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	<updated>2026-05-03T21:13:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Guts_Man&amp;diff=15620</id>
		<title>Guts Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Guts_Man&amp;diff=15620"/>
		<updated>2025-03-27T23:46:59Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
{{ImageNeeded|In-game images of Guts Man&#039;s attacks; random Super Arm Block option icon}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:GutsManCW.png|250px]]&lt;br /&gt;
|name=[[File:GutsIcon.png|left]][[File:GutsIcon.png|right]] Guts Man&lt;br /&gt;
|caption=Artwork of Guts Man from &#039;&#039;Rockman Complete Works&#039;&#039;&lt;br /&gt;
|description=TBA&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|options=[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[BigMaster]] (additional Super Arm Block particles and skins)&lt;br /&gt;
|sprite=[[File:GutsManSprite.png]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLN-004/DRN-004 Guts Man&#039;&#039;&#039; is one of the six Robot Master bosses from &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039; featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.10.0]]. Guts Man is armed with his signature [[weapon]], the [[Super Arm]], which he uses excessively and exclusively when attacking.&lt;br /&gt;
&lt;br /&gt;
Guts Man is a Robot Master created by [[Dr. Light]] that was stolen and reprogrammed by [[Dr. Wily]] during the events of &#039;&#039;Mega Man&#039;&#039;/&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Level Builder==&lt;br /&gt;
Guts Man&#039;s [[Super Arm Block]]s have eight skins that can be chosen from as well as an option to throw randomly picked Super Arm Block skins.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Guts Man randomly alternates between two behaviors:&lt;br /&gt;
*Jump three tiles vertically, spawn a Super Arm Block from the top of the screen upon landing and throw it at the [[player]]. The Super Arm Block splits into four pieces when it collides with a solid surface.&lt;br /&gt;
*Jump three tiles vertically and three tiles horizontally left or right.&lt;br /&gt;
&lt;br /&gt;
Guts Man will shake the screen upon landing on a solid surface.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*During the [[1.0.0]], he was originally to add, but [[WreckingPrograms]] decided to not add him.&lt;br /&gt;
*The description of Guts Man&#039;s reveal on [https://www.youtube.com/watch?v=i-D0DFOyC_Q the official &#039;&#039;Mega Man Maker&#039;&#039; YouTube channel] begins with &amp;quot;DU-NUNNNNNNNN!!!&amp;quot;, a reference to the same sound effect that plays during the &amp;quot;Guts Man&#039;s Ass&amp;quot; meme.&lt;br /&gt;
*As 1.10.0 is focusing on adding assets as per the choice of members of the development team, Guts Man was chosen by [[JumpDashEvade]] to be added for the update.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GutsMan.png|thumb|Official artwork from &#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
File:Guts Man reveal 1.10 thumbnail.jpg|The thumbnail for [https://www.youtube.com/watch?v=i-D0DFOyC_Q Guts Man&#039;s reveal video on YouTube]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 1 Assets]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Mega_Man&amp;diff=14182</id>
		<title>Mega Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Mega_Man&amp;diff=14182"/>
		<updated>2024-12-27T03:27:15Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Spriter info for new sprites created for &#039;&#039;Mega Man Maker&#039;&#039;}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:LifeIcon.png|left]] Mega Man [[File:LifeIcon.png|right]]&lt;br /&gt;
|image=[[File:MegaMan.png|250px]]&lt;br /&gt;
|space=1x2&lt;br /&gt;
|hp=28&lt;br /&gt;
|caption=Artwork of Mega Man from &#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|description=The classic Blue Bomber. Optional Slide and three possible Charges.&lt;br /&gt;
|category=[[Characters]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|version=[[1.0.0]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;This page is for the protagonist of the main &#039;&#039;Mega Man&#039;&#039; series. For the first video game in the series, see &#039;&#039;[[Mega Man 1]]&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DLN-001, Mega Man&#039;&#039;&#039; (or &#039;&#039;&#039;DRN-001, Rockman&#039;&#039;&#039;, depending on localization) is a Robot Master created by Dr. Light as Rock for the purpose of being a lab assistant. He serves as the main protagonist of the &#039;&#039;Mega Man&#039;&#039; series. During the events of [[Mega Man 1|Mega Man]], Rock volunteered to become a super-fighting robot and was then named Mega Man (or Rockman). Mega Man was the only [[Playable Characters|playable character]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039; until the addition of [[Proto Man]] and [[Bass]] in version [[1.3.0]] and [[Roll]] in version 1.7.0.&lt;br /&gt;
&lt;br /&gt;
== In &#039;&#039;Mega Man Maker&#039;&#039; ==&lt;br /&gt;
As a playable character, Mega Man has no major gimmick to his design as opposed to the other characters. His [[Slide]] and [[Charge Shot]] can even be disabled to emulate controls of the [[Mega Man 1|earlier]] [[Mega Man 3|games]] in the series. Mega Man can only shoot three bullets out of his Mega Buster at any given time.&lt;br /&gt;
&lt;br /&gt;
In the level settings menu, Mega Man has two settings specific to him: Charge Shot and Sliding. Enabling Charge Shot will allow Mega Man to charge his [[Mega Buster]] before firing. The type of charge shot (from 4, 5, or 6) can also be set. Enabling Sliding will allow Mega Man to slide, which provides additional mobility, as well as the ability to enter horizontal one-tile gaps. He cannot fall into one-wide holes but can slide over them and one-wide spike tiles.&lt;br /&gt;
&lt;br /&gt;
Unlike other characters, he can have access to the Adaptors, special fusions with Rush to gain additional abilities, like flight and powerful punches. Proto Man&#039;s replacement of Rush consists of items, so he cannot fuse with them, Bass&#039; only fusion is the [[Treble Boost]], and Roll has no Adaptors for her companions.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Mega Man has separate victory sprites for being midair, hanging on a [[Ladders|ladder]], being stuck in the sliding position, and using the [[Power Adaptor]] or [[Super Adaptor]] while performing any of the mentioned actions.&lt;br /&gt;
* Mega Man&#039;s grounded victory pose is based on the Japanese &#039;&#039;[[Mega Man 1]]&#039;&#039; title screen. Similarly, his aerial victory pose is based on the Japanese &#039;&#039;[[Mega Man 3]]&#039;&#039; title screen as well the Weapon Get screen in the same game.&lt;br /&gt;
* The &#039;&#039;[[Mega Man 5]]&#039;&#039; style charge shot has a larger hitbox than the others, meanwhile, the &#039;&#039;[[Mega Man 4]]&#039;&#039; style has a deceptively tall hitbox.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MegaManStand.gif|thumb|Mega Man standing&lt;br /&gt;
File:MegaManShoot.png|thumb|Mega Man shooting using the [[Mega Buster]]&lt;br /&gt;
File:MegaManChargeShot.gif|thumb|Mega Man using the [[Charge Shot]] from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
File:MegaManJump.png|thumb|Mega Man jumping&lt;br /&gt;
File:MegaManJumpShoot.png|thumb|Mega Man shooting midair&lt;br /&gt;
File:MegaManSlide.png|thumb|Mega Man sliding&lt;br /&gt;
File:MegaManHurt.png|thumb|Mega Man getting hurt&lt;br /&gt;
File:MegaManLadder.png|thumb|Mega Man climbing on a ladder&lt;br /&gt;
File:MegaManLadderShoot.png|thumb|Mega Man shooting from a ladder&lt;br /&gt;
File:MegaManVictory.png|thumb|Mega Man&#039;s victory pose&lt;br /&gt;
File:MegaManAerialVictory.png|thumb|Mega Man&#039;s aerial victory pose&lt;br /&gt;
File:MegaManLadderVictory.png|thumb|Mega Man&#039;s ladder victory pose&lt;br /&gt;
File:MegaManSlideVictory.png|thumb|Mega Man&#039;s sliding victory pose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Characters}}&lt;br /&gt;
{{V1.0}}&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=13736</id>
		<title>Bosses/AI Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=13736"/>
		<updated>2024-11-16T03:42:33Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: Actually, he doesn&amp;#039;t have really. My mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|Missing [[1.9.0]] bosses}}&lt;br /&gt;
