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	<title>MegaManMaker Wiki - User contributions [en]</title>
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	<updated>2026-06-03T09:08:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Telly&amp;diff=6546</id>
		<title>Telly</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Telly&amp;diff=6546"/>
		<updated>2023-04-24T16:13:27Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: /* Big Telly */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tellys&#039;&#039;&#039; are a recurring enemy type in the Mega Man series.&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
===Telly===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:TellyIcon.png|left]]Telly[[File:TellyIcon.png|right]]&lt;br /&gt;
|image=[[File:Telly.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Telly from &#039;&#039;Mega Man 2&#039;&#039;&lt;br /&gt;
|description=Flies towards you at a steady pace. (Telly)&amp;lt;br&amp;gt;Spawns tellies at a regular rate. (Spawner)&amp;lt;br&amp;gt;Solid, and spawns tellies at a regular rate. (Solid Spawner)&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|damage=2 (contact)&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The base Telly is the first version in the series, appearing in Guts Man&#039;s stage in [[Crash Man]] and Heat Man&#039;s stages in [[Mega Man 2]]. It also appears in the first and fourth wily stages.&lt;br /&gt;
&lt;br /&gt;
This version simply approaches the player, dealing a small amount of damage when touched.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Fire Telly===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:FireTellyIcon.png|left]]Fire Telly[[File:FireTellyIcon.png|right]]&lt;br /&gt;
|image=[[File:FireTelly.png]]&lt;br /&gt;
|caption=Official artwork of a Fire Telly from &#039;&#039;Mega Man 6&#039;&#039;&lt;br /&gt;
|description=Flies across the screen, sometimes stopping to drop a fireball.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|damage=3 (contact)&amp;lt;br&amp;gt;2 (fire)&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The Fire Telly is an upgraded version of the standard Telly from [[Mega Man 6]], now equipped with a fireball attack. It appeared in [[Flame Man]]&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
The Fire Telly floats forward, spitting out a fireball downwards every 3 tiles or when above the player. The fireball, being fire, can melt ice-themed level objects and ignite [[Oil]].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Big Telly===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:BigTellyIcon.png|left]]Big Telly[[File:BigTellyIcon.png|right]]&lt;br /&gt;
|image=[[File:Telly1.png]]&lt;br /&gt;
|caption=In-game sprite of a Big Telly from &#039;&#039;Mega Man 8&#039;&#039;&lt;br /&gt;
|description=Drops a stream of bombs on you, turning around after. Always ate its greens. (8)&amp;lt;br&amp;gt;I&#039;ll just put this over here with the restof the fire. (&amp;amp;Bass)&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|damage=5 (contact)&amp;lt;br&amp;gt;3 (bombs)&amp;lt;br&amp;gt;4 (surface fire, &amp;amp;Bass)&amp;lt;br&amp;gt;28 (fire sea, &amp;amp;Bass)&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=?&lt;br /&gt;
}}&lt;br /&gt;
The Big Telly is a Telly variant that has two variations, one from [[Mega Man 8]] and the other from [[Mega Man &amp;amp; Bass]].&lt;br /&gt;
&lt;br /&gt;
====Mega Man 8====&lt;br /&gt;
Big Telly will fly forward, dropping down after a bit to drop a few bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mega Man &amp;amp; Bass====&lt;br /&gt;
Big Telly will fly forward in a sin motion, dropping a large bomb that creates a wave of fire on whatever surface it lands on. In addition, a sea of fire will rise from the bottom of the screen, instantly killing the player should they touch it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MM2}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 6 Assets]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Telly2.PNG&amp;diff=6542</id>
		<title>File:Telly2.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Telly2.PNG&amp;diff=6542"/>
		<updated>2023-04-24T16:00:22Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Telly1.png&amp;diff=6543</id>
		<title>File:Telly1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Telly1.png&amp;diff=6543"/>
		<updated>2023-04-24T16:00:15Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:MMDWR&amp;diff=6462</id>
		<title>Template:MMDWR</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:MMDWR&amp;diff=6462"/>
		<updated>2023-04-21T14:00:29Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #F7CF2B; border: 2px solid #272A6F; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#75B8DA&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| &#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge|&amp;lt;font color=&amp;quot;blue&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Mega Man: Dr. Wily&#039;s Revenge&amp;lt;/font&amp;gt;]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Weapons]]&#039;&#039;&#039;&lt;br /&gt;
|[[Mirror Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Enemies]]&#039;&#039;&#039;&lt;br /&gt;
|[[Cutting Wheel]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Level Objects]]&#039;&#039;&#039;&lt;br /&gt;
|[[Super Cutter]] • [[Melting Snow Block]] • [[Icicle]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bosses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Other Pages&#039;&#039;&#039;&lt;br /&gt;
|[[Tilesets/Mega Man: Dr. Wily&#039;s Revenge|Tilesets]] • [[Backgrounds/Mega Man: Dr. Wily&#039;s Revenge|Backgrounds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Template:MMPU&amp;diff=6461</id>
		<title>Template:MMPU</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Template:MMPU&amp;diff=6461"/>
		<updated>2023-04-21T13:57:35Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: Removed any redundant parts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot; align=center style=&amp;quot;background: #BB5CAE; border: 2px solid #272A6F; -moz-border-radius:7px; width:75%; text-align:center; font-size:11px&amp;quot;&lt;br /&gt;
!bgcolor=&amp;quot;#8F57AE&amp;quot; colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius:3px;&amp;quot;| &#039;&#039;[[Mega Man Powered Up|&amp;lt;font color=&amp;quot;blue&amp;quot; style=&amp;quot;font-size:13.5px; font-family:arial, sans-serif;&amp;quot;&amp;gt;Mega Man Powered Up&amp;lt;/font&amp;gt;]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Weapons]]&#039;&#039;&#039;&lt;br /&gt;
|[[Time Slow]] • [[Oil Slider]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Level Objects]]&#039;&#039;&#039;&lt;br /&gt;
|[[On/Off Switch]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bosses]]&#039;&#039;&#039;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Other Pages&#039;&#039;&#039;&lt;br /&gt;
|[[Tilesets/Mega Man 1 and Mega Man Powered Up|Tilesets]] • [[Backgrounds/Mega Man 1 and Powered Up|Backgrounds]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Wind_Man&amp;diff=6460</id>
		<title>Wind Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Wind_Man&amp;diff=6460"/>
		<updated>2023-04-21T13:50:46Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:WindManCW.png|250px]]&lt;br /&gt;
|caption=Artwork of Wind Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=5 (contact)&lt;br /&gt;
4 (propellers)&lt;br /&gt;
|description=Flies over your head to stomp you, can also suck you in at two different speeds.&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.4.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;MRX-047/DWN-047 Wind Man&#039;&#039;&#039; is one of the 8 Robot Masters from [[Mega Man 6]] that is featured in [[Mega Man Maker]] as of version [[1.4.0]]. His signature weapon is the &amp;quot;Wind Storm&amp;quot;, that he doesn&#039;t use in the fights.&lt;br /&gt;
&lt;br /&gt;
He was agriculture robot that was turned into fighting robot for the first annual robot tournament. But during events of Mega Man 6, he was reprogrammed by [[Dr. Wily|Mr. X]] and used for his evil plans. He was later beaten by Mega Man.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Wind Man can attack by pulling the player towards himself at two different speeds, one of which can be dodged by sliding away from the boss, and another which can be dodged simply by walking, which makes the player only walk in place for the duration of the attack. Trying to hit Wind Man during this move can be risky, as most weapons will require the player to face the boss to attack him.&lt;br /&gt;
&lt;br /&gt;
Wind Man also attacks by hovering upwards, then flying to the player&#039;s position and dropping down to stomp them. The attack can be dodged by sliding away before the boss falls.&lt;br /&gt;
&lt;br /&gt;
Wind Man&#039;s third attack is to shoot propellers at the player that move up and down. The attack is dodged by jumping over the propellers, but this needs to be done while the propellers are low enough that the player doesn&#039;t jump into them.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Wind Man is one of the only Robot Masters that do not use their Special Weapons.&lt;br /&gt;
*Wind Man&#039;s in-game UI description does not mention his propeller attack.&lt;br /&gt;
*He is believed to originate from China.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WindMan.png|thumb|Official artwork from Mega Man 6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Flame_Man&amp;diff=6459</id>
		<title>Flame Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Flame_Man&amp;diff=6459"/>
		<updated>2023-04-21T13:50:44Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:FlameManCW.png|250px]]&lt;br /&gt;
|caption=Artwork of Flame Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=4 (contact)&lt;br /&gt;
4 (Flame Blast)&lt;br /&gt;
3 (fire ball)&lt;br /&gt;
|description=Fires volleys of 3 fireballs and spawns flame pillars across the room.&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.4.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;MRX-043/DWN-043 Flame Man&#039;&#039;&#039; is one of the 8 Robot Masters from [[Mega Man 6]] that is featured in [[Mega Man Maker]] as of version [[1.4.0]]. He is equipped with his signature weapon, the [[Flame Blast]].&lt;br /&gt;
&lt;br /&gt;
He was a thermal energy generating robot that was turned into fighting robot for the first annual robot tournament. But during events of Mega Man 6, he was reprogrammed by [[Dr. Wily|Mr. X]] and used for his evil plans. He was later beaten by Mega Man.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Flame Man has three attacks, of which he will choose to use at random.&lt;br /&gt;
&lt;br /&gt;
The first attack involves Flame Man jumping high into the air and attempting to land on the player from above.&lt;br /&gt;
&lt;br /&gt;
The second attack involves Flame Man firing a barrage of three fireballs that travel slowly horizontally through the air in front of Flame Man. This attack is able to go through walls.&lt;br /&gt;
&lt;br /&gt;
The third attack is Flame Man&#039;s signature move, Flame Blast, where Flame Man will send his thermal energy into the ground to cause two-tile tall pillars of flames to burst out of the ground at various locations. Flame Man&#039;s, Flame Blast is capable of traveling downhill, but not capable of traveling uphill.&lt;br /&gt;
&lt;br /&gt;
Flame Man&#039;s AI can, at most, do the same attack twice in a row, before being forced to pick a different attack.&lt;br /&gt;
&lt;br /&gt;
Both the fireballs and Flame Blast&#039;s flame pillars can be deflected by [[Shine]] and Proto Man&#039;s shield.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In Mega Man Maker, Flame Man&#039;s Flame Blast attack is given a visual tell to make it easier to dodge, this is absent in his original Mega Man 6 boss fight.&lt;br /&gt;
*Every Robot Master in Mega Man 6 represents a certain country. It is commonly theorized that Flame Man is meant to represent Saudi Arabia due to the presence of oil in his stage and how Saudia Arabia is the largest oil exporter in the world.&lt;br /&gt;
*Flame Man&#039;s Flame Blast functions differently when used by the player.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:FlameMan.png|thumb|Official artwork from Mega Man 6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Knight_Man&amp;diff=6458</id>
		<title>Knight Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Knight_Man&amp;diff=6458"/>
		<updated>2023-04-21T13:50:43Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:KnightManCW.png|250px]]&lt;br /&gt;
|caption=Artwork of Knight Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=4 (contact)&lt;br /&gt;
5 (Knight Crusher)&lt;br /&gt;
|description=His shield protects him from harm. Who knew he had it in him?&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;MRX-044/DWN-044 Knight Man&#039;&#039;&#039; is one of the 8 Robot Masters from [[Mega Man 6]] that is featured in [[Mega Man Maker]] as of version [[1.0.0]]. He fights using his signature weapon, the [[Knight Crusher]].&lt;br /&gt;
&lt;br /&gt;
He was designed as fighting robot and took place in many fights, winning them. Later he took part in the first annual robot tournament, but during events of Mega Man 6, he was reprogrammed by [[Dr. Wily|Mr. X]] and used for his evil plans. He was later beaten by Mega Man.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Knight Man has a choice of three movements that he will choose at random: he can choose to walk towards the player character, jump in the direction of the player, or fire a Knight Crusher where the player was standing. When Knight Crusher is fired, it will attempt to travel towards the player&#039;s location, pause for a few seconds, then return to Knight Man. Knight Man can fire Knight Crusher both horizontally towards the player, if both him and the player are on the same Y coordinate, and diagonally upwards towards the player up to approximately an 80 degree angle if the player is at a Y coordinate higher than Knight Man. However, Knight Man can not fire Knight Crusher diagonally downwards at all, instead firing completely horizontally if the player is at a Y coordinate lower than Knight Man. When Knight Crusher is not being fired by Knight Man, he will have his Knight Shield raised in front of him. The Knight Shield can deflect any projectiles fired at it, making making it difficult to hit Knight Man straight-on.&lt;br /&gt;
&lt;br /&gt;
Knight Man requires a bit more strategy when it come to fighting him, and simple brute force will just result in a waste of weapon energy. Because Knight Man&#039;s shield can deflect projectiles while it&#039;s in front of him, he is not vulnerable to head-on attacks and since he will always face the player hitting him from behind if unlikely. However, when jumping or firing his Knight Crusher Knight Man will expose himself, allowing for easy direct hits if timed correctly. Hitting him in these states is the best option to do damage to him, though alternatively weapons that can&#039;t be deflected such those that leave and explosion or after effect can bypass the Knight Shield if not shot directly at Knight Man. Melee-type weapons such as [[Charge Kick]], [[Top Spin]], and [[Shine]] are also very effective as they too can&#039;t be deflected like projectiles and can make contact with Knight Man&#039;s unprotected areas.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
*If his Knight Crusher projectile is despawned due to a shield weapon or by missing Knight Man on return, the boss will be briefly stuck in his attack state, vulnerable to damage, until eventually returning to his normal behaviour patterns.&lt;br /&gt;
*If Knight Man is placed an area where either, space between floor and ceiling is just barely enough to fit Knight Man, space between one wall and another wall is just barely enough to fit Knight Man, or both, Knight Man&#039;s jumps will likely cause him to clip through solid tiles and level objects in strange ways.&lt;br /&gt;
*If The Double Boss glitch is used in versions of Mega Man Maker prior to [[1.5.0]] to put 2 Knight Men in a boss room, when one fires its Knight Crusher projectile, it will sometimes return to the other Knight Man instead of the one it was thrown by. Similar happens to [[Cut Man]] with his [[Rolling Cutter]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In Mega Man 6, Knight Man is one of four robot masters that are holding one of the B.E.A.T. parts, and thus has two different boss arenas in his stage.&lt;br /&gt;
*Knight Man&#039;s knight-like appearance implies that he may represent the country England, though this isn&#039;t confirmed and it is theorized by some that he may actually come from Germany due to the appearance of his Knight Crusher among other details.&lt;br /&gt;
*If the player and Knight Man are on the same X coordinate, Knight Man will immediately cancel his Knight Crusher &amp;quot;attack start&amp;quot; animation, into his &amp;quot;attack end&amp;quot; animation, when he uses it. Due to the Knight Crusher projectile not moving and still overlapping Knight Man&#039;s hitbox, there is no pause before the projectile returns to Knight Man, and the attack immediately cancels without delay, making him appear visually as if he is using a quick short range melee attack.&lt;br /&gt;
*Knight Man&#039;s description is an in-joke from the credits of the fangame Mega Man: Rock Force in which there is a scene of him performing in a stage play with one of the game&#039;s fan-made robot masters, Charade Man. [[Plant Man]] proceeds to say that he did not think Knight Man had it in him.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KnightMan.png|thumb|Official artwork from Mega Man 6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Yamato_Man&amp;diff=6457</id>
		<title>Yamato Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Yamato_Man&amp;diff=6457"/>
		<updated>2023-04-21T13:50:41Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:YamatoManCW.png|250px]]&lt;br /&gt;
|caption=Artwork of Yamato Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=4 (contact)&lt;br /&gt;
4 (Yamato Spear)&lt;br /&gt;
|description=Throws spears in vollies, sometimes while jumping, then runs to retrieve them.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;MRX-048/DWN-048 Yamato Man&#039;&#039;&#039; is one of the Robot Masters from &#039;&#039;[[Mega Man 6]]&#039;&#039; and is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.7.0]]. He attacks with his signature weapon, the [[Yamato Spear]].&lt;br /&gt;
&lt;br /&gt;
Modeled after samurai, he was created as fighting robot, and took part in the first annual robot tournament. But during events of &#039;&#039;Mega Man 6&#039;&#039;, he was reprogrammed by [[Dr. Wily|Mr. X]] and used for his evil plans, but later beaten by [[Mega Man]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Yamato Man has two techniques. He can shoot one spear head and try to recover it or he can jump and shoot three spear heads.&lt;br /&gt;
&lt;br /&gt;
When doing the first technique, contact with walls or the player character makes the spear head drop to the floor. This will lead Yamato Man to try to retrieve it. If he fails to get the spear head, it will disappear and he will do another attack instead. If the spear head goes to the border of a screen, he will also move to do other attack.&lt;br /&gt;
&lt;br /&gt;
In his second technique, Yamato Man tries to jump to the player character&#039;s position and fires three spear heads spread through the area the player character was moving on.&lt;br /&gt;
&lt;br /&gt;
Yamato Man does not have a set attack pattern and does not perform the same attack more than twice.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Yamato Man helds great respect towards [[Knight Man]].&lt;br /&gt;
*In &#039;&#039;Mega Man 6&#039;&#039;, Yamato Man is one of 4 robot masters that are holding Beat letter plates in their stages, thus has two different boss arenas in his stage.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:YamatoMan.png|thumb|Official artwork from &#039;&#039;Mega Man 6&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Plant_Man&amp;diff=6456</id>
		<title>Plant Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Plant_Man&amp;diff=6456"/>
		<updated>2023-04-21T13:50:40Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:PlantManCW.png|250px]]&lt;br /&gt;
|caption=Artwork of Plant Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=5 (contact)&lt;br /&gt;
4 (Plant Barrier)&lt;br /&gt;
|description=Makes a barrier, throws it, then walks a distance before reactivating it.&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;MRX-045/DWN-045 Plant Man&#039;&#039;&#039; is one of the 8 Robot Masters from [[Mega Man 6]] that is featured in [[Mega Man Maker]] since version [[1.0.0]]. His signature weapon is the [[Plant Barrier]]&lt;br /&gt;
&lt;br /&gt;
He was caretaker and maskot of botanical gardens, but later was turned into fighting robot and joined the first annual robot tournament. But during events of Mega Man 6, he was reprogrammed by [[Dr. Wily|Mr. X]] and used for his evil plans, but later beaten by Mega Man&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Plant Man will usually run across the room in short busts, charging at the player. After running for that brief period, he will activate his Plant Barrier and jump high up into the air in a direction. If he hits a wall while in the air, he will bounce off it in the opposite direction while still maintaining the same momentum. Once he lands he will stop and immediately raise his hands and fire off his Plant Barrier in the Player&#039;s direction, but much slower. After a short pause, Plant Man will then start his pattern from the beginning.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite supposedly representing Brazil, Plant Man&#039;s appearance seems to be based on the Rafflesia flower, which is Southeast Asian.&lt;br /&gt;
