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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RayInTheBox</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RayInTheBox"/>
	<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php/Special:Contributions/RayInTheBox"/>
	<updated>2026-07-27T01:53:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Talk:Challenge_event&amp;diff=22007</id>
		<title>Talk:Challenge event</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Talk:Challenge_event&amp;diff=22007"/>
		<updated>2026-07-21T02:41:44Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Look ma, I submitted a level!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do you need to submit levels to these events via Discord, or can you join just by using the MMMLC tag in the title of your levels? I don&#039;t use Discord... --[[User:RayInTheBox|RayInTheBox]] ([[User talk:RayInTheBox|talk]]) 20:23, 20 July 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hey. Usually you do need a Discord to participate for challenge events.&lt;br /&gt;
&lt;br /&gt;
:However, for the ongoing [[Challenge event/Machine Mgun Mchallenge|Machine Gun challenge event]], you can simply prefix your level name with &amp;lt;code&amp;gt;MMMMMM - &amp;lt;/code&amp;gt;, upload it to the online &#039;&#039;[[Mega Man Maker]]&#039;&#039; level servers and it will be counted towards the contest. (You will require a Discord account or another point of contact to receive the prize, though.) -- [[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 21:51, 20 July 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Okay. I do have an Email I could use in the case of me winning, but, to be honest, I wasn&#039;t directly planning on winning. Just participating and having fun! Thanks for letting me know.--[[User:RayInTheBox|RayInTheBox]] ([[User talk:RayInTheBox|talk]]) 23:50, 20 July 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
-Note-&lt;br /&gt;
I corrected the link.&lt;br /&gt;
[[User:DarkiusMC|DarkiusMC]] ([[User talk:DarkiusMC|talk]]) 01:23, 21 July 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
Alright, level uploaded. It&#039;s &amp;quot;MMMMMM- Pizza Delivery&amp;quot; with an ID of 595558. Pun very much intended. --[[User:RayInTheBox|RayInTheBox]] ([[User talk:RayInTheBox|talk]]) 02:41, 21 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Talk:Challenge_event&amp;diff=22005</id>
		<title>Talk:Challenge event</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Talk:Challenge_event&amp;diff=22005"/>
		<updated>2026-07-20T23:51:08Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Thanks for the info, Midas!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do you need to submit levels to these events via Discord, or can you join just by using the MMMLC tag in the title of your levels? I don&#039;t use Discord... --[[User:RayInTheBox|RayInTheBox]] ([[User talk:RayInTheBox|talk]]) 20:23, 20 July 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hey. Usually you do need a Discord to participate for challenge events.&lt;br /&gt;
&lt;br /&gt;
:However, for the ongoing [[Machine Gun Contest]] challenge event, you can simply prefix your level name with &amp;lt;code&amp;gt;MMMMMM - &amp;lt;/code&amp;gt;, upload it to the online &#039;&#039;[[Mega Man Maker]]&#039;&#039; level servers and it will be counted towards the contest. (You will require a Discord account or another point of contact to receive the prize, though.) -- [[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 21:51, 20 July 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Okay. I do have an Email I could use in the case of me winning, but, to be honest, I wasn&#039;t directly planning on winning. Just participating and having fun! Thanks for letting me know.--[[User:RayInTheBox|RayInTheBox]] ([[User talk:RayInTheBox|talk]]) 23:50, 20 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Talk:Challenge_event&amp;diff=21991</id>
		<title>Talk:Challenge event</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Talk:Challenge_event&amp;diff=21991"/>
		<updated>2026-07-20T20:23:55Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Created page with &amp;quot;Do you need to submit levels to these events via Discord, or can you join just by using the MMMLC tag in the title of your levels? I don&amp;#039;t use Discord... --RayInTheBox (talk) 20:23, 20 July 2026 (UTC)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do you need to submit levels to these events via Discord, or can you join just by using the MMMLC tag in the title of your levels? I don&#039;t use Discord... --[[User:RayInTheBox|RayInTheBox]] ([[User talk:RayInTheBox|talk]]) 20:23, 20 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.5&amp;diff=21934</id>
		<title>1.10.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.5&amp;diff=21934"/>
		<updated>2026-07-15T19:41:31Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Watched the trailer just now! Figured I&amp;#039;d get the 500 edits relating to the new update over the course of the next week started with this one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;1.10.5&#039;&#039;&#039; is an upcoming minor update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. It is scheduled to release on July 17th, 2026 to celebrate the ninth anniversary of the game.&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Cannon Joe]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Sheep Conveyor]]&lt;br /&gt;
*[[Sheep Platform]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Air Man]]&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Water Balloon]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sheep Conveyor Platforms reveal 1.10.5 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=vH8f60Ty2KQ the Sheep Conveyor and Platforms reveal YouTube video]&lt;br /&gt;
File:Cannon Joe reveal 1.10.5 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=gGUED-D8Kls the Cannon Joe reveal YouTube video]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=21889</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=21889"/>
		<updated>2026-07-11T19:18:32Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Trivia: The glitch no longer works (I might be somewhat off about when it stopped working), and 1.10.0&amp;#039;s been out for a while.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bosses&#039;&#039;&#039; are a category of placeable [[:Category:Assets|objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]).&lt;br /&gt;
&lt;br /&gt;
When a boss is spawned in, they must be defeated to either end the level or progress to the next section. Having a single [[boss]] in a level results in a level card having a unique [[level mugshot]] for the boss. Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right. Additionally, bosses can also be set to not end the level after being defeated, instead dropping a [[pickup]], adding or removing a [[weapon]], changing the [[player character]] or changing the stage [[music]].&lt;br /&gt;
&lt;br /&gt;
In version [[1.8.0]], Wily Fortress bosses were introduced. While previously the limit of 10 bosses at once was universal, the size of several [[:Category:Fortress Bosses|fortress bosses]] forces a limit of one per section on a player, though smaller fortress bosses such as [[Dark Man 3]] and [[Dark Man 4]] are exempt from this new rule.&lt;br /&gt;
&lt;br /&gt;
== List of Bosses ==&lt;br /&gt;
{{ImageNeeded|Missing icons for Wily Fortress bosses}}&lt;br /&gt;
As of version [[1.9.4.3]], there are a total of 75 assets in the Boss section:&lt;br /&gt;
*52 Robot Master bosses &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 11&#039;&#039;, &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;, and the Game Boy games&lt;br /&gt;
*9 Wily Fortress bosses from &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 6&#039;&#039;&lt;br /&gt;
*8 objects related to specific bosses&lt;br /&gt;
*5 other [[Assets|assets]] related ending a level and bosses in general&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|Throws his scissor blade like a slow boomerang. Flinches when hit.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GutsIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|It&#039;s Guts Man! Flings boulders and makes the ground quake with each of his jumps.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Fires off three freezing ice waves in a vertical column after jumping.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|Takes long and short jumps while chucking bombs.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|Launches his flames of justice if the player shoots or is at a specific distance.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|Slows down time while firing arrows at you, occasionally jumping as well.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|Shoots blobs of it&#039;s body back and forth. Has multiple options for attack.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 2&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|Jumps, summons falling leaves and utilizes a throwable leaf shield.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Jumps when you shoot and lobs explosives as a counter attack.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Throws metal blades while hopping around to keep his distance.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]] / &amp;lt;br&amp;gt;[[1.6.0]] ([[Conveyor Belt]] switch function)&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprMetalManSwitch 1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Boobeam Trap]]&lt;br /&gt;
