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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ThatOneGuy248</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ThatOneGuy248"/>
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	<updated>2026-06-04T08:13:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Taketento&amp;diff=13578</id>
		<title>Taketento</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Taketento&amp;diff=13578"/>
		<updated>2024-10-12T20:02:09Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Filled in some of the missing stuff from the Asset template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Taketento&lt;br /&gt;
|image=[[File:TaketentoCW.png|200px]]&lt;br /&gt;
|caption=Artwork from &#039;&#039;Rockman Complete Works&#039;&#039; of a Taketento from &#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|description=Flies forwards. When approached, it abandons its propeller and chases you.&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;1 (propeller projectile)&lt;br /&gt;
|hp=2 (Taketento)&amp;lt;br&amp;gt;1 (propeller projectile)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|layer={{Layer|6}}|options=[[File:LeftArrow.png]] [[File:RightArrow.png]]|space=1x2 (horizontal by vertical)|category=[[Enemies]]|sprite=[[File:TaketentoBuilder.png]]}}&lt;br /&gt;
&#039;&#039;&#039;Taketento&#039;&#039;&#039; is a helicopter ladybug robot originally intended to be used an aerial patrol robot for indoor areas. It is an enemy that originates from &#039;&#039;[[Mega Man 4]]&#039;&#039; from various stages and reappears on &#039;&#039;[[Mega Man IV]]&#039;&#039;. The enemy debuted in version [[1.0.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Taketento is spawned, it will be in a &amp;quot;passive state&amp;quot; where it will travel in a straight line horizontally from its initial facing direction, with the ability to pass freely through anything resembling a wall, floor, or ceiling. A Taketento in its &amp;quot;passive state&amp;quot; will not turn turn around to travel in the direction of the player, if it was initially set to travel away from them. If a Taketento in its &amp;quot;passive state&amp;quot; gets within 4 tiles or closer to the player&#039;s position on the x-axis, regardless of what the player&#039;s position is on the y-axis, the Taketento will enter its &amp;quot;aggressive state&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Taketento enters its &amp;quot;aggressive state&amp;quot;, it will launch its propeller straight upwards as a projectile attack, will begin to spin its body very quickly, and then move towards the player, attempting to collide with them. Taketento in its &amp;quot;aggressive state&amp;quot; will constantly update and change its direction of travel whenever necessary to ensure it is always traveling in the direction of the player, and still has the ability to pass through anything resembling walls, floors, and ceilings. Taketento&#039;s propeller projectile can not be deflected by [[Shine]] or [[Proto Man]]&#039;s shield.&lt;br /&gt;
&lt;br /&gt;
A Taketento in its &amp;quot;aggressive state&amp;quot; will not return to its &amp;quot;passive state&amp;quot;, meaning the enemy must either be destroyed, or outran and scrolled off-screen to despawn it, to make it stop chasing the player.&lt;br /&gt;
&lt;br /&gt;
Taketento can be set to face either left or right in the [[Level Builder]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Taketento.png|Artwork from [[Mega Man 4]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MM4}}&lt;br /&gt;
{{MMIV}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Nature enemies]] [[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TaketentoBuilder.png&amp;diff=13579</id>
		<title>File:TaketentoBuilder.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TaketentoBuilder.png&amp;diff=13579"/>
		<updated>2024-10-12T19:58:02Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Taketento, as it appears in the builder. Can&amp;#039;t just name it Taketento.png because the complete works artwork uses that. Will be dropped in the {{{sprite}}} section of the Taketento page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Taketento, as it appears in the builder. Can&#039;t just name it Taketento.png because the complete works artwork uses that. Will be dropped in the {{{sprite}}} section of the Taketento page.&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Batton&amp;diff=10832</id>
		<title>Batton</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Batton&amp;diff=10832"/>
		<updated>2024-08-09T02:50:51Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Added a bit of trivia to Batton.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Batton&lt;br /&gt;
|image=[[File:BattonCW.png|250px]]&lt;br /&gt;
|caption=Artwork from &#039;&#039;Rockman Complete Works&#039;&#039; of a Batton from &#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|description=Protected until you get close, at which point it opens up and begins chasing you.&lt;br /&gt;
|hp=2&lt;br /&gt;
|damage=4 (contact)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man 11]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Rockman &amp;amp; Forte: Mirai kara no Chōsensha&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|space=1x1&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Batton&#039;&#039;&#039; (also known as &#039;&#039;&#039;Bubble Bat&#039;&#039;&#039;) is a small bat-like surveillance robot that originates from &#039;&#039;[[Mega Man 2]]&#039;&#039; appearing primarily in [[Wood Man]]&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;s stage. Although Battons where originally designed to monitor forests and caves, they became so popular with people that they were mass produced and sold as pets. Battons in the possession of [[Dr. Wily]] were instead re-purposed for combat. There are various models, but the only one to be implemented as of now is the Batton from &#039;&#039;Mega Man 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When Batton spawns, it will be in a &amp;quot;passive state&amp;quot;, hanging upside-down, and covering its body with its wings to protect itself from damage.&lt;br /&gt;
&lt;br /&gt;
When the player gets 7.5 tiles or closer to the Batton in any direction, Batton will enter an &amp;quot;aggressive state&amp;quot;, uncover its body and slowly fly towards the player, with the ability to pass through solid walls. It is vulnerable to attack during its &amp;quot;aggressive state&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If a Batton in its &amp;quot;aggressive state&amp;quot; collides with the player, it will quickly fly straight upwards, despawning if it flies upwards off-screen, or if a ceiling is above it, Batton will latch onto it and return to its &amp;quot;passive state&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/pS32s4Cxlx8 Batton]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Batton.png|Artwork from &#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite Batton&#039;s sprite implying that it is hanging from a physical block, the enemy is not affected by gravity in &#039;&#039;[[Mega Man Maker]]&#039;&#039; when placed in the [[Level Builder]], making it capable of hanging upside-down in mid-air. In some official appearances like [[Wood Man]]&#039;s stage in &#039;&#039;Mega Man 2&#039;&#039;, some Battons were idle mid-air in order to pull off the illusion of them being on the trees in the background.&lt;br /&gt;
*Batton have appeared in several games in the &#039;&#039;Mega Man&#039;&#039; series, including their original appearance in &#039;&#039;Mega Man 2&#039;&#039;. These include&lt;br /&gt;
**Wood Man&#039;s stage in &#039;&#039;[[Mega Man II]]&#039;&#039;&lt;br /&gt;
**Buster Rod G&#039;s stage and the second Wily Tower stage in &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
**Guts Man&#039;s stage in &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
**Fuse Man&#039;s stage in &#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
**&#039;&#039;Rockman &amp;amp; Forte: Mirai kara no Chōsensha&#039;&#039;, though they function much differently&lt;br /&gt;
*On top of these additional appearances, several variations of the Batton enemy exist in other entries of the &#039;&#039;Mega Man&#039;&#039; series. These include&lt;br /&gt;
**Battonton from &#039;&#039;[[Mega Man 4]]&#039;&#039; which is for the most part functionally identical to the original but with a circular mouth&lt;br /&gt;
**Batton M48 which appears alongside [[Shade Man]] and in his stage from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
**Batton M64 and group variants known as Batton Mommy &amp;amp; Petit Batton from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; which attacks with a drill-like dive&lt;br /&gt;
**Succubatton which is a green colored fanged variation from Sword Man&#039;s Stage that can drain health if it successfully hits the player&lt;br /&gt;
**Batton M-501 which appears as an Easter egg in the first &#039;&#039;Mega Man X&#039;&#039; and its remakes alongside several of its &#039;&#039;Mega Man X&#039;&#039; series successors the Batton Bone where it functions identically to how it did in most previous games&lt;br /&gt;
*In later sections of Wood Man&#039;s stage in &#039;&#039;Mega Man 2&#039;&#039;, Batton has a different shade of red on its wings. This version of Batton does not exist in &#039;&#039;Mega Man Maker&#039;&#039; as of version [[1.8.5.2]].&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
*If a Batton collides with a player while flying through a wall, it will attempt to latch onto a &amp;quot;ceiling&amp;quot; inside the wall. This causes it to either stick to the edge of a tile within the wall where the inner portion is considered empty space, or clip through the ceiling and off of the screen causing it to despawn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
{{MM11}}&lt;br /&gt;
{{MMII}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Nature enemies]] [[Category:Mega Man 2 Assets]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Hot_Dog&amp;diff=10830</id>
		<title>Hot Dog</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Hot_Dog&amp;diff=10830"/>
		<updated>2024-08-09T02:40:35Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Minor change in the trivia section. Big Fish (4x5) and Hogale (6x3) are both larger than Hot Dog.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:HotDog.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Hot Dog from &#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|description=Fires large arcs of fire. Very durable.&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|damage=8 (contact)&amp;lt;br&amp;gt;4 (fireball)&lt;br /&gt;
|weakness=[[Leaf Shield]]&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&lt;br /&gt;
|version=[[1.1.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Hot Dog&#039;&#039;&#039; (or &#039;&#039;&#039;Friender&#039;&#039;&#039; depending on localization) is a blue dog robot that was originally meant to protect forests. It has a fire extinguisher on their tail, but [[Dr. Wily]] modified it to be able to breathe fire. It originates from &#039;&#039;[[Mega Man 2]]&#039;&#039; and appears in [[Wood Man]]&#039;s stage. It also appears in Wily Stage 2 of Wily Tower in &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;, and in Wood Man&#039;s stage from &#039;&#039;[[Mega Man II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mega Man Maker]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
When Hot Dog is spawned, it will teleport in, just like [[Tama]], giving the player a moment to freeze time it with the [[Flash Stopper]] to rush buy it before the enemy fully spawns into the level. Otherwise, its behaviour is to shoot a stream of fireballs in a pattern until it is defeated or despawned. Those fireballs go in an parabolic direction. This can complicate reflecting them with [[Shine]] or [[Proto Man|Proto Shield]], since they would be sent in a direction that the player may have not wanted to.&lt;br /&gt;
&lt;br /&gt;
When the Hot Dog shoots his fireballs, it does not shoot an erratic number as it did in Mega Man 2. Instead, the firewalls are always six, similarly to the Hot Dog always shooting the same number of fireballs in Mega Man II.&lt;br /&gt;
&lt;br /&gt;
Hot Dog will not turn around to face the player if the player goes behind it. Hot Dog&#039;s biggest weakness is [[Leaf Shield]], which defeats it in one hit.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Mega Man Maker&#039;&#039;, Hot Dog is considered a Midboss, which means that with its presence on screen all [[Boss Door|Boss Doors]] are blocked and it is necessary to destroy Hot Dog before it can be opened.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/dKmvOuruSYc Hot Dog]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Hot Dog is the fourth-largest enemy in &#039;&#039;Mega Man Maker&#039;&#039; as of version [[1.8.5.2]], being 4x4 blocks, or 16 tiles. The largest enemy in the current version of &#039;&#039;Mega Man Maker&#039;&#039; is the [[Lantern Fish]].&lt;br /&gt;
*Hot Dog&#039;s fireballs sprites are larger than their actual hitbox, meaning the player character can be slightly inside the edge of the fireball&#039;s sprite without taking damage. This is not a glitch, and is accurate to the source game, &#039;&#039;Mega Man 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
*[[Enemies]] with unique spawn-in animations, such as Hot Dog and [[Tama]], may not react correctly to [[Crash Lift]] platforms when spawned falling onto one, if the [[Crash Lift]] platform is not moving upwards when landed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.1}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
{{MMII}}&lt;br /&gt;
[[Category:Enemies]][[Category:Minibosses]][[Category:Nature enemies]][[Category:Mega Man 2 Assets]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=10821</id>
		<title>Bosses/AI Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=10821"/>
		<updated>2024-08-09T01:13:46Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Why did I even make new lines :skull:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for documenting changes between the original appearances of bosses and how they appear in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. For the main page, see [[Bosses]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 1]]&#039;&#039;/&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Doesn&#039;t gradually accelerate firing speed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&lt;br /&gt;
|Faces away when firing two fire waves.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 2]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Bubble Man has unique AI when outside water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|&lt;br /&gt;
|Vulnerable to [[Flame Sword]] like in &#039;&#039;[[Mega Man 8]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|Is vulnerable to all weapons unless set as immunity.&lt;br /&gt;
|Features rail-bound variant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 3]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Faces the player when jumping. Only jumps 1-3 times.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 4]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Doesn&#039;t throw a ring if shot while running.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|There&#039;s no limit to how many times he can use [[Skull Barrier]] before shooting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|&lt;br /&gt;
|Using [[Rain Flush]] on the capsule no longer softlocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 5]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Being far away from Stone Man guarantees his use of [[Power Stone]].&lt;br /&gt;
|Does contact damage when crumbling.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Randomly chooses between firing missiles and bombs.&lt;br /&gt;
Always jumps directly to the player&#039;s position.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Can charge at the player after releasing coal, no matter how close he is.&lt;br /&gt;
Has an equal 50% chance of firing coal or charging at the player after walking.&lt;br /&gt;
&lt;br /&gt;
(In &#039;&#039;[[Mega Man 5]]&#039;&#039;, the chances were 75% and 25% respectively.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|&lt;br /&gt;
|Has a new intro animation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Eyes will open automatically if there are no platforms present.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 6]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|Will always begin the fight with his [[Knight Crusher]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 7]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|One of Spring Man&#039;s attacks is unimplemented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 8]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Grenade Man&#039;s attack which covers the ground no longer destroys the floor, and is instead a standard attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Astro Crush doesn&#039;t have a safe spot under Astro Man.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 9]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Splash Woman has unique AI when outside water.&lt;br /&gt;
Splash Woman&#039;s downwards firing is less consistent.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 10]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|During his second bounce, instead of alternating between a high bounce and a long bounce, he will randomly choose which bounce to use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 11]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|The explosions from Blast Man&#039;s bombs have a smaller radius to account for screen size differences.&lt;br /&gt;
In &#039;&#039;Mega Man 11&#039;&#039;, the player could exploit Blast Man&#039;s AI to cause him to never activate his Power Gear. This was initially present in &#039;&#039;Mega Man Maker&#039;&#039;, but removed due to player feedback.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man and Bass]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Boy Games|Game Boy Games]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&lt;br /&gt;
|Intro destroys maximum of two rows of tiles on descent.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=BigMaster&amp;diff=10820</id>
		<title>BigMaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=BigMaster&amp;diff=10820"/>
		<updated>2024-08-09T01:05:29Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Added various icons. Hopefully the tables don&amp;#039;t break now that I actually intend to edit them this time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|name=BigMaster&lt;br /&gt;
|role=Moderator &amp;lt;br&amp;gt;Beta tester (formerly)&amp;lt;br&amp;gt;Artist (formerly)&amp;lt;br&amp;gt;Spriter (formerly)&amp;lt;br&amp;gt;Wiki Strike Team&amp;lt;br&amp;gt;Challenge judge&lt;br /&gt;
|image=[[File:BigMasterIcon.png]]&lt;br /&gt;
|aka=BigDestroyer&amp;lt;br&amp;gt;DestroyerOfDestruction&amp;lt;br&amp;gt;BolshoyMaster&amp;lt;br&amp;gt;Impulso&lt;br /&gt;
|lives=Colombia&lt;br /&gt;
|gender=Male&lt;br /&gt;
|discord=Hombre en llamas#4335&lt;br /&gt;
|website=[https://soundcloud.com/user-66289620 SoundCloud]&amp;lt;br&amp;gt;[https://www.twitter.com/user/BolshoyMaster1 Twitter]&amp;lt;br&amp;gt;[https://www.youtube.com/channel/UC-o6ahkcG5hp1KNWRNGmleQ YouTube]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;BigMaster&#039;&#039;&#039; is a moderator for &#039;&#039;Mega Man Maker&#039;s&#039;&#039; community services and a former beta tester for the game. He started out focusing primarily on the wiki but due to his interest on moderating other platforms and the team&#039;s shortage on staff at the time, he moved to also moderate the forums and the Discord server. He sought to address issues in the &#039;&#039;Mega Man Maker&#039;&#039; community. In the development team, he contributed with some sprites in addition to his work as a tester.&lt;br /&gt;
&lt;br /&gt;
BigMaster applied for the role of Wiki moderator and was accepted in trial phase on July 14, 2019 alongside [[Justazag]] and [[ALUMOX]]. They applied on a moderator call opened that month due to the shortage of moderators in the team at the moment, especially in the forums and the Wiki. He and Justazag were ascended to full Wiki moderators on August 19, 2019. BigMaster worked with [[RollerC]] to update and overhaul the Wiki&#039;s policies. He would also work to expand the list and functions of wiki templates, like adding a separate template.&lt;br /&gt;
&lt;br /&gt;
Following RollerC&#039;s resignation on November 4, 2019, BigMaster decided to apply as a global moderator in order to get issues in the community solved faster. He was accepted as a trial forum and Discord moderator on November 26, 2019. He was ascended to full Discord moderator on January 5, 2020 alongside [[Midas Magnezone]] and full forum moderator on January 9, 2020. However, he decided to become less active in the middle of 2020 as a Discord moderator citing personal stress.&lt;br /&gt;
&lt;br /&gt;
BigMaster made a forum thread with Frequently Asked Questions based on those in the Discord server in order to clarify some things for forum users, especially those who are not in the Discord server. In the Discord server, BigMaster modified the channel #mmm_streams to allow more kind of videos about &#039;&#039;Mega Man Maker&#039;&#039; being posted in the channel, renaming it #mmm_streams_and_videos. He also renamed the &amp;quot;MMM Streamer&amp;quot; role to &amp;quot;MMM Content Creator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
BigMaster applied as a beta tester in a public call and was selected on August 23, 2020 alongside [[DoctorLumen]], while [[Objectionable]] would be selected the next day. Previously, he made a &#039;&#039;Mega Man Maker&#039;&#039; mod where he tried to modify some tilesets to adjust them better with the autotiler, but he decided to discontinue its development and release what he could do since he considered the task time-consuming and he wanted to have space for beta testing in case he was accepted.&lt;br /&gt;
&lt;br /&gt;
BigMaster contributed to create the promotional image for the [https://www.youtube.com/watch?v=PlX3FGu7Ny8 Server upgrade announcement] along with [[BNMotive]] and [[Alex]]. While Alex made the initial drawing, BigMaster made the inking and initial digitalization, but due to difficulties while coloring the image and making outlines, BNMotive finished the image. In addition to that, BigMaster and Alex contributed to edit one of Dr. Light&#039;s poses to make him look angry as one of the sprites for the same announcement. In addition to making some NES and custom-made aesthetic assets, he also fixed some of the NES tilesets [[BushBacon]] submitted for 1.7.0.&lt;br /&gt;
&lt;br /&gt;
BigMaster decided to leave the moderation team on October 28, 2020 due to personal stress. He left the development team shortly before the release of [[1.7.4|1.7.4.2]] due to what he described as severe headaches and fears of either getting in worse condition or facing termination due to a worsening performance. He has expressed dissatisfaction with his work in the development team due to considering that his work was rushed and that he did not have enough experience or training in any position, although he has also become more critical of the game development.&lt;br /&gt;
&lt;br /&gt;
With a successful application between June and July of 2021, BigMaster was accepted as a Challenge judge alongside D-Man, Random Met and phunguy06. He was also selected as a member of the [[Wiki Strike Team]] to assist in the wiki&#039;s restoration after the server got damaged. After seeing modding tutorials by [[Croby]], BigMaster made a test mod where he added some aesthetic assets and music made by him in addition to expanding somewhat on fixing and reinterpreting already existing tiles. He returned to the moderation team on June 13, 2022 to handle the Discord server and the Wiki, although he would focus more on the Wiki due to the insufficient staff for Wiki moderation at the moment.&lt;br /&gt;
&lt;br /&gt;
He offered to be a writer for Light Labs. Inc, a &#039;&#039;Mega Man Maker&#039;&#039; magazine based on [https://www.mariowiki.com/The_%27Shroom:Main_Page The Shroom] from Super Mario Wiki, but due to loss of interest and lack of any achievement the members of said magazine agreed to disband. He is also a video creator and works in &#039;&#039;Mega Man: Four Hounds&#039;&#039; primarily as a spriter.&lt;br /&gt;
&lt;br /&gt;
==Contributions==&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Sprites&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.7.0]]&lt;br /&gt;
|Particles and effects, upgraded and resumed by [[BushBacon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[FIle:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Falling trident sign, edited from [[Meka]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Enemies&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BattanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Battan]]&lt;br /&gt;
|Sprites&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|Jump option buttons&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level objects===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level objects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm|Super Arm Block]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Sprites&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[1.7.0]]&lt;br /&gt;
|Additional skins and particles&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BouncyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bouncy Ball]]&lt;br /&gt;
|Striped skins&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseCrosserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Crosser]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Alongside [[E-Clare]] and [[BushBacon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseXtenderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Xtender]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:VerticalKeyDoorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Key Door]]&lt;br /&gt;
|Multiple key sprites&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWallModifierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Wall|Fire Wall Modifier]]&lt;br /&gt;
|Edited by [[BushBacon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pickups===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pickup&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Roll&#039;s life sprite&lt;br /&gt;
|Sprites&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|Edited by [[E-Clare]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Background&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Time BG 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Sprites&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.7.0]]&lt;br /&gt;
|Unused&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Clown BG (Alt)&lt;br /&gt;
|Unused, edited from [[Schmiddi]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tileset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombTile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bomb Tile 2&lt;br /&gt;
|Tile arrangement&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|[[1.7.0]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeTile2PUIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Time Tile 2&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Sprites&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeTile3PUIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Time Tile 3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilTile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Oil Tile 2&lt;br /&gt;
|Edited from [[Sodacoma]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChallengeTileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Challenge Tile&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChallengeAltTileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Challenge Tile (Alt)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HeatTile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Heat Tile 2&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Tile arrangement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Wave Tile&lt;br /&gt;
|Corner tile fix&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Sword Tile (Alt)&lt;br /&gt;
|Sprites&lt;br /&gt;
|Recolored from [[Aze]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Tundra Tile (Alt)&lt;br /&gt;
|Sprites&lt;br /&gt;
|Edited from [[LF222]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ladder&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Wily Ladder 1 (PU)&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Sprites&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[1.7.0]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Wily Ladder 2 (PU)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Wily Ladder 3 (PU)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Wily Ladder 4 (PU)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Intro Ladder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Challenge Ladder (PU)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spike&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Time Spike&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Sprites&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.7.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Edited from LF222&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Wily Spike 1 (PU)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Wily Spike 2 (PU)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Wily Spike 3 (PU)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Artwork&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Note(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Media:Server Promo Art.png|1.7.0 Server overhaul artwork]]&lt;br /&gt;
|Inking and initial colorization&lt;br /&gt;
|Base by [[Alex]], colors and final outlines by [[BNMotive]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Example Levels===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Note(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[Better Together]]&lt;br /&gt;
|1.7.0&lt;br /&gt;
|Alongside Objectionable, Meka, and Mad Man&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Contest events==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Contest !! Year !! Roles&lt;br /&gt;
|-&lt;br /&gt;
| Turbo Time Trials || 2021 || Judge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moderators]]&lt;br /&gt;
[[Category:Developers]]&lt;br /&gt;
[[Category:Beta tester]]&lt;br /&gt;
[[Category:Artist]]&lt;br /&gt;
[[Category:Spriter]]&lt;br /&gt;
[[Category:Former team members]]&lt;br /&gt;
[[Category:Challenge judges]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Unused_content&amp;diff=10806</id>
		<title>Unused content</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Unused_content&amp;diff=10806"/>
		<updated>2024-08-08T22:44:40Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &amp;quot;Oh no! Our table! It&amp;#039;s broken!&amp;quot; Not anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--NOTE:Finish from https://web.archive.org/web/20210608114348/https://wiki.megamanmaker.com/index.php/Unused_content--&amp;gt;&lt;br /&gt;
In &#039;&#039;[[Mega Man Maker]]&#039;&#039;, as with any game, there are &#039;&#039;&#039;quite a few ideas that have not been fully realized and assets made inaccessible through further updates&#039;&#039;&#039;. Many of these can still be uncovered hiding within the files of the game, and some can even be accessed in-game with a little bit of elbow grease, though it is not available through normal means.&lt;br /&gt;
&lt;br /&gt;
==Currently unused assets==&lt;br /&gt;
These assets exist in the current build of &#039;&#039;Mega Man Maker&#039;&#039; but are unused.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
The NSF files for the [[Mega Man 1|first &#039;&#039;Mega Man&#039;&#039; game]] through &#039;&#039;[[Mega Man 6]]&#039;&#039; contain most, if not all, songs from their respective games, many of which are not used in &#039;&#039;Mega Man Maker&#039;&#039; itself. This includes stage select themes, password menu themes, weapon get themes, cutscene themes, credits themes, boss select jingles, boss victory jingles, game over jingles, and possibly more.&lt;br /&gt;
&lt;br /&gt;
===Gemini Man===&lt;br /&gt;
[[Gemini Man]], coming from &#039;&#039;[[Mega Man 3]]&#039;&#039;, was originally going to be available from the launch of &#039;&#039;Mega Man Maker&#039;&#039;, with his data ported from the &#039;&#039;Make a Good Mega Man Level 2&#039;&#039; engine. However, implementing him proved to be too challenging for several technical reasons, and thus was scrapped.&lt;br /&gt;
&lt;br /&gt;
Attempting to play a level with the unused Gemini Man boss placed, will usually cause the client to crash upon attempting to spawn Gemini Man. By using text editing to place more than one boss, and spawning another boss before spawning Gemini Man, it is possible to load Gemini Man without the client crashing, but as the boss has no data assigned to it, it spawns as a 1x1 invisible solid tile.&lt;br /&gt;
&lt;br /&gt;
As Gemini Man was never officially released, its Level Builder icon goes unused.&lt;br /&gt;
&lt;br /&gt;
[[File:GeminiIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Pointkun cursor===&lt;br /&gt;
&lt;br /&gt;
There are additional sprites for [[Pointan]] with extra functions that include a writing bar made by former beta tester [[Dimpsy]].&lt;br /&gt;
&lt;br /&gt;
Since WreckingPrograms never intended to put these in the game and they were sprited without communication with him, the implementation of these animations was never attempted. Despite this, a few of these sprites can be often be seen used in release trailers for &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:MMM_Unused_Pointkun.png]]&lt;br /&gt;
&lt;br /&gt;
===Japanese &amp;quot;&#039;&#039;Rockman Maker&#039;&#039;&amp;quot; Easter egg logo===&lt;br /&gt;
Though this Easter egg was removed when the logo changed from &amp;quot;&#039;&#039;Mega Maker&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;Mega Man Maker&#039;&#039;&amp;quot;, the sprite is still in the files of the game. This Easter egg logo was used from versions [[1.0.0]] to [[1.0.9]], and has been unused ever since version [[1.1.0]].&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker-v100 TitleLogo2.png]]&lt;br /&gt;
&lt;br /&gt;
===Cirno special logo===&lt;br /&gt;
In the files, there is a special version of the &amp;quot;&#039;&#039;Mega Maker&#039;&#039;&amp;quot; logo with Cirno from Touhou. This image is still in the game&#039;s files, but it was presumably left unused due to the game&#039;s rename before 1.1.0.&lt;br /&gt;
&lt;br /&gt;
[[File:SprLogoCirno.png]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039; Wily 2 BG Alt===&lt;br /&gt;
A version of &#039;&#039;Mega Man 3&#039;&#039; Wily 2 BG that uses brighter colors, and has a slightly different wiring pattern, but it is unknown why it was not used.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker-v120 MM3Wily2BGUnused.png]]&lt;br /&gt;
&lt;br /&gt;
===Prototype Block Dropper Mega Man sprites===&lt;br /&gt;
Among the sprites for the playable character [[Mega Man]], there are graphics for Mega Man attacking with an abnormally enlarged arm. It is assumed these are early prototype sprites for the Block Dropper weapon that were likely eventually abandoned in place of sprites more accurate to the source material.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker BeefyArm-Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Junk BG 1 Alt===&lt;br /&gt;
A version of Junk BG 1 without animation, left static in its &amp;quot;power off&amp;quot; state. Likely replaced with the animated version of the BG later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:JunkBGAlt V1.7.2Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Junk BG 2 Alt===&lt;br /&gt;