*In Mega Man Maker, the player can fire small weapon projectiles into the gaps of space between the petals that make up Plant Man&#039;s Plant Barrier, allowing the player to still deal damage if they are accurate enough and have specific weapons.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PlantMan.png|thumb|Official artwork from Mega Man 6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Wily_Machine_6&amp;diff=6455</id>
		<title>Wily Machine 6</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Wily_Machine_6&amp;diff=6455"/>
		<updated>2023-04-21T13:50:38Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:WilyMachine6Art.png|250px]]&lt;br /&gt;
|description=Jumps back and forth as it shoots. Has multiple selectable phases.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|damage=6 (contact, all phases)&lt;br /&gt;
4 (projectile, all phases)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wily Machine 6&#039;&#039;&#039; is the final fortress boss from &#039;&#039;[[Mega Man 6]]&#039;&#039;, originating in the final Wily stage, and is fought after defeating all 8 Robot Masters for a second time. It is introduced to [[Mega Man Maker]] in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
=== Phase 1 ===&lt;br /&gt;
Wily Machine 6 will attempt to jump at the player, pausing when above them before pounding straight down in an attempt to crush them. Afterwards, it will fire four projectiles in the general direction of the player before repeating the process.&lt;br /&gt;
&lt;br /&gt;
=== Phase 2 ===&lt;br /&gt;
Phase 2 behaves near identically to phase one, but with a few key differences. It will now jump in a random direction, and it will only fire one projectile instead of four.&lt;br /&gt;
&lt;br /&gt;
=== Phase 3 ===&lt;br /&gt;
Phase 3 has [[Dr. Wily]] take to a capsule and teleport around. It will teleport to any open space on the screen and fire four projectiles in a spiral pattern. Once defeated, Wily fill fall out of the capsule and beg for forgiveness.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* When Dr. Wily is launched out of his capsule at the end of phase 3, the game treats him as a projectile, and as such can be affected by weapons such as [[Black Hole Bomb]] and [[Jewel Satellite]].&lt;br /&gt;
* If Phase 3 is put into a room with few areas to teleport to, it may teleport inside [[Push Block|Push Blocks]] as if they are non-solid. It is unknown if this is a bug.&lt;br /&gt;
* Although the boss is 6 tiles by 6 tiles in size, phase 3 can teleport into 5x5 spaces if available.&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Fortress Bosses]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_6&amp;diff=6454</id>
		<title>Backgrounds/Mega Man 6</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_6&amp;diff=6454"/>
		<updated>2023-04-21T13:50:37Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of [[1.7.5]], in Mega Man Maker there are 101 [[backgrounds]] from &#039;&#039;[[Mega Man 6]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blizzard BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlizzard 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Why do I have to go skiing? Can&#039;t I just stay in my room?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blizzard BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlizzard2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Frigid atmospheric halls that only faintly resemble the style of Canada.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blizzard BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlizzard3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Time for a duel with the world&#039;s roundest robot master.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Blizzard BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBlizzard4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|You&#039;ve had walls, now get ready for no walls! Connects seamlessly with BG 3.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wind BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGWind 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tower that oddly resembles Mega Water S&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wind BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGWind2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A few neat clouds that only faintly resemble the style of China.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wind BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGWind3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This variant of tower comes with a large window. Fancy.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wind BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGWind3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These towers propably have an important meaning in chinese culture.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Flame BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFlame 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A dark temple. Iconic buildings can be seen in the background.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Flame BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFlame2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A gloomy cave that only faintly resembles the style of Saudi Arabia.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Flame BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFlame3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Who would embed machinery in a thin wall?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Flame BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFlame4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Brown walls, perfect for storage houses and anything alike.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Flame BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGFlame5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These machines are made of special material in order to superheat the rocks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomahawkBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTomahawk 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hard Man&#039;s background but prettier.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomahawkBGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTomahawkAlt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A white sky is hanging over those cliffs.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomahawkBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTomahawk2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A neat interior that only faintly resembles the style of the United States.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomahawkBG2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk BG 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTomahawk2Alt 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk Man&#039;s aesthetic sense is questionable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomahawkBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTomahawk3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A rocky valley, perfect for a cave level.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomahawkBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTomahawk3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A rocky valley, perfect for a cliffside level.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomahawkBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTomahawk4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A gorgeous view of the wild west.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomahawkBG4AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk BG 4 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTomahawk4Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A not-so-gorgeous view of the wild west.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomahawkBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTomahawk5 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A perfect view of the setting sun in the desert sky, now with heatlines.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk BG 5 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTomahawk5Alt 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A perfect view of the rising sun in the desert sky, now with heatlines.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomahawkBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTomahawk6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Well, here you go. Just beyond here is the advertised restricted area.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomahawkBG6AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk BG 6 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTomahawk6Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This fence has a threatening aura. We promise there&#039;s nothing here.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomahawkBG7Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk BG 7&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTomahawk7 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|There&#039;s this great saying... It&#039;s cactikill or be cactikilled.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomahawkBG7AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tomahawk BG 7 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGTomahawk7Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|All signs point to the right. That&#039;s the way platformers usually work.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not sure what&#039;s so greek about these towers, but oh well.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A very dark sewer that only faintly resembles the style of Greece.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Some nice red walls. The Greeks were praised for these.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Some nice... green walls? The Greeks were praised for these too.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG3Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 3 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur3Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Some nice... blue walls. The Greeks were unoriginal.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|More castle walls. At least the green is nice.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG4AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 4 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur4Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|More castle walls. At least the purple is nice.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur5 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I feel like there&#039;ve been a lot of waterfalls this update.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur6 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|That&#039;s because they&#039;re so simple to make, y&#039;know?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG7Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 7&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur7 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|All you gotta do is subject water to the force of gravity. Easy.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG8Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 8&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur8 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Submerged pipes that vaguely allude to Greece.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG9Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 9&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur9 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Just pillars. I feel like I&#039;ve seen these somewhere before.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG9AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 9 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur9Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Oh this might be where I saw them. It&#039;s pillars... But underwater.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG9Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 9 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur9Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The deepest depths of the ocean... 42 Wallaby Way, Sydney.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG10Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 10&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur10 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Intricate structures, designed for... for what exactly? Just one second...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG10AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 10 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur10Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Vaguely reminiscient of a... Hydro City.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurBG10Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Centaur BG 10 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCentaur10Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I tried to ask Centaur Man but couldn&#039;t find him... Huh, behind me?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Knight BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGKnight 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A beautiful sunset sky with english trees in the background.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightBGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Knight BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGKnightAlt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A typical morning in London.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Knight BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGKnight2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An ancient castle that resembles the style of England quite decently.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightBG2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Knight BG 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGKnight2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These faces in the background scream for the pain to stop.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Knight BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGKnight3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark and storym clouds approach, be wary!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Knight BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGKnight3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A light storm is on the way, making for a nice outside walk.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Knight BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGKnight4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A deep maze of pipes, with a nice purple color.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightBG4AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Knight BG 4 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGKnight4Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A deep maze of pipes. Why are they pink? Wily isn&#039;t behind this, right?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Knight BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGKnight5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Here in the capital of science, we have mighty bouncy tiles.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Knight BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGKnight6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The tale of a legendary, noble robot master begins here.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightBG6AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Knight BG 6 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGKnight6Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Here you fight a knight who says... NI!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightBG7Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Knight BG 7&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGKnight7 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wake me up when the devs stop milking Knight Man please.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightBG7AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Knight BG 7 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGKnight7Alt 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Zzzzzzzzz...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yamato BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGYamato 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A large mountain from Japan with traditional buildings.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoBGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yamato BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGYamatoAlt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Place this one next to the second Yamato Man Alt BG to make it loop.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yamato BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGYamato2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Place this next to the first Yamato background to make it loop nicely.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoBG2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yamato BG 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGYamato2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Place this one next to the first Yamato Man Alt BG to make it loop.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yamato BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGYamato3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A secluded dojo that resembles the style of Japan surprisingly well.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yamato BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGYamato3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A different secluded dojo that resembles the style of Japan.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yamato BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGYamato4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A less secluded dojo at the day-time. Now with a window!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoBG4AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yamato BG 4 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGYamato4Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A less secluded dojo at night-time. Now with a window!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yamato BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGYamato5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A more secluded dojo that only faintly resembles the style of Japan.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoBG5AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yamato BG 5 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGYamato5Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A different more secluded dojo that only faintly resembles Japan.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yamato BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGYamato6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A very secluded dojo that only very faintly resembles the style of Japan.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoBG6AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yamato BG 6 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGYamato6Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A different very secluded dojo that only very faintly resembles Japan.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoBG7Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yamato BG 7&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGYamato7 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The wall is fully intact. But it won&#039;t be for long with that giant frog around.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoBG7AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yamato BG 7 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGYamato7Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A dimmer color tone for added immersion. You know, in a secluded dojo.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plant BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlant 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Welcome to the jungle, we got fun and games. We got everything you want, h-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plant BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlant2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A sawmill-esque building that only faintly resembles the style of Brazil.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plant BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlant3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plant Man not only has a green thumb, but a green arena too.