|This booby trap will flash before shooting you. Make sure you save ammo!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This booby trap will flash before shooting you... but vertically!!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap Controller]]&lt;br /&gt;
|Without this fancy thing, Boobeams are just enemies.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamTrapRailIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap Rail]]&lt;br /&gt;
|Here are rails to create moving Boobeams. Works like targets rails.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:DownArrow.png]] [[File:LeftArrow.png]] [[File:UpArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 3&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Fires a spread of sparks, followed by a giant volt ball aimed at you.&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Snake Man]]&lt;br /&gt;
|The king of uneven terrain. Releases snakes which travel across walls and floors.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Man]]&lt;br /&gt;
|The only robot master that can slide. Watch out for his projectiles!&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|Pulls you with magnetic abilities and fires semi-homing missiles.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|Fires homing rocket punches and tries to crush you with ground pounds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|Releases trutles which progressively get faster, five in total.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroVortexIcon.png]] [[File:KamegoroVortexVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker#Kamegoro Maker Vortex Generator|Kamegoro Maker Vortex Generator]]&lt;br /&gt;
|Creates vortexes in water.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 4&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Throws a boomerang ring, jumps to throw another, then runs to the other side.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|kills. Waits for a move before striking, then fires some shots or uses a shield.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|Jumps and fires magical pellets before landing to charge a wave attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|Cossack is formidable, he will attempt to grab and slam you to the floor.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|Fires multiple energy shots, has two phases.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 5&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Jumps and stomps near you, sometimes sending out two orbiting stones.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|Jumps around and shoots either a small shot or expensive bouncing crystals.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Charges at you and sends down coals, causing confusion and delay.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|Creeps forward, will freeze you in place when close enough and shoot you.&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|Has energy shields which follow him as he moves and shoots. Selectable intros.&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Shoots enemies at timed intervals. Can be placed with or without it&#039;s platforms.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPetsPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets#Big Pets Body Platform|Big Pets Body Platform]]&lt;br /&gt;
|This platform will extend forward when it is shot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 6&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|Flies over your head to stomp you, can also suck you in at two different speeds.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|Fires volleys of 3 fireballs and spawns flame pillars across the room.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|His shield protects him from harm. Who knew he had it in him?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|Makes a barrier, throws it, then walks a distance before reactivating it.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|Jumps back and forth as it shoots. Has multiple selectable phases.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 7&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:BurstIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Man]]&lt;br /&gt;
|Makes bubbles that trap you or bounce you around. Mash to escape death!&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:BurstBubble.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Bubble]]&lt;br /&gt;
|Bubbles that bounce the player around when touched. Boiing!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:DownArrow.png]] [[File:LeftArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GamerizerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gamerizer]]&lt;br /&gt;
|Uses ramming attacks and fiery breath. Spawns mini turtles with 1 of 3 patterns.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 8&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Dives or launches projectiles, yeah. Beware of his Astro Crush!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TenguIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Man]]&lt;br /&gt;
|A flying boss. Dives to attack, and shoots wind gusts that push you away.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 9&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|Aggressively dashes and stomps around, sometimes shooting concrete.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Man]]&lt;br /&gt;
|Jumps when you jump. His jewels reflect projectiles and can be fired at you.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|Honeycomb powered by... oil? Fires homing hornets and hovers upward.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|Voted in by you! Flies, teleports and makes black holes that suck you in.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Summons deadly piranhas and rains piercing tridents onto you from above&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|Summons tornadoes while jumping and hovering around.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 10&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|Fluffy electricity-based bot who attacks only with lightning.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|Throws rebounding baseballs and curls into a ball to bounce around. YOU&#039;RE OUT!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:NitroIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|A motorcycle robot who rides back and forth, even through uneven terrain.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 11&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|Likes to jump and rain death from above. Power Gear gives him more firepower.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:FuseIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Man]]&lt;br /&gt;
|Teleport and shoots electricity. Click on him to see where he can teleport.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|Ice cold homie, pushes ice walls and jumps sometimes. Spawns cloud friend at half HP.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|Dashes around, uses a flamethrower and throws bombs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|Yo Ho! Controls water, hurls explosives, and bounces in a bubble.&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man&#039;&#039; Game Boy ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|Runs &amp;amp; jumps, absorbing projectiles when his spear is raised. Canonically xenophobic!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|He himself is a saw, can destroy various objects in his path.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|Shoots, dashes and clings to walls. Much like a cat. What do you mean they can&#039;t?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossDoorIcon.png]] [[File:BoosDoorIconSide.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Door]]&amp;lt;ref&amp;gt;Both the horizontal and vertical variants of the Boss Doors appear in every subcategory in the [[Level Builder]] except the &amp;quot;Misc&amp;quot; category&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Usually leads to a boss arena. Locks when a midboss or boss is present.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.0.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnergyElementIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Energy Element]]&lt;br /&gt;
|Touch this to end the level.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PartyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Party Ball]]&lt;br /&gt;
|Shoot this to end the level with some confetti.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossSuppressorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Suppressor]]&lt;br /&gt;
|Requires that all active bosses must be dead before ending the level.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unused bosses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiple bosses ==&lt;br /&gt;