This page is for documenting changes between the original appearances of bosses and how they appear in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. For the main page, see [[Bosses]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 1]]&#039;&#039;/&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Firing speed does not gradually accelerate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&lt;br /&gt;
|Faces away when firing two fire waves.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 2]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Bubble Man has unique AI when outside water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|&lt;br /&gt;
|Vulnerable to [[Flame Sword]] like in &#039;&#039;[[Mega Man 8]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|Is vulnerable to all weapons unless set as immunity.&lt;br /&gt;
|Features rail-bound variant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 3]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Faces the player when jumping. Only jumps 1-3 times.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 4]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Does not throw a ring if shot while running.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|No limit to how many times he can use [[Skull Barrier]] before shooting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|&lt;br /&gt;
|Using [[Rain Flush]] on the capsule no longer softlocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 5]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Being far away from Stone Man guarantees his use of [[Power Stone]].&lt;br /&gt;
|Does contact damage when crumbling.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Randomly chooses between firing missiles and bombs.&lt;br /&gt;
Always jumps directly to the [[player]]&#039;s position.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Can charge at the player after releasing coal, no matter how close he is.&lt;br /&gt;
Has an equal 50% chance of firing coal or charging at the player after walking.&lt;br /&gt;
&lt;br /&gt;
(In &#039;&#039;[[Mega Man 5]]&#039;&#039;, the chances were 75% and 25% respectively.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|&lt;br /&gt;
|Has a new intro animation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Eyes will open automatically if there are no platforms present.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 6]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|Will always begin the fight with his [[Knight Crusher]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 7]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Spring Man&#039;s ceiling attack is unimplemented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|Does not have a weakness animation when the [[player]] hits him with [[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- href=&amp;quot;Scorch Wheel&amp;quot;&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:ShadeIcon.png [[File:ShadeIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:ShadeIcon.png&amp;quot; height width |[[Shade Man]]&lt;br /&gt;
| href=&amp;quot;Shade Man&amp;quot; |&lt;br /&gt;
|Does not have a weakness animation when the [[player]] hits him with minium [[Wild Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 8]] &#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot; href=&amp;quot;Mega Man 8&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:GrenadeIcon.png [[File:GrenadeIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:GrenadeIcon.png&amp;quot; height width |[[Grenade Man]]&lt;br /&gt;
| href=&amp;quot;Grenade Man&amp;quot; |Grenade Man&#039;s attack which covers the ground no longer destroys the floor, and is instead a standard attack.&lt;br /&gt;
|Does not have a weakness animation when his [[Flash Bomb]] is reflected by the [[player]]&#039;s [[Thunder Claw]].&lt;br /&gt;
|- href=&amp;quot;Thunder Claw&amp;quot;&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:AstroIcon.png [[File:AstroIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:AstroIcon.png&amp;quot; height width |[[Astro Man]]&lt;br /&gt;
| href=&amp;quot;Astro Man&amp;quot; |Astro Crush does not have a safe spot under Astro Man.&lt;br /&gt;
|Does not have a weakness animation when hit with [[Magic Card]] like in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
|- href=&amp;quot;Mega Man &amp;amp; Bass&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 9]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot; href=&amp;quot;Mega Man 9&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:ConcreteIcon.png [[File:ConcreteIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:ConcreteIcon.png&amp;quot; height width |[[Concrete Man]]&lt;br /&gt;
| href=&amp;quot;Concrete Man&amp;quot; |[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].&lt;br /&gt;
| href=&amp;quot;WreckingPrograms&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:SplashIcon.png [[File:SplashIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:SplashIcon.png&amp;quot; height width |[[Splash Woman]]&lt;br /&gt;
| href=&amp;quot;Splash Woman&amp;quot; |Splash Woman has unique AI when outside water.&lt;br /&gt;
Splash Woman&#039;s downwards firing is less consistent.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:TornadoIcon.png [[File:TornadoIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:TornadoIcon.png&amp;quot; height width |[[Tornado Man]]&lt;br /&gt;
| href=&amp;quot;Tornado Man&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 10]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot; href=&amp;quot;Mega Man 10&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:SheepIcon.png [[File:SheepIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:SheepIcon.png&amp;quot; height width |[[Sheep Man]]&lt;br /&gt;
| href=&amp;quot;Sheep Man&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:PumpIcon.png [[File:PumpIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:PumpIcon.png&amp;quot; height width |[[Pump Man]]&lt;br /&gt;
| href=&amp;quot;Pump Man&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:StrikeIcon.png [[File:StrikeIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:StrikeIcon.png&amp;quot; height width |[[Strike Man]]&lt;br /&gt;
| href=&amp;quot;Strike Man&amp;quot; |During his second bounce, instead of alternating between a high bounce and a long bounce, he will randomly choose which bounce to use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 11]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot; href=&amp;quot;Mega Man 11&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:BlastIcon.png [[File:BlastIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:BlastIcon.png&amp;quot; height width |[[Blast Man]]&lt;br /&gt;
| href=&amp;quot;Blast Man&amp;quot; |The explosions from Blast Man&#039;s bombs have a smaller radius to account for screen size differences.&lt;br /&gt;
In &#039;&#039;Mega Man 11&#039;&#039;, the player could exploit Blast Man&#039;s AI to cause him to never activate his Power Gear. This was initially present in &#039;&#039;Mega Man Maker&#039;&#039;, but removed due to player feedback.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:BounceIcon.png [[File:BounceIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:BounceIcon.png&amp;quot; height width |[[Bounce Man]]&lt;br /&gt;
| href=&amp;quot;Bounce Man&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man and Bass]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot; href=&amp;quot;Mega Man and Bass&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:ColdIcon.png [[File:ColdIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:ColdIcon.png&amp;quot; height width |[[Cold Man]]&lt;br /&gt;
| href=&amp;quot;Cold Man&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:BurnerIcon.png [[File:BurnerIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:BurnerIcon.png&amp;quot; height width |[[Burner Man]]&lt;br /&gt;
| href=&amp;quot;Burner Man&amp;quot; |He can be hit by player&#039;s [[Ice Wall]] when he is leaning on it.&lt;br /&gt;
| href=&amp;quot;Ice Wall&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:PirateIcon.png [[File:PirateIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:PirateIcon.png&amp;quot; height width |[[Pirate Man]]&lt;br /&gt;
