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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Play+Dash</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Play+Dash"/>
	<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php/Special:Contributions/Play_Dash"/>
	<updated>2026-05-17T10:46:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Proto_Man&amp;diff=4195</id>
		<title>Proto Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Proto_Man&amp;diff=4195"/>
		<updated>2022-06-10T22:40:58Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: I may be stupid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:ProtoManArtworkMM10.png|250px]]&lt;br /&gt;
|caption=Artwork of Proto Man from &#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|description=Can Slide and Charge. Optional Double Damage and Proto Strike.&lt;br /&gt;
|category=[[Characters]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
}}&lt;br /&gt;
DLN-000, &#039;&#039;&#039;Protoman&#039;&#039;&#039; (or DRN.000, Blues, depending on localization) is the older brother of [[Mega Man]] and [[Roll]], created by [[Dr. Light]] as a prototype humanoid robot. Originally fought in &#039;&#039;[[Mega Man 3]]&#039;&#039; as a mid-boss, and later in the same game fought as a boss under the alias of &#039;&#039;&#039;&amp;quot;Break Man&amp;quot;&#039;&#039;&#039;, his first playable role in numerical games was in &#039;&#039;[[Mega Man 9]]&#039;&#039; in a DLC. Proto Man is one of the additional player characters available as of version [[1.3.0]] alongside [[Bass]]. He is typically used defensively due to his limited shot count and a shield that can reflect projectiles.&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
As a playable character, Proto Man automatically has the ability to slide and charge his [[Proto Buster]] in the &#039;&#039;[[Mega Man 4]]&#039;&#039; Charge Shot style. His [[Charge Shot]] process of his buster sounds different from the most known charge sound from the NES era games. If Proto Man is doing an uncharged Proto Buster shot, he can only have up to two bullets appearing simultaneously. This also extends to the Proto Strike projectiles. Unlike his appearance in &#039;&#039;Mega Man 9&#039;&#039; and &#039;&#039;Mega Man 10&#039;&#039;, Proto Man does not lose the charging process if he receives damage. Proto Man shoots slightly lower than Mega Man or Bass due to his sprite difference, and therefore weapons such as the Proto Buster or [[Needle Cannon]] are fired a few pixels lower than when Mega Man or Bass fire.&lt;br /&gt;
&lt;br /&gt;
He comes equipped with the [[Proto Shield]], which will reflect or block most projectile attacks in front of him while jumping; however, shooting while jumping will deactivate this shield until Proto Man lands. The attack reflection of the Proto Shiel makes him able to defend and counter-attack even if he has no ammo for his current weapon or is equipped with only [[Nothing]]. If a projectile is reflected, the projectile will take the properties of whatever weapon Proto Man is currently equipped with, allowing Proto Man the potential to break [[Weapon Blocks]] without even firing his weapon. The Proto Shield can also protect Proto Man from [[Elec Beams]] and [[Fire Beams]] to some extent, by getting the current beam deactivated if Proto Man uses his shield in the most distant half of it. The Proto Shield is the closest in functionality to its appearance from Mega Man 10.&lt;br /&gt;
&lt;br /&gt;
In the level setting menu, Proto Man has two settings specific to him - Proto Strike and Double Damage. Enabling Proto Strike will turn any shots made with the Proto Buster into the Proto Strike, which does equal damage to charged shots. Proto Strike made its only appearance in [[Mega Man Powered Up]] as the main weapon for Proto Man to use. Enabling Double Damage will cause him to take double the damage from all sources.&lt;br /&gt;
&lt;br /&gt;
In the weapons menu, [[Rush Coil]] and [[Rush Jet]] are replaced by the [[Proto Coil]] and [[Proto Jet]] respectively. They are just reskins of the mentioned weapons and they function identically to the original utilities, however, Proto Jet will temporarily remove the Proto Shield. Proto Coil replaces the [[Power Adaptor]], [[Jet Adaptor]] and [[Super Adaptor]], although Weapon Blocks changed to these Proto Coil options will only be destroyed with the specific Proto Coil it was set to.&lt;br /&gt;
&lt;br /&gt;
Similar to his original playable appearances in the games, Proto Man&#039;s whistle from Mega Man 3 plays whenever he enters a level or respawns upon death. Proto Man&#039;s victory pose is taken from &#039;&#039;[[Mega Man 2: The Power Fighters]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Proto Man is currently the only character to have an option that makes gameplay harder.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ProtoManStand.gif|thumb|Proto Man standing&lt;br /&gt;
File:ProtoManShoot.png|thumb|Proto Man shooting using the [[Mega Buster]]&lt;br /&gt;
File:ProtoManChargeShot.gif|thumb|Proto Man using his [[Charge Shot]] from &#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
File:ProtoManStrikes.png|thumb|Proto Man using his Proto Strike ability&lt;br /&gt;
File:ProtoManJump.png|thumb|Proto Man jumping&lt;br /&gt;
File:ProtoManJumpShoot.png|thumb|Proto Man shooting midair&lt;br /&gt;
File:ProtoManSlide.png|thumb|Proto Man sliding&lt;br /&gt;
File:ProtoManHurt.png|thumb|Proto Man getting hurt&lt;br /&gt;
File:ProtoManLadder.png|thumb|Proto Man climbing on a ladder&lt;br /&gt;
File:ProtoManLadderShoot.png|thumb|Proto Man shooting from a ladder&lt;br /&gt;
File:ProtoManVictory.png|thumb|Proto Man&#039;s victory pose&lt;br /&gt;
File:ProtoManAerialVictory.png|thumb|Proto Man&#039;s aerial victory pose&lt;br /&gt;
File:ProtoManLadderVictory.png|thumb|Proto Man&#039;s ladder victory pose&lt;br /&gt;
File:ProtoManSlideVictory.png|thumb|Proto Man&#039;s sliding victory pose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_8&amp;diff=2693</id>
		<title>Mega Man 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_8&amp;diff=2693"/>
		<updated>2021-12-14T11:49:06Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: bored&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mega Man 8 (released as &amp;quot;Rockman 8: Metal Heroes&amp;quot; in Japan) is the eight game in the classic Mega Man series, released on December 17, 1996. It was the first Mega Man game released for the Play Station in Japan and the United States. It was also released for Sega Saturn year later. This game is most known for terrible voice acting and difficulty spikes in some sections.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
Version 1.5.0 focused on adding content from this game and from [[Mega Man 9]]. As of Version 1.7.5, there are 2 bosses, 12 enemies, 5 level objects, 23 tilesets, 20 backgrounds, 5 weapons, 9 spikes, 12 ladders and 23 music tracks available from Mega Man 8 in Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Grenade Man]]&lt;br /&gt;
*[[Astro Man]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Shell&#039;n]]&lt;br /&gt;
*[[Bunby Tank DX]]&lt;br /&gt;
*[[Joe Classic]]&lt;br /&gt;
*[[Surumaker]]&lt;br /&gt;
*[[Hannya Attacker]]&lt;br /&gt;
*[[Crunchran]]&lt;br /&gt;
*[[Fire Met]]&lt;br /&gt;
*Fire Met Spawner&lt;br /&gt;
*[[Wall Teck]]&lt;br /&gt;
*[[Rabbiton]]&lt;br /&gt;
*[[Penpen EV]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Mega Ball]]&lt;br /&gt;
*[[Tornado Hold]]&lt;br /&gt;
*[[Flash Bomb]]&lt;br /&gt;
*[[Thunder Claw]]&lt;br /&gt;
*[[Flame Sword]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Thunder Claw Pole]]&lt;br /&gt;
*[[TNT]]&lt;br /&gt;
*[[Astro Gate]]&lt;br /&gt;
*[[Astro Button]]&lt;br /&gt;
*[[Astro Reset Button]]&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Intro BG&lt;br /&gt;
*Tengu BG&lt;br /&gt;
*Grenade BG&lt;br /&gt;
*Frost BG&lt;br /&gt;
*Frost BG (Alt)&lt;br /&gt;
*Frost BG 2&lt;br /&gt;
*Clown BG&lt;br /&gt;
*Astro BG&lt;br /&gt;
*Astro BG (Alt)&lt;br /&gt;
*Sword BG&lt;br /&gt;
*Aqua BG&lt;br /&gt;
*Aqua BG 2&lt;br /&gt;
*Search BG&lt;br /&gt;
*Search BG 2&lt;br /&gt;
*Search BG 3&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 2 BG 2&lt;br /&gt;
*Wily 2 BG 3&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Intro Tile&lt;br /&gt;
*Intro Tile 2&lt;br /&gt;
*Intro Tile 2 (Alt)&lt;br /&gt;
*Tengu Tile&lt;br /&gt;
*Frost Tile&lt;br /&gt;
*Frost Tile (Alt)&lt;br /&gt;
*Grenade Tile&lt;br /&gt;
*Clown Tile&lt;br /&gt;
*Astro Tile&lt;br /&gt;
*Astro Tile 2&lt;br /&gt;
*Astro Tile 2 (Alt)&lt;br /&gt;
*Astro Tile 2 (Alt 2)&lt;br /&gt;
*Sword Tile&lt;br /&gt;
*Sword Tile (Alt)&lt;br /&gt;
*Aqua Tile&lt;br /&gt;
*Search Tile&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 2 Tile (Alt)&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 3 Tile 2&lt;br /&gt;
*Wily 3 Tile 2 (Alt)&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Astro Ladder&lt;br /&gt;
*Frost Ladder&lt;br /&gt;
*Sword Ladder&lt;br /&gt;
*Sword Ladder (Alt)&lt;br /&gt;
*Grenade Ladder&lt;br /&gt;
*Aqua Ladder&lt;br /&gt;
*Search Ladder&lt;br /&gt;
*Search Ladder 2&lt;br /&gt;
*Clown Ladder&lt;br /&gt;
*Duo Ladder&lt;br /&gt;
*Wily Ladder 18&lt;br /&gt;
*Wily Ladder 19&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Frost Spike&lt;br /&gt;
*Sword Spike&lt;br /&gt;
*Search Spike&lt;br /&gt;
*Clown Spike&lt;br /&gt;
*Aqua Spike&lt;br /&gt;
*Aqua Spike 2&lt;br /&gt;
*Grenade Spike&lt;br /&gt;
*Duo Spike&lt;br /&gt;
*Wily Spike 29&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Intro Stage&lt;br /&gt;
*Intro Stage (Water)&lt;br /&gt;
*Tengu Man (SS)&lt;br /&gt;
*Tengu Man (PSX)&lt;br /&gt;
*Frost Man&lt;br /&gt;
*Grenade Man&lt;br /&gt;
*Clown Man&lt;br /&gt;
*Astro Man&lt;br /&gt;
*Sword Man&lt;br /&gt;
*Aqua Man&lt;br /&gt;
*Search Man&lt;br /&gt;
*Wily Stage 1&lt;br /&gt;
*Wily Stage 2&lt;br /&gt;
*Wily Stage 3&lt;br /&gt;
*Wily Stage 4&lt;br /&gt;
*Robot Master (MM8)&lt;br /&gt;
*Wily Boss (MM8)&lt;br /&gt;
*Wily Capsule (MM8)&lt;br /&gt;
*Bass (MM8)&lt;br /&gt;
*Midboss (MM8)&lt;br /&gt;
*Duo (MM8)&lt;br /&gt;
*Cut Man (MM8)&lt;br /&gt;
*Wood Man (MM8)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Sega Saturn release have few changes compared to original, mostly that Cut Man and Wood Man are hidden bosses (Cut Man is hidden in Duo Stage, while Wood Man in Search Man Stage), and Tengu Man have different stage theme.&lt;br /&gt;
*It is so far only mainstream Mega Man game that FMV cutscenes&lt;br /&gt;
*It is second Mega Man game where Mega Man can swim (First was Mega Man 3 for DOS)&lt;br /&gt;
*It is so far only Mega Man game where there are no Yoku Blocks in the game at all.&lt;br /&gt;
*Mega Man 8 is only game after MM3 where there are no Rush Coil or Rush Jet avaible ( There are homever Rush Jet sections in Tengu Man and Wily Stage 2 where we are piloting Rush Jet )&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=2692</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=2692"/>
		<updated>2021-12-14T11:38:35Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: oops 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;December 11th, 2021&#039;&#039;&#039; - [[Dynamo Conveyors]] are confirmed for [[1.8.0]], along with two variants being showcased. A new variant of the [[Crash Rail]] can also be spotted. &lt;br /&gt;
*&#039;&#039;&#039;October 31st, 2021&#039;&#039;&#039; - [[Romper]]s are confirmed.&lt;br /&gt;
*&#039;&#039;&#039;October 30th, 2021&#039;&#039;&#039; - The server API was modified to show the total number of deaths since [[1.7.0]]&lt;br /&gt;
*&#039;&#039;&#039;October 3rd, 2021&#039;&#039;&#039; - [[Hot Plate]]s are revealed for [[1.8.0]]. [[Croby]] and [[GrowingDarkness]] pass their trials while [[Uranus]]&#039;s trial is expanded by a month.&lt;br /&gt;
*&#039;&#039;&#039;August 29th, 2021&#039;&#039;&#039; - [[Explosive Crate]]s are revealed for [[1.8.0]]. [[Uranus]], [[Croby]] and [[GrowingDarkness]] are trialled for discord moderation.&lt;br /&gt;
*&#039;&#039;&#039;July 15th, 2021&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; has its fourth anniversary. Multiple [[assets]] from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; including [[Dodonpa Cannon]], [[Gori-Three]], and [[Spread Drill]] alongside [[Targets]] are showcased to be added in [[1.8.0]]. &lt;br /&gt;
*&#039;&#039;&#039;July 11th, 2021&#039;&#039;&#039; - The [[Mega Man Maker Official Wiki|wiki]] is rebooted and is undergoing restoration thanks to the help of the [[Wiki Strike Team]].&lt;br /&gt;
*&#039;&#039;&#039;July 8th, 2021&#039;&#039;&#039; - The [[Mega Man Maker Official Wiki|wiki]] and the [[Mega Man Maker Forums|forums]] are shut down due to the server crashing. The r/MegaMakerOfficial subreddit is also officially announced as the alternative to the forums.&lt;br /&gt;
*&#039;&#039;&#039;June 19th, 2021&#039;&#039;&#039; - [[Magic Card]] is revealed for [[1.8.0]] as the first major teaser. &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; content is also revealed.&lt;br /&gt;
*&#039;&#039;&#039;June 17th, 2021&#039;&#039;&#039; - [[JumpDashEvade]] is hired as a server manager after a successful interview.&lt;br /&gt;
*&#039;&#039;&#039;June 13th, 2021&#039;&#039;&#039; - [[Neo Cutman]], [[Chombey]] and [[TheButcherKevin]] were accepted as [[beta tester]]s while [[40Nix]], [[GamerFromTheWeb]] and [[DeltaMudkip]] were accepted as musicians.&lt;br /&gt;
*&#039;&#039;&#039;June 3rd, 2021&#039;&#039;&#039; - Beta tester and musician applications are opened, and will close on June 10th, 2021.&lt;br /&gt;
*&#039;&#039;&#039;May 24th, 2021&#039;&#039;&#039; - [[WreckingPrograms]] officially steps down as project leader with [[Luigi]] serving as the new project leader and [[Goldstorm]] as project co-leader.&lt;br /&gt;
*&#039;&#039;&#039;May 21st, 2021&#039;&#039;&#039; - [[1.7.5]] is released by WreckingPrograms, adding the [[Magnetic Ceiling]] [[level object]], a new [[example level]] [[Magnetic Interference]] by [[Objectionable]], and bug fixes.&lt;br /&gt;
*&#039;&#039;&#039;May 17th, 2021&#039;&#039;&#039; - Public account creation on the wiki is enabled once again.&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=2691</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=2691"/>
		<updated>2021-12-14T11:31:44Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;December 11th, 2021&#039;&#039;&#039; - [[Dynamo Conveyors]] are confirmed for [[1.8.0]], along with two variants being showcased.&lt;br /&gt;
*&#039;&#039;&#039;October 31st, 2021&#039;&#039;&#039; - [[Romper]]s are confirmed.&lt;br /&gt;
*&#039;&#039;&#039;October 30th, 2021&#039;&#039;&#039; - The server API was modified to show the total number of deaths since [[1.7.0]]&lt;br /&gt;
*&#039;&#039;&#039;October 3rd, 2021&#039;&#039;&#039; - [[Hot Plate]]s are revealed for [[1.8.0]]. [[Croby]] and [[GrowingDarkness]] pass their trials while [[Uranus]]&#039;s trial is expanded by a month.&lt;br /&gt;
*&#039;&#039;&#039;August 29th, 2021&#039;&#039;&#039; - [[Explosive Crate]]s are revealed for [[1.8.0]]. [[Uranus]], [[Croby]] and [[GrowingDarkness]] are trialled for discord moderation.&lt;br /&gt;
*&#039;&#039;&#039;July 15th, 2021&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; has its fourth anniversary. Multiple [[assets]] from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; including [[Dodonpa Cannon]], [[Gori-Three]], and [[Spread Drill]] alongside [[Targets]] are showcased to be added in [[1.8.0]]. &lt;br /&gt;
