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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Villain+Hero</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
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	<updated>2026-07-31T19:02:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Air_Man&amp;diff=22027</id>
		<title>Air Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Air_Man&amp;diff=22027"/>
		<updated>2026-07-22T05:25:49Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|name= Air Man&lt;br /&gt;
|caption= &lt;br /&gt;
|hp=28&lt;br /&gt;
|description= Jumps around while blowing you back with gusts and waves of air shooters.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-010 Air Man&#039;&#039;&#039; is one of the eight Robot Master bosses from [[Mega Man 2]]. He is featured in [[Mega Man Maker]] since [[1.10.5]]. His signature weapon is the [[Air Shooter]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 2 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=22024</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=22024"/>
		<updated>2026-07-21T21:05:07Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; are a category of assets used by the [[Playable Characters|player]] to defeat [[Enemies|enemies]] and [[Bosses|bosses]], overcome obstacles, and destroy certain [[Level Objects|level objects]].&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
As of version [[1.10.4]], there are a total of 126 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 6 weapons from &#039;&#039;[[Mega Man 7]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man 8]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, 8 weapons from &#039;&#039;[[Mega Man 9]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man 10]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man 11]]&#039;&#039;, the 2 new weapons from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, 10 animal-based weapons, and 6 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the &#039;&#039;Mega Man&#039;&#039; franchise.&lt;br /&gt;
&lt;br /&gt;
===Generic===&lt;br /&gt;
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
(Uncharged)&lt;br /&gt;
!Damage&lt;br /&gt;
(Fully Charged)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NothingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nothing]]&lt;br /&gt;
|When this weapon is chosen, you lose all ability to shoot.&lt;br /&gt;
|You get nothing! You lose! Good day, sir! &lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|Shoots three bullets at a time, [[Mega Man]]&#039;s default weapon. Can be charged up if enabled.&lt;br /&gt;
|Mega Man&#039;s classic weapon, fires compressed energy bullets. &lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Buster]]&lt;br /&gt;
|Shoots two bullets at a time, [[Proto Man]]&#039;s default weapon. Can be charged up, also can use Proto Strike if enabled.&lt;br /&gt;
|Like Mega Buster, but it only has one charge type. Can become Proto Strike.&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man 9]]&#039;&#039; (Proto Buster) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; (Proto Strike)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass Buster]]&lt;br /&gt;
|Rapid fire in 7 directions, [[Bass]]&#039; default weapon. Does less damage than Mega Man and Proto Man&#039;s busters, and stops at walls. &lt;br /&gt;
|Can be fired in 7 directions, but stops at walls.&lt;br /&gt;
|0.5&lt;br /&gt;
|n/a&lt;br /&gt;
|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollSwingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll Swing]]&lt;br /&gt;
|A close-range broom that can pierce shields, [[Roll]]&#039;s default weapon. Can be charged up to deal more damage, &lt;br /&gt;
|Slash three times on the ground, spin in the air, or charge it for big damage!&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man&#039;&#039; or its remake, &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Cutter]]&lt;br /&gt;
|Akin to a boomerang, always comes back and slices through anything.&lt;br /&gt;
|2&lt;br /&gt;
|Returning&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|Pick up and throw blocks at enemies, or make your own in free space.&lt;br /&gt;
|1 (If dropped overhead)&lt;br /&gt;
2 (Shrapnel)&lt;br /&gt;
|Platform,&lt;br /&gt;
Barrier&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceSlasherIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Slasher]]&lt;br /&gt;
|Makes your enemies freeze in their tracks.&lt;br /&gt;
|0&lt;br /&gt;
|Piercing,&lt;br /&gt;
Immobilizer,&lt;br /&gt;
&lt;br /&gt;
Harmless&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HyperBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyper Bomb]]&lt;br /&gt;
|Throw a bomb that explodes upon contact with enemies, exploding four ways.&lt;br /&gt;
|4&lt;br /&gt;
|Explosive,&lt;br /&gt;
Arc,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|Fire fire, and give yourself a protective fire shield for one second.&lt;br /&gt;
|2 (Fireball)&lt;br /&gt;
2 (Fire Shield)&lt;br /&gt;
| Barrier&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Fire three thunder beams: One horizontally and two vertically!&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Sloooow dooown tiiiiiiime.&lt;br /&gt;
|0&lt;br /&gt;
(8 as Boss Weakness)&lt;br /&gt;
|Harmless&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilSliderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil Slider]]&lt;br /&gt;
|Fire an oil blob and ride it, hitting anything in your path. Radical!&lt;br /&gt;
|2 (Blob)&lt;br /&gt;
4 (Riding)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 2&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleLeadIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Lead]]&lt;br /&gt;
|Fires heavy water bubbles that follow terrain. But how is it pronounced?&lt;br /&gt;
|3&lt;br /&gt;
|Crawler&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirShooterIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Shooter]]&lt;br /&gt;
|Fire off 3 tornadoes that arc up into the air.&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot,&lt;br /&gt;
Parabolic&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Boomerang]]&lt;br /&gt;
|Boomerang, a quick one at that! Hold for rapid-fire. &lt;br /&gt;
|1&lt;br /&gt;
|Returning,&lt;br /&gt;
Rapid-Fire&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|Rapidly hits enemies. Can be thrown in 4 directions.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Directional (3)&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashBomberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Bomber]]&lt;br /&gt;
|A bomb that sticks to walls and shielded enemies before exploding.&lt;br /&gt;
|2&lt;br /&gt;
|Explosive,&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|Stop and resume the flow of time with a simple button press, like a TV remote!&lt;br /&gt;
|0&lt;br /&gt;
|Harmless,&lt;br /&gt;
Immobilizer&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|Shoot a gear in one of eight directions. Just as powerful.&lt;br /&gt;
|1&lt;br /&gt;
|Directional (8)&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Fire]]&lt;br /&gt;
|Charge up a fireball and release it. The charge can damage foes too.&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Half-Charged)&lt;br /&gt;
&lt;br /&gt;
8 (Fully Charged)&lt;br /&gt;
|Chargeable&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 3&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|Stuns enemies and continually damages them, but only two can be on screen.&lt;br /&gt;
|0.5 (per shock)&lt;br /&gt;
|Immobilizer,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchSnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|Fire a miniature snake that slithers along surfaces.&lt;br /&gt;
|1&lt;br /&gt;
|Surface Crawler&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedleCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Cannon]]&lt;br /&gt;
|Fire needle projectiles that stick to enemies for continuous damage.&lt;br /&gt;
|0.5&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopSpinIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|Spin in mid-air and hurt anything you touch! You can also bounce on enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Melee&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Blade]]&lt;br /&gt;
|Metal Blade&#039;s ninja cousin can be fired in 5 directions, but retreats.&lt;br /&gt;
|2&lt;br /&gt;
|Returning,&lt;br /&gt;
Directional (5)&lt;br /&gt;
| [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Missile]]&lt;br /&gt;
|Fire off a magnet that homes in on enemies vertically.&lt;br /&gt;
|2&lt;br /&gt;
|Homing&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiLaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|A laser that bounces off walls. Now with less lag and more laser!&lt;br /&gt;
|1&lt;br /&gt;
|Bouncing&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardKnuckleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Knuckle]]&lt;br /&gt;
|A multi-hit fist. Hold up or down to adjust its trajectory.&lt;br /&gt;
|3&lt;br /&gt;
|Multi-Hit,&lt;br /&gt;
Remote Controlled,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 4&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|Ring that always comes back, getting items for you! Not suitable for marriage.&lt;br /&gt;
|2&lt;br /&gt;
|Returning,&lt;br /&gt;
Piercing,&lt;br /&gt;
&lt;br /&gt;
Item-Grab&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dive Missile]]&lt;br /&gt;
|A homing torpedo that explodes upon contact.&lt;br /&gt;
|3 (Missile)&lt;br /&gt;
2 (Explosion)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Homing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|Protects you from [[Spikes|spikes]]... until you get hit.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Immunity&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Suspend time and use it to your advantage!&lt;br /&gt;
|1&lt;br /&gt;
|Immobilizer,&lt;br /&gt;
Piercing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Crusher]]&lt;br /&gt;
|Large hunk o&#039; junk that breaks into 4 pieces after hitting an enemy.&lt;br /&gt;
|2 (Main)&lt;br /&gt;
1 (Shrapnel)&lt;br /&gt;
|Split&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drill Bomb]]&lt;br /&gt;
|High damage bomb that can be exploded with the press of a button.&lt;br /&gt;
|2 (Main)&lt;br /&gt;
1 (Explosion)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Detonate&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|Screen nuke which can also increase your jump distance while active. &lt;br /&gt;
|5 dmg every 2 seconds&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.5.4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|Blast solar energy in 6 directions, charge up to pack a bigger punch.&lt;br /&gt;
|1 (Uncharged)&lt;br /&gt;
4 (Fully Charged)&lt;br /&gt;
|Directional (6),&lt;br /&gt;
Chargeable&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 5&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Stone]]&lt;br /&gt;
|Summons stones that twirl around you and make you question your life choices.&lt;br /&gt;
|3&lt;br /&gt;
|Spiral&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Hold]]&lt;br /&gt;
|Damage all enemies on screen and flip their gravity when defeating them.&lt;br /&gt;
|4&lt;br /&gt;
|Screen Wipe&lt;br /&gt;
|[[1.0.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Eye]]&lt;br /&gt;
|Large expensive crystal that splits off into three bouncing shots.&lt;br /&gt;
|3&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Split&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Bomb]]&lt;br /&gt;
|Drops condensed bombs of napalm that bounce a little and explode on impact.&lt;br /&gt;
|3&lt;br /&gt;
|Crawler,&lt;br /&gt;
Explosive&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyroAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyro Attack]]&lt;br /&gt;
|A simple propeller that can be directed up or down once. Sadly not a sandwich.&lt;br /&gt;
|2&lt;br /&gt;
|Directional (3)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|Barrier of stars that decreases your gravity.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Momentum&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Pitiful spray of waves. Absolutely no interaction with water.&lt;br /&gt;
|1&lt;br /&gt;
|Crawler,&lt;br /&gt;
Piercing (Underwater Only)&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeKickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Kick]]&lt;br /&gt;
|An invincible slide that hurts enemies. Slide in the air or double jump!&lt;br /&gt;
|2&lt;br /&gt;
|Melee,&lt;br /&gt;
Invincibility&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 6&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blizzard Attack]]&lt;br /&gt;
|Fires a spread of snowflakes moving in several directions, destroying [[Spine]]s. &lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Storm]]&lt;br /&gt;
|Fire a small tornado, jump on it to get to higher ground.&lt;br /&gt;
|2&lt;br /&gt;
|Crawler, &lt;br /&gt;
Momentum&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Blast]]&lt;br /&gt;
|Fire a ball of flame that blasts out of the ground.&lt;br /&gt;
|3&lt;br /&gt;
|Arc&lt;br /&gt;
|[[1.4.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilverTomahawkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silver Tomahawk]]&lt;br /&gt;
|Shoot a tomahawk that curves upwards.&lt;br /&gt;
|2&lt;br /&gt;
|Parabolic&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|Briefly stops time and turns you invincible, damages foes slightly too.&lt;br /&gt;
|8&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Invincibility&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Crusher]]&lt;br /&gt;
|A retracting mace that has it in them to be aimed up or down.&lt;br /&gt;
|3&lt;br /&gt;
|Returning,&lt;br /&gt;
Directional (3)&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoSpearIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Spear]]&lt;br /&gt;
|Arc slightly up or down, alternating with every shot. Has piercing properties.&lt;br /&gt;
|2&lt;br /&gt;
|Piercing,&lt;br /&gt;
Spread Shot&lt;br /&gt;
| [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Barrier]]&lt;br /&gt;
|Heals you when hit by projectiles. Powerful projectiles heal you more.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Healing&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 7&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WildCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wild Coil]]&lt;br /&gt;
|It&#039;s boyoyon paradise! Charge for more power and hold up for extra bounce!&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Fully Charged) &lt;br /&gt;
|Bouncing,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Cracker]]&lt;br /&gt;
|Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly.&lt;br /&gt;
|1.5&lt;br /&gt;
|Directional (3),&lt;br /&gt;
Immobilizer,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
| [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SlashClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|A sharp slash which can cut enemies into pieces. Deals multiple hits per attack.&lt;br /&gt;
|1 (each frame in contact with an [[enemy]] except the last two frames)&lt;br /&gt;
|Melee,&lt;br /&gt;
Rapid fire,&lt;br /&gt;
&lt;br /&gt;
Multi-Hit&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoiseCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Noise Crush]]&lt;br /&gt;
| Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Fully Charged) &lt;br /&gt;
|Bouncing,&lt;br /&gt;
Chargeable&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DangerWrapIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Danger Wrap]]&lt;br /&gt;
|Trap small enemies in explosive bubbles and push them. Press down to drop mines.&lt;br /&gt;
|3 (Bubble and Landmine)&lt;br /&gt;
6 (Trapped Enemy)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Parabolic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScorchWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scorch Wheel]]&lt;br /&gt;
|A wheel of fire which can be held to aim. Can set things on fire and split.&lt;br /&gt;
|4&lt;br /&gt;
|Crawler,&lt;br /&gt;
Barrier&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 8&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Ball]]&lt;br /&gt;
|Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost.&lt;br /&gt;
|2 (Default)&lt;br /&gt;
4 (Kicked)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Bouncing,&lt;br /&gt;
&lt;br /&gt;
Directional (2)&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Hold]]&lt;br /&gt;
|Launches a small silver propeller that creates upwards wind currents.&lt;br /&gt;
|1 (per hit)&lt;br /&gt;
(Max 11)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Vertical&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Bomb]]&lt;br /&gt;
|A powerful bomb that blows up and lingers for a while upon contact.&lt;br /&gt;
|0.5 (per hit)&lt;br /&gt;
(Max 15)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|This electric claw can grab poles and make you quite the acrobat.&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
| Long-awaited powerful melee weapon. Extremely stylish too.&lt;br /&gt;
|1 (per hit)&lt;br /&gt;
(Max 3)&lt;br /&gt;
&lt;br /&gt;
(Bass: Max 6)&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wave]]&lt;br /&gt;
|A wave of icicles which climbs up and down walls, going though enemies in its way. &lt;br /&gt;
|2&lt;br /&gt;
|Crawler&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Crush]]&lt;br /&gt;
|Unleash a powerful meteor barrage that hurts all enemies onscreen.&lt;br /&gt;
|&lt;br /&gt;
|Screen Wipe&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterBalloonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Balloon]]&lt;br /&gt;
|Fires water spheres in a low arc, spam it as you want &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[1.10.5]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 9&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|Launches a blob of concrete that can turn into a platform.&lt;br /&gt;
|3&lt;br /&gt;
|Platform,&lt;br /&gt;
Arc&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelSatelliteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|A shiny shield that reflects projectiles and defeats weak enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Fires homing hornets that can also grab and bring items to you. BEES!&lt;br /&gt;
|2&lt;br /&gt;
|Homing,&lt;br /&gt;
Returning,&lt;br /&gt;
&lt;br /&gt;
Item-Grab&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plug Ball]]&lt;br /&gt;
|A small electric ball that hugs surfaces. Flies off if the ground beneath vanishes.&lt;br /&gt;
|2&lt;br /&gt;
|Crawler,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|Trident which pierces shielded enemies. Doesn&#039;t harm trident [[Spikes|spikes]].&lt;br /&gt;
|2&lt;br /&gt;
|Piercing,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBazookaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Bazooka]]&lt;br /&gt;
|Launches a three-way spreadshot. Can be charged, too.&lt;br /&gt;
|1 (Uncharged)&lt;br /&gt;
3 (Fully Charged)&lt;br /&gt;
|Chargeable,&lt;br /&gt;
Spread Shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
| Fires a small black hole that sucks in enemies once detonated.&lt;br /&gt;
|4&lt;br /&gt;
|Remote Controlled,&lt;br /&gt;
Detonate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
| Creates a flock of tornadoes that damage all enemies and boost your jump.&lt;br /&gt;
|4&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Momentum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 10&#039;&#039;. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripleBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Launches a spread of blades downwards in the air, and upwards from the ground.&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Fires a miniature sun that splits into two fire waves. Splits early on impact.&lt;br /&gt;
|3&lt;br /&gt;
|Piercing,&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderWoolIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Creates a small cloud that releases lightning and sparks along the ground.&lt;br /&gt;
|1 (Cloud)&lt;br /&gt;
1.5 (Lightning) &lt;br /&gt;
|Parabolic,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Commando Bomb]]&lt;br /&gt;
|A RC Bomb that creates powerful shockwaves on contact with terrain.&lt;br /&gt;
|2 (Direct Hit)&lt;br /&gt;
5 (Explosion)&lt;br /&gt;
|Directional (Infinite),&lt;br /&gt;
Remote Controlled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Protects you with 8 rotating bubbles, shoot it so that they spiral outwards.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Spiral&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WheelCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|This bladed wheel can tear enemies apart or help you climb walls.&lt;br /&gt;
|0.33 (Held)  &lt;br /&gt;
2 (Released)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Crawler&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReboundStrikerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rebound Striker]]&lt;br /&gt;
|A bouncing ball that deals more damage with each bounce. Can be aimed.&lt;br /&gt;
|1 (before bouncing)&amp;lt;br&amp;gt;2 (after first bounce)&amp;lt;br&amp;gt;3 (after second bounce)&amp;lt;br&amp;gt;4 (after third bounce)&amp;lt;br&amp;gt;5 (after fourth bounce)&amp;lt;br&amp;gt;6 (after fifth bounce)&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Directional (3)&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MirrorBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mirror Buster]]&lt;br /&gt;
|Shields your front as long as you hold it and reflects incoming bullets.&lt;br /&gt;
|3 &lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Screw Crusher]]&lt;br /&gt;
|Throws a spinning saw in a high arc. Weak, but rapidly fireable.&lt;br /&gt;
|1&lt;br /&gt;
|Rapid-Fire, &lt;br /&gt;
Arc&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ballade Cracker]]&lt;br /&gt;
|An explosive bomb which can be thrown in 7 directions.&lt;br /&gt;
|3&lt;br /&gt;
|Explosive,&lt;br /&gt;
Directional (7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockDropperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Block Dropper]]&lt;br /&gt;
|Spawn 4 bricks at the top of the screen and launch them downwards.&lt;br /&gt;
|4&lt;br /&gt;
|Vertical&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Ball]]&lt;br /&gt;
|Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed.&lt;br /&gt;
|1&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Directional (3),&lt;br /&gt;
&lt;br /&gt;
Spread Shot&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PileDriverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pile Driver]]&lt;br /&gt;
|Dash forward with a powerful spike. It explodes shortly after contact.&lt;br /&gt;
|4 (Dash Attack)&lt;br /&gt;
4 (Explosion)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Explosive,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrambleThunderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scramble Thunder]]&lt;br /&gt;
|Fires a projectile up or down which splits and climbs surfaces.&lt;br /&gt;
|4&lt;br /&gt;
|Directional (2),&lt;br /&gt;
Crawler,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AcidBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Acid Barrier]]&lt;br /&gt;
|Acidic barrier which protects from enemy projectiles and acid. Fires arced shots.&lt;br /&gt;
|1 (arced shot)&lt;br /&gt;
|Barrier,&lt;br /&gt;
Arc&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TundraStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tundra Storm]]&lt;br /&gt;
|Summons an icy vortex that damages everything in a wide column.&lt;br /&gt;
|4&lt;br /&gt;
|Vertical&lt;br /&gt;
&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallIcon.png]] [[File:IceWallSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|A solid block of ice which multi hits enemies as it moves. A great platform also!&lt;br /&gt;
|16&lt;br /&gt;
|Platform,&lt;br /&gt;
Barrier,&lt;br /&gt;
&lt;br /&gt;
Multi-Hit,&lt;br /&gt;
&lt;br /&gt;
Crawler&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBurnerIcon.png]] [[File:WaveBurnerSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wave Burner]]&lt;br /&gt;
|Hold for continuous fire, use underwater to push some enemies and objects away.&lt;br /&gt;
|1 (fire projectile outside water)&lt;br /&gt;
0 (underwater)&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Harmless (Underwater)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CopyVisionIcon.png]]  [[File:CopyVisionSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Copy Vision]]&lt;br /&gt;
| Spawns a nice clones that lures enemies and bosses while letting you still shoot!&lt;br /&gt;
|2&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Lure&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]] [[File:SpreadDrillSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|Starts as a giant drill that splits when you fire again, breaks some blocks too!&lt;br /&gt;
|2 Per Drill&lt;br /&gt;
|Piercing (1st Drill Only),&lt;br /&gt;
Spread Shot,&lt;br /&gt;
&lt;br /&gt;
Detonate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TenguBladeIcon.png]] [[File:TenguBladeSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|A melee and projectile based weapon. It&#039;s dash gives immunity and speed. &lt;br /&gt;
|4 (Projectile)&lt;br /&gt;
1-2 (Melee)&lt;br /&gt;
&lt;br /&gt;
1-2-1 (Air Melee) &lt;br /&gt;
&lt;br /&gt;
2 (Dash)&lt;br /&gt;
|Melee,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagicCardIcon.png]] [[File:MagicCardSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magical mischief awaits you with these cards, grab items and activate gimmicks!&lt;br /&gt;
|1&lt;br /&gt;
|Returning,&lt;br /&gt;
Item-Grab,&lt;br /&gt;
&lt;br /&gt;
Directional (2)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RemoteMineIcon.png]] [[File:RemoteMineIconAlt.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Remote Mine]]&lt;br /&gt;
|Move it up or down and detonate whenever you want.&lt;br /&gt;
|&lt;br /&gt;
|Explosive,&lt;br /&gt;
Remote Controlled,&lt;br /&gt;
&lt;br /&gt;
Detonate&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man V&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in the GB game &#039;&#039;Mega Man V&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrabBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Shoots forward and on contact will return 2 HP. It&#039;s free real estate!&lt;br /&gt;
|1&lt;br /&gt;
|Healing (2 HP) &lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SaltWaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|A water ball which splits into 3 droplets. Has unique behaviour in water.&lt;br /&gt;
|2 (Ball)&lt;br /&gt;
2 (Droplets) &lt;br /&gt;
|Arc,&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|If firing you&#039;ll face one direction, jump to and from foes as you zap &#039;em!&lt;br /&gt;
|4&lt;br /&gt;
|Melee,&lt;br /&gt;
Piercing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BreakDashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Charging lets you dash and break Pluto Blocks. You&#039;ll get I-frames too!&lt;br /&gt;
|2 (Projectile) &lt;br /&gt;
4 (Dash)&lt;br /&gt;
|Melee,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|A homing laser which multi hits enemies as it moves back and forth.&lt;br /&gt;
|1&lt;br /&gt;
|Homing,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango]]&lt;br /&gt;
|Charge to summon Tango to aid you in combat. He&#039;ll home in on foes as he bounces about.&lt;br /&gt;
|1 (Buster Shot)&amp;lt;br&amp;gt;1 (Tango Per Tick)&lt;br /&gt;
|Homing,&lt;br /&gt;
Multi-Hit,&lt;br /&gt;
&lt;br /&gt;
Bouncing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Weapons that make an appearance from franchises that are not &#039;&#039;Mega Man&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game / Franchise of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shine]]&lt;br /&gt;
|A frame 1 move that hits around you. Can apparently reflect projectiles too.&lt;br /&gt;
|1&lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Melee&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nado]]&lt;br /&gt;
|How do you even punish this move? Keep pressing attack to go higher.&lt;br /&gt;
|1&lt;br /&gt;
|Momentum,&lt;br /&gt;
Flight&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Brawl&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PerfectFreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Perfect Freeze]]&lt;br /&gt;
|Spray a barrage of bullets and freeze them at any time.&lt;br /&gt;
|0.2&lt;br /&gt;
|Spreadshot,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
|&#039;&#039;Touhou&#039;&#039;&lt;br /&gt;
|[[1.0.9]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandSelectionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Command Selection]]&lt;br /&gt;
|The best weapon is every weapon. Includes two special spells.&lt;br /&gt;
|(Random)&lt;br /&gt;
|Random&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UberChainIcon.png]] [[File:UberChainSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Über Chain]]&lt;br /&gt;
|A melee weapon you charge up by hitting foes, use when full to gain invincibility.&lt;br /&gt;
|2&lt;br /&gt;
6 (Critical Hit)&lt;br /&gt;
|Melee,&lt;br /&gt;
Random,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|&#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MachineGunIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Machine Gun]]&lt;br /&gt;
|Fires large bullets can be used as propulsion when aiming up or down.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Cave Story&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.10.5]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilhouetteKunaiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silhouette Kunai]]&lt;br /&gt;
|Thrown a ninja dagger at enemy, hitting a wall teleports you next to it.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Mega Man W&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WreckingBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wrecking Beam]]&lt;br /&gt;
|Become a beam of electricity and beam around the room. Beamkachu!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Mega Man W&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BucklerBarrageIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Buckler Barrage]]&lt;br /&gt;
|Protect yourself against projectiles behind a multi-angle shield.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Mega Man W&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animals and Adaptors===&lt;br /&gt;
Animal and adaptor-based utility weapons. Prior to version [[1.10.0]], these were grouped under the &amp;quot;Utilities&amp;quot; category.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|Use Rush as your personal spring and get to higher ground.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|Rush transforms into a jet... somehow. Hold up or down to change your altitude.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushBikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|Ride around at top speed. Jump and press up at the same for dramatic leap off!&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Platform,&lt;br /&gt;
Momentum&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushMarineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Marine]]&lt;br /&gt;
|Freely move in water and other liquids. Hold up while jumping to dismount.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
| Platform,&lt;br /&gt;
Swim&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil|Proto Coil]]&lt;br /&gt;
|Like the Rush Coil, but you don&#039;t need to take it for a walk.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet|Proto Jet]]&lt;br /&gt;
|Like the Rush Jet, but doesn&#039;t leave its fur all around the house.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Treble Boost]]&lt;br /&gt;
|Allows [[Bass]] to fly for a limited amount of time. Can fire spread shots.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Spreadshot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoJumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango Jump]]&lt;br /&gt;
|Get a boost from your feline friend. Not as strong as a dog, though.&lt;br /&gt;
|1 (Broom)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlappyBeatIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flappy Beat]]&lt;br /&gt;
|Fly around the air while flapping. All that&#039;s missing is some green pipes.&lt;br /&gt;
|1 (Broom)&lt;br /&gt;
|Flight&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Adaptor]]&lt;br /&gt;
|Jetpack that quickly refills itself once you land on the ground.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Adaptor]]&lt;br /&gt;
|Armor that lets you dish out powerful punches. Can be charged for more power.&lt;br /&gt;
|2 &lt;br /&gt;
3 (Half Charge)&lt;br /&gt;
&lt;br /&gt;
4 (Full Charge)&lt;br /&gt;
|Melee,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Piercing (Full Charge)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Adaptor]]&lt;br /&gt;
|Adaptor that lets you boost upward a small distance and fire a homing fist.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
2 (Rocket Fist)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Homing (Rocket Fist),&lt;br /&gt;
&lt;br /&gt;
Piercing (Rocket Fist)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utilities ===&lt;br /&gt;
Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|Build a blinking bridge that you can stand on. Hold attack to make it longer!&lt;br /&gt;
|0&lt;br /&gt;
|Platform&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item1Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-1]]&lt;br /&gt;
|Throw out a platform that slowly rises. Good for scaling castles.&lt;br /&gt;
|0&lt;br /&gt;
|Platform&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-2]]&lt;br /&gt;
|Throw out a jet board that rockets forward. Good for flying over spike pits.&lt;br /&gt;
|0&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-3]]&lt;br /&gt;
|Throw out a platform that bounces and scales walls. Good for... uh... wait...&lt;br /&gt;
|0&lt;br /&gt;
|Platform,&lt;br /&gt;
Bouncing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArrowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|Arrow that also functions as a platform. Very versatile. Sticks to walls.&lt;br /&gt;
|2&lt;br /&gt;
|Platform,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|Cling onto ceilings with this utility. You can raise and lower yourself while shooting too!&lt;br /&gt;
|1 (buster)&amp;lt;br&amp;gt;2 (Wire claw)&lt;br /&gt;
|Platform, &lt;br /&gt;
Vertical&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error Handler===&lt;br /&gt;
These weapons appear if a weapon ID is used beyond those normally accessible. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:0Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[0]]&lt;br /&gt;
|N/A &lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia== &lt;br /&gt;
*There is no description added for the [[0|error handler]] weapon resulting in &amp;quot;N/A&amp;quot;.&lt;br /&gt;
**Prior to version [[1.7.1]], this was also the case for Yamato Spear due to an oversight. As of version [[1.7.5]], this is the only weapon outside of the error handler to not have had a description set.&lt;br /&gt;
* As of version [[1.10.1.3]], &#039;&#039;[[Mega Man 10]]&#039;&#039;&#039;s Chill Spike is the only weapon originating from the main series numbered NES-styled &#039;&#039;Mega Man&#039;&#039; games (i.e. &#039;&#039;[[Mega Man 1]]&#039;&#039; to &#039;&#039;[[Mega Man 6|6]]&#039;&#039;, &#039;&#039;[[Mega Man 9|9]]&#039;&#039; and &#039;&#039;10&#039;&#039;) to not be included in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]] &lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Machine_Gun&amp;diff=22023</id>
		<title>Machine Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Machine_Gun&amp;diff=22023"/>
		<updated>2026-07-21T20:25:11Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: Created page with &amp;quot;{{stub}} {{Template:Asset |name=left Machine Gun right |image=  |caption= |description=Fires large bullets can be used as propulsion when aiming up or down. |damage=  |energy=  |game=&amp;#039;&amp;#039;Cave Story&amp;#039;&amp;#039; |version=1.10.5 |programmer=  |spriter=  }}  {{clr}} {{Weapons}} {{V1.10}} {{MMM}} Category:Weapons Category:Cameo weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:MachineGunIcon.png|left]] Machine Gun&lt;br /&gt;
[[File:MachineGunIcon.png|right]]&lt;br /&gt;
|image= &lt;br /&gt;
|caption=&lt;br /&gt;
|description=Fires large bullets can be used as propulsion when aiming up or down.&lt;br /&gt;
|damage= &lt;br /&gt;
|energy= &lt;br /&gt;
|game=&#039;&#039;Cave Story&#039;&#039;&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|programmer= &lt;br /&gt;
|spriter= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MMM}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Cameo weapons]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Buckler_Barrage&amp;diff=22022</id>
		<title>Buckler Barrage</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Buckler_Barrage&amp;diff=22022"/>
		<updated>2026-07-21T20:22:48Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: Created page with &amp;quot;{{stub}} {{Template:Asset |name=left Buckler Barrage right |image=  |caption= |description=Protect yourself against projectiles behind a multi-angle shield. |damage=  |energy=  |game=&amp;#039;&amp;#039;Mega Man W&amp;#039;&amp;#039; |version=1.10.5 |programmer=  |spriter=  }}  {{clr}} {{Weapons}} {{V1.10}} {{MMW}} Category:Weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:BucklerBarrageIcon.png|left]] Buckler Barrage&lt;br /&gt;
[[File:BucklerBarrageIcon.png|right]]&lt;br /&gt;
|image= &lt;br /&gt;
|caption=&lt;br /&gt;
|description=Protect yourself against projectiles behind a multi-angle shield.&lt;br /&gt;
|damage= &lt;br /&gt;
|energy= &lt;br /&gt;
|game=&#039;&#039;Mega Man W&#039;&#039;&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|programmer= &lt;br /&gt;
|spriter= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MMW}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Silhouette_Kunai&amp;diff=22021</id>
		<title>Silhouette Kunai</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Silhouette_Kunai&amp;diff=22021"/>
		<updated>2026-07-21T20:21:23Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:SilhouetteKunaiIcon.png|left]] Silhouette Kunai&lt;br /&gt;
[[File:SilhouetteKunaiIcon.png|right]]&lt;br /&gt;
|image= &lt;br /&gt;
|caption=&lt;br /&gt;
|description=Thrown a ninja dagger at enemy, hitting a wall teleports you next to it.&lt;br /&gt;
|damage= &lt;br /&gt;
|energy= &lt;br /&gt;
|game=&#039;&#039;Mega Man W&#039;&#039;&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|programmer= &lt;br /&gt;
|spriter= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MMW}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Silhouette_Kunai&amp;diff=22020</id>
		<title>Silhouette Kunai</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Silhouette_Kunai&amp;diff=22020"/>
		<updated>2026-07-21T20:21:09Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: Created page with &amp;quot;{{stub}} {{Template:Asset |name=left Silhouette Kunai right |image=  |caption= |description=Thrown a ninja dagger at enemy, hitting a wall teleports you next to it. |damage=  |energy=  |game=&amp;#039;&amp;#039;Mega Man W&amp;#039;&amp;#039; |version=1.10.5 |programmer=  |spriter=  }}  {{clr}} {{Weapons}} {{V1.10.}} {{MMW}} Category:Weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:SilhouetteKunaiIcon.png|left]] Silhouette Kunai&lt;br /&gt;
[[File:SilhouetteKunaiIcon.png|right]]&lt;br /&gt;
|image= &lt;br /&gt;
|caption=&lt;br /&gt;
|description=Thrown a ninja dagger at enemy, hitting a wall teleports you next to it.&lt;br /&gt;
|damage= &lt;br /&gt;
|energy= &lt;br /&gt;
|game=&#039;&#039;Mega Man W&#039;&#039;&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|programmer= &lt;br /&gt;
|spriter= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.10.}}&lt;br /&gt;
{{MMW}}&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Wrecking_Beam&amp;diff=22019</id>
		<title>Wrecking Beam</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Wrecking_Beam&amp;diff=22019"/>
		<updated>2026-07-21T20:19:58Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: Created page with &amp;quot;{{stub}} {{Template:Asset |name=left Wrecking Beam right |image=  |caption= |description=Become a beam of electricity and beam around the room. Beamkachu! |damage=  |energy=  |game=&amp;#039;&amp;#039;Mega Man W&amp;#039;&amp;#039; |version=1.10.5 |programmer=  |spriter=  }}  {{clr}} {{Weapons}} {{V1.10}} {{MMW}}  Category:Weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:WreckingBeamIcon.png|left]] Wrecking Beam&lt;br /&gt;
[[File:WreckingBeamIcon.png|right]]&lt;br /&gt;
|image= &lt;br /&gt;
|caption=&lt;br /&gt;
|description=Become a beam of electricity and beam around the room. Beamkachu!&lt;br /&gt;
|damage= &lt;br /&gt;
|energy= &lt;br /&gt;
|game=&#039;&#039;Mega Man W&#039;&#039;&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|programmer= &lt;br /&gt;
|spriter= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MMW}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Air_Man&amp;diff=22018</id>
		<title>Air Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Air_Man&amp;diff=22018"/>
		<updated>2026-07-21T20:17:38Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|name= Air Man Man&lt;br /&gt;
|caption= &lt;br /&gt;
|hp=28&lt;br /&gt;
|description= Jumps around while blowing you back with gusts and waves of air shooters.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-010 Air Man&#039;&#039;&#039; is one of the eight Robot Master bosses from [[Mega Man 2]]. He is featured in [[Mega Man Maker]] since [[1.10.5]]. His signature weapon is the [[Air Shooter]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 2 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Water_Balloon&amp;diff=22017</id>
		<title>Water Balloon</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Water_Balloon&amp;diff=22017"/>
