeam Trap&amp;#039;&amp;#039;&amp;#039; is one of the fortress bosses in &amp;#039;&amp;#039;Mega Man 2&amp;#039;&amp;#039;, originating from the fourth Wily stage. It will be featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; in version 1.8.0.  The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however, is a controller &amp;#039;&amp;#039;is&amp;#039;&amp;#039; present, the pads will work l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|version = [[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boobeam Trap&#039;&#039;&#039; is one of the fortress bosses in &#039;&#039;[[Mega Man 2]]&#039;&#039;, originating from the fourth Wily stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The boss consists of two parts: the pads and a controller. If no controller is present, each pad will function as a singular enemy; however, is a controller &#039;&#039;is&#039;&#039; present, the pads will work like their original appearance in &#039;&#039;Mega Man 2&#039;&#039;, with some differences: it is now possible to place pads on floors and ceilings, and the pads can also be damaged by any weapon, and not just [[Crash Bomber]] like in the original game.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4770</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4770"/>
		<updated>2022-10-27T08:22:41Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;October 26, 2022&#039;&#039;&#039; - New tools for the [[Level Builder]] were showcased.&lt;br /&gt;
*&#039;&#039;&#039;October 25, 2022&#039;&#039;&#039; - Two new variants of Push Block was showed - The Heavy [[Push Block]] and The mobile Push Block.&lt;br /&gt;
*&#039;&#039;&#039;October 24, 2022&#039;&#039;&#039; - The Light [[Push Block]] is announced for [[1.8.0]].&lt;br /&gt;
*&#039;&#039;&#039;October 23, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is announced to take place on October 29, 2022. [[Conveyor Belt]]s is shown to have received a new option for speed. This is also the first of a daily teaser for a week.&lt;br /&gt;
*&#039;&#039;&#039;October 22, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is closed.&lt;br /&gt;
*&#039;&#039;&#039;October 16, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the update livestream is scheduled to close on October 22. Also, [[Mega Ball]] is shown to have received new interactions with enemies and level objects.&lt;br /&gt;
*&#039;&#039;&#039;October 9, 2022&#039;&#039;&#039; - Questions for the update livestream were open [https://megamaker.webmeka.io/qa-18.php in webmeka]&lt;br /&gt;
*&#039;&#039;&#039;September 25, 2022&#039;&#039;&#039; - [[Drop Suppressor]] was announced.&lt;br /&gt;
*&#039;&#039;&#039;August 29, 2022&#039;&#039;&#039; - [[Ammoner]] was announced alongside more tiles and backgrounds from [[Pirate Man]]&#039;s stage.&lt;br /&gt;
*&#039;&#039;&#039;July 15, 2022&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; became five years old. Several new [[Level Objects]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, including [[Bell Ringer]], [[Snoler]] and [[Cold Man]], were showcased. Furthermore, the update is set to launch on fall.&lt;br /&gt;
*&#039;&#039;&#039;June 18, 2022&#039;&#039;&#039; - [[Magnetic Coil]]s were announced.&lt;br /&gt;
*&#039;&#039;&#039;June 11, 2022&#039;&#039;&#039; - [[Fuse Laser Crawler|Static Fuse Turrets]] were confirmed alongside [[Dynamo Man|Dynamo Man&#039;s]] tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;May 8, 2022&#039;&#039;&#039; - [[Copy Vision]] was showcased alongside an update to Magic Man&#039;s theme.&lt;br /&gt;
*&#039;&#039;&#039;April 2, 2022&#039;&#039;&#039; - [[Water Level Changer]] level object is showcased. Pirate Tiles are also shown.&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2022&#039;&#039;&#039; - [[Pirate Man]] was confirmed for [[1.8.0]]&lt;br /&gt;
*&#039;&#039;&#039;March 22, 2022&#039;&#039;&#039; - [[Son Loto]] was hired in the team as a spriter to help with tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2022&#039;&#039;&#039; - [[Balloon]]s were confirmed for [[1.8.0]] alongside some tilesets and backgrounds from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;February 14th, 2022&#039;&#039;&#039; - [[JumpDashEvade]] updated the [[Mega Man Maker API]] to be able to query individual user and level death information.&lt;br /&gt;
*&#039;&#039;&#039;January 10th, 2022&#039;&#039;&#039; - [[Magic Man|Magic Man&#039;s]] music was confirmed for [[1.8.0]] and showcased. Magic Man&#039;s Theme was created by [[GamerFromTheWeb]].&lt;br /&gt;
