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	<id>https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=YaboiRayT</id>
	<title>MegaManMaker Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megamanmaker.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=YaboiRayT"/>
	<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php/Special:Contributions/YaboiRayT"/>
	<updated>2026-06-03T06:27:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:MM6_OilColors.png&amp;diff=21733</id>
		<title>File:MM6 OilColors.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:MM6_OilColors.png&amp;diff=21733"/>
		<updated>2026-05-31T17:44:48Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: A showing of the different color options available for the Oil Level Object.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A showing of the different color options available for the Oil Level Object.&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Super_Arm&amp;diff=21729</id>
		<title>Super Arm</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Super_Arm&amp;diff=21729"/>
		<updated>2026-05-31T17:19:43Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: I had swapped around the images of the icons for the Super Arm Block to match how they are positioned in the Mega Man Maker editor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:SuperArmIcon.png|left]] Super Arm [[File:SuperArmIcon.png|right]]&lt;br /&gt;
|image=[[File:SuperArm.png|250px]]&lt;br /&gt;
|caption=Artwork for the Super Arm from &#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|description=Pick up and throw blocks at enemies, or make your own in free space.&lt;br /&gt;
|damage=1 (if dropped overhead)&amp;lt;br&amp;gt;2 (each shrapnel)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|category={{BuilderCategory|Weapons}}&lt;br /&gt;
|tab={{BuilderTab|1}}&lt;br /&gt;
|energy=2 (spawn block, throw block)&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&amp;lt;br&amp;gt;[[1.10.0]] (new &#039;&#039;Mega Man Powered Up&#039;&#039; Super Arm Block sprites)&lt;br /&gt;
|programmer=[[Luigi]]&amp;lt;br&amp;gt;[[WreckingPrograms]] (assistance)&lt;br /&gt;
|spriter=[[Luigi]] (blocked sign)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Super Arm&#039;&#039;&#039; is [[Guts Man]]&#039;s signature [[weapon]], originating from &#039;&#039;[[Mega Man 1]]&#039;&#039; and reappearing in &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039; and &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.7.0]]. The weapon allows the user to create Super Arm Blocks or lift the Super Arm Block [[Level Objects|level object]]. &lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Pressing the attack key when in front of a Super Arm Block will allow the user to pick it up, and pressing it again will make them throw it in an arc. If the block can be picked up it will flash when the [[Player]] stands beside it. A Super Arm Block being lifted loses tangibility while the Player is carrying it; when thrown, it will break on contact when striking an [[Enemies|Enemy]] or a solid surface. A thrown Super Arm Block upon breaking becomes four smaller pieces that pass through terrain and Enemies traveling both vertically and horizontally.&lt;br /&gt;
&lt;br /&gt;
Attempting to climb [[ladders]], changing [[weapons]] or sliding/dashing/rolling will cause it to be thrown immediately. Every member of the [[Spine]] family can be defeated instantly with Super Arm.&lt;br /&gt;
&lt;br /&gt;
In addition to its usage of lifting existing blocks, the player can also spawn Super Arm Blocks in the area in front of them, a feature based off of Guts Man&#039;s own version of the weapon in &#039;&#039;Mega Man Powered Up&#039;&#039;. Up to five blocks can be created, and they will not despawn if the weapon is switched. However, the blocks are locally loaded and will despawn once offscreen. Blocks cannot be created if there is something obstructing the 2x2 area in front of the player.  If dropped on top of an Enemy, it will break instantly, dealing less damage in the process. It also breaks if it falls upon bosses, but it does not deal them any damage. &lt;br /&gt;
&lt;br /&gt;
Unlike the level object, Player spawned blocks are different in that they have physics similar to a [[Push Block]], meaning created blocks can be used as barriers, platforms or even stacked; although once lifted a Player made block cannot be dropped, only thrown.  The player can be instantly killed if a Super Arm Block falls on top of them, and bosses can be killed if they are crushed between a moving block and a wall despite being immune to them if it falls on them. Super Arm Blocks spawned by the player use the same skin as those from &#039;&#039;Mega Man Powered Up&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Both creating blocks with Super Arm and throwing them costs 2 units of energy to perform. &lt;br /&gt;
&lt;br /&gt;
===Tutorial===&lt;br /&gt;
[https://www.youtube.com/shorts/Hf4b3BLx04s Super Arm]&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
===Interactions===&lt;br /&gt;
* Super Arm can lift a [[Lighter Push Block]].&lt;br /&gt;
* Super Arm can lift the [[Gori Three Rock]]. When thrown, it will not shatter, and can be lifted again.&lt;br /&gt;
* Super Arm can lift and throw [[Plushies]].&lt;br /&gt;
* The Player Weapon [[Thunder Beam]] can shatter Super Arm Blocks just like it did in [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; for NES]]&lt;br /&gt;
&lt;br /&gt;
==Super Arm Block==&lt;br /&gt;
{{Incomplete|Spriter of new &#039;&#039;Mega Man Powered Up&#039;&#039; Super Arm Block sprites added in version [[1.10.0]]}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=[[File:SuperArmBlockIcon.png|left]] Super Arm Block [[File:SuperArmBlockIcon.png|right]]&lt;br /&gt;
|image=[[File:SuperArmBlocks1.8.png|250px]]&lt;br /&gt;
|caption=All Super Arm Block variants&lt;br /&gt;
|description=A big block to lift with Super Arm. Has many variants, but no gravity.&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|space=2x2&lt;br /&gt;
|category={{BuilderCategory|LevelObjects}}&lt;br /&gt;
|tab={{BuilderTab|1}}&lt;br /&gt;
|options=[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&amp;lt;br&amp;gt;[[1.10.0]] (new &#039;&#039;Mega Man Powered Up&#039;&#039; Super Arm Block sprites)&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[BigMaster]] (additional particles and skins)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Super Arm Block&#039;&#039;&#039; the [[Level Objects|Level Object]] is a stationary block that can be grabbed and thrown with the Super Arm [[weapon]]. It is fully solid in its initial state and is 2x2 tiles in size.&lt;br /&gt;
&lt;br /&gt;