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plant BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlant4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These may look suggestive, but they&#039;re just water storage towers.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Plant BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPlant5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|No trees were harmed in the making of this background, we assure you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MrX1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mr X 1 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMrX1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A large city, far off in the distance. Watch out that the moon doesn&#039;t crash down.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MrX1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mr X 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMrX1Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The previous BG but without the moon. No need to collect 880 of them.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MrX1BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mr X 1 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMrX1Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These are quite evidently more streetlight than building, but whatever.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MrX1BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mr X 1 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMrX1Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The interior of a modern building. 20XX was a revolutionary time.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MrX2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mr X 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMrX2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Do you love green backgrounds? Now you get two green backgrounds in one!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MrX2BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mr X 2 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMrX2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|SPAAAACEEEEE&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MrX3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mr X 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMrX3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These red walls are actually hiding a bigger production facility behind them.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MrX3BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mr X 3 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMrX3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ah, we&#039;ve now reached the postmodern era of background machinery.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MrX3BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mr X 3 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMrX3 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Time for a duel with the world&#039;s roundest robot master.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MrX4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mr X 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMrX4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Stylish blue fences. You can hear the sounds of birds hatching in the distance.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily ran out of budget to make a security system, hence this red fence.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily1 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|No one knows the purpose of these pipes. Perhaps they&#039;re for the air conditioners.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily1BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily1 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A pipe is a tubular section or hollow cylinder, usually but not necessarily-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Why do I have to go skiing? Can&#039;t I just stay in my room?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily2BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily2 1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The backside view of the fridge.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily2BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily2 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ah, it&#039;s *BWOOP* time for the *Bwoop* Yoku block *Bwoop* castle stage.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Purple and red go together surprisingly well for lighting.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily3BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily3 6 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The sixth round of refights comes in blue, cyan and pink&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily3BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily3 1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Once again you will have to watch a lot of health bars fill.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily3BG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily3 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I swear, if I have&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily3BG3Alt2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 3 (Alt 2)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily3 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|to add any more of&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily3BG3Alt3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 3 (Alt 3)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily3 4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|these backgrounds, I&#039;m&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily3BG3Alt4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 3 (Alt 4)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily3 5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|going to hurt someone.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pink Girders appear to be very popular with Wily these days.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6Wily4BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM6Wily4 1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mega Man has at last arrested the nefarious Wily pipes. To be continued...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{MM6}}&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Au-Au&amp;diff=6453</id>
		<title>Au-Au</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Au-Au&amp;diff=6453"/>
		<updated>2023-04-21T13:47:48Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:AuAu.png|300px]]&lt;br /&gt;
|caption=Artwork of an Au-Au from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|description=Creates snowballs with their nose, before firing them diagonally down.&lt;br /&gt;
|hp=5&lt;br /&gt;
|damage=3 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Au-Au&#039;&#039;&#039; is a seal-like guard robot enemy that originates from Blizzard Man&#039;s stage in &#039;&#039;[[Mega Man 6]]&#039;&#039;. It is stationary and can throw big snowballs to the player character.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mega Man Maker]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
If the player is above or below Au-Au on the y-axis, Au-Au will remain passive. If the player is level with Au-Au on the y-axis, Au-Au will enter an aggressive state where it creates a snowball projectile above its head and then launches it in the direction of the player. If the player is no longer level with Au-Au on the y-axis while the enemy is in its aggressive state, it transition back to its passive state after it finishes attacking.&lt;br /&gt;
&lt;br /&gt;
The snowball projectile will not hurt the player while it is in the process of being created by the Au-Au. The snowball projectile is limited in the angles it can fire, and cannot be fired beyond the ranges of 15 degrees diagonally upwards or 15 degrees diagonally downwards. The snowball projectile can be deflected with [[Shine]] or [[Proto Man]]&#039;s Shield. It does not freeze the [[Fire Wall]].&lt;br /&gt;
&lt;br /&gt;
Au-Au will turn to face the player, if the player happens to get behind the enemy.&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Nature enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Colton&amp;diff=6452</id>
		<title>Colton</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Colton&amp;diff=6452"/>
		<updated>2023-04-21T13:47:46Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Colton.png|250px]]&lt;br /&gt;
|caption=Artwork of a Colton from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|description=Fires a bullet forward then waits for it to go out of sight before repeating.&lt;br /&gt;
|hp=6&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;3 (bullet)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Colton&#039;&#039;&#039; is a green cowboy robot with a revolver type cannon on one arm. They are [[enemies]] that originate from &#039;&#039;[[Mega Man 6]]&#039;&#039; in Tomahawk Man&#039;s stage, that later re-appear in the fourth [[Dr. Wily|Mr. X]] stage. They have been an enemy in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since Version [[1.0.0]].&lt;br /&gt;
&lt;br /&gt;
Colton shoots a slow horizontal moving bullet from its revolver cannon, that can pass through walls. Once a bullet leaves the screen, despawns, or is deflected by either [[Shine]] or [[Proto Man]]&#039;s shield, it will shoot another bullet. Since a deflected bullet is no longer classified as an enemy projectile, the Colton will behave as if it did not shoot that bullet even if it is not despawned. If the player travels past a Colton horizontally, the enemy will turn to face towards the player and fire another bullet, once its previously fired bullet is despawned or deflected.&lt;br /&gt;
&lt;br /&gt;
As Colton fires another bullet whenever his previous bullet despawns, and his bullets can despawn when they travel off-screen, placing Colton closer to the edge of a screen will cause him to fire more rapidly. Colton&#039;s firing rate can also potentially fluctuate in rooms with smooth horizontal scrolling, depending on how close the player scrolls the enemy to the edge of the screen.&lt;br /&gt;
&lt;br /&gt;
Colton weapon projectiles can destroy Mega Man 4 [[Dust Blocks.]]&lt;br /&gt;
{{MM6}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Colton&#039;s HP (6) is a reference to a colt-revolver, which has six chambers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Ben_K&amp;diff=6451</id>
		<title>Ben K</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Ben_K&amp;diff=6451"/>
		<updated>2023-04-21T13:47:45Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:BenKIcon.png|left]]Ben K[[File:BenKIcon.png|right]]&lt;br /&gt;
|image=[[File:BenK.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Ben K from &#039;&#039;[[Mega Man 6]]&#039;&#039;.&lt;br /&gt;
|description=Spins a powerful spear from its arsenal before firing it forwards.&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|version[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ben K&amp;quot; is an enemy that debuted in [[Mega Man 6]] in [[Yamato Man]]&#039;s stage.  It has been in Mega Man Maker since version [[1.0.0]].&lt;br /&gt;
&lt;br /&gt;
Ben K is a stationary enemy who will obstruct the player&#039;s path by spinning his spear, using it as a shield to deflect player projectiles.  After several seconds, Ben K will release his spinning spear at the player attempting to hit them.  The spinning spear will continue to deflect shots even when Ben K is no longer holding it.  The few moments after Ben K releases his spear he is vulnerable to direct attack until he pulls out a new spear, repeating the process.  Weapons that can strike above or beneath the spinning Ben K spear are optimal for confronting this enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weakness==&lt;br /&gt;
&lt;br /&gt;
[[Yamato Spear]] has the ability to pierce through Ben K&#039;s spinning spear shield &#039;&#039;while Ben K is holding it&#039;&#039;, although once released the spinning spear &#039;&#039;as a projectile&#039;&#039; is invincible to Yamato Spear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Enemies]][[Category:Mega Man 6 Assets]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:YellowDevil.png&amp;diff=6450</id>
		<title>File:YellowDevil.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:YellowDevil.png&amp;diff=6450"/>
		<updated>2023-04-21T13:43:29Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: TheThinker uploaded a new version of File:YellowDevil.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
yellow devil art for its page&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortress Bosses]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:WilyMachine6Art.png&amp;diff=6449</id>
		<title>File:WilyMachine6Art.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:WilyMachine6Art.png&amp;diff=6449"/>
		<updated>2023-04-21T13:43:29Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: TheThinker uploaded a new version of File:WilyMachine6Art.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fortress Bosses]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:WilyMachine4Art2.png&amp;diff=6448</id>
		<title>File:WilyMachine4Art2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:WilyMachine4Art2.png&amp;diff=6448"/>
		<updated>2023-04-21T13:43:29Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: TheThinker uploaded a new version of File:WilyMachine4Art2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Wily Machine 4 - Second Phase&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortress Bosses]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Punk.png&amp;diff=6447</id>
		<title>File:Punk.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Punk.png&amp;diff=6447"/>
		<updated>2023-04-21T13:43:29Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: TheThinker uploaded a new version of File:Punk.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Robot Masters]] [[Category:Fortress Bosses]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Enker.png&amp;diff=6446</id>
		<title>File:Enker.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Enker.png&amp;diff=6446"/>
		<updated>2023-04-21T13:43:29Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: TheThinker uploaded a new version of File:Enker.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Robot Masters]] [[Category:Fortress Bosses]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:DarkMan4Art.png&amp;diff=6445</id>
		<title>File:DarkMan4Art.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:DarkMan4Art.png&amp;diff=6445"/>
		<updated>2023-04-21T13:43:29Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: TheThinker uploaded a new version of File:DarkMan4Art.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Official art of Dark Man 4.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortress Bosses]] [[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:DarkMan3Art.png&amp;diff=6444</id>
		<title>File:DarkMan3Art.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:DarkMan3Art.png&amp;diff=6444"/>
		<updated>2023-04-21T13:43:29Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: TheThinker uploaded a new version of File:DarkMan3Art.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Official art of Dark Man 3&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortress Bosses]] [[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BoobeamTrap.png&amp;diff=6443</id>
		<title>File:BoobeamTrap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BoobeamTrap.png&amp;diff=6443"/>
		<updated>2023-04-21T13:43:29Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: TheThinker uploaded a new version of File:BoobeamTrap.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
art of boobeam trap&lt;br /&gt;
&lt;br /&gt;
[[Category:Fortress Bosses]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_5&amp;diff=6442</id>
		<title>Backgrounds/Mega Man 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_5&amp;diff=6442"/>
		<updated>2023-04-21T13:30:34Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of [[1.7.5]], in Mega Man Maker there are 70 [[backgrounds]] from &#039;&#039;[[Mega Man 5]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Stone BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStone 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mountains that look straight from a cold beverage advertisement.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Stone BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStone2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Welp. A pink fence. Pink. Why did it have to be pink?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Stone BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStone3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Heavy metallic insides, perfect for fortresses inside mountains.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Stone BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStone4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A large wall of atmospheric blue rocks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Stone BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStone5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Stone Man makes a desperate effort to make more recolored backgrounds.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Stone BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStone6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Apparently, a robot master&#039;s pay goes up with more backgrounds.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gravity BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGravity1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Defying the laws of gravity is fun.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gravity BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGravity3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These crates propably hide the secret of flipping gravity.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gravity BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGravity4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I think this background would fit just about any stage, really.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gravity BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGravity5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Is that a reference to the hit game I wanna kill the Kamilia 2?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gravity BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGravity6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fancy fences. Or should I say...Fencey?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gravity BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGravity7 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Just what&#039;s in that sphere? We tried to ask Gravity Man, but he wasn&#039;t around...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityBG7Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gravity BG 7&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGravity8 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Parallax effect not included.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Crystal BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCrystal 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The most expensive bg, costing approximately $7.5 million for the crystals.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Crystal BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCrystal2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We&#039;re unsure what these windows encase, but it must be valuable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Crystal BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCrystal3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The second-most expensive BG, costing about $3.5 million for the crystals.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalBG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Crystal BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCrystal3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This one cost the same but it&#039;s in pink so you know who ordered it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Crystal BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCrystal5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The passage narrows up ahead! Be careful!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cystal BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCrystal6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Now we&#039;re talking! We finally nailed the crystal caves look!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Crystal BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCrystal7 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Watch out for sudden spikes and floating letters!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Napalm BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNapalm1 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Trees are good for the earth. Plant a tree today.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Napalm BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNapalm5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Are you up to the task of finding the letter N, the jungle&#039;s treasure?