| href=&amp;quot;Pirate Man&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Boy Games|Game Boy games]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot; href=&amp;quot;:Category:Game Boy Games&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:EnkerIcon.png [[File:EnkerIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:EnkerIcon.png&amp;quot; height width |[[Enker]]&lt;br /&gt;
| href=&amp;quot;Enker&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:PunkIcon.png [[File:PunkIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:PunkIcon.png&amp;quot; height width |[[Punk]]&lt;br /&gt;
| href=&amp;quot;Punk&amp;quot; |&lt;br /&gt;
|Intro destroys maximum of two rows of tiles on descent.&lt;br /&gt;
|-&lt;br /&gt;
|-&amp;lt;center&amp;gt;&amp;lt;span class=&amp;quot;mw-default-size&amp;quot;&amp;gt;[./File:PlutoIcon.png [[File:PlutoIcon.png|link=|class=mw-file-element|16x16px]]]&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| resource=&amp;quot;File:PlutoIcon.png&amp;quot; height width |[[Pluto]]&lt;br /&gt;
| href=&amp;quot;Pluto&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=13581</id>
		<title>Bosses/AI Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=13581"/>
		<updated>2024-10-13T18:04:40Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: It does work in 1.9.3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|Missing [[1.9.0]] bosses}}&lt;br /&gt;
This page is for documenting changes between the original appearances of bosses and how they appear in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. For the main page, see [[Bosses]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 1]]&#039;&#039;/&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Firing speed does not gradually accelerate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&lt;br /&gt;
|Faces away when firing two fire waves.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 2]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Bubble Man has unique AI when outside water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|&lt;br /&gt;
|Vulnerable to [[Flame Sword]] like in &#039;&#039;[[Mega Man 8]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|Is vulnerable to all weapons unless set as immunity.&lt;br /&gt;
|Features rail-bound variant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 3]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Faces the player when jumping. Only jumps 1-3 times.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 4]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Does not throw a ring if shot while running.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|No limit to how many times he can use [[Skull Barrier]] before shooting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|&lt;br /&gt;
|Using [[Rain Flush]] on the capsule no longer softlocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 5]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Being far away from Stone Man guarantees his use of [[Power Stone]].&lt;br /&gt;
|Does contact damage when crumbling.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Randomly chooses between firing missiles and bombs.&lt;br /&gt;
Always jumps directly to the [[player]]&#039;s position.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Can charge at the player after releasing coal, no matter how close he is.&lt;br /&gt;
Has an equal 50% chance of firing coal or charging at the player after walking.&lt;br /&gt;
&lt;br /&gt;
(In &#039;&#039;[[Mega Man 5]]&#039;&#039;, the chances were 75% and 25% respectively.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|&lt;br /&gt;
|Has a new intro animation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Eyes will open automatically if there are no platforms present.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 6]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|Will always begin the fight with his [[Knight Crusher]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 7]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Spring Man&#039;s ceiling attack is unimplemented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|Does not have a weakness animation when the [[player]] hits him with [[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|&lt;br /&gt;
|Does not have a weakness animation when hit with his second weakness [[Scorch Wheel]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 8]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Grenade Man&#039;s attack which covers the ground no longer destroys the floor, and is instead a standard attack.&lt;br /&gt;
|Does not have a weakness animation when his [[Flash Bomb]] is reflected by the [[player]]&#039;s [[Thunder Claw]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Astro Crush does not have a safe spot under Astro Man.&lt;br /&gt;
|Does not have a weakness animation when hit with [[Magic Card]] like in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 9]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Splash Woman has unique AI when outside water.&lt;br /&gt;
Splash Woman&#039;s downwards firing is less consistent.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 10]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|During his second bounce, instead of alternating between a high bounce and a long bounce, he will randomly choose which bounce to use.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 11]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|The explosions from Blast Man&#039;s bombs have a smaller radius to account for screen size differences.&lt;br /&gt;
In &#039;&#039;Mega Man 11&#039;&#039;, the player could exploit Blast Man&#039;s AI to cause him to never activate his Power Gear. This was initially present in &#039;&#039;Mega Man Maker&#039;&#039;, but removed due to player feedback.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man and Bass]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|He can be hit by player&#039;s [[Ice Wall]] when he is leaning on it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Boy Games|Game Boy games]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&lt;br /&gt;
|Intro destroys maximum of two rows of tiles on descent.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Tengu_Man&amp;diff=13261</id>
		<title>Tengu Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Tengu_Man&amp;diff=13261"/>
		<updated>2024-09-27T01:25:11Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
{{stub|Behavior and damage done}}&lt;br /&gt;
{{ImageNeeded|Images in &#039;&#039;Mega Man Maker&#039;&#039;}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:TenguMan.png|250px]]&lt;br /&gt;
|caption=Artwork of Tengu Man from &#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|space=2x3&lt;br /&gt;
|damage=&lt;br /&gt;
|description=A flying boss. Dives to attack, and shoots wind gusts that push you away.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Son Loto]]&lt;br /&gt;
|sfx=[[TheButcherKevin]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DWN-057 Tengu Man&#039;&#039;&#039; is one of the eight Robot Master [[bosses]] from &#039;&#039;[[Mega Man 8]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.9.0]]. His signature [[weapons]] are the [[Tornado Hold]] and [[Tengu Blade]]. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Although Tengu Man appears as a [[boss]] in both &#039;&#039;[[Mega Man 8]]&#039;&#039; and &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;, as of version [[1.9.0]] his behavior in &#039;&#039;Mega Man Maker&#039;&#039; is taken from &#039;&#039;Mega Man 8&#039;&#039; exclusively.&lt;br /&gt;
**This means his weakness to [[Spread Drill]] is not implemented in &#039;&#039;Mega Man Maker&#039;&#039; as of version [[1.9.0]].&lt;br /&gt;
*Like in &#039;&#039;Mega Man 8&#039;&#039;, when Tengu Man is hit by the [[player]]&#039;s [[Ice Wave]] and lands on ground, he will be frozen in place temporarily.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TenguManMMB.png|Artwork of Tengu Man from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 8 Assets]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Scorch_Wheel&amp;diff=13227</id>
		<title>Scorch Wheel</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Scorch_Wheel&amp;diff=13227"/>
		<updated>2024-09-27T01:19:02Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming Content}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=Scorch Wheel&lt;br /&gt;
