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	<title>MegaManMaker Wiki - User contributions [en]</title>
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	<updated>2026-06-04T09:13:20Z</updated>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Crystal_Eye&amp;diff=5611</id>
		<title>Crystal Eye</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Crystal_Eye&amp;diff=5611"/>
		<updated>2022-12-12T21:56:33Z</updated>

		<summary type="html">&lt;p&gt;Xandher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=[[File:CrystalEyeIcon.png|left]] Crystal Eye [[File:CrystalEyeIcon.png|right]]&lt;br /&gt;
|image=[[File:CrystalEye.png|250px]]&lt;br /&gt;
|caption=Artwork for the Crystal Eye in &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Large expensive crystal that splits off into three bouncing shots.&lt;br /&gt;
|damage=3&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
Crystal Eye is [[Crystal Man]]&#039;s signature weapon, originating from &#039;&#039;[[Mega Man 5]]&#039;&#039; and reappearing in &#039;&#039;[[Mega Man: IV]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.3.0]].&lt;br /&gt;
&lt;br /&gt;
It allows the user to shoot a large crystal that splits into three smaller orbs upon hitting solid terrain or an enemy. One orb flies backwards from the point of impact, while the other two fly off at a 60 degree angle. They will continue to bounce off of floors and walls for three seconds before despawning. While only one Crystal Eye can be onscreen normally, it can be refired once it splits, meaning there is no limit to how many smaller pieces can be onscreen. Enemy shields will deflect it as expected, but reflective objects will not unless it&#039;s shot at point-blank.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
*In [[1.8.0]], when the weapon collides with the wall, the game crashes. Later, it was fixed in [[1.8.1]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Xandher</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=5343</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Weapons&amp;diff=5343"/>
		<updated>2022-12-01T15:20:30Z</updated>

		<summary type="html">&lt;p&gt;Xandher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WeaponList.png|thumb|right|The weapons menu in the [[Level Builder]] of [[Mega Man Maker]].]]&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039; are a category of assets used by the [[Playable Characters|player]] to defeat [[Enemies|enemies]] and [[Bosses|bosses]], overcome obstacles, and destroy certain [[Level Objects|level objects]].&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
As of version 1.8.0, there are a total of 114 weapons. This includes [[Nothing]], 4 Buster weapons, all 46 weapons from the original six NES games, 9 weapons from the five Game Boy games, 4 weapons from &#039;&#039;[[Mega Man 7]]&#039;&#039;, 5 weapons from &#039;&#039;[[Mega Man 8]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, 7 weapons from &#039;&#039;[[Mega Man 9]]&#039;&#039;, 6 weapons from &#039;&#039;[[Mega Man 10]]&#039;&#039;, 4 weapons from &#039;&#039;[[Mega Man 11]]&#039;&#039;, all 2 weapons from Powered Up and 15 utility weapons. In addition to these weapons, there are 5 weapons that originate from other games that are not related to the Mega Man franchise.&lt;br /&gt;
&lt;br /&gt;
===Generic===&lt;br /&gt;
Weapons that do not belong to any specific category as they appear in all categories. Busters serve as default weapons for their respective characters. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ability&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NothingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nothing]]&lt;br /&gt;
|When this weapon is chosen, you lose all ability to shoot.&lt;br /&gt;
|You get nothing! You lose! Good day, sir! &lt;br /&gt;
|&#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Buster]]&lt;br /&gt;
|Shoots three bullets at a time, [[Mega Man]]&#039;s default weapon. Can be charged up if enabled.&lt;br /&gt;
|Mega Man&#039;s classic weapon, fires compressed energy bullets. &lt;br /&gt;
|&#039;&#039;[[Mega Man]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Buster]]&lt;br /&gt;
|Shoots two bullets at a time, [[Proto Man]]&#039;s default weapon. Can be charged up, also can use Proto Strike if enabled.&lt;br /&gt;
|Like Mega Buster, but it only has one charge type. Can become Proto Strike.&lt;br /&gt;
|&#039;&#039;[[Mega Man 9]]&#039;&#039; (Proto Buster) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; (Proto Strike)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass Buster]]&lt;br /&gt;
|Rapid fire in 7 directions, [[Bass]]&#039; default weapon. Does less damage than Mega Man and Proto Man&#039;s busters, and stops at walls. &lt;br /&gt;
|Can be fired in 7 directions, but stops at walls.&lt;br /&gt;
|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollSwingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll Swing]]&lt;br /&gt;
|A close-range broom that can pierce shields, [[Roll]]&#039;s default weapon. Can be charged up to deal more damage, &lt;br /&gt;
|Slash three times on the ground, spin in the air, or charge it for big damage!&lt;br /&gt;
|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man&#039;&#039; or its remake, &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Cutter]]&lt;br /&gt;
|Akin to a boomerang, always comes back and slices through anything.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm]]&lt;br /&gt;
|Pick up and throw blocks at enemies, or make your own in free space.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceSlasherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Slasher]]&lt;br /&gt;
|Makes your enemies freeze in their tracks.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HyperBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyper Bomb]]&lt;br /&gt;
|Throw a bomb that explodes upon contact with enemies, exploding four ways.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|Fire fire, and give yourself a protective fire shield for one second.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|Fire three thunder beams: One horizontally and two vertically!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|Sloooow dooown tiiiiiiime.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilSliderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil Slider]]&lt;br /&gt;
|Fire an oil blob and ride it, hitting anything in your path. Radical!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 2&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleLeadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Lead]]&lt;br /&gt;
|Fires heavy water bubbles that follow terrain. But how is it pronounced?&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirShooterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Shooter]]&lt;br /&gt;
|Fire off 3 tornadoes that arc up into the air.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Boomerang]]&lt;br /&gt;
|Boomerang, a quick one at that! Hold for rapid-fire.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|Rapidly hits enemies. Can be thrown in 4 directions.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashBomberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Bomber]]&lt;br /&gt;
|A bomb that sticks to walls and shielded enemies before exploding.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Stopper]]&lt;br /&gt;
|Stop and resume the flow of time with a simple button press, like a TV remote!&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|Shoot a gear in one of eight directions. Just as powerful.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Fire]]&lt;br /&gt;
|Charge up a fireball and release it. The charge can damage foes too.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 3&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Shock]]&lt;br /&gt;
|Stuns enemies and continually damages them, but only two can be on screen.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchSnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|Fire a miniature snake that slithers along surfaces.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedleCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Cannon]]&lt;br /&gt;
|Fire needle projectiles that stick to enemies for continuous damage.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopSpinIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|Spin in mid-air and hurt anything you touch! You can also bounce on enemies.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadowBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shadow Blade]]&lt;br /&gt;
|Metal Blade&#039;s ninja cousin can be fired in 5 directions, but retreats.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Missile]]&lt;br /&gt;
|Fire off a magnet that homes in on enemies vertically.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiLaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|A laser that bounces off walls. Now with less lag and more laser!&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardKnuckleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Knuckle]]&lt;br /&gt;
|A multi-hit fist. Hold up or down to adjust its trajectory.&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 4&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|Ring that always comes back, getting items for you! Not suitable for marriage.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dive Missile]]&lt;br /&gt;
|A homing torpedo that explodes upon contact.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|Protects you from [[Spikes|spikes]]... until you get hit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|Suspend time and use it to your advantage!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Crusher]]&lt;br /&gt;
|Large hunk o&#039; junk that breaks into 4 pieces after hitting an enemy.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drill Bomb]]&lt;br /&gt;
|High damage bomb that can be exploded with the press of a button.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|Screen nuke which can also increase your jump distance while active.&lt;br /&gt;
|[[1.5.4]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|Blast solar energy in 6 directions, charge up to pack a bigger punch.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 5&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Stone]]&lt;br /&gt;
|Summons stones that twirl around you and make you question your life choices.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Hold]]&lt;br /&gt;
|Damage all enemies on screen and flip their gravity when defeating them.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Eye]]&lt;br /&gt;
|Large expensive crystal that splits off into three bouncing shots.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Bomb]]&lt;br /&gt;
|Drops condensed bombs of napalm that bounce a little and explode on impact.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyroAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyro Attack]]&lt;br /&gt;
|A simple propeller that can be directed up or down once. Sadly not a sandwich.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|Barrier of stars that decreases your gravity.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|Pitiful spray of waves. Absolutely no interaction with water.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeKickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Kick]]&lt;br /&gt;
|An invincible slide that hurts enemies. Slide in the air or double jump!&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 6&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blizzard Attack]]&lt;br /&gt;
|Fires a spread of snowflakes moving in several directions, destroying [[Spines]].&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Storm]]&lt;br /&gt;
|Fire a small tornado, jump on it to get to higher ground. &lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Blast]]&lt;br /&gt;
|Fire a ball of flame that blasts out of the ground.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilverTomahawkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silver Tomahawk]]&lt;br /&gt;
|Shoot a tomahawk that curves upwards.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CentaurFlashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Centaur Flash]]&lt;br /&gt;
|Briefly stops time and turns you invincible, damages foes slightly too.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Crusher]]&lt;br /&gt;
|A retracting mace that has it in them to be aimed up or down.&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoSpearIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Spear]]&lt;br /&gt;