*&#039;&#039;&#039;July 11th, 2021&#039;&#039;&#039; - The [[Mega Man Maker Official Wiki|wiki]] is rebooted and is undergoing restoration thanks to the help of the [[Wiki Strike Team]].&lt;br /&gt;
*&#039;&#039;&#039;July 8th, 2021&#039;&#039;&#039; - The [[Mega Man Maker Official Wiki|wiki]] and the [[Mega Man Maker Forums|forums]] are shut down due to the server crashing. The r/MegaMakerOfficial subreddit is also officially announced as the alternative to the forums.&lt;br /&gt;
*&#039;&#039;&#039;June 19th, 2021&#039;&#039;&#039; - [[Magic Card]] is revealed for [[1.8.0]] as the first major teaser. &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; content is also revealed.&lt;br /&gt;
*&#039;&#039;&#039;June 17th, 2021&#039;&#039;&#039; - [[JumpDashEvade]] is hired as a server manager after a successful interview.&lt;br /&gt;
*&#039;&#039;&#039;June 13th, 2021&#039;&#039;&#039; - [[Neo Cutman]], [[Chombey]] and [[TheButcherKevin]] were accepted as [[beta tester]]s while [[40Nix]], [[GamerFromTheWeb]] and [[DeltaMudkip]] were accepted as musicians.&lt;br /&gt;
*&#039;&#039;&#039;June 3rd, 2021&#039;&#039;&#039; - Beta tester and musician applications are opened, and will close on June 10th, 2021.&lt;br /&gt;
*&#039;&#039;&#039;May 24th, 2021&#039;&#039;&#039; - [[WreckingPrograms]] officially steps down as project leader with [[Luigi]] serving as the new project leader and [[Goldstorm]] as project co-leader.&lt;br /&gt;
*&#039;&#039;&#039;May 21st, 2021&#039;&#039;&#039; - [[1.7.5]] is released by WreckingPrograms, adding the [[Magnetic Ceiling]] [[level object]], a new [[example level]] [[Magnetic Interference]] by [[Objectionable]], and bug fixes.&lt;br /&gt;
*&#039;&#039;&#039;May 17th, 2021&#039;&#039;&#039; - Public account creation on the wiki is enabled once again.&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=2690</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=2690"/>
		<updated>2021-12-14T11:31:22Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*&#039;&#039;&#039;December 11th, 2021&#039;&#039;&#039; - [[Dynamo Conveyors]]s are confirmed for [[1.8.0]], along with two variants being showcased.&lt;br /&gt;
*&#039;&#039;&#039;October 31st, 2021&#039;&#039;&#039; - [[Romper]]s are confirmed.&lt;br /&gt;
*&#039;&#039;&#039;October 30th, 2021&#039;&#039;&#039; - The server API was modified to show the total number of deaths since [[1.7.0]]&lt;br /&gt;
*&#039;&#039;&#039;October 3rd, 2021&#039;&#039;&#039; - [[Hot Plate]]s are revealed for [[1.8.0]]. [[Croby]] and [[GrowingDarkness]] pass their trials while [[Uranus]]&#039;s trial is expanded by a month.&lt;br /&gt;
*&#039;&#039;&#039;August 29th, 2021&#039;&#039;&#039; - [[Explosive Crate]]s are revealed for [[1.8.0]]. [[Uranus]], [[Croby]] and [[GrowingDarkness]] are trialled for discord moderation.&lt;br /&gt;
*&#039;&#039;&#039;July 15th, 2021&#039;&#039;&#039; - &#039;&#039;[[Mega Man Maker]]&#039;&#039; has its fourth anniversary. Multiple [[assets]] from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; including [[Dodonpa Cannon]], [[Gori-Three]], and [[Spread Drill]] alongside [[Targets]] are showcased to be added in [[1.8.0]]. &lt;br /&gt;
*&#039;&#039;&#039;July 11th, 2021&#039;&#039;&#039; - The [[Mega Man Maker Official Wiki|wiki]] is rebooted and is undergoing restoration thanks to the help of the [[Wiki Strike Team]].&lt;br /&gt;
*&#039;&#039;&#039;July 8th, 2021&#039;&#039;&#039; - The [[Mega Man Maker Official Wiki|wiki]] and the [[Mega Man Maker Forums|forums]] are shut down due to the server crashing. The r/MegaMakerOfficial subreddit is also officially announced as the alternative to the forums.&lt;br /&gt;
*&#039;&#039;&#039;June 19th, 2021&#039;&#039;&#039; - [[Magic Card]] is revealed for [[1.8.0]] as the first major teaser. &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; content is also revealed.&lt;br /&gt;
*&#039;&#039;&#039;June 17th, 2021&#039;&#039;&#039; - [[JumpDashEvade]] is hired as a server manager after a successful interview.&lt;br /&gt;
*&#039;&#039;&#039;June 13th, 2021&#039;&#039;&#039; - [[Neo Cutman]], [[Chombey]] and [[TheButcherKevin]] were accepted as [[beta tester]]s while [[40Nix]], [[GamerFromTheWeb]] and [[DeltaMudkip]] were accepted as musicians.&lt;br /&gt;
*&#039;&#039;&#039;June 3rd, 2021&#039;&#039;&#039; - Beta tester and musician applications are opened, and will close on June 10th, 2021.&lt;br /&gt;
*&#039;&#039;&#039;May 24th, 2021&#039;&#039;&#039; - [[WreckingPrograms]] officially steps down as project leader with [[Luigi]] serving as the new project leader and [[Goldstorm]] as project co-leader.&lt;br /&gt;
*&#039;&#039;&#039;May 21st, 2021&#039;&#039;&#039; - [[1.7.5]] is released by WreckingPrograms, adding the [[Magnetic Ceiling]] [[level object]], a new [[example level]] [[Magnetic Interference]] by [[Objectionable]], and bug fixes.&lt;br /&gt;
*&#039;&#039;&#039;May 17th, 2021&#039;&#039;&#039; - Public account creation on the wiki is enabled once again.&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:HotPlateInGame.png&amp;diff=2174</id>
		<title>File:HotPlateInGame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:HotPlateInGame.png&amp;diff=2174"/>
		<updated>2021-10-05T15:31:48Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Hotplate&amp;diff=2173</id>
		<title>Hotplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Hotplate&amp;diff=2173"/>
		<updated>2021-10-05T15:28:18Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hot Plates&#039;&#039;&#039; are level objects originating from Torch Man&#039;s stage in &#039;&#039;[[Mega Man 11]]&#039;&#039;. They will be featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
If a plate makes contact with any heat source in the game such as [[Steam]], the breath of a [[Hot Dog]], the flame of a [[Mash Burner]] or fire weapons, the plate will become orange and heat up, dealing contact damage to the [[Characters|player character]]. If several plates are placed on top of one another, they will transfer the heat from the bottom, but in order to achieve this, the heat source needs to stay constant.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HotPlateInGame.png|Several hot plates placed near each other, including a heated plate.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=2172</id>
		<title>1.8.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=2172"/>
		<updated>2021-10-05T15:25:29Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: quirky summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&#039;&#039;&#039;1.8.0&#039;&#039;&#039; is an upcoming major update focused on adding new content from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For a list of [[assets]] in the order of being announced before 1.8.0&#039;s release, see [[1.8.0/Announcements|this]].&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
===New Features===&lt;br /&gt;
====Weapons====&lt;br /&gt;
*[[Magic Card]]&lt;br /&gt;
*[[Spread Drill]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
* [[Dodonpa Cannon]]&lt;br /&gt;
* [[Gori-Three]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
* [[Targets]]&lt;br /&gt;
* [[Explosive Crates]]&lt;br /&gt;
* [[Hot Plates]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
* Pirate BG&lt;br /&gt;
 &lt;br /&gt;
==== Music ====&lt;br /&gt;
* Ground Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
* Dynamo Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* [[Teleporter]]s will now have a Purple skin option.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:Play_Dash&amp;diff=2171</id>
		<title>User:Play Dash</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:Play_Dash&amp;diff=2171"/>
		<updated>2021-10-05T15:21:19Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki Strike Team member. Professional throne sitter.&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Wiki_Strike_Team&amp;diff=2170</id>
		<title>Wiki Strike Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Wiki_Strike_Team&amp;diff=2170"/>
		<updated>2021-10-05T15:20:14Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: small fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Wiki Strike Team&#039;&#039;&#039; is a team of 13 members currently helping to repair the [[Mega Man Maker Official Wiki]] after the server and most of the websites were damaged beyond repair in July 2021. The team members were selected after a discussion between [[Goldstorm]] and [[Midas Magnezone]].&lt;br /&gt;
&lt;br /&gt;
Before the wiki was brought back online, the Strike Team assisted by gathering web archives and caches of numerous pages, as well as creating and providing countless images to be uploaded. After the Wiki was open, the strike team started to work in the process of rebuilding and restoring individual pages on the Wiki. To facilitate the task, members that were not Wiki moderators prior to the server&#039;s damage were given temporary moderation permissions.&lt;br /&gt;
&lt;br /&gt;
==List of Members==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Luigi]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Goldstorm]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Uranus]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[BigMaster]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Mad Man]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma Admin]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Objectionable]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play Dash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[User:TheThinker|TheThinker]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Neo Cutman&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hot Cross Bun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[TheButcherKevin]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Foseker&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Son Loto&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Midas Magnezone]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[JumpDashEvade]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_11&amp;diff=2169</id>
		<title>Mega Man 11</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_11&amp;diff=2169"/>
		<updated>2021-10-05T15:16:38Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: /* Level Objects */ my balls itch 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mega Man 11 (released as &amp;quot;Rockman 11: Gears of Fate!!&amp;quot; in Japan) is the eleventh game in the classic Mega Man series, released on October 2, 2018. It was the first Mega Man game released for the Nintendo Switch in Japan and the United States. It was also first game created after it&#039;s long hiatus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
Version 1.6.0 focused on adding content from this game and from [[Mega Man 10]]. As of Version 1.7.5, there are 2 bosses, 7 enemies, 11 level objects, 17 tilesets, 20 backgrounds, 4 weapons, 8 spikes, 11 ladders and 15 music tracks available from Mega Man 11 in Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Blast Man]]&lt;br /&gt;
*[[Bounce Man]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Electro Guard]]&lt;br /&gt;
*[[Electriri]]&lt;br /&gt;
*Electriri Spawner (Edge)&lt;br /&gt;
*Electriri Spawner (Solid)&lt;br /&gt;
*[[Pipetto]]&lt;br /&gt;
*[[Anti-Eddie]]&lt;br /&gt;
*[[Air Stone/Fire/Nut]]&lt;br /&gt;
*[[Mash Burner]]&lt;br /&gt;
*[[Crunch Don]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Block Dropper]]&lt;br /&gt;
*[[Bouncy Ball]]&lt;br /&gt;
*[[Pile Driver]]&lt;br /&gt;
*[[Scrumble Thunder]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Spinning Wheel]]&lt;br /&gt;
*[[Chemical Solution]]&lt;br /&gt;
*[[Fire Wall]]&lt;br /&gt;
*Fire Wall Modifier&lt;br /&gt;
*[[Bouncy Ball]]&lt;br /&gt;
*[[Fuse Rail]]&lt;br /&gt;
*Fuse Laser Crawler&lt;br /&gt;
*Fuse Laser Spawner&lt;br /&gt;
*Fuse Laser Exit&lt;br /&gt;
*Fuse Crosser&lt;br /&gt;
*Fuse Extender&lt;br /&gt;
*Wily 1 [[Yoku Block]]&lt;br /&gt;
*[[Hot Plate]]&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Block BG&lt;br /&gt;
*Block BG 2&lt;br /&gt;
*Block BG 3&lt;br /&gt;
*Block BG 4&lt;br /&gt;
*Acid BG&lt;br /&gt;
*Acid BG (Alt)&lt;br /&gt;
*Acid BG (Alt 2)&lt;br /&gt;
*Blast BG&lt;br /&gt;
*Bounce BG&lt;br /&gt;
*Tundra BG&lt;br /&gt;
*Impact BG&lt;br /&gt;
*Torch BG&lt;br /&gt;
*Torch BG 2&lt;br /&gt;
*Torch BG 3&lt;br /&gt;
*Torch BG 4&lt;br /&gt;
*Fuse BG&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 2 BG 2&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Block Tile&lt;br /&gt;
*Acid Tile&lt;br /&gt;
*Blast Tile&lt;br /&gt;
*Bounce Tile&lt;br /&gt;
*Tundra Tile&lt;br /&gt;
*Tundra Tile (Alt)&lt;br /&gt;
*Tundra Tile 2&lt;br /&gt;
*Impact Tile&lt;br /&gt;
*Torch Tile&lt;br /&gt;
*Fuse Tile&lt;br /&gt;
*Fuse Tile 2&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 2 Tile (Alt)&lt;br /&gt;
*Wily 2 Tile (Alt 2)&lt;br /&gt;
*Wily 2 Tile (Alt 3)&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Block Ladder&lt;br /&gt;
*Acid Ladder&lt;br /&gt;
*Blast Ladder&lt;br /&gt;
*Bounce Ladder&lt;br /&gt;
*Tundra Ladder&lt;br /&gt;
*Impact Ladder&lt;br /&gt;
*Torch Ladder&lt;br /&gt;
*Fuse Ladder&lt;br /&gt;
*Wily Ladder 31&lt;br /&gt;
*Wily Ladder 32&lt;br /&gt;
*Light Ladder&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Acid Spike&lt;br /&gt;
*Acid Spike 2&lt;br /&gt;
*Blast Spike&lt;br /&gt;
*Tundra Spike&lt;br /&gt;
*Impact Spike&lt;br /&gt;
*Wily Spike 40&lt;br /&gt;
*Wily Spike 41&lt;br /&gt;
*Light Spike&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Block Man&lt;br /&gt;
*Acid Man&lt;br /&gt;
*Blast Man&lt;br /&gt;
*Bounce Man&lt;br /&gt;
*Tundra Man&lt;br /&gt;
*Impact Man&lt;br /&gt;
*Torch Man&lt;br /&gt;
*Fuse Man&lt;br /&gt;
*Wily Stages&lt;br /&gt;
*Challenges&lt;br /&gt;
*Dr. Light&#039;s Trial&lt;br /&gt;
*Robot Master (MM11)&lt;br /&gt;
*Wily Boss (MM11)&lt;br /&gt;
*Wily Machine (MM11)&lt;br /&gt;
*Wily Capsule (MM11)&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=1791</id>
		<title>1.8.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=1791"/>
		<updated>2021-08-31T01:11:41Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: /* Level Objects */ my balls itch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&#039;&#039;&#039;1.8.0&#039;&#039;&#039; is an upcoming major update focused on adding new content from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For a list of [[assets]] in the order of being announced before 1.8.0&#039;s release, see [[1.8.0/Announcements|this]].&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
===New Features===&lt;br /&gt;
====Weapons====&lt;br /&gt;
*[[Magic Card]]&lt;br /&gt;
*[[Spread Drill]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
* [[Dodonpa Cannon]]&lt;br /&gt;
* [[Gori-Three]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
* [[Targets]]&lt;br /&gt;
* [[Explosive Crates]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
* Pirate BG&lt;br /&gt;
 &lt;br /&gt;
==== Music ====&lt;br /&gt;
* Ground Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
* Dynamo Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* [[Teleporter]]s will now have a Purple skin option.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Grenade_Man&amp;diff=1790</id>
		<title>Grenade Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Grenade_Man&amp;diff=1790"/>