|image=[[File:Bass Scorch Wheel Seventh Anniversary Announcement.png|250px]]&lt;br /&gt;
|caption=[[Bass]] using Scorch Wheel as seen in the seventh anniversary announcement&lt;br /&gt;
|description=A wheel of fire which can be held to aim. Can set things on fire and split.&lt;br /&gt;
|damage=TBA&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[Son Loto]]&lt;br /&gt;
|sfx=[[Hansov]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Scorch Wheel&#039;&#039;&#039; is Turbo Man&#039;s signature [[weapon]], originating from &#039;&#039;[[Mega Man 7]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ScorchWheelMM7.png|[[Mega Man]] using Scorch Wheel in &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{MM7}}&lt;br /&gt;
[[Category:Weapons]] &lt;br /&gt;
[[Category:Fire weapons]] &lt;br /&gt;
[[Category:Mega Man 7 Assets]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Ice_Wave&amp;diff=13228</id>
		<title>Ice Wave</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Ice_Wave&amp;diff=13228"/>
		<updated>2024-09-27T01:18:15Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
{{stub|More on behavior}}&lt;br /&gt;
{{Template:Asset&lt;br /&gt;
|name=Ice Wave&lt;br /&gt;
|image=[[File:Proto Man Ice Wave Seventh Anniversary Announcement.png|250px]]&lt;br /&gt;
|caption=[[Proto Man]] using Ice Wave as seen in the seventh anniversary trailer&lt;br /&gt;
|description=A wave of icicles which climbs up and down walls, going though enemies in its way.&lt;br /&gt;
|damage=2 (per icicle hit)&lt;br /&gt;
|energy=1 (1st and 8th uses)&amp;lt;br&amp;gt;2&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Son Loto]]&lt;br /&gt;
|sfx=[[Hansov]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ice Wave&#039;&#039;&#039; is Frost Man&#039;s signature [[weapon]] originating from &#039;&#039;[[Mega Man 8]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.9.0]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:IceWaveMM8.png|thumb|[[Mega Man]] using Ice Wave in &#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{MM8}}&lt;br /&gt;
[[Category:Weapons]] &lt;br /&gt;
[[Category:Ice weapons]] &lt;br /&gt;
[[Category:Mega Man 8 Assets]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User_talk:DarkiusMC&amp;diff=13206</id>
		<title>User talk:DarkiusMC</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User_talk:DarkiusMC&amp;diff=13206"/>
		<updated>2024-09-26T20:35:55Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Complaining==&lt;br /&gt;
Why did you removed the spirter&#039;s name in Dark Man 4? Its same spriter of Dark Man 3.&lt;br /&gt;
&lt;br /&gt;
== Request to delete this user page ==&lt;br /&gt;
&lt;br /&gt;
I don&#039;t like this page. Please delete it.&lt;br /&gt;
&lt;br /&gt;
...Or I will. :hue:&lt;br /&gt;
&lt;br /&gt;
-- [[User:Midas Magnezone]] 20:22, 23 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== :agre: ==&lt;br /&gt;
&lt;br /&gt;
I agree! Delete it.&lt;br /&gt;
&lt;br /&gt;
-- [[User:DarkiusMC]]&lt;br /&gt;
&lt;br /&gt;
== Hello ==&lt;br /&gt;
&lt;br /&gt;
Hi&lt;br /&gt;
&lt;br /&gt;
== Yes Hello ==&lt;br /&gt;
&lt;br /&gt;
I was wondering if you could play that song again&lt;br /&gt;
&lt;br /&gt;
== Hello again ==&lt;br /&gt;
&lt;br /&gt;
I am using your talk page as a test&lt;br /&gt;
&lt;br /&gt;
[[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 22:59, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Whack ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;(O_O&amp;lt;) &amp;lt;(O_O)&amp;gt; (&amp;gt;O_O)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:DarkiusMC|DarkiusMC]] ([[User talk:DarkiusMC|talk]]) 23:04, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Use four tildes, please! Like this: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 23:11, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
I literally did tho&lt;br /&gt;
&lt;br /&gt;
[[User:DarkiusMC|DarkiusMC]] ([[User talk:DarkiusMC|talk]]) 23:14, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No indentations! No tildes! How can you even call yourself a wiki moderator?! [[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 23:22, 15 September 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User_talk:Midas_Magnezone&amp;diff=13196</id>
		<title>User talk:Midas Magnezone</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User_talk:Midas_Magnezone&amp;diff=13196"/>
		<updated>2024-09-26T19:15:06Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: /* Spriters of 1.8.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spriters of 1.8.0==&lt;br /&gt;
Who are those spriters of [[Grab Buster]], [[Salt Water]], [[Electric Shock]], [[Spark Chaser]], [[Cold Man]], [[Burner Man]], [[Pluto]] and [[Boobeam Trap]]?&lt;br /&gt;
&lt;br /&gt;
:--[[User:Xandher06|Xandher06]] ([[User talk:DarkiusMC|talk]]) 01:12, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:A full list of spriter credits for assets added in [[1.7.0]] and [[1.8.0]] is currently unavailable. It should hopefully be updated once patches for [[1.9.0]] are done and a full list can be compiled after talking to the spriters. - [[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 01:29, 26 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could you please ask the developers of this fangame who made the sprites where I said?&lt;br /&gt;
&lt;br /&gt;
:--[[User:Xandher06|Xandher06]] ([[User talk:DarkiusMC|talk]]) 02:20, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve asked around but it may take a while. I will update the corresponding pages once I have the required spriter information. - [[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 03:23, 26 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What about [[Grab Buster]], [[Salt Water]], [[Electric Shock]], [[Spark Chaser]], [[Pluto]] and [[Boobeam Trap]]?&lt;br /&gt;
&lt;br /&gt;
:--[[User:Xandher06|Xandher06]] ([[User talk:DarkiusMC|talk]]) 16:29, 26 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Like I said, I&#039;m still waiting on confirmation for those...but it seems like you&#039;ve already found out info for them? Where did you get it from? - [[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 19:11, 26 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The sprites similiar and bosses from other. --[[User:Xandher06|Xandher06]] ([[User talk:DarkiusMC|talk]]) 19:14, 26 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I hate this guy, I think he should be banned ==&lt;br /&gt;
&lt;br /&gt;
Breathe if yes, recite the bible in japanese if no&lt;br /&gt;
&lt;br /&gt;
:--[[User:DarkiusMC|DarkiusMC]] ([[User talk:DarkiusMC|talk]]) 23:40, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Erm, J in &amp;quot;Japanese&amp;quot; should be in capital letters!&lt;br /&gt;
&lt;br /&gt;
:Also why don&#039;t you ban me? I know you can.--[[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 23:43, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not recommended.  Ban him and nothing will ever get done. ----[[User:Blue Bummer|Blue Bummer]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=TheButcherKevin&amp;diff=13208</id>
		<title>TheButcherKevin</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=TheButcherKevin&amp;diff=13208"/>
		<updated>2024-09-26T17:24:07Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
|name=TheButcherKevin&lt;br /&gt;
|role=Sound designer&amp;lt;br&amp;gt;Beta tester&amp;lt;br&amp;gt;Level moderator&amp;lt;br&amp;gt;Wiki Strike Team member&lt;br /&gt;
|image=[[File:TheButcherKevinStaffIcon.png]]&lt;br /&gt;
|caption = TheButcherKevin&#039;s personal [[Profile icons|staff profile icon]] in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|aka=Butcher&amp;lt;br&amp;gt;Kevin&lt;br /&gt;
|lives=Brazil&lt;br /&gt;
|gender=Male&lt;br /&gt;
|discord=KevinSemVim#9522&lt;br /&gt;
|website=[https://twitter.com/TheButcherKevin Twitter] (inactive)&amp;lt;br&amp;gt;[https://www.youtube.com/channel/UCOvsydhbWVqjxQ9Bsd5ru4A YouTube]&amp;lt;br&amp;gt;[https://megamaker.webmeka.io/user-profile.php?uid=222280 Webmeka]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;TheButcherKevin&#039;&#039;&#039; is a beta tester and level moderator for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. He was hired as beta tester on June 13th, 2021 alongside Neo Cutman and [[Chombey]]&amp;lt;ref&amp;gt;&#039;&#039;Mega Man Maker&#039;&#039; [@MegaManMaker] (June 13, 2021). [https://twitter.com/MegaManMaker/status/1403990252801474562 &amp;quot;We would like to welcome our new Beta Testers: @Chombey_, @TheButcherKevin, and Neo Cutman and our new Musicians: @40Nix, @GamerFromTheWeb, and @DeltaMudkip!&amp;quot;]. Retrieved September 2, 2021. — via Twitter.&amp;lt;/ref&amp;gt; and he was invited as level moderator on July 23rd, 2021 alongside with Chombey.&lt;br /&gt;
