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	<title>MegaManMaker Wiki - User contributions [en]</title>
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	<updated>2026-05-21T00:35:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Pluto&amp;diff=16548</id>
		<title>Pluto</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Pluto&amp;diff=16548"/>
		<updated>2025-05-12T19:27:04Z</updated>

		<summary type="html">&lt;p&gt;PikminMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded|In-game images from &#039;&#039;Mega Man Maker&#039;&#039;}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:Pluto.png|250px]]&lt;br /&gt;
|name=[[File:PlutoIcon.png|left]][[File:PlutoIcon.png|right]] Pluto&lt;br /&gt;
|caption=Artwork of Pluto from &#039;&#039;Mega Man V&#039;&#039;&lt;br /&gt;
|description=Shoots, dashes, and clings to walls. Much like a cat. What do you mean they can&#039;t?&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=3 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[Elevenstorms]]&lt;br /&gt;
|sfx=[[Saphy]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SRN-008&#039;&#039;&#039; &#039;&#039;&#039;Pluto&#039;&#039;&#039; is one of the nine Stardroids from &#039;&#039;[[Mega Man V]]&#039;&#039;, and as of version [[1.9.4.3]], is the only Stardroid featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. He is featured as of version [[1.8.0]]. His special [[weapon]] is [[Break Dash]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Pluto begins the fight by firing two projectiles forward, one at ground level and one a tile above. Afterwards, he will dash across the room, before leaping to the opposite wall and clinging to it. He is invincible while dashing. While clinging, he will fire homing projectiles at the player, before falling to the ground and repeating his pattern.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/gJVEoDBFDfk Pluto]&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MMV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man V Assets]]&lt;/div&gt;</summary>
		<author><name>PikminMaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_9&amp;diff=16560</id>
		<title>Mega Man 9</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_9&amp;diff=16560"/>
		<updated>2025-05-12T18:54:01Z</updated>

		<summary type="html">&lt;p&gt;PikminMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mega Man 9&#039;&#039;&#039;&#039;&#039; (released as &#039;&#039;&#039;&#039;&#039;&amp;quot;Rockman 9: The Ambition&#039;s Revival!!!&amp;quot;&#039;&#039;&#039;&#039;&#039; in Japan) is the ninth game in the classic &#039;&#039;Mega Man&#039;&#039; series, released on September 22, 2008. It was the first &#039;&#039;Mega Man&#039;&#039; game released for the Nintendo Wii, Xbox 360 and PS3 in Japan and the United States after the short hiatus of the classic series, and also the first &#039;&#039;Mega Man&#039;&#039; game released only digitally.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Mega Man Maker&#039;&#039;==&lt;br /&gt;
{{Incomplete|Missing full list of new decorations, backgrounds, tilesets, and spikes}}&lt;br /&gt;
Version [[1.5.0]] focused on adding content from this game and from &#039;&#039;[[Mega Man 8]]&#039;&#039; while version [[1.9.0]] added a few missing assets from this game. As of version [[1.9.0]],  from &#039;&#039;Mega Man 9&#039;&#039; in &#039;&#039;[[Mega Man Maker]]&#039;&#039; there are 5 [[bosses|bosses,]] 17 [[enemies]] (including 2 spawners), 13 [[level objects]] (including 2 [[Yoku Block]] skins), 62 [[tilesets]], 65 [[backgrounds]], 8 [[weapons]], 21 [[spikes]], 19 [[ladders]] (16 non-animated and 3 animated) and 16 music tracks (14 stage music tracks and 2 boss music tracks).&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Concrete Man]]&lt;br /&gt;
*[[Splash Woman]]&lt;br /&gt;
*[[Tornado Man]]&lt;br /&gt;
*[[Galaxy Man]]&lt;br /&gt;
*[[Jewel Man]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Petit Devil]]&lt;br /&gt;
*[[Caricarry]]&lt;br /&gt;
*[[Bombomboy]]&lt;br /&gt;
*[[Flower Presenter]]&lt;br /&gt;
*[[Fire Totem]]&lt;br /&gt;
*[[Okosutobon]]&lt;br /&gt;
*[[Diarn]]&lt;br /&gt;
*[[Hoohoo]]&lt;br /&gt;
*[[Hoohoo]] [[Spawner]]&lt;br /&gt;
*[[Kakinbatank]]&lt;br /&gt;
*[[Adamski]]&lt;br /&gt;
*[[Nombrellan]]&lt;br /&gt;
*[[Nombrellan]] [[Spawner]]&lt;br /&gt;
*[[Sakrets]]&lt;br /&gt;
*[[Bunby Catcher]]&lt;br /&gt;
*[[Octone]]&lt;br /&gt;
*[[Camouflametall]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Concrete Shot]]&lt;br /&gt;
*[[Jewel Satellite]]&lt;br /&gt;
*[[Hornet Chaser]]&lt;br /&gt;
*[[Laser Trident]]&lt;br /&gt;
*[[Magma Bazooka]]&lt;br /&gt;
*[[Black Hole Bomb]]&lt;br /&gt;
*[[Tornado Blow]]&lt;br /&gt;
*[[Plug Ball]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Teleporter]]&lt;br /&gt;
*[[Magma Beam Generator]]&lt;br /&gt;
*[[Rain]]&lt;br /&gt;
*[[Bokazurah]]&lt;br /&gt;
*[[Bokazurah Block]]&lt;br /&gt;
*[[Illusian]]&lt;br /&gt;
*[[Illusian Block]]&lt;br /&gt;
*[[Splash Platform]]&lt;br /&gt;
*[[Concrete Lift]]&lt;br /&gt;
*[[Hornet Roll]]&lt;br /&gt;
*Plug [[Yoku Block]]&lt;br /&gt;
*&#039;&#039;MM9&#039;&#039; Endless [[Yoku Block]]&lt;br /&gt;
*[[Anti Grav Section]]&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Concrete BG&lt;br /&gt;
*Concrete BG 2&lt;br /&gt;
*Concrete BG 3&lt;br /&gt;
*Concrete BG 3 (Alt)&lt;br /&gt;
*Jewel BG&lt;br /&gt;
*Jewel BG 2&lt;br /&gt;
*Hornet BG&lt;br /&gt;
*Hornet BG (Alt)&lt;br /&gt;
*Hornet BG 2&lt;br /&gt;
*Hornet BG 3&lt;br /&gt;
*Plug BG&lt;br /&gt;
*Plug BG 2&lt;br /&gt;
*Plug BG 3&lt;br /&gt;
*Plug BG 4&lt;br /&gt;
*Splash BG&lt;br /&gt;
*Splash BG 2&lt;br /&gt;
*Splash BG 2 (Alt)&lt;br /&gt;
*Splash BG 2 (Alt 2)&lt;br /&gt;
*Magma BG&lt;br /&gt;
*Magma BG 2&lt;br /&gt;
*Magma BG 3&lt;br /&gt;
*Magma BG 4&lt;br /&gt;
*Galaxy BG&lt;br /&gt;
*Galaxy BG 2&lt;br /&gt;
*Galaxy BG 3&lt;br /&gt;
*Galaxy BG 4&lt;br /&gt;
*Tornado BG&lt;br /&gt;
*Tornado BG 2&lt;br /&gt;
*Tornado BG 3&lt;br /&gt;
*Tornado BG 4&lt;br /&gt;
*Tornado BG 5&lt;br /&gt;
*Fake BG&lt;br /&gt;
*Fake BG 2&lt;br /&gt;
*Fake BG 3&lt;br /&gt;
*Fake BG 4&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG (Alt)&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 1 BG 3&lt;br /&gt;
*Wily 1 BG 4&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 2 BG (Alt)&lt;br /&gt;
*Wily 2 BG 2&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 3 BG (Alt)&lt;br /&gt;
*Wily 3 BG (Alt 2)&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
*Wily 4 BG 2&lt;br /&gt;
*Wily 4 BG 3&lt;br /&gt;
*Wily 4 BG 3 (Alt)&lt;br /&gt;
*Wily 4 BG 4&lt;br /&gt;
*Endless BG&lt;br /&gt;
*Endless BG 2&lt;br /&gt;
*Endless BG 2 (Alt)&lt;br /&gt;
*Endless BG 3&lt;br /&gt;
*Endless BG 3 (Alt)&lt;br /&gt;
*Endless BG 3 (Alt 2)&lt;br /&gt;
*Endless BG 3 (Alt 3)&lt;br /&gt;
*Endless BG 4&lt;br /&gt;
*Endless BG 5&lt;br /&gt;
*Endless BG 5 (Alt)&lt;br /&gt;
*Endless BG 5 (Alt 2)&lt;br /&gt;
*Endless BG 5 (Alt 3)&lt;br /&gt;
*Endless BG 6&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Concrete Tile&lt;br /&gt;
*Concrete Tile 2&lt;br /&gt;
*Concrete Tile 3&lt;br /&gt;
*Jewel Tile&lt;br /&gt;
*Hornet Tile&lt;br /&gt;
*Plug Tile&lt;br /&gt;
*Magma Tile&lt;br /&gt;
*Magma Tile 2&lt;br /&gt;
*Splash Tile&lt;br /&gt;
*Galaxy Tile&lt;br /&gt;
*Tornado Tile&lt;br /&gt;
*Tornado Tile 2&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 2 (Alt)&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 2 Tile (Alt)&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
*Wily 4 Tile (Alt)&lt;br /&gt;
*Fake Tile&lt;br /&gt;
*Fake Tile 2&lt;br /&gt;
*Fake Tile 3&lt;br /&gt;
*Endless Tile&lt;br /&gt;
*Endless Tile 2&lt;br /&gt;
*Endless Tile 2 (Alt)&lt;br /&gt;
*Endless Tile 2 (Alt 2)&lt;br /&gt;
*Endless Tile 3&lt;br /&gt;
*Endless Tile 3 (Alt)&lt;br /&gt;
*Endless Tile 4&lt;br /&gt;
*Endless Tile 4 (Alt)&lt;br /&gt;
*Endless Tile 5&lt;br /&gt;
*Endless Tile 6&lt;br /&gt;
*Endless Tile 7&lt;br /&gt;
*Endless Tile 8&lt;br /&gt;
*Endless Tile 8 (Alt)&lt;br /&gt;
*Endless Tile 9&lt;br /&gt;
*Endless Tile 9 (Alt)&lt;br /&gt;
*Endless Tile 10&lt;br /&gt;
&lt;br /&gt;
===Plates===&lt;br /&gt;
*Light Plate&lt;br /&gt;
*Right Plate&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Concrete Ladder&lt;br /&gt;
*Hornet Ladder&lt;br /&gt;
*Plug Ladder&lt;br /&gt;
*Splash Ladder&lt;br /&gt;
*Magma Ladder&lt;br /&gt;
*Galaxy Ladder&lt;br /&gt;
*Tornado Ladder&lt;br /&gt;
*Wily Ladder 20&lt;br /&gt;
*Wily Ladder 21&lt;br /&gt;
*Wily Ladder 22&lt;br /&gt;
*Wily Ladder 23&lt;br /&gt;
*Wily Ladder 24&lt;br /&gt;
*Fake Ladder&lt;br /&gt;
*Endless Ladder 1&lt;br /&gt;
*Endless Ladder 2&lt;br /&gt;
*Endless Ladder 3&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Concrete Spike&lt;br /&gt;
*Jewel Spike&lt;br /&gt;
*Hornet Spike&lt;br /&gt;
*Plug Spike&lt;br /&gt;
*Plug Spike 2&lt;br /&gt;
*Splash Spike&lt;br /&gt;
*Splash Spike (Alt)&lt;br /&gt;
*Splash Spike (Alt 2)&lt;br /&gt;
*Splash Spike 2&lt;br /&gt;
*Galaxy Spike&lt;br /&gt;
*Tornado Spike&lt;br /&gt;
*Wily Spike 30&lt;br /&gt;
*Wily Spike 31&lt;br /&gt;
*Wily Spike 32&lt;br /&gt;
*Wily Spike 33&lt;br /&gt;
*Wily Spike 34&lt;br /&gt;
*Wily Spike 35&lt;br /&gt;
*Fake Spike&lt;br /&gt;
*Endless Spike 1&lt;br /&gt;
*Endless Spike 2&lt;br /&gt;
*Endless Spike 3&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*Splash Water&lt;br /&gt;
*Wily Water 6&lt;br /&gt;
*Endless Water&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Concrete Man&lt;br /&gt;
*Jewel Man&lt;br /&gt;
*Hornet Man&lt;br /&gt;
*Plug Man&lt;br /&gt;
*Splash Man&lt;br /&gt;
*Magma Man&lt;br /&gt;
*Galaxy Man&lt;br /&gt;
*Tornado Man&lt;br /&gt;
*Wily Stage 1&lt;br /&gt;
*Wily Stage 2&lt;br /&gt;
*Wily Stage 3&lt;br /&gt;
*Wily Stage 4&lt;br /&gt;
*Fake Man&lt;br /&gt;
*Endless Attack&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* As of version 1.8.5, the Plug Ball is the only weapon not yet added from this game. However, it will be added in version 1.9.0&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>PikminMaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_6&amp;diff=16561</id>
		<title>Mega Man 6</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_6&amp;diff=16561"/>
		<updated>2025-05-12T18:52:17Z</updated>

		<summary type="html">&lt;p&gt;PikminMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mega Man 6 (released as &amp;quot;Rockman 6: The Greatest Battle of All Time!!&amp;quot; in Japan) is the sixth game in the classic Mega Man series, released on October 5, 1993. It was the final Mega Man game released for the NES in Japan and the United States. Mega Man 6 did not see an official release in Europe until a re-release, as a Virtual Console game on Nintendo 3DS on June 11, 2013.&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
Version 1.4.0 focused on adding content from this game and from [[Mega Man 7]]. As of Version [[1.9.4.3]], there are 6 bosses, 22 enemies, 7 level objects, 80 tilesets, 101 backgrounds, 10 weapons, 26 spikes, 18 ladders and 12 music tracks available from Mega Man 6 in Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
==== Robot Masters ====&lt;br /&gt;
*[[Knight Man]]&lt;br /&gt;
*[[Plant Man]]&lt;br /&gt;
*[[Flame Man]]&lt;br /&gt;
*[[Wind Man]]&lt;br /&gt;
*[[Yamato Man]]&lt;br /&gt;
&lt;br /&gt;
==== Fortress Bosses ====&lt;br /&gt;
&lt;br /&gt;
* [[Wily Machine 6]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Colton]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Fire Telly]]&lt;br /&gt;
*[[Au-Au]]&lt;br /&gt;
*[[Ben K]]&lt;br /&gt;
*[[Cannopeller]]&lt;br /&gt;
*[[Twin Roader]]&lt;br /&gt;
*[[Brain Break]]&lt;br /&gt;
*[[Katonbyon]]&lt;br /&gt;
*[[Curlinger]]&lt;br /&gt;
*[[SRU-21/P]]&lt;br /&gt;
*[[Gabgyo]]&lt;br /&gt;
*[[Pooker]]&lt;br /&gt;
*[[Cyber Gabyoall]]&lt;br /&gt;
*[[Yaffu]]&lt;br /&gt;
*[[Hotchkiss&#039;n]]&lt;br /&gt;
*[[Molier]]&lt;br /&gt;
