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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheButcherKevin</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
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	<updated>2026-05-17T10:06:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=DoctorLumen&amp;diff=2627</id>
		<title>DoctorLumen</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=DoctorLumen&amp;diff=2627"/>
		<updated>2021-12-01T16:22:29Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: added info on data recovery before the creation of the strike team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|image=&lt;br /&gt;
|role=Beta tester&amp;lt;br&amp;gt;Level moderator&lt;br /&gt;
|website=[https://odysee.com/@doctorlumen:b Odysee]&amp;lt;br&amp;gt;[https://www.youtube.com/c/DoctorLumen YouTube]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DoctorLumen&#039;&#039;&#039;  is a beta tester and a level moderator for &#039;&#039;Mega Man Maker&#039;&#039;. He joined the development team alongside moderator [[BigMaster]] and [[Objectionable]] during 1.7.0&#039;s development on August 23, 2020.&lt;br /&gt;
&lt;br /&gt;
He has made various YouTube gameplays of levels in &#039;&#039;Mega Man Maker&#039;&#039;, including levels made by him or other users. After 1.6.0&#039;s release, DoctorLumen helped with testing the [[Build Online]] function. In the team, he made the silent NSF for the &#039;&#039;Mega Man 2&#039;&#039; Wily 6 theme in addition to his work as a tester. DoctorLumen offered to be a level moderator after 1.7.0&#039;s release.&lt;br /&gt;
&lt;br /&gt;
The day the servers died and the wiki had to be redone, DoctorLumen helped recovering data, before the creation of the [[Wiki Strike Team]], alongside [[Luigi]] and [[TheButcherKevin]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]] [[Category:Beta tester]] [[Category:Current team members]] [[Category:Level moderators]]&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Wiki_Strike_Team&amp;diff=2092</id>
		<title>Wiki Strike Team</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Wiki_Strike_Team&amp;diff=2092"/>
		<updated>2021-09-17T22:54:28Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: my username was linking to the beta tester page instead of my page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Wiki Strike Team&#039;&#039;&#039; is a team of 13 members currently helping to repair the [[Mega Man Maker Official Wiki]] after the server and most of the websites were damaged in July 2021. The team members were selected after a discussion between [[Goldstorm]] and [[Midas Magnezone]].&lt;br /&gt;
&lt;br /&gt;
Before the wiki was brought back online, the Strike Team assisted by gathering web archives and caches of numerous pages, as well as creating and providing countless images to be uploaded. After the Wiki was open, the strike team started to work in the process of rebuilding and restoring individual pages on the Wiki. To facilitate the task, members that were not Wiki moderators prior to the server&#039;s damage were given temporary moderation permissions.&lt;br /&gt;
&lt;br /&gt;
==List of Members==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Luigi]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Goldstorm]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Uranus]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[BigMaster]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Mad Man]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Plasma Admin]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Objectionable]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Play Dash&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[User:TheThinker|TheThinker]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Neo Cutman&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Hot Cross Bun&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[TheButcherKevin]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Foseker&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Son Loto&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Midas Magnezone]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[JumpDashEvade]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=TheButcherKevin&amp;diff=2091</id>
		<title>TheButcherKevin</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=TheButcherKevin&amp;diff=2091"/>
		<updated>2021-09-17T22:52:22Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: forgot a period, nice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|name=TheButcherKevin&lt;br /&gt;
|role=Beta tester &amp;lt;br&amp;gt;Level moderator &amp;lt;br&amp;gt; Wiki Strike Team member&lt;br /&gt;
|image=[[File:TheButcherKevinStaffIcon.png]]&lt;br /&gt;
|caption = TheButcherKevin&#039;s personal [[Profile icons|staff profile icon]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|aka=Butcher&amp;lt;br&amp;gt;Kevin&lt;br /&gt;
|lives=Brazil&lt;br /&gt;
|gender=Male&lt;br /&gt;
|discord=KevinSemVim#9522&lt;br /&gt;
|website=[https://twitter.com/TheButcherKevin Twitter]&amp;lt;br&amp;gt;[https://www.youtube.com/channel/UCOvsydhbWVqjxQ9Bsd5ru4A YouTube]&amp;lt;br&amp;gt;[https://megamaker.webmeka.io/user-profile.php?uid=222280 Webmeka]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;TheButcherKevin&#039;&#039;&#039; is a Beta tester and Level Moderator for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. He was hired as beta tester on June 13th, 2021 alongside Neo Cutman and [[Chombey]]&amp;lt;ref&amp;gt;Mega Man Maker [@MegaManMaker] (June 13, 2021). [https://twitter.com/MegaManMaker/status/1403990252801474562 &amp;quot;We would like to welcome our new Beta Testers: @Chombey_, @TheButcherKevin, and Neo Cutman and our new Musicians: @40Nix, @GamerFromTheWeb, and @DeltaMudkip!&amp;quot;]. Retrieved September 2, 2021. — via Twitter.&amp;lt;/ref&amp;gt; and he was invited as level moderator on July 23rd, 2021 alongside with Chombey.&lt;br /&gt;
&lt;br /&gt;
TheButcherKevin helped recovering data alongside [[DoctorLumen]] and [[Luigi]] before the creation of the [[Wiki Strike Team]], after the Wiki Strike Team was created he then helped with more data collection and helped rebuilding the wiki pages.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]] [[Category:Beta tester]] [[Category:Level moderators]] [[Category:Current team members]]&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=TheButcherKevin&amp;diff=2090</id>
		<title>TheButcherKevin</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=TheButcherKevin&amp;diff=2090"/>
		<updated>2021-09-17T22:49:34Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|name=TheButcherKevin&lt;br /&gt;
|role=Beta tester &amp;lt;br&amp;gt;Level moderator &amp;lt;br&amp;gt; Wiki Strike Team member&lt;br /&gt;
|image=[[File:TheButcherKevinStaffIcon.png]]&lt;br /&gt;
|caption = TheButcherKevin&#039;s personal [[Profile icons|staff profile icon]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|aka=Butcher&amp;lt;br&amp;gt;Kevin&lt;br /&gt;
|lives=Brazil&lt;br /&gt;
|gender=Male&lt;br /&gt;
|discord=KevinSemVim#9522&lt;br /&gt;
|website=[https://twitter.com/TheButcherKevin Twitter]&amp;lt;br&amp;gt;[https://www.youtube.com/channel/UCOvsydhbWVqjxQ9Bsd5ru4A YouTube]&amp;lt;br&amp;gt;[https://megamaker.webmeka.io/user-profile.php?uid=222280 Webmeka]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;TheButcherKevin&#039;&#039;&#039; is a Beta tester and Level Moderator for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. He was hired as beta tester on June 13th, 2021 alongside Neo Cutman and [[Chombey]]&amp;lt;ref&amp;gt;Mega Man Maker [@MegaManMaker] (June 13, 2021). [https://twitter.com/MegaManMaker/status/1403990252801474562 &amp;quot;We would like to welcome our new Beta Testers: @Chombey_, @TheButcherKevin, and Neo Cutman and our new Musicians: @40Nix, @GamerFromTheWeb, and @DeltaMudkip!&amp;quot;]. Retrieved September 2, 2021. — via Twitter.&amp;lt;/ref&amp;gt; and he was invited as level moderator on July 23rd, 2021 alongside with Chombey.&lt;br /&gt;
&lt;br /&gt;
TheButcherKevin helped recovering data alongside [[DoctorLumen]] and [[Luigi]] before the creation of the [[Wiki Strike Team]], after the Wiki Strike Team was created he then helped with more data collection and helped rebuilding the wiki pages&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]] [[Category:Beta tester]] [[Category:Level moderators]] [[Category:Current team members]]&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=TheButcherKevin&amp;diff=2088</id>
		<title>TheButcherKevin</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=TheButcherKevin&amp;diff=2088"/>
		<updated>2021-09-17T22:39:49Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: Created page with &amp;quot;{{User |name=TheButcherKevin |role=Beta tester &amp;lt;br&amp;gt;Level moderator &amp;lt;br&amp;gt; Wiki Strike Team member |image=File:TheButcherKevinStaffIcon.png |caption = TheButcherKevin&amp;#039;s perso...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|name=TheButcherKevin&lt;br /&gt;
|role=Beta tester &amp;lt;br&amp;gt;Level moderator &amp;lt;br&amp;gt; Wiki Strike Team member&lt;br /&gt;
|image=[[File:TheButcherKevinStaffIcon.png]]&lt;br /&gt;
|caption = TheButcherKevin&#039;s personal [[Profile icons|staff profile icon]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|aka=Butcher&amp;lt;br&amp;gt;Kevin&lt;br /&gt;
|lives=Brazil&lt;br /&gt;
|gender=Male&lt;br /&gt;
|discord=KevinSemVim#9522&lt;br /&gt;
|website=[https://twitter.com/TheButcherKevin Twitter]&amp;lt;br&amp;gt;[https://www.youtube.com/channel/UCOvsydhbWVqjxQ9Bsd5ru4A YouTube]&amp;lt;br&amp;gt;[https://megamaker.webmeka.io/user-profile.php?uid=222280 Webmeka]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;TheButcherKevin&#039;&#039;&#039; is a Beta tester and Level Moderator for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. He was hired as Beta tester on June 13th, 2021 alongside Neo Cutman and [[Chombey]]&amp;lt;ref&amp;gt;Mega Man Maker [@MegaManMaker] (June 13, 2021). [https://twitter.com/MegaManMaker/status/1403990252801474562 &amp;quot;We would like to welcome our new Beta Testers: @Chombey_, @TheButcherKevin, and Neo Cutman and our new Musicians: @40Nix, @GamerFromTheWeb, and @DeltaMudkip!&amp;quot;]. Retrieved September 2, 2021. — via Twitter.&amp;lt;/ref&amp;gt; and he was invited as level moderator on July 23rd, 2021 alongside with Chombey.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Beta tester]] [[Category:Level moderator]] [[Category:Current team members]]&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Wily_Challenge&amp;diff=1927</id>
		<title>Wily Challenge</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Wily_Challenge&amp;diff=1927"/>
		<updated>2021-09-01T18:43:48Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: wrong formatting fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Wily Challenge&#039;&#039;&#039; is a game mode in &#039;&#039;&#039;[[Mega Man Maker]]&#039;&#039;&#039;, introduced in version 1.4.0. It can be found in the online menu. The Wily Challenge is a mode in which the player plays through multiple user created levels in a row at random with a limited number of lives. The total amount of levels played in the challenge depends on the settings chosen by the player before starting.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Changes ==&lt;br /&gt;
While playing Wily Challenge, some features differ from traditional gameplay.&lt;br /&gt;
&lt;br /&gt;
* The player has a limited number of lives in this mode instead of infinite lives. The amount of lives remaining is also indicated below the [[Playable Characters|player]]&#039;s health bar.&lt;br /&gt;
* The item [[Life]] gives the player an extra life in this mode like in official &#039;&#039;[[Mega Man]]&#039;&#039; games, while also healing the player to full health. Prior to [[1.5.0]], the Life simply added a life to the life counter in this mode, but since 1.5.0, it performs both functions. No more than three lives can be obtained in a same level, so collecting a fourth 1-up item does not recharge lives, although it will still recharge the health bar.&lt;br /&gt;
* [[E-Tanks]] and [[M-Tanks]] obtained in a level are carried over into the next level played in this mode.&lt;br /&gt;
* A new &amp;quot;Skip&amp;quot; button is added to the pause menu and appears only in this mode. It allows the player to skip the current level and play a new one. Originally this option cost a life, but to reduce the user frustrations and mitigate instances like repeated levels, the challenge was modified in version 1.5.0 so that choosing this option would only cost a life if the player has 10 HP or less or while airborne. In such cases, it cannot be used if the player has only 1 life remaining.&lt;br /&gt;
* Using either the &amp;quot;Retry&amp;quot; or &amp;quot;Checkpoint&amp;quot; buttons in the pause menu will also now cost 1 life. As a result, both are unusable with only 1 life remaining.&lt;br /&gt;
&lt;br /&gt;
== Lives &amp;amp; Levels ==&lt;br /&gt;
[[File:WilySettings.png|thumb|right|The Wily Challenge settings screen.]]&lt;br /&gt;
In the Wily Challenge, the player can pick the following settings before starting a run:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Length&#039;&#039;&#039; determines how many total levels the player must beat to win the challenge. Length also determines the appearance of the Wily Castle.&lt;br /&gt;
* &#039;&#039;&#039;Lives&#039;&#039;&#039; determines how many lives the player starts with in the challenge, and can be set to anywhere from 1 to 100.&lt;br /&gt;
* &#039;&#039;&#039;Quality&#039;&#039;&#039; determines the quality range of the levels played in the challenge.&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039; determines the difficulty range of the levels in the challenge. It was implemented in version [[1.7.3]].&lt;br /&gt;
By default, the settings are set to medium length, 50 lives, a quality range from Average to Amazing, and a difficulty range from Easy to Hard.&lt;br /&gt;
&lt;br /&gt;
Prior to version 1.7.3, the player could only the set the minimum quality of levels found in the Wily Challenge instead of a quality range.&lt;br /&gt;
&lt;br /&gt;
=== Length ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Short&amp;quot;&#039;&#039;&#039; - 5 levels&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Medium&amp;quot;&#039;&#039;&#039; - 10 levels&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Long&amp;quot;&#039;&#039;&#039; - 20 levels&lt;br /&gt;
&lt;br /&gt;
=== Quality ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Awful&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Bad&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Average&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Good&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Amazing&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Very Easy&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Easy&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Normal&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Hard&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Very Hard&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;True Despair&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Settings in v1.6.3 and below ==&lt;br /&gt;
Prior to version 1.7.0, there were two settings that can be changed by the player: difficulty and length. The Difficulty determined the amount of lives the player starts with when they begin the challenge.&lt;br /&gt;
&lt;br /&gt;
=== Lives (v1.4.0 - v1.6.3) ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Easy&amp;quot;&#039;&#039;&#039; - Lives equals level total multiplied by 5&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Normal&amp;quot;&#039;&#039;&#039; - Lives equals level total multiplied by 3&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Hard&amp;quot;&#039;&#039;&#039; - Lives equals level total multiplied by 1&lt;br /&gt;
&lt;br /&gt;
=== Lives in Relation to Levels (v1.4.0 - v1.6.3) ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Short, Easy&amp;quot;&#039;&#039;&#039; - 25 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Short, Normal&amp;quot;&#039;&#039;&#039; - 15 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Short, Hard&amp;quot;&#039;&#039;&#039; - 5 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Medium, Easy&amp;quot;&#039;&#039;&#039; - 50 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Medium, Normal&amp;quot;&#039;&#039;&#039; - 30 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Medium, Hard&amp;quot;&#039;&#039;&#039; - 10 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Long, Easy&amp;quot;&#039;&#039;&#039; - 100 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Long, Normal&amp;quot;&#039;&#039;&#039; - 60 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Long, Hard&amp;quot;&#039;&#039;&#039; - 20 Lives&lt;br /&gt;
&lt;br /&gt;
== Ending The Challenge ==&lt;br /&gt;
Certain actions taken during a Wily challenge will result in the challenge ending.&lt;br /&gt;
&lt;br /&gt;
=== Exit ===&lt;br /&gt;
Selecting the &amp;quot;Exit&amp;quot; button from the pause menu will immediately end the challenge and return the player to the online menu. The player will not be able to view all the levels completed during their play session if &amp;quot;Exit&amp;quot; is selected, nor will they be able to resume the run.&lt;br /&gt;
&lt;br /&gt;
[[File:WilyGameover.png|thumb|right|The Game Over screen for the Wily Challenge.]]&lt;br /&gt;
=== Game Over ===&lt;br /&gt;
When the player runs out of lives, they will get a Game Over and fail the challenge. They will also be given a &#039;&#039;&#039;&amp;quot;Funny Quote&amp;quot;&#039;&#039;&#039; at random, as well as three options.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Retry&amp;quot;&#039;&#039;&#039; - Restarts the Wily Challenge with the same settings from the beginning, but a different set of random levels will be chosen. This also resets the player&#039;s amount of E-tanks or M-tanks to 0. A glitch in older versions allowed them to keep their E-tanks or M-tanks.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Show Levels&amp;quot;&#039;&#039;&#039; - The player will be shown all levels they have completed, and the level the player received a Game Over in, in their current play session, giving information with regards to level rating, level name, and creator&#039;s name. Any levels that are skipped will not appear in the level list. The player has the choice to download and vote on all of these levels. From this level list screen the player can select &#039;&#039;&#039;&amp;quot;Retry&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Back To Menu&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Back To Menu&amp;quot;&#039;&#039;&#039; - This will return the player to the online menu.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Funny Quote&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A list of the references found below is in the page Wily Challenge/References.&lt;br /&gt;
* Failure!&lt;br /&gt;
* SUDDEN DEATH&lt;br /&gt;
* TOO BAD - WALUIGI TIME!&lt;br /&gt;
* The Dark Souls of Mega man games!&lt;br /&gt;
* I WANNA BE THE VERY BEST...&lt;br /&gt;
* Have you tried not dying?&lt;br /&gt;
* There are no easter eggs here, go away.&lt;br /&gt;
* Are you just looking for more Game Over messages?&lt;br /&gt;
* alright.&lt;br /&gt;
* Thank you Mega Man, but your victory is in another castle.&lt;br /&gt;
* Go home and be a family man!&lt;br /&gt;
* next time i hope i win, but if not win its better than nothing&lt;br /&gt;
* Dr. Light will remember that.&lt;br /&gt;
* IM FRICKING KILL YOU!!!!&lt;br /&gt;
* god i wish that were me&lt;br /&gt;
* try out Fox Maker too!&lt;br /&gt;
* It&#039;s probably the Yoku Spikes&#039; fault.&lt;br /&gt;
* sorry if moving platforms killed you.&lt;br /&gt;
* I miss hound&lt;br /&gt;
* notices bolt owo whats this&lt;br /&gt;
* im dead and wat is this&lt;br /&gt;
* OPPSIE WOOPSIE!! Uwu You made a gamie ovar! A wittle outla liveso!!&lt;br /&gt;
* game_end();&lt;br /&gt;
* from game import over&lt;br /&gt;
* rm -rf /*&lt;br /&gt;
* | |||| |_&lt;br /&gt;
* Error: undefined response from server&lt;br /&gt;
* Segmentation Fault - Core Dumped&lt;br /&gt;
* Try the simple tutorial.&lt;br /&gt;
* Add weapon capsules.&lt;br /&gt;
* Your ad could be here.&lt;br /&gt;
* It&#039;s not that hard, just don&#039;t get hit.&lt;br /&gt;
* If you read this, you have died.&lt;br /&gt;
* No johns.&lt;br /&gt;
* Lag killed me.&lt;br /&gt;
* Try again for 2000 bolts.&lt;br /&gt;
* 0111100101101111011101010010000001100100011010010110010101100100&lt;br /&gt;
* That was fun, but now you&#039;re done.You&#039;re outta luck because you suck&lt;br /&gt;
* This is the Ridley reveal trailer all over again.&lt;br /&gt;
* Welcome to Die&lt;br /&gt;
* Winners Don&#039;t Do Drugs&lt;br /&gt;
* See You Space Cowboy...&lt;br /&gt;
* Mega Mangled&lt;br /&gt;
* You&#039;re not even good for scrap.&lt;br /&gt;
* The cake is a lie.&lt;br /&gt;
* [Diabolical Scientist Laughing]&lt;br /&gt;
* You&#039;re not winner&lt;br /&gt;
* Take a Break (Man).&lt;br /&gt;
* Press F to pay respects&lt;br /&gt;
* You&#039;ve met with a terrible fate, haven&#039;t you?&lt;br /&gt;
* Welcome to the scrapyard&lt;br /&gt;
* Demonetized&lt;br /&gt;
* See you in my dreams!&lt;br /&gt;
* I gave you robot hair, but I should have given you thicker armor.&lt;br /&gt;
* Guess I&#039;ll Die.&lt;br /&gt;
* You&#039;re Gonna Have a Bad Time.&lt;br /&gt;
* WHAT AM I FIGHTING FOOOOOOOOOOOOOOOOR?!&lt;br /&gt;
* Sizzling circuits!&lt;br /&gt;
* Your scheme for world domination has faild!&lt;br /&gt;
* Wasted&lt;br /&gt;
* It&#039;s only game... Why you have to be mad?&lt;br /&gt;
* error 404 lives not found&lt;br /&gt;
* Don&#039;t worry, you&#039;ll do better next time, right?&lt;br /&gt;
* You were so close, but in the end, you weren&#039;t fit to be a Mega Man Maker.&lt;br /&gt;
* You chose. Poorly.&lt;br /&gt;
* You win! Wait... no you don&#039;t.&lt;br /&gt;
* Game over? So quickly?&lt;br /&gt;
* Getting here is half the fun.&lt;br /&gt;
* You win some, you lose some.&lt;br /&gt;
* Have you considered handing the controller over to your more skilled friend?&lt;br /&gt;
* git gud&lt;br /&gt;
* I knew you&#039;d risk yourself for Mr. Lincoln.&lt;br /&gt;
* Whoops&lt;br /&gt;
* You Have Died of Dysentery.&lt;br /&gt;
* Game Over Return of Wily&lt;br /&gt;
* Mission failed...&lt;br /&gt;
* Kid, you&#039;re almost not worth the effort!&lt;br /&gt;
* Prepare better next time.&lt;br /&gt;
* A rewind button would be handy now...&lt;br /&gt;
* Almost there!&lt;br /&gt;
* Keep on trying!&lt;br /&gt;
* This is so sad... Pointan, play Despacito.&lt;br /&gt;
* Try switching your control scheme to Kinect!&lt;br /&gt;
* End of the line, kiddo.&lt;br /&gt;
* GAME!&lt;br /&gt;
* Back to the drawing board...&lt;br /&gt;
* What a loser!&lt;br /&gt;
* You were close - don&#039;t give up!&lt;br /&gt;
* Keep trying to do your best!&lt;br /&gt;
* You&#039;re doing great! Keep going!&lt;br /&gt;
* Want to try again?&lt;br /&gt;
* Better luck next time!&lt;br /&gt;
&lt;br /&gt;
=== Challenge Completion ===&lt;br /&gt;
The challenge is successfully completed and ends when the total number of levels the player selects at the beginning of the challenge are completed.&lt;br /&gt;
&lt;br /&gt;
The Wily Castle will be shown being destroyed, followed by a victory fanfare that will play and a congratulatory message will appear.&lt;br /&gt;
&lt;br /&gt;
The player will then be shown all levels they have completed in their current play session, giving information with regards to level rating, level name, and creator&#039;s name. The player has the choice to download and vote on all of these levels. Any levels that are skipped will not appear in the level list. From this level list screen the player can select &#039;&#039;&#039;&amp;quot;Retry&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Back To Menu&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Retry&amp;quot;&#039;&#039;&#039; - Restarts the Wily Challenge with the same settings from the beginning, but a different set of random levels will be chosen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Back To Menu&amp;quot;&#039;&#039;&#039; - This will return the player to the online menu.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Despite the mode being called Wily Challenge, the character [[Dr. Wily]] does not make any appearances during it.&lt;br /&gt;
* This mode&#039;s castle cutscenes between levels closely resembles the fortress level cutscenes from the official Mega Man games.&lt;br /&gt;