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Napalm BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNapalm3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Desolate cave area, which can oddly enough fit apaches inside of it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Napalm BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGNapalm4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These tanks are actually out of fuel. No using them as a ride armor.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyroBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gyro BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGGyro 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|So many clouds, and yet, cloud 9 is nowhere to be found.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Star BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStar 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The interior of a high-tech space station. No stars to be seen, though.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Star BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStar2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This gigantic satellite gives Dark Man 3 a run for his money.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Star BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGStar3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Just stars. It&#039;s most true to its name. But there are more than three of them.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wave BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGWave 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Lots of tubes to transport water. Be careful they don&#039;t break!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wave BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGWave3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The only task Wave Man&#039;s hechmen got was to keep these waterfalls going.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wave BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGWave4 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| ... and they just keep on going... and going... and... Zzzz...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wave BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGWave2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This background encourages drammatically grabbing the letter E.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Charge BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCharge 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pretend you&#039;re on a train while you really aren&#039;t.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Charge BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCharge 1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pretend you&#039;re on a train while you really are.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Charge BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCharge3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|You can wait all you want, but the train never arrives at this station.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeBG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Charge BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCharge4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Train number E-1301 is set to arrive in just... It doesn&#039;t say when.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeBG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Charge BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCharge5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Train number C-01C-01 offers only the most exciting rides!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeBG6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Charge BG 6&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCharge6 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The front of a gigantic train. Apparently a popular combo emote.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeBG7Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Charge BG 7&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCharge7 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The middle of a gigantic train. The most popular of the emotes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeBG8Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Charge BG 8&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCharge8 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The back of a gigantic train. Now you can finish off your combo emote.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeBG9Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Charge BG 9&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCharge9 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We&#039;re done with this stage for sure now, right? RIGHT?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeBG10Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Charge BG 10&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCharge10 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The front of a familiar train depot. May or may not be part of a pokepark.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeBG11Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Charge BG 11&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCharge11 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The Center of a familiar train depot. Also the center of the very universe.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeBG12Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Charge BG 12&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCharge12 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The back of a familiar train depot. A plumber and a bucket visited recently.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeBG13Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Charge BG 13&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCharge13 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The train show&#039;s over. You can&#039;t see it but there is popcorn all over the floor.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dark1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 1 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDark1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A castle that looks like it was pulled out of a fantasy. Save the princess!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dark1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDark1Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|High castle walls, for the fortress of your dreams.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dark1BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 1 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDark1Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The... The noises... They... They never leave my head...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dark1BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 1 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDark1Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These bricks bring up memories of a green dino and his island.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dark2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDark2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Heh heh, it looks like there&#039;s a face in the middle. I am a comedic master.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dark2BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 2 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDark2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Scary castle gates looming over bottomless pits.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dark2BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 2 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDark2Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Enough military supplies for a whole battalion are hidden here.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dark2BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 2 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDark2Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This background builds up tension for a very difficult boss.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dark2BG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 2 BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDark2 5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This is how Commando Man would look if he was running on a famicom!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dark3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDark3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Large towers and an unnecessary amount of satellites line the skies.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dark3BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 3 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDark3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A very odd setup of wires. Who knows what they do?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dark3BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 3 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDark3 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Those are... Uhh... Wires? Tesla coils? They&#039;re propably dangerous either way.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dark4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDark4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A simple purple background that brings to mind structural collapse.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dark4BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dark Man 4 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDark4 2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A plain simple addition for more visual variety. Enjoy.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM5Wily1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM5Wily1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you are a fan of unfair spike drops, then this is the background for you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM5Wily1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM5Wily1 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|If you are a fan of perilous platforming then this background is for you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM5Wily2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM5Wily2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily never gets tired of pink tiles.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM5Wily2BGAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM5Wily2 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|For his next attempt at world domination, Wily uses poorly looping pipes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM5Wily2BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM5Wily2 1 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Once again, witness; Wily&#039;s endless love of pink; truly eternal. - Haiku&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM5Wily2BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM5Wily2 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Where are the bubble spawners?!? I feel betrayed!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM5Wily3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM5Wily3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The green pillars in the background used to flash, but Wily got a seizure.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM5Wily3BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM5Wily3 2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can&#039;t unsee all the Galaxy Man faces now, can you?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM5Wily4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM5Wily4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A grid of plates that perfectly fit the rooms before a background-less one.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM5Wily4BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM5Wily4 2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The same grid of plates, but less boring.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM5Wily4BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM5Wily4 3 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This part of the castle looks like it could collapse any minute... RUN!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Mega Man 5 Assets]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Dark_Man_4&amp;diff=6441</id>
		<title>Dark Man 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Dark_Man_4&amp;diff=6441"/>
		<updated>2023-04-21T13:30:32Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:DarkMan4Art.png|250px]]&lt;br /&gt;
|description=Has energy shields which follow him as he moves and shoots. Selectable intros.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|damage=5 (contact)&lt;br /&gt;
6 (projectile)&lt;br /&gt;
&lt;br /&gt;
6 (shield)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|version = [[1.8.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Man 4&#039;&#039;&#039; is one of the fortress bosses in &#039;&#039;[[Mega Man 5]]&#039;&#039;, originating from the final stage of Proto Man&#039;s Castle. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
In Mega Man 5, Dark Man 4 has the ability to disguise himself as other figures, which he does to disguise as [[Proto Man]] and kidnap [[Dr. Light]], setting up the events of the game.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
&lt;br /&gt;
=== Intro ===&lt;br /&gt;
Dark Man 4 has a unique cutscene-esque intro depending on an option in the editor.&lt;br /&gt;
&lt;br /&gt;
* If the option with Proto Man is selected, he will appear as Proto Man and whistle, before Proto Man&#039;s normal whistle plays and his disguise is dropped.&lt;br /&gt;
* If the option with [[Mega Man]] and [[Roll]] is selected, things will play out largely the same as the first option, except the disguise will be whatever character is currently being used.&lt;br /&gt;
* If the option with Dark Man 4 himself is selected, Dark Man 4 will remain undisguised and taunt the player before fighting.&lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
Dark Man 4 has two attacks.&lt;br /&gt;
&lt;br /&gt;
The first has him stand in place and fire three shots at the player. This attack can be used consecutively.&lt;br /&gt;
&lt;br /&gt;
The second has him fire his shields off to both sides and jump at the player. After landing, the shields will return to his side.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Dark Man 4 is the only of the Dark Men from Mega Man 5 to have an intro. However, this intro isn&#039;t present in Mega Man Maker.&lt;br /&gt;
** Dark Man 4&#039;s first intro is a simplified version of the original.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Dark_Man_3&amp;diff=6440</id>
		<title>Dark Man 3</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Dark_Man_3&amp;diff=6440"/>
		<updated>2023-04-21T13:30:31Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:DarkMan3Art.png|250px]]&lt;br /&gt;
|description=Creeps forward, will freeze you in place when close enough and shoot you.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|damage=5 (contact)&lt;br /&gt;
4 (projectile)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|version = [[1.8.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[E-Clare]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Man 3&#039;&#039;&#039; is one of the fortress bosses in &#039;&#039;[[Mega Man 5]]&#039;&#039;, originating from the third stage of Proto Man&#039;s Castle. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
&lt;br /&gt;
Dark Man 3 will slowly approach the player, leaping into the air after a bit and firing five or six shots. If the player is close, he will instead fire three rings that freeze the player in place, making them vulnerable to his shots.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Dark Man 3&#039;s intro animation is custom made for [[Mega Man Maker]] due to lacking one in Mega Man 5.&lt;br /&gt;
* There was a glitch in Mega Man 5 where getting frozen by Dark Man 3 while using [[Charge Kick]] would render the player invincible until unfrozen and Charge Kick ended. This is fixed in Mega Man Maker.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Charge_Man&amp;diff=6439</id>
		<title>Charge Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Charge_Man&amp;diff=6439"/>
		<updated>2023-04-21T13:30:30Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:ChargeManCW.png|250px]]&lt;br /&gt;
|caption=Artwork of Charge Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=5 (contact)&lt;br /&gt;
5 (Charge Kick)&lt;br /&gt;
4 (Coal)&lt;br /&gt;
|description=Charges at you and sends down coals, causing confusion and delay.&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|programmer=WreckingPrograms&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-038 Charge Man&#039;&#039;&#039; is one of the 8 Robot Masters from [[Mega Man 5]] that is featured in [[Mega Man Maker]] as of version [[1.3.0]]. He is a train-like robot master, that with his signature move, the [[Charge Kick]] is dangerous foe.&lt;br /&gt;
&lt;br /&gt;
He was built by [[Dr. Wily]] during Mega Man 5 events, where he helped Dark Man with the plans. He took over train, where he later fought Mega Man and lost. He later came back during [[Mega Man IV]] events where he challenged Mega Man once again, but like before he was beaten. &lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Charge Man always starts with dashing at player, he can&#039;t be damage while doing so. After that he will start following him, trying to get close and deal damage. He can after that do one of two things:&lt;br /&gt;
&lt;br /&gt;
* Charging and launching three pieces of coal from his smokestack up that will fall in the player, and dash at him.&lt;br /&gt;
* Dashing at player.&lt;br /&gt;
&lt;br /&gt;
After that he will repeat his pattern of chasing player. He can be damage only when he moves.&lt;br /&gt;
He cannot jump, so he is able to fall down the pits.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Charge Man&#039;s description is a reference to the children&#039;s television program about tank engines Thomas &amp;amp; Friends.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ChargeMan.png|thumb|Official artwork from Mega Man 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Napalm_Man&amp;diff=6438</id>
		<title>Napalm Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Napalm_Man&amp;diff=6438"/>
		<updated>2023-04-21T13:30:29Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:NapalmManCW.png|250px]]&lt;br /&gt;
|caption=Artwork of Napalm Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=5 (contact)&lt;br /&gt;
4 (Napalm Bomb)&lt;br /&gt;
5 (missile)&lt;br /&gt;
|description=Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=WreckingPrograms&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-039 Napalm Man&#039;&#039;&#039; is one of the 8 Robot Masters from [[Mega Man 5]] that is featured in [[Mega Man Maker]] as of version [[1.0.0]]. Napalm Man uses his signature weapon, The [[Napalm Bomb]] in combat.&lt;br /&gt;
&lt;br /&gt;
He was built by [[Dr. Wily]] to protect weapon factory during Mega Man 5 events. He later came back during the events of [[Mega Man IV]], but was once again beaten.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Napalm Man can choose one of two attacks at random, either firing two Napalm Bombs in the air which arc towards the player&#039;s position when they were fired, or firing three missiles horizontally. After each attack Napalm Man does a large jump towards the player, and will then repeat the pattern.&lt;br /&gt;
&lt;br /&gt;
Unlike in Mega Man 5, Napalm Man can no longer have his AI manipulated to use a specific attack. For example, if you were close to Napalm Man, he would only fire his two Napalm Bombs, if you were far away from Napalm Man, he would only fire the three missiles. In Mega Man Maker, this was unintentionally changed, causing Napalm Man to choose either the Napalm Bombs or missiles attack randomly, but the developers decided to keep the change, as it likely made Napalm Man&#039;s AI less exploitable and predictable.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
*If Napalm Man lands on [[Mega Man 6]] [[Spring|Springs]] while in his &amp;quot;jump state&amp;quot;, he will remain stuck in his &amp;quot;jump state&amp;quot;, unable to move or fight back, until he lands on something resembling solid ground again.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Napalm Man is part of a rumor that Mega Man 5 was never released in Vietnam, due to a war involving Napalm Bombs and his stage being based on Vietnam jungles.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:NapalmMan.png|thumb|Official artwork from Mega Man 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Crystal_Man&amp;diff=6437</id>
		<title>Crystal Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Crystal_Man&amp;diff=6437"/>
		<updated>2023-04-21T13:30:28Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:CrystalManCW.png|250px]]&lt;br /&gt;
|caption=Artwork of Crystal Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=5 (contact)&lt;br /&gt;
