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	<updated>2026-06-03T14:18:48Z</updated>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Met&amp;diff=3901</id>
		<title>Met</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Met&amp;diff=3901"/>
		<updated>2022-04-15T15:35:04Z</updated>

		<summary type="html">&lt;p&gt;RED1: /* Neo Heli Metall */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--The Train Met and Numetall are missing--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Metalls&#039;&#039;&#039; (or &#039;&#039;&#039;Mets&#039;&#039;&#039; being their nickname, and &#039;&#039;Helmet&#039;&#039; being their name in &#039;&#039;Mega Man&#039;&#039; for Game Gear) are one of the most common types of enemies represented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Most forms of Met rely on staying protected from all non-piercing weapons, occasionally making themselves vulnerable to attack, but suffer from low damage output and a lack of health. There are multiple variants of Met are included in &#039;&#039;Mega Man Maker&#039;&#039; to use.&lt;br /&gt;
&lt;br /&gt;
==Types of Met==&lt;br /&gt;
&lt;br /&gt;
===Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Met&lt;br /&gt;
|image=[[File:Met.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Met from &#039;&#039;Mega Man 1&#039;&#039;&lt;br /&gt;
|description=Hides under a reflective helmet. Get too close and it will shoot at you.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|damage=1 (contact damage)&amp;lt;br&amp;gt;2 (projectiles)&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Met&#039;&#039;&#039; is the first version of the enemy. It first appeared in &#039;&#039;[[Mega Man 1]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version of the enemy is stationary, as it has no legs. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met&#039;s bullets deal more damage than contact damage.&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Neo Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Neo Met&lt;br /&gt;
|image=[[File:NeoMet.png]]&lt;br /&gt;
|caption=Official artwork of a Neo Met from &#039;&#039;Mega Man 2&#039;&#039;&lt;br /&gt;
|description=Hides under a reflective helmet. Runs after attacking the player.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|damage=2&lt;br /&gt;
|version=&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Neo Met&#039;&#039;&#039; is a variant of the Met that can walk after shooting. It was introduced in &#039;&#039;[[Mega Man 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It shoots in the same way as the Met, but with more modernized bullets. It walks after shooting and then hides in its helmet again.&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Train Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Train Met&lt;br /&gt;
|image=[[File:TrainMet.png|250px]]&lt;br /&gt;
|caption=Artwork of the Train Met from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Chugs along until you get close, at which point it shoots and becomes vulnerable.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|damage=&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Train Met&#039;&#039;&#039; is a Met variant that originates from &#039;&#039;[[Mega Man 5]]&#039;&#039;. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Metall Cannon===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Metall Cannon&lt;br /&gt;
|image=[[File:MetallCannon.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Metall Cannon from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|damage=4 (contact damage and projectile)&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Metall Cannon&#039;&#039;&#039; is a variant of the Met from &#039;&#039;[[Mega Man 5]]&#039;&#039; that appears in [[Napalm Man]]&#039;s stage, Dark Man 2 and 3, and the first stage of Wily&#039;s fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.&lt;br /&gt;
&lt;br /&gt;
Its initial direction can be set in the [[Level Builder]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Fire Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Fire Met&lt;br /&gt;
|image=[[File:Fire Met.png|250px]]&lt;br /&gt;
|caption=Fire Met&#039;s artwork by Foseker&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|damage=2&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[Schmiddi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fire Met&#039;&#039;&#039; is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Its initial direction can be set in the Level Builder.&lt;br /&gt;
&lt;br /&gt;
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Metall Cannon===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Metall Cannon&lt;br /&gt;
|image=&amp;lt;ref&amp;gt;[[File:metallcannon.webp|250px]]&lt;br /&gt;
|caption=Artwork of the Metall Cannon from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|damage=2&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[Schmiddi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Metall Cannon is an enemy from [[Mega Man 5]].&lt;br /&gt;
It&#039;s a Met firing a gun created from a measuring device&#039;s modified base. Mega Man can only harm the cannon when the operational Met pops its face out and launches massive rounds.&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Neo Heli Metall===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Metall Cannon&lt;br /&gt;
|image=&amp;lt;ref&amp;gt;[[File:metallcannon.webp|250px]]&lt;br /&gt;
|caption=Artwork of the Metall Cannon from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|damage=2&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[Schmiddi]]&lt;br /&gt;
}}&lt;br /&gt;
Neo Heli Metall is a [[Mega Man 10]] flying Met. They hover in place and remain inside their helmets, occasionally attacking. Nitro Man&#039;s stage, Wily Castle 3 and Special Stage 2 all have them. They also appear in Hard Mode in Wily Castle 2.&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>RED1</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Met&amp;diff=3900</id>
		<title>Met</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Met&amp;diff=3900"/>
		<updated>2022-04-15T15:31:53Z</updated>