** This mode&#039;s castle cutscenes and cutscene music differ depending on the total number levels selected before starting the challenge.&lt;br /&gt;
*** There are 3 different Wily Castles the player will encounter depending on the length selected for their Wily Challenge. A Short challenge will have the player fighting through Wily&#039;s Castle from &#039;&#039;[[Mega Man 3]]&#039;&#039;, a Medium challenge will have the player fighting through Wily&#039;s Castle from &#039;&#039;[[Mega Man 6]]&#039;&#039;, and a Long challenge will have the player fighting through a new unique Wily Castle exclusively made for &#039;&#039;[[Mega Man Maker]]&#039;&#039;, though it does somewhat resemble some of Wily&#039;s Castles from the Game Boy Mega Man games. This could be intentional or coincidence.&lt;br /&gt;
* This mode, in concept, somewhat resembles the 100 Mario Challenge from Super Mario Maker.&lt;br /&gt;
* On the Game Over screen, the playable character that appears is the last one used by the player before their lives reached 0.&lt;br /&gt;
** Each playable character has their own unique &amp;quot;defeat pose&amp;quot; in the Game Over screen.&lt;br /&gt;
* A large portion of the Game Over screen quotes are memes or parodies of them.&lt;br /&gt;
* Occasionally, an oddity will occur which will cause the same level to be played multiple times in a row, even if skipped or completed. According to an official statement, the cause of the oddity was originally stated to be not a bug or glitch, only bad RNG. However it has also been stated it may be the result of bad coding on the part of Game Maker, which the game is made in.&lt;br /&gt;
* As some older levels created in Mega Man Maker are broken due to more recent updates, some levels that appear in the challenge may be impossible to beat. In this case, using the &amp;quot;Skip&amp;quot; button may be mandatory to continue the challenge.&lt;br /&gt;
* On the live stream for 1.7.0 where the development team answered questions from the community, in response to a question asking if there were any features the development team regretted adding to Mega Man Maker, [[WreckingPrograms]] stated that he regretted adding the Wily Challenge feature before the game had a proper server infrastructure to support it. He added that the game mode would have benefited from proper difficulty and quality filters added in 1.7.0 that did not exist when Wily Challenge was added in 1.4.0 to make the game mode less random.&lt;br /&gt;
* A sneak peak of the difficulty options for Wily Challenge was posted by [[Alex]] in the #community_announcements channel of the [[Mega Man Maker Official Server|Discord server]] on January 16, 2021. A histogram of the rated levels was attached along with information about the planned difficulty ranges.&lt;br /&gt;
** The hardest difficulty option, True Despair, was instead called &amp;quot;Impossible&amp;quot; in the sneak peak.&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* The player&#039;s username or N/A will occasionally show up instead of the actual level creator&#039;s name for some levels, this may be an error handler to ensure &#039;&#039;[[Mega Man Maker]]&#039;&#039; does not crash if the level creator&#039;s name is unable to be correctly loaded.&lt;br /&gt;
* Alternatively, the level data of a different level that the Player recently played will appear as that of the data of the Player is about to play. This may also be the result of an error handler preventing the game from crashing but isn&#039;t confirmed. The data does however appear to display properly if viewed after the Player has beaten the challenge or gotten a game over.&lt;br /&gt;
* When playing Wily Challenge with an unstable internet connection, Mega Man Maker may completely soft-lock if it is unable to access the internet, when trying to search for level data between stages. It is currently unknown if this is a design oversight, or intentional.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
WilyShort.png|The Wily Castle seen in the Wily Challenge if the player chooses the &amp;quot;Short&amp;quot; option.&lt;br /&gt;
WilyMedium.png|The Wily Castle seen in the Wily Challenge if the player chooses the &amp;quot;Medium&amp;quot; option.&lt;br /&gt;
WilyLong.png|The Wily Castle seen in the Wily Challenge if the player chooses the &amp;quot;Long&amp;quot; option.&lt;br /&gt;
DifficultyHistogram.png|A histogram of the rated levels posted online as of January 16, 2021 posted by [[Alex]] in the [[Mega Man Maker Official Server|Discord server]]. The year is erroneously listed as &amp;quot;2020&amp;quot; in the histogram.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Wily_Challenge&amp;diff=1926</id>
		<title>Wily Challenge</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Wily_Challenge&amp;diff=1926"/>
		<updated>2021-09-01T18:42:55Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Wily Challenge&#039;&#039;&#039; is a game mode in &#039;&#039;&#039;[[[Mega Man Maker]]]&#039;&#039;&#039;, introduced in version 1.4.0. It can be found in the online menu. The Wily Challenge is a mode in which the player plays through multiple user created levels in a row at random with a limited number of lives. The total amount of levels played in the challenge depends on the settings chosen by the player before starting.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Changes ==&lt;br /&gt;
While playing Wily Challenge, some features differ from traditional gameplay.&lt;br /&gt;
&lt;br /&gt;
* The player has a limited number of lives in this mode instead of infinite lives. The amount of lives remaining is also indicated below the [[Playable Characters|player]]&#039;s health bar.&lt;br /&gt;
* The item [[Life]] gives the player an extra life in this mode like in official &#039;&#039;[[Mega Man]]&#039;&#039; games, while also healing the player to full health. Prior to [[1.5.0]], the Life simply added a life to the life counter in this mode, but since 1.5.0, it performs both functions. No more than three lives can be obtained in a same level, so collecting a fourth 1-up item does not recharge lives, although it will still recharge the health bar.&lt;br /&gt;
* [[E-Tanks]] and [[M-Tanks]] obtained in a level are carried over into the next level played in this mode.&lt;br /&gt;
* A new &amp;quot;Skip&amp;quot; button is added to the pause menu and appears only in this mode. It allows the player to skip the current level and play a new one. Originally this option cost a life, but to reduce the user frustrations and mitigate instances like repeated levels, the challenge was modified in version 1.5.0 so that choosing this option would only cost a life if the player has 10 HP or less or while airborne. In such cases, it cannot be used if the player has only 1 life remaining.&lt;br /&gt;
* Using either the &amp;quot;Retry&amp;quot; or &amp;quot;Checkpoint&amp;quot; buttons in the pause menu will also now cost 1 life. As a result, both are unusable with only 1 life remaining.&lt;br /&gt;
&lt;br /&gt;
== Lives &amp;amp; Levels ==&lt;br /&gt;
[[File:WilySettings.png|thumb|right|The Wily Challenge settings screen.]]&lt;br /&gt;
In the Wily Challenge, the player can pick the following settings before starting a run:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Length&#039;&#039;&#039; determines how many total levels the player must beat to win the challenge. Length also determines the appearance of the Wily Castle.&lt;br /&gt;
* &#039;&#039;&#039;Lives&#039;&#039;&#039; determines how many lives the player starts with in the challenge, and can be set to anywhere from 1 to 100.&lt;br /&gt;
* &#039;&#039;&#039;Quality&#039;&#039;&#039; determines the quality range of the levels played in the challenge.&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039; determines the difficulty range of the levels in the challenge. It was implemented in version [[1.7.3]].&lt;br /&gt;
By default, the settings are set to medium length, 50 lives, a quality range from Average to Amazing, and a difficulty range from Easy to Hard.&lt;br /&gt;
&lt;br /&gt;
Prior to version 1.7.3, the player could only the set the minimum quality of levels found in the Wily Challenge instead of a quality range.&lt;br /&gt;
&lt;br /&gt;
=== Length ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Short&amp;quot;&#039;&#039;&#039; - 5 levels&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Medium&amp;quot;&#039;&#039;&#039; - 10 levels&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Long&amp;quot;&#039;&#039;&#039; - 20 levels&lt;br /&gt;
&lt;br /&gt;
=== Quality ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Awful&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Bad&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Average&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Good&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Amazing&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Very Easy&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Easy&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Normal&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Hard&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Very Hard&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;True Despair&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Settings in v1.6.3 and below ==&lt;br /&gt;
Prior to version 1.7.0, there were two settings that can be changed by the player: difficulty and length. The Difficulty determined the amount of lives the player starts with when they begin the challenge.&lt;br /&gt;
&lt;br /&gt;
=== Lives (v1.4.0 - v1.6.3) ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Easy&amp;quot;&#039;&#039;&#039; - Lives equals level total multiplied by 5&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Normal&amp;quot;&#039;&#039;&#039; - Lives equals level total multiplied by 3&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Hard&amp;quot;&#039;&#039;&#039; - Lives equals level total multiplied by 1&lt;br /&gt;
&lt;br /&gt;
=== Lives in Relation to Levels (v1.4.0 - v1.6.3) ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Short, Easy&amp;quot;&#039;&#039;&#039; - 25 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Short, Normal&amp;quot;&#039;&#039;&#039; - 15 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Short, Hard&amp;quot;&#039;&#039;&#039; - 5 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Medium, Easy&amp;quot;&#039;&#039;&#039; - 50 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Medium, Normal&amp;quot;&#039;&#039;&#039; - 30 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Medium, Hard&amp;quot;&#039;&#039;&#039; - 10 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Long, Easy&amp;quot;&#039;&#039;&#039; - 100 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Long, Normal&amp;quot;&#039;&#039;&#039; - 60 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Long, Hard&amp;quot;&#039;&#039;&#039; - 20 Lives&lt;br /&gt;
&lt;br /&gt;
== Ending The Challenge ==&lt;br /&gt;
Certain actions taken during a Wily challenge will result in the challenge ending.&lt;br /&gt;
&lt;br /&gt;
=== Exit ===&lt;br /&gt;
Selecting the &amp;quot;Exit&amp;quot; button from the pause menu will immediately end the challenge and return the player to the online menu. The player will not be able to view all the levels completed during their play session if &amp;quot;Exit&amp;quot; is selected, nor will they be able to resume the run.&lt;br /&gt;
&lt;br /&gt;
[[File:WilyGameover.png|thumb|right|The Game Over screen for the Wily Challenge.]]&lt;br /&gt;
=== Game Over ===&lt;br /&gt;
When the player runs out of lives, they will get a Game Over and fail the challenge. They will also be given a &#039;&#039;&#039;&amp;quot;Funny Quote&amp;quot;&#039;&#039;&#039; at random, as well as three options.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Retry&amp;quot;&#039;&#039;&#039; - Restarts the Wily Challenge with the same settings from the beginning, but a different set of random levels will be chosen. This also resets the player&#039;s amount of E-tanks or M-tanks to 0. A glitch in older versions allowed them to keep their E-tanks or M-tanks.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Show Levels&amp;quot;&#039;&#039;&#039; - The player will be shown all levels they have completed, and the level the player received a Game Over in, in their current play session, giving information with regards to level rating, level name, and creator&#039;s name. Any levels that are skipped will not appear in the level list. The player has the choice to download and vote on all of these levels. From this level list screen the player can select &#039;&#039;&#039;&amp;quot;Retry&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Back To Menu&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Back To Menu&amp;quot;&#039;&#039;&#039; - This will return the player to the online menu.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Funny Quote&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A list of the references found below is in the page Wily Challenge/References.&lt;br /&gt;
* Failure!&lt;br /&gt;
* SUDDEN DEATH&lt;br /&gt;
* TOO BAD - WALUIGI TIME!&lt;br /&gt;
* The Dark Souls of Mega man games!&lt;br /&gt;
* I WANNA BE THE VERY BEST...&lt;br /&gt;
* Have you tried not dying?&lt;br /&gt;
* There are no easter eggs here, go away.&lt;br /&gt;
* Are you just looking for more Game Over messages?&lt;br /&gt;
* alright.&lt;br /&gt;
* Thank you Mega Man, but your victory is in another castle.&lt;br /&gt;
* Go home and be a family man!&lt;br /&gt;
* next time i hope i win, but if not win its better than nothing&lt;br /&gt;
* Dr. Light will remember that.&lt;br /&gt;
* IM FRICKING KILL YOU!!!!&lt;br /&gt;
* god i wish that were me&lt;br /&gt;
* try out Fox Maker too!&lt;br /&gt;
* It&#039;s probably the Yoku Spikes&#039; fault.&lt;br /&gt;
* sorry if moving platforms killed you.&lt;br /&gt;
* I miss hound&lt;br /&gt;
* notices bolt owo whats this&lt;br /&gt;
* im dead and wat is this&lt;br /&gt;
* OPPSIE WOOPSIE!! Uwu You made a gamie ovar! A wittle outla liveso!!&lt;br /&gt;
* game_end();&lt;br /&gt;
* from game import over&lt;br /&gt;
* rm -rf /*&lt;br /&gt;
* | |||| |_&lt;br /&gt;
* Error: undefined response from server&lt;br /&gt;
* Segmentation Fault - Core Dumped&lt;br /&gt;
* Try the simple tutorial.&lt;br /&gt;
* Add weapon capsules.&lt;br /&gt;
* Your ad could be here.&lt;br /&gt;
* It&#039;s not that hard, just don&#039;t get hit.&lt;br /&gt;
* If you read this, you have died.&lt;br /&gt;
* No johns.&lt;br /&gt;
* Lag killed me.&lt;br /&gt;
* Try again for 2000 bolts.&lt;br /&gt;
* 0111100101101111011101010010000001100100011010010110010101100100&lt;br /&gt;
* That was fun, but now you&#039;re done.You&#039;re outta luck because you suck&lt;br /&gt;
* This is the Ridley reveal trailer all over again.&lt;br /&gt;
* Welcome to Die&lt;br /&gt;
* Winners Don&#039;t Do Drugs&lt;br /&gt;
* See You Space Cowboy...&lt;br /&gt;
* Mega Mangled&lt;br /&gt;
* You&#039;re not even good for scrap.&lt;br /&gt;
* The cake is a lie.&lt;br /&gt;
* [Diabolical Scientist Laughing]&lt;br /&gt;
* You&#039;re not winner&lt;br /&gt;
* Take a Break (Man).&lt;br /&gt;
* Press F to pay respects&lt;br /&gt;
* You&#039;ve met with a terrible fate, haven&#039;t you?&lt;br /&gt;
* Welcome to the scrapyard&lt;br /&gt;
* Demonetized&lt;br /&gt;
* See you in my dreams!&lt;br /&gt;
* I gave you robot hair, but I should have given you thicker armor.&lt;br /&gt;
* Guess I&#039;ll Die.&lt;br /&gt;
* You&#039;re Gonna Have a Bad Time.&lt;br /&gt;
* WHAT AM I FIGHTING FOOOOOOOOOOOOOOOOR?!&lt;br /&gt;
* Sizzling circuits!&lt;br /&gt;
* Your scheme for world domination has faild!&lt;br /&gt;
* Wasted&lt;br /&gt;
* It&#039;s only game... Why you have to be mad?&lt;br /&gt;
* error 404 lives not found&lt;br /&gt;
* Don&#039;t worry, you&#039;ll do better next time, right?&lt;br /&gt;
* You were so close, but in the end, you weren&#039;t fit to be a Mega Man Maker.&lt;br /&gt;
* You chose. Poorly.&lt;br /&gt;
* You win! Wait... no you don&#039;t.&lt;br /&gt;
* Game over? So quickly?&lt;br /&gt;
* Getting here is half the fun.&lt;br /&gt;
* You win some, you lose some.&lt;br /&gt;
* Have you considered handing the controller over to your more skilled friend?&lt;br /&gt;
* git gud&lt;br /&gt;
* I knew you&#039;d risk yourself for Mr. Lincoln.&lt;br /&gt;
* Whoops&lt;br /&gt;
* You Have Died of Dysentery.&lt;br /&gt;
* Game Over Return of Wily&lt;br /&gt;
* Mission failed...&lt;br /&gt;
* Kid, you&#039;re almost not worth the effort!&lt;br /&gt;
* Prepare better next time.&lt;br /&gt;
* A rewind button would be handy now...&lt;br /&gt;
* Almost there!&lt;br /&gt;
* Keep on trying!&lt;br /&gt;
* This is so sad... Pointan, play Despacito.&lt;br /&gt;
* Try switching your control scheme to Kinect!&lt;br /&gt;
* End of the line, kiddo.&lt;br /&gt;
* GAME!&lt;br /&gt;
* Back to the drawing board...&lt;br /&gt;
* What a loser!&lt;br /&gt;
* You were close - don&#039;t give up!&lt;br /&gt;
* Keep trying to do your best!&lt;br /&gt;
* You&#039;re doing great! Keep going!&lt;br /&gt;
* Want to try again?&lt;br /&gt;
* Better luck next time!&lt;br /&gt;
&lt;br /&gt;
=== Challenge Completion ===&lt;br /&gt;
The challenge is successfully completed and ends when the total number of levels the player selects at the beginning of the challenge are completed.&lt;br /&gt;
&lt;br /&gt;
The Wily Castle will be shown being destroyed, followed by a victory fanfare that will play and a congratulatory message will appear.&lt;br /&gt;
&lt;br /&gt;
The player will then be shown all levels they have completed in their current play session, giving information with regards to level rating, level name, and creator&#039;s name. The player has the choice to download and vote on all of these levels. Any levels that are skipped will not appear in the level list. From this level list screen the player can select &#039;&#039;&#039;&amp;quot;Retry&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Back To Menu&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Retry&amp;quot;&#039;&#039;&#039; - Restarts the Wily Challenge with the same settings from the beginning, but a different set of random levels will be chosen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Back To Menu&amp;quot;&#039;&#039;&#039; - This will return the player to the online menu.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Despite the mode being called Wily Challenge, the character [[Dr. Wily]] does not make any appearances during it.&lt;br /&gt;
* This mode&#039;s castle cutscenes between levels closely resembles the fortress level cutscenes from the official Mega Man games.&lt;br /&gt;
** This mode&#039;s castle cutscenes and cutscene music differ depending on the total number levels selected before starting the challenge.&lt;br /&gt;
*** There are 3 different Wily Castles the player will encounter depending on the length selected for their Wily Challenge. A Short challenge will have the player fighting through Wily&#039;s Castle from &#039;&#039;[[Mega Man 3]]&#039;&#039;, a Medium challenge will have the player fighting through Wily&#039;s Castle from &#039;&#039;[[Mega Man 6]]&#039;&#039;, and a Long challenge will have the player fighting through a new unique Wily Castle exclusively made for &#039;&#039;[[Mega Man Maker]]&#039;&#039;, though it does somewhat resemble some of Wily&#039;s Castles from the Game Boy Mega Man games. This could be intentional or coincidence.&lt;br /&gt;
* This mode, in concept, somewhat resembles the 100 Mario Challenge from Super Mario Maker.&lt;br /&gt;
* On the Game Over screen, the playable character that appears is the last one used by the player before their lives reached 0.&lt;br /&gt;
** Each playable character has their own unique &amp;quot;defeat pose&amp;quot; in the Game Over screen.&lt;br /&gt;
* A large portion of the Game Over screen quotes are memes or parodies of them.&lt;br /&gt;
* Occasionally, an oddity will occur which will cause the same level to be played multiple times in a row, even if skipped or completed. According to an official statement, the cause of the oddity was originally stated to be not a bug or glitch, only bad RNG. However it has also been stated it may be the result of bad coding on the part of Game Maker, which the game is made in.&lt;br /&gt;
* As some older levels created in Mega Man Maker are broken due to more recent updates, some levels that appear in the challenge may be impossible to beat. In this case, using the &amp;quot;Skip&amp;quot; button may be mandatory to continue the challenge.&lt;br /&gt;
* On the live stream for 1.7.0 where the development team answered questions from the community, in response to a question asking if there were any features the development team regretted adding to Mega Man Maker, [[WreckingPrograms]] stated that he regretted adding the Wily Challenge feature before the game had a proper server infrastructure to support it. He added that the game mode would have benefited from proper difficulty and quality filters added in 1.7.0 that did not exist when Wily Challenge was added in 1.4.0 to make the game mode less random.&lt;br /&gt;
* A sneak peak of the difficulty options for Wily Challenge was posted by [[Alex]] in the #community_announcements channel of the [[Mega Man Maker Official Server|Discord server]] on January 16, 2021. A histogram of the rated levels was attached along with information about the planned difficulty ranges.&lt;br /&gt;
** The hardest difficulty option, True Despair, was instead called &amp;quot;Impossible&amp;quot; in the sneak peak.&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* The player&#039;s username or N/A will occasionally show up instead of the actual level creator&#039;s name for some levels, this may be an error handler to ensure &#039;&#039;[[Mega Man Maker]]&#039;&#039; does not crash if the level creator&#039;s name is unable to be correctly loaded.&lt;br /&gt;
* Alternatively, the level data of a different level that the Player recently played will appear as that of the data of the Player is about to play. This may also be the result of an error handler preventing the game from crashing but isn&#039;t confirmed. The data does however appear to display properly if viewed after the Player has beaten the challenge or gotten a game over.&lt;br /&gt;
* When playing Wily Challenge with an unstable internet connection, Mega Man Maker may completely soft-lock if it is unable to access the internet, when trying to search for level data between stages. It is currently unknown if this is a design oversight, or intentional.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
WilyShort.png|The Wily Castle seen in the Wily Challenge if the player chooses the &amp;quot;Short&amp;quot; option.&lt;br /&gt;
WilyMedium.png|The Wily Castle seen in the Wily Challenge if the player chooses the &amp;quot;Medium&amp;quot; option.&lt;br /&gt;
WilyLong.png|The Wily Castle seen in the Wily Challenge if the player chooses the &amp;quot;Long&amp;quot; option.&lt;br /&gt;
DifficultyHistogram.png|A histogram of the rated levels posted online as of January 16, 2021 posted by [[Alex]] in the [[Mega Man Maker Official Server|Discord server]]. The year is erroneously listed as &amp;quot;2020&amp;quot; in the histogram.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Wily_Challenge&amp;diff=1925</id>
		<title>Wily Challenge</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Wily_Challenge&amp;diff=1925"/>
		<updated>2021-09-01T18:31:59Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: Created page with &amp;quot;== Gameplay Changes == While playing Wily Challenge, some features differ from traditional gameplay.  * The player has a limited number of lives in this mode instead of infini...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Changes ==&lt;br /&gt;
While playing Wily Challenge, some features differ from traditional gameplay.&lt;br /&gt;
&lt;br /&gt;
* The player has a limited number of lives in this mode instead of infinite lives. The amount of lives remaining is also indicated below the [[Playable Characters|player]]&#039;s health bar.&lt;br /&gt;
* The item [[Life]] gives the player an extra life in this mode like in official &#039;&#039;[[Mega Man]]&#039;&#039; games, while also healing the player to full health. Prior to [[1.5.0]], the Life simply added a life to the life counter in this mode, but since 1.5.0, it performs both functions. No more than three lives can be obtained in a same level, so collecting a fourth 1-up item does not recharge lives, although it will still recharge the health bar.&lt;br /&gt;
* [[E-Tanks]] and [[M-Tanks]] obtained in a level are carried over into the next level played in this mode.&lt;br /&gt;
