<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stepan-35</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stepan-35"/>
	<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php/Special:Contributions/Stepan-35"/>
	<updated>2026-07-13T16:35:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Super_Arm&amp;diff=21799</id>
		<title>Super Arm</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Super_Arm&amp;diff=21799"/>
		<updated>2026-06-19T13:49:32Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:SuperArmIcon.png|left]] Super Arm [[File:SuperArmIcon.png|right]]&lt;br /&gt;
|image=[[File:SuperArm.png|250px]]&lt;br /&gt;
|caption=Artwork for the Super Arm from &#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|description=Pick up and throw blocks at enemies, or make your own in free space.&lt;br /&gt;
|damage=1 (if dropped overhead)&amp;lt;br&amp;gt;2 (each shrapnel)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|category={{BuilderCategory|Weapons}}&lt;br /&gt;
|tab={{BuilderTab|1}}&lt;br /&gt;
|energy=2 (spawn block, throw block)&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&amp;lt;br&amp;gt;[[1.10.0]] (new &#039;&#039;Mega Man Powered Up&#039;&#039; Super Arm Block sprites)&lt;br /&gt;
|programmer=[[Luigi]]&amp;lt;br&amp;gt;[[WreckingPrograms]] (assistance)&lt;br /&gt;
|spriter=[[Luigi]] (blocked sign)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Super Arm&#039;&#039;&#039; is [[Guts Man]]&#039;s signature [[weapon]], originating from &#039;&#039;[[Mega Man 1]]&#039;&#039; and reappearing in &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039; and &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.7.0]]. The weapon allows the user to create Super Arm Blocks or lift the Super Arm Block [[Level Objects|level object]]. &lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. If the block can be picked up it will flash when the [[Player]] stands beside it. A Super Arm Block being lifted loses tangibility while the Player is carrying it; when thrown, it will break on contact when striking an [[Enemies|Enemy]] or a solid surface. A thrown Super Arm Block upon breaking becomes four smaller pieces that pass through terrain and Enemies traveling both vertically and horizontally.&lt;br /&gt;
&lt;br /&gt;
Attempting to climb [[ladders]], changing [[weapons]] or sliding/dashing/rolling will cause it to be thrown immediately. Every member of the [[Spine]] family can be defeated instantly with Super Arm.&lt;br /&gt;
&lt;br /&gt;
In addition to its usage of lifting existing blocks, the player can also spawn Super Arm Blocks in the area in front of them, a feature based off of Guts Man&#039;s own version of the weapon in &#039;&#039;Mega Man Powered Up&#039;&#039;. Up to five blocks can be created, and they will not despawn if the weapon is switched. However, the blocks are locally loaded and will despawn once offscreen. Blocks cannot be created if there is something obstructing the 2x2 area in front of the player.  If dropped on top of an Enemy, it will break instantly, dealing less damage in the process. It also breaks if it falls upon bosses, but it does not deal them any damage. &lt;br /&gt;
&lt;br /&gt;
Unlike the level object, Player spawned blocks are different in that they have physics similar to a [[Push Block]], meaning created blocks can be used as barriers, platforms or even stacked; although once lifted a Player made block cannot be dropped, only thrown.  The player can be instantly killed if a Super Arm Block falls on top of them, and bosses can be killed if they are crushed between a moving block and a wall despite being immune to them if it falls on them. Super Arm Blocks spawned by the player use the same skin as those from &#039;&#039;Mega Man Powered Up&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Both creating blocks with Super Arm and throwing them costs 2 units of energy to perform. &lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
[https://www.youtube.com/shorts/Hf4b3BLx04s Super Arm]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Super Arm can lift a [[Lighter Push Block]].&lt;br /&gt;
* Super Arm can lift the [[Gori Three Rock]]. When thrown, it will not shatter, and can be lifted again.&lt;br /&gt;
* Super Arm can lift and throw [[Plushies]].&lt;br /&gt;
&lt;br /&gt;
==Super Arm Block==&lt;br /&gt;
{{Incomplete|Spriter of new &#039;&#039;Mega Man Powered Up&#039;&#039; Super Arm Block sprites added in version [[1.10.0]]}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:SuperArmBlockIcon.png|left]] Super Arm Block [[File:SuperArmBlockIcon.png|right]]&lt;br /&gt;
|image=[[File:SuperArmBlocks1.8.png|250px]]&lt;br /&gt;
|caption=All Super Arm Block variants&lt;br /&gt;
|description=A big block to lift with Super Arm. Has many variants, but no gravity.&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|space=2x2&lt;br /&gt;
|category={{BuilderCategory|LevelObjects}}&lt;br /&gt;
|tab={{BuilderTab|1}}&lt;br /&gt;
|options=[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&amp;lt;br&amp;gt;[[1.10.0]] (new &#039;&#039;Mega Man Powered Up&#039;&#039; Super Arm Block sprites)&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[BigMaster]] (additional particles and skins)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Super Arm Block&#039;&#039;&#039; the [[Level Objects|Level Object]] is a stationary block that can be grabbed and thrown with the Super Arm [[weapon]] and being shattered with the [[Thunder Beam]] weapon. It is fully solid in its initial state and is 2x2 tiles in size.&lt;br /&gt;
&lt;br /&gt;
It comes with multiple skins from various stages in [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game for NES]]: a green one from [[Cut Man]]&#039;s stage, a yellow one from Elec Man&#039;s stage, a brown one from [[Guts Man]]&#039;s stage, a gray one from the first Wily stage, and a dark green one from the third Wily stage. There are also two skins (one green and one orange) from Cut Man&#039;s stage in &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039; and a dark brown skin with a Super Arm Block icon in the middle from its appearance in &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Most attributes and behaviors are the same between the player made Super Arm Blocks and the Level Object version. The main difference for the Level Object version of Super Arm Block is that the Level Object has no physics and can only be used as a projectile.&lt;br /&gt;
&lt;br /&gt;
Since version [[1.9.0]], the Guts Man plushie breaks Super Arm Blocks when colliding with them; when carried, it will also destroy the player&#039;s Super Arm Blocks when passing through them.&lt;br /&gt;
&lt;br /&gt;
Since version [[1.10.0]], [[Guts Man]] can also either throw one of the eight Super Arm Block skins exclusively or choose randomly which Super Arm Block skin to throw.&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage(s) of origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game of origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in version&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingA.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingC.png|center]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingB.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingD.png|center]]&lt;br /&gt;
|Wily Stage 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingE.png|center]]&lt;br /&gt;
|Wily Stage 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingF.png|center]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Cut Man&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingG.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingH.png|center]]&lt;br /&gt;
|Many&lt;br /&gt;
|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Fixed bugs==&lt;br /&gt;
*In version [[1.9.0]]:&lt;br /&gt;
**Plushies other than the Guts Man plushie when lifted by the player could break Super Arm Blocks placed by the player on contact.&lt;br /&gt;
**There was no limit to how many plushies could be held at a time using Super Arm.&lt;br /&gt;
**The player could not grab a plushie when they no longer had weapon energy on Super Arm even if throwing a plushie cost no weapon energy.&lt;br /&gt;
**Plushies on different sections could be grabbed by Super Arm or fall in the current section if they were on the edge of the section.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Since version [[1.10.0]], the player can throw a held Super Arm Block even with no Super Arm [[weapon energy]].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SuperArmClassic.png|Alternative artwork for the Super Arm&lt;br /&gt;
File:Gori3SuperArm.png|Super Arm picking up a [[Gori Three Rock]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
[[Category:Weapons]] &lt;br /&gt;
[[Category:Level objects]] &lt;br /&gt;
[[Category:Mega Man 1 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Uber_Chain&amp;diff=21779</id>
		<title>Uber Chain</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Uber_Chain&amp;diff=21779"/>
		<updated>2026-06-15T10:48:19Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Trivia */ Explaining the sound effect&amp;#039;s origin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded|Ladder and midair sprites for all characters}}&lt;br /&gt;
{{Asset&lt;br /&gt;
||name=[[File:UberChainIcon.png|left]] Uber Chain [[File:UberChainSpecialIcon.png|right]]&lt;br /&gt;
|image=[[File:UberChain.png|250px]]&lt;br /&gt;
|caption=Artwork of Uber Chain by [[:User:SagiriHimoto|SagiriHimoto]]&lt;br /&gt;
|description=A melee weapon you charge up by hitting foes, use when full to gain invincibility.&lt;br /&gt;
|category=[[Weapons]]&lt;br /&gt;
|energy=0.04666666666666667 (approximately 14/300)&lt;br /&gt;
|game=&#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[E-Clare]] (poses for [[Mega Man]] and [[Roll]])&amp;lt;br&amp;gt;[[BushBacon]] (poses for [[Proto Man]] and [[Bass]])&lt;br /&gt;
|sfx=[[Saphy]]&lt;br /&gt;
|damage=2 (normal hit)&amp;lt;br&amp;gt;6 (critical hit)}}&lt;br /&gt;
&#039;&#039;&#039;Uber Chain&#039;&#039;&#039; (stylized as &#039;&#039;&#039;Über Chain&#039;&#039;&#039; in game) is a special [[weapon]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039; based on the Medic&#039;s abilities from &#039;&#039;Team Fortress 2&#039;&#039;. It grants the user a short ranged melee attack that grants invincibility when weapon energy is full.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapons, Über Chain begins with empty weapon energy, but every attack landed fills up your energy. In addition, it can be used even when the player&#039;s weapon energy is empty.&lt;br /&gt;
&lt;br /&gt;
Upon reaching full energy, using the weapon again will make the user fully invincible while the weapon energy drains when Über Chain is equipped. Upon being emptied, the weapon&#039;s color scheme will change from red to blue or vice versa and must be filled again to activate invincibility again.&lt;br /&gt;
&lt;br /&gt;
If Über Chain is set as a primary weapon, the base melee attack cannot be used; when the shoot button is pressed, invincibility is activated immediately and will last until the player&#039;s death so long as Über Chain continues being selected.&lt;br /&gt;
&lt;br /&gt;
At random when hitting an enemy, the weapon may display a critical hit message and deal extra damage to enemies.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/VHOLojk3uhI Uber Chain]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The functionality for Über Chain is based on both the Übercharge and Über Saw from &#039;&#039;Team Fortress 2&#039;&#039;.&lt;br /&gt;
* In &#039;&#039;Team Fortress 2&#039;&#039;, Überchaining refers to a strategy where two Medics run around with the Über Saw and stock Medigun to melee people while invincible, trading Übers to extend the invincibility for as long as possible.&lt;br /&gt;
* The weapon&#039;s color scheme changing each time invincibility is activated is based on the rivalry between the RED and BLU teams in &#039;&#039;Team Fortress&#039;&#039;&lt;br /&gt;
* The critical hit mechanic is based on the infamy of random critical hits and autobalancing in &#039;&#039;Team Fortress 2&#039;&#039;&#039;s official servers.&lt;br /&gt;
* The delay between uses is a reference to the Über Saw having a swing speed penalty in &#039;&#039;Team Fortress 2&#039;&#039;.&lt;br /&gt;
* The sound effect made when color scheme changes is based on &#039;&#039;Team Fortress 2&#039;&#039;&#039;s &#039;&#039;Nemesis&#039;&#039; sound which plays when the player&#039;s opposite team is dominating.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Uber Chain Mega Man Maker.png|[[Mega Man]] using Über Chain&#039;s melee attack&lt;br /&gt;
File:UberChainUberRED.gif|Mega Man under invincibility while on RED&lt;br /&gt;
File:UberChainUberBLU.gif|Mega Man under invincibility while on BLU&lt;br /&gt;
File:UberChainAutobalance.png|The icon that appears over the player&#039;s head while &amp;quot;switching teams&amp;quot;&lt;br /&gt;
File:UberChainCrit.gif|Text that appears when scoring a critical hit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MMM}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Cameo weapons]] [[Category:Melee weapons]] [[Category:Original Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Snake_Man&amp;diff=21772</id>
		<title>Snake Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Snake_Man&amp;diff=21772"/>
		<updated>2026-06-14T03:52:10Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: In-game sprites are also needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|More information and in-game sprites}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:SnakeMan.png|250px]]&lt;br /&gt;
|name=[[File:SnakeIcon.png|left]][[File:SnakeIcon.png|right]]Snake Man&lt;br /&gt;
|caption=Artwork of Snake Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=The king of uneven terrain. Releases snakes which travel across walls and floors.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-022/DRWN-022/DWN-022 Snake Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]]. His signature [[weapon]] is the [[Search Snake]]. &lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Snake Man will continuously walk back and forth across the screen, scaling any terrain that is two tiles above him. He may randomly jump when walking back and forth as well. Occasionally, he will jump high into the air and fire two Search Snakes when he is at the edge of the screen.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MM3SnakeMan.png|thumb|Official artwork from &#039;&#039;Mega Man 3&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=21771</id>
		<title>Shadow Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=21771"/>
		<updated>2026-06-14T03:41:26Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Gallery */ Added ShadowManDarkness.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded|In-game images}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:ShadowMan.png|250px]]&lt;br /&gt;
|name=[[File:ShadowIcon.png|left]][[File:ShadowIcon.png|right]]Shadow Man&lt;br /&gt;
|caption=Artwork of Shadow Man from &amp;lt;i&amp;gt;Rockman Complete Works&amp;lt;/i&amp;gt;&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=The only robot master that can slide. Watch out for his projectiles!&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-024/DRWN-024/DWN-024 Shadow Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]]. His signature [[weapon]] is the [[Shadow Blade]]. &lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
In battle, Shadow Man uses his original attack pattern, with his actions consisting of him jumping forward up to three times, then either throwing a [[Shadow Blade]] forward and another at an upward angle or sliding.&lt;br /&gt;
&lt;br /&gt;
If the player makes a room with [[Moving Light Darkness]] or an active [[Hologran]], Shadow Man will become hidden in shadow save for the white parts of his body including his eyes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Since version [[1.10.1.4]], Shadow Man moves slightly faster and will stop his slide a bit sooner after sliding under the player.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MM3ShadowMan.png|thumb|Official artwork from &#039;&#039;Mega Man 3&#039;&#039;&lt;br /&gt;
File:ShadowManDarkness.png|thumb|Shadow Man during Hologran&#039;s darkness&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=21761</id>
		<title>1.10.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=21761"/>
		<updated>2026-06-08T11:33:38Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Full list of assets added and the full list of assets chosen by members of the development team}}&lt;br /&gt;
[[File:Eighth anniversary 1.10 thumbnail.jpg|thumb|The thumbnail for the [https://www.youtube.com/watch?v=KZ8Pk0mxIW4 eighth anniversary and 1.10 release trailer]]]&lt;br /&gt;
&#039;&#039;&#039;1.10.0&#039;&#039;&#039; is an update for &#039;&#039;[[Mega Man Maker]]&#039;&#039; released on July 25, 2025. Rather than sticking to a specific theme, it focused on adding content that members of the [[Mega Man Maker Team|development team]] wanted to see added. The main feature of the update was the [[Ability Capsule]] which allows creators to enable or disable Character Abilities during a level. Additionally, the update added [[music]] from the &#039;&#039;Mega Man X&#039;&#039;, &#039;&#039;Mega Man Zero&#039;&#039;, and &#039;&#039;Mega Man ZX&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
To allow the [[Mega Man Maker Team|development team]] to take advantage of more GameMaker functions, support for 32-bit operating systems was dropped starting from 1.10.0. As a result, the auto-updater crashed when players attempted to use it in previous versions. &lt;br /&gt;
&lt;br /&gt;
For a list of announcements made for version 1.10.0, see [[1.10.0/Announcements|this page]].&lt;br /&gt;
&lt;br /&gt;
==Plushie contest==&lt;br /&gt;
{{SourceNeeded|A developer confirming publicly the reason that reverse gravity has been deconfirmed}}&lt;br /&gt;
A [[plushie]] contest was held from February 4, 2025 to February 16, 2025 in which users could vote for three plushies they would like to see added in version 1.10.0 from a selection of 81 Robot Master [[bosses]]. The top three plushies with the most votes were added to &#039;&#039;Mega Man Maker&#039;&#039; in version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
There were a total of 758 votes made for the contest. The winners were:&lt;br /&gt;
# Gravity Man: 111 votes&lt;br /&gt;
# Air Man: 105 votes&lt;br /&gt;
# Elec Man/[[Gemini Man]]: tied for 56 votes each&lt;br /&gt;
&lt;br /&gt;
Gravity Man&#039;s plushie functionality was not implemented at the time of the reveal announcing the winners of the plushie contest, likely because Gravity Man&#039;s [[weapon]], [[Gravity Hold]], and other [[level objects]] from his stage flipping the player&#039;s gravity (often dubbed as &amp;quot;reverse gravity&amp;quot;) has been deconfirmed as it requires a large overhaul to the game&#039;s engine to properly implement.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; As a result, at the end of the reveal video announcing the winners of the plushie contest, [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash and an error message appearing that says: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the plushie contest voting document and possible voting options, see [[1.10.0/Plushie_contest_document|this page]].&lt;br /&gt;
&lt;br /&gt;
==Team choice assets==&lt;br /&gt;
Below are the assets chosen by member(s) of the development team to be added in version 1.10.0:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Team member(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WireIcon.png|center]]&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsIcon.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[JumpDashEvade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SabotallIcon.png|center]]&lt;br /&gt;
|[[Sabotall]]&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpactRailIcon.png|center]]&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KaniganceIcon.png|center]]&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|[[Chombey]] and [[TheButcherKevin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #BDBDBD; border: 2px solid #111111; -moz-border-radius:7px; width:75%; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#BDBDBD&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;|Click &amp;quot;Show&amp;quot; to view full patch notes &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot; style=&amp;quot;font-size:14px&amp;quot;&amp;quot;&amp;gt;Version 1.10.0 (25/07/2025)&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Disclaimer:&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* If you&#039;re updating from the game, please download directly from our website instead, the auto-updater cannot work to change from 32-bits to 64-bits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Features&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Ability capsules and removers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Bosses&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Guts Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Hornet Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Shadow Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Snake Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Gamerizer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Enemies&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Sabotall&amp;lt;br&amp;gt;&lt;br /&gt;
* Fooley&amp;lt;br&amp;gt;&lt;br /&gt;
* Fooley Spawner&amp;lt;br&amp;gt;&lt;br /&gt;
* Dompan&amp;lt;br&amp;gt;&lt;br /&gt;
* 100 Watton&amp;lt;br&amp;gt;&lt;br /&gt;
* Teck&amp;lt;br&amp;gt;&lt;br /&gt;
* Tank Oven&amp;lt;br&amp;gt;&lt;br /&gt;
* New Classical Cannon&amp;lt;br&amp;gt;&lt;br /&gt;
* Jamacy&amp;lt;br&amp;gt;&lt;br /&gt;
* Jamacy Spawner&amp;lt;br&amp;gt;&lt;br /&gt;
* Van Pookin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Weapons&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Wire&amp;lt;br&amp;gt;&lt;br /&gt;
* Remote Mine&amp;lt;br&amp;gt;&lt;br /&gt;
* Astro Crush&amp;lt;br&amp;gt;&lt;br /&gt;
* Tundra Storm&amp;lt;br&amp;gt;&lt;br /&gt;
* Rush Marine&amp;lt;br&amp;gt;&lt;br /&gt;
* Rush Bike&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Gimmicks&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Cracking Tiles&amp;lt;br&amp;gt;&lt;br /&gt;
* Impact Rail&amp;lt;br&amp;gt;&lt;br /&gt;
* Impact Rail Spawner&amp;lt;br&amp;gt;&lt;br /&gt;
* Mega Man 11 Challange Teleporter&amp;lt;br&amp;gt;&lt;br /&gt;
* Wave Pipes&amp;lt;br&amp;gt;&lt;br /&gt;
* Tomahawk Platforms&amp;lt;br&amp;gt;&lt;br /&gt;
* Player Block&amp;lt;br&amp;gt;&lt;br /&gt;
* Beat Spot&amp;lt;br&amp;gt;&lt;br /&gt;
* Slap Hands&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Pickups&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Key Spawner&amp;lt;br&amp;gt;&lt;br /&gt;
* Beat Rescue&amp;lt;br&amp;gt;&lt;br /&gt;
* Beat Rescue Spawner&amp;lt;br&amp;gt;&lt;br /&gt;
* Pierce Protector&amp;lt;br&amp;gt;&lt;br /&gt;
* Pierce Protector Spawner&amp;lt;br&amp;gt;&lt;br /&gt;
* Ability Capsule&amp;lt;br&amp;gt;&lt;br /&gt;
* Ability Capsule Remover&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Plushies&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Gravity Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Elec Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Gemini Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Air Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Bomb Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Jewel Man&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Backgrounds&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Intro BG (PU)&amp;lt;br&amp;gt;&lt;br /&gt;
* Intro BG (PU) (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* Builder 2 BG&amp;lt;br&amp;gt;&lt;br /&gt;
* Builder 3 BG&amp;lt;br&amp;gt;&lt;br /&gt;
* Builder 4 BG&amp;lt;br&amp;gt;&lt;br /&gt;
* Cossack 5 BG&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 4|MM4]]&#039;&#039; Intro BG&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 4|MM4]]&#039;&#039; Intro BG (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 4|MM4]]&#039;&#039; Intro BG (Alt 2)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 4|MM4]]&#039;&#039; Intro 2 BG&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 4|MM4]]&#039;&#039; Intro 2 BG (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 4|MM4]]&#039;&#039; Intro 2 BG (Alt 2)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 4|MM4]]&#039;&#039; Intro 3 BG&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 4|MM4]]&#039;&#039; Intro 3 BG (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 4|MM4]]&#039;&#039; Intro 3 BG (Alt 2)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 4|MM4]]&#039;&#039; Credits 2 BG&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 4|MM4]]&#039;&#039; Credits 2 BG (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Wily 2 BG&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Wily 1 BG 2&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Wily 1 BG 2 (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Wily 1 BG 2 (Alt 2)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Wily 2 BG 4&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Wily 4 BG 4&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Intro BG 2&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Intro BG 2 (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Intro BG 3&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Intro BG 3 (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* Duo BG&amp;lt;br&amp;gt;&lt;br /&gt;
* Duo BG (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* Sword BG 4&amp;lt;br&amp;gt;&lt;br /&gt;
* Sword BG 4 (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Tilesets&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Elec Tile 3&amp;lt;br&amp;gt;&lt;br /&gt;
* Magnet Tile 3&amp;lt;br&amp;gt;&lt;br /&gt;
* Dust Tile 5&amp;lt;br&amp;gt;&lt;br /&gt;
* Ring Tile 5&amp;lt;br&amp;gt;&lt;br /&gt;
* Ring Tile 3 (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* Skull Tile 2&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 5|MM5]]&#039;&#039; Wily 1 Tile 4&amp;lt;br&amp;gt;&lt;br /&gt;
* Wind Tile 5&amp;lt;br&amp;gt;&lt;br /&gt;
* Wind Tile 5 (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* Blizzard Tile 5&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 6|MM6]]&#039;&#039; Wily 1 Tile Alt&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Intro Tile (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile (Alt 2)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Wily 4 Tile (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* Hornet Tile (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* Tornado Tile (Alt 2)&amp;lt;br&amp;gt;&lt;br /&gt;
* Tornado Tile (Alt 3)&amp;lt;br&amp;gt;&lt;br /&gt;
* Chill Tile 2 (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* Chill Tile 2  (Alt 2)&amp;lt;br&amp;gt;&lt;br /&gt;
* Commando Tile 2 (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* Fuse Tile (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
* Burner Tile (Alt)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Decorations&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Standing Speaker&amp;lt;br&amp;gt;&lt;br /&gt;
* Park Bench&amp;lt;br&amp;gt;&lt;br /&gt;
* Mini Cut Tree 1&amp;lt;br&amp;gt;&lt;br /&gt;
* Mini Cut Tree 2&amp;lt;br&amp;gt;&lt;br /&gt;
* Hydrant&amp;lt;br&amp;gt;&lt;br /&gt;
* Bonsai Tree&amp;lt;br&amp;gt;&lt;br /&gt;
* Tiki Torch&amp;lt;br&amp;gt;&lt;br /&gt;
* Big Barrel&amp;lt;br&amp;gt;&lt;br /&gt;
* Mall Thing J-3Z&amp;lt;br&amp;gt;&lt;br /&gt;
* Doctor&#039;s Desk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Examples Levels&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Az-teck temple&amp;lt;br&amp;gt;&lt;br /&gt;
* Guts Mans Pipe-tastic Adventure&amp;lt;br&amp;gt;&lt;br /&gt;
* Marvelous Maritime&amp;lt;br&amp;gt;&lt;br /&gt;
* Teeter-totter terror&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Changes&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Good Key Bad Key example level has been reworked a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
*Anti-Eddie no longer despawns out of view while still being hidden in the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
*In the Builder, the split system on Blast Wire and Blast Wire On/off no longer appears until you release the mouse button when placing them.&amp;lt;br&amp;gt;&lt;br /&gt;
*In the Builder, when pressing the Escape key while a placed object is selected, the object will now be unselected before asking to exit the Builder.&amp;lt;br&amp;gt;&lt;br /&gt;
*Dust Crusher now splits on hitting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
*Bell Ringer sprite has been reworked.&amp;lt;br&amp;gt;&lt;br /&gt;
*Green Force Beam damage no longer stacks when multiple lasers hit the player at the same time to fix that sometimes you could get hit multiple times.&amp;lt;br&amp;gt;&lt;br /&gt;
*Octone Ink can no longer be removed by pressing pause, Tel Tel Fountain is now able to remove Octone Ink.&amp;lt;br&amp;gt;&lt;br /&gt;
*Some mugshots and profile icons have been updated.&amp;lt;br&amp;gt;&lt;br /&gt;
*When climbing a wall or the border of a section, Nitro Man will now jump out of the wall if he cannot move more vertically.&amp;lt;br&amp;gt;&lt;br /&gt;
*A few tiles and backgrounds got visual revisions.&amp;lt;br&amp;gt;&lt;br /&gt;
*Bunby Catcher was no longer working through teleporter like originally, it has been changed back to work again.&amp;lt;br&amp;gt;&lt;br /&gt;
*Boss are now properly locking the sections when spawning in it, like everywhere else in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
*When picking a block with Super Arm, you can now throw it even if you have 0 ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
*Anti-Eddie no longer despawn if the player had it out of view before it popped out of the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
*For level created starting 1.10, wheels enemies and Rabbiton will be able to ride Shupponpon rails.&amp;lt;br&amp;gt;&lt;br /&gt;
*For level created starting 1.10, some decorations may now emit light in darkness.&amp;lt;br&amp;gt;&lt;br /&gt;
*For level created starting 1.10, Punk plushie will now turn into its screw attack when not on ground.&amp;lt;br&amp;gt;&lt;br /&gt;
*Classic Conveyors got new skins.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Fixed Bugs&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Options on Blast Wire and Blast Wire On/Off are not correctly aligned.&amp;lt;br&amp;gt;&lt;br /&gt;
*Magic Card may activate the Flipping Doors twice with the same cards.&amp;lt;br&amp;gt;&lt;br /&gt;
*Game crashes when the player tries to throw an unexisting Super Arm Block that was previously destroyed by a Guts Man Plushie.&amp;lt;br&amp;gt;&lt;br /&gt;
*SRU-21/P cannot be moved in the builder after being placed.&amp;lt;br&amp;gt;&lt;br /&gt;
*Katonbyon bomb explosion animation is not properly centered with the bomb.&amp;lt;br&amp;gt;&lt;br /&gt;
*In certain cases the game can softlock depending on the position of some Flipping Doors in the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
*If the player dies while being in a Flipping Door being closed, the game crashes.&amp;lt;br&amp;gt;&lt;br /&gt;
*Flipping Door set to instant speed will crash if turned back with Magic Card.&amp;lt;br&amp;gt;&lt;br /&gt;
*If a solid decoration is below a Lift Platform, the player while zip through it when activating it.&amp;lt;br&amp;gt;&lt;br /&gt;
*Transparent water makes the screen render at a third of its size when fighting Fuse Man.&amp;lt;br&amp;gt;&lt;br /&gt;
*When a target is set to end the level, if another target is destroyed immediately after this one, it may never end the level.&amp;lt;br&amp;gt;&lt;br /&gt;
*Moving oil in the builder may crash the game in certain cases.&amp;lt;br&amp;gt;&lt;br /&gt;
*When throwing a Super Arm Block into a Lava section, it will crash the game.&amp;lt;br&amp;gt;&lt;br /&gt;
*Sun rays are not working with transparent water.&amp;lt;br&amp;gt;&lt;br /&gt;
*Acid drop may drop pickups when destroyed by certain player shields.&amp;lt;br&amp;gt;&lt;br /&gt;
*Acid drop is not affected by Acid Barrier visual effect.&amp;lt;br&amp;gt;&lt;br /&gt;
*If the player takes an offscreen teleporter while fighting boobeam, it will restore its health fully.&amp;lt;br&amp;gt;&lt;br /&gt;
*Elec beam are desyncing after a screen transition.&amp;lt;br&amp;gt;&lt;br /&gt;
*In the builder, when moving the Steam gimmick, it stays at its original place until the mouse button is released.&amp;lt;br&amp;gt;&lt;br /&gt;
*When using Tornado Blow while standing on a Water Hover or Lava Hover and landing on ground, it will not turn back to its inactive state.&amp;lt;br&amp;gt;&lt;br /&gt;
*If an icicle is set to instantly spawn and is placed below a Push Block, it will never spawn.&amp;lt;br&amp;gt;&lt;br /&gt;
*Trapping Plant Man plushie or Duo plushie with Danger Wrap, makes the plushies appear twice in the bubble.&amp;lt;br&amp;gt;&lt;br /&gt;
*Auto-Tiling of the Jumpthrough Platform is not working properly when certain types of shadows are on the same tile behind them.&amp;lt;br&amp;gt;&lt;br /&gt;
*Plant Man plushie uses the player Plant Barrier ammo when its shield absorbs a projectile.&amp;lt;br&amp;gt;&lt;br /&gt;