3 (Crystal Eye)&lt;br /&gt;
4 (Shot)&lt;br /&gt;
|description=Jumps around and shoots either a small shot or expensive bouncing crystals.&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|programmer=WreckingPrograms&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-040 Crystal Man&#039;&#039;&#039; is one of the 8 Robot Masters from [[Mega Man 5]] that is featured in [[Mega Man Maker]] as of its version [[1.3.0]]. Crystal Man utilizes his signature weapon, the [[Crystal Eye]], which he can eject four of out of his body to have bounce around the room at a time.&lt;br /&gt;
&lt;br /&gt;
He was build by [[Dr. Wily]] during events of Mega Man 5, to get more money for future plans, but was stopped by [[Mega Man]]. He later came back during [[Mega Man IV]]&#039;s events where once again fought Mega Man, and once again lost.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Crystal Man will typically jump forward in small increments trying to collide with the player. Occasionally, he will freeze while mid-air and flicker his head and torso crystals before firing an attack. This can be one of two attacks. The first will involve Crystal Man firing a small buster-like shot from his chest directly at the player. The second will have Crystal Man spawn 4 Crystal Eyes around him and launch them in each diagonal direction. They will then bounce off any solid walls they come in contact with and move rapidly around the room until they eventually despawn.&lt;br /&gt;
&lt;br /&gt;
Crystal Man&#039;s pattern is fairly straight forward. His jumps are high and slow, allowing for the player to walk or slide under him if they need to get behind him. His attacks are also clearly telegraphed and can be told apart if paying close attention. He will always stop in the air when he&#039;s going to attack. If he stops in the middle of a normal jump, he&#039;s going to fire the direct shot at the player, however if he does an abnormally high jump, then he&#039;s about to activate Crystal Eye. It&#039;s important to just be observant of the Crystal Eyes and be ready to react if one&#039;s coming your way. This can become more difficult in unconventional boss rooms where the walls may not be in the shape of a simple square, causing the crystal projectiles to ricochet in harder to predict directions, possibly being out of sync with each other. Doing your best to still stay alert and react quickly is still your best chance at avoiding them and continuing to put the hurt on Crystal Man. Crystal Man will never use the Crystal Eye attack if the player character is less than 4 tiles away from him.&lt;br /&gt;
&lt;br /&gt;
His Crystal Eye projectile speed in Mega Man Maker is also intentionally changed compared to Mega Man 5. It normally relied on the NES slowdown to make dodging the projectiles easier, but in Mega Man Maker there is no slowdown, and their original speed was considered too fast to react to, so they where slowed down.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although Crystal Man is shown to be green with blue crystals from his sprite in Mega Man 5, a majority of his official art and outside appearances show him as blue or teal like his crystal portions. This may have been due to some miscommunication or graphical limitations of the NES, forcing the art and sprite to differ.&lt;br /&gt;
*[[Bomb Man]], [[Metal Man]], Crystal Man, [[Spring Man]], and [[Blast Man]] are the only Mega Man Maker bosses that can jump backwards (ignoring the fact that bosses turn around if the player goes past them). However, this only occurs if Crystal Man is facing right when he spawns in. It is unknown if this is intentional or a glitch.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CrystalMan.png|thumb|Official artwork from Mega Man 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Stone_Man&amp;diff=6436</id>
		<title>Stone Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Stone_Man&amp;diff=6436"/>
		<updated>2023-04-21T13:30:27Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:StoneManCW.png|250px]]&lt;br /&gt;
|caption=Artwork of Stone Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=6 (contact)&lt;br /&gt;
4 (Power Stone)&lt;br /&gt;
|description=Jumps and stomps near you, sometimes sending out two orbiting stones.&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=WreckingPrograms&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-035 Stone Man&#039;&#039;&#039; is one of the 8 Robot Masters from [[Mega Man 5]] that is featured in [[Mega Man Maker]] as of version [[1.0.0]]. Through the forces of gravity and mastery over stones, Stone Man utilizes his signature weapon, the [[Power Stone]], to smack down those who dare challenge him.&lt;br /&gt;
&lt;br /&gt;
Built by [[Dr. Wily]] to assist Dark Man with Wily&#039;s evil scheme, he was used to assist in gaining control of hanging gardens by securing a nearby mountain. This eventually resulted in him fighting [[Mega Man]]. He later came back to help Wily once again during [[Mega Man IV]]&#039;s events, where he was once again beaten by Mega Man.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
If Stone Man is less than five tiles away from the player horizontally, Stone Man will react with one of two behaviors at random:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Near Behavior A:&#039;&#039;&#039; Slow medium jump in the player&#039;s direction.&lt;br /&gt;
*&#039;&#039;&#039;Near Behavior B:&#039;&#039;&#039; Fast high jump in the player&#039;s direction, attempting to land on the player. Upon landing from the high jump, Stone Man will enter a &amp;quot;broken state&amp;quot;.&lt;br /&gt;
If Stone Man is five tiles or more away from the player horizontally, Stone Man will react with this behavior:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Far Behavior:&#039;&#039;&#039; Stone Man will perform a brief shake animation, before activating his Power Stone, which will leave 2 large stones orbiting out in a spiral path from where he originally was. Once he does this, he will also do a fast high jump in the player&#039;s direction, attempting to land on the player. Upon landing from the high jump, Stone Man will enter a &amp;quot;broken state&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While Stone Man is in his &amp;quot;broken state&amp;quot;, he can&#039;t be harmed, but will still damage the player if touched. He will soon after re-assemble himself and start his pattern over again.&lt;br /&gt;
&lt;br /&gt;
Originally, in Mega Man 5, If he collided with a wall while airborne, he would rebound off it and move in the opposite direction with no loss in momentum. This behaviour does not occur in Mega Man Maker.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
*Due to Stone Man&#039;s excessive jumping, it&#039;s not uncommon for him to clip on walls causing him to either act as though he&#039;s landed while still in mid-air or on rare occasion completely enter the wall. It can happen in any Boss room conventional or otherwise, but is more common if the ground includes or mostly consists of a moving entity such as the [[Footholder]] enemies or [[Crash Lift|Crash Lifts]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite Stone Man&#039;s official art and other official appearances showing him with a green power core in his chest, his in-game Mega Man 5 sprite shows him having a red one. It&#039;s unknown if this was due to a miscommunication or technical limitation forcing them to differ. The gem being green appears to be the official coloration as all of Stone Man&#039;s other official art and later game appearances also show it as being green.&lt;br /&gt;
*He is supposedly good friends with Guts Man due to them having similar appearances.&lt;br /&gt;
*Due to how their AI functions, Stone Man, [[Bomb Man]] and [[Toad Man]] can be manipulated into never attacking using their signature weapons, if the player never triggers the required conditions for those attacks to occur.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:StoneMan.png|thumb|Official artwork from Mega Man 5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=V&amp;diff=6435</id>
		<title>V</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=V&amp;diff=6435"/>
		<updated>2023-04-21T13:27:17Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name= V&lt;br /&gt;
|image=[[File:V.png]]&lt;br /&gt;
|caption=Artwork of V from &#039;&#039;Mega Man 5&#039;&#039;&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=A simple buoy robot with a simple name. Hovers on water surfaces or floor... that&#039;s it.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=3&lt;br /&gt;
|damage=4 (contact)&lt;br /&gt;
|programmer= [[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;V&#039;&#039;&#039; (Also known as &#039;&#039;&#039;Vui&#039;&#039;&#039;, or &#039;&#039;&#039;Cone&#039;&#039;&#039;) is a buoy robot from &#039;&#039;[[Mega Man 5]]&#039;&#039; that appears in Wave Man&#039;s stage. It was introduced in [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
V is a completely stationary enemy and does not pose a threat to the [[Characters|player]]. The only behavior it has is that it can float on water if placed on it. While in water, it will slightly rock from side-to-side, floating upwards until it is at the top of the water.&lt;br /&gt;
If it is underwater and it floats to a ceiling, V will be destroyed.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Jet_Bomb&amp;diff=6434</id>
		<title>Jet Bomb</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Jet_Bomb&amp;diff=6434"/>
		<updated>2023-04-21T13:27:16Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Jet Bomb&lt;br /&gt;
|image=[[File:JetBomb.png|250px]]&lt;br /&gt;
|caption=Artwork of a Jet Bomb from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Missile that sends debris after you when destroyed by a wall or a shot.&lt;br /&gt;
|hp=1&lt;br /&gt;
|damage=6 (contact)&amp;lt;br&amp;gt;3 (debris)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
}}&lt;br /&gt;
The Jet Bomb is a flying missile enemy from &#039;&#039;[[Mega Man 5]]&#039;&#039;. It appears in Star Man&#039;s and [[Napalm Man]]&#039;s stages. It also reappears in Napalm Man&#039;s stage and the first Wily Battleship stage in &#039;&#039;[[Mega Man IV]]&#039;&#039;. The Jet Bomb was introduced in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
When spawned, it will go in the direction that it was set facing. It will continue to do this until it is shot or if it makes contact with solid terrain. If shot, it will split into four pieces of debris that travel diagonally. If it touches the ground however, it will split into only three pieces of debris. These pieces will fly towards the player&#039;s current location.&lt;br /&gt;
&lt;br /&gt;
The enemy has both a horizontal and vertical variant.&lt;br /&gt;
&lt;br /&gt;
The vertical variant can be set to either move up, or down. While the horizontal variant can be set to move left, or right. Both variants can be set to either be red, or green.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Flying enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Cocco&amp;diff=6433</id>
		<title>Cocco</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Cocco&amp;diff=6433"/>
		<updated>2023-04-21T13:27:15Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Cocco&lt;br /&gt;
|image=[[File:Cocco.png|300px]]&lt;br /&gt;
|caption=Artwork of a Cocco from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Spawns as many as three small chickens at once. Can you do the fabled chicken jump?&lt;br /&gt;
|hp=1 (corocoro)&amp;lt;br&amp;gt;5 (cocco)&lt;br /&gt;
|damage=3 (corocoro)&amp;lt;br&amp;gt;7 (cocco)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cocco&#039;&#039;&#039; is a hen-like robot [[Enemies|enemy]] added in version [[1.7.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;. It originates from &#039;&#039;[[Mega Man 5]]&#039;&#039; and reappears in &#039;&#039;[[Mega Man IV]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Cocco is a stationary enemy that spawns egg robots named Corocoros from a hole in its chest. Cocco&#039;s weak point is its head, as the rest of its body cannot normally be attacked. Cocco can turn around to adjust to the player&#039;s position if the latter attempts to go behind it.&lt;br /&gt;
&lt;br /&gt;
Corocoros will walk forward and jump if they collide with a wall. If they fail to get above the wall, they instead go to the opposite direction. Corocoros can be easily defeated with most attacks.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Nature enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bombier&amp;diff=6432</id>
		<title>Bombier</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bombier&amp;diff=6432"/>
		<updated>2023-04-21T13:27:13Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Bombier&lt;br /&gt;
|image=[[File:Bombier.png|250px]]&lt;br /&gt;
|caption=Artwork of a Bombier from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Hovers forward slowly until it passes you, then drops a bomb right on your head.&lt;br /&gt;
|damage=5 (contact)&amp;lt;br&amp;gt;6 (bomb)&lt;br /&gt;
|hp=1&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bombier&#039;&#039;&#039; is a flying enemy from &#039;&#039;[[Mega Man 5]]&#039;&#039;. It appears in [[Crystal Man]]&#039;s stage. It was introduced in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
When spawned, it will go in the direction that it was set facing. If it is above the [[Characters|player]], it will drop a small bomb directly on top of them. If the bomb does not hit the player, it will simply despawn upon contact with a solid floor.&lt;br /&gt;
&lt;br /&gt;
It can be set to face left or right in the [[Level Builder]] and can also be set to either be green or orange.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The green palette for the Bombier in &#039;&#039;Mega Man Maker&#039;&#039; is an unused palette of it from &#039;&#039;Mega Man 5&#039;&#039;.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Flying enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Pukapucker&amp;diff=6431</id>
		<title>Pukapucker</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Pukapucker&amp;diff=6431"/>
		<updated>2023-04-21T13:27:13Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Pukapucker&lt;br /&gt;
|image=[[File:Pukapucker.png|200px]]&lt;br /&gt;
|caption=Artwork of a Pukapucker from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Hovers its head above itself, can bounce around freely on its own.&lt;br /&gt;
|damage=3 (head/body contact)&lt;br /&gt;
|hp=3 (head)&amp;lt;br&amp;gt;4 (body)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pukapucker&#039;&#039;&#039; is a small robot with a hovering sphere for a head, and a bucket-shaped body with feet. They are [[enemies]] that originate from &#039;&#039;[[Mega Man 5]]&#039;&#039; from [[Crystal Man]]&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mega Man Maker]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
When Pukapucker spawns, it will walk 4 tiles forwards and then 4 tiles backwards, and then repeat the behaviour. While it is doing this, the enemy&#039;s spear shaped head will hover up and down 1.5 tiles high at regular intervals. If the head collides with a ceiling when hovering upwards, it will reverse direction and hover downwards.&lt;br /&gt;
&lt;br /&gt;
If Pukapucker&#039;s head is attacked and destroyed, or is despawned by traveling off-screen, its body will also be destroyed.&lt;br /&gt;
&lt;br /&gt;
If Pukapucker&#039;s body is attacked and destroyed, or is despawned by traveling off-screen, the head will continue to travel in its facing direction, bouncing up and down on the ground 4.5 tiles high. If the bouncing head collides with a wall, it will reverse its direction of travel. If the head collides with a ceiling when bouncing, it will reverse direction and bounce downwards.&lt;br /&gt;
&lt;br /&gt;
===[[Level Builder]]===&lt;br /&gt;
Pukapucker can be set to face left or right in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&#039;s Level Builder.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Pukapucker may be based on a Floating Ball Toy.&lt;br /&gt;
*When both Pukapucker&#039;s body and head are both alive, its head is not affected by gravity but its body is. It is unknown if this is a glitch or intentional.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
*In &#039;&#039;[[Mega Man Maker]]&#039;&#039;, due to a glitch or mistake in the enemy&#039;s AI, when whole, Pukapucker will immediately reverse its direction of travel when colliding with a wall when it is walking to the left, but will not immediately reverse its direction of travel when colliding with a wall when it is walking to the right.&lt;br /&gt;
*When a Pukapuker&#039;s body is pulled by a [[Conveyor Belt]], its head will clip through walls it collides with.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Tondeall&amp;diff=6430</id>
		<title>Tondeall</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Tondeall&amp;diff=6430"/>
		<updated>2023-04-21T13:27:12Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Tondeall&lt;br /&gt;
|image=[[File:Tondeall.png|250px]]&lt;br /&gt;
|caption=Artwork of a Tondeall from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Flies back and forth while shooting two poorly aimed shots.&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;3 (projectile)&lt;br /&gt;
|hp=1&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;Mega Man (Game Gear)&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Tondeall&#039;&#039;&#039; (or &#039;&#039;&#039;Rotor Patroller&#039;&#039;&#039; in &#039;&#039;Mega Man&#039;&#039; for Game Gear) is a patrolling golden-orange helicopter like [[Enemies|enemy]] that first appeared in &#039;&#039;[[Mega Man 5]]&#039;&#039;. It was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in the Version [[1.3.0]] update. Tondeall will fly back and forth in the air with their lights blinking and occasionally shooting in the Player Character&#039;s general direction.&lt;br /&gt;
&lt;br /&gt;
They can be set to initially move left or right while in the [[Level Builder]]. They will fire two buster-like shots that shoot roughly to the left and right of the Player Character, but never directly at them. This makes them very easy to avoid if the Tondeall is far away. They only have 1 HP and a broad hit box so it is easy to kill them so long as the Player is able to hit them.&lt;br /&gt;
&lt;br /&gt;
In the [[Level Builder]], Tondeall can be set to initially move left or right once on screen. Additionally, Tondeall can be set to one of two color options being green and white, which change the color of the rotor at the top of the enemy. This option was not present initially and was added in [[1.5.0]]. Presumably to facilitate the level creators to see which direction is the Tondeall set to move in, it will be shown with their sprite mirrored while editing to emphasize this, although the sprite is not during play mode.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Flying enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Giree&amp;diff=6429</id>
		<title>Giree</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Giree&amp;diff=6429"/>
		<updated>2023-04-21T13:24:59Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Giree&lt;br /&gt;
|image=[[File:Giree.png|250px]]&lt;br /&gt;
|caption=Artwork of a Giree from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Travels up and down and all around the ground at a decent pace.&lt;br /&gt;
|damage=6 (contact)&lt;br /&gt;
|weaknesses=[[Black Hole Bomb]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]] (enemy and spawner)&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Giree&#039;&#039;&#039; (or &#039;&#039;&#039;Cog&#039;&#039;&#039; in &#039;&#039;Mega Man&#039;&#039; for Game Gear) is a heavily armored slow rolling [[Enemies|enemy]] that first appeared in &#039;&#039;[[Mega Man 5]]&#039;&#039;. It was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in the version [[1.3.0]] update.&lt;br /&gt;
&lt;br /&gt;
This enemy simply travels along the ground, walls, and ceiling in a set direction in an attempt to hinder the player&#039;s movement, causing them a fair bit of damage if they come in to contact with one.&lt;br /&gt;
&lt;br /&gt;
These enemies are immune to the majority of weapons. To defeat them, there are three options: reflecting enemy attacks towards them such as with the [[Shine]], [[Jewel Satellite]] or [[Proto Shield]]; crushing them with [[Level Objects|level objects]] such as the [[Push Block]]; or sucking them with the [[Black Hole Bomb]].&lt;br /&gt;
&lt;br /&gt;
[[Spawner#Giree Spawner|Giree Spawners]] also exist: these entities are non-solid tiles with large holes in the shape of a Giree in their center. They will regularly spawn a Giree in the direction they are set or drop quickly downward if the spawner is not placed next to a solid tile block.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;[[Mega Man 5]]&#039;&#039;, only the weapon Beat had the ability to defeat Girees.&lt;br /&gt;
*Girees originally only came in three different colors in &#039;&#039;[[Mega Man 5]]&#039;&#039;: Red, Blue, and Green. However, &#039;&#039;[[Mega Man Maker]]&#039;&#039; features a fourth in addition to the original three, yellow.&lt;br /&gt;
*If a Giree set to move left spawns or lands on a [[Rotating Platform]], the Giree will not move. It is unknown if this behavior is a glitch or intentional.&lt;br /&gt;