A version of Junk BG 2 without animation, left static in its &amp;quot;power off&amp;quot; state. Likely replaced with the animated version of the BG later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:JunkBG2Alt V1.7.2Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Prototype Health and Energy Spawners===&lt;br /&gt;
Unused sprites of four 16x16 blocks made by [[SnoruntPyro]]. According to [[Luigi]], these were ideas for the Health and Weapon Energy Spawners that were experimented with and not removed afterwards. As of version [[1.8.5.2]], these can still be found in the game&#039;s files, despite Luigi stating that he has no further plans for the objects and would &amp;quot;rather keep [his] doodles to [himself]&amp;quot;.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/571919609326731266 Luigi on the unused Health and Energy Spawner in the &#039;&#039;Mega Man Maker&#039;&#039; public Discord server]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Health and Weapon Spawners were given a skin with icons of the object they spawn by [[GamerFromTheWeb]].&lt;br /&gt;
&lt;br /&gt;
[[File:EnergySpawners V1.7Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Air Tile 2===&lt;br /&gt;
An unused alternate version of the Air Tile with the goblin face tiles found in Air Man&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
[[File:AirTileAlt Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Bright Tile 2===&lt;br /&gt;
While a tile from Bright Man&#039;s stage was implemented during the development of 1.7.0, the team decided to scrap it later due to being potentially seizure-inducing.&lt;br /&gt;
&lt;br /&gt;
[[File:UnusedBrightTile.gif]]&lt;br /&gt;
&lt;br /&gt;
===Clown BG (Alt)===&lt;br /&gt;
A recolor of Clown BG based on the second part of Clown Man&#039;s stage. It was unused as the changes would not be perceived as different.&lt;br /&gt;
&lt;br /&gt;
[[File:Clown_BG_Alt.png]]&lt;br /&gt;
&lt;br /&gt;
===Reverse Teleporter===&lt;br /&gt;
This sprite shows an upside-down teleporter, despite the fact that there is no way to use upside-down teleporters in-game. Curiously, 1.5.0 added variants for every color.&lt;br /&gt;
&lt;br /&gt;
[[File:UnusedReverseTeleporter.png]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;DO NOT DELETE&amp;quot; mugshot ===&lt;br /&gt;
In sprLevelMugshots, placed before and after Astro Man&#039;s mugshot, there are two identical graphics with text saying &amp;quot;DO NOT DELETE&amp;quot;. This may be due to 1.5.0 adding new versions of [[Boss Door|Boss Doors]].&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_DONOTDELETE_Mugshot.png]]&lt;br /&gt;
&lt;br /&gt;
===Old staff icons===&lt;br /&gt;
Below is a list of [[Profile icons|staff icons]] for [[Mega Man Maker Team|members of the development team]] that are no longer in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.8.5.2]]. They mostly comprise older versions of icons that have since been replaced with new ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon	&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Profile icon notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Version added&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Version removed&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CosmicGemArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[CosmicGem]]&lt;br /&gt;
|An old design for Flurry Man from &#039;&#039;Mega Man Shattered Diamond&#039;&#039;&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MiniMacroArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[MiniMacro]]&lt;br /&gt;
|?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZoroarkArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[Zoroark]]&lt;br /&gt;
|Zoroark from the &#039;&#039;Pokémon&#039;&#039; series; replaced with a different pose&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GaemArchived2StaffIcon.png|center]]&lt;br /&gt;
|[[Gaem]]&lt;br /&gt;
|?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PKWeegeeArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[PKWeegee]]&lt;br /&gt;
|UGH-001 I Can&#039;t Find My Keys, Man! from the Short Circuits section at the end of issue 49 of the &#039;&#039;Mega Man&#039;&#039; comic series by Archie Comics; replaced with a new version&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldstormArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[Goldstorm]]&lt;br /&gt;
|Josuke Higashikata from &#039;&#039;JoJo&#039;s Bizarre Adventure: Diamond Is Unbreakable&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DolphinArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[dolphin]]&lt;br /&gt;
|The boy dolphin from &#039;&#039;StarTropics&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AwaggKingArchived3StaffIcon.png |center]]&lt;br /&gt;
|[[AwaggKing]]&lt;br /&gt;
|Edited version of Galaxy Man&#039;s stage select icon from &#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AwaggKingArchived2StaffIcon.png|center]]&lt;br /&gt;
|[[AwaggKing]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GaemArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[Gaem]]&lt;br /&gt;
|Garchomp from the &#039;&#039;Pokémon&#039;&#039; series; replaced with a different pose&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AwaggkingArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[AwaggKing]]&lt;br /&gt;
|Jevil from &#039;&#039;Deltarune&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SchmiddiArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[Schmiddi]]&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MekaStaffIcon.png|center]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|Palutena from the &#039;&#039;Kid Icarus&#039;&#039; series&lt;br /&gt;
|[[1.5.5]]&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unused tilesets===&lt;br /&gt;
====&#039;&#039;Mega Man 7&#039;&#039; Intro Tile 2====&lt;br /&gt;
[[File:TstMM7Intro2.png]]&lt;br /&gt;
&lt;br /&gt;
====Slash Tile 2====&lt;br /&gt;
[[File:TstSlash2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spring Tile (Alt)====&lt;br /&gt;
[[File:TstSpringAlt.png]]&lt;br /&gt;
&lt;br /&gt;
====Spring Tile 2 (Alt)====&lt;br /&gt;
[[File:TstSpring2Alt.png]]&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mega Man 7&#039;&#039; Wily 2 Tile 2 (Alt)====&lt;br /&gt;
[[File:TstMM7WIly2_2Alt.png]]&lt;br /&gt;
&lt;br /&gt;
==== Tengu Tile (Alt) ====&lt;br /&gt;
[[File:TstTenguAlt.png]]&lt;br /&gt;
&lt;br /&gt;
==== Tengu Tile (Alt 2) ====&lt;br /&gt;
[[File:TstTenguAlt2.png]]&lt;br /&gt;
&lt;br /&gt;
==Previously unused assets==&lt;br /&gt;
These assets where unused in previous builds for various reasons, but are currently used in the most recent build of &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Caricarry (before 1.5.0)===&lt;br /&gt;
The [[enemy]] [[Caricarry]] from &#039;&#039;[[Mega Man 9]]&#039;&#039;, was present in &#039;&#039;Mega Man Maker&#039;&#039; in 1.0.0, but would not see an official public release until 1.5.0.&lt;br /&gt;
&lt;br /&gt;
Although the enemy was functional for the most part in older builds prior to 1.5.0, it had some collision and clipping issues when it came to solid tiles and objects, implying the enemy was not finished at this point in development.&lt;br /&gt;
&lt;br /&gt;
===Petit Devil (before 1.5.0)===&lt;br /&gt;
Both variants of the enemy Petit Devil from &#039;&#039;Mega Man 9&#039;&#039; were present in &#039;&#039;Mega Man Maker&#039;&#039; in 1.0.0, but would not see an official public release until 1.5.0.&lt;br /&gt;
&lt;br /&gt;
Prior to 1.5.0, Petit Devil&#039;s yellow and green variants were separate assets in the Level Builder. Petit Devil&#039;s green asset was edited to contain both the green and yellow enemy variants in 1.5.0, and the Petit Devil yellow asset was no longer needed.&lt;br /&gt;
&lt;br /&gt;
===Ban Screen===&lt;br /&gt;
According to Goldstorm, this was the screen shown for users that have been banned online. It is an edited version of a newspaper showing Wily&#039;s arrest seen during the ending of &#039;&#039;Mega Man 6&#039;&#039;. There are colored squares and numbers around each paragraph and text elements that are placeholders for a banned user&#039;s username, date until ban is lifted, and reason for ban. In version 1.7.4, this was used for banned users.&lt;br /&gt;
&lt;br /&gt;
[[File:BanScreen_V1.7.png]]&lt;br /&gt;
&lt;br /&gt;
===Wily Machine 4 Starting Phase Icons (before 1.8.4)===&lt;br /&gt;
These icons were for [[Wily Machine 4]], suggesting that the player would have been able to change its starting phase like with [[Wily Machine 6]]. When [[1.8.0]] initially released, however, it could not be changed. This mechanic was later implemented in [[1.8.4]].&lt;br /&gt;
&lt;br /&gt;
[[File:WilyMachine4UnusedPhase1Icon.png]]&lt;br /&gt;
[[File:WilyMachine4UnusedPhase2Icon.png]]&lt;br /&gt;
&lt;br /&gt;
==Unused assets from development==&lt;br /&gt;
These are assets that were previously used and replaced in &#039;&#039;Mega Man Maker&#039;&#039;&#039;s development.&lt;br /&gt;
&lt;br /&gt;
===Thunder Beam Icon (before 1.1.0)===&lt;br /&gt;
Until version [[1.0.9]], [[Thunder Beam]] had a different icon consisting of electricity compared to later versions comprising a single bolt of lightning.&lt;br /&gt;
&lt;br /&gt;
[[File:ThunderBeamIconOld.png]]&lt;br /&gt;
&lt;br /&gt;
===Block Dropper Icon (before 1.4.0)===&lt;br /&gt;
On the same topic, [[Block Dropper]] (known as &amp;quot;Brick Drop&amp;quot; at the time) also had a different icon comprising a three-dimensional turquoise brick block. This was changed to a flat forward-facing brick block with the release of [[1.4.0]] to make the icon more accurate to its source material, along with also renaming said weapon to match its official name as &#039;&#039;[[Mega Man 11]]&#039;&#039; had not been released beforehand.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockDropperIconOld.png]]&lt;br /&gt;
&lt;br /&gt;
===Spring Man&#039;s sprites===&lt;br /&gt;
Spriter [[Schmidkalkan]] made sprites for [[Spring Man]], but those were not used in the game. Instead, the sprites used are those by [[Gaem]] and [[Sodacoma]].&lt;br /&gt;
&lt;br /&gt;
[[File:Spring_Man_unused_version.png]]&lt;br /&gt;
&lt;br /&gt;
===Heat Tile (before 1.5.0)===&lt;br /&gt;
A version of Heat Tile that was used in the game prior to [[1.5.0]], where it was changed so the upper and lower parts had the bigger brick parts from the source material.&lt;br /&gt;
&lt;br /&gt;
[[File:HeatTile_Pre_1_5_0.png]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;MM2&#039;&#039; Wily 1 Tile 2 Alt (1.5.0) ===&lt;br /&gt;
A version of &#039;&#039;MM2&#039;&#039; Wily 1 Tile 2 Alt that was used in 1.5.0. It was replaced by [[FakeVirus]] with a version that changed the inner corner tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:TstMM2Wily1_2Pre_1_5_0.png]]&lt;br /&gt;
&lt;br /&gt;
===Cut Tile (PU) (before 1.7.3)===&lt;br /&gt;
A version of the Cut Tile from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; that was used in the game prior to 1.7.3, where it was changed due to criticisms for the lack of proper shading.&lt;br /&gt;
&lt;br /&gt;
[[File:CutTilePU_Pre_1_7_3.png]]&lt;br /&gt;
&lt;br /&gt;
===Block Tile (prototype)===&lt;br /&gt;
An early design version of Block Tile that was likely used in developmental builds, it was replaced by a different design in the official release of version 1.6.0.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockTilePrototype.png]]&lt;br /&gt;
&lt;br /&gt;
=== Bright BG (before 1.6.0) ===&lt;br /&gt;
An early, non-animated counterpart to the Bright background that was used in &#039;&#039;Mega Man Maker&#039;&#039; before it was replaced in 1.6.0 with an animated counterpart.&lt;br /&gt;
&lt;br /&gt;
[[File:BrightBGUnused.png]]&lt;br /&gt;
&lt;br /&gt;
===Wave Tile (before 1.7.0)===&lt;br /&gt;
&lt;br /&gt;
This version of Wave Tile was modified by BigMaster during [[1.7.0]]&#039;s development to modify the corner tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:WaveTile_pre_1-7-0.gif]]&lt;br /&gt;
&lt;br /&gt;
===Beta [[Fire Wall|Fire Wall Modifier]]===&lt;br /&gt;
[[Meka]] made a previous version of the Fire Wave Modifier consisting in a 1x16 stick before it was replaced by a 1x1 icon by [[BigMaster]].&lt;br /&gt;
&lt;br /&gt;
[[File:Fire_Wall_Stop_Beta.png]]&lt;br /&gt;
&lt;br /&gt;
===Time BG 2 (before 1.8.4)===&lt;br /&gt;
A background from Time Man&#039;s stage drawn by then-beta tester BigMaster. According to him, the background was scrapped due to difficulties in making the wood beams in the background not resemble terrain and in adapting the background to the NES palette. It was re-added in [[1.8.4]] with a modified version by [[Son Loto]].&lt;br /&gt;
&lt;br /&gt;
[[File:BGTime2PU.png]]&lt;br /&gt;
&lt;br /&gt;
==Legacy assets==&lt;br /&gt;
These are older versions of assets that have since been replaced with new versions of the same asset with different and/or additional functionality added.&lt;br /&gt;
&lt;br /&gt;
These assets, are not able to be selected or used under normal gameplay conditions in the most recent build of &#039;&#039;Mega Man Maker&#039;&#039;. They remain in the game to ensure levels made in older builds do not crash when loaded in the most recent version.&lt;br /&gt;
&lt;br /&gt;
===Petit Devil Yellow (never officially released)===&lt;br /&gt;
Prior to [[1.5.0]], Petit Devil Yellow and Petit Devil Green were separate assets in the Level Builder. After [[1.5.0]] released, the Petit Devil Green asset was edited to contain both the green and yellow enemy variants so the Petit Devil Yellow asset was no longer needed.&lt;br /&gt;
&lt;br /&gt;
As Petit Devil Yellow as an individual asset was never officially released, its Level Builder icon goes unused.&lt;br /&gt;
&lt;br /&gt;
[[File:YellowPetitDevilIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint (before 1.4.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.4.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Checkpoint&amp;quot; |15&lt;br /&gt;
|Legacy Checkpoint&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|-Checkpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prior to [[1.4.0]], A [[Checkpoint]] could only be triggered once per life when playing a stage. Losing a life or restarting the level would set all checkpoints back to a touchable state and allow the checkpoint to be usable again.&lt;br /&gt;
&lt;br /&gt;
===Boss Doors (before 1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
! Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|-Legacy Vertical Boss Door&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|Legacy Horizontal Boss Door&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Boss Door&amp;quot; |33&lt;br /&gt;
| href=&amp;quot;enemies&amp;quot; |Vertical Boss Door&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Horizontal Boss Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prior to [[1.5.0]], Horizontal and Vertical [[Boss Door|Boss Doors]] could be entered even while a boss battle was in progress, or while mini-boss [[enemies]] where spawned within viewing distance of the doors.&lt;br /&gt;
&lt;br /&gt;
===Rotating Platform (before 1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Rotating Platform&amp;quot; |12&lt;br /&gt;
|Legacy Rotating Platform&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|Rotating Platform&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Rotating Platform]] only had a singular color variant, being Red.&lt;br /&gt;
&lt;br /&gt;
Due to conflicting ID values with an asset in a different category also having color variants, the newer Rotating Platform asset needed to be set to a different ID value if it also wanted to use additional color variants.&lt;br /&gt;
&lt;br /&gt;
===Teleporters (before 1.5.0) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Teleporter&amp;quot; |26&lt;br /&gt;
|Legacy Teleporter&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|-Teleporter&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Teleporter|Teleporters]] where able to send players to disconnected screens even if a boss battle was currently in progress. Also, the asset only had a single colour variant, being pink.&lt;br /&gt;
&lt;br /&gt;
===Wanaan (before 1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Wanaan&amp;quot; |34&lt;br /&gt;
|Legacy Wanaan&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
| href=&amp;quot;1.5.0&amp;quot; |Wanaan&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Wanaan]] only had a singular color variant, being Dark Green.&lt;br /&gt;
&lt;br /&gt;
Due to conflicting ID values with an asset in a different category also having color variants, the newer Wanaan asset needed to be set to a different ID value if it also wanted to use additional color variants.&lt;br /&gt;
&lt;br /&gt;
===Water (before 1.5.0)===&lt;br /&gt;
Prior to [[1.5.0]], [[Water]] only had a singular skin variant, being Yamato Water and was listed as a [[Level Objects|Level Object]]. However, to adjust Water for different skins in update 1.5.0, a dedicated folder for Water in &amp;quot;Tiles&amp;quot; was created while the Yamato Water tile in the Level Objects folder became inaccessible.&lt;br /&gt;
&lt;br /&gt;
===Conveyor Belts (before 1.6.0) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.6.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Conveyor Belt&amp;quot; |2&lt;br /&gt;
|Legacy Checkpoint&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|Checkpoint&lt;br /&gt;
|}&lt;br /&gt;
Before [[1.6.0]], [[Conveyor Belt|Conveyor Belts]] only came with the skin from Metal Man&#039;s stage. To implement its change, the previous version of the Conveyor Belt was made unavailable for backwards compatibility and a new version was created.&lt;br /&gt;
&lt;br /&gt;
Further compatibility was added so that legacy Conveyor Belts could change direction if Metal Man&#039;s new &amp;quot;reverse Conveyor Belts&amp;quot; ability from 1.6.0 was enabled.&lt;br /&gt;
&lt;br /&gt;
===Crabbot (before 1.6.3)===&lt;br /&gt;
Due to a design mistake, the enemy Crabbot&#039;s initial horizontal movement direction is opposite of its setting in the Level Builder. The original mistake version of the enemy was left in for compatibility with levels made working around the issue.&lt;br /&gt;
&lt;br /&gt;
===Mechakkero (before 1.6.3)===&lt;br /&gt;
Due to a design mistake, the enemy [[Mechakkero]] moves in the air even when not jumping, possibly causing collision issues. The original mistake version of the enemy was left in for compatibility with levels made working around the issue.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Unused content]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Unused_content&amp;diff=10780</id>
		<title>Unused content</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Unused_content&amp;diff=10780"/>
		<updated>2024-08-08T19:20:04Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: tengu tiles should actually show up as images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--NOTE:Finish from https://web.archive.org/web/20210608114348/https://wiki.megamanmaker.com/index.php/Unused_content--&amp;gt;&lt;br /&gt;
In &#039;&#039;[[Mega Man Maker]]&#039;&#039;, as with any game, there are &#039;&#039;&#039;quite a few ideas that have not been fully realized and assets made inaccessible through further updates&#039;&#039;&#039;. Many of these can still be uncovered hiding within the files of the game, and some can even be accessed in-game with a little bit of elbow grease, though it is not available through normal means.&lt;br /&gt;
&lt;br /&gt;
==Currently unused assets==&lt;br /&gt;
These assets exist in the current build of &#039;&#039;Mega Man Maker&#039;&#039; but are unused.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
The NSF files for the [[Mega Man 1|first &#039;&#039;Mega Man&#039;&#039; game]] through &#039;&#039;[[Mega Man 6]]&#039;&#039; contain most, if not all, songs from their respective games, many of which are not used in &#039;&#039;Mega Man Maker&#039;&#039; itself. This includes stage select themes, password menu themes, weapon get themes, cutscene themes, credits themes, boss select jingles, boss victory jingles, game over jingles, and possibly more.&lt;br /&gt;
&lt;br /&gt;
===Gemini Man===&lt;br /&gt;
[[Gemini Man]], coming from &#039;&#039;[[Mega Man 3]]&#039;&#039;, was originally going to be available from the launch of &#039;&#039;Mega Man Maker&#039;&#039;, with his data ported from the &#039;&#039;Make a Good Mega Man Level 2&#039;&#039; engine. However, implementing him proved to be too challenging for several technical reasons, and thus was scrapped.&lt;br /&gt;
&lt;br /&gt;
Attempting to play a level with the unused Gemini Man boss placed, will usually cause the client to crash upon attempting to spawn Gemini Man. By using text editing to place more than one boss, and spawning another boss before spawning Gemini Man, it is possible to load Gemini Man without the client crashing, but as the boss has no data assigned to it, it spawns as a 1x1 invisible solid tile.&lt;br /&gt;
&lt;br /&gt;
As Gemini Man was never officially released, its Level Builder icon goes unused.&lt;br /&gt;
&lt;br /&gt;
[[File:GeminiIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Pointkun cursor===&lt;br /&gt;
&lt;br /&gt;
There are additional sprites for [[Pointan]] with extra functions that include a writing bar made by former beta tester [[Dimpsy]].&lt;br /&gt;
&lt;br /&gt;
Since WreckingPrograms never intended to put these in the game and they were sprited without communication with him, the implementation of these animations was never attempted. Despite this, a few of these sprites can be often be seen used in release trailers for &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:MMM_Unused_Pointkun.png]]&lt;br /&gt;
&lt;br /&gt;
===Japanese &amp;quot;&#039;&#039;Rockman Maker&#039;&#039;&amp;quot; Easter egg logo===&lt;br /&gt;
Though this Easter egg was removed when the logo changed from &amp;quot;&#039;&#039;Mega Maker&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;Mega Man Maker&#039;&#039;&amp;quot;, the sprite is still in the files of the game. This Easter egg logo was used from versions [[1.0.0]] to [[1.0.9]], and has been unused ever since version [[1.1.0]].&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker-v100 TitleLogo2.png]]&lt;br /&gt;
&lt;br /&gt;
===Cirno special logo===&lt;br /&gt;
In the files, there is a special version of the &amp;quot;&#039;&#039;Mega Maker&#039;&#039;&amp;quot; logo with Cirno from Touhou. This image is still in the game&#039;s files, but it was presumably left unused due to the game&#039;s rename before 1.1.0.&lt;br /&gt;
&lt;br /&gt;
[[File:SprLogoCirno.png]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039; Wily 2 BG Alt===&lt;br /&gt;
A version of &#039;&#039;Mega Man 3&#039;&#039; Wily 2 BG that uses brighter colors, and has a slightly different wiring pattern, but it is unknown why it was not used.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker-v120 MM3Wily2BGUnused.png]]&lt;br /&gt;
&lt;br /&gt;
===Prototype Block Dropper Mega Man sprites===&lt;br /&gt;
Among the sprites for the playable character [[Mega Man]], there are graphics for Mega Man attacking with an abnormally enlarged arm. It is assumed these are early prototype sprites for the Block Dropper weapon that were likely eventually abandoned in place of sprites more accurate to the source material.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker BeefyArm-Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Junk BG 1 Alt===&lt;br /&gt;
A version of Junk BG 1 without animation, left static in its &amp;quot;power off&amp;quot; state. Likely replaced with the animated version of the BG later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:JunkBGAlt V1.7.2Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Junk BG 2 Alt===&lt;br /&gt;
A version of Junk BG 2 without animation, left static in its &amp;quot;power off&amp;quot; state. Likely replaced with the animated version of the BG later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:JunkBG2Alt V1.7.2Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Prototype Health and Energy Spawners===&lt;br /&gt;
Unused sprites of four 16x16 blocks made by [[SnoruntPyro]]. According to [[Luigi]], these were ideas for the Health and Weapon Energy Spawners that were experimented with and not removed afterwards. As of version [[1.8.5.2]], these can still be found in the game&#039;s files, despite Luigi stating that he has no further plans for the objects and would &amp;quot;rather keep [his] doodles to [himself]&amp;quot;.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/571919609326731266 Luigi on the unused Health and Energy Spawner in the &#039;&#039;Mega Man Maker&#039;&#039; public Discord server]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Health and Weapon Spawners were given a skin with icons of the object they spawn by [[GamerFromTheWeb]].&lt;br /&gt;
&lt;br /&gt;
[[File:EnergySpawners V1.7Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Air Tile 2===&lt;br /&gt;
An unused alternate version of the Air Tile with the goblin face tiles found in Air Man&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
[[File:AirTileAlt Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Bright Tile 2===&lt;br /&gt;
While a tile from Bright Man&#039;s stage was implemented during the development of 1.7.0, the team decided to scrap it later due to being potentially seizure-inducing.&lt;br /&gt;
&lt;br /&gt;
[[File:UnusedBrightTile.gif]]&lt;br /&gt;
&lt;br /&gt;
===Clown BG (Alt)===&lt;br /&gt;
A recolor of Clown BG based on the second part of Clown Man&#039;s stage. It was unused as the changes would not be perceived as different.&lt;br /&gt;
&lt;br /&gt;
[[File:Clown_BG_Alt.png]]&lt;br /&gt;
&lt;br /&gt;
===Reverse Teleporter===&lt;br /&gt;
This sprite shows an upside-down teleporter, despite the fact that there is no way to use upside-down teleporters in-game. Curiously, 1.5.0 added variants for every color.&lt;br /&gt;
&lt;br /&gt;
[[File:UnusedReverseTeleporter.png]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;DO NOT DELETE&amp;quot; mugshot ===&lt;br /&gt;
In sprLevelMugshots, placed before and after Astro Man&#039;s mugshot, there are two identical graphics with text saying &amp;quot;DO NOT DELETE&amp;quot;. This may be due to 1.5.0 adding new versions of [[Boss Door|Boss Doors]].&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_DONOTDELETE_Mugshot.png]]&lt;br /&gt;
&lt;br /&gt;
===Old staff icons===&lt;br /&gt;
Below is a list of [[Profile icons|staff icons]] for [[Mega Man Maker Team|members of the development team]] that are no longer in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.8.5.2]]. They mostly comprise older versions of icons that have since been replaced with new ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; resource=&amp;quot;File:CosmicGemArchivedStaffIcon.png&amp;quot; height width |Profile icon notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Version added&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Version removed&lt;br /&gt;
|- href=&amp;quot;CosmicGem&amp;quot;&lt;br /&gt;
|[[File:CosmicGemArchivedStaffIcon.png|center]]&lt;br /&gt;
|-[[CosmicGem]]&lt;br /&gt;
|An old design for Flurry Man from &#039;&#039;Mega Man Shattered Diamond&#039;&#039;&lt;br /&gt;
| resource=&amp;quot;File:MiniMacroArchivedStaffIcon.png&amp;quot; height width |[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;MiniMacro&amp;quot;&lt;br /&gt;
|[[File:MiniMacroArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[MiniMacro]]&lt;br /&gt;
|?&lt;br /&gt;
| resource=&amp;quot;File:ZoroarkArchivedStaffIcon.png&amp;quot; height width |[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;Zoroark&amp;quot;&lt;br /&gt;
|[[File:ZoroarkArchivedStaffIcon.png|center]]&lt;br /&gt;
|-[[Zoroark]]&lt;br /&gt;
|Zoroark from the &#039;&#039;Pokémon&#039;&#039; series; replaced with a different pose&lt;br /&gt;
| resource=&amp;quot;File:GaemArchived2StaffIcon.png&amp;quot; height width |[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;Gaem&amp;quot;&lt;br /&gt;
|[[File:GaemArchived2StaffIcon.png|center]]&lt;br /&gt;
|[[Gaem]]&lt;br /&gt;
|?&lt;br /&gt;
| resource=&amp;quot;File:PKWeegeeArchivedStaffIcon.png&amp;quot; height width |[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;PKWeegee&amp;quot;&lt;br /&gt;
|[[File:PKWeegeeArchivedStaffIcon.png|center]]&lt;br /&gt;
|-[[PKWeegee]]&lt;br /&gt;
|UGH-001 I Can&#039;t Find My Keys, Man! from the Short Circuits section at the end of issue 49 of the &#039;&#039;Mega Man&#039;&#039; comic series by Archie Comics; replaced with a new version&lt;br /&gt;
| resource=&amp;quot;File:GoldstormArchivedStaffIcon.png&amp;quot; height width |[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;Goldstorm&amp;quot;&lt;br /&gt;
|[[File:GoldstormArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[Goldstorm]]&lt;br /&gt;
|Josuke Higashikata from &#039;&#039;JoJo&#039;s Bizarre Adventure: Diamond Is Unbreakable&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;dolphin&amp;quot;&lt;br /&gt;
|[[File:DolphinArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[dolphin]]&lt;br /&gt;
|The boy dolphin from &#039;&#039;StarTropics&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;AwaggKing&amp;quot;&lt;br /&gt;
|[[File:AwaggKingArchived3StaffIcon.png|center]]&lt;br /&gt;
|-[[AwaggKing]]&lt;br /&gt;
|Edited version of Galaxy Man&#039;s stage select icon from &#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;AwaggKing&amp;quot;&lt;br /&gt;
|[[File:AwaggKingArchived2StaffIcon.png|center]]&lt;br /&gt;
|[[AwaggKing]]&lt;br /&gt;
|?&lt;br /&gt;
| resource=&amp;quot;File:GaemArchivedStaffIcon.png&amp;quot; height width |?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|- href=&amp;quot;Gaem&amp;quot;&lt;br /&gt;
|[[File:GaemArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[Gaem]]&lt;br /&gt;
|Garchomp from the &#039;&#039;Pokémon&#039;&#039; series; replaced with a different pose&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;AwaggKing&amp;quot;&lt;br /&gt;
|[[File:AwaggkingArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[AwaggKing]]&lt;br /&gt;
|Jevil from &#039;&#039;Deltarune&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;Schmiddi&amp;quot;&lt;br /&gt;
|[[File:SchmiddiArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[Schmiddi]]&lt;br /&gt;
| resource=&amp;quot;File:MekaStaffIcon.png&amp;quot; height width |?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;Meka&amp;quot;&lt;br /&gt;
|[[File:MekaStaffIcon.png|center]]&lt;br /&gt;
| href=&amp;quot;1.8.0&amp;quot; |[[Meka]]&lt;br /&gt;
|Palutena from the &#039;&#039;Kid Icarus&#039;&#039; series&lt;br /&gt;
|[[1.5.5]]&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unused tilesets===&lt;br /&gt;
====&#039;&#039;Mega Man 7&#039;&#039; Intro Tile 2====&lt;br /&gt;
[[File:TstMM7Intro2.png]]&lt;br /&gt;
&lt;br /&gt;
====Slash Tile 2====&lt;br /&gt;
[[File:TstSlash2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spring Tile (Alt)====&lt;br /&gt;
[[File:TstSpringAlt.png]]&lt;br /&gt;
&lt;br /&gt;
====Spring Tile 2 (Alt)====&lt;br /&gt;
[[File:TstSpring2Alt.png]]&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mega Man 7&#039;&#039; Wily 2 Tile 2 (Alt)====&lt;br /&gt;
[[File:TstMM7WIly2_2Alt.png]]&lt;br /&gt;
&lt;br /&gt;
==== Tengu Tile (Alt) ====&lt;br /&gt;
[[File:TstTenguAlt.png]]&lt;br /&gt;
&lt;br /&gt;
==== Tengu Tile (Alt 2) ====&lt;br /&gt;
[[File:TstTenguAlt2.png]]&lt;br /&gt;
&lt;br /&gt;
==Previously unused assets==&lt;br /&gt;
These assets where unused in previous builds for various reasons, but are currently used in the most recent build of &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Caricarry (before 1.5.0)===&lt;br /&gt;
The [[enemy]] [[Caricarry]] from &#039;&#039;[[Mega Man 9]]&#039;&#039;, was present in &#039;&#039;Mega Man Maker&#039;&#039; in 1.0.0, but would not see an official public release until 1.5.0.&lt;br /&gt;
&lt;br /&gt;
Although the enemy was functional for the most part in older builds prior to 1.5.0, it had some collision and clipping issues when it came to solid tiles and objects, implying the enemy was not finished at this point in development.&lt;br /&gt;
&lt;br /&gt;
===Petit Devil (before 1.5.0)===&lt;br /&gt;
Both variants of the enemy Petit Devil from &#039;&#039;Mega Man 9&#039;&#039; were present in &#039;&#039;Mega Man Maker&#039;&#039; in 1.0.0, but would not see an official public release until 1.5.0.&lt;br /&gt;
&lt;br /&gt;
Prior to 1.5.0, Petit Devil&#039;s yellow and green variants were separate assets in the Level Builder. Petit Devil&#039;s green asset was edited to contain both the green and yellow enemy variants in 1.5.0, and the Petit Devil yellow asset was no longer needed.&lt;br /&gt;
&lt;br /&gt;
===Ban Screen===&lt;br /&gt;
According to Goldstorm, this was the screen shown for users that have been banned online. It is an edited version of a newspaper showing Wily&#039;s arrest seen during the ending of &#039;&#039;Mega Man 6&#039;&#039;. There are colored squares and numbers around each paragraph and text elements that are placeholders for a banned user&#039;s username, date until ban is lifted, and reason for ban. In version 1.7.4, this was used for banned users.&lt;br /&gt;
&lt;br /&gt;
[[File:BanScreen_V1.7.png]]&lt;br /&gt;
&lt;br /&gt;
===Wily Machine 4 Starting Phase Icons (before 1.8.4)===&lt;br /&gt;
These icons were for [[Wily Machine 4]], suggesting that the player would have been able to change its starting phase like with [[Wily Machine 6]]. When [[1.8.0]] initially released, however, it could not be changed. This mechanic was later implemented in [[1.8.4]].&lt;br /&gt;
&lt;br /&gt;
[[File:WilyMachine4UnusedPhase1Icon.png]]&lt;br /&gt;
[[File:WilyMachine4UnusedPhase2Icon.png]]&lt;br /&gt;
&lt;br /&gt;
==Unused assets from development==&lt;br /&gt;
These are assets that were previously used and replaced in &#039;&#039;Mega Man Maker&#039;&#039;&#039;s development.&lt;br /&gt;
&lt;br /&gt;
===Thunder Beam Icon (before 1.1.0)===&lt;br /&gt;
Until version [[1.0.9]], [[Thunder Beam]] had a different icon consisting of electricity compared to later versions comprising a single bolt of lightning.&lt;br /&gt;
&lt;br /&gt;
[[File:ThunderBeamIconOld.png]]&lt;br /&gt;
&lt;br /&gt;
===Block Dropper Icon (before 1.4.0)===&lt;br /&gt;
On the same topic, [[Block Dropper]] (known as &amp;quot;Brick Drop&amp;quot; at the time) also had a different icon comprising a three-dimensional turquoise brick block. This was changed to a flat forward-facing brick block with the release of [[1.4.0]] to make the icon more accurate to its source material, along with also renaming said weapon to match its official name as &#039;&#039;[[Mega Man 11]]&#039;&#039; had not been released beforehand.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockDropperIconOld.png]]&lt;br /&gt;
&lt;br /&gt;
===Spring Man&#039;s sprites===&lt;br /&gt;
Spriter [[Schmidkalkan]] made sprites for [[Spring Man]], but those were not used in the game. Instead, the sprites used are those by [[Gaem]] and [[Sodacoma]].&lt;br /&gt;
&lt;br /&gt;
[[File:Spring_Man_unused_version.png]]&lt;br /&gt;
&lt;br /&gt;
===Heat Tile (before 1.5.0)===&lt;br /&gt;
A version of Heat Tile that was used in the game prior to [[1.5.0]], where it was changed so the upper and lower parts had the bigger brick parts from the source material.&lt;br /&gt;
&lt;br /&gt;
[[File:HeatTile_Pre_1_5_0.png]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;MM2&#039;&#039; Wily 1 Tile 2 Alt (1.5.0) ===&lt;br /&gt;
A version of &#039;&#039;MM2&#039;&#039; Wily 1 Tile 2 Alt that was used in 1.5.0. It was replaced by [[FakeVirus]] with a version that changed the inner corner tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:TstMM2Wily1_2Pre_1_5_0.png]]&lt;br /&gt;
&lt;br /&gt;
===Cut Tile (PU) (before 1.7.3)===&lt;br /&gt;
A version of the Cut Tile from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; that was used in the game prior to 1.7.3, where it was changed due to criticisms for the lack of proper shading.&lt;br /&gt;
&lt;br /&gt;