*Yonbain is not able to be placed over tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
*Some of Freeze Man visual effects of its attacks are always affected by Time Slow regardless of the weakness.&amp;lt;br&amp;gt;&lt;br /&gt;
*Some plushies with effects like Wood Man, will continue to have their effects working when destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
*When shooting Wind Storm on the right part of a Push Block while being against it, may zip the Wind Storm on the other side.&amp;lt;br&amp;gt;&lt;br /&gt;
*Player plushies may not always break Weapon Barriers or Weapon Blocks.&amp;lt;br&amp;gt;&lt;br /&gt;
*Shuppopon is not bouncing on Bouncy Ball anymore.&amp;lt;br&amp;gt;&lt;br /&gt;
*Sumatran position is slightly off in the builder compared to the position it spawns.&amp;lt;br&amp;gt;&lt;br /&gt;
*Placing a flip platform at the last tile of a screen will instantly despawn it in game.&amp;lt;br&amp;gt;&lt;br /&gt;
*Big Telly walls of flame are slightly higher when using Time Slow.&amp;lt;br&amp;gt;&lt;br /&gt;
*Bit Telly bombs may not explode properly on jumpthrough moving platforms.&amp;lt;br&amp;gt;&lt;br /&gt;
*The HUD icon of Time Slow is not positioned correctly in Wily Challenges.&amp;lt;br&amp;gt;&lt;br /&gt;
*The game may softlock if the player gets hit by Feeber Bubble while on a Water Hover.&amp;lt;br&amp;gt;&lt;br /&gt;
*In certain cases the rain decoration was not drawing at the right position.&amp;lt;br&amp;gt;&lt;br /&gt;
*Taking a teleporter after killing a boss makes the menu accessible again.&amp;lt;br&amp;gt;&lt;br /&gt;
*Modifiers when set to 10 are appearing as 00.&amp;lt;br&amp;gt;&lt;br /&gt;
*While fighting Tengu Man and the boss being out of view, if the player dies from modifiers, it will crash the game.&amp;lt;br&amp;gt;&lt;br /&gt;
*Ice wall is hidden by modifiers when it was not before.&amp;lt;br&amp;gt;&lt;br /&gt;
*While taking a pickup or a modifier, the Tel Tel heat effects continue while the game is paused.&amp;lt;br&amp;gt;&lt;br /&gt;
*After hitting an Energy Element, Napalm drill turns invisible but is still active.&amp;lt;br&amp;gt;&lt;br /&gt;
*Liquids no longer go through Sheep Blocks like previous versions.&amp;lt;br&amp;gt;&lt;br /&gt;
*Moving platforms were able to respawn Romper or Darspider if they died near a border screen and the moving platform was at the same position.&amp;lt;br&amp;gt;&lt;br /&gt;
*Kicking a key while Mega Ball is equipped crashes the game.&amp;lt;br&amp;gt;&lt;br /&gt;
*In certain cases after killing Hell Metall DX first phase, the second phase spawns twice.&amp;lt;br&amp;gt;&lt;br /&gt;
*Ice Block falling offscreen are not despawning properly.&amp;lt;br&amp;gt;&lt;br /&gt;
*Electric Shock permanently freezes Crunch Don when hit.&amp;lt;br&amp;gt;&lt;br /&gt;
*Hard Knuckle may be blocked if they hit 2 enemies at the same time and no longer bounce back.&amp;lt;br&amp;gt;&lt;br /&gt;
*When the player is in a Floating Bubble and enters in contact with the Wind from a Oni Wind Generator, it crashes the game.&amp;lt;br&amp;gt;&lt;br /&gt;
*When entering the room, the Lajaba position may be offset by 1 tile.&amp;lt;br&amp;gt;&lt;br /&gt;
*Abilities may be listed wrong on the Level info Card depending on the last character played.&amp;lt;br&amp;gt;&lt;br /&gt;
*In the builder, the layer icon from an asset while hovering in the menu may stay visible over the menu after the menu is closed.&amp;lt;br&amp;gt;&lt;br /&gt;
*In the builder the Copy Paste feature may not properly copy all the assets.&amp;lt;br&amp;gt;&lt;br /&gt;
*Shadow on the Needle Plate decoration is longer when the color is set to Orange.&amp;lt;br&amp;gt;&lt;br /&gt;
*Crunch Don does not make health drops when shot with Grab Buster when his hammer is swung.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Intro BG (PU)&lt;br /&gt;
*Intro BG (PU) (Alt) &lt;br /&gt;
&lt;br /&gt;
===[[Tiles]]===&lt;br /&gt;
*Elec Tile 3&lt;br /&gt;
&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*New variant of rain&lt;br /&gt;
*Standing Speaker&lt;br /&gt;
*Park Bench&lt;br /&gt;
*Mini Cut Tree 1&lt;br /&gt;
*Mini Cut Tree 2&lt;br /&gt;
*Hydrant&lt;br /&gt;
*Bonsai Tree&lt;br /&gt;
*Tiki Torch&lt;br /&gt;
*Big Barrel&lt;br /&gt;
*Mall Thing J-3Z&lt;br /&gt;
*Doctor&#039;s Desk&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
*[[Tundra Storm]]&lt;br /&gt;
*[[Astro Crush]]&lt;br /&gt;
*[[Remote Mine]]&lt;br /&gt;
*[[Rush Bike]]&lt;br /&gt;
*[[Rush Marine]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
*[[Shadow Man]]&lt;br /&gt;
*[[Snake Man]]&lt;br /&gt;
*[[Hornet Man]]&lt;br /&gt;
*[[Boobeam Trap]] (broken variant)&lt;br /&gt;
*[[Gamerizer]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
**Gravity Man&lt;br /&gt;
**Air Man&lt;br /&gt;
**[[Gemini Man]]&lt;br /&gt;
**Elec Man&lt;br /&gt;
**[[Bomb Man]]&lt;br /&gt;
**[[Fire Man]]&lt;br /&gt;
**[[Jewel Man]]&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
*[[Truck]]&lt;br /&gt;
*[[Slap Hand|Slap Hands]]&lt;br /&gt;
*[[Wave Pipe]]&lt;br /&gt;
*[[Impact Rail]]&lt;br /&gt;
*[[Character Block Checker]]&lt;br /&gt;
*[[Seesaw Rail]]&amp;lt;!-- Added this unlisted Blade Rail demo YouTube video to the Blade Rail page when it is created: https://www.youtube.com/watch?v=RHM2yaaMQls --&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Light Trial Teleporters&lt;br /&gt;
*[[Cracking Tile]]&lt;br /&gt;
*[[On/Off Switch]]es (upside down and sideways variants)&lt;br /&gt;
*[[Jumpthrough Platform]] (new variants)&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
*[[VAN Pookin]]&lt;br /&gt;
*[[Fooley]]&lt;br /&gt;
*[[Dompan]]&lt;br /&gt;
*[[Teck#Teck|Teck]]&lt;br /&gt;
*[[New Classical Cannon]]&lt;br /&gt;
*[[100 Watton]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Tank Oven]]&lt;br /&gt;
*[[Beak]] (different projectile timing options)&lt;br /&gt;
*[[Robbit]] (blue option)&lt;br /&gt;
*[[Crazy Cannon]] (option to start at a different projectile angle)&lt;br /&gt;
*[[Spine]] (upside down option)&lt;br /&gt;
*[[Garyoby]] (upside down option)&lt;br /&gt;
*[[Bomb Flier]] (option to start without its cloud)&lt;br /&gt;
*[[Bunby Tank DX]] (option to start only as its head)&lt;br /&gt;
*[[Ammoner]] (option to start rolling immediately)&lt;br /&gt;
*[[Air Stone|Air Ice]]&lt;br /&gt;
*[[Pukapucker Head]]&lt;br /&gt;
&lt;br /&gt;
===[[Pickups]]===&lt;br /&gt;
*[[Ability Capsule]]&lt;br /&gt;
*[[Ability Remover]]&lt;br /&gt;
*[[Pierce Protector]]&lt;br /&gt;
*[[Beat Rescue]]&lt;br /&gt;
*[[Key Spawner]]&lt;br /&gt;
*[[Beat Spawner]]&lt;br /&gt;
*[[Pierce Spawner]]&lt;br /&gt;
*[[Eddie]]&lt;br /&gt;
&lt;br /&gt;
===[[Music]]===&lt;br /&gt;
====&#039;&#039;Mega Man X&#039;&#039; series====&lt;br /&gt;
*[https://www.youtube.com/watch?v=0MoBm6cuZz0 Intro Stage X1]&lt;br /&gt;
*Light Capsule X1&lt;br /&gt;
*[https://www.youtube.com/watch?v=9r5OuFt_0mg Storm Eagle]&lt;br /&gt;
*[https://www.youtube.com/watch?v=y7eq6C8YaxY Storm Eagle Alt]&lt;br /&gt;
*Chill Penguin&lt;br /&gt;
*Sting Chameleon&lt;br /&gt;
*Flame Mammoth&lt;br /&gt;
*[https://www.youtube.com/watch?v=8a3N-luJevQ Armored Armadillo]&lt;br /&gt;
*Launch Octopus&lt;br /&gt;
*[https://www.youtube.com/watch?v=Gd-jkCQwAWA Sigma Stage 1]&lt;br /&gt;
*Sigma Stage 2&lt;br /&gt;
*Sigma Stage 3&lt;br /&gt;
*Sigma Stage 4&lt;br /&gt;
*Intro Stage X2&lt;br /&gt;
*Light Capsule X2&lt;br /&gt;
*[https://www.youtube.com/watch?v=J86ByyKxim0 Bubble Crab]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bAYFSpP9FfQ Crystal Snail]&lt;br /&gt;
*Wheel Gator&lt;br /&gt;
*Wire Sponge&lt;br /&gt;
*Flame Stag&lt;br /&gt;
*[https://www.youtube.com/watch?v=JHwh_o8j61o X Hunter Fortress 1-2]&lt;br /&gt;
*X Hunter Fortress 3&lt;br /&gt;
*[https://www.youtube.com/watch?v=l9MCMA7SCTw Maverick Boss + Boss Intro]&lt;br /&gt;
*Intro Stage X4&lt;br /&gt;
*&#039;&#039;Mega Man X&#039;&#039; Boss Theme&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mega Man Zero/ZX&#039;&#039; series====&lt;br /&gt;
*Green Grass Gradation&lt;br /&gt;
*Overloaded&lt;br /&gt;
*Overloaded (&#039;&#039;ZXA Tunes&#039;&#039;) &lt;br /&gt;
*Esperanto&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous====&lt;br /&gt;
*Quick Man Remix&lt;br /&gt;
*Tornado Man Remix&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 5/6 Remix&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*1.10.0 is the first major update version since [[1.3.0]] to feature Robot Master [[bosses]] with only pre-existing 8-bit sprites.&lt;br /&gt;
**It is also the first update to feature a [[:Category:Fortress Bosses|fortress boss]] from a non-8-bit game: [[Gamerizer]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Impact Rail reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=n1MYg9t0ma8 Impact Rail&#039;s reveal video on YouTube]&lt;br /&gt;
File:Kanigance reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=_CrFVDP3eqA Kanigance&#039;s reveal video on YouTube]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Robbit&amp;diff=21744</id>
		<title>Robbit</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Robbit&amp;diff=21744"/>
		<updated>2026-06-04T05:26:45Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Gallery */ Remade gallery.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=[[File:RobbitIcon.png|left]]Robbit[[File:RobbitIcon.png|right]]&lt;br /&gt;
|image=[[File:Robbit.png|250px]]&lt;br /&gt;
|caption=Artwork of a Robbit from &#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|description=Hops forwards, stopping to fire dangerous carrots directly at you.&lt;br /&gt;
|space=2x2&lt;br /&gt;
|options=N/A&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|hp=10&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;2 (carrot missile)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&amp;lt;br&amp;gt;[[1.10.0]] (blue color variant)&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Robbit&#039;&#039;&#039; (also known as &#039;&#039;&#039;Robo-Rabbit&#039;&#039;&#039;) is a two-legged rabbit robot. They were designed for patrolling forests, but were repurposed for combat by [[Dr. Wily]]. They are enemies that originate from &#039;&#039;[[Mega Man 2]]&#039;&#039; from [[Wood Man]]&#039;s stage and reappear in &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039; and &#039;&#039;[[Mega Man II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
When a Robbit spawns, it will jump two tiles vertically and horizontally towards the [[player]], land on the ground, fire three carrot missiles at the player in a straight line (which can pass through solid tiles) before repeating its pattern.&lt;br /&gt;
&lt;br /&gt;
Robbit will update its facing direction right before jumping and every time it fires a carrot missile. These carrot projectiles cannot be destroyed by normal means but can be deflected by attack reflectors like [[Shine]] or [[Proto Man]]&#039;s Shield.&lt;br /&gt;
&lt;br /&gt;
Although the purple and pink variant has been in &#039;&#039;Mega Man Maker&#039;&#039; since version 1.0.0, an additional blue and cyan color variant for Robbit based off its concept art colors is featured in the game since version [[1.10.0]].&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/oVECFXrZSOY Robbit]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RobbitColorVariations.png|Idle Robbits&lt;br /&gt;
File:RobbitsJump.png|Robbits jumping&lt;br /&gt;
File:RobbitsShoot.png|Robbits shooting at Mega Man&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
{{MMII}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Nature enemies]] [[Category:Mega Man 2 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Robbit&amp;diff=21740</id>
		<title>Robbit</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Robbit&amp;diff=21740"/>
		<updated>2026-06-03T12:26:45Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=[[File:RobbitIcon.png|left]]Robbit[[File:RobbitIcon.png|right]]&lt;br /&gt;
|image=[[File:Robbit.png|250px]]&lt;br /&gt;
|caption=Artwork of a Robbit from &#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|description=Hops forwards, stopping to fire dangerous carrots directly at you.&lt;br /&gt;
|space=2x2&lt;br /&gt;
|options=N/A&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|hp=10&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;2 (carrot missile)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&amp;lt;br&amp;gt;[[1.10.0]] (blue color variant)&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Robbit&#039;&#039;&#039; (also known as &#039;&#039;&#039;Robo-Rabbit&#039;&#039;&#039;) is a two-legged rabbit robot. They were designed for patrolling forests, but were repurposed for combat by [[Dr. Wily]]. They are enemies that originate from &#039;&#039;[[Mega Man 2]]&#039;&#039; from [[Wood Man]]&#039;s stage and reappear in &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039; and &#039;&#039;[[Mega Man II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
When a Robbit spawns, it will jump two tiles vertically and horizontally towards the [[player]], land on the ground, fire three carrot missiles at the player in a straight line (which can pass through solid tiles) before repeating its pattern.&lt;br /&gt;
&lt;br /&gt;
Robbit will update its facing direction right before jumping and every time it fires a carrot missile. These carrot projectiles cannot be destroyed by normal means but can be deflected by attack reflectors like [[Shine]] or [[Proto Man]]&#039;s Shield.&lt;br /&gt;
&lt;br /&gt;
Although the purple and pink variant has been in &#039;&#039;Mega Man Maker&#039;&#039; since version 1.0.0, an additional blue and cyan color variant for Robbit based off its concept art colors is featured in the game since version [[1.10.0]].&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/oVECFXrZSOY Robbit]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[File:RobbitColorVariations.png|thumb|Idle Robbits]]&lt;br /&gt;
[[File:RobbitsJump.png|thumb|Robbits jumping]]&lt;br /&gt;
[[File:RobbitsShoot.png|thumb|Robbits shooting at Mega Man]]&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
{{MMII}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Nature enemies]] [[Category:Mega Man 2 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:RobbitsShoot.png&amp;diff=21743</id>
		<title>File:RobbitsShoot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:RobbitsShoot.png&amp;diff=21743"/>
		<updated>2026-06-03T12:16:39Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: Different variants of Robbit shoot at Mega Man.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Different variants of [[Robbit]] shoot at [[Mega Man]].&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:RobbitsJump.png&amp;diff=21742</id>
		<title>File:RobbitsJump.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:RobbitsJump.png&amp;diff=21742"/>
		<updated>2026-06-03T12:14:30Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: Different variants of Robbit jump.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Different variants of Robbit jump.&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:RobbitColorVariations.png&amp;diff=21741</id>
		<title>File:RobbitColorVariations.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:RobbitColorVariations.png&amp;diff=21741"/>
		<updated>2026-06-03T12:01:05Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: For use on the Robbit page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
For use on the [[Robbit]] page.&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Plantform&amp;diff=21739</id>
		<title>Plantform</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Plantform&amp;diff=21739"/>
		<updated>2026-06-03T11:26:11Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: I uploaded a new version of Level Builder Plantform option images which now also feature the Halloween skin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:PlantformIcon.png|left]] Plantform [[File:PlantformIcon.png|right]]&lt;br /&gt;
|image=[[File:Plantform.png|250px]]&lt;br /&gt;
|caption=Plantforms closed and open in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|description= Opens when shot by a weapon, not solid when closed. That&#039;s no longer exploitable.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&amp;lt;br&amp;gt;[[1.8.0]] (open by default option)&amp;lt;br&amp;gt;[[1.10.3]] (eyeball skin)&lt;br /&gt;
|weakness=[[Bell Ringer]]&lt;br /&gt;
|options=[[File:PlantformBuilderOptionOpen.png]] [[File:PlantformBuilderOptionClosed.png]]&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|space=2x2&lt;br /&gt;
|programmer=[[WreckingPrograms]]&amp;lt;br&amp;gt;[[Meka]] (eyeball skin)&lt;br /&gt;
|spriter=[[GamerFromTheWeb]] (eyeball skin)&lt;br /&gt;
|sprite=[[File:PlantformClosedPreview.png]] [[File:PlantformOpenPreview.png]] &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plantform&#039;&#039;&#039; is a [[Level Objects|Level Object]] originating in [[Plant Man]]&#039;s stage from &#039;&#039;[[Mega Man 6]]&#039;&#039;. It was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.7.0]]. A brown skin with an eyeball in the middle was added in version [[1.10.3]]. &lt;br /&gt;
&lt;br /&gt;
A Plantform is a platform that can be one of two states: closed or open. If closed it features no collision and allows the [[player]], [[enemies]] and mobile [[level objects]] to fall through it. Once in its open state the Plantform becomes a semi-solid platform allowing the player, enemies, and Level Objects through it from below but will catch anything above it. A closed Plantform can be opened by the player hitting it with a [[Weapons|Weapon]]. An open Plantform cannot be hit by player shots (with the exception of [[Magic Card]]) and can return to its closed state upon respawning.&lt;br /&gt;
&lt;br /&gt;
Since version [[1.8.0]], a Plantform can also be set as always open in the [[Level Builder]].&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
* The [[Magic Card]] weapon from &#039;&#039;[[Mega Man and Bass]]&#039;&#039; can open Plantforms just like other Weapons, but also has the unique ability to close open Plantforms. This allows the player to open and close pathways strategically during gameplay.&lt;br /&gt;
** Opening a Plantform uses up the Magic Card projectile; however, closing one does not use up the projectile and so can still freely pass through the Plantform.&lt;br /&gt;
* The pink variant of the Level Object [[Bell Ringer]] from &#039;&#039;[[Mega Man and Bass]]&#039;&#039; can switch the state of Plantforms to open or closed with each Bell Ring.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PlantformClosedBuilderOption.png|Plantforms set as closed in the Level Builder&lt;br /&gt;
File:PlantformOpenBuilderOption.png|Plantforms set as open in the Level Builder&lt;br /&gt;
File:MagicCardPlantformInteraction.gif|Magic Card opening and closing Plantforms&lt;br /&gt;
File:BellRingerPlantformInteraction.gif|A pink Bell Ringer switching the state of opened and closed Plantforms&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The description for Plantform is a reference to an exploit in &#039;&#039;[[Mega Man 6]]&#039;&#039; that allowed the player to jump upon closed Plantforms as if they were open.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 6 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:PlantformOpenBuilderOption.png&amp;diff=21738</id>
		<title>File:PlantformOpenBuilderOption.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:PlantformOpenBuilderOption.png&amp;diff=21738"/>
		<updated>2026-06-03T11:09:56Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: Stepan-35 uploaded a new version of File:PlantformOpenBuilderOption.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
For use on [[Plantform]] page&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:PlantformClosedBuilderOption.png&amp;diff=21737</id>
		<title>File:PlantformClosedBuilderOption.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:PlantformClosedBuilderOption.png&amp;diff=21737"/>
		<updated>2026-06-03T11:08:21Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: Stepan-35 uploaded a new version of File:PlantformClosedBuilderOption.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
For use on [[Plantform]] page&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Oil&amp;diff=21736</id>
		<title>Oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Oil&amp;diff=21736"/>
		<updated>2026-06-03T02:11:32Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:OilIcon.png|left]] Oil [[File:OilIcon.png|right]]&lt;br /&gt;
|image=[[File:Oil.PNG|250px]]&lt;br /&gt;
|caption=A patch of normal oil next to a patch of flaming oil.&lt;br /&gt;
|category=Level objects&lt;br /&gt;
|version=[[1.4.0]]&amp;lt;br&amp;gt;[[1.10.3]] (additional color variants)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|description=Black liquid that hinders your movement. Don&#039;t let fire touch it! Or do, whatever.&lt;br /&gt;
|programmer=[[WreckingPrograms]]&amp;lt;br&amp;gt;[[Meka]] (additional color variants)&lt;br /&gt;
|spriter=[[GamerFromTheWeb]] (additional color variants)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Oil&#039;&#039;&#039; is a level object that first appeared in &#039;&#039;Mega Man 6&#039;&#039; in [[Flame Man]]&#039;s stage. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of its [[1.4.0]] version. Additional color variants (brown, green, lighter blue, and gray) were added in version [[1.10.3]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
If any kind of fire touches Oil, including the player&#039;s own weapons, the Oil will ignite and function identically to [[Spikes]]. However, certain water-based assets will douse the flames and return them to normal.&lt;br /&gt;
&lt;br /&gt;
Unignited Oil limits the player&#039;s jump height when jumping out of it to about one tile above the oil itself. This applies even if Oil is above the player when jumping.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Oil also appeared in &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, albeit with drastically different behavior: once lit, Oil would temporarily remain alight but could not be relit. Ignited oil in the game would also damage the player instead of killing them instantly.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:MM6_OilColors.png|All current oil colors as of &#039;&#039;Mega Man Maker&#039;&#039; version [[1.10.4.2]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.4}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 6 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_1&amp;diff=21730</id>
		<title>Mega Man 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_1&amp;diff=21730"/>
		<updated>2026-06-01T07:50:18Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Robot Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mega Man&#039;&#039;&#039;&#039;&#039; (released as &#039;&#039;&#039;&#039;&#039;&amp;quot;Rockman&amp;quot;&#039;&#039;&#039;&#039;&#039; in Japan) is the first game in the classic &#039;&#039;Mega Man series&#039;&#039;, released on December 17, 1987. It was the first &#039;&#039;Mega Man&#039;&#039; game released for the NES in Japan and the United States. The game is also known as &#039;&#039;Mega Man 1&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Mega Man Maker&#039;&#039;==&lt;br /&gt;
Version [[1.1.0]] focused on adding content from this game while version [[1.7.0]] added content from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. As of Version [[1.7.5|1.9.4.3]], there are 5 bosses, 13 enemies, 12 level objects, 17 tilesets, 23 backgrounds, 8 weapons, 4 spikes, 6 ladders and 10 music tracks available from &#039;&#039;Mega Man&#039;&#039; in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While content from &#039;&#039;Mega Man Powered Up&#039;&#039; is listed alongside content from &#039;&#039;Mega Man&#039;&#039; in &#039;&#039;Mega Man Maker&#039;&#039;, here is the content originated from the latter.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Energy Element]]&lt;br /&gt;
&lt;br /&gt;
==== Robot Masters ====&lt;br /&gt;
*[[Cut Man]]&lt;br /&gt;
*[[Ice Man]]&lt;br /&gt;
*[[Bomb Man]]&lt;br /&gt;
*[[Fire Man]]&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
&lt;br /&gt;
==== Fortress Bosses ====&lt;br /&gt;
&lt;br /&gt;
* [[Yellow Devil]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Met]]&lt;br /&gt;
*[[Octopus Battery]]&lt;br /&gt;
*[[Beak]]&lt;br /&gt;
*[[Picketman]]&lt;br /&gt;
*[[Screw Bomber]]&lt;br /&gt;
*[[Big Eye]]&lt;br /&gt;
*[[Spine]]&lt;br /&gt;
*[[Crazy Razy]]&lt;br /&gt;
*[[Watcher]]&lt;br /&gt;
*[[Killer Bullet]]&lt;br /&gt;
*Killer Bullet [[Spawner]]&lt;br /&gt;
*[[Tackle Fire]]&lt;br /&gt;
*[[Flying Shell]]&lt;br /&gt;
*Flying Shell Spawner&lt;br /&gt;
*[[Footholder]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Mega Buster]]&lt;br /&gt;
*[[Rolling Cutter]]&lt;br /&gt;
*[[Super Arm]]&lt;br /&gt;
*[[Ice Slasher]]&lt;br /&gt;
*[[Hyper Bomb]]&lt;br /&gt;
*[[Fire Storm]]&lt;br /&gt;
*[[Thunder Beam]]&lt;br /&gt;
*[[Magnet Beam]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Fire Beam]]&lt;br /&gt;
*[[Elec Beam]]&lt;br /&gt;
*[[Flame Pillar]]&lt;br /&gt;
*[[Super Arm Block]]&lt;br /&gt;
*[[Fire Wave]] [[Fire Wave Spawner|Spawner]] (Horizontal and Vertical)&lt;br /&gt;
*Fire Wave Spawner (Edge) (Horizontal and Vertical)&lt;br /&gt;
*Fire Wave Relocator (Solid and non solid)&lt;br /&gt;
*Fire Wave Shaft (Horizontal and Vertical)&lt;br /&gt;
*Elec [[Yoku Block]]&lt;br /&gt;
*Ice [[Yoku Block]]&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Cut BG&lt;br /&gt;
*Cut BG 2&lt;br /&gt;
*Guts BG&lt;br /&gt;
*Guts BG (Alt)&lt;br /&gt;
*Guts BG 2&lt;br /&gt;
*Ice BG&lt;br /&gt;
*Ice BG (Alt)&lt;br /&gt;
*Ice BG 2&lt;br /&gt;
*Bomb BG&lt;br /&gt;
*Bomb BG 2&lt;br /&gt;
*Fire BG&lt;br /&gt;
*Fire BG 2&lt;br /&gt;
*Elec BG&lt;br /&gt;
*Elec BG 2&lt;br /&gt;
*Elec BG 3&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 3 BG (Alt)&lt;br /&gt;
*Wily 3 BG 2&lt;br /&gt;
*Wily 3 BG 2 (Alt)&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Cut Tile&lt;br /&gt;
*Guts Tile&lt;br /&gt;
*Guts Tile 2&lt;br /&gt;
*Guts Tile 3&lt;br /&gt;
*Ice Tile&lt;br /&gt;
*Ice Tile 2&lt;br /&gt;
*Bomb Tile&lt;br /&gt;
*Bomb Tile 2&lt;br /&gt;
*Fire Tile&lt;br /&gt;
*Elec Tile&lt;br /&gt;
*Elec Tile 2&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 3&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Cut Ladder&lt;br /&gt;
*Elec Ladder&lt;br /&gt;
*Bomb Ladder&lt;br /&gt;
*Fire Ladder&lt;br /&gt;
*Wily Ladder 1&lt;br /&gt;
*Wily Ladder 2&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Cut Spike&lt;br /&gt;
*Guts Spike&lt;br /&gt;
*Wily Spike 1&lt;br /&gt;
*Wily Spike 2&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*Ice Water&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Cut Man&lt;br /&gt;
*Guts Man&lt;br /&gt;
*Ice Man&lt;br /&gt;
*Bomb Man&lt;br /&gt;
*Fire Man&lt;br /&gt;
*Elec Man&lt;br /&gt;
*Wily Stage 1/2&lt;br /&gt;
*Wily Stage 3/4&lt;br /&gt;
*Robot Master (MM1)&lt;br /&gt;
*Wily Boss (MM1)&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Super_Arm&amp;diff=21731</id>
		<title>Super Arm</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Super_Arm&amp;diff=21731"/>
		<updated>2026-06-01T07:45:54Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:SuperArmIcon.png|left]] Super Arm [[File:SuperArmIcon.png|right]]&lt;br /&gt;
|image=[[File:SuperArm.png|250px]]&lt;br /&gt;
|caption=Artwork for the Super Arm from &#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|description=Pick up and throw blocks at enemies, or make your own in free space.&lt;br /&gt;
|damage=1 (if dropped overhead)&amp;lt;br&amp;gt;2 (each shrapnel)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|category={{BuilderCategory|Weapons}}&lt;br /&gt;
|tab={{BuilderTab|1}}&lt;br /&gt;
|energy=2 (spawn block, throw block)&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&amp;lt;br&amp;gt;[[1.10.0]] (new &#039;&#039;Mega Man Powered Up&#039;&#039; Super Arm Block sprites)&lt;br /&gt;
|programmer=[[Luigi]]&amp;lt;br&amp;gt;[[WreckingPrograms]] (assistance)&lt;br /&gt;
|spriter=[[Luigi]] (blocked sign)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Super Arm&#039;&#039;&#039; is [[Guts Man]]&#039;s signature [[weapon]], originating from &#039;&#039;[[Mega Man 1]]&#039;&#039; and reappearing in &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039; and &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.7.0]]. The weapon allows the user to create Super Arm Blocks or lift the Super Arm Block [[Level Objects|level object]]. &lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. If the block can be picked up it will flash when the [[Player]] stands beside it. A Super Arm Block being lifted loses tangibility while the Player is carrying it; when thrown, it will break on contact when striking an [[Enemies|Enemy]] or a solid surface. A thrown Super Arm Block upon breaking becomes four smaller pieces that pass through terrain and Enemies traveling both vertically and horizontally.&lt;br /&gt;
&lt;br /&gt;
Attempting to climb [[ladders]], changing [[weapons]] or sliding/dashing/rolling will cause it to be thrown immediately. Every member of the [[Spine]] family can be defeated instantly with Super Arm.&lt;br /&gt;
&lt;br /&gt;
In addition to its usage of lifting existing blocks, the player can also spawn Super Arm Blocks in the area in front of them, a feature based off of Guts Man&#039;s own version of the weapon in &#039;&#039;Mega Man Powered Up&#039;&#039;. Up to five blocks can be created, and they will not despawn if the weapon is switched. However, the blocks are locally loaded and will despawn once offscreen. Blocks cannot be created if there is something obstructing the 2x2 area in front of the player.  If dropped on top of an Enemy, it will break instantly, dealing less damage in the process. It also breaks if it falls upon bosses, but it does not deal them any damage. &lt;br /&gt;
&lt;br /&gt;
Unlike the level object, Player spawned blocks are different in that they have physics similar to a [[Push Block]], meaning created blocks can be used as barriers, platforms or even stacked; although once lifted a Player made block cannot be dropped, only thrown.  The player can be instantly killed if a Super Arm Block falls on top of them, and bosses can be killed if they are crushed between a moving block and a wall despite being immune to them if it falls on them. Super Arm Blocks spawned by the player use the same skin as those from &#039;&#039;Mega Man Powered Up&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Both creating blocks with Super Arm and throwing them costs 2 units of energy to perform. &lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
[https://www.youtube.com/shorts/Hf4b3BLx04s Super Arm]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Super Arm can lift a [[Lighter Push Block]].&lt;br /&gt;
* Super Arm can lift the [[Gori Three Rock]]. When thrown, it will not shatter, and can be lifted again.&lt;br /&gt;
* Super Arm can lift and throw [[Plushies]].&lt;br /&gt;
* The Player Weapon [[Thunder Beam]] can shatter Super Arm Blocks just like it did in [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; for NES]]&lt;br /&gt;
&lt;br /&gt;
==Super Arm Block==&lt;br /&gt;
{{Incomplete|Spriter of new &#039;&#039;Mega Man Powered Up&#039;&#039; Super Arm Block sprites added in version [[1.10.0]]}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:SuperArmBlockIcon.png|left]] Super Arm Block [[File:SuperArmBlockIcon.png|right]]&lt;br /&gt;
|image=[[File:SuperArmBlocks1.8.png|250px]]&lt;br /&gt;
|caption=All Super Arm Block variants&lt;br /&gt;
|description=A big block to lift with Super Arm. Has many variants, but no gravity.&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|space=2x2&lt;br /&gt;
|category={{BuilderCategory|LevelObjects}}&lt;br /&gt;
|tab={{BuilderTab|1}}&lt;br /&gt;
|options=[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&amp;lt;br&amp;gt;[[1.10.0]] (new &#039;&#039;Mega Man Powered Up&#039;&#039; Super Arm Block sprites)&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[BigMaster]] (additional particles and skins)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Super Arm Block&#039;&#039;&#039; the [[Level Objects|Level Object]] is a stationary block that can be grabbed and thrown with the Super Arm [[weapon]]. It is fully solid in its initial state and is 2x2 tiles in size.&lt;br /&gt;
&lt;br /&gt;
It comes with multiple skins from various stages in [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game for NES]]: a green one from [[Cut Man]]&#039;s stage, a yellow one from Elec Man&#039;s stage, a brown one from [[Guts Man]]&#039;s stage, a gray one from the first Wily stage, and a dark green one from the third Wily stage. There are also two skins (one green and one orange) from Cut Man&#039;s stage in &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039; and a dark brown skin with a Super Arm Block icon in the middle from its appearance in &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Most attributes and behaviors are the same between the player made Super Arm Blocks and the Level Object version. The main difference for the Level Object version of Super Arm Block is that the Level Object has no physics and can only be used as a projectile.&lt;br /&gt;
&lt;br /&gt;
Since version [[1.9.0]], the Guts Man plushie breaks Super Arm Blocks when colliding with them; when carried, it will also destroy the player&#039;s Super Arm Blocks when passing through them.&lt;br /&gt;
&lt;br /&gt;