It comes with multiple skins from various stages in [[Mega Man 1|the first &#039;&#039;Mega Man&#039;&#039; game for NES]]: a green one from [[Cut Man]]&#039;s stage, a yellow one from Elec Man&#039;s stage, a brown one from [[Guts Man]]&#039;s stage, a gray one from the first Wily stage, and a dark green one from the third Wily stage. There are also two skins (one green and one orange) from Cut Man&#039;s stage in &#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039; and a dark brown skin with a Super Arm Block icon in the middle from its appearance in &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Most attributes and behaviors are the same between the player made Super Arm Blocks and the Level Object version. The main difference for the Level Object version of Super Arm Block is that the Level Object has no physics and can only be used as a projectile.&lt;br /&gt;
&lt;br /&gt;
Since version [[1.9.0]], the Guts Man plushie breaks Super Arm Blocks when colliding with them; when carried, it will also destroy the player&#039;s Super Arm Blocks when passing through them.&lt;br /&gt;
&lt;br /&gt;
Since version [[1.10.0]], [[Guts Man]] can also either throw one of the eight Super Arm Block skins exclusively or choose randomly which Super Arm Block skin to throw.&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Stage(s) of origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Game of origin&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Added in version&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingA.png|center]]&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&#039;&#039;[[Mega Man 1|Mega Man]]&#039;&#039;&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|[[1.7.0]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingC.png|center]]&lt;br /&gt;
|[[Elec Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingB.png|center]]&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingD.png|center]]&lt;br /&gt;
|Wily Stage 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingE.png|center]]&lt;br /&gt;
|Wily Stage 3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingF.png|center]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Cut Man]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingG.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperArmBlockSettingH.png|center]]&lt;br /&gt;
|Many&lt;br /&gt;
|&#039;&#039;[[Mega Man Powered Up]]&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Fixed bugs==&lt;br /&gt;
*In version [[1.9.0]]:&lt;br /&gt;
**Plushies other than the Guts Man plushie when lifted by the player could break Super Arm Blocks placed by the player on contact.&lt;br /&gt;
**There was no limit to how many plushies could be held at a time using Super Arm.&lt;br /&gt;
**The player could not grab a plushie when they no longer had weapon energy on Super Arm even if throwing a plushie cost no weapon energy.&lt;br /&gt;
**Plushies on different sections could be grabbed by Super Arm or fall in the current section if they were on the edge of the section.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Since version [[1.10.0]], the player can throw a held Super Arm Block even with no Super Arm [[weapon energy]].&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SuperArmClassic.png|thumb|Alternative artwork for the Super Arm&lt;br /&gt;
File:Gori3SuperArm.png|thumb|Super Arm picking up a Gori Three Rock&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM1}}&lt;br /&gt;
{{MMPU}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Level objects]] [[Category:Mega Man 1 Assets]]&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=18785</id>
		<title>Shadow Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=18785"/>
		<updated>2025-08-30T02:32:34Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: Fixed a punctuation error.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{ImageNeeded|In-game images}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:ShadowMan.png|250px]]&lt;br /&gt;
|name=[[File:ShadowIcon.png|left]][[File:ShadowIcon.png|right]]Shadow Man&lt;br /&gt;
|caption=Artwork of Shadow Man from &amp;lt;i&amp;gt;Rockman Complete Works&amp;lt;/i&amp;gt;&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=The only robot master that can slide. Watch out for his projectiles!&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-024/DRWN-024/DWN-024 Shadow Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]]. His signature [[weapon]] is the [[Shadow Blade]]. &lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
In battle, Shadow Man uses his original attack pattern, with his actions consisting of him jumping forward up to three times, then either throwing a [[Shadow Blade]] forward and another at an upward angle or sliding.&lt;br /&gt;
&lt;br /&gt;
If the player makes a room with [[Moving Light Darkness]] or an active [[Hologran]], Shadow Man will become hidden in shadow save for the white parts of his body including his eyes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Since version [[1.10.1.4]], Shadow Man moves slightly faster and will stop his slide a bit sooner after sliding under the player.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MM3ShadowMan.png|thumb|Official artwork from &#039;&#039;Mega Man 3&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Roll&amp;diff=18210</id>
		<title>Roll</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Roll&amp;diff=18210"/>
		<updated>2025-08-14T03:39:21Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: Removed the comma near Roll&amp;#039;s name to be more consistent with the other articles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:LifeRollIcon.png|left]] Roll [[File:LifeRollIcon.png|right]]&lt;br /&gt;
|image=[[File:RollArtworkMM9.png|200px]]&lt;br /&gt;
|caption=Artwork of Roll from &#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|description=Can Roll and fall down 1 wide holes. Optional Dodge Roll to avoid damage and Charge. (1.7.0-1.8.3)&amp;lt;br&amp;gt;Can roll and fall down in a one tile gap. Can dodge roll to avoid damage and charge. (current)&lt;br /&gt;
|category=[[Characters]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 1]]&#039;&#039;&lt;br /&gt;
|space=1x2&lt;br /&gt;
|hp=28&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[Luigi]]&lt;br /&gt;
|spriter=[[BNMotive]]&amp;lt;br&amp;gt;[[BushBacon]]&amp;lt;br&amp;gt;[[E-Clare]]&amp;lt;br&amp;gt;[[BigMaster]] ([[Life]] sprite, edited by E-Clare)&lt;br /&gt;
|sfx=[[Saphy]] ([[Roll Swing]] attack and [[Dodge Roll]] cooldown)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLN-002 Roll&#039;&#039;&#039;. is one of the first Robot Masters created by [[Dr. Light]], created to be a housekeeper, lab assistant, and sister to [[Mega Man]]. She is one of the few known female characters in the original &#039;&#039;Mega Man&#039;&#039; series, and the only female humanoid robot until [[Splash Woman]] was introduced into the series.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Roll is primarily a melee [[Playable Characters|character]]. Her main [[weapon]] is the [[Roll Swing]] which allows her to attack with a broom. The broom has a range of 2 and 2/3 tiles horizontally. She can also use other weapons similarly to other characters and has two utility weapons unique to her: the [[Tango Jump]] which allows her to call the pet cat [[Tango]] and jump on it to get to higher places similarly to [[Rush Coil]] and [[Proto Coil]], and [[Flappy Beat]] which allows her to call the bird Beat and fly in the air by flapping his wings.&lt;br /&gt;