*Girees cannot move on most moving platforms such as [[Lift Platforms]], [[Cossack Platforms]], and [[Falling Platforms]], falling off when the platform starts moving.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
*Girees can easily clip into walls if they roll into ladders or collide with certain entities including [[Boss Door|Boss Doors]] or [[Rolling Drill|Rolling Drills]].&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Subeil&amp;diff=6428</id>
		<title>Subeil</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Subeil&amp;diff=6428"/>
		<updated>2023-04-21T13:24:55Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Subeil&lt;br /&gt;
|image=[[File:Subeil.png|250px]]&lt;br /&gt;
|caption=Artwork of Subeil from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=When you get too close, it flattens and moves towards you.&lt;br /&gt;
|damage=3 (contact)&lt;br /&gt;
|hp=1&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mega Man (Game Gear)&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Subeil&#039;&#039;&#039; (also known as &#039;&#039;&#039;Search Mine&#039;&#039;&#039;) is a small machine. Although its original creator and the machine&#039;s original function are unknown, [[Dr. Wily]] stole them and repurposed them for combat. They are [[enemies]] that originate from &#039;&#039;[[Mega Man 5]]&#039;&#039; from [[Crystal Man]]&#039;s stage, [[Napalm Man]]&#039;s stage and [[Stone Man]]&#039;s stage, later re-appearing in Dark Man Stages 1 and 3.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mega Man Maker]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
When Subeil is spawned, it will be in its &amp;quot;passive state&amp;quot;, and will do nothing but flash its light.&lt;br /&gt;
&lt;br /&gt;
When the player get within 5 tiles or closer to a Subeil on the x-axis, while the player and Subeil are also on the same coordinate on the y-axis, the Subeil will enter an &amp;quot;aggressive state&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While in this &amp;quot;aggressive state&amp;quot;, Subeil will collapse its body close to the ground, and slide in the direction of the player. It will reverse its direction of travel if it happens to collide with a wall, and it will fall straight downwards if it slides off a platform, before moving again in the same direction it was moving before it fell, upon landing on solid ground again.&lt;br /&gt;
&lt;br /&gt;
===[[Level Builder]]===&lt;br /&gt;
Subeil can be set to one of three color schemes: light green and white, orange and white, or green and white.&lt;br /&gt;
&lt;br /&gt;
*The light green color scheme resembles their appearance in [[Crystal Man]]&#039;s stage and [[Stone Man]]&#039;s stage.&lt;br /&gt;
*The orange color scheme resembles their appearance in [[Napalm Man]]&#039;s stage and Dark Man Stage 3.&lt;br /&gt;
*The green color scheme resembles their appearance in Dark Man Stage 1.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bomb/Rock_Thrown&amp;diff=6427</id>
		<title>Bomb/Rock Thrown</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bomb/Rock_Thrown&amp;diff=6427"/>
		<updated>2023-04-21T13:24:54Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Bomb/Rock Thrown&lt;br /&gt;
|description=Very excitedly lobs bombs at you, or rocks if it&#039;s green.&lt;br /&gt;
|damage=6 (contact/bomb/rock/breaking rock)&amp;lt;br&amp;gt;0 (bomb explosion)&lt;br /&gt;
|hp=3 (Rock/Bomb Thrown)&amp;lt;br&amp;gt;2 (rock)&amp;lt;br&amp;gt;1 (bomb)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Mega Man (Game Gear)&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bomb Thrown&#039;&#039;&#039; and &#039;&#039;&#039;Rock Thrown&#039;&#039;&#039; are small, bipedal robot [[enemies]] that originate from &#039;&#039;[[Mega Man 5]]&#039;&#039;. They jump and launch explosive bombs or rocks respectively from their heads at the [[Characters|player]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mega Man Maker]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
When a Bomb Thrown or Rock Thrown jumps, they fire a bomb or rock projectile respectively in a high arc at the player character. If there is a low ceiling or platform above the player character, it is unlikely the projectile will hit the player; however, the enemy will still attempt to launch it regardless.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
Although the Rock Thrown and Bomb Thrown &#039;&#039;&#039;enemies&#039;&#039;&#039; act identically, their projectiles have slightly different properties:&lt;br /&gt;
&lt;br /&gt;
===Rock Thrown===&lt;br /&gt;
[[File:RockThrown.png|250px|thumb|A single Rock Thrown.]]&lt;br /&gt;
The Rock Thrown originally appeared in [[Stone Man]]&#039;s stage in &#039;&#039;Mega Man 5&#039;&#039;, where they were originally meant for tunnel construction. It also reappears in Stone Man&#039;s stage in &#039;&#039;[[Mega Man IV]]&#039;&#039; and &#039;&#039;Mega Man&#039;&#039; for Game Gear.&lt;br /&gt;
&lt;br /&gt;
Upon hitting a solid [[Assets|asset]], the rock projectile it throws breaks into pieces that damage the player until the Rock Projectile&#039;s breaking animation ends and the projectile despawns. The rock projectile itself can be deflected either in the air or while it is on the ground breaking into pieces using either [[Shine]] or [[Proto Man]]&#039;s shield.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Bomb Thrown===&lt;br /&gt;
[[File:BombThrown.png|250px|thumb|A single Bomb Thrown.]]&lt;br /&gt;
The Bomb Thrown is a modified version of the Rock Thrown that appears in [[Napalm Man]]&#039;s and [[Charge Man]]&#039;s stages. It also reappears in Napalm Man&#039;s stage in &#039;&#039;Mega Man IV&#039;&#039; and &#039;&#039;Mega Man&#039;&#039; for Game Gear and the second Wily Battleship stage in &#039;&#039;Mega Man IV&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Upon hitting a solid asset, a bomb projectile it throws explodes; the explosion deals no damage to the player. The bomb itself can be deflected in the air using [[Shine]] or [[Proto Man]]&#039;s shield; the explosion when a bomb hits the ground cannot be deflected.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Rock Thrown and Bomb Thrown are one of the only enemies that are considered one but have different names, another being the [[Air Stone]] variants, Air Fire, Air Stone and Air Nut from &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
*Despite Bomb Thrown being upgraded versions of Rock Thrown, the bomb projectiles fired by Bomb Thrown are weaker than the rock projectiles thrown by Rock Thrown, making them more of a downgrade instead.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Power_Muscler&amp;diff=6426</id>
		<title>Power Muscler</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Power_Muscler&amp;diff=6426"/>
		<updated>2023-04-21T13:24:52Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Power Muscler&lt;br /&gt;
|image=[[File:PowerMuscler.png|250px]]&lt;br /&gt;
|caption=Artwork of a Power Muscler from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Jumps towards you, stomping down until it gets above you. Very durable.&lt;br /&gt;
|damage=8 (contact)&lt;br /&gt;
|hp=13&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;Mega Man (Game Gear)&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|version=[[1.1.0]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Power Muscler&#039;&#039;&#039; (also known as &#039;&#039;&#039;Robot Guard&#039;&#039;&#039; in &#039;&#039;Mega Man&#039;&#039; on Game Gear) is a large heavy-duty comic book inspired [[Enemies|enemy]] from &#039;&#039;[[Mega Man 5]]&#039;&#039; that is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Power Musclers are very similar in functionality to the [[Big Eye]] enemy type, with them standing in place initially, then performing a long high jump to try and land on the [[Characters|player character]]. If a Power Muscler hits a wall while trying to jump it will bounce off it and fly in the opposite direction. Power Musclers can usually be evaded by [[Slide|sliding]] or [[Dash|dashing]] under them, however doing so in a small room is risky, as Power Musclers also have upward facing thrusters on their backs which they can use to slam down quickly mid-jump when the player character is under them.&lt;br /&gt;
&lt;br /&gt;
Power Musclers come in two colors, red and green.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In &#039;&#039;Mega Man&#039;&#039; on Game Gear, the Power Musclers in [[Napalm Man]]&#039;s stage had an all-new purple and yellow color scheme. This color scheme is not present in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
*If a Power Muscler uses its jets to slam down and land on a [[spring]] that is vertically higher than the point it initially jumped from, it will be launched up at an excessive speed, causing it to disappear into the sky if there is no ceiling above it. This only happens if the spring is one or more blocks higher vertically; if they are on the same level as or lower than its starting position, it will bounce like normal.&lt;br /&gt;
*However, if [[Time Slow]] is active and a Power Muscler slams down on a [[spring]] higher than its starting position, it will not be launched the extra height and will instead bounce like normal.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bitter&amp;diff=6425</id>
		<title>Bitter</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bitter&amp;diff=6425"/>
		<updated>2023-04-21T13:24:51Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=B Bitter&lt;br /&gt;
|image=[[File:Bitter.png|250px]]&lt;br /&gt;
|caption=Artwork of a B Bitter from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Usually out of range. When approached, rises up and fires a shot before retreating.&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt; 2 (projectile)&lt;br /&gt;
|hp=2&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;Mega Man (Game Gear)&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;B Bitter&#039;&#039;&#039; (or &#039;&#039;&#039;Pop-Up Cannon&#039;&#039;&#039; in &#039;&#039;Mega Man&#039;&#039; for Game Gear, or simply &#039;&#039;&#039;Bitter&#039;&#039;&#039; in &#039;&#039;Mega Man Maker&#039;&#039;) is a cannon mounted on a small pole, with the ability to partially hide itself from view when it is not actively firing at its foes.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mega Man Maker]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
When B Bitter is farther than 2.5 tiles away from the player in any direction, it will be in its &amp;quot;passive state&amp;quot; and will do nothing but hide partially under the ground.&lt;br /&gt;
&lt;br /&gt;
When B Bitter is 2.5 tiles away from the player or closer in any direction, it will enter its &amp;quot;aggressive state&amp;quot; and will emerge from its hiding space, fire one shot horizontally, and descend back into its hiding space, where it will then repeat the pattern.&lt;br /&gt;
&lt;br /&gt;
When the player is farther than 2.5 tiles away from the B Bitter in any direction after activating its &amp;quot;aggressive state&amp;quot;, the B Bitter will then return back to its &amp;quot;passive state&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[[Level Builder]]===&lt;br /&gt;
A B Bitter can be set as one of two colors in the Level Builder: green or orange.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The enemy&#039;s name is roughly based on the phrase &amp;quot;be bitter&amp;quot;, likely implying the negative experience of the enemy popping-up and surprising the player may cause them to &amp;quot;be bitter&amp;quot;.&lt;br /&gt;
*As the B Bitter is intended to hide within tiles when it is not firing, it can look rather visually awkward in &#039;&#039;[[Mega Man Maker]]&#039;&#039; when the enemy becomes airborne, while hiding during its &amp;quot;passive state&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
*If a Bitter is placed on a [[Battan]] or [[Brown]], it will crash the game upon landing on them.&lt;br /&gt;
*A Bitter will bounce a bit while on some solid entities such as the [[Bari III]]&#039;s head or the [[Jet Platform]]. This behavior stops after it shoots.&lt;br /&gt;
*A Bitter will clip through a horizontal [[Key Door]] if falling on it.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Kouker&amp;diff=6424</id>
		<title>Kouker</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Kouker&amp;diff=6424"/>
		<updated>2023-04-21T13:24:50Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Kouker&lt;br /&gt;
|image=[[File:Kouker.png|250px]]&lt;br /&gt;
|caption=Artwork of a Kouker from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Flies across the screen, falling down when you get too close.&lt;br /&gt;
|damage=4 (contact)&lt;br /&gt;
|hp=1&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kouker&#039;&#039;&#039; (or &#039;&#039;&#039;Kouker Q&#039;&#039;&#039;) are helmet-shaped robots with eyes, a propeller on top, and hidden extendable and retractable spikes on their underside. They are known for flying over their targets, and diving downwards at their foes with their spikes exposed.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;[[Mega Man Maker]]&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
When Kouker Q is farther than 1.5 tiles away from the player on the x-axis, it will be in its &amp;quot;passive state&amp;quot; and will do nothing but travel horizontally, in its assigned direction, passing through solid [[Tilesets|tiles]] and [[Level Objects|level objects]], until it either travels off-screen to the left or right and despawns, or gets closer to the player.&lt;br /&gt;
&lt;br /&gt;
When Kouker Q is 1.5 tiles away from the player or closer on the x-axis, it will enter its &amp;quot;aggressive state&amp;quot; and will disable its propeller, extend its spikes, and dive downwards, passing through solid [[Tilesets|tiles]] and level objects until it disappears downwards off-screen and despawns.&lt;br /&gt;
&lt;br /&gt;
===[[Level Builder]]===&lt;br /&gt;
Kouker Q can be assigned to either travel horizontally left or right in the [[Level Builder]].&lt;br /&gt;
&lt;br /&gt;
Kouker Q can be set to one of two color schemes: Orange and Green or Green and Red&lt;br /&gt;
&lt;br /&gt;
*The Orange and Green color scheme resembles their appearance in Gyro Man&#039;s stage.&lt;br /&gt;
*The Green and Red color scheme resembles their appearance in stage 3 of Proto Man&#039;s Castle.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The enemy&#039;s name is roughly based on a japanese word for &amp;quot;dive&amp;quot;, which is accurate to the way the enemy attacks the player.&lt;br /&gt;
*Kouker Q&#039;s design bares a close resemblance to the enemy &amp;quot;Crusher&amp;quot; from the Intro Stage of &#039;&#039;Mega Man X&#039;&#039;.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Flying enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Lyric&amp;diff=6423</id>
		<title>Lyric</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Lyric&amp;diff=6423"/>
		<updated>2023-04-21T13:24:48Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Lyric.png|250px]]&lt;br /&gt;
|caption=Official Artwork of a Lyric from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=1&lt;br /&gt;
|damage=1&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=Mega Man (Game Gear)&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Lyric&#039;&#039;&#039; (or &#039;&#039;&#039;Homing Satellites&#039;&#039;&#039; as they were renamed in Mega Man for Game Gear) are somewhat spherical 1-eyed enemy security robots with twin helicopter rotors on each end of their bodies that are originally from &#039;&#039;[[Mega Man 5]]&#039;&#039; and have been featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since its [[1.0.0]] version.&lt;br /&gt;
&lt;br /&gt;
Lyrics will slowly chase after the player once they are on screen and attempt to ram into them, similar to the [[Telly]] enemy from &#039;&#039;[[Mega Man 2]]&#039;&#039; except slightly faster. Lyrics are also twice as wide as Tellies being two tiles of space long instead of just one tile. Also like Tellies however, they are not very durable and can be destroyed with a single [[Mega Buster]] shot.&lt;br /&gt;
&lt;br /&gt;
== [[Level Builder]] ==&lt;br /&gt;
Lyrics can be set to one of five color schemes: Light Orange and Red, Green and Light Orange, Blue and Light Orange, Orange and Red or Light Orange and Green.&lt;br /&gt;
&lt;br /&gt;
* The Light Orange and Red and the Orange and Red color schemes resemble their appearance in Gyro Man&#039;s stage. The Light Orange and Red color scheme later re-appears in stage 3 of Proto Man&#039;s Castle and Wily Castle stage 1 of &#039;&#039;Mega Man 5&#039;&#039;.&lt;br /&gt;
* The Green and Light Orange and Light Orange and Green color schemes resemble their appearance in [[Stone Man]]&#039;s stage.&lt;br /&gt;
* The Blue and Light Orange color scheme resembles their appearance in [[Charge Man]]&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A new and slightly stronger version of the Lyrics later reappear in &#039;&#039;[[Mega Man 11]]&#039;&#039; in several stages. They function essentially the same, and more closely match the appearance of the official artwork with gold bodies and green eyes with only some minor changes in detail and size. They are also shown to have a type of [[Spawner|spawner]] that spawns them regularly. This spawner and additional Lyric variant have yet to be added to &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Pukapelly&amp;diff=6422</id>
		<title>Pukapelly</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Pukapelly&amp;diff=6422"/>
		<updated>2023-04-21T13:24:47Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Pukapelly&lt;br /&gt;
|image=[[File:Pukapelly.png|250px]]&lt;br /&gt;
|caption=Artwork of a Pukapelly from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=	Moves towards you in quick bursts, pausing to rest inbetween.&lt;br /&gt;
|damage=3 (contact)&lt;br /&gt;
|hp=2&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pukapelly&#039;&#039;&#039; are spherical floating enemies originally from various stages in &#039;&#039;[[Mega Man 5]]&#039;&#039; that are featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Pukapelly will initially stay floating in place with their eyes covered until they occasionally become active. When one becomes active, it will try to chase after the Player Character, where they will open up revealing their eyes and move approximately 2.5 tiles of space in the Player Character&#039;s direction in a quick burst. After this they will reset and close up once again becoming inactive, preparing to move again with another burst of speed in hopes of catching up with and colliding with the Player Character. When dashing, Pukapelly are not limited by collision with tiles and other enemies, allowing them to chase down the player relentlessly so long as they and the Player Character continue to be on the same screen.&lt;br /&gt;
&lt;br /&gt;
While closed up, Pukapelly are not shielded, making them very easy to destroy assuming the Player is appropriately armed and able to get a direct shot on them. Being able to pass through solid objects can make it easy for Pukapelly to sneak up on the player if they come from above or below the player, and can stay safe inside walls until dashing out of them if the player is lacking weapons that can pass through walls or effect the entire screen.&lt;br /&gt;
&lt;br /&gt;
In the [[Level Builder]], the appearance of Pukapelly can be set to 1 of 8 total color options, being Purple, Neon Green, Red, Light Blue, Yellow, Green, Orange, and Blue. These color options do not change how the enemy acts, with all 8 types of Pukapelly being functionally Identical.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Pukapelly look and function somewhat similarly to the [[Telly]] enemies from &#039;&#039;[[Mega Man 2]]&#039;&#039;, sharing a similar shape and structure with both following the player character to try and collide with them. This along with their similarity with their names ending in &amp;quot;elly&amp;quot; may imply that they are of the same family of enemies.&lt;br /&gt;
*Prior to version [[1.6.0]], Pukapelly had the most color variations of any enemy in &#039;&#039;[[Mega Man Maker]]&#039;&#039; with a total of 8, making them one of the most versatile when it comes to matching the color scheme of a level. It is no longer the case since the implementation of [[Pointan]] as an enemy in 1.6, which has 11 colors.&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Flying enemies]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_4&amp;diff=6421</id>
		<title>Backgrounds/Mega Man 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Backgrounds/Mega_Man_4&amp;diff=6421"/>
