<?xml version="1.0"?>
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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wurlyburd</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wurlyburd"/>
	<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php/Special:Contributions/Wurlyburd"/>
	<updated>2026-06-04T07:28:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:Wurlyburd&amp;diff=21677</id>
		<title>User:Wurlyburd</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:Wurlyburd&amp;diff=21677"/>
		<updated>2026-05-07T01:13:23Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: dumb stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello&lt;br /&gt;
&lt;br /&gt;
[[User:DarkiusMC|DarkiusMC]] ([[User talk:DarkiusMC|talk]]) 20:28, 23 March 2025 (UTC) Goodbye&lt;br /&gt;
&lt;br /&gt;
When the&lt;br /&gt;
-[[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 18:57, 24 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello Wurly. I have given you physical form on the User asset below. Mold your vessel to your choosing. Sincere regards, --- &#039;&#039;[[User:Bokoknight74|Bokoknight]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== My Life Story (not really) ==&lt;br /&gt;
{{Template:User&lt;br /&gt;
|name=[[File:PipiIcon.png|left]] Wurlyburd [[File:PipiIcon.png|right]]&lt;br /&gt;
|image=[[File:Mm7_CyorownArt.png|250px]]&lt;br /&gt;
|caption=Real-life photo of me. Notice my visually striking features.&lt;br /&gt;
|role=Burd&lt;br /&gt;
|aka=Wurly&lt;br /&gt;
|quote=N/A (don&#039;t have one yet)&lt;br /&gt;
|gender=Burd&lt;br /&gt;
|lives=The Birdhouse (yes actually)&lt;br /&gt;
|known=Literally nothing&lt;br /&gt;
|discord=&amp;quot;I&#039;m not doxxing anybody without their consent&amp;quot;&lt;br /&gt;
Bokoknight, 2025&lt;br /&gt;
}}I was born in 1897 under British rule&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
nothing&lt;br /&gt;
&lt;br /&gt;
== Vandalization Zone (by Bokoknight) ==&lt;br /&gt;
play penny&#039;s big breakaway (Under Wurly’s orders, DO IT)&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
If you don&#039;t know where to go, here are some categories that I frequently visit or edit:&lt;br /&gt;
{{LevelObjects}}{{Enemies}}&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=16345</id>
		<title>Bell Ringer</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bell_Ringer&amp;diff=16345"/>
		<updated>2025-04-29T16:29:41Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Grammar edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:BellRingerIcon.png|left]] Bell Ringer [[File:BellRingerIcon.png|right]]&lt;br /&gt;
|image=[[File:Bellringer_punchblock.gif]]&lt;br /&gt;
|caption=A purple Bell Ringer&#039;s ring rotating a [[Punch Block]]&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|description=Normally turns the Spike Box, but different colors impact different gimmicks.&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|space=3x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|version=[[1.8.0]]&amp;lt;br&amp;gt;[[1.9.0]] (interactions with [[Tel Tel]], [[Section Wide Lava]], [[Section Wide Burst Water]], and [[Section Wide Chemical Solution]])&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Son Loto]]&lt;br /&gt;
|sfx=[[Doctor Lumen]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Bell Ringer&#039;&#039;&#039; is a [[level object]] from &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, originating from Clown Man&#039;s stage and Magic Man&#039;s stage respectively. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
The Bell Ringer is a hammer-wielding robot near a bell. Once the bell is rung by the robot, [[Level Objects|level objects]] corresponding to the color of the Bell Ringer will automatically be triggered. The interval between each ring can be set between 2 and 9 seconds.&lt;br /&gt;
&lt;br /&gt;
A Bell Ringer is stationary as it was in Magic Man&#039;s stage in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; instead of entering and leaving doors like it did in Clown Man&#039;s stage in &#039;&#039;Mega Man 8&#039;&#039;. As a level object, a Bell Ringer is not solid, is unaffected by gravity, and can be passed through by the [[player]] without dealing damage. It remains active in a section even if it is not on-screen. However, a Bell Ringer that is not on-screen is not active once the player has won a level.&lt;br /&gt;
&lt;br /&gt;
There are six unique variations of Bell Ringer, each affecting different level objects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Color&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BellRingerTypeRed.png|center]]&lt;br /&gt;
| Magenta&lt;br /&gt;
| Rotates [[Rotating Spike Block]]s clockwise (as in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BellRingerTypeOrange.png|center]]&lt;br /&gt;
| Orange&lt;br /&gt;
| Extends [[Hornet Roll]]s, momentarily pauses [[Fire Wall|Fire Walls]] and increases the [[Section Lava|lava level]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BellRingerTypeYellow.png|center]]&lt;br /&gt;
| Yellow&lt;br /&gt;
| Activates [[Fuse Laser Crawler]]s/[[Fuse_Laser_Crawler#Fuse_Laser_Turrets|Turrets]] and [[Ring Platform|Ring]]/[[Coil Platform]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BellRingerTypeGreen.png|center]]&lt;br /&gt;
| Green&lt;br /&gt;
| Flips [[Spike Platform]]s and [[Flip Platform]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BellRingerTypeBlue.png|center]]&lt;br /&gt;
| Cyan&lt;br /&gt;
| Increases the [[Water Level Changer|water level]] (including [[Section Wide Burst Water]] and [[Section Wide Chemical Solution]]) and strength of the [[Rain]], cycles through a [[Tel Tel]]&#039;s weather with each ring in the following order: wind, clear, rain, snow, and heat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BellRingerTypePink.png|center]]&lt;br /&gt;
| Purple&lt;br /&gt;
| Rotates [[Punch Block]]s and opens/closes [[Plantform]]s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bellringer_magicman.gif|The special red Bell Ringer as seen in Magic BG 6 Bell.&lt;br /&gt;
File:BellRingerPlantformInteraction.gif|A purple Bell Ringer switching the state of opened and closed Plantforms&lt;br /&gt;
BellRingerWaterLevel.gif|A cyan Bell Ringer increasing the level of [[Section Wide Water]]&lt;br /&gt;
BellRingerRain.gif|A cyan Bell Ringer cycling through the five strengths of [[rain]]&lt;br /&gt;
BellRingerCycleTelTel.gif|A cyan Bell Ringer through the five [[Tel Tel]] variants&lt;br /&gt;
BellRingerGreen.gif|A green Bell Ringer flipping a [[Flip Platform]] and [[Spike Platform]]&lt;br /&gt;
BellRingerYellow.gif|A yellow Bell Ringer activating [[Fuse Laser Turret]]s, [[Ring Platform]]s and [[Coil Platform]]s&lt;br /&gt;
BellRingerLava.gif|An orange Bell Ringer increasing the level of [[Section Wide Lava]]&lt;br /&gt;
BellRingerFireWall.gif|An orange Bell Ringer temporarily stopping a travelling [[Fire Wall]] from progressing further&lt;br /&gt;
BellRingerHornetRoll.gif|An orange Bell Ringer extending a [[Hornet Roll]]&lt;br /&gt;
BellRingerRotatingSpikeBox.gif|A magenta Bell Ringer rotating a [[Rotating Spike Block]] clockwise&lt;br /&gt;
BellRingerYellowFuseLaserCrawler.gif|A yellow Bell Ringer activating [[Fuse Laser Crawler]]s&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In a publicly showcased developer build of 1.8 from the update&#039;s Q&amp;amp;A livestream, the Bell Ringer&#039;s ring sound effect was not implemented despite being finalized. This resulted in a placeholder, the Taco Bell sound effect, playing every time the bell rang.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=xwBP-fjcAz4&amp;amp;t=5995s Mega Man Maker 1.8 trailer reveal and Q&amp;amp;A! (timestamp: 1:39:55)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** When a chat member requested it be kept as an option, the developers said it would not be kept as it risked legal trouble. &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=xwBP-fjcAz4&amp;amp;t=9527s Mega Man Maker 1.8 trailer reveal and Q&amp;amp;A! (timestamp: 2:38:47)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Despite first appearing in &#039;&#039;Mega Man 8&#039;&#039;, the Bell Ringer is found in the &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039; section under Level Objects.&lt;br /&gt;
* A special red variant of the Bell Ringer appears as a decoration in Magic BG 6 Bell while two red variants of the Bell Ringer appear in Magic BG 7 Bell. The time interval between each ring is fixed at 3 seconds and they act exactly the same as the magenta variant, rotating [[Rotating Spike Blocks]] clockwise.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man &amp;amp; Bass Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Chill_Block&amp;diff=15932</id>
		<title>Chill Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Chill_Block&amp;diff=15932"/>
		<updated>2025-04-10T16:12:32Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: /* Navigation */  Added categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:ChillBlockIcon.png|left]] Chill Block [[File:ChillBlockIcon.png|right]]&lt;br /&gt;
|image=[[File:mm10 chill block.png|250px]]&lt;br /&gt;
|caption=Normal and cracked Chill Blocks in &#039;&#039;Mega Man 10&#039;&#039;&lt;br /&gt;
|description=Icy cube that breaks from jumps, weapons or heavy objects. Quite cool! &lt;br /&gt;
|space=2x2&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|hp=2&amp;lt;br&amp;gt;1 (fire assets, [[Crunch Don]]&#039;s hammer)&lt;br /&gt;
|version=[[1.6.0]]&amp;lt;br&amp;gt;[[1.7.0]] (option to start as cracked)&lt;br /&gt;
|programmer=[[WreckingPrograms]]&amp;lt;br&amp;gt;[[Meka]] (option to start as cracked)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chill Block&#039;&#039;&#039; is a [[Level Objects|Level Object]] from the Chill Man stage of the game &#039;&#039;[[Mega Man 10]]&#039;&#039;.  Chill Block was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.6.0]].&lt;br /&gt;
&lt;br /&gt;
Chill Blocks are 2x2 large blocks of ice that can be destroyed by the player shooting them.  Chill Blocks can also be broken by the [[player]] or large [[enemies]] such as [[Big Eye]], [[Power Muscler]], [[Press&#039;n]], [[Shuhorn]], or [[Crunch Don]] jumping on them as well as being broken by heavy objects such as [[Push Block]]s falling on them. Crunch Don&#039;s hammer and assets that have fire properties such as [[:Category:Fire weapons|fire weapons]] will instantly break Chill Blocks.&lt;br /&gt;
&lt;br /&gt;
Chill Blocks come in two states, solid and cracked.  A solid Chill Block can be jumped upon once then crack shortly after, while a cracked Chill Block will break shortly after being jumped upon.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
&lt;br /&gt;
===Weapons/Utilities===&lt;br /&gt;
&lt;br /&gt;
Most [[Player]] [[Weapons]] destroy Chill Blocks. However, Chill Blocks are either invincible to or resist the following...&lt;br /&gt;
&lt;br /&gt;
* [[Time Slow]]&lt;br /&gt;
* [[Time Stopper]]&lt;br /&gt;
* [[Top Spin]]&lt;br /&gt;
* [[Flash Stopper]]&#039;s time freezing effect makes Chill Blocks invincible to Player impact while active&lt;br /&gt;
* [[Gemini Laser]]&lt;br /&gt;
* [[Gravity Hold]]&lt;br /&gt;
* [[Crystal Eye]]&lt;br /&gt;
* [[Charge Kick]]&lt;br /&gt;
* [[Wind Storm]]&lt;br /&gt;
* [[Centaur Flash]]&#039;s attack makes Chill Blocks invincible to Player impact while active&lt;br /&gt;
* [[Ice Wave]]&lt;br /&gt;
* [[Plug Ball]]&lt;br /&gt;
* [[Thunder Wool]]&#039;s clouds&lt;br /&gt;
* [[Mirror Buster]]&#039;s buster&lt;br /&gt;
* [[Acid Barrier]]&#039;s shield&lt;br /&gt;
* [[Ice Wall]]&lt;br /&gt;
* [[Salt Water]]&lt;br /&gt;
* [[Shine]]&#039;s shield&lt;br /&gt;
* [[Super Arrow]]&lt;br /&gt;
&lt;br /&gt;
Notably Chill Blocks stop the path of [[Magnet Beam]]. Chill Blocks are unaffected by the impact of player utility-based [[Rush Coil|Coils]], [[Rush Jet|Jets]], and [[Item-1|Items]] of all kinds.  Chill Blocks do not charge [[Uber Chain]] when destroyed by it.&lt;br /&gt;
&lt;br /&gt;
===Enemies and bosses===&lt;br /&gt;
Fire, impact and explosive based attacks from certain [[enemies]] and [[bosses]] destroy Chill Blocks...&lt;br /&gt;
&lt;br /&gt;
====Fire attacks====&lt;br /&gt;
* [[Tackle Fire]]&lt;br /&gt;
* [[Fire Man]]&lt;br /&gt;
* [[Hothead]]&lt;br /&gt;
* [[Hot Dog]]&lt;br /&gt;
* [[Nitron]]&lt;br /&gt;
* [[Fire Telly]]&lt;br /&gt;
* [[Flame Man]]&lt;br /&gt;
* [[Fire Met]]&lt;br /&gt;
* [[Fire Totem]]&lt;br /&gt;
* [[Sola 0]]&lt;br /&gt;
* [[Suzak and Fenix]]&lt;br /&gt;
* [[Arc Weldy]]&lt;br /&gt;
* [[Lamper]]&lt;br /&gt;
&lt;br /&gt;
====Explosion attacks====&lt;br /&gt;
* [[Gyoraibo]]&lt;br /&gt;
* [[Okosutobon]]&lt;br /&gt;
* [[Sea Mine]]&lt;br /&gt;
&lt;br /&gt;
====Impact attacks====&lt;br /&gt;
* [[Big Eye]]&lt;br /&gt;
* [[Hard Man]]&lt;br /&gt;
* [[Power Muscler]]&lt;br /&gt;
* [[Molier]]&lt;br /&gt;
* [[Stone Man]]&lt;br /&gt;
* [[Press&#039;n]]&lt;br /&gt;
* [[Shuhorn]]&lt;br /&gt;
* [[Doncatch]]&lt;br /&gt;
* [[Tamp]]&lt;br /&gt;
* [[Crunch Don]] (hammer)&lt;br /&gt;
* [[Punk]] (ball attack)&lt;br /&gt;
* [[Bounce Man]] (punch)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Chill Block was originally called Ice Block when added in version [[1.6.0]], but was renamed when the [[Ice Block]] object from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039; was added to &#039;&#039;Mega Man Maker&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{MM10}}&lt;br /&gt;
[[Category:Level objects]][[Category:Mega Man 10 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Crunchran&amp;diff=15931</id>
		<title>Crunchran</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Crunchran&amp;diff=15931"/>
		<updated>2025-04-10T16:09:43Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Why did I say infobox on the last edit I really hate myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:CrunchranIcon.png|left]]Crunchran[[File:CrunchranIcon.png|right]]&lt;br /&gt;
|image=[[File:Crunchran.PNG|250px]]&lt;br /&gt;
|caption=Mega Man narrowly avoiding being nipped by a Crunchran.&lt;br /&gt;
|description=A dangerous puddle of green acid that attempts to bite you if you get close.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man and Bass]]&#039;&#039;&lt;br /&gt;