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.&lt;br /&gt;
&lt;br /&gt;
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the [[weapon]] roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.&lt;br /&gt;
&lt;br /&gt;
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key]]s will travel to the player&#039;s position before being collected. A change of weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss&#039; defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.&lt;br /&gt;
&lt;br /&gt;
In addition to those options, since version 1.7.0 a boss can also be set to change the stage music upon defeat.&lt;br /&gt;
&lt;br /&gt;
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.&lt;br /&gt;
&lt;br /&gt;
==Special interactions==&lt;br /&gt;
Certain bosses exhibit special behaviors when hit by certain types of [[weapons]] or by weapons set as a weakness or immunity.&lt;br /&gt;
*As of version 1.9.4.3, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit exclusively by their primary weakness:&lt;br /&gt;
**Bounce Man will split apart, making his parts bounce around the room.&lt;br /&gt;
**[[Metal Man]] will be killed instantly if the chosen primary weakness is [[Metal Blade]] or will be killed in two hits if Metal Blade set as a secondary weakness.&lt;br /&gt;
*[[Quick Man]] will pause in place and block any weapons set as an immunity.&lt;br /&gt;
*[[Cold Man]] and [[Freeze Man]] will regain health if they are hit by an [[:Category:Ice weapons|ice weapon]] not set as a weakness&lt;br /&gt;
** Before regaining health, Freeze Man will freeze the player in place and perform a pose.&lt;br /&gt;
*Burst Man takes knockback and launches four bombs when hit by a [[:Category:Fire weapons|fire weapon]], an [[:Category:Ice weapons|ice weapon]], a charged buster shot or a weapon set as a weakness.&lt;br /&gt;
*When [[Spring Man]] is hit by an [[:Category:Electric weapons|electric weapon]], he will temporarily cause a magnetic effect that attracts the [[player]] towards him.&lt;br /&gt;
*When Tengu Man is hit by the [[player]]&#039;s [[Ice Wave]] and lands on ground, he will be frozen in place temporarily.&lt;br /&gt;
*[[Cut Man]] is the only boss as of version 1.9.0 to experience knockback regardless of whatever he is hit by.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
{{SourceNeeded|&amp;quot;During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&amp;quot;}}&lt;br /&gt;
* Every major update since [[1.0.0]] with the exceptions of [[1.1.0]], [[1.7.0]], [[1.8.0]], and [[1.9.0]] has added two bosses from two games each for a total of four bosses.&lt;br /&gt;
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from &#039;&#039;Mega Man&#039;&#039;.&lt;br /&gt;
** 1.7.0 added 6 bosses, namely [[Fire Man]], [[Quick Man]], [[Yamato Man]], [[Freeze Man]], [[Splash Woman]], and [[Strike Man]].&lt;br /&gt;
***Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in &#039;&#039;Mega Man Maker&#039;&#039; at the time i.e. &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
** 1.8.0, which had the most number of bosses added in a major update at 15, added [[Pirate Man]], [[Cold Man]], [[Burner Man]], [[Pluto]], [[Punk]], [[Enker]], the [[Yellow Devil]], [[Boobeam Trap]], the [[Kamegoro Maker]], the [[Cossack Catcher]], [[Wily Machine 4|Wily Machines 4]] and [[Wily Machine 6|6]], [[Dark Man 3|Dark Men 3]] and [[Dark Man 4|4]] and [[Big Pets]].&lt;br /&gt;
*** Additionally, each game from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]] through &#039;&#039;[[Mega Man 6]]&#039;&#039; had one Wily Fortress boss added in 1.8.0 with the exception of &#039;&#039;Mega Man 4&#039;&#039; and &#039;&#039;Mega Man 5&#039;&#039; which respectively added two and three bosses.&lt;br /&gt;
** 1.9.0 added [[Burst Man]], [[Tengu Man]], [[Galaxy Man]], [[Jewel Man]], [[Nitro Man]], and [[Fuse Man]].&lt;br /&gt;
*** The only game from which two new bosses were added in 1.9.0 was &#039;&#039;[[Mega Man 9]]&#039;&#039;.&lt;br /&gt;
* During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&amp;lt;sup&amp;gt;[source needed]&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Gemini Man]] was also cut due to technical issues as his AI did not work well with customizable terrain; however, a Level Builder icon for him exists in the game&#039;s files. He can be placed in levels through special setups though no AI is programmed into him.&lt;br /&gt;
* Prior to version [[1.3.3]], [[Skull Man]]&#039;s description was simply &amp;quot;Kills&amp;quot;, a reference to the &#039;&#039;Mega Man&#039;&#039; fangame &#039;&#039;Skull Man Kills&#039;&#039;. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.&lt;br /&gt;
* According to [[Luigi]], the [[Music Changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.&lt;br /&gt;
* &#039;&#039;Mega Man 11&#039;&#039;&#039;s Robot Masters—[[Blast Man]], [[Bounce Man]], and [[Fuse Man]]—retain their Double Gear abilities in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
* Prior to version [[1.10.0]], if a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.&lt;br /&gt;
*Skull Man and Freeze Man are the only Robot Master bosses as of version [[1.9.4.3]] to not move when spawned in until the player moves.&lt;br /&gt;
**Freeze Man sparkles and wags his finger, inviting the player to make the first move.&lt;br /&gt;
*As of version 1.9.4.3, three Robot Master bosses have options unique to them:&lt;br /&gt;
**Metal Man&#039;s option to enable or disable the switching of directions of [[Conveyor Belt]]s.&lt;br /&gt;
**Fuse Man&#039;s options to change the size of the rails on which the two fuse projectiles travel and enable or disable them.&lt;br /&gt;
**Pirate Man&#039;s option to select the skin of the water that he summons.&lt;br /&gt;
**[[Guts Man]]&#039;s option to select the skin of the [[Super Arm Block]] that he spawns.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Assets]] [[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User_talk:RayInTheBox&amp;diff=21873</id>
		<title>User talk:RayInTheBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User_talk:RayInTheBox&amp;diff=21873"/>
		<updated>2026-07-05T22:02:59Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone have any idea why there have been so many new users lately? There&#039;s been nearly 5 a day! Prior to December, it was much more sparse. --[[User:RayInTheBox|RayInTheBox]] ([[User talk:RayInTheBox|talk]]) 22:17, 4 July 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It&#039;s spambots ==&lt;br /&gt;
&lt;br /&gt;
Spambots. That&#039;s the only real reason.&lt;br /&gt;
[[User:DarkiusMC|DarkiusMC]] ([[User talk:DarkiusMC|talk]]) 21:46, 5 July 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
I figured that was the case. The real question is, why is the person behind this (if anyone) doing, well, this? (Besides ragebait or an equivalent thereof.) --[[User:RayInTheBox|RayInTheBox]] ([[User talk:RayInTheBox|talk]]) 22:02, 5 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User_talk:RayInTheBox&amp;diff=21868</id>
		<title>User talk:RayInTheBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User_talk:RayInTheBox&amp;diff=21868"/>
		<updated>2026-07-04T22:17:46Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Nearly half the users on this wiki came in 2026 alone! What&amp;#039;s happening?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone have any idea why there have been so many new users lately? There&#039;s been nearly 5 a day! Prior to December, it was much more sparse. --[[User:RayInTheBox|RayInTheBox]] ([[User talk:RayInTheBox|talk]]) 22:17, 4 July 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=On/Off_Switch&amp;diff=21863</id>
		<title>On/Off Switch</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=On/Off_Switch&amp;diff=21863"/>
		<updated>2026-06-27T22:20:26Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: I ran into this quirk myself when playing Mega Man Powered Up- if this isn&amp;#039;t how it should be worded, feel free to edit it!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:CrystalSwitchIcon.png|left]] On/Off Switch [[File:OnOffSwitching.gif|right]]&lt;br /&gt;
|image=[[File:OnOffGimmicksActivate.gif|250px]]&lt;br /&gt;
|caption=Level objects activated by an On/Off Switch Timer&lt;br /&gt;
|description=Solid switch that changes the state of On/Off gimmicks when shot.&amp;lt;br&amp;gt;Changes the state of On/Off gimmicks at set intervals.&lt;br /&gt;
|category=[[Level objects]]&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|space=1x1&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|options=On/Off Switch Timer: [[File:1-9.png]] &lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[Schmidkalkan]]&lt;br /&gt;
|sfx=[[littlelamp100]] (Switch changing from red to blue with an On/Off Block/Spike/Ladder onscreen)&lt;br /&gt;
|sprite=[[File:CrystalSwitchIcon.png]] [[File:CrystalSwitchTimerIcon.png]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;On/Off Switch&#039;&#039;&#039; is a [[level object]] originating from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; that is available since [[1.7.0]]. It consists of a system that can enable and disable special solid blocks, [[ladders]], spikes and certain other level objects by attacking the switch. They were revealed in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s third anniversary trailer.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
