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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Violetblooded</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Violetblooded"/>
	<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php/Special:Contributions/Violetblooded"/>
	<updated>2026-06-02T12:04:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Acid_Drop&amp;diff=13150</id>
		<title>Acid Drop</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Acid_Drop&amp;diff=13150"/>
		<updated>2024-09-25T16:13:38Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
{{ImageNeeded|Water Drop}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:AcidDropIcon.png|left]] Acid Drop [[File:AcidDropIcon.png|right]]&lt;br /&gt;
|image=[[File:AcidDrop.png|250px]]&lt;br /&gt;
|caption=An Acid Drop and a Water Drop.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|description=This strong acid dissolves [[Mega Man]], while the sound dissolves your patience. (Acid Drop)&amp;lt;br&amp;gt;Refreshing H2O. Can cool you down when overheating, or clean up acid pools. (Water Drop)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|damage=7 (Acid Drop)&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|version=[[1.7.0]] (Acid Drop)&amp;lt;br&amp;gt;[[1.9.0]] (Water Drop&lt;br /&gt;
|space=1x1&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Acid Drop&#039;&#039;&#039; is an [[level object]] originating from the game &#039;&#039;[[Mega Man 2]]&#039;&#039; for the NES. It was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
==Level Builder==&lt;br /&gt;
Acid Drop and Water Drop are both 1x1 objects in the [[Level Builder|Editor]] that can be placed on the underside of tiles, specifically used on what are considered &amp;quot;ceilings&amp;quot; in a given screen.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Both Acid Drop and Water Drop in-game will drop tiny droplet projectiles that travel downward: Acid Drop will damage the [[player]] if they come into contact with those projectiles while Water Drop will heal the player when a heat [[Tel Tel]] is present. Acid Drop and Water Drop can both be set in the Editor to one of 7 different time intervals that will determine how at what time each interval a drop is produced.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
In &#039;&#039;Mega Man Maker&#039;&#039;, Acid Drop and Water Drop can interact with &#039;&#039;[[Mega Man 11]]&#039;&#039;&#039;s [[Chemical Solution]] Object: Acid Drop increases the acidity level of Chemical Solution by one with each drop while four Water Drops decrease the acidity level by one with four drops. Water Drops also douses fires from [[Oil]] and [[Napalm Fire]].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 2 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:AcidDrop.png&amp;diff=13148</id>
		<title>File:AcidDrop.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:AcidDrop.png&amp;diff=13148"/>
		<updated>2024-09-25T16:13:06Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: Violetblooded uploaded a new version of File:AcidDrop.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bouncy_Ball&amp;diff=13149</id>
		<title>Bouncy Ball</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bouncy_Ball&amp;diff=13149"/>
		<updated>2024-09-25T16:06:45Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: new 1.9 color variants bump the skin number to six&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Bouncyball.PNG|250px]]&lt;br /&gt;
|caption=Various types of Bouncy Balls.&lt;br /&gt;
|description=Beautifully bouncy! Striped variants contain extra elastic for flying extra far!&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[WreckingPrograms]]&amp;lt;br&amp;gt;[[BigMaster]] (striped variants)&lt;br /&gt;
|sfx=[[littlelamp100]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bouncy Balls&#039;&#039;&#039; are level objects originating from [[Bounce Man]]&#039;s stage in &#039;&#039;[[Mega Man 11]]&#039;&#039;. They are featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
This level object works like a multi-directional [[Spring]], as it can make the player recoil, no matter where they touch it from. The bounce effect is greater if the player holds down the jump button in the same way it happens when the player character is bouncing over a Spring. If the player character touches it from the sides, the Bouncy Ball sends them in the opposite direction and can make the player ascend or descend depending on whether the player character was ascending or falling respectively. It can also bounce other assets such as [[Push Block]]s.&lt;br /&gt;
&lt;br /&gt;
As a level object Bouncy Ball occupies 1 tile. It has six color skins that keep the standard bounce and includes striped variants that make the player bounce further and higher. If the player bounce sideways off of a ball and use a weapon or utility such as [[Top Spin]], [[Star Crash]] or [[Jet Adaptor]] while in mid-air, they will keep the momentum built upon contact with the ball.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Bouncy Balls were described as &amp;quot;multi-directional springs&amp;quot; in their announcement reveal.&lt;br /&gt;
*[[Luigi]] stated that [[WreckingPrograms]] made the sprites for Bouncy Ball as a placeholder, but WreckingPrograms clarified that his sprites were not meant to be temporary.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM11}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 11 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Bouncyball.PNG&amp;diff=13147</id>
		<title>File:Bouncyball.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Bouncyball.PNG&amp;diff=13147"/>
		<updated>2024-09-25T16:05:40Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: Violetblooded uploaded a new version of File:Bouncyball.PNG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=12833</id>
		<title>Bell Ringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=12833"/>
		<updated>2024-09-20T23:23:28Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: i dont know how long this has been here but the red bell ringers in the magic man bgs act exactly like the magenta ones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:BellRingerIcon.png|left]] Bell Ringer [[File:BellRingerIcon.png|right]]&lt;br /&gt;
|image=[[File:Bellringer_punchblock.gif]]&lt;br /&gt;
|caption=A purple Bell Ringer&#039;s ring rotating a Punch Block&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|description=Normally turns the Spike Box, but different colors impact different gimmicks.&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Son Loto]]&lt;br /&gt;
|sfx=[[Doctor Lumen]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bell Ringer&#039;&#039;&#039; is a [[level object]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from Clown Man&#039;s stage and Magic Man&#039;s stage respectively. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds.&lt;br /&gt;
&lt;br /&gt;
A Bell Ringer is stationary as it was in Magic Man&#039;s stage in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; instead of entering and leaving doors like it did in Clown Man&#039;s stage in &#039;&#039;Mega Man 8&#039;&#039;. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the [[player]] without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level.&lt;br /&gt;
&lt;br /&gt;
There are six unique variations of Bell Ringer, each affecting different level objects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Color&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BellRingerTypeRed.png|center]]&lt;br /&gt;
| Magenta&lt;br /&gt;
| Rotates [[Rotating Spike Block]]s clockwise (as in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BellRingerTypeOrange.png|center]]&lt;br /&gt;
| Orange&lt;br /&gt;
| Extends [[Hornet Roll]]s and momentarily pauses [[Fire Wall|Fire Walls]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BellRingerTypeYellow.png|center]]&lt;br /&gt;
| Yellow&lt;br /&gt;
| Activates [[Fuse Laser Crawler]]s/[[Fuse_Laser_Crawler#Fuse_Laser_Turrets|Turrets]] and [[Ring Platform|Ring]]/[[Coil Platform]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BellRingerTypeGreen.png|center]]&lt;br /&gt;
| Green&lt;br /&gt;
| Flips [[Spike Platform]]s and [[Flip Platform]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BellRingerTypeBlue.png|center]]&lt;br /&gt;
| Cyan&lt;br /&gt;
| Increases the [[Water Level Changer|water level]] and strength of the [[Rain]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BellRingerTypePink.png|center]]&lt;br /&gt;
| Purple&lt;br /&gt;
| Rotates [[Punch Block]]s and opens/closes [[Plantform]]s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bellringer_magicman.gif|The special red Bell Ringer as seen in Magic BG 6 Bell.&lt;br /&gt;