		<updated>2026-07-21T20:16:21Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:WaterBalloonIcon.png|left]] Water Ballon&lt;br /&gt;
[[File:WaterBalloonIcon.png|right]]&lt;br /&gt;
|image= &lt;br /&gt;
|caption=&lt;br /&gt;
|description=Fires water spheres in a low arc, spam it as you want.&lt;br /&gt;
|damage= &lt;br /&gt;
|energy= &lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|programmer= &lt;br /&gt;
|spriter= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Water Ballon&#039;&#039;&#039; is Aqua Man&#039;s signature weapon, originating from &#039;&#039;[[Mega Man 8]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.10.5]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
[[Category:Weapons]] &lt;br /&gt;
[[Category:Mega Man 8 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Water_Balloon&amp;diff=22016</id>
		<title>Water Balloon</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Water_Balloon&amp;diff=22016"/>
		<updated>2026-07-21T20:11:12Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:WaterBalloonIcon.png|left]] Water Ballon&lt;br /&gt;
[[File:TWaterBalloonIcon.png|right]]&lt;br /&gt;
|image= &lt;br /&gt;
|caption=&lt;br /&gt;
|description=Fires water spheres in a low arc, spam it as you want.&lt;br /&gt;
|damage= &lt;br /&gt;
|energy= &lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|programmer= &lt;br /&gt;
|spriter= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Water Ballon&#039;&#039;&#039; is Aqua Man&#039;s signature weapon, originating from &#039;&#039;[[Mega Man 8]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.10.5]].&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Water_Balloon&amp;diff=22015</id>
		<title>Water Balloon</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Water_Balloon&amp;diff=22015"/>
		<updated>2026-07-21T20:10:54Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:WaterBalloonIcon.png|left]] Water Ballon&lt;br /&gt;
[[File:TWaterBalloonwIcon.png|right]]&lt;br /&gt;
|image= &lt;br /&gt;
|caption=&lt;br /&gt;
|description=Fires water spheres in a low arc, spam it as you want.&lt;br /&gt;
|damage= &lt;br /&gt;
|energy= &lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|programmer= &lt;br /&gt;
|spriter= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Water Ballon&#039;&#039;&#039; is Aqua Man&#039;s signature weapon, originating from &#039;&#039;[[Mega Man 8]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.10.5]].&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=22014</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=22014"/>
		<updated>2026-07-21T20:09:47Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: /* Mega Man 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bosses&#039;&#039;&#039; are a category of placeable [[:Category:Assets|objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]).&lt;br /&gt;
&lt;br /&gt;
When a boss is spawned in, they must be defeated to either end the level or progress to the next section. Having a single [[boss]] in a level results in a level card having a unique [[level mugshot]] for the boss. Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right. Additionally, bosses can also be set to not end the level after being defeated, instead dropping a [[pickup]], adding or removing a [[weapon]], changing the [[player character]] or changing the stage [[music]].&lt;br /&gt;
&lt;br /&gt;
In version [[1.8.0]], Wily Fortress bosses were introduced. While previously the limit of 10 bosses at once was universal, the size of several [[:Category:Fortress Bosses|fortress bosses]] forces a limit of one per section on a player, though smaller fortress bosses such as [[Dark Man 3]] and [[Dark Man 4]] are exempt from this new rule.&lt;br /&gt;
&lt;br /&gt;
== List of Bosses ==&lt;br /&gt;
{{ImageNeeded|Missing icons for Wily Fortress bosses}}&lt;br /&gt;
As of version [[1.9.4.3]], there are a total of 75 assets in the Boss section:&lt;br /&gt;
*52 Robot Master bosses &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 11&#039;&#039;, &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;, and the Game Boy games&lt;br /&gt;
*9 Wily Fortress bosses from &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 6&#039;&#039;&lt;br /&gt;
*8 objects related to specific bosses&lt;br /&gt;
*5 other [[Assets|assets]] related ending a level and bosses in general&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|Throws his scissor blade like a slow boomerang. Flinches when hit.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GutsIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|It&#039;s Guts Man! Flings boulders and makes the ground quake with each of his jumps.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Fires off three freezing ice waves in a vertical column after jumping.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|Takes long and short jumps while chucking bombs.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|Launches his flames of justice if the player shoots or is at a specific distance.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|Slows down time while firing arrows at you, occasionally jumping as well.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|Shoots blobs of it&#039;s body back and forth. Has multiple options for attack.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 2&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|Jumps, summons falling leaves and utilizes a throwable leaf shield.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Jumps when you shoot and lobs explosives as a counter attack.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Throws metal blades while hopping around to keep his distance.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]] / &amp;lt;br&amp;gt;[[1.6.0]] ([[Conveyor Belt]] switch function)&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprMetalManSwitch 1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Boobeam Trap]]&lt;br /&gt;
|This booby trap will flash before shooting you. Make sure you save ammo!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This booby trap will flash before shooting you... but vertically!!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap Controller]]&lt;br /&gt;
|Without this fancy thing, Boobeams are just enemies.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamTrapRailIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap Rail]]&lt;br /&gt;
|Here are rails to create moving Boobeams. Works like targets rails.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:DownArrow.png]] [[File:LeftArrow.png]] [[File:UpArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
|Jumps around while blowing you back with gusts and waves of air shooters. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.10.5]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 3&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Fires a spread of sparks, followed by a giant volt ball aimed at you.&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Snake Man]]&lt;br /&gt;
|The king of uneven terrain. Releases snakes which travel across walls and floors.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Man]]&lt;br /&gt;
|The only robot master that can slide. Watch out for his projectiles!&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|Pulls you with magnetic abilities and fires semi-homing missiles.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|Fires homing rocket punches and tries to crush you with ground pounds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|Releases trutles which progressively get faster, five in total.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroVortexIcon.png]] [[File:KamegoroVortexVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker#Kamegoro Maker Vortex Generator|Kamegoro Maker Vortex Generator]]&lt;br /&gt;
|Creates vortexes in water.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 4&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Throws a boomerang ring, jumps to throw another, then runs to the other side.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|kills. Waits for a move before striking, then fires some shots or uses a shield.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|Jumps and fires magical pellets before landing to charge a wave attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|Cossack is formidable, he will attempt to grab and slam you to the floor.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|Fires multiple energy shots, has two phases.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 5&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Jumps and stomps near you, sometimes sending out two orbiting stones.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|Jumps around and shoots either a small shot or expensive bouncing crystals.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Charges at you and sends down coals, causing confusion and delay.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|Creeps forward, will freeze you in place when close enough and shoot you.&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|Has energy shields which follow him as he moves and shoots. Selectable intros.&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Shoots enemies at timed intervals. Can be placed with or without it&#039;s platforms.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPetsPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets#Big Pets Body Platform|Big Pets Body Platform]]&lt;br /&gt;
|This platform will extend forward when it is shot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 6&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|Flies over your head to stomp you, can also suck you in at two different speeds.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|Fires volleys of 3 fireballs and spawns flame pillars across the room.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|His shield protects him from harm. Who knew he had it in him?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|Makes a barrier, throws it, then walks a distance before reactivating it.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|Jumps back and forth as it shoots. Has multiple selectable phases.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 7&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:BurstIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Man]]&lt;br /&gt;
|Makes bubbles that trap you or bounce you around. Mash to escape death!&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:BurstBubble.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Bubble]]&lt;br /&gt;
|Bubbles that bounce the player around when touched. Boiing!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:DownArrow.png]] [[File:LeftArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GamerizerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gamerizer]]&lt;br /&gt;
|Uses ramming attacks and fiery breath. Spawns mini turtles with 1 of 3 patterns.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 8&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Dives or launches projectiles, yeah. Beware of his Astro Crush!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TenguIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Man]]&lt;br /&gt;
|A flying boss. Dives to attack, and shoots wind gusts that push you away.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 9&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|Aggressively dashes and stomps around, sometimes shooting concrete.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Man]]&lt;br /&gt;
|Jumps when you jump. His jewels reflect projectiles and can be fired at you.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|Honeycomb powered by... oil? Fires homing hornets and hovers upward.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|Voted in by you! Flies, teleports and makes black holes that suck you in.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Summons deadly piranhas and rains piercing tridents onto you from above&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|Summons tornadoes while jumping and hovering around.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 10&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|Fluffy electricity-based bot who attacks only with lightning.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|Throws rebounding baseballs and curls into a ball to bounce around. YOU&#039;RE OUT!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:NitroIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|A motorcycle robot who rides back and forth, even through uneven terrain.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 11&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|Likes to jump and rain death from above. Power Gear gives him more firepower.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:FuseIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Man]]&lt;br /&gt;
|Teleport and shoots electricity. Click on him to see where he can teleport.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|Ice cold homie, pushes ice walls and jumps sometimes. Spawns cloud friend at half HP.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|Dashes around, uses a flamethrower and throws bombs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|Yo Ho! Controls water, hurls explosives, and bounces in a bubble.&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man&#039;&#039; Game Boy ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|Runs &amp;amp; jumps, absorbing projectiles when his spear is raised. Canonically xenophobic!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|He himself is a saw, can destroy various objects in his path.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|Shoots, dashes and clings to walls. Much like a cat. What do you mean they can&#039;t?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossDoorIcon.png]] [[File:BoosDoorIconSide.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Door]]&amp;lt;ref&amp;gt;Both the horizontal and vertical variants of the Boss Doors appear in every subcategory in the [[Level Builder]] except the &amp;quot;Misc&amp;quot; category&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Usually leads to a boss arena. Locks when a midboss or boss is present.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.0.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnergyElementIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Energy Element]]&lt;br /&gt;
|Touch this to end the level.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PartyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Party Ball]]&lt;br /&gt;
|Shoot this to end the level with some confetti.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossSuppressorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Suppressor]]&lt;br /&gt;
|Requires that all active bosses must be dead before ending the level.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unused bosses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiple bosses ==&lt;br /&gt;
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.&lt;br /&gt;
&lt;br /&gt;
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the [[weapon]] roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.&lt;br /&gt;
&lt;br /&gt;
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key]]s will travel to the player&#039;s position before being collected. A change of weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss&#039; defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.&lt;br /&gt;
&lt;br /&gt;
In addition to those options, since version 1.7.0 a boss can also be set to change the stage music upon defeat.&lt;br /&gt;
&lt;br /&gt;
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.&lt;br /&gt;
&lt;br /&gt;
==Special interactions==&lt;br /&gt;
Certain bosses exhibit special behaviors when hit by certain types of [[weapons]] or by weapons set as a weakness or immunity.&lt;br /&gt;
*As of version 1.9.4.3, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit exclusively by their primary weakness:&lt;br /&gt;
**Bounce Man will split apart, making his parts bounce around the room.&lt;br /&gt;
**[[Metal Man]] will be killed instantly if the chosen primary weakness is [[Metal Blade]] or will be killed in two hits if Metal Blade set as a secondary weakness.&lt;br /&gt;
*[[Quick Man]] will pause in place and block any weapons set as an immunity.&lt;br /&gt;
*[[Cold Man]] and [[Freeze Man]] will regain health if they are hit by an [[:Category:Ice weapons|ice weapon]] not set as a weakness&lt;br /&gt;
** Before regaining health, Freeze Man will freeze the player in place and perform a pose.&lt;br /&gt;
*Burst Man takes knockback and launches four bombs when hit by a [[:Category:Fire weapons|fire weapon]], an [[:Category:Ice weapons|ice weapon]], a charged buster shot or a weapon set as a weakness.&lt;br /&gt;
*When [[Spring Man]] is hit by an [[:Category:Electric weapons|electric weapon]], he will temporarily cause a magnetic effect that attracts the [[player]] towards him.&lt;br /&gt;
*When Tengu Man is hit by the [[player]]&#039;s [[Ice Wave]] and lands on ground, he will be frozen in place temporarily.&lt;br /&gt;
*[[Cut Man]] is the only boss as of version 1.9.0 to experience knockback regardless of whatever he is hit by.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
{{SourceNeeded|&amp;quot;During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&amp;quot;}}&lt;br /&gt;
* Every major update since [[1.0.0]] with the exceptions of [[1.1.0]], [[1.7.0]], [[1.8.0]], and [[1.9.0]] has added two bosses from two games each for a total of four bosses.&lt;br /&gt;
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from &#039;&#039;Mega Man&#039;&#039;.&lt;br /&gt;
** 1.7.0 added 6 bosses, namely [[Fire Man]], [[Quick Man]], [[Yamato Man]], [[Freeze Man]], [[Splash Woman]], and [[Strike Man]].&lt;br /&gt;
***Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in &#039;&#039;Mega Man Maker&#039;&#039; at the time i.e. &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
** 1.8.0, which had the most number of bosses added in a major update at 15, added [[Pirate Man]], [[Cold Man]], [[Burner Man]], [[Pluto]], [[Punk]], [[Enker]], the [[Yellow Devil]], [[Boobeam Trap]], the [[Kamegoro Maker]], the [[Cossack Catcher]], [[Wily Machine 4|Wily Machines 4]] and [[Wily Machine 6|6]], [[Dark Man 3|Dark Men 3]] and [[Dark Man 4|4]] and [[Big Pets]].&lt;br /&gt;
*** Additionally, each game from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]] through &#039;&#039;[[Mega Man 6]]&#039;&#039; had one Wily Fortress boss added in 1.8.0 with the exception of &#039;&#039;Mega Man 4&#039;&#039; and &#039;&#039;Mega Man 5&#039;&#039; which respectively added two and three bosses.&lt;br /&gt;
** 1.9.0 added [[Burst Man]], [[Tengu Man]], [[Galaxy Man]], [[Jewel Man]], [[Nitro Man]], and [[Fuse Man]].&lt;br /&gt;
*** The only game from which two new bosses were added in 1.9.0 was &#039;&#039;[[Mega Man 9]]&#039;&#039;.&lt;br /&gt;
* During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&amp;lt;sup&amp;gt;[source needed]&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Gemini Man]] was also cut due to technical issues as his AI did not work well with customizable terrain; however, a Level Builder icon for him exists in the game&#039;s files. He can be placed in levels through special setups though no AI is programmed into him.&lt;br /&gt;
* Prior to version [[1.3.3]], [[Skull Man]]&#039;s description was simply &amp;quot;Kills&amp;quot;, a reference to the &#039;&#039;Mega Man&#039;&#039; fangame &#039;&#039;Skull Man Kills&#039;&#039;. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.&lt;br /&gt;
* According to [[Luigi]], the [[Music Changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.&lt;br /&gt;
* &#039;&#039;Mega Man 11&#039;&#039;&#039;s Robot Masters—[[Blast Man]], [[Bounce Man]], and [[Fuse Man]]—retain their Double Gear abilities in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
* Prior to version [[1.10.0]], if a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.&lt;br /&gt;
*Skull Man and Freeze Man are the only Robot Master bosses as of version [[1.9.4.3]] to not move when spawned in until the player moves.&lt;br /&gt;
**Freeze Man sparkles and wags his finger, inviting the player to make the first move.&lt;br /&gt;
*As of version 1.9.4.3, three Robot Master bosses have options unique to them:&lt;br /&gt;
**Metal Man&#039;s option to enable or disable the switching of directions of [[Conveyor Belt]]s.&lt;br /&gt;
**Fuse Man&#039;s options to change the size of the rails on which the two fuse projectiles travel and enable or disable them.&lt;br /&gt;
**Pirate Man&#039;s option to select the skin of the water that he summons.&lt;br /&gt;
**[[Guts Man]]&#039;s option to select the skin of the [[Super Arm Block]] that he spawns.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Assets]] [[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Air_Man&amp;diff=22013</id>
		<title>Air Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Air_Man&amp;diff=22013"/>
		<updated>2026-07-21T20:09:18Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|name= Air Man Man&lt;br /&gt;
|caption= &lt;br /&gt;
|hp=28&lt;br /&gt;
|description= Jumps around while blowing you back with gusts and waves of air shooters.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-010 Air Man&#039;&#039;&#039; is one of the eight Robot Master bosses from [[Mega Man 2]]. He is featured in [[Mega Man Maker]] since [[1.10.5]]. His signature weapon is the [[Air Shooter]].&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Water_Balloon&amp;diff=22012</id>
		<title>Water Balloon</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Water_Balloon&amp;diff=22012"/>
		<updated>2026-07-21T20:08:41Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: Created page with &amp;quot;{{stub}} {{Template:Asset |name=left Thunder Claw right |image=  |caption= |description=Fires water spheres in a low arc, spam it as you want. |damage=  |energy=  |game=&amp;#039;&amp;#039;Mega Man 8&amp;#039;&amp;#039; |version=1.10.5 |programmer=  |spriter=  }} &amp;#039;&amp;#039;&amp;#039;Water Ballon&amp;#039;&amp;#039;&amp;#039; is Aqua Man&amp;#039;s signature weapon, originating from &amp;#039;&amp;#039;Mega Man 8&amp;#039;&amp;#039;. It is featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; as of version 1.10.5.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:WaterBalloonIcon.png|left]] Thunder Claw [[File:TWaterBalloonwIcon.png|right]]&lt;br /&gt;
|image= &lt;br /&gt;
|caption=&lt;br /&gt;
|description=Fires water spheres in a low arc, spam it as you want.&lt;br /&gt;
|damage= &lt;br /&gt;
|energy= &lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|programmer= &lt;br /&gt;
|spriter= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Water Ballon&#039;&#039;&#039; is Aqua Man&#039;s signature weapon, originating from &#039;&#039;[[Mega Man 8]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.10.5]].&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=22011</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=22011"/>
		<updated>2026-07-21T20:03:29Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: /* Mega Man 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; are a category of assets used by the [[Playable Characters|player]] to defeat [[Enemies|enemies]] and [[Bosses|bosses]], overcome obstacles, and destroy certain [[Level Objects|level objects]].&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
As of version [[1.10.4]], there are a total of 126 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 6 weapons from &#039;&#039;[[Mega Man 7]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man 8]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, 8 weapons from &#039;&#039;[[Mega Man 9]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man 10]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man 11]]&#039;&#039;, the 2 new weapons from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, 10 animal-based weapons, and 6 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the &#039;&#039;Mega Man&#039;&#039; franchise.&lt;br /&gt;
&lt;br /&gt;
===Generic===&lt;br /&gt;
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
(Uncharged)&lt;br /&gt;
!Damage&lt;br /&gt;
(Fully Charged)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NothingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nothing]]&lt;br /&gt;
|When this weapon is chosen, you lose all ability to shoot.&lt;br /&gt;
|You get nothing! You lose! Good day, sir! &lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|Shoots three bullets at a time, [[Mega Man]]&#039;s default weapon. Can be charged up if enabled.&lt;br /&gt;
|Mega Man&#039;s classic weapon, fires compressed energy bullets. &lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Buster]]&lt;br /&gt;
|Shoots two bullets at a time, [[Proto Man]]&#039;s default weapon. Can be charged up, also can use Proto Strike if enabled.&lt;br /&gt;
|Like Mega Buster, but it only has one charge type. Can become Proto Strike.&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man 9]]&#039;&#039; (Proto Buster) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; (Proto Strike)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass Buster]]&lt;br /&gt;
|Rapid fire in 7 directions, [[Bass]]&#039; default weapon. Does less damage than Mega Man and Proto Man&#039;s busters, and stops at walls. &lt;br /&gt;
|Can be fired in 7 directions, but stops at walls.&lt;br /&gt;
|0.5&lt;br /&gt;
|n/a&lt;br /&gt;
|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollSwingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll Swing]]&lt;br /&gt;
|A close-range broom that can pierce shields, [[Roll]]&#039;s default weapon. Can be charged up to deal more damage, &lt;br /&gt;
|Slash three times on the ground, spin in the air, or charge it for big damage!&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man&#039;&#039; or its remake, &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Cutter]]&lt;br /&gt;
|Akin to a boomerang, always comes back and slices through anything.&lt;br /&gt;
|2&lt;br /&gt;
|Returning&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|Pick up and throw blocks at enemies, or make your own in free space.&lt;br /&gt;
|1 (If dropped overhead)&lt;br /&gt;
2 (Shrapnel)&lt;br /&gt;
|Platform,&lt;br /&gt;
Barrier&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceSlasherIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Slasher]]&lt;br /&gt;
|Makes your enemies freeze in their tracks.&lt;br /&gt;
|0&lt;br /&gt;
|Piercing,&lt;br /&gt;
Immobilizer,&lt;br /&gt;
&lt;br /&gt;
Harmless&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HyperBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyper Bomb]]&lt;br /&gt;
|Throw a bomb that explodes upon contact with enemies, exploding four ways.&lt;br /&gt;
|4&lt;br /&gt;
|Explosive,&lt;br /&gt;
Arc,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|Fire fire, and give yourself a protective fire shield for one second.&lt;br /&gt;
|2 (Fireball)&lt;br /&gt;
2 (Fire Shield)&lt;br /&gt;
| Barrier&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Fire three thunder beams: One horizontally and two vertically!&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Sloooow dooown tiiiiiiime.&lt;br /&gt;
|0&lt;br /&gt;
(8 as Boss Weakness)&lt;br /&gt;
|Harmless&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilSliderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil Slider]]&lt;br /&gt;
|Fire an oil blob and ride it, hitting anything in your path. Radical!&lt;br /&gt;
|2 (Blob)&lt;br /&gt;
4 (Riding)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 2&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleLeadIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Lead]]&lt;br /&gt;
|Fires heavy water bubbles that follow terrain. But how is it pronounced?&lt;br /&gt;
|3&lt;br /&gt;
|Crawler&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirShooterIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Shooter]]&lt;br /&gt;
|Fire off 3 tornadoes that arc up into the air.&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot,&lt;br /&gt;
Parabolic&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Boomerang]]&lt;br /&gt;
|Boomerang, a quick one at that! Hold for rapid-fire. &lt;br /&gt;
|1&lt;br /&gt;
|Returning,&lt;br /&gt;
Rapid-Fire&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|Rapidly hits enemies. Can be thrown in 4 directions.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Directional (3)&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashBomberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Bomber]]&lt;br /&gt;
|A bomb that sticks to walls and shielded enemies before exploding.&lt;br /&gt;
|2&lt;br /&gt;
|Explosive,&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|Stop and resume the flow of time with a simple button press, like a TV remote!&lt;br /&gt;
|0&lt;br /&gt;
|Harmless,&lt;br /&gt;
Immobilizer&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|Shoot a gear in one of eight directions. Just as powerful.&lt;br /&gt;
|1&lt;br /&gt;
|Directional (8)&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Fire]]&lt;br /&gt;
|Charge up a fireball and release it. The charge can damage foes too.&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Half-Charged)&lt;br /&gt;
&lt;br /&gt;
8 (Fully Charged)&lt;br /&gt;
|Chargeable&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 3&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|Stuns enemies and continually damages them, but only two can be on screen.&lt;br /&gt;
|0.5 (per shock)&lt;br /&gt;
|Immobilizer,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchSnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|Fire a miniature snake that slithers along surfaces.&lt;br /&gt;
|1&lt;br /&gt;
|Surface Crawler&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedleCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Cannon]]&lt;br /&gt;
|Fire needle projectiles that stick to enemies for continuous damage.&lt;br /&gt;
|0.5&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopSpinIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|Spin in mid-air and hurt anything you touch! You can also bounce on enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Melee&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Blade]]&lt;br /&gt;
|Metal Blade&#039;s ninja cousin can be fired in 5 directions, but retreats.&lt;br /&gt;
|2&lt;br /&gt;
|Returning,&lt;br /&gt;
Directional (5)&lt;br /&gt;
| [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Missile]]&lt;br /&gt;
|Fire off a magnet that homes in on enemies vertically.&lt;br /&gt;
|2&lt;br /&gt;
|Homing&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiLaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|A laser that bounces off walls. Now with less lag and more laser!&lt;br /&gt;
|1&lt;br /&gt;
|Bouncing&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardKnuckleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Knuckle]]&lt;br /&gt;
|A multi-hit fist. Hold up or down to adjust its trajectory.&lt;br /&gt;
|3&lt;br /&gt;
|Multi-Hit,&lt;br /&gt;
Remote Controlled,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 4&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|Ring that always comes back, getting items for you! Not suitable for marriage.&lt;br /&gt;
|2&lt;br /&gt;
|Returning,&lt;br /&gt;
Piercing,&lt;br /&gt;
&lt;br /&gt;
Item-Grab&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dive Missile]]&lt;br /&gt;
|A homing torpedo that explodes upon contact.&lt;br /&gt;
|3 (Missile)&lt;br /&gt;
2 (Explosion)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Homing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|Protects you from [[Spikes|spikes]]... until you get hit.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Immunity&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Suspend time and use it to your advantage!&lt;br /&gt;
|1&lt;br /&gt;
|Immobilizer,&lt;br /&gt;
Piercing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Crusher]]&lt;br /&gt;
|Large hunk o&#039; junk that breaks into 4 pieces after hitting an enemy.&lt;br /&gt;
|2 (Main)&lt;br /&gt;
1 (Shrapnel)&lt;br /&gt;
|Split&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drill Bomb]]&lt;br /&gt;
|High damage bomb that can be exploded with the press of a button.&lt;br /&gt;
|2 (Main)&lt;br /&gt;
1 (Explosion)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Detonate&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|Screen nuke which can also increase your jump distance while active. &lt;br /&gt;
|5 dmg every 2 seconds&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.5.4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|Blast solar energy in 6 directions, charge up to pack a bigger punch.&lt;br /&gt;
|1 (Uncharged)&lt;br /&gt;
4 (Fully Charged)&lt;br /&gt;
|Directional (6),&lt;br /&gt;
Chargeable&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 5&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Stone]]&lt;br /&gt;
|Summons stones that twirl around you and make you question your life choices.&lt;br /&gt;
|3&lt;br /&gt;
|Spiral&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Hold]]&lt;br /&gt;
|Damage all enemies on screen and flip their gravity when defeating them.&lt;br /&gt;
|4&lt;br /&gt;
|Screen Wipe&lt;br /&gt;
|[[1.0.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Eye]]&lt;br /&gt;
|Large expensive crystal that splits off into three bouncing shots.&lt;br /&gt;
|3&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Split&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Bomb]]&lt;br /&gt;
|Drops condensed bombs of napalm that bounce a little and explode on impact.&lt;br /&gt;
|3&lt;br /&gt;
|Crawler,&lt;br /&gt;
Explosive&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyroAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyro Attack]]&lt;br /&gt;
|A simple propeller that can be directed up or down once. Sadly not a sandwich.&lt;br /&gt;
|2&lt;br /&gt;
|Directional (3)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|Barrier of stars that decreases your gravity.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Momentum&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Pitiful spray of waves. Absolutely no interaction with water.&lt;br /&gt;
|1&lt;br /&gt;
|Crawler,&lt;br /&gt;
Piercing (Underwater Only)&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeKickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Kick]]&lt;br /&gt;
|An invincible slide that hurts enemies. Slide in the air or double jump!&lt;br /&gt;
|2&lt;br /&gt;
|Melee,&lt;br /&gt;
Invincibility&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 6&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blizzard Attack]]&lt;br /&gt;
|Fires a spread of snowflakes moving in several directions, destroying [[Spine]]s. &lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Storm]]&lt;br /&gt;
|Fire a small tornado, jump on it to get to higher ground.&lt;br /&gt;
|2&lt;br /&gt;
|Crawler, &lt;br /&gt;
Momentum&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Blast]]&lt;br /&gt;
|Fire a ball of flame that blasts out of the ground.&lt;br /&gt;
|3&lt;br /&gt;
|Arc&lt;br /&gt;
|[[1.4.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilverTomahawkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silver Tomahawk]]&lt;br /&gt;
|Shoot a tomahawk that curves upwards.&lt;br /&gt;
|2&lt;br /&gt;
|Parabolic&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|Briefly stops time and turns you invincible, damages foes slightly too.&lt;br /&gt;
|8&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Invincibility&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Crusher]]&lt;br /&gt;
|A retracting mace that has it in them to be aimed up or down.&lt;br /&gt;
|3&lt;br /&gt;
|Returning,&lt;br /&gt;
Directional (3)&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoSpearIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Spear]]&lt;br /&gt;
|Arc slightly up or down, alternating with every shot. Has piercing properties.&lt;br /&gt;
|2&lt;br /&gt;
|Piercing,&lt;br /&gt;
Spread Shot&lt;br /&gt;
| [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Barrier]]&lt;br /&gt;
|Heals you when hit by projectiles. Powerful projectiles heal you more.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Healing&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 7&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WildCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wild Coil]]&lt;br /&gt;
|It&#039;s boyoyon paradise! Charge for more power and hold up for extra bounce!&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Fully Charged) &lt;br /&gt;
|Bouncing,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Cracker]]&lt;br /&gt;
|Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly.&lt;br /&gt;
|1.5&lt;br /&gt;
|Directional (3),&lt;br /&gt;
Immobilizer,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
| [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SlashClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|A sharp slash which can cut enemies into pieces. Deals multiple hits per attack.&lt;br /&gt;
|1 (each frame in contact with an [[enemy]] except the last two frames)&lt;br /&gt;
|Melee,&lt;br /&gt;
Rapid fire,&lt;br /&gt;
&lt;br /&gt;
Multi-Hit&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoiseCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Noise Crush]]&lt;br /&gt;
| Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Fully Charged) &lt;br /&gt;
|Bouncing,&lt;br /&gt;
Chargeable&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DangerWrapIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Danger Wrap]]&lt;br /&gt;
|Trap small enemies in explosive bubbles and push them. Press down to drop mines.&lt;br /&gt;
|3 (Bubble and Landmine)&lt;br /&gt;
6 (Trapped Enemy)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Parabolic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScorchWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scorch Wheel]]&lt;br /&gt;
|A wheel of fire which can be held to aim. Can set things on fire and split.&lt;br /&gt;
|4&lt;br /&gt;
|Crawler,&lt;br /&gt;
Barrier&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 8&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Ball]]&lt;br /&gt;
|Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost.&lt;br /&gt;
|2 (Default)&lt;br /&gt;
4 (Kicked)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Bouncing,&lt;br /&gt;
&lt;br /&gt;
Directional (2)&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Hold]]&lt;br /&gt;
|Launches a small silver propeller that creates upwards wind currents.&lt;br /&gt;
|1 (per hit)&lt;br /&gt;
(Max 11)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Vertical&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Bomb]]&lt;br /&gt;
|A powerful bomb that blows up and lingers for a while upon contact.&lt;br /&gt;
|0.5 (per hit)&lt;br /&gt;
(Max 15)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|This electric claw can grab poles and make you quite the acrobat.&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
| Long-awaited powerful melee weapon. Extremely stylish too.&lt;br /&gt;
|1 (per hit)&lt;br /&gt;
(Max 3)&lt;br /&gt;
&lt;br /&gt;
(Bass: Max 6)&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wave]]&lt;br /&gt;
|A wave of icicles which climbs up and down walls, going though enemies in its way. &lt;br /&gt;
|2&lt;br /&gt;
|Crawler&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Crush]]&lt;br /&gt;
|Unleash a powerful meteor barrage that hurts all enemies onscreen.&lt;br /&gt;
|&lt;br /&gt;
|Screen Wipe&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterBalloonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Balloon]]&lt;br /&gt;
|Fires water spheres in a low arc, spam it as you want &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[1.10.5]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 9&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|Launches a blob of concrete that can turn into a platform.&lt;br /&gt;
|3&lt;br /&gt;
|Platform,&lt;br /&gt;
Arc&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelSatelliteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|A shiny shield that reflects projectiles and defeats weak enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Fires homing hornets that can also grab and bring items to you. BEES!&lt;br /&gt;
|2&lt;br /&gt;
|Homing,&lt;br /&gt;
Returning,&lt;br /&gt;
&lt;br /&gt;
Item-Grab&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plug Ball]]&lt;br /&gt;
|A small electric ball that hugs surfaces. Flies off if the ground beneath vanishes.&lt;br /&gt;
|2&lt;br /&gt;
|Crawler,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|Trident which pierces shielded enemies. Doesn&#039;t harm trident [[Spikes|spikes]].&lt;br /&gt;
|2&lt;br /&gt;
|Piercing,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBazookaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Bazooka]]&lt;br /&gt;
|Launches a three-way spreadshot. Can be charged, too.&lt;br /&gt;
|1 (Uncharged)&lt;br /&gt;
3 (Fully Charged)&lt;br /&gt;
|Chargeable,&lt;br /&gt;
Spread Shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
| Fires a small black hole that sucks in enemies once detonated.&lt;br /&gt;
|4&lt;br /&gt;
|Remote Controlled,&lt;br /&gt;
Detonate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
| Creates a flock of tornadoes that damage all enemies and boost your jump.&lt;br /&gt;
|4&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Momentum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 10&#039;&#039;. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripleBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Launches a spread of blades downwards in the air, and upwards from the ground.&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Fires a miniature sun that splits into two fire waves. Splits early on impact.&lt;br /&gt;
|3&lt;br /&gt;
|Piercing,&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderWoolIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Creates a small cloud that releases lightning and sparks along the ground.&lt;br /&gt;