*[[Submarine Flier]]&lt;br /&gt;
*[[Propeller Eye]]&lt;br /&gt;
*[[Skull Walker]]&lt;br /&gt;
*[[Brown]]&lt;br /&gt;
*[[Squidon]]&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Wind Storm]]&lt;br /&gt;
*[[Silver Tomahawk]]&lt;br /&gt;
*[[Plant Barrier]]&lt;br /&gt;
*[[Knight Crusher]]&lt;br /&gt;
*[[Blizzard Attack]]&lt;br /&gt;
*[[Flame Blast]]&lt;br /&gt;
*[[Yamato Spear]]&lt;br /&gt;
*[[Centaur Flash]]&lt;br /&gt;
*[[Jet Adaptor]]&lt;br /&gt;
*[[Power Adaptor]]&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Count Bomb]]&lt;br /&gt;
*[[Spring]]&lt;br /&gt;
*[[Flip Platform]]&lt;br /&gt;
*[[Cracked Block]]&lt;br /&gt;
*[[Push Block]]&lt;br /&gt;
*[[Oil]]&lt;br /&gt;
*[[Fan]]&lt;br /&gt;
*[[Plantform]]&lt;br /&gt;
*[[Spike Platform]]&lt;br /&gt;
*[[Ice Wall]]&lt;br /&gt;
*Wily 2 [[Yoku Block]]&lt;br /&gt;
*Knight Man [[Moving Cog]]&lt;br /&gt;
*Yamato Man [[Moving Cog]]&lt;br /&gt;
*Yamato Man [[Moving Cog]] (Alt)&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Blizzard BG&lt;br /&gt;
*Blizzard BG 2&lt;br /&gt;
*Blizzard BG 3&lt;br /&gt;
*Blizzard BG 4&lt;br /&gt;
*Wind BG&lt;br /&gt;
*Wind BG 2&lt;br /&gt;
*Wind BG 3&lt;br /&gt;
*Wind BG 3 (Alt)&lt;br /&gt;
*Flame BG&lt;br /&gt;
*Flame BG 2&lt;br /&gt;
*Flame BG 3&lt;br /&gt;
*Flame BG 4&lt;br /&gt;
*Flame BG 5&lt;br /&gt;
*Tomahawk BG&lt;br /&gt;
*Tomahawk BG (Alt)&lt;br /&gt;
*Tomahawk BG 2&lt;br /&gt;
*Tomahawk BG 2 (Alt)&lt;br /&gt;
*Tomahawk BG 3&lt;br /&gt;
*Tomahawk BG 3 (Alt)&lt;br /&gt;
*Tomahawk BG 4&lt;br /&gt;
*Tomahawk BG 4 (Alt)&lt;br /&gt;
*Tomahawk BG 5&lt;br /&gt;
*Tomahawk BG 5 (Alt)&lt;br /&gt;
*Tomahawk BG 6&lt;br /&gt;
*Tomahawk BG 6 (Alt)&lt;br /&gt;
*Tomahawk BG 7&lt;br /&gt;
*Tomahawk BG 7 (Alt)&lt;br /&gt;
*Centaur BG&lt;br /&gt;
*Centaur BG 2&lt;br /&gt;
*Centaur BG 3&lt;br /&gt;
*Centaur BG 3 (Alt)&lt;br /&gt;
*Centaur BG 3 (Alt 2)&lt;br /&gt;
*Centaur BG 4&lt;br /&gt;
*Centaur BG 4 (Alt)&lt;br /&gt;
*Centaur BG 5&lt;br /&gt;
*Centaur BG 6&lt;br /&gt;
*Centaur BG 7&lt;br /&gt;
*Centaur BG 8&lt;br /&gt;
*Centaur BG 9&lt;br /&gt;
*Centaur BG 9 (Alt)&lt;br /&gt;
*Centaur BG 9 (Alt 2)&lt;br /&gt;
*Centaur BG 10&lt;br /&gt;
*Centaur BG 10 (Alt)&lt;br /&gt;
*Centaur BG 10 (Alt 2)&lt;br /&gt;
*Knight BG&lt;br /&gt;
*Knight BG (Alt)&lt;br /&gt;
*Knight BG 2&lt;br /&gt;
*Knight BG 2 (Alt)&lt;br /&gt;
*Knight BG 3&lt;br /&gt;
*Knight BG 3 (Alt)&lt;br /&gt;
*Knight BG 4&lt;br /&gt;
*Knight BG 4 (Alt)&lt;br /&gt;
*Knight BG 5&lt;br /&gt;
*Knight BG 6&lt;br /&gt;
*Knight BG 6 (Alt)&lt;br /&gt;
*Knight BG 7&lt;br /&gt;
*Knight BG 7 (Alt)&lt;br /&gt;
*Yamato BG&lt;br /&gt;
*Yamato BG (Alt)&lt;br /&gt;
*Yamato BG 2&lt;br /&gt;
*Yamato BG 2 (Alt)&lt;br /&gt;
*Yamato BG 3&lt;br /&gt;
*Yamato BG 3 (Alt)&lt;br /&gt;
*Yamato BG 4&lt;br /&gt;
*Yamato BG 4 (Alt)&lt;br /&gt;
*Yamato BG 5&lt;br /&gt;
*Yamato BG 5 (Alt)&lt;br /&gt;
*Yamato BG 6&lt;br /&gt;
*Yamato BG 6 (Alt)&lt;br /&gt;
*Yamato BG 7&lt;br /&gt;
*Yamato BG 7 (Alt)&lt;br /&gt;
*Plant BG&lt;br /&gt;
*Plant BG 2&lt;br /&gt;
*Plant BG 3&lt;br /&gt;
*Plant BG 4&lt;br /&gt;
*Plant BG 5&lt;br /&gt;
*Mr X 1 BG&lt;br /&gt;
*Mr X 1 BG 2&lt;br /&gt;
*Mr X 1 BG 3&lt;br /&gt;
*Mr X 1 BG 4&lt;br /&gt;
*Mr X 2 BG&lt;br /&gt;
*Mr X 2 BG 2&lt;br /&gt;
*Mr X 3 BG&lt;br /&gt;
*Mr X 3 BG 2&lt;br /&gt;
*Mr X 3 BG 3&lt;br /&gt;
*Mr X 4 BG&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 1 BG 3&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 2 BG 2&lt;br /&gt;
*Wily 2 BG 3&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 3 BG 2&lt;br /&gt;
*Wily 3 BG 3&lt;br /&gt;
*Wily 3 BG 3 (Alt)&lt;br /&gt;
*Wily 3 BG 3 (Alt 2)&lt;br /&gt;
*Wily 3 BG 3 (Alt 3)&lt;br /&gt;
*Wily 3 BG 3 (Alt 4)&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
*Wily 4 BG 2&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Blizzard Tile 1&lt;br /&gt;
*Blizzard Tile 2&lt;br /&gt;
*Blizzard Tile 3&lt;br /&gt;
*Wind Tile&lt;br /&gt;
*Wind Tile 2&lt;br /&gt;
*Wind Tile 2 (Alt)&lt;br /&gt;
*Wind Tile 3&lt;br /&gt;
*Wind Tile 4&lt;br /&gt;
*Flame Tile&lt;br /&gt;
*Flame Tile 2&lt;br /&gt;
*Flame Tile 3&lt;br /&gt;
*Tomahawk Tile&lt;br /&gt;
*Tomahawk Tile (Alt)&lt;br /&gt;
*Tomahawk Tile 2&lt;br /&gt;
*Tomahawk Tile 2 (Alt)&lt;br /&gt;
*Tomahawk Tile 3&lt;br /&gt;
*Tomahawk Tile 3 (Alt)&lt;br /&gt;
*Tomahawk Tile 4&lt;br /&gt;
*Tomahawk Tile 4 (Alt)&lt;br /&gt;
*Centaur Tile&lt;br /&gt;
*Centaur Tile (Alt)&lt;br /&gt;
*Centaur Tile 2&lt;br /&gt;
*Centaur Tile 2 (Alt)&lt;br /&gt;
*Centaur Tile 3&lt;br /&gt;
*Centaur Tile 3 (Alt)&lt;br /&gt;
*Knight Tile&lt;br /&gt;
*Knight Tile (Alt)&lt;br /&gt;
*Knight Tile 2&lt;br /&gt;
*Knight Tile 2 (Alt)&lt;br /&gt;
*Yamato Tile&lt;br /&gt;
*Yamato Tile (Alt)&lt;br /&gt;
*Yamato Tile 2&lt;br /&gt;
*Yamato Tile 2 (Alt)&lt;br /&gt;
*Yamato Tile 3&lt;br /&gt;
*Yamato Tile 3 (Alt)&lt;br /&gt;
*Yamato Tile 4&lt;br /&gt;
*Yamato Tile 4 (Alt)&lt;br /&gt;
*Yamato Tile 5&lt;br /&gt;
*Yamato Tile 5 (Alt)&lt;br /&gt;
*Yamato Tile 6&lt;br /&gt;
*Yamato Tile 6 (Alt)&lt;br /&gt;
*Yamato Tile 7&lt;br /&gt;
*Yamato Tile 7 (Alt)&lt;br /&gt;
*Plant Tile&lt;br /&gt;
*Plant Tile 2&lt;br /&gt;
*Plant Tile 3&lt;br /&gt;
*Mr X 1 Tile&lt;br /&gt;
*Mr X 1 Tile 2&lt;br /&gt;
*Mr X 1 Tile 3&lt;br /&gt;
*Mr X 1 Tile 4&lt;br /&gt;
*Mr X 1 Tile 5&lt;br /&gt;
*Mr X 1 Tile 6&lt;br /&gt;
*Mr X 2 Tile&lt;br /&gt;
*Mr X 2 Tile 2&lt;br /&gt;
*Mr X 2 Tile 3&lt;br /&gt;
*Mr X 2 Tile 4&lt;br /&gt;
*Mr X 3 Tile&lt;br /&gt;
*Mr X 3 Tile (Alt)&lt;br /&gt;
*Mr X 3 Tile 2&lt;br /&gt;
*Mr X 4 Tile&lt;br /&gt;
*Mr X 4 Tile (Alt)&lt;br /&gt;
*Mr X 4 Tile 2&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 2 (Alt)&lt;br /&gt;
*Wily 1 Tile 3&lt;br /&gt;
*Wily 1 Tile 3 (Alt)&lt;br /&gt;
*Wily 1 Tile 4&lt;br /&gt;
*Wily 1 Tile 4 (Alt)&lt;br /&gt;
*Wily 1 Tile 5&lt;br /&gt;
*Wily 1 Tile 5 (Alt)&lt;br /&gt;
*Wily 1 Tile 6&lt;br /&gt;
*Wily 1 Tile 6 (Alt)&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 2 Tile (Alt)&lt;br /&gt;
*Wily 2 Tile 2&lt;br /&gt;
*Wily 2 Tile 2 (Alt)&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 3 Tile 2&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
===Plates===&lt;br /&gt;
*Mr X Plate&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Blizzard Ladder&lt;br /&gt;
*Wind Ladder&lt;br /&gt;
*Wind Ladder 2&lt;br /&gt;
*Flame Ladder&lt;br /&gt;
*Tomahawk Ladder&lt;br /&gt;
*Tomahawk Ladder (Alt)&lt;br /&gt;
*Centaur Ladder&lt;br /&gt;
*Centaur Ladder (Alt)&lt;br /&gt;
*Centaur Ladder (Alt 2)&lt;br /&gt;
*Knight Ladder&lt;br /&gt;
*Knight Ladder (Alt)&lt;br /&gt;
*Yamato Ladder&lt;br /&gt;
*Plant Ladder&lt;br /&gt;
*Mr. X Ladder 1 (Mr. X Stage 1)&lt;br /&gt;
*Mr. X Ladder 2 (Mr. X Stage 3)&lt;br /&gt;
*Mr. X Ladder 3 (Mr. X Stage 4)&lt;br /&gt;
*Wily Ladder 13&lt;br /&gt;
*Wily Ladder 14 (MM6 Wily 3)&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Blizzard Spike&lt;br /&gt;
*Blizzard Spike 2&lt;br /&gt;
*Wind Spike&lt;br /&gt;
*Wind Spike (Alt)&lt;br /&gt;
*Flame Spike&lt;br /&gt;
*Tomahawk Spike&lt;br /&gt;
*Tomahawk Spike (Alt)&lt;br /&gt;
*Centaur Spike&lt;br /&gt;
*Centaur Spike 2&lt;br /&gt;
*Centaur Spike 2 (Alt)&lt;br /&gt;
*Knight Spike&lt;br /&gt;
*Knight Spike (Alt)&lt;br /&gt;
*Knight Spike 2&lt;br /&gt;
*Knight Spike 2 (Alt)&lt;br /&gt;
*Yamato Spike&lt;br /&gt;
*Yamato Spike (Alt)&lt;br /&gt;
*Yamato Spike 2&lt;br /&gt;
*Yamato Spike 2 (Alt)&lt;br /&gt;
*Plant Spike&lt;br /&gt;
*Mr. X Spike 1 (Mr. X Stage 1)&lt;br /&gt;
*Mr. X Spike 2 (Mr. X Stage 2)&lt;br /&gt;
*Mr. X Spike 3 (Mr. X Stage 4)&lt;br /&gt;
*Wily Spike 20 (MM6 Wily 1)&lt;br /&gt;
*Wily Spike 21 (MM6 Wily 1)&lt;br /&gt;
*Wily Spike 22 (MM6 Wily 3)&lt;br /&gt;
*Wily Spike 23 (MM6 Wily 3)&lt;br /&gt;
===Water===&lt;br /&gt;
*Blizzard Water&lt;br /&gt;
*Centaur Water&lt;br /&gt;
*Yamato Water&lt;br /&gt;
*Yamato Water (Alt)&lt;br /&gt;
*Plant Water&lt;br /&gt;
*Wily Water 5 (MM6 Wily 3)&lt;br /&gt;
===Music===&lt;br /&gt;
*Blizzard Man&lt;br /&gt;
*Wind Man&lt;br /&gt;
*Flame Man&lt;br /&gt;
*Tomahawk Man&lt;br /&gt;
*Centaur Man&lt;br /&gt;
*Knight Man&lt;br /&gt;
*Yamato Man&lt;br /&gt;
*Plant Man&lt;br /&gt;
*Mr. X Stage&lt;br /&gt;
*Wily Stage&lt;br /&gt;
*Robot Master (MM6)&lt;br /&gt;
*Wily Boss (MM6)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Mega Man&#039;s Charge Shot can be set to take on its appearance from this game. It is the default configuration of Mega Man&#039;s buster.&lt;br /&gt;
*The design of the earliest format of water in Mega Man Maker comes from Yamato Man&#039;s stage.&lt;br /&gt;
*The Energy Balancer is also a part of this game, although by default.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>PikminMaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_5&amp;diff=16559</id>
		<title>Mega Man 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_5&amp;diff=16559"/>
		<updated>2025-05-12T18:52:03Z</updated>

		<summary type="html">&lt;p&gt;PikminMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mega Man 5 (released as &amp;quot;Rockman 5: Blues&#039; Trap!?&amp;quot; in Japan) is the fifth game in the classic Mega Man series, released on December 4, 1992. It was the fifth Mega Man game released for the NES in Japan and the United States.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
Version 1.3.0 focused on adding content from this game and from [[Mega Man 4]]. As of Version [[1.9.4.3]], there are 7 bosses, 21 enemies, 6 level objects, 53 tilesets, 70 backgrounds, 9 weapons, 20 spikes, 12 ladders and 13 music tracks available from Mega Man 5 in Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
==== Robot Masters ====&lt;br /&gt;
*[[Stone Man]]&lt;br /&gt;
*[[Napalm Man]]&lt;br /&gt;
*[[Crystal Man]]&lt;br /&gt;
*[[Charge Man]]&lt;br /&gt;
&lt;br /&gt;
==== Fortress Bosses ====&lt;br /&gt;
&lt;br /&gt;
*[[Dark Man 3]]&lt;br /&gt;
*[[Dark Man 4]]&lt;br /&gt;
*[[Big Pets]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Met#Train Met|Train Met]]&lt;br /&gt;
*[[Crystal Joe]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Pukapelly]]&lt;br /&gt;
*[[Lyric]]&lt;br /&gt;
*[[Kouker]]&lt;br /&gt;
*[[Bitter]]&lt;br /&gt;
*[[Power Muscler]]&lt;br /&gt;
*[[Bomb/Rock Thrown]]&lt;br /&gt;
*[[Metall Cannon]]&lt;br /&gt;
*[[Subeil]]&lt;br /&gt;
*[[Giree]]&lt;br /&gt;
*Giree Spawner&lt;br /&gt;
*[[Tondeall]]&lt;br /&gt;
*[[Pukapucker]]&lt;br /&gt;
*[[Bounder]]&lt;br /&gt;
*[[Sumatran]]&lt;br /&gt;
*[[Bombier]]&lt;br /&gt;
*[[Cocco]]&lt;br /&gt;
*[[Jet Bomb]]&lt;br /&gt;
*[[V]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Power Stone]]&lt;br /&gt;
*[[Gravity Hold]]&lt;br /&gt;
*[[Napalm Bomb]]&lt;br /&gt;
*[[Gyro Attack]]&lt;br /&gt;
*[[Crystal Eye]]&lt;br /&gt;
*[[Star Crash]]&lt;br /&gt;
*[[Water Wave]]&lt;br /&gt;
*[[Charge Kick]]&lt;br /&gt;
*[[Super Arrow]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Falling Platform]]&lt;br /&gt;
*[[Rotating Platform]]&lt;br /&gt;
*[[Rolling Drill]]&lt;br /&gt;
*Rolling Drill Spawner&lt;br /&gt;
*[[Teckyun]]&lt;br /&gt;
*[[Steam]]&lt;br /&gt;
*Dark Man 1 [[Yoku Block]]&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Stone BG&lt;br /&gt;
*Stone BG 2&lt;br /&gt;
*Stone BG 3&lt;br /&gt;
*Stone BG 4&lt;br /&gt;
*Stone BG 5&lt;br /&gt;
*Stone BG 6&lt;br /&gt;
*Gravity BG&lt;br /&gt;
*Gravity BG 2&lt;br /&gt;
*Gravity BG 3&lt;br /&gt;
*Gravity BG 4&lt;br /&gt;
*Gravity BG 5&lt;br /&gt;
*Gravity BG 6&lt;br /&gt;
*Gravity BG 7&lt;br /&gt;
*Crystal BG&lt;br /&gt;
*Crystal BG 2&lt;br /&gt;
*Crystal BG 3&lt;br /&gt;
*Crystal BG 3 (Alt)&lt;br /&gt;
*Crystal BG 4&lt;br /&gt;
*Crystal BG 5&lt;br /&gt;
*Crystal BG 6&lt;br /&gt;
*Napalm BG&lt;br /&gt;
*Napalm BG 2&lt;br /&gt;
*Napalm BG 3&lt;br /&gt;
*Napalm BG 4&lt;br /&gt;
*Gyro BG&lt;br /&gt;
*Star BG&lt;br /&gt;
*Star BG 2&lt;br /&gt;
*Star BG 3&lt;br /&gt;
*Wave BG&lt;br /&gt;
*Wave BG 2&lt;br /&gt;
*Wave BG 3&lt;br /&gt;
*Wave BG 4&lt;br /&gt;
*Charge BG&lt;br /&gt;
*Charge BG 2&lt;br /&gt;