File:BellRingerPlantformInteraction.gif|A purple Bell Ringer switching the state of opened and closed Plantforms&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In a publicly showcased developer build of 1.8 from the update&#039;s Q&amp;amp;A livestream, the Bell Ringer&#039;s ring sound effect was not implemented despite being finalized. This resulted in the a placeholder, the Taco Bell sound effect, playing every time the bell rang. (https://www.youtube.com/watch?v=xwBP-fjcAz4&amp;amp;t=5995s)&lt;br /&gt;
** When a chat member requested it be kept as an option, the developers said it would not be kept as it risked legal trouble. (https://www.youtube.com/watch?v=xwBP-fjcAz4&amp;amp;t=9527s)&lt;br /&gt;
* Despite first appearing in &#039;&#039;Mega Man 8&#039;&#039;, the Bell Ringer is found in the &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; section under Level Objects.&lt;br /&gt;
* A special red variant of the Bell Ringer appears as a decoration in Magic BG 6 Bell while two red variants of the Bell Ringer appear in Magic BG 7 Bell. The time interval between each ring is fixed at 3 seconds and they act exactly the same as the magenta variant, rotating [[Rotating Spike Blocks]].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Gravity_Hold&amp;diff=9314</id>
		<title>Gravity Hold</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Gravity_Hold&amp;diff=9314"/>
		<updated>2024-07-08T21:13:45Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:GravityHold.png|250px]]&lt;br /&gt;
|caption=Official artwork of Gravity Hold from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Damage all enemies on screen and flip their gravity when defeating them.	 &lt;br /&gt;
|damage=4&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|category=[[Weapons]]&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Gravity Hold&#039;&#039;&#039; is Gravity Man&#039;s signature [[weapon]] from &#039;&#039;[[Mega Man 5]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since its [[1.0.0]] version.&lt;br /&gt;
&lt;br /&gt;
When used, the player character will set off a flash that damages all destructible enemies that are onscreen. Any enemies destroyed by the use of Gravity Hold will be flipped upside down and flung upward off screen rather than just exploding like normal. Even projectiles can be sent off by this weapon. Due to its unique way of defeating enemies, those defeated with this weapon will not leave any pickups. [[Bosses]], however, will be damaged as with another weapon depending of their weakness settings.&lt;br /&gt;
&lt;br /&gt;
When used against bosses not immune to the Gravity Hold, they will be damaged even when using any shield or being in an otherwise invulnerable status. This does not includes [[Astro Man]]&#039;s quick teleport to use the Astro Crush. Boss projectiles are not affected by the weapon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Mega Man Maker&#039;&#039;, the weapon has been significantly buffed in damage since in the original the weapon dealt only 1 damage.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
* The water falls created by the [[Water Fall Spawner]] Object, whether traveling up or down, can be reversed by Gravity Hold.&lt;br /&gt;
* The [[Gravity Field]] and [[Gravity Indicator]] Level Objects can have their gravity settings reversed back and forth using Gravity Hold: from 0.25 G to 4 G or 0.5 G to 2 G and vice versa for each.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/mJ2zDTOGxIo Gravity Hold]&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Despite [[Mega Man]]&#039;s sprite showing him as a shade of purple when Gravity Hold is equipped, his official art shows him in red instead.&lt;br /&gt;
* The Gravity Hold does not affect [[Bokazurah|Bokazurahs]], although their projectiles can be sent upwards with this weapon. However, [[Rolling Drill|Rolling Drills]] can be sent away with this weapon.&lt;br /&gt;
&lt;br /&gt;
== Glitches ==&lt;br /&gt;
* If the [[player]] activates Gravity Hold and then immediately switches to another [[weapon]], any [[Weapon Block|Weapon Blocks or Weapon Barriers]] on screen set to that other weapon will be destroyed instead of those that are set to Gravity Hold.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GravityHoldUse.gif|thumb|Mega Man flipping some [[Lyric|Lyrics]] with Gravity Hold&lt;br /&gt;
File:Gravityfield_gravityholdinteraction.gif|Mega Man reversing the gravity of a Gravity Field with Gravity Hold.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{v1.0}}&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Mega Man 5 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Falling_Platform&amp;diff=9312</id>
		<title>Falling Platform</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Falling_Platform&amp;diff=9312"/>
		<updated>2024-07-08T21:12:39Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:FallingPlatformIcon.png|left]] Falling Platform [[File:FallingPlatformIcon.png|right]]&lt;br /&gt;
|image=[[File:FallingPlatform.png|250px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|description=Falls shortly after you stand on it.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|programmer=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Falling Platform is a [[Level Objects|Level Object]] from [[Mega Man 5]] Gyro Man&#039;s stage that was included in the release of [[Mega Man Maker]] [[1.0.0]].&lt;br /&gt;
&lt;br /&gt;
Falling Platform is a 1x1 block that if stood upon by the [[Characters|Player]], after a brief moment, will begin falling.  These blocks contain collision and can potentially instant-kill the player&lt;br /&gt;
if the player manages to get under an already descending Falling Platform.  Falling Platforms can also be used to crush enemies below if the enemies are located upon a solid surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 5 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Water_Hover&amp;diff=9311</id>
		<title>Water Hover</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Water_Hover&amp;diff=9311"/>
		<updated>2024-07-08T21:11:48Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Waterhover.PNG|250px]]&lt;br /&gt;
|caption=Mega Man being held up above the water by a Water Hover.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.4]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Water Hover&#039;&#039;&#039; is a level object originating from &#039;&#039;[[Mega Man Maker]]&#039;&#039; that is featured in version [[1.8.4]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Water Hover&#039;&#039;&#039; comes two forms, a greyed out stationary form with eyes that turns blue and pink when the player steps on it and will follow the player&#039;s movements, or a green and orange stationary version.&lt;br /&gt;
&lt;br /&gt;
Both forms of the &#039;&#039;&#039;Water Hover&#039;&#039;&#039; are affected by [[Water Height Crystal|Water Height Crystals]] when [[Section Wide Water]] game object is present and at least one [[Water Height Marker]] and will move with the water level when it is triggered.&lt;br /&gt;
&lt;br /&gt;
{{MMM}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Original Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Crunchran&amp;diff=9310</id>
		<title>Crunchran</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Crunchran&amp;diff=9310"/>
		<updated>2024-07-08T21:10:14Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:CrunchranIcon.png|left]]Crunchran[[File:CrunchranIcon.png|right]]&lt;br /&gt;
|image=[[File:Crunchran.PNG|250px]]&lt;br /&gt;
|caption=Mega Man narrowly avoiding being nipped by a Crunchran.&lt;br /&gt;
|description=A dangerous puddle of green acid that attempts to bite you if you get close.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man and Bass]]&#039;&#039;&lt;br /&gt;
|damage=4&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Crunchran is an enemy trap robot first appearing alongside [[Astro Man]] in his stage in [[Mega Man 8]] and reappearing again with Astro Man&#039;s return in [[Mega Man &amp;amp; Bass]].  Crunchran was added to [[Mega Man Maker]] in version [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
Crunchran moves about stealthily on floor tiles hiding in what appears to be small puddles of slime, it&#039;s single eye scanning about for enemy movement.  Once a player is detected it&#039;s puddle will quickly attempt to locate itself&lt;br /&gt;
directly underneath the player, it&#039;s puddle form does no damage but once underneath the player the Crunchran will appear out of the puddle snapping it&#039;s jaws in an attempt to damage the player.&lt;br /&gt;
&lt;br /&gt;