|damage=4&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Crunchran is an enemy trap robot first appearing alongside [[Astro Man]] in his stage in [[Mega Man 8]] and reappearing again with Astro Man&#039;s return in [[Mega Man &amp;amp; Bass]]. Crunchran was added to [[Mega Man Maker]] in version [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
Crunchran moves about stealthily on floor tiles hiding in what appears to be small puddles of slime, its single eye scanning about for enemy movement.  Once a player is detected its puddle will quickly attempt to locate itself directly underneath the player; its puddle form does no damage but once underneath the player the Crunchran will appear out of the puddle snapping its jaws in an attempt to damage the player.&lt;br /&gt;
&lt;br /&gt;
Crunchran shares many similarities with the [[Mega Man 3]] [[Wanaan]] [[Level Objects|Level Object]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Whilst difficult to hit with many weapons due to its low profile Crunchran is highly vulnerable to surface crawling weapons ([[Bubble Lead]], [[Napalm Bomb]]) , screen clearing weapons ([[Rain Flush]], [[Centaur Flash]]) and weapons that can strike at the feet of the player ([[Silver Tomahawk]], [[Flame Blast]]).&lt;br /&gt;
&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 8 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Crunchran&amp;diff=15930</id>
		<title>Crunchran</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Crunchran&amp;diff=15930"/>
		<updated>2025-04-10T16:02:43Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Grammar edits, added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:CrunchranIcon.png|left]]Crunchran[[File:CrunchranIcon.png|right]]&lt;br /&gt;
|image=[[File:Crunchran.PNG|250px]]&lt;br /&gt;
|caption=Mega Man narrowly avoiding being nipped by a Crunchran.&lt;br /&gt;
|description=A dangerous puddle of green acid that attempts to bite you if you get close.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man and Bass]]&#039;&#039;&lt;br /&gt;
|damage=4&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Crunchran is an enemy trap robot first appearing alongside [[Astro Man]] in his stage in [[Mega Man 8]] and reappearing again with Astro Man&#039;s return in [[Mega Man &amp;amp; Bass]]. Crunchran was added to [[Mega Man Maker]] in version [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
Crunchran moves about stealthily on floor tiles hiding in what appears to be small puddles of slime, its single eye scanning about for enemy movement.  Once a player is detected its puddle will quickly attempt to locate itself&lt;br /&gt;
directly underneath the player, its puddle form does no damage but once underneath the player the Crunchran will appear out of the puddle snapping its jaws in an attempt to damage the player.&lt;br /&gt;
&lt;br /&gt;
Crunchran shares many similarities with the [[Mega Man 3]] [[Wanaan]] [[Level Objects|Level Object]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Whilst difficult to hit with many weapons due to its low profile Crunchran is highly vulnerable to surface crawling weapons ([[Bubble Lead]], [[Napalm Bomb]]) , screen clearing weapons ([[Rain Flush]], [[Centaur Flash]]) and weapons that can strike at the feet of the player ([[Silver Tomahawk]], [[Flame Blast]]).&lt;br /&gt;
&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 8 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Sabotall&amp;diff=15654</id>
		<title>Sabotall</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Sabotall&amp;diff=15654"/>
		<updated>2025-03-28T21:40:01Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: /* Navigation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{Asset|name=[[File:SabotallIcon.png|left]] Sabotall [[File:SabotallIcon.png|right]]|image=[[File:mmPU_SabotallTrailer.png|250px]]|caption=Screenshot of a Sabotall from its initial reveal trailer.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotall&#039;&#039;&#039; (localized as &#039;&#039;&#039;Cactuspy&#039;&#039;&#039;) is an [[Enemies|enemy]] from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, present in Oil Man’s stage. It was revealed on 28 March 2025, and will be added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.10.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Sabotall attack by rising from their cactus hats and walking a short distance, before hiding again and shooting five thorns in different directions. Their hats can be destroyed by [[Fire Storm]] or other fire-based weapons. As with most [[Met]] enemies, they are invulnerable when under their helmets.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Sabotall will be the first unique enemy from &#039;&#039;Mega Man Powered Up&#039;&#039; to be implemented into &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
[[Category:Enemies]][[Category:Mega Man Powered Up Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Sabotall&amp;diff=15653</id>
		<title>Sabotall</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Sabotall&amp;diff=15653"/>
		<updated>2025-03-28T21:37:34Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Added info to page, still rudimentary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{Asset|name=[[File:SabotallIcon.png|left]] Sabotall [[File:SabotallIcon.png|right]]|image=[[File:mmPU_SabotallTrailer.png|250px]]|caption=Screenshot of a Sabotall from its initial reveal trailer.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sabotall&#039;&#039;&#039; (localized as &#039;&#039;&#039;Cactuspy&#039;&#039;&#039;) is an [[Enemies|enemy]] from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, present in Oil Man’s stage. It was revealed on 28 March 2025, and will be added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.10.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Sabotall attack by rising from their cactus hats and walking a short distance, before hiding again and shooting five thorns in different directions. Their hats can be destroyed by [[Fire Storm]] or other fire-based weapons. As with most [[Met]] enemies, they are invulnerable when under their helmets.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Sabotall will be the first unique enemy from &#039;&#039;Mega Man Powered Up&#039;&#039; to be implemented into &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
[[Category:Upcoming Content]][[Category:Enemies]][[Category:Mega Man Powered Up Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:Wurlyburd&amp;diff=15641</id>
		<title>User:Wurlyburd</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:Wurlyburd&amp;diff=15641"/>
		<updated>2025-03-28T16:22:36Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: User page info :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello&lt;br /&gt;
&lt;br /&gt;
[[User:DarkiusMC|DarkiusMC]] ([[User talk:DarkiusMC|talk]]) 20:28, 23 March 2025 (UTC) Goodbye&lt;br /&gt;
&lt;br /&gt;
When the&lt;br /&gt;
-[[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 18:57, 24 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello Wurly. I have given you physical form on the User asset below. Mold your vessel to your choosing. Sincere regards, --- &#039;&#039;[[User:Bokoknight74|Bokoknight]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== My Life Story (not really) ==&lt;br /&gt;
{{Template:User&lt;br /&gt;
|name=[[File:PipiIcon.png|left]] Wurlyburd [[File:PipiIcon.png|right]]&lt;br /&gt;
|image=[[File:Mm7_CyorownArt.png|250px]]&lt;br /&gt;
|caption=Real-life photo of me. Notice my visually striking features.&lt;br /&gt;
|role=Burd&lt;br /&gt;
|aka=Wurly&lt;br /&gt;
|quote=N/A (don&#039;t have one yet)&lt;br /&gt;
|gender=Burd&lt;br /&gt;
|lives=The Birdhouse (yes actually)&lt;br /&gt;
|known=Literally nothing&lt;br /&gt;
|discord=&amp;quot;I&#039;m not doxxing anybody without their consent&amp;quot;&lt;br /&gt;
Bokoknight, 2025&lt;br /&gt;
}}Mega Man is my freaking life anymore and you can&#039;t change my mind. As of now, &#039;&#039;[[Mega Man Maker]]&#039;&#039; is the only game I have installed on my computer (I know, crazy, right?). But I&#039;m happy with it so far and I will continue to play it in the foreseeable future, even if I do install Steam.&lt;br /&gt;
&lt;br /&gt;
So I am a burd. A wurly burd. A CRAZY, DELULU wurly burd. Must be hard to grasp that concept, no? &lt;br /&gt;
&lt;br /&gt;
Let me put it this way: I am the only burd to ever edit the MMM Wiki. I type with my beak, I smash the keys in a demure, albeit frustrating way, committing every possible mistake along the way... such is a wing-flapping career focused on grammar perfection, on eloquence! And even if I don&#039;t have the slightest clue of how to upload files, I can still type, type, type, type away at the keyboard, only in the sheltered environment in which I dwell.&lt;br /&gt;
&lt;br /&gt;
Alright, let&#039;s talk seriously.&lt;br /&gt;
&lt;br /&gt;
I&#039;m here to do some grammar/cleanup work for the wiki, after I learned there were hardly any active editors, just enough to keep the wiki actually functioning. I&#039;ve made a handful of edits already (I doubt I will achieve as many edits as Midas), but I look to make many, many more. Mainly, I have noticed that there is a sizable number of enemy pages missing, so that is what I will work towards during these upcoming weeks (or months even).&lt;br /&gt;
&lt;br /&gt;
So, if you see me editing, don&#039;t be afraid to say hello! I&#039;ll definitely say hello back because I&#039;m nice like that :)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Wurlyburd&#039;s favorite Robot Master is Clown Man, and he is obsessed with Clown Man, so much so that his profile picture in-game is Clown Man (what shocking trivia). &lt;br /&gt;
* Wurlyburd can speak very limited French. &lt;br /&gt;
* Despite not even having been active before version [[1.8.0]], Wurlyburd tends to delusionally believe that he is a big part of the &#039;&#039;Mega Man Maker&#039;&#039; community (he never was and never will be lol).&lt;br /&gt;
* Wurlyburd’s favorite 3D platform game is &#039;&#039;Penny’s Big Breakaway&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Vandalization Zone (by Bokoknight) ==&lt;br /&gt;
play penny&#039;s big breakaway (Under Wurly’s orders, DO IT)&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
If you don&#039;t know where to go, here are some categories that I frequently visit or edit:&lt;br /&gt;
{{LevelObjects}}{{Enemies}}&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:Wurlyburd&amp;diff=15615</id>
		<title>User:Wurlyburd</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:Wurlyburd&amp;diff=15615"/>
		<updated>2025-03-27T16:14:46Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: An ALMOST fleshed out user page :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello&lt;br /&gt;
&lt;br /&gt;
[[User:DarkiusMC|DarkiusMC]] ([[User talk:DarkiusMC|talk]]) 20:28, 23 March 2025 (UTC) Goodbye&lt;br /&gt;
&lt;br /&gt;
When the&lt;br /&gt;
-[[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 18:57, 24 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hello Wurly. I have given you physical form on the User asset below. Mold your vessel to your choosing. Sincere regards, --- &#039;&#039;[[User:Bokoknight74|Bokoknight]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== My Life Story (not really) ==&lt;br /&gt;
{{Template:User&lt;br /&gt;
|name=[[File:PipiIcon.png|left]] Wurlyburd [[File:PipiIcon.png|right]]&lt;br /&gt;
|image=[[File:Mm7_CyorownArt.png|250px]]&lt;br /&gt;
|caption=Real-life photo of me. Notice my visually striking features.&lt;br /&gt;
|role=Burd&lt;br /&gt;
|aka=Wurly&lt;br /&gt;
|quote=N/A (don&#039;t have one yet)&lt;br /&gt;
|gender=Burd&lt;br /&gt;
|lives=The Birdhouse (yes actually)&lt;br /&gt;
|known=Literally nothing&lt;br /&gt;
|discord=&amp;quot;I&#039;m not doxxing anybody without their consent&amp;quot;&lt;br /&gt;
Bokoknight, 2025&lt;br /&gt;
}}Mega Man is my freaking life anymore and you can&#039;t change my mind. As of now, &#039;&#039;[[Mega Man Maker]]&#039;&#039; is the only game I have installed on my computer (I know, crazy, right?). But I&#039;m happy with it so far and I will continue to play it in the foreseeable future, even if I do install Steam.&lt;br /&gt;
&lt;br /&gt;
So I am a burd. A wurly burd. A CRAZY, DELULU wurly burd. Must be hard to grasp that concept, no? &lt;br /&gt;
&lt;br /&gt;
Let me put it this way: I am the only burd to ever edit the MMM Wiki. I type with my beak, I smash the keys in a demure, albeit frustrating way, committing every possible mistake along the way... such is a wing-flapping career focused on grammar perfection, on eloquence! And even if I don&#039;t have the slightest clue of how to upload files, I can still type, type, type, type away at the keyboard, only in the sheltered environment in which I dwell.&lt;br /&gt;
&lt;br /&gt;
Alright, let&#039;s talk seriously.&lt;br /&gt;
&lt;br /&gt;
I&#039;m here to do some grammar/cleanup work for the wiki, after I learned there were hardly any active editors, just enough to keep the wiki actually functioning. I&#039;ve made a handful of edits already (I doubt I will achieve as many edits as Midas), but I look to make many, many more. Mainly, I have noticed that there is a sizable number of enemy pages missing, so that is what I will work towards during these upcoming weeks (or months even).&lt;br /&gt;
&lt;br /&gt;
So, if you see me editing, don&#039;t be afraid to say hello! I&#039;ll definitely say hello back because I&#039;m nice like that :)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Wurlyburd&#039;s favorite Robot Master is Clown Man, and he is obsessed with Clown Man, so much so that his profile picture in-game is Clown Man (what shocking trivia). &lt;br /&gt;
* Wurlyburd can speak very limited French. &lt;br /&gt;
* Despite not even having been active before version [[1.8.0]], Wurlyburd tends to delusionally believe that he is a big part of the &#039;&#039;Mega Man Maker&#039;&#039; community (he never was and never will be lol).&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
If you don&#039;t know where to go, here are some categories that I frequently visit or edit:&lt;br /&gt;
{{LevelObjects}}{{Enemies}}&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Hard_Man&amp;diff=15614</id>
		<title>Hard Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Hard_Man&amp;diff=15614"/>