		<summary type="html">&lt;p&gt;RED1: /* Types of Met */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--The Train Met and Numetall are missing--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Metalls&#039;&#039;&#039; (or &#039;&#039;&#039;Mets&#039;&#039;&#039; being their nickname, and &#039;&#039;Helmet&#039;&#039; being their name in &#039;&#039;Mega Man&#039;&#039; for Game Gear) are one of the most common types of enemies represented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Most forms of Met rely on staying protected from all non-piercing weapons, occasionally making themselves vulnerable to attack, but suffer from low damage output and a lack of health. There are multiple variants of Met are included in &#039;&#039;Mega Man Maker&#039;&#039; to use.&lt;br /&gt;
&lt;br /&gt;
==Types of Met==&lt;br /&gt;
&lt;br /&gt;
===Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Met&lt;br /&gt;
|image=[[File:Met.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Met from &#039;&#039;Mega Man 1&#039;&#039;&lt;br /&gt;
|description=Hides under a reflective helmet. Get too close and it will shoot at you.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|damage=1 (contact damage)&amp;lt;br&amp;gt;2 (projectiles)&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Met&#039;&#039;&#039; is the first version of the enemy. It first appeared in &#039;&#039;[[Mega Man 1]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version of the enemy is stationary, as it has no legs. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met&#039;s bullets deal more damage than contact damage.&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Neo Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Neo Met&lt;br /&gt;
|image=[[File:NeoMet.png]]&lt;br /&gt;
|caption=Official artwork of a Neo Met from &#039;&#039;Mega Man 2&#039;&#039;&lt;br /&gt;
|description=Hides under a reflective helmet. Runs after attacking the player.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|damage=2&lt;br /&gt;
|version=&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Neo Met&#039;&#039;&#039; is a variant of the Met that can walk after shooting. It was introduced in &#039;&#039;[[Mega Man 2]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It shoots in the same way as the Met, but with more modernized bullets. It walks after shooting and then hides in its helmet again.&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Train Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Train Met&lt;br /&gt;
|image=[[File:TrainMet.png|250px]]&lt;br /&gt;
|caption=Artwork of the Train Met from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Chugs along until you get close, at which point it shoots and becomes vulnerable.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|damage=&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Train Met&#039;&#039;&#039; is a Met variant that originates from &#039;&#039;[[Mega Man 5]]&#039;&#039;. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Metall Cannon===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Metall Cannon&lt;br /&gt;
|image=[[File:MetallCannon.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Metall Cannon from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|damage=4 (contact damage and projectile)&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Metall Cannon&#039;&#039;&#039; is a variant of the Met from &#039;&#039;[[Mega Man 5]]&#039;&#039; that appears in [[Napalm Man]]&#039;s stage, Dark Man 2 and 3, and the first stage of Wily&#039;s fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.&lt;br /&gt;
&lt;br /&gt;
Its initial direction can be set in the [[Level Builder]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Fire Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Fire Met&lt;br /&gt;
|image=[[File:Fire Met.png|250px]]&lt;br /&gt;
|caption=Fire Met&#039;s artwork by Foseker&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|damage=2&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[Schmiddi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fire Met&#039;&#039;&#039; is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Its initial direction can be set in the Level Builder.&lt;br /&gt;
&lt;br /&gt;
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Metall Cannon===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Metall Cannon&lt;br /&gt;
|image=&amp;lt;ref&amp;gt;[[File:metallcannon.webp|250px]]&lt;br /&gt;
|caption=Artwork of the Metall Cannon from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|damage=2&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[Schmiddi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Metall Cannon is an enemy from [[Mega Man 5]].&lt;br /&gt;
It&#039;s a Met firing a gun created from a measuring device&#039;s modified base. Mega Man can only harm the cannon when the operational Met pops its face out and launches massive rounds.&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Neo Heli Metall===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Metall Cannon&lt;br /&gt;
|image=&amp;lt;ref&amp;gt;[[File:metallcannon.webp|250px]]&lt;br /&gt;
|caption=Artwork of the Metall Cannon from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|damage=2&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[Schmiddi]]&lt;br /&gt;
}}&lt;br /&gt;
Neo Heli Metall is a [[Mega Man 10]] flying Met. They hover in place and remain inside their helmets, occasionally attacking.&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>RED1</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Picket_Man&amp;diff=3892</id>
		<title>Picket Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Picket_Man&amp;diff=3892"/>
		<updated>2022-04-15T15:06:53Z</updated>