Crunchran shares many similarities with the [[Mega Man 3]] [[Wanaan]] [[Level Objects|Level Object]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Whilst difficult to hit with many weapons due to it&#039;s low profile Crunchran is highly vulnerable to surface crawling weapons ([[Bubble Lead]], [[Napalm Bomb]]) , screen clearing weapons ([[Rain Flush]], [[Centaur Flash]]) and weapons that can strike at the feet of the player ([[Silver Tomahawk]], [[Flame Blast]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 8 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Chemical_Solution&amp;diff=9309</id>
		<title>Chemical Solution</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Chemical_Solution&amp;diff=9309"/>
		<updated>2024-07-08T21:08:25Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:ChemicalSolutionIcon.png|left]] Chemical Solution [[File:ChemicalSolutionIcon.png|right]]&lt;br /&gt;
|image=[[File:ChemicalSolution.png|250px]]&lt;br /&gt;
|caption=A pool of blue Chemical Solution.&lt;br /&gt;
|description=An acidic chemical solution which can do harm in high concentrations.&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|programmer=?&lt;br /&gt;
|spriter=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Chemical Solution is an Object from [[Mega Man 11]] that was added to Mega Man Maker in version [[1.6.0]].&lt;br /&gt;
&lt;br /&gt;
Chemical Solution can be placed exactly the same as the [[Water]] tiles within the Editor, filling areas of a screen or the entirety of a screen.  Like Water tiles, Chemical Solution offers similar physics when the player jumps and moves within it, simulating reduced gravity.  Chemical Solution has &#039;&#039;&#039;4 states&#039;&#039;&#039; each signified by color that progress in this order from safe to dangerous: Blue, Brown, Red and Green.  Blue, Brown, and Red can all safely be entered by the player, with the &#039;&#039;&#039;Green state&#039;&#039;&#039; being acidic and capable of inflicting damage to the player if entered.  Acid/Chemical based projectiles/Weapons/Objects can &#039;&#039;increase&#039;&#039; the acidic level of Chemical Solution, while Water based projectiles/Weapons/Objects can &#039;&#039;reduce&#039;&#039; the acidic state of Chemical Solution.&lt;br /&gt;
&lt;br /&gt;
==Capable Of &#039;&#039;Increasing&#039;&#039; Acidity==&lt;br /&gt;
&lt;br /&gt;
*[[Rain Flush]]&lt;br /&gt;
*[[Acid Drop]]&lt;br /&gt;
*[[Met#Numetall|Numetall]]&lt;br /&gt;
*[[Pipetto]]&lt;br /&gt;
*[[Toad Man]]&lt;br /&gt;
&lt;br /&gt;
==Capable Of &#039;&#039;Decreasing&#039;&#039; Acidity==&lt;br /&gt;
&lt;br /&gt;
*[[Bubble Lead]]&lt;br /&gt;
*[[Water Wave]]&lt;br /&gt;
*[[Water Shield]]&lt;br /&gt;
*[[Salt Water]]&lt;br /&gt;
*[[Steam]]&lt;br /&gt;
*[[Water Fall Spawner]]&lt;br /&gt;
*[[Shell&#039;n]]&lt;br /&gt;
*[[Bubble Man]]&lt;br /&gt;
*[[Pump Man]]&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
The [[Oil Slider]] weapon interacts exactly as it does with Water tiles in Mega Man Maker.  Oil Slider can allow players to glide unharmed across the top of Chemical Solution in it&#039;s harmful green state so long as the player does not come into contact with a surface that directly connects to Chemical Solution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{MM11}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 11 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Acid_Drop&amp;diff=9308</id>
		<title>Acid Drop</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Acid_Drop&amp;diff=9308"/>
		<updated>2024-07-08T21:07:26Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:AcidDropIcon.png|left]] Acid Drop [[File:AcidDropIcon.png|right]]&lt;br /&gt;
|image=[[File:AcidDrop.png|250px]]&lt;br /&gt;
|caption=Two Acid Drops.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|description=This strong acid dissolves [[Mega Man]], while the sound dissolves your patience.&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=?&lt;br /&gt;
}}&lt;br /&gt;
Acid Drop is an [[level object]] originating from the game &#039;&#039;[[Mega Man 2]]&#039;&#039; for the NES. It was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
Acid Drop is 1x1 in the Editor and can be placed on the underside of tiles, specifically used on what are considered &amp;quot;ceilings&amp;quot; in a given screen. Acid Drop in-game will drop tiny droplet projectiles that travel downward and will damage the player if they come into contact with those projectiles. Acid Drop can be modified in the Editor to multiple different speed settings that will determine how fast Acid Drop will produce droplet projectiles.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Mega Man Maker&#039;&#039; Acid Drop can interact with &#039;&#039;[[Mega Man 11]]&#039;&#039;&#039;s [[Chemical Solution]] Object.  Acid Drop can increase the acidity level of Chemical Solution by one with each drop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 2 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Magnetic_Ceiling&amp;diff=9307</id>
		<title>Magnetic Ceiling</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Magnetic_Ceiling&amp;diff=9307"/>
		<updated>2024-07-08T21:04:58Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Magnetic Ceiling&lt;br /&gt;
|image=[[File:Magneticceling.PNG|250px]]&lt;br /&gt;
|caption=Mega Man being held up over a pit by a Magnetic Ceiling.&lt;br /&gt;
|description=Jump into this powerful magnet to stick to it. It&#039;s a feature. (Magnetic Ceiling)&amp;lt;br&amp;gt;&lt;br /&gt;
A magnet that automatically moves you along the ceiling. (Magnetic Ceiling Conveyor)&amp;lt;br&amp;gt;&lt;br /&gt;
A ceiling magnet that&#039;s only active if the switch is blue/red. (On/Off Switch Magnetic Ceiling)&amp;lt;br&amp;gt;&lt;br /&gt;
|version=[[1.7.5]]&lt;br /&gt;
|category==[[Level Objects]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[LF222]]&amp;lt;br&amp;gt;[[E-Clare]]&amp;lt;br&amp;gt;[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magnetic Ceiling&#039;&#039;&#039; is a solid [[level object]] introduced in version [[1.7.5]] that attracts the player to it if the latter touches its bottom. It has north and south borders and a magnetic structure in the middle parts.&lt;br /&gt;
&lt;br /&gt;
If the player is attached to a Magnetic Ceiling, they can jump to fall from it. The player can slide under a Magnetic Ceiling or perform similar movements depending on the terrain settings. If [[Double Jump]] is enabled for [[Bass]], the jump will be reset and Bass is able to use the technique again after dropping off.&lt;br /&gt;
&lt;br /&gt;
Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the [[On/Off Switch]] and [[On/Off Searchy]]. As its name implies, the Magnetic Conveyor pulls the character to the left or right. Similarly to the [[Conveyor Belt]] and [[Moving Cog]], when the [[player]] is detected by Searchy&#039;s light sensor, a Magnetic Conveyor switches directions. The two switch variants depend on the switch setting. Regardless of whether they are active the middle magnet parts are always solid.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Magneticcelingconveyor.gif|Mega Man being dragged along by a conveyor Magnetic Ceiling.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The level objects were inspired by a patched bug that happened with [[Bouncy Ball]]s and ceilings where Bouncy Balls put at the left of a ceiling piece of terrain made the player stick to the ceiling. When it was fixed in [[1.7.4|1.7.4.1]] some users wanted the feature back in some way, so [[WreckingPrograms]] added these items in 1.7.5.&lt;br /&gt;
* There were multiple draft ideas for the Magnetic Ceiling done by [[LF222]] and [[E-Clare]]. They were repurposed for the conveyor and On/Off variants.&lt;br /&gt;
* Magnetic Ceiling and other level objects have been compared to a similar level object in Glue Man&#039;s stage in &#039;&#039;Mega Man Unlimited&#039;&#039;. This object is like the conveyor variant.&lt;br /&gt;
* This is the last feature to be programmed by WreckingPrograms.&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]] [[Category:Original Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=9306</id>
		<title>Bell Ringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=9306"/>
		<updated>2024-07-08T21:03:11Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: /* Gallery */  fixed the gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Bellringer_punchblock.gif]]&lt;br /&gt;
|caption=A pink Bell Ringer rotating a Punch Block.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|description=Normally turns the Spike Box, but different colors impact different gimmicks.&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Son Loto]]&lt;br /&gt;
|sfx=?&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bell Ringer&#039;&#039;&#039; is a [[level object]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from Clown Man&#039;s stage and Magic Man&#039;s stage respectively. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds.&lt;br /&gt;