		<updated>2025-03-27T12:53:42Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Grammar, spelling, removed extraneous info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:HardManCW.png|250px]]&lt;br /&gt;
|name=[[File:HardIcon.png|left]][[File:HardIcon.png|right]] Hard Man&lt;br /&gt;
|caption=Artwork of Hard Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=6 (contact)&lt;br /&gt;
3 (Hard Knuckle)&lt;br /&gt;
6+6 (Body Press)&lt;br /&gt;
|description=Fires homing rocket punches and tries to crush you with ground pounds.&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
&#039;&#039;[[Mega Man II]]&#039;&#039;&lt;br /&gt;
&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|version=[[1.2.0]]&lt;br /&gt;
|programmer=WreckingPrograms&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-020/DRWN-020/DWN-020 Hard Man&#039;&#039;&#039; is one of the 8 Robot Masters from &#039;&#039;[[Mega Man 3]],&#039;&#039; featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.2.0]]. He was built by both [[Dr. Light]] and [[Dr. Wily]] in a collaborative effort, as were most of the other Robot Masters in the game. He was one of 8 Robot Masters assigned to travel to different mining planets to gather [[Energy Element]]s and other materials to finish building the peace-keeping robot Gamma. He is equipped with his signature weapon, the [[Hard Knuckle]].&lt;br /&gt;
&lt;br /&gt;
He later reappeared during the events of &#039;&#039;[[Mega Man II]]&#039;&#039; where he and three other MM3 robots were guarding Quint&#039;s room.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Hard Man only has two attacks; his first attack is to fire two Hard Knuckles that will change direction once if the [[Characters|player]] gets around them. His second attack is to jump high into the air and slam headfirst into the ground, completely immobilizing and disabling the player&#039;s actions briefly, regardless of if the player is on the ground or in the air. Sometimes, he doesn&#039;t dive into terrain while doing his high jump, therefore not stunning the player character.&lt;br /&gt;
&lt;br /&gt;
His Hard Knuckles come out fast and stop on a dime before coming back at the player. Spotting when Hard Man will jump and fall and reacting quickly allows the player to avoid getting pinned under him which could cause double contact damage hits. During the stun, Hard Man can be vulnerable to attacks that damage constantly, like [[Flame Sword]] if he is not set to be immune to that weapon.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/J8VKEzJNf04 Hard Man]&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
*If the player is flashing when they are stunned by Hard Man, their flashing will pause until they are unstunned.&lt;br /&gt;
*Sometimes, under certain layout circumstances, Hard Man won&#039;t try to stun the player during his jump and will essentially perform a quick jump.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The player can still be moved by various [[level Objects]] and [[enemies]], such as [[Magnets]], [[Conveyor Belts]], [[Mag Fly|Mag Flies]], and [[Fan Fiend|Fan Fiends]], when stunned by Hard Man&#039;s diving headbutt.&lt;br /&gt;
*Although left in &#039;&#039;Mega Man Maker&#039;&#039; intentionally for authenticity, Hard Man&#039;s ability to stun the player even when they are in the air is the result of &#039;&#039;Mega Man 3&#039;&#039; being rushed when made. The move was most likely meant to work similar, if not identical to, [[Guts Man|Guts Man&#039;s]] stunning slam in &#039;&#039;[[Mega Man 1]]&#039;&#039; but became what it was to save time.&lt;br /&gt;
*Hard Man&#039;s Hard Knuckles will despawn if they travel off-screen. If Hard Man is off-screen when firing his Hard Knuckles, they will despawn the moment he shoots them, due to the Hard Knuckles already being off-screen. This Hard Knuckle despawning behaviour is carried over from &#039;&#039;Mega Man 3&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:HardMan.png|thumb|Official artwork from Mega Man 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.2}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
{{MMII}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Wanaan&amp;diff=15613</id>
		<title>Wanaan</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Wanaan&amp;diff=15613"/>
		<updated>2025-03-27T12:38:58Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Added information, refined aspects of page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:WanaanIcon.png|left]]Wanaan[[File:WanaanIcon.png|right]]&lt;br /&gt;
|image=[[File:Wanaan_official.png]]&lt;br /&gt;
|caption=Artwork of a Wanaan from Mega Man 3.&lt;br /&gt;
|description=Vent that, when stepped on, causes a chomping robot to attack.&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|damage=4&lt;br /&gt;
|version=[[1.2.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Wanaan&#039;&#039;&#039; is a [[Level Objects|Level Object]] that first appeared in [[Hard Man]]&#039;s stage and the second Wily Castle stage in &#039;&#039;[[Mega Man 3]]&#039;&#039;.  Wanaan reappeared in Hard Man&#039;s stage in &#039;&#039;[[Mega Man II]]&#039;&#039; as well as in &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;.  Wanaan was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.2.0]].&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
Wanaan is designated to the 5th layer, as are most tiles, enemies and level objects. There are two color options for Wanaan, green and yellow-green. When placed down it is a 2x1 object. &lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Wanaan hides in pipe-like objects called Wanaan Pipes that are placed in the Editor. In-game, if a player steps on a Wanaan Pipe, the resident Wanaan will pop out after just a few moments, attempting to snap the player in its jaws, much like a bear trap, and then immediately retreating back into its pipe.  The sudden attacks of Wanaan prompt players to keep moving to avoid being hit.&lt;br /&gt;
&lt;br /&gt;
==Weaknesses==&lt;br /&gt;
While invulnerable to most [[weapons]], Wanaan in &#039;&#039;Mega Man Maker&#039;&#039; is still vulnerable to certain ones whenever it pops out of its pipe.  If destroyed, another Wanaan will appear if the player steps on the Wanaan Pipe again.&lt;br /&gt;
&lt;br /&gt;
The following weapons can destroy an exposed Wanaan:&lt;br /&gt;
*[[Hyper Bomb]]&lt;br /&gt;
*[[Crash Bomber]]&lt;br /&gt;
*[[Centaur Flash]]&lt;br /&gt;
*[[Ballade Cracker]]&lt;br /&gt;
*[[Scramble Thunder]]&lt;br /&gt;
*[[Break Dash]] (Dash attack)&lt;br /&gt;
*[[Tango]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wanaan.PNG|An exposed Wanaan in-game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Wanaan strongly resembles the &#039;&#039;[[Mega Man 8]]&#039;&#039; [[Enemies|enemy]] [[Crunchran]] in appearance and behavior.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{LevelObjects}}{{V1.2}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
{{MMII}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Pump_Man&amp;diff=15611</id>
		<title>Pump Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Pump_Man&amp;diff=15611"/>
		<updated>2025-03-27T12:26:20Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Added some trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:PumpMan.png|250px]]&lt;br /&gt;
|name=[[File:PumpIcon.png|left]][[File:PumpIcon.png|right]] Pump Man&lt;br /&gt;
|caption=Artwork of Pump Man from &#039;&#039;Mega Man 10&#039;&#039;&lt;br /&gt;
|description=Fills up his Water Shield, jumps around 1 - 3 times and fires it, then repeats.&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=4 (Contact)&lt;br /&gt;
4 (Water Shield)&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-074 Pump Man&#039;&#039;&#039; is one of the robot masters from [[Mega Man 10]] introduced to [[Mega Man Maker]] in version [[1.6.0]]. He uses his signature weapon, the [[Water Shield]], to attack enemies and protect himself.&lt;br /&gt;
&lt;br /&gt;
Pump Man was a robot working in purifying water and due to his neat freak nature also volunteered to clean up graffiti from walls. During the events of Mega Man 10 he and many other robots were infected by Roboenza, which caused Pump Man to start causing chaos. He is ultimately stopped by Mega Man, Proto Man and Bass and later cured.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Pump Man activates the Water Shield. After that, he performs low or high jumps in the player character&#039;s direction. If he jumps without moving horizontally and he still has his Water Shield, he will release his shield in a spiral outward pattern attempting to hit the player. After launching the Water Shield he will activate the Water Shield again to repeat his pattern.&lt;br /&gt;
&lt;br /&gt;
Each of the Water Shield projectiles can be destroyed by repeated weak shots or by a strong projectile, however, it may be hard to penetrate their security due to their constant rotation. If Pump Man loses the Water Shield altogether, he will not attempt to release the particles and instead will activate the Shield again. If one or more of his Water Shield projectiles come in contact with a [[Chemical Solution]] with an acidity type other than one, they are consumed while diluting the acidity of the Solution.&lt;br /&gt;
&lt;br /&gt;
Like [[Skull Man]], Pump Man is vulnerable to being hit by [[Ice Slasher]] &#039;&#039;through his shield&#039;&#039; even if it is not set as his weakness.&lt;br /&gt;
&lt;br /&gt;
Similarly to other bosses, Pump Man&#039;s jumps are higher if he is underwater.&lt;br /&gt;
&lt;br /&gt;
His movements are inspired by Normal Mode in Mega Man 10.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/eCG1UXCeTwE Pump Man]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Unlike Mega Man 10, Pump Man does not put his buster to water/ground to create a water shield; he automatically creates it.&lt;br /&gt;
*In Hard Mode in &#039;&#039;Mega Man 10&#039;&#039;, Pump Man had the additional attack of throwing his pump handle at the player. As &#039;&#039;Mega Man Maker&#039;&#039;&#039;s version of the boss is taken from the Normal Mode of &#039;&#039;Mega Man 10&#039;&#039;, he does not perform this attack.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{MM10}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 10 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Telly&amp;diff=15609</id>
		<title>Telly</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Telly&amp;diff=15609"/>
		<updated>2025-03-27T12:16:36Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: /* Trivia */ Added navigation box and header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tellys&#039;&#039;&#039; are a recurring enemy type in the &#039;&#039;Mega Man&#039;&#039; series.&lt;br /&gt;
==Variants==&lt;br /&gt;
&lt;br /&gt;
===Telly===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:TellyIcon.png|left]]Telly[[File:TellyIcon.png|right]]&lt;br /&gt;
|image=[[File:Telly.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Telly from &#039;&#039;Mega Man 2&#039;&#039;&lt;br /&gt;
|description=Flies towards you at a steady pace. (Telly)&amp;lt;br&amp;gt;Spawns tellies at a regular rate. (Spawner)&amp;lt;br&amp;gt;Solid, and spawns tellies at a regular rate. (Solid Spawner)&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man II]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|damage=2 (contact)&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&amp;lt;br&amp;gt;[[Meka]] (Spawner)&lt;br /&gt;
}}&lt;br /&gt;
The base &#039;&#039;&#039;Telly&#039;&#039;&#039; is the first version in the series, appearing in Guts Man&#039;s stage in [[Crash Man]] and Heat Man&#039;s stages in &#039;&#039;[[Mega Man 2]]&#039;&#039;. It also appears in the first and fourth wily stages.&lt;br /&gt;
&lt;br /&gt;
This version simply approaches the player, dealing a small amount of damage when touched.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Fire Telly===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:FireTellyIcon.png|left]]Fire Telly[[File:FireTellyIcon.png|right]]&lt;br /&gt;
|image=[[File:FireTelly.png]]&lt;br /&gt;
|caption=Official artwork of a Fire Telly from &#039;&#039;Mega Man 6&#039;&#039;&lt;br /&gt;
|description=Flies across the screen, sometimes stopping to drop a fireball.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|damage=3 (contact)&amp;lt;br&amp;gt;2 (fire)&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fire Telly&#039;&#039;&#039; is an upgraded version of the standard Telly from &#039;&#039;[[Mega Man 6]]&#039;&#039;, now equipped with a fireball attack. It appeared in [[Flame Man]]&#039;s stage.&lt;br /&gt;
&lt;br /&gt;
The Fire Telly floats forward, spitting out a fireball downwards every 3 tiles or when above the player. The fireball, being fire, can melt ice-themed level objects and ignite [[Oil]].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Big Telly===&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:BigTellyIcon.png|left]]Big Telly[[File:BigTellyIcon.png|right]]&lt;br /&gt;
|image=[[File:Telly1.png]]&lt;br /&gt;
|caption=In-game sprite of a Big Telly from &#039;&#039;Mega Man 8&#039;&#039;&lt;br /&gt;
|description=Drops a stream of bombs on you, turning around after. Always ate its greens. (&#039;&#039;Mega Man 8&#039;&#039;)&amp;lt;br&amp;gt;I&#039;ll just put this over here with the rest…of the fire. (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;, [[1.8.0]]-[[1.8.3]])&amp;lt;br&amp;gt;Drops a big bomb which causes a huge forest fire. Canada beware. (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;, [[1.8.4]]+)&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|damage=5 (contact)&amp;lt;br&amp;gt;3 (bombs)&amp;lt;br&amp;gt;4 (surface fire, &#039;&#039;&amp;amp; Bass&#039;&#039;)&amp;lt;br&amp;gt;28 (fire sea, &#039;&#039;&amp;amp; Bass&#039;&#039;)&lt;br /&gt;
|version=[[1.5.0]] (&#039;&#039;Mega Man 8&#039;&#039;)&amp;lt;br&amp;gt;[[1.8.0]] (&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;)&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[Entity1037]]&lt;br /&gt;
}}&lt;br /&gt;
The Big Telly is a Telly variant that has two variations, one from &#039;&#039;[[Mega Man 8]]&#039;&#039; and the other from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mega Man 8&#039;&#039;====&lt;br /&gt;