[[File:CutTilePU_Pre_1_7_3.png]]&lt;br /&gt;
&lt;br /&gt;
===Block Tile (prototype)===&lt;br /&gt;
An early design version of Block Tile that was likely used in developmental builds, it was replaced by a different design in the official release of version 1.6.0.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockTilePrototype.png]]&lt;br /&gt;
&lt;br /&gt;
=== Bright BG (before 1.6.0) ===&lt;br /&gt;
An early, non-animated counterpart to the Bright background that was used in &#039;&#039;Mega Man Maker&#039;&#039; before it was replaced in 1.6.0 with an animated counterpart.&lt;br /&gt;
&lt;br /&gt;
[[File:BrightBGUnused.png]]&lt;br /&gt;
&lt;br /&gt;
===Wave Tile (before 1.7.0)===&lt;br /&gt;
&lt;br /&gt;
This version of Wave Tile was modified by BigMaster during [[1.7.0]]&#039;s development to modify the corner tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:WaveTile_pre_1-7-0.gif]]&lt;br /&gt;
&lt;br /&gt;
===Beta [[Fire Wall|Fire Wall Modifier]]===&lt;br /&gt;
[[Meka]] made a previous version of the Fire Wave Modifier consisting in a 1x16 stick before it was replaced by a 1x1 icon by [[BigMaster]].&lt;br /&gt;
&lt;br /&gt;
[[File:Fire_Wall_Stop_Beta.png]]&lt;br /&gt;
&lt;br /&gt;
===Time BG 2 (before 1.8.4)===&lt;br /&gt;
A background from Time Man&#039;s stage drawn by then-beta tester BigMaster. According to him, the background was scrapped due to difficulties in making the wood beams in the background not resemble terrain and in adapting the background to the NES palette. It was re-added in [[1.8.4]] with a modified version by [[Son Loto]].&lt;br /&gt;
&lt;br /&gt;
[[File:BGTime2PU.png]]&lt;br /&gt;
&lt;br /&gt;
==Legacy assets==&lt;br /&gt;
These are older versions of assets that have since been replaced with new versions of the same asset with different and/or additional functionality added.&lt;br /&gt;
&lt;br /&gt;
These assets, are not able to be selected or used under normal gameplay conditions in the most recent build of &#039;&#039;Mega Man Maker&#039;&#039;. They remain in the game to ensure levels made in older builds do not crash when loaded in the most recent version.&lt;br /&gt;
&lt;br /&gt;
===Petit Devil Yellow (never officially released)===&lt;br /&gt;
Prior to [[1.5.0]], Petit Devil Yellow and Petit Devil Green were separate assets in the Level Builder. After [[1.5.0]] released, the Petit Devil Green asset was edited to contain both the green and yellow enemy variants so the Petit Devil Yellow asset was no longer needed.&lt;br /&gt;
&lt;br /&gt;
As Petit Devil Yellow as an individual asset was never officially released, its Level Builder icon goes unused.&lt;br /&gt;
&lt;br /&gt;
[[File:YellowPetitDevilIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint (before 1.4.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.4.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Checkpoint&amp;quot; |15&lt;br /&gt;
|Legacy Checkpoint&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|-Checkpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prior to [[1.4.0]], A [[Checkpoint]] could only be triggered once per life when playing a stage. Losing a life or restarting the level would set all checkpoints back to a touchable state and allow the checkpoint to be usable again.&lt;br /&gt;
&lt;br /&gt;
===Boss Doors (before 1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
|-Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|-Legacy Vertical Boss Door&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|Legacy Horizontal Boss Door&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Boss Door&amp;quot; |33&lt;br /&gt;
| href=&amp;quot;enemies&amp;quot; |Vertical Boss Door&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Horizontal Boss Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prior to [[1.5.0]], Horizontal and Vertical [[Boss Door|Boss Doors]] could be entered even while a boss battle was in progress, or while mini-boss [[enemies]] where spawned within viewing distance of the doors.&lt;br /&gt;
&lt;br /&gt;
===Rotating Platform (before 1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Rotating Platform&amp;quot; |12&lt;br /&gt;
|Legacy Rotating Platform&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|Rotating Platform&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Rotating Platform]] only had a singular color variant, being Red.&lt;br /&gt;
&lt;br /&gt;
Due to conflicting ID values with an asset in a different category also having color variants, the newer Rotating Platform asset needed to be set to a different ID value if it also wanted to use additional color variants.&lt;br /&gt;
&lt;br /&gt;
===Teleporters (before 1.5.0) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Teleporter&amp;quot; |26&lt;br /&gt;
|Legacy Teleporter&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|-Teleporter&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Teleporter|Teleporters]] where able to send players to disconnected screens even if a boss battle was currently in progress. Also, the asset only had a single colour variant, being pink.&lt;br /&gt;
&lt;br /&gt;
===Wanaan (before 1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Wanaan&amp;quot; |34&lt;br /&gt;
|Legacy Wanaan&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
| href=&amp;quot;1.5.0&amp;quot; |Wanaan&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Wanaan]] only had a singular color variant, being Dark Green.&lt;br /&gt;
&lt;br /&gt;
Due to conflicting ID values with an asset in a different category also having color variants, the newer Wanaan asset needed to be set to a different ID value if it also wanted to use additional color variants.&lt;br /&gt;
&lt;br /&gt;
===Water (before 1.5.0)===&lt;br /&gt;
Prior to [[1.5.0]], [[Water]] only had a singular skin variant, being Yamato Water and was listed as a [[Level Objects|Level Object]]. However, to adjust Water for different skins in update 1.5.0, a dedicated folder for Water in &amp;quot;Tiles&amp;quot; was created while the Yamato Water tile in the Level Objects folder became inaccessible.&lt;br /&gt;
&lt;br /&gt;
===Conveyor Belts (before 1.6.0) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.6.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Conveyor Belt&amp;quot; |2&lt;br /&gt;
|Legacy Checkpoint&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|Checkpoint&lt;br /&gt;
|}&lt;br /&gt;
Before [[1.6.0]], [[Conveyor Belt|Conveyor Belts]] only came with the skin from Metal Man&#039;s stage. To implement its change, the previous version of the Conveyor Belt was made unavailable for backwards compatibility and a new version was created.&lt;br /&gt;
&lt;br /&gt;
Further compatibility was added so that legacy Conveyor Belts could change direction if Metal Man&#039;s new &amp;quot;reverse Conveyor Belts&amp;quot; ability from 1.6.0 was enabled.&lt;br /&gt;
&lt;br /&gt;
===Crabbot (before 1.6.3)===&lt;br /&gt;
Due to a design mistake, the enemy Crabbot&#039;s initial horizontal movement direction is opposite of its setting in the Level Builder. The original mistake version of the enemy was left in for compatibility with levels made working around the issue.&lt;br /&gt;
&lt;br /&gt;
===Mechakkero (before 1.6.3)===&lt;br /&gt;
Due to a design mistake, the enemy [[Mechakkero]] moves in the air even when not jumping, possibly causing collision issues. The original mistake version of the enemy was left in for compatibility with levels made working around the issue.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Unused content]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Unused_content&amp;diff=10668</id>
		<title>Unused content</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Unused_content&amp;diff=10668"/>
		<updated>2024-08-08T05:27:46Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Added two Tengu Tile alts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--NOTE:Finish from https://web.archive.org/web/20210608114348/https://wiki.megamanmaker.com/index.php/Unused_content--&amp;gt;&lt;br /&gt;
In &#039;&#039;[[Mega Man Maker]]&#039;&#039;, as with any game, there are &#039;&#039;&#039;quite a few ideas that have not been fully realized and assets made inaccessible through further updates&#039;&#039;&#039;. Many of these can still be uncovered hiding within the files of the game, and some can even be accessed in-game with a little bit of elbow grease, though it is not available through normal means.&lt;br /&gt;
&lt;br /&gt;
==Currently unused assets==&lt;br /&gt;
These assets exist in the current build of &#039;&#039;Mega Man Maker&#039;&#039; but are unused.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
The NSF files for the [[Mega Man 1|first &#039;&#039;Mega Man&#039;&#039; game]] through &#039;&#039;[[Mega Man 6]]&#039;&#039; contain most, if not all, songs from their respective games, many of which are not used in &#039;&#039;Mega Man Maker&#039;&#039; itself. This includes stage select themes, password menu themes, weapon get themes, cutscene themes, credits themes, boss select jingles, boss victory jingles, game over jingles, and possibly more.&lt;br /&gt;
&lt;br /&gt;
===Gemini Man===&lt;br /&gt;
[[Gemini Man]], coming from &#039;&#039;[[Mega Man 3]]&#039;&#039;, was originally going to be available from the launch of &#039;&#039;Mega Man Maker&#039;&#039;, with his data ported from the &#039;&#039;Make a Good Mega Man Level 2&#039;&#039; engine. However, implementing him proved to be too challenging for several technical reasons, and thus was scrapped.&lt;br /&gt;
&lt;br /&gt;
Attempting to play a level with the unused Gemini Man boss placed, will usually cause the client to crash upon attempting to spawn Gemini Man. By using text editing to place more than one boss, and spawning another boss before spawning Gemini Man, it is possible to load Gemini Man without the client crashing, but as the boss has no data assigned to it, it spawns as a 1x1 invisible solid tile.&lt;br /&gt;
&lt;br /&gt;
As Gemini Man was never officially released, its Level Builder icon goes unused.&lt;br /&gt;
&lt;br /&gt;
[[File:GeminiIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Pointkun cursor===&lt;br /&gt;
&lt;br /&gt;
There are additional sprites for [[Pointan]] with extra functions that include a writing bar made by former beta tester [[Dimpsy]].&lt;br /&gt;
&lt;br /&gt;
Since WreckingPrograms never intended to put these in the game and they were sprited without communication with him, the implementation of these animations was never attempted. Despite this, a few of these sprites can be often be seen used in release trailers for &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:MMM_Unused_Pointkun.png]]&lt;br /&gt;
&lt;br /&gt;
===Japanese &amp;quot;&#039;&#039;Rockman Maker&#039;&#039;&amp;quot; Easter egg logo===&lt;br /&gt;
Though this Easter egg was removed when the logo changed from &amp;quot;&#039;&#039;Mega Maker&#039;&#039;&amp;quot; to &amp;quot;&#039;&#039;Mega Man Maker&#039;&#039;&amp;quot;, the sprite is still in the files of the game. This Easter egg logo was used from versions [[1.0.0]] to [[1.0.9]], and has been unused ever since version [[1.1.0]].&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker-v100 TitleLogo2.png]]&lt;br /&gt;
&lt;br /&gt;
===Cirno special logo===&lt;br /&gt;
In the files, there is a special version of the &amp;quot;&#039;&#039;Mega Maker&#039;&#039;&amp;quot; logo with Cirno from Touhou. This image is still in the game&#039;s files, but it was presumably left unused due to the game&#039;s rename before 1.1.0.&lt;br /&gt;
&lt;br /&gt;
[[File:SprLogoCirno.png]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039; Wily 2 BG Alt===&lt;br /&gt;
A version of &#039;&#039;Mega Man 3&#039;&#039; Wily 2 BG that uses brighter colors, and has a slightly different wiring pattern, but it is unknown why it was not used.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker-v120 MM3Wily2BGUnused.png]]&lt;br /&gt;
&lt;br /&gt;
===Prototype Block Dropper Mega Man sprites===&lt;br /&gt;
Among the sprites for the playable character [[Mega Man]], there are graphics for Mega Man attacking with an abnormally enlarged arm. It is assumed these are early prototype sprites for the Block Dropper weapon that were likely eventually abandoned in place of sprites more accurate to the source material.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker BeefyArm-Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Junk BG 1 Alt===&lt;br /&gt;
A version of Junk BG 1 without animation, left static in its &amp;quot;power off&amp;quot; state. Likely replaced with the animated version of the BG later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:JunkBGAlt V1.7.2Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Junk BG 2 Alt===&lt;br /&gt;
A version of Junk BG 2 without animation, left static in its &amp;quot;power off&amp;quot; state. Likely replaced with the animated version of the BG later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:JunkBG2Alt V1.7.2Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Prototype Health and Energy Spawners===&lt;br /&gt;
Unused sprites of four 16x16 blocks made by [[SnoruntPyro]]. According to [[Luigi]], these were ideas for the Health and Weapon Energy Spawners that were experimented with and not removed afterwards. As of version [[1.8.5.2]], these can still be found in the game&#039;s files, despite Luigi stating that he has no further plans for the objects and would &amp;quot;rather keep [his] doodles to [himself]&amp;quot;.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/571919609326731266 Luigi on the unused Health and Energy Spawner in the &#039;&#039;Mega Man Maker&#039;&#039; public Discord server]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Health and Weapon Spawners were given a skin with icons of the object they spawn by [[GamerFromTheWeb]].&lt;br /&gt;
&lt;br /&gt;
[[File:EnergySpawners V1.7Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Air Tile 2===&lt;br /&gt;
An unused alternate version of the Air Tile with the goblin face tiles found in Air Man&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
[[File:AirTileAlt Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Bright Tile 2===&lt;br /&gt;
While a tile from Bright Man&#039;s stage was implemented during the development of 1.7.0, the team decided to scrap it later due to being potentially seizure-inducing.&lt;br /&gt;
&lt;br /&gt;
[[File:UnusedBrightTile.gif]]&lt;br /&gt;
&lt;br /&gt;
===Clown BG (Alt)===&lt;br /&gt;
A recolor of Clown BG based on the second part of Clown Man&#039;s stage. It was unused as the changes would not be perceived as different.&lt;br /&gt;
&lt;br /&gt;
[[File:Clown_BG_Alt.png]]&lt;br /&gt;
&lt;br /&gt;
===Reverse Teleporter===&lt;br /&gt;
This sprite shows an upside-down teleporter, despite the fact that there is no way to use upside-down teleporters in-game. Curiously, 1.5.0 added variants for every color.&lt;br /&gt;
&lt;br /&gt;
[[File:UnusedReverseTeleporter.png]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;DO NOT DELETE&amp;quot; mugshot ===&lt;br /&gt;
In sprLevelMugshots, placed before and after Astro Man&#039;s mugshot, there are two identical graphics with text saying &amp;quot;DO NOT DELETE&amp;quot;. This may be due to 1.5.0 adding new versions of [[Boss Door|Boss Doors]].&lt;br /&gt;
&lt;br /&gt;
[[File:Unused_DONOTDELETE_Mugshot.png]]&lt;br /&gt;
&lt;br /&gt;
===Old staff icons===&lt;br /&gt;
Below is a list of [[Profile icons|staff icons]] for [[Mega Man Maker Team|members of the development team]] that are no longer in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.8.5.2]]. They mostly comprise older versions of icons that have since been replaced with new ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; resource=&amp;quot;File:CosmicGemArchivedStaffIcon.png&amp;quot; height width |Profile icon notes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Version added&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Version removed&lt;br /&gt;
|- href=&amp;quot;CosmicGem&amp;quot;&lt;br /&gt;
|[[File:CosmicGemArchivedStaffIcon.png|center]]&lt;br /&gt;
|-[[CosmicGem]]&lt;br /&gt;
|An old design for Flurry Man from &#039;&#039;Mega Man Shattered Diamond&#039;&#039;&lt;br /&gt;
| resource=&amp;quot;File:MiniMacroArchivedStaffIcon.png&amp;quot; height width |[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;MiniMacro&amp;quot;&lt;br /&gt;
|[[File:MiniMacroArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[MiniMacro]]&lt;br /&gt;
|?&lt;br /&gt;
| resource=&amp;quot;File:ZoroarkArchivedStaffIcon.png&amp;quot; height width |[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;Zoroark&amp;quot;&lt;br /&gt;
|[[File:ZoroarkArchivedStaffIcon.png|center]]&lt;br /&gt;
|-[[Zoroark]]&lt;br /&gt;
|Zoroark from the &#039;&#039;Pokémon&#039;&#039; series; replaced with a different pose&lt;br /&gt;
| resource=&amp;quot;File:GaemArchived2StaffIcon.png&amp;quot; height width |[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;Gaem&amp;quot;&lt;br /&gt;
|[[File:GaemArchived2StaffIcon.png|center]]&lt;br /&gt;
|[[Gaem]]&lt;br /&gt;
|?&lt;br /&gt;
| resource=&amp;quot;File:PKWeegeeArchivedStaffIcon.png&amp;quot; height width |[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;PKWeegee&amp;quot;&lt;br /&gt;
|[[File:PKWeegeeArchivedStaffIcon.png|center]]&lt;br /&gt;
|-[[PKWeegee]]&lt;br /&gt;
|UGH-001 I Can&#039;t Find My Keys, Man! from the Short Circuits section at the end of issue 49 of the &#039;&#039;Mega Man&#039;&#039; comic series by Archie Comics; replaced with a new version&lt;br /&gt;
| resource=&amp;quot;File:GoldstormArchivedStaffIcon.png&amp;quot; height width |[[1.0.0]]&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;Goldstorm&amp;quot;&lt;br /&gt;
|[[File:GoldstormArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[Goldstorm]]&lt;br /&gt;
|Josuke Higashikata from &#039;&#039;JoJo&#039;s Bizarre Adventure: Diamond Is Unbreakable&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;dolphin&amp;quot;&lt;br /&gt;
|[[File:DolphinArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[dolphin]]&lt;br /&gt;
|The boy dolphin from &#039;&#039;StarTropics&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;AwaggKing&amp;quot;&lt;br /&gt;
|[[File:AwaggKingArchived3StaffIcon.png|center]]&lt;br /&gt;
|-[[AwaggKing]]&lt;br /&gt;
|Edited version of Galaxy Man&#039;s stage select icon from &#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;AwaggKing&amp;quot;&lt;br /&gt;
|[[File:AwaggKingArchived2StaffIcon.png|center]]&lt;br /&gt;
|[[AwaggKing]]&lt;br /&gt;
|?&lt;br /&gt;
| resource=&amp;quot;File:GaemArchivedStaffIcon.png&amp;quot; height width |?&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|- href=&amp;quot;Gaem&amp;quot;&lt;br /&gt;
|[[File:GaemArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[Gaem]]&lt;br /&gt;
|Garchomp from the &#039;&#039;Pokémon&#039;&#039; series; replaced with a different pose&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;AwaggKing&amp;quot;&lt;br /&gt;
|[[File:AwaggkingArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[AwaggKing]]&lt;br /&gt;
|Jevil from &#039;&#039;Deltarune&#039;&#039;&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;Schmiddi&amp;quot;&lt;br /&gt;
|[[File:SchmiddiArchivedStaffIcon.png|center]]&lt;br /&gt;
|[[Schmiddi]]&lt;br /&gt;
| resource=&amp;quot;File:MekaStaffIcon.png&amp;quot; height width |?&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|- href=&amp;quot;Meka&amp;quot;&lt;br /&gt;
|[[File:MekaStaffIcon.png|center]]&lt;br /&gt;
| href=&amp;quot;1.8.0&amp;quot; |[[Meka]]&lt;br /&gt;
|Palutena from the &#039;&#039;Kid Icarus&#039;&#039; series&lt;br /&gt;
|[[1.5.5]]&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unused tilesets===&lt;br /&gt;
====&#039;&#039;Mega Man 7&#039;&#039; Intro Tile 2====&lt;br /&gt;
[[File:TstMM7Intro2.png]]&lt;br /&gt;
&lt;br /&gt;
====Slash Tile 2====&lt;br /&gt;
[[File:TstSlash2.png]]&lt;br /&gt;
&lt;br /&gt;
====Spring Tile (Alt)====&lt;br /&gt;
[[File:TstSpringAlt.png]]&lt;br /&gt;
&lt;br /&gt;
====Spring Tile 2 (Alt)====&lt;br /&gt;
[[File:TstSpring2Alt.png]]&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mega Man 7&#039;&#039; Wily 2 Tile 2 (Alt)====&lt;br /&gt;
[[File:TstMM7WIly2_2Alt.png]]&lt;br /&gt;
&lt;br /&gt;
==== Tengu Tile (Alt) ====&lt;br /&gt;
[[:File:TstTenguAlt]]&lt;br /&gt;
&lt;br /&gt;
==== Tengu Tile (Alt 2) ====&lt;br /&gt;
[[:File:TstTenguAlt2]]&lt;br /&gt;
&lt;br /&gt;
==Previously unused assets==&lt;br /&gt;
These assets where unused in previous builds for various reasons, but are currently used in the most recent build of &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Caricarry (before 1.5.0)===&lt;br /&gt;
The [[enemy]] [[Caricarry]] from &#039;&#039;[[Mega Man 9]]&#039;&#039;, was present in &#039;&#039;Mega Man Maker&#039;&#039; in 1.0.0, but would not see an official public release until 1.5.0.&lt;br /&gt;
&lt;br /&gt;
Although the enemy was functional for the most part in older builds prior to 1.5.0, it had some collision and clipping issues when it came to solid tiles and objects, implying the enemy was not finished at this point in development.&lt;br /&gt;
&lt;br /&gt;
===Petit Devil (before 1.5.0)===&lt;br /&gt;
Both variants of the enemy Petit Devil from &#039;&#039;Mega Man 9&#039;&#039; were present in &#039;&#039;Mega Man Maker&#039;&#039; in 1.0.0, but would not see an official public release until 1.5.0.&lt;br /&gt;
&lt;br /&gt;
Prior to 1.5.0, Petit Devil&#039;s yellow and green variants were separate assets in the Level Builder. Petit Devil&#039;s green asset was edited to contain both the green and yellow enemy variants in 1.5.0, and the Petit Devil yellow asset was no longer needed.&lt;br /&gt;
&lt;br /&gt;
===Ban Screen===&lt;br /&gt;
According to Goldstorm, this was the screen shown for users that have been banned online. It is an edited version of a newspaper showing Wily&#039;s arrest seen during the ending of &#039;&#039;Mega Man 6&#039;&#039;. There are colored squares and numbers around each paragraph and text elements that are placeholders for a banned user&#039;s username, date until ban is lifted, and reason for ban. In version 1.7.4, this was used for banned users.&lt;br /&gt;
&lt;br /&gt;
[[File:BanScreen_V1.7.png]]&lt;br /&gt;
&lt;br /&gt;
===Wily Machine 4 Starting Phase Icons (before 1.8.4)===&lt;br /&gt;
These icons were for [[Wily Machine 4]], suggesting that the player would have been able to change its starting phase like with [[Wily Machine 6]]. When [[1.8.0]] initially released, however, it could not be changed. This mechanic was later implemented in [[1.8.4]].&lt;br /&gt;
&lt;br /&gt;
[[File:WilyMachine4UnusedPhase1Icon.png]]&lt;br /&gt;
[[File:WilyMachine4UnusedPhase2Icon.png]]&lt;br /&gt;
&lt;br /&gt;
==Unused assets from development==&lt;br /&gt;
These are assets that were previously used and replaced in &#039;&#039;Mega Man Maker&#039;&#039;&#039;s development.&lt;br /&gt;
&lt;br /&gt;
===Thunder Beam Icon (before 1.1.0)===&lt;br /&gt;
Until version [[1.0.9]], [[Thunder Beam]] had a different icon consisting of electricity compared to later versions comprising a single bolt of lightning.&lt;br /&gt;
&lt;br /&gt;
[[File:ThunderBeamIconOld.png]]&lt;br /&gt;
&lt;br /&gt;
===Block Dropper Icon (before 1.4.0)===&lt;br /&gt;
On the same topic, [[Block Dropper]] (known as &amp;quot;Brick Drop&amp;quot; at the time) also had a different icon comprising a three-dimensional turquoise brick block. This was changed to a flat forward-facing brick block with the release of [[1.4.0]] to make the icon more accurate to its source material, along with also renaming said weapon to match its official name as &#039;&#039;[[Mega Man 11]]&#039;&#039; had not been released beforehand.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockDropperIconOld.png]]&lt;br /&gt;
&lt;br /&gt;
===Spring Man&#039;s sprites===&lt;br /&gt;
Spriter [[Schmidkalkan]] made sprites for [[Spring Man]], but those were not used in the game. Instead, the sprites used are those by [[Gaem]] and [[Sodacoma]].&lt;br /&gt;
&lt;br /&gt;
[[File:Spring_Man_unused_version.png]]&lt;br /&gt;
&lt;br /&gt;
===Heat Tile (before 1.5.0)===&lt;br /&gt;
A version of Heat Tile that was used in the game prior to [[1.5.0]], where it was changed so the upper and lower parts had the bigger brick parts from the source material.&lt;br /&gt;
&lt;br /&gt;
[[File:HeatTile_Pre_1_5_0.png]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;MM2&#039;&#039; Wily 1 Tile 2 Alt (1.5.0) ===&lt;br /&gt;
A version of &#039;&#039;MM2&#039;&#039; Wily 1 Tile 2 Alt that was used in 1.5.0. It was replaced by [[FakeVirus]] with a version that changed the inner corner tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:TstMM2Wily1_2Pre_1_5_0.png]]&lt;br /&gt;
&lt;br /&gt;
===Cut Tile (PU) (before 1.7.3)===&lt;br /&gt;
A version of the Cut Tile from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; that was used in the game prior to 1.7.3, where it was changed due to criticisms for the lack of proper shading.&lt;br /&gt;
&lt;br /&gt;
[[File:CutTilePU_Pre_1_7_3.png]]&lt;br /&gt;
&lt;br /&gt;
===Block Tile (prototype)===&lt;br /&gt;
An early design version of Block Tile that was likely used in developmental builds, it was replaced by a different design in the official release of version 1.6.0.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockTilePrototype.png]]&lt;br /&gt;
&lt;br /&gt;
=== Bright BG (before 1.6.0) ===&lt;br /&gt;
An early, non-animated counterpart to the Bright background that was used in &#039;&#039;Mega Man Maker&#039;&#039; before it was replaced in 1.6.0 with an animated counterpart.&lt;br /&gt;
&lt;br /&gt;
[[File:BrightBGUnused.png]]&lt;br /&gt;
&lt;br /&gt;
===Wave Tile (before 1.7.0)===&lt;br /&gt;
&lt;br /&gt;
This version of Wave Tile was modified by BigMaster during [[1.7.0]]&#039;s development to modify the corner tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:WaveTile_pre_1-7-0.gif]]&lt;br /&gt;
&lt;br /&gt;
===Beta [[Fire Wall|Fire Wall Modifier]]===&lt;br /&gt;
[[Meka]] made a previous version of the Fire Wave Modifier consisting in a 1x16 stick before it was replaced by a 1x1 icon by [[BigMaster]].&lt;br /&gt;
&lt;br /&gt;
[[File:Fire_Wall_Stop_Beta.png]]&lt;br /&gt;
&lt;br /&gt;
===Time BG 2 (before 1.8.4)===&lt;br /&gt;
A background from Time Man&#039;s stage drawn by then-beta tester BigMaster. According to him, the background was scrapped due to difficulties in making the wood beams in the background not resemble terrain and in adapting the background to the NES palette. It was re-added in [[1.8.4]] with a modified version by [[Son Loto]].&lt;br /&gt;
&lt;br /&gt;
[[File:BGTime2PU.png]]&lt;br /&gt;
&lt;br /&gt;
==Legacy assets==&lt;br /&gt;
These are older versions of assets that have since been replaced with new versions of the same asset with different and/or additional functionality added.&lt;br /&gt;
&lt;br /&gt;
These assets, are not able to be selected or used under normal gameplay conditions in the most recent build of &#039;&#039;Mega Man Maker&#039;&#039;. They remain in the game to ensure levels made in older builds do not crash when loaded in the most recent version.&lt;br /&gt;
&lt;br /&gt;
===Petit Devil Yellow (never officially released)===&lt;br /&gt;
Prior to [[1.5.0]], Petit Devil Yellow and Petit Devil Green were separate assets in the Level Builder. After [[1.5.0]] released, the Petit Devil Green asset was edited to contain both the green and yellow enemy variants so the Petit Devil Yellow asset was no longer needed.&lt;br /&gt;
&lt;br /&gt;
As Petit Devil Yellow as an individual asset was never officially released, its Level Builder icon goes unused.&lt;br /&gt;
&lt;br /&gt;
[[File:YellowPetitDevilIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint (before 1.4.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.4.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Checkpoint&amp;quot; |15&lt;br /&gt;
|Legacy Checkpoint&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|-Checkpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prior to [[1.4.0]], A [[Checkpoint]] could only be triggered once per life when playing a stage. Losing a life or restarting the level would set all checkpoints back to a touchable state and allow the checkpoint to be usable again.&lt;br /&gt;
&lt;br /&gt;
===Boss Doors (before 1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
|-Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
|-Legacy Vertical Boss Door&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
|Legacy Horizontal Boss Door&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Boss Door&amp;quot; |33&lt;br /&gt;
| href=&amp;quot;enemies&amp;quot; |Vertical Boss Door&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Horizontal Boss Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prior to [[1.5.0]], Horizontal and Vertical [[Boss Door|Boss Doors]] could be entered even while a boss battle was in progress, or while mini-boss [[enemies]] where spawned within viewing distance of the doors.&lt;br /&gt;
&lt;br /&gt;
===Rotating Platform (before 1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Rotating Platform&amp;quot; |12&lt;br /&gt;
|Legacy Rotating Platform&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|Rotating Platform&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Rotating Platform]] only had a singular color variant, being Red.&lt;br /&gt;
&lt;br /&gt;
Due to conflicting ID values with an asset in a different category also having color variants, the newer Rotating Platform asset needed to be set to a different ID value if it also wanted to use additional color variants.&lt;br /&gt;
&lt;br /&gt;
===Teleporters (before 1.5.0) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Teleporter&amp;quot; |26&lt;br /&gt;
|Legacy Teleporter&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|-Teleporter&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Teleporter|Teleporters]] where able to send players to disconnected screens even if a boss battle was currently in progress. Also, the asset only had a single colour variant, being pink.&lt;br /&gt;
&lt;br /&gt;
===Wanaan (before 1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.5.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Wanaan&amp;quot; |34&lt;br /&gt;
|Legacy Wanaan&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
| href=&amp;quot;1.5.0&amp;quot; |Wanaan&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Wanaan]] only had a singular color variant, being Dark Green.&lt;br /&gt;
&lt;br /&gt;
Due to conflicting ID values with an asset in a different category also having color variants, the newer Wanaan asset needed to be set to a different ID value if it also wanted to use additional color variants.&lt;br /&gt;
&lt;br /&gt;
===Water (before 1.5.0)===&lt;br /&gt;
Prior to [[1.5.0]], [[Water]] only had a singular skin variant, being Yamato Water and was listed as a [[Level Objects|Level Object]]. However, to adjust Water for different skins in update 1.5.0, a dedicated folder for Water in &amp;quot;Tiles&amp;quot; was created while the Yamato Water tile in the Level Objects folder became inaccessible.&lt;br /&gt;
&lt;br /&gt;
===Conveyor Belts (before 1.6.0) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Asset ID&lt;br /&gt;
!Asset Name&lt;br /&gt;
|- href=&amp;quot;1.6.0&amp;quot;&lt;br /&gt;
| href=&amp;quot;Conveyor Belt&amp;quot; |2&lt;br /&gt;
|Legacy Checkpoint&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|Checkpoint&lt;br /&gt;
|}&lt;br /&gt;
Before [[1.6.0]], [[Conveyor Belt|Conveyor Belts]] only came with the skin from Metal Man&#039;s stage. To implement its change, the previous version of the Conveyor Belt was made unavailable for backwards compatibility and a new version was created.&lt;br /&gt;
&lt;br /&gt;
Further compatibility was added so that legacy Conveyor Belts could change direction if Metal Man&#039;s new &amp;quot;reverse Conveyor Belts&amp;quot; ability from 1.6.0 was enabled.&lt;br /&gt;
&lt;br /&gt;
===Crabbot (before 1.6.3)===&lt;br /&gt;
Due to a design mistake, the enemy Crabbot&#039;s initial horizontal movement direction is opposite of its setting in the Level Builder. The original mistake version of the enemy was left in for compatibility with levels made working around the issue.&lt;br /&gt;
&lt;br /&gt;
===Mechakkero (before 1.6.3)===&lt;br /&gt;
Due to a design mistake, the enemy [[Mechakkero]] moves in the air even when not jumping, possibly causing collision issues. The original mistake version of the enemy was left in for compatibility with levels made working around the issue.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Unused content]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TstTenguAlt2.png&amp;diff=10670</id>
		<title>File:TstTenguAlt2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TstTenguAlt2.png&amp;diff=10670"/>
		<updated>2024-08-08T05:26:57Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Another (currently) unused tileset.&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TstTenguAlt.png&amp;diff=10669</id>
		<title>File:TstTenguAlt.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TstTenguAlt.png&amp;diff=10669"/>
		<updated>2024-08-08T05:25:18Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A (currently) unused tileset&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Unused_DONOTDELETE_Mugshot.png&amp;diff=10666</id>
		<title>File:Unused DONOTDELETE Mugshot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Unused_DONOTDELETE_Mugshot.png&amp;diff=10666"/>
		<updated>2024-08-08T02:41:42Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;sprLevelMugshots_33 and sprLevelMugshots_35 use this graphic. However, there is no way to see this in-game.&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=10026</id>
		<title>Bosses/AI Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=10026"/>
		<updated>2024-07-27T19:18:50Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Strike Man. Wording could probably be better though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for documenting changes between the original appearances of bosses and how they appear in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. For the main page, see [[Bosses]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 1]]&#039;&#039;/&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Doesn&#039;t gradually accelerate firing speed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&lt;br /&gt;
|Faces away when firing two fire waves.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 2]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Bubble Man has unique AI when outside water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|&lt;br /&gt;
|Vulnerable to [[Flame Sword]] like in &#039;&#039;[[Mega Man 8]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|Is vulnerable to all weapons unless set as immunity.&lt;br /&gt;
|Features rail-bound variant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 3]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Faces the player when jumping. Only jumps 1-3 times.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 4]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Doesn&#039;t throw a ring if shot while running.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|There&#039;s no limit to how many times he can use [[Skull Barrier]] before shooting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|&lt;br /&gt;
|Using [[Rain Flush]] on the capsule no longer softlocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 5]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Being far away from Stone Man guarantees his use of [[Power Stone]].&lt;br /&gt;
|Does contact damage when crumbling.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Randomly chooses between firing missiles and bombs.&lt;br /&gt;
Always jumps directly to the player&#039;s position.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Can charge at the player after releasing coal, no matter how close he is.&lt;br /&gt;
Has an equal 50% chance of firing coal or charging at the player after walking.&lt;br /&gt;
&lt;br /&gt;
(In &#039;&#039;[[Mega Man 5]]&#039;&#039;, the chances were 75% and 25% respectively.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|&lt;br /&gt;