&lt;br /&gt;
While the concept of her weapon comes from &#039;&#039;[[Mega Man Powered Up]]&#039;&#039;, Roll&#039;s broom attacks are inspired by Zero&#039;s gameplay with the melee Z-Saber in the &#039;&#039;Mega Man X&#039;&#039; and &#039;&#039;Mega Man Zero&#039;&#039; series. Roll can also chain a combo of three broom swings while on land, while she can perform a spin-attack with her broom if she attacks mid-air. If the Charge Broom setting is enabled for a level, the player can hold down the attack button to charge the broom, increasing its range and power.&lt;br /&gt;
&lt;br /&gt;
Instead of sliding when the down and jump button input or slide button is pressed, Roll performs a roll. She can use the roll to go down 1 tile wide gaps. If the Dodge Roll setting is enabled for a level, Roll can also dodge attacks and become temporarily invulnerable to most attacks in this phase, although there is a slight cooldown period the player is required to wait between rolls. When this cooldown period is over, Roll will flash white and a chime sound effect will play.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Roll&#039;s sprites are mainly inspired by her appearance in the 2008 Japanese mobile port of [[Mega Man 1|the first &#039;&#039;Rockman&#039;&#039; game]] with a few modifications to her design and pose.&lt;br /&gt;
* Roll is currently the only character to have a [[:Category:Melee weapons|melee weapon]] as their default [[weapon]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RollStand.gif|thumb|Roll standing&lt;br /&gt;
File:RollBroomCombo.gif|thumb|Roll swinging her broom&lt;br /&gt;
File:RollChargeBroom.gif|thumb|Roll swinging her charged broom&lt;br /&gt;
File:RollJump.png|thumb|Roll jumping&lt;br /&gt;
File:RollAerialBroom.gif|thumb|Roll swinging her broom midair&lt;br /&gt;
File:RollAerialChargeBroom.gif|thumb|Roll swinging her charged broom midair&lt;br /&gt;
File:RollRolling.png|thumb|Roll rolling down in the deep&lt;br /&gt;
File:RollHurt.png|thumb|Roll getting hurt&lt;br /&gt;
File:RollLadder.png|thumb|Roll climbing on a ladder&lt;br /&gt;
File:RollLadderBroom.gif|thumb|Roll swinging her broom from a ladder&lt;br /&gt;
File:RollVictory.png|thumb|Roll&#039;s victory pose&lt;br /&gt;
File:RollAerialVictory.png|thumb|Roll&#039;s aerial victory pose&lt;br /&gt;
File:RollLadderVictory.png|thumb|Roll&#039;s ladder victory pose&lt;br /&gt;
File:RollSlideVictory.png|thumb|Roll&#039;s sliding victory pose&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Characters}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MMM}}&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Plushies&amp;diff=18209</id>
		<title>Plushies</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Plushies&amp;diff=18209"/>
		<updated>2025-08-14T03:27:24Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: Added the link to Guts Man&amp;#039;s page with the Guts Man plushie.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ImageNeeded|Images and GIFs of special plushie interactions in action (e.g. Galaxy Man, Wood Man burnt, etc)}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|name=&amp;lt;center style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;[[File:PlushieIcon.png|left]] Plushies [[File:PlushieIcon.png|right]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|image=[[File:PlushiesAll.gif|250px]]&lt;br /&gt;
|caption=The various plushies and their variants available in version [[1.10.1.3]] of &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
|description=Fun-sized plushies versions of all your favorites. Discover all their secrets! &lt;br /&gt;
|aka=Toys&lt;br /&gt;
|category=[[Tilesets]]&lt;br /&gt;
|version=[[1.9.0]]&lt;br /&gt;
|hp=3 ([[Uber Chain]], [[Grab Buster]])&lt;br /&gt;
|space=1x1&lt;br /&gt;
|layer={{Layer|3}}&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[Son Loto]] (almost all plushies in [[1.9.0]]; Air Man and Elec Man plushies in [[1.10.0]])&amp;lt;br&amp;gt;[[GamerFromTheWeb]] ([[Stone Man]], [[Grenade Man]], [[Punk]], [[Gemini Man]] plushies; edits to Gravity Man plushie)&amp;lt;br&amp;gt;[[Eleven]] ([[Sheep Man]] plushie electric effect)&amp;lt;br&amp;gt;[[Toxin-GX]] (Gravity Man plushie)&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
|sprite=[[File:CutManPlushie.png]] [[File:IceManPlushie.png]] [[File:GutsManPlushie.png]] [[File:WoodManPlushie.png]][[File:QuickManPlushie.png]][[File:TopManPlushie.png]][[File:PharaohManPlushie.png]][[File:StoneManPlushie.png]][[File:PlantManPlushie.png]][[File:GrenadeManPlushie.png]][[File:DuoPlushie.png]] [[File:SheepManPlushie.png]]   [[File:SplashWomanPlushie.png]] [[File:GalaxyManPlushie.png]] [[File:PunkPlushie.png]] [[File:BounceManPlushie.png]][[File:MetPlushie.png]] [[File:BigFishPlushie.png]] [[File:VPlushie.png]] [[File:MegaManPlushie.png]] [[File:ProtoManPlushie.png]] [[File:BassPlushie.png]] [[File:RollPlushie.png]] [[File:JetPlushie.png]] [[File:PowerPlushie.png]] [[File:SuperPlushie.png]] [[File:TrebleBoostPlushie.png]] [[File:DrLightPlushie.png]] [[File:DrWilyPlushie.png]] [[File:EddiePlushie.png]] [[File:RushPlushie.png]] [[File:BeatPlushie.png]] [[File:TrebleIcon.png]] [[File:TangoPlushie.png]] [[File:ReggaePlushie.png]] &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Plushies&#039;&#039;&#039; (also referred to as &#039;&#039;&#039;Toys&#039;&#039;&#039; in the game&#039;s files) are a [[level object]] added in [[1.9.0]]. Aside from [[Ice Man]] and [[Cut Man]] plushies found in Clown Man&#039;s stage in &#039;&#039;[[Mega Man 8]]&#039;&#039;, plushies for various other characters such as Robot Master [[bosses]], [[enemies]] and [[Playable Characters|playable characters]] are also included in &#039;&#039;[[Mega Man Maker]]&#039;&#039;. Plushies also had no special interaction in &#039;&#039;Mega Man 8&#039;&#039;: interactions with plushies are unique to &#039;&#039;Mega Man Maker&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Interactions==&lt;br /&gt;
Plushies are gimmicks affected by gravity, most of which can be knocked around by attacking them with most [[weapons]]. They can also be knocked around by the [[player]]&#039;s [[Mega Ball]]&#039;s kick, bounce off walls, and interact with gimmicks such as [[Bouncy Ball]]s and [[Astro Button]]s. [[Tango]] will also attack plushies.&lt;br /&gt;
&lt;br /&gt;
Plushies can be picked up and thrown with [[Super Arm]] or placed right in front of the player instead of thrown by holding the down button before pressing the shoot button. However, throwing or placing a plushie using Super Arm does not activate the special features of most plushies nor does it use up [[weapon energy]]. Since [[1.9.1]], plushies will flash slightly when the player is next to them with Super Arm equipped.&lt;br /&gt;
&lt;br /&gt;
Plushies can be destroyed in many of the same ways as the [[player]] such as by crushing them or spawning a solid block like an [[On/Off Switch Block]] or [[Yoku Block]] in their place; destroying a plushie results in an explosion with confetti appearing from them. Certain [[weapons]] such as [[Uber Chain]] and [[Grab Buster]] can destroy plushies in three hits, though doing so does not make confetti appear.&lt;br /&gt;