		<updated>2021-08-31T01:10:49Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: /* Trivia */ cap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:GrenadeMan.png|250px]]&lt;br /&gt;
|caption=Artwork of Grenade Man from &#039;&#039;Mega Man 8&#039;&#039;&lt;br /&gt;
|description=Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=4 (contact/debris)&lt;br /&gt;
5 (Dash contact/Flash Bomb)&lt;br /&gt;
3 (other bombs&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[Zedicon]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-063 &#039;&#039;Grenade Man&#039;&#039;&#039;&#039;&#039;  is an explosive Robot Master and one of the 8 Robot Masters from [[Mega Man 8]] that is featured in Mega Man Maker as of version [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
Using the impressive speed given by his overdrive system and a variety of explosives including his signature weapon, the [[Flash Bomb]], this sadomasochist is a dangerous force that will shake up the battlefield and blow away the opposition.&lt;br /&gt;
&lt;br /&gt;
Grenade Man was build by [[Dr. Wily]] to challenge Mega Man. Hiding in some type of explosives factory he was protecting Evil Energy Container during [[Mega Man 8]] events, but failed at protecting it and beating Mega Man.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Grenade Man&#039;s movements are fast and sudden, doing long jumps, dashing relatively big distance at high speeds, and hanging on walls. When he is not directly throwing any bombs, he will use these techniques to collide with the Player Character or reach a better position to fire at them.&lt;br /&gt;
&lt;br /&gt;
Grenade Man&#039;s main technique is firing the Flash Bomb, which will explode if it enters on contact with a target and will reflect any of the player&#039;s weapons fired at them excluding Thunder Claw and some Barrier Weapons that can hit them back at him. He may fire the bomb when standing on the floor or when hanging on a wall. When firing from the ground, Grenade Man will shoot directly forward in the direction he is facing, but if fired from the wall he will aim diagonally downward at wherever the player character currently is. After using the Flash Bomb from the ground, he can cause chunks of building debris to fall from the the ceiling and land on the Player. This will only happen if the Flash Bomb makes contact with a wall, and will not happen if the bomb is deflected back at Grenade Man or is set off by colliding with the player character.&lt;br /&gt;
&lt;br /&gt;
The Flash Bomb produces the explosions after touching terrain, the player character, or Grenade Man.&lt;br /&gt;
&lt;br /&gt;
He can fire other projectiles in addition to the Flash Bombs. He will sometimes jump off of walls with a wall kick, and when he does he will fire 3 small grenades down in front of him as he is moving, these small grenades will lightly bounce off the floor before exploding. After receiving enough damage, he will use his &amp;quot;Crazy Destroyer&amp;quot; attack: he will fire out a set of 4 detonating bombs/mines that do not harm upon contact, but will soon after landing cause a series of explosions across the ground which will require the player to precisely jump over them just as they explode if they cannot otherwise get out of their range or deflect the bombs when they are fired. This attack in Mega Man 8 served to change the layout of the arena by destroying the floor and forcing the Player into a lower room, but the attack was changed to damaging floor bombs due to the possible inconveniences of that phase.[1]&lt;br /&gt;
&lt;br /&gt;
Originally, Grenade Man made short hops frequently after the floor bombs exploded, but Mega Man Maker omits this pattern and makes Grenade Man instead sticks to his previous pattern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interactions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a weapon used by the player hits one of Grenade Man&#039;s small grenades, then it will destroy that grenade. These small grenades can also be reflected by reflective Barrier Weapons.&lt;br /&gt;
&lt;br /&gt;
A few weapons in the game have the ability to reflect Grenade Man&#039;s Flash Bombs right back at him, instead of getting reflected by the bomb; however, they do not possess the ability to destroy the explosions created by Flash Bombs. These include:&lt;br /&gt;
&lt;br /&gt;
*[[Thunder Claw]]&lt;br /&gt;
*[[Jewel Satellite]]&lt;br /&gt;
*[[Mirror Buster]]&lt;br /&gt;
*[[Shine]]&lt;br /&gt;
The weapon Thunder Claw has the ability to reflect Grenade Man&#039;s Flash Bombs because the weapon was his original weakness in Mega Man 8 and possessed the ability to do so in that game.&lt;br /&gt;
&lt;br /&gt;
A few other weapons in the game (the ones that are on the following list) are the polar opposite; they are unable to deflect Flash Bomb itself, but can destroy the explosion created by its detonation upon contact with a solid surface. These are:&lt;br /&gt;
&lt;br /&gt;
*[[Leaf Shield]]&lt;br /&gt;
*[[Skull Barrier]]&lt;br /&gt;
*[[Star Crash]]&lt;br /&gt;
*[[Plant Barrier]]&lt;br /&gt;
&lt;br /&gt;
Water Shield gets the best of both worlds: it is able to absorb both the Flash Bomb and its explosion as if they were just regular projectiles. The Super Arm Blocks thrown by Super Arm, and Tornado Blow also have the ability to neutralize both bomb and blast. Proto Man&#039;s Proto Shield also has similar abilities: it can both reflect Flash Bombs and despawn the explosions.&lt;br /&gt;
&lt;br /&gt;
The falling building debris spawned by Flash Bomb exploding on a wall can be destroyed/reflected by the following weapons:&lt;br /&gt;
&lt;br /&gt;
*[[Super Arm]] (by the [[Super Arm Block]] thrown by the weapon)&lt;br /&gt;
*[[Water Wave]] (only the wave, not the small water bubble)&lt;br /&gt;
*[[Tornado Hold]] (the tornado it creates, not the propeller)&lt;br /&gt;
*Jewel Satellite&lt;br /&gt;
*[[Black Hole Bomb]]&lt;br /&gt;
*[[Tornado Blow]]&lt;br /&gt;
*[[Water Shield]]&lt;br /&gt;
*Mirror Buster&lt;br /&gt;
*Shine&lt;br /&gt;
[[Proto Man]]&#039;s [[Proto Shield]] also has the ability to reflect the falling debris.&lt;br /&gt;
&lt;br /&gt;
The mines created by Grenade Man&#039;s Crazy Destroyer attack can be destroyed by the following weapons:&lt;br /&gt;
&lt;br /&gt;
*Super Arm (by the Super Arm Block thrown by the weapon)&lt;br /&gt;
*Leaf Shield&lt;br /&gt;
*Skull Barrier&lt;br /&gt;
*Star Crash&lt;br /&gt;
*Water Wave&lt;br /&gt;
*Plant Barrier&lt;br /&gt;
*Tornado Hold&lt;br /&gt;
*Jewel Satellite&lt;br /&gt;
*Black Hole Bomb&lt;br /&gt;
*Tornado Blow&lt;br /&gt;
*Water Shield&lt;br /&gt;
*Mirror Buster&lt;br /&gt;
*[[Pile Driver]]&lt;br /&gt;
*Shine&lt;br /&gt;
&lt;br /&gt;
Black Hole Bomb, Super Arm and Tornado Blow can destroy all of Grenade Man&#039;s projectiles, including even the explosion created by the Flash Bomb detonating.&lt;br /&gt;
&lt;br /&gt;
If the bomb is reflected to another target, the bomb will be despawned without the explosions.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Grenade Man has a custom entrance animation. Rather than descending from the sky, Grenade Man will enter via a large explosion in the wall. After which he will give a thumbs up.&lt;br /&gt;
*In Mega Man 8, one of Grenade Man&#039;s battle quotes was &amp;quot;Say hello to my cute bombs!&amp;quot;. This is believed to be a reference to the movie Scarface as it is similar to the line &amp;quot;Say hello to my little friend!&amp;quot;&lt;br /&gt;
**Although Grenade Man doesn&#039;t speak in &#039;&#039;[[Mega Man Maker]]&#039;&#039;, this referential quote was itself referenced with the flavor text for the Grenade Ladder where it says &amp;quot;Say hello to my cute Ladders!&amp;quot;&lt;br /&gt;
*Oddly, Flash Bombs fired downward by Grenade Man do not cause debris to fall when they explode upon hitting the floor. This is accurate to the original game, but strange none the less.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
*If Grenade Man is fought in a room that lacks walls, he can still jump up to the sides and stick to them to shoot down or wall kick. This is even in rooms that have others to their sides and are still just open space. This may have been left in intentionally to avoid limiting some of his moves, though this has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Main_Page&amp;diff=1789</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Main_Page&amp;diff=1789"/>
		<updated>2021-08-31T01:09:50Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: testin something&lt;/p&gt;
&lt;hr /&gt;
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| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Featured article&amp;lt;/h2&amp;gt;&lt;br /&gt;
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| style=&amp;quot;color:#000;&amp;quot; | &amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:2px 2px&amp;quot;&amp;gt;[[File:GrenadeMan.png|200px|left|link=Grenade Man]]&lt;br /&gt;
&#039;&#039;DWN-063 &#039;&#039;Grenade Man&#039;&#039;&#039;&#039;&#039;  is an explosive Robot Master and one of the 8 Robot Masters from [[Mega Man 8]] that is featured in Mega Man Maker as of version [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
Using the impressive speed given by his overdrive system and a variety of explosives including his signature weapon, the [[Flash Bomb]], this sadomasochist is a dangerous force that will shake up the battlefield and blow away the opposition.&lt;br /&gt;
&lt;br /&gt;
Grenade Man was build by [[Dr. Wily]] to challenge Mega Man. Hiding in some type of explosives factory he was protecting Evil Energy Container during [[Mega Man 8]] events, but failed at protecting it and beating Mega Man.&lt;br /&gt;
&#039;&#039;&#039;[[Grenade Man|Continue reading...]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Recent Updates&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Recent Updates}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-itn&amp;quot;&amp;gt;{{Contents}}&amp;lt;/div&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;[http://megamanmaker.com/ Go back to the main site]&#039;&#039;&#039;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Proto_Man&amp;diff=1722</id>
		<title>Proto Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Proto_Man&amp;diff=1722"/>
		<updated>2021-08-21T20:11:54Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:ProtoManArtworkMM10.png|250px]]&lt;br /&gt;
|caption=Artwork of Proto Man from &#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|description=Can Slide and Charge. Optional Double Damage and Pronto Strike.&lt;br /&gt;
|category=[[Characters]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
}}&lt;br /&gt;
DLN-000, &#039;&#039;&#039;Protoman&#039;&#039;&#039; (or DRN.000, Blues, depending on localization) is the older brother of [[Mega Man]] and [[Roll]], created by [[Dr. Light]] as a prototype humanoid robot. Originally fought in &#039;&#039;[[Mega Man 3]]&#039;&#039; as a mid-boss, and later in the same game fought as a boss under the alias of &#039;&#039;&#039;&amp;quot;Break Man&amp;quot;&#039;&#039;&#039;, his first playable role in numerical games was in &#039;&#039;[[Mega Man 9]]&#039;&#039; in a DLC. Proto Man is one of the additional player characters available as of version [[1.3.0]] alongside [[Bass]]. He is typically used defensively due to his limited shot count and a shield that can reflect projectiles.&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
As a playable character, Proto Man automatically has the ability to slide and charge his [[Proto Buster]] in the &#039;&#039;[[Mega Man 4]]&#039;&#039; Charge Shot style. His [[Charge Shot]] process of his buster sounds different from the most known charge sound from the NES era games. If Proto Man is doing an uncharged Proto Buster shot, he can only have up to two bullets appearing simultaneously. This also extends to the Proto Strike projectiles. Unlike his appearance in &#039;&#039;Mega Man 9&#039;&#039; and &#039;&#039;Mega Man 10&#039;&#039;, Proto Man does not lose the charging process if he receives damage. Proto Man shoots slightly lower than Mega Man or Bass due to his sprite difference, and therefore weapons such as the Proto Buster or [[Needle Cannon]] are fired a few pixels lower than when Mega Man or Bass fire.&lt;br /&gt;
&lt;br /&gt;
He comes equipped with the [[Proto Shield]], which will reflect or block most projectile attacks in front of him while jumping; however, shooting while jumping will deactivate this shield until Proto Man lands. The attack reflection of the Proto Shiel makes him able to defend and counter-attack even if he has no ammo for his current weapon or is equipped with only [[Nothing]]. If a projectile is reflected, the projectile will take the properties of whatever weapon Proto Man is currently equipped with, allowing Proto Man the potential to break [[Weapon Blocks]] without even firing his weapon. The Proto Shield can also protect Proto Man from [[Elec Beams]] and [[Fire Beams]] to some extent, by getting the current beam deactivated if Proto Man uses his shield in the most distant half of it. The Proto Shield is the closest in functionality to its appearance from Mega Man 10.&lt;br /&gt;
&lt;br /&gt;
In the level setting menu, Proto Man has two settings specific to him - Proto Strike and Double Damage. Enabling Proto Strike will turn any shots made with the Proto Buster into the Proto Strike, which does equal damage to charged shots. Proto Strike made its only appearance in [[Mega Man Powered Up]] as the main weapon for Proto Man to use. Enabling Double Damage will cause him to take double the damage from all sources.&lt;br /&gt;
&lt;br /&gt;
In the weapons menu, [[Rush Coil]] and [[Rush Jet]] are replaced by the [[Proto Coil]] and [[Proto Jet]] respectively. They are just reskins of the mentioned weapons and they function identically to the original utilities, however, Proto Jet will temporarily remove the Proto Shield. Proto Coil replaces the [[Power Adaptor]], [[Jet Adaptor]] and [[Super Adaptor]], although Weapon Blocks changed to these Proto Coil options will only be destroyed with the specific Proto Coil it was set to.&lt;br /&gt;
&lt;br /&gt;
Similar to his original playable appearances in the games, Proto Man&#039;s whistle from Mega Man 3 plays whenever he enters a level or respawns upon death. Proto Man&#039;s victory pose is taken from &#039;&#039;[[Mega Man 2: The Power Fighters]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Proto Man is currently the only character to have an option that makes gameplay harder.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ProtoManStand.gif|thumb|Proto Man standing&lt;br /&gt;
File:ProtoManShoot.png|thumb|Proto Man shooting using the [[Mega Buster]]&lt;br /&gt;
File:ProtoManChargeShot.gif|thumb|Proto Man using the [[Charge Shot]] from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
File:ProtoManStrikes.png|thumb|Proto Man using his Proto Strike ability&lt;br /&gt;
File:ProtoManJump.png|thumb|Proto Man jumping&lt;br /&gt;
File:ProtoManJumpShoot.png|thumb|Proto Man shooting midair&lt;br /&gt;
File:ProtoManSlide.png|thumb|Proto Man sliding&lt;br /&gt;
File:ProtoManHurt.png|thumb|Proto Man getting hurt&lt;br /&gt;
File:ProtoManLadder.png|thumb|Proto Man climbing on a ladder&lt;br /&gt;
File:ProtoManLadderShoot.png|thumb|Proto Man shooting from a ladder&lt;br /&gt;
File:ProtoManVictory.png|thumb|Proto Man&#039;s victory pose&lt;br /&gt;
File:ProtoManAerialVictory.png|thumb|Proto Man&#039;s aerial victory pose&lt;br /&gt;