&lt;br /&gt;
TheButcherKevin helped recovering data alongside [[DoctorLumen]] and [[Luigi]] before the creation of the [[Wiki Strike Team]]. After the Wiki Strike Team was created, he then helped with more data collection and rebuilding the wiki pages.&lt;br /&gt;
&lt;br /&gt;
==Contributions==&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Icon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Weapon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Contributions&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Added in Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TenguBladeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tengu Blade]]&lt;br /&gt;
|Sound effects&lt;br /&gt;
|[[1.8.0]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Developers]] [[Category:Beta tester]] [[Category:Level moderators]] [[Category:Current team members]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=GamerFromTheWeb&amp;diff=13207</id>
		<title>GamerFromTheWeb</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=GamerFromTheWeb&amp;diff=13207"/>
		<updated>2024-09-26T16:54:01Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RecentlyAdded}}&lt;br /&gt;
{{Incomplete|Full list of contributions}}&lt;br /&gt;
{{User&lt;br /&gt;
|name=GamerFromTheWeb&lt;br /&gt;
|role=Musician&amp;lt;br&amp;gt;Spriter&amp;lt;br&amp;gt;Sound designer&amp;lt;br&amp;gt;Discord moderator&amp;lt;br&amp;gt;Level moderator (formerly)&lt;br /&gt;
|image=[[File:Gamer.jpg|100px]]&lt;br /&gt;
|caption=GamerFromTheWeb&#039;s [[Mega Man Maker Forums|forum]] profile picture&lt;br /&gt;
|aka=Gamer&amp;lt;br&amp;gt;breeze9p10&amp;lt;br&amp;gt;Sasha&amp;lt;br&amp;gt;molmola&lt;br /&gt;
|known=&#039;&#039;Mega Man Maker First Impact&#039;&#039; (musician, trailer creator and beta tester)&lt;br /&gt;
|discord=chipsnsasha&amp;lt;br&amp;gt;breeze9p10&amp;lt;br&amp;gt;molmola&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;GamerFromTheWeb&#039;&#039;&#039; is a musician and former level moderator for &#039;&#039;[[Mega Man Maker]]&#039;&#039;. She was hired as a level moderator alongside [[JumpDashEvade]], MM2WilySt2, [[NotQuiteHere]], and [[Plasma Admin]] on May 23, 2021. She was accepted as a musician on June 13, 2021 alongside [[40Nix]] and [[DeltaMudkip]]. GamerFromTheWeb later stepped down as a level moderator, &lt;br /&gt;
but became a Discord moderator sometime in 2023.&lt;br /&gt;
&lt;br /&gt;
In the [[Mega Man Maker Team|team]], GamerFromTheWeb also contributed with sprites, including backgrounds and tilesets from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
GamerFromTheWeb previously worked on [[Croby]]&#039;s [[Mega Man Maker First Impact|&#039;&#039;Mega Man Maker First Impact&#039;&#039;]] mod as a musician, beta tester and trailer creator. She has also worked on her own mod &#039;&#039;Mega Maker Construct&#039;&#039; and helped with sprites and music for RED1&#039;s mod &#039;&#039;Mega Man X Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Contributions==&lt;br /&gt;
===Decorations===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Decoration&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Contribution(s)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Tundra Light posts&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;Sprites&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Robot Master statues&lt;br /&gt;
|Oil Man and both Bond Man sprites&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Icon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Level object&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Contributions&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Added in Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ammoner.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ammoner]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;Sprites&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Edited from [[LF222]] and inspired from Son Loto&#039;s version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Swim Metall DX]]&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Level objects===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Icon&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Level object&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Contributions&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Added in Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HotPlateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hot Plate]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;Sprites&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterHoverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Hover]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Music title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game of origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|Intro Stage&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;12&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|Alongside [[40Nix]]&lt;br /&gt;
|-&lt;br /&gt;
|Magic Man&lt;br /&gt;
|-&lt;br /&gt;
|Wily Stage&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wily Stage 2 (GB 1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man II]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wily Stage 2 (GB 2)&lt;br /&gt;
|-&lt;br /&gt;
|Mega Man GB 4 &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man IV]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mega Man GB 4 (Ballade)&lt;br /&gt;
|-&lt;br /&gt;
|Neptune&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Jupiter&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Example Levels]]===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Example Level&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Added in Version&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|Abandoned Mine&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Seaside Steamworks&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Staff}}&lt;br /&gt;
[[Category:Developers]] [[Category:Musician]] [[Category:Spriter]] [[Category:Level moderators]] [[Category:Current team members]] [[Category:Moderators]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User_talk:Midas_Magnezone&amp;diff=13193</id>
		<title>User talk:Midas Magnezone</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User_talk:Midas_Magnezone&amp;diff=13193"/>
		<updated>2024-09-26T16:39:02Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: /* Spriters of 1.8.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spriters of 1.8.0==&lt;br /&gt;
Who are those spriters of [[Grab Buster]], [[Salt Water]], [[Electric Shock]], [[Spark Chaser]], [[Cold Man]], [[Burner Man]], [[Pluto]] and [[Boobeam Trap]]?&lt;br /&gt;
&lt;br /&gt;
:--[[User:Xandher06|Xandher06]] ([[User talk:DarkiusMC|talk]]) 01:12, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:A full list of spriter credits for assets added in [[1.7.0]] and [[1.8.0]] is currently unavailable. It should hopefully be updated once patches for [[1.9.0]] are done and a full list can be compiled after talking to the spriters. - [[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 01:29, 26 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could you please ask the developers of this fangame who made the sprites where I said?&lt;br /&gt;
&lt;br /&gt;
:I&#039;ve asked around but it may take a while. I will update the corresponding pages once I have the required spriter information. - [[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 03:23, 26 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:--[[User:Xandher06|Xandher06]] ([[User talk:DarkiusMC|talk]]) 02:20, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What about [[Grab Buster]], [[Salt Water]], [[Electric Shock]], [[Spark Chaser]], [[Pluto]] and [[Boobeam Trap]]?&lt;br /&gt;
&lt;br /&gt;
:--[[User:Xandher06|Xandher06]] ([[User talk:DarkiusMC|talk]]) 16:29, 26 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I hate this guy, I think he should be banned ==&lt;br /&gt;
&lt;br /&gt;
Breathe if yes, recite the bible in japanese if no&lt;br /&gt;
&lt;br /&gt;