|Has a new intro animation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Eyes will open automatically if there are no platforms present.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 6]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|Will always begin the fight with his [[Knight Crusher]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 7]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|One of Spring Man&#039;s attacks is unimplemented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 8]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Grenade Man&#039;s attack which covers the ground no longer destroys the floor, and is instead a standard attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Astro Crush doesn&#039;t have a safe spot under Astro Man.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 9]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Splash Woman has unique AI when outside water.&lt;br /&gt;
Splash Woman&#039;s downwards firing is less consistent.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 10]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|During his second bounce, instead of alternating between&lt;br /&gt;
a high bounce and a long bounce, he will randomly choose&lt;br /&gt;
&lt;br /&gt;
which bounce to use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 11]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|The explosions from Blast Man&#039;s bombs have a smaller radius to account for screen size differences.&lt;br /&gt;
In &#039;&#039;Mega Man 11&#039;&#039;, the player could exploit Blast Man&#039;s AI to cause him to never activate his Power Gear. This was initially present in &#039;&#039;Mega Man Maker&#039;&#039;, but removed due to player feedback.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man and Bass]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Boy Games|Game Boy Games]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&lt;br /&gt;
|Intro destroys maximum of two rows of tiles on descent.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TstDynamo2.gif&amp;diff=9879</id>
		<title>File:TstDynamo2.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TstDynamo2.gif&amp;diff=9879"/>
		<updated>2024-07-23T15:47:21Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=9288</id>
		<title>Bosses/AI Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=9288"/>
		<updated>2024-07-08T19:22:39Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Added changes to Stone and Charge Man.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for documenting changes between the original appearances of bosses and how they appear in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. For the main page, see [[Bosses]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 1]]&#039;&#039;/&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Doesn&#039;t gradually accelerate firing speed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&lt;br /&gt;
|Faces away when firing two fire waves.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 2]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Bubble Man has unique AI when outside water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|&lt;br /&gt;
|Vulnerable to [[Flame Sword]] like in &#039;&#039;[[Mega Man 8]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|Is vulnerable to all weapons unless set as immunity.&lt;br /&gt;
|Features rail-bound variant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 3]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Faces the player when jumping. Only jumps 1-3 times.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 4]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Doesn&#039;t throw a ring if shot while running.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|There&#039;s no limit to how many times he can use [[Skull Barrier]] before shooting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|&lt;br /&gt;
|Using [[Rain Flush]] on the capsule no longer softlocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 5]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Being far away from Stone Man guarantees his use of [[Power Stone]].&lt;br /&gt;
|Does contact damage when crumbling.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Randomly chooses between firing missiles and bombs.&lt;br /&gt;
Always jumps directly to the player&#039;s position.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Can charge at the player after releasing coal, no matter how close he is.&lt;br /&gt;
Has an equal 50% chance of firing coal or charging at the player after walking.&lt;br /&gt;
&lt;br /&gt;
In Mega Man 5, the chances were 75% and 25% respectively.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|&lt;br /&gt;
|Has a new intro animation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Eyes will open automatically if there are no platforms present.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 6]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|Will always begin the fight with his [[Knight Crusher]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 7]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|One of Spring Man&#039;s attacks is unimplemented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 8]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Grenade Man&#039;s attack which covers the ground no longer destroys the floor, and is instead a standard attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Astro Crush doesn&#039;t have a safe spot under Astro Man.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 9]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Splash Woman has unique AI when outside water.&lt;br /&gt;
Splash Woman&#039;s downwards firing is less consistent.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 10]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 11]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|The explosions from Blast Man&#039;s bombs have a smaller radius to account for screen size differences.&lt;br /&gt;
In &#039;&#039;Mega Man 11&#039;&#039;, the player could exploit Blast Man&#039;s AI to cause him to never activate his Power Gear. This was initially present in &#039;&#039;Mega Man Maker&#039;&#039;, but removed due to player feedback.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man and Bass]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Boy Games|Game Boy Games]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&lt;br /&gt;
|Intro destroys maximum of two rows of tiles on descent.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Unused_content&amp;diff=8128</id>
		<title>Unused content</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Unused_content&amp;diff=8128"/>
		<updated>2024-05-12T18:05:56Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Hopefully this makes the reverse teleporter actually show up correctly. Also moved Wily Machine 4 icons to the correct spot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--NOTE:Finish from https://web.archive.org/web/20210608114348/https://wiki.megamanmaker.com/index.php/Unused_content--&amp;gt;&lt;br /&gt;
In &#039;&#039;[[Mega Man Maker]]&#039;&#039;, as with any game, there are quite a few ideas that have not been fully realized and assets made inaccessible through further updates. Many of these can still be uncovered hiding within the files of the game, and some can even be accessed in-game with a little bit of elbow grease, though it is not available through normal means.&lt;br /&gt;
&lt;br /&gt;
==Currently Unused Assets==&lt;br /&gt;
These assets exist in the current build of &#039;&#039;Mega Man Maker&#039;&#039; but are unused.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
The NSF files for the first Mega Man game through Mega Man 6 contain most, if not all, songs from their respective games, many of which are not used in Mega Man Maker itself. This includes stage select themes, password menu themes, weapon get themes, cutscene themes, credits themes, boss select jingles, boss victory jingles, game over jingles, and possibly more.&lt;br /&gt;
&lt;br /&gt;
===Gemini Man===&lt;br /&gt;
Gemini Man, coming from Mega Man 3, was originally going to be available from the launch of Mega Man Maker, with his data ported from the Make a Good Mega Man Level 2 engine. However, implementing him proved to be too challenging for several technical reasons, and thus was scrapped.&lt;br /&gt;
&lt;br /&gt;
Attempting to play a level with the unused Gemini Man boss placed, will usually cause the client to crash upon attempting to spawn Gemini Man. By using text editing to place more than one boss, and spawning another boss before spawning Gemini Man, it is possible to load Gemini Man without the client crashing, but as the boss has no data assigned to it, it spawns as a 1x1 invisible solid tile.&lt;br /&gt;
&lt;br /&gt;
As Gemini Man was never officially released, its Level Builder icon goes unused.&lt;br /&gt;
&lt;br /&gt;
[[File:GeminiIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Pointkun cursor===&lt;br /&gt;
&lt;br /&gt;
There are additional sprites for [[Pointan]] with extra functions that include a writing bar made by former beta tester [[Dimpsy]].&lt;br /&gt;
&lt;br /&gt;
Since WreckingPrograms never intended to put these in the game and they were sprited without communication with him, the implementation of these animations was never attempted. Despite this, a few of these sprites can be often be seen used in release trailers for &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:MMM_Unused_Pointkun.png]]&lt;br /&gt;
&lt;br /&gt;
===Japanese &amp;quot;Rockman Maker&amp;quot; Easter Egg Logo===&lt;br /&gt;
Though this easter egg was removed when the logo changed from Mega Maker to Mega Man Maker, the sprite is still in the files of the game. This easter egg logo was used from versions 1.0.0 to 1.0.9, and has been unused ever since version [[1.1.0]].&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker-v100 TitleLogo2.png]]&lt;br /&gt;
&lt;br /&gt;
===Cirno special logo===&lt;br /&gt;
In the files, there is a special version of the &amp;quot;Mega Maker&amp;quot; logo with Cirno from Touhou. This image is still in the game&#039;s files, but it was presumably left unused due to the game&#039;s rename before 1.1.0.&lt;br /&gt;
&lt;br /&gt;
[[File:SprLogoCirno.png]]&lt;br /&gt;
&lt;br /&gt;
===Mega Man 3 Wily 2 BG Alt===&lt;br /&gt;
A version of Mega Man 3 Wily 2 BG that uses brighter colors, and has a slightly different wiring pattern, but it is unknown why it was not used.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker-v120 MM3Wily2BGUnused.png]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prototype Block Dropper&amp;quot; Mega Man Sprites===&lt;br /&gt;
Among the sprites for the playable character Mega Man, there are graphics for Mega Man attacking with an abnormally enlarged arm. It is assumed these are early prototype sprites for the Block Dropper weapon that were likely eventually abandoned in place of sprites more accurate to the source material.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker BeefyArm-Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Junk BG 1 Alt===&lt;br /&gt;
A version of Junk BG 1 without animation, left static in its &amp;quot;power off&amp;quot; state. Likely replaced with the animated version of the BG later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:JunkBGAlt V1.7.2Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Junk BG 2 Alt===&lt;br /&gt;
A version of Junk BG 2 without animation, left static in its &amp;quot;power off&amp;quot; state. Likely replaced with the animated version of the BG later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:JunkBG2Alt V1.7.2Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Prototype Health and Energy Spawners===&lt;br /&gt;
Unused sprites of three 16x16 blocks made by [[SnoruntPyro]]. According to [[Luigi]], these were ideas for the health and weapon energy spawners that were experimented with and not removed afterwards. As of version [[1.7.5]], these can still be found in the game&#039;s files, despite Luigi stating that he has no further plans for the objects and would &amp;quot;rather keep his doodles to himself&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:EnergySpawners V1.7Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Air Tile 2===&lt;br /&gt;
An unused alternate version of the Air Tile with the goblin face tiles found in Air Man&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
[[File:AirTileAlt Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Bright Tile 2===&lt;br /&gt;
While a tile from Bright Man&#039;s stage was implemented during the development of 1.7.0, the team decided to scrap it later due to being potentially seizure-inducing.&lt;br /&gt;
&lt;br /&gt;
[[File:UnusedBrightTile.gif]]&lt;br /&gt;
&lt;br /&gt;
===Clown BG (Alt)===&lt;br /&gt;
A recolor of Clown BG based on the second part of Clown Man&#039;s stage. It was unused as the changes would not be perceived as different.&lt;br /&gt;
&lt;br /&gt;
[[File:Clown_BG_Alt.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reverse Teleporter===&lt;br /&gt;
This sprite shows an upside-down teleporter, despite the fact that there is no way to use upside-down teleporters in-game. Curiously, 1.5 added variants for every color.&lt;br /&gt;
&lt;br /&gt;
[[File:UnusedReverseTeleporter.png]]&lt;br /&gt;
&lt;br /&gt;
==Previously Unused Assets==&lt;br /&gt;
These assets where unused in previous builds for various reasons, but are currently used in the most recent build of Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
===Caricarry (Before 1.5.0)===&lt;br /&gt;
The enemy Caricarry from &#039;&#039;Mega Man 9&#039;&#039;, was present in &#039;&#039;Mega Man Maker&#039;&#039; in 1.0.0, but would not see an official public release until 1.5.0.&lt;br /&gt;
&lt;br /&gt;
Although the enemy was functional for the most part in older builds prior to 1.5.0, it had some collision and clipping issues when it came to solid tiles and objects, implying the enemy was not finished at this point in development.&lt;br /&gt;
&lt;br /&gt;
===Petit Devil (Before 1.5.0)===&lt;br /&gt;
Both variants of the enemy Petit Devil from Mega Man 9 were present in Mega Man Maker in 1.0.0, but would not see an official public release until 1.5.0.&lt;br /&gt;
&lt;br /&gt;
Prior to 1.5.0, Petit Devil&#039;s yellow and green variants were separate assets in the Level Builder. Petit Devil&#039;s green asset was edited to contain both the green and yellow enemy variants in 1.5.0, and the Petit Devil yellow asset was no longer needed.&lt;br /&gt;
&lt;br /&gt;
===Ban Screen===&lt;br /&gt;
According to Goldstorm, this was the screen shown for users that have been banned online. It is an edited version of a newspaper showing Wily&#039;s arrest seen during the ending of Mega Man 6. There are colored squares and numbers around each paragraph and text elements that are placeholders for a banned user&#039;s username, date until ban is lifted, and reason for ban. In version 1.7.4, this was used for banned users.&lt;br /&gt;
&lt;br /&gt;
[[File:BanScreen_V1.7.png]]&lt;br /&gt;
&lt;br /&gt;
===Wily Machine 4 Starting Phase Icons (Pre 1.8.4)===&lt;br /&gt;
These icons were for [[Wily Machine 4]], suggesting that you would&#039;ve been able to change its starting phase like with [[Wily Machine 6]]. When 1.8 initially released, however, you could not change it. This mechanic was later implemented in 1.8.4.&lt;br /&gt;
&lt;br /&gt;
[[File:WilyMachine4UnusedPhase1Icon.png]]&lt;br /&gt;
[[File:WilyMachine4UnusedPhase2Icon.png]]&lt;br /&gt;
&lt;br /&gt;
==Unused assets from development==&lt;br /&gt;
These are assets that were previously used and replaced in &#039;&#039;Mega Man Maker&#039;&#039;&#039;s development.&lt;br /&gt;
&lt;br /&gt;
===Thunder Beam Icon (Pre 1.1.0)===&lt;br /&gt;
Until version [[1.0.9]], [[Thunder Beam]] had a different icon consisting of electricity compared to later versions comprising a single bolt of lightning.&lt;br /&gt;
&lt;br /&gt;
[[File:ThunderBeamIconOld.png]]&lt;br /&gt;
&lt;br /&gt;
===Block Dropper Icon (Pre 1.4.0)===&lt;br /&gt;
On the same topic, [[Block Dropper]] (known as &#039;&#039;Brick Drop&#039;&#039; at the time) also had a different icon comprising a three-dimensional turquoise brick block. This was changed to a flat forward-facing brick block with the release of [[1.4.0]] to make the icon more accurate to its source material, along with also renaming said weapon to match its official name, as &#039;&#039;[[Mega Man 11]]&#039;&#039; had not been released beforehand.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockDropperIconOld.png]]&lt;br /&gt;
&lt;br /&gt;
===Spring Man&#039;s sprites===&lt;br /&gt;
Spriter [[Schmidkalkan]] made sprites for [[Spring Man]], but those were not used in the game. Instead, the sprites used are those by [[Gaem]] and [[Sodacoma]].&lt;br /&gt;
&lt;br /&gt;
[[File:Spring Man unused version.png]]&lt;br /&gt;
&lt;br /&gt;
===Heat Tile (Pre 1.5.0)===&lt;br /&gt;
A version of Heat Tile that was used in the game prior to [[1.5.0]], where it was changed so the upper and lower parts had the bigger brick parts from the source material.&lt;br /&gt;
&lt;br /&gt;
[[File:HeatTile Pre 1 5 0.png]]&lt;br /&gt;
&lt;br /&gt;
===MM2 Wily 1 Tile 2 Alt (1.5.0) ===&lt;br /&gt;
A version of MM2 Wily 1 Tile 2 Alt that was used in 1.5.0. It was replaced by [[FakeVirus]] with a version that changed the inner corner tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:TstMM2Wily1 2Pre 1 5 0.png]]&lt;br /&gt;
&lt;br /&gt;
===Cut Tile (PU) (Pre 1.7.3)===&lt;br /&gt;
A version of the Cut Tile from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; that was used in the game prior to 1.7.3, where it was changed due to criticisms for the lack of proper shading.&lt;br /&gt;
&lt;br /&gt;
[[File:CutTilePU Pre 1 7 3.png]]&lt;br /&gt;
&lt;br /&gt;
===Block Tile (Prototype)===&lt;br /&gt;
An early design version of Block Tile that was likely used in developmental builds, it was replaced by a different design in the official release of version 1.6.0.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockTilePrototype.png]]&lt;br /&gt;
&lt;br /&gt;
=== Bright BG (Pre 1.6.0) ===&lt;br /&gt;
An early, non-animated counterpart to the Bright background that was used in Mega Man Maker before it was replaced in 1.6.0 with an animated counterpart.&lt;br /&gt;
&lt;br /&gt;
[[File:BrightBGUnused.png]]&lt;br /&gt;
&lt;br /&gt;
===Wave Tile (Pre 1.7.0)===&lt;br /&gt;
&lt;br /&gt;
This version of Wave Tile was modified by BigMaster during [[1.7.0]]&#039;s development to modify the corner tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:WaveTile pre 1-7-0.gif‎]]&lt;br /&gt;
&lt;br /&gt;
===Beta [[Fire Wall|Fire Wall Modifier]]===&lt;br /&gt;
[[Meka]] made a previous version of the Fire Wave Modifier consisting in a 1x16 stick before it was replaced by a 1x1 icon by [[BigMaster]].&lt;br /&gt;
&lt;br /&gt;
[[File:Fire Wall Stop Beta.png]]&lt;br /&gt;
&lt;br /&gt;
===Time BG 2 (Pre 1.8.4)===&lt;br /&gt;
A background from Time Man&#039;s stage drawn by then-beta tester BigMaster. According to him, the background was scrapped due to difficulties in making the wood beams in the background not resemble terrain and in adapting the background to the NES palette. It was re-added in [[1.8.4]] with a modified version by [[Son Loto]].&lt;br /&gt;
&lt;br /&gt;
[[File:BGTime2PU.png]]&lt;br /&gt;
&lt;br /&gt;
==Legacy Assets==&lt;br /&gt;
These are older versions of assets that have since been replaced with new versions of the same asset with different and/or additional functionality added.&lt;br /&gt;
&lt;br /&gt;
These assets, are not able to be selected or used under normal gameplay conditions in the most recent build of Mega Man Maker. They remain in the game to ensure levels made in older builds do not crash when loaded in the most recent version.&lt;br /&gt;
&lt;br /&gt;
===Petit Devil Yellow (Never Officially Released)===&lt;br /&gt;
Prior to [[1.5.0]], Petit Devil Yellow and Petit Devil Green where separate assets in the Level Builder. After [[1.5.0]] released, Petit Devil Green asset was edited to contain both the Green and Yellow enemy variants, and the Petit Devil Yellow asset was no longer needed.&lt;br /&gt;
&lt;br /&gt;
As Petit Devil Yellow as an individual asset was never officially released, it&#039;s Level Builder icon goes unused.&lt;br /&gt;
&lt;br /&gt;
[[File:YellowPetitDevilIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint (Before v1.4.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asset ID !! Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Legacy Checkpoint &lt;br /&gt;
|-&lt;br /&gt;
| 46 || Checkpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prior to [[1.4.0]], A [[Checkpoint]] could only be triggered once per life when playing a stage. Losing a life or restarting the level would set all checkpoints back to a touchable state and allow the checkpoint to be usable again.&lt;br /&gt;
&lt;br /&gt;
===Boss Doors (Before v1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asset ID !! Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Legacy Vertical Boss Door&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Legacy Horizontal Boss Door&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Vertical Boss Door&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Horizontal Boss Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prior to [[1.5.0]], Horizontal and Vertical [[Boss Doors]] could be entered even while a boss battle was in progress, or while mini-boss [[enemies]] where spawned within viewing distance of the doors.&lt;br /&gt;
&lt;br /&gt;
===Rotating Platform (Before v1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asset ID !! Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Legacy Rotating Platform &lt;br /&gt;
|-&lt;br /&gt;
| 67 || Rotating Platform&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Rotating Platform]] only had a singular color variant, being Red.&lt;br /&gt;
&lt;br /&gt;
Due to conflicting ID values with an asset in a different category also having color variants, the newer Rotating Platform asset needed to be set to a different ID value if it also wanted to use additional color variants.&lt;br /&gt;
&lt;br /&gt;
===Teleporters (Before v1.5.0) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asset ID !! Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Legacy Teleporter&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Teleporter&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Teleporter|Teleporters]] where able to send players to disconnected screens even if a boss battle was currently in progress. Also, the asset only had a single colour variant, being pink.&lt;br /&gt;
&lt;br /&gt;
===Wanaan (Before v1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asset ID !! Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Legacy Wanaan &lt;br /&gt;
|-&lt;br /&gt;
| 68 || Wanaan&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Wanaan]] only had a singular color variant, being Dark Green.&lt;br /&gt;
&lt;br /&gt;
Due to conflicting ID values with an asset in a different category also having color variants, the newer Wanaan asset needed to be set to a different ID value if it also wanted to use additional color variants.&lt;br /&gt;
&lt;br /&gt;
===Water (Before v1.5.0)===&lt;br /&gt;
Prior to [[1.5.0]], [[Water]] only had a singular skin variant, being Yamato Water and was listed as a [[Level Objects|Level Object]]. However, to adjust Water for different skins in update 1.5.0, a dedicated folder for Water in &amp;quot;Tiles&amp;quot; was created while the Yamato Water tile in the Level Objects folder became inaccessible.&lt;br /&gt;
&lt;br /&gt;
===Conveyor Belts (Before v1.6.0) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asset ID !! Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Legacy Checkpoint &lt;br /&gt;
|-&lt;br /&gt;
| 73 || Checkpoint&lt;br /&gt;
|}&lt;br /&gt;
Before [[1.6.0]], [[Conveyor Belt|Conveyor Belts]] only came with the skin from Metal Man&#039;s stage. To implement its change, the previous version of the Conveyor Belt was made unavailable for backwards compatibility and a new version was created.&lt;br /&gt;
&lt;br /&gt;
Further compatibility was added so that legacy Conveyor Belts could change direction if Metal Man&#039;s new &amp;quot;reverse Conveyor Belts&amp;quot; ability from 1.6.0 was enabled.&lt;br /&gt;
&lt;br /&gt;
===Crabbot (Before v1.6.3)===&lt;br /&gt;
Due to a design mistake, the enemy Crabbot&#039;s initial horizontal movement direction is opposite of its setting in the Level Builder. The original mistake version of the enemy was left in for compatibility with levels made working around the issue.&lt;br /&gt;
&lt;br /&gt;
===Mechakkero (Before v1.6.3)===&lt;br /&gt;
Due to a design mistake, the enemy [[Mechakkero]] moves in the air even when not jumping, possibly causing collision issues. The original mistake version of the enemy was left in for compatibility with levels made working around the issue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unused content]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=8126</id>
		<title>Bosses/AI Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=8126"/>
		<updated>2024-05-12T16:01:03Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &amp;quot;Mega Man 5 Robot Master AI FULLY EXPLAINED&amp;quot; by Woodfrog. Timestamp 10:30&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for documenting changes between the original appearances of bosses and how they appear in [[Mega Man Maker]]. For the main page, see [[Bosses]].&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 1]]/[[Mega Man Powered Up]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Doesn&#039;t gradually accelerate firing speed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&lt;br /&gt;
|Faces away when firing two fire waves.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 2]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Bubble Man has unique AI when outside water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|&lt;br /&gt;
|Vulnerable to [[Flame Sword]] like in [[Mega Man 8]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|Is vulnerable to all weapons unless set as immunity.&lt;br /&gt;
|Features rail-bound variant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 3]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Faces the player when jumping. Only jumps 1-3 times.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 4]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Doesn&#039;t throw a ring if shot while running.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|There&#039;s no limit to how many times he can use [[Skull Barrier]] before shooting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|&lt;br /&gt;
|Using [[Rain Flush]] on the capsule no longer softlocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 5]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Randomly chooses between firing missiles and bombs.&lt;br /&gt;
Always jumps directly to the player&#039;s position.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|&lt;br /&gt;
|Has a new intro animation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Eyes will open automatically if there are no platforms present.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 6]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|Will always begin the fight with his [[Knight Crusher]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 7]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|One of Spring Man&#039;s attacks is unimplemented in [[Mega Man Maker]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 8]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Grenade Man&#039;s attack which covers the ground no longer destroys the floor, and is instead a standard attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Astro Crush doesn&#039;t have a safe spot under Astro Man.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 9]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Splash Woman has unique AI when outside water.&lt;br /&gt;
Splash Woman&#039;s downwards firing is less consistent.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 10]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 11]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|The explosions from Blast Man&#039;s bombs have a smaller radius to account for screen size differences.&lt;br /&gt;
In Mega Man 11, you could exploit Blast Man&#039;s AI to cause him to never activate his Power Gear. This was initially present in Mega Man Maker, but removed due to player feedback.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man and Bass]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Boy Games|Game Boy Games]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&lt;br /&gt;
|Intro destroys maximum of two rows of tiles on descent.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Unused_content&amp;diff=8125</id>
		<title>Unused content</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Unused_content&amp;diff=8125"/>
		<updated>2024-05-12T15:45:44Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Put the Wily Machine 4 icons back in Previously Unused Assets and added Reverse Teleporters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--NOTE:Finish from https://web.archive.org/web/20210608114348/https://wiki.megamanmaker.com/index.php/Unused_content--&amp;gt;&lt;br /&gt;
In &#039;&#039;[[Mega Man Maker]]&#039;&#039;, as with any game, there are quite a few ideas that have not been fully realized and assets made inaccessible through further updates. Many of these can still be uncovered hiding within the files of the game, and some can even be accessed in-game with a little bit of elbow grease, though it is not available through normal means.&lt;br /&gt;
&lt;br /&gt;
==Currently Unused Assets==&lt;br /&gt;
These assets exist in the current build of &#039;&#039;Mega Man Maker&#039;&#039; but are unused.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
The NSF files for the first Mega Man game through Mega Man 6 contain most, if not all, songs from their respective games, many of which are not used in Mega Man Maker itself. This includes stage select themes, password menu themes, weapon get themes, cutscene themes, credits themes, boss select jingles, boss victory jingles, game over jingles, and possibly more.&lt;br /&gt;
&lt;br /&gt;
===Gemini Man===&lt;br /&gt;
Gemini Man, coming from Mega Man 3, was originally going to be available from the launch of Mega Man Maker, with his data ported from the Make a Good Mega Man Level 2 engine. However, implementing him proved to be too challenging for several technical reasons, and thus was scrapped.&lt;br /&gt;
&lt;br /&gt;
Attempting to play a level with the unused Gemini Man boss placed, will usually cause the client to crash upon attempting to spawn Gemini Man. By using text editing to place more than one boss, and spawning another boss before spawning Gemini Man, it is possible to load Gemini Man without the client crashing, but as the boss has no data assigned to it, it spawns as a 1x1 invisible solid tile.&lt;br /&gt;
&lt;br /&gt;
As Gemini Man was never officially released, its Level Builder icon goes unused.&lt;br /&gt;
&lt;br /&gt;
[[File:GeminiIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Pointkun cursor===&lt;br /&gt;
&lt;br /&gt;
There are additional sprites for [[Pointan]] with extra functions that include a writing bar made by former beta tester [[Dimpsy]].&lt;br /&gt;
&lt;br /&gt;
Since WreckingPrograms never intended to put these in the game and they were sprited without communication with him, the implementation of these animations was never attempted. Despite this, a few of these sprites can be often be seen used in release trailers for &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:MMM_Unused_Pointkun.png]]&lt;br /&gt;
&lt;br /&gt;
===Japanese &amp;quot;Rockman Maker&amp;quot; Easter Egg Logo===&lt;br /&gt;
Though this easter egg was removed when the logo changed from Mega Maker to Mega Man Maker, the sprite is still in the files of the game. This easter egg logo was used from versions 1.0.0 to 1.0.9, and has been unused ever since version [[1.1.0]].&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker-v100 TitleLogo2.png]]&lt;br /&gt;
&lt;br /&gt;
===Cirno special logo===&lt;br /&gt;
In the files, there is a special version of the &amp;quot;Mega Maker&amp;quot; logo with Cirno from Touhou. This image is still in the game&#039;s files, but it was presumably left unused due to the game&#039;s rename before 1.1.0.&lt;br /&gt;
&lt;br /&gt;
[[File:SprLogoCirno.png]]&lt;br /&gt;
&lt;br /&gt;
===Mega Man 3 Wily 2 BG Alt===&lt;br /&gt;
A version of Mega Man 3 Wily 2 BG that uses brighter colors, and has a slightly different wiring pattern, but it is unknown why it was not used.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker-v120 MM3Wily2BGUnused.png]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prototype Block Dropper&amp;quot; Mega Man Sprites===&lt;br /&gt;
Among the sprites for the playable character Mega Man, there are graphics for Mega Man attacking with an abnormally enlarged arm. It is assumed these are early prototype sprites for the Block Dropper weapon that were likely eventually abandoned in place of sprites more accurate to the source material.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker BeefyArm-Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Junk BG 1 Alt===&lt;br /&gt;
A version of Junk BG 1 without animation, left static in its &amp;quot;power off&amp;quot; state. Likely replaced with the animated version of the BG later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:JunkBGAlt V1.7.2Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Junk BG 2 Alt===&lt;br /&gt;
A version of Junk BG 2 without animation, left static in its &amp;quot;power off&amp;quot; state. Likely replaced with the animated version of the BG later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:JunkBG2Alt V1.7.2Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Prototype Health and Energy Spawners===&lt;br /&gt;
Unused sprites of three 16x16 blocks made by [[SnoruntPyro]]. According to [[Luigi]], these were ideas for the health and weapon energy spawners that were experimented with and not removed afterwards. As of version [[1.7.5]], these can still be found in the game&#039;s files, despite Luigi stating that he has no further plans for the objects and would &amp;quot;rather keep his doodles to himself&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:EnergySpawners V1.7Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Air Tile 2===&lt;br /&gt;
An unused alternate version of the Air Tile with the goblin face tiles found in Air Man&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
[[File:AirTileAlt Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Bright Tile 2===&lt;br /&gt;
While a tile from Bright Man&#039;s stage was implemented during the development of 1.7.0, the team decided to scrap it later due to being potentially seizure-inducing.&lt;br /&gt;
&lt;br /&gt;
[[File:UnusedBrightTile.gif]]&lt;br /&gt;
&lt;br /&gt;
===Clown BG (Alt)===&lt;br /&gt;
A recolor of Clown BG based on the second part of Clown Man&#039;s stage. It was unused as the changes would not be perceived as different.&lt;br /&gt;
&lt;br /&gt;
[[File:Clown_BG_Alt.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reverse Teleporter===&lt;br /&gt;
This sprite shows an upside-down teleporter, despite the fact that there is no way to use upside-down teleporters in-game. Curiously, 1.5 added variants for every color.&lt;br /&gt;
&lt;br /&gt;
[[File:UnusedReverseTeleporter.png]]&lt;br /&gt;
&lt;br /&gt;
==Previously Unused Assets==&lt;br /&gt;
These assets where unused in previous builds for various reasons, but are currently used in the most recent build of Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
===Caricarry (Before 1.5.0)===&lt;br /&gt;
The enemy Caricarry from &#039;&#039;Mega Man 9&#039;&#039;, was present in &#039;&#039;Mega Man Maker&#039;&#039; in 1.0.0, but would not see an official public release until 1.5.0.&lt;br /&gt;