File:ProtoManLadderVictory.png|thumb|Proto Man&#039;s ladder victory pose&lt;br /&gt;
File:ProtoManSlideVictory.png|thumb|Proto Man&#039;s sliding victory pose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Roll&amp;diff=1721</id>
		<title>Roll</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Roll&amp;diff=1721"/>
		<updated>2021-08-21T20:09:26Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:RollArtworkMM9.png|200px]]&lt;br /&gt;
|caption=Artwork of Roll from &#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|description=Can Roll and fall down 1 wide holes. Optional Dodge Roll to avoid damage and Charge.&lt;br /&gt;
|category=[[Characters]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
}}&lt;br /&gt;
DLN-002, &#039;&#039;&#039;Roll&#039;&#039;&#039;. is one of the first Robot Masters created by Dr. Light, created to be a housekeeper, lab assistant, and sister to [[Mega Man]]. She is one of the few known female characters in the original Mega Man series, and the only female humanoid robot until Splash Woman was introduced into the series.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Roll is primarily a melee character. Her main weapon is the Roll Swing which allows her to attack with a broom. The broom has a range of 2 and 2/3 tiles horizontally. She can also use other weapons similarly to other characters and has two utility weapons unique to her: the Tango Jump which allows her to call the pet cat Tango and jump on it to get to higher places similarly to Rush Coil and Proto Coil, and Flappy Beat which allows her to call the bird Beat and fly in the air by flapping his wings.&lt;br /&gt;
&lt;br /&gt;
While the concept of her weapon comes from Mega Man Powered Up, Roll&#039;s broom attacks are inspired by Zero&#039;s gameplay with the melee Z-Saber in the Mega Man X and Mega Man Zero series. Roll can also chain a combo of three broom swings while on land, while she can perform a spin-attack with her broom if she attacks mid-air. If the Charge Broom setting is enabled for a level, the player can hold down the attack button to charge the broom, increasing its range and power.&lt;br /&gt;
&lt;br /&gt;
Instead of sliding when the down and jump button input or slide button is pressed, Roll performs a roll. She can use the roll to go down 1 tile wide gaps. If the Dodge Roll setting is enabled for a level, Roll can also dodge attacks and become temporarily invulnerable to most attacks in this phase, although there is a slight cooldown period the player is required to wait between rolls. When this cooldown period is over, Roll will flash white and a chime sound effect will play.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Roll&#039;s sprites are mainly inspired by her appearance in the 2008 Japanese mobile port of the first Rockman game with a few modifications to her design and pose.&lt;br /&gt;
* Roll is currently the only character to have a melee weapon as their default weapon.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RollStand.gif|thumb|Roll standing&lt;br /&gt;
File:RollBroomCombo.gif|thumb|Roll swinging her broom&lt;br /&gt;
File:RollChargeBroom.gif|thumb|Roll swinging her charged broom&lt;br /&gt;
File:RollJump.png|thumb|Roll jumping&lt;br /&gt;
File:RollAerialBroom.gif|thumb|Roll swinging her broom midair&lt;br /&gt;
File:RollAerialChargeBroom.gif|thumb|Roll swinging her charged broom midair&lt;br /&gt;
File:RollRolling.png|thumb|Roll rolling down in the deep&lt;br /&gt;
File:RollHurt.png|thumb|Roll getting hurt&lt;br /&gt;
File:RollLadder.png|thumb|Roll climbing on a ladder&lt;br /&gt;
File:RollLadderBroom.gif|thumb|Roll swinging her broom from a ladder&lt;br /&gt;
File:RollVictory.png|thumb|Roll&#039;s victory pose&lt;br /&gt;
File:RollAerialVictory.png|thumb|Roll&#039;s aerial victory pose&lt;br /&gt;
File:RollLadderVictory.png|thumb|Roll&#039;s ladder victory pose&lt;br /&gt;
File:RollSlideVictory.png|thumb|Roll&#039;s sliding victory pose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Proto_Man&amp;diff=1720</id>
		<title>Proto Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Proto_Man&amp;diff=1720"/>
		<updated>2021-08-21T19:57:10Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:ProtoManArtworkMM10.png|250px]]&lt;br /&gt;
|caption=Artwork of Proto Man from &#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|description=Can Slide and Charge. Optional Double Damage and Pronto Strike.&lt;br /&gt;
|category=[[Characters]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
}}&lt;br /&gt;
DLN-000, &#039;&#039;&#039;Protoman&#039;&#039;&#039; (or DRN.000, Blues, depending on localization) is the older brother of [[Mega Man]] and [[Roll]], created by [[Dr. Light]] as a prototype humanoid robot. Originally fought in &#039;&#039;[[Mega Man 3]]&#039;&#039; as a mid-boss, and later in the same game fought as a boss under the alias of &#039;&#039;&#039;&amp;quot;Break Man&amp;quot;&#039;&#039;&#039;, his first playable role in numerical games was in &#039;&#039;[[Mega Man 9]]&#039;&#039; in a DLC. Proto Man is one of the additional player characters available as of version [[1.3.0]] alongside [[Bass]]. He is typically used defensively due to his limited shot count and a shield that can reflect projectiles.&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
As a playable character, Proto Man automatically has the ability to slide and charge his [[Proto Buster]] in the &#039;&#039;[[Mega Man 4]]&#039;&#039; Charge Shot style. His [[Charge Shot]] process of his buster sounds different from the most known charge sound from the NES era games. If Proto Man is doing an uncharged Proto Buster shot, he can only have up to two bullets appearing simultaneously. This also extends to the Proto Strike projectiles. Unlike his appearance in &#039;&#039;Mega Man 9&#039;&#039; and &#039;&#039;Mega Man 10&#039;&#039;, Proto Man does not lose the charging process if he receives damage. Proto Man shoots slightly lower than Mega Man or Bass due to his sprite difference, and therefore weapons such as the Proto Buster or [[Needle Cannon]] are fired a few pixels lower than when Mega Man or Bass fire.&lt;br /&gt;
&lt;br /&gt;
He comes equipped with the [[Proto Shield]], which will reflect or block most projectile attacks in front of him while jumping; however, shooting while jumping will deactivate this shield until Proto Man lands. The attack reflection of the Proto Shiel makes him able to defend and counter-attack even if he has no ammo for his current weapon or is equipped with only [[Nothing]]. If a projectile is reflected, the projectile will take the properties of whatever weapon Proto Man is currently equipped with, allowing Proto Man the potential to break [[Weapon Blocks]] without even firing his weapon. The Proto Shield can also protect Proto Man from [[Elec Beams]] and [[Fire Beams]] to some extent, by getting the current beam deactivated if Proto Man uses his shield in the most distant half of it. The Proto Shield is the closest in functionality to its appearance from Mega Man 10.&lt;br /&gt;
&lt;br /&gt;
In the level setting menu, Proto Man has two settings specific to him - Proto Strike and Double Damage. Enabling Proto Strike will turn any shots made with the Proto Buster into the Proto Strike, which does equal damage to charged shots. Proto Strike made its only appearance in [[Mega Man Powered Up]] as the main weapon for Proto Man to use. Enabling Double Damage will cause him to take double the damage from all sources.&lt;br /&gt;
&lt;br /&gt;
In the weapons menu, [[Rush Coil]] and [[Rush Jet]] are replaced by the [[Proto Coil]] and [[Proto Jet]] respectively. They are just reskins of the mentioned weapons and they function identically to the original utilities, however, Proto Jet will temporarily remove the Proto Shield. Proto Coil replaces the [[Power Adaptor]], [[Jet Adaptor]] and [[Super Adaptor]], although Weapon Blocks changed to these Proto Coil options will only be destroyed with the specific Proto Coil it was set to.&lt;br /&gt;
&lt;br /&gt;
Similar to his original playable appearances in the games, Proto Man&#039;s whistle from Mega Man 3 plays whenever he enters a level or respawns upon death. Proto Man&#039;s victory pose is taken from &#039;&#039;[[Mega Man 2: The Power Fighters]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ProtoManStand.gif|thumb|Proto Man standing&lt;br /&gt;
File:ProtoManShoot.png|thumb|Proto Man shooting using the [[Mega Buster]]&lt;br /&gt;
File:ProtoManChargeShot.gif|thumb|Proto Man using the [[Charge Shot]] from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
File:ProtoManStrikes.png|thumb|Proto Man using his Proto Strike ability&lt;br /&gt;
File:ProtoManJump.png|thumb|Proto Man jumping&lt;br /&gt;
File:ProtoManJumpShoot.png|thumb|Proto Man shooting midair&lt;br /&gt;
File:ProtoManSlide.png|thumb|Proto Man sliding&lt;br /&gt;
File:ProtoManHurt.png|thumb|Proto Man getting hurt&lt;br /&gt;
File:ProtoManLadder.png|thumb|Proto Man climbing on a ladder&lt;br /&gt;
File:ProtoManLadderShoot.png|thumb|Proto Man shooting from a ladder&lt;br /&gt;
File:ProtoManVictory.png|thumb|Proto Man&#039;s victory pose&lt;br /&gt;
File:ProtoManAerialVictory.png|thumb|Proto Man&#039;s aerial victory pose&lt;br /&gt;
File:ProtoManLadderVictory.png|thumb|Proto Man&#039;s ladder victory pose&lt;br /&gt;
File:ProtoManSlideVictory.png|thumb|Proto Man&#039;s sliding victory pose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:ProtoManArtworkMM10.png&amp;diff=1719</id>
		<title>File:ProtoManArtworkMM10.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:ProtoManArtworkMM10.png&amp;diff=1719"/>
		<updated>2021-08-21T19:45:07Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:RollArtworkMM9.png&amp;diff=1718</id>
		<title>File:RollArtworkMM9.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:RollArtworkMM9.png&amp;diff=1718"/>
		<updated>2021-08-21T19:44:57Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man&amp;diff=1717</id>
		<title>Mega Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man&amp;diff=1717"/>
		<updated>2021-08-21T19:33:32Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: Added an asset template, images of Mega Man in-game and some other tweaks to the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:MegaMan.png|250px]]&lt;br /&gt;
|caption=Artwork of Mega Man from &#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|description=The classic Blue Bomber. Optional Slide and three possible Charges.&lt;br /&gt;
|category=[[Characters]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;This page is for the protagonist of the main Mega Man series. For the first video game in the series, see&#039;&#039; &#039;&#039;[[Mega Man 1]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DLN-001, Mega Man&#039;&#039;&#039; (or &#039;&#039;&#039;DRN-001, Rockman&#039;&#039;&#039;, depending on localization) is a Robot Master created by Dr. Light as Rock for the purpose of being a lab assistant. He serves as the main protagonist of the &#039;&#039;Mega Man&#039;&#039; series. During the events of [[Mega Man 1|Mega Man]], Rock volunteered to become a super-fighting robot and was then named Mega Man (or Rockman). Mega Man was the only [[Playable Characters|playable character]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039; until the addition of [[Proto Man]] and [[Bass]] in version [[1.3.0]] and [[Roll]] in version 1.7.0.&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;Mega Man Maker&#039;&#039; ==&lt;br /&gt;
As a playable character, Mega Man has no major gimmick to his design as opposed to the other characters. His [[Slide]] and [[Charge Shot]] can even be disabled to emulate controls of the [[Mega Man 1|earlier]] [[Mega Man 3|games]] in the series. Mega Man can only shoot three bullets out of his Mega Buster at any given time.&lt;br /&gt;
&lt;br /&gt;
In the level settings menu, Mega Man has two settings specific to him - Charge Shot and Sliding. Enabling Charge Shot will allow Mega Man to charge his [[Mega Buster]] before firing. The type of charge shot (from 4, 5, or 6) can also be set. Enabling Sliding will allow Mega Man to slide, which provides additional mobility, as well as the ability to enter horizontal one-tile gaps. He cannot fall into one-wide holes but can slide over them and one-wide spike tiles.&lt;br /&gt;
&lt;br /&gt;
Unlike other characters, he can have access to the Adaptors, special fusions with Rush to gain additional abilities, like flight and powerful punches. Proto Man&#039;s replacement of Rush consists of items, so he cannot fuse with them, Bass&#039; only fusion is the [[Treble Boost]], and Roll has no Adaptors for her companions.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Mega Man has separate victory sprites for being midair, hanging on a [[Ladder|ladder]], being stuck in the sliding position, and using the [[Power Adaptor]] or [[Super Adaptor]] while performing any of the mentioned actions.&lt;br /&gt;
* The &#039;&#039;[[Mega Man 5]]&#039;&#039; style charge shot has a larger hitbox than the others, meanwhile, the &#039;&#039;[[Mega Man 4]]&#039;&#039; style has a deceptively tall hitbox.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MegaManStand.gif|thumb|Mega Man standing&lt;br /&gt;
File:MegaManShoot.png|thumb|Mega Man shooting using the [[Mega Buster]]&lt;br /&gt;
File:MegaManChargeShot.gif|thumb|Mega Man using the [[Charge Shot]] from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
File:MegaManJump.png|thumb|Mega Man jumping&lt;br /&gt;
File:MegaManJumpShoot.png|thumb|Mega Man shooting midair&lt;br /&gt;
File:MegaManSlide.png|thumb|Mega Man sliding&lt;br /&gt;
File:MegaManHurt.png|thumb|Mega Man getting hurt&lt;br /&gt;
File:MegaManLadder.png|thumb|Mega Man climbing on a ladder&lt;br /&gt;
File:MegaManLadderShoot.png|thumb|Mega Man shooting from a ladder&lt;br /&gt;
File:MegaManVictory.png|thumb|Mega Man&#039;s victory pose&lt;br /&gt;
File:MegaManAerialVictory.png|thumb|Mega Man&#039;s aerial victory pose&lt;br /&gt;
File:MegaManLadderVictory.png|thumb|Mega Man&#039;s ladder victory pose&lt;br /&gt;
File:MegaManSlideVictory.png|thumb|Mega Man&#039;s sliding victory pose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bass&amp;diff=1611</id>
		<title>Bass</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bass&amp;diff=1611"/>
		<updated>2021-08-14T17:14:40Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:BassArtworkMM10.png|250px]]&lt;br /&gt;
|caption=Artwork of Bass from &#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|description=Can dash and shoot in 7 directions. Optional double jump.&lt;br /&gt;
|category=[[Characters]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
}}&lt;br /&gt;
SWN-001, &#039;&#039;&#039;Bass&#039;&#039;&#039; (or Forte, depending on localization) is a [[Bosses|Robot Master]] created by [[Dr. Wily]] as a rival robot to [[Mega Man]]. Originally fought in &#039;&#039;[[Mega Man 7]]&#039;&#039; as a mid-boss, his first playable role was in &#039;&#039;Mega Man 7&#039;&#039;&#039;s &amp;quot;Versus Mode&amp;quot; mini-game where he had different abilities from the character&#039;s modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, &#039;&#039;Mega Man &amp;amp; Bass: Challenger From The Future&#039;&#039;, and &#039;&#039;[[Mega Man 10]]&#039;&#039; as a bonus DLC character. Bass is one of the additional player characters available as of version [[1.3.0]], trading power and sliding for more speed and developed platforming abilities.&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