:--[[User:DarkiusMC|DarkiusMC]] ([[User talk:DarkiusMC|talk]]) 23:40, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Erm, J in &amp;quot;Japanese&amp;quot; should be in capital letters!&lt;br /&gt;
&lt;br /&gt;
:Also why don&#039;t you ban me? I know you can.--[[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 23:43, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not recommended.  Ban him and nothing will ever get done. ----[[User:Blue Bummer|Blue Bummer]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User_talk:Midas_Magnezone&amp;diff=13172</id>
		<title>User talk:Midas Magnezone</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User_talk:Midas_Magnezone&amp;diff=13172"/>
		<updated>2024-09-26T02:20:13Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: /* Spriters of 1.8.0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spriters of 1.8.0==&lt;br /&gt;
Who are those spriters of [[Grab Buster]], [[Salt Water]], [[Electric Shock]], [[Spark Chaser]], [[Cold Man]], [[Burner Man]], [[Pluto]] and [[Boobeam Trap]]?&lt;br /&gt;
&lt;br /&gt;
:--[[User:Xandher06|Xandher06]] ([[User talk:DarkiusMC|talk]]) 01:12, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:A full list of spriter credits for assets added in [[1.7.0]] and [[1.8.0]] is currently unavailable. It should hopefully be updated once patches for [[1.9.0]] are done and a full list can be compiled after talking to the spriters. - [[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 01:29, 26 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could you please ask the developers of this fangame who made the sprites where I said?&lt;br /&gt;
&lt;br /&gt;
:--[[User:Xandher06|Xandher06]] ([[User talk:DarkiusMC|talk]]) 02:20, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I hate this guy, I think he should be banned ==&lt;br /&gt;
&lt;br /&gt;
Breathe if yes, recite the bible in japanese if no&lt;br /&gt;
&lt;br /&gt;
:--[[User:DarkiusMC|DarkiusMC]] ([[User talk:DarkiusMC|talk]]) 23:40, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Erm, J in &amp;quot;Japanese&amp;quot; should be in capital letters!&lt;br /&gt;
&lt;br /&gt;
:Also why don&#039;t you ban me? I know you can.--[[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 23:43, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not recommended.  Ban him and nothing will ever get done. ----[[User:Blue Bummer|Blue Bummer]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=User_talk:Midas_Magnezone&amp;diff=13160</id>
		<title>User talk:Midas Magnezone</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=User_talk:Midas_Magnezone&amp;diff=13160"/>
		<updated>2024-09-26T01:12:03Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Spriters of 1.8.0==&lt;br /&gt;
Who are those spriters of [[Grab Buster]], [[Salt Water]], [[Electric Shock]], [[Spark Chaser]], [[Cold Man]], [[Burner Man]], [[Pluto]] and [[Boobeam Trap]]?&lt;br /&gt;
&lt;br /&gt;
:--[[User:Xandher06|Xandher06]] ([[User talk:DarkiusMC|talk]]) 01:12, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I hate this guy, I think he should be banned ==&lt;br /&gt;
&lt;br /&gt;
Breathe if yes, recite the bible in japanese if no&lt;br /&gt;
&lt;br /&gt;
:--[[User:DarkiusMC|DarkiusMC]] ([[User talk:DarkiusMC|talk]]) 23:40, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Erm, J in &amp;quot;Japanese&amp;quot; should be in capital letters!&lt;br /&gt;
&lt;br /&gt;
:Also why don&#039;t you ban me? I know you can.--[[User:Midas Magnezone|Midas Magnezone]] ([[User talk:Midas Magnezone|talk]]) 23:43, 15 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not recommended.  Ban him and nothing will ever get done. ----[[User:Blue Bummer|Blue Bummer]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Dark_Man_4&amp;diff=13159</id>
		<title>Dark Man 4</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Dark_Man_4&amp;diff=13159"/>
		<updated>2024-09-26T01:06:57Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Spriter info}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:DarkMan4Art.png|250px]]&lt;br /&gt;
|description=Has energy shields which follow him as he moves and shoots. Selectable intros.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|damage=5 (contact)&amp;lt;br&amp;gt;6 (projectile)&amp;lt;br&amp;gt;6 (shield)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
|version = [[1.8.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[E-Clare]]&lt;br /&gt;
|hp=28&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Man 4&#039;&#039;&#039; is one of the fortress bosses in &#039;&#039;[[Mega Man 5]]&#039;&#039;, originating from the final stage of Proto Man&#039;s Castle. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
In Mega Man 5, Dark Man 4 has the ability to disguise himself as other figures, which he does to disguise as [[Proto Man]] and kidnap [[Dr. Light]], setting up the events of the game.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
&lt;br /&gt;
=== Intro ===&lt;br /&gt;
Dark Man 4 has a unique cutscene-esque intro depending on an option in the editor.&lt;br /&gt;
&lt;br /&gt;
* If the option with Proto Man is selected, he will appear as Proto Man and whistle, before Proto Man&#039;s normal whistle plays and his disguise is dropped.&lt;br /&gt;
* If the option with [[Mega Man]] and [[Roll]] is selected, things will play out largely the same as the first option, except the disguise will be whatever character is currently being used.&lt;br /&gt;
* If the option with Dark Man 4 himself is selected, Dark Man 4 will remain undisguised and taunt the player before fighting.&lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
Dark Man 4 has two attacks.&lt;br /&gt;
&lt;br /&gt;
The first has him stand in place and fire three shots at the player. This attack can be used consecutively.&lt;br /&gt;
&lt;br /&gt;
The second has him fire his shields off to both sides and jump at the player. After landing, the shields will return to his side.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/IRWfn1ieoUA Dark Man 4]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Dark Man 4 is the only of the Dark Men from Mega Man 5 to have an intro. However, this intro isn&#039;t present in Mega Man Maker.&lt;br /&gt;
** Dark Man 4&#039;s first intro is a simplified version of the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.8}}&lt;br /&gt;
{{MM5}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Fortress Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 5 Assets]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=13152</id>
		<title>Bosses/AI Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=13152"/>
		<updated>2024-09-25T23:01:07Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|Missing [[1.9.0]] bosses}}&lt;br /&gt;
This page is for documenting changes between the original appearances of bosses and how they appear in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. For the main page, see [[Bosses]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 1]]&#039;&#039;/&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Firing speed does not gradually accelerate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&lt;br /&gt;
|Faces away when firing two fire waves.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 2]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Bubble Man has unique AI when outside water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|&lt;br /&gt;
|Vulnerable to [[Flame Sword]] like in &#039;&#039;[[Mega Man 8]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|Is vulnerable to all weapons unless set as immunity.&lt;br /&gt;
|Features rail-bound variant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 3]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Faces the player when jumping. Only jumps 1-3 times.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 4]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Does not throw a ring if shot while running.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|No limit to how many times he can use [[Skull Barrier]] before shooting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|&lt;br /&gt;
|Using [[Rain Flush]] on the capsule no longer softlocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 5]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Being far away from Stone Man guarantees his use of [[Power Stone]].&lt;br /&gt;
