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	<updated>2026-04-10T03:31:19Z</updated>
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		<id>https://wiki.megamanmaker.com/index.php?title=Napalm_Man&amp;diff=21666</id>
		<title>Napalm Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Napalm_Man&amp;diff=21666"/>
		<updated>2026-04-08T19:12:16Z</updated>

		<summary type="html">&lt;p&gt;TheRealSimonG: Corrected some grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SourceNeeded|Need source for info that &amp;quot;the developers decided to keep the change as it likely made Napalm Man&#039;s AI less exploitable and predictable&amp;quot;}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:NapalmManCW.png|250px]]&lt;br /&gt;
|name=[[File:NapalmIcon.png|left]][[File:NapalmIcon.png|right]] Napalm Man&lt;br /&gt;
|caption=Artwork of Napalm Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=5 (contact)&amp;lt;br&amp;gt;&lt;br /&gt;
4 (Napalm Bomb)&amp;lt;br&amp;gt;&lt;br /&gt;
5 (missile)&lt;br /&gt;
|description=Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|space=2x2&lt;br /&gt;
|appears=&lt;br /&gt;
&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-039 Napalm Man&#039;&#039;&#039; is one of the eight Robot Masters from &#039;&#039;[[Mega Man 5]]&#039;&#039; that is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.0.0]]. Napalm Man uses his signature weapon, the [[Napalm Bomb]], in combat.&lt;br /&gt;
&lt;br /&gt;
He was built by [[Dr. Wily]] to protect his secret weapons factory during the events &#039;&#039;Mega Man 5&#039;&#039;. He later came back during the events of &#039;&#039;[[Mega Man IV]]&#039;&#039;, but was once again defeated by Mega Man.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Napalm Man can choose one of two attacks at random, either firing two Napalm Bombs in the air which arc toward the player&#039;s position when they are fired, or firing three missiles horizontally. After each attack Napalm Man does a large jump towards the player, and will then repeat the pattern.&lt;br /&gt;
&lt;br /&gt;
Unlike in &#039;&#039;Mega Man 5&#039;&#039;, Napalm Man can no longer have his AI manipulated to use a specific attack. For example, if you were close to Napalm Man, he would only fire his two Napalm Bombs, if you were far away from Napalm Man, he would only fire the three missiles. In &#039;&#039;Mega Man Maker&#039;&#039;, this was unintentionally changed, causing Napalm Man to choose either the Napalm Bombs or missiles attack randomly, but the developers decided to keep the change as it likely made Napalm Man&#039;s AI less exploitable and predictable.&amp;lt;sup&amp;gt;[source needed]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/TNApiAK5PlA Napalm Man]&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
*If Napalm Man lands on &#039;&#039;[[Mega Man 6]]&#039;&#039; [[Spring]]s while in his &amp;quot;jump state&amp;quot;, he will remain stuck in his &amp;quot;jump state&amp;quot;, unable to move or fight back, until he lands on something resembling solid ground again.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:NapalmMan.png|thumb|Official artwork from Mega Man 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{v1.0}}&lt;br /&gt;
{{MM5}}&lt;br /&gt;
{{MMIV}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 5 Assets]]&lt;/div&gt;</summary>
		<author><name>TheRealSimonG</name></author>
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