Bass&#039; gameplay in &#039;&#039;[[Mega Man Maker]]&#039;&#039; is influenced by that of his playable roles in both &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; and &#039;&#039;Mega Man 10&#039;&#039;. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward) but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through the terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. The speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.&lt;br /&gt;
&lt;br /&gt;
In the level settings menu, Bass has one setting specific to him - the Double Jump, a skill he had in Mega Man &amp;amp; Bass. Enabling Double Jump will allow Bass to jump once while in midair, either after a jump initiated by the player or after falling off of a tile.&lt;br /&gt;
&lt;br /&gt;
In the weapons menu, [[Rush Coil]], [[Rush Jet]], [[Jet Adaptor]], [[Power Adaptor]], and [[Super Adaptor]] are replaced by [[Treble Boost]]. The Treble Boost acts as a form of Jet-Pack that also replaces Bass&#039;s regular fire with a three-way spread shot, replacing those utilities. For [[Weapon Blocks]], a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Bass is the only character not to always give a positive pose upon winning a level.&lt;br /&gt;
*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).&lt;br /&gt;
*Bass&#039; unique abilities from his playable role in &#039;&#039;Mega Man 7&#039;&#039;&#039;s &amp;quot;Versus Mode&amp;quot;, such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BassStand.gif|thumb|Bass standing&lt;br /&gt;
File:BassShoot.gif|thumb|Bass shooting in multiple directions using the [[Bass Buster]]&lt;br /&gt;
File:BassDoubleJump.gif|thumb|Bass using both of his jumps&lt;br /&gt;
File:BassJumpShoot.png|thumb|Bass shooting midair&lt;br /&gt;
File:BassDash.png|thumb|Bass dashing&lt;br /&gt;
File:BassHurt.png|thumb|Bass getting hurt&lt;br /&gt;
File:BassLadder.png|thumb|Bass climbing on a ladder&lt;br /&gt;
File:BassLadderShoot.png|thumb|Bass shooting from a ladder&lt;br /&gt;
File:BassVictory.png|thumb|Bass&#039; victory pose&lt;br /&gt;
File:BassAerialVictory.png|thumb|Bass&#039; aerial victory pose&lt;br /&gt;
File:BassLadderVictory.png|thumb|Bass&#039; ladder victory pose&lt;br /&gt;
File:BassSlideVictory.png|thumb|Bass&#039; sliding victory pose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BassArtworkMM10.png&amp;diff=1610</id>
		<title>File:BassArtworkMM10.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BassArtworkMM10.png&amp;diff=1610"/>
		<updated>2021-08-14T17:13:57Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bass&amp;diff=1609</id>
		<title>Bass</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bass&amp;diff=1609"/>
		<updated>2021-08-14T17:08:34Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:BassArtworkMM10.png]]&lt;br /&gt;
|caption=Artwork of Bass from &#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|description=Can dash and shoot in 7 directions. Optional double jump.&lt;br /&gt;
|category=[[Characters]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
}}&lt;br /&gt;
SWN-001, &#039;&#039;&#039;Bass&#039;&#039;&#039; (or Forte, depending on localization) is a [[Bosses|Robot Master]] created by [[Dr. Wily]] as a rival robot to [[Mega Man]]. Originally fought in &#039;&#039;[[Mega Man 7]]&#039;&#039; as a mid-boss, his first playable role was in &#039;&#039;Mega Man 7&#039;&#039;&#039;s &amp;quot;Versus Mode&amp;quot; mini-game where he had different abilities from the character&#039;s modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, &#039;&#039;Mega Man &amp;amp; Bass: Challenger From The Future&#039;&#039;, and &#039;&#039;[[Mega Man 10]]&#039;&#039; as a bonus DLC character. Bass is one of the additional player characters available as of version [[1.3.0]], trading power and sliding for more speed and developed platforming abilities.&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
Bass&#039; gameplay in &#039;&#039;[[Mega Man Maker]]&#039;&#039; is influenced by that of his playable roles in both &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; and &#039;&#039;Mega Man 10&#039;&#039;. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward) but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through the terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. The speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.&lt;br /&gt;
&lt;br /&gt;
In the level settings menu, Bass has one setting specific to him - the Double Jump, a skill he had in Mega Man &amp;amp; Bass. Enabling Double Jump will allow Bass to jump once while in midair, either after a jump initiated by the player or after falling off of a tile.&lt;br /&gt;
&lt;br /&gt;
In the weapons menu, [[Rush Coil]], [[Rush Jet]], [[Jet Adaptor]], [[Power Adaptor]], and [[Super Adaptor]] are replaced by [[Treble Boost]]. The Treble Boost acts as a form of Jet-Pack that also replaces Bass&#039;s regular fire with a three-way spread shot, replacing those utilities. For [[Weapon Blocks]], a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Bass is the only character not to always give a positive pose upon winning a level.&lt;br /&gt;
*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).&lt;br /&gt;
*Bass&#039; unique abilities from his playable role in &#039;&#039;Mega Man 7&#039;&#039;&#039;s &amp;quot;Versus Mode&amp;quot;, such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BassStand.gif|thumb|Bass standing&lt;br /&gt;
File:BassShoot.gif|thumb|Bass shooting in multiple directions using the [[Bass Buster]]&lt;br /&gt;
File:BassDoubleJump.gif|thumb|Bass using both of his jumps&lt;br /&gt;
File:BassJumpShoot.png|thumb|Bass shooting midair&lt;br /&gt;
File:BassDash.png|thumb|Bass dashing&lt;br /&gt;
File:BassHurt.png|thumb|Bass getting hurt&lt;br /&gt;
File:BassLadder.png|thumb|Bass climbing on a ladder&lt;br /&gt;
File:BassLadderShoot.png|thumb|Bass shooting from a ladder&lt;br /&gt;
File:BassVictory.png|thumb|Bass&#039; victory pose&lt;br /&gt;
File:BassAerialVictory.png|thumb|Bass&#039; aerial victory pose&lt;br /&gt;
File:BassLadderVictory.png|thumb|Bass&#039; ladder victory pose&lt;br /&gt;
File:BassSlideVictory.png|thumb|Bass&#039; sliding victory pose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Targets&amp;diff=1585</id>
		<title>Targets</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Targets&amp;diff=1585"/>
		<updated>2021-08-14T10:13:22Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:Targets Croby.png|200px]]&lt;br /&gt;
|caption=Artwork of Targets by Croby&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Level objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Targets&#039;&#039;&#039; are level objects originating from &#039;&#039;[[Mega Man 10]]&#039;&#039;. They are featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The targets can appear in four different colors: red, green, blue and orange; several targets of the same color can be linked to form a group of targets. If a target is hit by a weapon, it will be destroyed, and if all targets of the same group are destroyed, the player will be awarded an item, such as health, weapon energy and even an extra life or [[Yashichi]], immediately after the last target is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Target level object was planned to be included in [[1.7.0]], but due to time constraints, it was implemented in 1.8.0.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.6.2&amp;diff=1472</id>
		<title>1.6.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.6.2&amp;diff=1472"/>
		<updated>2021-08-04T05:46:27Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: beeg feesh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Version 1.6.2&#039;&#039;&#039; was a minor update of &#039;&#039;[[Mega Man Maker]]&#039;&#039; released on March 7, 2020. Aside from bug fixes and minor changes, version 1.6.2 allowed users to ban users in [[Build Online|online building]] and added the original [[Mega Man 2]] &#039;&#039;[[Big Fish]]&#039;&#039; as an alternative option.&lt;br /&gt;
[[File:BigFishVariants.png|frameless|right]]&lt;br /&gt;
== Changelog ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
* You can now ban players from your Server Lobby room. This can be done in the player list, but only if you&#039;re hosting the room.&lt;br /&gt;
* A frozen [[Fire Wall]] now flashes shortly before unfreezing.&lt;br /&gt;
* Gave Big Fish his original sprite as an alternate skin.&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Updated the internal workings of the Server Lobby system. OLDER VERSIONS MAY NOT BE COMPATIBLE WITH THE SERVER LOBBY ANYMORE - make sure to update!&lt;br /&gt;
* Before kicking or banning a player from your Server Lobby room, the game will now ask for a confirmation.&lt;br /&gt;
* When joining a Server Lobby or Direct IP room, you will now receive the same welcome and &#039;Press T to chat&#039; messages as when you host one.&lt;br /&gt;
=== Fixed Bugs ===&lt;br /&gt;
* [[Kaona Geeno]] will magically pull a second head out of thin air to throw at you when you destroy the first head.&lt;br /&gt;
* [[Wheel Cutter]] does not destroy [[Weapon block|weapon blocks]] or dust blocks when climbing walls with walls on both sides.&lt;br /&gt;
* When moving a [[Moving Elevator]] horizontally, scrolling it off-screen, then coming back to it, the respawned elevator will keep its previous horizontal momentum once activated.&lt;br /&gt;
* If [[Fire Wall]] kills a boss before it finishes its intro animation, [[Mega Man]] becomes invulnerable to most hazards.&lt;br /&gt;
* If you are in a room with [[Quick Laser]] spawners and teleport to another room on the same vertical height, it is possible for the Quick Lasers to spawn in the new room and eventually lag the game.&lt;br /&gt;
* [[Ballade Cracker]] reflects off shielded enemies instead of exploding.&lt;br /&gt;
* [[Blast Man]] keeps running into edges of sections if there are no walls there and his AI is stuck.&lt;br /&gt;
* [[Bounce Man]] doing ground pounds near walls will have him clip if there is a ceiling above him.&lt;br /&gt;
* [[Water Shield]] pops more than one bubble on weapon blocks/barriers and can lock up the spread of the shield.&lt;br /&gt;
* Chill BG 1 has a few missing pixels in the bottom right corner.&lt;br /&gt;
* [[Scramble Thunder]] vanishes if it hits a thick ceiling with a non connected room above it.&lt;br /&gt;
* Mega Man 10 Endless Tile 9 description is improperly spaced.&lt;br /&gt;
* [[Blast Man]]&#039;s projectiles freeze whenever Flash Stopper is used regardless of if it&#039;s his primary weakness or not.&lt;br /&gt;
* [[Crunch Don]] hammer hitbox gets reflected by [[Proto Man]]&#039;s shield.&lt;br /&gt;
* Sometimes, when entering an invalid room ID on the Server Lobby room list, the game will prompt you for a passcode.&lt;br /&gt;
* Certain objects appear to not block [[Water|water]] in-editor, whereas they do in-game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.6.2&amp;diff=1471</id>
		<title>1.6.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.6.2&amp;diff=1471"/>
		<updated>2021-08-04T05:45:45Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: Added an image showing both Big Fishes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Version 1.6.2&#039;&#039;&#039; was a minor update of &#039;&#039;[[Mega Man Maker]]&#039;&#039; released on March 7, 2020. Aside from bug fixes and minor changes, version 1.6.2 allowed users to ban users in [[Build Online|online building]] and added the original [[Mega Man 2]] &#039;&#039;[[Big Fish]]&#039;&#039; sprite.&lt;br /&gt;
[[File:BigFishVariants.png|frameless|right]]&lt;br /&gt;
== Changelog ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
* You can now ban players from your Server Lobby room. This can be done in the player list, but only if you&#039;re hosting the room.&lt;br /&gt;
* A frozen [[Fire Wall]] now flashes shortly before unfreezing.&lt;br /&gt;
* Gave Big Fish his original sprite as an alternate skin.&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Updated the internal workings of the Server Lobby system. OLDER VERSIONS MAY NOT BE COMPATIBLE WITH THE SERVER LOBBY ANYMORE - make sure to update!&lt;br /&gt;
* Before kicking or banning a player from your Server Lobby room, the game will now ask for a confirmation.&lt;br /&gt;
* When joining a Server Lobby or Direct IP room, you will now receive the same welcome and &#039;Press T to chat&#039; messages as when you host one.&lt;br /&gt;
=== Fixed Bugs ===&lt;br /&gt;
* [[Kaona Geeno]] will magically pull a second head out of thin air to throw at you when you destroy the first head.&lt;br /&gt;
* [[Wheel Cutter]] does not destroy [[Weapon block|weapon blocks]] or dust blocks when climbing walls with walls on both sides.&lt;br /&gt;
* When moving a [[Moving Elevator]] horizontally, scrolling it off-screen, then coming back to it, the respawned elevator will keep its previous horizontal momentum once activated.&lt;br /&gt;
* If [[Fire Wall]] kills a boss before it finishes its intro animation, [[Mega Man]] becomes invulnerable to most hazards.&lt;br /&gt;
* If you are in a room with [[Quick Laser]] spawners and teleport to another room on the same vertical height, it is possible for the Quick Lasers to spawn in the new room and eventually lag the game.&lt;br /&gt;
* [[Ballade Cracker]] reflects off shielded enemies instead of exploding.&lt;br /&gt;
* [[Blast Man]] keeps running into edges of sections if there are no walls there and his AI is stuck.&lt;br /&gt;
* [[Bounce Man]] doing ground pounds near walls will have him clip if there is a ceiling above him.&lt;br /&gt;
* [[Water Shield]] pops more than one bubble on weapon blocks/barriers and can lock up the spread of the shield.&lt;br /&gt;
* Chill BG 1 has a few missing pixels in the bottom right corner.&lt;br /&gt;
* [[Scramble Thunder]] vanishes if it hits a thick ceiling with a non connected room above it.&lt;br /&gt;
* Mega Man 10 Endless Tile 9 description is improperly spaced.&lt;br /&gt;
* [[Blast Man]]&#039;s projectiles freeze whenever Flash Stopper is used regardless of if it&#039;s his primary weakness or not.&lt;br /&gt;
* [[Crunch Don]] hammer hitbox gets reflected by [[Proto Man]]&#039;s shield.&lt;br /&gt;
* Sometimes, when entering an invalid room ID on the Server Lobby room list, the game will prompt you for a passcode.&lt;br /&gt;
* Certain objects appear to not block [[Water|water]] in-editor, whereas they do in-game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BigFishVariants.png&amp;diff=1470</id>
		<title>File:BigFishVariants.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BigFishVariants.png&amp;diff=1470"/>
		<updated>2021-08-04T05:41:38Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: two of them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
two of them&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_%26_Bass&amp;diff=1207</id>
		<title>Mega Man &amp; Bass</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_%26_Bass&amp;diff=1207"/>