|Arc slightly up or down, alternating with every shot. Has piercing properties.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Barrier]]&lt;br /&gt;
|Heals you when hit by projectiles. Powerful projectiles heal you more.&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 7&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WildCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wild Coil]]&lt;br /&gt;
|It&#039;s boyoyon paradise! Charge for more power and hold up for extra bounce!&lt;br /&gt;
|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Cracker]]&lt;br /&gt;
|Breaks into six snowflakes when colliding with a wall. Freezes enemies briefly.&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoiseCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Noise Crush]]&lt;br /&gt;
|Fire a LOOUUUD sonic wave. Catch it to get a LOOUUDEER wave.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DangerWrapIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Danger Wrap]]&lt;br /&gt;
|Trap small enemies in explosive bubbles and push them. Press down to drop mines.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 8&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Ball]]&lt;br /&gt;
|Shoot it, kick it, watch it go! Can be angled. Jump off it for a boost.&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Hold]]&lt;br /&gt;
|Launches a small silver propeller that creates upwards wind currents.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Bomb]]&lt;br /&gt;
|A powerful bomb that blows up and lingers for a while upon contact.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|This electric claw can grab poles and make you quite the acrobat.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
|Long-awaited powerful melee weapon. Extremely stylish too.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Wall]]&lt;br /&gt;
|A solid block of ice which multi hits enemies as it moves. A great platform also!&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaveBurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wave Burner]]&lt;br /&gt;
|Hold for continuous fire, use underwater to push some enemies and objects away.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CopyVisionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Copy Vision]]&lt;br /&gt;
|Spawns a nice clones that lures enemies and bosses while letting you still shoot!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpreadDrillIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spread Drill]]&lt;br /&gt;
|Starts as a giant drill that splits when you fire again, breaks some blocks too!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TenguBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|A melee and projectile based weapon. It&#039;s dash gives immunity and speed.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagicCardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magic Card]]&lt;br /&gt;
|Magical mischief awaits you with these cards, grab items and activate gimmicks!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 9&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|Launches a blob of concrete that can turn into a platform.&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JewelSatelliteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Satellite]]&lt;br /&gt;
|A shiny shield that reflects projectiles and defeats weak enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|Fires homing hornets that can also grab and bring items to you. BEES!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LaserTridentIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Laser Trident]]&lt;br /&gt;
|Trident which pierces shielded enemies. Doesn&#039;t harm trident [[Spikes|spikes]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBazookaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Bazooka]]&lt;br /&gt;
|Launches a three-way spreadshot. Can be charged, too.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|Fires a small black hole that sucks in enemies once detonated.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoBlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Blow]]&lt;br /&gt;
|Creates a flock of tornadoes that damage all enemies and boost your jump.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 10&#039;&#039;. The Mega Man Killer weapons first originated in one of the Game Boy Mega Man games.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripleBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Triple Blade]]&lt;br /&gt;
|Launches a spread of blades downwards in the air, and upwards from the ground.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SolarBlazeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Solar Blaze]]&lt;br /&gt;
|Fires a miniature sun that splits into two fire waves. Splits early on impact.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderWoolIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|Creates a small cloud that releases lightning and sparks along the ground.&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Commando Bomb]]&lt;br /&gt;
|A RC Bomb that creates powerful shockwaves on contact with terrain.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|Protects you with 8 rotating bubbles, shoot it so that they spiral outwards.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WheelCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wheel Cutter]]&lt;br /&gt;
|This bladed wheel can tear enemies apart or help you climb walls.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MirrorBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mirror Buster]]&lt;br /&gt;
|Shields your front as long as you hold it and reflects incoming bullets.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewCrusherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Screw Crusher]]&lt;br /&gt;
|Throws a spinning saw in a high arc. Weak, but rapidly fireable.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalladeCrackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ballade Cracker]]&lt;br /&gt;
|An explosive bomb which can be thrown in 7 directions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in &#039;&#039;Mega Man 11&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockDropperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Block Dropper]]&lt;br /&gt;
|Spawn 4 bricks at the top of the screen and launch them downwards.&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Ball]]&lt;br /&gt;
|Spawn 3 rubber bouncy balls that fly all over the screen. Can be aimed.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PileDriverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pile Driver]]&lt;br /&gt;
|Dash forward with a powerful spike. It explodes shortly after contact.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrambleThunderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Scramble Thunder]]&lt;br /&gt;
|Fires a projectile up or down which splits and climbs surfaces.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man V&#039;&#039;===&lt;br /&gt;
Robot Master weapons that first appeared in the GB game &#039;&#039;Mega Man V&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrabBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grab Buster]]&lt;br /&gt;
|Shoots forward and on contact will return 2 HP. It&#039;s free real estate!&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SaltWaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Salt Water]]&lt;br /&gt;
|A water ball which splits into 3 droplets. Has unique behaviour in water.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElectricShockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Electric Shock]]&lt;br /&gt;
|If firing you&#039;ll face one direction, jump to and from foes as you zap &#039;em!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BreakDashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Break Dash]]&lt;br /&gt;
|Charging lets you dash and break Pluto Blocks. You&#039;ll get I-frames too!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Chaser]]&lt;br /&gt;
|A homing laser which multi hits enemies as it moves back and forth.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango]]&lt;br /&gt;
|Charge to summon Tango to aid you in combat. He&#039;ll home in on foes as he bounces about.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cameo===&lt;br /&gt;
Weapons that make an appearance from franchises that are not &#039;&#039;Mega Man&#039;&#039;. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Game / Franchise of Origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shine]]&lt;br /&gt;
|A frame 1 move that hits around you. Can apparently reflect projectiles too.&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Melee&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nado]]&lt;br /&gt;
|How do you even punish this move? Keep pressing attack to go higher.&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Brawl&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PerfectFreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Perfect Freeze]]&lt;br /&gt;
|Spray a barrage of bullets and freeze them at any time.&lt;br /&gt;
|&#039;&#039;Touhou&#039;&#039;&lt;br /&gt;
|[[1.0.9]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandSelectionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Command Selection]]&lt;br /&gt;
|The best weapon is every weapon. Includes two special spells.&lt;br /&gt;
|&#039;&#039;Super Smash Bros. Ultimate&#039;&#039;&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UberChainIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Über Chain]]&lt;br /&gt;
|A melee weapon you charge up by hitting foes, use when full to gain invincibility.&lt;br /&gt;
|&#039;&#039;Team Fortress 2&#039;&#039;&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utilities===&lt;br /&gt;
Weapons that are not obtained from a Robot Master, usually given to assist the player with platforming.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|Use Rush as your personal spring and get to higher ground.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|Rush transforms into a jet... somehow. Hold up or down to change your altitude.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil|Proto Coil]]&lt;br /&gt;
|Like the Rush Coil, but you don&#039;t need to take it for a walk.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet|Proto Jet]]&lt;br /&gt;
|Like the Rush Jet, but doesn&#039;t leave its fur all around the house.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Treble Boost]]&lt;br /&gt;
|Allows [[Bass]] to fly for a limited amount of time. Can fire spread shots.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoJumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango Jump]]&lt;br /&gt;
|Get a boost from your feline friend. Not as strong as a dog, though.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlappyBeatIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flappy Beat]]&lt;br /&gt;
|Fly around the air while flapping. All that&#039;s missing is some green pipes.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|Build a blinking bridge that you can stand on. Hold attack to make it longer!&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item1Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-1]]&lt;br /&gt;
|Throw out a platform that slowly rises. Good for scaling castles.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-2]]&lt;br /&gt;
|Throw out a jet board that rockets forward. Good for flying over spike pits.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-3]]&lt;br /&gt;
|Throw out a platform that bounces and scales walls. Good for... uh... wait...&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArrowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|Arrow that also functions as a platform. Very versatile. Sticks to walls.&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Adaptor]]&lt;br /&gt;
|Jetpack that quickly refills itself once you land on the ground.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Adaptor]]&lt;br /&gt;
|Armor that lets you dish out powerful punches. Can be charged for more power.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Adaptor]]&lt;br /&gt;
|Adaptor that lets you boost upward a small distance and fire a homing fist.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Error Handler===&lt;br /&gt;
These weapons appear if a weapon ID is used beyond those normally accessible. &lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:0Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[0]]&lt;br /&gt;
|N/A&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* There is no description added for the [[0|error handler]] weapon resulting in &amp;quot;N/A&amp;quot;.&lt;br /&gt;