* A new &amp;quot;Skip&amp;quot; button is added to the pause menu and appears only in this mode. It allows the player to skip the current level and play a new one. Originally this option cost a life, but to reduce the user frustrations and mitigate instances like repeated levels, the challenge was modified in version 1.5.0 so that choosing this option would only cost a life if the player has 10 HP or less or while airborne. In such cases, it cannot be used if the player has only 1 life remaining.&lt;br /&gt;
* Using either the &amp;quot;Retry&amp;quot; or &amp;quot;Checkpoint&amp;quot; buttons in the pause menu will also now cost 1 life. As a result, both are unusable with only 1 life remaining.&lt;br /&gt;
&lt;br /&gt;
== Lives &amp;amp; Levels ==&lt;br /&gt;
[[File:WilySettings.png|thumb|right|The Wily Challenge settings screen.]]&lt;br /&gt;
In the Wily Challenge, the player can pick the following settings before starting a run:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Length&#039;&#039;&#039; determines how many total levels the player must beat to win the challenge. Length also determines the appearance of the Wily Castle.&lt;br /&gt;
* &#039;&#039;&#039;Lives&#039;&#039;&#039; determines how many lives the player starts with in the challenge, and can be set to anywhere from 1 to 100.&lt;br /&gt;
* &#039;&#039;&#039;Quality&#039;&#039;&#039; determines the quality range of the levels played in the challenge.&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039; determines the difficulty range of the levels in the challenge. It was implemented in version [[1.7.3]].&lt;br /&gt;
By default, the settings are set to medium length, 50 lives, a quality range from Average to Amazing, and a difficulty range from Easy to Hard.&lt;br /&gt;
&lt;br /&gt;
Prior to version 1.7.3, the player could only the set the minimum quality of levels found in the Wily Challenge instead of a quality range.&lt;br /&gt;
&lt;br /&gt;
=== Length ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Short&amp;quot;&#039;&#039;&#039; - 5 levels&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Medium&amp;quot;&#039;&#039;&#039; - 10 levels&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Long&amp;quot;&#039;&#039;&#039; - 20 levels&lt;br /&gt;
&lt;br /&gt;
=== Quality ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Awful&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Bad&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Average&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Good&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Amazing&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Difficulty ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Very Easy&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Easy&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Normal&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Hard&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Very Hard&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;True Despair&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Settings in v1.6.3 and below ==&lt;br /&gt;
Prior to version 1.7.0, there were two settings that can be changed by the player: difficulty and length. The Difficulty determined the amount of lives the player starts with when they begin the challenge.&lt;br /&gt;
&lt;br /&gt;
=== Lives (v1.4.0 - v1.6.3) ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Easy&amp;quot;&#039;&#039;&#039; - Lives equals level total multiplied by 5&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Normal&amp;quot;&#039;&#039;&#039; - Lives equals level total multiplied by 3&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Hard&amp;quot;&#039;&#039;&#039; - Lives equals level total multiplied by 1&lt;br /&gt;
&lt;br /&gt;
=== Lives in Relation to Levels (v1.4.0 - v1.6.3) ===&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Short, Easy&amp;quot;&#039;&#039;&#039; - 25 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Short, Normal&amp;quot;&#039;&#039;&#039; - 15 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Short, Hard&amp;quot;&#039;&#039;&#039; - 5 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Medium, Easy&amp;quot;&#039;&#039;&#039; - 50 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Medium, Normal&amp;quot;&#039;&#039;&#039; - 30 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Medium, Hard&amp;quot;&#039;&#039;&#039; - 10 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Long, Easy&amp;quot;&#039;&#039;&#039; - 100 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Long, Normal&amp;quot;&#039;&#039;&#039; - 60 Lives&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Long, Hard&amp;quot;&#039;&#039;&#039; - 20 Lives&lt;br /&gt;
&lt;br /&gt;
== Ending The Challenge ==&lt;br /&gt;
Certain actions taken during a Wily challenge will result in the challenge ending.&lt;br /&gt;
&lt;br /&gt;
=== Exit ===&lt;br /&gt;
Selecting the &amp;quot;Exit&amp;quot; button from the pause menu will immediately end the challenge and return the player to the online menu. The player will not be able to view all the levels completed during their play session if &amp;quot;Exit&amp;quot; is selected, nor will they be able to resume the run.&lt;br /&gt;
&lt;br /&gt;
[[File:WilyGameover.png|thumb|right|The Game Over screen for the Wily Challenge.]]&lt;br /&gt;
=== Game Over ===&lt;br /&gt;
When the player runs out of lives, they will get a Game Over and fail the challenge. They will also be given a &#039;&#039;&#039;&amp;quot;Funny Quote&amp;quot;&#039;&#039;&#039; at random, as well as three options.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Retry&amp;quot;&#039;&#039;&#039; - Restarts the Wily Challenge with the same settings from the beginning, but a different set of random levels will be chosen. This also resets the player&#039;s amount of E-tanks or M-tanks to 0. A glitch in older versions allowed them to keep their E-tanks or M-tanks.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Show Levels&amp;quot;&#039;&#039;&#039; - The player will be shown all levels they have completed, and the level the player received a Game Over in, in their current play session, giving information with regards to level rating, level name, and creator&#039;s name. Any levels that are skipped will not appear in the level list. The player has the choice to download and vote on all of these levels. From this level list screen the player can select &#039;&#039;&#039;&amp;quot;Retry&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Back To Menu&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Back To Menu&amp;quot;&#039;&#039;&#039; - This will return the player to the online menu.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Funny Quote&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A list of the references found below is in the page Wily Challenge/References.&lt;br /&gt;
* Failure!&lt;br /&gt;
* SUDDEN DEATH&lt;br /&gt;
* TOO BAD - WALUIGI TIME!&lt;br /&gt;
* The Dark Souls of Mega man games!&lt;br /&gt;
* I WANNA BE THE VERY BEST...&lt;br /&gt;
* Have you tried not dying?&lt;br /&gt;
* There are no easter eggs here, go away.&lt;br /&gt;
* Are you just looking for more Game Over messages?&lt;br /&gt;
* alright.&lt;br /&gt;
* Thank you Mega Man, but your victory is in another castle.&lt;br /&gt;
* Go home and be a family man!&lt;br /&gt;
* next time i hope i win, but if not win its better than nothing&lt;br /&gt;
* Dr. Light will remember that.&lt;br /&gt;
* IM FRICKING KILL YOU!!!!&lt;br /&gt;
* god i wish that were me&lt;br /&gt;
* try out Fox Maker too!&lt;br /&gt;
* It&#039;s probably the Yoku Spikes&#039; fault.&lt;br /&gt;
* sorry if moving platforms killed you.&lt;br /&gt;
* I miss hound&lt;br /&gt;
* notices bolt owo whats this&lt;br /&gt;
* im dead and wat is this&lt;br /&gt;
* OPPSIE WOOPSIE!! Uwu You made a gamie ovar! A wittle outla liveso!!&lt;br /&gt;
* game_end();&lt;br /&gt;
* from game import over&lt;br /&gt;
* rm -rf /*&lt;br /&gt;
* | |||| |_&lt;br /&gt;
* Error: undefined response from server&lt;br /&gt;
* Segmentation Fault - Core Dumped&lt;br /&gt;
* Try the simple tutorial.&lt;br /&gt;
* Add weapon capsules.&lt;br /&gt;
* Your ad could be here.&lt;br /&gt;
* It&#039;s not that hard, just don&#039;t get hit.&lt;br /&gt;
* If you read this, you have died.&lt;br /&gt;
* No johns.&lt;br /&gt;
* Lag killed me.&lt;br /&gt;
* Try again for 2000 bolts.&lt;br /&gt;
* 0111100101101111011101010010000001100100011010010110010101100100&lt;br /&gt;
* That was fun, but now you&#039;re done.You&#039;re outta luck because you suck&lt;br /&gt;
* This is the Ridley reveal trailer all over again.&lt;br /&gt;
* Welcome to Die&lt;br /&gt;
* Winners Don&#039;t Do Drugs&lt;br /&gt;
* See You Space Cowboy...&lt;br /&gt;
* Mega Mangled&lt;br /&gt;
* You&#039;re not even good for scrap.&lt;br /&gt;
* The cake is a lie.&lt;br /&gt;
* [Diabolical Scientist Laughing]&lt;br /&gt;
* You&#039;re not winner&lt;br /&gt;
* Take a Break (Man).&lt;br /&gt;
* Press F to pay respects&lt;br /&gt;
* You&#039;ve met with a terrible fate, haven&#039;t you?&lt;br /&gt;
* Welcome to the scrapyard&lt;br /&gt;
* Demonetized&lt;br /&gt;
* See you in my dreams!&lt;br /&gt;
* I gave you robot hair, but I should have given you thicker armor.&lt;br /&gt;
* Guess I&#039;ll Die.&lt;br /&gt;
* You&#039;re Gonna Have a Bad Time.&lt;br /&gt;
* WHAT AM I FIGHTING FOOOOOOOOOOOOOOOOR?!&lt;br /&gt;
* Sizzling circuits!&lt;br /&gt;
* Your scheme for world domination has faild!&lt;br /&gt;
* Wasted&lt;br /&gt;
* It&#039;s only game... Why you have to be mad?&lt;br /&gt;
* error 404 lives not found&lt;br /&gt;
* Don&#039;t worry, you&#039;ll do better next time, right?&lt;br /&gt;
* You were so close, but in the end, you weren&#039;t fit to be a Mega Man Maker.&lt;br /&gt;
* You chose. Poorly.&lt;br /&gt;
* You win! Wait... no you don&#039;t.&lt;br /&gt;
* Game over? So quickly?&lt;br /&gt;
* Getting here is half the fun.&lt;br /&gt;
* You win some, you lose some.&lt;br /&gt;
* Have you considered handing the controller over to your more skilled friend?&lt;br /&gt;
* git gud&lt;br /&gt;
* I knew you&#039;d risk yourself for Mr. Lincoln.&lt;br /&gt;
* Whoops&lt;br /&gt;
* You Have Died of Dysentery.&lt;br /&gt;
* Game Over Return of Wily&lt;br /&gt;
* Mission failed...&lt;br /&gt;
* Kid, you&#039;re almost not worth the effort!&lt;br /&gt;
* Prepare better next time.&lt;br /&gt;
* A rewind button would be handy now...&lt;br /&gt;
* Almost there!&lt;br /&gt;
* Keep on trying!&lt;br /&gt;
* This is so sad... Pointan, play Despacito.&lt;br /&gt;
* Try switching your control scheme to Kinect!&lt;br /&gt;
* End of the line, kiddo.&lt;br /&gt;
* GAME!&lt;br /&gt;
* Back to the drawing board...&lt;br /&gt;
* What a loser!&lt;br /&gt;
* You were close - don&#039;t give up!&lt;br /&gt;
* Keep trying to do your best!&lt;br /&gt;
* You&#039;re doing great! Keep going!&lt;br /&gt;
* Want to try again?&lt;br /&gt;
* Better luck next time!&lt;br /&gt;
&lt;br /&gt;
=== Challenge Completion ===&lt;br /&gt;
The challenge is successfully completed and ends when the total number of levels the player selects at the beginning of the challenge are completed.&lt;br /&gt;
&lt;br /&gt;
The Wily Castle will be shown being destroyed, followed by a victory fanfare that will play and a congratulatory message will appear.&lt;br /&gt;
&lt;br /&gt;
The player will then be shown all levels they have completed in their current play session, giving information with regards to level rating, level name, and creator&#039;s name. The player has the choice to download and vote on all of these levels. Any levels that are skipped will not appear in the level list. From this level list screen the player can select &#039;&#039;&#039;&amp;quot;Retry&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Back To Menu&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Retry&amp;quot;&#039;&#039;&#039; - Restarts the Wily Challenge with the same settings from the beginning, but a different set of random levels will be chosen.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Back To Menu&amp;quot;&#039;&#039;&#039; - This will return the player to the online menu.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Despite the mode being called Wily Challenge, the character [[Dr. Wily]] does not make any appearances during it.&lt;br /&gt;
* This mode&#039;s castle cutscenes between levels closely resembles the fortress level cutscenes from the official Mega Man games.&lt;br /&gt;
** This mode&#039;s castle cutscenes and cutscene music differ depending on the total number levels selected before starting the challenge.&lt;br /&gt;
*** There are 3 different Wily Castles the player will encounter depending on the length selected for their Wily Challenge. A Short challenge will have the player fighting through Wily&#039;s Castle from &#039;&#039;[[Mega Man 3]]&#039;&#039;, a Medium challenge will have the player fighting through Wily&#039;s Castle from &#039;&#039;[[Mega Man 6]]&#039;&#039;, and a Long challenge will have the player fighting through a new unique Wily Castle exclusively made for &#039;&#039;[[Mega Man Maker]]&#039;&#039;, though it does somewhat resemble some of Wily&#039;s Castles from the Game Boy Mega Man games. This could be intentional or coincidence.&lt;br /&gt;
* This mode, in concept, somewhat resembles the 100 Mario Challenge from Super Mario Maker.&lt;br /&gt;
* On the Game Over screen, the playable character that appears is the last one used by the player before their lives reached 0.&lt;br /&gt;
** Each playable character has their own unique &amp;quot;defeat pose&amp;quot; in the Game Over screen.&lt;br /&gt;
* A large portion of the Game Over screen quotes are memes or parodies of them.&lt;br /&gt;
* Occasionally, an oddity will occur which will cause the same level to be played multiple times in a row, even if skipped or completed. According to an official statement, the cause of the oddity was originally stated to be not a bug or glitch, only bad RNG. However it has also been stated it may be the result of bad coding on the part of Game Maker, which the game is made in.&lt;br /&gt;
* As some older levels created in Mega Man Maker are broken due to more recent updates, some levels that appear in the challenge may be impossible to beat. In this case, using the &amp;quot;Skip&amp;quot; button may be mandatory to continue the challenge.&lt;br /&gt;
* On the live stream for 1.7.0 where the development team answered questions from the community, in response to a question asking if there were any features the development team regretted adding to Mega Man Maker, [[WreckingPrograms]] stated that he regretted adding the Wily Challenge feature before the game had a proper server infrastructure to support it. He added that the game mode would have benefited from proper difficulty and quality filters added in 1.7.0 that did not exist when Wily Challenge was added in 1.4.0 to make the game mode less random.&lt;br /&gt;
* A sneak peak of the difficulty options for Wily Challenge was posted by [[Alex]] in the #community_announcements channel of the [[Mega Man Maker Official Server|Discord server]] on January 16, 2021. A histogram of the rated levels was attached along with information about the planned difficulty ranges.&lt;br /&gt;
** The hardest difficulty option, True Despair, was instead called &amp;quot;Impossible&amp;quot; in the sneak peak.&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* The player&#039;s username or N/A will occasionally show up instead of the actual level creator&#039;s name for some levels, this may be an error handler to ensure &#039;&#039;[[Mega Man Maker]]&#039;&#039; does not crash if the level creator&#039;s name is unable to be correctly loaded.&lt;br /&gt;
* Alternatively, the level data of a different level that the Player recently played will appear as that of the data of the Player is about to play. This may also be the result of an error handler preventing the game from crashing but isn&#039;t confirmed. The data does however appear to display properly if viewed after the Player has beaten the challenge or gotten a game over.&lt;br /&gt;
* When playing Wily Challenge with an unstable internet connection, Mega Man Maker may completely soft-lock if it is unable to access the internet, when trying to search for level data between stages. It is currently unknown if this is a design oversight, or intentional.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
WilyShort.png|The Wily Castle seen in the Wily Challenge if the player chooses the &amp;quot;Short&amp;quot; option.&lt;br /&gt;
WilyMedium.png|The Wily Castle seen in the Wily Challenge if the player chooses the &amp;quot;Medium&amp;quot; option.&lt;br /&gt;
WilyLong.png|The Wily Castle seen in the Wily Challenge if the player chooses the &amp;quot;Long&amp;quot; option.&lt;br /&gt;
DifficultyHistogram.png|A histogram of the rated levels posted online as of January 16, 2021 posted by [[Alex]] in the [[Mega Man Maker Official Server|Discord server]]. The year is erroneously listed as &amp;quot;2020&amp;quot; in the histogram.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:WilyLong.png&amp;diff=1921</id>
		<title>File:WilyLong.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:WilyLong.png&amp;diff=1921"/>
		<updated>2021-09-01T18:27:59Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: &lt;/p&gt;
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		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:WilyMedium.png&amp;diff=1922</id>
		<title>File:WilyMedium.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:WilyMedium.png&amp;diff=1922"/>
		<updated>2021-09-01T18:27:42Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: &lt;/p&gt;
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		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:WilyShort.png&amp;diff=1923</id>
		<title>File:WilyShort.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:WilyShort.png&amp;diff=1923"/>
		<updated>2021-09-01T18:27:28Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:DifficultyHistogram.png&amp;diff=1924</id>
		<title>File:DifficultyHistogram.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:DifficultyHistogram.png&amp;diff=1924"/>
		<updated>2021-09-01T18:27:11Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:WilyGameover.png&amp;diff=1920</id>
		<title>File:WilyGameover.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:WilyGameover.png&amp;diff=1920"/>
		<updated>2021-09-01T18:15:07Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: The Game Over screen for the Wily Challenge.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Game Over screen for the Wily Challenge.&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:WilySettings.png&amp;diff=1919</id>
		<title>File:WilySettings.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:WilySettings.png&amp;diff=1919"/>
		<updated>2021-09-01T18:02:38Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: The Wily Challenge settings screen.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Wily Challenge settings screen.&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.0.0&amp;diff=1466</id>
		<title>1.0.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.0.0&amp;diff=1466"/>
		<updated>2021-08-04T01:48:38Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: fixed the link i just added, silly me :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Old Title Screen.png|right|thumb|The title screen used in version 1.0.0 that was removed in [[1.1.0]]]]&lt;br /&gt;
&#039;&#039;&#039;Version 1.0.0&#039;&#039;&#039; is the first release of &#039;&#039;[[Mega Man Maker]]&#039;&#039; (back when it was known as “&#039;&#039;Mega Maker&#039;&#039;”), released on July 15, 2017. [https://www.youtube.com/watch?v=BpCarkGGoxI According to the trailer] and the original website, it included 46 [[enemies]], 29 [[level objects]], 12 [[bosses]], 24 [[special weapons]], 40 [[backgrounds]], 129 [[tilesets]], and 63 [[music]] tracks.&lt;br /&gt;
 &lt;br /&gt;
The title screen had a dark blue electronic background and featured the &amp;quot;&#039;&#039;Mega Maker&#039;&#039;&amp;quot; logo, which had a very small chance of getting replaced with the Japanese version of it. The menu options were turquoise rectangles with big gray outlines, and the bigger boxes in the menus had bolts at the corners. The title screen also had music that was different than the one in use since [[1.1.0]], and the music for the online menus was the same as regular menus. The game&#039;s ZIP file contained a splash.png file that was in the game up until version [[1.0.4]] and S-WinAmp.dll that was replaced in [[1.0.2]].&lt;br /&gt;
&lt;br /&gt;
The icons used in the [[Level Builder]] were different. The weapons menu for the level had the [[Rolling Cutter]] as an icon. The pickups were listed alongside the objects. In level settings, the option to enable or disable the [[Charge Shot]] and the slide were in a checklist and the statement had an &amp;quot;Enable&amp;quot;. The buster could be changed by two red arrows around the current option, where the &#039;&#039;[[Mega Man 4]]&#039;&#039;, &#039;&#039;[[Mega Man 5]]&#039;&#039; and &#039;&#039;[[Mega Man 6]]&#039;&#039; options could be selected, and the Mega Man 6 was the default one. In the settings of a boss, the primary weakness, the second weakness and immunity could be enabled or disabled in a checklist and the option had an &amp;quot;Enable&amp;quot; before the respective weapon setting. For the boss music, there was a &amp;quot;Boss music&amp;quot; button instead of the single quaver of later installments.&lt;br /&gt;
&lt;br /&gt;
The [[Example Levels]] released with the game were taken from a level contest held during the development of 1.0.0. The contest was held in a separate Discord server from the one for the development team.&lt;br /&gt;
&lt;br /&gt;
Almost all the menus and the interface for the [[Level Builder]] received a complete redesign in the [[1.1.0]] update.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
==== Bosses ====&lt;br /&gt;
&lt;br /&gt;
* [[Cut Man]]&lt;br /&gt;
* [[Bomb Man]]&lt;br /&gt;
* [[Crash Man]]&lt;br /&gt;
* [[Metal Man]]&lt;br /&gt;
* [[Spark Man]]&lt;br /&gt;
* [[Top Man]]&lt;br /&gt;
* [[Toad Man]]&lt;br /&gt;
* [[Pharaoh Man]]&lt;br /&gt;
* [[Stone Man]]&lt;br /&gt;
* [[Napalm Man]]&lt;br /&gt;
* [[Knight Man]]&lt;br /&gt;
* [[Plant Man]]&lt;br /&gt;
* [[Boss Door]] (Level object listed on the boss category, in every section barring the misc. one)&lt;br /&gt;
** Upwards/Downwards&lt;br /&gt;
** Left/Right&lt;br /&gt;
* [[Energy Element]]&lt;br /&gt;
* [[Party Ball]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
&lt;br /&gt;
* [[Met]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Footholder]]&lt;br /&gt;
* [[Neo Met]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Telly Spawner]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Robbit]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Pole Egg]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Super Ball Machine Jr]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Train Met]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[Kouker]]&lt;br /&gt;
* [[Bitter]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Caricarry]] (unused)&lt;br /&gt;
* [[Petit Devil]] (unused)&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
* [[Nothing]]&lt;br /&gt;
* [[Mega Buster]] (listed in every weapon category excluding &amp;quot;Other&amp;quot; and &amp;quot;Utilities&amp;quot;)&lt;br /&gt;
* [[0]]&lt;br /&gt;
* [[Rolling Cutter]]&lt;br /&gt;
* [[Fire Storm]]&lt;br /&gt;
* [[Thunder Beam]]&lt;br /&gt;
* [[Quick Boomerang]]&lt;br /&gt;
* [[Crash Bomber]]&lt;br /&gt;
* [[Metal Blade]]&lt;br /&gt;
* [[Search Snake]]&lt;br /&gt;
* [[Top Spin]]&lt;br /&gt;
* [[Magnet Missile]]&lt;br /&gt;
* [[Skull Barrier]]&lt;br /&gt;
* [[Flash Stopper]]&lt;br /&gt;
* [[Pharaoh Shot]]&lt;br /&gt;
* [[Gravity Hold]]&lt;br /&gt;
* [[Star Crash]]&lt;br /&gt;
* [[Charge Kick]]&lt;br /&gt;
* [[Wind Storm]]&lt;br /&gt;
* [[Silver Tomahawk]]&lt;br /&gt;
* [[Plant Barrier]]&lt;br /&gt;
* [[Shine]]&lt;br /&gt;
* [[Nado]]&lt;br /&gt;
* [[Rush Coil]]&lt;br /&gt;
* [[Rush Jet]]&lt;br /&gt;
* [[Magnet Beam]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
&lt;br /&gt;
* [[Checkpoint]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Yoku Block]]&lt;br /&gt;
* [[Count Bomb]]&lt;br /&gt;
* [[Teleporter]]&lt;br /&gt;
* [[Weapon Blocks]]&lt;br /&gt;
* [[Weapon Barriers]]&lt;br /&gt;
* [[Fire Beam]]&lt;br /&gt;
* [[Elec Beam]]&lt;br /&gt;
* [[Conveyor Belt]]&lt;br /&gt;
* Yellow [[Force Beam]]&lt;br /&gt;
* Red [[Force Beam]]&lt;br /&gt;