Big Telly will fly forward, dropping down after a bit to drop a few bombs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;====&lt;br /&gt;
Big Telly will fly forward in a sine wave motion, dropping a large bomb that creates a wave of fire on whatever surface it lands on. In addition, a sea of fire will rise from the bottom of the screen, instantly killing the player should they touch it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Electriri===&lt;br /&gt;
{{Incomplete|Template Data}}&lt;br /&gt;
{{ImageNeeded|Electriri and its spawners in &#039;&#039;Mega Man Maker&#039;&#039;}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:ElectririIcon.png|left]]Electriri[[File:ElectririIcon.png|right]]&lt;br /&gt;
|image=[[File:Electriri.png|250px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|description=This Telly&#039;s electric aura seems to have fried its homing ability.	&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|damage=3&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[Eleven]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Electriri&#039;&#039;&#039; is an electrified variant of the Telly enemy. The first appearance of this variant was in &#039;&#039;[[Mega Man 11]]&#039;&#039;.  It has been in &#039;&#039;Mega Man Maker&#039;&#039; since version [[1.6.0]].&lt;br /&gt;
&lt;br /&gt;
Electriri will slowly fly in a straight horizontal direction constantly emitting a small electric energy field around its immediate vicinity.  Its electrical nature allows it to interact with electrical interactive Objects in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Video Tutorials==&lt;br /&gt;
[https://www.youtube.com/shorts/2l2C_FEshXc MM2 Telly]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In &#039;&#039;Mega Man 2&#039;&#039;, the Telly could only move in one of four directions towards the player, leading to a zigzag-like motion. This has been changed in &#039;&#039;Mega Man Maker&#039;&#039; to allow smooth movement in all directions towards the player.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Enemies}}{{V1.0}}&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
{{MM2}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
{{MMB}}&lt;br /&gt;
{{MM11}}&lt;br /&gt;
{{MMII}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 6 Assets]] [[Category:Flying enemies]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Spine&amp;diff=15608</id>
		<title>Spine</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Spine&amp;diff=15608"/>
		<updated>2025-03-27T12:14:33Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: /* Navigation */ Added navigation box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spine&#039;&#039;&#039; (also known as &#039;&#039;&#039;Gabyoall&#039;&#039;&#039;) is a family of recurring enemies in the &#039;&#039;Mega Man&#039;&#039; games. They are floor enemies that accelerate when the player is on the same level as them. As of version [[1.8.5.2]], four Spine variants are represented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;: the original Spine, &#039;&#039;&#039;Electric Gabyoall&#039;&#039;&#039;, &#039;&#039;&#039;Garyoby&#039;&#039;&#039;, and &#039;&#039;&#039;Cyber Gabyoall&#039;&#039;&#039;.&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Variants==&lt;br /&gt;
===Spine===&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=Spine&lt;br /&gt;
|image=[[File:Spine.png|250px]]&lt;br /&gt;
|caption=Artwork of the Spine from &#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|description=Moves back and forth. Can be stopped if shot, but cannot be killed normally.&lt;br /&gt;
|damage=3&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|version=[[1.1.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spine&#039;&#039;&#039;, also known as &#039;&#039;&#039;Gabyoall&#039;&#039;&#039;, is an enemy from &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; that has been featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.1.0]]. It lies close to the ground traveling back and forth trying to hit the player.  If the player is on the same horizontal level as this enemy, it will speed up. Shooting it with most weapons will make it stop in place, and it will not deflect the shots. Since it is smaller than other Gabyoalls, some weapons will pass right over it. In the [[Level Builder]], Spine can be set to be pink or blue.&lt;br /&gt;
&lt;br /&gt;
This enemy is the first of an entire family of enemies that share behavior but have slight differences. Others members of this family are Electric Gabyoall, Garyoby, and Cyber Gabyoall. &lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Electric Gabyoall===&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=Electric Gabyoall&lt;br /&gt;
|image=[[File:ElectricGabyoall.png|250px]]&lt;br /&gt;
|caption=Artwork of the Electric Gabyoall from &#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|description=Creates an electric pillar between its two halves at set intervals. Bzzt.&lt;br /&gt;
|damage=3&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man III]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Electric Gabyoall&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 3]]&#039;&#039; that has been featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.7.0]]. Unlike the other members of its family, it is completely immune to all forms of weaponry. When placed in the editor, another Electric Gabyoall is automatically spawned below it if there is solid ground. However, if there is no ground for the lower Gabyoall, the enemy will not spawn at all. They move slowly if both ends are attached to terrain, and discharge a line of electricity every 2.5 seconds. This electricity can interact with [[Fuse Crosser]], [[Fire Met|Fire Met Spawners]], and [[Spring Man]]. If the upper Gabyoall is not connected to terrain, then they both will be unable to move. In the Level Builder, Electric Gabyoall can be set to be yellow or red.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Garyoby===&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=Garyoby&lt;br /&gt;
|image=[[File:Garyoby.png|250px]]&lt;br /&gt;
|caption=Artwork of the Garyoby from &#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|description=Sawblade that slides along the ground. Invulerable to almost all attacks.&lt;br /&gt;
|damage=2&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Garyoby&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 4]]&#039;&#039; that has appeared in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.3.0]]. Like Spine, it travels along the ground, speeding up when the player is on the same x-axis as it. However, it is slightly larger, faster, and will deflect any weapon that cannot damage it. Additionally, it cannot be stopped in place by shooting it. Garyoby can be set to be pink, red, orange, or green in the Level Builder.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Cyber Gabyoall===&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=Cyber Gabyoall&lt;br /&gt;
|image=[[File:CyberGabyoall.png|250px]]&lt;br /&gt;
|caption=Artwork of the Cyber Gabyoall from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|description=Patrols floors and ceilings, charging at you once you get close.&lt;br /&gt;
|damage=3&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.4.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cyber Gabyoall&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 6]]&#039;&#039; that has been featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.4.0]]. It is slightly wider than other Gabyoalls, can be attached to both floors and ceilings, and has color settings for mint green and lime green. When the player is on the same x-axis as it, it uses jet boosters to speed up, and it can deflect shots just like Garyoby. When it bumps into a wall, it will briefly return to its normal speed, but shooting it will instantly cause it to speed up if the player is level with it.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Weaknesses==&lt;br /&gt;
While they are immune to most weaponry, the following [[Weapons]] are capable of damaging most Spines:&lt;br /&gt;
*[[Rolling Cutter]], [[Super Arm]], [[Thunder Beam]], [[Fire Storm]], [[Hyper Bomb]], [[Oil Slider]]&lt;br /&gt;
*[[Bubble Lead]], [[Quick Boomerang]], [[Leaf Shield]], [[Atomic Fire]]&lt;br /&gt;
*[[Search Snake]]&lt;br /&gt;
*[[Ring Boomerang]], [[Dust Crusher]], [[Drill Bomb]], [[Pharaoh Shot]]&lt;br /&gt;
*[[Power Stone]], [[Water Wave]], [[Charge Kick]]&lt;br /&gt;
*[[Blizzard Attack]], [[Power Adaptor]]&lt;br /&gt;
*[[Wild Coil]], [[Danger Wrap]], [[Super Adaptor]]&lt;br /&gt;
*[[Black Hole Bomb]], [[Concrete Shot]], [[Tornado Blow]], &lt;br /&gt;
*[[Commando Bomb]]&lt;br /&gt;
*[[Pile Driver]]&lt;br /&gt;
*[[Command Selection]] (Kamikazee)&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/4b7309-Doaw MM1 Spine]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/shorts/78bTxF3JbBc Electric Gabyoall]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/shorts/9W8OeK4LnEE Garyoby]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SpineDWR.png|Alternate artwork of Spine from [[Mega Man: Dr. Wily&#039;s Revenge]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Enemies}}{{V1.1}}&lt;br /&gt;
{{V1.3}}&lt;br /&gt;
{{V1.4}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
{{MM4}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
{{MMIII}}&lt;br /&gt;
{{MMIV}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man Powered Up Assets]] [[Category:Mega Man 3 Assets]] [[Category:Mega Man 4 Assets]] [[Category:Mega Man 6 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Spine&amp;diff=15607</id>
		<title>Spine</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Spine&amp;diff=15607"/>
		<updated>2025-03-27T12:13:30Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: /* Gallery */ Added navigation header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spine&#039;&#039;&#039; (also known as &#039;&#039;&#039;Gabyoall&#039;&#039;&#039;) is a family of recurring enemies in the &#039;&#039;Mega Man&#039;&#039; games. They are floor enemies that accelerate when the player is on the same level as them. As of version [[1.8.5.2]], four Spine variants are represented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;: the original Spine, &#039;&#039;&#039;Electric Gabyoall&#039;&#039;&#039;, &#039;&#039;&#039;Garyoby&#039;&#039;&#039;, and &#039;&#039;&#039;Cyber Gabyoall&#039;&#039;&#039;.&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Variants==&lt;br /&gt;
===Spine===&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=Spine&lt;br /&gt;
|image=[[File:Spine.png|250px]]&lt;br /&gt;
|caption=Artwork of the Spine from &#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|description=Moves back and forth. Can be stopped if shot, but cannot be killed normally.&lt;br /&gt;
|damage=3&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|version=[[1.1.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spine&#039;&#039;&#039;, also known as &#039;&#039;&#039;Gabyoall&#039;&#039;&#039;, is an enemy from &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; that has been featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.1.0]]. It lies close to the ground traveling back and forth trying to hit the player.  If the player is on the same horizontal level as this enemy, it will speed up. Shooting it with most weapons will make it stop in place, and it will not deflect the shots. Since it is smaller than other Gabyoalls, some weapons will pass right over it. In the [[Level Builder]], Spine can be set to be pink or blue.&lt;br /&gt;
&lt;br /&gt;
This enemy is the first of an entire family of enemies that share behavior but have slight differences. Others members of this family are Electric Gabyoall, Garyoby, and Cyber Gabyoall. &lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Electric Gabyoall===&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=Electric Gabyoall&lt;br /&gt;
|image=[[File:ElectricGabyoall.png|250px]]&lt;br /&gt;
|caption=Artwork of the Electric Gabyoall from &#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|description=Creates an electric pillar between its two halves at set intervals. Bzzt.&lt;br /&gt;
|damage=3&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man III]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Electric Gabyoall&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 3]]&#039;&#039; that has been featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.7.0]]. Unlike the other members of its family, it is completely immune to all forms of weaponry. When placed in the editor, another Electric Gabyoall is automatically spawned below it if there is solid ground. However, if there is no ground for the lower Gabyoall, the enemy will not spawn at all. They move slowly if both ends are attached to terrain, and discharge a line of electricity every 2.5 seconds. This electricity can interact with [[Fuse Crosser]], [[Fire Met|Fire Met Spawners]], and [[Spring Man]]. If the upper Gabyoall is not connected to terrain, then they both will be unable to move. In the Level Builder, Electric Gabyoall can be set to be yellow or red.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Garyoby===&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=Garyoby&lt;br /&gt;
|image=[[File:Garyoby.png|250px]]&lt;br /&gt;
|caption=Artwork of the Garyoby from &#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|description=Sawblade that slides along the ground. Invulerable to almost all attacks.&lt;br /&gt;
|damage=2&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Garyoby&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 4]]&#039;&#039; that has appeared in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.3.0]]. Like Spine, it travels along the ground, speeding up when the player is on the same x-axis as it. However, it is slightly larger, faster, and will deflect any weapon that cannot damage it. Additionally, it cannot be stopped in place by shooting it. Garyoby can be set to be pink, red, orange, or green in the Level Builder.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
===Cyber Gabyoall===&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=Cyber Gabyoall&lt;br /&gt;
|image=[[File:CyberGabyoall.png|250px]]&lt;br /&gt;