**Prior to version [[1.7.1]], this was also the case for Yamato Spear due to an oversight. As of version [[1.7.5]], this is the only weapon outside of the error handler to not have had a description set.&lt;br /&gt;
&lt;br /&gt;
[[Category:Assets]]&lt;/div&gt;</summary>
		<author><name>Xandher</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Level_Builder&amp;diff=4975</id>
		<title>Level Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Level_Builder&amp;diff=4975"/>
		<updated>2022-12-01T10:14:48Z</updated>

		<summary type="html">&lt;p&gt;Xandher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LevelBuilder.png|thumb|A level being edited in the level builder.]]&lt;br /&gt;
The Level Builder is one of the main features of &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Using the Level Builder, a user can create their own levels, save them as .MMLV level files, and share them with others. Players are also able to collaborate together over the internet in real time to build levels together using the [[Build Online]] feature of the Level Builder. Levels can be shared either by sending .MMLV files to others or by using the [[Online]] features to upload a level to Mega Man Maker&#039;s online server (after a play test to verify it is possible to complete) and shared with others.&lt;br /&gt;
&lt;br /&gt;
== Assets ==&lt;br /&gt;
* The assets included in the Level Builder as of [[1.8.0]] include the following:&lt;br /&gt;
* 4 Playable [[Characters]]&lt;br /&gt;
* 60 [[Bosses]]&lt;br /&gt;
* 229 [[Enemies]]&lt;br /&gt;
* 166 [[Level Objects]]&lt;br /&gt;
* 16 [[Pickups]]&lt;br /&gt;
* 714 [[Backgrounds]]&lt;br /&gt;
* 684 [[Tilesets]]&lt;br /&gt;
* 210 [[Ladders]]&lt;br /&gt;
* 233 [[Spikes]]&lt;br /&gt;
* 37 [[Water|Waters]]&lt;br /&gt;
* 9 Special Objects&lt;br /&gt;
* 100 [[Weapons]] (including each character&#039;s Buster)&lt;br /&gt;
* 16 Utility [[Weapons]] (including each character&#039;s exclusive utility weapons)&lt;br /&gt;
* 183 stage [[Music]] tracks (official games, 8-bit recreations, and original remixes)&lt;br /&gt;
* 1000 [[Screens]] of building space (50 horizontal screens by 20 vertical screens)&lt;br /&gt;
&lt;br /&gt;
== Editor Toolbars ==&lt;br /&gt;
The Level Builder contains three different toolbars, each with different sets of tools and features.&lt;br /&gt;
=== Top Toolbar ===&lt;br /&gt;
[[File:Whole Top Toolbar Transparent.png|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This toolbar is focused on assets that can be placed within a created level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Weapons Transparent.png]]&lt;br /&gt;
 || [[Weapons]] || Button brings user to menu where they can select the usable weapons within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Music Transparent.png]]&lt;br /&gt;
 || [[Music]] || Button brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Backgrounds Transparent.png]]&lt;br /&gt;
 || [[Backgrounds]] || Button brings user to menu where they can select the backgrounds used for specific screens within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Tilesets Transparent.png]]&lt;br /&gt;
 || [[Tilesets]] || 	Button brings user to menu where they can select the tiles to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Player Transparent.png]]&lt;br /&gt;
 || [[Characters]] || Button brings user to menu where they can select the starting spawn point and starting character for the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Enemies Transparent.png]]&lt;br /&gt;
 || [[Enemies]] || Button brings user to menu where they can select enemies to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon LevelObjects Transparent.png]]&lt;br /&gt;
 || [[Level Objects]] || Button brings user to menu where they can select level objects to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Pickups Transparent.png]]&lt;br /&gt;
 || [[Pickups]] || Button brings user to menu where they can select pickups and pickup spawners to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Bosses Transparent.png]]&lt;br /&gt;
 || [[Bosses]] || Button brings user to menu where they can select bosses, boss associated assets, and level ending assets to place within the created level.&lt;br /&gt;
|}&lt;br /&gt;
These both appear in each of the assets menus associated to the Top Toolbar.&lt;br /&gt;
* &#039;&#039;&#039;Recents&#039;&#039;&#039;: Shows a listing of the last ten assets selected by the user.&lt;br /&gt;
* &#039;&#039;&#039;Favorites&#039;&#039;&#039;: Shows a listing of the ten or less favorite assets selected by the user. They can be added, removed, or re-arranged as the user desires.&lt;br /&gt;
&lt;br /&gt;
=== Bottom Toolbar ===&lt;br /&gt;
[[File:Whole Bottom Toolbar Transparency.png]]&lt;br /&gt;
&lt;br /&gt;
This toolbar contains other useful tools unrelated to placing assets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon MusicSimple.png]]&lt;br /&gt;
 || Music (Simplified) || Button brings the user to a simplified version the Music menu, with only buttons for play/pause, next song, and previous song.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BTB Icon QuickTools.png]]&lt;br /&gt;
 || Quick Tools || Button allows the user to choose between several drawing methods: they can either draw freely, draw a rectangle or draw an outline.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon TestPlay Transparent.png]]&lt;br /&gt;
 || Test Play || Button allows user to test play their created level. Complete the level, exit the level, or press &#039;&#039;P&#039;&#039; or &#039;&#039;ESC&#039;&#039; to return to the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Grid.png]]&lt;br /&gt;
 || Grid Toggle || Button toggles the ability or inability to see the tile grid in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Spawn.png]]&lt;br /&gt;
 || Find Spawn Point || Button moves to the screen where the player&#039;s spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, pressing the button will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Move.png]]&lt;br /&gt;
 || Move Screen || Button toggles the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Map.png]]&lt;br /&gt;
 || Map Toggle || Button toggles the ability or inability to see a map of all 1000 screens in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon UI.png]]&lt;br /&gt;
 || User Interface Toggle || Button toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Clock.png]]&lt;br /&gt;
 || Clock || States the current time, as set by the user&#039;s time settings on their computer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Orange Button Toolbar ===&lt;br /&gt;
[[File:Whole Orange Toolbar Transparent.png]]&lt;br /&gt;
&lt;br /&gt;
Contains all other tools that don&#039;t fit into the two prior two toolbars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Shortcuts.png]]&lt;br /&gt;
 || Button Shortcuts || Button gives the user a listing of all button combination shortcuts associated to the level builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon UIPalettes.png]]&lt;br /&gt;
 || Change UI Color || Change the color palette of the Level Builder&#039;s user interface.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Mute.png]]&lt;br /&gt;
 || Change Editor Music || Change or mute the &amp;quot;Level Editor&amp;quot; music.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Exit.png]]&lt;br /&gt;
 || Exit || Exit the Level Builder. Will give a warning before asking if they would like to proceed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Load.png]]&lt;br /&gt;
 || Load Level || Select and load a saved .MMLV level file into the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Save.png]]&lt;br /&gt;
 || Save Level || Save the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Settings.png]]&lt;br /&gt;
 || Level Settings || Name the currently built level, as well as set Player Abilities and Charge Type.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OTB Online.png|20px|]]&lt;br /&gt;
 || [[Build Online]] || Host or join an online Level Builder room by either a server lobby or direct IP connection.&lt;br /&gt;
|}&lt;br /&gt;
These are the sub-categories in Level Settings in greater detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level Name&#039;&#039;&#039;: A textbox that allows the user to type in their level&#039;s name. There is a limit of 66 characters for level names and some text characters cannot be used to prevent conflicts with file and system names.&lt;br /&gt;
* &#039;&#039;&#039;Player Abilities&#039;&#039;&#039;: Allows the user to select what character abilities are enabled or disabled in the created level. These abilities include:&lt;br /&gt;
** [[Slide|Sliding]] ([[Mega Man]] exclusive)&lt;br /&gt;
** [[Charge Shot|Charge Shots]] (Mega Man exclusive)&lt;br /&gt;
** [[Double Damage]] ([[Proto Man]] exclusive)&lt;br /&gt;
** [[Proto Buster|Proto Strike]] (Proto Man exclusive)&lt;br /&gt;
** [[Double Jump]] ([[Bass]] exclusive)&lt;br /&gt;
** [[Dodge Roll]] ([[Roll]] exclusive)&lt;br /&gt;
** [[Roll Swing|Charge Broom]] (Roll exclusive)&lt;br /&gt;
* &#039;&#039;&#039;Charge Type&#039;&#039;&#039;: If the Charge Shot is enabled for Mega Man, the user can select its type:&lt;br /&gt;
* &#039;&#039;[[Mega Man 4]]&#039;&#039; Charge Shot&lt;br /&gt;
* &#039;&#039;[[Mega Man 5]]&#039;&#039; Charge Shot&lt;br /&gt;
* &#039;&#039;[[Mega Man 6]]&#039;&#039; Charge Shot&lt;br /&gt;
&lt;br /&gt;
== Button Shortcuts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shortcut !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| CTRL + S || Save Level || Allows user to save the the currently built level as a .MMLV level file. A level can not be saved if it does not have a name set in the Level Settings.&lt;br /&gt;
|-&lt;br /&gt;
| CTRL + O || Load Level || 	Allows user to select a previously saved .MMLV level file, and load it into the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| H to toggle on/off. Hold CTRL to temporarily enable. || Move Screen || Allows the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.&lt;br /&gt;
|-&lt;br /&gt;
| P || Test Play || Allows user to test play their created level. Complete the level, exit the level, or press &#039;&#039;P&#039;&#039; or &#039;&#039;ESC&#039;&#039; to return to the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| ESC || Exit || Exit the Level Builder. A warning appears before asking if they would like to proceed.&lt;br /&gt;
|-&lt;br /&gt;
| G || Grid Toggle || Toggles the ability or inability to see the tile grid in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| C || Find Spawn Point || Moves to the screen where the player&#039;s spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, using the shortcut will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
| M || Map Toggle || Toggles the ability or inability to see a map of all 1000 screens in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| U || 	User Interface Toggle || Toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Weapons]] || Brings user to menu where they can select the usable weapons within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Music]] || Brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Backgrounds]] || Highlights Backgrounds in the Top Toolbar, and sets asset to the last selected background&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Tilesets]] || Highlights Tiles in the Top Toolbar, and sets asset to the last selected tiles&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Characters]] || Highlights Characters in the Top Toolbar, and sets asset to the last selected player spawn point&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Enemies]] || Highlight Enemies in the Top Toolbar, and sets asset to the last selected enemy&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Level Objects]] || Highlights Level Objects in the Top Toolbar, and sets asset to last selected level object&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Pickups]] || Highlights Pickups in the Top Toolbar, and sets asset to last selected pickup&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Bosses]] || Highlights Bosses in the Top Toolbar, and sets asset to last selected boss&lt;br /&gt;
|}&lt;br /&gt;
These tools are exclusive to button shortcuts:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shortcut !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hold ALT / Click || Eyedropper Tool || Change the currently selected asset to that of a clicked asset.&lt;br /&gt;
|-&lt;br /&gt;