|1 (Cloud)&lt;br /&gt;
1.5 (Lightning) &lt;br /&gt;
|Parabolic,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Commando Bomb]]&lt;br /&gt;
|A RC Bomb that creates powerful shockwaves on contact with terrain.&lt;br /&gt;
|2 (Direct Hit)&lt;br /&gt;
5 (Explosion)&lt;br /&gt;
|Directional (Infinite),&lt;br /&gt;
Remote Controlled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Protects you with 8 rotating bubbles, shoot it so that they spiral outwards.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Spiral&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WheelCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|This bladed wheel can tear enemies apart or help you climb walls.&lt;br /&gt;
|0.33 (Held)  &lt;br /&gt;
2 (Released)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Crawler&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReboundStrikerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rebound Striker]]&lt;br /&gt;
|A bouncing ball that deals more damage with each bounce. Can be aimed.&lt;br /&gt;
|1 (before bouncing)&amp;lt;br&amp;gt;2 (after first bounce)&amp;lt;br&amp;gt;3 (after second bounce)&amp;lt;br&amp;gt;4 (after third bounce)&amp;lt;br&amp;gt;5 (after fourth bounce)&amp;lt;br&amp;gt;6 (after fifth bounce)&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Directional (3)&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MirrorBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mirror Buster]]&lt;br /&gt;
|Shields your front as long as you hold it and reflects incoming bullets.&lt;br /&gt;
|3 &lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Screw Crusher]]&lt;br /&gt;
|Throws a spinning saw in a high arc. Weak, but rapidly fireable.&lt;br /&gt;
|1&lt;br /&gt;
|Rapid-Fire, &lt;br /&gt;
Arc&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ballade Cracker]]&lt;br /&gt;
|An explosive bomb which can be thrown in 7 directions.&lt;br /&gt;
|3&lt;br /&gt;
|Explosive,&lt;br /&gt;
Directional (7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockDropperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Block Dropper]]&lt;br /&gt;
|Spawn 4 bricks at the top of the screen and launch them downwards.&lt;br /&gt;
|4&lt;br /&gt;
|Vertical&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Ball]]&lt;br /&gt;
|Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed.&lt;br /&gt;
|1&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Directional (3),&lt;br /&gt;
&lt;br /&gt;
Spread Shot&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PileDriverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pile Driver]]&lt;br /&gt;
|Dash forward with a powerful spike. It explodes shortly after contact.&lt;br /&gt;
|4 (Dash Attack)&lt;br /&gt;
4 (Explosion)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Explosive,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrambleThunderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scramble Thunder]]&lt;br /&gt;
|Fires a projectile up or down which splits and climbs surfaces.&lt;br /&gt;
|4&lt;br /&gt;
|Directional (2),&lt;br /&gt;
Crawler,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AcidBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Acid Barrier]]&lt;br /&gt;
|Acidic barrier which protects from enemy projectiles and acid. Fires arced shots.&lt;br /&gt;
|1 (arced shot)&lt;br /&gt;
|Barrier,&lt;br /&gt;
Arc&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TundraStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tundra Storm]]&lt;br /&gt;
|Summons an icy vortex that damages everything in a wide column.&lt;br /&gt;
|4&lt;br /&gt;
|Vertical&lt;br /&gt;
&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallIcon.png]] [[File:IceWallSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|A solid block of ice which multi hits enemies as it moves. A great platform also!&lt;br /&gt;
|16&lt;br /&gt;
|Platform,&lt;br /&gt;
Barrier,&lt;br /&gt;
&lt;br /&gt;
Multi-Hit,&lt;br /&gt;
&lt;br /&gt;
Crawler&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBurnerIcon.png]] [[File:WaveBurnerSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wave Burner]]&lt;br /&gt;
|Hold for continuous fire, use underwater to push some enemies and objects away.&lt;br /&gt;
|1 (fire projectile outside water)&lt;br /&gt;
0 (underwater)&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Harmless (Underwater)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CopyVisionIcon.png]]  [[File:CopyVisionSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Copy Vision]]&lt;br /&gt;
| Spawns a nice clones that lures enemies and bosses while letting you still shoot!&lt;br /&gt;
|2&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Lure&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]] [[File:SpreadDrillSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|Starts as a giant drill that splits when you fire again, breaks some blocks too!&lt;br /&gt;
|2 Per Drill&lt;br /&gt;
|Piercing (1st Drill Only),&lt;br /&gt;
Spread Shot,&lt;br /&gt;
&lt;br /&gt;
Detonate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TenguBladeIcon.png]] [[File:TenguBladeSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|A melee and projectile based weapon. It&#039;s dash gives immunity and speed. &lt;br /&gt;
|4 (Projectile)&lt;br /&gt;
1-2 (Melee)&lt;br /&gt;
&lt;br /&gt;
1-2-1 (Air Melee) &lt;br /&gt;
&lt;br /&gt;
2 (Dash)&lt;br /&gt;
|Melee,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagicCardIcon.png]] [[File:MagicCardSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magical mischief awaits you with these cards, grab items and activate gimmicks!&lt;br /&gt;
|1&lt;br /&gt;
|Returning,&lt;br /&gt;
Item-Grab,&lt;br /&gt;
&lt;br /&gt;
Directional (2)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RemoteMineIcon.png]] [[File:RemoteMineIconAlt.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Remote Mine]]&lt;br /&gt;
|Move it up or down and detonate whenever you want.&lt;br /&gt;
|&lt;br /&gt;
|Explosive,&lt;br /&gt;
Remote Controlled,&lt;br /&gt;
&lt;br /&gt;
Detonate&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man V&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in the GB game &#039;&#039;Mega Man V&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrabBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Shoots forward and on contact will return 2 HP. It&#039;s free real estate!&lt;br /&gt;
|1&lt;br /&gt;
|Healing (2 HP) &lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SaltWaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|A water ball which splits into 3 droplets. Has unique behaviour in water.&lt;br /&gt;
|2 (Ball)&lt;br /&gt;
2 (Droplets) &lt;br /&gt;
|Arc,&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|If firing you&#039;ll face one direction, jump to and from foes as you zap &#039;em!&lt;br /&gt;
|4&lt;br /&gt;
|Melee,&lt;br /&gt;
Piercing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BreakDashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Charging lets you dash and break Pluto Blocks. You&#039;ll get I-frames too!&lt;br /&gt;
|2 (Projectile) &lt;br /&gt;
4 (Dash)&lt;br /&gt;
|Melee,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|A homing laser which multi hits enemies as it moves back and forth.&lt;br /&gt;
|1&lt;br /&gt;
|Homing,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango]]&lt;br /&gt;
|Charge to summon Tango to aid you in combat. He&#039;ll home in on foes as he bounces about.&lt;br /&gt;
|1 (Buster Shot)&amp;lt;br&amp;gt;1 (Tango Per Tick)&lt;br /&gt;
|Homing,&lt;br /&gt;
Multi-Hit,&lt;br /&gt;
&lt;br /&gt;
Bouncing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Weapons that make an appearance from franchises that are not &#039;&#039;Mega Man&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game / Franchise of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shine]]&lt;br /&gt;
|A frame 1 move that hits around you. Can apparently reflect projectiles too.&lt;br /&gt;
|1&lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Melee&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nado]]&lt;br /&gt;
|How do you even punish this move? Keep pressing attack to go higher.&lt;br /&gt;
|1&lt;br /&gt;
|Momentum,&lt;br /&gt;
Flight&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Brawl&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PerfectFreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Perfect Freeze]]&lt;br /&gt;
|Spray a barrage of bullets and freeze them at any time.&lt;br /&gt;
|0.2&lt;br /&gt;
|Spreadshot,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
|&#039;&#039;Touhou&#039;&#039;&lt;br /&gt;
|[[1.0.9]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandSelectionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Command Selection]]&lt;br /&gt;
|The best weapon is every weapon. Includes two special spells.&lt;br /&gt;
|(Random)&lt;br /&gt;
|Random&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UberChainIcon.png]] [[File:UberChainSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Über Chain]]&lt;br /&gt;
|A melee weapon you charge up by hitting foes, use when full to gain invincibility.&lt;br /&gt;
|2&lt;br /&gt;
6 (Critical Hit)&lt;br /&gt;
|Melee,&lt;br /&gt;
Random,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|&#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MachineGunIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Machine Gun]]&lt;br /&gt;
|Fires large bullets can be used as propulsion when aiming up or down.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Cave Story&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.10.5]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilhouetteKuniaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silhouette Kunai]]&lt;br /&gt;
|Thrown a ninja dagger at enemy, hitting a wall teleports you next to it.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Mega Man W&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WreckingBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wrecking Beam]]&lt;br /&gt;
|Become a beam of electricity and beam around the room. Beamkachu!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Mega Man W&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BucklerBarrageIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Buckler Barrage]]&lt;br /&gt;
|Protect yourself against projectiles behind a multi-angle shield.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Mega Man W&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animals and Adaptors===&lt;br /&gt;
Animal and adaptor-based utility weapons. Prior to version [[1.10.0]], these were grouped under the &amp;quot;Utilities&amp;quot; category.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|Use Rush as your personal spring and get to higher ground.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|Rush transforms into a jet... somehow. Hold up or down to change your altitude.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushBikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|Ride around at top speed. Jump and press up at the same for dramatic leap off!&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Platform,&lt;br /&gt;
Momentum&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushMarineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Marine]]&lt;br /&gt;
|Freely move in water and other liquids. Hold up while jumping to dismount.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
| Platform,&lt;br /&gt;
Swim&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil|Proto Coil]]&lt;br /&gt;
|Like the Rush Coil, but you don&#039;t need to take it for a walk.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet|Proto Jet]]&lt;br /&gt;
|Like the Rush Jet, but doesn&#039;t leave its fur all around the house.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Treble Boost]]&lt;br /&gt;
|Allows [[Bass]] to fly for a limited amount of time. Can fire spread shots.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Spreadshot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoJumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango Jump]]&lt;br /&gt;
|Get a boost from your feline friend. Not as strong as a dog, though.&lt;br /&gt;
|1 (Broom)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlappyBeatIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flappy Beat]]&lt;br /&gt;
|Fly around the air while flapping. All that&#039;s missing is some green pipes.&lt;br /&gt;
|1 (Broom)&lt;br /&gt;
|Flight&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Adaptor]]&lt;br /&gt;
|Jetpack that quickly refills itself once you land on the ground.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Adaptor]]&lt;br /&gt;
|Armor that lets you dish out powerful punches. Can be charged for more power.&lt;br /&gt;
|2 &lt;br /&gt;
3 (Half Charge)&lt;br /&gt;
&lt;br /&gt;
4 (Full Charge)&lt;br /&gt;
|Melee,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Piercing (Full Charge)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Adaptor]]&lt;br /&gt;
|Adaptor that lets you boost upward a small distance and fire a homing fist.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
2 (Rocket Fist)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Homing (Rocket Fist),&lt;br /&gt;
&lt;br /&gt;
Piercing (Rocket Fist)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utilities ===&lt;br /&gt;
Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|Build a blinking bridge that you can stand on. Hold attack to make it longer!&lt;br /&gt;
|0&lt;br /&gt;
|Platform&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item1Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-1]]&lt;br /&gt;
|Throw out a platform that slowly rises. Good for scaling castles.&lt;br /&gt;
|0&lt;br /&gt;
|Platform&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-2]]&lt;br /&gt;
|Throw out a jet board that rockets forward. Good for flying over spike pits.&lt;br /&gt;
|0&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-3]]&lt;br /&gt;
|Throw out a platform that bounces and scales walls. Good for... uh... wait...&lt;br /&gt;
|0&lt;br /&gt;
|Platform,&lt;br /&gt;
Bouncing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArrowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|Arrow that also functions as a platform. Very versatile. Sticks to walls.&lt;br /&gt;
|2&lt;br /&gt;
|Platform,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|Cling onto ceilings with this utility. You can raise and lower yourself while shooting too!&lt;br /&gt;
|1 (buster)&amp;lt;br&amp;gt;2 (Wire claw)&lt;br /&gt;
|Platform, &lt;br /&gt;
Vertical&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error Handler===&lt;br /&gt;
These weapons appear if a weapon ID is used beyond those normally accessible. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:0Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[0]]&lt;br /&gt;
|N/A &lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia== &lt;br /&gt;
*There is no description added for the [[0|error handler]] weapon resulting in &amp;quot;N/A&amp;quot;.&lt;br /&gt;
**Prior to version [[1.7.1]], this was also the case for Yamato Spear due to an oversight. As of version [[1.7.5]], this is the only weapon outside of the error handler to not have had a description set.&lt;br /&gt;
* As of version [[1.10.1.3]], &#039;&#039;[[Mega Man 10]]&#039;&#039;&#039;s Chill Spike is the only weapon originating from the main series numbered NES-styled &#039;&#039;Mega Man&#039;&#039; games (i.e. &#039;&#039;[[Mega Man 1]]&#039;&#039; to &#039;&#039;[[Mega Man 6|6]]&#039;&#039;, &#039;&#039;[[Mega Man 9|9]]&#039;&#039; and &#039;&#039;10&#039;&#039;) to not be included in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]] &lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=22010</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=22010"/>
		<updated>2026-07-21T20:02:28Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; are a category of assets used by the [[Playable Characters|player]] to defeat [[Enemies|enemies]] and [[Bosses|bosses]], overcome obstacles, and destroy certain [[Level Objects|level objects]].&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
As of version [[1.10.4]], there are a total of 126 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 6 weapons from &#039;&#039;[[Mega Man 7]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man 8]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, 8 weapons from &#039;&#039;[[Mega Man 9]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man 10]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man 11]]&#039;&#039;, the 2 new weapons from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, 10 animal-based weapons, and 6 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the &#039;&#039;Mega Man&#039;&#039; franchise.&lt;br /&gt;
&lt;br /&gt;
===Generic===&lt;br /&gt;
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
(Uncharged)&lt;br /&gt;
!Damage&lt;br /&gt;
(Fully Charged)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NothingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nothing]]&lt;br /&gt;
|When this weapon is chosen, you lose all ability to shoot.&lt;br /&gt;
|You get nothing! You lose! Good day, sir! &lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|Shoots three bullets at a time, [[Mega Man]]&#039;s default weapon. Can be charged up if enabled.&lt;br /&gt;
|Mega Man&#039;s classic weapon, fires compressed energy bullets. &lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Buster]]&lt;br /&gt;
|Shoots two bullets at a time, [[Proto Man]]&#039;s default weapon. Can be charged up, also can use Proto Strike if enabled.&lt;br /&gt;
|Like Mega Buster, but it only has one charge type. Can become Proto Strike.&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man 9]]&#039;&#039; (Proto Buster) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; (Proto Strike)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass Buster]]&lt;br /&gt;
|Rapid fire in 7 directions, [[Bass]]&#039; default weapon. Does less damage than Mega Man and Proto Man&#039;s busters, and stops at walls. &lt;br /&gt;
|Can be fired in 7 directions, but stops at walls.&lt;br /&gt;
|0.5&lt;br /&gt;
|n/a&lt;br /&gt;
|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollSwingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll Swing]]&lt;br /&gt;
|A close-range broom that can pierce shields, [[Roll]]&#039;s default weapon. Can be charged up to deal more damage, &lt;br /&gt;
|Slash three times on the ground, spin in the air, or charge it for big damage!&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man&#039;&#039; or its remake, &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Cutter]]&lt;br /&gt;
|Akin to a boomerang, always comes back and slices through anything.&lt;br /&gt;
|2&lt;br /&gt;
|Returning&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|Pick up and throw blocks at enemies, or make your own in free space.&lt;br /&gt;
|1 (If dropped overhead)&lt;br /&gt;
2 (Shrapnel)&lt;br /&gt;
|Platform,&lt;br /&gt;
Barrier&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceSlasherIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Slasher]]&lt;br /&gt;
|Makes your enemies freeze in their tracks.&lt;br /&gt;
|0&lt;br /&gt;
|Piercing,&lt;br /&gt;
Immobilizer,&lt;br /&gt;
&lt;br /&gt;
Harmless&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HyperBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyper Bomb]]&lt;br /&gt;
|Throw a bomb that explodes upon contact with enemies, exploding four ways.&lt;br /&gt;
|4&lt;br /&gt;
|Explosive,&lt;br /&gt;
Arc,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|Fire fire, and give yourself a protective fire shield for one second.&lt;br /&gt;
|2 (Fireball)&lt;br /&gt;
2 (Fire Shield)&lt;br /&gt;
| Barrier&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Fire three thunder beams: One horizontally and two vertically!&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Sloooow dooown tiiiiiiime.&lt;br /&gt;
|0&lt;br /&gt;
(8 as Boss Weakness)&lt;br /&gt;
|Harmless&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilSliderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil Slider]]&lt;br /&gt;
|Fire an oil blob and ride it, hitting anything in your path. Radical!&lt;br /&gt;
|2 (Blob)&lt;br /&gt;
4 (Riding)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 2&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleLeadIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Lead]]&lt;br /&gt;
|Fires heavy water bubbles that follow terrain. But how is it pronounced?&lt;br /&gt;
|3&lt;br /&gt;
|Crawler&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirShooterIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Shooter]]&lt;br /&gt;
|Fire off 3 tornadoes that arc up into the air.&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot,&lt;br /&gt;
Parabolic&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Boomerang]]&lt;br /&gt;
|Boomerang, a quick one at that! Hold for rapid-fire. &lt;br /&gt;
|1&lt;br /&gt;
|Returning,&lt;br /&gt;
Rapid-Fire&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|Rapidly hits enemies. Can be thrown in 4 directions.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Directional (3)&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashBomberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Bomber]]&lt;br /&gt;
|A bomb that sticks to walls and shielded enemies before exploding.&lt;br /&gt;
|2&lt;br /&gt;
|Explosive,&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|Stop and resume the flow of time with a simple button press, like a TV remote!&lt;br /&gt;
|0&lt;br /&gt;
|Harmless,&lt;br /&gt;
Immobilizer&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|Shoot a gear in one of eight directions. Just as powerful.&lt;br /&gt;
|1&lt;br /&gt;
|Directional (8)&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Fire]]&lt;br /&gt;
|Charge up a fireball and release it. The charge can damage foes too.&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Half-Charged)&lt;br /&gt;
&lt;br /&gt;
8 (Fully Charged)&lt;br /&gt;
|Chargeable&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 3&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|Stuns enemies and continually damages them, but only two can be on screen.&lt;br /&gt;
|0.5 (per shock)&lt;br /&gt;
|Immobilizer,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchSnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|Fire a miniature snake that slithers along surfaces.&lt;br /&gt;
|1&lt;br /&gt;
|Surface Crawler&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedleCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Cannon]]&lt;br /&gt;
|Fire needle projectiles that stick to enemies for continuous damage.&lt;br /&gt;
|0.5&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopSpinIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|Spin in mid-air and hurt anything you touch! You can also bounce on enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Melee&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Blade]]&lt;br /&gt;
|Metal Blade&#039;s ninja cousin can be fired in 5 directions, but retreats.&lt;br /&gt;
|2&lt;br /&gt;
|Returning,&lt;br /&gt;
Directional (5)&lt;br /&gt;
| [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Missile]]&lt;br /&gt;
|Fire off a magnet that homes in on enemies vertically.&lt;br /&gt;
|2&lt;br /&gt;
|Homing&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiLaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|A laser that bounces off walls. Now with less lag and more laser!&lt;br /&gt;
|1&lt;br /&gt;
|Bouncing&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardKnuckleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Knuckle]]&lt;br /&gt;
|A multi-hit fist. Hold up or down to adjust its trajectory.&lt;br /&gt;
|3&lt;br /&gt;
|Multi-Hit,&lt;br /&gt;
Remote Controlled,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 4&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|Ring that always comes back, getting items for you! Not suitable for marriage.&lt;br /&gt;
|2&lt;br /&gt;
|Returning,&lt;br /&gt;
Piercing,&lt;br /&gt;
&lt;br /&gt;
Item-Grab&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dive Missile]]&lt;br /&gt;
|A homing torpedo that explodes upon contact.&lt;br /&gt;
|3 (Missile)&lt;br /&gt;
2 (Explosion)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Homing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|Protects you from [[Spikes|spikes]]... until you get hit.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Immunity&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Suspend time and use it to your advantage!&lt;br /&gt;
|1&lt;br /&gt;
|Immobilizer,&lt;br /&gt;
Piercing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Crusher]]&lt;br /&gt;
|Large hunk o&#039; junk that breaks into 4 pieces after hitting an enemy.&lt;br /&gt;
|2 (Main)&lt;br /&gt;
1 (Shrapnel)&lt;br /&gt;
|Split&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drill Bomb]]&lt;br /&gt;
|High damage bomb that can be exploded with the press of a button.&lt;br /&gt;
|2 (Main)&lt;br /&gt;
1 (Explosion)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Detonate&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|Screen nuke which can also increase your jump distance while active. &lt;br /&gt;
|5 dmg every 2 seconds&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.5.4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|Blast solar energy in 6 directions, charge up to pack a bigger punch.&lt;br /&gt;
|1 (Uncharged)&lt;br /&gt;
4 (Fully Charged)&lt;br /&gt;
|Directional (6),&lt;br /&gt;
Chargeable&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 5&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Stone]]&lt;br /&gt;
|Summons stones that twirl around you and make you question your life choices.&lt;br /&gt;
|3&lt;br /&gt;
|Spiral&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Hold]]&lt;br /&gt;
|Damage all enemies on screen and flip their gravity when defeating them.&lt;br /&gt;
|4&lt;br /&gt;
|Screen Wipe&lt;br /&gt;
|[[1.0.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Eye]]&lt;br /&gt;
|Large expensive crystal that splits off into three bouncing shots.&lt;br /&gt;
|3&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Split&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Bomb]]&lt;br /&gt;
|Drops condensed bombs of napalm that bounce a little and explode on impact.&lt;br /&gt;
|3&lt;br /&gt;
|Crawler,&lt;br /&gt;
Explosive&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyroAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyro Attack]]&lt;br /&gt;
|A simple propeller that can be directed up or down once. Sadly not a sandwich.&lt;br /&gt;
|2&lt;br /&gt;
|Directional (3)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|Barrier of stars that decreases your gravity.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Momentum&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Pitiful spray of waves. Absolutely no interaction with water.&lt;br /&gt;
|1&lt;br /&gt;
|Crawler,&lt;br /&gt;
Piercing (Underwater Only)&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeKickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Kick]]&lt;br /&gt;
|An invincible slide that hurts enemies. Slide in the air or double jump!&lt;br /&gt;
|2&lt;br /&gt;
|Melee,&lt;br /&gt;
Invincibility&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 6&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blizzard Attack]]&lt;br /&gt;
|Fires a spread of snowflakes moving in several directions, destroying [[Spine]]s. &lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Storm]]&lt;br /&gt;
|Fire a small tornado, jump on it to get to higher ground.&lt;br /&gt;
|2&lt;br /&gt;
|Crawler, &lt;br /&gt;
Momentum&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Blast]]&lt;br /&gt;
|Fire a ball of flame that blasts out of the ground.&lt;br /&gt;
|3&lt;br /&gt;
|Arc&lt;br /&gt;
|[[1.4.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilverTomahawkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silver Tomahawk]]&lt;br /&gt;
|Shoot a tomahawk that curves upwards.&lt;br /&gt;
|2&lt;br /&gt;
|Parabolic&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|Briefly stops time and turns you invincible, damages foes slightly too.&lt;br /&gt;
|8&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Invincibility&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Crusher]]&lt;br /&gt;
|A retracting mace that has it in them to be aimed up or down.&lt;br /&gt;
|3&lt;br /&gt;
|Returning,&lt;br /&gt;
Directional (3)&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoSpearIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Spear]]&lt;br /&gt;
|Arc slightly up or down, alternating with every shot. Has piercing properties.&lt;br /&gt;
|2&lt;br /&gt;
|Piercing,&lt;br /&gt;
Spread Shot&lt;br /&gt;
| [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Barrier]]&lt;br /&gt;
|Heals you when hit by projectiles. Powerful projectiles heal you more.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Healing&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 7&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WildCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wild Coil]]&lt;br /&gt;
|It&#039;s boyoyon paradise! Charge for more power and hold up for extra bounce!&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Fully Charged) &lt;br /&gt;
|Bouncing,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Cracker]]&lt;br /&gt;
|Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly.&lt;br /&gt;
|1.5&lt;br /&gt;
|Directional (3),&lt;br /&gt;
Immobilizer,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
| [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SlashClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|A sharp slash which can cut enemies into pieces. Deals multiple hits per attack.&lt;br /&gt;
|1 (each frame in contact with an [[enemy]] except the last two frames)&lt;br /&gt;
|Melee,&lt;br /&gt;
Rapid fire,&lt;br /&gt;
&lt;br /&gt;
Multi-Hit&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoiseCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Noise Crush]]&lt;br /&gt;
| Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Fully Charged) &lt;br /&gt;
|Bouncing,&lt;br /&gt;
Chargeable&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DangerWrapIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Danger Wrap]]&lt;br /&gt;
|Trap small enemies in explosive bubbles and push them. Press down to drop mines.&lt;br /&gt;
|3 (Bubble and Landmine)&lt;br /&gt;
6 (Trapped Enemy)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Parabolic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScorchWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scorch Wheel]]&lt;br /&gt;
|A wheel of fire which can be held to aim. Can set things on fire and split.&lt;br /&gt;
|4&lt;br /&gt;
|Crawler,&lt;br /&gt;
Barrier&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 8&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Ball]]&lt;br /&gt;
|Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost.&lt;br /&gt;
|2 (Default)&lt;br /&gt;
4 (Kicked)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Bouncing,&lt;br /&gt;
&lt;br /&gt;
Directional (2)&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Hold]]&lt;br /&gt;
|Launches a small silver propeller that creates upwards wind currents.&lt;br /&gt;
|1 (per hit)&lt;br /&gt;
(Max 11)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Vertical&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Bomb]]&lt;br /&gt;
|A powerful bomb that blows up and lingers for a while upon contact.&lt;br /&gt;
|0.5 (per hit)&lt;br /&gt;
(Max 15)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|This electric claw can grab poles and make you quite the acrobat.&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
| Long-awaited powerful melee weapon. Extremely stylish too.&lt;br /&gt;
|1 (per hit)&lt;br /&gt;
(Max 3)&lt;br /&gt;
&lt;br /&gt;
(Bass: Max 6)&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wave]]&lt;br /&gt;
|A wave of icicles which climbs up and down walls, going though enemies in its way. &lt;br /&gt;
|2&lt;br /&gt;
|Crawler&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Crush]]&lt;br /&gt;
|Unleash a powerful meteor barrage that hurts all enemies onscreen.&lt;br /&gt;
|&lt;br /&gt;
|Screen Wipe&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterBalloonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Balloon]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[1.10.5]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 9&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|Launches a blob of concrete that can turn into a platform.&lt;br /&gt;
|3&lt;br /&gt;
|Platform,&lt;br /&gt;
Arc&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelSatelliteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|A shiny shield that reflects projectiles and defeats weak enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Fires homing hornets that can also grab and bring items to you. BEES!&lt;br /&gt;
|2&lt;br /&gt;
|Homing,&lt;br /&gt;
Returning,&lt;br /&gt;
&lt;br /&gt;
Item-Grab&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plug Ball]]&lt;br /&gt;
|A small electric ball that hugs surfaces. Flies off if the ground beneath vanishes.&lt;br /&gt;
|2&lt;br /&gt;
|Crawler,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|Trident which pierces shielded enemies. Doesn&#039;t harm trident [[Spikes|spikes]].&lt;br /&gt;
|2&lt;br /&gt;
|Piercing,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBazookaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Bazooka]]&lt;br /&gt;
|Launches a three-way spreadshot. Can be charged, too.&lt;br /&gt;
|1 (Uncharged)&lt;br /&gt;
3 (Fully Charged)&lt;br /&gt;
|Chargeable,&lt;br /&gt;
Spread Shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
| Fires a small black hole that sucks in enemies once detonated.&lt;br /&gt;
|4&lt;br /&gt;
|Remote Controlled,&lt;br /&gt;
Detonate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
| Creates a flock of tornadoes that damage all enemies and boost your jump.&lt;br /&gt;
|4&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Momentum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 10&#039;&#039;. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripleBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Launches a spread of blades downwards in the air, and upwards from the ground.&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Fires a miniature sun that splits into two fire waves. Splits early on impact.&lt;br /&gt;
|3&lt;br /&gt;
|Piercing,&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderWoolIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Creates a small cloud that releases lightning and sparks along the ground.&lt;br /&gt;
|1 (Cloud)&lt;br /&gt;
1.5 (Lightning) &lt;br /&gt;
|Parabolic,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Commando Bomb]]&lt;br /&gt;
|A RC Bomb that creates powerful shockwaves on contact with terrain.&lt;br /&gt;
|2 (Direct Hit)&lt;br /&gt;
5 (Explosion)&lt;br /&gt;
|Directional (Infinite),&lt;br /&gt;
Remote Controlled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Protects you with 8 rotating bubbles, shoot it so that they spiral outwards.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Spiral&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WheelCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|This bladed wheel can tear enemies apart or help you climb walls.&lt;br /&gt;
|0.33 (Held)  &lt;br /&gt;
2 (Released)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Crawler&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReboundStrikerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rebound Striker]]&lt;br /&gt;
|A bouncing ball that deals more damage with each bounce. Can be aimed.&lt;br /&gt;
|1 (before bouncing)&amp;lt;br&amp;gt;2 (after first bounce)&amp;lt;br&amp;gt;3 (after second bounce)&amp;lt;br&amp;gt;4 (after third bounce)&amp;lt;br&amp;gt;5 (after fourth bounce)&amp;lt;br&amp;gt;6 (after fifth bounce)&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Directional (3)&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MirrorBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mirror Buster]]&lt;br /&gt;
|Shields your front as long as you hold it and reflects incoming bullets.&lt;br /&gt;
|3 &lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Screw Crusher]]&lt;br /&gt;
|Throws a spinning saw in a high arc. Weak, but rapidly fireable.&lt;br /&gt;
|1&lt;br /&gt;
|Rapid-Fire, &lt;br /&gt;
Arc&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ballade Cracker]]&lt;br /&gt;
|An explosive bomb which can be thrown in 7 directions.&lt;br /&gt;
|3&lt;br /&gt;
|Explosive,&lt;br /&gt;
Directional (7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockDropperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Block Dropper]]&lt;br /&gt;
|Spawn 4 bricks at the top of the screen and launch them downwards.&lt;br /&gt;
|4&lt;br /&gt;
|Vertical&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Ball]]&lt;br /&gt;
|Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed.&lt;br /&gt;
|1&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Directional (3),&lt;br /&gt;
&lt;br /&gt;
Spread Shot&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PileDriverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pile Driver]]&lt;br /&gt;
|Dash forward with a powerful spike. It explodes shortly after contact.&lt;br /&gt;
|4 (Dash Attack)&lt;br /&gt;
4 (Explosion)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Explosive,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrambleThunderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scramble Thunder]]&lt;br /&gt;
|Fires a projectile up or down which splits and climbs surfaces.&lt;br /&gt;
|4&lt;br /&gt;
|Directional (2),&lt;br /&gt;
Crawler,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AcidBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Acid Barrier]]&lt;br /&gt;
|Acidic barrier which protects from enemy projectiles and acid. Fires arced shots.&lt;br /&gt;
|1 (arced shot)&lt;br /&gt;
|Barrier,&lt;br /&gt;
Arc&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TundraStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tundra Storm]]&lt;br /&gt;
|Summons an icy vortex that damages everything in a wide column.&lt;br /&gt;
|4&lt;br /&gt;
|Vertical&lt;br /&gt;
&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallIcon.png]] [[File:IceWallSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|A solid block of ice which multi hits enemies as it moves. A great platform also!&lt;br /&gt;
|16&lt;br /&gt;
|Platform,&lt;br /&gt;
Barrier,&lt;br /&gt;
&lt;br /&gt;
Multi-Hit,&lt;br /&gt;
&lt;br /&gt;
Crawler&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBurnerIcon.png]] [[File:WaveBurnerSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wave Burner]]&lt;br /&gt;
|Hold for continuous fire, use underwater to push some enemies and objects away.&lt;br /&gt;
|1 (fire projectile outside water)&lt;br /&gt;
0 (underwater)&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Harmless (Underwater)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CopyVisionIcon.png]]  [[File:CopyVisionSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Copy Vision]]&lt;br /&gt;
| Spawns a nice clones that lures enemies and bosses while letting you still shoot!&lt;br /&gt;
|2&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Lure&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]] [[File:SpreadDrillSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|Starts as a giant drill that splits when you fire again, breaks some blocks too!&lt;br /&gt;
|2 Per Drill&lt;br /&gt;
|Piercing (1st Drill Only),&lt;br /&gt;
Spread Shot,&lt;br /&gt;
&lt;br /&gt;
Detonate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TenguBladeIcon.png]] [[File:TenguBladeSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|A melee and projectile based weapon. It&#039;s dash gives immunity and speed. &lt;br /&gt;
|4 (Projectile)&lt;br /&gt;
1-2 (Melee)&lt;br /&gt;
&lt;br /&gt;
1-2-1 (Air Melee) &lt;br /&gt;
&lt;br /&gt;
2 (Dash)&lt;br /&gt;
|Melee,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagicCardIcon.png]] [[File:MagicCardSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magical mischief awaits you with these cards, grab items and activate gimmicks!&lt;br /&gt;
|1&lt;br /&gt;
|Returning,&lt;br /&gt;
Item-Grab,&lt;br /&gt;
&lt;br /&gt;
Directional (2)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RemoteMineIcon.png]] [[File:RemoteMineIconAlt.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Remote Mine]]&lt;br /&gt;
|Move it up or down and detonate whenever you want.&lt;br /&gt;
|&lt;br /&gt;
|Explosive,&lt;br /&gt;
Remote Controlled,&lt;br /&gt;
&lt;br /&gt;
Detonate&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man V&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in the GB game &#039;&#039;Mega Man V&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrabBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Shoots forward and on contact will return 2 HP. It&#039;s free real estate!&lt;br /&gt;
|1&lt;br /&gt;
|Healing (2 HP) &lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SaltWaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|A water ball which splits into 3 droplets. Has unique behaviour in water.&lt;br /&gt;
|2 (Ball)&lt;br /&gt;
2 (Droplets) &lt;br /&gt;
|Arc,&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|If firing you&#039;ll face one direction, jump to and from foes as you zap &#039;em!&lt;br /&gt;
|4&lt;br /&gt;
|Melee,&lt;br /&gt;
Piercing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BreakDashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Charging lets you dash and break Pluto Blocks. You&#039;ll get I-frames too!&lt;br /&gt;
|2 (Projectile) &lt;br /&gt;
4 (Dash)&lt;br /&gt;
|Melee,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|A homing laser which multi hits enemies as it moves back and forth.&lt;br /&gt;
|1&lt;br /&gt;
|Homing,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango]]&lt;br /&gt;
|Charge to summon Tango to aid you in combat. He&#039;ll home in on foes as he bounces about.&lt;br /&gt;