On/Off Switches can be attacked by the player&#039;s [[weapons]] to switch the state of other On/Off gimmicks. Certain weapons such as those that affect the entire screen like [[Gravity Hold]] do not change the state of On/Off Switches.&lt;br /&gt;
&lt;br /&gt;
The switch itself is a 1x1 tile object with the appearance of an orb that can be attacked to enable or disable special blocks. Any offensive weapon, including contact weapons (such as the [[Top Spin]] and riding the [[Oil Slider]]), a [[Fuse Laser Crawler|Fuse Laser Crawler/Turret&#039;s]] laser, or an [[Searchy|On/Off Searchy]] detecting the [[player]] activating can make them switch colors. The switch is fully solid, stationary, and not affected by gravity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On/Off Switch Timers&#039;&#039;&#039; cannot be attacked: they switch the state of On/Off gimmicks automatically on a timer set from 1-9 as long as they are present in the active room.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
Below are a list 1x1 level objects that turn solid when an On/Off switch is on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | When on:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchBlockOnIcon.png|center]] [[File:SwitchBlockOffIcon.png|center]]&lt;br /&gt;
|On/Off Switch Block&lt;br /&gt;
|On/Off Block that&#039;s solid if the switch is blue/red and not solid if it&#039;s red/blue.&lt;br /&gt;
|Acts as a solid block&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchSpikeOnIcon.png|center]] [[File:SwitchSpikeOffIcon.png|center]]&lt;br /&gt;
|On/Off Switch Spike&lt;br /&gt;
|On/Off Spike that&#039;s solid if the switch is blue/red and not solid if it&#039;s red/blue.&lt;br /&gt;
|Instantly kills the player&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SwitchLadderOnIcon.png|center]] [[File:SwitchLadderOffIcon.png|center]]&lt;br /&gt;
|On/Off Switch Ladder&lt;br /&gt;
|A ladder that&#039;s solid if the switch is blue/red and not solid if it&#039;s red/blue.&lt;br /&gt;
|Acts as a ladder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A few other [[level objects]] have On/Off variants that possess a special behavior when an On/Off Switch is on:&lt;br /&gt;
*[[Magnetic Ceiling|On/Off Magnetic Ceiling]] (introduced in version [[1.7.5]]) attracts the player to it if the latter touches its bottom.&lt;br /&gt;
*[[Targets|On/Off Targets]] (introduced in version [[1.8.0]]) can only be destroyed when active.&lt;br /&gt;
*[[Shupponpon Rail|On/Off Shupponpon Rails]] (introduced in version [[1.9.0]]) can be ridden on by the player and certain [[level objects]] and [[enemies]] when active.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* In the original Mega Man Powered Up, the On/Off Switch could only be triggered by using Hyper Bomb. It was changed to work with every weapon for convenience.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
{{MMM}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man Powered Up Assets]] [[Category:Original Assets]]&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Featured_Article&amp;diff=21763</id>
		<title>Template:Featured Article</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Featured_Article&amp;diff=21763"/>
		<updated>2026-06-08T19:40:35Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Wrong link, pal...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:10px&amp;quot;/&amp;gt;[[File:MMWilyWars.jpeg|250px|Box art|left|link=Mega Man: The Wily Wars]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mega Man: The Wily Wars&#039;&#039;&#039;&#039;&#039;, also known as &#039;&#039;Rockman Megaworld&#039;&#039;, is a video game that compiles the first three Mega Man games, &#039;&#039;[[Mega Man 1]]&#039;&#039;, &#039;&#039;[[Mega Man 2]]&#039;&#039; and &#039;&#039;[[Mega Man 3]]&#039;&#039; with some tweaks and a new visual style. In addition to those games, it comes with an unique mode, Wily Tower, where the bosses include Buster Rod G, Mega Water S and Hyper Storm H.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mega Man: The Wily Wars|Continue reading...]]&#039;&#039;&#039;&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User_talk:RayInTheBox&amp;diff=21719</id>
		<title>User talk:RayInTheBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User_talk:RayInTheBox&amp;diff=21719"/>
		<updated>2026-05-13T21:36:09Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nothing here yet. --[[User:RayInTheBox|RayInTheBox]] ([[User talk:RayInTheBox|talk]]) 21:36, 13 May 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:RayInTheBox&amp;diff=21701</id>
		<title>User:RayInTheBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:RayInTheBox&amp;diff=21701"/>
		<updated>2026-05-08T16:40:30Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: A good starting point for a rework of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve been playing this fangame for 6 years and I still haven&#039;t beat every example level.&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:RayInTheBox&amp;diff=21675</id>
		<title>User:RayInTheBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:RayInTheBox&amp;diff=21675"/>
		<updated>2026-04-16T19:45:20Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:RayInTheBox&amp;diff=21610</id>
		<title>User:RayInTheBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:RayInTheBox&amp;diff=21610"/>
		<updated>2026-03-05T19:36:18Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: I should probably find a way for me to stop updating the temporary note- I&amp;#039;ve done this quite a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|name=RayInTheBox&lt;br /&gt;
|image=[[File:PiconSlash.png]]&lt;br /&gt;
|caption=Insert funny pun here!&lt;br /&gt;
|role=Regular user&lt;br /&gt;
|aka=Ray,&lt;br /&gt;
RayBox,&lt;br /&gt;
Jw1nner&lt;br /&gt;
|gender= Male&lt;br /&gt;
|known= Making three levels about one stray pixel in a Junk Man background, if anything.}}&lt;br /&gt;
&lt;br /&gt;
Hello! My name is RayInTheBox. I first discovered Mega Man Maker in early 2020, and I&#039;ve been a big fan ever since.&lt;br /&gt;
&lt;br /&gt;
As for the wiki, I&#039;ve been using it for a fairly long time, and it&#039;s helped me learn about various things about the game I didn&#039;t already know.&lt;br /&gt;
&lt;br /&gt;
Farewell, and have a good day!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporary Note: It looks like the link-spamming user/botnet is using my IP address again. Around and around we go...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regardless, moderators, you got this!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.11.0&amp;diff=21526</id>
		<title>1.11.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.11.0&amp;diff=21526"/>
		<updated>2026-02-18T17:33:16Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: I mean... If we already have a page for 1.11.0, might as well put the template here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&lt;br /&gt;
Coming Soon...&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User_talk:RayInTheBox&amp;diff=21525</id>
		<title>User talk:RayInTheBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User_talk:RayInTheBox&amp;diff=21525"/>
		<updated>2026-02-18T04:53:48Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Not much to summarize, to be honest...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I wonder... What if someone wrote a poem or song across all the link-spammer&#039;s user pages, or user talk pages? I think it would be at least a little bit funny. --[[User:RayInTheBox|RayInTheBox]] ([[User talk:RayInTheBox|talk]]) 04:53, 18 February 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:RayInTheBox&amp;diff=21524</id>
		<title>User:RayInTheBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:RayInTheBox&amp;diff=21524"/>
		<updated>2026-02-18T04:45:44Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: The link spammer got his Wily wannabe status revoked.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|name=RayInTheBox&lt;br /&gt;
|image=[[File:PiconSlash.png]]&lt;br /&gt;
|caption=Insert funny pun here!&lt;br /&gt;
|role=Regular user&lt;br /&gt;
|aka=Ray,&lt;br /&gt;
RayBox,&lt;br /&gt;
Jw1nner&lt;br /&gt;
|gender= Male&lt;br /&gt;
|known= Making three levels about one stray pixel in a Junk Man background, if anything.}}&lt;br /&gt;
&lt;br /&gt;
Hello! My name is RayInTheBox. I first discovered Mega Man Maker in early 2020, and I&#039;ve been a big fan ever since.&lt;br /&gt;
&lt;br /&gt;
As for the wiki, I&#039;ve been using it for a fairly long time, and it&#039;s helped me learn about various things about the game I didn&#039;t already know.&lt;br /&gt;
&lt;br /&gt;
Farewell, and have a good day!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporary Note: It looks like the link-spamming user/botnet has stopped using my IP address, at least for now.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;But that&#039;s not the important part... Midas, Darkius, any other moderators... good luck in finishing off this battle (or war, this has been going on for two or three months now) against the guy behind that link-spam. (Dr. Wily&#039;s not the kind of guy to spam a random fangame wiki. He&#039;s much better than this.)&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Unused_content&amp;diff=21434</id>