&lt;br /&gt;
Although the enemy was functional for the most part in older builds prior to 1.5.0, it had some collision and clipping issues when it came to solid tiles and objects, implying the enemy was not finished at this point in development.&lt;br /&gt;
&lt;br /&gt;
===Petit Devil (Before 1.5.0)===&lt;br /&gt;
Both variants of the enemy Petit Devil from Mega Man 9 were present in Mega Man Maker in 1.0.0, but would not see an official public release until 1.5.0.&lt;br /&gt;
&lt;br /&gt;
Prior to 1.5.0, Petit Devil&#039;s yellow and green variants were separate assets in the Level Builder. Petit Devil&#039;s green asset was edited to contain both the green and yellow enemy variants in 1.5.0, and the Petit Devil yellow asset was no longer needed.&lt;br /&gt;
&lt;br /&gt;
===Ban Screen===&lt;br /&gt;
According to Goldstorm, this was the screen shown for users that have been banned online. It is an edited version of a newspaper showing Wily&#039;s arrest seen during the ending of Mega Man 6. There are colored squares and numbers around each paragraph and text elements that are placeholders for a banned user&#039;s username, date until ban is lifted, and reason for ban. In version 1.7.4, this was used for banned users.&lt;br /&gt;
&lt;br /&gt;
[[File:BanScreen_V1.7.png]]&lt;br /&gt;
&lt;br /&gt;
==Unused assets from development==&lt;br /&gt;
These are assets that were previously used and replaced in &#039;&#039;Mega Man Maker&#039;&#039;&#039;s development.&lt;br /&gt;
&lt;br /&gt;
===Thunder Beam Icon (Pre 1.1.0)===&lt;br /&gt;
Until version [[1.0.9]], [[Thunder Beam]] had a different icon consisting of electricity compared to later versions comprising a single bolt of lightning.&lt;br /&gt;
&lt;br /&gt;
[[File:ThunderBeamIconOld.png]]&lt;br /&gt;
&lt;br /&gt;
===Block Dropper Icon (Pre 1.4.0)===&lt;br /&gt;
On the same topic, [[Block Dropper]] (known as &#039;&#039;Brick Drop&#039;&#039; at the time) also had a different icon comprising a three-dimensional turquoise brick block. This was changed to a flat forward-facing brick block with the release of [[1.4.0]] to make the icon more accurate to its source material, along with also renaming said weapon to match its official name, as &#039;&#039;[[Mega Man 11]]&#039;&#039; had not been released beforehand.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockDropperIconOld.png]]&lt;br /&gt;
&lt;br /&gt;
===Spring Man&#039;s sprites===&lt;br /&gt;
Spriter [[Schmidkalkan]] made sprites for [[Spring Man]], but those were not used in the game. Instead, the sprites used are those by [[Gaem]] and [[Sodacoma]].&lt;br /&gt;
&lt;br /&gt;
[[File:Spring Man unused version.png]]&lt;br /&gt;
&lt;br /&gt;
===Heat Tile (Pre 1.5.0)===&lt;br /&gt;
A version of Heat Tile that was used in the game prior to [[1.5.0]], where it was changed so the upper and lower parts had the bigger brick parts from the source material.&lt;br /&gt;
&lt;br /&gt;
[[File:HeatTile Pre 1 5 0.png]]&lt;br /&gt;
&lt;br /&gt;
===MM2 Wily 1 Tile 2 Alt (1.5.0) ===&lt;br /&gt;
A version of MM2 Wily 1 Tile 2 Alt that was used in 1.5.0. It was replaced by [[FakeVirus]] with a version that changed the inner corner tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:TstMM2Wily1 2Pre 1 5 0.png]]&lt;br /&gt;
&lt;br /&gt;
===Cut Tile (PU) (Pre 1.7.3)===&lt;br /&gt;
A version of the Cut Tile from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; that was used in the game prior to 1.7.3, where it was changed due to criticisms for the lack of proper shading.&lt;br /&gt;
&lt;br /&gt;
[[File:CutTilePU Pre 1 7 3.png]]&lt;br /&gt;
&lt;br /&gt;
===Block Tile (Prototype)===&lt;br /&gt;
An early design version of Block Tile that was likely used in developmental builds, it was replaced by a different design in the official release of version 1.6.0.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockTilePrototype.png]]&lt;br /&gt;
&lt;br /&gt;
=== Bright BG (Pre 1.6.0) ===&lt;br /&gt;
An early, non-animated counterpart to the Bright background that was used in Mega Man Maker before it was replaced in 1.6.0 with an animated counterpart.&lt;br /&gt;
&lt;br /&gt;
[[File:BrightBGUnused.png]]&lt;br /&gt;
&lt;br /&gt;
===Wave Tile (Pre 1.7.0)===&lt;br /&gt;
&lt;br /&gt;
This version of Wave Tile was modified by BigMaster during [[1.7.0]]&#039;s development to modify the corner tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:WaveTile pre 1-7-0.gif‎]]&lt;br /&gt;
&lt;br /&gt;
===Beta [[Fire Wall|Fire Wall Modifier]]===&lt;br /&gt;
[[Meka]] made a previous version of the Fire Wave Modifier consisting in a 1x16 stick before it was replaced by a 1x1 icon by [[BigMaster]].&lt;br /&gt;
&lt;br /&gt;
[[File:Fire Wall Stop Beta.png]]&lt;br /&gt;
&lt;br /&gt;
===Time BG 2 (Pre 1.8.4)===&lt;br /&gt;
A background from Time Man&#039;s stage drawn by then-beta tester BigMaster. According to him, the background was scrapped due to difficulties in making the wood beams in the background not resemble terrain and in adapting the background to the NES palette. It was re-added in [[1.8.4]] with a modified version by [[Son Loto]].&lt;br /&gt;
&lt;br /&gt;
[[File:BGTime2PU.png]]&lt;br /&gt;
&lt;br /&gt;
===Wily Machine 4 Starting Phase Icons (Pre 1.8.4)===&lt;br /&gt;
These icons were for [[Wily Machine 4]], suggesting that you would&#039;ve been able to change its starting phase like with [[Wily Machine 6]]. When 1.8 initially released, however, you could not change it. This mechanic was later implemented in 1.8.4.&lt;br /&gt;
&lt;br /&gt;
[[File:WilyMachine4UnusedPhase1Icon.png]]&lt;br /&gt;
[[File:WilyMachine4UnusedPhase2Icon.png]]&lt;br /&gt;
&lt;br /&gt;
==Legacy Assets==&lt;br /&gt;
These are older versions of assets that have since been replaced with new versions of the same asset with different and/or additional functionality added.&lt;br /&gt;
&lt;br /&gt;
These assets, are not able to be selected or used under normal gameplay conditions in the most recent build of Mega Man Maker. They remain in the game to ensure levels made in older builds do not crash when loaded in the most recent version.&lt;br /&gt;
&lt;br /&gt;
===Petit Devil Yellow (Never Officially Released)===&lt;br /&gt;
Prior to [[1.5.0]], Petit Devil Yellow and Petit Devil Green where separate assets in the Level Builder. After [[1.5.0]] released, Petit Devil Green asset was edited to contain both the Green and Yellow enemy variants, and the Petit Devil Yellow asset was no longer needed.&lt;br /&gt;
&lt;br /&gt;
As Petit Devil Yellow as an individual asset was never officially released, it&#039;s Level Builder icon goes unused.&lt;br /&gt;
&lt;br /&gt;
[[File:YellowPetitDevilIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint (Before v1.4.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asset ID !! Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Legacy Checkpoint &lt;br /&gt;
|-&lt;br /&gt;
| 46 || Checkpoint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prior to [[1.4.0]], A [[Checkpoint]] could only be triggered once per life when playing a stage. Losing a life or restarting the level would set all checkpoints back to a touchable state and allow the checkpoint to be usable again.&lt;br /&gt;
&lt;br /&gt;
===Boss Doors (Before v1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asset ID !! Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Legacy Vertical Boss Door&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Legacy Horizontal Boss Door&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Vertical Boss Door&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Horizontal Boss Door&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Prior to [[1.5.0]], Horizontal and Vertical [[Boss Doors]] could be entered even while a boss battle was in progress, or while mini-boss [[enemies]] where spawned within viewing distance of the doors.&lt;br /&gt;
&lt;br /&gt;
===Rotating Platform (Before v1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asset ID !! Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Legacy Rotating Platform &lt;br /&gt;
|-&lt;br /&gt;
| 67 || Rotating Platform&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Rotating Platform]] only had a singular color variant, being Red.&lt;br /&gt;
&lt;br /&gt;
Due to conflicting ID values with an asset in a different category also having color variants, the newer Rotating Platform asset needed to be set to a different ID value if it also wanted to use additional color variants.&lt;br /&gt;
&lt;br /&gt;
===Teleporters (Before v1.5.0) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asset ID !! Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Legacy Teleporter&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Teleporter&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Teleporter|Teleporters]] where able to send players to disconnected screens even if a boss battle was currently in progress. Also, the asset only had a single colour variant, being pink.&lt;br /&gt;
&lt;br /&gt;
===Wanaan (Before v1.5.0)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asset ID !! Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Legacy Wanaan &lt;br /&gt;
|-&lt;br /&gt;
| 68 || Wanaan&lt;br /&gt;
|}&lt;br /&gt;
Prior to [[1.5.0]], [[Wanaan]] only had a singular color variant, being Dark Green.&lt;br /&gt;
&lt;br /&gt;
Due to conflicting ID values with an asset in a different category also having color variants, the newer Wanaan asset needed to be set to a different ID value if it also wanted to use additional color variants.&lt;br /&gt;
&lt;br /&gt;
===Water (Before v1.5.0)===&lt;br /&gt;
Prior to [[1.5.0]], [[Water]] only had a singular skin variant, being Yamato Water and was listed as a [[Level Objects|Level Object]]. However, to adjust Water for different skins in update 1.5.0, a dedicated folder for Water in &amp;quot;Tiles&amp;quot; was created while the Yamato Water tile in the Level Objects folder became inaccessible.&lt;br /&gt;
&lt;br /&gt;
===Conveyor Belts (Before v1.6.0) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Asset ID !! Asset Name&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Legacy Checkpoint &lt;br /&gt;
|-&lt;br /&gt;
| 73 || Checkpoint&lt;br /&gt;
|}&lt;br /&gt;
Before [[1.6.0]], [[Conveyor Belt|Conveyor Belts]] only came with the skin from Metal Man&#039;s stage. To implement its change, the previous version of the Conveyor Belt was made unavailable for backwards compatibility and a new version was created.&lt;br /&gt;
&lt;br /&gt;
Further compatibility was added so that legacy Conveyor Belts could change direction if Metal Man&#039;s new &amp;quot;reverse Conveyor Belts&amp;quot; ability from 1.6.0 was enabled.&lt;br /&gt;
&lt;br /&gt;
===Crabbot (Before v1.6.3)===&lt;br /&gt;
Due to a design mistake, the enemy Crabbot&#039;s initial horizontal movement direction is opposite of its setting in the Level Builder. The original mistake version of the enemy was left in for compatibility with levels made working around the issue.&lt;br /&gt;
&lt;br /&gt;
===Mechakkero (Before v1.6.3)===&lt;br /&gt;
Due to a design mistake, the enemy [[Mechakkero]] moves in the air even when not jumping, possibly causing collision issues. The original mistake version of the enemy was left in for compatibility with levels made working around the issue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unused content]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:UnusedReverseTeleporter.png&amp;diff=8127</id>
		<title>File:UnusedReverseTeleporter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:UnusedReverseTeleporter.png&amp;diff=8127"/>
		<updated>2024-05-12T15:37:24Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: An unused sprite showing an upside-down teleporter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An unused sprite showing an upside-down teleporter.&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=7525</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=7525"/>
		<updated>2023-12-25T04:16:57Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Added a small bit of trivia for Cold Man&amp;#039;s immunity to ice weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bosses&#039;&#039;&#039; are a category of placeable [[:Category:Assets|objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these Robot Masters in a room for players to fight.&lt;br /&gt;
&lt;br /&gt;
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.&lt;br /&gt;
&lt;br /&gt;
In version [[1.8.0]], Wily Fortress bosses were introduced. While previously the limit of 10 bosses at once was universal, the size of several [[:Category:Fortress Bosses|fortress bosses]] forces a limit of one per section on a player, though smaller fortress bosses such as [[Dark Man 3]] and [[Dark Man 4]] are exempt from this new rule.&lt;br /&gt;
&lt;br /&gt;
Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.&lt;br /&gt;
&lt;br /&gt;
== List of Bosses ==&lt;br /&gt;
As of version [[1.8.0]], there are 47 Robot Master bosses and 9 Wily Fortress bosses from &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 11&#039;&#039; and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 56 assets. The first six NES games have 4–5 bosses each while &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|Throws his scissor blade like a slow boomerang. Flinches when hit.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Fires off three freezing ice waves in a vertical column after jumping.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|Takes long and short jumps while chucking bombs.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|Launches his flames of justice if the player shoots or is at a specific distance.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|Slows down time while firing arrows at you, occasionally jumping as well.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|Shoots blobs of it&#039;s body back and forth. Has multiple options for attack.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 2&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|Jumps, summons falling leaves and utilizes a throwable leaf shield.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Jumps when you shoot and lobs explosives as a counter attack.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Throws metal blades while hopping around to keep his distance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Boobeam Trap]]&lt;br /&gt;
|This booby trap will flash before shooting you. Make sure you save ammo!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This booby trap will flash before shooting you... but vertically!!!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap#Boobeam Trap Controller|Boobeam Trap Controller]]&lt;br /&gt;
|Without this fancy thing, Boobeams are just enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 3&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Fires a spread of sparks, followed by a giant volt ball aimed at you.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|Pulls you with magnetic abilities and fires semi-homing missiles.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|Fires homing rocket punches and tries to crush you with ground pounds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|Releases trutles which progressively get faster, five in total.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroVortexIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Kamegoro Maker#Kamegoro Maker Vortex Generator|Kamegoro Maker Vortex Generator]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Creates vortexes in water.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroVortexVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 4&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Throws a boomerang ring, jumps to throw another, then runs to the other side.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|kills. Waits for a move before striking, then fires some shots or uses a shield.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|Jumps and fires magical pellets before landing to charge a wave attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|Cossack is formidable, he will attempt to grab and slam you to the floor.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|Fires multiple energy shots, has two phases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 5&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Jumps and stomps near you, sometimes sending out two orbiting stones.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|Jumps around and shoots either a small shot or expensive bouncing crystals.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Charges at you and sends down coals, causing confusion and delay.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|Creeps forward, will freeze you in place when close enough and shoot you.&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|Has energy shields which follow him as he moves and shoots. Selectable intros.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Shoots enemies at timed intervals. Can be placed with or without it&#039;s platforms.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPetsPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets#Big Pets Body Platform|Big Pets Body Platform]]&lt;br /&gt;
|This platform will extend forward when it is shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 6&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|Flies over your head to stomp you, can also suck you in at two different speeds.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|Fires volleys of 3 fireballs and spawns flame pillars across the room.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|His shield protects him from harm. Who knew he had it in him?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|Makes a barrier, throws it, then walks a distance before reactivating it.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|Jumps back and forth as it shoots. Has multiple selectable phases.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 7&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 8&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Dives or launches projectiles, yeah. Beware of his Astro Crush!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 9&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|Aggressively dashes and stomps around, sometimes shooting concrete.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Summons deadly piranhas and rains piercing tridents onto you from above&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|Summons tornadoes while jumping and hovering around.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 10&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|Fluffy electricity-based bot who attacks only with lightning.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|Throws rebounding baseballs and curls into a ball to bounce around. YOU&#039;RE OUT!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 11&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|Likes to jump and rain death from above. Power Gear gives him more firepower.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|Ice cold homie, pushes ice walls and jumps sometimes. Spawns cloud friend at half HP.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|Dashes around, uses a flamethrower and throws bombs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|Yo Ho! Controls water, hurls explosives, and bounces in a bubble.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man Gameboy&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|Runs &amp;amp; jumps, absorbing projectiles when his spear is raised. Canonically xenophobic!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|He himself is a saw, can destroy various objects in his path.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|Shoots, dashes and clings to walls. Much like a cat. What do you mean they can&#039;t?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossDoorIcon.png]][[File:BoosDoorIconSide.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Door]]&lt;br /&gt;
|Usually leads to a boss arena. Locks when a midboss or boss is present.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnergyElementIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Energy Element]]&lt;br /&gt;
|Touch this to end the level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PartyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Party Ball]]&lt;br /&gt;
|Shoot this to end the level with some confetti.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossSuppressorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Suppressor]]&lt;br /&gt;
|Requires that all active bosses must be dead before ending the level.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unused bosses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiple Bosses ==&lt;br /&gt;
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.&lt;br /&gt;
&lt;br /&gt;
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.&lt;br /&gt;
&lt;br /&gt;
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key|Keys]] will travel to the player&#039;s position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss&#039; defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.&lt;br /&gt;
&lt;br /&gt;
In addition to those options, the boss can also be set to change the music upon defeat.&lt;br /&gt;
&lt;br /&gt;
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Every major update since 1.0.0 with the exceptions of 1.1.0, 1.7.0 and 1.8.0 has added two bosses from two games each for a total of four bosses.&lt;br /&gt;
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from &#039;&#039;Mega Man&#039;&#039;.&lt;br /&gt;
** 1.7.0, added 6 bosses, namely Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in &#039;&#039;Mega Man Maker&#039;&#039; at the time i.e. &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
** 1.8.0, which had the most number of bosses added in a major update at 15, added Pirate Man, Cold Man, Burner Man, Pluto, Punk, Enker, the Yellow Devil, Boobeam Trap, the Kamegoro Maker, the Cossack Catcher, Wily Machines 4 and 6, Dark Men 3 and 4 and Big Pets. Additionally, each game had 1 boss added, with the exception of &#039;&#039;Mega Man 4&#039;&#039; and &#039;&#039;Mega Man 5&#039;&#039;, which respectively added 2 and 3 bosses.&lt;br /&gt;
* During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&lt;br /&gt;
** Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game&#039;s files and he can be placed in levels through special setups though no AI is programmed into him.&lt;br /&gt;
* Prior to version [[1.3.3]], [[Skull Man]]&#039;s description was simply &#039;&#039;Kills&#039;&#039;, a reference to the &#039;&#039;Mega Man&#039;&#039; fangame &#039;&#039;Skull Man Kills&#039;&#039;. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.&lt;br /&gt;
* According to [[Luigi]], the [[Music changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.&lt;br /&gt;
* &#039;&#039;Mega Man 11&#039;&#039;&#039;s Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.&lt;br /&gt;
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.&lt;br /&gt;
* As of version 1.7.5, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly if the chosen weapon is Metal Blade. Meanwhile, if an ice weapon is set as the primary weakness for [[Freeze Man]], he will not freeze the player in place and taunt them. [[Quick Man]] and [[Cold Man]] also have a special interaction on Immunity to weapons, where Quick Man will pause in place and block the shot, and Cold Man will regain health if he is hit by an ice weapon he is immune to.&lt;br /&gt;
** Likewise, [[Cut Man]] is the only boss as of version 1.7.5 to experience knockback when hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Assets]] [[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Tilesets/References&amp;diff=7514</id>
		<title>Tilesets/References</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Tilesets/References&amp;diff=7514"/>
		<updated>2023-12-20T17:38:00Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Added Plant Tile 2 &amp;amp; 3&amp;#039;s references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;[[Mega Man 1|Mega Man]] / [[Mega Man Powered Up]]&#039;&#039;==&lt;br /&gt;
* Cut Man&#039;s tileset description is a reference to the fact that most levels by the community uses Cut Man&#039;s tiles, due to the fact that it is the default tileset.&lt;br /&gt;
* Cut Man&#039;s PU tileset is a reference to yule logs, usually eaten during Christmas time.&lt;br /&gt;
* Guts Tile&#039;s PU tileset description references the fact that the protagonist of the original Mega Man series is called &amp;quot;Rockman&amp;quot; in Japan and is localized as &amp;quot;Mega Man&amp;quot; overseas.&lt;br /&gt;
* Ice Man&#039;s tileset description is a reference to the Lazy Town song &amp;quot;We Are Number One&amp;quot;, which became a meme in 2016. In a part of the song, Robbie Rotten, the villain and singer throws a banana with the intention of making Sportacus, the good guy, slip.&lt;br /&gt;
* Ice Man&#039;s PU tileset&#039;s second half is a reference to Rihanna&#039;s song &amp;quot;Diamonds&amp;quot;.&lt;br /&gt;
* Time Tile 1 &amp;amp; 3 tileset description references his level being Clock Tower-themed.&lt;br /&gt;
* Time Tile (Alt) references the green color of tiles in Time Man&#039;s stage in the New Style mode of Mega Man Powered Up being mostly green.&lt;br /&gt;
* Challenge Tile (Alt) alludes to CWU-01P&#039;s dialog where he announces that it detected intruders.&lt;br /&gt;
==&#039;&#039;[[Mega Man 2]]&#039;&#039;==&lt;br /&gt;
* Quick Tile&#039;s description references Sonic The Hedgehog, a fast blue hedgehog starring in the same-named series.&lt;br /&gt;
* The animated Flash Tiles reference the song &amp;quot;Flash In The Dark&amp;quot; from Mega Man 9.&lt;br /&gt;
* Heat Tile 2 is a reference to that scratching nails on a chalkboard makes a very bad noise.&lt;br /&gt;
* Wily 3 Tile (Alt)&#039;s flavor text is a modified version of the &amp;quot;The Truck&#039;s Coming&amp;quot; meme.&lt;br /&gt;
* Wily 6 Tile makes reference to Wily Stage 6 from Mega Man 2 having no music.&lt;br /&gt;
* Many of the Wily tileset descriptions reference the levels they are used in&lt;br /&gt;
* Wily 1 Tile references the part with Pipis and Scworms&lt;br /&gt;
* Wily 1 Tile 2 references the parts with Sniper Joes in tight spaces&lt;br /&gt;
* Wily 1 Tile 4 references the hard ladder parts with Item-1&lt;br /&gt;
* Wily 2 Tile references the fact that the player has to use Item-2 to get through a large gap with spikes&lt;br /&gt;
* Wily 3 Tile (Alt) references the part with the pit enemy Big Fish&lt;br /&gt;
* Wily 4 Tile references the fact that in-game some of these tiles were fake&lt;br /&gt;
* Wily 6 Tile references the lack of music in the stage&lt;br /&gt;
* Wily 5 Tile references the level Dragon Lab Lair by Natnatgaming101 from Make a Good Mega Man Level 2 which only uses this tile.&lt;br /&gt;
==&#039;&#039;[[Mega Man 3]]&#039;&#039;==&lt;br /&gt;
* Spark Tile jokes on the Bitcoin cryptocurrency.&lt;br /&gt;
* Snake Tile references the Tunnel Snakes gang from the Fallout series.&lt;br /&gt;
* Needle Tile 2 references Needle Man&#039;s Doc Robot stage.&lt;br /&gt;
* Magnet Tile 2 reference multiple instances in the Mega Man series where Dr. Light and Dr. Wily used to collaborate together, including, but not limited to the events of Mega Man 3.&lt;br /&gt;
* Wily 1 Tile and Tile 2 reference the rock and metal found in the tilesets respectively and the similarly named music genres.&lt;br /&gt;
* Wily 1 Tile 4 makes a pun on the fact that sleeping on the pipes found in the tileset would induce a &amp;quot;pipe dream&amp;quot;, which is also used to refer to a goal that is nearly unattainable.&lt;br /&gt;
* Wily 6 Tile mentions that the final boss of Mega Man 3, Gamma, is an unsatisfactory conclusion to the game.&lt;br /&gt;
==&#039;&#039;[[Mega Man 4]]&#039;&#039;==&lt;br /&gt;
* Skull Man&#039;s tileset jokes on the commercial failure of the Atari Jaguar video game console.&lt;br /&gt;
* Dust Tile (Alt) references the level Space Junk Galaxy from Super Mario Galaxy in which there is space junk.&lt;br /&gt;
* Toad Tile&#039;s description is a pun on the words &amp;quot;damn&amp;quot;, an exclamation often used to portray astonishment, and &amp;quot;dam&amp;quot;, a barrier that stops the flow of water, and where Toad Man&#039;s stage is located.&lt;br /&gt;
* Toad Tile 2 makes reference to the Teenage Mutant Ninja Turtles, and their love of pizza.&lt;br /&gt;
* Wily 1 Tile makes reference to the various Mets in Wily Stage 1 in &#039;&#039;Mega Man 4&#039;&#039;.&lt;br /&gt;
* Wily 3 Tile makes reference to the boss rematch stage from &#039;&#039;Mega Man 4&#039;&#039;, and how slow boss health bars fill in the game compared to others in the series.&lt;br /&gt;
* Wily 3 Tile 2 implies that the drill-based Robot Masters in the Mega Man series, Drill Man from Mega Man 4 and Ground Man from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;, are annoying.&lt;br /&gt;
* Cossack 3 Tile 2 references the &amp;quot;Hmm, yes, the floor here is made out of floor&amp;quot; meme, which features Buzz Lightyear from Toy Story with an extended neck looking at a quilted blanket.&lt;br /&gt;
* Cossack 4 Tile 4 references the popular video game Among Us and its venting system.&lt;br /&gt;
==&#039;&#039;[[Mega Man 5]]&#039;&#039;==&lt;br /&gt;
*Crystal Tile makes reference to the jellyfish boss Gigabolt Man-o-War from &#039;&#039;Mega Man X8&#039;&#039;.&lt;br /&gt;
*Napalm Tile 2 makes reference to the pain of stepping on Lego blocks, which has become a common joke associated to the product.&lt;br /&gt;
==&#039;&#039;[[Mega Man 6]]&#039;&#039;==&lt;br /&gt;
* Tomahawk&#039;s tileset description also references the fact the original Mega Man 2 Wily 1 rock tiles had not been added until 1.5.&lt;br /&gt;
* The descriptions of Wind Man&#039;s and Yamato Man&#039;s tilesets reference that both of them are the same, expect for a small change.&lt;br /&gt;
* Knight Man&#039;s tileset description references the fact his level in &#039;&#039;Mega Man 6&#039;&#039; is based on England.&lt;br /&gt;
* Blizzard Tile 2 quotes the meme song &amp;quot;Spooky Scary Skeletons&amp;quot; in its second sentence.&lt;br /&gt;
* Wind Tile 2 description references the fact that Wind Man&#039;s level in &#039;&#039;Mega Man 6&#039;&#039; is based on China.&lt;br /&gt;
* Yamato Tile 3 &amp;amp; Yamato Tile 3 (Alt) make reference to the fact Yamato Man&#039;s stage in &#039;&#039;Mega Man 6&#039;&#039; is based on Japan.&lt;br /&gt;
* Plant Tile references the song &amp;quot;Welcome to the Jungle&amp;quot; by Guns N&#039; Roses.&lt;br /&gt;
* Plant Tile 2 references Amazon Prime, a subscription service for Amazon.&lt;br /&gt;
* Plant Tile 3 states the iconic tongue-twister &amp;quot;How much wood could a woodchuck chuck if a woodchuck could chuck wood&amp;quot;.&lt;br /&gt;
* Most alternate, recolored versions of Robot Master tilesets bear references to the &amp;quot;Encore Mode&amp;quot; in &#039;&#039;Sonic Mania Plus&#039;&#039;.&lt;br /&gt;
==&#039;&#039;[[Mega Man 7]]&#039;&#039;==&lt;br /&gt;
* Spring Tile jokes on the level &amp;quot;Bouncy Castle&amp;quot; from Make a Good Mega Man Level.&lt;br /&gt;
* The latter half of Freeze Man&#039;s tileset description references the flavor text that appears during Freeze Man&#039;s boss introduction screen, &amp;quot;Don&#039;t slip!&amp;quot;, in the Japanese version of Mega Man 7.&lt;br /&gt;
* Junk Tile references the similarity between the Telly spawner tiles in Crash Man&#039;s stage.&lt;br /&gt;
* Shade Tile 1 references the tendency of builders in Mega Man Maker to use Top Tile to simulate grass.&lt;br /&gt;
* Shade Tile 2 references the video game Ghosts &#039;n Goblins. Shade Man&#039;s stage in Mega Man 7 pays homage to the former game and the alternate theme of Shade Man&#039;s stage is a remix of the first stage theme in Ghosts &#039;n Goblins.&lt;br /&gt;
* Burst Tile 3 and its alt reference Mario and Luigi respectively from the Super Mario franchise.&lt;br /&gt;
* Turbo Tile references the lack of bounciness in the tires of the tileset, unlike the moving tires level object from Turbo Man&#039;s stage in Mega Man 7.&lt;br /&gt;
* Turbo Tile 3 references a knight chess piece moving and performing a check.&lt;br /&gt;
* Cloud Tile references the limitations of Mega Man Maker&#039;s autotiler; thus, the lack of fans in the tileset.&lt;br /&gt;
* Wily 2 Tile references the &amp;quot;I Like Turtles&amp;quot; meme. Additionally, the second Wily stage is filled with figures of turtles while the final boss of the stage, Gamerizer, is a turtle as well.&lt;br /&gt;
* Wily 4 Tile quotes Dr. Light in Mega Man 2 during which he says, &amp;quot;Get your weapons ready!&amp;quot; after obtaining either Item-1, Item-2, or Item-3.&lt;br /&gt;
==&#039;&#039;[[Mega Man 8]]&#039;&#039;==&lt;br /&gt;
* Astro Tile makes reference to the fairy tale Rapunzel.&lt;br /&gt;
* Astro Tile 2 (alt)&#039;s description uses the tile&#039;s &amp;quot;lemon and lime&amp;quot; coloration to reference the tendency of fans to call 8-Bit Mega Man&#039;s buster shots &amp;quot;lemons&amp;quot; and 16-Bit Mega Man X&#039;s half-charged buster shots &amp;quot;limes&amp;quot;.&lt;br /&gt;
* Search Tile again references the pain of stepping on Lego blocks, which has become a common joke associated to the product in recent years.&lt;br /&gt;
* Wily 3 Tile 2 mentions the venting mechanic in the game Among Us that grew in popularity in mid-2020.&lt;br /&gt;
==&#039;&#039;[[Mega Man 9]]&#039;&#039;==&lt;br /&gt;
* Jewel Tile makes reference to the Youtuber RoahmMythril, who regularly plays Mega Man games, and gets excited when seeing shiny objects.&lt;br /&gt;
* Galaxy Tile references the opening text crawls from various Star Wars movies.&lt;br /&gt;
* Tornado Tile alludes to having been accidentally available in 1.4.2 in debug mode.&lt;br /&gt;
* All the tiles from Wily 1 again reference the song Flash in the Dark from Mega Man 9.&lt;br /&gt;
* Wily 2 Tile, Wily 3 Tile and Wily 4 Tile also all reference the names of their respective stage themes.&lt;br /&gt;
* Endless Tile 5&#039;s description is a direct quote of one of Antichamber&#039;s many signs.&lt;br /&gt;
==&#039;&#039;[[Mega Man 10]]&#039;&#039;==&lt;br /&gt;
* Blade Tile makes reference to the character Shovel Knight in the eponymous game who was nicknamed &amp;quot;the Cerulean Coward&amp;quot; by Black Knight.&lt;br /&gt;
* Solar Tile 3 references Pokémon #533 in the National Pokédex, Gurdurr, which is known for lifting heavy girders.&lt;br /&gt;
* Sheep Tile makes reference to the movie The Matrix.&lt;br /&gt;
* Pump Tile makes reference to an early design concept of Mega Man 11 that showed a version of Pump Man&#039;s stage in a new artstyle.&lt;br /&gt;
* Wily 2 Tile 2 contains a modified quote by Mega Man X7&#039;s &amp;quot;Splash Warfly&amp;quot;.&lt;br /&gt;
* Wily 2 Tile 3 references the popular &amp;quot;Crab Rave&amp;quot; meme and at the same time references the Crab Puncher boss in Mega Man 10. While Crab Puncher did not make those tilesets disappear, it destroyed air tilesets on its pass.&lt;br /&gt;
* The first, second, and fourth Wily 5 Tiles reference the fact that the stage that the tiles appear in is upside-down—the fourth tileset description jokes how the W in &amp;quot;Dr. Wily&amp;quot; can be read upside-down as an M, thus resulting in &amp;quot;Dr. Mily&amp;quot;.&lt;br /&gt;
* The first two Endless tilesets from Mega Man 10 take jabs at both Tetris and Super Smash Bros.&lt;br /&gt;
* Endless Tile 13 contains a subtle reference to an achievement name in the Mega Man X Legacy Collection.&lt;br /&gt;
* Endless Tile 15 references the catchphrase &amp;quot;More than meets the eye&amp;quot; from the series &amp;quot;Transformers.&lt;br /&gt;
* Endless Tile 20 references Dracula&#039;s iconic quote from Castlevania: Symphony of the Night.&lt;br /&gt;
* Endless Tile 22 references the base rate of 1/4096 chance of encountering a Shiny Pokémon in Pokémon games from generation 6 and onward.&lt;br /&gt;
==&#039;&#039;[[Mega Man 11]]&#039;&#039;==&lt;br /&gt;