*&#039;&#039;&#039;December 11th, 2021&#039;&#039;&#039; - [[Dynamo Conveyor]]s are confirmed for [[1.8.0]], along with two variants being showcased. What appears to be new skins for the [[Crash Rail]] have also been spotted.&lt;br /&gt;
*&#039;&#039;&#039;October 31st, 2021&#039;&#039;&#039; - [[Romper]]s are confirmed.&lt;br /&gt;
*&#039;&#039;&#039;October 30th, 2021&#039;&#039;&#039; - The [[Mega Man Maker API]] was modified to show the total number of deaths since [[1.7.0]]&lt;br /&gt;
*&#039;&#039;&#039;October 3rd, 2021&#039;&#039;&#039; - [[Hot Plate]]s are revealed for [[1.8.0]]. [[Croby]] and [[GrowingDarkness]] pass their trials while [[Uranus]]&#039;s trial is expanded by a month.&lt;br /&gt;
*&#039;&#039;&#039;August 29th, 2021&#039;&#039;&#039; - [[Explosive Crate]]s are revealed for [[1.8.0]]. [[Uranus]], [[Croby]] and [[GrowingDarkness]] are trialed for discord moderation.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4761</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4761"/>
		<updated>2022-10-22T09:43:55Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;October 16, 2022&#039;&#039;&#039; - The Q&amp;amp;A for the udpate livestream is scheduled to close on October 22. Also, [[Mega Ball]] is shown to have received new interactions with enemies and level objects.&lt;br /&gt;
*&#039;&#039;&#039;October 9, 2022&#039;&#039;&#039; - Questions for the update livestream were open [https://megamaker.webmeka.io/qa-18.php in webmeka]&lt;br /&gt;
*&#039;&#039;&#039;September 25, 2022&#039;&#039;&#039; - [[Drop Suppressor]] was announced.&lt;br /&gt;
*&#039;&#039;&#039;August 29, 2022&#039;&#039;&#039; - [[Ammoner]] was announced alongside more tiles and backgrounds from [[Pirate Man]]&#039;s stage.&lt;br /&gt;
*&#039;&#039;&#039;July 15, 2022&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; became five years old. Several new [[Level Objects]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, including [[Bell Ringer]], [[Snoler]] and [[Cold Man]], were showcased. Furthermore, the update is set to launch on fall.&lt;br /&gt;
*&#039;&#039;&#039;June 18, 2022&#039;&#039;&#039; - [[Magnetic Coil]]s were announced.&lt;br /&gt;
*&#039;&#039;&#039;June 11, 2022&#039;&#039;&#039; - [[Fuse Laser Crawler|Static Fuse Turrets]] were confirmed alongside [[Dynamo Man|Dynamo Man&#039;s]] tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;May 8, 2022&#039;&#039;&#039; - [[Copy Vision]] was showcased alongside an update to Magic Man&#039;s theme.&lt;br /&gt;
*&#039;&#039;&#039;April 2, 2022&#039;&#039;&#039; - [[Water Level Changer]] level object is showcased. Pirate Tiles are also shown.&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2022&#039;&#039;&#039; - [[Pirate Man]] was confirmed for [[1.8.0]]&lt;br /&gt;
*&#039;&#039;&#039;March 22, 2022&#039;&#039;&#039; - [[Son Loto]] was hired in the team as a spriter to help with tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2022&#039;&#039;&#039; - [[Balloon]]s were confirmed for [[1.8.0]] alongside some tilesets and backgrounds from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;February 14th, 2022&#039;&#039;&#039; - [[JumpDashEvade]] updated the [[Mega Man Maker API]] to be able to query individual user and level death information.&lt;br /&gt;
*&#039;&#039;&#039;January 10th, 2022&#039;&#039;&#039; - [[Magic Man|Magic Man&#039;s]] music was confirmed for [[1.8.0]] and showcased. Magic Man&#039;s Theme was created by [[GamerFromTheWeb]].&lt;br /&gt;
*&#039;&#039;&#039;December 11th, 2021&#039;&#039;&#039; - [[Dynamo Conveyor]]s are confirmed for [[1.8.0]], along with two variants being showcased. What appears to be new skins for the [[Crash Rail]] have also been spotted.&lt;br /&gt;
*&#039;&#039;&#039;October 31st, 2021&#039;&#039;&#039; - [[Romper]]s are confirmed.&lt;br /&gt;
*&#039;&#039;&#039;October 30th, 2021&#039;&#039;&#039; - The [[Mega Man Maker API]] was modified to show the total number of deaths since [[1.7.0]]&lt;br /&gt;
*&#039;&#039;&#039;October 3rd, 2021&#039;&#039;&#039; - [[Hot Plate]]s are revealed for [[1.8.0]]. [[Croby]] and [[GrowingDarkness]] pass their trials while [[Uranus]]&#039;s trial is expanded by a month.&lt;br /&gt;
*&#039;&#039;&#039;August 29th, 2021&#039;&#039;&#039; - [[Explosive Crate]]s are revealed for [[1.8.0]]. [[Uranus]], [[Croby]] and [[GrowingDarkness]] are trialed for discord moderation.&lt;br /&gt;