		<updated>2023-04-21T13:20:52Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of [[1.7.5]], in Mega Man Maker there are 40 [[backgrounds]] from &#039;&#039;[[Mega Man 4]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ring BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGRing 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This background loops so well, you get to go around and around!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ring BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGRing2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|False advertising, none of these planets have rings.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dive BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDive 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Why does a submarine robot master need a submarine anyway?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Skull BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSkull 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This background kills.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Skull BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSkull2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A dinosaur fossil embedded in some rocks. Wait, is this...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Skull BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGSkull3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Decorative purple stone, you know, like real life.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BrightBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bright BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBright 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|One of the nicer backgrounds, with an electrifying blue.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BrightBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bright BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGBright 1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Please ignore the horrible vertical loop. Look at how flashy it is instead!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dust BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDust 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Circuitry. Lots and lots of circuitry.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dust BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDust 1.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Conveyors with a never-ending supply of trash.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Drill BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDrill 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Is it normal for mine shafts to be red?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Drill BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGDrill2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Large pipes used for transportation of various minerals and plumbers.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Toad BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGToad 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Yet more sewers, now with plenty of green bricks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pharaoh BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPharaoh 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ancient ruins, with some nifty torches to give it new life.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohBG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pharaoh BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPharaoh2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tired of having to loop the torches over and over? Here you go!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohBG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pharaoh BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGPharaoh 2.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Candy-colored stars adorn a clear night&#039;s sky on this one. Happy Stargazing!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 1 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCossack1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Christmas came early, look at all these pine trees!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCossack1Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Russian citadels throne atop the horizon. Poetic.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack1BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 1 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCossack1 2.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|It&#039;s the most wonderful time of the year, let it snow!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack1BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 1 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCossack1Alt3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These frigid halls make me shiver just looking at them... brr...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack1BG5Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 1 BG 5&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCossack1 5 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The sheer harsh coldness of russia is perfectly captured here.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCossack2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A generic fortress texture with a snow halation window.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack2BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 2 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCossack2Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I don&#039;t know why we didn&#039;t have this BG yet, but now we do.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCossack3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Orange blocks everywhere. Cossack needs a better interior designer.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack3BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 3 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCossack3 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|It&#039;s probably a very important building but it just looks like an onion.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCossack4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sometimes, with this background, you can faintly hear dated meme songs.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack4BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 4 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCossack4Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A peaceful night sky with the moon hanging just overhead.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack4BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 4 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCossack4Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Just some stars if you don&#039;t believe in multiple moons.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack4BG4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 4 BG 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGCossack4 4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A variant of the first one with bigger vents.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily1BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM4Wily1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I feel like I need a shower...&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily1BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM4Wily1 2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Oh, there we go, this is the shower, huh?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily1BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM4Wily1 3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We are not responsible for deaths by this background coming to get you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily1BG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM4Wily1 3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We are not responsible for death by drowning either. GET OUT FAST!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily2BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM4Wily2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Looks like the interior for a big purple warehouse.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily3BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM4Wily3 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily put as much effort into this background as he did with the rematches.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily3BG2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM4Wily3 2 0.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The background here just get flashier each and every time, huh?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily3BG3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM4Wily3Alt 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|*Loud energy bar refill sound effect*&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily3BG3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 BG 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM4Wily2Alt2 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|You can now simulate underwater robot battles, without the physics.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily4BGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM4Wily4 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|All signs are poitning downward into the abyss... *Gulp*&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4CreditsBGIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Credits BG&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprBGMM4Credits1 0.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I N   S O V I E T   R U S S I A   T R A I N   R I D E   Y O U&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{MM4}}&lt;br /&gt;
[[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Tilesets/Mega_Man_4&amp;diff=6420</id>
		<title>Tilesets/Mega Man 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Tilesets/Mega_Man_4&amp;diff=6420"/>
		<updated>2023-04-21T13:20:33Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of [[1.8.3]], in Mega Man Maker there are 51 tilesets from [[Mega Man 4]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Look&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingTileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ring Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstRing.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We received a lot of confused messages about the quantity of glass we needed.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingTile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ring Tile 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstRing2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Glass protected by coils and more glass. Truly, a masterful security system.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingTile3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ring Tile 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstRing3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;m not sure anyone can tell what the purpose of these contraptions is.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingTile4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Ring Tile 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstRing4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|I&#039;m not seeing any rings within any of these structures. Come on, [[Dr. Wily|Wily!]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveTileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dive Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstDive.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not the prettiest shade of green, but it works.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveTileAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dive Tile (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstDiveAlt.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These odd tubes still don&#039;t come with the whirling orange water.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullTileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Skull Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstSkull.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Fossils of extinct species like the Atari Jaguar mixed with purple rocks.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BrightTileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bright Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstBright.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We&#039;re not sure why [[Dr. Cossack|Cossack]] is so obsessed with pink and green.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BrightTile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bright Tile 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstBright2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These wires were supposedly used to power all of Bright Man&#039;s stage.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BrightTile3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Bright Tile 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstBright3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These machines definitely do something, but we&#039;re not sure what.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustTileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dust Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstDust.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily corrupted a random tileset file and sent us this. It&#039;s junk, but not unusable.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustTileAltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dust Tile (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstDustAlt.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Junk... but purple... I swear I saw a galaxy full of space junk like this.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustTile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dust Tile 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstDust2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We&#039;re not sure what that mess in the middle is, either.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustTile3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dust Tile 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstDust3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|It&#039;s shut tight. Does anyone know where the key is?&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustTile4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dust Tile 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstDust4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Various pipes and chutes for collecting the trash in the area.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillTileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Drill Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstDrill.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pink rocks are a surprise for sure, but a welcome one.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillTile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Drill Tile 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstDrill2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Same as the first Drill tile but with mechanical parts.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadTileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Toad Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstToad.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Dam, this tileset is quite boring.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadTile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Toad Tile 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstToad2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Mossy bricks which smell vaguely of pizza.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadTile2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Toad Tile 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstToad2Alt.gif]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|The previous tile has been drained of its yellowy glory. Utterly lifeless.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadTile3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Toad Tile 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstToad3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Surplus rain water is saved here for emergencies. What a thoughtful system.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ToadTile3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Toad Tile 3 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstToad3Alt.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A water container, drained of its beloved color. How tragic.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadTile4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Toad Tile 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstToad4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An alternative tank design, this one is actually plated with solid gold.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadTile4AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Toad Tile 4 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstToad4Alt.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|An alternative grey... gray... griy... groy... gruy... grxy tank design.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohTileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pharaoh Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstPharaoh.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Sorry, but these tiles are clearly just made of regular rock.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohTile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pharaoh Tile 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstPharaoh2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Lost cousin of the original, this one adds runes and hieroglyphs.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohTile3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pharaoh Tile 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstPharaoh3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Scientists are unable to uncover these blocks&#039; secrets to this day.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohTile4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Pharaoh Tile 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstPharaoh4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Grates that support regular stones. Watch out for the bed of spikes.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack1TileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 1 Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstCossack1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Apparently some people think this has snow physics. It doesn&#039;t.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack1Tile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 1 Tile 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstCossack1 2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Russian yellow metal slated over some cold russian slippery ice.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack1Tile2AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 1 Tile 2 (Alt)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstCossack1 2Alt.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A session of salt-laying has left these tiles devoid of infernal ice.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack1Tile3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 1 Tile 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstCossack1 3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not these, though. Guess they forgot to lay salt over here.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack1Tile3AltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 Tile 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstCossack1 3Alt.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wait, but it&#039;s gone here? These workers are very inconsistent.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack2TileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 2 Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstCossack2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This tileset is more colourful than a two-flavored popsicle.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack2Tile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 2 Tile 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstCossack2 2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These inscriptions on the pipes form a secret riddle, I swear.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack2Tile3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 2 Tile 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstCossack2 3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We apologize to all fans of purple out here for this one is purely green.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack3TileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 3 Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstCossack3Tile.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A grid of rhombuses over some yellow colored metal.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack3Tile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 3 Tile 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstCossack3 3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Hmm, yes. The pipes here are made of pipes.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack4TileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 4 Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Versatile pipes and blocks, with a dedicated vent system in there.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack4Tile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 4 Tile 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstCossack4 2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wonderfully rounded edges make this a fan-favorite.