|1 (Buster Shot)&amp;lt;br&amp;gt;1 (Tango Per Tick)&lt;br /&gt;
|Homing,&lt;br /&gt;
Multi-Hit,&lt;br /&gt;
&lt;br /&gt;
Bouncing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Weapons that make an appearance from franchises that are not &#039;&#039;Mega Man&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game / Franchise of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shine]]&lt;br /&gt;
|A frame 1 move that hits around you. Can apparently reflect projectiles too.&lt;br /&gt;
|1&lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Melee&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nado]]&lt;br /&gt;
|How do you even punish this move? Keep pressing attack to go higher.&lt;br /&gt;
|1&lt;br /&gt;
|Momentum,&lt;br /&gt;
Flight&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Brawl&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PerfectFreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Perfect Freeze]]&lt;br /&gt;
|Spray a barrage of bullets and freeze them at any time.&lt;br /&gt;
|0.2&lt;br /&gt;
|Spreadshot,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
|&#039;&#039;Touhou&#039;&#039;&lt;br /&gt;
|[[1.0.9]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandSelectionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Command Selection]]&lt;br /&gt;
|The best weapon is every weapon. Includes two special spells.&lt;br /&gt;
|(Random)&lt;br /&gt;
|Random&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UberChainIcon.png]] [[File:UberChainSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Über Chain]]&lt;br /&gt;
|A melee weapon you charge up by hitting foes, use when full to gain invincibility.&lt;br /&gt;
|2&lt;br /&gt;
6 (Critical Hit)&lt;br /&gt;
|Melee,&lt;br /&gt;
Random,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|&#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MachineGunIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Machine Gun]]&lt;br /&gt;
|Fires large bullets can be used as propulsion when aiming up or down.&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Cave Story&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.10.5]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilhouetteKuniaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silhouette Kunai]]&lt;br /&gt;
|Thrown a ninja dagger at enemy, hitting a wall teleports you next to it.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Mega Man W&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WreckingBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wrecking Beam]]&lt;br /&gt;
|Become a beam of electricity and beam around the room. Beamkachu!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Mega Man W&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BucklerBarrageIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Buckler Barrage]]&lt;br /&gt;
|Protect yourself against projectiles behind a multi-angle shield.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;Mega Man W&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animals and Adaptors===&lt;br /&gt;
Animal and adaptor-based utility weapons. Prior to version [[1.10.0]], these were grouped under the &amp;quot;Utilities&amp;quot; category.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|Use Rush as your personal spring and get to higher ground.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|Rush transforms into a jet... somehow. Hold up or down to change your altitude.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushBikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|Ride around at top speed. Jump and press up at the same for dramatic leap off!&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Platform,&lt;br /&gt;
Momentum&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushMarineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Marine]]&lt;br /&gt;
|Freely move in water and other liquids. Hold up while jumping to dismount.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
| Platform,&lt;br /&gt;
Swim&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil|Proto Coil]]&lt;br /&gt;
|Like the Rush Coil, but you don&#039;t need to take it for a walk.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet|Proto Jet]]&lt;br /&gt;
|Like the Rush Jet, but doesn&#039;t leave its fur all around the house.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Treble Boost]]&lt;br /&gt;
|Allows [[Bass]] to fly for a limited amount of time. Can fire spread shots.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Spreadshot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoJumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango Jump]]&lt;br /&gt;
|Get a boost from your feline friend. Not as strong as a dog, though.&lt;br /&gt;
|1 (Broom)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlappyBeatIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flappy Beat]]&lt;br /&gt;
|Fly around the air while flapping. All that&#039;s missing is some green pipes.&lt;br /&gt;
|1 (Broom)&lt;br /&gt;
|Flight&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Adaptor]]&lt;br /&gt;
|Jetpack that quickly refills itself once you land on the ground.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Adaptor]]&lt;br /&gt;
|Armor that lets you dish out powerful punches. Can be charged for more power.&lt;br /&gt;
|2 &lt;br /&gt;
3 (Half Charge)&lt;br /&gt;
&lt;br /&gt;
4 (Full Charge)&lt;br /&gt;
|Melee,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Piercing (Full Charge)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Adaptor]]&lt;br /&gt;
|Adaptor that lets you boost upward a small distance and fire a homing fist.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
2 (Rocket Fist)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Homing (Rocket Fist),&lt;br /&gt;
&lt;br /&gt;
Piercing (Rocket Fist)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utilities ===&lt;br /&gt;
Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|Build a blinking bridge that you can stand on. Hold attack to make it longer!&lt;br /&gt;
|0&lt;br /&gt;
|Platform&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item1Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-1]]&lt;br /&gt;
|Throw out a platform that slowly rises. Good for scaling castles.&lt;br /&gt;
|0&lt;br /&gt;
|Platform&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-2]]&lt;br /&gt;
|Throw out a jet board that rockets forward. Good for flying over spike pits.&lt;br /&gt;
|0&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-3]]&lt;br /&gt;
|Throw out a platform that bounces and scales walls. Good for... uh... wait...&lt;br /&gt;
|0&lt;br /&gt;
|Platform,&lt;br /&gt;
Bouncing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArrowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|Arrow that also functions as a platform. Very versatile. Sticks to walls.&lt;br /&gt;
|2&lt;br /&gt;
|Platform,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|Cling onto ceilings with this utility. You can raise and lower yourself while shooting too!&lt;br /&gt;
|1 (buster)&amp;lt;br&amp;gt;2 (Wire claw)&lt;br /&gt;
|Platform, &lt;br /&gt;
Vertical&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error Handler===&lt;br /&gt;
These weapons appear if a weapon ID is used beyond those normally accessible. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:0Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[0]]&lt;br /&gt;
|N/A &lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia== &lt;br /&gt;
*There is no description added for the [[0|error handler]] weapon resulting in &amp;quot;N/A&amp;quot;.&lt;br /&gt;
**Prior to version [[1.7.1]], this was also the case for Yamato Spear due to an oversight. As of version [[1.7.5]], this is the only weapon outside of the error handler to not have had a description set.&lt;br /&gt;
* As of version [[1.10.1.3]], &#039;&#039;[[Mega Man 10]]&#039;&#039;&#039;s Chill Spike is the only weapon originating from the main series numbered NES-styled &#039;&#039;Mega Man&#039;&#039; games (i.e. &#039;&#039;[[Mega Man 1]]&#039;&#039; to &#039;&#039;[[Mega Man 6|6]]&#039;&#039;, &#039;&#039;[[Mega Man 9|9]]&#039;&#039; and &#039;&#039;10&#039;&#039;) to not be included in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]] &lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Air_Man&amp;diff=22009</id>
		<title>Air Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Air_Man&amp;diff=22009"/>
		<updated>2026-07-21T19:51:43Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|name= Air Man Man&lt;br /&gt;
|caption= &lt;br /&gt;
|hp=28&lt;br /&gt;
|description= Jumps around while blowing you back with gusts and waves of air shooters&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-010 Air Man&#039;&#039;&#039; is one of the eight Robot Master bosses from [[Mega Man 2]]. He is featured in [[Mega Man Maker]] since [[1.10.5]]. His signature weapon is the [[Air Shooter]].&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Spark_Chaser&amp;diff=21963</id>
		<title>Spark Chaser</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Spark_Chaser&amp;diff=21963"/>
		<updated>2026-07-17T20:40:07Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded|Official Art}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:SparkChaserIcon.png|left]]Spark Chaser[[File:SparkChaserIcon.png|right]]&lt;br /&gt;
|image=[[File:SparkChaser.png|250px]]&lt;br /&gt;
|caption=Spark Chaser&lt;br /&gt;
|description=A homing laser which multi hits enemies as it moves back and forth.&lt;br /&gt;
|category=[[Weapons]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
|damage=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spark Chaser&#039;&#039;&#039; is a weapon originating from &#039;&#039;[[Mega Man V]]&#039;&#039; on the Gameboy and was obtained by defeating &amp;quot;Terra.&amp;quot;  Spark Chaser was added in Mega Man Maker version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Spark Chaser is a homing laser that once fired will seek out nearby enemies, traveling in short bursts it will alter direction to find it&#039;s target.  Once an enemy is hit it will continue to strike an enemy until the enemy is destroyed or the laser projectile disappears.  If an enemy is destroyed before the projectile disappears it will seek out a new target to attack.  Multiple Spark Chaser projectiles can fired on screen at once.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/nL5ciLAskoY Spark Chaser]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
In Mega Man V the Spark Chaser could only be earned until shortly before the end of the game, meaning the weapon could only be barely used in a playthrough.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MMV}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Mega Man V Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Salt_Water&amp;diff=21962</id>
		<title>Salt Water</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Salt_Water&amp;diff=21962"/>
		<updated>2026-07-17T20:39:27Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:SaltWaterIcon.png|left]]Salt Water[[File:SaltWaterIcon.png|right]]&lt;br /&gt;
|image=[[File:SaltWater.png|250px]]&lt;br /&gt;
|caption=Salt Water&lt;br /&gt;
|description=A water ball which splits into 3 droplets. Has unique behavior in water.&lt;br /&gt;
|category=[[Weapons]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
|damage=2 (ball), 2 (droplet)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Salt Water&#039;&#039;&#039; is a weapon originating in the Gameboy game &#039;&#039;[[Mega Man V]].&#039;&#039;  It was the signature weapon of the Stardroid &amp;quot;Neptune.&amp;quot;  It was added in Mega Man Maker version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Salt Water when initially fired produces a circular water projectile that travels in an upward arc that gradually falls.  Salt Water projectiles cannot travel through surfaces.  If the main water projectile strikes a surface instead of an enemy, it will split into three smaller droplets that will scatter out and downwards in different directions.  Salt Water&#039;s firing trajectory can be altered by pushing up or down on the player direction controls; pressing down will cause Salt Water&#039;s arc to drop sooner, while pressing up will cause it&#039;s arc to climb higher.&lt;br /&gt;
&lt;br /&gt;
When fired underwater the projectile physics are altered increasing the rising arc of the main projectile.  The three water droplets will gradually lift from the main projectile as it travels underwater.  If the main projectile splits underwater any remaining droplets of the three will scatter in a larger arc.&lt;br /&gt;
&lt;br /&gt;
Being water based Salt Water can douse [[Flame Pillar]]s, extinguish [[Oil]] fires, dilute [[Chemical Solution]] and temporarily disable [[Napalm Fire]].&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/HfjLLTaR0X8 Salt Water]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:Salt_Water_Demo.gif|thumb|Fire, Down + Fire, Up + Fire&lt;br /&gt;
File:Salt_Under_Water.gif|thumb|Using under water&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MMV}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Liquid weapons]] [[Category:Mega Man V Assets]]&lt;br /&gt;
[[Category:Water weapons]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.5&amp;diff=21950</id>
		<title>1.10.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.5&amp;diff=21950"/>
		<updated>2026-07-17T17:23:31Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;1.10.5&#039;&#039;&#039; is an upcoming minor update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. It is scheduled to release on July 17th, 2026 to celebrate the ninth anniversary of the game. It includes content of &#039;&#039;[[Mega Man W]]&#039;&#039; and expands on the songs from the &#039;&#039;Mega Man X&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
Its release was announced in the anniversary announcement trailer.&lt;br /&gt;
&lt;br /&gt;
It is the last bonus update for [[1.10.0|1.10]]. Aside from patches to include some music or skins, the next update would be [[1.11.0]].&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Cannon Joe]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Sheep Conveyor]]&lt;br /&gt;
*[[Sheep Platform]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Air Man]]&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Water Balloon]]&lt;br /&gt;
*[[Machine Gun]]&lt;br /&gt;
*[[Silhouette Kunai]]&lt;br /&gt;
*[[Buckler Barrage]]&lt;br /&gt;
*[[Wrecking Beam]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sheep Conveyor Platforms reveal 1.10.5 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=vH8f60Ty2KQ the Sheep Conveyor and Platforms reveal YouTube video]&lt;br /&gt;
File:Cannon Joe reveal 1.10.5 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=gGUED-D8Kls the Cannon Joe reveal YouTube video]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_8&amp;diff=21937</id>
		<title>Mega Man 8</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_8&amp;diff=21937"/>
		<updated>2026-07-15T20:39:14Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|[[1.9.0]] assets}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mega Man 8&#039;&#039;&#039;&#039;&#039; (released as &#039;&#039;&#039;&#039;&#039;&amp;quot;Rockman 8: Metal Heroes&amp;quot;&#039;&#039;&#039;&#039;&#039; in Japan) is the eighth game in the classic &#039;&#039;Mega Man&#039;&#039; series, released on December 17, 1996 in Japan. It was the first &#039;&#039;Mega Man&#039;&#039; game released for the PlayStation in Japan and the United States. It was also released for the Sega Saturn in 1997. The game is most known for its terrible voice acting and difficulty spikes in some sections.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Mega Man Maker&#039;&#039;==&lt;br /&gt;
Version 1.5.0 focused on adding content from this game and from &#039;&#039;[[Mega Man 9]]&#039;&#039;. As of Version 1.7.5, there are 2 bosses, 12 enemies, 5 level objects, 23 tilesets, 20 backgrounds, 5 weapons, 9 spikes, 12 ladders and 23 music tracks available from &#039;&#039;Mega Man 8&#039;&#039; in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Grenade Man]]&lt;br /&gt;
*[[Astro Man]]&lt;br /&gt;
*[[Tengu Man]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Shell&#039;n]]&lt;br /&gt;
*[[Bunby Tank DX]]&lt;br /&gt;
*[[Sniper Joe#Joe Classic|Joe Classic]]&lt;br /&gt;
*[[Surumaker]]&lt;br /&gt;
*[[Hannya Attacker]]&lt;br /&gt;
*[[Crunchran]]&lt;br /&gt;
*[[Fire Met]]&lt;br /&gt;
*Fire Met Spawner&lt;br /&gt;
*[[Wall Teck]]&lt;br /&gt;
*[[Rabbiton]]&lt;br /&gt;
*[[Penpen EV]]&lt;br /&gt;
*[[Big Telly]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Mega Ball]]&lt;br /&gt;
*[[Tornado Hold]]&lt;br /&gt;
*[[Flash Bomb]]&lt;br /&gt;
*[[Thunder Claw]]&lt;br /&gt;
*[[Flame Sword]]&lt;br /&gt;
*[[Water Balloon]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Thunder Claw Pole]]&lt;br /&gt;
*[[TNT]]&lt;br /&gt;
*[[Astro Gate]]&lt;br /&gt;
*[[Astro Button]]&lt;br /&gt;
*[[Astro Reset Button]]&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Intro BG&lt;br /&gt;
*Tengu BG&lt;br /&gt;
*Grenade BG&lt;br /&gt;
*Frost BG&lt;br /&gt;
*Frost BG (Alt)&lt;br /&gt;
*Frost BG 2&lt;br /&gt;
*Clown BG&lt;br /&gt;
*Astro BG&lt;br /&gt;
*Astro BG (Alt)&lt;br /&gt;
*Sword BG&lt;br /&gt;
*Aqua BG&lt;br /&gt;
*Aqua BG 2&lt;br /&gt;
*Search BG&lt;br /&gt;
*Search BG 2&lt;br /&gt;
*Search BG 3&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 2 BG 2&lt;br /&gt;
*Wily 2 BG 3&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Intro Tile&lt;br /&gt;
*Intro Tile 2&lt;br /&gt;
*Intro Tile 2 (Alt)&lt;br /&gt;
*Tengu Tile&lt;br /&gt;
*Frost Tile&lt;br /&gt;
*Frost Tile (Alt)&lt;br /&gt;
*Grenade Tile&lt;br /&gt;
*Clown Tile&lt;br /&gt;
*Astro Tile&lt;br /&gt;
*Astro Tile 2&lt;br /&gt;
*Astro Tile 2 (Alt)&lt;br /&gt;
*Astro Tile 2 (Alt 2)&lt;br /&gt;
*Sword Tile&lt;br /&gt;
*Sword Tile (Alt)&lt;br /&gt;
*Aqua Tile&lt;br /&gt;
*Search Tile&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 2 Tile (Alt)&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 3 Tile 2&lt;br /&gt;
*Wily 3 Tile 2 (Alt)&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Astro Ladder&lt;br /&gt;
*Frost Ladder&lt;br /&gt;
*Sword Ladder&lt;br /&gt;
*Sword Ladder (Alt)&lt;br /&gt;
*Grenade Ladder&lt;br /&gt;
*Aqua Ladder&lt;br /&gt;
*Search Ladder&lt;br /&gt;
*Search Ladder 2&lt;br /&gt;
*Clown Ladder&lt;br /&gt;
*Duo Ladder&lt;br /&gt;
*Wily Ladder 18&lt;br /&gt;
*Wily Ladder 19&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Frost Spike&lt;br /&gt;
*Sword Spike&lt;br /&gt;
*Search Spike&lt;br /&gt;
*Clown Spike&lt;br /&gt;
*Aqua Spike&lt;br /&gt;
*Aqua Spike 2&lt;br /&gt;
*Grenade Spike&lt;br /&gt;
*Duo Spike&lt;br /&gt;
*Wily Spike 29&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Intro Stage&lt;br /&gt;
*Intro Stage (Water)&lt;br /&gt;
*Tengu Man (SS)&lt;br /&gt;
*Tengu Man (PSX)&lt;br /&gt;
*Frost Man&lt;br /&gt;
*Grenade Man&lt;br /&gt;
*Clown Man&lt;br /&gt;
*Astro Man&lt;br /&gt;
*Sword Man&lt;br /&gt;
*Aqua Man&lt;br /&gt;
*Search Man&lt;br /&gt;
*Wily Stage 1&lt;br /&gt;
*Wily Stage 2&lt;br /&gt;
*Wily Stage 3&lt;br /&gt;
*Wily Stage 4&lt;br /&gt;
*Robot Master (MM8)&lt;br /&gt;
*Wily Boss (MM8)&lt;br /&gt;
*Wily Capsule (MM8)&lt;br /&gt;
*Bass (MM8)&lt;br /&gt;
*Midboss (MM8)&lt;br /&gt;
*Duo (MM8)&lt;br /&gt;
*Cut Man (MM8)&lt;br /&gt;
*Wood Man (MM8)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
*The Sega Saturn release of &#039;&#039;Mega Man 8&#039;&#039; has a few changes compared to the original PlayStation release, the main ones being that Cut Man and Wood Man are hidden bosses with new boss themes (Cut Man is hidden in Duo&#039;s Stage, while Wood Man in Search Man&#039;s Stage) and [[Tengu Man]]&#039;s stage has a different theme. These three music themes are all present in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
*&#039;&#039;Mega Man 8&#039;&#039; has a number of distinctions compared to other games in the &#039;&#039;Mega Man&#039;&#039; classic series:&lt;br /&gt;
**It is so far the only mainstream &#039;&#039;Mega Man&#039;&#039; game that has full-motion video cutscenes. &amp;lt;!-- Does the intro cutscene in Mega Man 11 count? --&amp;gt;&lt;br /&gt;
**It is the second &#039;&#039;Mega Man&#039;&#039; game where [[Mega Man]] can swim. (The first was &#039;&#039;Mega Man 3&#039;&#039; for DOS.)&lt;br /&gt;
**It is so far the only &#039;&#039;Mega Man&#039;&#039; game with no Yoku Blocks.&lt;br /&gt;
**It is the only game after &#039;&#039;[[Mega Man 6]]&#039;&#039; where neither Rush Coil nor Rush Jet are available. (There are however Rush Jet sections in Tengu Man&#039;s stage and Wily Stage 2 where the [[player]] is piloting Rush Jet.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_2&amp;diff=21936</id>
		<title>Mega Man 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_2&amp;diff=21936"/>
		<updated>2026-07-15T20:38:26Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: /* Robot Masters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mega Man 2&#039;&#039;&#039;&#039;&#039; (released as &amp;quot;&#039;&#039;&#039;&#039;&#039;Rockman 2: The Mystery of Dr. Wily&#039;&#039;&#039;&#039;&#039;&amp;quot; in Japan) is the second game in the classic &#039;&#039;Mega Man&#039;&#039; series, released on December 24, 1988. It was the second &#039;&#039;Mega Man&#039;&#039; game released for the NES in Japan and the United States. It is first game that established classic &#039;&#039;Mega Man&#039;&#039; formula like having eight Robot Masters and the [[Tank|E-Tank]], and is one of the best selling &#039;&#039;Mega Man&#039;&#039; games of all time.&amp;lt;ref&amp;gt;[https://www.capcom.co.jp/ir/english/business/million.html Platinum Titles.] CAPCOM. Retrieved December 22, 2025.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Mega Man Maker&#039;&#039;==&lt;br /&gt;
Version 1.2.0 focused on adding content from this game and from &#039;&#039;[[Mega Man 3]]&#039;&#039;. As of Version [[1.9.4.3]], there are 6 bosses, 29 enemies, 7 level objects, 28 tilesets, 31 backgrounds, 11 weapons, 4 spikes, 6 ladders and 12 music tracks available from &#039;&#039;Mega Man 2&#039;&#039; in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
&lt;br /&gt;
==== Robot Masters ====&lt;br /&gt;
*[[Crash Man]]&lt;br /&gt;
*[[Metal Man]]&lt;br /&gt;
*[[Bubble Man]]&lt;br /&gt;
*[[Wood Man]]&lt;br /&gt;
*[[Quick Man]]&lt;br /&gt;
*[[Air Man]]&lt;br /&gt;
&lt;br /&gt;
==== Fortress Bosses ====&lt;br /&gt;
&lt;br /&gt;
*[[Boobeam Trap]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Neo Met]]&lt;br /&gt;
*[[Sniper Joe]]&lt;br /&gt;
*[[Telly]]&lt;br /&gt;
*Telly Spawner&lt;br /&gt;
*Telly Spawner (Solid)&lt;br /&gt;
*[[Crazy Cannon]]&lt;br /&gt;
*[[Batton]]&lt;br /&gt;
*[[Robbit]]&lt;br /&gt;
*[[Hothead]]&lt;br /&gt;
*[[Blocky]]&lt;br /&gt;
*[[Pierobot]]&lt;br /&gt;
*[[Croaker]]&lt;br /&gt;
*[[Crabbot]]&lt;br /&gt;
*[[Fly Boy]]&lt;br /&gt;
*Fly Boy (Spawner)&lt;br /&gt;
*[[Fan Fiend]]&lt;br /&gt;
*[[Shrink]]&lt;br /&gt;
*[[Pipi]]&lt;br /&gt;
*Pipi Spawner&lt;br /&gt;
*[[Mole]]&lt;br /&gt;
*Mole Spawner&lt;br /&gt;
*Mole Spawner (Random)&lt;br /&gt;
*[[Scworm]]&lt;br /&gt;
*[[Atomic Chicken]]&lt;br /&gt;
*Atomic Chicken Spawner&lt;br /&gt;
*[[Big Fish]]&lt;br /&gt;
*[[Sniper Armor]]&lt;br /&gt;
*[[Hot Dog]]&lt;br /&gt;
*[[Lantern Fish]]&lt;br /&gt;
*[[Claw]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Bubble Lead]]&lt;br /&gt;
*[[Air Shooter]]&lt;br /&gt;
*[[Quick Boomerang]]&lt;br /&gt;
*[[Leaf Shield]]&lt;br /&gt;
*[[Crash Bomber]]&lt;br /&gt;
*[[Time Stopper]]&lt;br /&gt;
*[[Metal Blade]]&lt;br /&gt;
*[[Atomic Fire]]&lt;br /&gt;
*[[Item-1]]&lt;br /&gt;
*[[Item-2]]&lt;br /&gt;
*[[Item-3]]&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Conveyor Belt]]&lt;br /&gt;
*[[Force Beam]]&lt;br /&gt;
*[[Red Force Beam]]&lt;br /&gt;
*[[Green Force Beam]]&lt;br /&gt;
*[[Press]]&lt;br /&gt;
*[[Crash Lift]]&lt;br /&gt;
*[[Acid Drop]]&lt;br /&gt;
*Heat Man [[Yoku Block]]&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Bubble BG&lt;br /&gt;
*Bubble BG (Alt)&lt;br /&gt;
*Bubble BG 2&lt;br /&gt;
*Bubble BG 2 (Alt)&lt;br /&gt;
*Quick BG&lt;br /&gt;
*Quick BG 2&lt;br /&gt;
*Wodd BG&lt;br /&gt;
*Wood BG 2&lt;br /&gt;
*Wood BG 3&lt;br /&gt;
*Crash BG&lt;br /&gt;
*Flash BG&lt;br /&gt;
*Flash BG 2&lt;br /&gt;
*Metal BG&lt;br /&gt;
*Metal BG 2&lt;br /&gt;
*Heat BG&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 1 BG 2&lt;br /&gt;
*Wily 1 BG 3&lt;br /&gt;
*Wily 2 BG&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 3 BG 2&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
*Wily 5 BG&lt;br /&gt;
*Wily 5 BG 2&lt;br /&gt;
*Wily 5 BG 2 (Alt)&lt;br /&gt;
*Wily 6 BG&lt;br /&gt;
*Credits BG&lt;br /&gt;
*Credits BG (Alt)&lt;br /&gt;
*Credits BG (Alt 2)&lt;br /&gt;
*Credits BG (Alt 3)&lt;br /&gt;
*Credits BG (Alt 4)&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Bubble Tile&lt;br /&gt;
*Bubble Tile (Alt)&lt;br /&gt;
*Air Tile&lt;br /&gt;
*Quick Tile&lt;br /&gt;
*Quick Tile (Alt)&lt;br /&gt;
*Wood Tile&lt;br /&gt;
*Crash Tile&lt;br /&gt;
*Crash Tile 2&lt;br /&gt;
*Flash Tile 1&lt;br /&gt;
*Flash Tile 2&lt;br /&gt;
*Flash Tile 1 (Animated)&lt;br /&gt;
*Flash Tile 2 (Animated)&lt;br /&gt;
*Flash Tile 3 (Animated)&lt;br /&gt;
*Metal Tile&lt;br /&gt;
*Metal Tile 2&lt;br /&gt;
*Metal Tile 3&lt;br /&gt;
*Heat Tile&lt;br /&gt;
*Heat Tile 2&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 3&lt;br /&gt;
*Wily 1 Tile 4&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 3 Tile (Alt)&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
*Wily 5 Tile&lt;br /&gt;
*Wily 6 Tile&lt;br /&gt;
&lt;br /&gt;
===Plates===&lt;br /&gt;
*Wily Plate&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Wood Ladder&lt;br /&gt;
*Crash Ladder&lt;br /&gt;
*Heat Ladder&lt;br /&gt;
*Wily Ladder 3 (MM2 Wily 1)&lt;br /&gt;
*Wily Ladder 4 (MM2 Wily 2)&lt;br /&gt;
*Wily Ladder 5 (MM2 Wily 4)&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Bubble Spike&lt;br /&gt;
*Wily Spike 3 (MM2 Wily 2)&lt;br /&gt;
*Wily Spike 4 (MM2 Wily 3)&lt;br /&gt;
*Wily Spike 5 (MM2 Wily 4)&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
*Bubble Water&lt;br /&gt;
*Wily 1 Water (MM2 Wily 3)&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Bubble Man&lt;br /&gt;
*Air Man&lt;br /&gt;
*Quick Man&lt;br /&gt;
*Wood Man&lt;br /&gt;
*Crash Man&lt;br /&gt;
*Flash Man&lt;br /&gt;
*Metal Man&lt;br /&gt;
*Heat Man&lt;br /&gt;
*Wily Stage 1/2&lt;br /&gt;
*Wily Stage 3/4/5&lt;br /&gt;
*Wily Stage 6&lt;br /&gt;
* Robot Master (MM2)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* This is so far the only represented Mega Man game with 8-bit graphics where a background has a version with custom-made sprites instead of the original sprites. The background was Bubble BG and it was done to mitigate the potential seizure from the original version of the background.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.5&amp;diff=21933</id>
		<title>1.10.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.5&amp;diff=21933"/>
		<updated>2026-07-15T19:27:45Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: /* Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;1.10.5&#039;&#039;&#039; is an upcoming minor update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. It is scheduled to release in July 2026 to celebrate the ninth anniversary of the game.&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Cannon Joe]]&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Sheep Conveyor]]&lt;br /&gt;
*[[Sheep Platform]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Air Man]]&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Water Balloon]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sheep Conveyor Platforms reveal 1.10.5 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=vH8f60Ty2KQ the Sheep Conveyor and Platforms reveal YouTube video]&lt;br /&gt;
File:Cannon Joe reveal 1.10.5 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=gGUED-D8Kls the Cannon Joe reveal YouTube video]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Air_Man&amp;diff=21932</id>
		<title>Air Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Air_Man&amp;diff=21932"/>
		<updated>2026-07-15T19:23:52Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: Created page with &amp;quot;{{stub}} {{Upcoming Content}} {{Asset |image= |name= Air Man Man |caption=  |hp=28 |description=  |category=Bosses |game=&amp;#039;&amp;#039;Mega Man 2&amp;#039;&amp;#039; |version=1.10.5 |space= |programmer= |spriter= |sfx= }} &amp;#039;&amp;#039;&amp;#039;DWN-010 Air Man&amp;#039;&amp;#039;&amp;#039; is one of the eight Robot Master bosses from Mega Man 2. He is featured in Mega Man Maker since 1.10.5. His signature weapon is the Air Shooter.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Upcoming Content}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|name= Air Man Man&lt;br /&gt;
|caption= &lt;br /&gt;
|hp=28&lt;br /&gt;
|description= &lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.5]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-010 Air Man&#039;&#039;&#039; is one of the eight Robot Master bosses from [[Mega Man 2]]. He is featured in [[Mega Man Maker]] since [[1.10.5]]. His signature weapon is the [[Air Shooter]].&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=21931</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=21931"/>
		<updated>2026-07-15T19:14:42Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: /* Mega Man 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bosses&#039;&#039;&#039; are a category of placeable [[:Category:Assets|objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]).&lt;br /&gt;
&lt;br /&gt;
When a boss is spawned in, they must be defeated to either end the level or progress to the next section. Having a single [[boss]] in a level results in a level card having a unique [[level mugshot]] for the boss. Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right. Additionally, bosses can also be set to not end the level after being defeated, instead dropping a [[pickup]], adding or removing a [[weapon]], changing the [[player character]] or changing the stage [[music]].&lt;br /&gt;
&lt;br /&gt;
In version [[1.8.0]], Wily Fortress bosses were introduced. While previously the limit of 10 bosses at once was universal, the size of several [[:Category:Fortress Bosses|fortress bosses]] forces a limit of one per section on a player, though smaller fortress bosses such as [[Dark Man 3]] and [[Dark Man 4]] are exempt from this new rule.&lt;br /&gt;
&lt;br /&gt;
== List of Bosses ==&lt;br /&gt;
{{ImageNeeded|Missing icons for Wily Fortress bosses}}&lt;br /&gt;
As of version [[1.9.4.3]], there are a total of 75 assets in the Boss section:&lt;br /&gt;
*52 Robot Master bosses &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 11&#039;&#039;, &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;, and the Game Boy games&lt;br /&gt;
*9 Wily Fortress bosses from &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 6&#039;&#039;&lt;br /&gt;
*8 objects related to specific bosses&lt;br /&gt;
*5 other [[Assets|assets]] related ending a level and bosses in general&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|Throws his scissor blade like a slow boomerang. Flinches when hit.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GutsIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|It&#039;s Guts Man! Flings boulders and makes the ground quake with each of his jumps.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Fires off three freezing ice waves in a vertical column after jumping.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|Takes long and short jumps while chucking bombs.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|Launches his flames of justice if the player shoots or is at a specific distance.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|Slows down time while firing arrows at you, occasionally jumping as well.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|Shoots blobs of it&#039;s body back and forth. Has multiple options for attack.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 2&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|Jumps, summons falling leaves and utilizes a throwable leaf shield.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Jumps when you shoot and lobs explosives as a counter attack.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Throws metal blades while hopping around to keep his distance.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]] / &amp;lt;br&amp;gt;[[1.6.0]] ([[Conveyor Belt]] switch function)&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprMetalManSwitch 1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Boobeam Trap]]&lt;br /&gt;
|This booby trap will flash before shooting you. Make sure you save ammo!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This booby trap will flash before shooting you... but vertically!!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap Controller]]&lt;br /&gt;
|Without this fancy thing, Boobeams are just enemies.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamTrapRailIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap Rail]]&lt;br /&gt;
|Here are rails to create moving Boobeams. Works like targets rails.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:DownArrow.png]] [[File:LeftArrow.png]] [[File:UpArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Man]]&lt;br /&gt;
| &lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.10.5]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 3&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Fires a spread of sparks, followed by a giant volt ball aimed at you.&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Snake Man]]&lt;br /&gt;
|The king of uneven terrain. Releases snakes which travel across walls and floors.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Man]]&lt;br /&gt;
|The only robot master that can slide. Watch out for his projectiles!&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|Pulls you with magnetic abilities and fires semi-homing missiles.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|Fires homing rocket punches and tries to crush you with ground pounds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|Releases trutles which progressively get faster, five in total.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroVortexIcon.png]] [[File:KamegoroVortexVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker#Kamegoro Maker Vortex Generator|Kamegoro Maker Vortex Generator]]&lt;br /&gt;
|Creates vortexes in water.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 4&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Throws a boomerang ring, jumps to throw another, then runs to the other side.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|kills. Waits for a move before striking, then fires some shots or uses a shield.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|Jumps and fires magical pellets before landing to charge a wave attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|Cossack is formidable, he will attempt to grab and slam you to the floor.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|Fires multiple energy shots, has two phases.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 5&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Jumps and stomps near you, sometimes sending out two orbiting stones.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|Jumps around and shoots either a small shot or expensive bouncing crystals.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Charges at you and sends down coals, causing confusion and delay.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|Creeps forward, will freeze you in place when close enough and shoot you.&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|Has energy shields which follow him as he moves and shoots. Selectable intros.&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Shoots enemies at timed intervals. Can be placed with or without it&#039;s platforms.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPetsPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets#Big Pets Body Platform|Big Pets Body Platform]]&lt;br /&gt;
|This platform will extend forward when it is shot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 6&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|Flies over your head to stomp you, can also suck you in at two different speeds.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|Fires volleys of 3 fireballs and spawns flame pillars across the room.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|His shield protects him from harm. Who knew he had it in him?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|Makes a barrier, throws it, then walks a distance before reactivating it.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|Jumps back and forth as it shoots. Has multiple selectable phases.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 7&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:BurstIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Man]]&lt;br /&gt;
|Makes bubbles that trap you or bounce you around. Mash to escape death!&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:BurstBubble.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Bubble]]&lt;br /&gt;
|Bubbles that bounce the player around when touched. Boiing!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:DownArrow.png]] [[File:LeftArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GamerizerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gamerizer]]&lt;br /&gt;
|Uses ramming attacks and fiery breath. Spawns mini turtles with 1 of 3 patterns.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 8&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Dives or launches projectiles, yeah. Beware of his Astro Crush!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TenguIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Man]]&lt;br /&gt;
|A flying boss. Dives to attack, and shoots wind gusts that push you away.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 9&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|Aggressively dashes and stomps around, sometimes shooting concrete.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Man]]&lt;br /&gt;
|Jumps when you jump. His jewels reflect projectiles and can be fired at you.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|Honeycomb powered by... oil? Fires homing hornets and hovers upward.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|Voted in by you! Flies, teleports and makes black holes that suck you in.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Summons deadly piranhas and rains piercing tridents onto you from above&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|Summons tornadoes while jumping and hovering around.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 10&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|Fluffy electricity-based bot who attacks only with lightning.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|Throws rebounding baseballs and curls into a ball to bounce around. YOU&#039;RE OUT!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:NitroIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|A motorcycle robot who rides back and forth, even through uneven terrain.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 11&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|Likes to jump and rain death from above. Power Gear gives him more firepower.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:FuseIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Man]]&lt;br /&gt;
|Teleport and shoots electricity. Click on him to see where he can teleport.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|Ice cold homie, pushes ice walls and jumps sometimes. Spawns cloud friend at half HP.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|Dashes around, uses a flamethrower and throws bombs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|Yo Ho! Controls water, hurls explosives, and bounces in a bubble.&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man&#039;&#039; Game Boy ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|Runs &amp;amp; jumps, absorbing projectiles when his spear is raised. Canonically xenophobic!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|He himself is a saw, can destroy various objects in his path.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|Shoots, dashes and clings to walls. Much like a cat. What do you mean they can&#039;t?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossDoorIcon.png]] [[File:BoosDoorIconSide.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Door]]&amp;lt;ref&amp;gt;Both the horizontal and vertical variants of the Boss Doors appear in every subcategory in the [[Level Builder]] except the &amp;quot;Misc&amp;quot; category&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Usually leads to a boss arena. Locks when a midboss or boss is present.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.0.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnergyElementIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Energy Element]]&lt;br /&gt;
|Touch this to end the level.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PartyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Party Ball]]&lt;br /&gt;
|Shoot this to end the level with some confetti.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossSuppressorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Suppressor]]&lt;br /&gt;
|Requires that all active bosses must be dead before ending the level.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unused bosses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiple bosses ==&lt;br /&gt;
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.&lt;br /&gt;
&lt;br /&gt;
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the [[weapon]] roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.&lt;br /&gt;
&lt;br /&gt;
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key]]s will travel to the player&#039;s position before being collected. A change of weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss&#039; defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.&lt;br /&gt;