*Charge BG 3&lt;br /&gt;
*Charge BG 4&lt;br /&gt;
*Charge BG 5&lt;br /&gt;
*Charge BG 6&lt;br /&gt;
*Charge BG 7&lt;br /&gt;
*Charge BG 8&lt;br /&gt;
*Charge BG 9&lt;br /&gt;
*Charge BG 10&lt;br /&gt;
*Charge BG 11&lt;br /&gt;
*Charge BG 12&lt;br /&gt;
*Charge BG 13&lt;br /&gt;
*Dark Man 1 BG&lt;br /&gt;
*Dark Man 1 BG 2&lt;br /&gt;
*Dark Man 1 BG 3&lt;br /&gt;
*Dark Man 1 BG 4&lt;br /&gt;
*Dark Man 2 BG&lt;br /&gt;
*Dark Man 2 BG 2&lt;br /&gt;
*Dark Man 2 BG 3&lt;br /&gt;
*Dark Man 2 BG 4&lt;br /&gt;
*Dark Man 2 BG 5&lt;br /&gt;
*Dark Man 3 BG&lt;br /&gt;
*Dark Man 3 BG 2&lt;br /&gt;
*Dark Man 3 BG 3&lt;br /&gt;
*Dark Man 4 BG&lt;br /&gt;
*Dark Man 4 BG 2&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 2 BG (Alt)&lt;br /&gt;
*Wily 2 BG 2&lt;br /&gt;
*Wily 2 BG 3&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 3 BG 2&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
*Wily 4 BG 2&lt;br /&gt;
*Wily 3 BG 3&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Stone Tile&lt;br /&gt;
*Stone Tile (Alt)&lt;br /&gt;
*Stone Tile 2&lt;br /&gt;
*Stone Tile 3&lt;br /&gt;
*Stone Tile 4&lt;br /&gt;
*Gravity Tile&lt;br /&gt;
*Crystal Tile&lt;br /&gt;
*Crystal Tile (Alt)&lt;br /&gt;
*Napalm Tile&lt;br /&gt;
*Napalm Tile 2&lt;br /&gt;
*Gyro Tile&lt;br /&gt;
*Gyro Tile (Alt)&lt;br /&gt;
*Gyro Tile (Alt 2)&lt;br /&gt;
*Gyro Tile (Alt 3)&lt;br /&gt;
*Star Tile&lt;br /&gt;
*Star Tile 2&lt;br /&gt;
*Star Tile 2 (Alt)&lt;br /&gt;
*Star Tile 3&lt;br /&gt;
*Wave Tile&lt;br /&gt;
*Wave Tile 2&lt;br /&gt;
*Charge Tile&lt;br /&gt;
*Charge Tile 2&lt;br /&gt;
*Charge Tile 3&lt;br /&gt;
*Charge Tile 4&lt;br /&gt;
*Charge Tile 5&lt;br /&gt;
*Charge Tile 6&lt;br /&gt;
*Charge Tile 6 (Alt)&lt;br /&gt;
*Dark Man 1 Tile&lt;br /&gt;
*Dark Man 1 Tile 2&lt;br /&gt;
*Dark Man 1 Tile 3&lt;br /&gt;
*Dark Man 1 Tile 3 (Alt)&lt;br /&gt;
*Dark Man 1 Tile 4&lt;br /&gt;
*Dark Man 2 Tile&lt;br /&gt;
*Dark Man 2 Tile 2&lt;br /&gt;
*Dark Man 2 Tile 3&lt;br /&gt;
*Dark Man 2 Tile 4&lt;br /&gt;
*Dark Man 2 Tile 5&lt;br /&gt;
*Dark Man 2 Tile 6&lt;br /&gt;
*Dark Man 3 Tile&lt;br /&gt;
*Dark Man 3 Tile 2&lt;br /&gt;
*Dark Man 3 Tile 3&lt;br /&gt;
*Dark Man 3 Tile 4&lt;br /&gt;
*Dark Man 3 Tile 5&lt;br /&gt;
*Dark Man 4 Tile&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 2 Tile (Alt)&lt;br /&gt;
*Wily 2 Tile 2&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 3 Tile 2&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
*Wily 4 Tile 2&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Stone Ladder&lt;br /&gt;
*Gravity Ladder&lt;br /&gt;
*Crystal Ladder&lt;br /&gt;
*Napalm Ladder&lt;br /&gt;
*Gyro Ladder&lt;br /&gt;
*Star Ladder&lt;br /&gt;
*Charge Ladder&lt;br /&gt;
*Dark Ladder 1 (Dark Man Stage 1)&lt;br /&gt;
*Dark Ladder 2 (Dark Man Stage 2)&lt;br /&gt;
*Dark Ladder 3 (Dark Man Stage 3)&lt;br /&gt;
*Wily Ladder 11 (MM5 Wily 1)&lt;br /&gt;
*Wily Ladder 12 (MM5 Wily&lt;br /&gt;
*Plant Ladder&lt;br /&gt;
*Mr. X Ladder 1 (Mr. X Stage 1)&lt;br /&gt;
*Mr. X Ladder 2 (Mr. X Stage 3)&lt;br /&gt;
*Mr. X Ladder 3 (Mr. X Stage 4)&lt;br /&gt;
*Wily Ladder 13&lt;br /&gt;
*Wily Ladder 14 (MM6 Wily 3)&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Stone Spike&lt;br /&gt;
*Gravity Spike&lt;br /&gt;
*Crystal Spike&lt;br /&gt;
*Napalm Spike&lt;br /&gt;
*Napalm Spike (Alt)&lt;br /&gt;
*Gyro Spike&lt;br /&gt;
*Star Spike&lt;br /&gt;
*Wave Spike&lt;br /&gt;
*Charge Spike&lt;br /&gt;
*Dark Spike 1 (Dark Man Stage 1)&lt;br /&gt;
*Dark Spike 2 (Dark Man Stage 2)&lt;br /&gt;
*Dark Spike 3 (Dark Man Stage 3)&lt;br /&gt;
*Dark Spike 4 (Dark Man Stage 3)&lt;br /&gt;
*Dark Spike 5 (Dark Man Stage 4)&lt;br /&gt;
*Wily Spike 14 (MM5 Wily 1)&lt;br /&gt;
*Wily Spike 15 (MM5 Wily 1)&lt;br /&gt;
*Wily Spike 16 (MM5 Wily 1)&lt;br /&gt;
*Wily Spike 17 (MM5 Wily 2)&lt;br /&gt;
*Wily Spike 18 (MM5 Wily 2)&lt;br /&gt;
*Wily Spike 19 (MM5 Wily 3)&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*Wave Water&lt;br /&gt;
*Wily Water 4 (MM5 Wily 2)&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Stone Man&lt;br /&gt;
*Gravity Man&lt;br /&gt;
*Crystal Man&lt;br /&gt;
*Napalm Man&lt;br /&gt;
*Gyro Man&lt;br /&gt;
* Star Man&lt;br /&gt;
* Wave Man&lt;br /&gt;
* Charge Man&lt;br /&gt;
* Proto Man&#039;s Castle&lt;br /&gt;
* Wily Stages&lt;br /&gt;
* Wily Stages Cirnosis&lt;br /&gt;
* Robot Masters (MM5)&lt;br /&gt;
* Wily Boss (MM5)&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>PikminMaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_2&amp;diff=16558</id>
		<title>Mega Man 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_2&amp;diff=16558"/>
		<updated>2025-05-12T18:51:40Z</updated>

		<summary type="html">&lt;p&gt;PikminMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mega Man 2 (released as &amp;quot;Rockman 2: The Mystery of Dr. Wily&amp;quot; in Japan) is the second game in the classic Mega Man series, released on December 24, 1988. It was the second Mega Man game released for the NES in Japan and the United States. It is first game that established classic Mega Man formula like having eight robot masters and the E-Tank, and is the best-selling Mega Man game so far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
Version 1.2.0 focused on adding content from this game and from [[Mega Man 3]]. As of Version [[1.9.4.3]], there are 6 bosses, 29 enemies, 7 level objects, 28 tilesets, 31 backgrounds, 11 weapons, 4 spikes, 6 ladders and 12 music tracks available from Mega Man 2 in Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
==== Robot Masters ====&lt;br /&gt;
*[[Crash Man]]&lt;br /&gt;
*[[Metal Man]]&lt;br /&gt;
*[[Bubble Man]]&lt;br /&gt;
*[[Wood Man]]&lt;br /&gt;
*[[Quick Man]]&lt;br /&gt;
&lt;br /&gt;
==== Fortress Bosses ====&lt;br /&gt;
&lt;br /&gt;
*[[Boobeam Trap]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Neo Met]]&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*Telly Spawner&lt;br /&gt;
*Telly Spawner (Solid)&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Robbit]]&lt;br /&gt;
*[[Hothead]]&lt;br /&gt;
*[[Blocky]]&lt;br /&gt;
*[[Pierobot]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Fly Boy]]&lt;br /&gt;
*Fly Boy (Spawner)&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Shrink]]&lt;br /&gt;
*[[Pipi]]&lt;br /&gt;
*Pipi Spawner&lt;br /&gt;
*[[Mole]]&lt;br /&gt;
*Mole Spawner&lt;br /&gt;
*Mole Spawner (Random)&lt;br /&gt;
*[[Scworm]]&lt;br /&gt;
*[[Atomic Chicken]]&lt;br /&gt;
*Atomic Chicken Spawner&lt;br /&gt;
*[[Big Fish]]&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
*[[Lantern Fish]]&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Bubble Lead]]&lt;br /&gt;
*[[Air Shooter]]&lt;br /&gt;
*[[Quick Boomerang]]&lt;br /&gt;
*[[Leaf Shield]]&lt;br /&gt;
*[[Crash Bomber]]&lt;br /&gt;
*[[Time Stopper]]&lt;br /&gt;
*[[Metal Blade]]&lt;br /&gt;
*[[Atomic Fire]]&lt;br /&gt;
*[[Item-1]]&lt;br /&gt;
*[[Item-2]]&lt;br /&gt;
*[[Item-3]]&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Conveyor Belt]]&lt;br /&gt;
*[[Force Beam]]&lt;br /&gt;
*[[Red Force Beam]]&lt;br /&gt;
*[[Green Force Beam]]&lt;br /&gt;
*[[Press]]&lt;br /&gt;
*[[Crash Lift]]&lt;br /&gt;
*[[Acid Drop]]&lt;br /&gt;
*Heat Man [[Yoku Block]]&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Bubble BG&lt;br /&gt;
*Bubble BG (Alt)&lt;br /&gt;
*Bubble BG 2&lt;br /&gt;
*Bubble BG 2 (Alt)&lt;br /&gt;
*Quick BG&lt;br /&gt;
*Quick BG 2&lt;br /&gt;
*Wodd BG&lt;br /&gt;
*Wood BG 2&lt;br /&gt;
*Wood BG 3&lt;br /&gt;
*Crash BG&lt;br /&gt;
*Flash BG&lt;br /&gt;
*Flash BG 2&lt;br /&gt;
*Metal BG&lt;br /&gt;
*Metal BG 2&lt;br /&gt;
*Heat BG&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 1 BG 3&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 3 BG 2&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
*Wily 5 BG&lt;br /&gt;
*Wily 5 BG 2&lt;br /&gt;
*Wily 5 BG 2 (Alt)&lt;br /&gt;
*Wily 6 BG&lt;br /&gt;
*Credits BG&lt;br /&gt;
*Credits BG (Alt)&lt;br /&gt;
*Credits BG (Alt 2)&lt;br /&gt;
*Credits BG (Alt 3)&lt;br /&gt;
*Credits BG (Alt 4)&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Bubble Tile&lt;br /&gt;
*Bubble Tile (Alt)&lt;br /&gt;
*Air Tile&lt;br /&gt;
*Quick Tile&lt;br /&gt;
*Quick Tile (Alt)&lt;br /&gt;
*Wood Tile&lt;br /&gt;
*Crash Tile&lt;br /&gt;
*Crash Tile 2&lt;br /&gt;
*Flash Tile 1&lt;br /&gt;
*Flash Tile 2&lt;br /&gt;
*Flash Tile 1 (Animated)&lt;br /&gt;
*Flash Tile 2 (Animated)&lt;br /&gt;
*Flash Tile 3 (Animated)&lt;br /&gt;
*Metal Tile&lt;br /&gt;
*Metal Tile 2&lt;br /&gt;
*Metal Tile 3&lt;br /&gt;
*Heat Tile&lt;br /&gt;
*Heat Tile 2&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 3&lt;br /&gt;
*Wily 1 Tile 4&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 3 Tile (Alt)&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
*Wily 5 Tile&lt;br /&gt;
*Wily 6 Tile&lt;br /&gt;
&lt;br /&gt;
===Plates===&lt;br /&gt;
*Wily Plate&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Wood Ladder&lt;br /&gt;
*Crash Ladder&lt;br /&gt;
*Heat Ladder&lt;br /&gt;
*Wily Ladder 3 (MM2 Wily 1)&lt;br /&gt;
*Wily Ladder 4 (MM2 Wily 2)&lt;br /&gt;
*Wily Ladder 5 (MM2 Wily 4)&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Bubble Spike&lt;br /&gt;
*Wily Spike 3 (MM2 Wily 2)&lt;br /&gt;
*Wily Spike 4 (MM2 Wily 3)&lt;br /&gt;
*Wily Spike 5 (MM2 Wily 4)&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*Bubble Water&lt;br /&gt;
*Wily 1 Water (MM2 Wily 3)&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Bubble Man&lt;br /&gt;
*Air Man&lt;br /&gt;
*Quick Man&lt;br /&gt;
*Wood Man&lt;br /&gt;
*Crash Man&lt;br /&gt;
*Flash Man&lt;br /&gt;
*Metal Man&lt;br /&gt;
*Heat Man&lt;br /&gt;
*Wily Stage 1/2&lt;br /&gt;
*Wily Stage 3/4/5&lt;br /&gt;
*Wily Stage 6&lt;br /&gt;
* Robot Master (MM2)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* This is so far the only represented Mega Man game with 8-bit graphics where a background has a version with custom-made sprites instead of the original sprites. The background was Bubble BG and it was done to mitigate the potential seizure from the original version of the background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>PikminMaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_3&amp;diff=16557</id>
		<title>Mega Man 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_3&amp;diff=16557"/>
		<updated>2025-05-12T18:51:16Z</updated>

		<summary type="html">&lt;p&gt;PikminMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mega Man 3&#039;&#039;&#039;&#039;&#039; (released as &#039;&#039;&#039;&#039;&#039;&amp;quot;Rockman 3: The End of Dr. Wily!?&amp;quot;&#039;&#039;&#039;&#039;&#039; in Japan) is the third game in the classic &#039;&#039;Mega Man&#039;&#039; series, released on September 28, 1990. It was the third &#039;&#039;Mega Man&#039;&#039; game released for the NES in Japan and the United States. This game introduced the Slide mechanic and it also marks the first appearance of [[Proto Man]], [[Mega Man]]&#039;s older brother, and Rush, a robotic dog that comes with some utility functions.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Mega Man Maker&#039;&#039;==&lt;br /&gt;
Version [[1.2.0]] focused on adding content from this game and from &#039;&#039;[[Mega Man 2]]&#039;&#039;. As of Version [[1.9.4.3]], there are 5 bosses, 23 enemies, 9 level objects, 34 tilesets, 38 backgrounds, 10 weapons, 18 spikes, 12 ladders and 13 music tracks available from &#039;&#039;Mega Man 3&#039;&#039; in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
==== Robot Masters ====&lt;br /&gt;
*[[Spark Man]]&lt;br /&gt;
*[[Top Man]]&lt;br /&gt;
*[[Magnet Man]]&lt;br /&gt;
*[[Hard Man]]&lt;br /&gt;
&lt;br /&gt;
==== Fortress Bosses ====&lt;br /&gt;
&lt;br /&gt;
* [[Kamegoro Maker]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Peterchy]]&lt;br /&gt;
*[[Potton]]&lt;br /&gt;
*[[Hammer Joe]]&lt;br /&gt;
*[[Mechakkero]]&lt;br /&gt;
*[[Pole Egg]]&lt;br /&gt;
*[[Pole]]&lt;br /&gt;
*[[New Shotman]]&lt;br /&gt;