&lt;br /&gt;
A Bell Ringer is stationary as it was in Magic Man&#039;s stage in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; instead of entering and leaving doors like it did in Clown Man&#039;s stage in &#039;&#039;Mega Man 8&#039;&#039;. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the [[player]] without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level.&lt;br /&gt;
&lt;br /&gt;
There are six variations of Bell Ringer, each affecting different level objects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Color&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Magenta&lt;br /&gt;
| Rotates [[Rotating Spike Block|Rotating Spike Blocks]], as it did in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Orange&lt;br /&gt;
| Extends [[Hornet Roll|Hornet Rolls]] and momentarily pauses [[Fire Wall|Fire Walls]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Yellow&lt;br /&gt;
| Activates [[Fuse Laser Crawler|Fuse Laser Crawlers/Turrets]] and [[Ring Platform|Ring/Coil Platforms]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Green&lt;br /&gt;
| Flips [[Spike Platform|Spike Platforms]] and [[Flip Platform|Flip Platforms]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Blue&lt;br /&gt;
| Increases the [[Water Level Changer|water level]] and strength of the [[Rain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Pink&lt;br /&gt;
| Rotates [[Punch Block|Punch Blocks]] and opens/closes [[Plantform|Plantforms]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:Bellringer_magicman.gif|The special red Bell Ringer as seen in Magic BG 6 Bell.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In a publicly showcased developer build of 1.8 from the update&#039;s Q&amp;amp;A livestream, the Bell Ringer&#039;s ring sound effect was not implemented despite being finalized. This resulted in the a placeholder, the Taco Bell sound effect, playing every time the bell rang. (https://www.youtube.com/watch?v=xwBP-fjcAz4&amp;amp;t=5995s)&lt;br /&gt;
** When a chat member requested it be kept as an option, the developers said it would not be kept as it risked legal trouble. (https://www.youtube.com/watch?v=xwBP-fjcAz4&amp;amp;t=9527s)&lt;br /&gt;
* Despite first appearing in &#039;&#039;Mega Man 8&#039;&#039;, the Bell Ringer is found in the &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; section under Level Objects.&lt;br /&gt;
* A special red variant of the Bell Ringer appears as a decoration in Magic BG 6 Bell while two red variants of the Bell Ringer appear in Magic BG 7 Bell. The time interval between each ring is fixed at 3 seconds and they do not have any interaction with [[level objects]].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=9304</id>
		<title>Bell Ringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=9304"/>
		<updated>2024-07-08T21:00:29Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: rell binger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Bellringer_punchblock.gif]]&lt;br /&gt;
|caption=A pink Bell Ringer rotating a Punch Block.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|description=Normally turns the Spike Box, but different colors impact different gimmicks.&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Son Loto]]&lt;br /&gt;
|sfx=?&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bell Ringer&#039;&#039;&#039; is a [[level object]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from Clown Man&#039;s stage and Magic Man&#039;s stage respectively. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds.&lt;br /&gt;
&lt;br /&gt;
A Bell Ringer is stationary as it was in Magic Man&#039;s stage in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; instead of entering and leaving doors like it did in Clown Man&#039;s stage in &#039;&#039;Mega Man 8&#039;&#039;. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the [[player]] without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level.&lt;br /&gt;
&lt;br /&gt;
There are six variations of Bell Ringer, each affecting different level objects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Color&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Magenta&lt;br /&gt;
| Rotates [[Rotating Spike Block|Rotating Spike Blocks]], as it did in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Orange&lt;br /&gt;
| Extends [[Hornet Roll|Hornet Rolls]] and momentarily pauses [[Fire Wall|Fire Walls]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Yellow&lt;br /&gt;
| Activates [[Fuse Laser Crawler|Fuse Laser Crawlers/Turrets]] and [[Ring Platform|Ring/Coil Platforms]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Green&lt;br /&gt;
| Flips [[Spike Platform|Spike Platforms]] and [[Flip Platform|Flip Platforms]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Blue&lt;br /&gt;
| Increases the [[Water Level Changer|water level]] and strength of the [[Rain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Pink&lt;br /&gt;
| Rotates [[Punch Block|Punch Blocks]] and opens/closes [[Plantform|Plantforms]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bellringer_magicman.gif|The special red Bell Ringer as seen in Magic BG 6 Bell.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In a publicly showcased developer build of 1.8 from the update&#039;s Q&amp;amp;A livestream, the Bell Ringer&#039;s ring sound effect was not implemented despite being finalized. This resulted in the a placeholder, the Taco Bell sound effect, playing every time the bell rang. (https://www.youtube.com/watch?v=xwBP-fjcAz4&amp;amp;t=5995s)&lt;br /&gt;
** When a chat member requested it be kept as an option, the developers said it would not be kept as it risked legal trouble. (https://www.youtube.com/watch?v=xwBP-fjcAz4&amp;amp;t=9527s)&lt;br /&gt;
* Despite first appearing in &#039;&#039;Mega Man 8&#039;&#039;, the Bell Ringer is found in the &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; section under Level Objects.&lt;br /&gt;
* A special red variant of the Bell Ringer appears as a decoration in Magic BG 6 Bell while two red variants of the Bell Ringer appear in Magic BG 7 Bell. The time interval between each ring is fixed at 3 seconds and they do not have any interaction with [[level objects]].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Ice_Barrier&amp;diff=9303</id>
		<title>Ice Barrier</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Ice_Barrier&amp;diff=9303"/>
		<updated>2024-07-08T20:56:49Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:IceWallIconA.png|left]] Ice Barrier [[File:IceWallIconB.png|right]]&lt;br /&gt;
|image=[[File:IceBarrier.png|250px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|category=Level objects&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
|description=Melts when touched by any source of heat.&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ice Barrier&#039;&#039;&#039; (known as Ice Wall prior to [[1.8.0]]) is a level object that first appeared in &#039;&#039;Mega Man 6&#039;&#039;. It is featured in Mega Man Maker as of its [[1.7.0]] version.&lt;br /&gt;
&lt;br /&gt;
Ice Barrier comes in two forms, a vertical version that is two tiles high, and a horizontal version that is two tiles wide. Unlike many other variants, both variants are separate selectable objects with the same name and description.&lt;br /&gt;
&lt;br /&gt;
When fire from any source touches it, the wall will melt and disappear.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
Some examples of assets that will melt Ice Barrier are the following...&lt;br /&gt;
* [[Fire Storm]]&lt;br /&gt;
* [[Atomic Fire]]&lt;br /&gt;
* [[Flame Blast]]&lt;br /&gt;
* [[Flame Sword]]&lt;br /&gt;
* [[Magma Bazooka]]&lt;br /&gt;
* [[Solar Blaze]]&lt;br /&gt;
* [[Command Selection]] (when selecting a fire/heat based weapon)&lt;br /&gt;
&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Telly|Fire Telly]]&lt;br /&gt;
* [[Met|Fire Met]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Sola O]]&lt;br /&gt;
* [[Mash Burner]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
&lt;br /&gt;
* [[Flame Pillar]]&lt;br /&gt;
* [[Fire Wave Spawner]]&lt;br /&gt;
* [[Magma Beam Generator]]&lt;br /&gt;
* [[Fire Wall]]&lt;br /&gt;
* [[Napalm Fire]]&lt;br /&gt;
&lt;br /&gt;
* [[Fire Man]]&lt;br /&gt;
* [[Flame Man]]&lt;br /&gt;
* [[Burner Man]] (only during wave burner attack)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ice Barrier is one of a few assets to be renamed in an update. it was named Ice Wall in 1.7.0, but due to that being the name of one of the weapons from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; the asset was renamed.  Another example of a renamed asset is the [[Chill Block]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 6 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Fire_Wall&amp;diff=9302</id>