		<summary type="html">&lt;p&gt;RED1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picket Man, also known as Pickel Man in Japan, is a robot that hides behind a shield and only comes out to shoot pickaxe projectiles in an arc towards the player.&lt;br /&gt;
&lt;br /&gt;
Picket Man is a sort of [[Met]] who has been given a humanoid body, according to the Mega Man Legacy Collection. Picket Man initially appeared in [[Mega Man 1]] and has since appeared in other Mega Man games in various variations. As of version [[1.7.5]], the original Picket Man is the sole version available in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>RED1</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Battan&amp;diff=3889</id>
		<title>Battan</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Battan&amp;diff=3889"/>
		<updated>2022-04-15T15:01:48Z</updated>

		<summary type="html">&lt;p&gt;RED1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[BigMaster]] (jump option icons)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Battan&#039;&#039;&#039; is a grasshopper robot from Mega Man 4. It appears in Mega Man Maker as of version 1.7.0.&lt;br /&gt;
&lt;br /&gt;
Battan appears to be moving in a fixed direction at first. When the player character stands over it, it jumps for the specified amount of time and then pauses to face the opposite way, only moving back the same number of jumps if the player character stands over it again. In the Level Builder, you can adjust the number of jumps by giving it three low hops, two high jumps, or a random sequence of two or three jumps. Battan can carry Push Blocks over it or block Force Beams as a solid asset.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>RED1</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=How_to_Make_a_Mod&amp;diff=3555</id>
		<title>How to Make a Mod</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=How_to_Make_a_Mod&amp;diff=3555"/>
		<updated>2022-02-12T12:12:37Z</updated>

		<summary type="html">&lt;p&gt;RED1: Created page with &amp;quot;To make a mod, you first need a tool to access the data. You can check [https://github.com/krzys-h/UndertaleModTool/releases UndertaleModTool&amp;#039;s github releases] to download it...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To make a mod, you first need a tool to access the data. You can check [https://github.com/krzys-h/UndertaleModTool/releases UndertaleModTool&#039;s github releases] to download it. &lt;br /&gt;
&lt;br /&gt;
We have made a documentation on how to mod the game. Please visit [https://docs.google.com/document/d/1MLBZsbr7KBYZYgK-hKUHTTUEgsf9-ZnxPwJdZA8EueM/ this page].&lt;/div&gt;</summary>
		<author><name>RED1</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Playing_on_Mac_or_Linux&amp;diff=3409</id>
		<title>Playing on Mac or Linux</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Playing_on_Mac_or_Linux&amp;diff=3409"/>
		<updated>2022-01-27T10:55:36Z</updated>

		<summary type="html">&lt;p&gt;RED1: Created page with &amp;quot;To play Megaman Maker on MacOS and Linux, first you need to download Wine.  Wine is a compatibility layer that allows you to run Windows software on Mac and Linux. Given that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To play Megaman Maker on MacOS and Linux, first you need to download Wine.&lt;br /&gt;
&lt;br /&gt;
Wine is a compatibility layer that allows you to run Windows software on Mac and Linux. Given that it’s open-source and has no help from Microsoft, it’s amazing it works as well as it does. However, Wine is an incomplete product and is not perfect. Games may fail to run or you may experience bugs when running them under Wine. You may need to do some tweaking to get games working properly, and they may break after Wine updates. Some games — especially newer ones — won’t run no matter what you do.&lt;br /&gt;
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Wine is ideal only when you’re running one of the few games it properly supports, so you may want to research it ahead of time. Don’t use Wine expecting it to run any Windows program you throw at it without bugs or tweaking.&lt;br /&gt;
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First and foremost, use wine to install DirectX 9.0, it is very important to run the game. Then use it to run Megaman Maker&#039;s executable.&lt;br /&gt;
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Another method is to install a virtual machine with a windows OS. Works for both MacOS and Linux.&lt;/div&gt;</summary>
		<author><name>RED1</name></author>
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