&lt;br /&gt;
==Plushie types==&lt;br /&gt;
Some plushies feature unique functionality and are listed below.&lt;br /&gt;
=== Boss Plushies ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sprite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Special Functionality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CutManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cut Man]]&lt;br /&gt;
|&lt;br /&gt;
*Takes more knockback from attacks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Man]]&lt;br /&gt;
|&lt;br /&gt;
*Creates small Freeze Man ice platforms when on the surface of water&lt;br /&gt;
*Prevents ice platforms from breaking if on one&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GutsManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Guts Man]]&lt;br /&gt;
|&lt;br /&gt;
*Breaks [[Super Arm Block]]s when colliding with them&lt;br /&gt;
*When carried, destroys the player&#039;s [[Super Arm Block]]s when passing through them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WoodManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wood Man]]&lt;br /&gt;
|&lt;br /&gt;
*Affected by a higher gravitational field strength and falls faster&lt;br /&gt;
*Takes less knockback from attacks&lt;br /&gt;
*Becomes visibly burned if hit by any [[:Category:Fire weapons|fire-based weapon]] but takes normal knockback as a result&lt;br /&gt;
*Breaks [[Chill Block]]s after falling&lt;br /&gt;
*Activates [[Moving Elevator]] buttons if on one&lt;br /&gt;
*Pushes down [[Bari III]] heads similar to the player standing on them.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuickManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quick Man]]&lt;br /&gt;
|&lt;br /&gt;
*Cannot be knocked around when shot by the [[player]]&#039;s [[weapons]]&lt;br /&gt;
*Briefly freezes [[Force Beam]]s when shot or kicked by the player when using [[Mega Ball]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Man]]&lt;br /&gt;
|&lt;br /&gt;
*Spins for a while after being shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PharaohManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pharaoh Man]]&lt;br /&gt;
|&lt;br /&gt;
*Rises when in [[quicksand]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:StoneManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Stone Man]]&lt;br /&gt;
|&lt;br /&gt;
*Breaks apart when attacked&lt;br /&gt;
*Can be reformed with [[Concrete Shot]] once broken&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plant Man]]&lt;br /&gt;
|&lt;br /&gt;
*Cannot be knocked around when shot by the [[player]]&#039;s [[weapons]]&lt;br /&gt;
*Activates [[Plant Barrier]] when attacked that:&lt;br /&gt;
**Damages [[enemies]] and [[bosses]]&lt;br /&gt;
**Absorbs enemy projectiles that then heal the player for half as much health as its weapon equivalent would give&lt;br /&gt;
**Opens [[Plantform]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GrenadeManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Grenade Man]]&lt;br /&gt;
|&lt;br /&gt;
*Bounces off explosions, including those produced when plushies are destroyed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DuoPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Duo&lt;br /&gt;
|&lt;br /&gt;
*Flies upward when shot, destroying [[Tilesets|tiles]]&lt;br /&gt;
*Spins in the air for a while when thrown with [[Super Arm]], landing further than other plushies&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Man]]&lt;br /&gt;
|&lt;br /&gt;
*Produces a circular electric field around it similar to an [[Electriri]] when on [[Fuse Rail]]s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashWomanPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Woman]]&lt;br /&gt;
|&lt;br /&gt;
*When shot at, bubbles fly out that:&lt;br /&gt;
**Douse ignited [[Oil]] and [[Napalm Fire]]&lt;br /&gt;
**Lower the acidity level of [[Chemical Solution]] and [[Burst Water]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GalaxyManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Galaxy Man]]&lt;br /&gt;
|&lt;br /&gt;
*Flies further than other plushies when attacked.&lt;br /&gt;
*Can enter [[Teleporter]]s and enter other screens this way.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunkPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punk]]&lt;br /&gt;
|&lt;br /&gt;
*Curls into a spiked ball when shot which:&lt;br /&gt;
**Hits other plushies&lt;br /&gt;
**Breaks [[Dust Block]]s, [[Cracked Block]]s, [[Cracking Tile]]s and [[Chill Block]]s.&lt;br /&gt;
**Damages [[enemies]] and [[bosses]] for 2 HP if it collides with any. &lt;br /&gt;
*Since version [[1.9.4]], Punk plushies will now make other Punk plushies trigger their spiked ball form when attacking them.&lt;br /&gt;
*Since version [[1.10.0]], Punk plushie will turn into its spiked ball form when not on ground.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BounceManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bounce Man]]&lt;br /&gt;
|&lt;br /&gt;
*Bounces more&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Elec Man&lt;br /&gt;
|&lt;br /&gt;
*Blocks [[Elec Beam]]s on contact.&lt;br /&gt;
**[[Moving Light Darkness|Darkness]] will be lit up as long as the plushie is exposed to the [[Elec Beam]]&#039;s electricity.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Air Man&lt;br /&gt;
|&lt;br /&gt;
*Creates an [[Air Shooter]] projectile that can be jumped into, carrying the [[player]] horizontally over its duration.&lt;br /&gt;
**The direction of this projectile appears to alternate with each shot.&lt;br /&gt;
**The player can jump out of it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gemini Man]]&lt;br /&gt;
|&lt;br /&gt;
*Comes with three selectable poses - sitting, standing, and lying down.&lt;br /&gt;
**When one Gemini Man plushie moves, all others with the same pose will do the same.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Gravity Man&lt;br /&gt;
|&lt;br /&gt;
*Flips the gravity of other plushies (including itself) when shot.&lt;br /&gt;
*Flips &#039;&#039;[[Mega Man V|MMV GB]]&#039;&#039; [[Gravity Field]]s and [[Water Fall Spawner]]s when shot.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bomb Man]]&lt;br /&gt;
|&lt;br /&gt;
*Explodes immediately when in contact with fire assets that are not the player&#039;s [[weapons]].&lt;br /&gt;
*Explodes three seconds after being shot at by the [[player]], even by [[fire weapons]].&lt;br /&gt;
*Deals four points of damage to the player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Man]]&lt;br /&gt;
|&lt;br /&gt;
* Comes with an unlit and lit variant&lt;br /&gt;
** The unlit variant becomes lit when in contact with fire.&lt;br /&gt;
** The lit variant becomes unlit when in contact with [[water]] or a [[water weapon]].&lt;br /&gt;
* Ignites flammable objects such as [[Oil]] when Fire Man&#039;s head is lit.&lt;br /&gt;