*[[Petit Snakey]]&lt;br /&gt;
*[[Komasaburo]]&lt;br /&gt;
*[[Hari Harry]]&lt;br /&gt;
*[[Cannon]]&lt;br /&gt;
*[[Walking Bomb]]&lt;br /&gt;
*[[Gyoraibo]]&lt;br /&gt;
*[[Yambow]]&lt;br /&gt;
*[[Mag Fly]]&lt;br /&gt;
*[[Electric Gabyoall]]&lt;br /&gt;
*[[Bubukan]]&lt;br /&gt;
*[[Nitron]]&lt;br /&gt;
*[[Elec&#039;n]]&lt;br /&gt;
*[[Bomb Flier]]&lt;br /&gt;
*[[Hologran]]&lt;br /&gt;
*[[Giant Springer]]&lt;br /&gt;
*[[Tama]]&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Spark Shock]]&lt;br /&gt;
*[[Search Snake]]&lt;br /&gt;
*[[Needle Cannon]]&lt;br /&gt;
*[[Top Spin]]&lt;br /&gt;
*[[Shadow Blade]]&lt;br /&gt;
*[[Magnet Missile]]&lt;br /&gt;
*[[Gemini Laser]]&lt;br /&gt;
*[[Hard Knuckle]]&lt;br /&gt;
*[[Rush Coil]]&lt;br /&gt;
*[[Rush Jet]]&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Moving Cog]]&lt;br /&gt;
*[[Lift Platform]]&lt;br /&gt;
*[[Drop Platform]]&lt;br /&gt;
*[[Wanaan]]&lt;br /&gt;
*[[Magnet]]&lt;br /&gt;
*[[Needle Press]]&lt;br /&gt;
*[[Top Lift]]&lt;br /&gt;
*Top Lift Spawner&lt;br /&gt;
*Magnet Man [[Yoku Block]]&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Spark BG&lt;br /&gt;
*Spark BG 2&lt;br /&gt;
*Snake BG&lt;br /&gt;
*Needle BG&lt;br /&gt;
*Needle BG 2&lt;br /&gt;
*Needle BG 3&lt;br /&gt;
*Needle BG 3 (Alt)&lt;br /&gt;
*Needle BG 4&lt;br /&gt;
*Needle BG 4 (Alt)&lt;br /&gt;
*Needle BG 5&lt;br /&gt;
*Top BG&lt;br /&gt;
*Top BG 2&lt;br /&gt;
*Shadow BG&lt;br /&gt;
*Shadow BG 2&lt;br /&gt;
*Shadow BG 3&lt;br /&gt;
*Shadow BG 4&lt;br /&gt;
*Shadow BG 5&lt;br /&gt;
*Magnet BG&lt;br /&gt;
*Magnet BG 2&lt;br /&gt;
*Magnet BG 3&lt;br /&gt;
*Gemini BG&lt;br /&gt;
*Gemini BG 2&lt;br /&gt;
*Gemini BG 2 (Alt)&lt;br /&gt;
*Hard BG&lt;br /&gt;
*Hard BG 2&lt;br /&gt;
*Hard BG 3&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG (Alt)&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 2 BG 2&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 3 BG 2&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
*Wily 4 BG 2&lt;br /&gt;
*Wily 4 BG 3&lt;br /&gt;
*Wily 4 BG 4&lt;br /&gt;
*Credits BG&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Spark Tile&lt;br /&gt;
*Snake Tile&lt;br /&gt;
*Snake Tile 2&lt;br /&gt;
*Snake Tile 3&lt;br /&gt;
*Snake Tile 4&lt;br /&gt;
*Needle Tile&lt;br /&gt;
*Needle Tile 2&lt;br /&gt;
*Needle Tile 3&lt;br /&gt;
*Top Tile&lt;br /&gt;
*Top Tile 2&lt;br /&gt;
*Shadow Tile&lt;br /&gt;
*Magnet Tile&lt;br /&gt;
*Magnet Tile 2&lt;br /&gt;
*Gemini Tile&lt;br /&gt;
*Gemini Tile 2&lt;br /&gt;
*Gemini Tile 3&lt;br /&gt;
*Gemini Tile 4&lt;br /&gt;
*Gemini Tile 2 (Animated)&lt;br /&gt;
*Gemini Tile 3 (Animated)&lt;br /&gt;
*Gemini Tile 4 (Animated)&lt;br /&gt;
*Hard Tile&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 3&lt;br /&gt;
*Wily 1 Tile 3 (Alt)&lt;br /&gt;
*Wily 1 Tile 4&lt;br /&gt;
*Wily 1 Tile 4 (Alt)&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
*Wily 4 Tile 2&lt;br /&gt;
*Wily 4 Tile 3&lt;br /&gt;
*Wily 5 Tile&lt;br /&gt;
*Wily 6 Tile&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Spark Ladder&lt;br /&gt;
*Snake Ladder&lt;br /&gt;
*Needle Ladder&lt;br /&gt;
*Needle Ladder 2&lt;br /&gt;
*Top Ladder&lt;br /&gt;
*Shadow Ladder&lt;br /&gt;
*Magnet Ladder&lt;br /&gt;
*Hard Ladder&lt;br /&gt;
*Gemini Ladder&lt;br /&gt;
*Wily Ladder 6 (MM3 Wily 1)&lt;br /&gt;
*Wily Ladder 7 (MM3 Wily 2/3)&lt;br /&gt;
*Wily Ladder 8 (MM3 Wily 4)&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Spark Spike&lt;br /&gt;
*Spark Spike (Alt)&lt;br /&gt;
*Needle Spike&lt;br /&gt;
*Top Spike&lt;br /&gt;
*Shadow Spike&lt;br /&gt;
*Shadow Spike 2&lt;br /&gt;
*Magnet Spike&lt;br /&gt;
*Gemini Spike&lt;br /&gt;
*Gemini Spike 2&lt;br /&gt;
*Gemini Spike 3&lt;br /&gt;
*Gemini Spike 3 (Alt)&lt;br /&gt;
*Gemini Spike 3 (Alt 2)&lt;br /&gt;
*Wily Spike 6 (MM3 Wily 1)&lt;br /&gt;
*Wily Spike 7 (MM3 Wily 1)&lt;br /&gt;
*Wily Spike 8 (MM3 Wily 2)&lt;br /&gt;
*Wily Spike 9 (MM3 Wily 3)&lt;br /&gt;
*Wily Spike 10 (MM3 Wily 3)&lt;br /&gt;
*Wily Spike 11 (MM3 Wily 4)&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*Gemini Water&lt;br /&gt;
*Wily Water 2 (MM3 Wily 1)&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Spark Man&lt;br /&gt;
*Snake Man&lt;br /&gt;
*Needle Man&lt;br /&gt;
*Top Man&lt;br /&gt;
*Shadow Man&lt;br /&gt;
*Magnet Man&lt;br /&gt;
*Gemini Man&lt;br /&gt;
*Hard Man&lt;br /&gt;
*Wily Stage 1/2&lt;br /&gt;
*Wily Stage 3/4&lt;br /&gt;
*Wily Stage 5/6&lt;br /&gt;
*Robot Master (MM3)&lt;br /&gt;
*Wily Boss (MM3)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* The slide function was introduced here, and it can be set as an option for [[Mega Man]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>PikminMaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_4&amp;diff=16556</id>
		<title>Mega Man 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_4&amp;diff=16556"/>
		<updated>2025-05-12T18:50:55Z</updated>

		<summary type="html">&lt;p&gt;PikminMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mega Man 4&#039;&#039;&#039;&#039;&#039; (released as &amp;quot;&#039;&#039;&#039;&#039;&#039;Rockman 4: A New Evil Ambition!!&#039;&#039;&#039;&#039;&#039;&amp;quot; in Japan) is the fourth game in the classic &#039;&#039;Mega Man&#039;&#039; series, released on December 6, 1991. It is the fourth &#039;&#039;Mega Man&#039;&#039; game released for the NES in Japan and the United States. &lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Mega Man Maker&#039;&#039;==&lt;br /&gt;
Version [[1.3.0]] focused on adding content from this game and from &#039;&#039;[[Mega Man 5]]&#039;&#039;. As of Version [[1.9.4.3]], there are 6 [[bosses]], 23 [[enemies]], 6 [[level objects]], 51 [[tilesets]], 40 [[backgrounds]], 10 [[weapons]], 13 [[spikes]], 13 [[ladders]] and 14 [[music]] tracks available from &#039;&#039;Mega Man 4&#039;&#039; in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
==== Robot Masters ====&lt;br /&gt;
*[[Ring Man]]&lt;br /&gt;
*[[Skull Man]]&lt;br /&gt;
*[[Toad Man]]&lt;br /&gt;
*[[Pharaoh Man]]&lt;br /&gt;
&lt;br /&gt;
==== Fortress Bosses ====&lt;br /&gt;
&lt;br /&gt;
*[[Cossack Catcher]]&lt;br /&gt;
*[[Wily Machine 4]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Skeleton Joe]]&lt;br /&gt;
*[[Togehero]]&lt;br /&gt;
*[[Shield Attacker]]&lt;br /&gt;
*[[Super Ball Machine Jr.]]&lt;br /&gt;
*[[Skullmet]]&lt;br /&gt;
*[[Taketento]]&lt;br /&gt;
*[[Gachappon]]&lt;br /&gt;
*[[Minoan]]&lt;br /&gt;
*[[Wall Blaster]]&lt;br /&gt;
*[[Totem Polen]]&lt;br /&gt;
*[[Pakatto 24]]&lt;br /&gt;
*[[Docron]]&lt;br /&gt;
*[[Docron]] [[Spawner]]&lt;br /&gt;
*[[Mummira]]&lt;br /&gt;
*[[Garyoby]]&lt;br /&gt;
*[[Ladder Press]]&lt;br /&gt;
*[[Helipon]]&lt;br /&gt;
*[[Ring Ring]]&lt;br /&gt;
*[[Battan]]&lt;br /&gt;
*[[Sea Mine]]&lt;br /&gt;
*[[Sea Mine]] [[Spawner]]&lt;br /&gt;
*[[Ratton]]&lt;br /&gt;
*[[Whopper]]&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Ring Boomerang]]&lt;br /&gt;
*[[Dive Missile]]&lt;br /&gt;
*[[Skull Barrier]]&lt;br /&gt;
*[[Flash Stopper]]&lt;br /&gt;
*[[Dust Crusher]]&lt;br /&gt;
*[[Drill Bomb]]&lt;br /&gt;
*[[Rain Flush]]&lt;br /&gt;
*[[Pharaoh Shot]]&lt;br /&gt;
*[[Rush Coil]]&lt;br /&gt;
*[[Rush Jet]]&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Dust Block]]&lt;br /&gt;
*[[Dust Block]] (Alt)&lt;br /&gt;
*[[Cossack Platform]]&lt;br /&gt;
*[[Ring Platform]]&lt;br /&gt;
*[[Coil Platform]]&lt;br /&gt;
*[[Quicksand]]&lt;br /&gt;
*[[Fork Block]]&lt;br /&gt;
*Wily 1 [[Yoku Block]]&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Ring BG&lt;br /&gt;
*Ring BG 2&lt;br /&gt;
*Dive BG&lt;br /&gt;
*Skull BG&lt;br /&gt;
*Skull BG 2&lt;br /&gt;
*Skull BG 3&lt;br /&gt;
*Bright BG&lt;br /&gt;
*Bright BG 2&lt;br /&gt;
*Dust BG&lt;br /&gt;
*Dust BG 2&lt;br /&gt;
*Drill BG&lt;br /&gt;
*Drill BG 2&lt;br /&gt;
*Toad BG&lt;br /&gt;
*Pharaoh BG&lt;br /&gt;
*Pharaoh BG 2&lt;br /&gt;
*Pharaoh BG 3&lt;br /&gt;
*Cossack 1 BG&lt;br /&gt;
*Cossack 1 BG 2&lt;br /&gt;
*Cossack 1 BG 3&lt;br /&gt;
*Cossack 1 BG 4&lt;br /&gt;
*Cossack 1 BG 5&lt;br /&gt;
*Cossack 2 BG&lt;br /&gt;
*Cossack 2 BG 2&lt;br /&gt;
*Cossack 3 BG&lt;br /&gt;
*Cossack 3 BG 2&lt;br /&gt;
*Cossack 4 BG&lt;br /&gt;
*Cossack 4 BG 2&lt;br /&gt;
*Cossack 4 BG 3&lt;br /&gt;
*Cossack 4 BG 4&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 1 BG 3&lt;br /&gt;
*Wily 1 BG 3 (Alt)&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 3 BG 2&lt;br /&gt;
*Wily 3 BG 3&lt;br /&gt;
*Wily 3 BG 4 (Alt)&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
*Credits BG&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Ring Tile&lt;br /&gt;
*Ring Tile 2&lt;br /&gt;
*Ring Tile 3&lt;br /&gt;
*Ring Tile 4&lt;br /&gt;
*Dive Tile&lt;br /&gt;
*Dive Tile (Alt)&lt;br /&gt;
*Skull Tile&lt;br /&gt;
*Bright Tile&lt;br /&gt;
*Bright Tile 2&lt;br /&gt;
*Bright Tile 3&lt;br /&gt;
*Dust Tile&lt;br /&gt;
*Dust Tile (Alt)&lt;br /&gt;
*Dust Tile 2&lt;br /&gt;
*Dust Tile 3&lt;br /&gt;
*Dust Tile 4&lt;br /&gt;
*Drill Tile&lt;br /&gt;
*Drill Tile 2&lt;br /&gt;
*Toad Tile&lt;br /&gt;
*Toad Tile 2&lt;br /&gt;
*Toad Tile 2 (Alt)&lt;br /&gt;
*Toad Tile 3&lt;br /&gt;
*Toad Tile 3 (Alt)&lt;br /&gt;
*Toad Tile 4&lt;br /&gt;
*Toad Tile 4 (Alt)&lt;br /&gt;
*Pharaoh Tile&lt;br /&gt;
*Pharaoh Tile 2&lt;br /&gt;
*Pharaoh Tile 3&lt;br /&gt;
*Pharaoh Tile 4&lt;br /&gt;
*Cossack 1 Tile&lt;br /&gt;
*Cossack 1 Tile 2&lt;br /&gt;
*Cossack 1 Tile 2 (Alt)&lt;br /&gt;
*Cossack 1 Tile 3&lt;br /&gt;
*Cossack 1 Tile 3 (Alt)&lt;br /&gt;
*Cossack 2 Tile&lt;br /&gt;
*Cossack 2 Tile 2&lt;br /&gt;
*Cossack 2 Tile 3&lt;br /&gt;
*Cossack 3 Tile&lt;br /&gt;
*Cossack 3 Tile 2&lt;br /&gt;
*Cossack 4 Tile&lt;br /&gt;
*Cossack 4 Tile 2&lt;br /&gt;
*Cossack 4 Tile 3&lt;br /&gt;
*Cossack 4 Tile 4&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 3&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 2 Tile 2&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 3 Tile 2&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
*Wily 4 Tile 2&lt;br /&gt;
===Plates===&lt;br /&gt;
*Cossack Plate&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Ring Ladder&lt;br /&gt;
*Dive Ladder&lt;br /&gt;
*Dive Ladder (Alt)&lt;br /&gt;
*Skull Ladder&lt;br /&gt;
*Bright Ladder&lt;br /&gt;
*Dust Ladder&lt;br /&gt;
*Drill Ladder&lt;br /&gt;
*Cossack Ladder 1&lt;br /&gt;
*Cossack Ladder 2&lt;br /&gt;
*Cossack Ladder 3&lt;br /&gt;
*Cossack Ladder 4&lt;br /&gt;
*Wily Ladder 9&lt;br /&gt;
*Wily Ladder 10&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Ring Spike&lt;br /&gt;
*Dive Spike&lt;br /&gt;
*Dive Spike (Alt)&lt;br /&gt;
*Skull Spike&lt;br /&gt;
*Bright Spike&lt;br /&gt;
*Dust Spike&lt;br /&gt;
*Drill Spike&lt;br /&gt;
*Toad Spike&lt;br /&gt;
*Pharaoh Spike&lt;br /&gt;
*Cossack Spike 1&lt;br /&gt;
*Cossack Spike 2&lt;br /&gt;
*Wily Spike 12&lt;br /&gt;
*Wily Spike 13&lt;br /&gt;
===Water===&lt;br /&gt;
*Dive Water&lt;br /&gt;
*Toad Water&lt;br /&gt;
*Wily Water 3&lt;br /&gt;
===Music===&lt;br /&gt;
*Ring Man&lt;br /&gt;
*Dive Man&lt;br /&gt;
*Skull Man&lt;br /&gt;
*Bright Man&lt;br /&gt;
*Dust Man&lt;br /&gt;
*Drill Man&lt;br /&gt;
*Toad Man&lt;br /&gt;
*Pharaoh Man&lt;br /&gt;
*Cossack Stage 1/2&lt;br /&gt;
*Cossack Stage 3/4&lt;br /&gt;
*Wily Stage 1/2&lt;br /&gt;
* Wily Stage 3/4&lt;br /&gt;
* Robot Master&lt;br /&gt;
* Wily Boss&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* Mega Man&#039;s Charge Shot can be set to take on its appearance from this game. It is the default configuration of Mega Man&#039;s buster.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>PikminMaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_1&amp;diff=16555</id>
		<title>Mega Man 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_1&amp;diff=16555"/>
		<updated>2025-05-12T18:44:43Z</updated>