		<title>Unused content</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Unused_content&amp;diff=21434"/>
		<updated>2026-01-31T05:48:12Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Making the origin of Dolphin&amp;#039;s second profile picture consistent with the Profile Icons page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Ongoing work in progress}}&lt;br /&gt;
&amp;lt;!--NOTE:Finish from https://web.archive.org/web/20210608114348/https://wiki.megamanmaker.com/index.php/Unused_content--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Mega Man Maker]]&#039;&#039;, as with any game, there are &#039;&#039;&#039;quite a few ideas that have not been fully realized and assets made inaccessible through further updates&#039;&#039;&#039;. Many of these can still be uncovered hiding within the files of the game, and some can even be accessed in-game with a little bit of elbow grease, though it is not available through normal means.&lt;br /&gt;
&lt;br /&gt;
==Currently unused assets==&lt;br /&gt;
These assets exist in the current build of &#039;&#039;Mega Man Maker&#039;&#039; but are unused.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
The NSF files for the [[Mega Man 1|first &#039;&#039;Mega Man&#039;&#039; game]] through &#039;&#039;[[Mega Man 6]]&#039;&#039; contain most, if not all, songs from their respective games, many of which are not used in &#039;&#039;Mega Man Maker&#039;&#039; itself. This includes stage select themes, password menu themes, weapon get themes, cutscene themes, credits themes, boss select jingles, boss victory jingles, game over jingles, and possibly more.&lt;br /&gt;
&lt;br /&gt;
===Gemini Man===&lt;br /&gt;
[[Gemini Man]], coming from &#039;&#039;[[Mega Man 3]]&#039;&#039;, was originally going to be available from the launch of &#039;&#039;Mega Man Maker&#039;&#039;, with his data ported from the &#039;&#039;Make a Good Mega Man Level 2&#039;&#039; engine. However, implementing him proved to be too challenging for several technical reasons, and thus was scrapped.&lt;br /&gt;
&lt;br /&gt;
Attempting to play a level with the unused Gemini Man boss placed, will usually cause the client to crash upon attempting to spawn Gemini Man. By using text editing to place more than one boss, and spawning another boss before spawning Gemini Man, it is possible to load Gemini Man without the client crashing, but as the boss has no data assigned to him, he spawns as a 1x1 invisible solid tile.&lt;br /&gt;
&lt;br /&gt;
As Gemini Man was never officially released, his Level Builder icon goes unused.&lt;br /&gt;
&lt;br /&gt;
[[File:GeminiIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Pointkun cursor===&lt;br /&gt;
&lt;br /&gt;
There are additional sprites for [[Pointan]] with extra functions that include a writing bar made by former beta tester [[Dimpsy]].&lt;br /&gt;
&lt;br /&gt;
Since WreckingPrograms never intended to put these in the game and they were sprited without communication with him, the implementation of these animations was never attempted. Despite this, a few of these sprites can be often be seen used in release trailers for &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:MMM_Unused_Pointkun.png]]&lt;br /&gt;
&lt;br /&gt;
===Japanese &amp;quot;&#039;&#039;Rockman Maker&#039;&#039;&amp;quot; Easter egg logo===&lt;br /&gt;
Though this Easter egg was removed when the logo changed from &amp;quot;&#039;&#039;Mega Maker&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;Mega Man Maker&#039;&#039;&amp;quot;, the sprite is still in the files of the game. This Easter egg logo had a small chance of appearing in the main menu from versions [[1.0.0]] to [[1.0.9]] but has been unused since version [[1.1.0]].&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker-v100 TitleLogo2.png]]&lt;br /&gt;
&lt;br /&gt;
===Cirno special logo===&lt;br /&gt;
In the files, there is a special version of the &amp;quot;&#039;&#039;Mega Maker&#039;&#039;&amp;quot; logo with Cirno from Touhou. This image is still in the game&#039;s files, but it was presumably left unused due to the game&#039;s rename before 1.1.0.&lt;br /&gt;
&lt;br /&gt;
[[File:SprLogoCirno.png]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039; Wily 2 BG Alt===&lt;br /&gt;
A version of &#039;&#039;Mega Man 3&#039;&#039; Wily 2 BG that uses brighter colors, and has a slightly different wiring pattern, but it is unknown why it was not used.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker-v120 MM3Wily2BGUnused.png]]&lt;br /&gt;
&lt;br /&gt;
===Prototype Block Dropper Mega Man sprites===&lt;br /&gt;
Among the sprites for the playable character [[Mega Man]], there are graphics for Mega Man attacking with an abnormally enlarged arm. It is assumed these are early prototype sprites for the Block Dropper weapon that were likely eventually abandoned in place of sprites more accurate to the source material.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker BeefyArm-Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Junk BG 1 Alt===&lt;br /&gt;
A version of Junk BG 1 without animation, left static in its &amp;quot;power off&amp;quot; state. Likely replaced with the animated version of the BG later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:JunkBGAlt V1.7.2Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Junk BG 2 Alt===&lt;br /&gt;
A version of Junk BG 2 without animation, left static in its &amp;quot;power off&amp;quot; state. Likely replaced with the animated version of the BG later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:JunkBG2Alt V1.7.2Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Prototype Health and Energy Spawners===&lt;br /&gt;
Unused sprites of four 16x16 blocks made by [[SnoruntPyro]]. According to [[Luigi]], these were ideas for the Health and Weapon Energy Spawners that were experimented with and not removed afterwards. As of version [[1.8.5.2]], these can still be found in the game&#039;s files, despite Luigi stating that he has no further plans for the objects and would &amp;quot;rather keep [his] doodles to [himself]&amp;quot;.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/571919609326731266 Luigi on the unused Health and Energy Spawner in the &#039;&#039;Mega Man Maker&#039;&#039; public Discord server]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In version [[1.8.4]], the Health and Weapon Spawners were given a new skin with the sprites done by [[GamerFromTheWeb]].&lt;br /&gt;
&lt;br /&gt;
[[File:EnergySpawners V1.7Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Air Tile 2===&lt;br /&gt;
An unused alternate version of the Air Tile with the goblin face tiles found in Air Man&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
A version of this was revealed in the seventh anniversary announcement video, but as a [[Decorations|decoration]] instead.&amp;lt;ref&amp;gt;[https://youtu.be/wkqvkgcJYSU?t=118 Mega Man Maker - Seventh Anniversary Announcement] by Mega Man Maker on YouTube, timestamp 1:58&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AirTileAlt Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Bright Tile 2===&lt;br /&gt;
While a tile from Bright Man&#039;s stage was implemented during the development of 1.7.0, the team decided to scrap it later due to being potentially seizure-inducing.&lt;br /&gt;
&lt;br /&gt;
[[File:UnusedBrightTile.gif]]&lt;br /&gt;
&lt;br /&gt;
===Clown BG (Alt)===&lt;br /&gt;
A recolor of Clown BG based on the second part of Clown Man&#039;s stage. It was unused as the changes would not be perceived as different.&lt;br /&gt;
&lt;br /&gt;
[[File:Clown_BG_Alt.png]]&lt;br /&gt;
&lt;br /&gt;
===Reverse Teleporter===&lt;br /&gt;
This sprite shows an upside-down teleporter, despite the fact that there is no way to use upside-down teleporters in-game. Curiously, 1.5.0 added variants for every color.&lt;br /&gt;
&lt;br /&gt;
[[File:UnusedReverseTeleporter.png]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;DO NOT DELETE&amp;quot; mugshot ===&lt;br /&gt;
In sprLevelMugshots, placed before and after Astro Man&#039;s mugshot, there are two identical graphics with text saying &amp;quot;DO NOT DELETE&amp;quot;. This may be due to 1.5.0 adding new versions of [[Boss Door|Boss Doors]].&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_DONOTDELETE_Mugshot.png]]&lt;br /&gt;
&lt;br /&gt;
===Guts Man G plushie===&lt;br /&gt;
Although a Guts Man [[plushie]] exists in &#039;&#039;Mega Man Maker&#039;&#039;, a Guts Man G plushie appears in Clown Man&#039;s stage and also exists in the files of &#039;&#039;Mega Man Maker&#039;&#039;. However, as of version [[1.9.0]], it remains unused.&lt;br /&gt;
&lt;br /&gt;
[[File:SprMM8DecorationToyGutsManAnimate 0.png]]&lt;br /&gt;
[[File:SprMM8DecorationToyGutsManAnimate 1.png]]&lt;br /&gt;
&lt;br /&gt;
===Unused tilesets===&lt;br /&gt;
====&#039;&#039;Mega Man 7&#039;&#039; Intro Tile 2====&lt;br /&gt;
[[File:TstMM7Intro2.png]]&lt;br /&gt;
&lt;br /&gt;
====Slash Tile 2====&lt;br /&gt;
[[File:TstSlash2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spring Tile (Alt)====&lt;br /&gt;