&lt;br /&gt;
In addition to those options, since version 1.7.0 a boss can also be set to change the stage music upon defeat.&lt;br /&gt;
&lt;br /&gt;
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.&lt;br /&gt;
&lt;br /&gt;
==Special interactions==&lt;br /&gt;
Certain bosses exhibit special behaviors when hit by certain types of [[weapons]] or by weapons set as a weakness or immunity.&lt;br /&gt;
*As of version 1.9.4.3, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit exclusively by their primary weakness:&lt;br /&gt;
**Bounce Man will split apart, making his parts bounce around the room.&lt;br /&gt;
**[[Metal Man]] will be killed instantly if the chosen primary weakness is [[Metal Blade]] or will be killed in two hits if Metal Blade set as a secondary weakness.&lt;br /&gt;
*[[Quick Man]] will pause in place and block any weapons set as an immunity.&lt;br /&gt;
*[[Cold Man]] and [[Freeze Man]] will regain health if they are hit by an [[:Category:Ice weapons|ice weapon]] not set as a weakness&lt;br /&gt;
** Before regaining health, Freeze Man will freeze the player in place and perform a pose.&lt;br /&gt;
*Burst Man takes knockback and launches four bombs when hit by a [[:Category:Fire weapons|fire weapon]], an [[:Category:Ice weapons|ice weapon]], a charged buster shot or a weapon set as a weakness.&lt;br /&gt;
*When [[Spring Man]] is hit by an [[:Category:Electric weapons|electric weapon]], he will temporarily cause a magnetic effect that attracts the [[player]] towards him.&lt;br /&gt;
*When Tengu Man is hit by the [[player]]&#039;s [[Ice Wave]] and lands on ground, he will be frozen in place temporarily.&lt;br /&gt;
*[[Cut Man]] is the only boss as of version 1.9.0 to experience knockback regardless of whatever he is hit by.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
{{SourceNeeded|&amp;quot;During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&amp;quot;}}&lt;br /&gt;
* Every major update since [[1.0.0]] with the exceptions of [[1.1.0]], [[1.7.0]], [[1.8.0]], and [[1.9.0]] has added two bosses from two games each for a total of four bosses.&lt;br /&gt;
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from &#039;&#039;Mega Man&#039;&#039;.&lt;br /&gt;
** 1.7.0 added 6 bosses, namely [[Fire Man]], [[Quick Man]], [[Yamato Man]], [[Freeze Man]], [[Splash Woman]], and [[Strike Man]].&lt;br /&gt;
***Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in &#039;&#039;Mega Man Maker&#039;&#039; at the time i.e. &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
** 1.8.0, which had the most number of bosses added in a major update at 15, added [[Pirate Man]], [[Cold Man]], [[Burner Man]], [[Pluto]], [[Punk]], [[Enker]], the [[Yellow Devil]], [[Boobeam Trap]], the [[Kamegoro Maker]], the [[Cossack Catcher]], [[Wily Machine 4|Wily Machines 4]] and [[Wily Machine 6|6]], [[Dark Man 3|Dark Men 3]] and [[Dark Man 4|4]] and [[Big Pets]].&lt;br /&gt;
*** Additionally, each game from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]] through &#039;&#039;[[Mega Man 6]]&#039;&#039; had one Wily Fortress boss added in 1.8.0 with the exception of &#039;&#039;Mega Man 4&#039;&#039; and &#039;&#039;Mega Man 5&#039;&#039; which respectively added two and three bosses.&lt;br /&gt;
** 1.9.0 added [[Burst Man]], [[Tengu Man]], [[Galaxy Man]], [[Jewel Man]], [[Nitro Man]], and [[Fuse Man]].&lt;br /&gt;
*** The only game from which two new bosses were added in 1.9.0 was &#039;&#039;[[Mega Man 9]]&#039;&#039;.&lt;br /&gt;
* During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&amp;lt;sup&amp;gt;[source needed]&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Gemini Man]] was also cut due to technical issues as his AI did not work well with customizable terrain; however, a Level Builder icon for him exists in the game&#039;s files. He can be placed in levels through special setups though no AI is programmed into him.&lt;br /&gt;
* Prior to version [[1.3.3]], [[Skull Man]]&#039;s description was simply &amp;quot;Kills&amp;quot;, a reference to the &#039;&#039;Mega Man&#039;&#039; fangame &#039;&#039;Skull Man Kills&#039;&#039;. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.&lt;br /&gt;
* According to [[Luigi]], the [[Music Changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.&lt;br /&gt;
* &#039;&#039;Mega Man 11&#039;&#039;&#039;s Robot Masters—[[Blast Man]], [[Bounce Man]], and [[Fuse Man]]—retain their Double Gear abilities in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
* Prior to version [[1.10.0]], if a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.&lt;br /&gt;
*Skull Man and Freeze Man are the only Robot Master bosses as of version [[1.9.4.3]] to not move when spawned in until the player moves.&lt;br /&gt;
**Freeze Man sparkles and wags his finger, inviting the player to make the first move.&lt;br /&gt;
*As of version 1.9.4.3, three Robot Master bosses have options unique to them:&lt;br /&gt;
**Metal Man&#039;s option to enable or disable the switching of directions of [[Conveyor Belt]]s.&lt;br /&gt;
**Fuse Man&#039;s options to change the size of the rails on which the two fuse projectiles travel and enable or disable them.&lt;br /&gt;
**Pirate Man&#039;s option to select the skin of the water that he summons.&lt;br /&gt;
**[[Guts Man]]&#039;s option to select the skin of the [[Super Arm Block]] that he spawns.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Assets]] [[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=21930</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=21930"/>
		<updated>2026-07-15T19:11:26Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: /* Mega Man 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; are a category of assets used by the [[Playable Characters|player]] to defeat [[Enemies|enemies]] and [[Bosses|bosses]], overcome obstacles, and destroy certain [[Level Objects|level objects]].&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
As of version [[1.10.4]], there are a total of 126 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 6 weapons from &#039;&#039;[[Mega Man 7]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man 8]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, 8 weapons from &#039;&#039;[[Mega Man 9]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man 10]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man 11]]&#039;&#039;, the 2 new weapons from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, 10 animal-based weapons, and 6 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the &#039;&#039;Mega Man&#039;&#039; franchise.&lt;br /&gt;
&lt;br /&gt;
===Generic===&lt;br /&gt;
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
(Uncharged)&lt;br /&gt;
!Damage&lt;br /&gt;
(Fully Charged)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NothingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nothing]]&lt;br /&gt;
|When this weapon is chosen, you lose all ability to shoot.&lt;br /&gt;
|You get nothing! You lose! Good day, sir! &lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|Shoots three bullets at a time, [[Mega Man]]&#039;s default weapon. Can be charged up if enabled.&lt;br /&gt;
|Mega Man&#039;s classic weapon, fires compressed energy bullets. &lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Buster]]&lt;br /&gt;
|Shoots two bullets at a time, [[Proto Man]]&#039;s default weapon. Can be charged up, also can use Proto Strike if enabled.&lt;br /&gt;
|Like Mega Buster, but it only has one charge type. Can become Proto Strike.&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man 9]]&#039;&#039; (Proto Buster) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; (Proto Strike)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass Buster]]&lt;br /&gt;
|Rapid fire in 7 directions, [[Bass]]&#039; default weapon. Does less damage than Mega Man and Proto Man&#039;s busters, and stops at walls. &lt;br /&gt;
|Can be fired in 7 directions, but stops at walls.&lt;br /&gt;
|0.5&lt;br /&gt;
|n/a&lt;br /&gt;
|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollSwingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll Swing]]&lt;br /&gt;
|A close-range broom that can pierce shields, [[Roll]]&#039;s default weapon. Can be charged up to deal more damage, &lt;br /&gt;
|Slash three times on the ground, spin in the air, or charge it for big damage!&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man&#039;&#039; or its remake, &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Cutter]]&lt;br /&gt;
|Akin to a boomerang, always comes back and slices through anything.&lt;br /&gt;
|2&lt;br /&gt;
|Returning&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|Pick up and throw blocks at enemies, or make your own in free space.&lt;br /&gt;
|1 (If dropped overhead)&lt;br /&gt;
2 (Shrapnel)&lt;br /&gt;
|Platform,&lt;br /&gt;
Barrier&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceSlasherIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Slasher]]&lt;br /&gt;
|Makes your enemies freeze in their tracks.&lt;br /&gt;
|0&lt;br /&gt;
|Piercing,&lt;br /&gt;
Immobilizer,&lt;br /&gt;
&lt;br /&gt;
Harmless&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HyperBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyper Bomb]]&lt;br /&gt;
|Throw a bomb that explodes upon contact with enemies, exploding four ways.&lt;br /&gt;
|4&lt;br /&gt;
|Explosive,&lt;br /&gt;
Arc,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|Fire fire, and give yourself a protective fire shield for one second.&lt;br /&gt;
|2 (Fireball)&lt;br /&gt;
2 (Fire Shield)&lt;br /&gt;
| Barrier&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Fire three thunder beams: One horizontally and two vertically!&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Sloooow dooown tiiiiiiime.&lt;br /&gt;
|0&lt;br /&gt;
(8 as Boss Weakness)&lt;br /&gt;
|Harmless&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilSliderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil Slider]]&lt;br /&gt;
|Fire an oil blob and ride it, hitting anything in your path. Radical!&lt;br /&gt;
|2 (Blob)&lt;br /&gt;
4 (Riding)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 2&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleLeadIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Lead]]&lt;br /&gt;
|Fires heavy water bubbles that follow terrain. But how is it pronounced?&lt;br /&gt;
|3&lt;br /&gt;
|Crawler&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirShooterIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Shooter]]&lt;br /&gt;
|Fire off 3 tornadoes that arc up into the air.&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot,&lt;br /&gt;
Parabolic&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Boomerang]]&lt;br /&gt;
|Boomerang, a quick one at that! Hold for rapid-fire. &lt;br /&gt;
|1&lt;br /&gt;
|Returning,&lt;br /&gt;
Rapid-Fire&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|Rapidly hits enemies. Can be thrown in 4 directions.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Directional (3)&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashBomberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Bomber]]&lt;br /&gt;
|A bomb that sticks to walls and shielded enemies before exploding.&lt;br /&gt;
|2&lt;br /&gt;
|Explosive,&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|Stop and resume the flow of time with a simple button press, like a TV remote!&lt;br /&gt;
|0&lt;br /&gt;
|Harmless,&lt;br /&gt;
Immobilizer&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|Shoot a gear in one of eight directions. Just as powerful.&lt;br /&gt;
|1&lt;br /&gt;
|Directional (8)&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Fire]]&lt;br /&gt;
|Charge up a fireball and release it. The charge can damage foes too.&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Half-Charged)&lt;br /&gt;
&lt;br /&gt;
8 (Fully Charged)&lt;br /&gt;
|Chargeable&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 3&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|Stuns enemies and continually damages them, but only two can be on screen.&lt;br /&gt;
|0.5 (per shock)&lt;br /&gt;
|Immobilizer,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchSnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|Fire a miniature snake that slithers along surfaces.&lt;br /&gt;
|1&lt;br /&gt;
|Surface Crawler&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedleCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Cannon]]&lt;br /&gt;
|Fire needle projectiles that stick to enemies for continuous damage.&lt;br /&gt;
|0.5&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopSpinIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|Spin in mid-air and hurt anything you touch! You can also bounce on enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Melee&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Blade]]&lt;br /&gt;
|Metal Blade&#039;s ninja cousin can be fired in 5 directions, but retreats.&lt;br /&gt;
|2&lt;br /&gt;
|Returning,&lt;br /&gt;
Directional (5)&lt;br /&gt;
| [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Missile]]&lt;br /&gt;
|Fire off a magnet that homes in on enemies vertically.&lt;br /&gt;
|2&lt;br /&gt;
|Homing&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiLaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|A laser that bounces off walls. Now with less lag and more laser!&lt;br /&gt;
|1&lt;br /&gt;
|Bouncing&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardKnuckleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Knuckle]]&lt;br /&gt;
|A multi-hit fist. Hold up or down to adjust its trajectory.&lt;br /&gt;
|3&lt;br /&gt;
|Multi-Hit,&lt;br /&gt;
Remote Controlled,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 4&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|Ring that always comes back, getting items for you! Not suitable for marriage.&lt;br /&gt;
|2&lt;br /&gt;
|Returning,&lt;br /&gt;
Piercing,&lt;br /&gt;
&lt;br /&gt;
Item-Grab&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dive Missile]]&lt;br /&gt;
|A homing torpedo that explodes upon contact.&lt;br /&gt;
|3 (Missile)&lt;br /&gt;
2 (Explosion)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Homing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|Protects you from [[Spikes|spikes]]... until you get hit.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Immunity&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Suspend time and use it to your advantage!&lt;br /&gt;
|1&lt;br /&gt;
|Immobilizer,&lt;br /&gt;
Piercing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Crusher]]&lt;br /&gt;
|Large hunk o&#039; junk that breaks into 4 pieces after hitting an enemy.&lt;br /&gt;
|2 (Main)&lt;br /&gt;
1 (Shrapnel)&lt;br /&gt;
|Split&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drill Bomb]]&lt;br /&gt;
|High damage bomb that can be exploded with the press of a button.&lt;br /&gt;
|2 (Main)&lt;br /&gt;
1 (Explosion)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Detonate&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|Screen nuke which can also increase your jump distance while active. &lt;br /&gt;
|5 dmg every 2 seconds&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.5.4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|Blast solar energy in 6 directions, charge up to pack a bigger punch.&lt;br /&gt;
|1 (Uncharged)&lt;br /&gt;
4 (Fully Charged)&lt;br /&gt;
|Directional (6),&lt;br /&gt;
Chargeable&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 5&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Stone]]&lt;br /&gt;
|Summons stones that twirl around you and make you question your life choices.&lt;br /&gt;
|3&lt;br /&gt;
|Spiral&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Hold]]&lt;br /&gt;
|Damage all enemies on screen and flip their gravity when defeating them.&lt;br /&gt;
|4&lt;br /&gt;
|Screen Wipe&lt;br /&gt;
|[[1.0.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Eye]]&lt;br /&gt;
|Large expensive crystal that splits off into three bouncing shots.&lt;br /&gt;
|3&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Split&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Bomb]]&lt;br /&gt;
|Drops condensed bombs of napalm that bounce a little and explode on impact.&lt;br /&gt;
|3&lt;br /&gt;
|Crawler,&lt;br /&gt;
Explosive&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyroAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyro Attack]]&lt;br /&gt;
|A simple propeller that can be directed up or down once. Sadly not a sandwich.&lt;br /&gt;
|2&lt;br /&gt;
|Directional (3)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|Barrier of stars that decreases your gravity.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Momentum&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Pitiful spray of waves. Absolutely no interaction with water.&lt;br /&gt;
|1&lt;br /&gt;
|Crawler,&lt;br /&gt;
Piercing (Underwater Only)&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeKickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Kick]]&lt;br /&gt;
|An invincible slide that hurts enemies. Slide in the air or double jump!&lt;br /&gt;
|2&lt;br /&gt;
|Melee,&lt;br /&gt;
Invincibility&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 6&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blizzard Attack]]&lt;br /&gt;
|Fires a spread of snowflakes moving in several directions, destroying [[Spine]]s. &lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Storm]]&lt;br /&gt;
|Fire a small tornado, jump on it to get to higher ground.&lt;br /&gt;
|2&lt;br /&gt;
|Crawler, &lt;br /&gt;
Momentum&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Blast]]&lt;br /&gt;
|Fire a ball of flame that blasts out of the ground.&lt;br /&gt;
|3&lt;br /&gt;
|Arc&lt;br /&gt;
|[[1.4.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilverTomahawkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silver Tomahawk]]&lt;br /&gt;
|Shoot a tomahawk that curves upwards.&lt;br /&gt;
|2&lt;br /&gt;
|Parabolic&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|Briefly stops time and turns you invincible, damages foes slightly too.&lt;br /&gt;
|8&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Invincibility&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Crusher]]&lt;br /&gt;
|A retracting mace that has it in them to be aimed up or down.&lt;br /&gt;
|3&lt;br /&gt;
|Returning,&lt;br /&gt;
Directional (3)&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoSpearIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Spear]]&lt;br /&gt;
|Arc slightly up or down, alternating with every shot. Has piercing properties.&lt;br /&gt;
|2&lt;br /&gt;
|Piercing,&lt;br /&gt;
Spread Shot&lt;br /&gt;
| [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Barrier]]&lt;br /&gt;
|Heals you when hit by projectiles. Powerful projectiles heal you more.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Healing&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 7&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WildCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wild Coil]]&lt;br /&gt;
|It&#039;s boyoyon paradise! Charge for more power and hold up for extra bounce!&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Fully Charged) &lt;br /&gt;
|Bouncing,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Cracker]]&lt;br /&gt;
|Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly.&lt;br /&gt;
|1.5&lt;br /&gt;
|Directional (3),&lt;br /&gt;
Immobilizer,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
| [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SlashClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|A sharp slash which can cut enemies into pieces. Deals multiple hits per attack.&lt;br /&gt;
|1 (each frame in contact with an [[enemy]] except the last two frames)&lt;br /&gt;
|Melee,&lt;br /&gt;
Rapid fire,&lt;br /&gt;
&lt;br /&gt;
Multi-Hit&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoiseCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Noise Crush]]&lt;br /&gt;
| Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Fully Charged) &lt;br /&gt;
|Bouncing,&lt;br /&gt;
Chargeable&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DangerWrapIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Danger Wrap]]&lt;br /&gt;
|Trap small enemies in explosive bubbles and push them. Press down to drop mines.&lt;br /&gt;
|3 (Bubble and Landmine)&lt;br /&gt;
6 (Trapped Enemy)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Parabolic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScorchWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scorch Wheel]]&lt;br /&gt;
|A wheel of fire which can be held to aim. Can set things on fire and split.&lt;br /&gt;
|4&lt;br /&gt;
|Crawler,&lt;br /&gt;
Barrier&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 8&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Ball]]&lt;br /&gt;
|Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost.&lt;br /&gt;
|2 (Default)&lt;br /&gt;
4 (Kicked)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Bouncing,&lt;br /&gt;
&lt;br /&gt;
Directional (2)&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Hold]]&lt;br /&gt;
|Launches a small silver propeller that creates upwards wind currents.&lt;br /&gt;
|1 (per hit)&lt;br /&gt;
(Max 11)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Vertical&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Bomb]]&lt;br /&gt;
|A powerful bomb that blows up and lingers for a while upon contact.&lt;br /&gt;
|0.5 (per hit)&lt;br /&gt;
(Max 15)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|This electric claw can grab poles and make you quite the acrobat.&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
| Long-awaited powerful melee weapon. Extremely stylish too.&lt;br /&gt;
|1 (per hit)&lt;br /&gt;
(Max 3)&lt;br /&gt;
&lt;br /&gt;
(Bass: Max 6)&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wave]]&lt;br /&gt;
|A wave of icicles which climbs up and down walls, going though enemies in its way. &lt;br /&gt;
|2&lt;br /&gt;
|Crawler&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Crush]]&lt;br /&gt;
|Unleash a powerful meteor barrage that hurts all enemies onscreen.&lt;br /&gt;
|&lt;br /&gt;
|Screen Wipe&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterBalloonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Balloon]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[1.10.5]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 9&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|Launches a blob of concrete that can turn into a platform.&lt;br /&gt;
|3&lt;br /&gt;
|Platform,&lt;br /&gt;
Arc&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelSatelliteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|A shiny shield that reflects projectiles and defeats weak enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Fires homing hornets that can also grab and bring items to you. BEES!&lt;br /&gt;
|2&lt;br /&gt;
|Homing,&lt;br /&gt;
Returning,&lt;br /&gt;
&lt;br /&gt;
Item-Grab&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plug Ball]]&lt;br /&gt;
|A small electric ball that hugs surfaces. Flies off if the ground beneath vanishes.&lt;br /&gt;
|2&lt;br /&gt;
|Crawler,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|Trident which pierces shielded enemies. Doesn&#039;t harm trident [[Spikes|spikes]].&lt;br /&gt;
|2&lt;br /&gt;
|Piercing,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBazookaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Bazooka]]&lt;br /&gt;
|Launches a three-way spreadshot. Can be charged, too.&lt;br /&gt;
|1 (Uncharged)&lt;br /&gt;
3 (Fully Charged)&lt;br /&gt;
|Chargeable,&lt;br /&gt;
Spread Shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
| Fires a small black hole that sucks in enemies once detonated.&lt;br /&gt;
|4&lt;br /&gt;
|Remote Controlled,&lt;br /&gt;
Detonate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
| Creates a flock of tornadoes that damage all enemies and boost your jump.&lt;br /&gt;
|4&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Momentum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 10&#039;&#039;. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripleBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Launches a spread of blades downwards in the air, and upwards from the ground.&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Fires a miniature sun that splits into two fire waves. Splits early on impact.&lt;br /&gt;
|3&lt;br /&gt;
|Piercing,&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderWoolIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Creates a small cloud that releases lightning and sparks along the ground.&lt;br /&gt;
|1 (Cloud)&lt;br /&gt;
1.5 (Lightning) &lt;br /&gt;
|Parabolic,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Commando Bomb]]&lt;br /&gt;
|A RC Bomb that creates powerful shockwaves on contact with terrain.&lt;br /&gt;
|2 (Direct Hit)&lt;br /&gt;
5 (Explosion)&lt;br /&gt;
|Directional (Infinite),&lt;br /&gt;
Remote Controlled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Protects you with 8 rotating bubbles, shoot it so that they spiral outwards.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Spiral&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WheelCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|This bladed wheel can tear enemies apart or help you climb walls.&lt;br /&gt;
|0.33 (Held)  &lt;br /&gt;
2 (Released)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Crawler&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReboundStrikerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rebound Striker]]&lt;br /&gt;
|A bouncing ball that deals more damage with each bounce. Can be aimed.&lt;br /&gt;
|1 (before bouncing)&amp;lt;br&amp;gt;2 (after first bounce)&amp;lt;br&amp;gt;3 (after second bounce)&amp;lt;br&amp;gt;4 (after third bounce)&amp;lt;br&amp;gt;5 (after fourth bounce)&amp;lt;br&amp;gt;6 (after fifth bounce)&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Directional (3)&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MirrorBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mirror Buster]]&lt;br /&gt;
|Shields your front as long as you hold it and reflects incoming bullets.&lt;br /&gt;
|3 &lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Screw Crusher]]&lt;br /&gt;
|Throws a spinning saw in a high arc. Weak, but rapidly fireable.&lt;br /&gt;
|1&lt;br /&gt;
|Rapid-Fire, &lt;br /&gt;
Arc&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ballade Cracker]]&lt;br /&gt;
|An explosive bomb which can be thrown in 7 directions.&lt;br /&gt;
|3&lt;br /&gt;
|Explosive,&lt;br /&gt;
Directional (7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockDropperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Block Dropper]]&lt;br /&gt;
|Spawn 4 bricks at the top of the screen and launch them downwards.&lt;br /&gt;
|4&lt;br /&gt;
|Vertical&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Ball]]&lt;br /&gt;
|Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed.&lt;br /&gt;
|1&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Directional (3),&lt;br /&gt;
&lt;br /&gt;
Spread Shot&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PileDriverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pile Driver]]&lt;br /&gt;
|Dash forward with a powerful spike. It explodes shortly after contact.&lt;br /&gt;
|4 (Dash Attack)&lt;br /&gt;
4 (Explosion)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Explosive,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrambleThunderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scramble Thunder]]&lt;br /&gt;
|Fires a projectile up or down which splits and climbs surfaces.&lt;br /&gt;
|4&lt;br /&gt;
|Directional (2),&lt;br /&gt;
Crawler,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AcidBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Acid Barrier]]&lt;br /&gt;
|Acidic barrier which protects from enemy projectiles and acid. Fires arced shots.&lt;br /&gt;
|1 (arced shot)&lt;br /&gt;
|Barrier,&lt;br /&gt;
Arc&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TundraStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tundra Storm]]&lt;br /&gt;
|Summons an icy vortex that damages everything in a wide column.&lt;br /&gt;
|4&lt;br /&gt;
|Vertical&lt;br /&gt;
&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallIcon.png]] [[File:IceWallSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|A solid block of ice which multi hits enemies as it moves. A great platform also!&lt;br /&gt;
|16&lt;br /&gt;
|Platform,&lt;br /&gt;
Barrier,&lt;br /&gt;
&lt;br /&gt;
Multi-Hit,&lt;br /&gt;
&lt;br /&gt;
Crawler&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBurnerIcon.png]] [[File:WaveBurnerSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wave Burner]]&lt;br /&gt;
|Hold for continuous fire, use underwater to push some enemies and objects away.&lt;br /&gt;
|1 (fire projectile outside water)&lt;br /&gt;
0 (underwater)&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Harmless (Underwater)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CopyVisionIcon.png]]  [[File:CopyVisionSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Copy Vision]]&lt;br /&gt;
| Spawns a nice clones that lures enemies and bosses while letting you still shoot!&lt;br /&gt;
|2&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Lure&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]] [[File:SpreadDrillSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|Starts as a giant drill that splits when you fire again, breaks some blocks too!&lt;br /&gt;
|2 Per Drill&lt;br /&gt;
|Piercing (1st Drill Only),&lt;br /&gt;
Spread Shot,&lt;br /&gt;
&lt;br /&gt;
Detonate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TenguBladeIcon.png]] [[File:TenguBladeSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|A melee and projectile based weapon. It&#039;s dash gives immunity and speed. &lt;br /&gt;
|4 (Projectile)&lt;br /&gt;
1-2 (Melee)&lt;br /&gt;
&lt;br /&gt;
1-2-1 (Air Melee) &lt;br /&gt;
&lt;br /&gt;
2 (Dash)&lt;br /&gt;
|Melee,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagicCardIcon.png]] [[File:MagicCardSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magical mischief awaits you with these cards, grab items and activate gimmicks!&lt;br /&gt;
|1&lt;br /&gt;
|Returning,&lt;br /&gt;
Item-Grab,&lt;br /&gt;
&lt;br /&gt;
Directional (2)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RemoteMineIcon.png]] [[File:RemoteMineIconAlt.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Remote Mine]]&lt;br /&gt;
|Move it up or down and detonate whenever you want.&lt;br /&gt;
|&lt;br /&gt;
|Explosive,&lt;br /&gt;
Remote Controlled,&lt;br /&gt;
&lt;br /&gt;
Detonate&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man V&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in the GB game &#039;&#039;Mega Man V&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrabBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Shoots forward and on contact will return 2 HP. It&#039;s free real estate!&lt;br /&gt;
|1&lt;br /&gt;
|Healing (2 HP) &lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SaltWaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|A water ball which splits into 3 droplets. Has unique behaviour in water.&lt;br /&gt;
|2 (Ball)&lt;br /&gt;
2 (Droplets) &lt;br /&gt;
|Arc,&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|If firing you&#039;ll face one direction, jump to and from foes as you zap &#039;em!&lt;br /&gt;
|4&lt;br /&gt;
|Melee,&lt;br /&gt;
Piercing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BreakDashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Charging lets you dash and break Pluto Blocks. You&#039;ll get I-frames too!&lt;br /&gt;
|2 (Projectile) &lt;br /&gt;
4 (Dash)&lt;br /&gt;
|Melee,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|A homing laser which multi hits enemies as it moves back and forth.&lt;br /&gt;
|1&lt;br /&gt;
|Homing,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango]]&lt;br /&gt;
|Charge to summon Tango to aid you in combat. He&#039;ll home in on foes as he bounces about.&lt;br /&gt;
|1 (Buster Shot)&amp;lt;br&amp;gt;1 (Tango Per Tick)&lt;br /&gt;
|Homing,&lt;br /&gt;
Multi-Hit,&lt;br /&gt;
&lt;br /&gt;
Bouncing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Weapons that make an appearance from franchises that are not &#039;&#039;Mega Man&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game / Franchise of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shine]]&lt;br /&gt;
|A frame 1 move that hits around you. Can apparently reflect projectiles too.&lt;br /&gt;
|1&lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Melee&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nado]]&lt;br /&gt;
|How do you even punish this move? Keep pressing attack to go higher.&lt;br /&gt;
|1&lt;br /&gt;
|Momentum,&lt;br /&gt;
Flight&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Brawl&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PerfectFreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Perfect Freeze]]&lt;br /&gt;
|Spray a barrage of bullets and freeze them at any time.&lt;br /&gt;
|0.2&lt;br /&gt;
|Spreadshot,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
|&#039;&#039;Touhou&#039;&#039;&lt;br /&gt;
|[[1.0.9]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandSelectionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Command Selection]]&lt;br /&gt;
|The best weapon is every weapon. Includes two special spells.&lt;br /&gt;
|(Random)&lt;br /&gt;
|Random&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UberChainIcon.png]] [[File:UberChainSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Über Chain]]&lt;br /&gt;
|A melee weapon you charge up by hitting foes, use when full to gain invincibility.&lt;br /&gt;
|2&lt;br /&gt;
6 (Critical Hit)&lt;br /&gt;
|Melee,&lt;br /&gt;
Random,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|&#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animals and Adaptors===&lt;br /&gt;
Animal and adaptor-based utility weapons. Prior to version [[1.10.0]], these were grouped under the &amp;quot;Utilities&amp;quot; category.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|Use Rush as your personal spring and get to higher ground.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|Rush transforms into a jet... somehow. Hold up or down to change your altitude.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushBikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|Ride around at top speed. Jump and press up at the same for dramatic leap off!&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Platform,&lt;br /&gt;
Momentum&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushMarineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Marine]]&lt;br /&gt;
|Freely move in water and other liquids. Hold up while jumping to dismount.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
| Platform,&lt;br /&gt;
Swim&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil|Proto Coil]]&lt;br /&gt;
|Like the Rush Coil, but you don&#039;t need to take it for a walk.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet|Proto Jet]]&lt;br /&gt;
|Like the Rush Jet, but doesn&#039;t leave its fur all around the house.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Treble Boost]]&lt;br /&gt;
|Allows [[Bass]] to fly for a limited amount of time. Can fire spread shots.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Spreadshot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoJumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango Jump]]&lt;br /&gt;
|Get a boost from your feline friend. Not as strong as a dog, though.&lt;br /&gt;
|1 (Broom)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlappyBeatIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flappy Beat]]&lt;br /&gt;
|Fly around the air while flapping. All that&#039;s missing is some green pipes.&lt;br /&gt;
|1 (Broom)&lt;br /&gt;
|Flight&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Adaptor]]&lt;br /&gt;
|Jetpack that quickly refills itself once you land on the ground.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Adaptor]]&lt;br /&gt;
|Armor that lets you dish out powerful punches. Can be charged for more power.&lt;br /&gt;
|2 &lt;br /&gt;
3 (Half Charge)&lt;br /&gt;
&lt;br /&gt;
4 (Full Charge)&lt;br /&gt;
|Melee,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Piercing (Full Charge)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Adaptor]]&lt;br /&gt;
|Adaptor that lets you boost upward a small distance and fire a homing fist.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
2 (Rocket Fist)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Homing (Rocket Fist),&lt;br /&gt;
&lt;br /&gt;
Piercing (Rocket Fist)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utilities ===&lt;br /&gt;
Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|Build a blinking bridge that you can stand on. Hold attack to make it longer!&lt;br /&gt;
|0&lt;br /&gt;
|Platform&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item1Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-1]]&lt;br /&gt;
|Throw out a platform that slowly rises. Good for scaling castles.&lt;br /&gt;
|0&lt;br /&gt;
|Platform&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-2]]&lt;br /&gt;
|Throw out a jet board that rockets forward. Good for flying over spike pits.&lt;br /&gt;
|0&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-3]]&lt;br /&gt;
|Throw out a platform that bounces and scales walls. Good for... uh... wait...&lt;br /&gt;
|0&lt;br /&gt;
|Platform,&lt;br /&gt;
Bouncing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArrowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|Arrow that also functions as a platform. Very versatile. Sticks to walls.&lt;br /&gt;
|2&lt;br /&gt;
|Platform,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|Cling onto ceilings with this utility. You can raise and lower yourself while shooting too!&lt;br /&gt;
|1 (buster)&amp;lt;br&amp;gt;2 (Wire claw)&lt;br /&gt;
|Platform, &lt;br /&gt;
Vertical&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error Handler===&lt;br /&gt;
These weapons appear if a weapon ID is used beyond those normally accessible. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:0Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[0]]&lt;br /&gt;
|N/A &lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia== &lt;br /&gt;
*There is no description added for the [[0|error handler]] weapon resulting in &amp;quot;N/A&amp;quot;.&lt;br /&gt;
**Prior to version [[1.7.1]], this was also the case for Yamato Spear due to an oversight. As of version [[1.7.5]], this is the only weapon outside of the error handler to not have had a description set.&lt;br /&gt;
* As of version [[1.10.1.3]], &#039;&#039;[[Mega Man 10]]&#039;&#039;&#039;s Chill Spike is the only weapon originating from the main series numbered NES-styled &#039;&#039;Mega Man&#039;&#039; games (i.e. &#039;&#039;[[Mega Man 1]]&#039;&#039; to &#039;&#039;[[Mega Man 6|6]]&#039;&#039;, &#039;&#039;[[Mega Man 9|9]]&#039;&#039; and &#039;&#039;10&#039;&#039;) to not be included in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]] &lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Snake_Man&amp;diff=18241</id>
		<title>Snake Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Snake_Man&amp;diff=18241"/>
		<updated>2025-08-16T16:56:38Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:SnakeMan.png|250px]]&lt;br /&gt;
|name=[[File:SnakeIcon.png|left]][[File:SnakeIcon.png|right]]Snake Man&lt;br /&gt;
|caption=Artwork of Snake Man.&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=The king of uneven terrain. Releases snakes which travel across walls and floors.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-022/DRWN-022/DWN-022 Snake Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]].His signature [[weapon]] is the [[Search Snake]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MM3SnakeMan.png|thumb|Official artwork from Mega Man 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:MM3SnakeMan.png&amp;diff=18240</id>
		<title>File:MM3SnakeMan.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:MM3SnakeMan.png&amp;diff=18240"/>
		<updated>2025-08-16T16:55:37Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official artwork from Mega Man 3&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=18239</id>
		<title>Shadow Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=18239"/>
		<updated>2025-08-16T16:53:30Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{ImageNeeded|In-game images}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:ShadowMan.png|250px]]&lt;br /&gt;
|name=[[File:ShadowIcon.png|left]][[File:ShadowIcon.png|right]]Shadow Man&lt;br /&gt;
|caption=Artwork of Shadow Man from &amp;lt;i&amp;gt;Rockman Complete Works&amp;lt;/i&amp;gt;&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=The only robot master that can slide. Watch out for his projectiles!&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-024/DRWN-024/DWN-024 Shadow Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]].His signature [[weapon]] is the [[Shadow Blade]]. &lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
In battle, Shadow Man uses his original attack pattern, with his actions consisting of him jumping forward up to three times, then either throwing a [[Shadow Blade]] forward and another at an upward angle or sliding.&lt;br /&gt;
&lt;br /&gt;
If the player makes a room with [[Moving Light Darkness]] or an active [[Hologran]], Shadow Man will become hidden in shadow save for the white parts of his body including his eyes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Since version [[1.10.1.4]], Shadow Man moves slightly faster and will stop his slide a bit sooner after sliding under the player.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MM3ShadowMan.png|thumb|Official artwork from Mega Man 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Shadow_Blade&amp;diff=17876</id>
		<title>Shadow Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Shadow_Blade&amp;diff=17876"/>
		<updated>2025-08-02T12:21:47Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=[[File:ShadowBladeIcon.png|left]] Shadow Blade [[File:ShadowBladeIcon.png|right]]&lt;br /&gt;
|image=[[File:ShadowBlade.png|250px]]&lt;br /&gt;