		<summary type="html">&lt;p&gt;PikminMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mega Man&#039;&#039;&#039;&#039;&#039; (released as &#039;&#039;&#039;&#039;&#039;&amp;quot;Rockman&amp;quot;&#039;&#039;&#039;&#039;&#039; in Japan) is the first game in the classic &#039;&#039;Mega Man series&#039;&#039;, released on December 17, 1987. It was the first &#039;&#039;Mega Man&#039;&#039; game released for the NES in Japan and the United States. The game is also known as &#039;&#039;Mega Man 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Mega Man Maker&#039;&#039;==&lt;br /&gt;
Version [[1.1.0]] focused on adding content from this game while version [[1.7.0]] added content from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. As of Version [[1.7.5|1.9.4.3]], there are 5 bosses, 13 enemies, 12 level objects, 17 tilesets, 23 backgrounds, 8 weapons, 4 spikes, 6 ladders and 10 music tracks available from &#039;&#039;Mega Man&#039;&#039; in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While content from &#039;&#039;Mega Man Powered Up&#039;&#039; is listed alongside content from &#039;&#039;Mega Man&#039;&#039; in &#039;&#039;Mega Man Maker&#039;&#039;, here is the content originated from the latter.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
==== Robot Masters ====&lt;br /&gt;
*[[Cut Man]]&lt;br /&gt;
*[[Ice Man]]&lt;br /&gt;
*[[Bomb Man]]&lt;br /&gt;
*[[Fire Man]]&lt;br /&gt;
*[[Guts Man]] (Upcoming)&lt;br /&gt;
&lt;br /&gt;
==== Fortress Bosses ====&lt;br /&gt;
&lt;br /&gt;
* [[Yellow Devil]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Met]]&lt;br /&gt;
*[[Octopus Battery]]&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Picketman]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Spine]]&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Watcher]]&lt;br /&gt;
*[[Killer Bullet]]&lt;br /&gt;
*Killer Bullet [[Spawner]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*Flying Shell Spawner&lt;br /&gt;
*[[Footholder]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Mega Buster]]&lt;br /&gt;
*[[Rolling Cutter]]&lt;br /&gt;
*[[Super Arm]]&lt;br /&gt;
*[[Ice Slasher]]&lt;br /&gt;
*[[Hyper Bomb]]&lt;br /&gt;
*[[Fire Storm]]&lt;br /&gt;
*[[Thunder Beam]]&lt;br /&gt;
*[[Magnet Beam]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Fire Beam]]&lt;br /&gt;
*[[Elec Beam]]&lt;br /&gt;
*[[Flame Pillar]]&lt;br /&gt;
*[[Super Arm Block]]&lt;br /&gt;
*[[Fire Wave]] [[Fire Wave Spawner|Spawner]] (Horizontal and Vertical)&lt;br /&gt;
*Fire Wave Spawner (Edge) (Horizontal and Vertical)&lt;br /&gt;
*Fire Wave Relocator (Solid and non solid)&lt;br /&gt;
*Fire Wave Shaft (Horizontal and Vertical)&lt;br /&gt;
*Elec [[Yoku Block]]&lt;br /&gt;
*Ice [[Yoku Block]]&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Cut BG&lt;br /&gt;
*Cut BG 2&lt;br /&gt;
*Guts BG&lt;br /&gt;
*Guts BG (Alt)&lt;br /&gt;
*Guts BG 2&lt;br /&gt;
*Ice BG&lt;br /&gt;
*Ice BG (Alt)&lt;br /&gt;
*Ice BG 2&lt;br /&gt;
*Bomb BG&lt;br /&gt;
*Bomb BG 2&lt;br /&gt;
*Fire BG&lt;br /&gt;
*Fire BG 2&lt;br /&gt;
*Elec BG&lt;br /&gt;
*Elec BG 2&lt;br /&gt;
*Elec BG 3&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 3 BG (Alt)&lt;br /&gt;
*Wily 3 BG 2&lt;br /&gt;
*Wily 3 BG 2 (Alt)&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Cut Tile&lt;br /&gt;
*Guts Tile&lt;br /&gt;
*Guts Tile 2&lt;br /&gt;
*Guts Tile 3&lt;br /&gt;
*Ice Tile&lt;br /&gt;
*Ice Tile 2&lt;br /&gt;
*Bomb Tile&lt;br /&gt;
*Bomb Tile 2&lt;br /&gt;
*Fire Tile&lt;br /&gt;
*Elec Tile&lt;br /&gt;
*Elec Tile 2&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 3&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Cut Ladder&lt;br /&gt;
*Elec Ladder&lt;br /&gt;
*Bomb Ladder&lt;br /&gt;
*Fire Ladder&lt;br /&gt;
*Wily Ladder 1&lt;br /&gt;
*Wily Ladder 2&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Cut Spike&lt;br /&gt;
*Guts Spike&lt;br /&gt;
*Wily Spike 1&lt;br /&gt;
*Wily Spike 2&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*Ice Water&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Cut Man&lt;br /&gt;
*Guts Man&lt;br /&gt;
*Ice Man&lt;br /&gt;
*Bomb Man&lt;br /&gt;
*Fire Man&lt;br /&gt;
*Elec Man&lt;br /&gt;
*Wily Stage 1/2&lt;br /&gt;
*Wily Stage 3/4&lt;br /&gt;
*Robot Master (MM1)&lt;br /&gt;
*Wily Boss (MM1)&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>PikminMaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=16550</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=16550"/>
		<updated>2025-05-12T18:41:36Z</updated>

		<summary type="html">&lt;p&gt;PikminMaker: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; are a category of assets used by the [[Playable Characters|player]] to defeat [[Enemies|enemies]] and [[Bosses|bosses]], overcome obstacles, and destroy certain [[Level Objects|level objects]].&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
As of version [[1.8.5.2]], there are a total of 114 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 4 weapons from &#039;&#039;[[Mega Man 7]]&#039;&#039;, 5 weapons from &#039;&#039;[[Mega Man 8]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man 9]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man 10]]&#039;&#039;, 4 weapons from &#039;&#039;[[Mega Man 11]]&#039;&#039;, the 2 new weapons from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; and 15 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the &#039;&#039;Mega Man&#039;&#039; franchise.&lt;br /&gt;
&lt;br /&gt;
===Generic===&lt;br /&gt;
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
(Uncharged)&lt;br /&gt;
!Damage&lt;br /&gt;
(Fully Charged)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NothingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nothing]]&lt;br /&gt;
|When this weapon is chosen, you lose all ability to shoot.&lt;br /&gt;
|You get nothing! You lose! Good day, sir! &lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|Shoots three bullets at a time, [[Mega Man]]&#039;s default weapon. Can be charged up if enabled.&lt;br /&gt;
|Mega Man&#039;s classic weapon, fires compressed energy bullets. &lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Buster]]&lt;br /&gt;
|Shoots two bullets at a time, [[Proto Man]]&#039;s default weapon. Can be charged up, also can use Proto Strike if enabled.&lt;br /&gt;
|Like Mega Buster, but it only has one charge type. Can become Proto Strike.&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man 9]]&#039;&#039; (Proto Buster) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; (Proto Strike)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass Buster]]&lt;br /&gt;
|Rapid fire in 7 directions, [[Bass]]&#039; default weapon. Does less damage than Mega Man and Proto Man&#039;s busters, and stops at walls. &lt;br /&gt;
|Can be fired in 7 directions, but stops at walls.&lt;br /&gt;
|0.5&lt;br /&gt;
|n/a&lt;br /&gt;
|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollSwingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll Swing]]&lt;br /&gt;
|A close-range broom that can pierce shields, [[Roll]]&#039;s default weapon. Can be charged up to deal more damage, &lt;br /&gt;
|Slash three times on the ground, spin in the air, or charge it for big damage!&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man&#039;&#039; or its remake, &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Cutter]]&lt;br /&gt;
|Akin to a boomerang, always comes back and slices through anything.&lt;br /&gt;
|2&lt;br /&gt;
|Returning&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|Pick up and throw blocks at enemies, or make your own in free space.&lt;br /&gt;
|1 (If dropped overhead)&lt;br /&gt;
2 (Shrapnel)&lt;br /&gt;
|Platform,&lt;br /&gt;
Barrier&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceSlasherIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Slasher]]&lt;br /&gt;
|Makes your enemies freeze in their tracks.&lt;br /&gt;
|0&lt;br /&gt;
|Piercing,&lt;br /&gt;
Immobilizer,&lt;br /&gt;
&lt;br /&gt;
Harmless&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HyperBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyper Bomb]]&lt;br /&gt;
|Throw a bomb that explodes upon contact with enemies, exploding four ways.&lt;br /&gt;
|4&lt;br /&gt;
|Explosive,&lt;br /&gt;
Arc,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|Fire fire, and give yourself a protective fire shield for one second.&lt;br /&gt;
|2 (Fireball)&lt;br /&gt;
2 (Fire Shield)&lt;br /&gt;
| Barrier&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Fire three thunder beams: One horizontally and two vertically!&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Sloooow dooown tiiiiiiime.&lt;br /&gt;
|0&lt;br /&gt;
(8 as Boss Weakness)&lt;br /&gt;
|Harmless&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilSliderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil Slider]]&lt;br /&gt;
|Fire an oil blob and ride it, hitting anything in your path. Radical!&lt;br /&gt;
|2 (Blob)&lt;br /&gt;
4 (Riding)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 2&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleLeadIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Lead]]&lt;br /&gt;
|Fires heavy water bubbles that follow terrain. But how is it pronounced?&lt;br /&gt;
|3&lt;br /&gt;
|Crawler&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirShooterIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Shooter]]&lt;br /&gt;
|Fire off 3 tornadoes that arc up into the air.&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot,&lt;br /&gt;
Parabolic&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Boomerang]]&lt;br /&gt;
|Boomerang, a quick one at that! Hold for rapid-fire. &lt;br /&gt;
|1&lt;br /&gt;
|Returning,&lt;br /&gt;
Rapid-Fire&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|Rapidly hits enemies. Can be thrown in 4 directions.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Directional (3)&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashBomberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Bomber]]&lt;br /&gt;
|A bomb that sticks to walls and shielded enemies before exploding.&lt;br /&gt;
|2&lt;br /&gt;
|Explosive,&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|Stop and resume the flow of time with a simple button press, like a TV remote!&lt;br /&gt;
|0&lt;br /&gt;
|Harmless,&lt;br /&gt;
Immobilizer&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|Shoot a gear in one of eight directions. Just as powerful.&lt;br /&gt;
|1&lt;br /&gt;
|Directional (8)&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Fire]]&lt;br /&gt;
|Charge up a fireball and release it. The charge can damage foes too.&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Half-Charged)&lt;br /&gt;
&lt;br /&gt;
8 (Fully Charged)&lt;br /&gt;
|Chargeable&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 3&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|Stuns enemies and continually damages them, but only two can be on screen.&lt;br /&gt;
|0.5 (per shock)&lt;br /&gt;
|Immobilizer,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchSnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|Fire a miniature snake that slithers along surfaces.&lt;br /&gt;
|1&lt;br /&gt;
|Surface Crawler&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedleCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Cannon]]&lt;br /&gt;
|Fire needle projectiles that stick to enemies for continuous damage.&lt;br /&gt;
|0.5&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopSpinIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|Spin in mid-air and hurt anything you touch! You can also bounce on enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Melee&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Blade]]&lt;br /&gt;
|Metal Blade&#039;s ninja cousin can be fired in 5 directions, but retreats.&lt;br /&gt;
|2&lt;br /&gt;
|Returning,&lt;br /&gt;
Directional (5)&lt;br /&gt;
| [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Missile]]&lt;br /&gt;
|Fire off a magnet that homes in on enemies vertically.&lt;br /&gt;
|2&lt;br /&gt;