Since version [[1.10.0]], [[Guts Man]] can also either throw one of the eight Super Arm Block skins exclusively or choose randomly which Super Arm Block skin to throw.&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage(s) of origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game of origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in version&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingA.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingC.png|center]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingB.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingD.png|center]]&lt;br /&gt;
|Wily Stage 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingE.png|center]]&lt;br /&gt;
|Wily Stage 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingF.png|center]]&lt;br /&gt;
|Cut Man&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingG.png|center]]&lt;br /&gt;
|Guts Man&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingH.png|center]]&lt;br /&gt;
|Many&lt;br /&gt;
|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Fixed bugs==&lt;br /&gt;
*In version [[1.9.0]]:&lt;br /&gt;
**Plushies other than the Guts Man plushie when lifted by the player could break Super Arm Blocks placed by the player on contact.&lt;br /&gt;
**There was no limit to how many plushies could be held at a time using Super Arm.&lt;br /&gt;
**The player could not grab a plushie when they no longer had weapon energy on Super Arm even if throwing a plushie cost no weapon energy.&lt;br /&gt;
**Plushies on different sections could be grabbed by Super Arm or fall in the current section if they were on the edge of the section.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Since version [[1.10.0]], the player can throw a held Super Arm Block even with no Super Arm [[weapon energy]].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SuperArmClassic.png|thumb|Alternative artwork for the Super Arm&lt;br /&gt;
File:Gori3SuperArm.png|thumb|Super Arm picking up a Gori Three Rock&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Level objects]] [[Category:Mega Man 1 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapons/Changes&amp;diff=21732</id>
		<title>Weapons/Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapons/Changes&amp;diff=21732"/>
		<updated>2026-06-01T07:42:29Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: Super Adaptor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Changes made to weapons when added to &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note: Weapon interactions that are impossible to test in the original context should not be listed. For example, [[Cracked Block]]s did not appear in &#039;&#039;[[Mega Man 11]]&#039;&#039;, so [[Pile Driver]] being able to break them should not be listed.&lt;br /&gt;
&lt;br /&gt;
===Generic=== &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Buster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass Buster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollSwingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll Swing]]&lt;br /&gt;
|Completely redone from Roll&#039;s Broom in [[Mega Man Powered Up]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Cutter]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|Allows summoning of [[Super Arm#Super Arm Block|Super Arm Blocks]] the same as how Guts Man can summon them in [[Mega Man Powered Up]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceSlasherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Slasher]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HyperBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyper Bomb]]&lt;br /&gt;
|Explodes on contact and has a large plus-shaped explosion radius. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Does not halt movement when used.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilSliderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil Slider]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleLeadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Lead]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirShooterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Shooter]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Boomerang]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashBomberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Bomber]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|Can be toggled on and off by firing.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|Has less max ammo.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Fire]]&lt;br /&gt;
|Charged up in front of you, like how it functions in the fanmade Atari Demake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|Now deals damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchSnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedleCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Cannon]]&lt;br /&gt;
|Sticks to enemies to deal residual damage.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopSpinIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|Allows the player to bounce off of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Blade]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Missile]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiLaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardKnuckleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Knuckle]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|Retrieves items like its appearance in [[Mega Man IV]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dive Missile]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|Grant invulnerability to spikes and lit [[Oil|oil]] while active.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Crusher]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drill Bomb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|Influences jump distance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Stone]]&lt;br /&gt;
|Summons more stones in a tighter spread.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Hold]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Eye]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Bomb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyroAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyro Attack]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|Decreases gravity while active. Stacks with other sources.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Can be used midair.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeKickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Kick]]&lt;br /&gt;
|Added double jump ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blizzard Attack]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Storm]]&lt;br /&gt;
|Midair collision with the projectile launches the player upwards.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Blast]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilverTomahawkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silver Tomahawk]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|Turns playing invincible for a short time.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Crusher]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoSpearIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Spear]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Barrier]]&lt;br /&gt;
|Projectiles blocked heals the player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WildCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wild Coil]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Cracker]]&lt;br /&gt;
|Freezes enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SlashClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoiseCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Noise Crush]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DangerWrapIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Danger Wrap]]&lt;br /&gt;
|Enemies which can be trapped in bubbles are different than source game.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScorchWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scorch Wheel]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Ball]]&lt;br /&gt;
|Attempting to summon a ball when out of energy allows the player to kick independently.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Hold]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Bomb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|Hitbox for grabbing poles is much more lenient.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
|No longer deals damage per frame.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wave]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
In the source game, [[Mega Man]] and [[Bass]] use different color palettes for the weapons. In &#039;&#039;[[Mega Man Maker]]&#039;&#039;, [[Roll]] shares Mega Man&#039;s colors and [[Proto Man]] shares Bass&#039; colors.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wave Burner]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CopyVisionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Copy Vision]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TenguBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagicCardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Uses the sprites of throwable weapons instead of shot weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|It is also solid for enemies and bosses instead of only being solid for the player&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelSatelliteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plug Ball]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBazookaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Bazooka]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripleBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderWoolIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Rises into the air faster and no longer disappears when the cloud hits an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Commando Bomb]]&lt;br /&gt;
|Can be re-angled infinitely.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WheelCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReboundStrikerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rebound Striker]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MirrorBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mirror Buster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Screw Crusher]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ballade Cracker]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockDropperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Block Dropper]]&lt;br /&gt;
|Restricts movement when used.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Ball]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PileDriverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pile Driver]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrambleThunderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scramble Thunder]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AcidBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Acid Barrier]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man V&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrabBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SaltWaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BreakDashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utilities===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil|Proto Coil]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet|Proto Jet]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Treble Boost]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item1Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-3]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArrowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Adaptor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Adaptor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Adaptor]]&lt;br /&gt;
|Doesn&#039;t freeze the environment to play the adaptor application animation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=18211</id>
		<title>1.10.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=18211"/>
		<updated>2025-08-14T06:26:47Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{Incomplete|Full list of assets shown in the 1.10.0 release trailer and the full list of assets chosen by members of the development team}}&lt;br /&gt;
&#039;&#039;&#039;1.10.0&#039;&#039;&#039; is an update for &#039;&#039;[[Mega Man Maker]]&#039;&#039; released on July 25, 2025. Rather than sticking to a specific theme, it focused on adding content that members of the [[Mega Man Maker Team|development team]] wanted to see added. The main feature of the update was the [[Ability Capsule]] which allows creators to enable or disable Character Abilities during a level. Additionally, the update added [[music]] from the &#039;&#039;Mega Man X&#039;&#039;, &#039;&#039;Mega Man Zero&#039;&#039;, and &#039;&#039;Mega Man ZX&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
To allow the [[Mega Man Maker Team|development team]] to take advantage of more GameMaker functions, support for 32-bit operating systems was dropped starting from 1.10.0. As a result, the auto-updater crashed when players attempted to use it in previous versions. &lt;br /&gt;
&lt;br /&gt;
For a list of announcements made for version 1.10.0, see [[1.10.0/Announcements|this page]].&lt;br /&gt;
&lt;br /&gt;
==Plushie contest==&lt;br /&gt;
{{SourceNeeded|A developer confirming publicly the reason that reverse gravity has been deconfirmed}}&lt;br /&gt;
A [[plushie]] contest was held from February 4, 2025 to February 16, 2025 in which users could vote for three plushies they would like to see added in version 1.10.0 from a selection of 81 Robot Master [[bosses]]. The top three plushies with the most votes were added to &#039;&#039;Mega Man Maker&#039;&#039; in version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
There were a total of 758 votes made for the contest. The winners were:&lt;br /&gt;
# Gravity Man: 111 votes&lt;br /&gt;
# Air Man: 105 votes&lt;br /&gt;
# Elec Man/[[Gemini Man]]: tied for 56 votes each&lt;br /&gt;
&lt;br /&gt;
Gravity Man&#039;s plushie functionality was not implemented at the time of the reveal announcing the winners of the plushie contest, likely because Gravity Man&#039;s [[weapon]], [[Gravity Hold]], and other [[level objects]] from his stage flipping the player&#039;s gravity (often dubbed as &amp;quot;reverse gravity&amp;quot;) has been deconfirmed as it requires a large overhaul to the game&#039;s engine to properly implement.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; As a result, at the end of the reveal video announcing the winners of the plushie contest, [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash and an error message appearing that says: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the plushie contest voting document and possible voting options, see [[1.10.0/Plushie_contest_document|this page]].&lt;br /&gt;
&lt;br /&gt;
==Team choice assets==&lt;br /&gt;
Below are the assets chosen by member(s) of the development team to be added in version 1.10.0:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Team member(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WireIcon.png|center]]&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsIcon.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[JumpDashEvade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SabotallIcon.png|center]]&lt;br /&gt;
|[[Sabotall]]&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpactRailIcon.png|center]]&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KaniganceIcon.png|center]]&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|[[Chombey]] and [[TheButcherKevin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Changelog==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #BDBDBD; border: 2px solid #111111; -moz-border-radius:7px; width:75%; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#BDBDBD&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;|Click &amp;quot;Show&amp;quot; to view full patch notes &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot; style=&amp;quot;font-size:14px&amp;quot;&amp;quot;&amp;gt;Version 1.10.0 (25/07/2025)&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Disclaimer:&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* If you&#039;re updating from the game, please download directly from our website instead, the auto-updater cannot work to change from 32-bits to 64-bits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Features&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Ability capsules and removers&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Bosses&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Guts Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Hornet Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Shadow Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Snake Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Gamerizer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Enemies&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Sabotall&amp;lt;br&amp;gt;&lt;br /&gt;
* Fooley&amp;lt;br&amp;gt;&lt;br /&gt;
* Fooley Spawner&amp;lt;br&amp;gt;&lt;br /&gt;
* Dompan&amp;lt;br&amp;gt;&lt;br /&gt;
* 100 Watton&amp;lt;br&amp;gt;&lt;br /&gt;
* Teck&amp;lt;br&amp;gt;&lt;br /&gt;
* Tank Oven&amp;lt;br&amp;gt;&lt;br /&gt;
* New Classical Cannon&amp;lt;br&amp;gt;&lt;br /&gt;
* Jamacy&amp;lt;br&amp;gt;&lt;br /&gt;
* Jamacy Spawner&amp;lt;br&amp;gt;&lt;br /&gt;
* Van Pookin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Weapons&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Wire&amp;lt;br&amp;gt;&lt;br /&gt;
* Remote Mine&amp;lt;br&amp;gt;&lt;br /&gt;
* Astro Crush&amp;lt;br&amp;gt;&lt;br /&gt;
* Tundra Storm&amp;lt;br&amp;gt;&lt;br /&gt;
* Rush Marine&amp;lt;br&amp;gt;&lt;br /&gt;
* Rush Bike&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Gimmicks&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Cracking Tiles&amp;lt;br&amp;gt;&lt;br /&gt;
* Impact Rail&amp;lt;br&amp;gt;&lt;br /&gt;
* Impact Rail Spawner&amp;lt;br&amp;gt;&lt;br /&gt;
* Mega Man 11 Challange Teleporter&amp;lt;br&amp;gt;&lt;br /&gt;
* Wave Pipes&amp;lt;br&amp;gt;&lt;br /&gt;
* Tomahawk Platforms&amp;lt;br&amp;gt;&lt;br /&gt;
* Player Block&amp;lt;br&amp;gt;&lt;br /&gt;
* Beat Spot&amp;lt;br&amp;gt;&lt;br /&gt;
* Slap Hands&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Pickups&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Key Spawner&amp;lt;br&amp;gt;&lt;br /&gt;
* Beat Rescue&amp;lt;br&amp;gt;&lt;br /&gt;
* Beat Rescue Spawner&amp;lt;br&amp;gt;&lt;br /&gt;
* Pierce Protector&amp;lt;br&amp;gt;&lt;br /&gt;
* Pierce Protector Spawner&amp;lt;br&amp;gt;&lt;br /&gt;
* Ability Capsule&amp;lt;br&amp;gt;&lt;br /&gt;
* Ability Capsule Remover&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;New Plushies&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Gravity Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Elec Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Gemini Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Fire Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Bomb Man&amp;lt;br&amp;gt;&lt;br /&gt;
* Jewel Man&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Examples Levels&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* Az-teck temple&amp;lt;br&amp;gt;&lt;br /&gt;
* Guts Mans Pipe-tastic Adventure&amp;lt;br&amp;gt;&lt;br /&gt;
* Marvelous Maritime&amp;lt;br&amp;gt;&lt;br /&gt;
* Teeter-totter terror&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Changes&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Good Key Bad Key example level has been reworked a bit.&amp;lt;br&amp;gt;&lt;br /&gt;
*Anti-Eddie no longer despawns out of view while still being hidden in the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
*In the Builder, the split system on Blast Wire and Blast Wire On/off no longer appears until you release the mouse button when placing them.&amp;lt;br&amp;gt;&lt;br /&gt;
*In the Builder, when pressing the Escape key while a placed object is selected, the object will now be unselected before asking to exit the Builder.&amp;lt;br&amp;gt;&lt;br /&gt;
*Dust Crusher now splits on hitting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
*Bell Ringer sprite has been reworked.&amp;lt;br&amp;gt;&lt;br /&gt;
*Green Force Beam damage no longer stacks when multiple lasers hit the player at the same time to fix that sometimes you could get hit multiple times.&amp;lt;br&amp;gt;&lt;br /&gt;
*Octone Ink can no longer be removed by pressing pause, Tel Tel Fountain is now able to remove Octone Ink.&amp;lt;br&amp;gt;&lt;br /&gt;
*Some mugshots and profile icons have been updated.&amp;lt;br&amp;gt;&lt;br /&gt;
*When climbing a wall or the border of a section, Nitro Man will now jump out of the wall if he cannot move more vertically.&amp;lt;br&amp;gt;&lt;br /&gt;
*A few tiles and backgrounds got visual revisions.&amp;lt;br&amp;gt;&lt;br /&gt;
*Bunby Catcher was no longer working through teleporter like originally, it has been changed back to work again.&amp;lt;br&amp;gt;&lt;br /&gt;
*Boss are now properly locking the sections when spawning in it, like everywhere else in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
*When picking a block with Super Arm, you can now throw it even if you have 0 ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
*Anti-Eddie no longer despawn if the player had it out of view before it popped out of the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
*For level created starting 1.10, wheels enemies and Rabbiton will be able to ride Shupponpon rails.&amp;lt;br&amp;gt;&lt;br /&gt;
*For level created starting 1.10, some decorations may now emit light in darkness.&amp;lt;br&amp;gt;&lt;br /&gt;
*For level created starting 1.10, Punk plushie will now turn into its screw attack when not on ground.&amp;lt;br&amp;gt;&lt;br /&gt;
*Classic Conveyors got new skins.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Fixed Bugs&amp;lt;br&amp;gt;&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Options on Blast Wire and Blast Wire On/Off are not correctly aligned.&amp;lt;br&amp;gt;&lt;br /&gt;
*Magic Card may activate the Flipping Doors twice with the same cards.&amp;lt;br&amp;gt;&lt;br /&gt;
*Game crashes when the player tries to throw an unexisting Super Arm Block that was previously destroyed by a Guts Man Plushie.&amp;lt;br&amp;gt;&lt;br /&gt;
*SRU-21/P cannot be moved in the builder after being placed.&amp;lt;br&amp;gt;&lt;br /&gt;
*Katonbyon bomb explosion animation is not properly centered with the bomb.&amp;lt;br&amp;gt;&lt;br /&gt;
*In certain cases the game can softlock depending on the position of some Flipping Doors in the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
*If the player dies while being in a Flipping Door being closed, the game crashes.&amp;lt;br&amp;gt;&lt;br /&gt;
*Flipping Door set to instant speed will crash if turned back with Magic Card.&amp;lt;br&amp;gt;&lt;br /&gt;
*If a solid decoration is below a Lift Platform, the player while zip through it when activating it.&amp;lt;br&amp;gt;&lt;br /&gt;
*Transparent water makes the screen render at a third of its size when fighting Fuse Man.&amp;lt;br&amp;gt;&lt;br /&gt;
*When a target is set to end the level, if another target is destroyed immediately after this one, it may never end the level.&amp;lt;br&amp;gt;&lt;br /&gt;
*Moving oil in the builder may crash the game in certain cases.&amp;lt;br&amp;gt;&lt;br /&gt;
*When throwing a Super Arm Block into a Lava section, it will crash the game.&amp;lt;br&amp;gt;&lt;br /&gt;
*Sun rays are not working with transparent water.&amp;lt;br&amp;gt;&lt;br /&gt;
*Acid drop may drop pickups when destroyed by certain player shields.&amp;lt;br&amp;gt;&lt;br /&gt;
*Acid drop is not affected by Acid Barrier visual effect.&amp;lt;br&amp;gt;&lt;br /&gt;
*If the player takes an offscreen teleporter while fighting boobeam, it will restore its health fully.&amp;lt;br&amp;gt;&lt;br /&gt;
*Elec beam are desyncing after a screen transition.&amp;lt;br&amp;gt;&lt;br /&gt;
*In the builder, when moving the Steam gimmick, it stays at its original place until the mouse button is released.&amp;lt;br&amp;gt;&lt;br /&gt;
*When using Tornado Blow while standing on a Water Hover or Lava Hover and landing on ground, it will not turn back to its inactive state.&amp;lt;br&amp;gt;&lt;br /&gt;
*If an icicle is set to instantly spawn and is placed below a Push Block, it will never spawn.&amp;lt;br&amp;gt;&lt;br /&gt;
*Trapping Plant Man plushie or Duo plushie with Danger Wrap, makes the plushies appear twice in the bubble.&amp;lt;br&amp;gt;&lt;br /&gt;
*Auto-Tiling of the Jumpthrough Platform is not working properly when certain types of shadows are on the same tile behind them.&amp;lt;br&amp;gt;&lt;br /&gt;
*Plant Man plushie uses the player Plant Barrier ammo when its shield absorbs a projectile.&amp;lt;br&amp;gt;&lt;br /&gt;
*Yonbain is not able to be placed over tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
*Some of Freeze Man visual effects of its attacks are always affected by Time Slow regardless of the weakness.&amp;lt;br&amp;gt;&lt;br /&gt;
*Some plushies with effects like Wood Man, will continue to have their effects working when destroyed.&amp;lt;br&amp;gt;&lt;br /&gt;
*When shooting Wind Storm on the right part of a Push Block while being against it, may zip the Wind Storm on the other side.&amp;lt;br&amp;gt;&lt;br /&gt;
*Player plushies may not always break Weapon Barriers or Weapon Blocks.&amp;lt;br&amp;gt;&lt;br /&gt;
*Shuppopon is not bouncing on Bouncy Ball anymore.&amp;lt;br&amp;gt;&lt;br /&gt;
*Sumatran position is slightly off in the builder compared to the position it spawns.&amp;lt;br&amp;gt;&lt;br /&gt;
*Placing a flip platform at the last tile of a screen will instantly despawn it in game.&amp;lt;br&amp;gt;&lt;br /&gt;
*Big Telly walls of flame are slightly higher when using Time Slow.&amp;lt;br&amp;gt;&lt;br /&gt;
*Bit Telly bombs may not explode properly on jumpthrough moving platforms.&amp;lt;br&amp;gt;&lt;br /&gt;
*The HUD icon of Time Slow is not positioned correctly in Wily Challenges.&amp;lt;br&amp;gt;&lt;br /&gt;
*The game may softlock if the player gets hit by Feeber Bubble while on a Water Hover.&amp;lt;br&amp;gt;&lt;br /&gt;
*In certain cases the rain decoration was not drawing at the right position.&amp;lt;br&amp;gt;&lt;br /&gt;
*Taking a teleporter after killing a boss makes the menu accessible again.&amp;lt;br&amp;gt;&lt;br /&gt;
*Modifiers when set to 10 are appearing as 00.&amp;lt;br&amp;gt;&lt;br /&gt;
*While fighting Tengu Man and the boss being out of view, if the player dies from modifiers, it will crash the game.&amp;lt;br&amp;gt;&lt;br /&gt;
*Ice wall is hidden by modifiers when it was not before.&amp;lt;br&amp;gt;&lt;br /&gt;
*While taking a pickup or a modifier, the Tel Tel heat effects continue while the game is paused.&amp;lt;br&amp;gt;&lt;br /&gt;
*After hitting an Energy Element, Napalm drill turns invisible but is still active.&amp;lt;br&amp;gt;&lt;br /&gt;
*Liquids no longer go through Sheep Blocks like previous versions.&amp;lt;br&amp;gt;&lt;br /&gt;
*Moving platforms were able to respawn Romper or Darspider if they died near a border screen and the moving platform was at the same position.&amp;lt;br&amp;gt;&lt;br /&gt;
*Kicking a key while Mega Ball is equipped crashes the game.&amp;lt;br&amp;gt;&lt;br /&gt;
*In certain cases after killing Hell Metall DX first phase, the second phase spawns twice.&amp;lt;br&amp;gt;&lt;br /&gt;
*Ice Block falling offscreen are not despawning properly.&amp;lt;br&amp;gt;&lt;br /&gt;
*Electric Shock permanently freezes Crunch Don when hit.&amp;lt;br&amp;gt;&lt;br /&gt;
*Hard Knuckle may be blocked if they hit 2 enemies at the same time and no longer bounce back.&amp;lt;br&amp;gt;&lt;br /&gt;
*When the player is in a Floating Bubble and enters in contact with the Wind from a Oni Wind Generator, it crashes the game.&amp;lt;br&amp;gt;&lt;br /&gt;
*When entering the room, the Lajaba position may be offset by 1 tile.&amp;lt;br&amp;gt;&lt;br /&gt;
*Abilities may be listed wrong on the Level info Card depending on the last character played.&amp;lt;br&amp;gt;&lt;br /&gt;
*In the builder, the layer icon from an asset while hovering in the menu may stay visible over the menu after the menu is closed.&amp;lt;br&amp;gt;&lt;br /&gt;
*In the builder the Copy Paste feature may not properly copy all the assets.&amp;lt;br&amp;gt;&lt;br /&gt;
*Shadow on the Needle Plate decoration is longer when the color is set to Orange.&amp;lt;br&amp;gt;&lt;br /&gt;
*Crunch Don does not make health drops when shot with Grab Buster when his hammer is swung.&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Intro BG (PU)&lt;br /&gt;
*Intro BG (PU) (Alt) &lt;br /&gt;
&lt;br /&gt;
===[[Tiles]]===&lt;br /&gt;
*Elec Tile 3&lt;br /&gt;
&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*New variant of rain&lt;br /&gt;
*Standing Speaker&lt;br /&gt;
*Park Bench&lt;br /&gt;
*Mini Cut Tree 1&lt;br /&gt;
*Mini Cut Tree 2&lt;br /&gt;
*Hydrant&lt;br /&gt;
*Bonsai Tree&lt;br /&gt;
*Tiki Torch&lt;br /&gt;
*Big Barrel&lt;br /&gt;
*Mall Thing J-3Z&lt;br /&gt;
*Doctor&#039;s Desk&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
*[[Tundra Storm]]&lt;br /&gt;
*[[Astro Crush]]&lt;br /&gt;
*[[Remote Mine]]&lt;br /&gt;
*[[Rush Bike]]&lt;br /&gt;
*[[Rush Marine]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
*[[Shadow Man]]&lt;br /&gt;
*[[Snake Man]]&lt;br /&gt;
*[[Hornet Man]]&lt;br /&gt;
*[[Boobeam Trap]] (broken variant)&lt;br /&gt;
*[[Gamerizer]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
**Gravity Man&lt;br /&gt;
**Air Man&lt;br /&gt;
**[[Gemini Man]]&lt;br /&gt;
**Elec Man&lt;br /&gt;
**[[Bomb Man]]&lt;br /&gt;
**[[Fire Man]]&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
*[[Truck]]&lt;br /&gt;
*[[Slap Hand]]&lt;br /&gt;
*[[Wave Pipe]]&lt;br /&gt;
*[[Impact Rail]]&lt;br /&gt;
*[[Character Block]]&lt;br /&gt;
*[[Seesaw Rail]]&amp;lt;!-- Added this unlisted Blade Rail demo YouTube video to the Blade Rail page when it is created: https://www.youtube.com/watch?v=RHM2yaaMQls --&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Light Trial Teleporters&lt;br /&gt;
*[[Cracking Tile]]&lt;br /&gt;
*[[On/Off Switch]]es (upside down and sideways variants)&lt;br /&gt;
*[[Jumpthrough Platform]] (new variants)&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
*[[VAN Pookin]]&lt;br /&gt;
*[[Fooley]]&lt;br /&gt;
*[[Dompan]]&lt;br /&gt;
*[[Teck#Teck|Teck]]&lt;br /&gt;
*[[New Classical Cannon]]&lt;br /&gt;
*[[100 Watton]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Tank Oven]]&lt;br /&gt;
*[[Beak]] (different projectile timing options)&lt;br /&gt;
*[[Robbit]] (blue option)&lt;br /&gt;
*[[Crazy Cannon]] (option to start at a different projectile angle)&lt;br /&gt;
*[[Spine]] (upside down option)&lt;br /&gt;
*[[Garyoby]] (upside down option)&lt;br /&gt;
*[[Bomb Flier]] (option to start without its cloud)&lt;br /&gt;
*[[Bunby Tank DX]] (option to start only as its head)&lt;br /&gt;
*[[Ammoner]] (option to start rolling immediately)&lt;br /&gt;
*[[Air Stone|Air Ice]]&lt;br /&gt;
&lt;br /&gt;
===[[Pickups]]===&lt;br /&gt;
*[[Ability Capsule]]&lt;br /&gt;
*[[Ability Remover]]&lt;br /&gt;
*[[Pierce Protector]]&lt;br /&gt;
*[[Beat Rescue]]&lt;br /&gt;
*[[Key Spawner]]&lt;br /&gt;
*[[Beat Spawner]]&lt;br /&gt;
*[[Pierce Spawner]]&lt;br /&gt;
*[[Eddie]]&lt;br /&gt;
&lt;br /&gt;
===[[Music]]===&lt;br /&gt;
====&#039;&#039;Mega Man X&#039;&#039; series====&lt;br /&gt;
*[https://www.youtube.com/watch?v=0MoBm6cuZz0 Intro Stage X1]&lt;br /&gt;
*Light Capsule X1&lt;br /&gt;
*[https://www.youtube.com/watch?v=9r5OuFt_0mg Storm Eagle]&lt;br /&gt;
*[https://www.youtube.com/watch?v=y7eq6C8YaxY Storm Eagle Alt]&lt;br /&gt;
*Chill Penguin&lt;br /&gt;
*Sting Chameleon&lt;br /&gt;
*Flame Mammoth&lt;br /&gt;
*[https://www.youtube.com/watch?v=8a3N-luJevQ Armored Armadillo]&lt;br /&gt;
*Launch Octopus&lt;br /&gt;
*[https://www.youtube.com/watch?v=Gd-jkCQwAWA Sigma Stage 1]&lt;br /&gt;
*Sigma Stage 2&lt;br /&gt;
*Sigma Stage 3&lt;br /&gt;
*Sigma Stage 4&lt;br /&gt;
*Intro Stage X2&lt;br /&gt;
*Light Capsule X2&lt;br /&gt;
*[https://www.youtube.com/watch?v=J86ByyKxim0 Bubble Crab]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bAYFSpP9FfQ Crystal Snail]&lt;br /&gt;
*Wheel Gator&lt;br /&gt;
*Wire Sponge&lt;br /&gt;
*Flame Stag&lt;br /&gt;
*[https://www.youtube.com/watch?v=JHwh_o8j61o X Hunter Fortress 1-2]&lt;br /&gt;
*X Hunter Fortress 3&lt;br /&gt;
*[https://www.youtube.com/watch?v=l9MCMA7SCTw Maverick Boss + Boss Intro]&lt;br /&gt;
*Intro Stage X4&lt;br /&gt;
*&#039;&#039;Mega Man X&#039;&#039; Boss Theme&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mega Man Zero/ZX&#039;&#039; series====&lt;br /&gt;
*Green Grass Gradation&lt;br /&gt;
*Overloaded&lt;br /&gt;
*Overloaded (ZXA Tune) &lt;br /&gt;
*Esperanto&lt;br /&gt;
&lt;br /&gt;
====Miscelanneous====&lt;br /&gt;
*Quick Man Remix&lt;br /&gt;
*Tornado Man Remix&lt;br /&gt;
*MM3 Wily 5/6 Remix&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*1.10.0 is the first major update version since [[1.3.0]] to feature Robot Master [[bosses]] with only pre-existing 8-bit sprites.&lt;br /&gt;
**It is also the first update to feature a [[:Category:Fortress Bosses|fortress boss]] from a non-8-bit game: [[Gamerizer]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Impact Rail reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=n1MYg9t0ma8 Impact Rail&#039;s reveal video on YouTube]&lt;br /&gt;
File:Kanigance reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=_CrFVDP3eqA Kanigance&#039;s reveal video on YouTube]&lt;br /&gt;