*Acts as a light source for [[Moving Light Darkness]].&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TBAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jewel Man]]&lt;br /&gt;
|Jumps when the [[player]] jumps (including [[Bass]]&#039; double jump)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemy Plushies ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sprite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Special Functionality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MetPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Met]]&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BigFishPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Big Fish]]&lt;br /&gt;
|&lt;br /&gt;
*Floats on [[water]] and bounces off walls while doing so&lt;br /&gt;
*Has a larger 2x1 hitbox.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:VPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[V]]&lt;br /&gt;
|&lt;br /&gt;
*Floats on [[water]] and bounces off walls while doing so.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Character Plushies ===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sprite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Special Functionality&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MegaManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]]&lt;br /&gt;
|&lt;br /&gt;
*Changes color to match the [[player]]&#039;s currently selected [[weapon]] while playing as [[Mega Man]]&lt;br /&gt;
*Destroys [[Weapon Block]]s and [[Weapon Barrier]]s of Mega Man&#039;s currently equipped weapon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ProtoManPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Proto Man]]&lt;br /&gt;
|&lt;br /&gt;
*Changes color to match the [[player]]&#039;s currently selected [[weapon]] while playing as [[Proto Man]]&lt;br /&gt;
*Destroys [[Weapon Block]]s and [[Weapon Barrier]]s of Proto Man&#039;s currently equipped weapon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BassPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass]]&lt;br /&gt;
|&lt;br /&gt;
*Changes color to match the [[player]]&#039;s currently selected [[weapon]] while playing as [[Bass]]&lt;br /&gt;
*Destroys [[Weapon Block]]s and [[Weapon Barrier]]s of Bass&#039; currently equipped weapon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Roll]]&lt;br /&gt;
|&lt;br /&gt;
*Changes color to match the [[player]]&#039;s currently selected [[weapon]] while playing as [[Roll]]&lt;br /&gt;
*Destroys [[Weapon Block]]s and [[Weapon Barrier]]s of Roll&#039;s currently equipped weapon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]] with [[Jet Adaptor]]&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PowerPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]] with [[Power Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Mega Man]] with [[Super Adaptor]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleBoostPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bass]] with [[Treble Boost]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrLightPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Light]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DrWilyPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dr. Wily]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pet Plushies ===&lt;br /&gt;
These have no known special interactions.&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Sprite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Character&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:EddiePlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Eddie&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RushPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Rush&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BeatPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Beat&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TrebleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Treble&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TangoPlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tango]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReggaePlushie.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Reggae&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fixed Bugs==&lt;br /&gt;
*In version [[1.9.0]]:&lt;br /&gt;
**Plushies other than the Guts Man plushie when lifted by the player could break [[Super Arm Block]]s placed by the player on contact.&lt;br /&gt;
**There was no limit to how many plushies could be held at a time using [[Super Arm]].&lt;br /&gt;
**If the [[player]] shot [[Splash Woman]]&#039;s plushie and it attempted to lower the acidity level of [[Chemical Solution]], the game would crash.&lt;br /&gt;
**Changing weapons while lifting a plushie would result in the plushie floating in the air.&lt;br /&gt;
**The player could not grab a plushie when they no longer had weapon energy on Super Arm even if throwing a plushie cost no weapon energy.&lt;br /&gt;
**The player could not place a plushie down when another plushie was in front of them.&lt;br /&gt;
**[[Cut Man]] plushies could stack their increased knockback and travel rapidly.&lt;br /&gt;
**Plushies on different sections could be grabbed by Super Arm or fall in the current section if they were on the edge of the section.&lt;br /&gt;
**The player&#039;s collision when equipped with certain contact weapons such as [[Oil Slider]] could hit plushies multiple times per seconds, resulting in a stack effect.&lt;br /&gt;
**[[Rebound Striker]] was unable to interact with plushies.&lt;br /&gt;
**Leaving a section while holding a plushie would make the player stay in the hold sprite and did not disconnect with the plushie properly.&lt;br /&gt;
**Plushies used the player getting hit sound effect instead of the [[enemy]] hit sound effect.&lt;br /&gt;
**The explosion caused by destroying plushies would destroy certain [[level objects]] such as [[Blast Crate]]s and [[Chill Block]]s.&lt;br /&gt;
*Prior to version [[1.10.1]], Jewel Man&#039;s plushie would not jump after jumping from a slide.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*During development, plushies were originally listed as [[decorations]]. However, after special interactions with other assets and additional plushies were added, they were moved to the [[level objects]] category.&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/680112552323448878/1285409179758231564 Meka mentions how plushies were initially decorations but instead became gimmicks during development] ([[:File:PlushiesAsDecorationsMeka.png|image]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
*Although a Guts Man plushie exists in &#039;&#039;Mega Man Maker&#039;&#039;, plushies based on Guts Man G from &#039;&#039;[[Mega Man 7]]&#039;&#039; appear in Clown Man&#039;s stage and sprites of it exist in the files of &#039;&#039;Mega Man Maker&#039;&#039;. However, as of version [[1.10.1.3]], it remains [[Unused content|unused]].&lt;br /&gt;
*Prior to version [[1.9.2]], [[Quick Man]] plushies would also prevent the [[player]] from being damaged by [[Force Beam]]s.&lt;br /&gt;