|caption=Artwork of the Cyber Gabyoall from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|description=Patrols floors and ceilings, charging at you once you get close.&lt;br /&gt;
|damage=3&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.4.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Cyber Gabyoall&#039;&#039;&#039; is an [[enemy]] from &#039;&#039;[[Mega Man 6]]&#039;&#039; that has been featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.4.0]]. It is slightly wider than other Gabyoalls, can be attached to both floors and ceilings, and has color settings for mint green and lime green. When the player is on the same x-axis as it, it uses jet boosters to speed up, and it can deflect shots just like Garyoby. When it bumps into a wall, it will briefly return to its normal speed, but shooting it will instantly cause it to speed up if the player is level with it.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Weaknesses==&lt;br /&gt;
While they are immune to most weaponry, the following [[Weapons]] are capable of damaging most Spines:&lt;br /&gt;
*[[Rolling Cutter]], [[Super Arm]], [[Thunder Beam]], [[Fire Storm]], [[Hyper Bomb]], [[Oil Slider]]&lt;br /&gt;
*[[Bubble Lead]], [[Quick Boomerang]], [[Leaf Shield]], [[Atomic Fire]]&lt;br /&gt;
*[[Search Snake]]&lt;br /&gt;
*[[Ring Boomerang]], [[Dust Crusher]], [[Drill Bomb]], [[Pharaoh Shot]]&lt;br /&gt;
*[[Power Stone]], [[Water Wave]], [[Charge Kick]]&lt;br /&gt;
*[[Blizzard Attack]], [[Power Adaptor]]&lt;br /&gt;
*[[Wild Coil]], [[Danger Wrap]], [[Super Adaptor]]&lt;br /&gt;
*[[Black Hole Bomb]], [[Concrete Shot]], [[Tornado Blow]], &lt;br /&gt;
*[[Commando Bomb]]&lt;br /&gt;
*[[Pile Driver]]&lt;br /&gt;
*[[Command Selection]] (Kamikazee)&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/4b7309-Doaw MM1 Spine]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/shorts/78bTxF3JbBc Electric Gabyoall]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/shorts/9W8OeK4LnEE Garyoby]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SpineDWR.png|Alternate artwork of Spine from [[Mega Man: Dr. Wily&#039;s Revenge]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{V1.1}}&lt;br /&gt;
{{V1.3}}&lt;br /&gt;
{{V1.4}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
{{MM4}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
{{MMIII}}&lt;br /&gt;
{{MMIV}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man Powered Up Assets]] [[Category:Mega Man 3 Assets]] [[Category:Mega Man 4 Assets]] [[Category:Mega Man 6 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bari_III&amp;diff=15585</id>
		<title>Bari III</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bari_III&amp;diff=15585"/>
		<updated>2025-03-26T13:47:13Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: /* Navigation */ Added categories (hope this works)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:BariIII(Head)Icon.png|left]] Bari III [[File:BariIII(Head)Icon.png|right]]&lt;br /&gt;
|image=[[File:Mm10_BariThreeInGame.png|250px]]&lt;br /&gt;
|caption=In-game screenshot of a pink Bari III from &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
|description=&lt;br /&gt;
(Head) Immobile tower that fires bouncing sound waves.&lt;br /&gt;
(Body) Harmful but destructible. Connected heads can squish or regenerate it.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|damage=0 (contact with underside of Head)&amp;lt;br&amp;gt;2 (contact with Body)&amp;lt;br&amp;gt;3 (projectile from Head)&lt;br /&gt;
|hp=4 (Head)&amp;lt;br&amp;gt;2 (Body)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=[[File:ColorMagenta.png]] [[File:ColorLightOrange.png]]&lt;br /&gt;
|space=2x2 (Head)&amp;lt;br&amp;gt;2x1 (Body)&lt;br /&gt;
|sprite=[[File:Mm10_bari3sprite.png]] [[File:Mm10_bari3spritebody.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bari III&#039;&#039;&#039; is an [[enemy]] originating from &#039;&#039;[[Mega Man 10]]&#039;&#039;, featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.6.0]]. It consists of two components: &#039;&#039;&#039;Bari III (Head)&#039;&#039;&#039; and &#039;&#039;&#039;Bari III (Body)&#039;&#039;&#039;. It resembles a large totem pole based robot, and it first appeared in [[Sheep Man]]&#039;s stage, as well as the Wily Castle.&lt;br /&gt;
&lt;br /&gt;
==Level Builder==&lt;br /&gt;
In the [[Level Builder]], Bari III is divided into two separate entities, as aforementioned. The head can be stacked upon the body, and how many body segments it is stacked upon determines its height in-game. It is designated to the fifth [[layer]], sharing its spot with most [[tiles]], and its color can be manually selected between either pink or orange.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Bari III initially sits motionless facing the [[player]] regardless of whether it is atop its body segments or not. It will occasionally fire off two sound waves that move diagonally and bounce off of surfaces. It is also possible for the [[player]] to stand on their heads; when this is done, the Bari III head will appear to have an expression of pain or discomfort and will begin to squish into any body segments underneath until it reaches the ground. It will grow again to its original size once the player jumps off its head and will resume its attack pattern. They are also unable to fire any projectiles in this state. This behavior also is seen with heavy objects such as [[Push Block]]s and [[Magnetic Coil]]s that are placed on top of a Bari III head, though the Bari III head is squished at a slower rate than when the player is standing on it as heavy objects jitter while the head is squished. Once the Bari III&#039;s head is destroyed, any and all of its body segments will be destroyed with it.&lt;br /&gt;
&lt;br /&gt;
A Bari III Head will crush the player to death if it falls on them. However, if the player comes in contact with the underside of a Bari III Head, they will take no damage but will still take knockback and gain invincibility frames.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mm10 BariThreeInGame2.png|In-game screenshot of an orange Bari III from &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
BariIIIPlayerStand.gif|[[Mega Man]] standing on a Bari III head&lt;br /&gt;
BariIIIProjectileShoot.gif|Bari III shooting sound wave projectiles&lt;br /&gt;
BariIIISquished.gif|[[Mega Man]], a [[Heavier Push Block]], a [[Magnetic Coil]], a [[Push Block]], and a [[Mobile Push Block]] each on a Bari III head&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{MM10}}&lt;br /&gt;
{{V1.6}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 10 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bari_III&amp;diff=15584</id>
		<title>Bari III</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bari_III&amp;diff=15584"/>
		<updated>2025-03-26T13:44:48Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: /* Navigation */ Removed links because I don&amp;#039;t know how to add categories :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:BariIII(Head)Icon.png|left]] Bari III [[File:BariIII(Head)Icon.png|right]]&lt;br /&gt;
|image=[[File:Mm10_BariThreeInGame.png|250px]]&lt;br /&gt;
|caption=In-game screenshot of a pink Bari III from &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
|description=&lt;br /&gt;
(Head) Immobile tower that fires bouncing sound waves.&lt;br /&gt;
(Body) Harmful but destructible. Connected heads can squish or regenerate it.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|damage=0 (contact with underside of Head)&amp;lt;br&amp;gt;2 (contact with Body)&amp;lt;br&amp;gt;3 (projectile from Head)&lt;br /&gt;
|hp=4 (Head)&amp;lt;br&amp;gt;2 (Body)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=[[File:ColorMagenta.png]] [[File:ColorLightOrange.png]]&lt;br /&gt;
|space=2x2 (Head)&amp;lt;br&amp;gt;2x1 (Body)&lt;br /&gt;
|sprite=[[File:Mm10_bari3sprite.png]] [[File:Mm10_bari3spritebody.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bari III&#039;&#039;&#039; is an [[enemy]] originating from &#039;&#039;[[Mega Man 10]]&#039;&#039;, featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.6.0]]. It consists of two components: &#039;&#039;&#039;Bari III (Head)&#039;&#039;&#039; and &#039;&#039;&#039;Bari III (Body)&#039;&#039;&#039;. It resembles a large totem pole based robot, and it first appeared in [[Sheep Man]]&#039;s stage, as well as the Wily Castle.&lt;br /&gt;
&lt;br /&gt;
==Level Builder==&lt;br /&gt;
In the [[Level Builder]], Bari III is divided into two separate entities, as aforementioned. The head can be stacked upon the body, and how many body segments it is stacked upon determines its height in-game. It is designated to the fifth [[layer]], sharing its spot with most [[tiles]], and its color can be manually selected between either pink or orange.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Bari III initially sits motionless facing the [[player]] regardless of whether it is atop its body segments or not. It will occasionally fire off two sound waves that move diagonally and bounce off of surfaces. It is also possible for the [[player]] to stand on their heads; when this is done, the Bari III head will appear to have an expression of pain or discomfort and will begin to squish into any body segments underneath until it reaches the ground. It will grow again to its original size once the player jumps off its head and will resume its attack pattern. They are also unable to fire any projectiles in this state. This behavior also is seen with heavy objects such as [[Push Block]]s and [[Magnetic Coil]]s that are placed on top of a Bari III head, though the Bari III head is squished at a slower rate than when the player is standing on it as heavy objects jitter while the head is squished. Once the Bari III&#039;s head is destroyed, any and all of its body segments will be destroyed with it.&lt;br /&gt;
&lt;br /&gt;
A Bari III Head will crush the player to death if it falls on them. However, if the player comes in contact with the underside of a Bari III Head, they will take no damage but will still take knockback and gain invincibility frames.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mm10 BariThreeInGame2.png|In-game screenshot of an orange Bari III from &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
BariIIIPlayerStand.gif|[[Mega Man]] standing on a Bari III head&lt;br /&gt;
BariIIIProjectileShoot.gif|Bari III shooting sound wave projectiles&lt;br /&gt;
BariIIISquished.gif|[[Mega Man]], a [[Heavier Push Block]], a [[Magnetic Coil]], a [[Push Block]], and a [[Mobile Push Block]] each on a Bari III head&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{MM10}}&lt;br /&gt;
{{V1.6}}&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bari_III&amp;diff=15583</id>
		<title>Bari III</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bari_III&amp;diff=15583"/>
		<updated>2025-03-26T13:43:34Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: /* Navigation */ Added categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:BariIII(Head)Icon.png|left]] Bari III [[File:BariIII(Head)Icon.png|right]]&lt;br /&gt;
|image=[[File:Mm10_BariThreeInGame.png|250px]]&lt;br /&gt;
|caption=In-game screenshot of a pink Bari III from &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
|description=&lt;br /&gt;
(Head) Immobile tower that fires bouncing sound waves.&lt;br /&gt;
(Body) Harmful but destructible. Connected heads can squish or regenerate it.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|damage=0 (contact with underside of Head)&amp;lt;br&amp;gt;2 (contact with Body)&amp;lt;br&amp;gt;3 (projectile from Head)&lt;br /&gt;
|hp=4 (Head)&amp;lt;br&amp;gt;2 (Body)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=[[File:ColorMagenta.png]] [[File:ColorLightOrange.png]]&lt;br /&gt;
|space=2x2 (Head)&amp;lt;br&amp;gt;2x1 (Body)&lt;br /&gt;
|sprite=[[File:Mm10_bari3sprite.png]] [[File:Mm10_bari3spritebody.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bari III&#039;&#039;&#039; is an [[enemy]] originating from &#039;&#039;[[Mega Man 10]]&#039;&#039;, featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.6.0]]. It consists of two components: &#039;&#039;&#039;Bari III (Head)&#039;&#039;&#039; and &#039;&#039;&#039;Bari III (Body)&#039;&#039;&#039;. It resembles a large totem pole based robot, and it first appeared in [[Sheep Man]]&#039;s stage, as well as the Wily Castle.&lt;br /&gt;
&lt;br /&gt;
==Level Builder==&lt;br /&gt;
In the [[Level Builder]], Bari III is divided into two separate entities, as aforementioned. The head can be stacked upon the body, and how many body segments it is stacked upon determines its height in-game. It is designated to the fifth [[layer]], sharing its spot with most [[tiles]], and its color can be manually selected between either pink or orange.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Bari III initially sits motionless facing the [[player]] regardless of whether it is atop its body segments or not. It will occasionally fire off two sound waves that move diagonally and bounce off of surfaces. It is also possible for the [[player]] to stand on their heads; when this is done, the Bari III head will appear to have an expression of pain or discomfort and will begin to squish into any body segments underneath until it reaches the ground. It will grow again to its original size once the player jumps off its head and will resume its attack pattern. They are also unable to fire any projectiles in this state. This behavior also is seen with heavy objects such as [[Push Block]]s and [[Magnetic Coil]]s that are placed on top of a Bari III head, though the Bari III head is squished at a slower rate than when the player is standing on it as heavy objects jitter while the head is squished. Once the Bari III&#039;s head is destroyed, any and all of its body segments will be destroyed with it.&lt;br /&gt;
&lt;br /&gt;
A Bari III Head will crush the player to death if it falls on them. However, if the player comes in contact with the underside of a Bari III Head, they will take no damage but will still take knockback and gain invincibility frames.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mm10 BariThreeInGame2.png|In-game screenshot of an orange Bari III from &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
BariIIIPlayerStand.gif|[[Mega Man]] standing on a Bari III head&lt;br /&gt;