|Does contact damage when crumbling.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Randomly chooses between firing missiles and bombs.&lt;br /&gt;
Always jumps directly to the [[player]]&#039;s position.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Can charge at the player after releasing coal, no matter how close he is.&lt;br /&gt;
Has an equal 50% chance of firing coal or charging at the player after walking.&lt;br /&gt;
&lt;br /&gt;
(In &#039;&#039;[[Mega Man 5]]&#039;&#039;, the chances were 75% and 25% respectively.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|&lt;br /&gt;
|Has a new intro animation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Eyes will open automatically if there are no platforms present.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 6]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|Will always begin the fight with his [[Knight Crusher]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 7]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Spring Man&#039;s ceiling attack is unimplemented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|Does not have a weakness animation when the [[player]] hits him with [[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|&lt;br /&gt;
|Does not have a weakness animation when hit with his second weakness [[Scorch Wheel]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 8]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Grenade Man&#039;s attack which covers the ground no longer destroys the floor, and is instead a standard attack.&lt;br /&gt;
|Does not have a weakness animation when his [[Flash Bomb]] is reflected by the [[player]]&#039;s [[Thunder Claw]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Astro Crush does not have a safe spot under Astro Man.&lt;br /&gt;
|Does not have a weakness animation when hit with [[Magic Card]] like in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 9]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Splash Woman has unique AI when outside water.&lt;br /&gt;
Splash Woman&#039;s downwards firing is less consistent.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 10]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|During his second bounce, instead of alternating between a high bounce and a long bounce, he will randomly choose which bounce to use.&lt;br /&gt;
|His [[Rebound Striker]] can&#039;t be destroyed by player&#039;s [[Triple Blade]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 11]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|The explosions from Blast Man&#039;s bombs have a smaller radius to account for screen size differences.&lt;br /&gt;
In &#039;&#039;Mega Man 11&#039;&#039;, the player could exploit Blast Man&#039;s AI to cause him to never activate his Power Gear. This was initially present in &#039;&#039;Mega Man Maker&#039;&#039;, but removed due to player feedback.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man and Bass]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|He can be hit by player&#039;s [[Ice Wall]] when he is leaning on it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Boy Games|Game Boy games]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&lt;br /&gt;
|Intro destroys maximum of two rows of tiles on descent.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=13088</id>
		<title>Bosses/AI Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=13088"/>
		<updated>2024-09-23T23:26:54Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated|Missing [[1.9.0]] bosses}}&lt;br /&gt;
This page is for documenting changes between the original appearances of bosses and how they appear in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. For the main page, see [[Bosses]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 1]]&#039;&#039;/&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Firing speed does not gradually accelerate&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&lt;br /&gt;
|Faces away when firing two fire waves.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 2]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Bubble Man has unique AI when outside water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|&lt;br /&gt;
|Vulnerable to [[Flame Sword]] like in &#039;&#039;[[Mega Man 8]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|Is vulnerable to all weapons unless set as immunity.&lt;br /&gt;
|Features rail-bound variant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 3]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Faces the player when jumping. Only jumps 1-3 times.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 4]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Does not throw a ring if shot while running.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|No limit to how many times he can use [[Skull Barrier]] before shooting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|&lt;br /&gt;
|Using [[Rain Flush]] on the capsule no longer softlocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 5]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Being far away from Stone Man guarantees his use of [[Power Stone]].&lt;br /&gt;
|Does contact damage when crumbling.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Randomly chooses between firing missiles and bombs.&lt;br /&gt;
Always jumps directly to the [[player]]&#039;s position.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Can charge at the player after releasing coal, no matter how close he is.&lt;br /&gt;
Has an equal 50% chance of firing coal or charging at the player after walking.&lt;br /&gt;
&lt;br /&gt;
(In &#039;&#039;[[Mega Man 5]]&#039;&#039;, the chances were 75% and 25% respectively.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|&lt;br /&gt;
|Has a new intro animation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Eyes will open automatically if there are no platforms present.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 6]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|Will always begin the fight with his [[Knight Crusher]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 7]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|Spring Man&#039;s ceiling attack is unimplemented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|Does not have a weakness animation when the [[player]] hits him with [[Slash Claw]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|&lt;br /&gt;
|Does not have a weakness animation when hit with his second weakness [[Scorch Wheel]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 8]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Grenade Man&#039;s attack which covers the ground no longer destroys the floor, and is instead a standard attack.&lt;br /&gt;
|Does not have a weakness animation when his [[Flash Bomb]] is reflected by the [[player]]&#039;s [[Thunder Claw]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Astro Crush does not have a safe spot under Astro Man.&lt;br /&gt;
|Does not have a weakness animation when hit with [[Magic Card]] like in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 9]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Splash Woman has unique AI when outside water.&lt;br /&gt;
Splash Woman&#039;s downwards firing is less consistent.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 10]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|During his second bounce, instead of alternating between a high bounce and a long bounce, he will randomly choose which bounce to use.&lt;br /&gt;
|His [[Rebound Striker]] can&#039;t be destroyed by player&#039;s [[Triple Blade]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 11]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|The explosions from Blast Man&#039;s bombs have a smaller radius to account for screen size differences.&lt;br /&gt;
In &#039;&#039;Mega Man 11&#039;&#039;, the player could exploit Blast Man&#039;s AI to cause him to never activate his Power Gear. This was initially present in &#039;&#039;Mega Man Maker&#039;&#039;, but removed due to player feedback.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man and Bass]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Boy Games|Game Boy games]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&lt;br /&gt;
|Intro destroys maximum of two rows of tiles on descent.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=13085</id>