* Block Tile alludes to the shredding blades that appear in sections of Block Man&#039;s stage in Mega Man 11.&lt;br /&gt;
* Tundra Tile references Pokémon #886 in the National Pokédex, Drakloak, which can only be encountered in foggy weather and whose German name, Phandra, rhymes with Tundra.&lt;br /&gt;
* Torch Tile indirectly references the Fire Wall in Torch Man&#039;s stage in Mega Man 11.&lt;br /&gt;
* Wily 1 Tile 2 may reference the &amp;quot;Technology is incredible!&amp;quot; and &amp;quot;Science is amazing!&amp;quot; NPCs from various games in the Pokémon series by combining both quotes into one, &amp;quot;Technology is amazing!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man &amp;amp; Bass|&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;]] ==&lt;br /&gt;
&lt;br /&gt;
*Intro Tile 4 alludes to Green Devil, who makes an appearance at the end of the intro stage in Mega Man &amp;amp; Bass.&lt;br /&gt;
* Astro Tile 8 (Alt) references a knight chess piece moving and performing a check.&lt;br /&gt;
* Magic Tile 6 jokes about how it was intended to be added to 1.8.0, but was forgotten until a later update.&lt;br /&gt;
* King 3 Tile 2, King 3 Tile 3, and King 3 Tile 4 all reference their similarities to various tiles in Wily Stage 4 from Mega Man 7.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[:Category:Game Boy Games|Mega Man Game Boy]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
*Ring Tile 2 references Gollum&#039;s catchphrase from the Lord of the Rings.&lt;br /&gt;
* Crystal Tile 2 references the various droppers found in Crystal Man&#039;s stage from Mega Man 5.&lt;br /&gt;
* Mercury Tile mentions mercury, which is a toxic metal.&lt;br /&gt;
* Saturn Tile references the Sega Saturn, a 32-bit console.&lt;br /&gt;
* Saturn Tile 3 references the gravity fields found in Saturn&#039;s from Mega Man V.&lt;br /&gt;
* Pluto Tile 4 references the pistons and sticky pistons in Minecraft.&lt;br /&gt;
* Dark Moon Tile (Alt) references the Yellow Devil from Mega Man and a lack of pause glitch in Mega Man Maker.&lt;br /&gt;
* Dark Moon Tile (Alt 2) references the Green Devil from Mega Man 8 and one of the Twin Devils from Mega Man 9.&lt;br /&gt;
* Dark Moon Tile (Alt 3) references the Block Devil from Mega Man 10.&lt;br /&gt;
* Dark Moon Tile (Alt 4) references the Grey Devil from Rockman &amp;amp; Forte: Challenger from the Future.&lt;br /&gt;
&lt;br /&gt;
[[Category:Flavor text references]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Tilesets/References&amp;diff=7323</id>
		<title>Tilesets/References</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Tilesets/References&amp;diff=7323"/>
		<updated>2023-10-01T19:42:03Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Added some references for the Mega Man &amp;amp; Bass and Game Boy categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;[[Mega Man 1|Mega Man]] / [[Mega Man Powered Up]]&#039;&#039;==&lt;br /&gt;
* Cut Man&#039;s tileset description is a reference to the fact that most levels by the community uses Cut Man&#039;s tiles, due to the fact that it is the default tileset.&lt;br /&gt;
* Cut Man&#039;s PU tileset is a reference to yule logs, usually eaten during Christmas time.&lt;br /&gt;
* Guts Tile&#039;s PU tileset description references the fact that the protagonist of the original Mega Man series is called &amp;quot;Rockman&amp;quot; in Japan and is localized as &amp;quot;Mega Man&amp;quot; overseas.&lt;br /&gt;
* Ice Man&#039;s tileset description is a reference to the Lazy Town song &amp;quot;We Are Number One&amp;quot;, which became a meme in 2016. In a part of the song, Robbie Rotten, the villain and singer throws a banana with the intention of making Sportacus, the good guy, slip.&lt;br /&gt;
* Ice Man&#039;s PU tileset&#039;s second half is a reference to Rihanna&#039;s song &amp;quot;Diamonds&amp;quot;.&lt;br /&gt;
* Time Tile 1 &amp;amp; 3 tileset description references his level being Clock Tower-themed.&lt;br /&gt;
* Time Tile (Alt) references the green color of tiles in Time Man&#039;s stage in the New Style mode of Mega Man Powered Up being mostly green.&lt;br /&gt;
* Challenge Tile (Alt) alludes to CWU-01P&#039;s dialog where he announces that it detected intruders.&lt;br /&gt;
==&#039;&#039;[[Mega Man 2]]&#039;&#039;==&lt;br /&gt;
* Quick Tile&#039;s description references Sonic The Hedgehog, a fast blue hedgehog starring in the same-named series.&lt;br /&gt;
* The animated Flash Tiles reference the song &amp;quot;Flash In The Dark&amp;quot; from Mega Man 9.&lt;br /&gt;
* Heat Tile 2 is a reference to that scratching nails on a chalkboard makes a very bad noise.&lt;br /&gt;
* Wily 3 Tile (Alt)&#039;s flavor text is a modified version of the &amp;quot;The Truck&#039;s Coming&amp;quot; meme.&lt;br /&gt;
* Wily 6 Tile makes reference to Wily Stage 6 from Mega Man 2 having no music.&lt;br /&gt;
* Many of the Wily tileset descriptions reference the levels they are used in&lt;br /&gt;
* Wily 1 Tile references the part with Pipis and Scworms&lt;br /&gt;
* Wily 1 Tile 2 references the parts with Sniper Joes in tight spaces&lt;br /&gt;
* Wily 1 Tile 4 references the hard ladder parts with Item-1&lt;br /&gt;
* Wily 2 Tile references the fact that the player has to use Item-2 to get through a large gap with spikes&lt;br /&gt;
* Wily 3 Tile (Alt) references the part with the pit enemy Big Fish&lt;br /&gt;
* Wily 4 Tile references the fact that in-game some of these tiles were fake&lt;br /&gt;
* Wily 6 Tile references the lack of music in the stage&lt;br /&gt;
* Wily 5 Tile references the level Dragon Lab Lair by Natnatgaming101 from Make a Good Mega Man Level 2 which only uses this tile.&lt;br /&gt;
==&#039;&#039;[[Mega Man 3]]&#039;&#039;==&lt;br /&gt;
* Spark Tile jokes on the Bitcoin cryptocurrency.&lt;br /&gt;
* Snake Tile references the Tunnel Snakes gang from the Fallout series.&lt;br /&gt;
* Needle Tile 2 references Needle Man&#039;s Doc Robot stage.&lt;br /&gt;
* Magnet Tile 2 reference multiple instances in the Mega Man series where Dr. Light and Dr. Wily used to collaborate together, including, but not limited to the events of Mega Man 3.&lt;br /&gt;
* Wily 1 Tile and Tile 2 reference the rock and metal found in the tilesets respectively and the similarly named music genres.&lt;br /&gt;
* Wily 1 Tile 4 makes a pun on the fact that sleeping on the pipes found in the tileset would induce a &amp;quot;pipe dream&amp;quot;, which is also used to refer to a goal that is nearly unattainable.&lt;br /&gt;
* Wily 6 Tile mentions that the final boss of Mega Man 3, Gamma, is an unsatisfactory conclusion to the game.&lt;br /&gt;
==&#039;&#039;[[Mega Man 4]]&#039;&#039;==&lt;br /&gt;
* Skull Man&#039;s tileset jokes on the commercial failure of the Atari Jaguar video game console.&lt;br /&gt;
* Dust Tile (Alt) references the level Space Junk Galaxy from Super Mario Galaxy in which there is space junk.&lt;br /&gt;
* Toad Tile&#039;s description is a pun on the words &amp;quot;damn&amp;quot;, an exclamation often used to portray astonishment, and &amp;quot;dam&amp;quot;, a barrier that stops the flow of water, and where Toad Man&#039;s stage is located.&lt;br /&gt;
* Toad Tile 2 makes reference to the Teenage Mutant Ninja Turtles, and their love of pizza.&lt;br /&gt;
* Wily 1 Tile makes reference to the various Mets in Wily Stage 1 in &#039;&#039;Mega Man 4&#039;&#039;.&lt;br /&gt;
* Wily 3 Tile makes reference to the boss rematch stage from &#039;&#039;Mega Man 4&#039;&#039;, and how slow boss health bars fill in the game compared to others in the series.&lt;br /&gt;
* Wily 3 Tile 2 implies that the drill-based Robot Masters in the Mega Man series, Drill Man from Mega Man 4 and Ground Man from &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;, are annoying.&lt;br /&gt;
* Cossack 3 Tile 2 references the &amp;quot;Hmm, yes, the floor here is made out of floor&amp;quot; meme, which features Buzz Lightyear from Toy Story with an extended neck looking at a quilted blanket.&lt;br /&gt;
* Cossack 4 Tile 4 references the popular video game Among Us and its venting system.&lt;br /&gt;
==&#039;&#039;[[Mega Man 5]]&#039;&#039;==&lt;br /&gt;
*Crystal Tile makes reference to the jellyfish boss Gigabolt Man-o-War from &#039;&#039;Mega Man X8&#039;&#039;.&lt;br /&gt;
*Napalm Tile 2 makes reference to the pain of stepping on Lego blocks, which has become a common joke associated to the product.&lt;br /&gt;
==&#039;&#039;[[Mega Man 6]]&#039;&#039;==&lt;br /&gt;
* Tomahawk&#039;s tileset description also references the fact the original Mega Man 2 Wily 1 rock tiles had not been added until 1.5.&lt;br /&gt;
* The descriptions of Wind Man&#039;s and Yamato Man&#039;s tilesets reference that both of them are the same, expect for a small change.&lt;br /&gt;
* Knight Man&#039;s tileset description references the fact his level in &#039;&#039;Mega Man 6&#039;&#039; is based on England.&lt;br /&gt;
* Blizzard Tile 2 quotes the meme song &amp;quot;Spooky Scary Skeletons&amp;quot; in its second sentence.&lt;br /&gt;
* Wind Tile 2 description references the fact that Wind Man&#039;s level in &#039;&#039;Mega Man 6&#039;&#039; is based on China.&lt;br /&gt;
* Yamato Tile 3 &amp;amp; Yamato Tile 3 (Alt) make reference to the fact Yamato Man&#039;s stage in &#039;&#039;Mega Man 6&#039;&#039; is based on Japan.&lt;br /&gt;
* Plant Tile references the song &amp;quot;Welcome to the Jungle&amp;quot; by Guns N&#039; Roses.&lt;br /&gt;
* Most alternate, recolored versions of Robot Master tilesets bear references to the &amp;quot;Encore Mode&amp;quot; in &#039;&#039;Sonic Mania Plus&#039;&#039;.&lt;br /&gt;
==&#039;&#039;[[Mega Man 7]]&#039;&#039;==&lt;br /&gt;
* Spring Tile jokes on the level &amp;quot;Bouncy Castle&amp;quot; from Make a Good Mega Man Level.&lt;br /&gt;
* The latter half of Freeze Man&#039;s tileset description references the flavor text that appears during Freeze Man&#039;s boss introduction screen, &amp;quot;Don&#039;t slip!&amp;quot;, in the Japanese version of Mega Man 7.&lt;br /&gt;
* Junk Tile references the similarity between the Telly spawner tiles in Crash Man&#039;s stage.&lt;br /&gt;
* Shade Tile 1 references the tendency of builders in Mega Man Maker to use Top Tile to simulate grass.&lt;br /&gt;
* Shade Tile 2 references the video game Ghosts &#039;n Goblins. Shade Man&#039;s stage in Mega Man 7 pays homage to the former game and the alternate theme of Shade Man&#039;s stage is a remix of the first stage theme in Ghosts &#039;n Goblins.&lt;br /&gt;
* Burst Tile 3 and its alt reference Mario and Luigi respectively from the Super Mario franchise.&lt;br /&gt;
* Turbo Tile references the lack of bounciness in the tires of the tileset, unlike the moving tires level object from Turbo Man&#039;s stage in Mega Man 7.&lt;br /&gt;
* Turbo Tile 3 references a knight chess piece moving and performing a check.&lt;br /&gt;
* Cloud Tile references the limitations of Mega Man Maker&#039;s autotiler; thus, the lack of fans in the tileset.&lt;br /&gt;
* Wily 2 Tile references the &amp;quot;I Like Turtles&amp;quot; meme. Additionally, the second Wily stage is filled with figures of turtles while the final boss of the stage, Gamerizer, is a turtle as well.&lt;br /&gt;
* Wily 4 Tile quotes Dr. Light in Mega Man 2 during which he says, &amp;quot;Get your weapons ready!&amp;quot; after obtaining either Item-1, Item-2, or Item-3.&lt;br /&gt;
==&#039;&#039;[[Mega Man 8]]&#039;&#039;==&lt;br /&gt;
* Astro Tile makes reference to the fairy tale Rapunzel.&lt;br /&gt;
* Astro Tile 2 (alt)&#039;s description uses the tile&#039;s &amp;quot;lemon and lime&amp;quot; coloration to reference the tendency of fans to call 8-Bit Mega Man&#039;s buster shots &amp;quot;lemons&amp;quot; and 16-Bit Mega Man X&#039;s half-charged buster shots &amp;quot;limes&amp;quot;.&lt;br /&gt;
* Search Tile again references the pain of stepping on Lego blocks, which has become a common joke associated to the product in recent years.&lt;br /&gt;
* Wily 3 Tile 2 mentions the venting mechanic in the game Among Us that grew in popularity in mid-2020.&lt;br /&gt;
==&#039;&#039;[[Mega Man 9]]&#039;&#039;==&lt;br /&gt;
* Jewel Tile makes reference to the Youtuber RoahmMythril, who regularly plays Mega Man games, and gets excited when seeing shiny objects.&lt;br /&gt;
* Galaxy Tile references the opening text crawls from various Star Wars movies.&lt;br /&gt;
* Tornado Tile alludes to having been accidentally available in 1.4.2 in debug mode.&lt;br /&gt;
* All the tiles from Wily 1 again reference the song Flash in the Dark from Mega Man 9.&lt;br /&gt;
* Wily 2 Tile, Wily 3 Tile and Wily 4 Tile also all reference the names of their respective stage themes.&lt;br /&gt;
* Endless Tile 5&#039;s description is a direct quote of one of Antichamber&#039;s many signs.&lt;br /&gt;
==&#039;&#039;[[Mega Man 10]]&#039;&#039;==&lt;br /&gt;
* Blade Tile makes reference to the character Shovel Knight in the eponymous game who was nicknamed &amp;quot;the Cerulean Coward&amp;quot; by Black Knight.&lt;br /&gt;
* Solar Tile 3 references Pokémon #533 in the National Pokédex, Gurdurr, which is known for lifting heavy girders.&lt;br /&gt;
* Sheep Tile makes reference to the movie The Matrix.&lt;br /&gt;
* Pump Tile makes reference to an early design concept of Mega Man 11 that showed a version of Pump Man&#039;s stage in a new artstyle.&lt;br /&gt;
* Wily 2 Tile 2 contains a modified quote by Mega Man X7&#039;s &amp;quot;Splash Warfly&amp;quot;.&lt;br /&gt;
* Wily 2 Tile 3 references the popular &amp;quot;Crab Rave&amp;quot; meme and at the same time references the Crab Puncher boss in Mega Man 10. While Crab Puncher did not make those tilesets disappear, it destroyed air tilesets on its pass.&lt;br /&gt;
* The first, second, and fourth Wily 5 Tiles reference the fact that the stage that the tiles appear in is upside-down—the fourth tileset description jokes how the W in &amp;quot;Dr. Wily&amp;quot; can be read upside-down as an M, thus resulting in &amp;quot;Dr. Mily&amp;quot;.&lt;br /&gt;
* The first two Endless tilesets from Mega Man 10 take jabs at both Tetris and Super Smash Bros.&lt;br /&gt;
* Endless Tile 13 contains a subtle reference to an achievement name in the Mega Man X Legacy Collection.&lt;br /&gt;
* Endless Tile 15 references the catchphrase &amp;quot;More than meets the eye&amp;quot; from the series &amp;quot;Transformers.&lt;br /&gt;
* Endless Tile 20 references Dracula&#039;s iconic quote from Castlevania: Symphony of the Night.&lt;br /&gt;
* Endless Tile 22 references the base rate of 1/4096 chance of encountering a Shiny Pokémon in Pokémon games from generation 6 and onward.&lt;br /&gt;
==&#039;&#039;[[Mega Man 11]]&#039;&#039;==&lt;br /&gt;
* Block Tile alludes to the shredding blades that appear in sections of Block Man&#039;s stage in Mega Man 11.&lt;br /&gt;
* Tundra Tile references Pokémon #886 in the National Pokédex, Drakloak, which can only be encountered in foggy weather and whose German name, Phandra, rhymes with Tundra.&lt;br /&gt;
* Torch Tile indirectly references the Fire Wall in Torch Man&#039;s stage in Mega Man 11.&lt;br /&gt;
* Wily 1 Tile 2 may reference the &amp;quot;Technology is incredible!&amp;quot; and &amp;quot;Science is amazing!&amp;quot; NPCs from various games in the Pokémon series by combining both quotes into one, &amp;quot;Technology is amazing!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man &amp;amp; Bass|&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;]] ==&lt;br /&gt;
&lt;br /&gt;
*Intro Tile 4 alludes to Green Devil, who makes an appearance at the end of the intro stage in Mega Man &amp;amp; Bass.&lt;br /&gt;
* Astro Tile 8 (Alt) references a knight chess piece moving and performing a check.&lt;br /&gt;
* Magic Tile 6 jokes about how it was intended to be added to 1.8.0, but was forgotten until a later update.&lt;br /&gt;
* King 3 Tile 2, King 3 Tile 3, and King 3 Tile 4 all reference their similarities to various tiles in Wily Stage 4 from Mega Man 7.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[:Category:Game Boy Games|Mega Man Game Boy]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
*Ring Tile 2 references Gollum&#039;s catchphrase from the Lord of the Rings.&lt;br /&gt;
* Crystal Tile 2 references the various droppers found in Crystal Man&#039;s stage from Mega Man 5.&lt;br /&gt;
* Mercury Tile mentions mercury, which is a toxic metal.&lt;br /&gt;
* Saturn Tile references the Sega Saturn, a 32-bit console.&lt;br /&gt;
* Saturn Tile 3 references the gravity fields found in Saturn&#039;s from Mega Man V.&lt;br /&gt;
* Pluto Tile 4 references the pistons and sticky pistons in Minecraft.&lt;br /&gt;
* Dark Moon Tile (Alt) references the Yellow Devil from Mega Man and a lack of pause glitch in Mega Man Maker.&lt;br /&gt;
* Dark Moon Tile (Alt 2) references the Green Devil from Mega Man 8 and one of the Twin Devils from Mega Man 9.&lt;br /&gt;
* Dark Moon Tile (Alt 3) references the Block Devil from Mega Man 10.&lt;br /&gt;
* Dark Moon Tile (Alt 4) references the Grey Devil from Rockman &amp;amp; Forte: Challenger from the Future.&lt;br /&gt;
&lt;br /&gt;
[[Category:Flavor text references]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Toad_Man&amp;diff=7102</id>
		<title>Toad Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Toad_Man&amp;diff=7102"/>
		<updated>2023-08-05T06:59:59Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Fixed an error in the first sentence that calls Toad Man &amp;quot;Ring Man&amp;quot;. This is obviously incorrect, as he is a toad, not a ring.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:ToadManCW.png|250px]]&lt;br /&gt;
|caption=Artwork of Toad Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=8 (contact)&lt;br /&gt;
8 (Rain Flush)&lt;br /&gt;
|description=Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DCN-026/DWN-026 Toad Man&#039;&#039;&#039; is a toad-like robot and one of the 8 Robot Masters from [[Mega Man 4]] that has been featured in [[Mega Man Maker]] since version [[1.0.0]]. He is armed with his signature weapon, the [[Rain Flush]] which he uses as his primary means of combat outside simply jumping around the room.&lt;br /&gt;
&lt;br /&gt;
Toad Man was created by Doctor Cossack and during Mega Man 4&#039;s events, upgraded into battle robot to battle Mega Man. He came back during [[Mega Man IV]]&#039;s events where he once again tries to fight Mega Man.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Toad Man will start the battle in an idle state. If the player does not press the shoot button for a certain amount of time while Toad Man is in his idle state (about 5 seconds), Toad Man will do a rain dance animation, followed by using Rain Flush, his screen-wide attack that cannot be dodged. If Toad Man takes damage from any attack during his rain dance animation, he will immediately cancel the animation, will not use the Rain Flush, and will return to his idle state. While Toad Man is in his idle state and standing on the ground, if the player presses the shoot button, even if equipped with Nothing or a weapon with no remaining ammo, Toad Man will attempt to jump and land on the player.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
Toad Man&#039;s acidic [[Rain Flush]] attack can raise the acidity of [[Mega Man 11]]&#039;s [[Chemical Solution]] in Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Toad Man&#039;s AI can get stuck in a loop, constantly transitioning back and forth between &amp;quot;idle state&amp;quot; and &amp;quot;rain dance state&amp;quot;, if hit by &amp;quot;hold-button rapid-fire weapons&amp;quot; or &amp;quot;single-shot multi-hit weapons&amp;quot;, making him unable to move or fight back. This AI quirk arises due to Toad Man&#039;s AI not being built to handle these situations.&lt;br /&gt;
*Toad Man can get trapped in an AI loop even without rapid-fire or multi-hit weapons by keeping the pattern of shooting just when Toad Man starts his rain dance animation to damage him and cancel his Rain Flush attack.&lt;br /&gt;
*Due to the way they behave, Toad Man, [[Stone Man]] and [[Bomb Man]] are the only bosses in Mega Man Maker that can be fought without them using their weapon.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ToadMan.png|thumb|Official artwork from Mega Man 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MM4}}&lt;br /&gt;
{{MMIV}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Enemies&amp;diff=7098</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Enemies&amp;diff=7098"/>
		<updated>2023-08-02T02:57:59Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Changed the description for MM&amp;amp;B Big Telly to match the new 1.8.4 description. Also fixed a grammatical error in Sydecka&amp;#039;s description, as it does not use an apostrophe in the word &amp;quot;its&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Enemies&#039;&#039;&#039; are a category of placeable [[:Category:Assets|assets]] in &#039;&#039;[[Mega Man Maker|Mega Man Maker&#039;s]]&#039;&#039; [[Level Builder]]. They are usually dynamic objects that go out of their way to attack the [[Playable Characters|player]] and most of the time, can be destroyed by damaging them.&lt;br /&gt;
&lt;br /&gt;
== List of Enemies ==&lt;br /&gt;
The game was originally released [[1.0.0]] with 45 enemies in total, including spawners and unused enemies. As of version [[1.7.5]], there are a total of 198 placeable enemies (including spawners) available from the original six NES games and subsequent numbered titles. This includes&lt;br /&gt;
&lt;br /&gt;
* 15 enemies from &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
* 29 enemies from &#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
* 23 enemies from &#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
* 23 enemies from &#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
* 22 enemies from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
* 22 enemies from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
* 13 enemies from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
* 12 enemies from &#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
* 15 enemies from &#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
* 17 enemies from &#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
* 9 enemies from &#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
* 15 enemies from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
*14 enemies from Mega Man Gameboy (12 from [[Mega Man V]], 1 from [[Mega Man IV]], and 1 from [[Mega Man: Dr. Wily&#039;s Revenge]])&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met]]&lt;br /&gt;
|Hides under a reflective helmet. Get too close and it will shoot at you.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OctopusBatteryIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Octopus Battery]]&lt;br /&gt;
|Moves forwards and backwards at a regular rate.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BeakIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Beak]]&lt;br /&gt;
|Usually protected, making itself weak when shooting 4 bullets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PicketManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Picket Man]]&lt;br /&gt;
|Stands behind a shield, lowering the shield to throw pickets at you.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewBomberIcon.png]]&lt;br /&gt;
|[[Screw Bomber]]&lt;br /&gt;
|Periodically extends itself to fire 5 bullets across the screen.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Eye]]&lt;br /&gt;
|Jumps towards the player. If it closes its eye, it&#039;ll jump high. Very durable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spine]]&lt;br /&gt;
|Moves back and forth. Can be stopped if shot, but cannot be killed normally.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrazyRazyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crazy Razy]]&lt;br /&gt;
|Rushes forwards, dropping behind an aggressive chasing head when defeated.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WatcherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Watcher]]&lt;br /&gt;
|Flies vertically along the screen, firing lightning when it comes in line with you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KillerBulletIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Killer Bullet]]&lt;br /&gt;
|Flies in a wave across the screen.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KillerBulletSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner|Killer Bullet Spawner]]&lt;br /&gt;
|While this tile is on screen, Killer Bullets will spawn regularly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TackleFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tackle Fire]]&lt;br /&gt;
|Rises from the ground in groups before raining down from above.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyingShellIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flying Shell]]&lt;br /&gt;
|Flies across the screen, becoming vulnerable when it stops to fire 8 shots.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyingShellSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner|Flying Shell Spawner]]&lt;br /&gt;
|While this tile is on screen, Flying Shells will spawn regularly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FootholderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Footholder]]&lt;br /&gt;
|Flies between two set locations. Can be stood on and green ones shoot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoMetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Neo Met|Neo Met]]&lt;br /&gt;
|Hides under a reflective helmet. Runs after attacking the player.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReturningSniperJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe]]&lt;br /&gt;
|Stands behind a protective shield, lowering the shield to shoot at you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly]]&lt;br /&gt;
|Flies towards you at a steady pace.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TellySpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly Spawner]]&lt;br /&gt;
|Spawns Tellies at a regular rate.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TellySpawnerSolidIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly Spawner]] (Solid)&lt;br /&gt;
|Solid, and spawns Tellies at a regular rate.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrazyCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shotman#Crazy Cannon|Crazy Cannon]]&lt;br /&gt;
|Fires six shots forwards, then six shots upwards.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBlue.png]] [[File:ColorRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BattonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Batton]]&lt;br /&gt;
|Protected until you get close, at which point it opens up and begins chasing you.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RobbitIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Robbit]]&lt;br /&gt;
|Hops forwards, stopping to fire dangerous carrots directly at you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HotheadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hothead]]&lt;br /&gt;
|Stands around, throwing fireballs at you regularly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blocky]]&lt;br /&gt;
|Only the face is vulnerable, when the face is hit, the stack falls down.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBlue.png]] [[File:ColorGray.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PierobotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pierobot]]&lt;br /&gt;
|A gear that floats in the air until approached, when a clown starts riding it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CroakerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Croaker]]&lt;br /&gt;
|Spits out three minifrogs, waiting until all three are defeated.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.9]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrabbotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crabbot]]&lt;br /&gt;
|Patrols back and forth until hit, when it loses its shell and gets faster.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyBoyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fly Boy]]&lt;br /&gt;
|Constantly tries to fly around and stomp you. What a rude boy.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLimeGreen.png]] [[File:ColorBrightRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyBoySpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fly Boy Spawner]]&lt;br /&gt;
|While this tile is on screen, Fly Boys will spawn regularly.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FanFiendIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fan Fiend]]&lt;br /&gt;
|Pushes you away from it constantly. A huge Air Man fan.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShrinkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shrink]]&lt;br /&gt;
|Slowly swims towards you when underwater. But what if it&#039;s on land...?&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PipiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pipi]]&lt;br /&gt;
|Evil bird that drops an egg with its children on you. Shoot the egg or you&#039;ll be swarmed!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PipiSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pipi Spawner]]&lt;br /&gt;
|Continuously summons bad parents from the direction you&#039;re looking.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MoleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mole]]&lt;br /&gt;
|Drills which move through terrain and air at various speeds, why does it fly through?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MoleSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mole Spawner]]&lt;br /&gt;
|Spawns Moles in the defined area indefinetly&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScwormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scworm]]&lt;br /&gt;
|Simple spawner that bombards you with blue... Noodles? Bacon? ...Toothpaste?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicChickenIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Chicken]]&lt;br /&gt;
|Runs and jumps at set intervals, turning when it hits a wall. Stay still!&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicChickenSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Chicken Spawner]]&lt;br /&gt;
|Spawns Atomic Chickens from the side of the screen indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigFishIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Fish]]&lt;br /&gt;
|The best enemy. Jumps up and falls down shortly after.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorGrey2.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;[[1.6.2]] (&#039;&#039;[[Mega Man 2]]&#039;&#039; skin)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SniperArmourIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Armor]]&lt;br /&gt;
|A Joe in a sturdy, big ride armor. Will come out to fight once the armor is gone.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HotDogIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hot Dog]]&lt;br /&gt;
|Fires large arcs of fire. Very durable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LanternFishIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lantern Fish]]&lt;br /&gt;
|Spits out shrinks from inside its belly to attack you. The light is the weak spot. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PeterchyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Peterchy]]&lt;br /&gt;
|Walks towards you, occasionally turning around.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PottonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Potton]]&lt;br /&gt;
|Flies across the screen, stopping to drop its head when above you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HammerJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Hammer Joe|Hammer Joe]]&lt;br /&gt;
|Swing their mighty hammer around before throwing it. Weak when their eye is open. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MechakkeroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mechakkero]]&lt;br /&gt;
|Jumps towards you. It&#039;s too short to hit with a buster shot while still.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PoleEggIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pole#Pole Egg|Pole Egg]]&lt;br /&gt;
|Solid, stationary and harmless. Shoot it, however, and it&#039;ll hatch into a pole. &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PoleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pole]]&lt;br /&gt;
|Flies towards you slowly. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NewShotmanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shotman#New Shotman|New Shotman]]&lt;br /&gt;
|Fires bullets left and right. After a while it&#039;ll fire shots that rain down. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PetitSnakeyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Petit Snakey]]&lt;br /&gt;
|Fires a projectile directly at the player on regular intervals. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KomasaburoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Komasaburo]]&lt;br /&gt;
|Sits still and keeps dropping destroyable tops that travel along floors. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HariHarryIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hari Harry]]&lt;br /&gt;
|Shoots a double spread of needles before rolling up into a ball. &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cannon]]&lt;br /&gt;
|When approached, unfurls and shoots lobbing shots. Invincible when covered. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WalkingBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Walking Bomb]]&lt;br /&gt;
|Walks forwards, jumping over obstacles in its path. Explodes when defeated. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyoraiboIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyoraibo]]&lt;br /&gt;
|Swims forwards and shoots a missile when approached. Afraid of the land. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YambowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yambow]]&lt;br /&gt;
|Flies down until it lines up with you, at which point it charges. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagFlyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mag Fly]]&lt;br /&gt;
|Flies towards you and will pull you upwards. Control position with directional keys.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricGabyoallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spine#Electric Gabyoall|Electric Gabyoall]]&lt;br /&gt;
|Creates an electric pillar between its two halves at set intervals. Bzzt. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubukanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubukan]]&lt;br /&gt;
|Despite his impressive jumping skills, he never made it to the Olympics. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorDarkRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitronIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nitron]]&lt;br /&gt;
|Drops downwards in an arc, fires three pillars of flame, and returns to space. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElecnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Elec&#039;n]]&lt;br /&gt;
|Hovers forward in a wavy pattern, shooting 8 sparks when it&#039;s close to you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HorizontalMovementOnly2.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombFlierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Flier]]&lt;br /&gt;
|Hovers up and down until you break its cover, then flies at you at full force.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HologranIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hologran]]&lt;br /&gt;
|Turns the screen dark until it&#039;s destroyed, only leaving enemies visible. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Stationary.png]] [[File:HorizontalMovementOnly2.png]] [[File:Homing.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GiantSpringerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Giant Springer]]&lt;br /&gt;