		<updated>2021-07-23T18:15:13Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin-left: 23.25%;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #FFFFFF; border-style: solid; border-radius: 16px; border-color: #0000FF; padding: 4px; width: 53.5%; margin: 0px auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Before you read!&#039;&#039;&#039;&#039;&#039; This article contains content in an upcoming update. Information can change over time.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Upcoming content]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:MMANDBASS.jpg|thumb|right|Box art for the SNES version of Mega Man and Bass]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;&#039;&#039;&#039; (released as Rockman &amp;amp; Forte [ロックマン&amp;amp;フォルテ Rokkuman ando Forute] in Japan) is a Mega Man series platform game released for the Super Famicom on April 24th, 1998, and Game Boy Advance on August 10th, 2002. The game has two playable characters: [[Mega Man]], who can slide and charge the [[Mega Buster]], and [[Bass]], who can shoot in seven directions, dash, and double jump. It takes many assets from Mega Man 8, although it differs in some concepts from the game.&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
As of version [[1.7.5]], there are no folders for its features, but two elements are taken from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;. Version 1.3.0 brought Bass with the gameplay&#039;s foundations from this game and his fusion with Treble, Treble Boost, while [[1.5.0]] brought the reflective variant of the Yoku Block. Version [[1.8.0]] will focus on adding much more content from the game.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Treble Boost]]&lt;br /&gt;
*[[Magic Card]]&lt;br /&gt;
*[[Spread Drill]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Gori-Three]]&lt;br /&gt;
*[[Dodonpa Cannon]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Yoku Block|Reflecting Yoku Block]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
*Bass&#039; gameplay and Bass&#039; exclusive utility are largely based on his appearance on Mega Man &amp;amp; Bass.&lt;br /&gt;
*Bass has the ability to shoot in multiple directions, has a dash, an optional Double Jump ability, and the Treble Boost as a utility.&lt;br /&gt;
*The Treble Boost&#039;s main functioning comes from this game.&lt;br /&gt;
*Burner Man and the lances of his stage are alluded to in Needle Man&#039;s alternate backgrounds. Burner Man is also referenced in Mash Burner&#039;s flavor text.&lt;br /&gt;
*[[Dodonpa Cannon]] has 5 HP points and 5 angles like in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bunby_Catcher&amp;diff=1206</id>
		<title>Bunby Catcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bunby_Catcher&amp;diff=1206"/>
		<updated>2021-07-23T18:13:22Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:BunbyCatcherArt.png]]&lt;br /&gt;
|caption=Artwork of a Bunby Catcher from &#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|description=Claw go brrrrr. Drops down and drags you at high speeds against your will.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bunby Catcher&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 9]]&#039;&#039; that appears in Galaxy Man&#039;s and the third Wily stages. It was introduced in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
When placed, it will drop down from above the screen if the [[Playable Characters|player]] is 1 tile or less next to its spawn point horizontally and will drag the player at high speeds if it catches them with its claw. The player cannot walk, [[slide]], [[dash]], or roll while they are being dragged, but can still jump or fire [[weapons]]. A Bunby Catcher will let go of the player if they die, or if it has dragged them for a while for a Bunby Catcher not set to drag the player infinitely. The player can also fire weapons to defeat a Bunby Catcher while it is dragging them. Screen nuke weapons such as [[Gravity Hold]] can also defeat a Bunby Catcher before it has spawned.&lt;br /&gt;
&lt;br /&gt;
Only one Bunby Catcher can drag the player at a time. A Bunby Catcher that grabs hold of a player that is already being dragged by a Bunby Catcher will overtake the current one and reset the speed of dragging. Additionally, a Bunby Catcher that has finished dragging the player or is defeated by a weapon will respawn when its spawn point is reset by traveling off-screen and back on-screen of the Bunby Catcher. However, one that has already dropped down without grabbing the player will not respawn unless the player transitions to another screen.&lt;br /&gt;
&lt;br /&gt;
It can be set to either drag the player left or right in the [[Level Builder]]. It can also be set to either be light-orange or pink.&lt;br /&gt;
&lt;br /&gt;
A Bunby Catcher will drag the player for approximately 3 seconds before letting go. In version [[1.7.2]], three additional length options for how long a Bunby Catcher can drag the player were added: two longer distance options (7 and 9 seconds) and an option that allows a Bunby Catcher to drag the player infinitely. If the player is stopped by a solid object and does not move horizontally after 8 seconds if the latter option is selected, the Bunby Catcher will let go. A Bunby Catcher also now alerts the player with a quick flash and a chime sound effect a second before letting go.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The first sentence of Bunby Catcher&#039;s description is a reference to the &amp;quot;Money Printer Go Brrr&amp;quot; meme often used to mock lengthy criticisms, in this case, possibly to the troll nature of the Bunby Catcher.&lt;br /&gt;
* The end cue added in version 1.7.2 for when a Bunby Catcher is about to release the player is unique to Mega Man Maker and does not appear in &#039;&#039;Mega Man 9&#039;&#039;.&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* If the player is caught by a Bunby Catcher while using [[Treble Boost]] or [[Flappy Beat]], the Bunby Catcher will glitch out. If using Treble Boost, the Bunby Catcher will slow down to the flight speed of Treble Boost and will allow the payer to move up and down. If the player is using Flappy Beat, the Bunby Catcher will not affect the player anymore.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BunbyCatcherInGame.png|A Bunby Catcher in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BunbyCatcherInGame.png&amp;diff=1205</id>
		<title>File:BunbyCatcherInGame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BunbyCatcherInGame.png&amp;diff=1205"/>
		<updated>2021-07-23T18:11:38Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bunby_Catcher&amp;diff=1204</id>
		<title>Bunby Catcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bunby_Catcher&amp;diff=1204"/>
		<updated>2021-07-23T18:05:57Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: epic bunby edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:BunbyCatcherArt.png]]&lt;br /&gt;
|caption=Artwork of a Bunby Catcher from &#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|description=Claw go brrrrr. Drops down and drags you at high speeds against your will.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bunby Catcher&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 9]]&#039;&#039; that appears in Galaxy Man&#039;s and the third Wily stages. It was introduced in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
When placed, it will drop down from above the screen if the [[Playable Characters|player]] is 1 tile or less next to its spawn point horizontally and will drag the player at high speeds if it catches them with its claw. The player cannot walk, [[slide]], [[dash]], or roll while they are being dragged, but can still jump or fire [[weapons]]. A Bunby Catcher will let go of the player if they die, or if it has dragged them for a while for a Bunby Catcher not set to drag the player infinitely. The player can also fire weapons to defeat a Bunby Catcher while it is dragging them. Screen nuke weapons such as [[Gravity Hold]] can also defeat a Bunby Catcher before it has spawned.&lt;br /&gt;
&lt;br /&gt;
Only one Bunby Catcher can drag the player at a time. A Bunby Catcher that grabs hold of a player that is already being dragged by a Bunby Catcher will overtake the current one and reset the speed of dragging. Additionally, a Bunby Catcher that has finished dragging the player or is defeated by a weapon will respawn when its spawn point is reset by traveling off-screen and back on-screen of the Bunby Catcher. However, one that has already dropped down without grabbing the player will not respawn unless the player transitions to another screen.&lt;br /&gt;
&lt;br /&gt;
It can be set to either drag the player left or right in the [[Level Builder]]. It can also be set to either be light-orange or pink.&lt;br /&gt;
&lt;br /&gt;
A Bunby Catcher will drag the player for approximately 3 seconds before letting go. In version [[1.7.2]], three additional length options for how long a Bunby Catcher can drag the player were added: two longer distance options (7 and 9 seconds) and an option that allows a Bunby Catcher to drag the player infinitely. If the player is stopped by a solid object and does not move horizontally after 8 seconds if the latter option is selected, the Bunby Catcher will let go. A Bunby Catcher also now alerts the player with a quick flash and a chime sound effect a second before letting go.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The first sentence of Bunby Catcher&#039;s description is a reference to the &amp;quot;Money Printer Go Brrr&amp;quot; meme often used to mock lengthy criticisms, in this case, possibly to the troll nature of the Bunby Catcher.&lt;br /&gt;
* The end cue added in version 1.7.2 for when a Bunby Catcher is about to release the player is unique to Mega Man Maker and does not appear in &#039;&#039;Mega Man 9&#039;&#039;.&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* If the player is caught by a Bunby Catcher while using [[Treble Boost]] or [[Flappy Beat]], the Bunby Catcher will glitch out. If using Treble Boost, the Bunby Catcher will slow down to the flight speed of Treble Boost and will allow the payer to move up and down. If the player is using Flappy Beat, the Bunby Catcher will not affect the player anymore.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BunbyCatcherInGame.png|A Bunby Catcher in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Dodonpa_Cannon&amp;diff=1115</id>
		<title>Dodonpa Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Dodonpa_Cannon&amp;diff=1115"/>
		<updated>2021-07-18T11:08:41Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=[[BushBacon]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dodonpa Cannon&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; that appears in both of Tengu Man&#039;s stages, Clown Man&#039;s stage, Grenade Man&#039;s stage, Cold Man&#039;s stage, Burner Man&#039;s stage, and several Wily Stages. It will be introduced in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Dodonpa Cannon is a basic cannon enemy that fires projectiles at [[Mega Man]]. It has two color variants.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original version of the Dodonpa Cannon had smoke around the projectile it fires. It appears that this detail will not be implemented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
* A variant of the Dodonpa Cannon called the Aloha Dodonpa appears in the intro stage of &#039;&#039;Mega Man 8&#039;&#039;, hiding beneath an artificial palm tree. It is yet to be revealed if it will be implemented in version 1.8.0 as well.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DodonpaCannonInGame.png|A screenshot of a Dodonpa Cannon from the 4th Anniversary Trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--* Dodonpa Cannon my beloved--&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:DodonpaCannonInGame.png&amp;diff=1114</id>
		<title>File:DodonpaCannonInGame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:DodonpaCannonInGame.png&amp;diff=1114"/>
		<updated>2021-07-18T11:08:20Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot of a Dodonpa Cannon from the 4th Anniversary Trailer.&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:DodonpaCannonInGame.png&amp;diff=1113</id>
		<title>File:DodonpaCannonInGame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:DodonpaCannonInGame.png&amp;diff=1113"/>
		<updated>2021-07-18T11:07:22Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: Play Dash uploaded a new version of File:DodonpaCannonInGame.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:DodonpaCannonInGame.png&amp;diff=1107</id>
		<title>File:DodonpaCannonInGame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:DodonpaCannonInGame.png&amp;diff=1107"/>
		<updated>2021-07-18T10:51:58Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: Play Dash uploaded a new version of File:DodonpaCannonInGame.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:DodonpaCannonInGame.png&amp;diff=1106</id>
		<title>File:DodonpaCannonInGame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:DodonpaCannonInGame.png&amp;diff=1106"/>
		<updated>2021-07-18T10:50:27Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:DodonpaCannonInGame.png&amp;diff=1105</id>
		<title>File:DodonpaCannonInGame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:DodonpaCannonInGame.png&amp;diff=1105"/>
		<updated>2021-07-18T10:50:02Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: Play Dash uploaded a new version of File:DodonpaCannonInGame.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Note: This is a fake screenshot.&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Dodonpa_Cannon&amp;diff=1104</id>
		<title>Dodonpa Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Dodonpa_Cannon&amp;diff=1104"/>
		<updated>2021-07-18T10:49:21Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=[[BushBacon]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dodonpa Cannon&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; that appears in both of Tengu Man&#039;s stages, Clown Man&#039;s stage, Grenade Man&#039;s stage, Cold Man&#039;s stage, Burner Man&#039;s stage, and several Wily Stages. It will be introduced in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Dodonpa Cannon is a basic cannon enemy that fires projectiles at [[Mega Man]]. It has two color variants.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original version of the Dodonpa Cannon had smoke around the projectile it fires. It appears that this detail will not be implemented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
* A variant of the Dodonpa Cannon called the Aloha Dodonpa appears in the intro stage of &#039;&#039;Mega Man 8&#039;&#039;, hiding beneath an artificial palm tree. It is yet to be revealed if it will be implemented in version 1.8.0 as well.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DodonpaCannonInGame.png|A recreation of both variants of the Dodonpa Cannon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--* Dodonpa Cannon my beloved--&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=1101</id>
		<title>1.8.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.8.0&amp;diff=1101"/>
		<updated>2021-07-18T10:12:51Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming Content}}&lt;br /&gt;
&#039;&#039;&#039;1.8.0&#039;&#039;&#039; is an upcoming major update focused on adding new content from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For a list of [[assets]] in the order of being announced before 1.8.0&#039;s release, see [[1.8.0/Announcements|this]].&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
===New Features===&lt;br /&gt;