BariIIIProjectileShoot.gif|Bari III shooting sound wave projectiles&lt;br /&gt;
BariIIISquished.gif|[[Mega Man]], a [[Heavier Push Block]], a [[Magnetic Coil]], a [[Push Block]], and a [[Mobile Push Block]] each on a Bari III head&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
[[:Category:Enemies]] [[:Category:Mega Man 10 Assets]]&lt;br /&gt;
&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{MM10}}&lt;br /&gt;
{{V1.6}}&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TampCrushingPlayer.gif&amp;diff=15582</id>
		<title>File:TampCrushingPlayer.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TampCrushingPlayer.gif&amp;diff=15582"/>
		<updated>2025-03-26T13:02:56Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: A Tamp crushing a player.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A Tamp crushing a player.&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:TampArtworkMMW5.png&amp;diff=15581</id>
		<title>File:TampArtworkMMW5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:TampArtworkMMW5.png&amp;diff=15581"/>
		<updated>2025-03-26T12:45:25Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Artwork of Tamp from Mega Man World 5 (art: Capcom)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Artwork of Tamp from Mega Man World 5 (art: Capcom)&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Kakinbatank&amp;diff=15557</id>
		<title>Kakinbatank</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Kakinbatank&amp;diff=15557"/>
		<updated>2025-03-25T21:04:04Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Added headers, navigation box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:KakinbatankIcon.png|left]] Kakinbatank [[File:KakinbatankIcon.png|right]]&lt;br /&gt;
|image=[[File:Kakinbatank.png|250px]]&lt;br /&gt;
|caption=An active (bottom) and dormant (top) Kakinbatank in &#039;&#039;Mega Man 9&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=10&lt;br /&gt;
|damage=5 (contact &amp;amp; shield)&amp;lt;br&amp;gt;4 (projectile)&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Kakinbatank&#039;&#039;&#039; is an enemy that made its first appearance in &#039;&#039;[[Mega Man 9]]&#039;&#039; and was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.5.0]].&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
Kakinbatank&#039;s initial state is dormant and immobile with its shield up to protect it.  When disturbed by the player Kakinbatank will charge the player with&lt;br /&gt;
shield up in an attempt to ram the player, it will drop the shield on top of the player if they are close to Kakinbatank.  If Kakinbatank has&lt;br /&gt;
disposed of its shield it will begin to intermittently shoot projectiles from its mouth at the player.&lt;br /&gt;
&lt;br /&gt;
Kakinbatank&#039;s shielded state protects it from most attacks, but is vulnerable to several shield piercing weapons in &#039;&#039;Mega Man Maker&#039;&#039;, including [[Yamato Spear]].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Enemies}}{{V1.5}}&lt;br /&gt;
{{MM9}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 9 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Picket_Man&amp;diff=15536</id>
		<title>Picket Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Picket_Man&amp;diff=15536"/>
		<updated>2025-03-25T00:48:09Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Added navigation boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:PicketMan.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Picket Man from &#039;&#039;[[Mega Man|Mega Man 1]]&#039;&#039;&lt;br /&gt;
|description=Stands behind a shield, lowering the shield to throw pickets at you. &lt;br /&gt;
|hp=10&lt;br /&gt;
|damage=3 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|weakness=[[Block Dropper]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man|Mega Man 1]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Picket Man&#039;&#039;&#039; (also known as &#039;&#039;&#039;Pickelman&#039;&#039;&#039; in Japan, and &#039;&#039;&#039;Pickman&#039;&#039;&#039; in &#039;&#039;[[Mega Man 11]]&#039;&#039;) is an [[Enemies|enemy]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039; that originated from Guts Man&#039;s stage in Mega Man 1. It appears to be a heavily modified [[Met|Metall]] robot with a humanoid body, equipped with a pickaxe and a shield. They are usually used for construction and/or mining tasks. Picket Man debuted in Mega Man Maker in version [[1.0.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
When spawned, Picket Man will briefly hide behind its shield to protect himself from most attacks. Eventually it will lower its shield and begin to throw Pickaxe projectiles in the player&#039;s direction, making itself vulnerable to damage during this period, before hiding behind its shield again and beginning the pattern over.&lt;br /&gt;
&lt;br /&gt;
Pickaxes will be thrown either in a set of 5 or a set of 10. They travel in an arc in the direction of the player, with a maximum arc hieght of 4.5 tiles vertically above Picket Man itself. Thrown pickaxes can be deflected by [[Shine]] or [[Proto Man]]&#039;s shield.&lt;br /&gt;
&lt;br /&gt;
Picket Man will automatically face the player, and will turn around if the player manages to get behind them.&lt;br /&gt;
&lt;br /&gt;
Picket Man can be destroyed in one hit with [[Block Dropper]], since this weapon was also the weakness of Picket Man in &#039;&#039;[[Mega Man 11]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/bmfwHwFuZIA Picket Man]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Picket Man, in his base form without additional equipment, also appears in &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;, &#039;&#039;[[Mega Man Powered Up]]&#039;&#039; and &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
*Picket Man in &#039;&#039;Mega Man 11&#039;&#039; no longer carries a shield, unlike its counterparts in older games. This shieldless variant of Picket Man currently does not exist in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
*Originally, in &#039;&#039;Mega Man 1&#039;&#039;, the enemy would jump in from off-screen when spawned; this behaviour does not occur in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
*Originally, in &#039;&#039;Mega Man 1&#039;&#039;, the enemy would normally throw his pickaxes slightly lower than it does in &#039;&#039;Mega Man Maker&#039;&#039;; this change was made to make his projectiles easier to dodge.&lt;br /&gt;
*Originally, in &#039;&#039;Mega Man 1&#039;&#039;, the enemy could be taken out in a single hit from [[Fire Storm]], however this is not replicated in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{V1.0}}{{Enemies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MM1}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 1 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Fan&amp;diff=15507</id>
		<title>Fan</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Fan&amp;diff=15507"/>
		<updated>2025-03-24T17:17:14Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Created page, still needs edits and gallery. Will add gifs for gallery soon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset|image=[[File:FanMM6updown.png]]|description=Your biggest one. Pushes you up or down depending on their direction.|space=1x2|layer=[[File:SprLayerIcon5_0.png]] 5 - main elements|version=[[1.4.0]]|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;|programmer=[[WreckingPrograms]]|caption=Two fans, up and down, in &#039;&#039;Mega Man Maker&#039;&#039;.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fan&#039;&#039;&#039; is a [[Level Objects|Level Object]] present in [[Wind Man|Wind Man&#039;s]] stage in [[Mega Man 6|&#039;&#039;Mega Man 6&#039;&#039;]]. It is featured in [[Mega Man Maker|&#039;&#039;Mega Man Maker&#039;&#039;]] as of version [[1.4.0]].&lt;br /&gt;
&lt;br /&gt;
== [[Level Builder]] ==&lt;br /&gt;
Fans are 2x1 objects in the Level Builder. They are in layer 5, as are most tilesets, enemies, and level objects. When placed, there are three color options: yellow, blue and light blue. There are also two options to set the direction of the fan up or down.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
When a [[Characters|player]] crosses over an upwards-facing fan, the player will be blown upwards, about to the top of the screen, before floating there; if there is a ceiling in the way, they will be blown up and remain at the top of the ceiling. The player can still move left and right and moving out of the fan&#039;s range will cause the player to drop down.&lt;br /&gt;
&lt;br /&gt;
On the contrary, if the player crosses under a downwards-facing fan, they will be blown downwards to the nearest ground or even into a pit; the player will be unable to jump when under the fan but, as with the upwards fan, will still be able to move left and right.&lt;br /&gt;
&lt;br /&gt;
Enemies will not be affected by fans.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
[[:Category:Level objects]] [[:Category:Mega Man 6 Assets]]&lt;br /&gt;
{{V1.4}}{{MM6}}{{LevelObjects}}&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:FanMM6updown.png&amp;diff=15502</id>
		<title>File:FanMM6updown.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:FanMM6updown.png&amp;diff=15502"/>
		<updated>2025-03-24T16:41:23Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Screenshot of two fans in Mega Man Maker.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of two fans in Mega Man Maker.&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Tackle_Fire&amp;diff=15501</id>
		<title>Tackle Fire</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Tackle_Fire&amp;diff=15501"/>
		<updated>2025-03-24T14:45:19Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Small grammar edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:TackleFireIcon.png|left]] Tackle Fire [[File:TackleFireIcon.png|right]]&lt;br /&gt;
|image=[[File:TackleFire.png|250px]]&lt;br /&gt;
|caption=Official Artwork of a Tackle Fire from &#039;&#039;[[Mega Man 1]].&#039;&#039;&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=1&lt;br /&gt;
|damage=2&lt;br /&gt;
|version=[[1.1.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&amp;lt;br&amp;gt;[[Mega Man 10]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tackle Fires&#039;&#039;&#039; are an enemy first introduced to Mega Man Maker in version [[1.1.0]].  They premiered in the original [[Mega Man 1|Mega Man]] game on the NES.&lt;br /&gt;
&lt;br /&gt;
Tackle Fires are added to a screen in the Editor by inserting a Tackle Fire spawner at the bottom of the screen.  Once in-game, Tackle Fires attack the [[Characters|player]] by rising from the bottom of a given screen in a straight line from where their spawner is located. They then fly offscreen, only to return by gradually falling in a downward spreading pattern, attempting to hit the player.&lt;br /&gt;
&lt;br /&gt;
Being completely covered with fire, Tackle Fires have the ability to ignite the [[Mega Man 6]] [[Oil]] Object and the [[Mega Man 8]] [[TNT]] Blocks, as well as provide areas of light in rooms darkened by the [[Mega Man &amp;amp; Bass]] [[Darkness]] object.&lt;br /&gt;
&lt;br /&gt;
Tackle Fires are also used as projectiles by the [[Mega Man 2]] enemy [[Hothead]], where their behavior is different.  As projectiles they travel from Hothead in an arcing trajectory toward the player&#039;s location.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/JlWBXgj13iI MM1 Tackle Fire]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TackleFireDWR.png|Artwork from [[Mega Man: Dr. Wily&#039;s Revenge]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Tackle Fires reappeared in [[Mega Man Powered Up|&#039;&#039;Mega Man Powered Up&#039;&#039;]] with somewhat different features, though in Mega Man Maker Tackle Fire&#039;s features are modeled off the original &#039;&#039;Mega Man&#039;&#039; game and (as projectiles) &#039;&#039;Mega Man 2&#039;&#039; on the NES.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.1}}&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
{{MM10}}&lt;br /&gt;
{{MMDWR}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 1 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User:Wurlyburd&amp;diff=15465</id>
		<title>User:Wurlyburd</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User:Wurlyburd&amp;diff=15465"/>
		<updated>2025-03-23T18:28:25Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Nothing here so far (again)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Gockroach_S_Nest&amp;diff=15457</id>
		<title>Gockroach S Nest</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Gockroach_S_Nest&amp;diff=15457"/>
		<updated>2025-03-23T18:12:28Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Created page as redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gockroach S]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Crazy_Razy&amp;diff=15456</id>
		<title>Crazy Razy</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Crazy_Razy&amp;diff=15456"/>
		<updated>2025-03-23T18:10:39Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Expanded page; is this trivia is too irrelevant?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|Extra Information}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:CrazyRazyIcon.png|left]] Crazy Razy [[File:CrazyRazyIcon.png|right]]&lt;br /&gt;
|image=[[File:CrazyRazy.png|250px]]&lt;br /&gt;
|caption=Artwork of Crazy Razy&lt;br /&gt;
|description=Rushes forwards, dropping behind an aggressive chasing head when defeated.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|hp=3 (body)&amp;lt;br&amp;gt;1 (head)&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|version=[[1.1.0]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Crazy Razy&#039;&#039;&#039; is an enemy from &#039;&#039;[[Mega Man 1]]&#039;&#039;, appearing in [[Ice Man|Ice Man&#039;s]] stage. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.1.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Crazy Razy, when spawned, will run forward, turning when it hits a wall. It will occasionally fire a single straight shot in their direction. Crazy Razy consists of two parts, its head and its body. If the head is destroyed first, the body is also destroyed along with it; if the body is destroyed, the head will detach and begin to move towards the [[Characters|player]], swooping down to attack the player once it nears their position.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/9oH8U5gqHUc Crazy Razy]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The head of a Crazy Razy acts very similarly to Bunby Heli, another &#039;&#039;Mega Man 1&#039;&#039; which, as of version [[1.9.0]], is not featured in &#039;&#039;Mega Man Maker&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CrazyRazyInGame.png|Crazy Razy in-game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.1}}&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Flying enemies]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Astro_Zombieg&amp;diff=15409</id>
