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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Toxin-G</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
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	<updated>2026-05-20T21:57:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Contraptions&amp;diff=7015</id>
		<title>Contraptions</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Contraptions&amp;diff=7015"/>
		<updated>2023-07-06T20:05:18Z</updated>

		<summary type="html">&lt;p&gt;Toxin-G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mega Man Maker]]&#039;s editor can allow a creator to make automated contraptions that can perform tasks without the player performing a specific action. &lt;br /&gt;
&lt;br /&gt;
Below is a compendium of some of the notable contraptions that have been created and some levels where they can be found in so you can try them out. &lt;br /&gt;
&lt;br /&gt;
Feel free to use these ideas and expand upon them in your levels! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mini Boss Locks===&lt;br /&gt;
[[File:contraption_subboss.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
[[Boss Door]]s will lock when a miniboss is on screen; However, the way that boss doors work will make the first column of the doors solid or not depending if the [[:Category:Minibosses|Minibosses]] is alive.   What this is means is that creators can use [[Fuse Laser Crawler]]s or [[Push Block]]s to do something after a miniboss is defeated.   &lt;br /&gt;
  &lt;br /&gt;
Along with minibosses, stage bosses will also work if the creator needs to set an on off state after fighting a boss. Minibosses will only work while they are in an active state, meanwhile Bosses would work in the same connected section even if they have not been activated.   &lt;br /&gt;
&lt;br /&gt;
The benefit of such a setup is that it&#039;s faster than just going through the door. But aside from speed it can be used to open up a secret that is hiding in plain sight. &lt;br /&gt;
&lt;br /&gt;
As of [[1.8.0]] this setup can be used to pull Heavy Push Blocks or start a [[Magnetic Coil]] with the power of fuse. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! ID &lt;br /&gt;
|-&lt;br /&gt;
| Snow Jam || [https://megamaker.webmeka.io/level-data.php?id=524028 524028] &lt;br /&gt;
|-&lt;br /&gt;
| NRS 2 - Spray Barrager || [https://megamaker.webmeka.io/level-data.php?id= 530106 530106] &lt;br /&gt;
|-&lt;br /&gt;
| Weapon Playground 1_8 || [[Example Levels]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
[[File:contraption_proximity.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
===Proximity Detection===&lt;br /&gt;
&lt;br /&gt;
Have you ever wanted to make something happen if mega man is close by? Introducing proximity Detectors.&lt;br /&gt;
&lt;br /&gt;
[[Steam]] can extinguish [[oil|lit oil]] fires.  Fire acts as a solid object and oil is not solid; So when the fire is extinguished it can allow a laser or a push block to pass through. Steam also works to heat up [[hot plate]]s. This could be used to get in range of a trigger in order for a path to open or for an enemy to take damage.&lt;br /&gt;
&lt;br /&gt;
An alternate style of a proximity detector will use assets that despawn off view such as [[Cossack block]]s or [[girder]]s that would  normally block a fuse laser or a push block but as soon as it is despawned the object being blocked will activate.  These types of proximity detectors do not need steam as they work by screen edges. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! ID &lt;br /&gt;
|-&lt;br /&gt;
| Advanced Building Ideas || [https://megamaker.webmeka.io/level-data.php?id=520824 520824] &lt;br /&gt;
|-&lt;br /&gt;
| Assist Mode - Signal Conversion || [https://megamaker.webmeka.io/level-data.php?id=538588 538588]&lt;br /&gt;
|-&lt;br /&gt;
| No 1 || [https://megamaker.webmeka.io/level-data.php?id=533103 533103]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Icicle Timers===&lt;br /&gt;
[[File:contraption_icicle.gif|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
[[Icicles]] can be used to create flexible [[timed|timers]] that take up very little space on a screen.  &lt;br /&gt;
The most simple timer that can be created with icicles is a single column of icicles that will block a slide if the player is too slow in a section. Icicles are also very flexible in that they have a delay and a time-to-spawn option. at it&#039;s maximum settings a full column of tiles takes about 2 minutes to fill a screen.  &lt;br /&gt;
&lt;br /&gt;
Of course there are more advanced things that could be done with icicle timers. By connecting a system of [[Push Blocks|Heavy Push Blocks]] the creator can control [[Water Level Changer|water height]], [[On/off]] states, and also [[Astro Button]]s.   &lt;br /&gt;
And because icicles as well as the items mentioned above all function off screen; the creator could make a timer much larger than 2 minutes with minimal effort.  &lt;br /&gt;
&lt;br /&gt;
the concept for Icicle Timers was the winner of a contraption contest held by [[JumpDashEvade]] upon the release of [[1.8.0]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! ID &lt;br /&gt;
|-&lt;br /&gt;
| Icicle Timer Challenge || [https://megamaker.webmeka.io/level-data.php?id=540938 540938] &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Toxin-G</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Password_system.png&amp;diff=7016</id>
		<title>File:Password system.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Password_system.png&amp;diff=7016"/>
		<updated>2023-07-06T20:03:52Z</updated>

		<summary type="html">&lt;p&gt;Toxin-G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;password system&lt;/div&gt;</summary>
		<author><name>Toxin-G</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Mega_Man_Maker_8_3_2021_11_20_46_AM.png&amp;diff=1438</id>
		<title>File:Mega Man Maker 8 3 2021 11 20 46 AM.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Mega_Man_Maker_8_3_2021_11_20_46_AM.png&amp;diff=1438"/>
		<updated>2021-08-03T18:08:25Z</updated>

		<summary type="html">&lt;p&gt;Toxin-G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Debri fall&lt;/div&gt;</summary>
		<author><name>Toxin-G</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Debri_Fall.png&amp;diff=1426</id>
		<title>File:Debri Fall.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Debri_Fall.png&amp;diff=1426"/>
		<updated>2021-08-03T16:23:34Z</updated>

		<summary type="html">&lt;p&gt;Toxin-G: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a spike fall variant&lt;/div&gt;</summary>
		<author><name>Toxin-G</name></author>
	</entry>
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