|caption=Artwork for the Shadow Blade in &#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|description=Metal Blade&#039;s ninja cousin can be fired in 5 directions, but retreats.&lt;br /&gt;
|damage=2&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|version=[[1.4.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
}}&lt;br /&gt;
Shadow Blade is [[Shadow Man]]&#039;s signature weapon, originating from &#039;&#039;[[Mega Man 3]]&#039;&#039; and reappearing in &#039;&#039;[[Mega Man III]]&#039;&#039; and &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.4.0]].&lt;br /&gt;
&lt;br /&gt;
It lets the user throw a shuriken that travels 5 tiles outward before returning to the point from which it was thrown. It can be aimed upwards and diagonally upwards, allowing for 5 possible directions to be thrown in. Only one Shadow Blade can be onscreen at a time.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/shorts/9kcDY6qMjDY Shadow Blade]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Shadow Blade was created as a part of [[Luigi]]&#039;s Programmer Application for the development of version [[1.4.0]], and was added in as a bonus when he was accepted onto the team.&lt;br /&gt;
*Its description refers to how similar in function Shadow Blade is to [[Metal Blade]].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.4}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
{{MMIII}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Wire&amp;diff=17837</id>
		<title>Wire</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Wire&amp;diff=17837"/>
		<updated>2025-07-30T17:23:15Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Additional info, when available}}&lt;br /&gt;
{{Update}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:WireIcon.png|left]] Wire [[File:WireIcon.png|right]]&lt;br /&gt;
|image=[[File:Wire_artwork.png|250px]]&lt;br /&gt;
|caption=Artwork of Wire from &#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|description=Cling onto ceilings with this utility. You can raise and lower yourself while shooting too!&lt;br /&gt;
|damage=1 (buster)&amp;lt;br&amp;gt;2 (Wire claw)&lt;br /&gt;
|energy=1 (firing the Wire, moving for 3 tiles vertically)&lt;br /&gt;
|category=[[Weapons]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|sprite=[[File:Wire_sprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wire&#039;&#039;&#039; is a utility from &#039;&#039;[[Mega Man 4]]&#039;&#039;, obtained by traversing a [[Spikes|spike]] pit after the second mini-boss in Dive Man&#039;s stage. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.10.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
If the player presses the up button with Wire equipped, the [[player]] will look upwards. If the shoot key is pressed when the player is on ground, the [[player]] launches a wire that goes upwards, then hooks itself onto any ceiling it comes across or on certain [[level objects]] such as [[Shupponpon Rail]]s or [[Thunder Claw Pole]]s. Once it does so, the player will be taken upwards to the ceiling as the wire retracts. After the wire has been successfully retracted, the player can adjust its length, taking up 1 [[weapon energy]] for every 3 tiles moved up or down.&lt;br /&gt;
&lt;br /&gt;
When attached to the ceiling, the player can also fire uncharged bullets akin to those of the [[Mega Buster]] that do not use up weapon energy. Additionally, the Wire claw can damage [[enemies]] and [[bosses]] when fired or when latched onto a ceiling. &lt;br /&gt;
&lt;br /&gt;
The player will jump a small distance upwards midair when detaching from the wire. If the player is damaged while the claw is fired or attached to a ceiling, the wire will immediately retract back to the player.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A few changes were made to the Wire in &#039;&#039;[[Mega Man Maker]]&#039;&#039; compared to &#039;&#039;[[Mega Man 4]]&#039;&#039;:&lt;br /&gt;
**In &#039;&#039;Mega Man 4&#039;&#039;, launching the Wire would take up 2 points of [[weapon energy]]. This was reduced to 1 point in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
**In &#039;&#039;Mega Man 4&#039;&#039;, the player could not move up or down when attached to the Wire but can do so in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
**Shooting the buster with Wire equipped took 1 point of weapon energy in &#039;&#039;Mega Man 4&#039;&#039; but does not use up any weapon energy in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
**In &#039;&#039;Mega Man 4&#039;&#039;, the player must hold the up button then press the shoot button to fire a wire; in &#039;&#039;Mega Man Maker&#039;&#039;, however, the up button does not need to be held to fire a wire.&lt;br /&gt;
*As [[1.10.0]] focused on adding assets as per the choice of members of the [[development team]], Wire was chosen by [[Meka]] to be added for the update.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/328222878489247744/1334614793251848222 Meka shares that Wire was their choice for an asset to be added in 1.10.0]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Official media==&lt;br /&gt;
[https://www.reddit.com/r/MegaMakerOfficial/comments/1idvylj/breach_in_the_headquarters/ Wire Announcement for &#039;&#039;Mega Man Maker&#039;&#039; Version 1.10]&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM4}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Weapons]] [[Category:Utility weapons]] [[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Guts_Man&amp;diff=17832</id>
		<title>Guts Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Guts_Man&amp;diff=17832"/>
		<updated>2025-07-30T11:20:31Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{ImageNeeded|In-game images of Guts Man&#039;s attacks; random Super Arm Block option icon}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:GutsManCW.png|250px]]&lt;br /&gt;
|name=[[File:GutsIcon.png|left]][[File:GutsIcon.png|right]] Guts Man&lt;br /&gt;
|caption=Artwork of Guts Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|description=It&#039;s Guts Man! Flings boulders and makes the ground quake with each jumps.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|options=[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[BigMaster]] (additional Super Arm Block particles and skins)&lt;br /&gt;
|sprite=[[File:GutsManSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLN-004/DRN-004 Guts Man&#039;&#039;&#039; is one of the six Robot Master bosses from &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.10.0]]. Guts Man is armed with his signature [[weapon]], the [[Super Arm]], which he uses excessively and exclusively when attacking.&lt;br /&gt;
&lt;br /&gt;
Guts Man is a Robot Master created by [[Dr. Light]] that was stolen and reprogrammed by [[Dr. Wily]] during the events of &#039;&#039;Mega Man&#039;&#039;/&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Level Builder==&lt;br /&gt;
Guts Man&#039;s [[Super Arm Block]]s have eight skins that can be chosen from as well as an option to throw randomly picked Super Arm Block skins.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Guts Man randomly alternates between two behaviors:&lt;br /&gt;
*Jump three tiles vertically, spawn a Super Arm Block from the top of the screen upon landing and throw it at the [[player]]. Once thrown, the Super Arm Block splits into four pieces when it collides with a solid surface.&lt;br /&gt;
*Jump three tiles vertically and three tiles horizontally left or right.&lt;br /&gt;
&lt;br /&gt;
Guts Man will shake the screen upon landing on a solid surface.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Originally, during the development process of [[1.0.0]], Guts Man was considered as a potential boss to represent the first &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;, but [[WreckingPrograms]] decided to opt for [[Bomb Man]] instead.&lt;br /&gt;
*The description of Guts Man&#039;s reveal on [https://www.youtube.com/watch?v=i-D0DFOyC_Q the official &#039;&#039;Mega Man Maker&#039;&#039; YouTube channel] begins with &amp;quot;DU-NUNNNNNNNN!!!&amp;quot;, a reference to the same sound effect that plays during the &amp;quot;Guts Man&#039;s Ass&amp;quot; meme.&lt;br /&gt;
*As 1.10.0 is focusing on adding assets as per the choice of members of the development team, Guts Man was chosen by [[JumpDashEvade]] to be added for the update.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GutsMan.png|thumb|Official artwork from &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:GutsManAlmostAddedAtRelease.jpeg|[[WreckingPrograms]] mentions in the &#039;&#039;Mega Man Maker&#039;&#039; server for team members that Guts Man was almost added in [[1.0.0]] as he was present in &#039;&#039;Make a Good Mega Man Level 2&#039;&#039;, but [[Bomb Man]] was added in the version instead&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=17818</id>
		<title>Shadow Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=17818"/>
		<updated>2025-07-30T08:59:17Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:ShadowMan.png|250px]]&lt;br /&gt;
|name=[[File:ShadowIcon.png|left]][[File:ShadowIcon.png|right]]Shadow Man&lt;br /&gt;
|caption=Official artwork of Shadow Man.&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=The only robot master that can slide. Watch out for his projectiles!&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-024/DRWN-024/DWN-024 Shadow Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]].His signature [[weapon]] is the [[Shadow Blade]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Snake_Man&amp;diff=17817</id>
		<title>Snake Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Snake_Man&amp;diff=17817"/>
		<updated>2025-07-30T08:56:50Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:SnakeMan.png|250px]]&lt;br /&gt;
|name=[[File:SnakeIcon.png|left]][[File:SnakeIcon.png|right]]Snake Man&lt;br /&gt;
|caption=Artwork of Snake Man.&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=The king of uneven terrain. Releases snakes which travel across walls and floors.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-022/DRWN-022/DWN-022 Snake Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]].His signature [[weapon]] is the [[Search Snake]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=17816</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=17816"/>
		<updated>2025-07-30T08:52:36Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: /* Animals and Adapters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; are a category of assets used by the [[Playable Characters|player]] to defeat [[Enemies|enemies]] and [[Bosses|bosses]], overcome obstacles, and destroy certain [[Level Objects|level objects]].&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
As of version [[1.8.5.2]], there are a total of 114 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 4 weapons from &#039;&#039;[[Mega Man 7]]&#039;&#039;, 5 weapons from &#039;&#039;[[Mega Man 8]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man 9]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man 10]]&#039;&#039;, 4 weapons from &#039;&#039;[[Mega Man 11]]&#039;&#039;, the 2 new weapons from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; and 15 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the &#039;&#039;Mega Man&#039;&#039; franchise.&lt;br /&gt;
&lt;br /&gt;
===Generic===&lt;br /&gt;
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
(Uncharged)&lt;br /&gt;
!Damage&lt;br /&gt;
(Fully Charged)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NothingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nothing]]&lt;br /&gt;
|When this weapon is chosen, you lose all ability to shoot.&lt;br /&gt;
|You get nothing! You lose! Good day, sir! &lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|Shoots three bullets at a time, [[Mega Man]]&#039;s default weapon. Can be charged up if enabled.&lt;br /&gt;
|Mega Man&#039;s classic weapon, fires compressed energy bullets. &lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Buster]]&lt;br /&gt;
|Shoots two bullets at a time, [[Proto Man]]&#039;s default weapon. Can be charged up, also can use Proto Strike if enabled.&lt;br /&gt;
|Like Mega Buster, but it only has one charge type. Can become Proto Strike.&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man 9]]&#039;&#039; (Proto Buster) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; (Proto Strike)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass Buster]]&lt;br /&gt;
|Rapid fire in 7 directions, [[Bass]]&#039; default weapon. Does less damage than Mega Man and Proto Man&#039;s busters, and stops at walls. &lt;br /&gt;
|Can be fired in 7 directions, but stops at walls.&lt;br /&gt;
|0.5&lt;br /&gt;
|n/a&lt;br /&gt;
|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollSwingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll Swing]]&lt;br /&gt;
|A close-range broom that can pierce shields, [[Roll]]&#039;s default weapon. Can be charged up to deal more damage, &lt;br /&gt;
|Slash three times on the ground, spin in the air, or charge it for big damage!&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man&#039;&#039; or its remake, &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Cutter]]&lt;br /&gt;
|Akin to a boomerang, always comes back and slices through anything.&lt;br /&gt;
|2&lt;br /&gt;
|Returning&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|Pick up and throw blocks at enemies, or make your own in free space.&lt;br /&gt;
|1 (If dropped overhead)&lt;br /&gt;
2 (Shrapnel)&lt;br /&gt;
|Platform,&lt;br /&gt;
Barrier&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceSlasherIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Slasher]]&lt;br /&gt;
|Makes your enemies freeze in their tracks.&lt;br /&gt;
|0&lt;br /&gt;
|Piercing,&lt;br /&gt;
Immobilizer,&lt;br /&gt;
&lt;br /&gt;
Harmless&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HyperBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyper Bomb]]&lt;br /&gt;
|Throw a bomb that explodes upon contact with enemies, exploding four ways.&lt;br /&gt;
|4&lt;br /&gt;
|Explosive,&lt;br /&gt;
Arc,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|Fire fire, and give yourself a protective fire shield for one second.&lt;br /&gt;
|2 (Fireball)&lt;br /&gt;
2 (Fire Shield)&lt;br /&gt;
| Barrier&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Fire three thunder beams: One horizontally and two vertically!&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Sloooow dooown tiiiiiiime.&lt;br /&gt;
|0&lt;br /&gt;
(8 as Boss Weakness)&lt;br /&gt;
|Harmless&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilSliderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil Slider]]&lt;br /&gt;
|Fire an oil blob and ride it, hitting anything in your path. Radical!&lt;br /&gt;
|2 (Blob)&lt;br /&gt;
4 (Riding)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 2&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleLeadIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Lead]]&lt;br /&gt;
|Fires heavy water bubbles that follow terrain. But how is it pronounced?&lt;br /&gt;
|3&lt;br /&gt;
|Crawler&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirShooterIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Shooter]]&lt;br /&gt;
|Fire off 3 tornadoes that arc up into the air.&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot,&lt;br /&gt;
Parabolic&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Boomerang]]&lt;br /&gt;
|Boomerang, a quick one at that! Hold for rapid-fire. &lt;br /&gt;
|1&lt;br /&gt;
|Returning,&lt;br /&gt;
Rapid-Fire&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|Rapidly hits enemies. Can be thrown in 4 directions.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Directional (3)&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashBomberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Bomber]]&lt;br /&gt;
|A bomb that sticks to walls and shielded enemies before exploding.&lt;br /&gt;
|2&lt;br /&gt;
|Explosive,&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|Stop and resume the flow of time with a simple button press, like a TV remote!&lt;br /&gt;
|0&lt;br /&gt;
|Harmless,&lt;br /&gt;
Immobilizer&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|Shoot a gear in one of eight directions. Just as powerful.&lt;br /&gt;
|1&lt;br /&gt;
|Directional (8)&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Fire]]&lt;br /&gt;
|Charge up a fireball and release it. The charge can damage foes too.&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Half-Charged)&lt;br /&gt;
&lt;br /&gt;
8 (Fully Charged)&lt;br /&gt;
|Chargeable&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 3&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|Stuns enemies and continually damages them, but only two can be on screen.&lt;br /&gt;
|0.5 (per shock)&lt;br /&gt;
|Immobilizer,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchSnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|Fire a miniature snake that slithers along surfaces.&lt;br /&gt;
|1&lt;br /&gt;
|Surface Crawler&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedleCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Cannon]]&lt;br /&gt;
|Fire needle projectiles that stick to enemies for continuous damage.&lt;br /&gt;
|0.5&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopSpinIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|Spin in mid-air and hurt anything you touch! You can also bounce on enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Melee&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Blade]]&lt;br /&gt;
|Metal Blade&#039;s ninja cousin can be fired in 5 directions, but retreats.&lt;br /&gt;
|2&lt;br /&gt;
|Returning,&lt;br /&gt;
Directional (5)&lt;br /&gt;
| [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Missile]]&lt;br /&gt;
|Fire off a magnet that homes in on enemies vertically.&lt;br /&gt;
|2&lt;br /&gt;
|Homing&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiLaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|A laser that bounces off walls. Now with less lag and more laser!&lt;br /&gt;
|1&lt;br /&gt;
|Bouncing&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardKnuckleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Knuckle]]&lt;br /&gt;
|A multi-hit fist. Hold up or down to adjust its trajectory.&lt;br /&gt;
|3&lt;br /&gt;
|Multi-Hit,&lt;br /&gt;
Remote Controlled,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 4&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|Ring that always comes back, getting items for you! Not suitable for marriage.&lt;br /&gt;
|2&lt;br /&gt;
|Returning,&lt;br /&gt;
Piercing,&lt;br /&gt;
&lt;br /&gt;
Item-Grab&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dive Missile]]&lt;br /&gt;
|A homing torpedo that explodes upon contact.&lt;br /&gt;
|3 (Missile)&lt;br /&gt;
2 (Explosion)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Homing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|Protects you from [[Spikes|spikes]]... until you get hit.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Immunity&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Suspend time and use it to your advantage!&lt;br /&gt;
|1&lt;br /&gt;
|Immobilizer,&lt;br /&gt;
Piercing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Crusher]]&lt;br /&gt;
|Large hunk o&#039; junk that breaks into 4 pieces after hitting an enemy.&lt;br /&gt;
|2 (Main)&lt;br /&gt;
1 (Shrapnel)&lt;br /&gt;
|Split&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drill Bomb]]&lt;br /&gt;
|High damage bomb that can be exploded with the press of a button.&lt;br /&gt;
|2 (Main)&lt;br /&gt;
1 (Explosion)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Detonate&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|Screen nuke which can also increase your jump distance while active. &lt;br /&gt;
|5 dmg every 2 seconds&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.5.4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|Blast solar energy in 6 directions, charge up to pack a bigger punch.&lt;br /&gt;
|1 (Uncharged)&lt;br /&gt;
4 (Fully Charged)&lt;br /&gt;
|Directional (6),&lt;br /&gt;
Chargeable&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 5&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Stone]]&lt;br /&gt;
|Summons stones that twirl around you and make you question your life choices.&lt;br /&gt;
|3&lt;br /&gt;
|Spiral&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Hold]]&lt;br /&gt;
|Damage all enemies on screen and flip their gravity when defeating them.&lt;br /&gt;
|4&lt;br /&gt;
|Screen Wipe&lt;br /&gt;
|[[1.0.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Eye]]&lt;br /&gt;
|Large expensive crystal that splits off into three bouncing shots.&lt;br /&gt;
|3&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Split&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Bomb]]&lt;br /&gt;
|Drops condensed bombs of napalm that bounce a little and explode on impact.&lt;br /&gt;
|3&lt;br /&gt;
|Crawler,&lt;br /&gt;
Explosive&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyroAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyro Attack]]&lt;br /&gt;
|A simple propeller that can be directed up or down once. Sadly not a sandwich.&lt;br /&gt;
|2&lt;br /&gt;
|Directional (3)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|Barrier of stars that decreases your gravity.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Momentum&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Pitiful spray of waves. Absolutely no interaction with water.&lt;br /&gt;
|1&lt;br /&gt;
|Crawler,&lt;br /&gt;
Piercing (Underwater Only)&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeKickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Kick]]&lt;br /&gt;
|An invincible slide that hurts enemies. Slide in the air or double jump!&lt;br /&gt;
|2&lt;br /&gt;
|Melee,&lt;br /&gt;
Invincibility&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 6&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blizzard Attack]]&lt;br /&gt;
|Fires a spread of snowflakes moving in several directions, destroying [[Spine]]s. &lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Storm]]&lt;br /&gt;
|Fire a small tornado, jump on it to get to higher ground.&lt;br /&gt;
|2&lt;br /&gt;
|Crawler, &lt;br /&gt;
Momentum&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Blast]]&lt;br /&gt;
|Fire a ball of flame that blasts out of the ground.&lt;br /&gt;
|3&lt;br /&gt;
|Arc&lt;br /&gt;
|[[1.4.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilverTomahawkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silver Tomahawk]]&lt;br /&gt;
|Shoot a tomahawk that curves upwards.&lt;br /&gt;
|2&lt;br /&gt;
|Parabolic&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|Briefly stops time and turns you invincible, damages foes slightly too.&lt;br /&gt;
|8&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Invincibility&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Crusher]]&lt;br /&gt;
|A retracting mace that has it in them to be aimed up or down.&lt;br /&gt;
|3&lt;br /&gt;
|Returning,&lt;br /&gt;
Directional (3)&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoSpearIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Spear]]&lt;br /&gt;
|Arc slightly up or down, alternating with every shot. Has piercing properties.&lt;br /&gt;
|2&lt;br /&gt;
|Piercing,&lt;br /&gt;
Spread Shot&lt;br /&gt;
| [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Barrier]]&lt;br /&gt;
|Heals you when hit by projectiles. Powerful projectiles heal you more.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Healing&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 7&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WildCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wild Coil]]&lt;br /&gt;
|It&#039;s boyoyon paradise! Charge for more power and hold up for extra bounce!&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Fully Charged) &lt;br /&gt;
|Bouncing,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Cracker]]&lt;br /&gt;
|Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly.&lt;br /&gt;
|1.5&lt;br /&gt;
|Directional (3),&lt;br /&gt;
Immobilizer,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
| [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SlashClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|A sharp slash which can cut enemies into pieces. Deals multiple hits per attack.&lt;br /&gt;
|1 (each frame in contact with an [[enemy]] except the last two frames)&lt;br /&gt;
|Melee,&lt;br /&gt;
Rapid fire,&lt;br /&gt;
&lt;br /&gt;
Multi-Hit&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoiseCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Noise Crush]]&lt;br /&gt;
| Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Fully Charged) &lt;br /&gt;
|Bouncing,&lt;br /&gt;
Chargeable&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DangerWrapIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Danger Wrap]]&lt;br /&gt;
|Trap small enemies in explosive bubbles and push them. Press down to drop mines.&lt;br /&gt;
|3 (Bubble and Landmine)&lt;br /&gt;
6 (Trapped Enemy)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Parabolic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScorchWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scorch Wheel]]&lt;br /&gt;
|A wheel of fire which can be held to aim. Can set things on fire and split.&lt;br /&gt;
|4&lt;br /&gt;
|Crawler,&lt;br /&gt;
Barrier&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 8&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Ball]]&lt;br /&gt;
|Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost.&lt;br /&gt;
|2 (Default)&lt;br /&gt;
4 (Kicked)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Bouncing,&lt;br /&gt;
&lt;br /&gt;
Directional (2)&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Hold]]&lt;br /&gt;
|Launches a small silver propeller that creates upwards wind currents.&lt;br /&gt;
|1 (per hit)&lt;br /&gt;
(Max 11)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Vertical&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Bomb]]&lt;br /&gt;
|A powerful bomb that blows up and lingers for a while upon contact.&lt;br /&gt;
|0.5 (per hit)&lt;br /&gt;
(Max 15)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|This electric claw can grab poles and make you quite the acrobat.&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
| Long-awaited powerful melee weapon. Extremely stylish too.&lt;br /&gt;
|1 (per hit)&lt;br /&gt;
(Max 3)&lt;br /&gt;
&lt;br /&gt;
(Bass: Max 6)&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wave]]&lt;br /&gt;
|A wave of icicles which climbs up and down walls, going though enemies in its way. &lt;br /&gt;
|2&lt;br /&gt;
|Crawler&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Crush]]&lt;br /&gt;
|Unleash a powerful meteor barrage that hurts all enemies onscreen.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 9&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|Launches a blob of concrete that can turn into a platform.&lt;br /&gt;
|3&lt;br /&gt;
|Platform,&lt;br /&gt;
Arc&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelSatelliteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|A shiny shield that reflects projectiles and defeats weak enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Fires homing hornets that can also grab and bring items to you. BEES!&lt;br /&gt;
|2&lt;br /&gt;
|Homing,&lt;br /&gt;
Returning,&lt;br /&gt;
&lt;br /&gt;
Item-Grab&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plug Ball]]&lt;br /&gt;
|A small electric ball that hugs surfaces. Flies off if the ground beneath vanishes.&lt;br /&gt;
|2&lt;br /&gt;
|Crawler,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|Trident which pierces shielded enemies. Doesn&#039;t harm trident [[Spikes|spikes]].&lt;br /&gt;
|2&lt;br /&gt;
|Piercing,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBazookaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Bazooka]]&lt;br /&gt;
|Launches a three-way spreadshot. Can be charged, too.&lt;br /&gt;
|1 (Uncharged)&lt;br /&gt;
3 (Fully Charged)&lt;br /&gt;
|Chargeable,&lt;br /&gt;
Spread Shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
| Fires a small black hole that sucks in enemies once detonated.&lt;br /&gt;
|4&lt;br /&gt;
|Remote Controlled,&lt;br /&gt;
Detonate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
| Creates a flock of tornadoes that damage all enemies and boost your jump.&lt;br /&gt;
|4&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Momentum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 10&#039;&#039;. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripleBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Launches a spread of blades downwards in the air, and upwards from the ground.&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Fires a miniature sun that splits into two fire waves. Splits early on impact.&lt;br /&gt;
|3&lt;br /&gt;
|Piercing,&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderWoolIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Creates a small cloud that releases lightning and sparks along the ground.&lt;br /&gt;
|1 (Cloud)&lt;br /&gt;
1.5 (Lightning) &lt;br /&gt;
|Parabolic,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Commando Bomb]]&lt;br /&gt;
|A RC Bomb that creates powerful shockwaves on contact with terrain.&lt;br /&gt;
|2 (Direct Hit)&lt;br /&gt;
5 (Explosion)&lt;br /&gt;
|Directional (Infinite),&lt;br /&gt;
Remote Controlled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Protects you with 8 rotating bubbles, shoot it so that they spiral outwards.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Spiral&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WheelCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|This bladed wheel can tear enemies apart or help you climb walls.&lt;br /&gt;
|0.33 (Held)  &lt;br /&gt;
2 (Released)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Crawler&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReboundStrikerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rebound Striker]]&lt;br /&gt;
|A bouncing ball that deals more damage with each bounce. Can be aimed.&lt;br /&gt;
|1 (before bouncing)&amp;lt;br&amp;gt;2 (after first bounce)&amp;lt;br&amp;gt;3 (after second bounce)&amp;lt;br&amp;gt;4 (after third bounce)&amp;lt;br&amp;gt;5 (after fourth bounce)&amp;lt;br&amp;gt;6 (after fifth bounce)&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Directional (3)&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MirrorBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mirror Buster]]&lt;br /&gt;
|Shields your front as long as you hold it and reflects incoming bullets.&lt;br /&gt;
|3 &lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Screw Crusher]]&lt;br /&gt;
|Throws a spinning saw in a high arc. Weak, but rapidly fireable.&lt;br /&gt;
|1&lt;br /&gt;
|Rapid-Fire, &lt;br /&gt;
Arc&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ballade Cracker]]&lt;br /&gt;
|An explosive bomb which can be thrown in 7 directions.&lt;br /&gt;
|3&lt;br /&gt;
|Explosive,&lt;br /&gt;
Directional (7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockDropperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Block Dropper]]&lt;br /&gt;
|Spawn 4 bricks at the top of the screen and launch them downwards.&lt;br /&gt;
|4&lt;br /&gt;
|Vertical&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Ball]]&lt;br /&gt;
|Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed.&lt;br /&gt;
|1&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Directional (3),&lt;br /&gt;
&lt;br /&gt;
Spread Shot&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PileDriverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pile Driver]]&lt;br /&gt;
|Dash forward with a powerful spike. It explodes shortly after contact.&lt;br /&gt;
|4 (Dash Attack)&lt;br /&gt;
4 (Explosion)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Explosive,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrambleThunderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scramble Thunder]]&lt;br /&gt;
|Fires a projectile up or down which splits and climbs surfaces.&lt;br /&gt;
|4&lt;br /&gt;
|Directional (2),&lt;br /&gt;
Crawler,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AcidBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Acid Barrier]]&lt;br /&gt;
|Acidic barrier which protects from enemy projectiles and acid. Fires arced shots.&lt;br /&gt;
|1 (arced shot)&lt;br /&gt;
|Barrier,&lt;br /&gt;
Arc&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TundraStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tundra Storm]]&lt;br /&gt;
|Summons an icy vortex that damages everything in a wide column.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallIcon.png]] [[File:IceWallSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|A solid block of ice which multi hits enemies as it moves. A great platform also!&lt;br /&gt;
|16&lt;br /&gt;
|Platform,&lt;br /&gt;
Barrier,&lt;br /&gt;
&lt;br /&gt;
Multi-Hit,&lt;br /&gt;
&lt;br /&gt;
Crawler&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBurnerIcon.png]] [[File:WaveBurnerSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wave Burner]]&lt;br /&gt;
|Hold for continuous fire, use underwater to push some enemies and objects away.&lt;br /&gt;
|1 (fire projectile outside water)&lt;br /&gt;
0 (underwater)&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Harmless (Underwater)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CopyVisionIcon.png]]  [[File:CopyVisionSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Copy Vision]]&lt;br /&gt;
| Spawns a nice clones that lures enemies and bosses while letting you still shoot!&lt;br /&gt;
|2&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Lure&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]] [[File:SpreadDrillSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|Starts as a giant drill that splits when you fire again, breaks some blocks too!&lt;br /&gt;
|2 Per Drill&lt;br /&gt;
|Piercing (1st Drill Only),&lt;br /&gt;
Spread Shot,&lt;br /&gt;
&lt;br /&gt;
Detonate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TenguBladeIcon.png]] [[File:TenguBladeSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|A melee and projectile based weapon. It&#039;s dash gives immunity and speed. &lt;br /&gt;
|4 (Projectile)&lt;br /&gt;
1-2 (Melee)&lt;br /&gt;
&lt;br /&gt;
1-2-1 (Air Melee) &lt;br /&gt;
&lt;br /&gt;
2 (Dash)&lt;br /&gt;
|Melee,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagicCardIcon.png]] [[File:MagicCardSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magical mischief awaits you with these cards, grab items and activate gimmicks!&lt;br /&gt;
|1&lt;br /&gt;
|Returning,&lt;br /&gt;
Item-Grab,&lt;br /&gt;
&lt;br /&gt;
Directional (2)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RemoteMineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Remote Mine]]&lt;br /&gt;
|Move it up or down and detonate whenever you want.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man V&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in the GB game &#039;&#039;Mega Man V&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrabBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Shoots forward and on contact will return 2 HP. It&#039;s free real estate!&lt;br /&gt;
|1&lt;br /&gt;
|Healing (2 HP) &lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SaltWaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|A water ball which splits into 3 droplets. Has unique behaviour in water.&lt;br /&gt;
|2 (Ball)&lt;br /&gt;
2 (Droplets) &lt;br /&gt;
|Arc,&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|If firing you&#039;ll face one direction, jump to and from foes as you zap &#039;em!&lt;br /&gt;
|4&lt;br /&gt;
|Melee,&lt;br /&gt;
Piercing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BreakDashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Charging lets you dash and break Pluto Blocks. You&#039;ll get I-frames too!&lt;br /&gt;
|2 (Projectile) &lt;br /&gt;
4 (Dash)&lt;br /&gt;
|Melee,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|A homing laser which multi hits enemies as it moves back and forth.&lt;br /&gt;
|1&lt;br /&gt;
|Homing,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango]]&lt;br /&gt;
|Charge to summon Tango to aid you in combat. He&#039;ll home in on foes as he bounces about.&lt;br /&gt;
|1 (Buster Shot)&amp;lt;br&amp;gt;1 (Tango Per Tick)&lt;br /&gt;
|Homing,&lt;br /&gt;
Multi-Hit,&lt;br /&gt;
&lt;br /&gt;
Bouncing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cameo===&lt;br /&gt;
Weapons that make an appearance from franchises that are not &#039;&#039;Mega Man&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game / Franchise of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shine]]&lt;br /&gt;
|A frame 1 move that hits around you. Can apparently reflect projectiles too.&lt;br /&gt;
|1&lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Melee&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nado]]&lt;br /&gt;
|How do you even punish this move? Keep pressing attack to go higher.&lt;br /&gt;
|1&lt;br /&gt;
|Momentum,&lt;br /&gt;
Flight&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Brawl&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PerfectFreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Perfect Freeze]]&lt;br /&gt;
|Spray a barrage of bullets and freeze them at any time.&lt;br /&gt;
|0.2&lt;br /&gt;
|Spreadshot,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
|&#039;&#039;Touhou&#039;&#039;&lt;br /&gt;
|[[1.0.9]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandSelectionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Command Selection]]&lt;br /&gt;
|The best weapon is every weapon. Includes two special spells.&lt;br /&gt;
|(Random)&lt;br /&gt;
|Random&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UberChainIcon.png]] [[File:UberChainSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Über Chain]]&lt;br /&gt;
|A melee weapon you charge up by hitting foes, use when full to gain invincibility.&lt;br /&gt;
|2&lt;br /&gt;
6 (Critical Hit)&lt;br /&gt;
|Melee,&lt;br /&gt;
Random,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|&#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animals and Adapters===&lt;br /&gt;
Animal and adapter-based utility weapons. Prior to version [[1.10.0]], these were grouped under the &amp;quot;Utilities&amp;quot; category.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|Use Rush as your personal spring and get to higher ground.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|Rush transforms into a jet... somehow. Hold up or down to change your altitude.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushBikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|Ride around at top speed. Jump and press up at the same for dramatic leap off!&lt;br /&gt;
|TBA&lt;br /&gt;
|Platform&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushMarineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Marine]]&lt;br /&gt;
|Freely move in water and other liquids. Hols up while jumping to dismount.&lt;br /&gt;
|TBA&lt;br /&gt;
| Platform&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil|Proto Coil]]&lt;br /&gt;
|Like the Rush Coil, but you don&#039;t need to take it for a walk.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet|Proto Jet]]&lt;br /&gt;
|Like the Rush Jet, but doesn&#039;t leave its fur all around the house.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Treble Boost]]&lt;br /&gt;
|Allows [[Bass]] to fly for a limited amount of time. Can fire spread shots.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Spreadshot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoJumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango Jump]]&lt;br /&gt;
|Get a boost from your feline friend. Not as strong as a dog, though.&lt;br /&gt;
|1 (Broom)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlappyBeatIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flappy Beat]]&lt;br /&gt;
|Fly around the air while flapping. All that&#039;s missing is some green pipes.&lt;br /&gt;
|1 (Broom)&lt;br /&gt;
|Flight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utilities ===&lt;br /&gt;
Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|Build a blinking bridge that you can stand on. Hold attack to make it longer!&lt;br /&gt;
|0&lt;br /&gt;
|Platform&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item1Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-1]]&lt;br /&gt;
|Throw out a platform that slowly rises. Good for scaling castles.&lt;br /&gt;
|0&lt;br /&gt;
|Platform&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-2]]&lt;br /&gt;
|Throw out a jet board that rockets forward. Good for flying over spike pits.&lt;br /&gt;
|0&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-3]]&lt;br /&gt;
|Throw out a platform that bounces and scales walls. Good for... uh... wait...&lt;br /&gt;
|0&lt;br /&gt;
|Platform,&lt;br /&gt;
Bouncing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArrowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|Arrow that also functions as a platform. Very versatile. Sticks to walls.&lt;br /&gt;
|2&lt;br /&gt;
|Platform,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Adaptor]]&lt;br /&gt;
|Jetpack that quickly refills itself once you land on the ground.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Adaptor]]&lt;br /&gt;
|Armor that lets you dish out powerful punches. Can be charged for more power.&lt;br /&gt;
|2 &lt;br /&gt;
3 (Half Charge)&lt;br /&gt;
&lt;br /&gt;
4 (Full Charge)&lt;br /&gt;
|Melee,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Piercing (Full Charge)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Adaptor]]&lt;br /&gt;
|Adaptor that lets you boost upward a small distance and fire a homing fist.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
2 (Rocket Fist)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Homing (Rocket Fist),&lt;br /&gt;
&lt;br /&gt;
Piercing (Rocket Fist)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|Cling onto ceilings with this utility. You can raise and lower yourself while shooting too!&lt;br /&gt;
|TBA&lt;br /&gt;
|Platform, &lt;br /&gt;
Vertical&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error Handler===&lt;br /&gt;