[[File:TstSpringAlt.png]]&lt;br /&gt;
&lt;br /&gt;
====Spring Tile 2 (Alt)====&lt;br /&gt;
[[File:TstSpring2Alt.png]]&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mega Man 7&#039;&#039; Wily 2 Tile 2 (Alt)====&lt;br /&gt;
[[File:TstMM7WIly2_2Alt.png]]&lt;br /&gt;
&lt;br /&gt;
==== Tengu Tile (Alt) ====&lt;br /&gt;
[[File:TstTenguAlt.png]]&lt;br /&gt;
&lt;br /&gt;
==== Tengu Tile (Alt 2) ====&lt;br /&gt;
[[File:TstTenguAlt2.png]]&lt;br /&gt;
&lt;br /&gt;
=== Museum staff icon ===&lt;br /&gt;
A [[staff profile icon]] was added in version [[1.10.3]] likely intended for the [https://megamaker.webmeka.io/user-profileV2.php?uid=512048 Museum account] managed by [[JumpDashEvade]] and level moderators that fix and upload certain unbeatable levels. Although it was unused in version 1.10.3, it is used as the profile account for the Museum account since version [[1.10.4]].&lt;br /&gt;
&lt;br /&gt;
The art of [[Mega Man]] shooting his [[Mega Buster]] is identical those seen in certain [[Mega_Man_Maker#Game_icons|icons for the MegaMaker.exe file]].&lt;br /&gt;
&lt;br /&gt;
[[File:MuseumStaffIcon.png]]&lt;br /&gt;
&lt;br /&gt;
==Assets used in previous versions==&lt;br /&gt;
&lt;br /&gt;
===Original &#039;&#039;Mega Maker&#039;&#039; logo===&lt;br /&gt;
&lt;br /&gt;
[[File:MegaMakerLogo.png]]&lt;br /&gt;
&lt;br /&gt;
The original logo for the game used on the title screen. It was removed in version [[1.1.0]] and replaced with the &amp;quot;Mega Man Maker&amp;quot; logo as part of the game&#039;s name being changed. However, the Cirno and Japanese variants of the &#039;&#039;Mega Maker&#039;&#039; logo still exist in the game&#039;s files in versions after 1.1.0.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Maker&#039;&#039; 48x48 game icon===&lt;br /&gt;
The 48x48 icon for the EXE file of &#039;&#039;Mega Maker&#039;&#039; prior to version 1.1.0.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaMakerIcon48x48.png]]&lt;br /&gt;
&lt;br /&gt;
===Old staff icons===&lt;br /&gt;
Below is a list of old versions of [[Profile icons|staff icons]] for [[Mega Man Maker Team|members of the development team]] that no longer exist in the files of &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.9.1.1]]. They mostly comprise older versions of icons that have since been replaced with new ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Profile icon notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Version added&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Version removed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:CosmicGemArchivedStaffIcon.png|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[CosmicGem]]&lt;br /&gt;
|An old design for Flurry Man from &#039;&#039;Mega Man Shattered Diamond&#039;&#039;&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MiniMacroArchivedStaffIcon.png|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MiniMacro]]&lt;br /&gt;
|?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ZoroarkArchivedStaffIcon.png|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Zoroark]]&lt;br /&gt;
|Zoroark from the &#039;&#039;Pokémon&#039;&#039; series; replaced with a different pose&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:GaemArchived2StaffIcon.png|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gaem]]&lt;br /&gt;
|?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PKWeegeeArchivedStaffIcon.png|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[PKWeegee]]&lt;br /&gt;
|UGH-001 I Can&#039;t Find My Keys, Man! from the Short Circuits section at the end of issue 49 of the &#039;&#039;Mega Man&#039;&#039; comic series by Archie Comics; replaced with a new version&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:GoldstormArchivedStaffIcon.png|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Goldstorm]]&lt;br /&gt;
|Josuke Higashikata from &#039;&#039;JoJo&#039;s Bizarre Adventure: Diamond Is Unbreakable&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:DolphinArchivedStaffIcon.png|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[dolphin]]&lt;br /&gt;
|The boy dolphin from &#039;&#039;StarTropics&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AwaggKingArchived3StaffIcon.png |64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[AwaggKing]]&lt;br /&gt;
|Edited version of Galaxy Man&#039;s stage select icon from &#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AwaggKingArchived2StaffIcon.png|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[AwaggKing]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:GaemArchivedStaffIcon.png|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gaem]]&lt;br /&gt;
|Garchomp from the &#039;&#039;Pokémon&#039;&#039; series; replaced with a different pose&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AwaggkingArchivedStaffIcon.png|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[AwaggKing]]&lt;br /&gt;
|Jevil from &#039;&#039;Deltarune&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SchmiddiArchivedStaffIcon.png|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Schmiddi]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:DolphinStaffIcon.png|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[dolphin]]&lt;br /&gt;
|Jonathan Jones from &#039;&#039;Super Mario RPG: Legend of the Seven Stars&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MekaStaffIcon.png|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|?&lt;br /&gt;
|[[1.5.5]]&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Previously unused assets==&lt;br /&gt;
These assets were unused in previous builds for various reasons, but are currently used in the most recent build of &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Caricarry (before 1.5.0)===&lt;br /&gt;
The [[enemy]] [[Caricarry]] from &#039;&#039;[[Mega Man 9]]&#039;&#039;, was present in &#039;&#039;Mega Man Maker&#039;&#039; in 1.0.0, but would not see an official public release until 1.5.0.&lt;br /&gt;
&lt;br /&gt;
Although the enemy was functional for the most part in older builds prior to 1.5.0, it had some collision and clipping issues when it came to solid tiles and objects, implying the enemy was not finished at this point in development.&lt;br /&gt;
&lt;br /&gt;
===Petit Devil (before 1.5.0)===&lt;br /&gt;
Both variants of the enemy Petit Devil from &#039;&#039;Mega Man 9&#039;&#039; were present in &#039;&#039;Mega Man Maker&#039;&#039; in 1.0.0, but would not see an official public release until 1.5.0.&lt;br /&gt;
&lt;br /&gt;
Prior to 1.5.0, Petit Devil&#039;s yellow and green variants were separate assets in the Level Builder. Petit Devil&#039;s green asset was edited to contain both the green and yellow enemy variants in 1.5.0 and the Petit Devil yellow asset was no longer needed.&lt;br /&gt;
&lt;br /&gt;
===Ban Screen===&lt;br /&gt;
According to Goldstorm, this was the screen shown for users that have been banned online. It is an edited version of a newspaper showing Wily&#039;s arrest seen during the ending of &#039;&#039;Mega Man 6&#039;&#039;. There are colored squares and numbers around each paragraph and text elements that are placeholders for a banned user&#039;s username, date until ban is lifted, and reason for ban. In version 1.7.4, this was used for banned users.&lt;br /&gt;
&lt;br /&gt;
[[File:BanScreen_V1.7.png]]&lt;br /&gt;
&lt;br /&gt;
===Wily Machine 4 Starting Phase Icons (before 1.8.4)===&lt;br /&gt;
These icons were for [[Wily Machine 4]], suggesting that the player would have been able to change its starting phase like with [[Wily Machine 6]]. When [[1.8.0]] initially released, however, it could not be changed. This mechanic was later implemented in [[1.8.4]].&lt;br /&gt;
&lt;br /&gt;
[[File:WilyMachine4UnusedPhase1Icon.png]]&lt;br /&gt;
[[File:WilyMachine4UnusedPhase2Icon.png]]&lt;br /&gt;
&lt;br /&gt;
==Unused assets from development==&lt;br /&gt;
These are assets that were previously used and replaced in &#039;&#039;Mega Man Maker&#039;&#039;&#039;s development.&lt;br /&gt;
&lt;br /&gt;
===Asset icons===&lt;br /&gt;
====Thunder Beam icon (before 1.1.0)====&lt;br /&gt;
Until version [[1.0.9]], [[Thunder Beam]] had a different icon consisting of electricity compared to later versions comprising a single bolt of lightning.&lt;br /&gt;
&lt;br /&gt;
[[File:ThunderBeamIconOld.png]]&lt;br /&gt;
&lt;br /&gt;
====Block Dropper icon (before 1.4.0)====&lt;br /&gt;
On the same topic, [[Block Dropper]] (known as &amp;quot;Brick Drop&amp;quot; at the time) also had a different icon comprising a three-dimensional turquoise brick block. This was changed to a flat forward-facing brick block with the release of [[1.4.0]] to make the icon more accurate to its source material, along with also renaming said weapon to match its official name as &#039;&#039;[[Mega Man 11]]&#039;&#039; had not been released beforehand.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockDropperIconOld.png]]&lt;br /&gt;
&lt;br /&gt;
====Fire Wall Modifier icon (before 1.7.1)====&lt;br /&gt;
[[Fire Wall Modifier]]&#039;s icon was updated in version [[1.7.1]] to be more detailed.&lt;br /&gt;
&lt;br /&gt;
[[File:FireWallModifierIcon.png]]&lt;br /&gt;
&lt;br /&gt;
====Wave Burner icon (before 1.8.4)====&lt;br /&gt;