* Green [[Force Beam]]&lt;br /&gt;
* [[Lift Platform]]&lt;br /&gt;
* [[Drop Platform]]&lt;br /&gt;
* [[Dust Block]]&lt;br /&gt;
* [[Cossack Platform]]&lt;br /&gt;
* [[Falling Platform]]&lt;br /&gt;
* [[Rotating Platform]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Flip Platform]]&lt;br /&gt;
* [[Pickups]]&lt;br /&gt;
* [[Large Health]]&lt;br /&gt;
* [[Small Health]]&lt;br /&gt;
* [[Large Weapon Energy]]&lt;br /&gt;
* [[Small Weapon Energy]]&lt;br /&gt;
* [[Life]]&lt;br /&gt;
* [[E-Tank]]&lt;br /&gt;
* [[M-Tank]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
&lt;br /&gt;
* Guts BG&lt;br /&gt;
* Ice BG&lt;br /&gt;
* Bomb BG&lt;br /&gt;
* Fire BG&lt;br /&gt;
* Elec BG&lt;br /&gt;
* Bubble BG&lt;br /&gt;
* Quick BG&lt;br /&gt;
* Wood BG&lt;br /&gt;
* Flash BG&lt;br /&gt;
* Metal BG&lt;br /&gt;
* Heat BG&lt;br /&gt;
* Spark BG&lt;br /&gt;
* Snake BG&lt;br /&gt;
* Needle BG&lt;br /&gt;
* Top BG&lt;br /&gt;
* Shadow BG&lt;br /&gt;
* Magnet BG&lt;br /&gt;
* Hard BG&lt;br /&gt;
* Skull BG&lt;br /&gt;
* Bright BG&lt;br /&gt;
* Dust BG&lt;br /&gt;
* Drill BG&lt;br /&gt;
* Toad BG&lt;br /&gt;
* Pharaoh BG&lt;br /&gt;
* Stone BG&lt;br /&gt;
* Gravity BG&lt;br /&gt;
* Crystal BG&lt;br /&gt;
* Napalm BG&lt;br /&gt;
* Gyro BG&lt;br /&gt;
* Star BG&lt;br /&gt;
* Wave BG&lt;br /&gt;
* Charge BG&lt;br /&gt;
* Blizzard BG&lt;br /&gt;
* Wind BG&lt;br /&gt;
* Flame BG&lt;br /&gt;
* Tomahawk BG&lt;br /&gt;
* Centaur BG&lt;br /&gt;
* Knight BG&lt;br /&gt;
* Yamato BG&lt;br /&gt;
* Yamato BG 2&lt;br /&gt;
* Plant BG&lt;br /&gt;
&lt;br /&gt;
==== Tilesets ====&lt;br /&gt;
&lt;br /&gt;
* Cut Tile&lt;br /&gt;
* Guts Tile&lt;br /&gt;
* Ice Tile&lt;br /&gt;
* Bomb Tile&lt;br /&gt;
* Fire Tile&lt;br /&gt;
* Elec Tile&lt;br /&gt;
* Bubble Tile&lt;br /&gt;
* Air Tile&lt;br /&gt;
* Quick Tile&lt;br /&gt;
* Wood Tile&lt;br /&gt;
* Crash Tile&lt;br /&gt;
* Metal Tile&lt;br /&gt;
* Heat Tile&lt;br /&gt;
* Spark Tile&lt;br /&gt;
* Snake Tile&lt;br /&gt;
* Needle Tile&lt;br /&gt;
* Top Tile&lt;br /&gt;
* Magnet Tile&lt;br /&gt;
* Gemini Tile&lt;br /&gt;
* Hard Tile&lt;br /&gt;
* Ring Tile&lt;br /&gt;
* Dive Tile&lt;br /&gt;
* Skull Tile&lt;br /&gt;
* Bright Tile&lt;br /&gt;
* Dust Tile&lt;br /&gt;
* Drill Tile&lt;br /&gt;
* Toad Tile&lt;br /&gt;
* Pharaoh Tile&lt;br /&gt;
* Stone Tile&lt;br /&gt;
* Gravity Tile&lt;br /&gt;
* Napalm Tile&lt;br /&gt;
* Gyro Tile&lt;br /&gt;
* Star Tile&lt;br /&gt;
* Charge Tile&lt;br /&gt;
* Blizzard Tile&lt;br /&gt;
* Wind Tile&lt;br /&gt;
* Tomahawk Tile&lt;br /&gt;
* Centaur Tile&lt;br /&gt;
* Knight Tile&lt;br /&gt;
* Yamato Tile&lt;br /&gt;
&lt;br /&gt;
==== Ladders ====&lt;br /&gt;
&lt;br /&gt;
* Cut Ladder&lt;br /&gt;
* Elec Ladder&lt;br /&gt;
* Bomb Ladder&lt;br /&gt;
* Fire Ladder&lt;br /&gt;
* Wily Ladder 1 (MM1 Wily 1)&lt;br /&gt;
* Wily Ladder 2 (MM1 Wily 2)&lt;br /&gt;
* Wood Ladder&lt;br /&gt;
* Crash Ladder&lt;br /&gt;
* Wily Ladder 3 (MM2 Wily 1)&lt;br /&gt;
* Wily Ladder 4 (MM2 Wily 2)&lt;br /&gt;
* Spark Ladder&lt;br /&gt;
* Needle Ladder&lt;br /&gt;
* Top Ladder&lt;br /&gt;
* Magnet Ladder&lt;br /&gt;
* Hard Ladder&lt;br /&gt;
* Gemini Ladder&lt;br /&gt;
* Wily Ladder 6 (MM3 Wily 4) (Wily Ladder 5 was not in this release)&lt;br /&gt;
* Skull Ladder&lt;br /&gt;
* Bright Ladder&lt;br /&gt;
* Dust Ladder&lt;br /&gt;
* Cossack Ladder 1&lt;br /&gt;
* Cossack Ladder 2 (Cossack 4)&lt;br /&gt;
* Wily Ladder 7 (MM4 Wily 2)&lt;br /&gt;
* Stone Ladder&lt;br /&gt;
* Crystal Ladder&lt;br /&gt;
* Napalm Ladder&lt;br /&gt;
* Gyro Ladder&lt;br /&gt;
* Star Ladder&lt;br /&gt;
* Charge Ladder&lt;br /&gt;
* Dark Ladder 1 (Dark Man 1)&lt;br /&gt;
* Dark Ladder 2&lt;br /&gt;
* Dark Ladder 3 (Dark Man 3)&lt;br /&gt;
* Blizzard Ladder&lt;br /&gt;
* Wind Ladder&lt;br /&gt;
* Flame Ladder&lt;br /&gt;
* Tomahawk Ladder&lt;br /&gt;
* Centaur Ladder&lt;br /&gt;
* Knight Ladder&lt;br /&gt;
* Plant Ladder&lt;br /&gt;
* Mr X Ladder 1 (Mr X Stage 1)&lt;br /&gt;
* Mr X Ladder 2 (Mr X Stage 4)&lt;br /&gt;
* Wily Ladder 8&lt;br /&gt;
&lt;br /&gt;
==== Spikes ====&lt;br /&gt;
&lt;br /&gt;
* Cut Spike&lt;br /&gt;
* Guts Spike&lt;br /&gt;
* Wily Spike 1 (MM1 Wily 1)&lt;br /&gt;
* Wily Spike 2 (MM1 Wily 2)&lt;br /&gt;
* Bubble Spike&lt;br /&gt;
* Spark Spike&lt;br /&gt;
* Top Spike&lt;br /&gt;
* Magnet Spike&lt;br /&gt;
* Wily Spike 3 (MM3 Wily 1)&lt;br /&gt;
* Wily Spike 4 (MM3 Wily 2)&lt;br /&gt;
* Wily Spike 5 (MM3 Wily 4)&lt;br /&gt;
* Ring Spike&lt;br /&gt;
* Skull Spike&lt;br /&gt;
* Bright Spike&lt;br /&gt;
* Drill Spike&lt;br /&gt;
* Toad Spike&lt;br /&gt;
* Pharaoh Spike&lt;br /&gt;
* Cossack Spike 1 (Cossack 2)&lt;br /&gt;
* Cossack Spike 2 (Cossack 3)&lt;br /&gt;
* Wily Spike 6 (MM4 Wily 1)&lt;br /&gt;
* Wily Spike 7 (MM4 Wily 2)&lt;br /&gt;
* Gravity Spike&lt;br /&gt;
* Crystal Spike&lt;br /&gt;
* Napalm Spike&lt;br /&gt;
* Gyro Spike&lt;br /&gt;
* Star Spike&lt;br /&gt;
* Wave Spike&lt;br /&gt;
* Charge Spike&lt;br /&gt;
* Dark Spike 1 (Dark Man 1)&lt;br /&gt;
* Dark Spike 2 (Dark Man 2)&lt;br /&gt;
* Dark Spike 3 (Dark Man 3)&lt;br /&gt;
* Dark Spike 4 (Dark Man 4)&lt;br /&gt;
* Wily Spike 8 (MM5 Wily 2)&lt;br /&gt;
* Wily Spike 9 (MM5 Wily 2)&lt;br /&gt;
* Blizzard Spike&lt;br /&gt;
* Wind Spike&lt;br /&gt;
* Tomahawk Spike&lt;br /&gt;
* Centaur Spike&lt;br /&gt;
* Knight Spike&lt;br /&gt;
* Yamato Spike&lt;br /&gt;
* Plant Spike&lt;br /&gt;
* Mr X Spike 1 (Mr X Stage 1)&lt;br /&gt;
* Mr X Spike 2 (Mr X Stage 2)&lt;br /&gt;
* Mr X Spike 3 (Mr X Stage 3)&lt;br /&gt;
* Wily Spike 10 (MM6 Wily 1)&lt;br /&gt;
* Wily Spike 11 (MM6 Wily 3)&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
&lt;br /&gt;
* Cut Man&lt;br /&gt;
* Guts Man&lt;br /&gt;
* Ice Man&lt;br /&gt;
* Bomb Man&lt;br /&gt;
* Fire Man&lt;br /&gt;
* Elec Man&lt;br /&gt;
* Time Man &lt;br /&gt;
* Oil Man&lt;br /&gt;
* Wily Stage 1/2&lt;br /&gt;
* Wily Stage 3/4&lt;br /&gt;
* Bubble Man&lt;br /&gt;
* Air Man&lt;br /&gt;
* Quick Man&lt;br /&gt;
* Wood Man&lt;br /&gt;
* Crash Man&lt;br /&gt;
* Flash Man&lt;br /&gt;
* Metal Man&lt;br /&gt;
* Heat Man&lt;br /&gt;
* Wily Stage 1/2&lt;br /&gt;
* Wily Stage 3/4/5&lt;br /&gt;
* Spark Man&lt;br /&gt;
* Snake Man&lt;br /&gt;
* Needle Man&lt;br /&gt;
* Top Man&lt;br /&gt;
* Shadow Man&lt;br /&gt;
* Magnet Man&lt;br /&gt;
* Gemini Man&lt;br /&gt;
* Hard Man&lt;br /&gt;
* Wily Stage 1/2&lt;br /&gt;
* Wily Stage 3/4&lt;br /&gt;
* Wily Stage 5/6&lt;br /&gt;
* Ring Man&lt;br /&gt;
* Dive Man&lt;br /&gt;
* Skull Man&lt;br /&gt;
* Bright Man&lt;br /&gt;
* Dust Man&lt;br /&gt;
* Drill Man&lt;br /&gt;
* Toad Man&lt;br /&gt;
* Pharaoh Man&lt;br /&gt;
* Cossack Stage 1/2&lt;br /&gt;
* Cossack Stage 3/4&lt;br /&gt;
* Wily Stage 1/2&lt;br /&gt;
* Wily Stage 3/4&lt;br /&gt;
* Stone Man&lt;br /&gt;
* Gravity Man&lt;br /&gt;
* Crystal Man&lt;br /&gt;
* Napalm Man&lt;br /&gt;
* Gyro Man&lt;br /&gt;
* Star Man&lt;br /&gt;
* Wave Man&lt;br /&gt;
* Charge Man&lt;br /&gt;
* Proto Man&#039;s Castle&lt;br /&gt;
* Wily Stages&lt;br /&gt;
* Blizzard Man&lt;br /&gt;
* Wind Man&lt;br /&gt;
* Flame Man&lt;br /&gt;
* Tomahawk Man&lt;br /&gt;
* Centaur Man&lt;br /&gt;
* Knight Man&lt;br /&gt;
* Yamato Man&lt;br /&gt;
* Plant Man&lt;br /&gt;
* Mr. X Stages&lt;br /&gt;
* Wily Stages&lt;br /&gt;
* MM1 Robot Master&lt;br /&gt;
* MM2 Robot Master&lt;br /&gt;
* MM3 Robot Master&lt;br /&gt;
* MM4 Robot Master&lt;br /&gt;
* MM5 Robot Master&lt;br /&gt;
* MM6 Robot Master&lt;br /&gt;
* MM1 Wily Boss&lt;br /&gt;
* MM3 Wily Boss&lt;br /&gt;
* MM4 Wily Boss&lt;br /&gt;
* MM5 Wily Boss&lt;br /&gt;
* MM6 Wily Boss&lt;br /&gt;
* Tutorial&lt;br /&gt;
* Main Menu&lt;br /&gt;
* Title Screen&lt;br /&gt;
* Editor&lt;br /&gt;
* Credits&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Splash.png|The splash.png file. It was removed from later releases due to [[WreckingPrograms]] using the paid version.&lt;br /&gt;
File:TitleScreenWeeb.png|The secret Japanese title screen that was removed in [[1.1.0]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.0.0&amp;diff=1465</id>
		<title>1.0.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.0.0&amp;diff=1465"/>
		<updated>2021-08-04T01:46:05Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: added a link to another wiki page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Old Title Screen.png|right|thumb|The title screen used in version 1.0.0 that was removed in [[1.1.0]]]]&lt;br /&gt;
&#039;&#039;&#039;Version 1.0.0&#039;&#039;&#039; is the first release of &#039;&#039;[[Mega Man Maker]]&#039;&#039; (back when it was known as “&#039;&#039;Mega Maker&#039;&#039;”), released on July 15, 2017. [https://www.youtube.com/watch?v=BpCarkGGoxI According to the trailer] and the original website, it included 46 [[enemies]], 29 [[level objects]], 12 [[bosses]], 24 [[special weapons]], 40 [[backgrounds]], 129 [[tilesets]], and 63 [[music]] tracks.&lt;br /&gt;
 &lt;br /&gt;
The title screen had a dark blue electronic background and featured the &amp;quot;&#039;&#039;Mega Maker&#039;&#039;&amp;quot; logo, which had a very small chance of getting replaced with the Japanese version of it. The menu options were turquoise rectangles with big gray outlines, and the bigger boxes in the menus had bolts at the corners. The title screen also had music that was different than the one in use since [[1.1.0]], and the music for the online menus was the same as regular menus. The game&#039;s ZIP file contained a splash.png file that was in the game up until version [[1.0.4]] and S-WinAmp.dll that was replaced in [[1.0.2]].&lt;br /&gt;
&lt;br /&gt;
The icons used in the [[Level Builder]] were different. The weapons menu for the level had the [[Rolling Cutter]] as an icon. The pickups were listed alongside the objects. In level settings, the option to enable or disable the [[Charge Shot]] and the slide were in a checklist and the statement had an &amp;quot;Enable&amp;quot;. The buster could be changed by two red arrows around the current option, where the &#039;&#039;[[Mega Man 4]]&#039;&#039;, &#039;&#039;[[Mega Man 5]]&#039;&#039; and &#039;&#039;[[Mega Man 6]]&#039;&#039; options could be selected, and the Mega Man 6 was the default one. In the settings of a boss, the primary weakness, the second weakness and immunity could be enabled or disabled in a checklist and the option had an &amp;quot;Enable&amp;quot; before the respective weapon setting. For the boss music, there was a &amp;quot;Boss music&amp;quot; button instead of the single quaver of later installments.&lt;br /&gt;
&lt;br /&gt;
The [[Example Levels]] released with the game were taken from a level contest held during the development of 1.0.0. The contest was held in a separate Discord server from the one for the development team.&lt;br /&gt;
&lt;br /&gt;
Almost all the menus and the interface for the [[Level Builder]] received a complete redesign in the [[1.1.0]] update.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
==== Bosses ====&lt;br /&gt;
&lt;br /&gt;
* [[Cut Man]]&lt;br /&gt;
* [[Bomb Man]]&lt;br /&gt;
* [[Crash Man]]&lt;br /&gt;
* [[Metal Man]]&lt;br /&gt;
* [[Spark Man]]&lt;br /&gt;
* [[Top Man]]&lt;br /&gt;
* [[Toad Man]]&lt;br /&gt;
* [[Pharaoh Man]]&lt;br /&gt;
* [[Stone Man]]&lt;br /&gt;
* [[Napalm Man]]&lt;br /&gt;
* [[Knight Man]]&lt;br /&gt;
* [[Plant Man]]&lt;br /&gt;
* [[Boss Door]] (Level object listed on the boss category, in every section barring the misc. one)&lt;br /&gt;
** Upwards/Downwards&lt;br /&gt;
** Left/Right&lt;br /&gt;
* [[Energy Element]]&lt;br /&gt;
* [[Party Ball]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
&lt;br /&gt;
* [[Met]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Footholder]]&lt;br /&gt;
* [[Neo Met]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Telly Spawner]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Robbit]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Pole Egg]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Super Ball Machine Jr]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Train Met]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[Kouker]]&lt;br /&gt;
* [[Bitter]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Caricarry]] (unused)&lt;br /&gt;
* [[Petit Devil]] (unused)&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
* [[Nothing]]&lt;br /&gt;
* [[Mega Buster]] (listed in every weapon category excluding &amp;quot;Other&amp;quot; and &amp;quot;Utilities&amp;quot;)&lt;br /&gt;
* [[0]]&lt;br /&gt;
* [[Rolling Cutter]]&lt;br /&gt;
* [[Fire Storm]]&lt;br /&gt;
* [[Thunder Beam]]&lt;br /&gt;
* [[Quick Boomerang]]&lt;br /&gt;
* [[Crash Bomber]]&lt;br /&gt;
* [[Metal Blade]]&lt;br /&gt;
* [[Search Snake]]&lt;br /&gt;
* [[Top Spin]]&lt;br /&gt;
* [[Magnet Missile]]&lt;br /&gt;
* [[Skull Barrier]]&lt;br /&gt;
* [[Flash Stopper]]&lt;br /&gt;
* [[Pharaoh Shot]]&lt;br /&gt;
* [[Gravity Hold]]&lt;br /&gt;
* [[Star Crash]]&lt;br /&gt;
* [[Charge Kick]]&lt;br /&gt;
* [[Wind Storm]]&lt;br /&gt;
* [[Silver Tomahawk]]&lt;br /&gt;
* [[Plant Barrier]]&lt;br /&gt;
* [[Shine]]&lt;br /&gt;
* [[Nado]]&lt;br /&gt;
* [[Rush Coil]]&lt;br /&gt;
* [[Rush Jet]]&lt;br /&gt;
* [[Magnet Beam]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
&lt;br /&gt;
* [[Checkpoint]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Yoku Block]]&lt;br /&gt;
* [[Count Bomb]]&lt;br /&gt;
* [[Teleporter]]&lt;br /&gt;
* [[Weapon Blocks]]&lt;br /&gt;
* [[Weapon Barriers]]&lt;br /&gt;
* [[Fire Beam]]&lt;br /&gt;
* [[Elec Beam]]&lt;br /&gt;
* [[Conveyor Belt]]&lt;br /&gt;
* Yellow [[Force Beam]]&lt;br /&gt;
* Red [[Force Beam]]&lt;br /&gt;
* Green [[Force Beam]]&lt;br /&gt;
* [[Lift Platform]]&lt;br /&gt;
* [[Drop Platform]]&lt;br /&gt;
* [[Dust Block]]&lt;br /&gt;
* [[Cossack Platform]]&lt;br /&gt;
* [[Falling Platform]]&lt;br /&gt;
* [[Rotating Platform]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Flip Platform]]&lt;br /&gt;
* [[Pickups]]&lt;br /&gt;
* [[Large Health]]&lt;br /&gt;
* [[Small Health]]&lt;br /&gt;
* [[Large Weapon Energy]]&lt;br /&gt;
* [[Small Weapon Energy]]&lt;br /&gt;
* [[Life]]&lt;br /&gt;
* [[E-Tank]]&lt;br /&gt;
* [[M-Tank]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
&lt;br /&gt;
* Guts BG&lt;br /&gt;
* Ice BG&lt;br /&gt;
* Bomb BG&lt;br /&gt;
* Fire BG&lt;br /&gt;
* Elec BG&lt;br /&gt;
* Bubble BG&lt;br /&gt;
* Quick BG&lt;br /&gt;
* Wood BG&lt;br /&gt;
* Flash BG&lt;br /&gt;
* Metal BG&lt;br /&gt;
* Heat BG&lt;br /&gt;
* Spark BG&lt;br /&gt;
* Snake BG&lt;br /&gt;
* Needle BG&lt;br /&gt;
* Top BG&lt;br /&gt;
* Shadow BG&lt;br /&gt;
* Magnet BG&lt;br /&gt;
* Hard BG&lt;br /&gt;
* Skull BG&lt;br /&gt;
* Bright BG&lt;br /&gt;
* Dust BG&lt;br /&gt;
* Drill BG&lt;br /&gt;
* Toad BG&lt;br /&gt;
* Pharaoh BG&lt;br /&gt;
* Stone BG&lt;br /&gt;
* Gravity BG&lt;br /&gt;
* Crystal BG&lt;br /&gt;
* Napalm BG&lt;br /&gt;
* Gyro BG&lt;br /&gt;
* Star BG&lt;br /&gt;
* Wave BG&lt;br /&gt;
* Charge BG&lt;br /&gt;
* Blizzard BG&lt;br /&gt;
* Wind BG&lt;br /&gt;
* Flame BG&lt;br /&gt;
* Tomahawk BG&lt;br /&gt;
* Centaur BG&lt;br /&gt;
* Knight BG&lt;br /&gt;
* Yamato BG&lt;br /&gt;
* Yamato BG 2&lt;br /&gt;
* Plant BG&lt;br /&gt;
&lt;br /&gt;
==== Tilesets ====&lt;br /&gt;
&lt;br /&gt;
* Cut Tile&lt;br /&gt;
* Guts Tile&lt;br /&gt;
* Ice Tile&lt;br /&gt;
* Bomb Tile&lt;br /&gt;
* Fire Tile&lt;br /&gt;
* Elec Tile&lt;br /&gt;
* Bubble Tile&lt;br /&gt;
* Air Tile&lt;br /&gt;
* Quick Tile&lt;br /&gt;
* Wood Tile&lt;br /&gt;
* Crash Tile&lt;br /&gt;
* Metal Tile&lt;br /&gt;
* Heat Tile&lt;br /&gt;
* Spark Tile&lt;br /&gt;
* Snake Tile&lt;br /&gt;
* Needle Tile&lt;br /&gt;
* Top Tile&lt;br /&gt;
* Magnet Tile&lt;br /&gt;
* Gemini Tile&lt;br /&gt;
* Hard Tile&lt;br /&gt;
* Ring Tile&lt;br /&gt;
* Dive Tile&lt;br /&gt;
* Skull Tile&lt;br /&gt;
* Bright Tile&lt;br /&gt;
* Dust Tile&lt;br /&gt;
* Drill Tile&lt;br /&gt;
* Toad Tile&lt;br /&gt;
* Pharaoh Tile&lt;br /&gt;
* Stone Tile&lt;br /&gt;
* Gravity Tile&lt;br /&gt;
* Napalm Tile&lt;br /&gt;
* Gyro Tile&lt;br /&gt;
* Star Tile&lt;br /&gt;
* Charge Tile&lt;br /&gt;
* Blizzard Tile&lt;br /&gt;
* Wind Tile&lt;br /&gt;
* Tomahawk Tile&lt;br /&gt;
* Centaur Tile&lt;br /&gt;
* Knight Tile&lt;br /&gt;
* Yamato Tile&lt;br /&gt;
&lt;br /&gt;
==== Ladders ====&lt;br /&gt;
&lt;br /&gt;
* Cut Ladder&lt;br /&gt;
* Elec Ladder&lt;br /&gt;
* Bomb Ladder&lt;br /&gt;
* Fire Ladder&lt;br /&gt;
* Wily Ladder 1 (MM1 Wily 1)&lt;br /&gt;
* Wily Ladder 2 (MM1 Wily 2)&lt;br /&gt;
* Wood Ladder&lt;br /&gt;
* Crash Ladder&lt;br /&gt;
* Wily Ladder 3 (MM2 Wily 1)&lt;br /&gt;
* Wily Ladder 4 (MM2 Wily 2)&lt;br /&gt;
* Spark Ladder&lt;br /&gt;
* Needle Ladder&lt;br /&gt;
* Top Ladder&lt;br /&gt;
* Magnet Ladder&lt;br /&gt;
* Hard Ladder&lt;br /&gt;
* Gemini Ladder&lt;br /&gt;
* Wily Ladder 6 (MM3 Wily 4) (Wily Ladder 5 was not in this release)&lt;br /&gt;
* Skull Ladder&lt;br /&gt;
* Bright Ladder&lt;br /&gt;
* Dust Ladder&lt;br /&gt;
* Cossack Ladder 1&lt;br /&gt;
* Cossack Ladder 2 (Cossack 4)&lt;br /&gt;
* Wily Ladder 7 (MM4 Wily 2)&lt;br /&gt;
* Stone Ladder&lt;br /&gt;
* Crystal Ladder&lt;br /&gt;
* Napalm Ladder&lt;br /&gt;
* Gyro Ladder&lt;br /&gt;
* Star Ladder&lt;br /&gt;
* Charge Ladder&lt;br /&gt;
* Dark Ladder 1 (Dark Man 1)&lt;br /&gt;
* Dark Ladder 2&lt;br /&gt;
* Dark Ladder 3 (Dark Man 3)&lt;br /&gt;
* Blizzard Ladder&lt;br /&gt;
* Wind Ladder&lt;br /&gt;
* Flame Ladder&lt;br /&gt;
* Tomahawk Ladder&lt;br /&gt;
* Centaur Ladder&lt;br /&gt;
* Knight Ladder&lt;br /&gt;
* Plant Ladder&lt;br /&gt;
* Mr X Ladder 1 (Mr X Stage 1)&lt;br /&gt;
* Mr X Ladder 2 (Mr X Stage 4)&lt;br /&gt;
* Wily Ladder 8&lt;br /&gt;
&lt;br /&gt;
==== Spikes ====&lt;br /&gt;
&lt;br /&gt;
* Cut Spike&lt;br /&gt;
* Guts Spike&lt;br /&gt;
* Wily Spike 1 (MM1 Wily 1)&lt;br /&gt;
* Wily Spike 2 (MM1 Wily 2)&lt;br /&gt;
* Bubble Spike&lt;br /&gt;
* Spark Spike&lt;br /&gt;
* Top Spike&lt;br /&gt;
* Magnet Spike&lt;br /&gt;
* Wily Spike 3 (MM3 Wily 1)&lt;br /&gt;
* Wily Spike 4 (MM3 Wily 2)&lt;br /&gt;
* Wily Spike 5 (MM3 Wily 4)&lt;br /&gt;
* Ring Spike&lt;br /&gt;
* Skull Spike&lt;br /&gt;
* Bright Spike&lt;br /&gt;
* Drill Spike&lt;br /&gt;
* Toad Spike&lt;br /&gt;
* Pharaoh Spike&lt;br /&gt;
* Cossack Spike 1 (Cossack 2)&lt;br /&gt;
* Cossack Spike 2 (Cossack 3)&lt;br /&gt;
* Wily Spike 6 (MM4 Wily 1)&lt;br /&gt;
* Wily Spike 7 (MM4 Wily 2)&lt;br /&gt;
* Gravity Spike&lt;br /&gt;
* Crystal Spike&lt;br /&gt;
* Napalm Spike&lt;br /&gt;
* Gyro Spike&lt;br /&gt;
* Star Spike&lt;br /&gt;
* Wave Spike&lt;br /&gt;
* Charge Spike&lt;br /&gt;
* Dark Spike 1 (Dark Man 1)&lt;br /&gt;
* Dark Spike 2 (Dark Man 2)&lt;br /&gt;
* Dark Spike 3 (Dark Man 3)&lt;br /&gt;
* Dark Spike 4 (Dark Man 4)&lt;br /&gt;
* Wily Spike 8 (MM5 Wily 2)&lt;br /&gt;
* Wily Spike 9 (MM5 Wily 2)&lt;br /&gt;
* Blizzard Spike&lt;br /&gt;
* Wind Spike&lt;br /&gt;
* Tomahawk Spike&lt;br /&gt;
* Centaur Spike&lt;br /&gt;
* Knight Spike&lt;br /&gt;
* Yamato Spike&lt;br /&gt;
* Plant Spike&lt;br /&gt;
* Mr X Spike 1 (Mr X Stage 1)&lt;br /&gt;
* Mr X Spike 2 (Mr X Stage 2)&lt;br /&gt;
* Mr X Spike 3 (Mr X Stage 3)&lt;br /&gt;
* Wily Spike 10 (MM6 Wily 1)&lt;br /&gt;
* Wily Spike 11 (MM6 Wily 3)&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
&lt;br /&gt;
* Cut Man&lt;br /&gt;
* Guts Man&lt;br /&gt;
* Ice Man&lt;br /&gt;
* Bomb Man&lt;br /&gt;
* Fire Man&lt;br /&gt;
* Elec Man&lt;br /&gt;
* Time Man &lt;br /&gt;
* Oil Man&lt;br /&gt;
* Wily Stage 1/2&lt;br /&gt;
* Wily Stage 3/4&lt;br /&gt;
* Bubble Man&lt;br /&gt;
* Air Man&lt;br /&gt;
* Quick Man&lt;br /&gt;
* Wood Man&lt;br /&gt;
* Crash Man&lt;br /&gt;
* Flash Man&lt;br /&gt;
* Metal Man&lt;br /&gt;
* Heat Man&lt;br /&gt;
* Wily Stage 1/2&lt;br /&gt;
* Wily Stage 3/4/5&lt;br /&gt;
* Spark Man&lt;br /&gt;
* Snake Man&lt;br /&gt;
* Needle Man&lt;br /&gt;
* Top Man&lt;br /&gt;
* Shadow Man&lt;br /&gt;
* Magnet Man&lt;br /&gt;
* Gemini Man&lt;br /&gt;
* Hard Man&lt;br /&gt;
* Wily Stage 1/2&lt;br /&gt;
* Wily Stage 3/4&lt;br /&gt;
* Wily Stage 5/6&lt;br /&gt;
* Ring Man&lt;br /&gt;
* Dive Man&lt;br /&gt;
* Skull Man&lt;br /&gt;
* Bright Man&lt;br /&gt;
* Dust Man&lt;br /&gt;
* Drill Man&lt;br /&gt;
* Toad Man&lt;br /&gt;
* Pharaoh Man&lt;br /&gt;
* Cossack Stage 1/2&lt;br /&gt;
* Cossack Stage 3/4&lt;br /&gt;
* Wily Stage 1/2&lt;br /&gt;
* Wily Stage 3/4&lt;br /&gt;
* Stone Man&lt;br /&gt;
* Gravity Man&lt;br /&gt;
* Crystal Man&lt;br /&gt;
* Napalm Man&lt;br /&gt;
* Gyro Man&lt;br /&gt;
* Star Man&lt;br /&gt;
* Wave Man&lt;br /&gt;
* Charge Man&lt;br /&gt;
* Proto Man&#039;s Castle&lt;br /&gt;
* Wily Stages&lt;br /&gt;
* Blizzard Man&lt;br /&gt;
* Wind Man&lt;br /&gt;
* Flame Man&lt;br /&gt;
* Tomahawk Man&lt;br /&gt;
* Centaur Man&lt;br /&gt;
* Knight Man&lt;br /&gt;
* Yamato Man&lt;br /&gt;
* Plant Man&lt;br /&gt;
* Mr. X Stages&lt;br /&gt;
* Wily Stages&lt;br /&gt;
* MM1 Robot Master&lt;br /&gt;
* MM2 Robot Master&lt;br /&gt;
* MM3 Robot Master&lt;br /&gt;
* MM4 Robot Master&lt;br /&gt;
* MM5 Robot Master&lt;br /&gt;
* MM6 Robot Master&lt;br /&gt;
* MM1 Wily Boss&lt;br /&gt;
* MM3 Wily Boss&lt;br /&gt;
* MM4 Wily Boss&lt;br /&gt;
* MM5 Wily Boss&lt;br /&gt;
* MM6 Wily Boss&lt;br /&gt;
* Tutorial&lt;br /&gt;
* Main Menu&lt;br /&gt;
* Title Screen&lt;br /&gt;
* Editor&lt;br /&gt;
* Credits&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Splash.png|The splash.png file. It was removed from later releases due to [[WreckingPrograms]] using the paid version.&lt;br /&gt;
File:TitleScreenWeeb.png|The secret Japanese title screen that was removed in [[1.1|1.1.0]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.0.0&amp;diff=1464</id>
		<title>1.0.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.0.0&amp;diff=1464"/>
		<updated>2021-08-04T01:44:37Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Old Title Screen.png|right|thumb|The title screen used in version 1.0.0 that was removed in [[1.1.0]]]]&lt;br /&gt;
&#039;&#039;&#039;Version 1.0.0&#039;&#039;&#039; is the first release of &#039;&#039;[[Mega Man Maker]]&#039;&#039; (back when it was known as “&#039;&#039;Mega Maker&#039;&#039;”), released on July 15, 2017. [https://www.youtube.com/watch?v=BpCarkGGoxI According to the trailer] and the original website, it included 46 [[enemies]], 29 [[level objects]], 12 [[bosses]], 24 [[special weapons]], 40 [[backgrounds]], 129 [[tilesets]], and 63 [[music]] tracks.&lt;br /&gt;
 &lt;br /&gt;
The title screen had a dark blue electronic background and featured the &amp;quot;&#039;&#039;Mega Maker&#039;&#039;&amp;quot; logo, which had a very small chance of getting replaced with the Japanese version of it. The menu options were turquoise rectangles with big gray outlines, and the bigger boxes in the menus had bolts at the corners. The title screen also had music that was different than the one in use since [[1.1.0]], and the music for the online menus was the same as regular menus. The game&#039;s ZIP file contained a splash.png file that was in the game up until version [[1.0.4]] and S-WinAmp.dll that was replaced in [[1.0.2]].&lt;br /&gt;
&lt;br /&gt;
The icons used in the [[Level Builder]] were different. The weapons menu for the level had the [[Rolling Cutter]] as an icon. The pickups were listed alongside the objects. In level settings, the option to enable or disable the [[Charge Shot]] and the slide were in a checklist and the statement had an &amp;quot;Enable&amp;quot;. The buster could be changed by two red arrows around the current option, where the &#039;&#039;[[Mega Man 4]]&#039;&#039;, &#039;&#039;[[Mega Man 5]]&#039;&#039; and &#039;&#039;[[Mega Man 6]]&#039;&#039; options could be selected, and the Mega Man 6 was the default one. In the settings of a boss, the primary weakness, the second weakness and immunity could be enabled or disabled in a checklist and the option had an &amp;quot;Enable&amp;quot; before the respective weapon setting. For the boss music, there was a &amp;quot;Boss music&amp;quot; button instead of the single quaver of later installments.&lt;br /&gt;
&lt;br /&gt;
The [[Example Levels]] released with the game were taken from a level contest held during the development of 1.0.0. The contest was held in a separate Discord server from the one for the development team.&lt;br /&gt;
&lt;br /&gt;
Almost all the menus and the interface for the [[Level Builder]] received a complete redesign in the [[1.1.0]] update.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
==== Bosses ====&lt;br /&gt;
&lt;br /&gt;
* [[Cut Man]]&lt;br /&gt;
* [[Bomb Man]]&lt;br /&gt;
* [[Crash Man]]&lt;br /&gt;
* [[Metal Man]]&lt;br /&gt;
* [[Spark Man]]&lt;br /&gt;
* [[Top Man]]&lt;br /&gt;
* [[Toad Man]]&lt;br /&gt;
* [[Pharaoh Man]]&lt;br /&gt;
* [[Stone Man]]&lt;br /&gt;
* [[Napalm Man]]&lt;br /&gt;
* [[Knight Man]]&lt;br /&gt;
* [[Plant Man]]&lt;br /&gt;
* [[Boss Door]] (Level object listed on the boss category, in every section barring the misc. one)&lt;br /&gt;
** Upwards/Downwards&lt;br /&gt;
** Left/Right&lt;br /&gt;
* [[Energy Element]]&lt;br /&gt;