These weapons appear if a weapon ID is used beyond those normally accessible. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:0Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[0]]&lt;br /&gt;
|N/A &lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia== &lt;br /&gt;
*There is no description added for the [[0|error handler]] weapon resulting in &amp;quot;N/A&amp;quot;.&lt;br /&gt;
**Prior to version [[1.7.1]], this was also the case for Yamato Spear due to an oversight. As of version [[1.7.5]], this is the only weapon outside of the error handler to not have had a description set.&lt;br /&gt;
* As of version [[1.9.4.3]], &#039;&#039;[[Mega Man 10]]&#039;&#039;&#039;s Chill Spike is the only weapon originating from the main series numbered NES-styled &#039;&#039;Mega Man&#039;&#039; games (i.e. &#039;&#039;[[Mega Man 1]]&#039;&#039; to &#039;&#039;[[Mega Man 6|6]]&#039;&#039;, &#039;&#039;[[Mega Man 9|9]]&#039;&#039; and &#039;&#039;10&#039;&#039;) to not be included in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]] &lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=17771</id>
		<title>Shadow Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=17771"/>
		<updated>2025-07-29T19:21:30Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:ShadowMan.png|250px]]&lt;br /&gt;
|name=[[File:ShadowIcon.png|left]][[File:ShadowIcon.png|right]]Shadow Man&lt;br /&gt;
|caption=Official artwork of Shadow Man.&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=The Ultimate Lifeform&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-024/DRWN-024/DWN-024 Shadow Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]].His signature [[weapon]] is the [[Shadow Blade]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Snake_Man&amp;diff=17770</id>
		<title>Snake Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Snake_Man&amp;diff=17770"/>
		<updated>2025-07-29T19:20:49Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:SnakeMan.png|250px]]&lt;br /&gt;
|name=[[File:SnakeIcon.png|left]][[File:SnakeIcon.png|right]]Snake Man&lt;br /&gt;
|caption=Artwork of Snake Man.&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=Snake? Snake!? SNAKE!?&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-022/DRWN-022/DWN-022 Snake Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]].His signature [[weapon]] is the [[Search Snake]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Astro_Crush&amp;diff=17769</id>
		<title>Astro Crush</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Astro_Crush&amp;diff=17769"/>
		<updated>2025-07-29T19:19:18Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Additional info, when available}}&lt;br /&gt;
{{Update}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:AstroCrushIcon.png|left]] Astro Crush [[File:AstroCrushIcon.png|right]]&lt;br /&gt;
|image=[[File:AstroCrush.png|250px]]&lt;br /&gt;
|caption=Artwork of Astro Crush from &#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|description=TBA&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|energy=TBA&lt;br /&gt;
|category=[[Weapons]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|programmer=TBA&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Astro Crush&#039;&#039;&#039; is a weapon from &#039;&#039;[[Mega Man 8]]&#039;&#039;, obtained by defeating [[Astro Man]]. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.10.0]].&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Official media==&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Weapons]] [[Category:Mega Man 8 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Tundra_Storm&amp;diff=17768</id>
		<title>Tundra Storm</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Tundra_Storm&amp;diff=17768"/>
		<updated>2025-07-29T19:18:47Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Additional info, when available}}&lt;br /&gt;
{{Update}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=[[File:TundraStormIcon.png|left]] Tundra Storm [[File:TundraStormIcon.png|right]]&lt;br /&gt;
|image=[[File:TundraStorm.png|250px]]&lt;br /&gt;
|caption=Artwork of Tundra Storm from &#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|description=TBA&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|energy=TBA&lt;br /&gt;
|category=[[Weapons]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|programmer=TBA&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tundra Storm&#039;&#039;&#039; is a weapon from &#039;&#039;[[Mega Man 11]]&#039;&#039;, obtained by defeating Tundra Man. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.10.0]].&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Official media==&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM11}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Weapons]] [[Category:Mega Man 11 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TundraStorm.png&amp;diff=17767</id>
		<title>File:TundraStorm.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TundraStorm.png&amp;diff=17767"/>
		<updated>2025-07-29T19:18:04Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=17765</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=17765"/>
		<updated>2025-07-29T18:52:53Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: /* Animals and Adapters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; are a category of assets used by the [[Playable Characters|player]] to defeat [[Enemies|enemies]] and [[Bosses|bosses]], overcome obstacles, and destroy certain [[Level Objects|level objects]].&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
As of version [[1.8.5.2]], there are a total of 114 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 4 weapons from &#039;&#039;[[Mega Man 7]]&#039;&#039;, 5 weapons from &#039;&#039;[[Mega Man 8]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man 9]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man 10]]&#039;&#039;, 4 weapons from &#039;&#039;[[Mega Man 11]]&#039;&#039;, the 2 new weapons from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; and 15 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the &#039;&#039;Mega Man&#039;&#039; franchise.&lt;br /&gt;
&lt;br /&gt;
===Generic===&lt;br /&gt;
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
(Uncharged)&lt;br /&gt;
!Damage&lt;br /&gt;
(Fully Charged)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NothingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nothing]]&lt;br /&gt;
|When this weapon is chosen, you lose all ability to shoot.&lt;br /&gt;
|You get nothing! You lose! Good day, sir! &lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|Shoots three bullets at a time, [[Mega Man]]&#039;s default weapon. Can be charged up if enabled.&lt;br /&gt;
|Mega Man&#039;s classic weapon, fires compressed energy bullets. &lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Buster]]&lt;br /&gt;
|Shoots two bullets at a time, [[Proto Man]]&#039;s default weapon. Can be charged up, also can use Proto Strike if enabled.&lt;br /&gt;
|Like Mega Buster, but it only has one charge type. Can become Proto Strike.&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man 9]]&#039;&#039; (Proto Buster) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; (Proto Strike)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass Buster]]&lt;br /&gt;
|Rapid fire in 7 directions, [[Bass]]&#039; default weapon. Does less damage than Mega Man and Proto Man&#039;s busters, and stops at walls. &lt;br /&gt;
|Can be fired in 7 directions, but stops at walls.&lt;br /&gt;
|0.5&lt;br /&gt;
|n/a&lt;br /&gt;
|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollSwingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll Swing]]&lt;br /&gt;
|A close-range broom that can pierce shields, [[Roll]]&#039;s default weapon. Can be charged up to deal more damage, &lt;br /&gt;
|Slash three times on the ground, spin in the air, or charge it for big damage!&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man&#039;&#039; or its remake, &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Cutter]]&lt;br /&gt;
|Akin to a boomerang, always comes back and slices through anything.&lt;br /&gt;
|2&lt;br /&gt;
|Returning&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|Pick up and throw blocks at enemies, or make your own in free space.&lt;br /&gt;
|1 (If dropped overhead)&lt;br /&gt;
2 (Shrapnel)&lt;br /&gt;
|Platform,&lt;br /&gt;
Barrier&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceSlasherIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Slasher]]&lt;br /&gt;
|Makes your enemies freeze in their tracks.&lt;br /&gt;
|0&lt;br /&gt;
|Piercing,&lt;br /&gt;
Immobilizer,&lt;br /&gt;
&lt;br /&gt;
Harmless&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HyperBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyper Bomb]]&lt;br /&gt;
|Throw a bomb that explodes upon contact with enemies, exploding four ways.&lt;br /&gt;
|4&lt;br /&gt;
|Explosive,&lt;br /&gt;
Arc,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|Fire fire, and give yourself a protective fire shield for one second.&lt;br /&gt;
|2 (Fireball)&lt;br /&gt;
2 (Fire Shield)&lt;br /&gt;
| Barrier&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Fire three thunder beams: One horizontally and two vertically!&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Sloooow dooown tiiiiiiime.&lt;br /&gt;
|0&lt;br /&gt;
(8 as Boss Weakness)&lt;br /&gt;
|Harmless&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilSliderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil Slider]]&lt;br /&gt;
|Fire an oil blob and ride it, hitting anything in your path. Radical!&lt;br /&gt;
|2 (Blob)&lt;br /&gt;
4 (Riding)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Arc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 2&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleLeadIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Lead]]&lt;br /&gt;
|Fires heavy water bubbles that follow terrain. But how is it pronounced?&lt;br /&gt;
|3&lt;br /&gt;
|Crawler&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirShooterIconNew.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Shooter]]&lt;br /&gt;
|Fire off 3 tornadoes that arc up into the air.&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot,&lt;br /&gt;
Parabolic&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Boomerang]]&lt;br /&gt;
|Boomerang, a quick one at that! Hold for rapid-fire. &lt;br /&gt;
|1&lt;br /&gt;
|Returning,&lt;br /&gt;
Rapid-Fire&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|Rapidly hits enemies. Can be thrown in 4 directions.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Directional (3)&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashBomberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Bomber]]&lt;br /&gt;
|A bomb that sticks to walls and shielded enemies before exploding.&lt;br /&gt;
|2&lt;br /&gt;
|Explosive,&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|Stop and resume the flow of time with a simple button press, like a TV remote!&lt;br /&gt;
|0&lt;br /&gt;
|Harmless,&lt;br /&gt;
Immobilizer&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|Shoot a gear in one of eight directions. Just as powerful.&lt;br /&gt;
|1&lt;br /&gt;
|Directional (8)&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Fire]]&lt;br /&gt;
|Charge up a fireball and release it. The charge can damage foes too.&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Half-Charged)&lt;br /&gt;
&lt;br /&gt;
8 (Fully Charged)&lt;br /&gt;
|Chargeable&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 3&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|Stuns enemies and continually damages them, but only two can be on screen.&lt;br /&gt;
|0.5 (per shock)&lt;br /&gt;
|Immobilizer,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchSnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|Fire a miniature snake that slithers along surfaces.&lt;br /&gt;
|1&lt;br /&gt;
|Surface Crawler&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedleCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Cannon]]&lt;br /&gt;
|Fire needle projectiles that stick to enemies for continuous damage.&lt;br /&gt;
|0.5&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopSpinIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|Spin in mid-air and hurt anything you touch! You can also bounce on enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Melee&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Blade]]&lt;br /&gt;
|Metal Blade&#039;s ninja cousin can be fired in 5 directions, but retreats.&lt;br /&gt;
|2&lt;br /&gt;
|Returning,&lt;br /&gt;
Directional (5)&lt;br /&gt;
| [[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Missile]]&lt;br /&gt;
|Fire off a magnet that homes in on enemies vertically.&lt;br /&gt;
|2&lt;br /&gt;
|Homing&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiLaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|A laser that bounces off walls. Now with less lag and more laser!&lt;br /&gt;
|1&lt;br /&gt;
|Bouncing&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardKnuckleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Knuckle]]&lt;br /&gt;
|A multi-hit fist. Hold up or down to adjust its trajectory.&lt;br /&gt;
|3&lt;br /&gt;
|Multi-Hit,&lt;br /&gt;
Remote Controlled,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 4&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|Ring that always comes back, getting items for you! Not suitable for marriage.&lt;br /&gt;
|2&lt;br /&gt;
|Returning,&lt;br /&gt;
Piercing,&lt;br /&gt;
&lt;br /&gt;
Item-Grab&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dive Missile]]&lt;br /&gt;
|A homing torpedo that explodes upon contact.&lt;br /&gt;
|3 (Missile)&lt;br /&gt;
2 (Explosion)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Homing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|Protects you from [[Spikes|spikes]]... until you get hit.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Immunity&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Suspend time and use it to your advantage!&lt;br /&gt;
|1&lt;br /&gt;
|Immobilizer,&lt;br /&gt;
Piercing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Crusher]]&lt;br /&gt;
|Large hunk o&#039; junk that breaks into 4 pieces after hitting an enemy.&lt;br /&gt;
|2 (Main)&lt;br /&gt;
1 (Shrapnel)&lt;br /&gt;
|Split&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drill Bomb]]&lt;br /&gt;
|High damage bomb that can be exploded with the press of a button.&lt;br /&gt;
|2 (Main)&lt;br /&gt;
1 (Explosion)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Detonate&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|Screen nuke which can also increase your jump distance while active. &lt;br /&gt;
|5 dmg every 2 seconds&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.5.4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|Blast solar energy in 6 directions, charge up to pack a bigger punch.&lt;br /&gt;
|1 (Uncharged)&lt;br /&gt;
4 (Fully Charged)&lt;br /&gt;
|Directional (6),&lt;br /&gt;
Chargeable&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 5&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Stone]]&lt;br /&gt;
|Summons stones that twirl around you and make you question your life choices.&lt;br /&gt;
|3&lt;br /&gt;
|Spiral&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Hold]]&lt;br /&gt;
|Damage all enemies on screen and flip their gravity when defeating them.&lt;br /&gt;
|4&lt;br /&gt;
|Screen Wipe&lt;br /&gt;
|[[1.0.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Eye]]&lt;br /&gt;
|Large expensive crystal that splits off into three bouncing shots.&lt;br /&gt;
|3&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Split&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Bomb]]&lt;br /&gt;
|Drops condensed bombs of napalm that bounce a little and explode on impact.&lt;br /&gt;
|3&lt;br /&gt;
|Crawler,&lt;br /&gt;
Explosive&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyroAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyro Attack]]&lt;br /&gt;
|A simple propeller that can be directed up or down once. Sadly not a sandwich.&lt;br /&gt;
|2&lt;br /&gt;
|Directional (3)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|Barrier of stars that decreases your gravity.&lt;br /&gt;
|3&lt;br /&gt;
|Barrier,&lt;br /&gt;
Momentum&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Pitiful spray of waves. Absolutely no interaction with water.&lt;br /&gt;
|1&lt;br /&gt;
|Crawler,&lt;br /&gt;
Piercing (Underwater Only)&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeKickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Kick]]&lt;br /&gt;
|An invincible slide that hurts enemies. Slide in the air or double jump!&lt;br /&gt;
|2&lt;br /&gt;
|Melee,&lt;br /&gt;
Invincibility&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 6&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blizzard Attack]]&lt;br /&gt;
|Fires a spread of snowflakes moving in several directions, destroying [[Spine]]s. &lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Storm]]&lt;br /&gt;
|Fire a small tornado, jump on it to get to higher ground.&lt;br /&gt;
|2&lt;br /&gt;
|Crawler, &lt;br /&gt;
Momentum&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Blast]]&lt;br /&gt;
|Fire a ball of flame that blasts out of the ground.&lt;br /&gt;
|3&lt;br /&gt;
|Arc&lt;br /&gt;
|[[1.4.0]] &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilverTomahawkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silver Tomahawk]]&lt;br /&gt;
|Shoot a tomahawk that curves upwards.&lt;br /&gt;
|2&lt;br /&gt;
|Parabolic&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|Briefly stops time and turns you invincible, damages foes slightly too.&lt;br /&gt;
|8&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Invincibility&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Crusher]]&lt;br /&gt;
|A retracting mace that has it in them to be aimed up or down.&lt;br /&gt;
|3&lt;br /&gt;
|Returning,&lt;br /&gt;
Directional (3)&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoSpearIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Spear]]&lt;br /&gt;
|Arc slightly up or down, alternating with every shot. Has piercing properties.&lt;br /&gt;
|2&lt;br /&gt;
|Piercing,&lt;br /&gt;
Spread Shot&lt;br /&gt;
| [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Barrier]]&lt;br /&gt;
|Heals you when hit by projectiles. Powerful projectiles heal you more.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Healing&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 7&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WildCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wild Coil]]&lt;br /&gt;
|It&#039;s boyoyon paradise! Charge for more power and hold up for extra bounce!&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Fully Charged) &lt;br /&gt;
|Bouncing,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Cracker]]&lt;br /&gt;
|Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly.&lt;br /&gt;
|1.5&lt;br /&gt;
|Directional (3),&lt;br /&gt;
Immobilizer,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
| [[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SlashClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Slash Claw]]&lt;br /&gt;
|A sharp slash which can cut enemies into pieces. Deals multiple hits per attack.&lt;br /&gt;
|1 (each frame in contact with an [[enemy]] except the last two frames)&lt;br /&gt;
|Melee,&lt;br /&gt;
Rapid fire,&lt;br /&gt;
&lt;br /&gt;
Multi-Hit&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoiseCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Noise Crush]]&lt;br /&gt;
| Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.&lt;br /&gt;
|2 (Uncharged)&lt;br /&gt;
4 (Fully Charged) &lt;br /&gt;
|Bouncing,&lt;br /&gt;
Chargeable&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DangerWrapIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Danger Wrap]]&lt;br /&gt;
|Trap small enemies in explosive bubbles and push them. Press down to drop mines.&lt;br /&gt;
|3 (Bubble and Landmine)&lt;br /&gt;
6 (Trapped Enemy)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Parabolic&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScorchWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scorch Wheel]]&lt;br /&gt;
|A wheel of fire which can be held to aim. Can set things on fire and split.&lt;br /&gt;
|4&lt;br /&gt;
|Crawler,&lt;br /&gt;
Barrier&lt;br /&gt;
| [[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 8&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Ball]]&lt;br /&gt;
|Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost.&lt;br /&gt;
|2 (Default)&lt;br /&gt;
4 (Kicked)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Bouncing,&lt;br /&gt;
&lt;br /&gt;
Directional (2)&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Hold]]&lt;br /&gt;
|Launches a small silver propeller that creates upwards wind currents.&lt;br /&gt;
|1 (per hit)&lt;br /&gt;
(Max 11)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Vertical&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Bomb]]&lt;br /&gt;
|A powerful bomb that blows up and lingers for a while upon contact.&lt;br /&gt;
|0.5 (per hit)&lt;br /&gt;
(Max 15)&lt;br /&gt;
|Explosive,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|This electric claw can grab poles and make you quite the acrobat.&lt;br /&gt;
|3&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
| Long-awaited powerful melee weapon. Extremely stylish too.&lt;br /&gt;
|1 (per hit)&lt;br /&gt;
(Max 3)&lt;br /&gt;
&lt;br /&gt;
(Bass: Max 6)&lt;br /&gt;
|Melee&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wave]]&lt;br /&gt;
|A wave of icicles which climbs up and down walls, going though enemies in its way. &lt;br /&gt;
|2&lt;br /&gt;
|Crawler&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Crush]]&lt;br /&gt;
|Unleash a powerful meteor barrage that hurts all enemies onscreen.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 9&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|Launches a blob of concrete that can turn into a platform.&lt;br /&gt;
|3&lt;br /&gt;
|Platform,&lt;br /&gt;
Arc&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelSatelliteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|A shiny shield that reflects projectiles and defeats weak enemies.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Fires homing hornets that can also grab and bring items to you. BEES!&lt;br /&gt;
|2&lt;br /&gt;
|Homing,&lt;br /&gt;
Returning,&lt;br /&gt;
&lt;br /&gt;
Item-Grab&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlugBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plug Ball]]&lt;br /&gt;
|A small electric ball that hugs surfaces. Flies off if the ground beneath vanishes.&lt;br /&gt;
|2&lt;br /&gt;
|Crawler,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|Trident which pierces shielded enemies. Doesn&#039;t harm trident [[Spikes|spikes]].&lt;br /&gt;
|2&lt;br /&gt;
|Piercing,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBazookaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Bazooka]]&lt;br /&gt;
|Launches a three-way spreadshot. Can be charged, too.&lt;br /&gt;
|1 (Uncharged)&lt;br /&gt;
3 (Fully Charged)&lt;br /&gt;
|Chargeable,&lt;br /&gt;
Spread Shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
| Fires a small black hole that sucks in enemies once detonated.&lt;br /&gt;
|4&lt;br /&gt;
|Remote Controlled,&lt;br /&gt;
Detonate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
| Creates a flock of tornadoes that damage all enemies and boost your jump.&lt;br /&gt;
|4&lt;br /&gt;
|Screen Wipe,&lt;br /&gt;
Momentum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 10&#039;&#039;. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripleBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Launches a spread of blades downwards in the air, and upwards from the ground.&lt;br /&gt;
|2&lt;br /&gt;
|Spread Shot&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Fires a miniature sun that splits into two fire waves. Splits early on impact.&lt;br /&gt;
|3&lt;br /&gt;
|Piercing,&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderWoolIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Creates a small cloud that releases lightning and sparks along the ground.&lt;br /&gt;
|1 (Cloud)&lt;br /&gt;
1.5 (Lightning) &lt;br /&gt;
|Parabolic,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Commando Bomb]]&lt;br /&gt;
|A RC Bomb that creates powerful shockwaves on contact with terrain.&lt;br /&gt;
|2 (Direct Hit)&lt;br /&gt;
5 (Explosion)&lt;br /&gt;
|Directional (Infinite),&lt;br /&gt;
Remote Controlled&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Protects you with 8 rotating bubbles, shoot it so that they spiral outwards.&lt;br /&gt;
|2&lt;br /&gt;
|Barrier,&lt;br /&gt;
Spiral&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WheelCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|This bladed wheel can tear enemies apart or help you climb walls.&lt;br /&gt;
|0.33 (Held)  &lt;br /&gt;
2 (Released)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Crawler&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReboundStrikerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rebound Striker]]&lt;br /&gt;
|A bouncing ball that deals more damage with each bounce. Can be aimed.&lt;br /&gt;
|1 (before bouncing)&amp;lt;br&amp;gt;2 (after first bounce)&amp;lt;br&amp;gt;3 (after second bounce)&amp;lt;br&amp;gt;4 (after third bounce)&amp;lt;br&amp;gt;5 (after fourth bounce)&amp;lt;br&amp;gt;6 (after fifth bounce)&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Directional (3)&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MirrorBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mirror Buster]]&lt;br /&gt;
|Shields your front as long as you hold it and reflects incoming bullets.&lt;br /&gt;
|3 &lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Screw Crusher]]&lt;br /&gt;
|Throws a spinning saw in a high arc. Weak, but rapidly fireable.&lt;br /&gt;
|1&lt;br /&gt;
|Rapid-Fire, &lt;br /&gt;
Arc&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ballade Cracker]]&lt;br /&gt;
|An explosive bomb which can be thrown in 7 directions.&lt;br /&gt;
|3&lt;br /&gt;
|Explosive,&lt;br /&gt;
Directional (7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockDropperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Block Dropper]]&lt;br /&gt;
|Spawn 4 bricks at the top of the screen and launch them downwards.&lt;br /&gt;
|4&lt;br /&gt;
|Vertical&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Ball]]&lt;br /&gt;
|Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed.&lt;br /&gt;
|1&lt;br /&gt;
|Bouncing,&lt;br /&gt;
Directional (3),&lt;br /&gt;
&lt;br /&gt;
Spread Shot&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PileDriverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pile Driver]]&lt;br /&gt;
|Dash forward with a powerful spike. It explodes shortly after contact.&lt;br /&gt;
|4 (Dash Attack)&lt;br /&gt;
4 (Explosion)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Explosive,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrambleThunderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scramble Thunder]]&lt;br /&gt;
|Fires a projectile up or down which splits and climbs surfaces.&lt;br /&gt;
|4&lt;br /&gt;
|Directional (2),&lt;br /&gt;
Crawler,&lt;br /&gt;
&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AcidBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Acid Barrier]]&lt;br /&gt;
|Acidic barrier which protects from enemy projectiles and acid. Fires arced shots.&lt;br /&gt;
|1 (arced shot)&lt;br /&gt;
|Barrier,&lt;br /&gt;
Arc&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TundraStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tundra Storm]]&lt;br /&gt;
|Summons an icy vortex that damages everything in a wide column.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallIcon.png]] [[File:IceWallSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|A solid block of ice which multi hits enemies as it moves. A great platform also!&lt;br /&gt;
|16&lt;br /&gt;
|Platform,&lt;br /&gt;
Barrier,&lt;br /&gt;
&lt;br /&gt;
Multi-Hit,&lt;br /&gt;
&lt;br /&gt;
Crawler&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBurnerIcon.png]] [[File:WaveBurnerSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wave Burner]]&lt;br /&gt;
|Hold for continuous fire, use underwater to push some enemies and objects away.&lt;br /&gt;
|1 (fire projectile outside water)&lt;br /&gt;
0 (underwater)&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Harmless (Underwater)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CopyVisionIcon.png]]  [[File:CopyVisionSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Copy Vision]]&lt;br /&gt;
| Spawns a nice clones that lures enemies and bosses while letting you still shoot!&lt;br /&gt;
|2&lt;br /&gt;
|Rapid-Fire,&lt;br /&gt;
Lure&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]] [[File:SpreadDrillSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|Starts as a giant drill that splits when you fire again, breaks some blocks too!&lt;br /&gt;
|2 Per Drill&lt;br /&gt;
|Piercing (1st Drill Only),&lt;br /&gt;
Spread Shot,&lt;br /&gt;
&lt;br /&gt;
Detonate&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TenguBladeIcon.png]] [[File:TenguBladeSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|A melee and projectile based weapon. It&#039;s dash gives immunity and speed. &lt;br /&gt;
|4 (Projectile)&lt;br /&gt;
1-2 (Melee)&lt;br /&gt;
&lt;br /&gt;
1-2-1 (Air Melee) &lt;br /&gt;
&lt;br /&gt;
2 (Dash)&lt;br /&gt;
|Melee,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagicCardIcon.png]] [[File:MagicCardSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magical mischief awaits you with these cards, grab items and activate gimmicks!&lt;br /&gt;
|1&lt;br /&gt;
|Returning,&lt;br /&gt;
Item-Grab,&lt;br /&gt;
&lt;br /&gt;
Directional (2)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RemoteMineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Remote Mine]]&lt;br /&gt;
|Move it up or down and detonate whenever you want.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man V&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in the GB game &#039;&#039;Mega Man V&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrabBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Shoots forward and on contact will return 2 HP. It&#039;s free real estate!&lt;br /&gt;
|1&lt;br /&gt;
|Healing (2 HP) &lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SaltWaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|A water ball which splits into 3 droplets. Has unique behaviour in water.&lt;br /&gt;
|2 (Ball)&lt;br /&gt;
2 (Droplets) &lt;br /&gt;
|Arc,&lt;br /&gt;
Split&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|If firing you&#039;ll face one direction, jump to and from foes as you zap &#039;em!&lt;br /&gt;
|4&lt;br /&gt;
|Melee,&lt;br /&gt;
Piercing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BreakDashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Charging lets you dash and break Pluto Blocks. You&#039;ll get I-frames too!&lt;br /&gt;
|2 (Projectile) &lt;br /&gt;
4 (Dash)&lt;br /&gt;
|Melee,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|A homing laser which multi hits enemies as it moves back and forth.&lt;br /&gt;
|1&lt;br /&gt;
|Homing,&lt;br /&gt;
Multi-Hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango]]&lt;br /&gt;
|Charge to summon Tango to aid you in combat. He&#039;ll home in on foes as he bounces about.&lt;br /&gt;
|1 (Buster Shot)&amp;lt;br&amp;gt;1 (Tango Per Tick)&lt;br /&gt;
|Homing,&lt;br /&gt;
Multi-Hit,&lt;br /&gt;
&lt;br /&gt;
Bouncing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cameo===&lt;br /&gt;
Weapons that make an appearance from franchises that are not &#039;&#039;Mega Man&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game / Franchise of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shine]]&lt;br /&gt;
|A frame 1 move that hits around you. Can apparently reflect projectiles too.&lt;br /&gt;
|1&lt;br /&gt;
|Barrier,&lt;br /&gt;
Reflective,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Melee&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nado]]&lt;br /&gt;
|How do you even punish this move? Keep pressing attack to go higher.&lt;br /&gt;
|1&lt;br /&gt;
|Momentum,&lt;br /&gt;
Flight&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Brawl&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PerfectFreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Perfect Freeze]]&lt;br /&gt;
|Spray a barrage of bullets and freeze them at any time.&lt;br /&gt;
|0.2&lt;br /&gt;
|Spreadshot,&lt;br /&gt;
Rapid Fire&lt;br /&gt;
|&#039;&#039;Touhou&#039;&#039;&lt;br /&gt;
|[[1.0.9]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandSelectionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Command Selection]]&lt;br /&gt;
|The best weapon is every weapon. Includes two special spells.&lt;br /&gt;
|(Random)&lt;br /&gt;
|Random&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UberChainIcon.png]] [[File:UberChainSpecialIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Über Chain]]&lt;br /&gt;
|A melee weapon you charge up by hitting foes, use when full to gain invincibility.&lt;br /&gt;
|2&lt;br /&gt;
6 (Critical Hit)&lt;br /&gt;
|Melee,&lt;br /&gt;
Random,&lt;br /&gt;
&lt;br /&gt;
Invincibility&lt;br /&gt;
|&#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Animals and Adapters===&lt;br /&gt;
Animal and adapter-based utility weapons. Prior to version [[1.10.0]], these were grouped under the &amp;quot;Utilities&amp;quot; category.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|Use Rush as your personal spring and get to higher ground.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|Rush transforms into a jet... somehow. Hold up or down to change your altitude.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Bike]]&lt;br /&gt;
|Ride around at top speed. Jump and press up at the same for dramatic leap off!&lt;br /&gt;
|TBA&lt;br /&gt;
|Platform&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.10.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Marine]]&lt;br /&gt;
|Freely move in water and other liquids. Hols up while jumping to dismount.&lt;br /&gt;
|TBA&lt;br /&gt;
| Platform&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil|Proto Coil]]&lt;br /&gt;
|Like the Rush Coil, but you don&#039;t need to take it for a walk.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet|Proto Jet]]&lt;br /&gt;
|Like the Rush Jet, but doesn&#039;t leave its fur all around the house.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Treble Boost]]&lt;br /&gt;
|Allows [[Bass]] to fly for a limited amount of time. Can fire spread shots.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight,&lt;br /&gt;
Spreadshot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoJumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango Jump]]&lt;br /&gt;
|Get a boost from your feline friend. Not as strong as a dog, though.&lt;br /&gt;
|1 (Broom)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Platform&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlappyBeatIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flappy Beat]]&lt;br /&gt;
|Fly around the air while flapping. All that&#039;s missing is some green pipes.&lt;br /&gt;
|1 (Broom)&lt;br /&gt;
|Flight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utilities ===&lt;br /&gt;
Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
!Damage&lt;br /&gt;
!Archetype&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|Build a blinking bridge that you can stand on. Hold attack to make it longer!&lt;br /&gt;
|0&lt;br /&gt;
|Platform&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item1Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-1]]&lt;br /&gt;
|Throw out a platform that slowly rises. Good for scaling castles.&lt;br /&gt;
|0&lt;br /&gt;
|Platform&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-2]]&lt;br /&gt;
|Throw out a jet board that rockets forward. Good for flying over spike pits.&lt;br /&gt;
|0&lt;br /&gt;
|Flight,&lt;br /&gt;
Platform,&lt;br /&gt;
&lt;br /&gt;
Momentum &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-3]]&lt;br /&gt;
|Throw out a platform that bounces and scales walls. Good for... uh... wait...&lt;br /&gt;
|0&lt;br /&gt;
|Platform,&lt;br /&gt;
Bouncing&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArrowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|Arrow that also functions as a platform. Very versatile. Sticks to walls.&lt;br /&gt;
|2&lt;br /&gt;
|Platform,&lt;br /&gt;
Momentum,&lt;br /&gt;
&lt;br /&gt;
Delay&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Adaptor]]&lt;br /&gt;
|Jetpack that quickly refills itself once you land on the ground.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
|Flight&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Adaptor]]&lt;br /&gt;
|Armor that lets you dish out powerful punches. Can be charged for more power.&lt;br /&gt;
|2 &lt;br /&gt;
3 (Half Charge)&lt;br /&gt;
&lt;br /&gt;
4 (Full Charge)&lt;br /&gt;
|Melee,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Piercing (Full Charge)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Adaptor]]&lt;br /&gt;
|Adaptor that lets you boost upward a small distance and fire a homing fist.&lt;br /&gt;
|1 (Buster)&lt;br /&gt;
2 (Rocket Fist)&lt;br /&gt;
|Momentum,&lt;br /&gt;
Chargeable,&lt;br /&gt;
&lt;br /&gt;
Homing (Rocket Fist),&lt;br /&gt;
&lt;br /&gt;
Piercing (Rocket Fist)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|Cling onto ceilings with this utility. You can raise and lower yourself while shooting too!&lt;br /&gt;
|TBA&lt;br /&gt;
|Platform, &lt;br /&gt;
Vertical&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error Handler===&lt;br /&gt;
These weapons appear if a weapon ID is used beyond those normally accessible. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:0Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[0]]&lt;br /&gt;
|N/A &lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia== &lt;br /&gt;
*There is no description added for the [[0|error handler]] weapon resulting in &amp;quot;N/A&amp;quot;.&lt;br /&gt;
**Prior to version [[1.7.1]], this was also the case for Yamato Spear due to an oversight. As of version [[1.7.5]], this is the only weapon outside of the error handler to not have had a description set.&lt;br /&gt;
* As of version [[1.9.4.3]], &#039;&#039;[[Mega Man 10]]&#039;&#039;&#039;s Chill Spike is the only weapon originating from the main series numbered NES-styled &#039;&#039;Mega Man&#039;&#039; games (i.e. &#039;&#039;[[Mega Man 1]]&#039;&#039; to &#039;&#039;[[Mega Man 6|6]]&#039;&#039;, &#039;&#039;[[Mega Man 9|9]]&#039;&#039; and &#039;&#039;10&#039;&#039;) to not be included in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]] &lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=17766</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=17766"/>
		<updated>2025-07-29T18:31:02Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: /* Mega Man / Mega Man Powered Up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bosses&#039;&#039;&#039; are a category of placeable [[:Category:Assets|objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). When a boss is spawned in, they must be defeated to either end the level or progress to the next section.&lt;br /&gt;
&lt;br /&gt;
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right. Additionally, bosses can also be set to not end the level after being defeated, instead dropping a [[pickup]], adding or removing a [[weapon]], changing the [[player character]] or changing the stage [[music]].&lt;br /&gt;
&lt;br /&gt;
In version [[1.8.0]], Wily Fortress bosses were introduced. While previously the limit of 10 bosses at once was universal, the size of several [[:Category:Fortress Bosses|fortress bosses]] forces a limit of one per section on a player, though smaller fortress bosses such as [[Dark Man 3]] and [[Dark Man 4]] are exempt from this new rule.&lt;br /&gt;
&lt;br /&gt;
Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.&lt;br /&gt;
&lt;br /&gt;
Having a single [[boss]] in a level results in a level card having a unique [[level mugshot]] for the boss.&lt;br /&gt;
&lt;br /&gt;
== List of Bosses ==&lt;br /&gt;
{{ImageNeeded|Missing icons for Wily Fortress bosses}}&lt;br /&gt;
As of version [[1.9.4.3]], there are a total of 75 assets in the Boss section:&lt;br /&gt;
*52 Robot Master bosses &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 11&#039;&#039;, &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;, and the Game Boy games&lt;br /&gt;
*9 Wily Fortress bosses from &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 6&#039;&#039;&lt;br /&gt;
*8 objects related to specific bosses&lt;br /&gt;
*5 other [[Assets|assets]] related ending a level and bosses in general&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|Throws his scissor blade like a slow boomerang. Flinches when hit.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Fires off three freezing ice waves in a vertical column after jumping.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|Takes long and short jumps while chucking bombs.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|Launches his flames of justice if the player shoots or is at a specific distance.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|Slows down time while firing arrows at you, occasionally jumping as well.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GutsIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|It&#039;s Guts Man! Flings boulders and makes the ground quake with each jumps.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|Shoots blobs of it&#039;s body back and forth. Has multiple options for attack.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 2&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|Jumps, summons falling leaves and utilizes a throwable leaf shield.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Jumps when you shoot and lobs explosives as a counter attack.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Throws metal blades while hopping around to keep his distance.&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Boobeam Trap]]&lt;br /&gt;