*&#039;&#039;&#039;July 15th, 2021&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; has its fourth anniversary. Multiple [[Level Objects]] from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; including [[Dodonpa Cannon]], [[Gori-Three]], and [[Spread Drill]] alongside [[Targets]] are showcased to be added in [[1.8.0]].&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Ammoner&amp;diff=4577</id>
		<title>Ammoner</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Ammoner&amp;diff=4577"/>
		<updated>2022-08-30T07:40:11Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;{{Upcoming Content}} {{Asset |category=Enemies |game=&amp;#039;&amp;#039;Mega Man 8&amp;#039;&amp;#039; |appears=&amp;#039;&amp;#039;Mega Man &amp;amp; Bass&amp;#039;&amp;#039; |version=1.8.0 |programmer=Meka |spriter=LF222 }}  The...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[LF222]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ammoner&#039;&#039;&#039; is an enemy from &#039;&#039;[[Mega Man 8]]&#039;&#039;, originating from Aqua Man&#039;s stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The enemy resembles a squid with a round multi-colored shell. If shot in its face, it will curl into his shell and begin rolling backwards, getting defeated when colliding with the floor or walls. If it lands in water while its rolling, it will swimm back and forth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mokumokumo&amp;diff=4559</id>
		<title>Mokumokumo</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mokumokumo&amp;diff=4559"/>
		<updated>2022-08-12T07:20:40Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;{{Upcoming Content}}  {{Asset |category=Enemies |game=&amp;#039;&amp;#039;Mega Man &amp;amp; Bass&amp;#039;&amp;#039; |version=1.8.0 }}  The &amp;#039;&amp;#039;&amp;#039;Mokumokumo&amp;#039;&amp;#039;&amp;#039; is an enemy from &amp;#039;&amp;#039;Mega Man &amp;amp; Bass&amp;#039;&amp;#039;, origina...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mokumokumo&#039;&#039;&#039; is an enemy from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from [[Cold Man]]&#039;s stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The enemy consists of a floating head enveloped by a could of smoke, slowly approaching the player. If it manages to latch onto the player, their mobility will be reduced. This enemy can be destroyed by either shooting it or moving around while the enemy is latched onto the player.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Snoler&amp;diff=4502</id>
		<title>Snoler</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Snoler&amp;diff=4502"/>
		<updated>2022-07-30T07:05:47Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;{{Upcoming Content}}  {{Asset |category=Enemies |game=&amp;#039;&amp;#039;Mega Man &amp;amp; Bass&amp;#039;&amp;#039; |version=1.8.0 }}  &amp;#039;&amp;#039;&amp;#039;Snoler&amp;#039;&amp;#039;&amp;#039; is a miniboss from &amp;#039;&amp;#039;Mega Man &amp;amp; Bass&amp;#039;&amp;#039;, originating f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snoler&#039;&#039;&#039; is a miniboss from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from [[Cold Man]]&#039;s stage. It will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The miniboss resembles a snowman with a bucket on its top. Once the battle starts, Snoler can choose one of three attacks:&lt;br /&gt;
*Draw in the player with its mouth.&lt;br /&gt;
*Jump to the player&#039;s current location.&lt;br /&gt;
*Shoot small snowmen that slowly parachute down.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Cold_Man&amp;diff=4495</id>
		<title>Cold Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Cold_Man&amp;diff=4495"/>
		<updated>2022-07-29T13:02:50Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Created page with &amp;quot;{{Upcoming Content}}  {{Asset |image=250px |category=Bosses |game=&amp;#039;&amp;#039;Mega Man &amp;amp; Bass&amp;#039;&amp;#039; |version=1.8.0 }}  &amp;#039;&amp;#039;&amp;#039;KGN-002 Cold Man&amp;#039;&amp;#039;&amp;#039; is one of the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:Coldman.png|250px]]&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KGN-002 Cold Man&#039;&#039;&#039; is one of the eight Robot Masters from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. He will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Originally created as a refrigerating robot conceived to preserve prehistoric dinosaur D.N.A, he will stolen and reprogrammed by King to become his personal guard.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
As the battle starts, Cold Man can choose between two attacks:&lt;br /&gt;