* [[Party Ball]]&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
&lt;br /&gt;
* [[Met]]&lt;br /&gt;
* [[Octopus Battery]]&lt;br /&gt;
* [[Beak]]&lt;br /&gt;
* [[Picket Man]]&lt;br /&gt;
* [[Screw Bomber]]&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Footholder]]&lt;br /&gt;
* [[Neo Met]]&lt;br /&gt;
* [[Sniper Joe]]&lt;br /&gt;
* [[Telly]]&lt;br /&gt;
* [[Telly Spawner]]&lt;br /&gt;
* [[Crazy Cannon]]&lt;br /&gt;
* [[Batton]]&lt;br /&gt;
* [[Robbit]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Peterchy]]&lt;br /&gt;
* [[Potton]]&lt;br /&gt;
* [[Hammer Joe]]&lt;br /&gt;
* [[Mechakkero]]&lt;br /&gt;
* [[Pole Egg]]&lt;br /&gt;
* [[Pole]]&lt;br /&gt;
* [[New Shotman]]&lt;br /&gt;
* [[Skeleton Joe]]&lt;br /&gt;
* [[Togehero]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Super Ball Machine Jr]]&lt;br /&gt;
* [[Skullmet]]&lt;br /&gt;
* [[Taketento]]&lt;br /&gt;
* [[Gachappon]]&lt;br /&gt;
* [[Train Met]]&lt;br /&gt;
* [[Crystal Joe]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Pukapelly]]&lt;br /&gt;
* [[Lyric]]&lt;br /&gt;
* [[Kouker]]&lt;br /&gt;
* [[Bitter]]&lt;br /&gt;
* [[Colton]]&lt;br /&gt;
* [[Shield Attacker]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Au-Au]]&lt;br /&gt;
* [[Ben K]]&lt;br /&gt;
* [[Cannopeller]]&lt;br /&gt;
* [[Twin Roader]]&lt;br /&gt;
* [[Caricarry]] (unused)&lt;br /&gt;
* [[Petit Devil]] (unused)&lt;br /&gt;
&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
&lt;br /&gt;
* [[Nothing]]&lt;br /&gt;
* [[Mega Buster]] (listed in every weapon category excluding &amp;quot;Other&amp;quot; and &amp;quot;Utilities&amp;quot;)&lt;br /&gt;
* [[0]]&lt;br /&gt;
* [[Rolling Cutter]]&lt;br /&gt;
* [[Fire Storm]]&lt;br /&gt;
* [[Thunder Beam]]&lt;br /&gt;
* [[Quick Boomerang]]&lt;br /&gt;
* [[Crash Bomber]]&lt;br /&gt;
* [[Metal Blade]]&lt;br /&gt;
* [[Search Snake]]&lt;br /&gt;
* [[Top Spin]]&lt;br /&gt;
* [[Magnet Missile]]&lt;br /&gt;
* [[Skull Barrier]]&lt;br /&gt;
* [[Flash Stopper]]&lt;br /&gt;
* [[Pharaoh Shot]]&lt;br /&gt;
* [[Gravity Hold]]&lt;br /&gt;
* [[Star Crash]]&lt;br /&gt;
* [[Charge Kick]]&lt;br /&gt;
* [[Wind Storm]]&lt;br /&gt;
* [[Silver Tomahawk]]&lt;br /&gt;
* [[Plant Barrier]]&lt;br /&gt;
* [[Shine]]&lt;br /&gt;
* [[Nado]]&lt;br /&gt;
* [[Rush Coil]]&lt;br /&gt;
* [[Rush Jet]]&lt;br /&gt;
* [[Magnet Beam]]&lt;br /&gt;
&lt;br /&gt;
==== Level Objects ====&lt;br /&gt;
&lt;br /&gt;
* [[Checkpoint]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Yoku Block]]&lt;br /&gt;
* [[Count Bomb]]&lt;br /&gt;
* [[Teleporter]]&lt;br /&gt;
* [[Weapon Blocks]]&lt;br /&gt;
* [[Weapon Barriers]]&lt;br /&gt;
* [[Fire Beam]]&lt;br /&gt;
* [[Elec Beam]]&lt;br /&gt;
* [[Conveyor Belt]]&lt;br /&gt;
* Yellow [[Force Beam]]&lt;br /&gt;
* Red [[Force Beam]]&lt;br /&gt;
* Green [[Force Beam]]&lt;br /&gt;
* [[Lift Platform]]&lt;br /&gt;
* [[Drop Platform]]&lt;br /&gt;
* [[Dust Block]]&lt;br /&gt;
* [[Cossack Platform]]&lt;br /&gt;
* [[Falling Platform]]&lt;br /&gt;
* [[Rotating Platform]]&lt;br /&gt;
* [[Spring]]&lt;br /&gt;
* [[Flip Platform]]&lt;br /&gt;
* [[Pickups]]&lt;br /&gt;
* [[Large Health]]&lt;br /&gt;
* [[Small Health]]&lt;br /&gt;
* [[Large Weapon Energy]]&lt;br /&gt;
* [[Small Weapon Energy]]&lt;br /&gt;
* [[Life]]&lt;br /&gt;
* [[E-Tank]]&lt;br /&gt;
* [[M-Tank]]&lt;br /&gt;
&lt;br /&gt;
==== Backgrounds ====&lt;br /&gt;
&lt;br /&gt;
* Guts BG&lt;br /&gt;
* Ice BG&lt;br /&gt;
* Bomb BG&lt;br /&gt;
* Fire BG&lt;br /&gt;
* Elec BG&lt;br /&gt;
* Bubble BG&lt;br /&gt;
* Quick BG&lt;br /&gt;
* Wood BG&lt;br /&gt;
* Flash BG&lt;br /&gt;
* Metal BG&lt;br /&gt;
* Heat BG&lt;br /&gt;
* Spark BG&lt;br /&gt;
* Snake BG&lt;br /&gt;
* Needle BG&lt;br /&gt;
* Top BG&lt;br /&gt;
* Shadow BG&lt;br /&gt;
* Magnet BG&lt;br /&gt;
* Hard BG&lt;br /&gt;
* Skull BG&lt;br /&gt;
* Bright BG&lt;br /&gt;
* Dust BG&lt;br /&gt;
* Drill BG&lt;br /&gt;
* Toad BG&lt;br /&gt;
* Pharaoh BG&lt;br /&gt;
* Stone BG&lt;br /&gt;
* Gravity BG&lt;br /&gt;
* Crystal BG&lt;br /&gt;
* Napalm BG&lt;br /&gt;
* Gyro BG&lt;br /&gt;
* Star BG&lt;br /&gt;
* Wave BG&lt;br /&gt;
* Charge BG&lt;br /&gt;
* Blizzard BG&lt;br /&gt;
* Wind BG&lt;br /&gt;
* Flame BG&lt;br /&gt;
* Tomahawk BG&lt;br /&gt;
* Centaur BG&lt;br /&gt;
* Knight BG&lt;br /&gt;
* Yamato BG&lt;br /&gt;
* Yamato BG 2&lt;br /&gt;
* Plant BG&lt;br /&gt;
&lt;br /&gt;
==== Tilesets ====&lt;br /&gt;
&lt;br /&gt;
* Cut Tile&lt;br /&gt;
* Guts Tile&lt;br /&gt;
* Ice Tile&lt;br /&gt;
* Bomb Tile&lt;br /&gt;
* Fire Tile&lt;br /&gt;
* Elec Tile&lt;br /&gt;
* Bubble Tile&lt;br /&gt;
* Air Tile&lt;br /&gt;
* Quick Tile&lt;br /&gt;
* Wood Tile&lt;br /&gt;
* Crash Tile&lt;br /&gt;
* Metal Tile&lt;br /&gt;
* Heat Tile&lt;br /&gt;
* Spark Tile&lt;br /&gt;
* Snake Tile&lt;br /&gt;
* Needle Tile&lt;br /&gt;
* Top Tile&lt;br /&gt;
* Magnet Tile&lt;br /&gt;
* Gemini Tile&lt;br /&gt;
* Hard Tile&lt;br /&gt;
* Ring Tile&lt;br /&gt;
* Dive Tile&lt;br /&gt;
* Skull Tile&lt;br /&gt;
* Bright Tile&lt;br /&gt;
* Dust Tile&lt;br /&gt;
* Drill Tile&lt;br /&gt;
* Toad Tile&lt;br /&gt;
* Pharaoh Tile&lt;br /&gt;
* Stone Tile&lt;br /&gt;
* Gravity Tile&lt;br /&gt;
* Napalm Tile&lt;br /&gt;
* Gyro Tile&lt;br /&gt;
* Star Tile&lt;br /&gt;
* Charge Tile&lt;br /&gt;
* Blizzard Tile&lt;br /&gt;
* Wind Tile&lt;br /&gt;
* Tomahawk Tile&lt;br /&gt;
* Centaur Tile&lt;br /&gt;
* Knight Tile&lt;br /&gt;
* Yamato Tile&lt;br /&gt;
&lt;br /&gt;
==== Ladders ====&lt;br /&gt;
&lt;br /&gt;
* Cut Ladder&lt;br /&gt;
* Elec Ladder&lt;br /&gt;
* Bomb Ladder&lt;br /&gt;
* Fire Ladder&lt;br /&gt;
* Wily Ladder 1 (MM1 Wily 1)&lt;br /&gt;
* Wily Ladder 2 (MM1 Wily 2)&lt;br /&gt;
* Wood Ladder&lt;br /&gt;
* Crash Ladder&lt;br /&gt;
* Wily Ladder 3 (MM2 Wily 1)&lt;br /&gt;
* Wily Ladder 4 (MM2 Wily 2)&lt;br /&gt;
* Spark Ladder&lt;br /&gt;
* Needle Ladder&lt;br /&gt;
* Top Ladder&lt;br /&gt;
* Magnet Ladder&lt;br /&gt;
* Hard Ladder&lt;br /&gt;
* Gemini Ladder&lt;br /&gt;
* Wily Ladder 6 (MM3 Wily 4) (Wily Ladder 5 was not in this release)&lt;br /&gt;
* Skull Ladder&lt;br /&gt;
* Bright Ladder&lt;br /&gt;
* Dust Ladder&lt;br /&gt;
* Cossack Ladder 1&lt;br /&gt;
* Cossack Ladder 2 (Cossack 4)&lt;br /&gt;
* Wily Ladder 7 (MM4 Wily 2)&lt;br /&gt;
* Stone Ladder&lt;br /&gt;
* Crystal Ladder&lt;br /&gt;
* Napalm Ladder&lt;br /&gt;
* Gyro Ladder&lt;br /&gt;
* Star Ladder&lt;br /&gt;
* Charge Ladder&lt;br /&gt;
* Dark Ladder 1 (Dark Man 1)&lt;br /&gt;
* Dark Ladder 2&lt;br /&gt;
* Dark Ladder 3 (Dark Man 3)&lt;br /&gt;
* Blizzard Ladder&lt;br /&gt;
* Wind Ladder&lt;br /&gt;
* Flame Ladder&lt;br /&gt;
* Tomahawk Ladder&lt;br /&gt;
* Centaur Ladder&lt;br /&gt;
* Knight Ladder&lt;br /&gt;
* Plant Ladder&lt;br /&gt;
* Mr X Ladder 1 (Mr X Stage 1)&lt;br /&gt;
* Mr X Ladder 2 (Mr X Stage 4)&lt;br /&gt;
* Wily Ladder 8&lt;br /&gt;
&lt;br /&gt;
==== Spikes ====&lt;br /&gt;
&lt;br /&gt;
* Cut Spike&lt;br /&gt;
* Guts Spike&lt;br /&gt;
* Wily Spike 1 (MM1 Wily 1)&lt;br /&gt;
* Wily Spike 2 (MM1 Wily 2)&lt;br /&gt;
* Bubble Spike&lt;br /&gt;
* Spark Spike&lt;br /&gt;
* Top Spike&lt;br /&gt;
* Magnet Spike&lt;br /&gt;
* Wily Spike 3 (MM3 Wily 1)&lt;br /&gt;
* Wily Spike 4 (MM3 Wily 2)&lt;br /&gt;
* Wily Spike 5 (MM3 Wily 4)&lt;br /&gt;
* Ring Spike&lt;br /&gt;
* Skull Spike&lt;br /&gt;
* Bright Spike&lt;br /&gt;
* Drill Spike&lt;br /&gt;
* Toad Spike&lt;br /&gt;
* Pharaoh Spike&lt;br /&gt;
* Cossack Spike 1 (Cossack 2)&lt;br /&gt;
* Cossack Spike 2 (Cossack 3)&lt;br /&gt;
* Wily Spike 6 (MM4 Wily 1)&lt;br /&gt;
* Wily Spike 7 (MM4 Wily 2)&lt;br /&gt;
* Gravity Spike&lt;br /&gt;
* Crystal Spike&lt;br /&gt;
* Napalm Spike&lt;br /&gt;
* Gyro Spike&lt;br /&gt;
* Star Spike&lt;br /&gt;
* Wave Spike&lt;br /&gt;
* Charge Spike&lt;br /&gt;
* Dark Spike 1 (Dark Man 1)&lt;br /&gt;
* Dark Spike 2 (Dark Man 2)&lt;br /&gt;
* Dark Spike 3 (Dark Man 3)&lt;br /&gt;
* Dark Spike 4 (Dark Man 4)&lt;br /&gt;
* Wily Spike 8 (MM5 Wily 2)&lt;br /&gt;
* Wily Spike 9 (MM5 Wily 2)&lt;br /&gt;
* Blizzard Spike&lt;br /&gt;
* Wind Spike&lt;br /&gt;
* Tomahawk Spike&lt;br /&gt;
* Centaur Spike&lt;br /&gt;
* Knight Spike&lt;br /&gt;
* Yamato Spike&lt;br /&gt;
* Plant Spike&lt;br /&gt;
* Mr X Spike 1 (Mr X Stage 1)&lt;br /&gt;
* Mr X Spike 2 (Mr X Stage 2)&lt;br /&gt;
* Mr X Spike 3 (Mr X Stage 3)&lt;br /&gt;
* Wily Spike 10 (MM6 Wily 1)&lt;br /&gt;
* Wily Spike 11 (MM6 Wily 3)&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
&lt;br /&gt;
* Cut Man&lt;br /&gt;
* Guts Man&lt;br /&gt;
* Ice Man&lt;br /&gt;
* Bomb Man&lt;br /&gt;
* Fire Man&lt;br /&gt;
* Elec Man&lt;br /&gt;
* Time Man &lt;br /&gt;
* Oil Man&lt;br /&gt;
* Wily Stage 1/2&lt;br /&gt;
* Wily Stage 3/4&lt;br /&gt;
* Bubble Man&lt;br /&gt;
* Air Man&lt;br /&gt;
* Quick Man&lt;br /&gt;
* Wood Man&lt;br /&gt;
* Crash Man&lt;br /&gt;
* Flash Man&lt;br /&gt;
* Metal Man&lt;br /&gt;
* Heat Man&lt;br /&gt;
* Wily Stage 1/2&lt;br /&gt;
* Wily Stage 3/4/5&lt;br /&gt;
* Spark Man&lt;br /&gt;
* Snake Man&lt;br /&gt;
* Needle Man&lt;br /&gt;
* Top Man&lt;br /&gt;
* Shadow Man&lt;br /&gt;
* Magnet Man&lt;br /&gt;
* Gemini Man&lt;br /&gt;
* Hard Man&lt;br /&gt;
* Wily Stage 1/2&lt;br /&gt;
* Wily Stage 3/4&lt;br /&gt;
* Wily Stage 5/6&lt;br /&gt;
* Ring Man&lt;br /&gt;
* Dive Man&lt;br /&gt;
* Skull Man&lt;br /&gt;
* Bright Man&lt;br /&gt;
* Dust Man&lt;br /&gt;
* Drill Man&lt;br /&gt;
* Toad Man&lt;br /&gt;
* Pharaoh Man&lt;br /&gt;
* Cossack Stage 1/2&lt;br /&gt;
* Cossack Stage 3/4&lt;br /&gt;
* Wily Stage 1/2&lt;br /&gt;
* Wily Stage 3/4&lt;br /&gt;
* Stone Man&lt;br /&gt;
* Gravity Man&lt;br /&gt;
* Crystal Man&lt;br /&gt;
* Napalm Man&lt;br /&gt;
* Gyro Man&lt;br /&gt;
* Star Man&lt;br /&gt;
* Wave Man&lt;br /&gt;
* Charge Man&lt;br /&gt;
* Proto Man&#039;s Castle&lt;br /&gt;
* Wily Stages&lt;br /&gt;
* Blizzard Man&lt;br /&gt;
* Wind Man&lt;br /&gt;
* Flame Man&lt;br /&gt;
* Tomahawk Man&lt;br /&gt;
* Centaur Man&lt;br /&gt;
* Knight Man&lt;br /&gt;
* Yamato Man&lt;br /&gt;
* Plant Man&lt;br /&gt;
* Mr. X Stages&lt;br /&gt;
* Wily Stages&lt;br /&gt;
* MM1 Robot Master&lt;br /&gt;
* MM2 Robot Master&lt;br /&gt;
* MM3 Robot Master&lt;br /&gt;
* MM4 Robot Master&lt;br /&gt;
* MM5 Robot Master&lt;br /&gt;
* MM6 Robot Master&lt;br /&gt;
* MM1 Wily Boss&lt;br /&gt;
* MM3 Wily Boss&lt;br /&gt;
* MM4 Wily Boss&lt;br /&gt;
* MM5 Wily Boss&lt;br /&gt;
* MM6 Wily Boss&lt;br /&gt;
* Tutorial&lt;br /&gt;
* Main Menu&lt;br /&gt;
* Title Screen&lt;br /&gt;
* Editor&lt;br /&gt;
* Credits&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Splash.png|The splash.png file. It was removed from later releases due to [[WreckingPrograms]] using the paid version.&lt;br /&gt;
File:TitleScreenWeeb.png|The secret Japanese title screen that was removed in 1.1.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Version history]]&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TitleScreenMegaMakerJapanese.png&amp;diff=1461</id>
		<title>File:TitleScreenMegaMakerJapanese.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TitleScreenMegaMakerJapanese.png&amp;diff=1461"/>
		<updated>2021-08-04T01:37:36Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: TheButcherKevin uploaded a new version of File:TitleScreenWeeb.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
For the title screen page&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TheButcherKevinStaffIcon.png&amp;diff=1368</id>
		<title>File:TheButcherKevinStaffIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TheButcherKevinStaffIcon.png&amp;diff=1368"/>
		<updated>2021-08-02T05:01:20Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: TheButcherKevin uploaded a new version of File:TheButcherKevinStaffIcon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[TheButcherKevin]]&#039;s staff icon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Staff icons]]&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Online&amp;diff=1043</id>
		<title>Online</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Online&amp;diff=1043"/>
		<updated>2021-07-15T02:40:06Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: Created page with &amp;quot;&amp;#039;&amp;#039;[[Mega Man Maker&amp;#039;&amp;#039;&amp;#039;s online menu]] &amp;lt;small&amp;gt;&amp;#039;&amp;#039;This page is for information on the online menu of Mega Man Maker. For information on the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:OnlineMenu.png|thumb|right|&#039;&#039;[[Mega Man Maker]]&#039;&#039;&#039;s online menu]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;This page is for information on the online menu of [[Mega Man Maker]]. For information on the cooperative online building feature of the [[Level Builder]], see [[Build Online]].&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Online&#039;&#039;&#039; feature of &#039;&#039;[[Mega Man Maker]]&#039;&#039; allows players to play uploaded levels that have been created in the [[Level Builder]].&lt;br /&gt;
&lt;br /&gt;
To access the online features of &#039;&#039;Mega Man Maker&#039;&#039;, the player must first input their account password. Once the password has been inputted correctly, the player is free to play levels uploaded to the &#039;&#039;Mega Man Maker&#039;&#039; server and is able to upload their own levels. To ensure that the level is solvable, the level must be beaten by its creator before it can be uploaded. A user can upload no more than 100 levels.&lt;br /&gt;
&lt;br /&gt;
In [[1.7.0]], the server received an overhaul in order to optimize the user experience and loading. Many online features were either added or changed.&lt;br /&gt;
* Email verification and password reset options were added in order to facilitate account recovery options and to discourage alternate accounts.&lt;br /&gt;
* Instead of an overall score that is the difference between the likes and dislikes for a level, both values are shown separately. Levels are also graded by quality based on the number of likes and dislikes.&lt;br /&gt;
* Level searching received more options to narrow down results.&lt;br /&gt;
* Levels can be reported if they are offensive, inappropriate, unbeatable, stolen, or for other reasons mentioned by a user. Level moderators also received special tools to deal with reports.&lt;br /&gt;
* Server space was increased resulting in more levels that can be uploaded by a user.&lt;br /&gt;
* The number of deaths in a level are recorded to calculate the difficulty rating of a level for the difficulty options of the [[Wily Challenge]] game mode.&lt;br /&gt;
* A level can only be uploaded every 30 minutes.&lt;br /&gt;
&lt;br /&gt;
For more information on the server rewrite and API documentation, see [[Online/MegaManMaker Server Rewrite|this]]&lt;br /&gt;
&lt;br /&gt;
The user level upload limit was increased from 10 to 20 in [[1.2.0]], 30 in [[1.7.0]], 50 in [[1.7.1]], 75 in [[1.7.2]], and 100 in [[1.7.4]].&lt;br /&gt;
&lt;br /&gt;
Due to the overhaul, the team opened a position for level moderators to receive level reports and delete problematic levels. The discussion for level moderation is done in a private channel in the [[Mega Man Maker Official Server|public Discord server]].&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
* &#039;&#039;&#039;Play&#039;&#039;&#039;: Brings the user to a menu where they can find uploaded levels to play, or play the Wily Challenge game mode&lt;br /&gt;
* &#039;&#039;&#039;My Profile&#039;&#039;&#039;: List the user&#039;s account statistics and uploaded levels&lt;br /&gt;
* &#039;&#039;&#039;Upload&#039;&#039;&#039;: Allows the user to go through the process of uploading a level to the server&lt;br /&gt;
* &#039;&#039;&#039;Back&#039;&#039;&#039;: Exits the Online Menu and returns the user to the Main Menu&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Play levels that have been uploaded to Mega Man Maker&#039;s server&lt;br /&gt;
* Like and dislike levels after playing them at least once, regardless if completed or not&lt;br /&gt;
* Upload a level, and have it accessible by others on the server&lt;br /&gt;
* Download a level for offline use&lt;br /&gt;
* Search for levels via keywords and level ID&lt;br /&gt;
* Sort levels by a variety of parameters&lt;br /&gt;
* Play the Wily Challenge game mode&lt;br /&gt;
&lt;br /&gt;
== Level Search ==&lt;br /&gt;
The &#039;&#039;&#039;level search&#039;&#039;&#039; allows the player to look for levels by title. The search contains words that should appear in the title of the level, ignoring common words like &amp;quot;a&amp;quot;, &amp;quot;the&amp;quot; or &amp;quot;in&amp;quot;.&amp;lt;ref&amp;gt;[https://api.megamanmaker.com/level/search/help MegaManMaker Search Help]&amp;quot;. &#039;&#039;Mega Man Maker&#039;&#039;. Retrieved May 6, 2021.&amp;lt;/ref&amp;gt; Since version 1.7.0, the player can also use symbols to search for level titles with particular parameters:&lt;br /&gt;
* &#039;&#039;&#039;Include&#039;&#039;&#039; (+ or no symbol): Search for levels that contain a particular query&lt;br /&gt;
** e.g. &#039;&#039;&#039;mega man&#039;&#039;&#039; searches for levels that contain both &amp;quot;&#039;&#039;&#039;mega&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;man&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Exclude&#039;&#039;&#039; (- or !): Search for levels that exclude a query&lt;br /&gt;
** e.g. &#039;&#039;&#039;mega -wily&#039;&#039;&#039; searches for levels that contain &amp;quot;&#039;&#039;&#039;mega&#039;&#039;&#039;&amp;quot; and excludes levels that contain &amp;quot;&#039;&#039;&#039;wily&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Alternate&#039;&#039;&#039; (* or ?): Search for levels that contain at least one of the specified queries&lt;br /&gt;
** e.g. &#039;&#039;&#039;mega ?wily ?light ?cossack&#039;&#039;&#039; searches for levels that contain &amp;quot;&#039;&#039;&#039;mega&#039;&#039;&#039;&amp;quot; and at least one of &amp;quot;&#039;&#039;&#039;wily&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;light&#039;&#039;&#039;&amp;quot; or &amp;quot;&#039;&#039;&#039;cossack&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Sequence&#039;&#039;&#039; &amp;gt;: Search for levels that contain two or more queries in the specified order&lt;br /&gt;
** e.g. &#039;&#039;&#039;metal&amp;gt;man&#039;&#039;&#039; searches for levels that contain &amp;quot;&#039;&#039;&#039;metal man&#039;&#039;&#039;&amp;quot; as two words in that order&lt;br /&gt;
* &#039;&#039;&#039;Multiple&#039;&#039;&#039; (,): Search for levels that contain multiple queries&lt;br /&gt;
** e.g. &#039;&#039;&#039;mega man, dr. wily&#039;&#039;&#039; searches for levels that either contain &amp;quot;&#039;&#039;&#039;mega&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;man&#039;&#039;&#039;&amp;quot;, or contain &amp;quot;&#039;&#039;&#039;dr&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;wily&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Symbols between words or parts can be repeated, like &#039;&#039;&#039;a&amp;gt;b&amp;gt;c&#039;&#039;&#039; or &#039;&#039;&#039;a b, c d, e,&#039;&#039;&#039; and also strung together, like &#039;&#039;&#039;metal man, metal&amp;gt;man&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Sort Function ==&lt;br /&gt;
The player can &#039;&#039;&#039;sort the level list&#039;&#039;&#039; by one of nine categories. All sort functions except &amp;quot;Random&amp;quot; can also be used in conjunction with the level search to further narrow down search results. Levels are automatically sorted by &amp;quot;Newest&amp;quot; when opening the &amp;quot;Find Levels&amp;quot; tab for the first time after opening the game.&lt;br /&gt;
&lt;br /&gt;
As a result of the server overhaul in version 1.7.0, the &amp;quot;Best Quality&amp;quot; option was added.&lt;br /&gt;
&lt;br /&gt;
The nine categories to sort by are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Newest&#039;&#039;&#039;: Loads the latest levels uploaded to the server&lt;br /&gt;
* &#039;&#039;&#039;Most popular&#039;&#039;&#039;: Loads levels uploaded in the past seven days with the best quality rating&lt;br /&gt;
* &#039;&#039;&#039;Oldest&#039;&#039;&#039;: Loads the oldest levels uploaded to the server&lt;br /&gt;
* &#039;&#039;&#039;Best quality&#039;&#039;&#039;: Loads levels overall with the best quality rating&lt;br /&gt;
* &#039;&#039;&#039;Best rating&#039;&#039;&#039;: Loads levels overall with the highest score&lt;br /&gt;
* &#039;&#039;&#039;Worst rating&#039;&#039;&#039;: Loads levels overall with the lowest score&lt;br /&gt;
* &#039;&#039;&#039;Most played&#039;&#039;&#039;: Loads levels overall with the most amount of plays&lt;br /&gt;
* &#039;&#039;&#039;Least played&#039;&#039;&#039;: Loads levels overall with the least amount of plays&lt;br /&gt;
* &#039;&#039;&#039;Random&#039;&#039;&#039;: Loads a random list of levels. The level list is randomized every time the menu is changed or the option is selected.&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:OnlineMenu.png&amp;diff=1042</id>
		<title>File:OnlineMenu.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:OnlineMenu.png&amp;diff=1042"/>
		<updated>2021-07-15T02:18:35Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Characters&amp;diff=1041</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Characters&amp;diff=1041"/>
		<updated>2021-07-15T02:06:18Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Characters&amp;#039;&amp;#039;&amp;#039; are what the player uses to interact with levels. There are currently three player characters available to choose from, each with their own abilities and opti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Characters&#039;&#039;&#039; are what the player uses to interact with levels. There are currently three player characters available to choose from, each with their own abilities and optional settings accessed through the in-editor level menu. The playable character in each level is set by the creator, however, picking up [[Character Capsule|Character Capsules]] can allow the player to switch character. Currently, there are 4 playable characters.&lt;br /&gt;
&lt;br /&gt;
All characters are capable of moving left and right, as well as jumping, shooting, and climbing ladders. In addition, all characters are capable of using one weapon with infinite ammo, as well as up to 11 extra weapons which have limited ammo. All characters have a total of 28 health, along with 28 ammo per limited weapon, which can be restored through the use of pickups and weapons. Each character has one unique combat weapon, as well as at least one unique utility weapon.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!     !! Name !! Description !! Unique Weapons !! Default Abilities !! Options !! Version&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:MegaManIcon.png]]&lt;br /&gt;
 || [[Mega Man]] || The classic blue bomber. Optional slide and three possible charges. || Mega Buster, Rush Coil, Rush Jet, Power Adaptor, Jet Adaptor, Super Adaptor || N/A || Sliding, Charge Shots ([[Mega Man 4|MM4]]/[[Mega Man 5|MM5]]/[[Mega Man 6|MM6]]) || 1.0+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:ProtoManIcon.png]]&lt;br /&gt;
 || [[Proto Man]] || Can slide and charge. Optional double damage and Proto Strike. || Proto Buster, Proto Coil, Proto Jet || Sliding || Double Damage, Proto Strike || 1.3+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BassIcon.png]]&lt;br /&gt;
 || [[Bass]] || Can dash and shoot in 7 directions. Optional double jump. || Bass Buster, Treble Boost || Dashing || Double Jump || 1.3+&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:RollIcon.png]]&lt;br /&gt;
 || [[Roll]] || Can roll and fall down 1 wide holes. Optional dodge roll to avoid damage and charge. || Tango Jump, Flappy Beat || Rolling || Dodge Roll, Charge Broom || 1.7+&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:RollIcon.png&amp;diff=1040</id>
		<title>File:RollIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:RollIcon.png&amp;diff=1040"/>
		<updated>2021-07-15T02:05:06Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BassIcon.png&amp;diff=1039</id>
		<title>File:BassIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BassIcon.png&amp;diff=1039"/>
		<updated>2021-07-15T02:04:23Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:ProtoManIcon.png&amp;diff=1038</id>
		<title>File:ProtoManIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:ProtoManIcon.png&amp;diff=1038"/>
		<updated>2021-07-15T02:03:40Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:MegaManIcon.png&amp;diff=1037</id>
		<title>File:MegaManIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:MegaManIcon.png&amp;diff=1037"/>
		<updated>2021-07-15T02:02:22Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Level_Builder&amp;diff=1036</id>
		<title>Level Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Level_Builder&amp;diff=1036"/>
		<updated>2021-07-15T01:30:59Z</updated>