		<title>Astro Zombieg</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Astro_Zombieg&amp;diff=15409"/>
		<updated>2025-03-22T23:34:59Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Updated infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|More information on the different spawners}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=Astro Zombieg&lt;br /&gt;
|image=[[File:AstroZombieg.png|250px]]&lt;br /&gt;
|caption=Artwork of Astro Zombieg from &#039;&#039;Mega Man 7&#039;&#039;.&lt;br /&gt;
|description=Springs out of a coffin and shambles in one direction. Breaks at walls.&lt;br /&gt;
Spawns Astro Zombieg in the section near the player. (spawner)&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=4&lt;br /&gt;
|damage=2&lt;br /&gt;
|weakness=&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[GamerFromTheWeb]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Astro Zombieg&#039;&#039;&#039; is a zombie [[enemy]] robot that appears in the first part of [[Shade Man]]&#039;s stage in &#039;&#039;[[Mega Man 7]]&#039;&#039; and is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
An Astro Zombieg walks forwards slowly with its head and body as separate parts that can be hit. There are three  color variations: red, blue and green. It can also be spawned inside of a coffin, which will rise out of the ground and open to reveal the Astro Zombieg. &lt;br /&gt;
&lt;br /&gt;
This also applies to the Astro Zombieg Spawner, which will spawn Astro Zombiegs within the same vicinity as the [[Characters|player]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:Astro Zombieg Colors.png|Red and green color variations of Astro Zombieg as seen in the &#039;&#039;Mega Man Maker&#039;&#039; seventh anniversary trailer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 7 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Lava_Hover&amp;diff=15408</id>
		<title>Lava Hover</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Lava_Hover&amp;diff=15408"/>
		<updated>2025-03-22T23:18:21Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Created Lava Hover page as redirect to Water Hover&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Water Hover]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Octopus_Battery&amp;diff=15397</id>
		<title>Octopus Battery</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Octopus_Battery&amp;diff=15397"/>
		<updated>2025-03-22T22:14:40Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Grammar, spelling edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:OctopusBattery.png|250px]]&lt;br /&gt;
|caption=Official artwork of an Octopus Battery from &#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|description=Moves forwards and backwards at a regular rate. &lt;br /&gt;
|damage=4 (contact)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Octopus Battery&#039;&#039;&#039; (also known as &#039;&#039;&#039;Adhering Suzy&#039;&#039;&#039;) is an enemy from &#039;&#039;[[Mega Man 1]]&#039;&#039;, appearing in [[Cut Man|Cut Man&#039;s]] stage and the second Wily stage. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.0.0]].&lt;br /&gt;
&lt;br /&gt;
When first spawned, it will stall for a few seconds before moving to the direction it was set to in the [[Level Builder]]. Once it reaches a wall, it will stop, wait, then move to the other side. When set to move horizontally, it will not move vertically and vice versa.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/uIsN1cnM4EI Octopus Battery]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OctopusBatteryDWR.png|Artwork from [[Mega Man: Dr. Wily&#039;s Revenge]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
{{MMDWR}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 1 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bari_III&amp;diff=15396</id>
		<title>Bari III</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bari_III&amp;diff=15396"/>
		<updated>2025-03-22T22:07:57Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Bari III page created; some infobox info missing (from placeholder)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=Bari III&lt;br /&gt;
|image=[[File:Mm10_bari3sprite.png|100px]]&lt;br /&gt;
|caption=Head sprite for Bari III&lt;br /&gt;
|description=&lt;br /&gt;
* (Head) Immobile tower that fires bouncing sound waves.&lt;br /&gt;
* (Body) Harmful but destructible. Connected heads can squish or regenerate it.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=10&lt;br /&gt;
|damage=4 (contact)&amp;lt;br&amp;gt;2 (bullet)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|layer={{Layer|5}}|space=2x2}}&lt;br /&gt;
&#039;&#039;&#039;Bari III&#039;&#039;&#039; is an enemy from [[Mega Man 10]], featured in [[Mega Man Maker]] since version [[1.6.0]]. It consists of two components, &#039;&#039;&#039;Bari III (Head)&#039;&#039;&#039; and &#039;&#039;&#039;Bari III (Body)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Level Builder==&lt;br /&gt;
In the [[Level Builder]], Bari III is divided into two seperate entities, as aforementioned. The head can be stacked on to the body, and how many body segments it is stacked upon determines its height in-game.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Bari III initially sits motionless, atop its body segments or not. It will occasionally fire off two sound waves that move diagonally and bounce off of surfaces. It is also possible for the [[player]] to stand on their heads and when this is done, the Bari III will begin to squish into its body segments, until it reaches the ground. It will grow again once the player jumps off its head and will resume its attack pattern.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* If the player stands on a Bari III’s head, it will appear to have an expression of pain or discomfort towards the player doing so.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mm10_bari3spritebody.png|The body segment of a Bari III.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{MM10}}&lt;br /&gt;
{{V1.6}}&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Pluto&amp;diff=15367</id>
		<title>Pluto</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Pluto&amp;diff=15367"/>
		<updated>2025-03-22T16:07:16Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Removed irrelevant trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Spriter info}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:Pluto.png|250px]]&lt;br /&gt;
|name=[[File:PlutoIcon.png|left]][[File:PlutoIcon.png|right]] Pluto&lt;br /&gt;
|caption=Artwork of Pluto from &#039;&#039;Mega Man V&#039;&#039;&lt;br /&gt;
|description=Shoots, dashes, and clings to walls. Much like a cat. What do you mean they can&#039;t?&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=3 (contact)&amp;lt;br&amp;gt;2 (projectile)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=?&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SRN-008&#039;&#039;&#039; &#039;&#039;&#039;Pluto&#039;&#039;&#039; is one of the 9 Stardroids from [[Mega Man V]], and as of now the only one featured in [[Mega Man Maker]]. He is featured as of version [[1.8.0]]. His special weapon is [[Break Dash]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Pluto begins the fight by firing two projectiles forward, one at ground level and one a tile above. Afterwards, he will dash across the room, before leaping to the opposite wall and clinging to it. He is invincible while dashing. While clinging, he will fire homing projectiles at the player, before falling to the ground and repeating his pattern.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
TBD &lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/gJVEoDBFDfk Pluto]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
==Glitches==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MMV}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man V Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Ring_Man&amp;diff=15329</id>
		<title>Ring Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Ring_Man&amp;diff=15329"/>
		<updated>2025-03-21T00:34:42Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Minor grammar edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:RingManCW.png|250px]]&lt;br /&gt;
|name=[[File:RingIcon.png|left]][[File:RingIcon.png|right]] Ring Man&lt;br /&gt;
|caption=Artwork of Ring Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=8 (contact)&lt;br /&gt;
4 (Ring Boomerang)&lt;br /&gt;
|description=Throws a boomerang ring, jumps to throw another, then runs to the other side.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|programmer=WreckingPrograms&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DCN-029/DWN-029 Ring Man&#039;&#039;&#039; is one of the 8 Robot Masters from [[Mega Man 4]] that is featured in [[Mega Man Maker]] as of its version [[1.3.0]] update. Ring Man is armed with his signature weapon, [[Ring Boomerang]], which he uses exclusively when attacking.&lt;br /&gt;
&lt;br /&gt;
Ring Man was created by Doctor Cossack during Mega Man 4 events, where his mission was to terminate Mega Man, which he failed. He later come back during [[Mega Man IV]]&#039;s events where he tried to kill Mega Man second time where he failed once again.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Ring Man will pause for moments at a time before throwing a Ring Boomerang in a straight line before stopping at the player&#039;s location and returning to Ring Man. This is then usually followed by a jump and another thrown Ring Boomerang while in mid-air that will return to him as he runs to the opposite side of the screen, making jumping over him more difficult.&lt;br /&gt;
&lt;br /&gt;
Ring Man is fairly straight forward with his attack pattern, knowing exactly how he works and being prepared to react quickly will help you get through the battle. Always be prepared to jump over the ring boomerang twice or by tricking it to stop and jumping away from it, but don&#039;t be too quick to jump over him while he&#039;s running towards your side of the screen as you may be hit by the returning Ring Boomerang still in the air. He&#039;s arguably easier to deal with in most unconventional boss rooms, as not having one flat platform for the room can make it easier to dodge his Ring Boomerangs, and his inability to move left or right while jumping makes it easy to trap him in many areas thus making it nearly impossible for him to collide with you.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/LuDPpWsNF8M Ring Man]&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
*When Ring Man lands after a jump, he will occasionally clip and fall through various level objects, including Ring Platforms, Drop Platforms, and Ladders. It is currently unknown if this is a glitch or intentional.&lt;br /&gt;
*If Ring Man is stuck off screen in a multiple-screen boss room he can still throw his Ring Boomerangs as far the the Player. However, when they try and return to Ring Man they will not be registered as returned if he&#039;s still off screen, most likely getting stuck in another part of the room for some reason. If a Teleporter is then used to take the player and force Ring Man into another room the previously thrown rings elsewhere in the map will then all begin to return to him from wherever they were resulting in a barrage of Ring Boomerangs coming out of seemingly nowhere.&lt;br /&gt;
*If there are multiple Ring Men in a screen, their boomerangs can be mixed up and travel to the nearest Ring Man available.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Ring Man is missing an attack he had in the original, where he throws a ring forward while walking to the other side of the room. However, this was an intentional change.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RingMan.png|thumb|Official artwork from &#039;&#039;Mega Man 4&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.3}}&lt;br /&gt;
{{MM4}}&lt;br /&gt;
{{MMIV}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Jewel_Man&amp;diff=15328</id>
		<title>Jewel Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Jewel_Man&amp;diff=15328"/>
		<updated>2025-03-20T23:00:59Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Added some info for Jewel Man, as he was lacking any&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|More info on behavior}}&lt;br /&gt;
{{ImageNeeded|Images in &#039;&#039;Mega Man Maker&#039;&#039;}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:JewelMan.png|250px]]&lt;br /&gt;
|name=[[File:JewelIcon.png|left]][[File:JewelIcon.png|right]] Jewel Man&lt;br /&gt;
|caption=Artwork of Jewel Man from &#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|description=Jumps when you jump. His jewels reflect projectiles and can be fired at you.&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|programmer= &lt;br /&gt;
|spriter= &lt;br /&gt;
|sfx= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLN-069 Jewel Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 9]]&#039;&#039;. He was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in [[1.9.0]]. His signature [[weapon]] is the [[Jewel Satellite]]. &lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Jewel Man starts the battle by using his Jewel Satellite, which deflects oncoming attacks at the cost of one jewel being fired off towards the player. After a period of time, he will fire off any remaining jewels. This will leave him vulnerable for some time until the Jewel Satellite is spawned again. As his description says, he will jump whenever the player jumps (albeit much higher) and, like [[Ring Man]], will unconsciously run off ledges.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* Although Jewel Man seems to be a 2x2 object in the [[Level Builder]], just a few pixels extending from the jewel atop his head make him a 2x3 object.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{MM9}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 9 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man_7&amp;diff=15324</id>