File:Eighth anniversary 1.10 thumbnail.jpg|The thumbnail for the [https://www.youtube.com/watch?v=KZ8Pk0mxIW4 eighth anniversary and 1.10 release trailer]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17559</id>
		<title>1.10.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17559"/>
		<updated>2025-07-25T02:57:31Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{Incomplete|Full list of assets shown in the 1.10.0 release trailer and the full list of assets chosen by members of the development team}}&lt;br /&gt;
&#039;&#039;&#039;1.10.0&#039;&#039;&#039; is an upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Rather than sticking to a specific theme, it is focused on adding content that members of the [[Mega Man Maker Team|development team]] wish to see added. The main feature of the update is the [[Ability Capsule]] which allows creators to enable or disable Character Abilities during a level.&lt;br /&gt;
&lt;br /&gt;
For a list of announcements made for version 1.10.0, see [[1.10.0/Announcements|this page]].&lt;br /&gt;
&lt;br /&gt;
==Plushie contest==&lt;br /&gt;
{{SourceNeeded|A developer confirming publicly the reason that reverse gravity has been deconfirmed}}&lt;br /&gt;
A [[plushie]] contest was held from February 4, 2025 to February 16, 2025 in which users could vote for three plushies they would like to see added in version 1.10.0 from a selection of 81 Robot Master [[bosses]]. The top three plushies with the most votes will be added to &#039;&#039;Mega Man Maker&#039;&#039; in version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
There were a total of 758 votes made for the contest. The winners were:&lt;br /&gt;
# Gravity Man: 111 votes&lt;br /&gt;
# Air Man: 105 votes&lt;br /&gt;
# Elec Man/[[Gemini Man]]: tied for 56 votes each&lt;br /&gt;
&lt;br /&gt;
Gravity Man&#039;s plushie functionality was not implemented at the time of the reveal announcing the winners of the plushie contest, likely because Gravity Man&#039;s [[weapon]], [[Gravity Hold]], and other [[level objects]] from his stage flipping the player&#039;s gravity (often dubbed as &amp;quot;reverse gravity&amp;quot;) has been deconfirmed as it requires a large overhaul to the game&#039;s engine to properly implement.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; As a result, at the end of the reveal video announcing the winners of the plushie contest, [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash and an error message appearing that says: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the plushie contest voting document and possible voting options, see [[1.10.0/Plushie_contest_document|this page]].&lt;br /&gt;
&lt;br /&gt;
==Team choice assets==&lt;br /&gt;
Below are the assets chosen by member(s) of the development team to be added in version 1.10.0:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Team member(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WireIcon.png|center]]&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsIcon.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[JumpDashEvade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SabotallIcon.png|center]]&lt;br /&gt;
|[[Sabotall]]&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpactRailIcon.png|center]]&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KaniganceIcon.png|center]]&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|[[Chombey]] and [[TheButcherKevin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*New variant of rain&lt;br /&gt;
*Four new [[Jumpthrough Platform]] variants&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
*[[Tundra Storm]]&lt;br /&gt;
*[[Astro Crush]]&lt;br /&gt;
*[[Remote Mine]]&lt;br /&gt;
*[[Rush Bike]]&lt;br /&gt;
*[[Rush Marine]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
*[[Shadow Man]]&lt;br /&gt;
*[[Snake Man]]&lt;br /&gt;
*[[Hornet Man]]&lt;br /&gt;
*[[Boobeam Trap]] (broken variant)&lt;br /&gt;
*[[Gamerizer]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
**Gravity Man&lt;br /&gt;
**Air Man&lt;br /&gt;
**[[Gemini Man]]&lt;br /&gt;
**Elec Man&lt;br /&gt;
**[[Bomb Man]]&lt;br /&gt;
**[[Fire Man]]&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
*[[Nitro Truck]]&lt;br /&gt;
*[[Slap Hand]]&lt;br /&gt;
*[[Wave Pipe]]&lt;br /&gt;
*[[Impact Rail]]&lt;br /&gt;
*[[Character Block]]&lt;br /&gt;
*[[Blade Rail]] &amp;lt;!-- Added this unlisted Blade Rail demo YouTube video to the Blade Rail page when it is created: https://www.youtube.com/watch?v=RHM2yaaMQls --&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Light Trial Teleporters&lt;br /&gt;
*[[Cracking Tile]]&lt;br /&gt;
*[[On/Off Switch]]es (upside down and sideways variants)&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
*[[VAN Pookin]]&lt;br /&gt;
*[[Fooley]]&lt;br /&gt;
*[[Dompan]]&lt;br /&gt;
*[[Teck#Teck|Teck]]&lt;br /&gt;
*[[New Classical Cannon]]&lt;br /&gt;
*[[100 Watton]]&lt;br /&gt;
*[[Jamacy]]&lt;br /&gt;
*[[Beak]] (different projectile timing options)&lt;br /&gt;
*[[Robbit]] (blue option)&lt;br /&gt;
*[[Crazy Cannon]] (option to start at a different projectile angle)&lt;br /&gt;
*[[Spine]] (upside down option)&lt;br /&gt;
*[[Garyoby]] (upside down option)&lt;br /&gt;
*[[Bomb Flier]] (option to start without its cloud)&lt;br /&gt;
*[[Bunby Tank DX]] (option to start only as its head)&lt;br /&gt;
*[[Ammoner]] (option to start rolling immediately)&lt;br /&gt;
&lt;br /&gt;
===[[Pickups]]===&lt;br /&gt;
*[[Ability Capsule]]&lt;br /&gt;
*[[Spike Protection]]&lt;br /&gt;
*[[Beat Rescue]]&lt;br /&gt;
&lt;br /&gt;
===[[Music]]===&lt;br /&gt;
====&#039;&#039;Mega Man X&#039;&#039; series====&lt;br /&gt;
*[https://www.youtube.com/watch?v=0MoBm6cuZz0 Intro Stage X1]&lt;br /&gt;
*Light Capsule X1&lt;br /&gt;
*[https://www.youtube.com/watch?v=9r5OuFt_0mg Storm Eagle]&lt;br /&gt;
*[https://www.youtube.com/watch?v=y7eq6C8YaxY Storm Eagle Alt]&lt;br /&gt;
*Chill Penguin&lt;br /&gt;
*Sting Chameleon&lt;br /&gt;
*Flame Mammoth&lt;br /&gt;
*[https://www.youtube.com/watch?v=8a3N-luJevQ Armored Armadillo]&lt;br /&gt;
*Launch Octopus&lt;br /&gt;
*[https://www.youtube.com/watch?v=Gd-jkCQwAWA Sigma Stage 1]&lt;br /&gt;
*Sigma Stage 2&lt;br /&gt;
*Sigma Stage 3&lt;br /&gt;
*Sigma Stage 4&lt;br /&gt;
*Intro Stage X2&lt;br /&gt;
*Light Capsule X2&lt;br /&gt;
*[https://www.youtube.com/watch?v=J86ByyKxim0 Bubble Crab]&lt;br /&gt;
*[https://www.youtube.com/watch?v=bAYFSpP9FfQ Crystal Snail]&lt;br /&gt;
*Wheel Gator&lt;br /&gt;
*Wire Sponge&lt;br /&gt;
*Flame Stagger (sic)&lt;br /&gt;
*[https://www.youtube.com/watch?v=JHwh_o8j61o X Hunter Fortress 1-2]&lt;br /&gt;
*X Hunter Fortress 3&lt;br /&gt;
*[https://www.youtube.com/watch?v=l9MCMA7SCTw Maverick Boss + Boss Intro]&lt;br /&gt;
*Intro Stage X4&lt;br /&gt;
*&#039;&#039;Mega Man X&#039;&#039; Boss Theme&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mega Man Zero/ZX&#039;&#039; series====&lt;br /&gt;
*Green Grass Gradation&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To allow the [[Mega Man Maker Team|development team]] to take advantage of more GameMaker functions, support for 32-bit operating systems will be dropped starting from 1.10.0.&lt;br /&gt;
*1.10.0 is the first major update version since [[1.3.0]] to feature Robot Master [[bosses]] with only pre-existing 8-bit sprites.&lt;br /&gt;
**It is also the first update to feature a [[:Category:Fortress Bosses|fortress boss]] from a non-8-bit game.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Impact Rail reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=n1MYg9t0ma8 Impact Rail&#039;s reveal video on YouTube]&lt;br /&gt;
File:Kanigance reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=_CrFVDP3eqA Kanigance&#039;s reveal video on YouTube]&lt;br /&gt;
File:Eighth anniversary 1.10 thumbnail.jpg|The thumbnail for the [https://www.youtube.com/watch?v=KZ8Pk0mxIW4 eighth anniversary and 1.10 release trailer]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Kaizo&amp;diff=17177</id>
		<title>Kaizo</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Kaizo&amp;diff=17177"/>
		<updated>2025-07-04T15:29:02Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kaizo.gif|thumb|right|An example of a kaizo type level]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaizos&#039;&#039;&#039; are a level type in &#039;&#039;Mega Man Maker&#039;&#039; generally associated with hard maneuvers,  instant deaths, and a much higher skill level than regular &#039;&#039;Mega Man&#039;&#039; levels.&lt;br /&gt;
&lt;br /&gt;
Although kaizo levels are thought to be really hard, they come in a few different varieties. &lt;br /&gt;
&lt;br /&gt;
* Kaizo-Light&lt;br /&gt;
* Medium Kaizo&lt;br /&gt;
* Hard Kaizo&lt;br /&gt;
&lt;br /&gt;
==Kaizo Creators==&lt;br /&gt;
Regular kaizo community members&lt;br /&gt;
* [[Mega Marino]]  &lt;br /&gt;
* [[JumpDashEvade]]  &lt;br /&gt;
* [[TheButcherKevin]]  &lt;br /&gt;
* [[DoctorLumen]]  &lt;br /&gt;
* [[Meka]]  &lt;br /&gt;
* Game Fuchs  &lt;br /&gt;
* Yagami  &lt;br /&gt;
* Little Mac  &lt;br /&gt;
* Emerald Sage Cipherus&lt;br /&gt;
* Enki  &lt;br /&gt;
* Nissay The Cat  &lt;br /&gt;
* Game Master Man  &lt;br /&gt;
* DaviEu  &lt;br /&gt;
* Reddy&lt;br /&gt;
&lt;br /&gt;
==Kaizo Races== &lt;br /&gt;
The &#039;&#039;Mega Man Maker&#039;&#039; community holds a weekly [[Blind Kaizo Race]], generally held each Saturday. These races have one player who makes a level and the players will all play the same level blindly for the first time to see who can beat the level the quickest. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first Kaizo level was &#039;&#039;&#039;[[A Taste of Whats to Come]]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* There is an Easter egg in the kaizo community to hide snake tiles and a search snake somewhere in Kaizo Levels. You can see this used in many Kaizo Levels for example: &#039;&#039;&#039;[https://megamaker.webmeka.io/level-data.php?id=368455 368455 - Dont Get Pushed Too Much Kaizo Race 2020]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* The most difficult kaizo is thought to be &#039;&#039;&#039;[https://megamaker.webmeka.io/level-data.php?id=256886 256886 - Dark Forest Of HELL NO]&#039;&#039;&#039; which took ZodaNor [https://www.youtube.com/watch?v=CffCAcYdu1Q 220 hours worth of attempts to upload]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Level Types]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Hammer_Joe&amp;diff=17117</id>
		<title>Hammer Joe</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Hammer_Joe&amp;diff=17117"/>
		<updated>2025-06-26T15:42:04Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: Redirected page to Sniper Joe#Hammer Joe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sniper_Joe#Hammer_Joe]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man:_The_Wily_Wars&amp;diff=17118</id>
		<title>Mega Man: The Wily Wars</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man:_The_Wily_Wars&amp;diff=17118"/>
		<updated>2025-06-26T15:38:32Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MMWilyWars.jpeg|thumb|right|Box art for the Mega Drive version of Mega Man: The Wily Wars]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mega Man: The Wily Wars&#039;&#039;&#039;&#039;&#039;, also known as &#039;&#039;Rockman Megaworld&#039;&#039;, is a video game that compiles the first three Mega Man games, &#039;&#039;[[Mega Man 1]]&#039;&#039;, &#039;&#039;[[Mega Man 2]]&#039;&#039; and &#039;&#039;[[Mega Man 3]]&#039;&#039; with some tweaks and a new visual style. In addition to those games, it comes with an unique mode, Wily Tower, where the bosses include Buster Rod G, Mega Water S and Hyper Storm H.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Mega Man Maker&#039;&#039;==&lt;br /&gt;
There is limited representation of this game as of [[1.9.4.3]]. However, in [[1.7.0]] the music from this game was included despite the update&#039;s focus on the main eleven games and in &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Buster Rod G&lt;br /&gt;
*Mega Water S&lt;br /&gt;
*Hyper Storm H&lt;br /&gt;
*Wily Tower 1&lt;br /&gt;
*Wily Tower 2&lt;br /&gt;
*Wily Tower 3&lt;br /&gt;
*Wily Tower 4&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*[[Big Fish]]&#039;s main skin was based on its appearance in this game.&lt;br /&gt;
*[[Super Arm Block]]s have their unique break particles and skins based on their appearance in this game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Guts_Man&amp;diff=17119</id>
		<title>Guts Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Guts_Man&amp;diff=17119"/>
		<updated>2025-06-26T15:35:56Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: He appeared in &amp;quot;MM: The Wily Wars&amp;quot; too.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{ImageNeeded|In-game images of Guts Man&#039;s attacks; random Super Arm Block option icon}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:GutsManCW.png|250px]]&lt;br /&gt;
|name=[[File:GutsIcon.png|left]][[File:GutsIcon.png|right]] Guts Man&lt;br /&gt;
|caption=Artwork of Guts Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|description=TBA&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|options=[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
&amp;quot;[[Mega Man: The Wily Wars]]&amp;quot;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[BigMaster]] (additional Super Arm Block particles and skins)&lt;br /&gt;
|sprite=[[File:GutsManSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLN-004/DRN-004 Guts Man&#039;&#039;&#039; is one of the six Robot Master bosses from &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.10.0]]. Guts Man is armed with his signature [[weapon]], the [[Super Arm]], which he uses excessively and exclusively when attacking.&lt;br /&gt;
&lt;br /&gt;
Guts Man is a Robot Master created by [[Dr. Light]] that was stolen and reprogrammed by [[Dr. Wily]] during the events of &#039;&#039;Mega Man&#039;&#039;/&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Level Builder==&lt;br /&gt;
Guts Man&#039;s [[Super Arm Block]]s have eight skins that can be chosen from as well as an option to throw randomly picked Super Arm Block skins.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Guts Man randomly alternates between two behaviors:&lt;br /&gt;
*Jump three tiles vertically, spawn a Super Arm Block from the top of the screen upon landing and throw it at the [[player]]. Once thrown, the Super Arm Block splits into four pieces when it collides with a solid surface.&lt;br /&gt;
*Jump three tiles vertically and three tiles horizontally left or right.&lt;br /&gt;
&lt;br /&gt;
Guts Man will shake the screen upon landing on a solid surface.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Originally, during the development process of [[1.0.0]], Guts Man was considered as a potential boss to represent the first &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;, but [[WreckingPrograms]] decided to opt for [[Bomb Man]] instead.&lt;br /&gt;
*The description of Guts Man&#039;s reveal on [https://www.youtube.com/watch?v=i-D0DFOyC_Q the official &#039;&#039;Mega Man Maker&#039;&#039; YouTube channel] begins with &amp;quot;DU-NUNNNNNNNN!!!&amp;quot;, a reference to the same sound effect that plays during the &amp;quot;Guts Man&#039;s Ass&amp;quot; meme.&lt;br /&gt;
*As 1.10.0 is focusing on adding assets as per the choice of members of the development team, Guts Man was chosen by [[JumpDashEvade]] to be added for the update.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GutsMan.png|thumb|Official artwork from &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:GutsManAlmostAddedAtRelease.jpeg|[[WreckingPrograms]] mentions in the &#039;&#039;Mega Man Maker&#039;&#039; server for team members that Guts Man was almost added in [[1.0.0]] as he was present in &#039;&#039;Make a Good Mega Man Level 2&#039;&#039;, but [[Bomb Man]] was added in the version instead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_II&amp;diff=17120</id>
		<title>Mega Man II</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_II&amp;diff=17120"/>
		<updated>2025-06-26T15:32:43Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* In Mega Man Maker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Megamanii.jpg|thumb|right|Box art for Mega Man II]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mega Man II&#039;&#039;&#039;&#039;&#039; (released in Japan as &amp;quot;Rockman World 2&amp;quot;) is the second Mega Man installment on the Game Boy. It was released in Japan on December 20, 1991 and in North America in February 1992.&lt;br /&gt;
&lt;br /&gt;
Like its prequel, [[Mega Man: Dr. Wily&#039;s Revenge]], there are two sets of four Robot Masters, however, this time there are four from Mega Man 2 and four from Mega Man 3. Mega Man II is the also first game in the Game Boy series to have eight Robot Master stages compared to only four in Mega Man: Dr. Wily&#039;s Revenge. Mega Man&#039;s reprogrammed future self Quint (also known alternatively as Quintet in some promotional material) debuts as a major rival for Mega Man.&lt;br /&gt;
&lt;br /&gt;
The game is commonly criticized for its large number of glitches and design mistakes compared to most other Mega Man games.&lt;br /&gt;
{{clr}}&lt;br /&gt;
==In Mega Man Maker==&lt;br /&gt;
Some modifications made to certain assets from Mega Man II have been implemented into Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
*[[Tama]]&#039;s 4 HP contact damage in Mega Man Maker likely used Tama&#039;s 5 HP contact damage in &#039;&#039;Mega Man II&#039;&#039; as a benchmark, as all other Mega Man games that feature Tama have impractical contact damage values.&lt;br /&gt;
**Tama has a contact damage of 0 HP in Mega Man 3 and essentially functions as if there was a giant invisible wall around the enemy, while Tama has a contact damage of 28 HP in Mega Man: The Wily Wars and will instantly defeat the player if collided with. These damage values were probably not practical to use in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
*[[Hot Dog]]&#039;s AI behavior in &#039;&#039;Mega Man Maker&#039;&#039; where it always shoots the same number of fireballs is likely based off how Hot Dog&#039;s AI attacks the same way in Mega Man II.&lt;br /&gt;
*[[Crazy Cannon]]&#039;s AI behavior in &#039;&#039;Mega Man Maker&#039;&#039; where each of the enemy&#039;s two sets of six shots are always shot at the same arced angle is likely based off how Crazy Cannon&#039;s AI shoots the same way in Mega Man II.&lt;br /&gt;
**By comparison, in &#039;&#039;Mega Man 2&#039;&#039;, each shot in a set of six fired by Crazy Cannon can vary slightly in angle arc, with some shots traveling slightly farther horizontally than others. This variant of the Crazy Cannon AI is not used in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Clash BG&lt;br /&gt;
*Metal BG&lt;br /&gt;
*Metal BG (Alt)&lt;br /&gt;
*Metal BG 2&lt;br /&gt;
*Metal BG 2 (Alt)&lt;br /&gt;
*Metal BG 3&lt;br /&gt;
*Metal BG 3 (Alt)&lt;br /&gt;
*Air BG&lt;br /&gt;
*Wood BG&lt;br /&gt;
*Wood BG (Alt)&lt;br /&gt;
*Wood BG 2&lt;br /&gt;
*Wood BG 2 (Alt)&lt;br /&gt;
*Wily II BG&lt;br /&gt;
*Hard BG&lt;br /&gt;
*Hard BG 2&lt;br /&gt;
*Hard BG 3&lt;br /&gt;
*Top BG&lt;br /&gt;
*Needle BG&lt;br /&gt;
*Needle BG (Alt)&lt;br /&gt;
*Needle BG 2&lt;br /&gt;
*Needle BG 2 (Alt)&lt;br /&gt;
*Needle BG 3&lt;br /&gt;
*Needle BG 3 (Alt)&lt;br /&gt;
*Needle BG 4&lt;br /&gt;
*Needle BG 4 (Alt)&lt;br /&gt;
*Magnet BG&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Clash Tile&lt;br /&gt;
*Clash Tile (Alt)&lt;br /&gt;
*Clash Tile 2&lt;br /&gt;
*Clash Tile 2 (Alt)&lt;br /&gt;
*Metal Tile&lt;br /&gt;
*Metal Tile (Alt)&lt;br /&gt;
*Metal Tile 2&lt;br /&gt;
*Metal Tile 2 (Alt)&lt;br /&gt;
*Metal Tile 3&lt;br /&gt;
*Air Tile&lt;br /&gt;
*Air Tile (Alt)&lt;br /&gt;
*Wood Tile&lt;br /&gt;
*Wood Tile (Alt)&lt;br /&gt;
*Hard Tile&lt;br /&gt;
*Hard Tile (Alt)&lt;br /&gt;
*Hard Tile 2&lt;br /&gt;
*Hard Tile 2 (Alt)&lt;br /&gt;
*Top Tile&lt;br /&gt;
*Top Tile 2&lt;br /&gt;
*Needle Tile&lt;br /&gt;
*Needle Tile (Alt)&lt;br /&gt;
*Magnet Tile&lt;br /&gt;
*Magnet Tile (Alt)&lt;br /&gt;
*Wily II Tile&lt;br /&gt;
*Wily II Tile 2&lt;br /&gt;
*Wily II Tile 3&lt;br /&gt;
*Wily II Tile 4&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Clash Ladder GB&lt;br /&gt;
*Clash Ladder GB (Alt)&lt;br /&gt;
*Metal Ladder GB&lt;br /&gt;
*Metal Ladder GB (Alt)&lt;br /&gt;
*Wood Ladder GB&lt;br /&gt;
*Wood Ladder GB (Alt)&lt;br /&gt;
*Wily Ladder GB II&lt;br /&gt;
*Wily Ladder GB II (Alt)&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Clash Spike GB&lt;br /&gt;
*Clash Spike GB (Alt)&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*Wood Water GB&lt;br /&gt;
*Wood Water GB (Alt)&lt;br /&gt;
*Top Water GB&lt;br /&gt;
*Top Water GB (Alt)&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Clash Man&lt;br /&gt;
*Metal Man&lt;br /&gt;
*Air Man&lt;br /&gt;
*Wood Man&lt;br /&gt;
*Hard Man&lt;br /&gt;
*Top Man&lt;br /&gt;
*Needle Man&lt;br /&gt;
*Magnet Man&lt;br /&gt;
*Wily Stage 1 (GB2)&lt;br /&gt;
*Wily Stage 2 (GB2)&lt;br /&gt;
*Robot Master (GB2)&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]] [[Category:Game Boy Games]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Guts_Man&amp;diff=17113</id>
		<title>Guts Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Guts_Man&amp;diff=17113"/>
		<updated>2025-06-24T14:01:07Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{ImageNeeded|In-game images of Guts Man&#039;s attacks; random Super Arm Block option icon}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:GutsManCW.png|250px]]&lt;br /&gt;
|name=[[File:GutsIcon.png|left]][[File:GutsIcon.png|right]] Guts Man&lt;br /&gt;
|caption=Artwork of Guts Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|description=TBA&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|options=[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[BigMaster]] (additional Super Arm Block particles and skins)&lt;br /&gt;
|sprite=[[File:GutsManSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLN-004/DRN-004 Guts Man&#039;&#039;&#039; is one of the six Robot Master bosses from &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.10.0]]. Guts Man is armed with his signature [[weapon]], the [[Super Arm]], which he uses excessively and exclusively when attacking.&lt;br /&gt;
&lt;br /&gt;
Guts Man is a Robot Master created by [[Dr. Light]] that was stolen and reprogrammed by [[Dr. Wily]] during the events of &#039;&#039;Mega Man&#039;&#039;/&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Level Builder==&lt;br /&gt;
Guts Man&#039;s [[Super Arm Block]]s have eight skins that can be chosen from as well as an option to throw randomly picked Super Arm Block skins.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Guts Man randomly alternates between two behaviors:&lt;br /&gt;
*Jump three tiles vertically, spawn a Super Arm Block from the top of the screen upon landing and throw it at the [[player]]. Once thrown, the Super Arm Block splits into four pieces when it collides with a solid surface.&lt;br /&gt;
*Jump three tiles vertically and three tiles horizontally left or right.&lt;br /&gt;
&lt;br /&gt;
Guts Man will shake the screen upon landing on a solid surface.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Originally, during the development process of [[1.0.0]], Guts Man was considered as a potential boss to represent the first &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;, but [[WreckingPrograms]] decided to opt for [[Bomb Man]] instead.&lt;br /&gt;
*The description of Guts Man&#039;s reveal on [https://www.youtube.com/watch?v=i-D0DFOyC_Q the official &#039;&#039;Mega Man Maker&#039;&#039; YouTube channel] begins with &amp;quot;DU-NUNNNNNNNN!!!&amp;quot;, a reference to the same sound effect that plays during the &amp;quot;Guts Man&#039;s Ass&amp;quot; meme.&lt;br /&gt;
*As 1.10.0 is focusing on adding assets as per the choice of members of the development team, Guts Man was chosen by [[JumpDashEvade]] to be added for the update.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GutsMan.png|thumb|Official artwork from &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:GutsManAlmostAddedAtRelease.jpeg|[[WreckingPrograms]] mentions in the &#039;&#039;Mega Man Maker&#039;&#039; server for team members that Guts Man was almost added in [[1.0.0]] as he was present in &#039;&#039;Make a Good Mega Man Level 2&#039;&#039;, but [[Bomb Man]] was added in the version instead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Profile_icons&amp;diff=17061</id>
		<title>Profile icons</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Profile_icons&amp;diff=17061"/>
		<updated>2025-06-14T15:16:15Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: Explaining Mors&amp;#039; Icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Profile icons&#039;&#039;&#039; are 32x32 icons that a user can set for their &#039;&#039;[[Mega Man Maker]]&#039;&#039; profile. They consist of mugshots of characters from the &#039;&#039;Mega Man&#039;&#039; series. A user&#039;s profile icon can be selected from &amp;lt;code&amp;gt;Extras -&amp;gt; Profile -&amp;gt; Modify -&amp;gt; Change Icon&amp;lt;/code&amp;gt;. Once the user&#039;s password is input, an icon can be selected and set as the user&#039;s profile icon.&lt;br /&gt;
&lt;br /&gt;
While most icons are taken from their game of origin, the ones without an official 8-bit icon have a custom-made one, often based on official or in-game artwork. The [[boss]] icons can also be a [[Level Mugshots|level&#039;s icon]] if they are the only boss in the level. As of version [[1.9.4.3]], there are 160 profile icons that a player can choose from comprising mostly [[playable characters]], NPCs, and boss icons.&lt;br /&gt;
&lt;br /&gt;
Current and former members of the [[Mega Man Maker Team|development team]] can have their own custom icons as a perk for being a developer—however, not all developers have a custom icon while some former team members may no longer have their custom icon. They are set over pre-existing publicly available profile icons and updated along with version releases.&lt;br /&gt;
&lt;br /&gt;
== Player icons ==&lt;br /&gt;
=== Page 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spriter&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMegaMan.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|rowspan=&amp;quot;24&amp;quot;|[[1.0.0]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[Gaem]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconProtoMan.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Man]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconRoll.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconLight.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Light]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWily.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Wily]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCossack.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Cossack]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWilyPlate.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plates|Dr. Wily Plate]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCossackPlate.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plates|Dr. Cossack Plate]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconXPlate.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plates|Mr. X Plate]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCut.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[Mega Man 1|&#039;&#039;Mega Man&#039;&#039;]]&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|[[Gaem]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGuts.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconIce.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBomb.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFire.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconElec.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Elec Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTime.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconOil.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Oil Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BondManIcon.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bond Man&lt;br /&gt;
|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|[[PKWeegee]] (original version)&amp;lt;br&amp;gt;[[Gaem]] (touch-ups)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBubble.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAir.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Air Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconQuick.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWood.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCrash.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFlash.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Flash Man&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spriter&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMetal.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|rowspan=&amp;quot;24&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;24&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconHeat.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Heat Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSpark.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSnake.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Snake Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNeedle.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Needle Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTop.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconShadow.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Shadow Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMagnet.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGemini.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconHard.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDocRobot.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Doc Robot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBreak.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Break Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconRing.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDive.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dive Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSkull.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBright.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bright Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDust.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dust Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDrill.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Drill Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconToad.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPharaoh.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconStone.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGravity.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gravity Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCrystal.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNapalm.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spriter&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGyro.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gyro Man&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconStar.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Star Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWave.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wave Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCharge.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBlizzard.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blizzard Man&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWind.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFlame.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTomahawk.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCentaur.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconKnight.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPlant.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconYamato.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBass.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|rowspan=&amp;quot;15&amp;quot;|&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|[[Gaem]] (original version)&amp;lt;br&amp;gt;[[Sodacoma]] (touch-ups)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMet.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met|Construction Met]]&lt;br /&gt;
|[[1.3.4]]&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|[[Gaem]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSpring.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFreeze.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSlash.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Slash Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconJunk.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Junk Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconShade.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBurst.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTurbo.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turbo Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCloud.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cloud Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMegaManNoHelmet.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man|Helmetless Mega Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[ File:PiconAuto.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Auto&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spriter&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDuo.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Duo&lt;br /&gt;