		<title>Fire Wall</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Fire_Wall&amp;diff=9302"/>
		<updated>2024-07-08T20:56:15Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image= [[File:Firewall.PNG|250px]]&lt;br /&gt;
|caption=Mega Man fleeing from a Fire Wall.&lt;br /&gt;
|description=Deadly flames that slowly chase you. Freeze it to catch a break if needed!&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fire Wall&#039;&#039;&#039; is a level object originating from Torch Man&#039;s stage in &#039;&#039;[[Mega Man 11]]&#039;&#039;. They are featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.6.0]]. &lt;br /&gt;
&lt;br /&gt;
The Fire Wall slowly advances, and will instantly kill the player if the Fire Wall touches them. The Fire Wall can be frozen by an [https://wiki.megamanmaker.com/index.php/Category:Ice_weapons ice weapon] just like in &#039;&#039;[[Mega Man 11]]&#039;&#039;, giving it temporary collision properties. It can also move in one of four directions chosen by the maker. The speed can also be changed on four different levels. With the [[Fire Wall Modifier]], the Fire Wall&#039;s movement and speed can be changed as soon as it runs into it. As a fire-based gimmick, it can ignite [[Oil]], melt [[Ice Block|Ice Blocks]] and detonate [[Explosive Crates]]. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Firewall_frozen.PNG|thumb|Mega Man standing on a frozen Fire Wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{MM11}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 11 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Dynamo_Conveyor&amp;diff=9301</id>
		<title>Dynamo Conveyor</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Dynamo_Conveyor&amp;diff=9301"/>
		<updated>2024-07-08T20:55:34Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Dynamoconveyor.gif|250px]]&lt;br /&gt;
|caption=Mega Man being whisked away by a Dynamo Conveyor.&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|category:&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[BushBacon]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dynamo Conveyors&#039;&#039;&#039; are level objects originating from Dynamo Man&#039;s stage in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. They are featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
At first glance, they work the same way [[Conveyor Belt|Conveyor Belts]] do. However, they only activate once the [[Characters|player]] steps on it, and the longer they stand on the conveyor, the faster it will move. It comes in two skins, a green one inspired from Dynamo Man&#039;s stage and a purple one inspired from King Stage 1. When stood upon by the player, a Dynamo Conveyor of a specific skin (color) activates all others of the same skin even if they are not connected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Wanaan&amp;diff=9300</id>
		<title>Wanaan</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Wanaan&amp;diff=9300"/>
		<updated>2024-07-08T20:55:10Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:WanaanIcon.png|left]]Wanaan[[File:WanaanIcon.png|right]]&lt;br /&gt;
|image=[[File:Wanaan_official.png]]&lt;br /&gt;
|caption=Artwork of a Wanaan from Mega Man 3.&lt;br /&gt;
|description=Vent that, when stepped on, causes a chomping robot to attack.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|damage=4&lt;br /&gt;
|version=[[1.2.0]]&lt;br /&gt;
|programmer=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wanaan is an enemy trap robot that first appeared in [[Hard Man]]&#039;s stage in [[Mega Man 3]].  Wanaan reappeared in Hard Man&#039;s stage in [[Mega Man II]] as well as in [[Mega Man: The Wily Wars]].  Wanaan was added to [[Mega Man Maker]] in version [[1.2.0]].&lt;br /&gt;
&lt;br /&gt;
Wanaan hides in Wanaan Pipes that can be placed in the Editor.  Once ingame if a player steps on a Wannan Pipe this enemy will almost instantly pop out attempting to snap the player in it&#039;s jaws and then immediately retreat back into it&#039;s pipe.  The sudden attacks of Wanaan prompt players to keep moving to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
==Weaknesses==&lt;br /&gt;
While invulnerable to most weapons Wanaan in Mega Man Maker is still vulnerable to certain ones whenever it pops out of it&#039;s pipe.  If destroyed another Wanaan will appear if the player steps on the Wanaan Pipe again.&lt;br /&gt;
&lt;br /&gt;
The following weapons can destroy an exposed Wanaan.&lt;br /&gt;
*[[Hyper Bomb]]&lt;br /&gt;
*[[Crash Bomber]]&lt;br /&gt;
*[[Centaur Flash]]&lt;br /&gt;
*[[Ballade Cracker]]&lt;br /&gt;
*[[Scramble Thunder]]&lt;br /&gt;
*[[Break Dash]] (Dash attack)&lt;br /&gt;
*[[Tango]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wanaan.PNG|thumb|An exposed Wanaan ingame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Wanaan strongly resembles the [[Mega Man 8]] [[Enemies|enemy]] [[Crunchran]] in appearance and behavior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.2}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
{{MMII}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Oil&amp;diff=9299</id>
		<title>Oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Oil&amp;diff=9299"/>
		<updated>2024-07-08T20:54:41Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: death to the imageneeded template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Oil.PNG|250px]]&lt;br /&gt;
|caption=A patch of normal oil next to a patch of flaming oil.&lt;br /&gt;
|category=Level objects&lt;br /&gt;
|version=[[1.4.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
|description=Black liquid that hinders your movement. Don&#039;t let fire touch it! Or do, whatever.&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Oil&#039;&#039;&#039; is a level object that first appeared in &#039;&#039;Mega Man 6&#039;&#039; in [[Flame Man]]&#039;s stage. It is featured in Mega Man Maker as of its [[1.4.0]] version.&lt;br /&gt;
&lt;br /&gt;
If any kind of fire touches Oil, including the player&#039;s own weapons, the Oil will ignite and function identically to [[Spikes]]. However, certain water-based assets will douse the flames and return them to normal.&lt;br /&gt;
&lt;br /&gt;
Oil limits the player&#039;s jump height when jumping out of it, to about one tile above the oil itself. This applies even if it is above the player when jumping.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Oil also appeared in [[Mega Man Powered Up]], albiet with drastically different behavior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.4}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 6 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Oil&amp;diff=9296</id>
		<title>Oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Oil&amp;diff=9296"/>
		<updated>2024-07-08T20:34:09Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: forgot the File:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:Oil.PNG|250px]]&lt;br /&gt;
|caption=A patch of normal oil next to a patch of flaming oil.&lt;br /&gt;
|category=Level objects&lt;br /&gt;
|version=[[1.4.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
|description=Black liquid that hinders your movement. Don&#039;t let fire touch it! Or do, whatever.&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Oil&#039;&#039;&#039; is a level object that first appeared in &#039;&#039;Mega Man 6&#039;&#039; in [[Flame Man]]&#039;s stage. It is featured in Mega Man Maker as of its [[1.4.0]] version.&lt;br /&gt;
&lt;br /&gt;
If any kind of fire touches Oil, including the player&#039;s own weapons, the Oil will ignite and function identically to [[Spikes]]. However, certain water-based assets will douse the flames and return them to normal.&lt;br /&gt;
&lt;br /&gt;
Oil limits the player&#039;s jump height when jumping out of it, to about one tile above the oil itself. This applies even if it is above the player when jumping.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Oil also appeared in [[Mega Man Powered Up]], albiet with drastically different behavior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.4}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 6 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Oil&amp;diff=9294</id>
		<title>Oil</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Oil&amp;diff=9294"/>
		<updated>2024-07-08T20:19:21Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[Oil.PNG|250px]]&lt;br /&gt;
|caption=A patch of normal oil next to a patch of flaming oil.&lt;br /&gt;
|category=Level objects&lt;br /&gt;
|version=[[1.4.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
|description=Black liquid that hinders your movement. Don&#039;t let fire touch it! Or do, whatever.&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Oil&#039;&#039;&#039; is a level object that first appeared in &#039;&#039;Mega Man 6&#039;&#039; in [[Flame Man]]&#039;s stage. It is featured in Mega Man Maker as of its [[1.4.0]] version.&lt;br /&gt;