| Hold TAB || [[Favorites Selection Wheel]] || Access the Favorites assets list. The Favorites asset list can not be edited from the Favorites Selection Wheel.&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + TAB || [[Recents Selection Wheel]] || Access the Recents asset list.&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + ALT + Click || Eyedropper Tool || Change the currently selected asset to that of clicked asset, this one however, wont copy the options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== .MMLV File Format ==&lt;br /&gt;
[[File:TextEditMMLV.png|thumb|right|Glitchy side-effects of improperly text editing a .MMLV file such as having a wide [[playable characters|playable character]].]]&lt;br /&gt;
&#039;&#039;&#039;.MMLV&#039;&#039;&#039; is the file format used to store data about a &#039;&#039;Mega Man Maker&#039;&#039; level.&lt;br /&gt;
&lt;br /&gt;
These files can be edited with certain text editing programs, such as Notepad and some others. Editing the text in these files can change various aspects of the level, including removing limitations on what text characters can and cannot be used in a level&#039;s name, how long level names can be, and even how various assets in the level function.&lt;br /&gt;
&lt;br /&gt;
Playing a text edited level files may in some instances cause crashing, glitches, or other oddities to occur that otherwise would not. This could be caused by the player text editing certain values assigned to assets in ways they are not normally intended to be used.&lt;br /&gt;
&lt;br /&gt;
To access .MMLV files saved in-game, they are located in &#039;&#039;&#039;%localappdata%/MegaMaker/Levels&#039;&#039;&#039; on a computer with a Windows operating system. The files may be in another location for computers running Windows through software such as Wine on other operating systems.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Luigi]] has stated that menus have a bit of empty space around them so users can click out of them.&lt;br /&gt;
* When a level has been named and saved at least once, the Level Builder will periodically attempt to autosave the level in case something goes wrong, such as crashes, softlocks, or the game being suddenly closing. This may cause the game to lag while editing large levels.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BuilderArenaExample.png|An example of a boss arena made in the editor&lt;br /&gt;
BuilderCombinationExample.png|An example of a screen using multiple tilesets together in the editor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xandher</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Level_Builder&amp;diff=4863</id>
		<title>Level Builder</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Level_Builder&amp;diff=4863"/>
		<updated>2022-11-29T22:56:05Z</updated>

		<summary type="html">&lt;p&gt;Xandher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LevelBuilder.png|thumb|A level being edited in the level builder.]]&lt;br /&gt;
The Level Builder is one of the main features of &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Using the Level Builder, a user can create their own levels, save them as .MMLV level files, and share them with others. Players are also able to collaborate together over the internet in real time to build levels together using the [[Build Online]] feature of the Level Builder. Levels can be shared either by sending .MMLV files to others or by using the [[Online]] features to upload a level to Mega Man Maker&#039;s online server (after a play test to verify it is possible to complete) and shared with others.&lt;br /&gt;
&lt;br /&gt;
== Assets ==&lt;br /&gt;
* The assets included in the Level Builder as of [[1.7.5]] include the following:&lt;br /&gt;
* 4 Playable [[Characters]]&lt;br /&gt;
* 40 [[Bosses]]&lt;br /&gt;
* 229 [[Enemies]]&lt;br /&gt;
* 161 [[Level Objects]]&lt;br /&gt;
* 14 [[Pickups]]&lt;br /&gt;
* 714 [[Backgrounds]]&lt;br /&gt;
* 684 [[Tilesets]]&lt;br /&gt;
* 210 [[Ladders]]&lt;br /&gt;
* 233 [[Spikes]]&lt;br /&gt;
* 37 [[Water|Waters]]&lt;br /&gt;
* 9 Special Objects&lt;br /&gt;
* 100 [[Weapons]] (including each character&#039;s Buster)&lt;br /&gt;
* 16 Utility [[Weapons]] (including each character&#039;s exclusive utility weapons)&lt;br /&gt;
* 183 stage [[Music]] tracks (official games, 8-bit recreations, and original remixes)&lt;br /&gt;
* 1000 [[Screens]] of building space (50 horizontal screens by 20 vertical screens)&lt;br /&gt;
&lt;br /&gt;
== Editor Toolbars ==&lt;br /&gt;
The Level Builder contains three different toolbars, each with different sets of tools and features.&lt;br /&gt;
=== Top Toolbar ===&lt;br /&gt;
[[File:Whole Top Toolbar Transparent.png|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This toolbar is focused on assets that can be placed within a created level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Weapons Transparent.png]]&lt;br /&gt;
 || [[Weapons]] || Button brings user to menu where they can select the usable weapons within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Music Transparent.png]]&lt;br /&gt;
 || [[Music]] || Button brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Backgrounds Transparent.png]]&lt;br /&gt;
 || [[Backgrounds]] || Button brings user to menu where they can select the backgrounds used for specific screens within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Tilesets Transparent.png]]&lt;br /&gt;
 || [[Tilesets]] || 	Button brings user to menu where they can select the tiles to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Player Transparent.png]]&lt;br /&gt;
 || [[Characters]] || Button brings user to menu where they can select the starting spawn point and starting character for the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Enemies Transparent.png]]&lt;br /&gt;
 || [[Enemies]] || Button brings user to menu where they can select enemies to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon LevelObjects Transparent.png]]&lt;br /&gt;
 || [[Level Objects]] || Button brings user to menu where they can select level objects to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Pickups Transparent.png]]&lt;br /&gt;
 || [[Pickups]] || Button brings user to menu where they can select pickups and pickup spawners to place within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:TTB Icon Bosses Transparent.png]]&lt;br /&gt;
 || [[Bosses]] || Button brings user to menu where they can select bosses, boss associated assets, and level ending assets to place within the created level.&lt;br /&gt;
|}&lt;br /&gt;
These both appear in each of the assets menus associated to the Top Toolbar.&lt;br /&gt;
* &#039;&#039;&#039;Recents&#039;&#039;&#039;: Shows a listing of the last ten assets selected by the user.&lt;br /&gt;
* &#039;&#039;&#039;Favorites&#039;&#039;&#039;: Shows a listing of the ten or less favorite assets selected by the user. They can be added, removed, or re-arranged as the user desires.&lt;br /&gt;
&lt;br /&gt;
=== Bottom Toolbar ===&lt;br /&gt;
[[File:Whole Bottom Toolbar Transparency.png]]&lt;br /&gt;
&lt;br /&gt;
This toolbar contains other useful tools unrelated to placing assets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon MusicSimple.png]]&lt;br /&gt;
 || Music (Simplified) || Button brings the user to a simplified version the Music menu, with only buttons for play/pause, next song, and previous song.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:BTB Icon QuickTools.png]]&lt;br /&gt;
 || Quick Tools || Button allows the user to choose between several drawing methods: they can either draw freely, draw a rectangle or draw an outline.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon TestPlay Transparent.png]]&lt;br /&gt;
 || Test Play || Button allows user to test play their created level. Complete the level, exit the level, or press &#039;&#039;P&#039;&#039; or &#039;&#039;ESC&#039;&#039; to return to the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Grid.png]]&lt;br /&gt;
 || Grid Toggle || Button toggles the ability or inability to see the tile grid in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Spawn.png]]&lt;br /&gt;
 || Find Spawn Point || Button moves to the screen where the player&#039;s spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, pressing the button will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Move.png]]&lt;br /&gt;
 || Move Screen || Button toggles the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Map.png]]&lt;br /&gt;
 || Map Toggle || Button toggles the ability or inability to see a map of all 1000 screens in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon UI.png]]&lt;br /&gt;
 || User Interface Toggle || Button toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BTB Icon Clock.png]]&lt;br /&gt;
 || Clock || States the current time, as set by the user&#039;s time settings on their computer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Orange Button Toolbar ===&lt;br /&gt;
[[File:Whole Orange Toolbar Transparent.png]]&lt;br /&gt;
&lt;br /&gt;
Contains all other tools that don&#039;t fit into the two prior two toolbars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Shortcuts.png]]&lt;br /&gt;
 || Button Shortcuts || Button gives the user a listing of all button combination shortcuts associated to the level builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon UIPalettes.png]]&lt;br /&gt;
 || Change UI Color || Change the color palette of the Level Builder&#039;s user interface.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Mute.png]]&lt;br /&gt;
 || Change Editor Music || Change or mute the &amp;quot;Level Editor&amp;quot; music.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Exit.png]]&lt;br /&gt;
 || Exit || Exit the Level Builder. Will give a warning before asking if they would like to proceed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Load.png]]&lt;br /&gt;
 || Load Level || Select and load a saved .MMLV level file into the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Save.png]]&lt;br /&gt;
 || Save Level || Save the the currently built level as a .MMLV level file. A level cannot be saved if it does not have a name set in the Level Settings.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OBTB Icon Settings.png]]&lt;br /&gt;
 || Level Settings || Name the currently built level, as well as set Player Abilities and Charge Type.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:OTB Online.png|20px|]]&lt;br /&gt;
 || [[Build Online]] || Host or join an online Level Builder room by either a server lobby or direct IP connection.&lt;br /&gt;
|}&lt;br /&gt;
These are the sub-categories in Level Settings in greater detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level Name&#039;&#039;&#039;: A textbox that allows the user to type in their level&#039;s name. There is a limit of 66 characters for level names and some text characters cannot be used to prevent conflicts with file and system names.&lt;br /&gt;
* &#039;&#039;&#039;Player Abilities&#039;&#039;&#039;: Allows the user to select what character abilities are enabled or disabled in the created level. These abilities include:&lt;br /&gt;
** [[Slide|Sliding]] ([[Mega Man]] exclusive)&lt;br /&gt;
** [[Charge Shot|Charge Shots]] (Mega Man exclusive)&lt;br /&gt;
** [[Double Damage]] ([[Proto Man]] exclusive)&lt;br /&gt;
** [[Proto Buster|Proto Strike]] (Proto Man exclusive)&lt;br /&gt;
** [[Double Jump]] ([[Bass]] exclusive)&lt;br /&gt;
** [[Dodge Roll]] ([[Roll]] exclusive)&lt;br /&gt;
** [[Roll Swing|Charge Broom]] (Roll exclusive)&lt;br /&gt;
* &#039;&#039;&#039;Charge Type&#039;&#039;&#039;: If the Charge Shot is enabled for Mega Man, the user can select its type:&lt;br /&gt;
* &#039;&#039;[[Mega Man 4]]&#039;&#039; Charge Shot&lt;br /&gt;
* &#039;&#039;[[Mega Man 5]]&#039;&#039; Charge Shot&lt;br /&gt;
* &#039;&#039;[[Mega Man 6]]&#039;&#039; Charge Shot&lt;br /&gt;
&lt;br /&gt;
== Button Shortcuts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shortcut !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| CTRL + S || Save Level || Allows user to save the the currently built level as a .MMLV level file. A level can not be saved if it does not have a name set in the Level Settings.&lt;br /&gt;
|-&lt;br /&gt;
| CTRL + O || Load Level || 	Allows user to select a previously saved .MMLV level file, and load it into the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| H to toggle on/off. Hold CTRL to temporarily enable. || Move Screen || Allows the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.&lt;br /&gt;
|-&lt;br /&gt;
| P || Test Play || Allows user to test play their created level. Complete the level, exit the level, or press &#039;&#039;P&#039;&#039; or &#039;&#039;ESC&#039;&#039; to return to the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| ESC || Exit || Exit the Level Builder. A warning appears before asking if they would like to proceed.&lt;br /&gt;