|rowspan=&amp;quot;18&amp;quot;|[[1.5.0]]&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Gaem]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTengu.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFrost.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Frost Man&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Zedicon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGrenade.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconClown.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Clown Man&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Gaem]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAstro.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSword.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sword Man&lt;br /&gt;
|[[Zedicon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAqua.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Aqua Man&lt;br /&gt;
|[[Gaem]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSearch.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Search Man&lt;br /&gt;
|[[Zedicon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMegaMan9.png|64px]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man|Helmetless Mega Man]]&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconConcrete.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconJewel.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconHornet.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hornet Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPlug.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plug Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSplash.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMagma.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magma Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGalaxy.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTornado.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFake.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fake Man&lt;br /&gt;
|[[1.5.3]]&lt;br /&gt;
|[[Zedicon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBlade.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blade Man&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSolar.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Solar Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSheep.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCommando.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Commando Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPump.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 5 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spriter&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconStrike.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|N/A&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNitro.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconChill.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Chill Man&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBlock.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Block Man&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|[[Gaem]] (original version)&amp;lt;br&amp;gt;Junopixels (touch-ups)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAcid.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Acid Man&lt;br /&gt;
|[[LF222]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBlast.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|[[Gaem]] (original version)&amp;lt;br&amp;gt;Junopixels (touch-ups)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBounce.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|[[LF222]] (original version)&amp;lt;br&amp;gt;Junopixels (touch-ups)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTundra.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tundra Man&lt;br /&gt;
|[[Gaem]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconFuse.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Man]]&lt;br /&gt;
|[[LF222]] (original version)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTorch.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Torch Man&lt;br /&gt;
|[[Gaem]] (original version)&amp;lt;br&amp;gt;Junopixels (touch-ups)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconImpact.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Impact Man&lt;br /&gt;
|[[LF222]] (original version)&amp;lt;br&amp;gt;Junopixels (touch-ups)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMegaMan11.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|[[Gaem]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNinjaRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Ninja Roll]]&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|[[1.7.0]]&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|[[LF222]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconValentineRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Valentine Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSportsRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Sports Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconKnightRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Knight Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconRainyDayRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Rainy Day Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconStawRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Straw Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconVacationRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Vacation Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSummerRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Summer Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconHalloweenRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Halloween Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAlleyCatRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Alley Cat Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconClausRoll.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll|Roll Claus]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconLightB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Light]]&lt;br /&gt;
|[[1.8.1]]&lt;br /&gt;
|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|[[BushBacon]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 6 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spriter&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconRollB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|rowspan=&amp;quot;24&amp;quot;|[[1.8.1]]&lt;br /&gt;
|rowspan=&amp;quot;13&amp;quot;|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|[[LF222]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAutoB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Auto&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Son Loto]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWilyB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Wily]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGreenDevil.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Green Devil&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCold.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[LF222]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBurner.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPirate.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconAstroB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|[[Son Loto]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDynamo.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dynamo Man&lt;br /&gt;
|[[LF222]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconGround.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ground Man&lt;br /&gt;
|[[Son Loto]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTenguB.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Man]]&lt;br /&gt;
|[[LF222]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMagic.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Magic Man&lt;br /&gt;
|[[Son Loto]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconKing.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|King&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;|[[Son Loto]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconEnker.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|&#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconQuint.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Quint&lt;br /&gt;
|&#039;&#039;[[Mega Man II]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPunk.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBallade.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ballade&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBallade2.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ballade (Second Form)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMercury.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mercury&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconVenus.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Venus&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconNeptune.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Neptune&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconMars.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mars&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDarkMoon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Moon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconJupiter.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Jupiter&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Page 7 ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spriter&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSaturn.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Saturn&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|[[1.8.1]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|[[Son Loto]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconUranus.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Uranus&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPluto.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconTerra.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Terra&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconSunstar.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sunstar&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconYellowDevil.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconBooBeam.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconKamegoro.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconCossackCatcher.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWilyMachine4.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDark1.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 1&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDark2.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDark3.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconDark4.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconPets.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PiconWilyMachine6.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Staff icons ==&lt;br /&gt;
For old versions of staff icons that are no longer used in the latest version of &#039;&#039;Mega Man Maker&#039;&#039;, see [[Unused_content#Old_staff_icons|this section]].&lt;br /&gt;
=== Current team members ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | User&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Origin&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AlexStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Alex|Alexander]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ALUMOXStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[ALUMOX]]&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AwaggKingStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[AwaggKing]]&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BushBaconStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[BushBacon]]&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ChombeyStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Chombey]]&lt;br /&gt;
|Kirby from the &#039;&#039;Kirby&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:EClareStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[E-Clare]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:FakeVirusStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[FakeVirus]]&lt;br /&gt;
|Bowser from the &#039;&#039;Mario&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:GaemStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gaem]]&lt;br /&gt;
|Gabite from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:GamerFromTheWebStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|Shiver from the &#039;&#039;Splatoon&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:GoldstormStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Goldstorm]]&lt;br /&gt;
|Okuyasu Nijimura from the &#039;&#039;JoJo&#039;s Bizarre Adventure&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:HansovStaffProfileIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hansov]]&lt;br /&gt;
|Arthur from &#039;&#039;Ghosts &#039;n Goblins&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:JumpDashEvadeStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[JumpDashEvade|JDE173901]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:Luigi1000StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Luigi|Luigi1000]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MekaStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MiniMacroStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MiniMacro]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MorsStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mors]]&lt;br /&gt;
|Walrus-like enemy from the canceled video game &#039;&#039;Super Mario&#039;s Wacky Worlds&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:NeoCutmanStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|Blade Man from &#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ObjectionableStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Objectionable]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SaphyStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Saphy]]&lt;br /&gt;
|Shiny Lycanroc Midnight Form from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ShinryuStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shinryu]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SnoruntPyroStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[SnoruntPyro]]&lt;br /&gt;
|Flandre Scarlet from the &#039;&#039;Touhou&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SonLotoStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Son Loto]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TheButcherKevinStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[TheButcherKevin]]&lt;br /&gt;
|Jolteon from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TimeLinkStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[TimeLink]]&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:WreckingProgramsStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[WreckingPrograms]]&lt;br /&gt;
|Fox McCloud from the &#039;&#039;Star Fox&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Former team members ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | User&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Online?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:+ZirconStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[+Zircon]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AnAbsoluteLoserStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[An Absolute Loser]]&lt;br /&gt;
|Eyes from &#039;&#039;Nuclear Throne&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ArtStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Art]]&lt;br /&gt;
|Captain Ginyu from the &#039;&#039;Dragon Ball&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AyJayStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ay Jay]]&lt;br /&gt;
|Quote from &#039;&#039;Cave Story&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AzeStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Aze]]&lt;br /&gt;
|[[Yamato Man]] (edited)&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BigFishStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Fish (user)]]&lt;br /&gt;
|[[Big Fish]] (edited)&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BigMasterIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[BigMaster|Big Master]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BNMotiveIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[BNMotive]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:CosmicGemStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|CosmicGem&lt;br /&gt;
|Puppet Man from &#039;&#039;Mega Man Y+1&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:CSketchStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|CSketch&lt;br /&gt;
|K1-B0 from the &#039;&#039;Danganronpa&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:DimpsyStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dimpsy&lt;br /&gt;
|Harp Note from the &#039;&#039;Mega Man Battle Network&#039;&#039; series&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:dolphinStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|dolphin&lt;br /&gt;
|Jonathan Jones from &#039;&#039;Super Mario RPG: Legend of the Seven Stars&#039;&#039;&lt;br /&gt;
|{{Indicator|unused}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ElevenStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Eleven|Elevenstorms]]&lt;br /&gt;
|Amaterasu from &#039;&#039;Ōkami&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:Entity1037StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Entity1037]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:LegitimateTedStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Legitimate Ted]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:LF222StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[LF222]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MadDevIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mad Man|Madman Mage]]&lt;br /&gt;
|Mad Man from &#039;&#039;Mega Man 42&#039;&#039;&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MidasMagnezoneStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Midas Magnezone]]&lt;br /&gt;
|Magnezone from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MrKyuremStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MrKyurem]]&lt;br /&gt;
|[[Top Man]], based on the &#039;&#039;Mega Man&#039;&#039; Archie Comics&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:NMario84StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[NMario84]]&lt;br /&gt;
|Gyotot&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:NinjamanzStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ninjaman Z]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:NumbersStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Numbers]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PKWeegeeStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[PKWeegee]]&lt;br /&gt;
|I Can&#039;t Find My Keys, Man! from the &#039;&#039;Mega Man&#039;&#039; Archie Comics&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:RRThielStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[RRThiel]]&lt;br /&gt;
|Dust Man (edited)&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SchmiddiStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Schmiddi]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ShallotMusselsStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[ShallotMussels]]&lt;br /&gt;
|Shellder from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SooshyStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sooshy]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SweetdudeStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sweetdude]]&lt;br /&gt;
|Sonic from the &#039;&#039;Sonic the Hedgehog&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:Sonicfam1102StaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sonicfam1102]]&lt;br /&gt;
|Vile from the &#039;&#039;Mega Man X&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ZediconStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Zedicon]]&lt;br /&gt;
|&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ZoroarkStaffIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Zoroark]]&lt;br /&gt;
|Zoroark from the &#039;&#039;Pokemon&#039;&#039; series&lt;br /&gt;
|{{Indicator|used}}	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== VIP icons ==&lt;br /&gt;
As of version [[1.9.4.3]], [[Mega Marino]] is the only member not to have been a part of the [[Mega Man Maker Team|development team]] to have a custom profile icon in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | User&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Online?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MegaMarinoVIPIcon.png|64px]]&amp;lt;span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Marino]]&lt;br /&gt;
|{{Indicator|used}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*As of version [[1.9.4.3]], the only major versions in which new profile icon options for regular users were not added are [[1.1.0]], [[1.2.0]] and [[1.9.0]] .&lt;br /&gt;
*[[Level Mugshots|Level mugshots]] for [[bosses]] that exist in &#039;&#039;[[Mega Man Maker]]&#039;&#039; are the same as their profile icons. However, prior to version [[1.9.0]], there were two exceptions:&lt;br /&gt;
**[[Yamato Man]], whose level mugshot uses a lighter color palette&lt;br /&gt;
**[[Dark Man 4]], whose profile icon was added in [[1.8.1]] with revisions made&lt;br /&gt;
* The profile icons for [[Blast Man]], Block Man, [[Bounce Man]], Impact Man, and Torch Man were modified in [[1.7.0]] based off edits by junopixels.&amp;lt;ref&amp;gt;[https://x.com/junodotzip/status/1330494247850676225 A tweet by junopixels with suggested changes to the original &#039;&#039;Mega Man 11&#039;&#039; profile icons (link is dead)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/@me/1251500670557749376/1353102963828326553 junopixels&#039; suggested resprites to the original &#039;&#039;Mega Man 11&#039;&#039; profile icons in the #feedback_suggestions channel in the Discord server] ([[:File:ProfileIconsJunopixelsDiscordSuggestion.png|image]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Blast Man&#039;s eye from his profile icon was used as a teaser for version [[1.6.0]] on &#039;&#039;[[Mega Man 11]]&#039;&#039;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s first anniversary. The background of the teaser is in all black and looks slightly different from the final version in-game with dark orange in place of the blue area where the eye meets Blast Man&#039;s head gear.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ProfileIconsJunopixelMegaMan11.png|Resprites of the original &#039;&#039;Mega Man 11&#039;&#039; profile icons (bottom) by junopixels&lt;br /&gt;
ProfileIconsJunopixelBlockFuse.png|Minor fixed to the [[Fuse Man]] and Block Man profile icons by junopixels&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17060</id>
		<title>1.10.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17060"/>
		<updated>2025-06-14T11:51:10Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: Boobeam Trap info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
&#039;&#039;&#039;1.10.0&#039;&#039;&#039; is an upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Rather than sticking to a specific theme, it is focused on adding content that members of the [[Mega Man Maker Team|development team]] wish to see added.&lt;br /&gt;
&lt;br /&gt;
For a list of announcements made for version 1.10.0, see [[1.10.0/Announcements|this page]].&lt;br /&gt;
&lt;br /&gt;
==Plushie contest==&lt;br /&gt;
{{SourceNeeded|A developer confirming publicly the reason that reverse gravity has been deconfirmed}}&lt;br /&gt;
A [[plushie]] contest was held from February 4, 2025 to February 16, 2025 in which users could vote for three plushies they would like to see added in version 1.10.0 from a selection of 81 Robot Master [[bosses]]. The top three plushies with the most votes will be added to &#039;&#039;Mega Man Maker&#039;&#039; in version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
There were a total of 758 votes made for the contest. The winners were:&lt;br /&gt;
# Gravity Man: 111 votes&lt;br /&gt;
# Air Man: 105 votes&lt;br /&gt;
# Elec Man/[[Gemini Man]]: tied for 56 votes each&lt;br /&gt;
&lt;br /&gt;
Gravity Man&#039;s plushie functionality was not implemented at the time of the reveal announcing the winners of the plushie contest, likely because Gravity Man&#039;s [[weapon]], [[Gravity Hold]], and other [[level objects]] from his stage flipping the player&#039;s gravity (often dubbed as &amp;quot;reverse gravity&amp;quot;) has been deconfirmed as it requires a large overhaul to the game&#039;s engine to properly implement.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; As a result, at the end of the reveal video announcing the winners of the plushie contest, [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash and an error message appearing that says: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the plushie contest voting document and possible voting options, see [[1.10.0/Plushie_contest_document|this page]].&lt;br /&gt;
&lt;br /&gt;
==Team choice assets==&lt;br /&gt;
Below are the assets chosen by member(s) of the development team to be added in version 1.10.0:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Team member(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WireIcon.png|center]]&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsIcon.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[JumpDashEvade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SabotallIcon.png|center]]&lt;br /&gt;
|[[Sabotall]]&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpactRailIcon.png|center]]&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KaniganceIcon.png|center]]&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|[[Chombey]] and [[TheButcherKevin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*New variant of rain&lt;br /&gt;
*Four new [[Jumpthrough Platform]] variants&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
*[[Boobeam Trap]] (broken variant)&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
**Gravity Man&lt;br /&gt;
**Air Man&lt;br /&gt;
**[[Gemini Man]]&lt;br /&gt;
**Elec Man&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
*[[Impact Rail]]&lt;br /&gt;
*[[Character Block]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
*[[Beak]] (different projectile timing options)&lt;br /&gt;
*[[Robbit]] (blue option)&lt;br /&gt;
*[[Crazy Cannon]] (option to start at a different projectile angle)&lt;br /&gt;
*[[Spine]] (upside down option)&lt;br /&gt;
*[[Garyoby]] (upside down option)&lt;br /&gt;
*[[Bomb Flier]] (option to start without its cloud)&lt;br /&gt;
*[[Bunby Tank DX]] (option to start only as its head)&lt;br /&gt;
*[[Ammoner]] (option to start rolling immediately)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To allow the [[Mega Man Maker Team|development team]] to take advantage of more GameMaker functions, support for 32-bit operating systems will be dropped starting from 1.10.0.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Impact Rail reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=n1MYg9t0ma8 Impact Rail&#039;s reveal video on YouTube]&lt;br /&gt;
File:Kanigance reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=_CrFVDP3eqA Kanigance&#039;s reveal video on YouTube]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Dodonpa_Cannon&amp;diff=17059</id>
		<title>Dodonpa Cannon</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Dodonpa_Cannon&amp;diff=17059"/>
		<updated>2025-06-14T11:49:29Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded|Official art of Dodonpa Cannon and images in-game from &#039;&#039;Mega Man Maker&#039;&#039;}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:DodonpaCannon.png|left]] Dodonpa Cannon [[File:DodonpaCannon.png|right]]&lt;br /&gt;
|image=[[File:DodonpaCannon&amp;amp;B.png|250px]]&lt;br /&gt;
|caption=Dodonpa Cannons in MM&amp;amp;B&lt;br /&gt;
|description=Aims and fires volley after volley at the player. &lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[BushBacon]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dodonpa Cannon&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; that appears in both of [[Tengu Man]]&#039;s stages, Clown Man&#039;s stage, [[Grenade Man]]&#039;s stage, Cold Man&#039;s stage, Burner Man&#039;s stage, and several Wily Stages. It is in the game as of version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Dodonpa Cannon is a basic cannon enemy that fires projectiles at [[Mega Man]] in volleys of five with pauses in between. Depending on the player&#039;s position, it can fire its projectiles at five possible heights. It is also able to turn around if the player gets behind it. Dodonpa Cannon comes in purple or green.&lt;br /&gt;
&lt;br /&gt;
Unlike the games it appeared in, Dodonpa Cannon does not leave debris in the place it was destroyed and it disappears instead like other enemies do when they are defeated.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The original version of the Dodonpa Cannon had smoke around the projectile it fires. This detail is not implemented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
* A variant of the Dodonpa Cannon called the Aloha Dodonpa appears in the intro stage of &#039;&#039;Mega Man 8&#039;&#039;, hiding beneath an artificial palm tree. As of version [[1.9.4]], this variant does not exist in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DodonpaCannonInGame.png|A screenshot of a Dodonpa Cannon from the 4th Anniversary Trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;!--* Dodonpa Cannon my beloved--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=13322</id>
		<title>1.9.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=13322"/>
		<updated>2024-09-29T05:43:01Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Decorations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
&#039;&#039;&#039;1.9.0&#039;&#039;&#039; is an update for &#039;&#039;[[Mega Man Maker]]&#039;&#039; that was released on September 20, 2024. It is focused on adding content from the numbered classic games from &#039;&#039;[[Mega Man 7]]&#039;&#039; through &#039;&#039;[[Mega Man 11]]&#039;&#039; and added [[layering]] as the main feature.&lt;br /&gt;
&lt;br /&gt;
==Robot Master contest==&lt;br /&gt;
[[File:RobotMasterContest logo.png|thumb|The logo for the Robot Master contest]]&lt;br /&gt;
Announced in the sixth anniversary video released on July 15, 2023, a Robot Master contest was held until July 22, 2023 for users to vote for the Robot Master they wished to see implemented in version 1.9.0. The voting options were restricted to the missing Robot Masters from the 8-bit games (&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; to &#039;&#039;[[Mega Man 6]]&#039;&#039;, &#039;&#039;[[Mega Man 9]]&#039;&#039; and &#039;&#039;[[Mega Man 10]]&#039;&#039;) with the exception of Gravity Man.&lt;br /&gt;
&lt;br /&gt;
On November 14, 2023, [[Galaxy Man]] was revealed as the winner of the competition, receiving around 2400 votes. According to [[JumpDashEvade]], [[Nitro Man]] was in second-place with around 2200 votes, Dust Man in third-place with around 1900 votes, and Needle Man was in last place with one vote.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174210727914000444 JumpDashEvade reveals the approximate number of votes received for each of the top three winners of the Robot Master contest]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174090783905824809 JumpDashEvade reveals the top three winners of the Robot Master contest and the Robot Master in last place]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
{{Incomplete|Full changelog}}&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Slash Claw]]&lt;br /&gt;
*[[Plug Ball]]&lt;br /&gt;
*[[Scorch Wheel]]&lt;br /&gt;
*[[Ice Wave]]&lt;br /&gt;
*[[Acid Barrier]]&lt;br /&gt;
*[[Rebound Striker]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Galaxy Man]]&lt;br /&gt;
*[[Nitro Man]]&lt;br /&gt;
*[[Burst Man]]&lt;br /&gt;
*[[Tengu Man]]&lt;br /&gt;
*[[Jewel Man]]&lt;br /&gt;
*[[Fuse Man]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Succubatton]]&lt;br /&gt;
*Shururun&lt;br /&gt;
*[[Arc Weldy]]&lt;br /&gt;
*[[Swim Metall DX]]&lt;br /&gt;
*[[Astro Zombieg]]&lt;br /&gt;
*[[Lamper]]&lt;br /&gt;
*[[Boyorn]]&lt;br /&gt;
*[[Poyorn]]&lt;br /&gt;
*[[Camouflametall]]&lt;br /&gt;
*Octone&lt;br /&gt;
*Yonbain&lt;br /&gt;
*Darspider&lt;br /&gt;
*Suzak and Fenix&lt;br /&gt;
&lt;br /&gt;
===[[Level Objects]]===&lt;br /&gt;
*[[Acid Drop|Water Drop]]&lt;br /&gt;
*[[Count Bomb CD]]&lt;br /&gt;
*[[Flying Spike]]&lt;br /&gt;
*[[Lift Elevator]]&lt;br /&gt;
*Shupponpon, Front Door, Side Door, Rail&lt;br /&gt;
*Flipping Doors&lt;br /&gt;
*Floating Bubble&lt;br /&gt;
*Anti Gravity Section&lt;br /&gt;
*[[Tel Tel]]&lt;br /&gt;
*Tel Tel Fountain&lt;br /&gt;