		<summary type="html">&lt;p&gt;TheButcherKevin: Created page with &amp;quot;A level being edited in the level builder. The Level Builder is one of the main features of &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039;. Using the Level Builder, a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LevelBuilder.png|thumb|A level being edited in the level builder.]]&lt;br /&gt;
The Level Builder is one of the main features of &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Using the Level Builder, a user can create their own levels, save them as .MMLV level files, and share them with others. Players are also able to collaborate together over the internet in real time to build levels together using the [[Build Online]] feature of the Level Builder. Levels can be shared either by sending .MMLV files to others or by using the [[Online]] features to upload a level to Mega Man Maker&#039;s online server (after a play test to verify it is possible to complete) and shared with others.&lt;br /&gt;
&lt;br /&gt;
== Assets ==&lt;br /&gt;
* The assets included in the Level Builder as of [[1.7.5]] include the following:&lt;br /&gt;
* 4 Playable [[Characters]]&lt;br /&gt;
* 40 [[Bosses]]&lt;br /&gt;
* 200 [[Enemies]]&lt;br /&gt;
* 112 [[Level Objects]]&lt;br /&gt;
* 14 [[Pickups]]&lt;br /&gt;
* 516 [[Backgrounds]]&lt;br /&gt;
* 481 [[Tilesets]]&lt;br /&gt;
* 159 [[Ladders]]&lt;br /&gt;
* 175 [[Spikes]]&lt;br /&gt;
* 26 [[Water|Waters]]&lt;br /&gt;
* 7 Special Objects&lt;br /&gt;
* 87 [[Weapons]] (including each character&#039;s Buster)&lt;br /&gt;
* 16 Utility [[Weapons]] (including each character&#039;s exclusive utility weapons)&lt;br /&gt;
* 150 stage [[Music]] tracks (official games, 8-bit recreations, and original remixes)&lt;br /&gt;
* 1000 [[Screens]] of building space (50 horizontal screens by 20 vertical screens)&lt;br /&gt;
&lt;br /&gt;
== Editor Toolbars ==&lt;br /&gt;
The Level Builder contains three different toolbars, each with different sets of tools and features.&lt;br /&gt;
=== Top Toolbar ===&lt;br /&gt;
[[File:Whole Top Toolbar Transparent.png|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This toolbar is focused on assets that can be placed within a created level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Weapons Transparent.png]]&lt;br /&gt;
 || [[Weapons]] || Button brings user to menu where they can select the usable weapons within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Music Transparent.png]]&lt;br /&gt;
 || [[Music]] || Button brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Backgrounds Transparent.png]]&lt;br /&gt;
 || [[Backgrounds]] || Button brings user to menu where they can select the backgrounds used for specific screens within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Tilesets Transparent.png]]&lt;br /&gt;
 || [[Tilesets]] || 	Button brings user to menu where they can select the tiles to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Player Transparent.png]]&lt;br /&gt;
 || [[Characters]] || Button brings user to menu where they can select the starting spawn point and starting character for the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Enemies Transparent.png]]&lt;br /&gt;
 || [[Enemies]] || Button brings user to menu where they can select enemies to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon LevelObjects Transparent.png]]&lt;br /&gt;
 || [[Level Objects]] || Button brings user to menu where they can select level objects to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Pickups Transparent.png]]&lt;br /&gt;
 || [[Pickups]] || Button brings user to menu where they can select pickups and pickup spawners to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Bosses Transparent.png]]&lt;br /&gt;
 || [[Bosses]] || Button brings user to menu where they can select bosses, boss associated assets, and level ending assets to place within the created level.&lt;br /&gt;
|}&lt;br /&gt;
These both appear in each of the assets menus associated to the Top Toolbar.&lt;br /&gt;
* &#039;&#039;&#039;Recents&#039;&#039;&#039;: Shows a listing of the last ten assets selected by the user.&lt;br /&gt;
* &#039;&#039;&#039;Favorites&#039;&#039;&#039;: Shows a listing of the ten or less favorite assets selected by the user. They can be added, removed, or re-arranged as the user desires.&lt;br /&gt;
&lt;br /&gt;
=== Bottom Toolbar ===&lt;br /&gt;
[[File:Whole Bottom Toolbar Transparency.png]]&lt;br /&gt;
&lt;br /&gt;
This toolbar contains other useful tools unrelated to placing assets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon MusicSimple.png]]&lt;br /&gt;
 || Music (Simplified) || Button brings the user to a simplified version the Music menu, with only buttons for play/pause, next song, and previous song.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon TestPlay Transparent.png]]&lt;br /&gt;
 || Test Play || Button allows user to test play their created level. Complete the level, exit the level, or press &#039;&#039;P&#039;&#039; or &#039;&#039;ESC&#039;&#039; to return to the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Grid.png]]&lt;br /&gt;
 || Grid Toggle || Button toggles the ability or inability to see the tile grid in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Spawn.png]]&lt;br /&gt;
 || Find Spawn Point || Button moves to the screen where the player&#039;s spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, pressing the button will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Move.png]]&lt;br /&gt;
 || Move Screen || Button toggles the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Map.png]]&lt;br /&gt;
 || Map Toggle || Button toggles the ability or inability to see a map of all 1000 screens in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon UI.png]]&lt;br /&gt;
 || User Interface Toggle || Button toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Clock.png]]&lt;br /&gt;
 || Clock || States the current time, as set by the user&#039;s time settings on their computer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Orange Button Toolbar ===&lt;br /&gt;
[[File:Whole Orange Toolbar Transparent.png]]&lt;br /&gt;
&lt;br /&gt;
Contains all other tools that don&#039;t fit into the two prior two toolbars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Shortcuts.png]]&lt;br /&gt;
 || Button Shortcuts || Button gives the user a listing of all button combination shortcuts associated to the level builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon UIPalettes.png]]&lt;br /&gt;
 || Change UI Color || Change the color palette of the Level Builder&#039;s user interface.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Mute.png]]&lt;br /&gt;
 || Change Editor Music || Change or mute the &amp;quot;Level Editor&amp;quot; music.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Exit.png]]&lt;br /&gt;
 || Exit || Exit the Level Builder. Will give a warning before asking if they would like to proceed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Load.png]]&lt;br /&gt;
 || Load Level || Select and load a saved .MMLV level file into the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Save.png]]&lt;br /&gt;
 || Save Level || Save the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Settings.png]]&lt;br /&gt;
 || Level Settings || Name the currently built level, as well as set Player Abilities and Charge Type.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OTB Online.png|20px|]]&lt;br /&gt;
 || [[Build Online]] || Host or join an online Level Builder room by either a server lobby or direct IP connection.&lt;br /&gt;
|}&lt;br /&gt;
These are the sub-categories in Level Settings in greater detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level Name&#039;&#039;&#039;: A textbox that allows the user to type in their level&#039;s name. There is a limit of 66 characters for level names and some text characters cannot be used to prevent conflicts with file and system names.&lt;br /&gt;
* &#039;&#039;&#039;Player Abilities&#039;&#039;&#039;: Allows the user to select what character abilities are enabled or disabled in the created level. These abilities include:&lt;br /&gt;
** [[Slide|Sliding]] ([[Mega Man]] exclusive)&lt;br /&gt;
** [[Charge Shot|Charge Shots]] (Mega Man exclusive)&lt;br /&gt;
** [[Double Damage]] ([[Proto Man]] exclusive)&lt;br /&gt;
** [[Proto Buster|Proto Strike]] (Proto Man exclusive)&lt;br /&gt;
** [[Double Jump]] ([[Bass]] exclusive)&lt;br /&gt;
** [[Dodge Roll]] ([[Roll]] exclusive)&lt;br /&gt;
** [[Roll Swing|Charge Broom]] (Roll exclusive)&lt;br /&gt;
* &#039;&#039;&#039;Charge Type&#039;&#039;&#039;: If the Charge Shot is enabled for Mega Man, the user can select its type:&lt;br /&gt;
* &#039;&#039;[[Mega Man 4]]&#039;&#039; Charge Shot&lt;br /&gt;
* &#039;&#039;[[Mega Man 5]]&#039;&#039; Charge Shot&lt;br /&gt;
* &#039;&#039;[[Mega Man 6]]&#039;&#039; Charge Shot&lt;br /&gt;
&lt;br /&gt;
== Button Shortcuts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shortcut !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| CTRL + S || Save Level || Allows user to save the the currently built level as a .MMLV level file. A level can not be saved if it does not have a name set in the Level Settings.&lt;br /&gt;
|-&lt;br /&gt;
| CTRL + O || Load Level || 	Allows user to select a previously saved .MMLV level file, and load it into the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| H to toggle on/off. Hold CTRL to temporarily enable. || Move Screen || Allows the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.&lt;br /&gt;
|-&lt;br /&gt;
| P || Test Play || Allows user to test play their created level. Complete the level, exit the level, or press &#039;&#039;P&#039;&#039; or &#039;&#039;ESC&#039;&#039; to return to the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| ESC || Exit || Exit the Level Builder. A warning appears before asking if they would like to proceed.&lt;br /&gt;
|-&lt;br /&gt;
| G || Grid Toggle || Toggles the ability or inability to see the tile grid in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| C || Find Spawn Point || Moves to the screen where the player&#039;s spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, using the shortcut will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
| M || Map Toggle || Toggles the ability or inability to see a map of all 1000 screens in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| U || 	User Interface Toggle || Toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Weapons]] || Brings user to menu where they can select the usable weapons within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Music]] || Brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Backgrounds]] || Highlights Backgrounds in the Top Toolbar, and sets asset to the last selected background&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Tilesets]] || Highlights Tiles in the Top Toolbar, and sets asset to the last selected tiles&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Characters]] || Highlights Characters in the Top Toolbar, and sets asset to the last selected player spawn point&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Enemies]] || Highlight Enemies in the Top Toolbar, and sets asset to the last selected enemy&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Level Objects]] || Highlights Level Objects in the Top Toolbar, and sets asset to last selected level object&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Pickups]] || Highlights Pickups in the Top Toolbar, and sets asset to last selected pickup&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Bosses]] || Highlights Bosses in the Top Toolbar, and sets asset to last selected boss&lt;br /&gt;
|}&lt;br /&gt;
These tools are exclusive to button shortcuts:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shortcut !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hold ALT / Click || Eyedropper Tool || Change the currently selected asset to that of a clicked asset.&lt;br /&gt;
|-&lt;br /&gt;
| Hold TAB || [[Favorites Selection Wheel]] || Access the Favorites assets list. The Favorites asset list can not be edited from the Favorites Selection Wheel.&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + TAB || [[Recents Selection Wheel]] || Access the Recents asset list.&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + ALT + Click || Eyedropper Tool || Change the currently selected asset to that of clicked asset, this one however, wont copy the options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== .MMLV File Format ==&lt;br /&gt;
[[File:TextEditMMLV.png|thumb|right|Glitchy side-effects of improperly text editing a .MMLV file such as having a wide [[playable characters|playable character]].]]&lt;br /&gt;
&#039;&#039;&#039;.MMLV&#039;&#039;&#039; is the file format used to store data about a &#039;&#039;Mega Man Maker&#039;&#039; level.&lt;br /&gt;
&lt;br /&gt;
These files can be edited with certain text editing programs, such as Notepad and some others. Editing the text in these files can change various aspects of the level, including removing limitations on what text characters can and cannot be used in a level&#039;s name, how long level names can be, and even how various assets in the level function.&lt;br /&gt;
&lt;br /&gt;
Playing a text edited level files may in some instances cause crashing, glitches, or other oddities to occur that otherwise would not. This could be caused by the player text editing certain values assigned to assets in ways they are not normally intended to be used.&lt;br /&gt;
&lt;br /&gt;
To access .MMLV files saved in-game, they are located in &#039;&#039;&#039;%localappdata%/MegaMaker/Levels&#039;&#039;&#039; on a computer with a Windows operating system. The files may be in another location for computers running Windows through software such as Wine on other operating systems.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Luigi]] has stated that menus have a bit of empty space around them so users can click out of them.&lt;br /&gt;
* When a level has been named and saved at least once, the Level Builder will periodically attempt to autosave the level in case something goes wrong, such as crashes, softlocks, or the game being suddenly closing. This may cause the game to lag while editing large levels.&lt;/div&gt;</summary>
		<author><name>TheButcherKevin</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TextEditMMLV.png&amp;diff=1035</id>
		<title>File:TextEditMMLV.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TextEditMMLV.png&amp;diff=1035"/>
		<updated>2021-07-15T01:18:30Z</updated>