		<title>Bosses/AI Changes</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Bosses/AI_Changes&amp;diff=13085"/>
		<updated>2024-09-23T17:56:34Z</updated>

		<summary type="html">&lt;p&gt;Xandher06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for documenting changes between the original appearances of bosses and how they appear in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. For the main page, see [[Bosses]].&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 1]]&#039;&#039;/&#039;&#039;[[Mega Man Powered Up]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|Doesn&#039;t gradually accelerate firing speed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BombIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&lt;br /&gt;
|Faces away when firing two fire waves.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TimeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Time Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YellowDevilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yellow Devil]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 2]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BubbleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bubble Man]]&lt;br /&gt;
|Bubble Man has unique AI when outside water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|&lt;br /&gt;
|Vulnerable to [[Flame Sword]] like in &#039;&#039;[[Mega Man 8]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Metal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BoobeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Boobeam Trap]]&lt;br /&gt;
|Is vulnerable to all weapons unless set as immunity.&lt;br /&gt;
|Features rail-bound variant.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 3]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SparkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spark Man]]&lt;br /&gt;
|Faces the player when jumping. Only jumps 1-3 times.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetManIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HardIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hard Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamegoroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamegoro Maker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 4]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Man]]&lt;br /&gt;
|Doesn&#039;t throw a ring if shot while running.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SkullIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Skull Man]]&lt;br /&gt;
|There&#039;s no limit to how many times he can use [[Skull Barrier]] before shooting.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ToadIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Toad Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Catcher]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 4]]&lt;br /&gt;
|&lt;br /&gt;
|Using [[Rain Flush]] on the capsule no longer softlocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 5]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|Being far away from Stone Man guarantees his use of [[Power Stone]].&lt;br /&gt;
|Does contact damage when crumbling.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crystal Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Man]]&lt;br /&gt;
|Randomly chooses between firing missiles and bombs.&lt;br /&gt;
Always jumps directly to the player&#039;s position.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Charge Man]]&lt;br /&gt;
|Can charge at the player after releasing coal, no matter how close he is.&lt;br /&gt;
Has an equal 50% chance of firing coal or charging at the player after walking.&lt;br /&gt;
&lt;br /&gt;
(In &#039;&#039;[[Mega Man 5]]&#039;&#039;, the chances were 75% and 25% respectively.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 3]]&lt;br /&gt;
|&lt;br /&gt;
|Has a new intro animation.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DarkMan4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dark Man 4]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigPets.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Pets]]&lt;br /&gt;
|Eyes will open automatically if there are no platforms present.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 6]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WindIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wind Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlameIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KnightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Knight Man]]&lt;br /&gt;
|Will always begin the fight with his [[Knight Crusher]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YamatoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yamato Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WilyMachine6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wily Machine 6]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 7]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring Man]]&lt;br /&gt;
|One of Spring Man&#039;s attacks is unimplemented in &#039;&#039;[[Mega Man Maker]]&#039;&#039;.&lt;br /&gt;
|Doesn&#039;t have a weakness animation when hit him with [[Slash Claw]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FreezeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Freeze Man]]&lt;br /&gt;
|&lt;br /&gt;
|Doesn&#039;t have a weakness animation when hit him with his second weakness [[Scorch Wheel]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shade Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 8]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|Grenade Man&#039;s attack which covers the ground no longer destroys the floor, and is instead a standard attack.&lt;br /&gt;
|Doesn&#039;t have a weakness animation when his [[Flash Bomb]] get reflected by [[Thunder Claw]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Astro Man]]&lt;br /&gt;
|Astro Crush doesn&#039;t have a safe spot under Astro Man.&lt;br /&gt;
|Doesn&#039;t have a weakness animation when hit him with [[Magic Card]] in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 9]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Man]]&lt;br /&gt;
|[[Laser Trident]] now passes through concrete fired. This was confirmed to be intentional by [[WreckingPrograms]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|Splash Woman has unique AI when outside water.&lt;br /&gt;
Splash Woman&#039;s downwards firing is less consistent.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TornadoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tornado Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 10]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PumpIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pump Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StrikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Strike Man]]&lt;br /&gt;
|During his second bounce, instead of alternating between a high bounce and a long bounce, he will randomly choose which bounce to use.&lt;br /&gt;
|His [[Rebound Striker]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man 11]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Man]]&lt;br /&gt;
|The explosions from Blast Man&#039;s bombs have a smaller radius to account for screen size differences.&lt;br /&gt;
In &#039;&#039;Mega Man 11&#039;&#039;, the player could exploit Blast Man&#039;s AI to cause him to never activate his Power Gear. This was initially present in &#039;&#039;Mega Man Maker&#039;&#039;, but removed due to player feedback.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;[[Mega Man and Bass]]&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColdIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cold Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burner Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PirateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pirate Man]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[:Category:Game Boy Games|Game Boy Games]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Boss Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | AI Changes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EnkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Enker]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&lt;br /&gt;
|Intro destroys maximum of two rows of tiles on descent.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Xandher06</name></author>
	</entry>
</feed>