*[[Invisible Tile]]&lt;br /&gt;
*[[Invisible Decoration]]&lt;br /&gt;
*[[Invisible Platform]]&lt;br /&gt;
*[[Invisible Ladder]]&lt;br /&gt;
*[[Invisible Spike]]&lt;br /&gt;
*Cracked Ice Platform from [[Freeze Man]]&#039;s stage&lt;br /&gt;
*Burst Water&lt;br /&gt;
*Burst Bubble&lt;br /&gt;
*Blast Sensor, Sensor On/Off , Wire, Wire On/Off , Blast Crate, Big Crate, Falling Crate&lt;br /&gt;
*Blast Scrapped Car&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
&lt;br /&gt;
====[[Section Wide Liquid]]s====&lt;br /&gt;
*Section Lava&lt;br /&gt;
*Section Acid&lt;br /&gt;
*Section Burst Water&lt;br /&gt;
&lt;br /&gt;
====[[Liquid Height Crystal]]s====&lt;br /&gt;
*Lava Level Changer&lt;br /&gt;
*Acid Flask&lt;br /&gt;
*Burst Water Level Changer&lt;br /&gt;
&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*[[Fire Man|Fire]] Fence&lt;br /&gt;
*Guts Fence&lt;br /&gt;
*&#039;&#039;[[Mega Man 1|MM1]]&#039;&#039; Wily Bush&lt;br /&gt;
*Statues of the Robot Masters from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]], &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, and Bond Man&lt;br /&gt;
*[[Bubble Man]] Water Pressure&lt;br /&gt;
*Air Goblin &lt;br /&gt;
*Crash Orb&lt;br /&gt;
*Wood Grass&lt;br /&gt;
*Top Grass Plate&lt;br /&gt;
*Needle Background Plates&lt;br /&gt;
*Magnet Fuse&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 1 Sewer&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 1 Valve&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 4 Exit&lt;br /&gt;
*Pharaoh Block&lt;br /&gt;
*Ring Pedestal&lt;br /&gt;
*Crystal Block&lt;br /&gt;
*Gravity Magnet&lt;br /&gt;
*Gyro Fan&lt;br /&gt;
*[[Napalm Man|Napalm]] Grass&lt;br /&gt;
*&#039;&#039;[[Mega Man 5|MM5]]&#039;&#039; Wily 1 Pulley&lt;br /&gt;
*&#039;&#039;[[Mega Man 5|MM5]]&#039;&#039; Wily 1 Vent&lt;br /&gt;
*Blizzard Block&lt;br /&gt;
*X Fortress Pane Small&lt;br /&gt;
*X Fortress Pane Large&lt;br /&gt;
*[[Shade Man]] Robot&lt;br /&gt;
*[[Shade Man]] Chains (Background and Foreground)&lt;br /&gt;
*[[Shade Man]] Webs&lt;br /&gt;
*[[Freeze Man]] Skeleton &lt;br /&gt;
*[[Freeze Man]] Skeleton Post&lt;br /&gt;
*Turbo Tire&lt;br /&gt;
*Turbo Signal&lt;br /&gt;
*Turbo Crate&lt;br /&gt;
*Tengu Fan&lt;br /&gt;
*Tengu Platform&lt;br /&gt;
*Clown House&lt;br /&gt;
*Clown Skull Plate&lt;br /&gt;
*Clown Map&lt;br /&gt;
*Clown Buoy&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Intro Bush&lt;br /&gt;
*Frost Lamppost &lt;br /&gt;
*[[Concrete Man]] Waterfall&lt;br /&gt;
*Hornet Flower&lt;br /&gt;
*Small Jewel&lt;br /&gt;
*Big Jewel&lt;br /&gt;
*Shell Plate&lt;br /&gt;
*Fake Man Fence&lt;br /&gt;
*Wily Sphere&lt;br /&gt;
*Commando Base Column&lt;br /&gt;
*Void Tile&lt;br /&gt;
*Bubble Glass&lt;br /&gt;
*Small Tube&lt;br /&gt;
*Solar Reactor&lt;br /&gt;
*Strike Ball&lt;br /&gt;
*&#039;&#039;[[Mega Man 10]]&#039;&#039; vertical rain&lt;br /&gt;
*Torch Grass back and front&lt;br /&gt;
*Torch Grass Tile&lt;br /&gt;
*Torch Totem&lt;br /&gt;
*Torch Totem Base&lt;br /&gt;
*Impact Crate&lt;br /&gt;
*Acid Floor Light&lt;br /&gt;
*Acid Hazard Plate&lt;br /&gt;
*Tundra Light post&lt;br /&gt;
*Grenade Fence&lt;br /&gt;
*Dynamo Girder&lt;br /&gt;
*King Pillar&lt;br /&gt;
&lt;br /&gt;
===[[Tilesets]]===&lt;br /&gt;
*Needle Tile 4&lt;br /&gt;
*Needle Tile 5&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 1 Tile 3 (Alt)&lt;br /&gt;
*Flame Tile 4&lt;br /&gt;
*Tomahawk Tile 5&lt;br /&gt;
*Tomahawk Tile 6&lt;br /&gt;
*Tomahawk Tile 6 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Shop Tile&lt;br /&gt;
*Burst Tile 4&lt;br /&gt;
*Burst Tile 5&lt;br /&gt;
*Burst Tile 6&lt;br /&gt;
*Freeze Tile 1 (Alt)&lt;br /&gt;
*Freeze Tile 3&lt;br /&gt;
*Shade Tile 3&lt;br /&gt;
*Turbo Tile 4 (Alt)&lt;br /&gt;
*Aqua Tile (Alt)&lt;br /&gt;
*Aqua Tile 2 &lt;br /&gt;
*Aqua Tile 3&lt;br /&gt;
*Grenade Tile 2&lt;br /&gt;
*Sword Tile 2&lt;br /&gt;
*Sword Tile 2 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile 3&lt;br /&gt;
*Wily 2 Tile 2 (Alt 2)&lt;br /&gt;
*Galaxy Tile 2&lt;br /&gt;
*Jewel Tile 2&lt;br /&gt;
*Splash Tile 3&lt;br /&gt;
*Plug Tile 2&lt;br /&gt;
*Plug Tile 3&lt;br /&gt;
*&#039;&#039;[[Mega Man 9|MM9]]&#039;&#039; Wily 3 Tile 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Shop Tile&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Wily 3 Tile 3&lt;br /&gt;
*Tundra Tile 3&lt;br /&gt;
*Fuse Tile 3&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Wily 3 Tile&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Wily 3 Tile 2&lt;br /&gt;
&lt;br /&gt;
===[[Backgrounds]]===&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Intro BG (Alt)&lt;br /&gt;
*Freeze BG 2&lt;br /&gt;
*Freeze BG 3&lt;br /&gt;
*Robot Museum BG&lt;br /&gt;
*Robot Museum BG 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Wily 4 BG 2&lt;br /&gt;
*Clown BG 2&lt;br /&gt;
*Sword BG 2&lt;br /&gt;
*Plug BG 2 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 9|MM9]]&#039;&#039; Ending BG&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Intro BG&lt;br /&gt;
*Acid BG 2&lt;br /&gt;
*Fuse BG 2&lt;br /&gt;
*Tundra BG 2&lt;br /&gt;
*Tundra BG 3&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
*Shift and click to change the color of a group of connected assets&lt;br /&gt;
*Animated [[spikes]]&lt;br /&gt;
** Gravity Spike&lt;br /&gt;
** Gyro Spike&lt;br /&gt;
** Punk Spike&lt;br /&gt;
* Redone [[tilesets]] and spikes&lt;br /&gt;
** Burst Tile&lt;br /&gt;
** Burst Spike&lt;br /&gt;
** Burst Spike (Alt)&lt;br /&gt;
** &#039;&#039;Mega Man 7&#039;&#039; Intro Tile&lt;br /&gt;
*Toggle for whether water reaches a ceiling&lt;br /&gt;
*When [[Bubble Man]] is placed out of water in the [[Level Builder]], his crying sprite appears; when placed in water, his pose when fighting him in water appears&lt;br /&gt;
*The sprite for the gear option icon for assets in the [[Level Builder]] is more detailed&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although the scope of the update was initially announced in the sixth anniversary trailer as adding content mainly from the games &#039;&#039;[[Mega Man 7]]&#039;&#039;, &#039;&#039;[[Mega Man 8]]&#039;&#039;, and &#039;&#039;[[Mega Man 11]]&#039;&#039;, it was later clarified afterwards by [[Luigi]] that content would be added from the games &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; with a main focus on the aforementioned games.&lt;br /&gt;
*Some [[music]] themes by [[ALUMOX]] such as the &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; Robot Master [[boss]] theme will be &amp;quot;reworked or outright replaced&amp;quot; for 1.9.0.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328229181504618496/1262485366439542867 ALUMOX announces that her themes will be updated for 1.9.0]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://soundcloud.com/alumox/boss-mega-man-bass-2a03 Boss - Mega Man &amp;amp; Bass [2A03&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;] - ALUMOX on SoundCloud&amp;lt;/ref&amp;gt;&lt;br /&gt;
*1.9.0&#039;s release date was given an estimated timeline of August 2024 in the seventh anniversary trailer. However, on August 19, 2024, the update&#039;s release date was delayed by a few weeks beyond August 2024 &amp;quot;due to a combination of real life events causing parts of [the] team to be unavailable&amp;quot;.&lt;br /&gt;
* Level tags were initially announced to be implemented in the game client for [[Online]] after being given support in the game server in [[1.8.0]]. However, their implementation was delayed as other features were prioritized instead.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Galaxy_Man&amp;diff=13318</id>
		<title>Galaxy Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Galaxy_Man&amp;diff=13318"/>
		<updated>2024-09-29T05:39:54Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:GalaxyMan.png|250px]]&lt;br /&gt;
|caption=Artwork of Galaxy Man from &#039;&#039;Mega Man 9&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|space=2x2&lt;br /&gt;
|description=Voted in by you! Flies, teleports and makes black holes that suck you in.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLN-072/DRN-072 Galaxy Man&#039;&#039;&#039; is a Robot Master from &#039;&#039;[[Mega Man 9]]&#039;&#039; who appeared in version [[1.9.0]]. He was created by [[Dr. Light]] to calculate rocket trajectories in space. He is equipped with his signature weapon, the [[Black Hole Bomb]].  During the events of &#039;&#039;Mega Man 9&#039;&#039; he was scheduled to expire and be scrapped with other Robot Masters from this game, [[Dr. Wily]] offers to repair him but instead tricks and reprograms him and the other Robot Masters in another attempt to conquer the world.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A [[1.9.0#Robot_Master_contest|community voting contest]] was held to determine which Robot Master from the 8-bit titles that the community would like to see in version 1.9.0. Galaxy Man was later announced as the winner, with [[Nitro Man]] holding second place. Both Robot Masters have been confirmed to appear in version 1.9.0.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:GalaxyManAnnouncement.png|8-bit Robot Master contest winner announcement&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 9 Assets]]&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{MM9}}&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=13189</id>
		<title>1.9.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=13189"/>
		<updated>2024-09-26T12:43:37Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
&#039;&#039;&#039;1.9.0&#039;&#039;&#039; is an update for &#039;&#039;[[Mega Man Maker]]&#039;&#039; that was released on September 20, 2024. It is focused on adding content from the numbered classic games from &#039;&#039;[[Mega Man 7]]&#039;&#039; through &#039;&#039;[[Mega Man 11]]&#039;&#039; and added [[layering]] as the main feature.&lt;br /&gt;
&lt;br /&gt;
==Robot Master contest==&lt;br /&gt;
[[File:RobotMasterContest logo.png|thumb|The logo for the Robot Master contest]]&lt;br /&gt;
Announced in the sixth anniversary video released on July 15, 2023, a Robot Master contest was held until July 22, 2023 for users to vote for the Robot Master they wished to see implemented in version 1.9.0. The voting options were restricted to the missing Robot Masters from the 8-bit games (&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; to &#039;&#039;[[Mega Man 6]]&#039;&#039;, &#039;&#039;[[Mega Man 9]]&#039;&#039; and &#039;&#039;[[Mega Man 10]]&#039;&#039;) with the exception of Gravity Man.&lt;br /&gt;
&lt;br /&gt;
On November 14, 2023, [[Galaxy Man]] was revealed as the winner of the competition, receiving around 2400 votes. According to [[JumpDashEvade]], [[Nitro Man]] was in second-place with around 2200 votes, Dust Man in third-place with around 1900 votes, and Needle Man was in last place with one vote.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174210727914000444 JumpDashEvade reveals the approximate number of votes received for each of the top three winners of the Robot Master contest]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174090783905824809 JumpDashEvade reveals the top three winners of the Robot Master contest and the Robot Master in last place]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
{{Incomplete|Full changelog}}&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Slash Claw]]&lt;br /&gt;
*[[Plug Ball]]&lt;br /&gt;
*[[Scorch Wheel]]&lt;br /&gt;
*[[Ice Wave]]&lt;br /&gt;
*[[Acid Barrier]]&lt;br /&gt;
*[[Rebound Striker]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Galaxy Man]]&lt;br /&gt;
*[[Nitro Man]]&lt;br /&gt;
*[[Burst Man]]&lt;br /&gt;
*[[Tengu Man]]&lt;br /&gt;
*[[Jewel Man]]&lt;br /&gt;
*[[Fuse Man]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Succubatton]]&lt;br /&gt;
*Shururun&lt;br /&gt;
*[[Arc Weldy]]&lt;br /&gt;
*[[Swim Metall DX]]&lt;br /&gt;
*[[Astro Zombieg]]&lt;br /&gt;
*[[Lamper]]&lt;br /&gt;
*[[Boyorn]]&lt;br /&gt;
*[[Poyorn]]&lt;br /&gt;
*[[Camouflametall]]&lt;br /&gt;
*Octone&lt;br /&gt;
*Yonbain&lt;br /&gt;
*Darspider&lt;br /&gt;
*Suzak and Fenix&lt;br /&gt;
&lt;br /&gt;
===[[Level Objects]]===&lt;br /&gt;
*[[Water Drop]]&lt;br /&gt;
*[[Count Bomb CD]]&lt;br /&gt;
*[[Flying Spike]]&lt;br /&gt;
*[[Lift Elevator]]&lt;br /&gt;
*Shupponpon, Front Door, Side Door, Rail&lt;br /&gt;
*Flipping Doors&lt;br /&gt;
*Floating Bubble&lt;br /&gt;
*Anti Gravity Section&lt;br /&gt;
*[[Tel Tel]]&lt;br /&gt;
*Tel Tel Fountain&lt;br /&gt;
*[[Invisible Tile]]&lt;br /&gt;
*[[Invisible Decoration]]&lt;br /&gt;
*[[Invisible Platform]]&lt;br /&gt;
*[[Invisible Ladder]]&lt;br /&gt;
*[[Invisible Spike]]&lt;br /&gt;
*Cracked Ice Platform from [[Freeze Man]]&#039;s stage&lt;br /&gt;
*Burst Water&lt;br /&gt;
*Burst Bubble&lt;br /&gt;
*Blast Sensor, Sensor On/Off , Wire, Wire On/Off , Blast Crate, Big Crate, Falling Crate&lt;br /&gt;
*Blast Scrapped Car&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
&lt;br /&gt;
====[[Section Wide Liquid]]s====&lt;br /&gt;
*Section Lava&lt;br /&gt;
*Section Acid&lt;br /&gt;
*Section Burst Water&lt;br /&gt;
&lt;br /&gt;
====[[Liquid Height Crystal]]s====&lt;br /&gt;
*Lava Level Changer&lt;br /&gt;
*Acid Flask&lt;br /&gt;
*Burst Water Level Changer&lt;br /&gt;
&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*[[Fire Man|Fire]] Fence&lt;br /&gt;
*Guts Fence&lt;br /&gt;
*&#039;&#039;[[Mega Man 1|MM1]]&#039;&#039; Wily Bush&lt;br /&gt;
*Statues of the Robot Masters from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]], &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, and Bond Man&lt;br /&gt;
*[[Bubble Man]] Water Pressure&lt;br /&gt;
*Air Goblin &lt;br /&gt;
*Crash Orb&lt;br /&gt;
*Wood Grass&lt;br /&gt;
*Top Grass Plate&lt;br /&gt;
*Needle Background Plates&lt;br /&gt;
*Magnet Fuse&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 1 Sewer&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 1 Valve&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 4 Exit&lt;br /&gt;
*Pharaoh Block&lt;br /&gt;
*Ring Pedestal&lt;br /&gt;
*Crystal Block&lt;br /&gt;
*Gravity Magnet&lt;br /&gt;
*Gyro Fan&lt;br /&gt;
*[[Napalm Man|Napalm]] Grass&lt;br /&gt;
*&#039;&#039;[[Mega Man 5|MM5]]&#039;&#039; Wily 1 Pulley&lt;br /&gt;
*&#039;&#039;[[Mega Man 5|MM5]]&#039;&#039; Wily 1 Vent&lt;br /&gt;
*Blizzard Block&lt;br /&gt;
*X Fortress Pane Small&lt;br /&gt;
*X Fortress Pane Large&lt;br /&gt;
*[[Shade Man]] Robot&lt;br /&gt;
*[[Shade Man]] Chains (Background and Foreground)&lt;br /&gt;
*[[Shade Man]] Webs&lt;br /&gt;
*[[Freeze Man]] Skeleton &lt;br /&gt;
*[[Freeze Man]]Skeleton Post&lt;br /&gt;
*Turbo Tire&lt;br /&gt;
*Turbo Signal&lt;br /&gt;
*Turbo Crate&lt;br /&gt;
*Tengu Fan&lt;br /&gt;
*Tengu Platform&lt;br /&gt;
*Clown House&lt;br /&gt;
*Clown Skull Plate&lt;br /&gt;
*Clown Map&lt;br /&gt;
*Clown Buoy&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Intro Bush&lt;br /&gt;
*Frost Lamppost &lt;br /&gt;
*[[Concrete Man]] Waterfall&lt;br /&gt;
*Hornet Flower&lt;br /&gt;
*Small Jewel&lt;br /&gt;
*Big Jewel&lt;br /&gt;
*Shell Plate&lt;br /&gt;
*Fake Man Fence&lt;br /&gt;
*Wily Sphere&lt;br /&gt;
*Commando Base Column&lt;br /&gt;
*Void Tile&lt;br /&gt;
*Bubble Glass&lt;br /&gt;
*Small Tube&lt;br /&gt;
*Solar Reactor&lt;br /&gt;
*Strike Ball&lt;br /&gt;
*&#039;&#039;[[Mega Man 10]]&#039;&#039; vertical rain&lt;br /&gt;
*Torch Grass back and front&lt;br /&gt;
*Torch Grass Tile&lt;br /&gt;
*Torch Totem&lt;br /&gt;
*Torch Totem Base&lt;br /&gt;
*Impact Crate&lt;br /&gt;
*Acid Floor Light&lt;br /&gt;
*Acid Hazard Plate&lt;br /&gt;
*Tundra Light post&lt;br /&gt;
*Grenade Fence&lt;br /&gt;
*Dynamo Girder&lt;br /&gt;
*King Pillar&lt;br /&gt;
&lt;br /&gt;
===[[Tilesets]]===&lt;br /&gt;
*Needle Tile 4&lt;br /&gt;
*Needle Tile 5&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 1 Tile 3 (Alt)&lt;br /&gt;
*Flame Tile 4&lt;br /&gt;
*Tomahawk Tile 5&lt;br /&gt;
*Tomahawk Tile 6&lt;br /&gt;
*Tomahawk Tile 6 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Shop Tile&lt;br /&gt;
*Burst Tile 4&lt;br /&gt;
*Burst Tile 5&lt;br /&gt;
*Burst Tile 6&lt;br /&gt;
*Freeze Tile 1 (Alt)&lt;br /&gt;
*Freeze Tile 3&lt;br /&gt;
*Shade Tile 3&lt;br /&gt;
*Turbo Tile 4 (Alt)&lt;br /&gt;
*Aqua Tile (Alt)&lt;br /&gt;
*Aqua Tile 2 &lt;br /&gt;
*Aqua Tile 3&lt;br /&gt;
*Grenade Tile 2&lt;br /&gt;
*Sword Tile 2&lt;br /&gt;
*Sword Tile 2 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile 3&lt;br /&gt;
*Wily 2 Tile 2 (Alt 2)&lt;br /&gt;
*Galaxy Tile 2&lt;br /&gt;
*Jewel Tile 2&lt;br /&gt;
*Splash Tile 3&lt;br /&gt;
*Plug Tile 2&lt;br /&gt;
*Plug Tile 3&lt;br /&gt;
*&#039;&#039;[[Mega Man 9|MM9]]&#039;&#039; Wily 3 Tile 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Shop Tile&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Wily 3 Tile 3&lt;br /&gt;
*Tundra Tile 3&lt;br /&gt;
*Fuse Tile 3&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Wily 3 Tile&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Wily 3 Tile 2&lt;br /&gt;
&lt;br /&gt;
===[[Backgrounds]]===&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Intro BG (Alt)&lt;br /&gt;
*Freeze BG 2&lt;br /&gt;
*Freeze BG 3&lt;br /&gt;
*Robot Museum BG&lt;br /&gt;
*Robot Museum BG 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Wily 4 BG 2&lt;br /&gt;
*Clown BG 2&lt;br /&gt;
*Sword BG 2&lt;br /&gt;
*Plug BG 2 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 9|MM9]]&#039;&#039; Ending BG&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Intro BG&lt;br /&gt;
*Acid BG 2&lt;br /&gt;
*Fuse BG 2&lt;br /&gt;
*Tundra BG 2&lt;br /&gt;
*Tundra BG 3&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
*Shift and click to change the color of a group of connected assets&lt;br /&gt;
*Animated [[spikes]]&lt;br /&gt;
** Gravity Spike&lt;br /&gt;
** Gyro Spike&lt;br /&gt;
** Punk Spike&lt;br /&gt;
* Redone [[tilesets]] and spikes&lt;br /&gt;
** Burst Tile&lt;br /&gt;
** Burst Spike&lt;br /&gt;
** Burst Spike (Alt)&lt;br /&gt;
** &#039;&#039;Mega Man 7&#039;&#039; Intro Tile&lt;br /&gt;
*Toggle for whether water reaches a ceiling&lt;br /&gt;
*When [[Bubble Man]] is placed out of water in the [[Level Builder]], his crying sprite appears; when placed in water, his pose when fighting him in water appears&lt;br /&gt;
*The sprite for the gear option icon for assets in the [[Level Builder]] is more detailed&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although the scope of the update was initially announced in the sixth anniversary trailer as adding content mainly from the games &#039;&#039;[[Mega Man 7]]&#039;&#039;, &#039;&#039;[[Mega Man 8]]&#039;&#039;, and &#039;&#039;[[Mega Man 11]]&#039;&#039;, it was later clarified afterwards by [[Luigi]] that content would be added from the games &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; with a main focus on the aforementioned games.&lt;br /&gt;
*Some [[music]] themes by [[ALUMOX]] such as the &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; Robot Master [[boss]] theme will be &amp;quot;reworked or outright replaced&amp;quot; for 1.9.0.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328229181504618496/1262485366439542867 ALUMOX announces that her themes will be updated for 1.9.0]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://soundcloud.com/alumox/boss-mega-man-bass-2a03 Boss - Mega Man &amp;amp; Bass [2A03&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;] - ALUMOX on SoundCloud&amp;lt;/ref&amp;gt;&lt;br /&gt;
*1.9.0&#039;s release date was given an estimated timeline of August 2024 in the seventh anniversary trailer. However, on August 19, 2024, the update&#039;s release date was delayed by a few weeks beyond August 2024 &amp;quot;due to a combination of real life events causing parts of [the] team to be unavailable&amp;quot;.&lt;br /&gt;
* Level tags were initially announced to be implemented in the game client for [[Online]] after being given support in the game server in [[1.8.0]]. However, their implementation was delayed as other features were prioritized instead.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_8&amp;diff=12895</id>
		<title>Backgrounds/Mega Man 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_8&amp;diff=12895"/>
		<updated>2024-09-21T04:35:46Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|New backgrounds are added in [[1.9.0]]}}{{ImageNeeded|Missing all icons, three animated images and number of frames for animated tilesets: Aqua BG 2, Wily 2 BG 2, Wily 2 BG 3}}&lt;br /&gt;
As of [[1.8.5.2]], in &#039;&#039;[[Mega Man Maker]]&#039;&#039; there are 20 [[backgrounds]] from &#039;&#039;[[Mega Man 8]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MM8IntroBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Intro BG&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGIntro1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|It looks peaceful enough... But there may be space robots around the corner&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TenguBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tengu BG&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGTengu 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A view of Japanese houses within deadly crevices. Living life on the edge.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:GrenadeBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Grenade BG&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGGrenade 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Metallic and grey, just like explosions. Wait...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:FrostBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Frost BG {{MscBGInf|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGFrost 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Horizontally looping shafts, for all your elevator needs.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:FrostBGAltIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Frost BG (Alt) {{MscBGInf|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGFrostAlt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Vertically looping shafts, for all your elevator needs.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:FrostBG2Icon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Frost BG 2&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGFrost2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A large city to explore. May have flying whales, ice structures or sleds.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ClownBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Clown BG&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGClown 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|At last, the circus is in town! CHOO CHOO!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AstroBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Astro BG&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGAstro 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mechanical flowers at sunset, truly a sight to behold.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AstroBGAltIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Astro BG (Alt)&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGAstroAlt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mechanical flowers in a toxic green sky. Best to avoid these.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SwordBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sword BG&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGSword 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|As the sun sets over these ancient ruins, streams of bats awaken.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AquaBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Aqua BG {{MscBGInf|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGAqua 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Following Gyro Man&#039;s example, Aqua Man created miniature cities for kappas.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:AquaBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Aqua BG 2 {{MscBGInf|0|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGAqua2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Behind this wall is a whirlpool generator for the currents in his stage.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SearchBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Search BG {{MscBGInf|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGSearch 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The wild amazon jungle is free for you to explore... Behind that fence.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SearchBG2Icon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Search BG 2 {{MscBGInf|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGSearchAlt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Why bother with an amazon jungle when you have this amazing fence?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SearchBG3Icon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Search BG 3 {{MscBGInf|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGSearchAlt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hey, where&#039;s my fence? What will protect me from the wild animals now?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MM8Wily1BGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGMM8Wily1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Jump Jump and Slide Slide in these beautiful caves.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MM8Wily2BGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGMM8Wily2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Flying Whale submarines not included.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MM8Wily2BG2Icon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 2 {{MscBGInf|0|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGMM8Wily2 2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you look out the window for too long, all the haunting memories come back.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MM8Wily2BG3Icon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 3 {{MscBGInf|0|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGMM8Wily2 3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Thank goodness, we&#039;re safe inside now. Just us and the usual machinery.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MM8Wily3BGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGMM8Wily3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Teal plates glued onto a teal wall. If only Wily had a Bond Man.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Backgrounds}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
[[Category:Mega Man 8 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_7&amp;diff=12894</id>
		<title>Backgrounds/Mega Man 7</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_7&amp;diff=12894"/>
		<updated>2024-09-21T04:35:11Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|New backgrounds are added in [[1.9.0]]}}{{ImageNeeded|Missing seven images and number of frames for animated tilesets: Spring, Shade, Wily 1, Junk 2, Junk, Cloud and Burst}}&lt;br /&gt;
As of [[1.8.5.2]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039; there are 16 [[backgrounds]] from &#039;&#039;[[Mega Man 7]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SpringBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Spring BG {{MscBGInf|0|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGSpring 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A miniature city, far away in the night sky.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:FreezeBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Freeze BG {{MscBGInf|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGFreeze 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack would be proud of all the pin trees and the snow.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SlashBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Slash BG&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGSlash 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I wouldn&#039;t cook these eggs if I were you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:JunkBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Junk BG {{MscBGInf|0|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGJunk 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can someone call the electrician to fix this lighting?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:JunkBG2Icon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Junk BG 2 {{MscBGInf|0|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGJunk2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Optimized for going up and up and up... But this time the lights are out.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ShadeBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Shade BG {{MscBGInf|0|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGShade 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A spooky green interior for a haunted house, complete with red eyes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ShadeBG2Icon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Shade BG 2&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGShade2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A dark horizon that sets the perfect armosphere to turn knights into werewolves.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:ShadeBG2AktIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Shade BG 2 (Alt)&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGShade2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Like the regular version, but much fancier.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:BurstBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Burst BG {{MscBGInf|0|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGBurst 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Medical research facility, which creates healing bubbles, woo.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TurboBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turbo BG {{MscBGInf|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGTurbo 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|With this background you&#039;ll always move fast and never get tired.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TurboBG2Icon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turbo BG 2 {{MscBGInf|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGTurbo2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|T-1 only produces the best tires! 20 percent off your second purchase!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:TurboBG3Icon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Turbo BG 3 {{MscBGInf|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGTurbo3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A vast mountain range quite far from the hangars. What a view!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:CloudBGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cloud BG {{MscBGInf|1|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGCloud 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Another background with plenty of clouds, and some windmills to spruce it up.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MM7Wily1BGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG {{MscBGInf|0|1}}&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGMM7Wily1 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Apparently Wily has installed plenty of washing machines in his fortress.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MM7Wily3BGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGMM7Wily3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Spring Man lent Wily a hand while designing this background.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:MM7Wily4BGIcon.png|32px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG&lt;br /&gt;
|&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:SprBGMM7Wily4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Traditions are fine and all but don&#039;t you think it gets boring?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Backgrounds}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
[[Category:Mega Man 7 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=12893</id>
		<title>1.9.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=12893"/>
		<updated>2024-09-21T04:20:47Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: We finally got it! 🥳&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
&#039;&#039;&#039;1.9.0&#039;&#039;&#039; is an update for &#039;&#039;[[Mega Man Maker]]&#039;&#039; that was released on September 20, 2024. It is focused on adding content from the numbered classic games from &#039;&#039;[[Mega Man 7]]&#039;&#039; through &#039;&#039;[[Mega Man 11]]&#039;&#039; and will add [[layering]] as the main feature.&lt;br /&gt;
&lt;br /&gt;
==Robot Master contest==&lt;br /&gt;
[[File:RobotMasterContest logo.png|thumb|The logo for the Robot Master contest]]&lt;br /&gt;
Announced in the sixth anniversary video released on July 15, 2023, a Robot Master contest was held until July 22, 2023 for users to vote for the Robot Master they wished to see implemented in version 1.9.0. The voting options were restricted to the missing Robot Masters from the 8-bit games (&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; to &#039;&#039;[[Mega Man 6]]&#039;&#039;, &#039;&#039;[[Mega Man 9]]&#039;&#039; and &#039;&#039;[[Mega Man 10]]&#039;&#039;) with the exception of Gravity Man.&lt;br /&gt;
&lt;br /&gt;