The weapon icon for [[Wave Burner]] was updated in version [[1.8.4]] to be more detailed as well as for both the regular and special icons to look the same.&lt;br /&gt;
&lt;br /&gt;
[[File:WaveBurnerOldIcon.png]] [[File:WaveBurnerSpecialOldIcon.png]]&lt;br /&gt;
&lt;br /&gt;
====Break Dash icon (before 1.8.4)====&lt;br /&gt;
The weapon icon for [[Break Dash]] was updated in version [[1.8.4]] to be more detailed as well as replacing the black background with a light purple one.&lt;br /&gt;
&lt;br /&gt;
[[File:BreakDashOldIcon.png]]&lt;br /&gt;
&lt;br /&gt;
====Health and Weapon Energy Modifier icons (before 1.9.0)====&lt;br /&gt;
The icons for both Health and Weapon Energy Modifiers were updated in version [[1.9.0]], removing transparency and featuring more details, making them easier to identify. &lt;br /&gt;
&lt;br /&gt;
[[File:HealthModifierIcon.png]]  [[File:WeaponEnergyModifierIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Spring Man&#039;s sprites===&lt;br /&gt;
Spriter [[Schmidkalkan]] made sprites for [[Spring Man]], but those were not used in the game. Instead, the sprites used are those by [[Gaem]] and [[Sodacoma]].&lt;br /&gt;
&lt;br /&gt;
[[File:Spring_Man_unused_version.png]]&lt;br /&gt;
&lt;br /&gt;
===Heat Tile (before 1.5.0)===&lt;br /&gt;
A version of Heat Tile that was used in the game prior to [[1.5.0]], where it was changed so the upper and lower parts had the bigger brick parts from the source material.&lt;br /&gt;
&lt;br /&gt;
[[File:HeatTile_Pre_1_5_0.png]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;MM2&#039;&#039; Wily 1 Tile 2 Alt (1.5.0) ===&lt;br /&gt;
A version of &#039;&#039;MM2&#039;&#039; Wily 1 Tile 2 Alt that was used in 1.5.0. It was replaced by [[FakeVirus]] with a version that changed the inner corner tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:TstMM2Wily1_2Pre_1_5_0.png]]&lt;br /&gt;
&lt;br /&gt;
===Cut Tile (PU) (before 1.7.3)===&lt;br /&gt;
A version of the Cut Tile from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; that was used in the game prior to 1.7.3, where it was changed due to criticisms for the lack of proper shading.&lt;br /&gt;
&lt;br /&gt;
[[File:CutTilePU_Pre_1_7_3.png]]&lt;br /&gt;
&lt;br /&gt;
===Block Tile (prototype)===&lt;br /&gt;
An early design version of Block Tile that was likely used in developmental builds, it was replaced by a different design in the official release of version 1.6.0.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockTilePrototype.png]]&lt;br /&gt;
&lt;br /&gt;
=== Bright BG (before 1.6.0) ===&lt;br /&gt;
An early, non-animated counterpart to the Bright background that was used in &#039;&#039;Mega Man Maker&#039;&#039; before it was replaced in 1.6.0 with an animated counterpart.&lt;br /&gt;
&lt;br /&gt;
[[File:BrightBGUnused.png]]&lt;br /&gt;
&lt;br /&gt;
===Wave Tile (before 1.7.0)===&lt;br /&gt;
&lt;br /&gt;
This version of Wave Tile was modified by BigMaster during [[1.7.0]]&#039;s development to modify the corner tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:WaveTile_pre_1-7-0.gif]]&lt;br /&gt;
&lt;br /&gt;
===Beta [[Fire Wall|Fire Wall Modifier]]===&lt;br /&gt;
[[Meka]] made a previous version of the Fire Wave Modifier consisting in a 1x16 stick before it was replaced by a 1x1 icon by [[BigMaster]].&lt;br /&gt;
&lt;br /&gt;
[[File:Fire_Wall_Stop_Beta.png]]&lt;br /&gt;
&lt;br /&gt;
===Time BG 2 (before 1.8.4)===&lt;br /&gt;
A background from Time Man&#039;s stage drawn by then-beta tester BigMaster. According to him, the background was scrapped due to difficulties in making the wood beams in the background not resemble terrain and in adapting the background to the NES palette. It was re-added in [[1.8.4]] with a modified version by [[Son Loto]].&lt;br /&gt;
&lt;br /&gt;
[[File:BGTime2PU.png]]&lt;br /&gt;
&lt;br /&gt;
===Beta Gravity Man plushie sprites===&lt;br /&gt;
Beta versions of the Gravity Man [[plushie]] done by [[Toxin-GX]]. The sprites were later redone by [[GamerFromTheWeb]].&lt;br /&gt;
&lt;br /&gt;
[[File:GravityManPlushieBeta.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Eddie version of Rush Marine for Roll===&lt;br /&gt;
During development, [[Eddie]] was initially considered for [[Rush Marine]] for [[Roll]]. However, as [[Beat]] and [[Tango]] were normally used as [[utility weapons]] for Roll and Beat was already used for [[Rush Bike]], Tango was chosen instead for Rush Marine.&lt;br /&gt;
&lt;br /&gt;
[[File:Rush Marine Roll Eddie sit.png]]&lt;br /&gt;
[[File:Rush Marine Roll Eddie stand.png]]&lt;br /&gt;
&lt;br /&gt;
===Gamerizer icon===&lt;br /&gt;
Concepts (including a few featuring Spotaro) by [[GamerFromTheWeb]] for [[Gamerizer]]&#039;s [[profile icon]] and [[level mugshot]].&lt;br /&gt;
&lt;br /&gt;
[[File:GamerizerIconConcepts.png|250px]]&lt;br /&gt;
&lt;br /&gt;
==Legacy assets==&lt;br /&gt;
These are older versions of assets that have since been replaced with new versions of the same asset with different and/or additional functionality added.&lt;br /&gt;
&lt;br /&gt;
These assets, are not able to be selected or used under normal gameplay conditions in the most recent build of &#039;&#039;Mega Man Maker&#039;&#039;. They remain in the game to ensure levels made in older builds do not crash when loaded in the most recent version.&lt;br /&gt;
&lt;br /&gt;
===Petit Devil Yellow (never officially released)===&lt;br /&gt;
Prior to [[1.5.0]], Petit Devil Yellow and Petit Devil Green were separate assets in the Level Builder. After [[1.5.0]] released, the Petit Devil Green asset was edited to contain both the green and yellow enemy variants so the Petit Devil Yellow asset was no longer needed.&lt;br /&gt;
&lt;br /&gt;
As Petit Devil Yellow as an individual asset was never officially released, its Level Builder icon goes unused.&lt;br /&gt;
&lt;br /&gt;
[[File:YellowPetitDevilIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint (before 1.4.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.4.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Checkpoint&amp;quot; |15&lt;br /&gt;
|Legacy Checkpoint&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|-Checkpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prior to [[1.4.0]], A [[Checkpoint]] could only be triggered once per life when playing a stage. Losing a life or restarting the level would set all checkpoints back to a touchable state and allow the checkpoint to be usable again.&lt;br /&gt;
&lt;br /&gt;
===Boss Doors (before 1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
! Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|-Legacy Vertical Boss Door&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|Legacy Horizontal Boss Door&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Boss Door&amp;quot; |33&lt;br /&gt;
| href=&amp;quot;enemies&amp;quot; |Vertical Boss Door&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Horizontal Boss Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prior to [[1.5.0]], Horizontal and Vertical [[Boss Door|Boss Doors]] could be entered even while a boss battle was in progress, or while mini-boss [[enemies]] where spawned within viewing distance of the doors.&lt;br /&gt;
&lt;br /&gt;
===Rotating Platform (before 1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Rotating Platform&amp;quot; |12&lt;br /&gt;
|Legacy Rotating Platform&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|Rotating Platform&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Rotating Platform]] only had a singular color variant, being Red.&lt;br /&gt;
&lt;br /&gt;
Due to conflicting ID values with an asset in a different category also having color variants, the newer Rotating Platform asset needed to be set to a different ID value if it also wanted to use additional color variants.&lt;br /&gt;
&lt;br /&gt;
===Teleporters (before 1.5.0) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Teleporter&amp;quot; |26&lt;br /&gt;
|Legacy Teleporter&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|-Teleporter&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Teleporter|Teleporters]] where able to send players to disconnected screens even if a boss battle was currently in progress. Also, the asset only had a single colour variant, being pink.&lt;br /&gt;
&lt;br /&gt;
===Wanaan (before 1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Wanaan&amp;quot; |34&lt;br /&gt;
|Legacy Wanaan&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
| href=&amp;quot;1.5.0&amp;quot; |Wanaan&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Wanaan]] only had a singular color variant, being Dark Green.&lt;br /&gt;
&lt;br /&gt;
Due to conflicting ID values with an asset in a different category also having color variants, the newer Wanaan asset needed to be set to a different ID value if it also wanted to use additional color variants.&lt;br /&gt;
&lt;br /&gt;
===Water (before 1.5.0)===&lt;br /&gt;
Prior to [[1.5.0]], [[Water]] only had a singular skin variant, being Yamato Water and was listed as a [[Level Objects|Level Object]]. However, to adjust Water for different skins in update 1.5.0, a dedicated folder for Water in &amp;quot;Tiles&amp;quot; was created while the Yamato Water tile in the Level Objects folder became inaccessible.&lt;br /&gt;
&lt;br /&gt;
===Conveyor Belts (before 1.6.0) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.6.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Conveyor Belt&amp;quot; |2&lt;br /&gt;