|Homing&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiLaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|A laser that bounces off walls. Now with less lag and more laser!&lt;br /&gt;
|1&lt;br /&gt;
|Bouncing&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardKnuckleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Knuckle]]&lt;br /&gt;
|A multi-hit fist. Hold up or down to adjust its trajectory.&lt;br /&gt;
|3&lt;br /&gt;
|Multi-Hit,&lt;br /&gt;
Remote Controlled,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 4&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|Ring that always comes back, getting items for you! Not suitable for marriage.&lt;br /&gt;
|2&lt;br /&gt;
|Returning,&lt;br /&gt;
Piercing,&lt;br /&gt;
&lt;br /&gt;
Item-Grab&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dive Missile]]&lt;br /&gt;
|A homing torpedo that explodes upon contact.&lt;br /&gt;
|3 (Missile)&lt;br /&gt;
2 (Explosion)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Homing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|Protects you from [[Spikes|spikes]]... until you get hit.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Immunity&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Suspend time and use it to your advantage!&lt;br /&gt;
|1&lt;br /&gt;
|Immobilizer,&lt;br /&gt;
Piercing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Crusher]]&lt;br /&gt;
|Large hunk o&#039; junk that breaks into 4 pieces after hitting an enemy.&lt;br /&gt;
|2 (Main)&lt;br /&gt;
1 (Shrapnel)&lt;br /&gt;
|Split&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drill Bomb]]&lt;br /&gt;
|High damage bomb that can be exploded with the press of a button.&lt;br /&gt;
|2 (Main)&lt;br /&gt;
1 (Explosion)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Detonate&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|Screen nuke which can also increase your jump distance while active. &lt;br /&gt;
|5 dmg every 2 seconds&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.5.4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|Blast solar energy in 6 directions, charge up to pack a bigger punch.&lt;br /&gt;
|1 (Uncharged)&lt;br /&gt;
4 (Fully Charged)&lt;br /&gt;
|Directional (6),&lt;br /&gt;
Chargeable&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 5&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Stone]]&lt;br /&gt;
|Summons stones that twirl around you and make you question your life choices.&lt;br /&gt;
|3&lt;br /&gt;
|Spiral&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Hold]]&lt;br /&gt;
|Damage all enemies on screen and flip their gravity when defeating them.&lt;br /&gt;
|4&lt;br /&gt;
|Screen Wipe&lt;br /&gt;
|[[1.0.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Eye]]&lt;br /&gt;
|Large expensive crystal that splits off into three bouncing shots.&lt;br /&gt;
|3&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Split&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Bomb]]&lt;br /&gt;
|Drops condensed bombs of napalm that bounce a little and explode on impact.&lt;br /&gt;
|3&lt;br /&gt;
|Crawler,&lt;br /&gt;
Explosive&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyroAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyro Attack]]&lt;br /&gt;
|A simple propeller that can be directed up or down once. Sadly not a sandwich.&lt;br /&gt;
|2&lt;br /&gt;
|Directional (3)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|Barrier of stars that decreases your gravity.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Momentum&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Pitiful spray of waves. Absolutely no interaction with water.&lt;br /&gt;
|1&lt;br /&gt;
|Crawler,&lt;br /&gt;
Piercing (Underwater Only)&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeKickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Kick]]&lt;br /&gt;
|An invincible slide that hurts enemies. Slide in the air or double jump!&lt;br /&gt;
|2&lt;br /&gt;
|Melee,&lt;br /&gt;
Invincibility&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 6&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blizzard Attack]]&lt;br /&gt;
|Fires a spread of snowflakes moving in several directions, destroying [[Spine]]s. &lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Storm]]&lt;br /&gt;
|Fire a small tornado, jump on it to get to higher ground.&lt;br /&gt;
|2&lt;br /&gt;
|Crawler, &lt;br /&gt;
Momentum&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Blast]]&lt;br /&gt;
|Fire a ball of flame that blasts out of the ground.&lt;br /&gt;
|3&lt;br /&gt;
|Arc&lt;br /&gt;
|[[1.4.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilverTomahawkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silver Tomahawk]]&lt;br /&gt;
|Shoot a tomahawk that curves upwards.&lt;br /&gt;
|2&lt;br /&gt;
|Parabolic&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|Briefly stops time and turns you invincible, damages foes slightly too.&lt;br /&gt;
|8&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Invincibility&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Crusher]]&lt;br /&gt;
|A retracting mace that has it in them to be aimed up or down.&lt;br /&gt;
|3&lt;br /&gt;
|Returning,&lt;br /&gt;
Directional (3)&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoSpearIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Spear]]&lt;br /&gt;
|Arc slightly up or down, alternating with every shot. Has piercing properties.&lt;br /&gt;
|2&lt;br /&gt;
|Piercing,&lt;br /&gt;
Spread Shot&lt;br /&gt;
| [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Barrier]]&lt;br /&gt;
|Heals you when hit by projectiles. Powerful projectiles heal you more.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Healing&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 7&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WildCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wild Coil]]&lt;br /&gt;
|It&#039;s boyoyon paradise! Charge for more power and hold up for extra bounce!&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Fully Charged) &lt;br /&gt;
|Bouncing,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Cracker]]&lt;br /&gt;
|Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly.&lt;br /&gt;
|1.5&lt;br /&gt;
|Directional (3),&lt;br /&gt;
Immobilizer,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
| [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SlashClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|A sharp slash which can cut enemies into pieces. Deals multiple hits per attack.&lt;br /&gt;
|1 (each frame in contact with an [[enemy]] except the last two frames)&lt;br /&gt;
|Melee,&lt;br /&gt;
Rapid fire,&lt;br /&gt;
&lt;br /&gt;
Multi-Hit&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoiseCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Noise Crush]]&lt;br /&gt;
| Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Fully Charged) &lt;br /&gt;
|Bouncing,&lt;br /&gt;
Chargeable&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DangerWrapIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Danger Wrap]]&lt;br /&gt;
|Trap small enemies in explosive bubbles and push them. Press down to drop mines.&lt;br /&gt;
|3 (Bubble and Landmine)&lt;br /&gt;
6 (Trapped Enemy)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Parabolic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScorchWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scorch Wheel]]&lt;br /&gt;
|A wheel of fire which can be held to aim. Can set things on fire and split.&lt;br /&gt;
|4&lt;br /&gt;
|Crawler,&lt;br /&gt;
Barrier&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 8&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Ball]]&lt;br /&gt;
|Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost.&lt;br /&gt;
|2 (Default)&lt;br /&gt;
4 (Kicked)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Bouncing,&lt;br /&gt;
&lt;br /&gt;
Directional (2)&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Hold]]&lt;br /&gt;
|Launches a small silver propeller that creates upwards wind currents.&lt;br /&gt;
|1 (per hit)&lt;br /&gt;
(Max 11)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Vertical&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Bomb]]&lt;br /&gt;
|A powerful bomb that blows up and lingers for a while upon contact.&lt;br /&gt;
|0.5 (per hit)&lt;br /&gt;
(Max 15)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|This electric claw can grab poles and make you quite the acrobat.&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
| Long-awaited powerful melee weapon. Extremely stylish too.&lt;br /&gt;
|1 (per hit)&lt;br /&gt;
(Max 3)&lt;br /&gt;
&lt;br /&gt;
(Bass: Max 6)&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wave]]&lt;br /&gt;
|A wave of icicles which climbs up and down walls, going though enemies in its way. &lt;br /&gt;
|2&lt;br /&gt;
|Crawler&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 9&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|Launches a blob of concrete that can turn into a platform.&lt;br /&gt;
|3&lt;br /&gt;
|Platform,&lt;br /&gt;
Arc&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelSatelliteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|A shiny shield that reflects projectiles and defeats weak enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Fires homing hornets that can also grab and bring items to you. BEES!&lt;br /&gt;
|2&lt;br /&gt;
|Homing,&lt;br /&gt;
Returning,&lt;br /&gt;
&lt;br /&gt;
Item-Grab&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plug Ball]]&lt;br /&gt;
|A small electric ball that hugs surfaces. Flies off if the ground beneath vanishes.&lt;br /&gt;
|2&lt;br /&gt;
|Crawler,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|Trident which pierces shielded enemies. Doesn&#039;t harm trident [[Spikes|spikes]].&lt;br /&gt;
|2&lt;br /&gt;
|Piercing,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBazookaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Bazooka]]&lt;br /&gt;
|Launches a three-way spreadshot. Can be charged, too.&lt;br /&gt;
|1 (Uncharged)&lt;br /&gt;
3 (Fully Charged)&lt;br /&gt;
|Chargeable,&lt;br /&gt;
Spread Shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
| Fires a small black hole that sucks in enemies once detonated.&lt;br /&gt;
|4&lt;br /&gt;
|Remote Controlled,&lt;br /&gt;
Detonate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
| Creates a flock of tornadoes that damage all enemies and boost your jump.&lt;br /&gt;
|4&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Momentum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 10&#039;&#039;. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripleBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Launches a spread of blades downwards in the air, and upwards from the ground.&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Fires a miniature sun that splits into two fire waves. Splits early on impact.&lt;br /&gt;
|3&lt;br /&gt;
|Piercing,&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderWoolIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Creates a small cloud that releases lightning and sparks along the ground.&lt;br /&gt;
|1 (Cloud)&lt;br /&gt;
1.5 (Lightning) &lt;br /&gt;
|Parabolic,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Commando Bomb]]&lt;br /&gt;
|A RC Bomb that creates powerful shockwaves on contact with terrain.&lt;br /&gt;
|2 (Direct Hit)&lt;br /&gt;
5 (Explosion)&lt;br /&gt;
|Directional (Infinite),&lt;br /&gt;
Remote Controlled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Protects you with 8 rotating bubbles, shoot it so that they spiral outwards.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Spiral&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WheelCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|This bladed wheel can tear enemies apart or help you climb walls.&lt;br /&gt;