On November 14, 2023, [[Galaxy Man]] was revealed as the winner of the competition, receiving around 2400 votes. According to [[JumpDashEvade]], [[Nitro Man]] was in second-place with around 2200 votes, Dust Man in third-place with around 1900 votes, and Needle Man was in last place with one vote.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174210727914000444 JumpDashEvade reveals the approximate number of votes received for each of the top three winners of the Robot Master contest]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174090783905824809 JumpDashEvade reveals the top three winners of the Robot Master contest and the Robot Master in last place]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Slash Claw]]&lt;br /&gt;
*[[Plug Ball]]&lt;br /&gt;
*[[Scorch Wheel]]&lt;br /&gt;
*[[Ice Wave]]&lt;br /&gt;
*[[Acid Barrier]]&lt;br /&gt;
*[[Rebound Striker]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Galaxy Man]]&lt;br /&gt;
*[[Nitro Man]]&lt;br /&gt;
*[[Burst Man]]&lt;br /&gt;
*[[Tengu Man]]&lt;br /&gt;
*[[Jewel Man]]&lt;br /&gt;
*[[Fuse Man]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Succubatton]]&lt;br /&gt;
*[[Arc Weldy]]&lt;br /&gt;
*[[Swim Metall DX]]&lt;br /&gt;
*[[Astro Zombieg]]&lt;br /&gt;
*[[Lamper]]&lt;br /&gt;
*[[Boyorn]]&lt;br /&gt;
*[[Poyorn]]&lt;br /&gt;
*[[Camouflametall]]&lt;br /&gt;
&lt;br /&gt;
===[[Level Objects]]===&lt;br /&gt;
*[[Water Drop]]&lt;br /&gt;
*[[Count Bomb CD]]&lt;br /&gt;
*[[Flying Spike]]&lt;br /&gt;
*[[Lift Elevator]]&lt;br /&gt;
*[[Tel Tel]]&lt;br /&gt;
*Invisible tiles, [[spikes]], [[ladders]], and semisolids&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;&amp;gt;Asset name not confirmed&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Destructible ice floors from [[Freeze Man]]&#039;s stage&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
&lt;br /&gt;
===[[Section Wide Liquid]]s===&lt;br /&gt;
*Section Lava&lt;br /&gt;
*Section Acid&lt;br /&gt;
*Section Burst Water&lt;br /&gt;
===[[Liquid Height Crystal]]s===&lt;br /&gt;
*Lava Level Changer&lt;br /&gt;
*Acid Flask&lt;br /&gt;
*Burst Water Level Changer&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*[[Bubble Man]] fizzle&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Shade Man]] creature&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Shade Man]] chains&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Shade Man]] cowbwebs&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Freeze Man]] bones&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Freeze Man]] spines&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Concrete Man]] waterfalls&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Mega Man 3]]&#039;&#039; Wily stage 1 water pump&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Tengu Man fans&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Guts Man fence&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Dr. Wily|Mr. X]] fence&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Fake Man fence&lt;br /&gt;
*&#039;&#039;[[Mega Man 1]]&#039;&#039; Bushes&lt;br /&gt;
*[[Napalm Man|Napalm]] Grass&lt;br /&gt;
*Clown House&lt;br /&gt;
*Tundra Light post&lt;br /&gt;
*Hornet Flower&lt;br /&gt;
*Torch Grass&lt;br /&gt;
*[[Fire Man|Fire]] Fence&lt;br /&gt;
*Statues of the Robot Masters from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]], &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, and Bond Man&lt;br /&gt;
*Turbo Man tires&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Shade Man press chains&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Boxes&lt;br /&gt;
*&#039;&#039;[[Mega Man 10]]&#039;&#039; vertical rain&lt;br /&gt;
&lt;br /&gt;
===[[Tilesets]]===&lt;br /&gt;
*Needle Tile 4&lt;br /&gt;
*Needle Tile 5&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 1 Tile 3 (Alt)&lt;br /&gt;
*Flame Tile 4&lt;br /&gt;
*Tomahawk Tile 5&lt;br /&gt;
*Tomahawk Tile 6&lt;br /&gt;
*Tomahawk Tile 6 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Shop Tile&lt;br /&gt;
*Burst Tile 4&lt;br /&gt;
*Burst Tile 5&lt;br /&gt;
*Burst Tile 6&lt;br /&gt;
*Freeze Tile 1 (Alt)&lt;br /&gt;
*Freeze Tile 3&lt;br /&gt;
*Shade Tile 3&lt;br /&gt;
*Turbo Tile 4 (Alt)&lt;br /&gt;
*Aqua Tile (Alt)&lt;br /&gt;
*Aqua Tile 2 &lt;br /&gt;
*Aqua Tile 3&lt;br /&gt;
*Grenade Tile 2&lt;br /&gt;
*Sword Tile 2&lt;br /&gt;
*Sword Tile 2 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile 3&lt;br /&gt;
*Wily 2 Tile 2 (Alt 2)&lt;br /&gt;
*Galaxy Tile 2&lt;br /&gt;
*Jewel Tile 2&lt;br /&gt;
*Splash Tile 3&lt;br /&gt;
*Plug Tile 2&lt;br /&gt;
*Plug Tile 3&lt;br /&gt;
*&#039;&#039;[[Mega Man 9|MM9]]&#039;&#039; Wily 3 Tile 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Shop Tile&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Wily 3 Tile 3&lt;br /&gt;
*Tundra Tile 3&lt;br /&gt;
*Fuse Tile 3&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Wily 3 Tile&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Wily 3 Tile 2&lt;br /&gt;
&lt;br /&gt;
===[[Backgrounds]]===&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Intro BG (Alt)&lt;br /&gt;
*Freeze BG 2&lt;br /&gt;
*Freeze BG 3&lt;br /&gt;
*Robot Museum BG&lt;br /&gt;
*Robot Museum BG 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Wily 4 BG 2&lt;br /&gt;
*Clown BG 2&lt;br /&gt;
*Sword BG 2&lt;br /&gt;
*Plug BG 2 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 9|MM9]]&#039;&#039; Ending BG&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Intro BG&lt;br /&gt;
*Acid BG 2&lt;br /&gt;
*Fuse BG 2&lt;br /&gt;
*Tundra BG 2&lt;br /&gt;
*Tundra BG 3&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Shift and click to change the color of a group of connected assets&lt;br /&gt;
*Animated [[spikes]]&lt;br /&gt;
** Gravity Spike&lt;br /&gt;
** Gyro Spike&lt;br /&gt;
** Punk Spike&lt;br /&gt;
* Redone [[tilesets]] and spikes&lt;br /&gt;
** Burst Tile&lt;br /&gt;
** Burst Spike&lt;br /&gt;
** Burst Spike (Alt)&lt;br /&gt;
** &#039;&#039;Mega Man 7&#039;&#039; Intro Tile&lt;br /&gt;
*Toggle for whether water reaches a ceiling&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although the scope of the update was initially announced in the sixth anniversary trailer as adding content mainly from the games &#039;&#039;[[Mega Man 7]]&#039;&#039;, &#039;&#039;[[Mega Man 8]]&#039;&#039;, and &#039;&#039;[[Mega Man 11]]&#039;&#039;, it was later clarified afterwards by [[Luigi]] that content would be added from the games &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; with a main focus on the aforementioned games.&lt;br /&gt;
*Some [[music]] themes by [[ALUMOX]] such as the &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; Robot Master [[boss]] theme will be &amp;quot;reworked or outright replaced&amp;quot; for 1.9.0.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328229181504618496/1262485366439542867 ALUMOX announces that her themes will be updated for 1.9.0]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://soundcloud.com/alumox/boss-mega-man-bass-2a03 Boss - Mega Man &amp;amp; Bass [2A03&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;] - ALUMOX on SoundCloud&amp;lt;/ref&amp;gt;&lt;br /&gt;
*1.9.0&#039;s release date was given an estimated timeline of August 2024 in the seventh anniversary trailer. However, on August 19, 2024, the update&#039;s release date was delayed by a few weeks beyond August 2024 &amp;quot;due to a combination of real life events causing parts of [the] team to be unavailable&amp;quot;.&lt;br /&gt;
* Level tags were initially announced to be implemented in the game client for [[Online]] after being given support in the game server in [[1.8.0]]. However, their implementation was delayed as other features were prioritized instead.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=12794</id>
		<title>1.9.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=12794"/>
		<updated>2024-09-20T08:22:58Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Level Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&#039;&#039;&#039;1.9.0&#039;&#039;&#039; is an upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039; scheduled to release on September 20, 2024. It is focused on adding content from the numbered classic games from &#039;&#039;[[Mega Man 7]]&#039;&#039; through &#039;&#039;[[Mega Man 11]]&#039;&#039; and will add [[layering]] as the main feature.&lt;br /&gt;
&lt;br /&gt;
==Robot Master contest==&lt;br /&gt;
[[File:RobotMasterContest logo.png|thumb|The logo for the Robot Master contest]]&lt;br /&gt;
Announced in the sixth anniversary video released on July 15, 2023, a Robot Master contest was held until July 22, 2023 for users to vote for the Robot Master they wished to see implemented in version 1.9.0. The voting options were restricted to the missing Robot Masters from the 8-bit games (&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; to &#039;&#039;[[Mega Man 6]]&#039;&#039;, &#039;&#039;[[Mega Man 9]]&#039;&#039; and &#039;&#039;[[Mega Man 10]]&#039;&#039;) with the exception of Gravity Man.&lt;br /&gt;
&lt;br /&gt;
On November 14, 2023, [[Galaxy Man]] was revealed as the winner of the competition, receiving around 2400 votes. According to [[JumpDashEvade]], [[Nitro Man]] was in second-place with around 2200 votes, Dust Man in third-place with around 1900 votes, and Needle Man was in last place with one vote.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174210727914000444 JumpDashEvade reveals the approximate number of votes received for each of the top three winners of the Robot Master contest]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174090783905824809 JumpDashEvade reveals the top three winners of the Robot Master contest and the Robot Master in last place]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Slash Claw]]&lt;br /&gt;
*[[Plug Ball]]&lt;br /&gt;
*[[Scorch Wheel]]&lt;br /&gt;
*[[Ice Wave]]&lt;br /&gt;
*[[Acid Barrier]]&lt;br /&gt;
*[[Rebound Striker]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Galaxy Man]]&lt;br /&gt;
*[[Nitro Man]]&lt;br /&gt;
*[[Burst Man]]&lt;br /&gt;
*[[Tengu Man]]&lt;br /&gt;
*[[Jewel Man]]&lt;br /&gt;
*[[Fuse Man]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Succubatton]]&lt;br /&gt;
*[[Arc Weldy]]&lt;br /&gt;
*[[Swim Metall DX]]&lt;br /&gt;
*[[Astro Zombieg]]&lt;br /&gt;
*[[Lamper]]&lt;br /&gt;
*[[Boyorn]]&lt;br /&gt;
*[[Poyorn]]&lt;br /&gt;
*[[Camouflametall]]&lt;br /&gt;
&lt;br /&gt;
===[[Level Objects]]===&lt;br /&gt;
*[[Count Bomb CD]]&lt;br /&gt;
*Flying Spike Ball&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Section Lava]]&lt;br /&gt;
* [[Lava Level Changer]]&lt;br /&gt;
*[[Lift Elevator]]&lt;br /&gt;
*[[Tel Tel]]&lt;br /&gt;
*Invisible tiles, [[spikes]], [[ladders]], and semisolids&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;&amp;gt;Asset name not confirmed&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Destructible ice floors from [[Freeze Man]]&#039;s stage&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
*[[Acid Section]]&lt;br /&gt;
* [[Acid Flask]]&lt;br /&gt;
&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*[[Bubble Man]] fizzle&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Shade Man]] creature&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Shade Man]] chains&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Shade Man]] cowbwebs&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Freeze Man]] bones&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Freeze Man]] spines&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Concrete Man]] waterfalls&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Mega Man 3]]&#039;&#039; Wily stage 1 water pump&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Tengu Man fans&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Guts Man fence&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Dr. Wily|Mr. X]] fence&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Fake Man fence&lt;br /&gt;
*&#039;&#039;[[Mega Man 1]]&#039;&#039; Bushes&lt;br /&gt;
*[[Napalm Man|Napalm]] Grass&lt;br /&gt;
*Clown House&lt;br /&gt;
*Tundra Light post&lt;br /&gt;
*Hornet Flower&lt;br /&gt;
*Torch Grass&lt;br /&gt;
*[[Fire Man|Fire]] Fence&lt;br /&gt;
*Statues of the Robot Masters from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]], &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, and Bond Man&lt;br /&gt;
*Turbo Man tires&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Shade Man press chains&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Boxes&lt;br /&gt;
*&#039;&#039;[[Mega Man 10]]&#039;&#039; vertical rain&lt;br /&gt;
&lt;br /&gt;
===[[Tilesets]]===&lt;br /&gt;
*Needle Tile 4&lt;br /&gt;
*Needle Tile 5&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 1 Tile 3 (Alt)&lt;br /&gt;
*Flame Tile 4&lt;br /&gt;
*Tomahawk Tile 5&lt;br /&gt;
*Tomahawk Tile 6&lt;br /&gt;
*Tomahawk Tile 6 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Shop Tile&lt;br /&gt;
*Burst Tile 4&lt;br /&gt;
*Burst Tile 5&lt;br /&gt;
*Burst Tile 6&lt;br /&gt;
*Freeze Tile 1 (Alt)&lt;br /&gt;
*Freeze Tile 3&lt;br /&gt;
*Shade Tile 3&lt;br /&gt;
*Turbo Tile 4 (Alt)&lt;br /&gt;
*Aqua Tile (Alt)&lt;br /&gt;
*Aqua Tile 2 &lt;br /&gt;
*Aqua Tile 3&lt;br /&gt;
*Grenade Tile 2&lt;br /&gt;
*Sword Tile 2&lt;br /&gt;
*Sword Tile 2 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile 3&lt;br /&gt;
*Wily 2 Tile 2 (Alt 2)&lt;br /&gt;
*Galaxy Tile 2&lt;br /&gt;
*Jewel Tile 2&lt;br /&gt;
*Splash Tile 3&lt;br /&gt;
*Plug Tile 2&lt;br /&gt;
*Plug Tile 3&lt;br /&gt;
*&#039;&#039;[[Mega Man 9|MM9]]&#039;&#039; Wily 3 Tile 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Shop Tile&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Wily 3 Tile 3&lt;br /&gt;
*Tundra Tile 3&lt;br /&gt;
*Fuse Tile 3&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Wily 3 Tile&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Wily 3 Tile 2&lt;br /&gt;
&lt;br /&gt;
===[[Backgrounds]]===&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Intro BG (Alt)&lt;br /&gt;
*Freeze BG 2&lt;br /&gt;
*Freeze BG 3&lt;br /&gt;
*Robot Museum BG&lt;br /&gt;
*Robot Museum BG 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Wily 4 BG 2&lt;br /&gt;
*Clown BG 2&lt;br /&gt;
*Sword BG 2&lt;br /&gt;
*Plug BG 2 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 9|MM9]]&#039;&#039; Ending BG&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Intro BG&lt;br /&gt;
*Acid BG 2&lt;br /&gt;
*Fuse BG 2&lt;br /&gt;
*Tundra BG 2&lt;br /&gt;
*Tundra BG 3&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Shift and click to change the color of a group of connected assets&lt;br /&gt;
*Animated [[spikes]]&lt;br /&gt;
** Gravity Spike&lt;br /&gt;
** Gyro Spike&lt;br /&gt;
** Punk Spike&lt;br /&gt;
* Redone [[tilesets]] and spikes&lt;br /&gt;
** Burst Tile&lt;br /&gt;
** Burst Spike&lt;br /&gt;
** Burst Spike (Alt)&lt;br /&gt;
** &#039;&#039;Mega Man 7&#039;&#039; Intro Tile&lt;br /&gt;
*Toggle for whether water reaches a ceiling&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although the scope of the update was initially announced in the sixth anniversary trailer as adding content mainly from the games &#039;&#039;[[Mega Man 7]]&#039;&#039;, &#039;&#039;[[Mega Man 8]]&#039;&#039;, and &#039;&#039;[[Mega Man 11]]&#039;&#039;, it was later clarified afterwards by [[Luigi]] that content would be added from the games &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; with a main focus on the aforementioned games.&lt;br /&gt;
*Some [[music]] themes by [[ALUMOX]] such as the &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; Robot Master [[boss]] theme will be &amp;quot;reworked or outright replaced&amp;quot; for 1.9.0.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328229181504618496/1262485366439542867 ALUMOX announces that her themes will be updated for 1.9.0]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://soundcloud.com/alumox/boss-mega-man-bass-2a03 Boss - Mega Man &amp;amp; Bass [2A03&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;] - ALUMOX on SoundCloud&amp;lt;/ref&amp;gt;&lt;br /&gt;
*1.9.0&#039;s release date was given an estimated timeline of August 2024 in the seventh anniversary trailer. However, on August 19, 2024, the update&#039;s release date was delayed by a few weeks beyond August 2024 &amp;quot;due to a combination of real life events causing parts of [the] team to be unavailable&amp;quot;.&lt;br /&gt;
* Level tags were initially announced to be implemented in the game client for [[Online]] after being given support in the game server in [[1.8.0]]. However, their implementation was delayed as other features were prioritized instead.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=12758</id>
		<title>1.9.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=12758"/>
		<updated>2024-09-19T09:21:31Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Level Objects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&#039;&#039;&#039;1.9.0&#039;&#039;&#039; is an upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. It is focused on adding content from the numbered classic games from &#039;&#039;[[Mega Man 7]]&#039;&#039; through &#039;&#039;[[Mega Man 11]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Robot Master contest==&lt;br /&gt;
[[File:RobotMasterContest logo.png|thumb|The logo for the Robot Master contest]]&lt;br /&gt;
Announced in the sixth anniversary video released on July 15, 2023, a Robot Master contest was held until July 22, 2023 for users to vote for the Robot Master they wished to see implemented in version 1.9.0. The voting options were restricted to the missing Robot Masters from the 8-bit games (&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; to &#039;&#039;[[Mega Man 6]]&#039;&#039;, &#039;&#039;[[Mega Man 9]]&#039;&#039; and &#039;&#039;[[Mega Man 10]]&#039;&#039;) with the exception of Gravity Man.&lt;br /&gt;
&lt;br /&gt;
On November 14, 2023, [[Galaxy Man]] was revealed as the winner of the competition, receiving around 2400 votes. According to [[JumpDashEvade]], [[Nitro Man]] was in second-place with around 2200 votes, Dust Man in third-place with around 1900 votes, and Needle Man was in last place with one vote.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174210727914000444 JumpDashEvade reveals the approximate number of votes received for each of the top three winners of the Robot Master contest]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174090783905824809 JumpDashEvade reveals the top three winners of the Robot Master contest and the Robot Master in last place]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Slash Claw]]&lt;br /&gt;
*[[Plug Ball]]&lt;br /&gt;
*[[Scorch Wheel]]&lt;br /&gt;
*[[Ice Wave]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Galaxy Man]]&lt;br /&gt;
*[[Nitro Man]]&lt;br /&gt;
*[[Burst Man]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Succubatton]]&lt;br /&gt;
*[[Arc Weldy]]&lt;br /&gt;
*[[Swim Metall DX]]&lt;br /&gt;
*[[Astro Zombieg]]&lt;br /&gt;
*[[Lamper]]&lt;br /&gt;
*[[Boyorn]]&lt;br /&gt;
*[[Poyorn]]&lt;br /&gt;
*[[Camouflametall]]&lt;br /&gt;
&lt;br /&gt;
===[[Level Objects]]===&lt;br /&gt;
*[[Count Bomb CD]]&lt;br /&gt;
*Flying Spike Ball&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Section Lava]]&lt;br /&gt;
* [[Lava Level Changer]]&lt;br /&gt;
*[[Lift Elevator]]&lt;br /&gt;
*[[Tel Tel]]&lt;br /&gt;
*Invisible tiles, [[spikes]], [[ladders]], and semisolids&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;&amp;gt;Asset name not confirmed&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Destructible ice floors from [[Freeze Man]]&#039;s stage&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Acid Section]]&lt;br /&gt;
* [[Acid Flask]]&lt;br /&gt;
&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*[[Bubble Man]] fizzle&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Shade Man]] creature&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Shade Man]] chains&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Shade Man]] cowbwebs&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Freeze Man]] bones&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Freeze Man]] spines&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Concrete Man]] waterfalls&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;[[Mega Man 3]]&#039;&#039; Wily stage 1 water pump&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Tengu Man fans&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Guts Man fence&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*[[Dr. Wily|Mr. X]] fence&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Fake Man fence&lt;br /&gt;
*&#039;&#039;[[Mega Man 1]]&#039;&#039; Bushes&lt;br /&gt;
*[[Napalm Man|Napalm]] Grass&lt;br /&gt;
*Clown House&lt;br /&gt;
*Tundra Light post&lt;br /&gt;
*Hornet Flower&lt;br /&gt;
*Torch Grass&lt;br /&gt;
*[[Fire Man|Fire]] Fence&lt;br /&gt;
*Statues of the Robot Masters from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]], &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, and Bond Man&lt;br /&gt;
*Turbo Man tires&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Shade Man press chains&amp;lt;ref name=&amp;quot;unconfirmed&amp;quot;/&amp;gt;&lt;br /&gt;
*Boxes&lt;br /&gt;
&lt;br /&gt;
===[[Tilesets]]===&lt;br /&gt;
*Needle Tile 4&lt;br /&gt;
*Needle Tile 5&lt;br /&gt;
*&#039;&#039;[[Mega Man 3|MM3]]&#039;&#039; Wily 1 Tile 3 (Alt)&lt;br /&gt;
*Flame Tile 4&lt;br /&gt;
*Tomahawk Tile 5&lt;br /&gt;
*Tomahawk Tile 6&lt;br /&gt;
*Tomahawk Tile 6 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 7|MM7]]&#039;&#039; Shop Tile&lt;br /&gt;
*Burst Tile 4&lt;br /&gt;
*Burst Tile 5&lt;br /&gt;
*Burst Tile 6&lt;br /&gt;
*Freeze Tile 1 (Alt)&lt;br /&gt;
*Freeze Tile 3&lt;br /&gt;
*Shade Tile 3&lt;br /&gt;
*Turbo Tile 4 (Alt)&lt;br /&gt;
*Aqua Tile (Alt)&lt;br /&gt;
*Aqua Tile 2 &lt;br /&gt;
*Aqua Tile 3&lt;br /&gt;
*Grenade Tile 2&lt;br /&gt;
*Sword Tile 2&lt;br /&gt;
*Sword Tile 2 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 8|MM8]]&#039;&#039; Tengu Tile 3&lt;br /&gt;
*Wily 2 Tile 2 (Alt 2)&lt;br /&gt;
*Galaxy Tile 2&lt;br /&gt;
*Jewel Tile 2&lt;br /&gt;
*Splash Tile 3&lt;br /&gt;
*Plug Tile 2&lt;br /&gt;
*Plug Tile 3&lt;br /&gt;
*&#039;&#039;[[Mega Man 9|MM9]]&#039;&#039; Wily 3 Tile 2&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Shop Tile&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Wily 3 Tile 3&lt;br /&gt;
*Tundra Tile 3&lt;br /&gt;
*Fuse Tile 3&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Wily 3 Tile&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Wily 3 Tile 2&lt;br /&gt;
&lt;br /&gt;
===[[Backgrounds]]===&lt;br /&gt;
*&#039;&#039;[[Mega Man 11|MM11]]&#039;&#039; Intro BG (Alt)&lt;br /&gt;
*Freeze BG 2&lt;br /&gt;
*Freeze BG 3&lt;br /&gt;
*Robot Museum BG&lt;br /&gt;
*Robot Museum BG 2&lt;br /&gt;
*Clown BG 2&lt;br /&gt;
*Sword BG 2&lt;br /&gt;
*Plug BG 2 (Alt)&lt;br /&gt;
*&#039;&#039;[[Mega Man 9|MM9]]&#039;&#039; Ending BG&lt;br /&gt;
*&#039;&#039;[[Mega Man 10|MM10]]&#039;&#039; Intro BG&lt;br /&gt;
*Acid BG 2&lt;br /&gt;
*Fuse BG 2&lt;br /&gt;
*Tundra BG 2&lt;br /&gt;
*Tundra BG 3&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Shift and click to change the color of a group of connected assets&lt;br /&gt;
*Animated [[spikes]]&lt;br /&gt;
** Gravity Spike&lt;br /&gt;
** Gyro Spike&lt;br /&gt;
** Punk Spike&lt;br /&gt;
* Redone [[tilesets]] and spikes&lt;br /&gt;
** Burst Tile&lt;br /&gt;
** Burst Spike&lt;br /&gt;
** Burst Spike (Alt)&lt;br /&gt;
** &#039;&#039;Mega Man 7&#039;&#039; Intro Tile&lt;br /&gt;
*Toggle for whether water reaches a ceiling&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although the scope of the update was initially announced in the sixth anniversary trailer as adding content mainly from the games &#039;&#039;[[Mega Man 7]]&#039;&#039;, &#039;&#039;[[Mega Man 8]]&#039;&#039;, and &#039;&#039;[[Mega Man 11]]&#039;&#039;, it was later clarified afterwards by [[Luigi]] that content would be added from the games &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; with a main focus on the aforementioned games.&lt;br /&gt;
*Some [[music]] themes by [[ALUMOX]] such as the &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; Robot Master [[boss]] theme will be &amp;quot;reworked or outright replaced&amp;quot; for 1.9.0.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328229181504618496/1262485366439542867 ALUMOX announces that her themes will be updated for 1.9.0]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://soundcloud.com/alumox/boss-mega-man-bass-2a03 Boss - Mega Man &amp;amp; Bass [2A03&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;] - ALUMOX on SoundCloud&amp;lt;/ref&amp;gt;&lt;br /&gt;
*1.9.0&#039;s release date was given an estimated timeline of August 2024 in the seventh anniversary trailer. However, on August 19, 2024, the update&#039;s release date was delayed by a few weeks beyond August 2024 &amp;quot;due to a combination of real life events causing parts of [the] team to be unavailable&amp;quot;.&lt;br /&gt;
* Level tags were initially announced to be implemented in the game client for [[Online]] after being given support in the game server in [[1.8.0]]. However, their implementation was delayed as other features were prioritized instead.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Decorations&amp;diff=11612</id>
		<title>Decorations</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Decorations&amp;diff=11612"/>
		<updated>2024-09-01T11:20:21Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: Credit to Midas Magnezone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Additional info, pictures, etc}}&lt;br /&gt;
{{Upcoming Content}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039; are a category in the level builder consisting of cosmetic options to make levels appear more lively.&lt;br /&gt;
&lt;br /&gt;
The first type of Decoration were [[Plates]] in [[1.0.0]], however Decorations were not given their own category until [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
== Plates ==&lt;br /&gt;
&#039;&#039;See [[Plates]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Shadows ==&lt;br /&gt;
Shadows are a decoration type initially added in [[1.5.0]], with additional options added in [[1.8.4]].&lt;br /&gt;
&lt;br /&gt;
These add black shapes to the background where they are placed.&lt;br /&gt;
&lt;br /&gt;
== Sun Rays ==&lt;br /&gt;
Sun Rays are a decoration type added in [[1.8.3]].&lt;br /&gt;
&lt;br /&gt;
When placed in a room, all [[water]] on screen will be given a shine effect, simulating sunlight.&lt;br /&gt;
&lt;br /&gt;
== Upcoming ==&lt;br /&gt;
*[[Shade Man]] chains&lt;br /&gt;
*[[Shade Man]] cowbwebs&lt;br /&gt;
*[[Freeze Man]] bones&lt;br /&gt;
*[[Freeze Man]] spines&lt;br /&gt;
*[[Concrete Man]] waterfalls&lt;br /&gt;
*Tengu Man fans&lt;br /&gt;
*Guts Man fence&lt;br /&gt;
*[[Dr. Wily|Mr. X]] fence&lt;br /&gt;
*Fake Man fence&lt;br /&gt;
*&#039;&#039;[[Mega Man 1]]&#039;&#039; Bushes&lt;br /&gt;
*[[Napalm Man|Napalm]] Grass&lt;br /&gt;
*Clown House&lt;br /&gt;
*Tundra Light post&lt;br /&gt;
*Hornet Flower&lt;br /&gt;
*Torch Grass&lt;br /&gt;
*[[Fire Man|Fire]] Fence&lt;br /&gt;
*Statues of the Robot Masters from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]], &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, and Bond Man&lt;br /&gt;
*Turbo Man tires&lt;br /&gt;
*Shade Man press chains&lt;br /&gt;
&lt;br /&gt;
[[Category:Decorations]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Kaizo&amp;diff=11610</id>
		<title>Kaizo</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Kaizo&amp;diff=11610"/>
		<updated>2024-09-01T11:03:50Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: Doctor Lumen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kaizo.gif|thumb|right|An example of a kaizo type level]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaizos&#039;&#039;&#039; are a level type in &#039;&#039;Mega Man Maker&#039;&#039; generally associated with hard maneuvers,  instant deaths, and a much higher skill level than regular &#039;&#039;Mega Man&#039;&#039; levels.&lt;br /&gt;
&lt;br /&gt;
Although kaizo levels are thought to be really hard, they come in a few different varieties. &lt;br /&gt;
&lt;br /&gt;
* Kaizo-Light&lt;br /&gt;
* Medium Kaizo&lt;br /&gt;
* Hard Kaizo&lt;br /&gt;
&lt;br /&gt;
==Kaizo Creators==&lt;br /&gt;
Regular kaizo community members&lt;br /&gt;
* [[Mega Marino]]  &lt;br /&gt;
* [[JumpDashEvade]]  &lt;br /&gt;
* [[TheButcherKevin]]  &lt;br /&gt;
* [[DoctorLumen]]  &lt;br /&gt;
* [[Meka]]  &lt;br /&gt;
* Game Fuchs  &lt;br /&gt;
* Yagami  &lt;br /&gt;
* Little Mac  &lt;br /&gt;
* Emerald Sage Cipherus&lt;br /&gt;
* Enki  &lt;br /&gt;
* Nissay The Cat  &lt;br /&gt;
* Game Master Man  &lt;br /&gt;
* DaviEu  &lt;br /&gt;
* Reddy&lt;br /&gt;
&lt;br /&gt;
==Kaizo Races== &lt;br /&gt;
The &#039;&#039;Mega Man Maker&#039;&#039; community holds a weekly [[Blind Kaizo Race]], generally held each Saturday. These races have one player who makes a level and the players will all play the same level blindly for the first time to see who can beat the level the quickest. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first Kaizo level was &#039;&#039;&#039;[https://megamaker.webmeka.io/level-data.php?id=52 52 A Taste of What&#039;s to Come]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* There is an Easter egg in the kaizo community to hide snake tiles and a search snake somewhere in Kaizo Levels. You can see this used in many Kaizo Levels for example: &#039;&#039;&#039;[https://megamaker.webmeka.io/level-data.php?id=368455 368455 - Dont Get Pushed Too Much Kaizo Race 2020]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* The most difficult kaizo is thought to be &#039;&#039;&#039;[https://megamaker.webmeka.io/level-data.php?id=256886 256886 - Dark Forest Of HELL NO]&#039;&#039;&#039; which took ZodaNor [https://www.youtube.com/watch?v=CffCAcYdu1Q 220 hours worth of attempts to upload]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Level Types]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Kaizo&amp;diff=11607</id>
		<title>Kaizo</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Kaizo&amp;diff=11607"/>
		<updated>2024-09-01T10:42:32Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Kaizo.gif|thumb|right|An example of a kaizo type level]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaizos&#039;&#039;&#039; are a level type in &#039;&#039;Mega Man Maker&#039;&#039; generally associated with hard maneuvers,  instant deaths, and a much higher skill level than regular &#039;&#039;Mega Man&#039;&#039; levels.&lt;br /&gt;
&lt;br /&gt;
Although kaizo levels are thought to be really hard, they come in a few different varieties. &lt;br /&gt;
&lt;br /&gt;
* Kaizo-Light&lt;br /&gt;
* Medium Kaizo&lt;br /&gt;
* Hard Kaizo&lt;br /&gt;
&lt;br /&gt;
==Kaizo Creators==&lt;br /&gt;
Regular kaizo community members&lt;br /&gt;
* [[Mega Marino]]  &lt;br /&gt;
* [[JumpDashEvade]]  &lt;br /&gt;
* [[TheButcherKevin]]  &lt;br /&gt;
* [[Dr. Lumen]]  &lt;br /&gt;
* [[Meka]]  &lt;br /&gt;
* Game Fuchs  &lt;br /&gt;
* Yagami  &lt;br /&gt;
* Little Mac  &lt;br /&gt;
* Emerald Sage Cipherus&lt;br /&gt;
* Enki  &lt;br /&gt;
* Nissay The Cat  &lt;br /&gt;
* Game Master Man  &lt;br /&gt;
* DaviEu  &lt;br /&gt;
* Reddy&lt;br /&gt;
&lt;br /&gt;
==Kaizo Races== &lt;br /&gt;
The &#039;&#039;Mega Man Maker&#039;&#039; community holds a weekly [[Blind Kaizo Race]], generally held each Saturday. These races have one player who makes a level and the players will all play the same level blindly for the first time to see who can beat the level the quickest. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The first Kaizo level was &#039;&#039;&#039;[https://megamaker.webmeka.io/level-data.php?id=52 52 A Taste of What&#039;s to Come]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* There is an Easter egg in the kaizo community to hide snake tiles and a search snake somewhere in Kaizo Levels. You can see this used in many Kaizo Levels for example: &#039;&#039;&#039;[https://megamaker.webmeka.io/level-data.php?id=368455 368455 - Dont Get Pushed Too Much Kaizo Race 2020]&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
* The most difficult kaizo is thought to be &#039;&#039;&#039;[https://megamaker.webmeka.io/level-data.php?id=256886 256886 - Dark Forest Of HELL NO]&#039;&#039;&#039; which took ZodaNor [https://www.youtube.com/watch?v=CffCAcYdu1Q 220 hours worth of attempts to upload]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Level Types]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:Stepan-35&amp;diff=11588</id>
		<title>User:Stepan-35</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:Stepan-35&amp;diff=11588"/>
		<updated>2024-09-01T05:22:37Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: Corrected a mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I&#039;m Stepan-35.&lt;br /&gt;
&lt;br /&gt;
You can find me in the game and play my levels.&lt;br /&gt;
&lt;br /&gt;
[https://megamaker.webmeka.io/user-profileV2.php?uid=515054| Click here to appear on my Webmeka page.]&lt;br /&gt;
&lt;br /&gt;
Have a great day! 😉&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Cossack_Catcher&amp;diff=11587</id>
		<title>Cossack Catcher</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Cossack_Catcher&amp;diff=11587"/>
		<updated>2024-09-01T05:11:49Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Cossack_Catcher.png|250px]]&lt;br /&gt;
|caption=Official artwork of Cossack Catcher&lt;br /&gt;