		<title>Mega Man 7</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man_7&amp;diff=15324"/>
		<updated>2025-03-20T22:35:43Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Updated page, considering removing outdated mark?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|[[1.8.0]] and [[1.9.0]] assets}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mega Man 7&#039;&#039;&#039;&#039;&#039; (released as &amp;quot;&#039;&#039;&#039;&#039;&#039;Rockman 7: Showdown of Destiny!&#039;&#039;&#039;&#039;&#039;&amp;quot; in Japan) is the seventh game in the classic &#039;&#039;Mega Man&#039;&#039; series, released on March 24, 1995. It was the first &#039;&#039;Mega Man&#039;&#039; game released for the SNES in Japan and the United States and introduced the characters [[Bass]] and Treble.&lt;br /&gt;
&lt;br /&gt;
==In &#039;&#039;Mega Man Maker&#039;&#039;==&lt;br /&gt;
Version [[1.4.0]] focused on adding content from this game and from &#039;&#039;[[Mega Man 6]]&#039;&#039;. As of Version [[1.9.4.3]], there are 4 bosses, 16 enemies, 15 level objects, 63 tilesets, 67 backgrounds, 7 weapons, 14 spikes, 13 ladders and 19 music tracks available from &#039;&#039;Mega Man 7&#039;&#039; in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Bosses===&lt;br /&gt;
*[[Spring Man]]&lt;br /&gt;
*[[Shade Man]]&lt;br /&gt;
*[[Freeze Man]]&lt;br /&gt;
*[[Burst Man]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Tripropellan]]&lt;br /&gt;
*[[Icicle Teck]]&lt;br /&gt;
*[[Trio the Wheel]]&lt;br /&gt;
*[[Baccone]]&lt;br /&gt;
*[[Tom Daddy]]&lt;br /&gt;
*[[Frisk Cannon]]&lt;br /&gt;
*[[Gockroach S]]&lt;br /&gt;
*Gockroach S Nest&lt;br /&gt;
*[[Turbo Roader]]&lt;br /&gt;
*[[Kaminari Kogoro]]&lt;br /&gt;
*[[Cyorown]]&lt;br /&gt;
*[[Gobots]]&lt;br /&gt;
*[[Tsuranattori]]&lt;br /&gt;
*[[Swim Metall DX]]&lt;br /&gt;
*[[Astro Zombieg]]&lt;br /&gt;
*Astro Zombieg Spawner&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*[[Wild Coil]]&lt;br /&gt;
*[[Noise Crush]]&lt;br /&gt;
*[[Danger Wrap]]&lt;br /&gt;
*[[Freeze Cracker]]&lt;br /&gt;
*[[Slash Claw]]&lt;br /&gt;
*[[Scorch Wheel]]&lt;br /&gt;
*[[Super Adaptor]]&lt;br /&gt;
&lt;br /&gt;
===Level Objects===&lt;br /&gt;
*[[Floor Light]]&lt;br /&gt;
*[[Jet Platform]]&lt;br /&gt;
*[[Punch Block]]&lt;br /&gt;
*[[Junk Dropper]]&lt;br /&gt;
*Junk Dropper Conduit (Middle)&lt;br /&gt;
*Junk Dropper Conduit (Top)&lt;br /&gt;
*[[Cracked Ice Platform]]&lt;br /&gt;
*[[Invisible Tile]]&lt;br /&gt;
*Invisible Decoration&lt;br /&gt;
*Invisible Platform&lt;br /&gt;
*Invisible Ladder&lt;br /&gt;
*Invisible Spike&lt;br /&gt;
*[[Tel Tel]]&lt;br /&gt;
*[[Tel Tel Fountain]]&lt;br /&gt;
*[[Burst Water]]&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
*Intro BG&lt;br /&gt;
*Intro BG (Alt)&lt;br /&gt;
*Intro BG 2&lt;br /&gt;
*Intro BG 2 (Alt)&lt;br /&gt;
*Intro BG 2 (Alt 2)&lt;br /&gt;
*Intro BG 2 (Alt 3)&lt;br /&gt;
*Intro BG 3&lt;br /&gt;
*Intro BG 3 (Alt)&lt;br /&gt;
*Shop BG&lt;br /&gt;
*Spring BG&lt;br /&gt;
*Freeze BG&lt;br /&gt;
*Freeze BG (Alt)&lt;br /&gt;
*Freeze BG 2&lt;br /&gt;
*Freeze BG 2 (Alt)&lt;br /&gt;
*Freeze BG 3&lt;br /&gt;
*Freeze BG 4&lt;br /&gt;
*Freeze BG 5&lt;br /&gt;
*Freeze BG 6&lt;br /&gt;
*Freeze BG 6 (Alt)&lt;br /&gt;
*Freeze BG 7&lt;br /&gt;
*Freeze BG 8&lt;br /&gt;
*Slash BG&lt;br /&gt;
*Slash BG 2&lt;br /&gt;
*Slash BG 2 (Alt)&lt;br /&gt;
*Slash BG 3&lt;br /&gt;
*Slash BG 4&lt;br /&gt;
*Junk BG&lt;br /&gt;
*Junk BG 2&lt;br /&gt;
*Junk BG 3 (Alt)&lt;br /&gt;
*Shade BG&lt;br /&gt;
*Shade BG (Alt)&lt;br /&gt;
*Shade BG 2&lt;br /&gt;
*Shade BG 2 (Alt)&lt;br /&gt;
*Shade BG 3&lt;br /&gt;
*Shade BG 4&lt;br /&gt;
*Shade BG 5&lt;br /&gt;
*Shade BG 6&lt;br /&gt;
*Shade BG 7&lt;br /&gt;
*Shade BG 7 (Alt)&lt;br /&gt;
*Shade BG 8&lt;br /&gt;
*Burst BG&lt;br /&gt;
*Burst BG 2&lt;br /&gt;
*Burst BG 3&lt;br /&gt;
*Burst BG 4&lt;br /&gt;
*Turbo BG&lt;br /&gt;
*Turbo BG 2&lt;br /&gt;
*Turbo BG 3&lt;br /&gt;
*Cloud BG&lt;br /&gt;
*Cloud BG 2&lt;br /&gt;
*Cloud BG 3&lt;br /&gt;
*Cloud BG 4&lt;br /&gt;
*Cloud BG 5&lt;br /&gt;
*Cloud BG 6&lt;br /&gt;
*Museum BG&lt;br /&gt;
*Museum BG 2&lt;br /&gt;
*Museum BG 3&lt;br /&gt;
*Wily 1 BG&lt;br /&gt;
*Wily 2 BG 1Wily 2 BG (Alt)&lt;br /&gt;
*Wily 2 BG 2&lt;br /&gt;
*Wily 2 BG 3&lt;br /&gt;
*Wily 2 BG 3 (Alt)&lt;br /&gt;
*Wily 3 BG&lt;br /&gt;
*Wily 4 BG&lt;br /&gt;
*Wily 4 BG 2&lt;br /&gt;
*Wily 4 BG 3&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
*Intro Tile&lt;br /&gt;
*Shop Tile&lt;br /&gt;
*Spring Tile&lt;br /&gt;
*Spring Tile 2&lt;br /&gt;
*Freeze Tile&lt;br /&gt;
*Freeze Tile (Alt)&lt;br /&gt;
*Freeze Tile 2&lt;br /&gt;
*Freeze Tile 3&lt;br /&gt;
*Freeze Tile 3 (Alt)&lt;br /&gt;
*Slash Tile&lt;br /&gt;
*Slash Tile 2&lt;br /&gt;
*Junk Tile&lt;br /&gt;
*Junk Tile 2&lt;br /&gt;
*Junk Tile 3&lt;br /&gt;
*Junk Tile 4&lt;br /&gt;
*Shade Tile&lt;br /&gt;
*Shade Tile (Alt)&lt;br /&gt;
*Shade Tile (Alt 2)&lt;br /&gt;
*Shade Tile 2&lt;br /&gt;
*Shade Tile 2 (Alt)&lt;br /&gt;
*Shade Tile 3&lt;br /&gt;
*Shade Tile 4&lt;br /&gt;
*Burst Tile&lt;br /&gt;
*Burst Tile 2&lt;br /&gt;
*Burst Tile 3&lt;br /&gt;
*Burst Tile 3 (Alt)&lt;br /&gt;
*Burst Tile 4&lt;br /&gt;
*Burst Tile 5&lt;br /&gt;
*Burst Tile 6&lt;br /&gt;
*Burst Tile 7&lt;br /&gt;
*Burst Tile 8&lt;br /&gt;
*Turbo Tile&lt;br /&gt;
*Turbo Tile 2&lt;br /&gt;
*Turbo Tile 3&lt;br /&gt;
*Turbo Tile 4&lt;br /&gt;
*Cloud Tile&lt;br /&gt;
*Cloud Tile 2&lt;br /&gt;
*Cloud Tile 3&lt;br /&gt;
*Cloud Tile 3 (Alt)&lt;br /&gt;
*Museum Tile&lt;br /&gt;
*Museum Tile 2&lt;br /&gt;
*Museum Tile 3&lt;br /&gt;
*Wily 1 Tile&lt;br /&gt;
*Wily 1 Tile (Alt)&lt;br /&gt;
*Wily 1 Tile (Alt 2)&lt;br /&gt;
*Wily 1 Tile 2&lt;br /&gt;
*Wily 1 Tile 3&lt;br /&gt;
*Wily 1 Tile 4&lt;br /&gt;
*Wily 2 Tile&lt;br /&gt;
*Wily 2 Tile (Alt)&lt;br /&gt;
*Wily 2 Tile 2&lt;br /&gt;
*Wily 2 Tile 3&lt;br /&gt;
*Wily 2 Tile 3 (Alt)&lt;br /&gt;
*Wily 2 Tile 4&lt;br /&gt;
*Wily 3 Tile&lt;br /&gt;
*Wily 3 Tile 2&lt;br /&gt;
*Wily 3 Tile 3&lt;br /&gt;
*Wily 3 Tile 4&lt;br /&gt;
*Wily 4 Tile&lt;br /&gt;
*Wily 4 Tile (Alt)&lt;br /&gt;
*Wily 4 Tile 2&lt;br /&gt;
*Wily 4 Tile 3&lt;br /&gt;
&lt;br /&gt;
===Ladders===&lt;br /&gt;
*Spring Ladder&lt;br /&gt;
*Freeze Ladder&lt;br /&gt;
*Slash Ladder&lt;br /&gt;
*Junk Ladder&lt;br /&gt;
*Junk Ladder 2&lt;br /&gt;
*Shade Ladder&lt;br /&gt;
*Burst Ladder&lt;br /&gt;
*Turbo Ladder&lt;br /&gt;
*Cloud Ladder&lt;br /&gt;
*Cloud Ladder 2&lt;br /&gt;
*Wily Ladder 15 (MM7 Wily 1)&lt;br /&gt;
*Wily Ladder 16 (MM7 Wily 2)&lt;br /&gt;
*Wily Ladder 17 (MM7 Wily 3)&lt;br /&gt;
&lt;br /&gt;
===Spikes===&lt;br /&gt;
*Spring Spike&lt;br /&gt;
*Freeze Spike&lt;br /&gt;
*Slash Spike&lt;br /&gt;
*Shade Spike&lt;br /&gt;
*Burst Spike&lt;br /&gt;
*Burst Spike (Alt)&lt;br /&gt;
*Burst Spike 2&lt;br /&gt;
*Burst Spike 2 (Alt)&lt;br /&gt;
*Turbo Spike&lt;br /&gt;
*Wily Spike 24&lt;br /&gt;
*Wily Spike 25&lt;br /&gt;
*Wily Spike 26&lt;br /&gt;
*Wily Spike 27&lt;br /&gt;
*Wily Spike 28&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
*Intro Stage&lt;br /&gt;
*Spring Man&lt;br /&gt;
*Freeze Man&lt;br /&gt;
*Slash Man&lt;br /&gt;
*Junk Man&lt;br /&gt;
*Shade Man&lt;br /&gt;
*Shade Man (Alt)&lt;br /&gt;
*Burst Man&lt;br /&gt;
*Turbo Man&lt;br /&gt;
*Cloud Man&lt;br /&gt;
*Robot Museum&lt;br /&gt;
*Wily Stage 1&lt;br /&gt;
*Wily Stage 2&lt;br /&gt;
*Wily Stage 3&lt;br /&gt;
*Wily Stage 4&lt;br /&gt;
*Robot Master (MM7)&lt;br /&gt;
*Wily Boss (MM7)&lt;br /&gt;
*Wily Capsule (MM7)&lt;br /&gt;
*Bass (MM7)&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{MM7}}&lt;br /&gt;
[[Category:Official games]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Peterchy&amp;diff=15322</id>
		<title>Peterchy</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Peterchy&amp;diff=15322"/>
		<updated>2025-03-20T21:56:15Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: /* Trivia */ Added navigation box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Peterchy.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Peterchy from &#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|description=Walks towards you, occasionally turning around.&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|hp=3&lt;br /&gt;
|damage=4 (contact)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Peterchy&#039;&#039;&#039; is a walking eye-shaped reconnaissance robot. This type of enemy originates from &#039;&#039;[[Mega Man 3]]&#039;&#039; from various stages. Peterchy debuted in version [[1.0.0]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When spawned, Peterchy attacks by continuously walking in the direction of the player, attempting to collide with them. They will turn around and reverse their direction of travel if the player manages to get behind them. A Peterchy is affected by a [[Conveyor Belt]]; it travels faster if walking in the direction the Conveyor Belt is traveling in, but is slower when walking in the opposite direction and is pushed back.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/TAnns3djqz8 Peterchy]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Despite other games and sources depicting Peterchy as able to walk on walls and ceilings, they are not able to in their source game &#039;&#039;Mega Man 3&#039;&#039; or in &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Adamski&amp;diff=15320</id>
		<title>Adamski</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Adamski&amp;diff=15320"/>
		<updated>2025-03-20T21:33:21Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: /* Trivia */ Added &amp;quot;Enemies&amp;quot; navigation chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:AdamskiIcon.png|left]][[File:AdamskiIcon.png|right]] Adamski&lt;br /&gt;
|image=[[File:Adamski.png]]&lt;br /&gt;
|caption=Adamski and its different variants in-game&lt;br /&gt;
|description=A miniature Wily Capsule that swerves up and down. Has a cheap siren.&lt;br /&gt;
|hp=1&lt;br /&gt;
|damage=2&lt;br /&gt;
|version=[[1.5.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|game=[[Mega Man 9]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Adamski&#039;&#039;&#039; is a UFO-like robot enemy featured in &#039;&#039;Mega Man Maker&#039;&#039; as of its [[1.5.0]] update that originally appeared in &#039;&#039;[[Mega Man 9]]&#039;&#039;, primarily in Galaxy Man&#039;s stage but also seen in Fake Man&#039;s.&lt;br /&gt;
&lt;br /&gt;
When an Adamski first appears on screen, it will briefly play a sound identical to that of Dr. Wily&#039;s UFO spaceship before going to his castle. Its trajectory is like a broad wave, going first downward and then slowly beginning to move upwards all while still moving left or right without changing its direction for any reason. The direction it moves can be set in the [[Level Builder]]. Being that the Adamski arc-like movement, low hp, and inability to attack outside of collision makes it an easy to combat enemy, being vulnerable to frontal attacks and easy to dodge alone. In large groups however, this can become more difficult without use of a powerful weapon.&lt;br /&gt;
&lt;br /&gt;
If multiple Adamski appear on screen at the same time, the UFO sound effect will only play once, with the other Adamskis not playing it, which allows for swarms to be placed in levels without causing an irritating amount of beeping sound effects.&lt;br /&gt;
&lt;br /&gt;
Their appearance can also be set in the Level Builder, with them having 3 possible color options. These being green, yellow, and a fuchsia pink. Functionally all 3 are identical and do not change how the Adamski act.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The sound effect used by Adamski when they appear on screen is specifically the Wily saucer sound effect from &#039;&#039;[[Mega Man 1]]&#039;&#039;, &#039;&#039;[[Mega Man 2]]&#039;&#039;, and &#039;&#039;Mega Man 9&#039;&#039; but is noticeably quieter and repeated much less.&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{V1.5}}&lt;br /&gt;
{{MM9}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 9 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Minoan&amp;diff=15319</id>
		<title>Minoan</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Minoan&amp;diff=15319"/>
		<updated>2025-03-20T21:30:29Z</updated>

		<summary type="html">&lt;p&gt;Wurlyburd: Wording for a sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded|In-game images of Minoan}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:MinoanIcon.png|left]] Minoan [[File:MinoanIcon.png|right]]&lt;br /&gt;
|image=[[File:Minoan.png|250px]]&lt;br /&gt;
|caption=Official artwork of Minoan from the &#039;&#039;[[Mega Man 4|Rockman 4]]&#039;&#039; manual&lt;br /&gt;
|description=Weaponized ceiling fan that drops down when approached, then twirls around.	&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|hp=1 (mount)&amp;lt;br&amp;gt;2 (enemy)&lt;br /&gt;
|options=N/A&lt;br /&gt;
|damage=4&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|space=2x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
|sprite=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Minoan&#039;&#039;&#039; is a lawn mower robot [[enemy]] that mainly appears in Bright Man&#039;s stage and the Wily stages in &#039;&#039;[[Mega Man 4]]&#039;&#039; and &#039;&#039;[[Mega Man IV]]&#039;&#039;. It was added to &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.3.0]].&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Minoan is a ceiling enemy that hangs off its spawn position in the [[Level Builder]]. If the [[player]] destroys its mount or is closer than 5 tiles horizontally to a Minoan, it will drop down; upon reaching solid ground, it will start moving towards the player at the same speed as a [[Conveyor Belt]] set to the second lowest speed option while constantly spinning. It will also reverse its direction when it hits a wall.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/8r8wnGdVNNI Minoan]&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Enemies}}&lt;br /&gt;
{{MM4}}&lt;br /&gt;
{{V1.3}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>Wurlyburd</name></author>
	</entry>
</feed>