&lt;br /&gt;
If any kind of fire touches Oil, including the player&#039;s own weapons, the Oil will ignite and function identically to [[Spikes]]. However, certain water-based assets will douse the flames and return them to normal.&lt;br /&gt;
&lt;br /&gt;
Oil limits the player&#039;s jump height when jumping out of it, to about one tile above the oil itself. This applies even if it is above the player when jumping.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Oil also appeared in [[Mega Man Powered Up]], albiet with drastically different behavior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.4}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 6 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Magnetic_Ceiling&amp;diff=9293</id>
		<title>Magnetic Ceiling</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Magnetic_Ceiling&amp;diff=9293"/>
		<updated>2024-07-08T20:15:49Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Magnetic Ceiling&lt;br /&gt;
|image=[[File:Magneticceling.PNG|250px]]&lt;br /&gt;
|caption=Mega Man being held up over a pit by a Magnetic Ceiling.&lt;br /&gt;
|description=Jump into this powerful magnet to stick to it. It&#039;s a feature. (Magnetic Ceiling)&amp;lt;br&amp;gt;&lt;br /&gt;
A magnet that automatically moves you along the ceiling. (Magnetic Ceiling Conveyor)&amp;lt;br&amp;gt;&lt;br /&gt;
A ceiling magnet that&#039;s only active if the switch is blue/red. (On/Off Switch Magnetic Ceiling)&amp;lt;br&amp;gt;&lt;br /&gt;
|version=[[1.7.5]]&lt;br /&gt;
|category==[[Level Objects]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[LF222]]&amp;lt;br&amp;gt;[[E-Clare]]&amp;lt;br&amp;gt;[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Magnetic Ceiling&#039;&#039;&#039; is a solid [[level object]] introduced in version [[1.7.5]] that attracts the player to it if the latter touches its bottom. It has north and south borders and a magnetic structure in the middle parts.&lt;br /&gt;
&lt;br /&gt;
If the player is attached to a Magnetic Ceiling, they can jump to fall from it. The player can slide under a Magnetic Ceiling or perform similar movements depending on the terrain settings. If [[Double Jump]] is enabled for [[Bass]], the jump will be reset and Bass is able to use the technique again after dropping off.&lt;br /&gt;
&lt;br /&gt;
Aside from the main Magnetic Ceiling, there are three variants: one that is a Magnetic Conveyor and two that respond to the [[On/Off Switch]] and [[On/Off Searchy]]. As its name implies, the Magnetic Conveyor pulls the character to the left or right. Similarly to the [[Conveyor Belt]] and [[Moving Cog]], when the [[player]] is detected by Searchy&#039;s light sensor, a Magnetic Conveyor switches directions. The two switch variants depend on the switch setting. Regardless of whether they are active the middle magnet parts are always solid.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Magneticcelingconveyor.gif|Mega Man being dragged along by a conveyor Magnetic Ceiling.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The level objects were inspired by a patched bug that happened with [[Bouncy Ball]]s and ceilings where Bouncy Balls put at the left of a ceiling piece of terrain made the player stick to the ceiling. When it was fixed in [[1.7.4|1.7.4.1]] some users wanted the feature back in some way, so [[WreckingPrograms]] added these items in 1.7.5.&lt;br /&gt;
* There were multiple draft ideas for the Magnetic Ceiling done by [[LF222]] and [[E-Clare]]. They were repurposed for the conveyor and On/Off variants.&lt;br /&gt;
* Magnetic Ceiling and other level objects have been compared to a similar level object in Glue Man&#039;s stage in &#039;&#039;Mega Man Unlimited&#039;&#039;. This object is like the conveyor variant.&lt;br /&gt;
* This is the last feature to be programmed by WreckingPrograms.&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]] [[Category:Original Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bouncy_Ball&amp;diff=9292</id>
		<title>Bouncy Ball</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bouncy_Ball&amp;diff=9292"/>
		<updated>2024-07-08T20:07:04Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: shrink that image!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:Bouncyball.PNG|250px]]&lt;br /&gt;
|caption=Various types of Bouncy Balls.&lt;br /&gt;
|description=Beautifully bouncy! Striped variants contain extra elastic for flying extra far!&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[WreckingPrograms]]&amp;lt;br&amp;gt;[[BigMaster]] (striped variants)&lt;br /&gt;
|sfx=[[littlelamp100]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bouncy Balls&#039;&#039;&#039; are level objects originating from [[Bounce Man]]&#039;s stage in &#039;&#039;[[Mega Man 11]]&#039;&#039;. They are featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
This level object works like a multi-directional [[Spring]], as it can make the player recoil, no matter where they touch it from. The bounce effect is greater if the player holds down the jump button in the same way it happens when the player character is bouncing over a Spring. If the player character touches it from the sides, the Bouncy Ball sends them in the opposite direction and can make the player ascend or descend depending on whether the player character was ascending or falling respectively. It can also bounce other assets such as [[Push Block]]s.&lt;br /&gt;
&lt;br /&gt;
As a level object Bouncy Ball occupies 1 tile. It has three color skins that keep the standard bounce and includes striped variants that make the player bounce further and higher. If the player bounce sideways off of a ball and use a weapon or utility such as [[Top Spin]], [[Star Crash]] or [[Jet Adaptor]] while in mid-air, they will keep the momentum built upon contact with the ball.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Bouncy Balls were described as &amp;quot;multi-directional springs&amp;quot; in their announcement reveal.&lt;br /&gt;
*[[Luigi]] stated that [[WreckingPrograms]] made the sprites for Bouncy Ball as a placeholder, but WreckingPrograms clarified that his sprites were not meant to be temporary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM11}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 11 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Wanaan&amp;diff=9291</id>
		<title>Wanaan</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Wanaan&amp;diff=9291"/>
		<updated>2024-07-08T20:06:26Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:WanaanIcon.png|left]]Wanaan[[File:WanaanIcon.png|right]]&lt;br /&gt;
|image=[[File:Wanaan_official.png]]&lt;br /&gt;
|caption=Artwork of a Wanaan from Mega Man 3.&lt;br /&gt;
|description=Vent that, when stepped on, causes a chomping robot to attack.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|damage=4&lt;br /&gt;
|version=[[1.2.0]]&lt;br /&gt;
|programmer=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wanaan is an enemy trap robot that first appeared in [[Hard Man]]&#039;s stage in [[Mega Man 3]].  Wanaan reappeared in Hard Man&#039;s stage in [[Mega Man II]] as well as in [[Mega Man: The Wily Wars]].  Wanaan was added to [[Mega Man Maker]] in version [[1.2.0]].&lt;br /&gt;
&lt;br /&gt;
Wanaan hides in Wanaan Pipes that can be placed in the Editor.  Once ingame if a player steps on a Wannan Pipe this enemy will almost instantly pop out attempting to snap the player in it&#039;s jaws and then immediately retreat back into it&#039;s pipe.  The sudden attacks of Wanaan prompt players to keep moving to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
==Weaknesses==&lt;br /&gt;
While invulnerable to most weapons Wanaan in Mega Man Maker is still vulnerable to certain ones whenever it pops out of it&#039;s pipe.  If destroyed another Wanaan will appear if the player steps on the Wanaan Pipe again.&lt;br /&gt;
&lt;br /&gt;
The following weapons can destroy an exposed Wanaan.&lt;br /&gt;
*[[Hyper Bomb]]&lt;br /&gt;
*[[Crash Bomber]]&lt;br /&gt;
*[[Centaur Flash]]&lt;br /&gt;
*[[Ballade Cracker]]&lt;br /&gt;
*[[Scramble Thunder]]&lt;br /&gt;
*[[Break Dash]] (Dash attack)&lt;br /&gt;
*[[Tango]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wanaan.PNG|thumb|An exposed Wanaan ingame.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Wanaan strongly resembles the [[Mega Man 8]] [[Enemies|enemy]] [[Crunchran]] in appearance and behavior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.2}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
{{MMII}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bouncy_Ball&amp;diff=9290</id>
		<title>Bouncy Ball</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bouncy_Ball&amp;diff=9290"/>