|-&lt;br /&gt;
| G || Grid Toggle || Toggles the ability or inability to see the tile grid in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| C || Find Spawn Point || Moves to the screen where the player&#039;s spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, using the shortcut will do nothing.&lt;br /&gt;
|-&lt;br /&gt;
| M || Map Toggle || Toggles the ability or inability to see a map of all 1000 screens in the Level Builder.&lt;br /&gt;
|-&lt;br /&gt;
| U || 	User Interface Toggle || Toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Weapons]] || Brings user to menu where they can select the usable weapons within the created level.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Music]] || Brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Backgrounds]] || Highlights Backgrounds in the Top Toolbar, and sets asset to the last selected background&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Tilesets]] || Highlights Tiles in the Top Toolbar, and sets asset to the last selected tiles&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Characters]] || Highlights Characters in the Top Toolbar, and sets asset to the last selected player spawn point&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Enemies]] || Highlight Enemies in the Top Toolbar, and sets asset to the last selected enemy&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Level Objects]] || Highlights Level Objects in the Top Toolbar, and sets asset to last selected level object&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Pickups]] || Highlights Pickups in the Top Toolbar, and sets asset to last selected pickup&lt;br /&gt;
|-&lt;br /&gt;
| 9 || [[Bosses]] || Highlights Bosses in the Top Toolbar, and sets asset to last selected boss&lt;br /&gt;
|}&lt;br /&gt;
These tools are exclusive to button shortcuts:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shortcut !! Tool !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hold ALT / Click || Eyedropper Tool || Change the currently selected asset to that of a clicked asset.&lt;br /&gt;
|-&lt;br /&gt;
| Hold TAB || [[Favorites Selection Wheel]] || Access the Favorites assets list. The Favorites asset list can not be edited from the Favorites Selection Wheel.&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + TAB || [[Recents Selection Wheel]] || Access the Recents asset list.&lt;br /&gt;
|-&lt;br /&gt;
| Hold SHIFT + ALT + Click || Eyedropper Tool || Change the currently selected asset to that of clicked asset, this one however, wont copy the options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== .MMLV File Format ==&lt;br /&gt;
[[File:TextEditMMLV.png|thumb|right|Glitchy side-effects of improperly text editing a .MMLV file such as having a wide [[playable characters|playable character]].]]&lt;br /&gt;
&#039;&#039;&#039;.MMLV&#039;&#039;&#039; is the file format used to store data about a &#039;&#039;Mega Man Maker&#039;&#039; level.&lt;br /&gt;
&lt;br /&gt;
These files can be edited with certain text editing programs, such as Notepad and some others. Editing the text in these files can change various aspects of the level, including removing limitations on what text characters can and cannot be used in a level&#039;s name, how long level names can be, and even how various assets in the level function.&lt;br /&gt;
&lt;br /&gt;
Playing a text edited level files may in some instances cause crashing, glitches, or other oddities to occur that otherwise would not. This could be caused by the player text editing certain values assigned to assets in ways they are not normally intended to be used.&lt;br /&gt;
&lt;br /&gt;
To access .MMLV files saved in-game, they are located in &#039;&#039;&#039;%localappdata%/MegaMaker/Levels&#039;&#039;&#039; on a computer with a Windows operating system. The files may be in another location for computers running Windows through software such as Wine on other operating systems.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Luigi]] has stated that menus have a bit of empty space around them so users can click out of them.&lt;br /&gt;
* When a level has been named and saved at least once, the Level Builder will periodically attempt to autosave the level in case something goes wrong, such as crashes, softlocks, or the game being suddenly closing. This may cause the game to lag while editing large levels.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BuilderArenaExample.png|An example of a boss arena made in the editor&lt;br /&gt;
BuilderCombinationExample.png|An example of a screen using multiple tilesets together in the editor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xandher</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=WreckingPrograms&amp;diff=4851</id>
		<title>WreckingPrograms</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=WreckingPrograms&amp;diff=4851"/>
		<updated>2022-11-28T18:57:16Z</updated>

		<summary type="html">&lt;p&gt;Xandher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|image=[[File:WreckingProgramsStaffIcon.png]]&lt;br /&gt;
|caption=WreckingPrograms&#039; personal [[Profile icons#Developer icons|staff profile icon]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
|role=Founder&amp;lt;br&amp;gt;Project leader (formerly)&amp;lt;br&amp;gt;Programmer (formerly)&amp;lt;br&amp;gt;Spriter (formerly)&amp;lt;br&amp;gt;Writer (formerly)&amp;lt;br&amp;gt;UI Designer (formerly)&lt;br /&gt;
|known=&#039;&#039;Mega Engine&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Make a Good Mega Man Level 2&#039;&#039; (programmer)&amp;lt;br&amp;gt;&#039;&#039;Mega Man Arena&#039;&#039; (alpha tester and online playing implementation)&amp;lt;br&amp;gt;&#039;&#039;30XX&#039;&#039; (tools programmer)&lt;br /&gt;
|aka=WreckingGoomba&amp;lt;br&amp;gt;Wrecking&amp;lt;br&amp;gt;Djemie Groot&lt;br /&gt;
|quote=Original creator of Mega Man Maker, started alone but recruited more team members due to the game&#039;s scope. You can blame me for any bugs you find in the game.&lt;br /&gt;
|gender=Male&lt;br /&gt;
|lives=Germany&lt;br /&gt;
|discord=WreckingPrograms#2152&lt;br /&gt;
|website=[https://megamanmaker.com/ Mega Man Maker Homepage]&amp;lt;br&amp;gt;[https://twitter.com/WreckingProg Twitter]&amp;lt;br&amp;gt;[https://www.youtube.com/user/djemiegoomba YouTube]&amp;lt;br&amp;gt;[https://wreckingprograms.com/ Website]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;WreckingPrograms&#039;&#039;&#039; is the creator of &#039;&#039;[[Mega Man Maker]]&#039;&#039; and the former leader and main programmer of the project. While his major role was programming, he has also been involved in design, sprites and some of the flavor text. He was initially developing the project alone, but decided to recruit people later on due to the game&#039;s scope.&lt;br /&gt;
&lt;br /&gt;
His earlier experiences with programming come from Super Mario fangames, like &#039;&#039;Super Mario and the Elemental Orbs&#039;&#039;. He created the Mega Engine, a game engine allowing for assorted Mega Man games and experiments. After creating the Mega Engine, he created tutorials for programming a Mega Man game and a few for Sonic the Hedgehog games. He became a programmer for Make a Good Mega Man Level 2 after having participated in the first Make a Good Mega Man Level contest. WreckingPrograms tried making an indie game named &#039;&#039;Environ&#039;&#039;, but cancelled it due to losing motivation to work on it and wanting to work on fangames.&lt;br /&gt;
&lt;br /&gt;
His motivation to create Mega Man Maker was &amp;quot;to create a tool to allow people with no development experience to create their own Mega Man levels.&amp;quot; Before deciding to work in the game, he wanted to work on a project where he could focus more on programming and exploring something unique.&lt;br /&gt;
&lt;br /&gt;
Before announcing &#039;&#039;Mega Man Maker&#039;&#039;, WreckingPrograms made videos showcasing two weapons from outside Mega Man canon, [[Shine]] and [[Nado]], based on Fox McCloud&#039;s and Meta Knight&#039;s attacks respectively from the &#039;&#039;Super Smash Bros.&#039;&#039; series. WreckingPrograms wrote the tutorial and was aided by Gaem with sprites. He also designed the user interface as of [[1.0.0]], but it was replaced during [[1.1.0]]. The old user interface had elements recycled from &#039;&#039;Environ&#039;&#039;, like the big border bolts.&lt;br /&gt;
&lt;br /&gt;
Despite his arm injury during part of [[1.5.0]]&#039;s development, WreckingPrograms assisted Luigi with the overhaul to allow multiple bosses within a level. During [[1.6.0]], WreckingPrograms implemented the Build Online function and resumed from what [[numbers]] did. WreckingPrograms had also nabbed a job to be the tools programmer for &#039;&#039;30XX&#039;&#039; around this time.&lt;br /&gt;
&lt;br /&gt;
On December 2, 2020 Wrecking announced that he would step down as the project leader of &#039;&#039;Mega Man Maker&#039;&#039; after the release of 1.7.0, noting that he wanted to move onto other projects and to focus on &#039;&#039;30XX&#039;&#039; and Alex&#039;s game &#039;&#039;V00&#039;&#039;. He said that his original vision for the game of &amp;quot;creating an intuitive level editor featuring content from all main-line Mega Man titles&amp;quot; is complete as of version 1.6, with version 1.7 serving &amp;quot;as a good way of tying up loose ends&amp;quot;. Luigi and Goldstorm would take the role of project leader after the release of version 1.7.0, while WreckingPrograms would be a design consultant for the game. The trailer for 1.7.0 was posted on his YouTube channel, but after the update&#039;s release, future update videos related to the game were posted on a dedicated Mega Man Maker YouTube channel and the videos in his channel were reuploaded to this channel.&lt;br /&gt;
&lt;br /&gt;
During the minor updates, WreckingPrograms prepared to give ownership of the community and team servers and the forums to Luigi. After [[1.7.5]]&#039;s release, WreckingPrograms deemed the update to not have major issues and decided to pass the project leader roles to Luigi and Goldstorm. When the server got corrupted on July of 2021, he helped with the restoration of the website.&lt;br /&gt;
&lt;br /&gt;
==Contributions==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
{|class= &amp;quot;wikitable plainrowheaders sortable&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Icon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Character&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Contributions&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MegaManIcon.png]]&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Code&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ProtoManIcon.png]]&lt;br /&gt;
|[[Proto Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BassIcon.png]]&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RollIcon.png]]&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|Assisted [[Luigi]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Weapons]]===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Weapon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NothingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nothing]]&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|Code&lt;br /&gt;
|rowspan=&amp;quot;25&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SilverTomahawkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Silver Tomahawk]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Storm]]&lt;br /&gt;
|Modified in [[1.0.3]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Shot]]&lt;br /&gt;
|rowspan=&amp;quot;27&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Blade]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Boomerang]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StarCrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Star Crash]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rush Jet]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shine]]&lt;br /&gt;
|Sprites and Code&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Hold]]&lt;br /&gt;
|rowspan=&amp;quot;62&amp;quot;|Code&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopSpinIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Spin]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashBomberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Bomber]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashStopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Stopper]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Missile]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireStormIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Storm]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchSnakeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Search Snake]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeKickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Kick]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nado]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PerfectFreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Perfect Freeze]]&lt;br /&gt;