|description= Moves left and right and tries to grab and drop the player.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|damage=10 (Contact)&amp;lt;br&amp;gt;6 (Drop)&amp;lt;br&amp;gt;2 (Projectile)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|hp=28&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cossack Catcher&#039;&#039;&#039; is one of the fortress bosses from &#039;&#039;[[Mega Man 4]]&#039;&#039;, originating in the fourth Cossack Stage. It is introduced to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Cossack Catcher will start the battle doing nothing, but will soon start moving towards the player. Every so often, Cossack Catcher will fire three projectiles toward the player that spread out. If the player is under Cossack Catcher, it will attempt to catch them by going down. If the player is caught, Cossack Catcher will go up, and drop the player, damaging them. After being defeated, Dr. Cossack will jump out, then Dr. Wily appears and starts arguing with Cossack.&lt;br /&gt;
&lt;br /&gt;
Like other big fortress bosses, only one Cossack Catcher can be active at a time, and cannot appear with other bosses of the same kind outside of glitches.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/2gDiqEqYIfs Cossack Catcher]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cossack Catcher&#039;s long rod sometimes appears in the pause menu while pausing.&lt;br /&gt;
* Sprites of Dr. Cossack and Dr. Wily arguing are based on unused sprites from [[Mega Man 4]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MM4}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Decorations&amp;diff=11586</id>
		<title>Decorations</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Decorations&amp;diff=11586"/>
		<updated>2024-09-01T04:57:52Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: Thank you Darkius! 😉👍&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Additional info, pictures, etc}}&lt;br /&gt;
{{Upcoming Content}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Decorations&#039;&#039;&#039; are a category in the level builder consisting of cosmetic options to make levels appear more lively.&lt;br /&gt;
&lt;br /&gt;
The first type of Decoration were [[Plates]] in [[1.0.0]], however Decorations were not given their own category until [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
== Plates ==&lt;br /&gt;
&#039;&#039;See [[Plates]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Shadows ==&lt;br /&gt;
Shadows are a decoration type initially added in [[1.5.0]], with additional options added in [[1.8.4]].&lt;br /&gt;
&lt;br /&gt;
These add black shapes to the background where they are placed.&lt;br /&gt;
&lt;br /&gt;
== Sun Rays ==&lt;br /&gt;
Sun Rays are a decoration type added in [[1.8.3]].&lt;br /&gt;
&lt;br /&gt;
When placed in a room, all [[water]] on screen will be given a shine effect, simulating sunlight.&lt;br /&gt;
&lt;br /&gt;
== Upcoming ==&lt;br /&gt;
*[[Shade Man]] chains&lt;br /&gt;
*[[Shade Man]] cowbwebs&lt;br /&gt;
*[[Freeze Man]] bones&lt;br /&gt;
*[[Freeze Man]] spines&lt;br /&gt;
*[[Concrete Man]] waterfalls&lt;br /&gt;
*Tengu Man fans&lt;br /&gt;
*Guts Man fence&lt;br /&gt;
*[[Dr. Wily|Mr. X]] fence&lt;br /&gt;
*Fake Man fence&lt;br /&gt;
*&#039;&#039;[[Mega Man 1]]&#039;&#039; Bushes&lt;br /&gt;
*[[Napalm Man|Napalm]] Grass&lt;br /&gt;
*Clown House&lt;br /&gt;
*Tundra Light post&lt;br /&gt;
*Hornet Flower&lt;br /&gt;
*Torch Grass&lt;br /&gt;
*[[Fire Man|Fire]] Fence&lt;br /&gt;
*Statues of the Robot Masters from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]], &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, and Bond Man&lt;br /&gt;
&lt;br /&gt;
[[Category:Decorations]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:Stepan-35&amp;diff=11585</id>
		<title>User:Stepan-35</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:Stepan-35&amp;diff=11585"/>
		<updated>2024-09-01T04:51:54Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: Created page with &amp;quot;Hello, I&amp;#039;m Stepan-35.  You can find me in the game and play my levels.  [https://megamaker.webmeka.io/user-profileV2.php?uid=515054|Click here to appear on my Webmeka page.]  Have a great day! 😉&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I&#039;m Stepan-35.&lt;br /&gt;
&lt;br /&gt;
You can find me in the game and play my levels.&lt;br /&gt;
&lt;br /&gt;
[https://megamaker.webmeka.io/user-profileV2.php?uid=515054|Click here to appear on my Webmeka page.]&lt;br /&gt;
&lt;br /&gt;
Have a great day! 😉&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:V1.9&amp;diff=11501</id>
		<title>Template:V1.9</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:V1.9&amp;diff=11501"/>
		<updated>2024-08-31T17:29:23Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #FFFFFF; border: 2px solid #111111; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;9D9D9D&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;|&#039;&#039;[[1.9.0|&amp;lt;font color=&amp;quot;black&amp;quot; style=&amp;quot;font-size:14px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Version 1.9&amp;lt;/font&amp;gt;]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;9D9D9D&amp;quot; colspan=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:12px;&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;[[Bosses]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Galaxy Man]] • [[Nitro Man]] • [[Burst Man]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;9D9D9D&amp;quot; colspan=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:12px;&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;[[Enemies]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Succubatton]] • [[Arc Weldy]] • [[Met#Swim Metall DX|Swim Metall DX]] • [[Astro Zombieg]] • [[Lamper]] • [[Boyorn]] • [[Poyorn]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;9D9D9D&amp;quot; colspan=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:12px;&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;[[Weapons]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Slash Claw]] • [[Plug Ball]] • [[Scorch Wheel]] • [[Ice Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;9D9D9D&amp;quot; colspan=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:12px;&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;[[Level Objects]] &amp;amp; [[Pickups]]&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Count Bomb CD]] • [[Section Lava]] • [[Lift Elevator]] • [[Tel Tel]]&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=&amp;quot;9D9D9D&amp;quot; colspan=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;font-size:12px;&amp;quot;|&#039;&#039;&#039;&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;Major Patches&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;noinclude&amp;gt;[[Category:Templates]] [[Category:Version Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=11500</id>
		<title>1.9.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.9.0&amp;diff=11500"/>
		<updated>2024-08-31T17:27:45Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
&#039;&#039;&#039;1.9.0&#039;&#039;&#039; is an upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. It is focused on adding content from the numbered classic games from &#039;&#039;[[Mega Man 7]]&#039;&#039; through &#039;&#039;[[Mega Man 11]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Robot Master contest==&lt;br /&gt;
[[File:RobotMasterContest logo.png|thumb|The logo for the Robot Master contest]]&lt;br /&gt;
Announced in the sixth anniversary video released on July 15, 2023, a Robot Master contest was held for users to vote for the Robot Master they wished to see implemented in version 1.9.0. The voting options were restricted to the missing Robot Masters from the 8-bit games (&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; to &#039;&#039;[[Mega Man 6]]&#039;&#039;, &#039;&#039;[[Mega Man 9]]&#039;&#039; and &#039;&#039;[[Mega Man 10]]&#039;&#039;) with the exception of Gravity Man. On November 9, 2023, [[Galaxy Man]] was revealed as the winner of the competition, receiving around 2400 votes. According to [[JumpDashEvade]], [[Nitro Man]] was in second-place with around 2200 votes, Dust Man in third-place with around 1900 votes, and Needle Man was in last place with one vote.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174210727914000444 JumpDashEvade reveals the approximate number of votes received for each of the top three winners of the Robot Master contest]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1174090783905824809 JumpDashEvade reveals the top three winners of the Robot Master contest and the Robot Master in last place]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Slash Claw]]&lt;br /&gt;
*[[Plug Ball]]&lt;br /&gt;
*[[Scorch Wheel]]&lt;br /&gt;
*[[Ice Wave]]&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Galaxy Man]]&lt;br /&gt;
*[[Nitro Man]]&lt;br /&gt;
*[[Burst Man]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Succubatton]]&lt;br /&gt;
*[[Arc Weldy]]&lt;br /&gt;
*[[Swim Metall DX]]&lt;br /&gt;
*[[Astro Zombieg]]&lt;br /&gt;
*[[Lamper]]&lt;br /&gt;
*[[Boyorn]]&lt;br /&gt;
*[[Poyorn]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Count Bomb CD]]&lt;br /&gt;
*[[Section Lava]]&lt;br /&gt;
*[[Lift Elevator]]&lt;br /&gt;
*[[Tel Tel]]&lt;br /&gt;
&lt;br /&gt;
===Decorations===&lt;br /&gt;
*[[Shade Man]] chains&lt;br /&gt;
*[[Shade Man]] cowbwebs&lt;br /&gt;
*[[Freeze Man]] bones&lt;br /&gt;
*[[Freeze Man]] spines&lt;br /&gt;
*[[Concrete Man]] waterfalls&lt;br /&gt;
*Tengu Man fans&lt;br /&gt;
*Guts Man fence&lt;br /&gt;
*[[Dr. Wily|Mr. X]] fence&lt;br /&gt;
*Fake Man fence&lt;br /&gt;
*&#039;&#039;[[Mega Man 1]]&#039;&#039; Bushes&lt;br /&gt;
*[[Napalm Man|Napalm]] Grass&lt;br /&gt;
*Clown House&lt;br /&gt;
*Tundra Light post&lt;br /&gt;
*Hornet Flower&lt;br /&gt;
*Torch Grass&lt;br /&gt;
*[[Fire Man|Fire]] Fence&lt;br /&gt;
*Statues of the Robot Masters from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]], &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, and Bond Man&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*Shift and click to change the color of a group of connected assets&lt;br /&gt;
*Animated [[spikes]]&lt;br /&gt;
*Toggle for whether water reaches a ceiling&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although the scope of the update was initially announced in the sixth anniversary trailer as adding content mainly from the games &#039;&#039;[[Mega Man 7]]&#039;&#039;, &#039;&#039;[[Mega Man 8]]&#039;&#039;, and &#039;&#039;[[Mega Man 11]]&#039;&#039;, it was later clarified afterwards by [[Luigi]] that content would be added from the games &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; with a main focus on the aforementioned games.&lt;br /&gt;
*Some [[music]] themes by [[ALUMOX]] such as the &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; Robot Master [[boss]] theme will be &amp;quot;reworked or outright replaced&amp;quot; for 1.9.0.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328229181504618496/1262485366439542867 ALUMOX announces that her themes will be updated for 1.9.0]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://soundcloud.com/alumox/boss-mega-man-bass-2a03 Boss - Mega Man &amp;amp; Bass [2A03&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;] - ALUMOX on SoundCloud&amp;lt;/ref&amp;gt;&lt;br /&gt;
*1.9.0&#039;s release date was given an estimated timeline of August 2024 in the seventh anniversary trailer. However, on August 19, 2024, the update&#039;s release date was delayed by a few weeks beyond August 2024 &amp;quot;due to a combination of real life events causing parts of [the] team to be unavailable&amp;quot;.&lt;br /&gt;
* Level tags were initially announced to be implemented in the game client for [[Online]] after being given support in the game server in [[1.8.0]]. However, their implementation was delayed as other features were prioritized instead.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Count_Bomb_CD&amp;diff=11499</id>
		<title>Count Bomb CD</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Count_Bomb_CD&amp;diff=11499"/>
		<updated>2024-08-31T17:26:17Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{stub|Behavior of Count Bomb CD in &#039;&#039;Mega Man Maker&#039;&#039; as per released trailers}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Count Bomb CD&lt;br /&gt;
|image=[[File:CountBombCD Announcement.png]]&lt;br /&gt;
|caption=Count Bomb CD 1.9 announcement&lt;br /&gt;
|description=TBA&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;Mega Man 8&#039;&#039;&lt;br /&gt;
|damage=?&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]]&lt;br /&gt;
|sfx=[[Hansov]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Count Bomb CD&#039;&#039;&#039; is a [[Level Objects|level object]] from &#039;&#039;[[Mega Man 8]]&#039;&#039;.  It will appear in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.9.0]]. There are two known color variations: red and blue.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Two red Count Bomb CDs with the numbers &amp;quot;1&amp;quot; and &amp;quot;9&amp;quot; next to each other were shown in the thumbnail for &#039;&#039;Mega Man Maker&#039;&#039;&#039;s seventh anniversary announcement video likely representing the next major version to be released: [[1.9.0|1.9]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Count_Bomb_CD_Floating.png|A floating red Count Bomb CD as seen in [https://x.com/MegaManMaker/status/1769156687196250231 this reveal]&lt;br /&gt;
File:CountBombCDBlue.png|[[Roll]] standing on a blue Count Bomb CD as seen in the seventh anniversary trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Met&amp;diff=11498</id>
		<title>Met</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Met&amp;diff=11498"/>
		<updated>2024-08-31T17:23:44Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded|In-game images of all Met variants}}&lt;br /&gt;
{{Upcoming Content}}&lt;br /&gt;
&#039;&#039;&#039;Metalls&#039;&#039;&#039; (also known by the nickname &#039;&#039;&#039;Mets&#039;&#039;&#039; and as &#039;&#039;&#039;Helmet&#039;&#039;&#039; in &#039;&#039;Mega Man&#039;&#039; for Game Gear) are one of the most common types of [[enemies]] represented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on staying under their helmets, protected from all non-piercing weapons, while occasionally making themselves vulnerable to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.&lt;br /&gt;
&lt;br /&gt;
As of version [[1.8.5.2]], ten Met variants are included in &#039;&#039;Mega Man Maker&#039;&#039; to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, the Neo Heli Metall, the Hell Metal DX, the Fukuhorn, and the Metall Sniper.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
===Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Met&lt;br /&gt;
|image=[[File:Met.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Met from &#039;&#039;Mega Man 1&#039;&#039;&lt;br /&gt;
|description=Hides under a reflective helmet. Get too close and it will shoot at you.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x1&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|damage=1 (contact damage)&amp;lt;br&amp;gt;2 (projectiles)&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Met&#039;&#039;&#039; is the first version of the Met in the &#039;&#039;Mega Man&#039;&#039; series, appearing in Guts Man&#039;s stage in &#039;&#039;[[Mega Man 1]]&#039;&#039;. It was originally created as an industrial robot for nondescript purposes.&lt;br /&gt;
&lt;br /&gt;
This version of the enemy is stationary, as it has no legs, and it is a template for the behavior of most Mets of posterior games. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met&#039;s bullets deal more damage than contact damage. It will turn around so it can face the player.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, Mets could be flipped with a [[Proto Buster|Proto Strike]], a second level [[Charge Shot]], detonating a [[Hyper Bomb]] next to them, or a surfed [[Oil Slider]]. However, this behavior does not exist in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Neo Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Neo Met&lt;br /&gt;
|image=[[File:NeoMet.png]]&lt;br /&gt;
|caption=Official artwork of a Neo Met from &#039;&#039;Mega Man 2&#039;&#039;&lt;br /&gt;
|description=Hides under a reflective helmet. Runs after attacking the player.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x1&lt;br /&gt;
|damage=2&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Neo Met&#039;&#039;&#039; is an upgraded version of the standard Met, now featuring feet and the ability to walk. This enemy was introduced in &#039;&#039;[[Mega Man 2]]&#039;&#039; and appeared in Crash Man&#039;s stage and the third Wily Stage.&lt;br /&gt;
&lt;br /&gt;
It shoots in the same way as the Met, but with larger bullets that deal more damage. It walks after shooting and then hides in its helmet again. If it is not shooting or moving, it turns around to face the player.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Train Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Train Met&lt;br /&gt;
|image=[[File:TrainMet.png|250px]]&lt;br /&gt;
|caption=Artwork of the Train Met from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Chugs along until you get close, at which point it shoots and becomes vulnerable.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=2x2&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Train Met&#039;&#039;&#039; is a Met variant that originates from &#039;&#039;[[Mega Man 5]]&#039;&#039;. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Metall Cannon===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Metall Cannon&lt;br /&gt;
|image=[[File:MetallCannon.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Metall Cannon from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|hp=4&lt;br /&gt;
|space=2x4&lt;br /&gt;
|damage=4 (contact damage and projectile)&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Metall Cannon&#039;&#039;&#039; is a variant of the Met from &#039;&#039;[[Mega Man 5]]&#039;&#039; that appears in [[Napalm Man]]&#039;s stage, Dark Man 2 and 3, and the first stage of Wily&#039;s fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into [[Concrete Shot| Concrete]] blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.&lt;br /&gt;
&lt;br /&gt;
Its initial direction can be set in the [[Level Builder]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Swim Metall DX===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Swim Metall DX&lt;br /&gt;
|image=[[File:SwimMetallDX.png|250px]]&lt;br /&gt;
|caption=Swim Metall DX MM7 official art&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=TBA&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]]&lt;br /&gt;
|sfx=[[Hansov]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Swim Metall DX&#039;&#039;&#039; is a Metall variant from &#039;&#039;[[Mega Man 7]]&#039;&#039; wearing a snorkeling tube and blue flippers. It will be added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
Swim Metall DX periodically jumps and shoots at the player. It can also be set to double jump and shoot at the player after each jump. A Swim Metall DX can either jump vertically or towards the player.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Fire Met===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Fire Met&lt;br /&gt;
|image=[[File:Fire Met.png|250px]]&lt;br /&gt;
|caption=Fire Met&#039;s artwork by Foseker&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|hp=3&lt;br /&gt;
|damage=2&lt;br /&gt;
|space=1x1 (Fire Met)&amp;lt;br&amp;gt;2x2 (Fire Met Spawner)&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[Schmiddi]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fire Met&#039;&#039;&#039; is a Met variant with a flame on its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[escort]]. Its initial direction can be set in the Level Builder.&lt;br /&gt;
&lt;br /&gt;
Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.&lt;br /&gt;
&lt;br /&gt;
Fire Met can interact with:&lt;br /&gt;
* [[Chill Block]]&lt;br /&gt;
* [[Ice Barrier]]&lt;br /&gt;
* [[Oil]]&lt;br /&gt;
* [[TNT Block]] &lt;br /&gt;
* [[Hot Plates]] &lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Numetall===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Numetall&lt;br /&gt;
|image=[[File:Numetall.png|250px]]&lt;br /&gt;
|caption=Numetall in &#039;&#039;Mega Man Maker&#039;&#039;&lt;br /&gt;
|description=Annoying slug that hides as long as you attack, then counters with slick goo.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=2x1&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|damage=2&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Numetall&#039;&#039;&#039; is a slug metall that looks like the original immobile variant of the Met. It appears in [[Pump Man]]&#039;s stage in &#039;&#039;[[Mega Man 10]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under its helmet. &lt;br /&gt;
&lt;br /&gt;
Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles.&lt;br /&gt;
The projectiles are fired in bursts of three and travel in the same pattern of spread trajectory as the Met and Neo Met&#039;s bullets.&lt;br /&gt;
However, unlike &#039;&#039;Mega Man 10&#039;&#039;, firing player shots cannot remove the Numetall&#039;s sticky projectiles from the player.  The projectiles self-dissolve from the player within a short period.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[Mega Man Maker]]&#039;&#039; Numetall&#039;s slimy slippery chemical projectiles can increase the acidity of &#039;&#039;[[Mega Man 11]]&#039;&#039; [[Chemical Solution]].  &lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Neo Heli Metall===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Neo Heli Metall&lt;br /&gt;
|image=[[File:NeoHeliMetall.PNG]]&lt;br /&gt;
|caption=A Neo Heli Metall in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
|description=A fan favorite. Flies back and forth, firing three bullets as it stops.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x2&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|damage=2 (contact and projectiles)&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Neo Heli Metall&#039;&#039;&#039; is a flying Met variant from &#039;&#039;[[Mega Man 10]]&#039;&#039;. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man&#039;s stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.&lt;br /&gt;
&lt;br /&gt;
The direction they move in can be set in the [[Level Builder]].&lt;br /&gt;
&lt;br /&gt;
This enemy was added in [[1.7.0]] due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the [[Sniper Joe|Returning Machine Gun Joe]] and the latter being already programmed.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Hell Metall DX===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Hell Metall DX&lt;br /&gt;
|image=[[File:HellMetalDX.png|250px]]&lt;br /&gt;
|caption=Artwork of a Hell Metall DX from &#039;&#039;Mega Man V&#039;&#039;&lt;br /&gt;
|description=A tanky Met variant.It needs a charged spot to show it&#039;s weak spot.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|hp=3 (treads)&amp;lt;br&amp;gt;4 (enemy)&lt;br /&gt;
|space=2x2&lt;br /&gt;
|damage=6 (contact)&amp;lt;br&amp;gt;3 (projectile)&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Hell Metall DX&#039;&#039;&#039; is a mobile Met [[enemy]] originating from &#039;&#039;[[Mega Man V]]&#039;&#039; that hides behind a shield. It comes in two color schemes: green and orange, and black and white.&lt;br /&gt;
&lt;br /&gt;
When spawned in, a Hell Metall DX will travel towards the [[player]] with its shield in front of itself and its back exposed. It will turn around upon reaching a ledge or a wall. After shielding itself for three seconds, a Hell Metall DX will lift its shield up to leave its side exposed for four seconds. Once the player deals enough damage to it, the treads of the Hell Metal DX will be destroyed: the enemy will be launched backwards and remain stationary on any [[Tilesets|terrain]] it lands on. &lt;br /&gt;
&lt;br /&gt;
Once stationary, a Hell Metall DX will face the player and shield itself from the player. Every two seconds, it will throw a projectile from the top of its helmet at the player. When hit by the player&#039;s charge shot, a Hell Metall DX will be temporarily stunned, leaving itself vulnerable to the player&#039;s projectiles as it leaves its shield up.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Fukuhorn===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Fukuhorn&lt;br /&gt;
|image=[[File:FukuhornArtwork.png|250px]]&lt;br /&gt;
|caption=Artwork of a Fukuhorn from &#039;&#039;Mega Man V&#039;&#039;&lt;br /&gt;
|description=Acts exactly like Metall Sniper, but has a more electronic look.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x2&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;3 (projectile)&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fukuhorn&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man V]]&#039;&#039; that is functionally similar to the Metall Sniper but with a robotic body and a single eye. A Fukuhorn comes in two color variants: red and yellow, and black and white.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Metall Sniper===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Metall Sniper&lt;br /&gt;
|image=[[File:MetallSniper.png|250px]]&lt;br /&gt;
|caption=Artwork of a Metall Sniper from &#039;&#039;Mega Man V&#039;&#039;&lt;br /&gt;
|description=A cannon-met,it is armoured and only gets up when the player is close to it.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;3 (projectile)&lt;br /&gt;
|hp=1&lt;br /&gt;
|space=1x2&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Metall Sniper&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man V]]&#039;&#039;. It is a variant of the Met with a cannon attached to its armored helmet.&lt;br /&gt;
&lt;br /&gt;
When a Metall Sniper is spawned in, its cannon points towards the player&#039;s direction. If the player is on the same side as the Metall Sniper&#039;s cannon, the cannon is oriented at one of four different angles (horizontally, diagonally above the horizontal, or slightly above or below the horizontal) and readjusts depending on the player&#039;s position. If the player is on the opposite side of the Metall Sniper&#039;s cannon, the cannon points horizontally.&lt;br /&gt;
&lt;br /&gt;
If the player is further than two tiles from a Metall Sniper, a projectile is fired at the player every three seconds. If the player is closer than two tiles to a Metall Sniper, it charges horizontally in two short bursts: first in the direction that its cannon is pointing then in the player&#039;s direction before repeating its pattern.&lt;br /&gt;
&lt;br /&gt;
A Metall Sniper comes in two colour variants: yellow and blue, and black and white. &lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Video Tutorials==&lt;br /&gt;
[https://www.youtube.com/shorts/0DbbF8LtG5M &#039;&#039;Mega Man&#039;&#039; Met]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/shorts/l-9um49e_2s &#039;&#039;Mega Man 2&#039;&#039; Neo Met]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:SwimMetallDX_announcement.png|Swim Metall DX  Announcement 1.9&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
{{V1.3}}&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
{{MM5}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MM10}}&lt;br /&gt;
{{MMDWR}}&lt;br /&gt;
{{MMV}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 7 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man 10 Assets]] [[Category:Mega Man V Assets]] [[Category:Mega Man: Dr. Wily&#039;s Revenge Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Icicle_Teck&amp;diff=11497</id>
		<title>Icicle Teck</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Icicle_Teck&amp;diff=11497"/>
		<updated>2024-08-31T17:22:58Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:IcicleTeckIcon.png|left]] Icicle Teck [[File:IcicleTeckIcon.png|right]]&lt;br /&gt;
|image=[[File:IcicleTeck.png|250px]]&lt;br /&gt;
|caption=Official Artwork of an Icicle Teck from &#039;&#039;[[Mega Man 7]].&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=2&lt;br /&gt;
|damage=3 (contact and icicle)&lt;br /&gt;
|version=[[1.4.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Icicle Teck is an enemy originating from the game [[Mega Man 7]] on the Super NES.  It was added in version [[1.4.0]] of Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
Originating from [[Freeze Man]]&#039;s stage, the icicle Teck is a robot that sticks upside down to ceilings and will intermittently slowly step horizontally left or right.  Once the player draws near, the Icicle Teck will drop an icicle from the top of it&#039;s head in an attempt to hit the player.  Once the icicle has landed on a surface it can safely be stood upon by the player, after a short period the icicle will despawn and the Icicle Teck will repeat the process.&lt;br /&gt;
&lt;br /&gt;
The Icicle Teck&#039;s icicle can be used in various ways including using it as a platform to cross [[Spikes]] or it&#039;s icy touch temporarily freezing the [[Mega Man 11]] [[Fire Wall]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.4}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 7 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Skullmet&amp;diff=11496</id>
		<title>Skullmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Skullmet&amp;diff=11496"/>
		<updated>2024-08-31T17:20:57Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Skullmet&lt;br /&gt;
|image=[[File:Skullmet.png|250px]]&lt;br /&gt;
|caption=Artwork of a Skullmet from &#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|description=Protected from harm on one side. When on the other side, it&#039;ll fire falling bullets.&lt;br /&gt;
|hp=3&lt;br /&gt;
|damage=6 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Skullmet&#039;&#039;&#039; is a robot with a single eye and a large skull-shaped armor on most of its body that is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are [[enemies]] that originate from &#039;&#039;[[Mega Man 4]]&#039;&#039; primarily from [[Skull Man]]&#039;s stage and reappear in &#039;&#039;[[Mega Man III]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When a Skullmet is spawned, it will fire arching shots in the player&#039;s direction every few seconds as long as the player is in front of it. It will however not attack if the player is behind it. Skullmet takes damage when attacked from the front where its exposed eye and cannon is showing, but most attacks are deflected if fired at the skull-shaped armor on its back.&lt;br /&gt;
&lt;br /&gt;
Skullmet can be set to face left or right in the [[Level Builder]] and will never swap its facing direction.&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
{{MM4}}&lt;br /&gt;
{{MMIII}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=NotQuiteHere&amp;diff=11495</id>
		<title>NotQuiteHere</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=NotQuiteHere&amp;diff=11495"/>
		<updated>2024-08-31T17:17:42Z</updated>

		<summary type="html">&lt;p&gt;Stepan-35: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|image=&lt;br /&gt;
|role=Challenge Coordinator (formerly)&amp;lt;br&amp;gt;Contest judge (formerly)&amp;lt;br&amp;gt;Level moderator (formerly)&lt;br /&gt;
|lives=United States&lt;br /&gt;
|known=The Unofficial Mega Man Maker Challenge Event (former server owner and challenge coordinator)&amp;lt;br&amp;gt;Let Me Level With You (community manager)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;NotQuiteHere&#039;&#039;&#039; is a former level moderator and challenge coordinator of &#039;&#039;Mega Man Maker&#039;&#039;. He was a judge for the Level Creation Contest 2019.&lt;br /&gt;
&lt;br /&gt;
After Aze and V1ral left their roles as challenge coordinators, NotQuiteHere substituted them but was demoted on July 18, 2019 before being able to implement any contest. After the [[challenge event]] was discontinued, NotQuiteHere created &amp;quot;The Unofficial Mega Man Maker Challenge Event&amp;quot;, a Discord server dedicated to Mega Man Maker level creation challenges similar to the official ones, but decided to close it after wrapping up a Level Creation Contest event due to personal problems and being interested on making the events official again.&lt;br /&gt;
&lt;br /&gt;
After applying to a level moderator call, NotQuiteHere was selected as alongside [[JumpDashEvade]], MM2WilySt2, [[Plasma Admin]], and [[GamerFromTheWeb]] on May 23, 2021. After approaching [[Goldstorm]], NotQuiteHere was rehired as a challenge coordinator on June 12, 2021 with contest veterans [[V1ral]] and [[Very Clean Guy]] as assistant Challenge coordinators.&lt;br /&gt;
&lt;br /&gt;
Due to personal reasons he stepped down on August 11, 2022 and Very Clean Guy took over as the lead challenge coordinator. He had plans to leave after doing one event more, but decided to resign sooner.&lt;br /&gt;
&lt;br /&gt;
NotQuiteHere is also a video game streamer on Twitch and creates Sega Genesis-styled music remixes. He was also a community manager in the Discord server Let Me Level With You.&lt;br /&gt;
&lt;br /&gt;
==Contest events==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Contest !! Year !! Roles&lt;br /&gt;
|-&lt;br /&gt;
| Level Creation Contest 2019 || 2019 || Judge&lt;br /&gt;
|-&lt;br /&gt;
|Turbo Time Trials|| 2021 || Challenge Coordinator&amp;lt;br&amp;gt;Judge&lt;br /&gt;
|}&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Challenge coordinators]] [[Category:Level moderators]]&lt;/div&gt;</summary>
		<author><name>Stepan-35</name></author>
	</entry>
</feed>