*At the end of the reveal video announcing the winners of the [[plushie contest]], [[Mega Man]] is shown shooting at a Gravity Man plushie, causing the game to crash with a humorous error message: &amp;quot;Seems like you&#039;re trying to add reverse gravity to the game, this is not realistic, please try something else for the release of the update...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GravityManPlushieBeta.png|Beta versions of the Gravity Man plushie (sprites by [[Toxin-GX]])&amp;lt;ref&amp;gt;[https://discord.com/channels/328222878489247744/444942912690585603/1350264242632392846 Beta Gravity Man plushie sprites posted by Toxin-GX in the #mmm_wiki channel in the Discord server] ([[:File:PlushieGravityManBeta.png|image]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unused Guts Man G plushie sprites===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SprMM8DecorationToyGutsManAnimate 0.png&lt;br /&gt;
File:SprMM8DecorationToyGutsManAnimate 1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{LevelObjects}}&lt;br /&gt;
{{V1.9}}&lt;br /&gt;
{{MMM}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 8 Assets]]&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Quicksand&amp;diff=18208</id>
		<title>Quicksand</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Quicksand&amp;diff=18208"/>
		<updated>2025-08-14T03:25:54Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: Added the Tel Tel and Pharaoh Man plushie interactions for Quicksand.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:QuicksandIcon.png|left]]Quicksand[[File:QuicksandIcon.png|right]]&lt;br /&gt;
|image=[[File:Quicksand.png]]&lt;br /&gt;
|caption=Mega Man screaming as he is engulfed by quicksand.&lt;br /&gt;
|category=Level objects&lt;br /&gt;
|version=[[1.3.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man IV]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|description=Don&#039;t stand in it too long, you will slowly sink into it! ...What&#039;s so quick about it?&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Quicksand&#039;&#039;&#039; is a level object that first appeared in &#039;&#039;Mega Man 4&#039;&#039; in [[Pharaoh Man]]&#039;s stage, later appearing in &#039;&#039;[[Mega Man 10]]&#039;&#039; in Commando Man&#039;s stage. It is featured in Mega Man Maker as of its [[1.3.0]] version.&lt;br /&gt;
&lt;br /&gt;
When placed in the [[Level Builder]], it will not cover tiles below like water, instead only being where it is placed. However, depending on the location, each quicksand tile placed may have different textures like if one is placed between two tiles. When you play the game, the quicksand will show an animation of it running downwards. If the player steps in it, they will sink down very slowly and will be hidden by the quicksand to cosmetically point out that the player character is sinking.&lt;br /&gt;
&lt;br /&gt;
The player can walk, slide or dash within quicksand although it will be slower. If they try to jump, the player&#039;s jump height is lessened but it&#039;s still possible to get out of the quicksand altogether. However, most if not all enemies and bosses will be unaffected by quicksand. Enemies that do not interact at all with quicksand will instead move straight through as though it is empty space.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
&lt;br /&gt;
* During a [[Tel Tel]]&#039;s heat weather, Quicksand will continuously damage the player for 2 health every two seconds the player is in the Quicksand.&lt;br /&gt;
* The Pharaoh Man [[Plushies|Plushie]] will rise in Quicksand.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The flavor text mocks the slowdown of the player character&#039;s movements because of the object&#039;s name.&lt;br /&gt;
&lt;br /&gt;
==Glitches==&lt;br /&gt;
*Quicksand has some issues related to objects with semi-solid collisions, which leads them to treat the Quicksand as if it was solid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{V1.3}}&lt;br /&gt;
{{MM4}}&lt;br /&gt;
{{MM10}}&lt;br /&gt;
{{MMIV}}&lt;br /&gt;
[[Category:Level objects]] [[Category:Mega Man 4 Assets]]&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Level_Objects&amp;diff=18207</id>
		<title>Level Objects</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Level_Objects&amp;diff=18207"/>
		<updated>2025-08-14T03:06:43Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: Added the description for the Oil Canister.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete|Missing new icons added in [[1.8.0]] and later versions for existing assets}}&lt;br /&gt;
&#039;&#039;&#039;Level objects&#039;&#039;&#039;, commonly referred to as &#039;&#039;&#039;gimmicks&#039;&#039;&#039;, are a category of placeable [[assets]] in &#039;&#039;[[Mega Man Maker]]&#039;s&#039;&#039; [[Level Builder]], serving as non-combat challenges usually revolving around platforming.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Prior to [[1.5.0]], the [[Teleporter]] was listed in the &amp;quot;General&amp;quot; category, since &#039;&#039;Mega Man 9&#039;&#039; was not implemented in &#039;&#039;Mega Man Maker&#039;&#039; at the time. It was added to the &#039;&#039;Mega Man 9&#039;&#039; category after the update, leaving the former version unavailable.&lt;br /&gt;
&lt;br /&gt;
[[Water]] was available as a &amp;quot;General&amp;quot; level object from [[1.0.0]] to [[1.4.2.1]], but in [[1.5.0]] was made unavailable in favor of the water variants folder added in the Tiles.&lt;br /&gt;
&lt;br /&gt;
Since version [[1.8.0]], level objects exclusive to &#039;&#039;Mega Man Maker&#039;&#039; were given their own tab while the [[Push Block]] and [[Cracked Block]] were moved from the &amp;quot;General&amp;quot; tab to the &#039;&#039;[[Mega Man 6|6]]&#039;&#039; tab. In version [[1.8.4]], miscellaneous blocks that the player can break with their [[weapons]] and [[Dropper]]s from across the &#039;&#039;Mega Man&#039;&#039; classic series were added to the General tab.&lt;br /&gt;
&lt;br /&gt;
==List of Objects==&lt;br /&gt;
As of version [[1.9.4.3]], there are a total of 216 level objects in &#039;&#039;Mega Man Maker&#039;&#039;. This includes:&lt;br /&gt;
*17 general level objects&lt;br /&gt;
*20 from &#039;&#039;[[Mega Man]]&#039;&#039;&lt;br /&gt;
*8 from &#039;&#039;[[Mega Man 2]]&#039;&#039;&lt;br /&gt;
*9 from &#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
*6 from &#039;&#039;[[Mega Man 4]]&#039;&#039;&lt;br /&gt;
*7 from &#039;&#039;[[Mega Man 5]]&#039;&#039;&lt;br /&gt;
*11 from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
*15 from &#039;&#039;[[Mega Man 7]]&#039;&#039;&lt;br /&gt;
*20 from &#039;&#039;[[Mega Man 8]]&#039;&#039;&lt;br /&gt;
*11 from &#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
*7 from &#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
*21 from &#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
*16 from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
*18 from the &#039;&#039;[[:Category:Game Boy Games|Game Boy Games]]&#039;&#039;&lt;br /&gt;
*30 level objects exclusive to &#039;&#039;[[Mega Man Maker]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CheckpointIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Checkpoint]]&lt;br /&gt;