|[[1.0.9]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingBoomerangIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Boomerang]]&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedleCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiveMissileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dive Missile]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardKnuckleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Knuckle]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtomicFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Atomic Fire]]&lt;br /&gt;
|Concept by TheSkipper1995 for &#039;&#039;Mega Man 2&#039;&#039; Atari Demake&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeSlowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Slow]]&lt;br /&gt;
|rowspan=&amp;quot;35&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceSlasherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Slasher]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HyperBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hyper Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilSliderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil Slider]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item1Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-1]]&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item2Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-2]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Item3Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Item-3]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeafShieldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Leaf Shield]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirShooterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Shooter]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiLaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Laser]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockDropperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Block Dropper]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Buster|Proto Buster/Strike]]&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassBusterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Jet]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrillBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drill Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArrowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Stone]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Treble Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterWaveIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Wave]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Eye]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameBlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Blast]]&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Crusher]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlizzardAttackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blizzard Attack]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WildCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wild Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperAdaptorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoiseCrushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Noise Crush]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DangerWrapIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Danger Wrap]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetChaserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Chaser]]&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteShotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Shot]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlashBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flash Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlackholeBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Black Hole Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoHoldIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Hold]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Ball]]&lt;br /&gt;
|Edited by [[Meka]] in [[1.8.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameSwordIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Sword]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainFlushIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain Flush]]&lt;br /&gt;
|[[1.5.4]]&lt;br /&gt;
|Contest winner selected prize&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderWoolIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Wool]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandoBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Commando Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PileDriverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pile Driver]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CommandSelectionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Command Selection]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Sprites and Code&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.7.0]]&lt;br /&gt;
|Menu and icon sprites&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleLeadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Lead]]&lt;br /&gt;
|Took over after Elevnstorms left the project&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Playable Characters]]===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|rowspan=3&amp;quot;|Code&lt;br /&gt;
|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Enemies]]===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Enemy&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met]]&lt;br /&gt;
|rowspan=&amp;quot;122&amp;quot;|Code&lt;br /&gt;
|rowspan=&amp;quot;24&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;24&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OctopusBatteryIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Octopus Battery]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BeakIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Beak]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PicketManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Picket Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ScrewBomberIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Screw Bomber]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigEyeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Eye]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColtonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Colton]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReturningSniperJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe|Returning Sniper Joe]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PeterchyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Peterchy]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PottonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Potton]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShieldAttackerMM4Icon.png]] [[File:ShieldAttackerMM5Icon.png]] [[File:ShieldAttackerMM6Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shield Attacker]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HammerJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe|Hammer Joe]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MechakkeroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mechakkero]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PoleEggIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pole Egg]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PoleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pole]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NewShotmanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[New Shotman]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrazyCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crazy Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BattonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Batton]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoMetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Neo Met]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RobbitIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Robbit]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HotheadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hothead]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TellySpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Telly Spawner]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe|Crystal Joe]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GreenPetitDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Petit Devil]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.0.0]]/[[1.5.0]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Final touches by [[Luigi]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CaricarryIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Caricarry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PukapellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pukapelly]]&lt;br /&gt;
|rowspan=&amp;quot;17&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;96&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LyricIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lyric]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkeletonJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe|Skeleton Joe]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperBallMachineJrIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Ball Machine Jr]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullmetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skullmet]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TogeheroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Togehero]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TaketentoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Taketento]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GachapponIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gachappon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KoukerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kouker]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BitterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bitter]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrainMetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Train Met]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AuAuIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Au Au]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BenKIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ben K]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireTellyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Telly]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CannopellerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cannopeller]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TwinRoaderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Twin Roader]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FootholderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Footholder]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CroakerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Croaker]]&lt;br /&gt;