====Weapons====&lt;br /&gt;
*[[Magic Card]]&lt;br /&gt;
*[[Spread Drill]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
* [[Dodonpa Cannon]]&lt;br /&gt;
* [[Gori-Three]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
* [[Target]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
* Pirate BG&lt;br /&gt;
 &lt;br /&gt;
==== Music ====&lt;br /&gt;
* Ground Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
* Dynamo Man (&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* [[Teleporters]] will now have a Purple skin option.&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Dodonpa_Cannon&amp;diff=1100</id>
		<title>Dodonpa Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Dodonpa_Cannon&amp;diff=1100"/>
		<updated>2021-07-18T10:07:57Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: Fixed some errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=[[BushBacon]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dodonpa Cannon&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; that appears in both of Tengu Man&#039;s stages, Clown Man&#039;s stage, Grenade Man&#039;s stage, Cold Man&#039;s stage, Burner Man&#039;s stage, and several Wily Stages. It will be introduced in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Dodonpa Cannon is a basic cannon enemy that fires projectiles at [[Mega Man]]. It has two color variants.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original version of the Dodonpa Cannon had smoke around the projectile it fires. It appears that this detail will not be implemented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
* A variant of the Dodonpa Cannon called the Aloha Dodonpa appears in the intro stage of &#039;&#039;Mega Man 8&#039;&#039;, hiding beneath an artificial palm tree. It is yet to be revealed if it will be implemented in version 1.8.0 as well.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DodonpaCannonInGame.png|Both variants of the Dodonpa Cannon in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--* Dodonpa Cannon my beloved--&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:DodonpaCannonInGame.png&amp;diff=1099</id>
		<title>File:DodonpaCannonInGame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:DodonpaCannonInGame.png&amp;diff=1099"/>
		<updated>2021-07-18T10:07:16Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: Note: This is a fake screenshot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Note: This is a fake screenshot.&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Dodonpa_Cannon&amp;diff=1098</id>
		<title>Dodonpa Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Dodonpa_Cannon&amp;diff=1098"/>
		<updated>2021-07-18T10:06:14Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: Created page with &amp;quot;{{Upcoming Content}} {{Asset |image= |caption= |description= |category=Enemies |game=&amp;#039;&amp;#039;Mega Man 8&amp;#039;&amp;#039; |version=1.8.0 |programmer= |spriter=BushBacon }} The &amp;#039;&amp;#039;&amp;#039;Do...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=[[BushBacon]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dodonpa Cannon&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; that appears in both of Tengu Man&#039;s stages, Clown Man&#039;s stage, Grenade Man&#039;s stage, Cold Man&#039;s stage, Burner Man&#039;s stage, and several Wily Stages. It will be introduced in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Dodonpa Cannon is a basic cannon enemy that fires projectiles at [[Mega Man]]. It has two color variants.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original version of the Dodonpa Cannon had smoke around the projectile it fires. It appears that this detail will not be implemented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
* A variant of the Dodonpa Cannon called the &#039;&#039;Aloha Dodonpa&#039;&#039; appears in the intro stage of &#039;&#039;Mega Man 8&#039;&#039;, hiding beneath an artificial palm tree. It is yet to be revealed if it will be implemented in version 1.8.0 as well.&lt;br /&gt;
== GALLERY ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DodonpaCannonInGame.png|Both variants of the Dodonpa Cannon in-game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--* Dodonpa Cannon my beloved--&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Gori-Three&amp;diff=1097</id>
		<title>Gori-Three</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Gori-Three&amp;diff=1097"/>
		<updated>2021-07-18T09:13:50Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=[[E-Clare]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Gori-Three&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; that appears in Search Man stage and in third Wily Tower stage in &#039;&#039;Mega Man 8&#039;&#039; and Burner Man stage and second King Fortress Stage in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;. It will be introduced in [[1.8.0]]&lt;br /&gt;
&lt;br /&gt;
Gori-Three is a gorilla-like robot that throw an object at Megaman.&lt;br /&gt;
&lt;br /&gt;
There are four types of Gori-Three - &#039;&#039;Goriblue&#039;&#039; that throws bouncy balls and is recognizable by its blue and yellow colors, &#039;&#039;Gorigree&#039;&#039; that throws spiked balls in straight line and have green and purple coloring, and Gorigro that is black and yellow and throws bombs or rocks that can be used as platform (So far it is unknown if boulder mechanic will appear in Mega Man Maker), and Gori-three with blue and Pink colored body that throws bouncy ball in the same color.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The blue and pink colored variant of Gori-Three is exclusive to &#039;&#039;Mega Man Maker&#039;&#039;. It shares the same colors as Mega Man when using &#039;&#039;[[Mega Ball]]&#039;&#039; and &#039;&#039;[[Bounce Man]]&#039;&#039;.&lt;br /&gt;
&amp;lt;!--* There is a fifth variant of Gori-Three - a Giant Gori-Three that appeared only in a cutscene of Mega Man 8.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== GALLERY ==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Level_Builder&amp;diff=1047</id>
		<title>Level Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Level_Builder&amp;diff=1047"/>
		<updated>2021-07-15T08:39:04Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LevelBuilder.png|thumb|A level being edited in the level builder.]]&lt;br /&gt;
The Level Builder is one of the main features of &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Using the Level Builder, a user can create their own levels, save them as .MMLV level files, and share them with others. Players are also able to collaborate together over the internet in real time to build levels together using the [[Build Online]] feature of the Level Builder. Levels can be shared either by sending .MMLV files to others or by using the [[Online]] features to upload a level to Mega Man Maker&#039;s online server (after a play test to verify it is possible to complete) and shared with others.&lt;br /&gt;
&lt;br /&gt;
== Assets ==&lt;br /&gt;
* The assets included in the Level Builder as of [[1.7.5]] include the following:&lt;br /&gt;
* 4 Playable [[Characters]]&lt;br /&gt;
* 40 [[Bosses]]&lt;br /&gt;
* 200 [[Enemies]]&lt;br /&gt;
* 112 [[Level Objects]]&lt;br /&gt;
* 14 [[Pickups]]&lt;br /&gt;
* 516 [[Backgrounds]]&lt;br /&gt;
* 481 [[Tilesets]]&lt;br /&gt;
* 159 [[Ladders]]&lt;br /&gt;
* 175 [[Spikes]]&lt;br /&gt;
* 26 [[Water|Waters]]&lt;br /&gt;
* 7 Special Objects&lt;br /&gt;
* 87 [[Weapons]] (including each character&#039;s Buster)&lt;br /&gt;
* 16 Utility [[Weapons]] (including each character&#039;s exclusive utility weapons)&lt;br /&gt;
* 150 stage [[Music]] tracks (official games, 8-bit recreations, and original remixes)&lt;br /&gt;
* 1000 [[Screens]] of building space (50 horizontal screens by 20 vertical screens)&lt;br /&gt;
&lt;br /&gt;
== Editor Toolbars ==&lt;br /&gt;
The Level Builder contains three different toolbars, each with different sets of tools and features.&lt;br /&gt;
=== Top Toolbar ===&lt;br /&gt;
[[File:Whole Top Toolbar Transparent.png|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This toolbar is focused on assets that can be placed within a created level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Weapons Transparent.png]]&lt;br /&gt;
 || [[Weapons]] || Button brings user to menu where they can select the usable weapons within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Music Transparent.png]]&lt;br /&gt;
 || [[Music]] || Button brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Backgrounds Transparent.png]]&lt;br /&gt;
 || [[Backgrounds]] || Button brings user to menu where they can select the backgrounds used for specific screens within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Tilesets Transparent.png]]&lt;br /&gt;
 || [[Tilesets]] || 	Button brings user to menu where they can select the tiles to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Player Transparent.png]]&lt;br /&gt;
 || [[Characters]] || Button brings user to menu where they can select the starting spawn point and starting character for the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Enemies Transparent.png]]&lt;br /&gt;
 || [[Enemies]] || Button brings user to menu where they can select enemies to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon LevelObjects Transparent.png]]&lt;br /&gt;
 || [[Level Objects]] || Button brings user to menu where they can select level objects to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Pickups Transparent.png]]&lt;br /&gt;
 || [[Pickups]] || Button brings user to menu where they can select pickups and pickup spawners to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Bosses Transparent.png]]&lt;br /&gt;
 || [[Bosses]] || Button brings user to menu where they can select bosses, boss associated assets, and level ending assets to place within the created level.&lt;br /&gt;
|}&lt;br /&gt;
These both appear in each of the assets menus associated to the Top Toolbar.&lt;br /&gt;
* &#039;&#039;&#039;Recents&#039;&#039;&#039;: Shows a listing of the last ten assets selected by the user.&lt;br /&gt;
* &#039;&#039;&#039;Favorites&#039;&#039;&#039;: Shows a listing of the ten or less favorite assets selected by the user. They can be added, removed, or re-arranged as the user desires.&lt;br /&gt;
&lt;br /&gt;
=== Bottom Toolbar ===&lt;br /&gt;
[[File:Whole Bottom Toolbar Transparency.png]]&lt;br /&gt;
&lt;br /&gt;
This toolbar contains other useful tools unrelated to placing assets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon MusicSimple.png]]&lt;br /&gt;
 || Music (Simplified) || Button brings the user to a simplified version the Music menu, with only buttons for play/pause, next song, and previous song.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon TestPlay Transparent.png]]&lt;br /&gt;
 || Test Play || Button allows user to test play their created level. Complete the level, exit the level, or press &#039;&#039;P&#039;&#039; or &#039;&#039;ESC&#039;&#039; to return to the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Grid.png]]&lt;br /&gt;
 || Grid Toggle || Button toggles the ability or inability to see the tile grid in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Spawn.png]]&lt;br /&gt;
 || Find Spawn Point || Button moves to the screen where the player&#039;s spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, pressing the button will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Move.png]]&lt;br /&gt;
 || Move Screen || Button toggles the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Map.png]]&lt;br /&gt;
 || Map Toggle || Button toggles the ability or inability to see a map of all 1000 screens in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon UI.png]]&lt;br /&gt;
 || User Interface Toggle || Button toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Clock.png]]&lt;br /&gt;
 || Clock || States the current time, as set by the user&#039;s time settings on their computer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Orange Button Toolbar ===&lt;br /&gt;
[[File:Whole Orange Toolbar Transparent.png]]&lt;br /&gt;
&lt;br /&gt;
Contains all other tools that don&#039;t fit into the two prior two toolbars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Shortcuts.png]]&lt;br /&gt;
 || Button Shortcuts || Button gives the user a listing of all button combination shortcuts associated to the level builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon UIPalettes.png]]&lt;br /&gt;
 || Change UI Color || Change the color palette of the Level Builder&#039;s user interface.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Mute.png]]&lt;br /&gt;
 || Change Editor Music || Change or mute the &amp;quot;Level Editor&amp;quot; music.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Exit.png]]&lt;br /&gt;
 || Exit || Exit the Level Builder. Will give a warning before asking if they would like to proceed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Load.png]]&lt;br /&gt;
 || Load Level || Select and load a saved .MMLV level file into the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Save.png]]&lt;br /&gt;
 || Save Level || Save the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Settings.png]]&lt;br /&gt;
 || Level Settings || Name the currently built level, as well as set Player Abilities and Charge Type.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OTB Online.png|20px|]]&lt;br /&gt;
 || [[Build Online]] || Host or join an online Level Builder room by either a server lobby or direct IP connection.&lt;br /&gt;
|}&lt;br /&gt;
These are the sub-categories in Level Settings in greater detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level Name&#039;&#039;&#039;: A textbox that allows the user to type in their level&#039;s name. There is a limit of 66 characters for level names and some text characters cannot be used to prevent conflicts with file and system names.&lt;br /&gt;
* &#039;&#039;&#039;Player Abilities&#039;&#039;&#039;: Allows the user to select what character abilities are enabled or disabled in the created level. These abilities include:&lt;br /&gt;
** [[Slide|Sliding]] ([[Mega Man]] exclusive)&lt;br /&gt;
** [[Charge Shot|Charge Shots]] (Mega Man exclusive)&lt;br /&gt;
** [[Double Damage]] ([[Proto Man]] exclusive)&lt;br /&gt;
** [[Proto Buster|Proto Strike]] (Proto Man exclusive)&lt;br /&gt;
** [[Double Jump]] ([[Bass]] exclusive)&lt;br /&gt;
** [[Dodge Roll]] ([[Roll]] exclusive)&lt;br /&gt;
** [[Roll Swing|Charge Broom]] (Roll exclusive)&lt;br /&gt;
* &#039;&#039;&#039;Charge Type&#039;&#039;&#039;: If the Charge Shot is enabled for Mega Man, the user can select its type:&lt;br /&gt;
* &#039;&#039;[[Mega Man 4]]&#039;&#039; Charge Shot&lt;br /&gt;
* &#039;&#039;[[Mega Man 5]]&#039;&#039; Charge Shot&lt;br /&gt;
* &#039;&#039;[[Mega Man 6]]&#039;&#039; Charge Shot&lt;br /&gt;
&lt;br /&gt;
== Button Shortcuts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shortcut !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| CTRL + S || Save Level || Allows user to save the the currently built level as a .MMLV level file. A level can not be saved if it does not have a name set in the Level Settings.&lt;br /&gt;
|-&lt;br /&gt;
| CTRL + O || Load Level || 	Allows user to select a previously saved .MMLV level file, and load it into the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| H to toggle on/off. Hold CTRL to temporarily enable. || Move Screen || Allows the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.&lt;br /&gt;