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack4Tile3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 4 Tile 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstCossack4 3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Select between two playable characters, vent and coil.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Cossack4Tile4Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Cossack 4 Tile 4&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstCossack4 4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|These vents may look nice, but they enable traitors to travel undetected.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily1TileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstMM4tWily1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This tileset comes with a free pack of [[Met]] action figures.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily1Tile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 Tile 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstMM4Wily1 2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Grates that filter out pollution from the air. How nice of [[Dr. Wily]]!&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily1Tile3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 1 Tile 3&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstMM4Wily1 3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A moderately less generic metal tileset. Thanks, [[Dr. Wily|Wily.]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily2TileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstMM4Wily2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tight metal coils surrounding inner circuits and other machinery.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily2Tile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 2 Tile 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstMM4Wily2 2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Rounded blue metal and closed shutters with monsters behind... Boo!&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily3TileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstMM4Wily3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Not again! The eternal prison of waiting has reopened!&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily3Tile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 3 Tile 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstMM4Wily3 2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|We should invest in drill based robot masters. If they weren&#039;t so annoying.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily4TileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 Tile&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstMM4Wily4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|You probably never even had time to look at this tile with [[Dr. Wily|Wily&#039;s]] low budget. &lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM4Wily4Tile2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Wily 4 Tile 2&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TstMM4Wily4 2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Wily|Wily&#039;s]] low budget kept him from ordering more rocks for this tileset.&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{MM4}}&lt;br /&gt;
[[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Wily_Machine_4&amp;diff=6419</id>
		<title>Wily Machine 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Wily_Machine_4&amp;diff=6419"/>
		<updated>2023-04-21T13:16:18Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:WilyMachine4Art.png|250px]]&lt;br /&gt;
|description=Fires multiple energy shots, has two phases.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|damage=6 (Contact)&lt;br /&gt;
4 (Projectile)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wily Machine 4&#039;&#039;&#039; is one of the fortress bosses from &#039;&#039;[[Mega Man 4]]&#039;&#039;, originating in the third Wily stage, and is fought after defeating all 8 Robot Masters for a second time. It is introduced to [[Mega Man Maker]] in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Wily Machine 4 has two phases, during both of which it shoots purple energy projectiles while facing in a single direction. It&#039;s direction can be set via the editor. Upon starting the fight, Wily Machine 4 will slowly float down towards it&#039;s placed location in the editor, with it&#039;s health bar filling up after it does so.&lt;br /&gt;
&lt;br /&gt;
During phase 1, Wily Machine 4 will float up and down, firing three projectiles at an angle. After firing the third projectile, it will take a break before firing three more projectiles. It can only be hit from the front in this phase; the rest of it is immune to projectiles. After depleting Wily Machine 4&#039;s health bar, the machine will reposition itself to be at it&#039;s editor starting location and it&#039;s health bar will refill, with the fight entering phase 2.&lt;br /&gt;
&lt;br /&gt;
During phase 2, Wily Machine 4 will instead move left and right while continuously shooting projectiles. Depending on the distance Mega Man is relative to the machine, it will either shoot it&#039;s projectiles straight forwards or at an angle towards him. Wily Machine 4 is also less vulnerable during this phase, with it only being able to be harmed at the top-front of it.&lt;br /&gt;
&lt;br /&gt;
After defeating phase 2, Wily Machine 4 will be destroyed, with Dr. Wily escaping it via a pod that rises upwards off the screen.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WilyMachine4Art2.png|thumb|Wily Machine 4&#039;s second phase.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* It is possible to destroy Wily&#039;s pod at the end of the fight with [[Rain Flush]], which will destroy both it and Wily as if it were a regular enemy. This is a trait carried over from Mega Man 4, though unlike that game the level victory animation will still play out as normal.&lt;br /&gt;
{{MM4}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Pharaoh_Man&amp;diff=6418</id>
		<title>Pharaoh Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Pharaoh_Man&amp;diff=6418"/>
		<updated>2023-04-21T13:16:16Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:PharaohManCW.png|250px]]&lt;br /&gt;
|caption=Artwork of Pharaoh Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=4 (contact)&lt;br /&gt;
2 (Pharaoh Shot)&lt;br /&gt;
6 (Pharaoh Wave)&lt;br /&gt;
|description=Jumps and fires magical pellets before landing to charge a wave attack.&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=WreckingPrograms&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DCN-028/DWN-028 Pharaoh Man&#039;&#039;&#039; is one of the 8 Robot Masters from &#039;&#039;[[Mega Man 4]]&#039;&#039; that has been featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.0.0]]. Pharaoh Man uses his signature weapon, the [[Pharaoh Shot]] to attack.&lt;br /&gt;
&lt;br /&gt;
Pharaoh Man was created by Doctor Cossack to explore pyramids and other ancient places, but during Mega Man 4 events he was upgraded into a battle robot to fight Mega Man. He later reappeared during &#039;&#039;[[Mega Man IV]]&#039;&#039; to once again challenge Mega Man.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
One of Pharaoh Man&#039;s attacks includes doing a few short hops towards the player&#039;s direction while firing his Pharaoh Shots in the player&#039;s direction. His Pharaoh Wave attack has a huge hit box, but must be charged first, and always travels horizontally in the direction Pharaoh Man is facing. Pharaoh Man will also occasionally attack by doing one jump and trying to land on top of the player.&lt;br /&gt;
&lt;br /&gt;
Evading Pharaoh Man&#039;s jumping attack is the most difficult part of fighting him, staying mobile to avoid a direct hit from a Pharaoh Shot isn&#039;t easy, as then also evading Pharaoh Man himself require immense focus and careful jumps and slides. His crippling weakness however, is when he uses his Pharaoh Wave. Jumping over the wave is simple enough, especially with the long and obvious charge up Pharaoh Man does. This long charge up also leaves him extremely vulnerable, making it easy to blast him with charge shots and most other special weapons. Conveniently, he also tends to favor the Pharaoh Wave attack which leaves him more easily evaded and damaged. However, he can easily catch the player off guard by performing his jumping Pharaoh Shot attack.&lt;br /&gt;
&lt;br /&gt;
Pharaoh Man can occasionally begin by using the Pharaoh Wave, making him predictable and easier to counterattack.&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Pharaoh Man is included as a built-in boss in the Mega Engine. As such, he was the first boss ever added to &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
*In the end credits of &#039;&#039;Mega Man 4&#039;&#039;, Pharaoh Man is mistakenly labeled DWN-026, which is supposed to be Toad Man&#039;s number.&lt;br /&gt;
*Pharaoh Man is one of few Robot Masters that have two special weapons that the player can get upon defeating him. In &#039;&#039;Mega Man 4&#039;&#039; and &#039;&#039;Mega Man IV&#039;&#039;, Mega Man would obtain the Pharaoh Shot. Meanwhile in &#039;&#039;Mega Man: The Power Fighters&#039;&#039; series his defeat will give the player his Pharaoh Wave instead which functions identical to how he uses it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PharaohMan.png|thumb|Official artwork from &#039;&#039;Mega Man 4&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MM4}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Toad_Man&amp;diff=6417</id>
		<title>Toad Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Toad_Man&amp;diff=6417"/>
		<updated>2023-04-21T13:16:15Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:ToadManCW.png|250px]]&lt;br /&gt;
|caption=Artwork of Toad Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=8 (contact)&lt;br /&gt;
8 (Rain Flush)&lt;br /&gt;
|description=Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=WreckingPrograms&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DCN-026/DWN-026 Ring Man&#039;&#039;&#039; is a toad-like robot and one of the 8 Robot Masters from [[Mega Man 4]] that has been featured in [[Mega Man Maker]] since version [[1.0.0]]. He is armed with his signature weapon, the [[Rain Flush]] which he uses as his primary means of combat outside simply jumping around the room.&lt;br /&gt;
&lt;br /&gt;
Toad Man was created by Doctor Cossack and during Mega Man 4&#039;s events, upgraded into battle robot to battle Mega Man. He came back during [[Mega Man IV]]&#039;s events where he once again tries to fight Mega Man.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Toad Man will start the battle in an idle state. If the player does not press the shoot button for a certain amount of time while Toad Man is in his idle state (about 5 seconds), Toad Man will do a rain dance animation, followed by using Rain Flush, his screen-wide attack that cannot be dodged. If Toad Man takes damage from any attack during his rain dance animation, he will immediately cancel the animation, will not use the Rain Flush, and will return to his idle state. While Toad Man is in his idle state and standing on the ground, if the player presses the shoot button, even if equipped with Nothing or a weapon with no remaining ammo, Toad Man will attempt to jump and land on the player.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Toad Man&#039;s AI can get stuck in a loop, constantly transitioning back and forth between &amp;quot;idle state&amp;quot; and &amp;quot;rain dance state&amp;quot;, if hit by &amp;quot;hold-button rapid-fire weapons&amp;quot; or &amp;quot;single-shot multi-hit weapons&amp;quot;, making him unable to move or fight back. This AI quirk arises due to Toad Man&#039;s AI not being built to handle these situations.&lt;br /&gt;
*Toad Man can get trapped in an AI loop even without rapid-fire or multi-hit weapons by keeping the pattern of shooting just when Toad Man starts his rain dance animation to damage him and cancel his Rain Flush attack.&lt;br /&gt;
*Due to the way they behave, Toad Man, [[Stone Man]] and [[Bomb Man]] are the only bosses in Mega Man Maker that can be fought without them using their weapon.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ToadMan.png|thumb|Official artwork from Mega Man 4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MM4}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Skull_Man&amp;diff=6416</id>
		<title>Skull Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Skull_Man&amp;diff=6416"/>
		<updated>2023-04-21T13:16:12Z</updated>

		<summary type="html">&lt;p&gt;TheThinker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:SkullManCW.png|250px]]&lt;br /&gt;
|caption=Artwork of Skull Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=8 (contact)&lt;br /&gt;
4 (projectile)&lt;br /&gt;
0 (Skull Barrier)&lt;br /&gt;
|description=Kills ([[1.3.0]]–[[1.3.2]])&lt;br /&gt;
Kills. Waits for a move before striking, then fires some shots or uses a shield. ([[1.3.3]]+)&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|programmer=WreckingPrograms&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DCN-032/DWN-032 Skull Man&#039;&#039;&#039; is one of the eight Robot Master bosses of &#039;&#039;[[Mega Man 4]]&#039;&#039; that is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.3.0]] update. He is a Robot Master created exclusively to kill [[Mega Man]]. He is equipped with his signature weapon, the [[Skull Barrier]]&lt;br /&gt;
&lt;br /&gt;
He was created during &#039;&#039;Mega Man 4&#039;&#039; events by Doctor Cossack to terminate Mega Man, at which he ultimately failed. He later came back during the events of &#039;&#039;[[Mega Man III]]&#039;&#039; where he was given another chance to beat Mega Man but lost once again.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Skull Man begins the fight standing completely still where he was spawned. As long as the player does not press left, right, or shoot, he will not begin his pattern regardless of any environmental gimmicks moving him; consequently, this means the player is able to climb ladders and slide/dash without provoking Skull Man.&lt;br /&gt;
&lt;br /&gt;
The player determines which step Skull Man begins with: If the player moves left or right without sliding, he will always begin by shooting at the player; If the player shoots, he will always begin by jumping to the player.&lt;br /&gt;
&lt;br /&gt;
His pattern is as follows:&lt;br /&gt;
*Jump to the point in front of the player, up to a maximum distance away.&lt;br /&gt;
*Deploy the Skull Barrier for a varying amount of time.&lt;br /&gt;
*Run to the player&#039;s current horizontal position.&lt;br /&gt;
*Shoot three consecutive buster shots angled relative to the player&#039;s vertical position compared to Skull Man&#039;s position.&lt;br /&gt;
*Wait for horizontal player input, then repeat the above step (maximum twice in a row) or loop to the jumping step.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Skull Man is one that prefers keeping it close and cornering the player. The closer he can be to the player, the easier it is for him to hit the player with his buster. The basic dodging strategy typically involves the player dodging and hopping over Skull Man&#039;s shots. Skull Man will then attempt to jump to the player, which should prompt the player to get out of his way. After that, Skull Man will pull up his Skull Barrier. As soon as he stops using Skull Barrier, the player will need to hop over him, since Skull Man will start running to the player. After that, the player should create as much distance as possible from Skull Man before he starts shooting again. Being as far as possible will give the player room to react and dodge the next wave of projectiles.&lt;br /&gt;
&lt;br /&gt;
The key to successfully dodging Skull Man&#039;s buster shots is manipulating his buster aim. His buster shots shoot pretty fast making them difficult to hop over individually. The player also cannot slide under them either, if Skull Man is on the same horizontal plane as the player is. However, the player can jump and position themselves to alter Skull Man&#039;s aim for each of the individual three shots. Skull Man will fire two sets of three shots, leaving a bit of a gap after every third shot. When dealing with shots directed at the air to the jumping player, the player should move away from the shot away from Skull Man.&lt;br /&gt;
&lt;br /&gt;
Here are a couple potential buster dodging strategies the player could try to employ consistently:&lt;br /&gt;
*From a distance, the player should hop over the first two buster shots towards Skull Man to force Skull Man to aim upwards Then the player can move away from the third shot, that should be directed upward, and create distance from Skull Man in preparation for the second set.&lt;br /&gt;
*The player could also hop over the first shot enough to force Skull Man to aim the second shot upward. The player can then stay under the second shot and jump over the third shot, if the third shot is not aimed upward.&lt;br /&gt;
&lt;br /&gt;
This does require quick reflexes as the shots will come pretty fast. Skull Man won&#039;t leave a whole lot of opportunity for the player to safely attack either, so the player will have to try to attack whenever they can. The safe bet is to shoot while he has his barrier up, so that player can continuously hit him the moment he pauses from doing action. His body will do more damage than his shots, so the player should learn to at least dodge and jump over him, whenever he hops or runs to the player.&lt;br /&gt;
&lt;br /&gt;
As for attacking, it is best to defeat Skull Man as quickly as possible with his weakness. If Skull Man has no weaknesses, the player should use weapons that will pierce or break through Skull Barrier or attacks that will do more than one damage. Weapons that will naturally pierce/break through Skull Barrier are as follows: [[Ice Slasher]], [[Hyper Bomb]], [[Oil Slider]] (sliding), [[Crash Bomber]], [[Top Spin]], [[Flash Stopper]] (Buster), [[Rain Flush]], [[Gravity Hold]], [[Charge Kick]], [[Black Hole Bomb]], [[Tornado Blow]], [[Ballade Cracker]], [[Pile Driver]], [[Scramble Thunder]], [[Shine]], [[Perfect Freeze]] (in bursts), and [[Power Adaptor]] (fully charged).&lt;br /&gt;
&lt;br /&gt;
The player can also stop and/or deflect Skull Man&#039;s buster shots with these weapons: [[Leaf Shield]], [[Skull Barrier]], [[Star Crash]], [[Plant Barrier]], [[Jewel Satellite]], [[Black Hole Bomb]], [[Tornado Blow]], [[Water Shield]], and [[Shine]].&lt;br /&gt;
&lt;br /&gt;
Skull Man is easier to dodge underwater, since he moves slower and higher when jumping. Skull Man also can&#039;t freely aim above his upward diagonal angle, making him an easy target if the player can attack from above his range. [[Bass]] also has an easier time dodging Skull Man, since he has the ability to dash and double jump around him and his projectiles.&lt;br /&gt;
&lt;br /&gt;
Skull Man will always pause if the player stops moving after he is done shooting his set of three buster shots. After using his Skull Barrier, Skull Man will also stop in front of the player, if the player does not move at that time. This can be used as opportunity for the player to take a break, plan out their next move, jump only, slide/dash only, go into the pause menu, or switch weapons. Skull Man will not do anything as long the player does not normally move forward, move backward, or shoot. In fact, depending on where the player is facing, the player can create or close in distance just by sliding/dashing and jumping only.&lt;br /&gt;
&lt;br /&gt;
The player can also potentially fire one free shot at Skull Man without much struggle at that point. Keep in mind, Skull Man will still move after he uses his Skull Barrier, so the player should not be close to Skull Man when they stop moving at that time. A Concrete Shot can be made to stop Skull Man from running. [[Wind Storm]] can also be fired before Skull Man stops to damage him in place. Skull Man will be susceptible to land traps when he runs too. Using the weapon, [[Nothing]], will still trigger action by Skull Man.&lt;br /&gt;
&lt;br /&gt;
Without using special weapons or abilities, the player will need to practice and count on patience to efficiently beat Skull Man.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Skull Man was the first and only boss announced for 1.3.0 before its release.&lt;br /&gt;
*Skull Man&#039;s stage theme was used in the first half of the release trailer for 1.3.0.&lt;br /&gt;
*Prior to version 1.3.3, Skull Man&#039;s description was simply &amp;quot;Kills&amp;quot;, a reference to the &#039;&#039;Mega Man&#039;&#039; fangame &#039;&#039;Skull Man Kills&#039;&#039;. It was updated with information about his attack patterns in version 1.3.3 possibly to be more consistent with the rest of the boss descriptions while still keeping in the reference.&lt;br /&gt;
*Skull Man is one of two robot masters in the game, where he will do nothing while player is doing the same. Other robot master is [[Freeze Man]] who additionally will taunt player.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SkullMan.png|thumb|Official artwork from &#039;&#039;Mega Man 4&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MM4}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>TheThinker</name></author>
	</entry>
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