		<updated>2024-07-08T19:59:49Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:Bouncyball.PNG]]&lt;br /&gt;
|caption=Various types of Bouncy Balls.&lt;br /&gt;
|description=Beautifully bouncy! Striped variants contain extra elastic for flying extra far!&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|spriter=[[WreckingPrograms]]&amp;lt;br&amp;gt;[[BigMaster]] (striped variants)&lt;br /&gt;
|sfx=[[littlelamp100]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bouncy Balls&#039;&#039;&#039; are level objects originating from [[Bounce Man]]&#039;s stage in &#039;&#039;[[Mega Man 11]]&#039;&#039;. They are featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.7.0]].&lt;br /&gt;
&lt;br /&gt;
This level object works like a multi-directional [[Spring]], as it can make the player recoil, no matter where they touch it from. The bounce effect is greater if the player holds down the jump button in the same way it happens when the player character is bouncing over a Spring. If the player character touches it from the sides, the Bouncy Ball sends them in the opposite direction and can make the player ascend or descend depending on whether the player character was ascending or falling respectively. It can also bounce other assets such as [[Push Block]]s.&lt;br /&gt;
&lt;br /&gt;
As a level object Bouncy Ball occupies 1 tile. It has three color skins that keep the standard bounce and includes striped variants that make the player bounce further and higher. If the player bounce sideways off of a ball and use a weapon or utility such as [[Top Spin]], [[Star Crash]] or [[Jet Adaptor]] while in mid-air, they will keep the momentum built upon contact with the ball.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Bouncy Balls were described as &amp;quot;multi-directional springs&amp;quot; in their announcement reveal.&lt;br /&gt;
*[[Luigi]] stated that [[WreckingPrograms]] made the sprites for Bouncy Ball as a placeholder, but WreckingPrograms clarified that his sprites were not meant to be temporary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM11}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 11 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Fire_Wall&amp;diff=9286</id>
		<title>Fire Wall</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Fire_Wall&amp;diff=9286"/>
		<updated>2024-07-08T19:01:39Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|image= [[File:Firewall.PNG|250px]]&lt;br /&gt;
|caption=Mega Man fleeing from a Fire Wall.&lt;br /&gt;
|description=Deadly flames that slowly chase you. Freeze it to catch a break if needed!&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fire Wall&#039;&#039;&#039; is a level object originating from Torch Man&#039;s stage in &#039;&#039;[[Mega Man 11]]&#039;&#039;. They are featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.6.0]]. &lt;br /&gt;
&lt;br /&gt;
The Fire Wall slowly advances, and will instantly kill the player if the Fire Wall touches them. The Fire Wall can be frozen by an [https://wiki.megamanmaker.com/index.php/Category:Ice_weapons ice weapon] just like in &#039;&#039;[[Mega Man 11]]&#039;&#039;, giving it temporary collision properties. It can also move in one of four directions chosen by the maker. The speed can also be changed on four different levels. With the [[Fire Wall Modifier]], the Fire Wall&#039;s movement and speed can be changed as soon as it runs into it. As a fire-based gimmick, it can ignite [[Oil]], melt [[Ice Block|Ice Blocks]] and detonate [[Explosive Crates]]. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Firewall_frozen.PNG|thumb|Mega Man standing on a frozen Fire Wall.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{MM11}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 11 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Dynamo_Conveyor&amp;diff=9284</id>
		<title>Dynamo Conveyor</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Dynamo_Conveyor&amp;diff=9284"/>
		<updated>2024-07-08T18:55:47Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:Dynamoconveyor.gif|250px]]&lt;br /&gt;
|caption=Mega Man being whisked away by a Dynamo Conveyor.&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|category:&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[BushBacon]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Dynamo Conveyors&#039;&#039;&#039; are level objects originating from Dynamo Man&#039;s stage in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. They are featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
At first glance, they work the same way [[Conveyor Belt|Conveyor Belts]] do. However, they only activate once the [[Characters|player]] steps on it, and the longer they stand on the conveyor, the faster it will move. It comes in two skins, a green one inspired from Dynamo Man&#039;s stage and a purple one inspired from King Stage 1.  A Dynamo Conveyor of a specific skin (color), when stood upon by the player, activates all others of the same skin even if they are not connected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Magma_Beam_Generator&amp;diff=9283</id>
		<title>Magma Beam Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Magma_Beam_Generator&amp;diff=9283"/>
		<updated>2024-07-08T18:52:30Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:MagmaBeamGeneratorIcon.png|left]] Magma Beam Generator [[File:MagmaBeamGeneratorIcon.png|right]]&lt;br /&gt;
|image=[[File:MagmaBeamGenerator.png|250px]]&lt;br /&gt;
|caption=A normal and solidified Magma Beam.&lt;br /&gt;
|description=Generates an insta-kill beam of magma, best to avoid it.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|damage=28&lt;br /&gt;
|weakness=[[Concrete Shot]]&lt;br /&gt;
|programmer=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Magma Beam Generator is a lethal hazard originating from Magma Man&#039;s stage in [[Mega Man 9]] and was added to [[Mega Man Maker]] in version [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
Magma Beam Generators, which have two different skin options, fire large bursts of deadly Magma Beams that can be set to fire left, right, up or down in the Level Editor.&lt;br /&gt;
The Magma Beam Generators have speed options in the Editor that determine the rate at which a Generator creates Magma Beams. The beams are deadly and can instantly destroy any [[Characters|player]] who&lt;br /&gt;
comes into contact with them.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
[[Concrete Shot]] has the ability to solidify Magma Beams giving them collision making them safe to touch and use as platforms in creative ways.&lt;br /&gt;
Solidified Magma Beams can also be destroyed by [[Laser Trident]].  Both of these interactions were possible in Mega Man 9.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Magmabeam_destroy.gif|A showcase of the unique interaction between a solidified Magma Beam and Laser Trident.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{MM9}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 9 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Dynamoconveyor.gif&amp;diff=9281</id>
		<title>File:Dynamoconveyor.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Dynamoconveyor.gif&amp;diff=9281"/>
		<updated>2024-07-08T18:44:37Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Ice_Barrier&amp;diff=9280</id>
		<title>Ice Barrier</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Ice_Barrier&amp;diff=9280"/>
		<updated>2024-07-08T18:39:03Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:IceWallIconA.png|left]] Ice Barrier [[File:IceWallIconB.png|right]]&lt;br /&gt;
|image=[[File:IceBarrier.png|250px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|category=Level objects&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
|description=Melts when touched by any source of heat.&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ice Barrier&#039;&#039;&#039; (known as Ice Wall prior to [[1.8.0]]) is a level object that first appeared in &#039;&#039;Mega Man 6&#039;&#039;. It is featured in Mega Man Maker as of its [[1.7.0]] version.&lt;br /&gt;
&lt;br /&gt;
Ice Barrier comes in two forms, a vertical version that is two tiles high, and a horizontal version that is two tiles wide. Unlike many other variants, both variants are separate selectable objects with the same name and description.&lt;br /&gt;
&lt;br /&gt;
When fire from any source touches it, the wall will melt and disappear.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
Some examples of assets that will melt Ice Barrier are the following...&lt;br /&gt;
* [[Fire Storm]]&lt;br /&gt;
* [[Atomic Fire]]&lt;br /&gt;
* [[Flame Blast]]&lt;br /&gt;
* [[Flame Sword]]&lt;br /&gt;
* [[Magma Bazooka]]&lt;br /&gt;
* [[Solar Blaze]]&lt;br /&gt;
* [[Command Selection]] (when selecting a fire/heat based weapon)&lt;br /&gt;