|0.33 (Held)  &lt;br /&gt;
2 (Released)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Crawler&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReboundStrikerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rebound Striker]]&lt;br /&gt;
|A bouncing ball that deals more damage with each bounce. Can be aimed.&lt;br /&gt;
|1 (before bouncing)&amp;lt;br&amp;gt;2 (after first bounce)&amp;lt;br&amp;gt;3 (after second bounce)&amp;lt;br&amp;gt;4 (after third bounce)&amp;lt;br&amp;gt;5 (after fourth bounce)&amp;lt;br&amp;gt;6 (after fifth bounce)&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Directional (3)&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MirrorBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mirror Buster]]&lt;br /&gt;
|Shields your front as long as you hold it and reflects incoming bullets.&lt;br /&gt;
|3 &lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Screw Crusher]]&lt;br /&gt;
|Throws a spinning saw in a high arc. Weak, but rapidly fireable.&lt;br /&gt;
|1&lt;br /&gt;
|Rapid-Fire, &lt;br /&gt;
Arc&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ballade Cracker]]&lt;br /&gt;
|An explosive bomb which can be thrown in 7 directions.&lt;br /&gt;
|3&lt;br /&gt;
|Explosive,&lt;br /&gt;
Directional (7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockDropperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Block Dropper]]&lt;br /&gt;
|Spawn 4 bricks at the top of the screen and launch them downwards.&lt;br /&gt;
|4&lt;br /&gt;
|Vertical&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Ball]]&lt;br /&gt;
|Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed.&lt;br /&gt;
|1&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Directional (3),&lt;br /&gt;
&lt;br /&gt;
Spread Shot&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PileDriverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pile Driver]]&lt;br /&gt;
|Dash forward with a powerful spike. It explodes shortly after contact.&lt;br /&gt;
|4 (Dash Attack)&lt;br /&gt;
4 (Explosion)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Explosive,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrambleThunderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scramble Thunder]]&lt;br /&gt;
|Fires a projectile up or down which splits and climbs surfaces.&lt;br /&gt;
|4&lt;br /&gt;
|Directional (2),&lt;br /&gt;
Crawler,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AcidBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Acid Barrier]]&lt;br /&gt;
|Acidic barrier which protects from enemy projectiles and acid. Fires arced shots.&lt;br /&gt;
|1 (arced shot)&lt;br /&gt;
|Barrier,&lt;br /&gt;
Arc&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallIcon.png]] [[File:IceWallSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|A solid block of ice which multi hits enemies as it moves. A great platform also!&lt;br /&gt;
|16&lt;br /&gt;
|Platform,&lt;br /&gt;
Barrier,&lt;br /&gt;
&lt;br /&gt;
Multi-Hit,&lt;br /&gt;
&lt;br /&gt;
Crawler&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBurnerIcon.png]] [[File:WaveBurnerSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wave Burner]]&lt;br /&gt;
|Hold for continuous fire, use underwater to push some enemies and objects away.&lt;br /&gt;
|1 (fire projectile outside water)&lt;br /&gt;
0 (underwater)&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Harmless (Underwater)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CopyVisionIcon.png]]  [[File:CopyVisionSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Copy Vision]]&lt;br /&gt;
| Spawns a nice clones that lures enemies and bosses while letting you still shoot!&lt;br /&gt;
|2&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Lure&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]] [[File:SpreadDrillSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|Starts as a giant drill that splits when you fire again, breaks some blocks too!&lt;br /&gt;
|2 Per Drill&lt;br /&gt;
|Piercing (1st Drill Only),&lt;br /&gt;
Spread Shot,&lt;br /&gt;
&lt;br /&gt;
Detonate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TenguBladeIcon.png]] [[File:TenguBladeSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|A melee and projectile based weapon. It&#039;s dash gives immunity and speed. &lt;br /&gt;
|4 (Projectile)&lt;br /&gt;
1-2 (Melee)&lt;br /&gt;
&lt;br /&gt;
1-2-1 (Air Melee) &lt;br /&gt;
&lt;br /&gt;
2 (Dash)&lt;br /&gt;
|Melee,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagicCardIcon.png]] [[File:MagicCardSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magical mischief awaits you with these cards, grab items and activate gimmicks!&lt;br /&gt;
|1&lt;br /&gt;
|Returning,&lt;br /&gt;
Item-Grab,&lt;br /&gt;
&lt;br /&gt;
Directional (2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man V&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in the GB game &#039;&#039;Mega Man V&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrabBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Shoots forward and on contact will return 2 HP. It&#039;s free real estate!&lt;br /&gt;
|1&lt;br /&gt;
|Healing (2 HP) &lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SaltWaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|A water ball which splits into 3 droplets. Has unique behaviour in water.&lt;br /&gt;
|2 (Ball)&lt;br /&gt;
2 (Droplets) &lt;br /&gt;
|Arc,&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|If firing you&#039;ll face one direction, jump to and from foes as you zap &#039;em!&lt;br /&gt;
|4&lt;br /&gt;
|Melee,&lt;br /&gt;
Piercing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BreakDashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Charging lets you dash and break Pluto Blocks. You&#039;ll get I-frames too!&lt;br /&gt;
|2 (Projectile) &lt;br /&gt;
4 (Dash)&lt;br /&gt;
|Melee,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|A homing laser which multi hits enemies as it moves back and forth.&lt;br /&gt;
|1&lt;br /&gt;
|Homing,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango]]&lt;br /&gt;
|Charge to summon Tango to aid you in combat. He&#039;ll home in on foes as he bounces about.&lt;br /&gt;
|1 (Buster Shot)&amp;lt;br&amp;gt;1 (Tango Per Tick)&lt;br /&gt;
|Homing,&lt;br /&gt;
Multi-Hit,&lt;br /&gt;
&lt;br /&gt;
Bouncing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cameo===&lt;br /&gt;
Weapons that make an appearance from franchises that are not &#039;&#039;Mega Man&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game / Franchise of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shine]]&lt;br /&gt;
|A frame 1 move that hits around you. Can apparently reflect projectiles too.&lt;br /&gt;
|1&lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Melee&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nado]]&lt;br /&gt;
|How do you even punish this move? Keep pressing attack to go higher.&lt;br /&gt;
|1&lt;br /&gt;
|Momentum,&lt;br /&gt;
Flight&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Brawl&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PerfectFreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Perfect Freeze]]&lt;br /&gt;
|Spray a barrage of bullets and freeze them at any time.&lt;br /&gt;
|0.2&lt;br /&gt;
|Spreadshot,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
|&#039;&#039;Touhou&#039;&#039;&lt;br /&gt;
|[[1.0.9]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandSelectionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Command Selection]]&lt;br /&gt;
|The best weapon is every weapon. Includes two special spells.&lt;br /&gt;
|(Random)&lt;br /&gt;
|Random&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UberChainIcon.png]] [[File:UberChainSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Über Chain]]&lt;br /&gt;
|A melee weapon you charge up by hitting foes, use when full to gain invincibility.&lt;br /&gt;
|2&lt;br /&gt;
6 (Critical Hit)&lt;br /&gt;
|Melee,&lt;br /&gt;
Random,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|&#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utilities ===&lt;br /&gt;
Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|Use Rush as your personal spring and get to higher ground.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|Rush transforms into a jet... somehow. Hold up or down to change your altitude.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil|Proto Coil]]&lt;br /&gt;
|Like the Rush Coil, but you don&#039;t need to take it for a walk.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet|Proto Jet]]&lt;br /&gt;
|Like the Rush Jet, but doesn&#039;t leave its fur all around the house.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Treble Boost]]&lt;br /&gt;
|Allows [[Bass]] to fly for a limited amount of time. Can fire spread shots.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Spreadshot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoJumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango Jump]]&lt;br /&gt;
|Get a boost from your feline friend. Not as strong as a dog, though.&lt;br /&gt;
|1 (Broom)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlappyBeatIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flappy Beat]]&lt;br /&gt;
|Fly around the air while flapping. All that&#039;s missing is some green pipes.&lt;br /&gt;
|1 (Broom)&lt;br /&gt;
|Flight&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|Build a blinking bridge that you can stand on. Hold attack to make it longer!&lt;br /&gt;
|0&lt;br /&gt;
|Platform&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item1Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-1]]&lt;br /&gt;
|Throw out a platform that slowly rises. Good for scaling castles.&lt;br /&gt;
|0&lt;br /&gt;
|Platform&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-2]]&lt;br /&gt;
|Throw out a jet board that rockets forward. Good for flying over spike pits.&lt;br /&gt;
|0&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-3]]&lt;br /&gt;
|Throw out a platform that bounces and scales walls. Good for... uh... wait...&lt;br /&gt;
|0&lt;br /&gt;
|Platform,&lt;br /&gt;
Bouncing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArrowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|Arrow that also functions as a platform. Very versatile. Sticks to walls.&lt;br /&gt;
|2&lt;br /&gt;
|Platform,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Adaptor]]&lt;br /&gt;
|Jetpack that quickly refills itself once you land on the ground.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Adaptor]]&lt;br /&gt;
|Armor that lets you dish out powerful punches. Can be charged for more power.&lt;br /&gt;
|2 &lt;br /&gt;
3 (Half Charge)&lt;br /&gt;
&lt;br /&gt;
4 (Full Charge)&lt;br /&gt;
|Melee,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Piercing (Full Charge)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Adaptor]]&lt;br /&gt;
|Adaptor that lets you boost upward a small distance and fire a homing fist.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
2 (Rocket Fist)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Homing (Rocket Fist),&lt;br /&gt;
&lt;br /&gt;
Piercing (Rocket Fist)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|Platform, &lt;br /&gt;
Vertical&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error Handler===&lt;br /&gt;
These weapons appear if a weapon ID is used beyond those normally accessible. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:0Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[0]]&lt;br /&gt;
|N/A &lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia== &lt;br /&gt;
*There is no description added for the [[0|error handler]] weapon resulting in &amp;quot;N/A&amp;quot;.&lt;br /&gt;