|Legacy Checkpoint&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|Checkpoint&lt;br /&gt;
|}&lt;br /&gt;
Before [[1.6.0]], [[Conveyor Belt|Conveyor Belts]] only came with the skin from Metal Man&#039;s stage. To implement its change, the previous version of the Conveyor Belt was made unavailable for backwards compatibility and a new version was created.&lt;br /&gt;
&lt;br /&gt;
Further compatibility was added so that legacy Conveyor Belts could change direction if Metal Man&#039;s new &amp;quot;reverse Conveyor Belts&amp;quot; ability from 1.6.0 was enabled.&lt;br /&gt;
&lt;br /&gt;
===Crabbot (before 1.6.3)===&lt;br /&gt;
Due to a design mistake, the enemy Crabbot&#039;s initial horizontal movement direction is opposite of its setting in the Level Builder. The original mistake version of the enemy was left in for compatibility with levels made working around the issue.&lt;br /&gt;
&lt;br /&gt;
===Mechakkero (before 1.6.3)===&lt;br /&gt;
Due to a design mistake, the enemy [[Mechakkero]] moves in the air even when not jumping, possibly causing collision issues. The original mistake version of the enemy was left in for compatibility with levels made working around the issue.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Unused content]]&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Talk:Unused_content&amp;diff=21079</id>
		<title>Talk:Unused content</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Talk:Unused_content&amp;diff=21079"/>
		<updated>2026-01-17T20:07:24Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Created page with &amp;quot;Hey, there&amp;#039;s an old ID for the background Torch Grass that existed prior to 1.9.4. The old version was the one only had two color variants.  I found this out a while back, when I was remaking one of my old levels, which is when I found out that there were two versions of the grass- The old one from 1.9.0, and the new one from 1.9.4! (The remade level in question is &amp;quot;Cut Man Remade&amp;quot;, which is ID 571064)  I don&amp;#039;t know the technical details of this, but I do know it used to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey, there&#039;s an old ID for the background Torch Grass that existed prior to 1.9.4. The old version was the one only had two color variants.&lt;br /&gt;
&lt;br /&gt;
I found this out a while back, when I was remaking one of my old levels, which is when I found out that there were two versions of the grass- The old one from 1.9.0, and the new one from 1.9.4! (The remade level in question is &amp;quot;Cut Man Remade&amp;quot;, which is ID 571064)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know the technical details of this, but I do know it used to just be an alternate tile, but now it crashes the game when you try to select it with the Alt key. --[[User:RayInTheBox|RayInTheBox]] ([[User talk:RayInTheBox|talk]]) 20:06, 17 January 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:RayInTheBox&amp;diff=21078</id>
		<title>User:RayInTheBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:RayInTheBox&amp;diff=21078"/>
		<updated>2026-01-17T19:24:10Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Wishing the moderators luck in defeating the link-spamming Dr. Wily wannabe!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|name=RayInTheBox&lt;br /&gt;
|image=[[File:PiconSlash.png]]&lt;br /&gt;
|caption=Insert funny pun here!&lt;br /&gt;
|role=Regular user&lt;br /&gt;
|aka=Ray,&lt;br /&gt;
RayBox,&lt;br /&gt;
Jw1nner&lt;br /&gt;
|gender= Male&lt;br /&gt;
|known= Making three levels about one stray pixel in a Junk Man background, if anything.}}&lt;br /&gt;
&lt;br /&gt;
Hello! My name is RayInTheBox. I first discovered Mega Man Maker in early 2020, and I&#039;ve been a big fan ever since.&lt;br /&gt;
&lt;br /&gt;
As for the wiki, I&#039;ve been using it for a fairly long time, and it&#039;s helped me learn about various things about the game I didn&#039;t already know.&lt;br /&gt;
&lt;br /&gt;
Farewell, and have a good day!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temporary Note: It appears the link-spamming user/botnet keeps using my IP address, somehow... I should&#039;ve joined at a different time!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In any case, I wish Midas Magnezone, DarkiusMC, and any other moderators luck in winning the battle against that Dr. Wily wannabe!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:RayInTheBox&amp;diff=21023</id>
		<title>User:RayInTheBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:RayInTheBox&amp;diff=21023"/>
		<updated>2026-01-13T18:36:36Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Added user template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|name=RayInTheBox&lt;br /&gt;
|image=[[File:PiconSlash.png]]&lt;br /&gt;
|caption=Insert funny pun here!&lt;br /&gt;
|role=Regular user&lt;br /&gt;
|aka=Ray,&lt;br /&gt;
RayBox,&lt;br /&gt;
Jw1nner&lt;br /&gt;
|gender= Male&lt;br /&gt;
|known= Making three levels about one stray pixel in a Junk Man background, if anything.}}&lt;br /&gt;
&lt;br /&gt;
Hello! My name is RayInTheBox. I first discovered Mega Man Maker in early 2020, and I&#039;ve been a big fan ever since.&lt;br /&gt;
&lt;br /&gt;
As for the wiki, I&#039;ve been using it for a fairly long time, and it&#039;s helped me learn about various things about the game I didn&#039;t already know.&lt;br /&gt;
&lt;br /&gt;
Farewell, and have a good day!&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=21022</id>
		<title>Template:Recent Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:Recent_Updates&amp;diff=21022"/>
		<updated>2026-01-12T04:16:39Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Changed the 1.10.4.1 date to match the main website&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Used for the Recent Updates tab on the [[Main Page]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;December 31, 2025&#039;&#039;&#039; - [[1.10.4.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;December 23, 2025&#039;&#039;&#039; - [[1.10.4.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;December 21, 2025&#039;&#039;&#039; - [[1.10.4]] is released in celebration of the various holidays in December and other miscellaneous winter themes. It also includes two new [[Enemies]], [[Claw]] and [[M-422 A]], and two new [[Level Objects]], [[Slippery Snow]] and [[Slippery Ice]].&lt;br /&gt;
*&#039;&#039;&#039;December 20, 2025&#039;&#039;&#039; - A video presentation for the winter update is scheduled for tomorrow (December 21, 2025) at 2 PM EST.&lt;br /&gt;
*&#039;&#039;&#039;December 1, 2025&#039;&#039;&#039; - The next patch themed around Christmas and winter is confirmed to be released before the end of December.&lt;br /&gt;
*&#039;&#039;&#039;October 24, 2025&#039;&#039;&#039; - [[1.10.3]] is released in celebration of Halloween, being the first content patch of version [[1.10.0]]. It includes two new Level Objects, [[Classic Teleporter|Classic Teleporters]] and [[Drop Block|Drop Blocks]], and a new enemy, [[Bomber Pepe]]. Additionally, [[Wolfozyx]] is publicly revealed as a new programmer, and the [[Traditionally Scary]] [[challenge event]] is revealed.&lt;br /&gt;
*&#039;&#039;&#039;September 17, 2025&#039;&#039;&#039; - [[DarkiusMC]], [[Midas Magnezone]], and [[CCtheOwl]] are announced as beta testers. Additionally, [[MamaDoomsday]] is announced as a spriter and [[DakuOngaku]] as a musician.&lt;br /&gt;
*&#039;&#039;&#039;September 3, 2025&#039;&#039;&#039; - [[1.10.2.2]] is released.&lt;br /&gt;
*&#039;&#039;&#039;September 1, 2025&#039;&#039;&#039; - [[1.10.2.1]] is released.&lt;br /&gt;
*&#039;&#039;&#039;August 31, 2025&#039;&#039;&#039; - [[1.10.2]] is released. Additionally, it is announced that smaller patches with new assets are planned to be released during the development of the next update.&lt;br /&gt;
*&#039;&#039;&#039;August 4, 2025&#039;&#039;&#039; - [[1.10.1.5]] is released.&lt;br /&gt;
*&#039;&#039;&#039;August 3, 2025&#039;&#039;&#039; - [[1.10.1.4]] is released.&lt;br /&gt;
*&#039;&#039;&#039;July 28, 2025&#039;&#039;&#039; - [[1.10.1.3]] is released.&lt;br /&gt;
*&#039;&#039;&#039;July 27, 2025&#039;&#039;&#039; - [[1.10.1]], [[1.10.1.1]], [[1.10.1.2]] are released.&lt;br /&gt;
*&#039;&#039;&#039;July 25, 2025&#039;&#039;&#039; - [[1.10.0]] is released.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]] [[Category:Wiki Template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:RayInTheBox&amp;diff=21021</id>
		<title>User:RayInTheBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:RayInTheBox&amp;diff=21021"/>
		<updated>2026-01-11T19:31:04Z</updated>

		<summary type="html">&lt;p&gt;RayInTheBox: Improved wording from original draft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! My name is RayInTheBox. I first discovered Mega Man Maker in early 2020, and I&#039;ve been a big fan ever since. I&#039;ve been using this wiki for a while, and it&#039;s helped me learn about various things about the game I didn&#039;t already know.&lt;br /&gt;
&lt;br /&gt;
Anyways, farewell and have a good day!&lt;/div&gt;</summary>
		<author><name>RayInTheBox</name></author>
	</entry>
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