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		<id>https://wiki.megamanmaker.com/index.php?title=File:OTB_Online.png&amp;diff=1034</id>
		<title>File:OTB Online.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:OTB_Online.png&amp;diff=1034"/>
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		<id>https://wiki.megamanmaker.com/index.php?title=File:OBTB_Icon_Settings.png&amp;diff=1033</id>
		<title>File:OBTB Icon Settings.png</title>
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		<id>https://wiki.megamanmaker.com/index.php?title=File:OBTB_Icon_Save.png&amp;diff=1032</id>
		<title>File:OBTB Icon Save.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:OBTB_Icon_Save.png&amp;diff=1032"/>
		<updated>2021-07-15T00:43:45Z</updated>

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		<id>https://wiki.megamanmaker.com/index.php?title=File:OBTB_Icon_Load.png&amp;diff=1031</id>
		<title>File:OBTB Icon Load.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:OBTB_Icon_Load.png&amp;diff=1031"/>
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		<id>https://wiki.megamanmaker.com/index.php?title=File:OBTB_Icon_Exit.png&amp;diff=1030</id>
		<title>File:OBTB Icon Exit.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:OBTB_Icon_Exit.png&amp;diff=1030"/>
		<updated>2021-07-15T00:42:33Z</updated>

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		<id>https://wiki.megamanmaker.com/index.php?title=File:OBTB_Icon_Mute.png&amp;diff=1029</id>
		<title>File:OBTB Icon Mute.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:OBTB_Icon_Mute.png&amp;diff=1029"/>
		<updated>2021-07-15T00:41:54Z</updated>