*Create his signature weapon, Ice Wall, then push it. The wall will rebound once then shatter on the next impact.&lt;br /&gt;
*Create a [[Mokumokumo]] from his top.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Coldman.png&amp;diff=4496</id>
		<title>File:Coldman.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Coldman.png&amp;diff=4496"/>
		<updated>2022-07-29T12:56:12Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: Official artwork for Cold Man from Mega Man &amp;amp; Bass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Official artwork for Cold Man from Mega Man &amp;amp; Bass&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4465</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=4465"/>
		<updated>2022-07-17T07:32:10Z</updated>

		<summary type="html">&lt;p&gt;NikoPalad67140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;July 15, 2022&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; become five years old. Several new [[Assets|assets]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, including [[Bell Ringer]], [[Snoler]] and [[Cold Man]], were showcased. Furthermore, the update is set to launch on fall.&lt;br /&gt;
*&#039;&#039;&#039;June 18, 2022&#039;&#039;&#039; - [[Magnetic Coil|Magnetic Coils]] were announced.&lt;br /&gt;
*&#039;&#039;&#039;June 11, 2022&#039;&#039;&#039; - [[Fuse Laser Crawlers|Static Fuse Turrets]] were confirmed alongside [[Dynamo Man|Dynamo Man&#039;s]] tilesets and backgrounds.&lt;br /&gt;
*&#039;&#039;&#039;May 8, 2022&#039;&#039;&#039; - [[Copy Vision]] was showcased alongside an update to Magic Man&#039;s theme.&lt;br /&gt;
*&#039;&#039;&#039;April 2, 2022&#039;&#039;&#039; - [[Water Level Changer]] level object is showcased. Pirate Tiles are also shown.&lt;br /&gt;
*&#039;&#039;&#039;March 24, 2022&#039;&#039;&#039; - [[Pirate Man]] was confirmed for [[1.8.0]]&lt;br /&gt;
*&#039;&#039;&#039;February 25, 2022&#039;&#039;&#039; - [[Balloon]]s were confirmed for [[1.8.0]] alongside some tilesets and backgrounds from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;February 14th, 2022&#039;&#039;&#039; - [[JumpDashEvade]] updated the [[Mega Man Maker API]] to be able to query individual user and level death information.&lt;br /&gt;
*&#039;&#039;&#039;January 10th, 2022&#039;&#039;&#039; - [[Magic Man|Magic Man&#039;s]] music was confirmed for [[1.8.0]] and showcased. Magic Man&#039;s Theme was created by [[GamerFromTheWeb]].&lt;br /&gt;
*&#039;&#039;&#039;December 11th, 2021&#039;&#039;&#039; - [[Dynamo Conveyor]]s are confirmed for [[1.8.0]], along with two variants being showcased. What appears to be new skins for the [[Crash Rail]] have also been spotted.&lt;br /&gt;
*&#039;&#039;&#039;October 31st, 2021&#039;&#039;&#039; - [[Romper]]s are confirmed.&lt;br /&gt;
*&#039;&#039;&#039;October 30th, 2021&#039;&#039;&#039; - The [[Mega Man Maker API]] was modified to show the total number of deaths since [[1.7.0]]&lt;br /&gt;
*&#039;&#039;&#039;October 3rd, 2021&#039;&#039;&#039; - [[Hot Plate]]s are revealed for [[1.8.0]]. [[Croby]] and [[GrowingDarkness]] pass their trials while [[Uranus]]&#039;s trial is expanded by a month.&lt;br /&gt;
*&#039;&#039;&#039;August 29th, 2021&#039;&#039;&#039; - [[Explosive Crate]]s are revealed for [[1.8.0]]. [[Uranus]], [[Croby]] and [[GrowingDarkness]] are trialed for discord moderation.&lt;br /&gt;
*&#039;&#039;&#039;July 15th, 2021&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; has its fourth anniversary. Multiple [[assets]] from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; including [[Dodonpa Cannon]], [[Gori-Three]], and [[Spread Drill]] alongside [[Targets]] are showcased to be added in [[1.8.0]]. &lt;br /&gt;
*&#039;&#039;&#039;July 11th, 2021&#039;&#039;&#039; - The [[Mega Man Maker Official Wiki|wiki]] is rebooted and is undergoing restoration thanks to the help of the [[Wiki Strike Team]].&lt;br /&gt;
*&#039;&#039;&#039;July 8th, 2021&#039;&#039;&#039; - The [[Mega Man Maker Official Wiki|wiki]] and the [[Mega Man Maker Forums|forums]] are shut down due to the server crashing. The r/MegaMakerOfficial subreddit is also officially announced as the alternative to the forums.&lt;br /&gt;
*&#039;&#039;&#039;June 19th, 2021&#039;&#039;&#039; - [[Magic Card]] is revealed for [[1.8.0]] as the first major teaser. &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; content is also revealed.&lt;br /&gt;
*&#039;&#039;&#039;June 17th, 2021&#039;&#039;&#039; - [[JumpDashEvade]] is hired as a server manager after a successful interview.&lt;/div&gt;</summary>
		<author><name>NikoPalad67140</name></author>
	</entry>
</feed>