|When touched, you will respawn here upon death.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:YokuBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Yoku Block]]&lt;br /&gt;
|A block which appears and disappears. Dwoooooop.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:YokuBlock1.png]] [[File:YokuBlock2.png]] [[File:YokuBlock3.png]] [[File:YokuBlock4.png]] [[File:YokuBlock5.png]] [[File:YokuBlock6.png]] [[File:YokuBlock7.png]] [[File:YokuBlock8.png]] [[File:YokuBlock9.png]] [[File:YokuBlock10.png]] [[File:YokuBlock11.png]] [[File:YokuBlock12.png]] [[File:YokuBlock13.png]] [[File:YokuBlock14.png]] [[File:YokuBlock15.png]] [[File:YokuBlock16.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ReflectingYokuBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Reflecting Yoku Block]]&lt;br /&gt;
|A block which appears and disappears, and reflects shots. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Originated from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CountBombVerticalIcon.png]]&amp;lt;br&amp;gt;[[File:CountBombHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Count Bomb]]&lt;br /&gt;
|When activated, it ticks down until it explodes. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:0_to_9_Zero_To_Nine_Force_Beam_Builder_Options.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
||&amp;lt;center&amp;gt;[[1.0.0]] / &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;[[1.8.3]] (0 timer option)&amp;lt;/center&amp;gt;&lt;br /&gt;
|Originated from &#039;&#039;[[Mega Man III]]&#039;&#039; and &#039;&#039;[[Mega Man 6]]&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Block]]&lt;br /&gt;
|A reflective block which can only be destroyed by certain [[weapons]].&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;Available Weapons, [[File:Nothing.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Block#Weapon Barrier|Weapon Barrier]] &lt;br /&gt;
|A two tile tall barrier which can only be destroyed by a certain weapon.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HorizontalWeaponBarrierIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Block#Horizontal Weapon Barrier|Horizontal Weapon Barrier]]&lt;br /&gt;
|A two wide tall barrier which can only be destroyed by a certain weapon.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DropperIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dropper]]&lt;br /&gt;
|Hangs from the ceiling and drops stuff down.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Dropper_PU.png]] [[File:Dropper_Trash.png]] [[File:Dropper_Rock.png]] [[File:Dropper_Crystal.png]] [[File:Dropper_Brick.png]] [[File:Dropper_Breakable.png]] [[File:Dropper_Fire.png]] [[File:Dropper_GBTrash.png]] [[File:Dropper_Rock.png]] [[File:Dropper_Can.png]] [[File:Dropper_Push.png]] [[File:Dropper_PushLight.png]] [[File:Dropper_PushHeavy.png]] [[File:Dropper_PushMobile.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DropperConduit(Middle)Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dropper|Dropper Conduit (Middle)]]&lt;br /&gt;
|Decoration that goes above the Dropper.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TeleporterColor1.png]] [[File:PoleColor2.png]] [[File:PoleColor1.png]] [[File:PoleColor3.png]] [[File:ColorOrange.png]] [[File:ColorDarkerBlue.png]] [[File:PoleColor6.png]] [[File:ColorDarkerRed.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DropperConduit(Top)Icon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dropper|Dropper Conduit (Top)]]&lt;br /&gt;
|Decoration that goes above the middle of the Dropper.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:ColorDarkerBlue.png]] [[File:ColorDarkerRed.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PUBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[PU Block]]&lt;br /&gt;
|A classic destructable block by any weapon.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM3TrashBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MM3 Trash Block]]&lt;br /&gt;
|A compacted block of trash, where does it keep coming from?&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM11BrickBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MM11 Brick Block]]&lt;br /&gt;
|A solid block of stone, breaks surprising easily.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TeleporterColor2.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM11BreakableBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[MM11 Breakable Block]]&lt;br /&gt;
|Fragile stone pillars which break easily when shot.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GB3TrashBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[GB3 Trash Block]]&lt;br /&gt;
|Even more blocks of trash, I think we may need an intervention.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GB5CanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[GB5 Can]]&lt;br /&gt;
|A sturdy can from an alien facility. I wonder what&#039;s inside?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorDarkPurple.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man / Mega Man Powered Up&#039;&#039;===&lt;br /&gt;
{{Update}}&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Beam]]&lt;br /&gt;
|A flamethrower which periodically shoots a lot of fire.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ElecBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Elec Beam]]&lt;br /&gt;
|Periodically creates a dangerous electric current. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlamePillarIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flame Pillar]]&lt;br /&gt;
|A flame that rises and backs down again. Can be frozen.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.1.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Arm Block]]&lt;br /&gt;
|A big block to lift with Super Arm. Has many variants, but no gravity.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperArmBlockSettingA.png]] [[File:SuperArmBlockSettingB.png]] [[File:SuperArmBlockSettingC.png]] [[File:SuperArmBlockSettingD.png]] [[File:SuperArmBlockSettingE.png]] [[File:SuperArmBlockSettingF.png]] [[File:SuperArmBlockSettingG.png]] [[File:SuperArmBlockSettingH.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;17&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveSpawnerHIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire Wave Spawner]]&lt;br /&gt;
|Spawns horizontal fire waves at many different intervals and speeds. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveSpawnerVIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Spawns vertical fire waves at many different intervals and speeds.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveSpawnerEdgeHIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire Wave Spawner|Fire Wave Spawner (Edge)]]&lt;br /&gt;
|Spawns horizontal fire waves at different intervals and speeds.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveSpawnerEdgeVIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Spawns vertical fire waves at different intervals and speeds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveRelocatorAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire Wave Relocator|Fire Wave Redirector]]&lt;br /&gt;