|[[1.0.9]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PetitSnakeyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Petit Snakey]]&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlockyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blocky]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpineIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spine]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrazyRazyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crazy Razy]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PierobotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pierobot]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WatcherIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Watcher]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigFishIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Fish]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BrainBreakIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Brain Break]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerMusclerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Power Muscler]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KillerBulletIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Killer Bullet]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KillerBulletSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Killer Bullet Spawner]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TackleFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tackle Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyingShellIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flying Shell]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyingShellSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flying Shell Spawner]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrabbotIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crabbot]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HotDogIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hot Dog]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyBoyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fly Boy]]&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlyBoySpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fly Boy Spawner]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FanFiendIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fan Fiend]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShrinkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shrink]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KomasaburoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Komasaburo]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HariHarryIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hari Harry]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WalkingBombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Walking Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GyoraiboIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gyoraibo]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YambowIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yambow]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagFlyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mag Fly]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TamaIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tama]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MinoanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Minoan]]&lt;br /&gt;
|rowspan=&amp;quot;17&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WallBlasterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wall Blaster]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TotemPolenIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Totem Polen]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Pakatto24Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pakatto 24]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DocronIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Docron]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DocronSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Docron Spawner]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MummiraIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mummira]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GaryobyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Garyoby]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WhopperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Whopper]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombThrownIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb/Rock Thrown]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetallCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metall Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SubeilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Subeil]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GireeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Giree]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GireeSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Giree Spawner]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TondeallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tondeall]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PukapuckerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pukapucker]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounder]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KatonbyonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Katonbyon]]&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CurlingerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Curlinger]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SRU21PIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[SRU-21/P]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GabgyoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gabgyo]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PookerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pooker]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CyberGabyoallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cyber Gabyoall]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SquidonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Squidon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YaffuIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yaffu]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TripropellanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tripropellan]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IcicleTeckIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Icicle Teck]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TriotheWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Trio the Wheel]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BacconeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Baccone]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TomDaddyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tom Daddy]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FriskCannonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Frisk Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GockroachIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gockroach S]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GockroachNestIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gockroach S Nest]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlowerPresenterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flower Presenter]]&lt;br /&gt;
|rowspan=&amp;quot;18&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireTotemIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Totem]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OkosutobonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Okosutobon]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DiarnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Diarn]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HoohooIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hoohoo]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HoohooSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hoohoo Spawner]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AdamskiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Adamski]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NombrellanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nombrellan]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NombrellanSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nombrellan Spawner]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SakretsIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sakrets]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShellnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shell&#039;n]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BunbyTankDXIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bunby Tank DX]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JoeClassicIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe|Joe Classic]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SurumakerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Surumaker]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HannyaAttackerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hannya Attacker]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrunchranIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crunchran]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireMetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Met]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireMetSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Met Spawner]]&lt;br /&gt;
|Sprites and Code&lt;br /&gt;
|Did the sprites alongside [[E-Clare]] and [[Sooshy]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CargouQIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cargou Q]]&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;|Code&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;|[[1.6.0]]&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PointanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pointan]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sola0Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sola 0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OshitsuOsarettsuIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oshitsu Osarettsu]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NumetallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Numetall]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MerserkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Merserker]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BariIII(Head)Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bari III]] (Head)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BariIII(Body)Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bari III]] (Body)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MechaPitchanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mecha Pitchan]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SearchyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Searchy]]&lt;br /&gt;
|On/Off option by [[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Anti-EddieIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Anti-Eddie]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AirStoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Air Stone]]/Fire/Nut&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReturningMachineGunJoeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sniper Joe|Returning Machine Gun Joe]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoHeliMetallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Neo Heli Metall]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NitronIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Nitron]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LadderPressIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ladder Press]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Level Objects]]===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level object&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BossDoorIcon.png]] &amp;lt;!--[[File:sprCatBossesIcons_1.png]]--&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boss Door]]&lt;br /&gt;
|rowspan=&amp;quot;18&amp;quot;|Code&lt;br /&gt;
|rowspan=&amp;quot;24&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnergyElementIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Energy Element]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PartyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Party Ball]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LiftPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lift Platform]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DropPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drop Platform]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConveyorBeltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Conveyor Belt]]&lt;br /&gt;
|Functionality, skin implementation by [[SnoruntPyro]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Beam]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElecBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Elec Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YokuBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yoku Block]]&lt;br /&gt;