|Moves towards you, firing destructable missiles. Springs out when you get close. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TamaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|Bulky cat that spawns fleas and tries to make you play with the yarn. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkeletonJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Skeleton Joe|Skeleton Joe]]&lt;br /&gt;
|Throws bones at you. Falls apart when hit, becoming invincible temporarily.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot; | [[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TogeheroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Togehero]]&lt;br /&gt;
|Flies from one side of the screen to the other, slowly moving up and down.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLimeGreen2.png]] [[File:ColorCyan2.png]] [[File:ColorDarkRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShieldAttackerMM4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shield Attacker#Shield Attacker|Shield Attacker]]&lt;br /&gt;
|Flies back and forth, turning at walls. Vulnerable from behind.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorDarkRed.png]] [[File:ColorRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperBallMachineJrIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Ball Machine Jr.]]&lt;br /&gt;
|Fires large bullets which bounce off of surfaces.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullmetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skullmet]]&lt;br /&gt;
|Protected from harm on one side. When on the other side, it&#039;ll fire falling bullets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TaketentoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Taketento]]&lt;br /&gt;
|Flies forwards. When approached, it abandons its propeller and chases you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GachapponIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gachappon]]&lt;br /&gt;
|Alternates between firing gumballs at you and firing low bullets.&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MinoanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Minoan]]&lt;br /&gt;
|Weaponized ceiling fan that drops down when approached, then twirls around.&lt;br /&gt;
|rowspan = &amp;quot;8&amp;quot; | [[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WallBlasterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wall Blaster]]&lt;br /&gt;
|Shoots three shots at a time, angling itself to aim at you. Creatively named.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TotemPolenIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Totem Polen]]&lt;br /&gt;
|Leaps upward to attack you if not destroyed.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Pakatto24Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pakatto 24]]&lt;br /&gt;
|Cannon that makes itself vulnerable when it shoots. Everyone&#039;s favorite.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DocronIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Docron]]&lt;br /&gt;
|Small skull vehicle that dies in 1 hit.  I wonder who designed it.&lt;br /&gt;
|rowspan = &amp;quot;3&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DocronSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Docron Spawner|Docron Spawner]]&lt;br /&gt;
|This thing is more durable than the enemy it creates. Makes you think.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MummiraIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mummira]]&lt;br /&gt;
|Mummy that appears out of a door and throws its head at you! Wow! Wacky!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GaryobyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spine#Garyoby|Garyoby]]&lt;br /&gt;
|Sawblade that slides along the ground. Invulnerable to almost all attacks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorOrange.png]] [[File:ColorDarkRed.png]] [[File:ColorLightOrange.png]] [[File:ColorLimeGreen2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LadderPressIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ladder Press]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Moves up and down ladders, occasionally chomping to knock you off them.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]]&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HeliponIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Helipon]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Flies and homes in on you until it senses ground, then drops and acts as a turret.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingRingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Ring]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Flies towards you at a slow pace. Can someone pick up the phone?&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorPink.png]] [[File:ColorDarkRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BattanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Battan]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Not to be confused with Batton, Ratton, or Rattan. Jumps when stood on, with you on it.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:BattanJumpRandom.png]] [[File:BattanJumpTwice.png]] [[File:BattanJumpThrice.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SeaMineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sea Mine]]&lt;br /&gt;
|&amp;lt;center&amp;gt;A casually floating explosive. Explodes when close to the player.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SeaMineSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sea Mine Spawner]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Continuously spawns Sea Mines. Works inside and outside of water.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RattonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ratton]]&lt;br /&gt;
|&amp;lt;center&amp;gt;Not to be confused with Batton, Battan or Rattan, this mouse only jumps forward.&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WhopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Whopper]]&lt;br /&gt;
|Fires a burst of six rings, leaving its eyes vulnerable.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrainMetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Train Met|Train Met]]&lt;br /&gt;
|Chugs along until you get close, at which point it shoots and becomes vulnerable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot; | [[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Crystal Joe|Crystal Joe]]&lt;br /&gt;
|Summons a large, reflective crystal, then fires it forwards.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShieldAttackerMM5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shield Attacker#New Shield Attacker|Shield Attacker]]&lt;br /&gt;
|Flies back and forth, turning at walls. Vulnerable from behind.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PukapellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pukapelly]]&lt;br /&gt;
|Moves towards you in quick bursts, pausing to rest inbetween.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorLightGreen.png]] [[File:ColorBrightRed.png]] [[File:ColorLightBlue.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorOrange.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LyricIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lyric]]&lt;br /&gt;
|Flies towards you at a steady pace.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorLightBlue.png]] [[File:ColorOrange.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KoukerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kouker]]&lt;br /&gt;
|Flies across  the screen, falling down when you get too close.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorOrange.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BitterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bitter]]&lt;br /&gt;
|Usually out of range. When approached, rises up and fires a shot before retreating.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLimeGreen.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerMusclerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Muscler]]&lt;br /&gt;
|Jumps towards you, stomping down until it gets above you. Very durable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombThrownIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb/Rock Thrown]]&lt;br /&gt;
|Very excitedly lobs bombs at you, or rocks if it&#039;s green.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightRed.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;8&amp;quot; | [[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetallCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Metall Cannon|Metall Cannon]]&lt;br /&gt;
|A giant cannon that fires huge shots. Turns around, so there&#039;s no escape.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SubeilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Subeil]]&lt;br /&gt;
|When you get too close, it flattens and moves towards you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightGreen.png]] [[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GireeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Giree]]&lt;br /&gt;
|Travels up and down and all around the ground at a decent pace.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorBlue.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GireeSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Giree Spawner|Giree Spawner]]&lt;br /&gt;
|Non-Solid, and spawns Girees at a regular rate.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]] [[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorBlue.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TondeallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tondeall]]&lt;br /&gt;
|Flies back and forth while shooting two poorly aimed shots.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PukapuckerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pukapucker]]&lt;br /&gt;
|Hovers its head above itself, can bounce around freely on its own.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounder]]&lt;br /&gt;
|When approached, it starts violently bobbing up and down while shooting some shots.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightRed.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SumatranIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sumatran]]&lt;br /&gt;
|Feral tiger that jump towards you when approached or shot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorLightGrey.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bombier]]&lt;br /&gt;
|Hovers forward slowly until it passes you, then drops a bomb right on your head.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CoccoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cocco]]&lt;br /&gt;
|Spawns as many as three small chickens at once. Can you do the fabled chicken jump?&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetBombAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Jet Bomb]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Missile that sends debris after you when destroyed by a wall or shot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetBombBIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]] [[File:ColorOrange.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:VIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[V]]&lt;br /&gt;
|A simple buoy robot with a simple name. Hovers on water surfaces or floor... that&#039;s it.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColtonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Colton]]&lt;br /&gt;
|Fires a  bullet forward then waits for it to go out of sight before repeating.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot; | [[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShieldAttackerMM6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shield Attacker#Shield Attacker GTR|Shield Attacker]]&lt;br /&gt;
|Flies back and forth, turning at walls. Vulnerable from behind.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorOrange.png]] [[File:ColorRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireTellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly#Fire Telly|Fire Telly]]&lt;br /&gt;
|Flies across the screen, sometimes stopping to spit a fireball.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AuAuIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Au-Au|Au Au]]&lt;br /&gt;
|Creates snowballs with their nose, before firing them diagonally down.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BenKIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ben K]]&lt;br /&gt;
|Spins a powerful spear from its arsenal before firing it forwards.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CannopellerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cannopeller]]&lt;br /&gt;
|Flies up and down, firing explosive cannonballs regularly.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TwinRoaderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roader#Twin Roader|Twin Roader]]&lt;br /&gt;
|Drives forwards and backwards, ignoring you as it goes about its business.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorLightOrange.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BrainBreakIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Brain Break]]&lt;br /&gt;
|Intellectually honest. Walks back and forth until hit, becoming outraged.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KatonbyonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Katonbyon]]&lt;br /&gt;
|Drops a bomb in front of the player once it gets close, what a bugger.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;7&amp;quot; | [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CurlingerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Curlinger]]&lt;br /&gt;
|Slides around while building up speed. Can be punched back with enough force.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SRU21PIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[SRU-21/P]]&lt;br /&gt;
|Drops out of the sky once approached, breaking into pieces. Floats in water.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GabgyoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gabgyo]]&lt;br /&gt;
|Likes to swim and hates being a fish out of water, jumping at you in anger.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorYellow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PookerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pooker]]&lt;br /&gt;
|Sits until hit with a charge shot. Becomes a platform when knocked into oil.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CyberGabyoallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spine#Cyber Gabyoall|Cyber Gabyoall]]&lt;br /&gt;
|Patrols floors and ceilings, charging at you once you get close.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLimeGreen.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YaffuIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yaffu]]&lt;br /&gt;
|Pulls you in, then transforms and pushes you away. Spelled with an A.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Hotchkiss&#039;nIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hotchkiss&#039;n]]&lt;br /&gt;
|Wily created this robot after stapling his finger. Do what you want with this info.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;6&amp;quot; | [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MolierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Molier]]&lt;br /&gt;
|Moves straight forward, flies backwards when [[Power Adaptor|punched]] and destroys weaker blocks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SubmarineFlierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Submarine Flier]]&lt;br /&gt;
|Hides in a cloud until you break it, then fires at you if it hits water.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PropellerEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Propeller Eye]]&lt;br /&gt;
|Flies after you, ignoring walls. Opens it&#039;s weak spot to move and then stops.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullWalkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Walker]]&lt;br /&gt;
|Upgraded Docron that&#039;s much sturdier, jumps off ledges and tries to find you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorBrightBlue2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BrownIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Brown]]&lt;br /&gt;
|Hides in a barrel until attacked, at which point the head pops out. It sure is brown.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SquidonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Squidon]]&lt;br /&gt;
|Very durable. Shoots ice cold blocks out of it&#039;s mouth and wields homing missiles.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripropellanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tripropellan]]&lt;br /&gt;
|Dynamic flying turret that fires at your location. Releases bombs too.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;13&amp;quot; | [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IcicleTeckIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Icicle Teck]]&lt;br /&gt;
|Moves on the ceiling, when close this teck drops a spike to peck you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TriotheWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Trio the Wheel]]&lt;br /&gt;
|Gradually sends its three tires at you before bouncing around.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BacconeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Baccone]]&lt;br /&gt;
|A bouncing traffic cone that reveals its weak spot when it fires.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomDaddyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tom Daddy]]&lt;br /&gt;
|Everyone loves a slinky, unless it wants to kill you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBrightRed.png]] [[File:ColorBrightBlue2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FriskCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Frisk Cannon]]&lt;br /&gt;
|This simple cannon fires 3 balls in an arc, each ball being slower.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GockroachIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gockroach S]]&lt;br /&gt;
|A bug which crawls on the ground or ceiling and flies towards you. KILL WITH FIRE!&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GockroachNestIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gockroach S Nest]]&lt;br /&gt;
|MORE BUGS? We&#039;re gonna need a bigger flamethrower for this one.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TurboRoaderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roader|Turbo Roader]]&lt;br /&gt;
|[[Roader#Twin Roader|Twin Roader]]&#039;s long lost brother who likes to spin in place gleefully.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KaminariKogoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kaminari Kogoro]]&lt;br /&gt;
|Slowly rises out of pits to surprise you, and fires lightning.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CyorownIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cyorown]]&lt;br /&gt;
|A tough robotic crow which taunts you if you get hit by its shots.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GobotsIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gobots]]&lt;br /&gt;
|A very simple enemy that flies towards you with a wavy pattern.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TsuranattoriIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tsuranattori]]&lt;br /&gt;
|A swarm of flying robots, they disperse if you shoot one of them.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShellnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shell&#039;n]]&lt;br /&gt;
|Shoots bubbles, vulnerable when approached. More powerful underwater.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;12&amp;quot; | [[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BunbyTankDXIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bunby Tank DX]]&lt;br /&gt;
|Fires missiles. If the torso is destroyed, the head pops off.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JoeClassicIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Joe Classic|Joe Classic]]&lt;br /&gt;
|The classic green Joe, but equipped with a grenade.&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SurumakerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Surumaker]]&lt;br /&gt;
|Lunges in water and hops on land. Scared of sponges and sea stars.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HannyaAttackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shield Attacker#Hannya Attacker|Hannya Attacker]]&lt;br /&gt;
|A twist on the Shield Attacker, not turning on walls. Intimidating.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrunchranIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crunchran]]&lt;br /&gt;
|A dangerous puddle of green acid that attempts to bite you if you get close.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireMetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met|Fire Met]]&lt;br /&gt;
|Adorably waddles around and jumps over gaps. Ignites any flammable object.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireMetSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Fire Met Spawner|Fire Met Spawner]]&lt;br /&gt;
|More Fire Mets equals more flames of justice! FIIIRE!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WallTeckIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wall Teck]]&lt;br /&gt;
|Walks on walls, shooting at you when you&#039;re aligned with it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RabbitonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rabbiton]]&lt;br /&gt;
|Cute chubby bunny that slides around and spins in gleeful jumps.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PenpenEVIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Penpen EV]]&lt;br /&gt;
|Before launching at you, it spins in place gleeful-wait, this ain&#039;t a roader enemy!&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigTellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly|Big Telly]]&lt;br /&gt;
|Drops a stream of bombs on you, turning around after. Always ate its greens.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
Carricarry and Petit Devil have existed since the game&#039;s launch, but were unavailable through normal means until they were fully implemented in [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GreenPetitDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Petit Devil]]&lt;br /&gt;
|Floats around. Splits off into 3 or 4 clones, depending on the color.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorDarkGreen2.png]] [[File:ColorBrown.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | [[1.0.0]]/[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CaricarryIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Caricarry]]&lt;br /&gt;
|Slides around, releasing rocks when shot. Was buried for a long time.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombomboyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bombomboy]]&lt;br /&gt;
|Bounces up and lobs two shots to the left and right when approached.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;12&amp;quot; | [[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlowerPresenterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flower Presenter]]&lt;br /&gt;
|Nothing is more threatening than a pot launching flowers at you!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorApricot.png]] [[File:ColorDarkRed.png]] [[File:ColorDarkGreen3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireTotemIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Totem]]&lt;br /&gt;
|Shields itself when distanced, spreads fire in random arcs when approached.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OkosutobonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Okosutobon]]&lt;br /&gt;
|Hovers in place until approached or shot, then it angrily chases you.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiarnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Diarn]]&lt;br /&gt;
|Hovers towards you to shoot you, making itself vulnerable. SHINY!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightGreen.png]] [[File:ColorMagenta.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HoohooIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hoohoo]]&lt;br /&gt;
|Peacefully flies around, dropping destructible rocks in front of you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBrown.png]] [[File:ColorCyan.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HoohooSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Hoohoo Spawner|Hoohoo Spawner]]&lt;br /&gt;
|Spawns Hoohoos at a regular rate when on-screen.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBrown.png]] [[File:ColorCyan.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KakinbatankIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kakinbatank]]&lt;br /&gt;
|Tries to kill anyone who dares disturb his naps. Be careful.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorDarkRed.png]] [[File:ColorDarkGreen3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AdamskiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Adamski]]&lt;br /&gt;
|A miniature Wily Capsule that swerves up and down. Has a cheap siren.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLimeGreen2.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NombrellanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nombrellan]]&lt;br /&gt;
|Very slowly descends, minding its own business. Interacts with rain.&lt;br /&gt;
|rowspan = &amp;quot;2&amp;quot; | &amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NombrellanSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Nombrellan Spawner|Nombrellan Spawner]]&lt;br /&gt;
|Spawns Nombrellans at the top of the screen when on-screen.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SakretsIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sakrets]]&lt;br /&gt;
|Rolls along walls, shooting out orbs that explode in six directions.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorGreen.png]] [[File:ColorBrightBlue2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BunbyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bunby Catcher]]&lt;br /&gt;
|Claw go BRRRR. Drops down and drags you at high speeds against your will.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorYellow.png]] [[File:ColorPink.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;1&amp;quot; | [[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CargouQIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cargou Q]]&lt;br /&gt;
|Fires bouncing sports balls at you. How does it have so many?!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;11&amp;quot; | [[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KaonaGeenoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kaona Geeno]]&lt;br /&gt;
|Uses its head as a projectile which breaks into 4 bullets when hitting a solid.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PointanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pointan]]&lt;br /&gt;
|It makes 4 panes which fire at you. Now which one was my cursor again?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Pointan1.png]] [[File:Pointan2.png]] [[File:Pointan3.png]]&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;[[File:ColorBrightBlue.png]] [[File:ColorBrightRed.png]] [[File:ColorGreen.png]] [[File:ColorPurple.png]] [[File:ColorMagenta.png]] [[File:ColorYellow.png]] [[File:ColorOrange2.png]] [[File:ColorNavyBlue.png]] [[File:ColorBlack.png]] [[File:ColorDarkGray.png]] [[File:ColorWhite.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sola0Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sola 0]]&lt;br /&gt;
|Sunflora wannabe that charges up a solar beam and fires it as it stops flashing.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OshitsuOsarettsuIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oshitsu Osarettsu]]&lt;br /&gt;
|Rams at you if you are level with him. Only his head is vulnerable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NumetallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Numetall|Numetall]]&lt;br /&gt;
|Annoying slug that hides as long as you attack, then continues with slick goo.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MerserkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Merserker]]&lt;br /&gt;
|Agile little axe that tries to ram into you with lots of short hops.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BariIII(Head)Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bari III]] (Head)&lt;br /&gt;
|Immobile tower top that fires bouncing sound waves.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorMagenta.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BariIII(Body)Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bari III]] (Body)&lt;br /&gt;
|Harmful but destructible. Connected heads can squish or regenerate it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorMagenta.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MechaPitchanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mecha Pitchan]]&lt;br /&gt;
|Hurls baseballs at you in an arc, blue ones are homing as well.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorBrightBlue2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Searchy]]&lt;br /&gt;
|Flips the direction of all conveyors in the area when he spots you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchySpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Searchy Spawner]]&lt;br /&gt;
|Spawns Searchies to switch conveyor direction or On/Off Blocks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;6&amp;quot; | [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReturningMachineGunJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe#Returning Machine Gun Joe|Returning Machine Gun Joe]]&lt;br /&gt;
|Fires in two short bursts of three shots each. Learned to jump.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorDarkGreen2.png]] [[File:ColorLightBrightPurple.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoHeliMetallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met#Neo Heli Metall|Neo Heli Metall]]&lt;br /&gt;
|A fan favorite. Flies back and forth, firing three bullets as it stops.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HorizontalMovementOnly2.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MolMoleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MolMole]]&lt;br /&gt;
|Drills through terrain or obstacles, leaving marks where it enters or exits.&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MolMoleSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MolMole Spawner]]&lt;br /&gt;
|Spawns MolMoles in the defined area indefinitely in a pattern.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MolMoleSpawnerRandomIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MolMole Spawner (Random)]]&lt;br /&gt;
|Spawns MolMoles in the defined area indefinitely at random.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; #454E54;&amp;quot;|Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectroGuardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electro Guard]]&lt;br /&gt;
|An electrified construction barrier. Why did we add this again?&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan = &amp;quot;9&amp;quot; | [[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectririIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly|Electriri]]&lt;br /&gt;
|This Telly&#039;s electric aura seems to have fried its homing ability.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectririSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Electriri Spawners|Electriri Spawner]] (Solid)&lt;br /&gt;
|Fully solid block that spawns Electriris at a regular rate.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectririSpawnerEdgeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spawner#Electriri Spawners|Electriri Spawner]] (Edge)&lt;br /&gt;
|While this is on screen, Electriris will spawn regularly.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PipettoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pipetto]]&lt;br /&gt;
|A chemistry robot which shoots 2 liter blobs of concentrated acid at you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anti-EddieIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Anti-Eddie]]&lt;br /&gt;
|Hides beneath pickups and takes them away if not defeated fast enough.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LargeHealth.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]] [[File:Yashichi.png]] [[File:Nothing.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Stone]]/Fire/Nut&lt;br /&gt;
|Hides and only comes out to attack when enemies are nearby.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorCyan2.png]] [[File:FireStoneColor.png]] [[File:ColorLightBrightPurple.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MashBurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mash Burner]]&lt;br /&gt;
|Burner Man&#039;s apprentice. Shoot it to put out its fire and jump on it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:MashBurnerStanding.png]] [[File:MashBurnerWalking.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrunchDonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crunch Don]]&lt;br /&gt;
|A skull platform with a hammer. When it swings a platform pops up.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:CrunchDonStationary.png]] [[File:CrunchDonHopping.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mega Man &amp;amp; Bass ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!In-Game Description&lt;br /&gt;
!Options&lt;br /&gt;
!Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Gori Three]]&lt;br /&gt;
|A primitive, metal-knuckled warrior. Can throw balls, rocks, and more balls.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Dodonpa Cannon]]&lt;br /&gt;
|Aims and fires volley after volley at the player.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|Two balls with a rod of pure energy in the middle.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Romper]]&lt;br /&gt;
|The boys are back in town and they want your energy. You better not get caught.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Snoler]]&lt;br /&gt;
|A snowman which pulls player and snow in and makes mini snowmen fall from the air.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigTellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly#Big Telly|Big Telly]]&lt;br /&gt;
|Drops a big bomb which causes a huge forest fire. Canada beware.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Electric Generator]]&lt;br /&gt;
|Fires homing projectiles, they are slow but don&#039;t let yourself get comfy!&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Mokumokumo]]&lt;br /&gt;
|Slows you down and disables weapon usage. Certified cute cloud friend, or is it glue?&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hogale]]&lt;br /&gt;
|Basically a whale, can swim through water and tiles, almost indestructible.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hogale Spawner]]&lt;br /&gt;
|A spawner which spawns a new Hogale every so often.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Ammoner]]&lt;br /&gt;
|Rolls down 1 tile drops and swim in water. Is there anything Ammoner can&#039;t do?&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oni Robo]]&lt;br /&gt;
|A stationary bot that throws maces. It&#039;s very lonely without it&#039;s machines.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oni Robo Cloud]]&lt;br /&gt;
|Periodically ignores the player to create a new friend.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Oni Robo Wind]]&lt;br /&gt;
|Alternatively sucks or blows with the help of Oni Robo&#039;s mace.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Sydecka]]&lt;br /&gt;
|Rhino type enemy, shoots its horn and some missiles.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Kamikamin (Enemy)]]&lt;br /&gt;
|Yarr Matey! This mimic chest can be used to protect me gold in the real chest!&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |[[1.8.4]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mega Man Gameboy ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!In-Game Description&lt;br /&gt;