**Prior to version [[1.7.1]], this was also the case for Yamato Spear due to an oversight. As of version [[1.7.5]], this is the only weapon outside of the error handler to not have had a description set.&lt;br /&gt;
* As of version [[1.9.4.3]], &#039;&#039;[[Mega Man 10]]&#039;&#039;&#039;s Chill Spike is the only weapon originating from an NES-style &#039;&#039;Mega Man&#039;&#039; game to not be included.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]] &lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>PikminMaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_10&amp;diff=16549</id>
		<title>Mega Man 10</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_10&amp;diff=16549"/>
		<updated>2025-05-12T18:40:22Z</updated>

		<summary type="html">&lt;p&gt;PikminMaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Megaman10.jpg|thumb|right|Art for Mega Man 10]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mega Man 10&#039;&#039;&#039;&#039;&#039; (released as &#039;&#039;&#039;&amp;quot;&#039;&#039;Rockman 10: Threat From Outer Space!!&#039;&#039;&amp;quot;&#039;&#039;&#039; in Japan) is the tenth game in the classic &#039;&#039;Mega Man&#039;&#039; series, released on March 1, 2010. It was the second &#039;&#039;Mega Man game&#039;&#039; released for the Wii in Japan and the United States. Like its predecessor, &#039;&#039;[[Mega Man 9]]&#039;&#039;, &#039;&#039;Mega Man 10&#039;&#039; was released digitally for the Wii, Xbox 360 and PS3.&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
Version 1.6.0 focused on adding content from this game and from [[Mega Man 11]]. As of Version 1.7.5, there are 3 bosses, 13 enemies, 7 level objects, 92 tilesets, 75 backgrounds, 6 weapons, 23 spikes, 22 ladders and 23 music tracks available from &#039;&#039;Mega Man 10&#039;&#039; in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Pump Man]]&lt;br /&gt;
*[[Sheep Man]]&lt;br /&gt;
*[[Strike Man]]&lt;br /&gt;
*[[Nitro Man]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Cargou Q]]&lt;br /&gt;
*[[Kaona Geeno]]&lt;br /&gt;
*[[Pointan]]&lt;br /&gt;
*[[Sola O]]&lt;br /&gt;
*[[Oshitsu Osarettsu]]&lt;br /&gt;
*[[Numetall]]&lt;br /&gt;
*[[Merserker]]&lt;br /&gt;
*[[Bari III (Head)]]&lt;br /&gt;
*Bari III (Body)&lt;br /&gt;
*[[Mecha Pitchan]]&lt;br /&gt;
*[[Searchy]]&lt;br /&gt;
*Searchy Spawner&lt;br /&gt;
*[[Returning Machine Gun Joe]]&lt;br /&gt;
*[[Neo Heli Metall]]&lt;br /&gt;
*[[Molmole]]&lt;br /&gt;
*Molmole Spawner&lt;br /&gt;
*Molmole Spawner (Random)&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Triple Blade]]&lt;br /&gt;
*[[Solar Blaze]]&lt;br /&gt;
*[[Thunder Wool]]&lt;br /&gt;
*[[Commando Bomb]]&lt;br /&gt;
*[[Water Shield]]&lt;br /&gt;
*[[Wheel Cutter]]&lt;br /&gt;
*[[Rebound Striker]]&lt;br /&gt;
*[[Mirror Buster]]&lt;br /&gt;
*[[Screw Crusher]]&lt;br /&gt;
*[[Ballade Cracker]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Jumpthrough Platform]]&lt;br /&gt;
*[[Sheep Block]]&lt;br /&gt;
*[[Sheep Spike]]&lt;br /&gt;
*[[Chill Block]]&lt;br /&gt;
*[[Moving Elevator]]&lt;br /&gt;
*Moving Elevator Vertical Stop&lt;br /&gt;
*[[Soccer Ball Jet]]&lt;br /&gt;
*Sheep Man [[Yoku Block]]&lt;br /&gt;
*Special Stage: Enker [[Yoku Block]]&lt;br /&gt;
*Challenge [[Yoku Block]]&lt;br /&gt;
*Endless [[Yoku Block]] (MM10)&lt;br /&gt;
*Endless [[Yoku Block]] 2 (MM10)&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Blade BG&lt;br /&gt;
*Blade BG 2&lt;br /&gt;
*Blade BG 3&lt;br /&gt;
*Solar BG&lt;br /&gt;
*Solar BG 2&lt;br /&gt;
*Sheep BG&lt;br /&gt;
*Sheep BG 2&lt;br /&gt;
*Commando BG&lt;br /&gt;
*Commando BG 2&lt;br /&gt;
*Pump BG&lt;br /&gt;
*Pump BG 2&lt;br /&gt;
*Pump BG 3&lt;br /&gt;
*Pump BG 4&lt;br /&gt;
*Strike BG&lt;br /&gt;
*Strike BG 2&lt;br /&gt;
*Strike BG 3&lt;br /&gt;
*Strike BG 4&lt;br /&gt;
*Strike BG 5&lt;br /&gt;
*Strike BG 6&lt;br /&gt;
*Nitro BG&lt;br /&gt;
*Nitro BG 2&lt;br /&gt;
*Nitro BG 3&lt;br /&gt;
*Nitro BG 4&lt;br /&gt;
*Chill BG&lt;br /&gt;
*Chill BG 2&lt;br /&gt;
*Chill BG 3&lt;br /&gt;
*Chill BG 4&lt;br /&gt;
*Chill BG 5&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 1 BG 3&lt;br /&gt;
*Wily 1 BG 4&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 2 BG 2&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 3 BG (Alt)&lt;br /&gt;
*Wily 3 BG 2&lt;br /&gt;
*Wily 3 BG 3&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
*Wily 4 BG 2&lt;br /&gt;
*Wily 4 BG 3&lt;br /&gt;
*Wily 4 BG 4&lt;br /&gt;
*Wily 5 BG&lt;br /&gt;
*Wily 5 BG 2&lt;br /&gt;
*Wily 5 BG 3&lt;br /&gt;
*Enker BG&lt;br /&gt;
*Enker BG 2&lt;br /&gt;
*Enker BG 3&lt;br /&gt;
*Enker BG 4&lt;br /&gt;
*Enker BG 5&lt;br /&gt;
*Enker BG 5 (Alt)&lt;br /&gt;
*Punk BG&lt;br /&gt;
*Punk BG 2&lt;br /&gt;
*Punk BG 3&lt;br /&gt;
*Ballade BG&lt;br /&gt;
*Endless BG&lt;br /&gt;
*Endless BG 2&lt;br /&gt;
*Endless BG 3&lt;br /&gt;
*Endless BG 4&lt;br /&gt;
*Endless BG 5&lt;br /&gt;
*Endless BG 6&lt;br /&gt;
*Endless BG 7&lt;br /&gt;
*Endless BG 8&lt;br /&gt;
*Endless BG 9&lt;br /&gt;
*Endless BG 10&lt;br /&gt;
*Endless BG 11&lt;br /&gt;
*Endless BG 12&lt;br /&gt;
*Endless BG 13&lt;br /&gt;
*Endless BG 14&lt;br /&gt;
*Endless BG 15&lt;br /&gt;
*Endless BG 16&lt;br /&gt;
*Challenge BG&lt;br /&gt;
*Challenge BG (Alt)&lt;br /&gt;
*Challenge BG 2&lt;br /&gt;
*Difficulty BG&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Blade Tile &lt;br /&gt;
*Blade Tile 2&lt;br /&gt;
*Solar Tile&lt;br /&gt;
*Solar Tile 2&lt;br /&gt;
*Solar Tile 3&lt;br /&gt;
*Sheep Tile&lt;br /&gt;
*Sheep Tile 2&lt;br /&gt;
*Commando Tile&lt;br /&gt;
*Commando Tile 2&lt;br /&gt;
*Pump Tile&lt;br /&gt;
*Pump Tile (Alt)&lt;br /&gt;
*Pump Tile 2&lt;br /&gt;
*Pump Tile 2 (Alt)&lt;br /&gt;
*Strike Tile&lt;br /&gt;
*Strike Tile 2&lt;br /&gt;
*Nitro Tile&lt;br /&gt;
*Nitro Tile 2&lt;br /&gt;
*Chill Tile&lt;br /&gt;
*Chill Tile 2&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 3&lt;br /&gt;
*Wily 1 Tile 4 &lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 2 Tile 2&lt;br /&gt;
*Wily 2 Tile 3&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 3 Tile (Alt)&lt;br /&gt;
*Wily 3 Tile 2&lt;br /&gt;
*Wily 3 Tile 2 (Alt)&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
*Wily 4 Tile (Alt)&lt;br /&gt;
*Wily 5 Tile&lt;br /&gt;
*Wily 5 Tile 2&lt;br /&gt;
*Wily 5 Tile 3&lt;br /&gt;
*Wily 5 Tile 4&lt;br /&gt;
*Enker Tile&lt;br /&gt;
*Enker Tile 2&lt;br /&gt;
*Enker Tile 3&lt;br /&gt;
*Enker Tile 4&lt;br /&gt;
*Enker Tile 5&lt;br /&gt;
*Enker Tile 6&lt;br /&gt;
*Punk Tile&lt;br /&gt;
*Punk Tile 2&lt;br /&gt;
*Punk Tile 3&lt;br /&gt;
*Punk Tile 4&lt;br /&gt;
*Ballade Tile&lt;br /&gt;
*Ballade Tile 2&lt;br /&gt;
*Endless Tile&lt;br /&gt;
*Endless Tile 2&lt;br /&gt;
*Endless Tile 3&lt;br /&gt;
*Endless Tile 3 (Alt)&lt;br /&gt;
*Endless Tile 3 (Alt 2)&lt;br /&gt;
*Endless Tile 4&lt;br /&gt;
*Endless Tile 5&lt;br /&gt;
*Endless Tile 6&lt;br /&gt;
*Endless Tile 6 (Alt)&lt;br /&gt;
*Endless Tile 7&lt;br /&gt;
*Endless Tile 8&lt;br /&gt;
*Endless Tile 9&lt;br /&gt;
*Endless Tile 10&lt;br /&gt;
*Endless Tile 11&lt;br /&gt;
*Endless Tile 12&lt;br /&gt;
*Endless Tile 13&lt;br /&gt;
*Endless Tile 14&lt;br /&gt;
*Endless Tile 15&lt;br /&gt;
*Endless Tile 16&lt;br /&gt;
*Endless Tile 17&lt;br /&gt;
*Endless Tile 18&lt;br /&gt;
*Endless Tile 18 (Alt)&lt;br /&gt;
*Endless Tile 19&lt;br /&gt;
*Endless Tile 20&lt;br /&gt;
*Endless Tile 21&lt;br /&gt;
*Endless Tile 21 (Alt)&lt;br /&gt;
*Endless Tile 22&lt;br /&gt;
*Endless Tile 22 (Alt)&lt;br /&gt;
*Endless Tile 23&lt;br /&gt;
*Endless Tile 24&lt;br /&gt;
*Endless Tile 25&lt;br /&gt;
*Endless Tile 25 (Alt)&lt;br /&gt;
*Endless Tile 26&lt;br /&gt;
*Endless Tile 27&lt;br /&gt;
*Endless Tile 28&lt;br /&gt;
*Endless Tile 29&lt;br /&gt;
*Endless Tile 30&lt;br /&gt;
*Challenge Tile&lt;br /&gt;
*Challenge Tile (Alt)&lt;br /&gt;
*Challenge Tile (Alt 2)&lt;br /&gt;
*Challenge Tile 2&lt;br /&gt;
*Challenge Tile 2 (Alt)&lt;br /&gt;
*Challenge Tile 3&lt;br /&gt;
*Difficult Tile&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Blade Ladder&lt;br /&gt;
*Solar Ladder&lt;br /&gt;
*Solar Ladder (Alt)&lt;br /&gt;
*Sheep Ladder&lt;br /&gt;
*Pump Ladder&lt;br /&gt;
*Pump Ladder (Alt)&lt;br /&gt;
*Strike Ladder&lt;br /&gt;
*Nitro Ladder&lt;br /&gt;
*Chill Ladder&lt;br /&gt;
*Chill Ladder (Alt)&lt;br /&gt;
*Knight Ladder (Alt)&lt;br /&gt;
*Chill Ladder (Alt 2)&lt;br /&gt;
*Chill Ladder (Alt 3)&lt;br /&gt;
*Wily Ladder 25 (MM10 Wily 1)&lt;br /&gt;
*Wily Ladder 26 (MM10 Wily 2)&lt;br /&gt;
*Wily Ladder 27 (MM10 Wily 3)&lt;br /&gt;
*Wily Ladder 28 (MM10 Wily 4)&lt;br /&gt;
*Wily Ladder 29 (MM10 Wily 5)&lt;br /&gt;
*Wily Ladder 30 (MM10 Wily 5)&lt;br /&gt;
*Punk Ladder&lt;br /&gt;
*Ballade Ladder&lt;br /&gt;
*Endless Ladder 4 (MM10)&lt;br /&gt;
*Challenge Ladder&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Blade Spike&lt;br /&gt;
*Sheep Spike&lt;br /&gt;
*Commando Spike&lt;br /&gt;
*Pump Spike&lt;br /&gt;
*Pump Spike (Alt)&lt;br /&gt;
*Nitro Spike&lt;br /&gt;
*Chill Spike&lt;br /&gt;
*Chill Spike (Alt)&lt;br /&gt;
*Chill Spike (Alt 2)&lt;br /&gt;
*Chill Spike (Alt 3)&lt;br /&gt;
*Wily Spike 36 (MM10 Wily 1)&lt;br /&gt;
*Wily Spike 37 (MM10 Wily 2)&lt;br /&gt;
*Wily Spike 38 (MM10 Wily 3)&lt;br /&gt;
*Wily Spike 39 (MM10 Wily 5)&lt;br /&gt;
*Enker Spike&lt;br /&gt;
*Enker Spike (Alt)&lt;br /&gt;
*Punk Spike&lt;br /&gt;
*Ballade Spike&lt;br /&gt;
*Endless Spike 4 (MM10)&lt;br /&gt;
*Endless Spike 5 (MM10)&lt;br /&gt;
*Challenge Spike&lt;br /&gt;
*Challenge Spike (Alt)&lt;br /&gt;
*Difficulty Spike&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*Pump Water&lt;br /&gt;
*Wily Water 7&lt;br /&gt;
*Wily Water 8&lt;br /&gt;
*Wily Water 9&lt;br /&gt;
*Wily Water 10 (MM10 Wily 4)&lt;br /&gt;
*Endless Water 2 (MM10)&lt;br /&gt;
*Endless Water 3 (MM10)&lt;br /&gt;
*Challenge Water&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Blade Man&lt;br /&gt;
*Solar Man&lt;br /&gt;
*Sheep Man&lt;br /&gt;
*Commando Man&lt;br /&gt;
*Pump Man&lt;br /&gt;
*Strike Man&lt;br /&gt;
*Nitro Man&lt;br /&gt;
*Chill Man&lt;br /&gt;
*Wily Stage 1 Outside&lt;br /&gt;
*Wily Stage 1 Inside&lt;br /&gt;
*Wily Stage 2&lt;br /&gt;
*Wily Stage 3&lt;br /&gt;
*Wily Stage 4&lt;br /&gt;
*Wily Stage 5&lt;br /&gt;
*Endless Attack&lt;br /&gt;
*Challenges&lt;br /&gt;
*Enker&lt;br /&gt;
*Punk&lt;br /&gt;
*Ballade&lt;br /&gt;
*Robot Master (MM10)&lt;br /&gt;
*Wily Boss (MM10)&lt;br /&gt;
*Wily Machine (MM10)&lt;br /&gt;
*Wily Capsule (MM10)&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>PikminMaker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Cossack_Catcher&amp;diff=6544</id>
		<title>Cossack Catcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Cossack_Catcher&amp;diff=6544"/>
		<updated>2023-04-22T21:08:00Z</updated>

		<summary type="html">&lt;p&gt;PikminMaker: Added Cossack Catcher desc, pics soon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:CossackCatcherArt.webp|250px]]&lt;br /&gt;
|description= Moves left and right and tries to grab and drop the player.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|damage=10 (Contact)&lt;br /&gt;
6 (Drop)&lt;br /&gt;
2 (Projectile)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cossack Catcher&#039;&#039;&#039; is one of the fortress bosses from &#039;&#039;[[Mega Man 4]]&#039;&#039;, originating in the fourth Cossack Stage. It is introduced to [[Mega Man Maker]] in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Cossack Catcher will start the battle doing nothing, but will soon start moving towards the player. Every so often, Cossack Catcher will fire three projectiles toward the player that spread out. If the player is under Cossack Catcher, it will attempt to catch them by going down. If the player is caught, Cossack Catcher will go up, and drop the player, damaging them. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Cossack Catcher&#039;s long rod sometimes appears in the pause menu while pausing.&lt;br /&gt;
{{MM4}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>PikminMaker</name></author>
	</entry>
</feed>