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		<id>https://wiki.megamanmaker.com/index.php?title=File:OBTB_Icon_UIPalettes.png&amp;diff=1028</id>
		<title>File:OBTB Icon UIPalettes.png</title>
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		<updated>2021-07-15T00:40:51Z</updated>

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		<id>https://wiki.megamanmaker.com/index.php?title=File:OBTB_Icon_Shortcuts.png&amp;diff=1027</id>
		<title>File:OBTB Icon Shortcuts.png</title>
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		<updated>2021-07-15T00:40:07Z</updated>

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		<id>https://wiki.megamanmaker.com/index.php?title=File:Whole_Orange_Toolbar_Transparent.png&amp;diff=1026</id>
		<title>File:Whole Orange Toolbar Transparent.png</title>
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		<updated>2021-07-15T00:35:09Z</updated>

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		<id>https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_Clock.png&amp;diff=1025</id>
		<title>File:BTB Icon Clock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_Clock.png&amp;diff=1025"/>
		<updated>2021-07-15T00:34:09Z</updated>

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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_UI.png&amp;diff=1024</id>
		<title>File:BTB Icon UI.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_UI.png&amp;diff=1024"/>
		<updated>2021-07-15T00:33:23Z</updated>

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		<id>https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_Map.png&amp;diff=1023</id>
		<title>File:BTB Icon Map.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_Map.png&amp;diff=1023"/>
		<updated>2021-07-15T00:32:45Z</updated>

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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_Move.png&amp;diff=1022</id>
		<title>File:BTB Icon Move.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_Move.png&amp;diff=1022"/>
		<updated>2021-07-15T00:31:59Z</updated>

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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_Spawn.png&amp;diff=1021</id>
		<title>File:BTB Icon Spawn.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_Spawn.png&amp;diff=1021"/>
		<updated>2021-07-15T00:31:18Z</updated>

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		<id>https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_Grid.png&amp;diff=1020</id>
		<title>File:BTB Icon Grid.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_Grid.png&amp;diff=1020"/>
		<updated>2021-07-15T00:30:33Z</updated>

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		<id>https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_TestPlay_Transparent.png&amp;diff=1019</id>
		<title>File:BTB Icon TestPlay Transparent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_TestPlay_Transparent.png&amp;diff=1019"/>
		<updated>2021-07-15T00:29:32Z</updated>

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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_MusicSimple.png&amp;diff=1018</id>
		<title>File:BTB Icon MusicSimple.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BTB_Icon_MusicSimple.png&amp;diff=1018"/>
		<updated>2021-07-15T00:28:36Z</updated>

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&lt;div&gt;&lt;/div&gt;</summary>
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	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Whole_Bottom_Toolbar_Transparency.png&amp;diff=1017</id>
		<title>File:Whole Bottom Toolbar Transparency.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Whole_Bottom_Toolbar_Transparency.png&amp;diff=1017"/>
		<updated>2021-07-15T00:23:09Z</updated>

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&lt;div&gt;&lt;/div&gt;</summary>
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	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TTB_Icon_Bosses_Transparent.png&amp;diff=1016</id>
		<title>File:TTB Icon Bosses Transparent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TTB_Icon_Bosses_Transparent.png&amp;diff=1016"/>
		<updated>2021-07-15T00:21:01Z</updated>

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&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
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	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TTB_Icon_Pickups_Transparent.png&amp;diff=1015</id>
		<title>File:TTB Icon Pickups Transparent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TTB_Icon_Pickups_Transparent.png&amp;diff=1015"/>
		<updated>2021-07-15T00:20:24Z</updated>

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&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TTB_Icon_LevelObjects_Transparent.png&amp;diff=1014</id>
		<title>File:TTB Icon LevelObjects Transparent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TTB_Icon_LevelObjects_Transparent.png&amp;diff=1014"/>
		<updated>2021-07-15T00:19:46Z</updated>

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	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TTB_Icon_Enemies_Transparent.png&amp;diff=1013</id>
		<title>File:TTB Icon Enemies Transparent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TTB_Icon_Enemies_Transparent.png&amp;diff=1013"/>
		<updated>2021-07-15T00:19:02Z</updated>

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&lt;hr /&gt;
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