|Functionality, skin implementation by [[SnoruntPyro]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ForceBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RedForceBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Force Beam|Red Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GreenForceBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Force Beam|Green Force Beam]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Block]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Platform]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FallingPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Falling Platform]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RotatingPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rotating Platform]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlipPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flip Platform]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CheckpointIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Checkpoint]]&lt;br /&gt;
|Sprites and Code&lt;br /&gt;
|Did initial sprites, which were edited by [[Gaem]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Code&lt;br /&gt;
|Did functionality, moved under tiles as of version [[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CountBombVerticalIcon.png]] [[File:CountBombHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Count Bomb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TeleporterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Teleporter]]&lt;br /&gt;
|Added additional colors, multiple boss overhaul by [[Luigi]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Block]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Sprites and Code&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponBarrierHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Block|Weapon Barrier]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlamePillarIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Pillar]]&lt;br /&gt;
|rowspan=&amp;quot;28&amp;quot;|Code&lt;br /&gt;
|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PressIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Press]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashLiftIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Lift]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KeyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Key]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ported and modified from &#039;&#039;Make a Good Mega Man Level 2&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:VerticalKeyDoorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Key Door (vertical)]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WanaanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wanaan]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Platform]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CoilPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[RingPlatform|Coil Platform]]&lt;br /&gt;
|Initial code by [[SnoruntPyro]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuicksandIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quicksand]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingDrillIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Drill]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingDrillSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Drill Spawner]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TeckyunIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Teckyun]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil]]&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fan]]&lt;br /&gt;
|The option to make them face up&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FloorLightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Floor Light]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrackedBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cracked Block]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Platform]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunchBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punch Block]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PushBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Push Block]]&lt;br /&gt;
|Initial code done by [[Luigi]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain]]&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|[[1.5.0]]&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IllusianIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Illusian]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IllusianBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Illusian Block]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReflectingYokuBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yoku Block|Reflecting Yoku Block]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BokazurahIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bokazurah]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BokazurahBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bokazurah Block]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroGateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Gate]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroButtonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Button]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroResetButtonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Reset Button]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Sprites and Code&lt;br /&gt;
|Recolor of [[Zedicon]]&#039;s sprite&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawPoleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw|Thunder Claw Pole]]&lt;br /&gt;
|Alternate colors from [[Schmidkalkan]]&#039;s sprites&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TNTIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[TNT]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Code&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Block]]&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepSpikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Spike]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Block]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingElevatorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Elevator]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpinningWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spinning Wheel]]&lt;br /&gt;
|Speed options by Meka&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChemicalSolutionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Chemical Solution]]&lt;br /&gt;
|Sprites&lt;br /&gt;
|Did transitional colors, code done by [[Luigi]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Wall]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Sprites and Code&lt;br /&gt;
|Did the graphical effects&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BouncyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bouncy Ball]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.7.0]]&lt;br /&gt;
|Striped skins by [[BigMaster]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SoccerBallJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Soccer Ball Jet]]&lt;br /&gt;
|Code&lt;br /&gt;
|Initial code by [[Luigi]], edited alongside [[Meka]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagneticCeilingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Sprites and Code&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.7.5]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Alongside [[E-Clare]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagneticConveyorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling|Magnetic Conveyor]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OnSwitchMagneticCeilingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling|On Magnetic Ceiling]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OffSwitchMagneticCeilingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling|Off Magnetic Ceiling]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Pickups]]===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Pickup&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LargeHealthIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Large Health]]&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|Code&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SmallHealthIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Small Health]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SmallWeaponEnergyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Small Weapon Energy]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LargeWeaponEnergyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Large Weapon Energy]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LifeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Life]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ETankIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[E-Tank]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MTankIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[M-Tank]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponCapsuleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Capsule]]&lt;br /&gt;
|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CharacterCapsuleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Character Capsule]]&lt;br /&gt;
|[[1.3.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Bosses]]===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|rowspan=&amp;quot;33&amp;quot;|Code&lt;br /&gt;
|rowspan=&amp;quot;13&amp;quot;|[[1.0.0]]&lt;br /&gt;
|In Mega Engine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Ported from &#039;&#039;Make a Good Mega Man Level 2&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GeminiIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|Originally coded by Renhoek for Make a Good Mega Man Level 2, ported to Mega Man Maker but unfinished&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|rowspan=&amp;quot;25&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.1.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.2.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.3.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[1.4.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.5.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|[[1.7.0]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|Main Menu&lt;br /&gt;
|Sprites and Code&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[1.0.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|1.0.0 sprites&lt;br /&gt;
|-&lt;br /&gt;
|[[Online]] Menu&lt;br /&gt;
|Sprites and Code&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Builder]]&lt;br /&gt;
|Sprites and Code&lt;br /&gt;
|-&lt;br /&gt;
|[[Tutorial]]&lt;br /&gt;
|Code and writing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Favorites selection wheel]]&lt;br /&gt;
|Sprites and Code&lt;br /&gt;
|[[1.5.0]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Online building]]&lt;br /&gt;
|Code&lt;br /&gt;
|[[1.6.0]]&lt;br /&gt;
|-&lt;br /&gt;
|1.6 Trailer&lt;br /&gt;
|Trailer animations&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Developers]] [[Category:Project leader]] [[Category:Programmer]] [[category:Spriter]] [[Category:Writer]]&lt;br /&gt;
[[Category:Former team members]]&lt;/div&gt;</summary>
		<author><name>Xandher</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Crystal_Eye&amp;diff=4852</id>
		<title>Crystal Eye</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Crystal_Eye&amp;diff=4852"/>
		<updated>2022-11-28T18:56:01Z</updated>

		<summary type="html">&lt;p&gt;Xandher: Added bugs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=[[File:CrystalEyeIcon.png|left]] Crystal Eye [[File:CrystalEyeIcon.png|right]]&lt;br /&gt;
|image=[[File:CrystalEye.png|250px]]&lt;br /&gt;
|caption=Artwork for the Crystal Eye in &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|description=Large expensive crystal that splits off into three bouncing shots.&lt;br /&gt;
|damage=3&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
Crystal Eye is [[Crystal Man]]&#039;s signature weapon, originating from &#039;&#039;[[Mega Man 5]]&#039;&#039; and reappearing in &#039;&#039;[[Mega Man: IV]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.3.0]].&lt;br /&gt;
&lt;br /&gt;
It allows the user to shoot a large crystal that splits into three smaller orbs upon hitting solid terrain or an enemy. One orb flies backwards from the point of impact, while the other two fly off at a 60 degree angle. They will continue to bounce off of floors and walls for three seconds before despawning. While only one Crystal Eye can be onscreen normally, it can be refired once it splits, meaning there is no limit to how many smaller pieces can be onscreen. Enemy shields will deflect it as expected, but reflective objects will not unless it&#039;s shot at point-blank.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
&lt;br /&gt;
*As [[1.8.0]], when the player shots on the wall, the game crash. &lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Xandher</name></author>
	</entry>
</feed>