!Options&lt;br /&gt;
!Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hyoey]]&lt;br /&gt;
|Helicopter which follows and shoots at you. It never gives up the chase.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Biribaree]]&lt;br /&gt;
|Doesn&#039;t actually like Piriparee. But he gets free stuff all the time.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Piriparee]]&lt;br /&gt;
|Best friends with Biribaree they share everything! Shoots electric projectiles.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Doncatch]]&lt;br /&gt;
|Follows the player and smashes the ground. Can break all sorts of floors.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Hell Metall DX]]&lt;br /&gt;
|A tanky Met varient.It needs a charged shot to show its weak spot.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fukuhorn]]&lt;br /&gt;
|Acts exactly like Metall Sniper, but has a more electronic look.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Metall Sniper]]&lt;br /&gt;
|A cannon-Met,it is armoured and only gets up when the player is close to it.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Press&#039;n]]&lt;br /&gt;
|Rises into the air and crashes into the ground trying to crush the player.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Cutting Wheel]]&lt;br /&gt;
|Falls on the ground and starts to head in the players direction.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Tamp]]&lt;br /&gt;
|The sudden feeling of being crushed by a teleporting space robot is only tamporary.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[La Jaba]]&lt;br /&gt;
|La Jaba has arrived. Threatens humanity with every second it is alive.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Fankurow]]&lt;br /&gt;
|Who? Who? You, that&#039;s who. Flaps its wings to push or pull you with the wind.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Shuhorn]]&lt;br /&gt;
|Automated defense system &amp;quot;Shuhorn&amp;quot; activated. Find and destroy target &amp;quot;Mega Man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Chainsoar]]&lt;br /&gt;
|A lumber mill robot. When he dies he will drop his saw blade.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|[[Feeber]]&lt;br /&gt;
|A crab that releases a large bubble that traps the player and drags them away.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot; |[[1.8.4]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The description for [[Fire Met Spawner]] is a reference to [[Fire Man]]&#039;s quotes about his drive for justice before fighting him in the New Style mode of &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;.&lt;br /&gt;
* The [[Croaker]] is the only enemy that was added in a non-major update: version [[1.0.9]], the Cirno Update.&lt;br /&gt;
* The [[Caricarry]] and [[Petit Devil]] have existed since [[1.0.0|the game&#039;s launch]], but were unavailable through normal means until they were fully implemented in [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:LowGravityIcon.png&amp;diff=6623</id>
		<title>File:LowGravityIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:LowGravityIcon.png&amp;diff=6623"/>
		<updated>2023-05-06T02:08:28Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:PlutoBlockIcon.png&amp;diff=6622</id>
		<title>File:PlutoBlockIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:PlutoBlockIcon.png&amp;diff=6622"/>
		<updated>2023-05-06T02:07:48Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:UranusPlatformIcon.png&amp;diff=6621</id>
		<title>File:UranusPlatformIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:UranusPlatformIcon.png&amp;diff=6621"/>
		<updated>2023-05-06T02:06:59Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:SuperCutterIcon.png&amp;diff=6620</id>
		<title>File:SuperCutterIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:SuperCutterIcon.png&amp;diff=6620"/>
		<updated>2023-05-06T02:06:00Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:MeltingSnowBlockIcon.png&amp;diff=6619</id>
		<title>File:MeltingSnowBlockIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:MeltingSnowBlockIcon.png&amp;diff=6619"/>
		<updated>2023-05-06T02:05:24Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:IcicleIcon.png&amp;diff=6618</id>
		<title>File:IcicleIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:IcicleIcon.png&amp;diff=6618"/>
		<updated>2023-05-06T02:05:05Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:GutsHoverIcon.png&amp;diff=6617</id>
		<title>File:GutsHoverIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:GutsHoverIcon.png&amp;diff=6617"/>
		<updated>2023-05-06T02:04:27Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:MoveHoverIcon.png&amp;diff=6616</id>
		<title>File:MoveHoverIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:MoveHoverIcon.png&amp;diff=6616"/>
		<updated>2023-05-06T02:03:47Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:NapalmFireIcon.png&amp;diff=6615</id>
		<title>File:NapalmFireIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:NapalmFireIcon.png&amp;diff=6615"/>
		<updated>2023-05-06T02:02:18Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BalloonSpawnerIcon.png&amp;diff=6611</id>
		<title>File:BalloonSpawnerIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BalloonSpawnerIcon.png&amp;diff=6611"/>
		<updated>2023-05-05T15:55:00Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BalloonIcon.png&amp;diff=6610</id>
		<title>File:BalloonIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BalloonIcon.png&amp;diff=6610"/>
		<updated>2023-05-05T15:54:31Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:DynamoConveyorIcon.png&amp;diff=6609</id>
		<title>File:DynamoConveyorIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:DynamoConveyorIcon.png&amp;diff=6609"/>
		<updated>2023-05-05T15:53:20Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:ExplosiveCrateIcon.png&amp;diff=6608</id>
		<title>File:ExplosiveCrateIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:ExplosiveCrateIcon.png&amp;diff=6608"/>
		<updated>2023-05-05T15:52:40Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:IceBlockSpawnerIcon.png&amp;diff=6607</id>
		<title>File:IceBlockSpawnerIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:IceBlockSpawnerIcon.png&amp;diff=6607"/>
		<updated>2023-05-05T15:52:01Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:FuseLaserTurretIcon.png&amp;diff=6606</id>
		<title>File:FuseLaserTurretIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:FuseLaserTurretIcon.png&amp;diff=6606"/>
		<updated>2023-05-05T15:50:53Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:HotPlateIcon.png&amp;diff=6605</id>
		<title>File:HotPlateIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:HotPlateIcon.png&amp;diff=6605"/>
		<updated>2023-05-05T15:49:52Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:IllusianIcon.png&amp;diff=6601</id>
		<title>File:IllusianIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:IllusianIcon.png&amp;diff=6601"/>
		<updated>2023-05-05T15:48:52Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: ThatOneGuy248 uploaded a new version of File:IllusianIcon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:IllusianBlockIcon.png&amp;diff=6600</id>
		<title>File:IllusianBlockIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:IllusianBlockIcon.png&amp;diff=6600"/>
		<updated>2023-05-05T15:47:26Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: ThatOneGuy248 uploaded a new version of File:IllusianBlockIcon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:GoriThreeRockIcon.png&amp;diff=6604</id>
		<title>File:GoriThreeRockIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:GoriThreeRockIcon.png&amp;diff=6604"/>
		<updated>2023-05-05T15:36:01Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:IceBlockIcon.png&amp;diff=6603</id>
		<title>File:IceBlockIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:IceBlockIcon.png&amp;diff=6603"/>
		<updated>2023-05-05T15:33:22Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: ThatOneGuy248 moved page File:IceBlockIcon.png to File:ChillBlockIcon.png over redirect: The Ice Block is now it&amp;#039;s own gimmick found in the MM&amp;amp;B tab. This causes issues because IceBlockIcon would just bring up the chill block icon from mm10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:ChillBlockIcon.png]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:ChillBlockIcon.png&amp;diff=6602</id>
		<title>File:ChillBlockIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:ChillBlockIcon.png&amp;diff=6602"/>
		<updated>2023-05-05T15:33:22Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: ThatOneGuy248 moved page File:IceBlockIcon.png to File:ChillBlockIcon.png over redirect: The Ice Block is now it&amp;#039;s own gimmick found in the MM&amp;amp;B tab. This causes issues because IceBlockIcon would just bring up the chill block icon from mm10&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=6374</id>
		<title>Bosses/AI Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=6374"/>
		<updated>2023-04-20T13:49:51Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Removed &amp;quot;Hard Knuckles no longer despawn when off-screen&amp;quot;, as that is simply not true&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Mega Man 1]]/[[Mega Man Powered Up]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Doesn&#039;t gradually accelerate firing speed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&lt;br /&gt;
|Faces away when firing two fire waves.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 2]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Bubble Man has unique AI when outside water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|&lt;br /&gt;
|Vulnerable to [[Flame Sword]] like in [[Mega Man 8]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|Is vulnerable to all weapons unless set as immunity.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 3]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Faces the player when jumping. Only jumps 1-3 times.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 4]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Doesn&#039;t throw a ring if shot while running.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|There&#039;s no limit to how many times he can use [[Skull Barrier]] before shooting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|&lt;br /&gt;
|Using [[Rain Flush]] on the capsule no longer softlocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 5]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|&lt;br /&gt;
|Has a new intro animation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Eyes will open automatically if there are no platforms present.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 6]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|Will always begin the fight with his [[Knight Crusher]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 7]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|One of Spring Man&#039;s attacks is unimplemented in [[Mega Man Maker]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 8]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Grenade Man&#039;s attack which covers the ground no longer destroys the floor, and is instead a standard attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Astro Crush doesn&#039;t have a safe spot under Astro Man.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 9]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Splash Woman has unique AI when outside water.&lt;br /&gt;
Splash Woman&#039;s downwards firing is less consistent.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 10]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 11]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|The explosions from Blast Man&#039;s bombs have a smaller radius to account for screen size differences.&lt;br /&gt;
In Mega Man 11, you could exploit Blast Man&#039;s AI to cause him to never activate his Power Gear. This was initially present in Mega Man Maker, but removed due to player feedback.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man and Bass]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Boy Games|Game Boy Games]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=5983</id>
		<title>Bosses/AI Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=5983"/>
		<updated>2023-02-01T14:30:11Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Added Skull Man&amp;#039;s AI change. Removed Sheep Man&amp;#039;s change, as he does not use Mega Man 10&amp;#039;s hard mode AI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Mega Man 1]]/[[Mega Man Powered Up]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Doesn&#039;t gradually accelerate firing speed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&lt;br /&gt;
|Faces away when firing two fire waves.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 2]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Bubble Man has unique AI when outside water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|&lt;br /&gt;
|Vulnerable to [[Flame Sword]] like in [[Mega Man 8]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|Is vulnerable to all weapons unless set as immunity.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 3]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Faces the player when jumping. Only jumps 1-3 times.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hard Knuckle|Hard Knuckles]] no longer despawn when offscreen.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 4]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Doesn&#039;t throw a ring if shot while running.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|There&#039;s no limit to how many times he can use [[Skull Barrier]] before shooting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|&lt;br /&gt;
|Using [[Rain Flush]] on the capsule no longer softlocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 5]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|&lt;br /&gt;
|Has a new intro animation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Eyes will open automatically if there are no platforms present.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 6]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|Will always begin the fight with his [[Knight Crusher]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 7]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|One of Spring Man&#039;s attacks is unimplemented in [[Mega Man Maker]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 8]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Grenade Man&#039;s attack which covers the ground no longer destroys the floor, and is instead a standard attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Astro Crush doesn&#039;t have a safe spot under Astro Man.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 9]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Splash Woman has unique AI when outside water.&lt;br /&gt;
Splash Woman&#039;s downwards firing is less consistent.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 10]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 11]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|The explosions from Blast Man&#039;s bombs have a smaller radius to account for screen size differences.&lt;br /&gt;
In Mega Man 11, you could exploit Blast Man&#039;s AI to cause him to never activate his Power Gear. This was initially present in Mega Man Maker, but removed due to player feedback.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man and Bass]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Boy Games|Game Boy Games]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=5967</id>
		<title>Bosses/AI Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=5967"/>
		<updated>2023-02-01T03:00:30Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: Added AI changes for Ice Man, Spark Man, and Ring Man&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Mega Man 1]]/[[Mega Man Powered Up]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Doesn&#039;t gradually accelerate firing speed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&lt;br /&gt;
|Faces away when firing two fire waves.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 2]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Bubble Man has unique AI when outside water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|&lt;br /&gt;
|Vulnerable to [[Flame Sword]] like in [[Mega Man 8]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|Is vulnerable to all weapons unless set as immunity.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 3]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Faces the player when jumping. Only jumps 1-3 times.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|&lt;br /&gt;
|[[Hard Knuckle|Hard Knuckles]] no longer despawn when offscreen.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 4]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Doesn&#039;t throw a ring if shot while running.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|&lt;br /&gt;
|Using [[Rain Flush]] on the capsule no longer softlocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 5]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|&lt;br /&gt;
|Has a new intro animation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Eyes will open automatically if there are no platforms present.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 6]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|Will always begin the fight with his [[Knight Crusher]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 7]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|One of Spring Man&#039;s attacks is unimplemented in [[Mega Man Maker]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 8]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Grenade Man&#039;s attack which covers the ground no longer destroys the floor, and is instead a standard attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Astro Crush doesn&#039;t have a safe spot under Astro Man.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 9]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Splash Woman has unique AI when outside water.&lt;br /&gt;
Splash Woman&#039;s downwards firing is less consistent.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 10]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|&lt;br /&gt;
|Sheep Man uses his hard mode AI from Mega Man 10.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man 11]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|The explosions from Blast Man&#039;s bombs have a smaller radius to account for screen size differences.&lt;br /&gt;
In Mega Man 11, you could exploit Blast Man&#039;s AI to cause him to never activate his Power Gear. This was initially present in Mega Man Maker, but removed due to player feedback.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Mega Man and Bass]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Boy Games|Game Boy Games]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Unused_content&amp;diff=5960</id>
		<title>Unused content</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Unused_content&amp;diff=5960"/>
		<updated>2023-01-29T17:30:01Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--NOTE:Finish from https://web.archive.org/web/20210608114348/https://wiki.megamanmaker.com/index.php/Unused_content--&amp;gt;&lt;br /&gt;
In &#039;&#039;[[Mega Man Maker]]&#039;&#039;, as with any game, there are quite a few ideas that have not been fully realized and assets made inaccessible through further updates. Many of these can still be uncovered hiding within the files of the game, and some can even be accessed in-game with a little bit of elbow grease, though it is not available through normal means.&lt;br /&gt;
&lt;br /&gt;
==Currently Unused Assets==&lt;br /&gt;
These assets exist in the current build of &#039;&#039;Mega Man Maker&#039;&#039; but are unused.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
The NSF files for the first Mega Man game through Mega Man 6 contain most, if not all, songs from their respective games, many of which are not used in Mega Man Maker itself. This includes stage select themes, password menu themes, weapon get themes, cutscene themes, credits themes, boss select jingles, boss victory jingles, game over jingles, and possibly more.&lt;br /&gt;
&lt;br /&gt;
===Gemini Man===&lt;br /&gt;
Gemini Man, coming from Mega Man 3, was originally going to be available from the launch of Mega Man Maker, with his data ported from the Make a Good Mega Man Level 2 engine. However, implementing him proved to be too challenging for several technical reasons, and thus was scrapped.&lt;br /&gt;
&lt;br /&gt;
Attempting to play a level with the unused Gemini Man boss placed, will usually cause the client to crash upon attempting to spawn Gemini Man. By using text editing to place more than one boss, and spawning another boss before spawning Gemini Man, it is possible to load Gemini Man without the client crashing, but as the boss has no data assigned to it, it spawns as a 1x1 invisible solid tile.&lt;br /&gt;
&lt;br /&gt;
As Gemini Man was never officially released, its Level Builder icon goes unused.&lt;br /&gt;
&lt;br /&gt;
[[File:GeminiIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Pointkun cursor===&lt;br /&gt;
&lt;br /&gt;
There are additional sprites for [[Pointan]] with extra functions that include a writing bar made by former beta tester [[Dimpsy]].&lt;br /&gt;
&lt;br /&gt;
Since WreckingPrograms never intended to put these in the game and they were sprited without communication with him, the implementation of these animations was never attempted. Despite this, a few of these sprites can be often be seen used in release trailers for &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:MMM_Unused_Pointkun.png]]&lt;br /&gt;
&lt;br /&gt;
===Japanese &amp;quot;Rockman Maker&amp;quot; Easter Egg Logo===&lt;br /&gt;
Though this easter egg was removed when the logo changed from Mega Maker to Mega Man Maker, the sprite is still in the files of the game. This easter egg logo was used from versions 1.0.0 to 1.0.9, and has been unused ever since version [[1.1.0]].&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker-v100 TitleLogo2.png]]&lt;br /&gt;
&lt;br /&gt;
===Cirno special logo===&lt;br /&gt;
In the files, there is a special version of the &amp;quot;Mega Maker&amp;quot; logo with Cirno from Touhou. This image is still in the game&#039;s files, but it was presumably left unused due to the game&#039;s rename before 1.1.0.&lt;br /&gt;
&lt;br /&gt;
[[File:SprLogoCirno.png]]&lt;br /&gt;
&lt;br /&gt;
===Mega Man 3 Wily 2 BG Alt===&lt;br /&gt;
A version of Mega Man 3 Wily 2 BG that uses brighter colors, and has a slightly different wiring pattern, but it is unknown why it was not used.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker-v120 MM3Wily2BGUnused.png]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Prototype Block Dropper&amp;quot; Mega Man Sprites===&lt;br /&gt;
Among the sprites for the playable character Mega Man, there are graphics for Mega Man attacking with an abnormally enlarged arm. It is assumed these are early prototype sprites for the Block Dropper weapon that were likely eventually abandoned in place of sprites more accurate to the source material.&lt;br /&gt;
&lt;br /&gt;
[[File:MegaManMaker BeefyArm-Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Junk BG 1 Alt===&lt;br /&gt;
A version of Junk BG 1 without animation, left static in its &amp;quot;power off&amp;quot; state. Likely replaced with the animated version of the BG later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:JunkBGAlt V1.7.2Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Junk BG 2 Alt===&lt;br /&gt;
A version of Junk BG 2 without animation, left static in its &amp;quot;power off&amp;quot; state. Likely replaced with the animated version of the BG later in development.&lt;br /&gt;
&lt;br /&gt;
[[File:JunkBG2Alt V1.7.2Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Prototype Health and Energy Spawners===&lt;br /&gt;
Unused sprites of three 16x16 blocks made by [[SnoruntPyro]]. According to [[Luigi]], these were ideas for the health and weapon energy spawners that were experimented with and not removed afterwards. As of version [[1.7.5]], these can still be found in the game&#039;s files, despite Luigi stating that he has no further plans for the objects and would &amp;quot;rather keep his doodles to himself&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:EnergySpawners V1.7Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Air Tile 2===&lt;br /&gt;
An unused alternate version of the Air Tile with the goblin face tiles found in Air Man&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
[[File:AirTileAlt Unused.png]]&lt;br /&gt;
&lt;br /&gt;
===Bright Tile 2===&lt;br /&gt;
While a tile from Bright Man&#039;s stage was implemented during the development of 1.7.0, the team decided to scrap it later due to being potentially seizure-inducing.&lt;br /&gt;
&lt;br /&gt;
[[File:UnusedBrightTile.gif]]&lt;br /&gt;
&lt;br /&gt;
===Time BG 2===&lt;br /&gt;
A background from Time Man&#039;s stage drawn by beta tester [[BigMaster]]. According to him, the background was scrapped due to difficulties in making the wood beams in the background not resemble terrain and in adapting the background to the NES palette.&lt;br /&gt;
&lt;br /&gt;
[[File:BGTime2PU.png]]&lt;br /&gt;
&lt;br /&gt;
===Clown BG (Alt)===&lt;br /&gt;
A recolor of Clown BG based on the second part of Clown Man&#039;s stage. It was unused as the changes would not be perceived as different.&lt;br /&gt;
&lt;br /&gt;
[[File:Clown_BG_Alt.png]]&lt;br /&gt;
&lt;br /&gt;
===Wily Machine 4 Starting Phase Icons===&lt;br /&gt;
These icons were for [[Wily Machine 4]], suggesting that you would&#039;ve been able to change its starting phase like with [[Wily Machine 6]]. As you cannot change its starting phase, these icons go unused.&lt;br /&gt;
&lt;br /&gt;
[[File:WilyMachine4UnusedPhase1Icon.png]]&lt;br /&gt;
[[File:WilyMachine4UnusedPhase2Icon.png]]&lt;br /&gt;
&lt;br /&gt;
==Previously Unused Assets==&lt;br /&gt;
These assets where unused in previous builds for various reasons, but are currently used in the most recent build of Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
===Caricarry (Before 1.5.0)===&lt;br /&gt;
The enemy Caricarry from &#039;&#039;Mega Man 9&#039;&#039;, was present in &#039;&#039;Mega Man Maker&#039;&#039; in 1.0.0, but would not see an official public release until 1.5.0.&lt;br /&gt;
&lt;br /&gt;
Although the enemy was functional for the most part in older builds prior to 1.5.0, it had some collision and clipping issues when it came to solid tiles and objects, implying the enemy was not finished at this point in development.&lt;br /&gt;
&lt;br /&gt;
===Petit Devil (Before 1.5.0)===&lt;br /&gt;
Both variants of the enemy Petit Devil from Mega Man 9 were present in Mega Man Maker in 1.0.0, but would not see an official public release until 1.5.0.&lt;br /&gt;
&lt;br /&gt;
Prior to 1.5.0, Petit Devil&#039;s yellow and green variants were separate assets in the Level Builder. Petit Devil&#039;s green asset was edited to contain both the green and yellow enemy variants in 1.5.0, and the Petit Devil yellow asset was no longer needed.&lt;br /&gt;
&lt;br /&gt;
===Ban Screen===&lt;br /&gt;
According to Goldstorm, this was the screen shown for users that have been banned online. It is an edited version of a newspaper showing Wily&#039;s arrest seen during the ending of Mega Man 6. There are colored squares and numbers around each paragraph and text elements that are placeholders for a banned user&#039;s username, date until ban is lifted, and reason for ban. In version 1.7.4, this was used for banned users.&lt;br /&gt;
&lt;br /&gt;
[[File:BanScreen_V1.7.png]]&lt;br /&gt;
&lt;br /&gt;
==Unused assets from development==&lt;br /&gt;
These are assets that were previously used and replaced in &#039;&#039;Mega Man Maker&#039;&#039;&#039;s development.&lt;br /&gt;
&lt;br /&gt;
===Thunder Beam Icon (Pre 1.1.0)===&lt;br /&gt;
Until version [[1.0.9]], [[Thunder Beam]] had a different icon consisting of electricity compared to later versions comprising a single bolt of lightning.&lt;br /&gt;
&lt;br /&gt;
[[File:ThunderBeamIconOld.png]]&lt;br /&gt;
&lt;br /&gt;
===Block Dropper Icon (Pre 1.4.0)===&lt;br /&gt;
On the same topic, [[Block Dropper]] (known as &#039;&#039;Brick Drop&#039;&#039; at the time) also had a different icon comprising a three-dimensional turquoise brick block. This was changed to a flat forward-facing brick block with the release of [[1.4.0]] to make the icon more accurate to its source material, along with also renaming said weapon to match its official name, as &#039;&#039;[[Mega Man 11]]&#039;&#039; had not been released beforehand.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockDropperIconOld.png]]&lt;br /&gt;
&lt;br /&gt;
===Spring Man&#039;s sprites===&lt;br /&gt;
Spriter [[Schmidkalkan]] made sprites for [[Spring Man]], but those were not used in the game. Instead, the sprites used are those by [[Gaem]] and [[Sodacoma]].&lt;br /&gt;
&lt;br /&gt;
[[File:Spring Man unused version.png]]&lt;br /&gt;
&lt;br /&gt;
===Heat Tile (Pre 1.5.0)===&lt;br /&gt;
A version of Heat Tile that was used in the game prior to [[1.5.0]], where it was changed so the upper and lower parts had the bigger brick parts from the source material.&lt;br /&gt;
&lt;br /&gt;
[[File:HeatTile Pre 1 5 0.png]]&lt;br /&gt;
&lt;br /&gt;
===MM2 Wily 1 Tile 2 Alt (1.5.0) ===&lt;br /&gt;
A version of MM2 Wily 1 Tile 2 Alt that was used in 1.5.0. It was replaced by [[FakeVirus]] with a version that changed the inner corner tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:TstMM2Wily1 2Pre 1 5 0.png]]&lt;br /&gt;
&lt;br /&gt;
===Cut Tile (PU) (Pre 1.7.3)===&lt;br /&gt;
A version of the Cut Tile from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; that was used in the game prior to 1.7.3, where it was changed due to criticisms for the lack of proper shading.&lt;br /&gt;
&lt;br /&gt;
[[File:CutTilePU Pre 1 7 3.png]]&lt;br /&gt;
&lt;br /&gt;
===Block Tile (Prototype)===&lt;br /&gt;
An early design version of Block Tile that was likely used in developmental builds, it was replaced by a different design in the official release of version 1.6.0.&lt;br /&gt;
&lt;br /&gt;
[[File:BlockTilePrototype.png]]&lt;br /&gt;
&lt;br /&gt;
=== Bright BG (Pre 1.6.0) ===&lt;br /&gt;
An early, non-animated counterpart to the Bright background that was used in Mega Man Maker before it was replaced in 1.6.0 with an animated counterpart.&lt;br /&gt;
&lt;br /&gt;
[[File:BrightBGUnused.png]]&lt;br /&gt;
&lt;br /&gt;
===Wave Tile (Pre 1.7.0)===&lt;br /&gt;
&lt;br /&gt;
This version of Wave Tile was modified by BigMaster during [[1.7.0]]&#039;s development to modify the corner tiles.&lt;br /&gt;
&lt;br /&gt;
[[File:WaveTile pre 1-7-0.gif‎]]&lt;br /&gt;
&lt;br /&gt;
===Beta [[Fire Wall|Fire Wall Modifier]]===&lt;br /&gt;
[[Meka]] made a previous version of the Fire Wave Modifier consisting in a 1x16 stick before it was replaced by a 1x1 icon by BigMaster.&lt;br /&gt;
&lt;br /&gt;
[[File:Fire Wall Stop Beta.png]]&lt;br /&gt;
&lt;br /&gt;
==Legacy Assets==&lt;br /&gt;
These are older versions of assets that have since been replaced with new versions of the same asset with different and/or additional functionality added.&lt;br /&gt;
&lt;br /&gt;
These assets, are not able to be selected or used under normal gameplay conditions in the most recent build of Mega Man Maker. They remain in the game to ensure levels made in older builds do not crash when loaded in the most recent version.&lt;br /&gt;
&lt;br /&gt;
===Petit Devil Yellow (Never Officially Released)===&lt;br /&gt;
Prior to [[1.5.0]], Petit Devil Yellow and Petit Devil Green where separate assets in the Level Builder. After [[1.5.0]] released, Petit Devil Green asset was edited to contain both the Green and Yellow enemy variants, and the Petit Devil Yellow asset was no longer needed.&lt;br /&gt;
&lt;br /&gt;
As Petit Devil Yellow as an individual asset was never officially released, it&#039;s Level Builder icon goes unused.&lt;br /&gt;
&lt;br /&gt;
[[File:YellowPetitDevilIcon.png]]&lt;br /&gt;
&lt;br /&gt;
===Checkpoint (Before v1.4.0)===&lt;br /&gt;
Prior to [[1.4.0]], A [[Checkpoint]] could only be used once when playing a stage, unless the player lost a life or restarted the level, triggering the level to reload and allow the checkpoint to be usable again.&lt;br /&gt;
&lt;br /&gt;
===Boss Doors (Before v1.5.0)===&lt;br /&gt;
Prior to [[1.5.0]], Horizontal and Vertical [[Boss Doors]] could be entered even while a boss battle was in progress, or while mini-boss [[enemies]] where spawned within viewing distance of the doors.&lt;br /&gt;
&lt;br /&gt;
===Rotating Platform (Before v1.5.0)===&lt;br /&gt;
Prior to [[1.5.0]], [[Rotating Platform]] only had a singular color variant, being Red.&lt;br /&gt;
&lt;br /&gt;
Due to conflicting ID values with an asset in a different category also having color variants, the newer Rotating Platform asset needed to be set to a different ID value if it also wanted to use additional color variants.&lt;br /&gt;
&lt;br /&gt;
===Teleporters (Before v1.5.0) ===&lt;br /&gt;
Prior to [[1.5.0]], [[Teleporter|Teleporters]] where able to send players to disconnected screens even if a boss battle was currently in progress. Also, the asset only had a single colour variant, being pink.&lt;br /&gt;
&lt;br /&gt;
===Wanaan (Before v1.5.0)===&lt;br /&gt;
Prior to [[1.5.0]], [[Wanaan]] only had a singular color variant, being Dark Green.&lt;br /&gt;
&lt;br /&gt;
Due to conflicting ID values with an asset in a different category also having color variants, the newer Wanaan asset needed to be set to a different ID value if it also wanted to use additional color variants.&lt;br /&gt;
&lt;br /&gt;
===Water (Before v1.5.0)===&lt;br /&gt;
Prior to [[1.5.0]], [[Water]] only had a singular skin variant, being Yamato Water and was listed as a [[Level Objects|Level Object]]. However, to adjust Water for different skins in update 1.5.0, a dedicated folder for Water in &amp;quot;Tiles&amp;quot; was created while the Yamato Water tile in the Level Objects folder became inaccessible.&lt;br /&gt;
&lt;br /&gt;
===Conveyor Belts (Before v1.6.0) ===&lt;br /&gt;
Before [[1.6.0]], [[Conveyor Belt|Conveyor Belts]] only came with the skin from Metal Man&#039;s stage. To implement its change, the previous version of the Conveyor Belt was made unavailable for backwards compatibility and a new version was created.&lt;br /&gt;
&lt;br /&gt;
Further compatibility was added so that legacy Conveyor Belts could change direction if Metal Man&#039;s new &amp;quot;reverse Conveyor Belts&amp;quot; ability from 1.6.0 was enabled.&lt;br /&gt;
&lt;br /&gt;
===Crabbot (Before v1.6.3)===&lt;br /&gt;
Due to a design mistake, the enemy Crabbot&#039;s initial horizontal movement direction is opposite of its setting in the Level Builder. The original mistake version of the enemy was left in for compatibility with levels made working around the issue.&lt;br /&gt;
&lt;br /&gt;
===Mechakkero (Before v1.6.3)===&lt;br /&gt;
Due to a design mistake, the enemy [[Mechakkero]] moves in the air even when not jumping, possibly causing collision issues. The original mistake version of the enemy was left in for compatibility with levels made working around the issue.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unused content]]&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:WilyMachine4UnusedPhase2Icon.png&amp;diff=5961</id>
		<title>File:WilyMachine4UnusedPhase2Icon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:WilyMachine4UnusedPhase2Icon.png&amp;diff=5961"/>
		<updated>2023-01-29T17:19:42Z</updated>

		<summary type="html">&lt;p&gt;ThatOneGuy248: An unused icon for Wily Machine 4&amp;#039;s starting phase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An unused icon for Wily Machine 4&#039;s starting phase&lt;/div&gt;</summary>
		<author><name>ThatOneGuy248</name></author>
	</entry>
</feed>