|This booby trap will flash before shooting you. Make sure you save ammo!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This booby trap will flash before shooting you... but vertically!!!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap Controller]]&lt;br /&gt;
|Without this fancy thing, Boobeams are just enemies.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamTrapRailIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap Rail]]&lt;br /&gt;
|Here are rails to create moving Boobeams. Works like targets rails.&lt;br /&gt;
|[[1.8.4]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:DownArrow.png]] [[File:LeftArrow.png]] [[File:UpArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 3&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Fires a spread of sparks, followed by a giant volt ball aimed at you.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|Pulls you with magnetic abilities and fires semi-homing missiles.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|Fires homing rocket punches and tries to crush you with ground pounds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|Releases trutles which progressively get faster, five in total.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroVortexIcon.png]] [[File:KamegoroVortexVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker#Kamegoro Maker Vortex Generator|Kamegoro Maker Vortex Generator]]&lt;br /&gt;
|Creates vortexes in water.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Snake Man]]&lt;br /&gt;
|The king of uneven terrain. Releases snakes which travel across walls and floors.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.10.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Man]]&lt;br /&gt;
|The only robot master that can slide. Watch out for his projectiles!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 4&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Throws a boomerang ring, jumps to throw another, then runs to the other side.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|kills. Waits for a move before striking, then fires some shots or uses a shield.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|Jumps and fires magical pellets before landing to charge a wave attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|Cossack is formidable, he will attempt to grab and slam you to the floor.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|Fires multiple energy shots, has two phases.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 5&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Jumps and stomps near you, sometimes sending out two orbiting stones.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|Jumps around and shoots either a small shot or expensive bouncing crystals.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Charges at you and sends down coals, causing confusion and delay.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|Creeps forward, will freeze you in place when close enough and shoot you.&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|Has energy shields which follow him as he moves and shoots. Selectable intros.&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Shoots enemies at timed intervals. Can be placed with or without it&#039;s platforms.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPetsPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets#Big Pets Body Platform|Big Pets Body Platform]]&lt;br /&gt;
|This platform will extend forward when it is shot.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 6&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|Flies over your head to stomp you, can also suck you in at two different speeds.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|Fires volleys of 3 fireballs and spawns flame pillars across the room.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|His shield protects him from harm. Who knew he had it in him?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|Makes a barrier, throws it, then walks a distance before reactivating it.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|Jumps back and forth as it shoots. Has multiple selectable phases.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 7&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:BurstIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Man]]&lt;br /&gt;
|Makes bubbles that trap you or bounce you around. Mash to escape death!&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:BurstBubble.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Bubble]]&lt;br /&gt;
|Bubbles that bounce the player around when touched. Boiing!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:DownArrow.png]] [[File:LeftArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Gamerizer.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gamerizer]]&lt;br /&gt;
|Uses ramming attacks and fiery breath. Spawns mini turtles with 1 of 3 patterns.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 8&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Dives or launches projectiles, yeah. Beware of his Astro Crush!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TenguIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Man]]&lt;br /&gt;
|A flying boss. Dives to attack, and shoots wind gusts that push you away.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 9&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|Aggressively dashes and stomps around, sometimes shooting concrete.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Summons deadly piranhas and rains piercing tridents onto you from above&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:JewelIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Man]]&lt;br /&gt;
|Jumps when you jump. His jewels reflect projectiles and can be fired at you.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:GalaxyIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|Voted in by you! Flies, teleports and makes black holes that suck you in.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|Summons tornadoes while jumping and hovering around.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Man]]&lt;br /&gt;
|Honeycomb powered by... oil? Fires homing hornets and hovers upward.&lt;br /&gt;
|[[1.10.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 10&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|Fluffy electricity-based bot who attacks only with lightning.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|Throws rebounding baseballs and curls into a ball to bounce around. YOU&#039;RE OUT!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:NitroIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|A motorcycle robot who rides back and forth, even through uneven terrain.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 11&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|Likes to jump and rain death from above. Power Gear gives him more firepower.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:FuseIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Man]]&lt;br /&gt;
|Teleport and shoots electricity. Click on him to see where he can teleport.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|Ice cold homie, pushes ice walls and jumps sometimes. Spawns cloud friend at half HP.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|Dashes around, uses a flamethrower and throws bombs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|Yo Ho! Controls water, hurls explosives, and bounces in a bubble.&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man&#039;&#039; Game Boy ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|Runs &amp;amp; jumps, absorbing projectiles when his spear is raised. Canonically xenophobic!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|He himself is a saw, can destroy various objects in his path.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|Shoots, dashes and clings to walls. Much like a cat. What do you mean they can&#039;t?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossDoorIcon.png]] [[File:BoosDoorIconSide.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Door]]&amp;lt;ref&amp;gt;Both the horizontal and vertical variants of the Boss Doors appear in every subcategory in the [[Level Builder]] except the &amp;quot;Misc&amp;quot; category&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Usually leads to a boss arena. Locks when a midboss or boss is present.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.0.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnergyElementIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Energy Element]]&lt;br /&gt;
|Touch this to end the level.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PartyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Party Ball]]&lt;br /&gt;
|Shoot this to end the level with some confetti.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossSuppressorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Suppressor]]&lt;br /&gt;
|Requires that all active bosses must be dead before ending the level.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unused bosses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiple bosses ==&lt;br /&gt;
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.&lt;br /&gt;
&lt;br /&gt;
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the [[weapon]] roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.&lt;br /&gt;
&lt;br /&gt;
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key]]s will travel to the player&#039;s position before being collected. A change of weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss&#039; defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.&lt;br /&gt;
&lt;br /&gt;
In addition to those options, since version 1.7.0 a boss can also be set to change the stage music upon defeat.&lt;br /&gt;
&lt;br /&gt;
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.&lt;br /&gt;
&lt;br /&gt;
==Special interactions==&lt;br /&gt;
Certain bosses exhibit special behaviors when hit by certain types of [[weapons]] or by weapons set as a weakness or immunity.&lt;br /&gt;
*As of version 1.9.4.3, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit exclusively by their primary weakness:&lt;br /&gt;
**Bounce Man will split apart, making his parts bounce around the room.&lt;br /&gt;
**[[Metal Man]] will be killed instantly if the chosen primary weakness is [[Metal Blade]] or will be killed in two hits if Metal Blade set as a secondary weakness.&lt;br /&gt;
*[[Quick Man]] will pause in place and block any weapons set as an immunity.&lt;br /&gt;
*[[Cold Man]] and [[Freeze Man]] will regain health if they are hit by an [[:Category:Ice weapons|ice weapon]] not set as a weakness&lt;br /&gt;
** Before regaining health, Freeze Man will freeze the player in place and perform a pose.&lt;br /&gt;
*Burst Man takes knockback and launches four bombs when hit by a [[:Category:Fire weapons|fire weapon]], an [[:Category:Ice weapons|ice weapon]], a charged buster shot or a weapon set as a weakness.&lt;br /&gt;
*When [[Spring Man]] is hit by an [[:Category:Electric weapons|electric weapon]], he will temporarily cause a magnetic effect that attracts the [[player]] towards him.&lt;br /&gt;
*When Tengu Man is hit by the [[player]]&#039;s [[Ice Wave]] and lands on ground, he will be frozen in place temporarily.&lt;br /&gt;
*[[Cut Man]] is the only boss as of version 1.9.0 to experience knockback regardless of whatever he is hit by.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
{{SourceNeeded|&amp;quot;During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&amp;quot;}}&lt;br /&gt;
* Every major update since [[1.0.0]] with the exceptions of [[1.1.0]], [[1.7.0]], [[1.8.0]], and [[1.9.0]] has added two bosses from two games each for a total of four bosses.&lt;br /&gt;
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from &#039;&#039;Mega Man&#039;&#039;.&lt;br /&gt;
** 1.7.0 added 6 bosses, namely [[Fire Man]], [[Quick Man]], [[Yamato Man]], [[Freeze Man]], [[Splash Woman]], and [[Strike Man]].&lt;br /&gt;
***Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in &#039;&#039;Mega Man Maker&#039;&#039; at the time i.e. &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
** 1.8.0, which had the most number of bosses added in a major update at 15, added [[Pirate Man]], [[Cold Man]], [[Burner Man]], [[Pluto]], [[Punk]], [[Enker]], the [[Yellow Devil]], [[Boobeam Trap]], the [[Kamegoro Maker]], the [[Cossack Catcher]], [[Wily Machine 4|Wily Machines 4]] and [[Wily Machine 6|6]], [[Dark Man 3|Dark Men 3]] and [[Dark Man 4|4]] and [[Big Pets]].&lt;br /&gt;
*** Additionally, each game from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]] through &#039;&#039;[[Mega Man 6]]&#039;&#039; had one Wily Fortress boss added in 1.8.0 with the exception of &#039;&#039;Mega Man 4&#039;&#039; and &#039;&#039;Mega Man 5&#039;&#039; which respectively added two and three bosses.&lt;br /&gt;
** 1.9.0 added [[Burst Man]], [[Tengu Man]], [[Galaxy Man]], [[Jewel Man]], [[Nitro Man]], and [[Fuse Man]].&lt;br /&gt;
*** The only game from which two new bosses were added in 1.9.0 was &#039;&#039;[[Mega Man 9]]&#039;&#039;.&lt;br /&gt;
* During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&amp;lt;sup&amp;gt;[source needed]&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Gemini Man]] was also cut due to technical issues as his AI did not work well with customizable terrain; however, a Level Builder icon for him exists in the game&#039;s files. He can be placed in levels through special setups though no AI is programmed into him.&lt;br /&gt;
* Prior to version [[1.3.3]], [[Skull Man]]&#039;s description was simply &amp;quot;Kills&amp;quot;, a reference to the &#039;&#039;Mega Man&#039;&#039; fangame &#039;&#039;Skull Man Kills&#039;&#039;. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.&lt;br /&gt;
* According to [[Luigi]], the [[Music Changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.&lt;br /&gt;
* &#039;&#039;Mega Man 11&#039;&#039;&#039;s Robot Masters—[[Blast Man]], [[Bounce Man]], and [[Fuse Man]]—retain their Double Gear abilities in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.&lt;br /&gt;
*Skull Man and Freeze Man are the only Robot Master bosses as of version [[1.9.4.3]] to not move when spawned in until the player moves.&lt;br /&gt;
**Freeze Man sparkles and wags his finger, inviting the player to make the first move.&lt;br /&gt;
*As of version 1.9.4.3, three Robot Master bosses have options unique to them:&lt;br /&gt;
**Metal Man&#039;s option to enable or disable the switching of directions of [[Conveyor Belt]]s&lt;br /&gt;
**Fuse Man&#039;s options to change the size of the rails on which the two fuse projectiles travel and enable or disable them&lt;br /&gt;
**Pirate Man&#039;s option to select the skin of the water that he summons&lt;br /&gt;
**[[Guts Man]] in [[1.10.0]] will have an option to select the skin of the [[Super Arm Block]] that he spawns&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Assets]] [[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Hornet_Man&amp;diff=17329</id>
		<title>Hornet Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Hornet_Man&amp;diff=17329"/>
		<updated>2025-07-18T09:31:24Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|name= Hornet Man&lt;br /&gt;
|caption=&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLN-070 Hornet Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 9]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]].His signature [[weapon]] is the [[Hornet Chaser]]. &lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM9}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 9 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Hornet_Man&amp;diff=17317</id>
		<title>Hornet Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Hornet_Man&amp;diff=17317"/>
		<updated>2025-07-17T17:34:52Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: Created page with &amp;quot;{{Update}} {{stub|More information}} {{Asset |image= |name= Hornet Man |caption= |hp=28 |description= |category=Bosses |game=&amp;#039;&amp;#039;Mega Man 9&amp;#039;&amp;#039; |version=1.10.0 |space= |programmer= |spriter= |sfx= }} &amp;#039;&amp;#039;&amp;#039;DLN-070 Hornet Man&amp;#039;&amp;#039;&amp;#039; is one of the eight Robot Master bosses from &amp;#039;&amp;#039;Mega Man 7&amp;#039;&amp;#039;. He is featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; since 1.10.0.His signature weapon is the Hornet Chaser.   ==Navigation== {{Bosses}} {{V1.10}} {{MM9}}  Category:Bosses [...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|name= Hornet Man&lt;br /&gt;
|caption=&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLN-070 Hornet Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 7]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]].His signature [[weapon]] is the [[Hornet Chaser]]. &lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM9}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 9 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=17316</id>
		<title>Shadow Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=17316"/>
		<updated>2025-07-17T17:31:11Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: Created page with &amp;quot;{{Update}} {{stub|More information}} {{Asset |image= |name= Shadow Man |caption= |hp=28 |description= |category=Bosses |game=&amp;#039;&amp;#039;Mega Man 3&amp;#039;&amp;#039; |version=1.10.0 |space= |programmer= |spriter= |sfx= }} &amp;#039;&amp;#039;&amp;#039;DLWN-024/DRWN-024/DWN-024 Shadow Man&amp;#039;&amp;#039;&amp;#039; is one of the eight Robot Master bosses from &amp;#039;&amp;#039;Mega Man 3&amp;#039;&amp;#039;. He is featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; since 1.10.0.His signature weapon is the Shadow Blade.   ==Navigation== {{Bosses}} {{V1.10}} {{MM3}}  Ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|name= Shadow Man&lt;br /&gt;
|caption=&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-024/DRWN-024/DWN-024 Shadow Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]].His signature [[weapon]] is the [[Shadow Blade]]. &lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Snake_Man&amp;diff=17314</id>
		<title>Snake Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Snake_Man&amp;diff=17314"/>
		<updated>2025-07-16T18:18:58Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|name= Snake Man&lt;br /&gt;
|caption=&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-022/DRWN-022/DWN-022 Snake Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]].His signature [[weapon]] is the [[Search Snake]]. &lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Snake_Man&amp;diff=17313</id>
		<title>Snake Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Snake_Man&amp;diff=17313"/>
		<updated>2025-07-16T15:26:19Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: Created page with &amp;quot;{{Update}} {{stub|More information}} {{Asset |image= |name= Snake Man |caption= |hp=28 |description= |category=Bosses |game=&amp;#039;&amp;#039;Mega Man 3&amp;#039;&amp;#039; |version=1.10.0 |space= |programmer= |spriter= |sfx= }} &amp;#039;&amp;#039;&amp;#039;DLWN-022/DRWN-022/DWN-022 Snake Man&amp;#039;&amp;#039;&amp;#039;&amp;#039; is one of the eight Robot Master bosses from &amp;#039;&amp;#039;Mega Man 3&amp;#039;&amp;#039;. He is featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; since 1.10.0.His signature weapon is the Search Snake.   ==Navigation== {{Bosses}} {{V1.10}} {{MM3}}  Cat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|name= Snake Man&lt;br /&gt;
|caption=&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-022/DRWN-022/DWN-022 Snake Man&#039;&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]].His signature [[weapon]] is the [[Search Snake]]. &lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17246</id>
		<title>1.10.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=1.10.0&amp;diff=17246"/>
		<updated>2025-07-15T19:21:57Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
&#039;&#039;&#039;1.10.0&#039;&#039;&#039; is an upcoming update for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Rather than sticking to a specific theme, it is focused on adding content that members of the [[Mega Man Maker Team|development team]] wish to see added.&lt;br /&gt;
&lt;br /&gt;
For a list of announcements made for version 1.10.0, see [[1.10.0/Announcements|this page]].&lt;br /&gt;
&lt;br /&gt;
==Plushie contest==&lt;br /&gt;
{{SourceNeeded|A developer confirming publicly the reason that reverse gravity has been deconfirmed}}&lt;br /&gt;
A [[plushie]] contest was held from February 4, 2025 to February 16, 2025 in which users could vote for three plushies they would like to see added in version 1.10.0 from a selection of 81 Robot Master [[bosses]]. The top three plushies with the most votes will be added to &#039;&#039;Mega Man Maker&#039;&#039; in version 1.10.0.&lt;br /&gt;
&lt;br /&gt;
There were a total of 758 votes made for the contest. The winners were:&lt;br /&gt;
# Gravity Man: 111 votes&lt;br /&gt;
# Air Man: 105 votes&lt;br /&gt;
# Elec Man/[[Gemini Man]]: tied for 56 votes each&lt;br /&gt;
&lt;br /&gt;
Gravity Man&#039;s plushie functionality was not implemented at the time of the reveal announcing the winners of the plushie contest, likely because Gravity Man&#039;s [[weapon]], [[Gravity Hold]], and other [[level objects]] from his stage flipping the player&#039;s gravity (often dubbed as &amp;quot;reverse gravity&amp;quot;) has been deconfirmed as it requires a large overhaul to the game&#039;s engine to properly implement.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; As a result, at the end of the reveal video announcing the winners of the plushie contest, [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash and an error message appearing that says: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For the plushie contest voting document and possible voting options, see [[1.10.0/Plushie_contest_document|this page]].&lt;br /&gt;
&lt;br /&gt;
==Team choice assets==&lt;br /&gt;
Below are the assets chosen by member(s) of the development team to be added in version 1.10.0:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Asset&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Team member(s)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WireIcon.png|center]]&lt;br /&gt;
|[[Wire]]&lt;br /&gt;
|[[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GutsIcon.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|[[JumpDashEvade]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SabotallIcon.png|center]]&lt;br /&gt;
|[[Sabotall]]&lt;br /&gt;
|[[Neo Cutman]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpactRailIcon.png|center]]&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|[[GamerFromTheWeb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KaniganceIcon.png|center]]&lt;br /&gt;
|[[Kanigance]]&lt;br /&gt;
|[[Chombey]] and [[TheButcherKevin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content==&lt;br /&gt;
===[[Decorations]]===&lt;br /&gt;
*New variant of rain&lt;br /&gt;
*Four new [[Jumpthrough Platform]] variants&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
*[[Wire]]&lt;br /&gt;
*[[Tundra Storm]]&lt;br /&gt;
*[[Astro Crush]]&lt;br /&gt;
*[[Remote Mine]]&lt;br /&gt;
*[[Rush Bike]]&lt;br /&gt;
*[[Rush Marine]]&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
*[[Guts Man]]&lt;br /&gt;
*[[Shadow Man]]&lt;br /&gt;
*[[Snake Man]]&lt;br /&gt;
*[[Hornet Man]]&lt;br /&gt;
*[[Boobeam Trap]] (broken variant)&lt;br /&gt;
&lt;br /&gt;
===[[Level objects]]===&lt;br /&gt;
*[[Plushies]]&lt;br /&gt;
**Gravity Man&lt;br /&gt;
**Air Man&lt;br /&gt;
**[[Gemini Man]]&lt;br /&gt;
**Elec Man&lt;br /&gt;
*[[Oil Canister]]&lt;br /&gt;
*[[Impact Rail]]&lt;br /&gt;
*[[Character Block]]&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
*[[Sabotall]]&lt;br /&gt;
*[[Kanigance]]&lt;br /&gt;
*[[Beak]] (different projectile timing options)&lt;br /&gt;
*[[Robbit]] (blue option)&lt;br /&gt;
*[[Crazy Cannon]] (option to start at a different projectile angle)&lt;br /&gt;
*[[Spine]] (upside down option)&lt;br /&gt;
*[[Garyoby]] (upside down option)&lt;br /&gt;
*[[Bomb Flier]] (option to start without its cloud)&lt;br /&gt;
*[[Bunby Tank DX]] (option to start only as its head)&lt;br /&gt;
*[[Ammoner]] (option to start rolling immediately)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*To allow the [[Mega Man Maker Team|development team]] to take advantage of more GameMaker functions, support for 32-bit operating systems will be dropped starting from 1.10.0.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wire reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=XR8lpoVY2fE the Wire reveal YouTube video]&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
File:Sabotall reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=llCbLN0eliA Sabotall&#039;s reveal video on YouTube]&lt;br /&gt;
File:Impact Rail reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=n1MYg9t0ma8 Impact Rail&#039;s reveal video on YouTube]&lt;br /&gt;
File:Kanigance reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=_CrFVDP3eqA Kanigance&#039;s reveal video on YouTube]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Versions}}&lt;br /&gt;
[[Category:Version history]]&lt;br /&gt;
[[Category:Major update version]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=13529</id>
		<title>Bosses</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses&amp;diff=13529"/>
		<updated>2024-10-08T16:51:07Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: /* Mega Man 9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bosses&#039;&#039;&#039; are a category of placeable [[:Category:Assets|objects]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these Robot Masters in a room for players to fight.&lt;br /&gt;
&lt;br /&gt;
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.&lt;br /&gt;
&lt;br /&gt;
In version [[1.8.0]], Wily Fortress bosses were introduced. While previously the limit of 10 bosses at once was universal, the size of several [[:Category:Fortress Bosses|fortress bosses]] forces a limit of one per section on a player, though smaller fortress bosses such as [[Dark Man 3]] and [[Dark Man 4]] are exempt from this new rule.&lt;br /&gt;
&lt;br /&gt;
Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.&lt;br /&gt;
&lt;br /&gt;
Having a single [[boss]] in a level results in a level card having a unique [[level mugshot]] for the boss.&lt;br /&gt;
&lt;br /&gt;
== List of Bosses ==&lt;br /&gt;
As of version [[1.8.5.2]], there are 47 Robot Master bosses and 9 Wily Fortress bosses from &#039;&#039;Mega Man&#039;&#039; to &#039;&#039;Mega Man 11&#039;&#039; and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 56 assets. The first six NES games have 4–5 bosses each while &#039;&#039;Mega Man 7&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039; have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|Throws his scissor blade like a slow boomerang. Flinches when hit.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Fires off three freezing ice waves in a vertical column after jumping.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|Takes long and short jumps while chucking bombs.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|Launches his flames of justice if the player shoots or is at a specific distance.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|Slows down time while firing arrows at you, occasionally jumping as well.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|Shoots blobs of it&#039;s body back and forth. Has multiple options for attack.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 2&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|Jumps, summons falling leaves and utilizes a throwable leaf shield.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|Jumps when you shoot and lobs explosives as a counter attack.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|Throws metal blades while hopping around to keep his distance.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Boobeam Trap]]&lt;br /&gt;
|This booby trap will flash before shooting you. Make sure you save ammo!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamPadVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|This booby trap will flash before shooting you... but vertically!!!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap#Boobeam Trap Controller|Boobeam Trap Controller]]&lt;br /&gt;
|Without this fancy thing, Boobeams are just enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamTrapRailIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap Rail]]&lt;br /&gt;
|Here are rails to create moving Boobeams. Works like targets rails.&lt;br /&gt;
|[[1.8.4]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 3&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Fires a spread of sparks, followed by a giant volt ball aimed at you.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|Pulls you with magnetic abilities and fires semi-homing missiles.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|Fires homing rocket punches and tries to crush you with ground pounds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|Releases trutles which progressively get faster, five in total.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroVortexIcon.png]][[File:KamegoroVortexVertIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker#Kamegoro Maker Vortex Generator|Kamegoro Maker Vortex Generator]]&lt;br /&gt;
|Creates vortexes in water.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 4&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Throws a boomerang ring, jumps to throw another, then runs to the other side.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|kills. Waits for a move before striking, then fires some shots or uses a shield.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|Jumps when attacked, performs a screen-wide attack otherwise.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|Jumps and fires magical pellets before landing to charge a wave attack.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|Cossack is formidable, he will attempt to grab and slam you to the floor.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|Fires multiple energy shots, has two phases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 5&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Jumps and stomps near you, sometimes sending out two orbiting stones.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|Jumps around and shoots either a small shot or expensive bouncing crystals.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Charges at you and sends down coals, causing confusion and delay.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|Creeps forward, will freeze you in place when close enough and shoot you.&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|Has energy shields which follow him as he moves and shoots. Selectable intros.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Shoots enemies at timed intervals. Can be placed with or without it&#039;s platforms.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPetsPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets#Big Pets Body Platform|Big Pets Body Platform]]&lt;br /&gt;
|This platform will extend forward when it is shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 6&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|Flies over your head to stomp you, can also suck you in at two different speeds.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|Fires volleys of 3 fireballs and spawns flame pillars across the room.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|His shield protects him from harm. Who knew he had it in him?&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|Makes a barrier, throws it, then walks a distance before reactivating it.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|Jumps back and forth as it shoots. Has multiple selectable phases.&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 7&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:BurstIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Man]]&lt;br /&gt;
|Makes bubbles that trap you or bounce you around. Mash to escape death!&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:BurstBubble.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Bubble]]&lt;br /&gt;
|Bubbles that bounce the player around when touched. Boiing!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 8&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Dives or launches projectiles, yeah. Beware of his Astro Crush!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:TenguIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Man]]&lt;br /&gt;
|A flying boss. Dives to attack, and shoots wind gusts that push you away.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 9&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|Aggressively dashes and stomps around, sometimes shooting concrete.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Summons deadly piranhas and rains piercing tridents onto you from above&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:JewelIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Man]]&lt;br /&gt;
|Jumps when you jump. His jewels reflect projectiles and can be fired at you.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.9.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:GalaxyIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|Voted in by you! Flies, teleports and makes black holes that suck you in.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|Summons tornadoes while jumping and hovering around.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 10&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|Fluffy electricity-based bot who attacks only with lightning.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|Throws rebounding baseballs and curls into a ball to bounce around. YOU&#039;RE OUT!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:NitroIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nitro Man]]&lt;br /&gt;
|A motorcycle robot who rides back and forth, even through uneven terrain.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man 11&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|Likes to jump and rain death from above. Power Gear gives him more firepower.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:FuseIcon.png]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Man]]&lt;br /&gt;
|Teleport and shoots electricity. Click on him to see where he can teleport.&lt;br /&gt;
|[[1.9.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|Ice cold homie, pushes ice walls and jumps sometimes. Spawns cloud friend at half HP.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|Dashes around, uses a flamethrower and throws bombs.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|Yo Ho! Controls water, hurls explosives, and bounces in a bubble.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Mega Man&#039;&#039; Game Boy ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|Runs &amp;amp; jumps, absorbing projectiles when his spear is raised. Canonically xenophobic!&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|He himself is a saw, can destroy various objects in his path.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|Shoots, dashes and clings to walls. Much like a cat. What do you mean they can&#039;t?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossDoorIcon.png]][[File:BoosDoorIconSide.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Door]]&amp;lt;ref&amp;gt;Boss doors appear in every subcategory in the [[Level Builder]] except the &amp;quot;Misc&amp;quot; category&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Usually leads to a boss arena. Locks when a midboss or boss is present.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnergyElementIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Energy Element]]&lt;br /&gt;
|Touch this to end the level.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PartyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Party Ball]]&lt;br /&gt;
|Shoot this to end the level with some confetti.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossSuppressorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Suppressor]]&lt;br /&gt;
|Requires that all active bosses must be dead before ending the level.&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unused bosses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Multiple bosses ==&lt;br /&gt;
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.&lt;br /&gt;
&lt;br /&gt;
Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.&lt;br /&gt;
&lt;br /&gt;
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key|Keys]] will travel to the player&#039;s position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss&#039; defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.&lt;br /&gt;
&lt;br /&gt;
In addition to those options, since version 1.7.0 a boss can also be set to change the stage music upon defeat.&lt;br /&gt;
&lt;br /&gt;
On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.&lt;br /&gt;
&lt;br /&gt;
==Special interactions==&lt;br /&gt;
Certain bosses exhibit special behaviors when hit by certain types of weapons or by weapons set as a weakness or immunity.&lt;br /&gt;
*As of version 1.9.0, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit exclusively by their primary weakness:&lt;br /&gt;
**Bounce Man will split apart, making his parts bounce around the room.&lt;br /&gt;
**[[Metal Man]] will be killed instantly if the chosen primary weakness is [[Metal Blade]] or will be killed in two hits if Metal Blade set as a secondary weakness.&lt;br /&gt;
*[[Quick Man]] will pause in place and block any weapons set as an immunity.&lt;br /&gt;
*[[Cold Man]] and [[Freeze Man]] will regain health if they are hit by an [[:Category:Ice weapons|ice weapon]] not set as a weakness&lt;br /&gt;
** Before regaining health, Freeze Man will freeze the player in place and will perform a pose.&lt;br /&gt;
*Burst Man takes knockback and launches four bombs when hit by a [[:Category:Fire weapons|fire weapon]], an [[:Category:Ice weapons|ice weapon]], a charged buster shot or a weapon set as a weakness.&lt;br /&gt;
*When [[Spring Man]] is hit by an [[:Category:Electric weapons|electric weapon]], he will temporarily cause a magnetic effect that attracts the [[player]] towawrds him.&lt;br /&gt;
*When Tengu Man is hit by the [[player]]&#039;s [[Ice Wave]] and lands on ground, he will be frozen in place temporarily.&lt;br /&gt;
*[[Cut Man]] is the only boss as of version 1.9.0 to experience knockback regardless of whatever he is hit by.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
{{SourceNeeded|&amp;quot;During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&amp;quot;}}&lt;br /&gt;
* Every major update since [[1.0.0]] with the exceptions of [[1.1.0]], [[1.7.0]], [[1.8.0]], and [[1.9.0]] has added two bosses from two games each for a total of four bosses.&lt;br /&gt;
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from &#039;&#039;Mega Man&#039;&#039;.&lt;br /&gt;
** 1.7.0 added 6 bosses, namely [[Fire Man]], [[Quick Man]], [[Yamato Man]], [[Freeze Man]], [[Splash Woman]], and [[Strike Man]].&lt;br /&gt;
***Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in &#039;&#039;Mega Man Maker&#039;&#039; at the time i.e. &#039;&#039;Mega Man&#039;&#039; through &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
** 1.8.0, which had the most number of bosses added in a major update at 15, added [[Pirate Man]], [[Cold Man]], [[Burner Man]], [[Pluto]], [[Punk]], [[Enker]], the [[Yellow Devil]], [[Boobeam Trap]], the [[Kamegoro Maker]], the [[Cossack Catcher]], [[Wily Machine 4|Wily Machines 4]] and [[Wily Machine 6|6]], [[Dark Man 3|Dark Men 3]] and [[Dark Man 4|4]] and [[Big Pets]].&lt;br /&gt;
*** Additionally, each game from [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game]] through &#039;&#039;[[Mega Man 6]]&#039;&#039; had one Wily Fortress boss added in 1.8.0 with the exception of &#039;&#039;Mega Man 4&#039;&#039; and &#039;&#039;Mega Man 5&#039;&#039; which respectively added two and three bosses.&lt;br /&gt;
** 1.9.0 added [[Burst Man]], [[Tengu Man]], [[Galaxy Man]], [[Jewel Man]], [[Nitro Man]], and [[Fuse Man]].&lt;br /&gt;
*** The only game from which two new bosses were added in 1.9.0 was &#039;&#039;[[Mega Man 9]]&#039;&#039;.&lt;br /&gt;
* During the early development of &#039;&#039;Mega Man Maker&#039;&#039;, Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].&amp;lt;sup&amp;gt;[source needed]&amp;lt;/sup&amp;gt;&lt;br /&gt;
** [[Gemini Man]] was also cut due to technical issues as his AI did not work well with customizable terrain; however, a Level Builder icon for him exists in the game&#039;s files. He can be placed in levels through special setups though no AI is programmed into him.&lt;br /&gt;
* Prior to version [[1.3.3]], [[Skull Man]]&#039;s description was simply &amp;quot;Kills&amp;quot;, a reference to the &#039;&#039;Mega Man&#039;&#039; fangame &#039;&#039;Skull Man Kills&#039;&#039;. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.&lt;br /&gt;
* According to [[Luigi]], the [[Music Changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.&lt;br /&gt;
* &#039;&#039;Mega Man 11&#039;&#039;&#039;s Robot Masters—[[Blast Man]], [[Bounce Man]], and [[Fuse Man]]—retain their Double Gear abilities in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.&lt;br /&gt;
*Skull Man and Freeze Man are the only bosses as of version 1.9.0 to not move when spawned in until the player moves.&lt;br /&gt;
**Freeze Man sparkles and wags his finger, inviting the player to make the first move.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Assets]] [[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Villain Hero</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:NitroIcon.png&amp;diff=13533</id>
		<title>File:NitroIcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:NitroIcon.png&amp;diff=13533"/>
		<updated>2024-10-08T16:45:12Z</updated>

		<summary type="html">&lt;p&gt;Villain Hero: &lt;/p&gt;
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		<author><name>Villain Hero</name></author>
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