&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Telly|Fire Telly]]&lt;br /&gt;
* [[Met|Fire Met]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Sola O]]&lt;br /&gt;
* [[Mash Burner]]&lt;br /&gt;
* [[Big Telly]]&lt;br /&gt;
&lt;br /&gt;
* [[Flame Pillar]]&lt;br /&gt;
* [[Fire Wave Spawner]]&lt;br /&gt;
* [[Magma Beam Generator]]&lt;br /&gt;
* [[Fire Wall]]&lt;br /&gt;
* [[Napalm Fire]]&lt;br /&gt;
&lt;br /&gt;
* [[Fire Man]]&lt;br /&gt;
* [[Flame Man]]&lt;br /&gt;
* [[Burner Man]] (only during wave burner attack)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Ice Barrier is one of a few assets to be renamed in an update. it was named Ice Wall in 1.7.0, but due to that being the name of one of the weapons from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; the asset was renamed.  Another example of a renamed asset is the [[Chill Block]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 6 Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=9279</id>
		<title>Bell Ringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=9279"/>
		<updated>2024-07-08T18:34:49Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: could do with better wording but it&amp;#039;s getting somewhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|description=Normally turns the Spike Box, but different colors impact different gimmicks.&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Son Loto]]&lt;br /&gt;
|sfx=?&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bell Ringer&#039;&#039;&#039; is a [[level object]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from Clown Man&#039;s stage and Magic Man&#039;s stage respectively. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds.&lt;br /&gt;
&lt;br /&gt;
A Bell Ringer is stationary as it was in Magic Man&#039;s stage in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; instead of entering and leaving doors like it did in Clown Man&#039;s stage in &#039;&#039;Mega Man 8&#039;&#039;. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the [[player]] without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level.&lt;br /&gt;
&lt;br /&gt;
There are six variations of Bell Ringer, each affecting different level objects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Color&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Magenta&lt;br /&gt;
| Rotates [[Rotating Spike Block|Rotating Spike Blocks]], as it did in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Orange&lt;br /&gt;
| Extends [[Hornet Roll|Hornet Rolls]] and momentarily pauses [[Fire Wall|Fire Walls]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Yellow&lt;br /&gt;
| Activates [[Fuse Laser Crawler|Fuse Laser Crawlers/Turrets]] and [[Ring Platform|Ring/Coil Platforms]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Green&lt;br /&gt;
| Flips [[Spike Platform|Spike Platforms]] and [[Flip Platform|Flip Platforms]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Blue&lt;br /&gt;
| Increases the [[Water Level Changer|water level]] and strength of the [[Rain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| Pink&lt;br /&gt;
| Rotates [[Punch Block|Punch Blocks]] and opens/closes [[Plantform|Plantforms]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In a publicly showcased developer build of 1.8 from the update&#039;s Q&amp;amp;A livestream, the Bell Ringer&#039;s ring sound effect was not implemented despite being finalized. This resulted in the a placeholder, the Taco Bell sound effect, playing every time the bell rang. (https://www.youtube.com/watch?v=xwBP-fjcAz4&amp;amp;t=5995s)&lt;br /&gt;
** When a chat member requested it be kept as an option, the developers said it would not be kept as it risked legal trouble. (https://www.youtube.com/watch?v=xwBP-fjcAz4&amp;amp;t=9527s)&lt;br /&gt;
* Despite first appearing in &#039;&#039;Mega Man 8&#039;&#039;, the Bell Ringer is found in the &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; section under Level Objects.&lt;br /&gt;
* A special red variant of the Bell Ringer appears as a decoration in Magic BG 7 Bell and Magic BG 8 Bell.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Firewall_frozen.PNG&amp;diff=9277</id>
		<title>File:Firewall frozen.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Firewall_frozen.PNG&amp;diff=9277"/>
		<updated>2024-07-08T18:31:11Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Firewall.PNG&amp;diff=9278</id>
		<title>File:Firewall.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Firewall.PNG&amp;diff=9278"/>
		<updated>2024-07-08T18:31:03Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Magmabeam_destroy.gif&amp;diff=9276</id>
		<title>File:Magmabeam destroy.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Magmabeam_destroy.gif&amp;diff=9276"/>
		<updated>2024-07-08T18:21:32Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:MagmaBeamGenerator.png&amp;diff=9274</id>
		<title>File:MagmaBeamGenerator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:MagmaBeamGenerator.png&amp;diff=9274"/>
		<updated>2024-07-08T18:14:18Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:BokazurahBlock.PNG&amp;diff=9273</id>
		<title>File:BokazurahBlock.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:BokazurahBlock.PNG&amp;diff=9273"/>
		<updated>2024-07-08T18:07:53Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Bellringer_magicman.gif&amp;diff=9267</id>
		<title>File:Bellringer magicman.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Bellringer_magicman.gif&amp;diff=9267"/>
		<updated>2024-07-08T17:46:16Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Bellringer_punchblock.gif&amp;diff=9270</id>
		<title>File:Bellringer punchblock.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Bellringer_punchblock.gif&amp;diff=9270"/>
		<updated>2024-07-08T17:46:08Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Waterhover.PNG&amp;diff=9269</id>
		<title>File:Waterhover.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Waterhover.PNG&amp;diff=9269"/>
		<updated>2024-07-08T17:45:58Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Magneticcelingconveyor.gif&amp;diff=9261</id>
		<title>File:Magneticcelingconveyor.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Magneticcelingconveyor.gif&amp;diff=9261"/>
		<updated>2024-07-08T17:29:14Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Magneticceling.PNG&amp;diff=9260</id>
		<title>File:Magneticceling.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Magneticceling.PNG&amp;diff=9260"/>
		<updated>2024-07-08T17:29:04Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Bouncyball.PNG&amp;diff=9259</id>
		<title>File:Bouncyball.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Bouncyball.PNG&amp;diff=9259"/>
		<updated>2024-07-08T17:22:19Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:IceBarrier.png&amp;diff=9257</id>
		<title>File:IceBarrier.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:IceBarrier.png&amp;diff=9257"/>
		<updated>2024-07-08T17:17:34Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Oil.PNG&amp;diff=9256</id>
		<title>File:Oil.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Oil.PNG&amp;diff=9256"/>
		<updated>2024-07-08T17:14:50Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:AcidDrop.png&amp;diff=9251</id>
		<title>File:AcidDrop.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:AcidDrop.png&amp;diff=9251"/>
		<updated>2024-07-08T17:08:58Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:FallingPlatform.png&amp;diff=9250</id>
		<title>File:FallingPlatform.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:FallingPlatform.png&amp;diff=9250"/>
		<updated>2024-07-08T17:05:35Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Gravityfield_gravityholdinteraction.gif&amp;diff=9248</id>
		<title>File:Gravityfield gravityholdinteraction.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Gravityfield_gravityholdinteraction.gif&amp;diff=9248"/>
		<updated>2024-07-08T16:51:33Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Gravityfield.PNG&amp;diff=9247</id>
		<title>File:Gravityfield.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Gravityfield.PNG&amp;diff=9247"/>
		<updated>2024-07-08T16:50:53Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Crunchran.PNG&amp;diff=9246</id>
		<title>File:Crunchran.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Crunchran.PNG&amp;diff=9246"/>
		<updated>2024-07-08T16:04:03Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Wanaan_official.png&amp;diff=9245</id>
		<title>File:Wanaan official.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Wanaan_official.png&amp;diff=9245"/>
		<updated>2024-07-08T15:59:28Z</updated>

		<summary type="html">&lt;p&gt;Violetblooded: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Violetblooded</name></author>
	</entry>
</feed>