|-&lt;br /&gt;
| P || Test Play || Allows user to test play their created level. Complete the level, exit the level, or press &#039;&#039;P&#039;&#039; or &#039;&#039;ESC&#039;&#039; to return to the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| ESC || Exit || Exit the Level Builder. A warning appears before asking if they would like to proceed.&lt;br /&gt;
|-&lt;br /&gt;
| G || Grid Toggle || Toggles the ability or inability to see the tile grid in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| C || Find Spawn Point || Moves to the screen where the player&#039;s spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, using the shortcut will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
| M || Map Toggle || Toggles the ability or inability to see a map of all 1000 screens in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| U || 	User Interface Toggle || Toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Weapons]] || Brings user to menu where they can select the usable weapons within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Music]] || Brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Backgrounds]] || Highlights Backgrounds in the Top Toolbar, and sets asset to the last selected background&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Tilesets]] || Highlights Tiles in the Top Toolbar, and sets asset to the last selected tiles&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Characters]] || Highlights Characters in the Top Toolbar, and sets asset to the last selected player spawn point&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Enemies]] || Highlight Enemies in the Top Toolbar, and sets asset to the last selected enemy&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Level Objects]] || Highlights Level Objects in the Top Toolbar, and sets asset to last selected level object&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Pickups]] || Highlights Pickups in the Top Toolbar, and sets asset to last selected pickup&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Bosses]] || Highlights Bosses in the Top Toolbar, and sets asset to last selected boss&lt;br /&gt;
|}&lt;br /&gt;
These tools are exclusive to button shortcuts:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shortcut !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hold ALT / Click || Eyedropper Tool || Change the currently selected asset to that of a clicked asset.&lt;br /&gt;
|-&lt;br /&gt;
| Hold TAB || [[Favorites Selection Wheel]] || Access the Favorites assets list. The Favorites asset list can not be edited from the Favorites Selection Wheel.&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + TAB || [[Recents Selection Wheel]] || Access the Recents asset list.&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + ALT + Click || Eyedropper Tool || Change the currently selected asset to that of clicked asset, this one however, wont copy the options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== .MMLV File Format ==&lt;br /&gt;
[[File:TextEditMMLV.png|thumb|right|Glitchy side-effects of improperly text editing a .MMLV file such as having a wide [[playable characters|playable character]].]]&lt;br /&gt;
&#039;&#039;&#039;.MMLV&#039;&#039;&#039; is the file format used to store data about a &#039;&#039;Mega Man Maker&#039;&#039; level.&lt;br /&gt;
&lt;br /&gt;
These files can be edited with certain text editing programs, such as Notepad and some others. Editing the text in these files can change various aspects of the level, including removing limitations on what text characters can and cannot be used in a level&#039;s name, how long level names can be, and even how various assets in the level function.&lt;br /&gt;
&lt;br /&gt;
Playing a text edited level files may in some instances cause crashing, glitches, or other oddities to occur that otherwise would not. This could be caused by the player text editing certain values assigned to assets in ways they are not normally intended to be used.&lt;br /&gt;
&lt;br /&gt;
To access .MMLV files saved in-game, they are located in &#039;&#039;&#039;%localappdata%/MegaMaker/Levels&#039;&#039;&#039; on a computer with a Windows operating system. The files may be in another location for computers running Windows through software such as Wine on other operating systems.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Luigi]] has stated that menus have a bit of empty space around them so users can click out of them.&lt;br /&gt;
* When a level has been named and saved at least once, the Level Builder will periodically attempt to autosave the level in case something goes wrong, such as crashes, softlocks, or the game being suddenly closing. This may cause the game to lag while editing large levels.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BuilderArenaExample.png|An example of a boss arena made in the editor&lt;br /&gt;
BuilderCombinationExample.png|An example of a screen using multiple tilesets together in the editor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BuilderCombinationExample.png&amp;diff=1046</id>
		<title>File:BuilderCombinationExample.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BuilderCombinationExample.png&amp;diff=1046"/>
		<updated>2021-07-15T08:37:05Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BuilderArenaExample.png&amp;diff=1045</id>
		<title>File:BuilderArenaExample.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BuilderArenaExample.png&amp;diff=1045"/>
		<updated>2021-07-15T08:36:58Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:LevelBuilder.png&amp;diff=1044</id>
		<title>File:LevelBuilder.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:LevelBuilder.png&amp;diff=1044"/>
		<updated>2021-07-15T08:35:28Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: Play Dash uploaded a new version of File:LevelBuilder.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
i took this screenshot myself, it is a random kaizo level of mine, if you think it is not good feel free to change it&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bass&amp;diff=789</id>
		<title>Bass</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bass&amp;diff=789"/>
		<updated>2021-07-12T17:45:51Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: lmao&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SWN-001, &#039;&#039;&#039;Bass&#039;&#039;&#039; (or Forte, depending on localization) is a [[Bosses|Robot Master]] created by [[Dr. Wily]] as a rival robot to [[Mega Man]]. Originally fought in &#039;&#039;[[Mega Man 7]]&#039;&#039; as a mid-boss, his first playable role was in &#039;&#039;Mega Man 7&#039;&#039;&#039;s &amp;quot;Versus Mode&amp;quot; mini-game where he had different abilities from the character&#039;s modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, &#039;&#039;Mega Man &amp;amp; Bass: Challenger From The Future&#039;&#039;, and &#039;&#039;[[Mega Man 10]]&#039;&#039; as a bonus DLC character. Bass is one of the additional player characters available as of version [[1.3.0]], trading power and sliding for more speed and developed platforming abilities.&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
Bass&#039; gameplay in &#039;&#039;[[Mega Man Maker]]&#039;&#039; is influenced by that of his playable roles in both &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; and &#039;&#039;Mega Man 10&#039;&#039;. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward) but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through the terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. The speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.&lt;br /&gt;
&lt;br /&gt;
In the level settings menu, Bass has one setting specific to him - the Double Jump, a skill he had in Mega Man &amp;amp; Bass. Enabling Double Jump will allow Bass to jump once while in midair, either after a jump initiated by the player or after falling off of a tile.&lt;br /&gt;
&lt;br /&gt;
In the weapons menu, [[Rush Coil]], [[Rush Jet]], [[Jet Adaptor]], [[Power Adaptor]], and [[Super Adaptor]] are replaced by [[Treble Boost]]. The Treble Boost acts as a form of Jet-Pack that also replaces Bass&#039;s regular fire with a three-way spread shot, replacing those utilities. For [[Weapon Blocks]], a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Bass is the only character not to always give a positive pose upon winning a level.&lt;br /&gt;
*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).&lt;br /&gt;
*Bass&#039; unique abilities from his playable role in &#039;&#039;Mega Man 7&#039;&#039;&#039;s &amp;quot;Versus Mode&amp;quot;, such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BassStand.gif|thumb|Bass standing&lt;br /&gt;
File:BassShoot.gif|thumb|Bass shooting in multiple directions using the [[Bass Buster]]&lt;br /&gt;
File:BassDoubleJump.gif|thumb|Bass using both of his jumps&lt;br /&gt;
File:BassJumpShoot.png|thumb|Bass shooting midair&lt;br /&gt;
File:BassDash.png|thumb|Bass dashing&lt;br /&gt;
File:BassHurt.png|thumb|Bass getting hurt&lt;br /&gt;
File:BassLadder.png|thumb|Bass climbing on a ladder&lt;br /&gt;
File:BassLadderShoot.png|thumb|Bass shooting from a ladder&lt;br /&gt;
File:BassVictory.png|thumb|Bass&#039; victory pose&lt;br /&gt;
File:BassAerialVictory.png|thumb|Bass&#039; aerial victory pose&lt;br /&gt;
File:BassLadderVictory.png|thumb|Bass&#039; ladder victory pose&lt;br /&gt;
File:BassSlideVictory.png|thumb|Bass&#039; sliding victory pose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Gravity_Hold&amp;diff=788</id>
		<title>Gravity Hold</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Gravity_Hold&amp;diff=788"/>
		<updated>2021-07-12T17:44:44Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Gravity Hold&#039;&#039;&#039; is Gravity Man&#039;s signature weapon from &#039;&#039;[[Mega Man 5]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since its [[1.0.0]] version.&lt;br /&gt;
&lt;br /&gt;
When used, the player character will set off a flash that damages all destructible enemies that are onscreen. Any enemies destroyed by the use of Gravity Hold will be flipped upside down and flung upward off screen rather than just exploding like normal. Even projectiles can be sent off by this weapon. Due to its unique way of defeating enemies, those defeated with this weapon will not leave any pickups. [[Bosses]], however, will be damaged as with another weapon depending of their weakness settings.&lt;br /&gt;
&lt;br /&gt;
When used against bosses not immune to the Gravity Hold, they will be damaged even when using any shield or being in an otherwise invulnerable status. This does not includes [[Astro Man]]&#039;s quick teleport to use the Astro Crush. Boss projectiles are not affected by the weapon.&lt;br /&gt;
&lt;br /&gt;
In Mega Man Maker, the weapon has been significantly buffed in damage since in the original the weapon dealt only 1 damage.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Despite [[Mega Man]]&#039;s sprite showing him as a shade of purple when Gravity Hold is equipped, his official art shows him in red instead.&lt;br /&gt;
* The Gravity Hold does not affect [[Bokazurah|Bokazurahs]], although their projectiles can be sent upwards with this weapon. However, [[Rolling Drill|Rolling Drills]] can be sent away with this weapon.&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* Gravity Hold has an exploit involving weapon containers. If the user activates Gravity Hold and then immediately switches to another weapon, any weapon containers on screen set to that other weapon will be destroyed instead of those that are set to Gravity Hold.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GravityHoldUse.gif|thumb|Mega Man flipping some [[Lyric|Lyrics]] with Gravity Hold&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bass&amp;diff=765</id>
		<title>Bass</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bass&amp;diff=765"/>
		<updated>2021-07-12T12:10:12Z</updated>

		<summary type="html">&lt;p&gt;Play Dash: /* Gallery */ oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SWN-001, &#039;&#039;&#039;Bass&#039;&#039;&#039; (or Forte, depending on localization) is a [[Bosses|Robot Master]] created by [[Dr. Wily]] as a rival robot to [[Mega Man]]. Originally fought in &#039;&#039;[[Mega Man 7]]&#039;&#039; as a mid-boss, his first playable role was in &#039;&#039;Mega Man 7&#039;&#039;&#039;s &amp;quot;Versus Mode&amp;quot; mini-game where he had different abilities from the character&#039;s modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, &#039;&#039;Mega Man &amp;amp; Bass: Challenger From The Future&#039;&#039;, and &#039;&#039;[[Mega Man 10]]&#039;&#039; as a bonus DLC character. Bass is one of the additional player characters available as of version [[1.3.0]], trading power and sliding for more speed and developed platforming abilities.&lt;br /&gt;
&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
Bass&#039; gameplay in &#039;&#039;[[Mega Man Maker]]&#039;&#039; is influenced by that of his playable roles in both &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; and &#039;&#039;Mega Man 10&#039;&#039;. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward) but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through the terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. The speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.&lt;br /&gt;
&lt;br /&gt;
In the level settings menu, Bass has one setting specific to him - the Double Jump, a skill he had in Mega Man &amp;amp; Bass. Enabling Double Jump will allow Bass to jump once while in midair, either after a jump initiated by the player or after falling off of a tile.&lt;br /&gt;
&lt;br /&gt;
In the weapons menu, [[Rush Coil]], [[Rush Jet]], [[Jet Adaptor]], [[Power Adaptor]], and [[Super Adaptor]] are replaced by [[Treble Boost]]. The Treble Boost acts as a form of Jet-Pack that also replaces Bass&#039;s regular fire with a three-way spread shot, replacing those utilities. For [[Weapon Blocks]], a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Bass is the only character not to always give a positive pose upon winning a level.&lt;br /&gt;
*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).&lt;br /&gt;
*Bass&#039; unique abilities from his playable role in &#039;&#039;Mega Man 7&#039;&#039;&#039;s &amp;quot;Versus Mode&amp;quot;, such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in Mega Man Maker.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BassStand.gif|thumb|Bass standing&lt;br /&gt;
File:BassShoot.gif|thumb|Bass shooting in multiple directions using the [[Bass Buster]]&lt;br /&gt;
File:BassDoubleJump.gif|thumb|Bass using both of his jumps&lt;br /&gt;
File:BassJumpShoot.png|thumb|Bass shooting midair&lt;br /&gt;
File:BassDash.png|thumb|Bass dashing&lt;br /&gt;
File:BassHurt.png|thumb|Bass getting hurt&lt;br /&gt;
File:BassLadder.png|thumb|Bass climbing on a ladder&lt;br /&gt;
File:BassLadderShoot.png|thumb|Bass shooting from a ladder&lt;br /&gt;
File:BassVictory.png|thumb|Bass&#039; victory pose&lt;br /&gt;
File:BassAerialVictory.png|thumb|Bass&#039; aerial victory pose&lt;br /&gt;
File:BassLadderVictory.png|thumb|Bass&#039; ladder victory pose&lt;br /&gt;
File:BassSlideVictory.png|thumb|Bass&#039; sliding victory pose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Play Dash</name></author>
	</entry>
</feed>