|Redirects incoming fire waves in a cardinal direction. Solid, but no gravity.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:UpArrow.png]] [[File:RightArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveRelocatorBIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Redirects incoming fire waves in a cardinal direction. Not solid.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveShaftAIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Fire Wave Shaft]]&lt;br /&gt;
|A merely aesthetic block for horizontal fire waves to travel through.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWaveShaftBIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|A merely aesthetic block for vertical fire waves to travel through.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalSwitchIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On/Off Switch]]&lt;br /&gt;
|Solid switch that changes the state of on/off gimmicks when shot.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrystalSwitchTimerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On/Off Switch#On/Off Switch Timer|On/Off Switch Timer]]&lt;br /&gt;
|Changes the state of on/off gimmicks at set intervals.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchBlockOnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On/Off Switch#On/Off Switch Block|On Switch Block]]&lt;br /&gt;
|On/Off block that&#039;s solid if the switch is blue and not solid if it&#039;s red.&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchBlockOffIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On/Off Switch#On/Off Switch Block|Off Switch Block]]&lt;br /&gt;
|On/Off block that&#039;s solid if the switch is red and not solid if it&#039;s blue.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchSpikeOnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On/Off Switch#On/Off Switch Spike|On Switch Spike]]&lt;br /&gt;
|On/Off spike that&#039;s solid if the switch is blue and not solid if it&#039;s red.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchSpikeOffIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On/Off Switch#On/Off Switch Spike|Off Switch Spike]]&lt;br /&gt;
|On/Off spike that&#039;s solid if the switch is red and not solid if it&#039;s blue.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchLadderOnIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On/Off Switch#On/Off Switch Ladder|On Switch Ladder]]&lt;br /&gt;
|On/Off ladder that&#039;s solid if the switch is blue and not solid if it&#039;s red.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SwitchLadderOffIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[On/Off Switch#On/Off Switch Ladder|Off Switch Ladder]]&lt;br /&gt;
|On/Off ladder that&#039;s solid if the switch is red and not solid if it&#039;s blue.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilCanisterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil Canister]]&lt;br /&gt;
|&amp;lt;center&amp;gt;This solid object will block your shots unless you destroy it with [[fire weapons]].&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.10.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 2&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConveyorBeltIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Conveyor Belt]]&lt;br /&gt;
|Pulls you, along with anything on it, in one direction.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:AnotherDarkRed.png]] [[File:PoleColor6.png]] [[File:ColorLimeGreen2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ForceBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Force Beam]]&lt;br /&gt;
|A dangerous beam which flies across the screen, dealing 7 damage.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:QuickLaserInstantBuilderOptions.png]] [[File:0 to 9 Zero To Nine Force Beam Builder Options.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RedForceBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Red Force Beam]]&lt;br /&gt;
|A dangerous beam which flies across the screen, instantly killing you.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GreenForceBeamIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Green Force Beam]]&lt;br /&gt;
|A dangerous beam which flies across the screen, draining your health.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PressIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Press]]&lt;br /&gt;
|Clamps down when you get close. The chain is harmless.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrashLiftIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Crash Lift]]&lt;br /&gt;
|Place rails. Toggle the platform option to spawn a platform that rides along them.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorWhite.png]] [[File:ColorDarkerWhite.png]]&amp;lt;br&amp;gt;[[File:NoCrashLift.png]] [[File:CrashLift.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AcidDropIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Acid Drop]]&lt;br /&gt;
|This strong acid dissolves Mega Man, while the sound dissolves your patience.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterDropIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Acid Drop#Water Drop|Water Drop]]&lt;br /&gt;
|Refreshing H2O. Can cool you down when overheating, or clean up acid pools.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 3&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingCogIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Cog]]&lt;br /&gt;
|Pulls you, along with anything on it, in one direction.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightOrange.png]] [[File:PoleColor1.png]] [[File:ColorLightBrightPurple.png]] [[File:ColorOrange.png]] [[File:MovingCogColor1.png]] [[File:ColorLimeGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LiftPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lift Platform]]&lt;br /&gt;
|When stood on, it rises up until it hits a ceiling, then goes back down.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DropPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Drop Platform]]&lt;br /&gt;
|Splits into two parts when stepped on, dropping you underneath it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WanaanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Wanaan]]&lt;br /&gt;
|Vent that, when stepped on, causes a chomping robot to attack. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorDarkGreen.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet]]&lt;br /&gt;
|Pulls the player towards it when they&#039;re at the same height.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedlePressVerticalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Press Vertical]]&lt;br /&gt;
|A big needle which expands and retracts from ceilings or floors.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeedlePressHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Needle Press Horizontal]]&lt;br /&gt;
|A big needle which expands and retracts from walls.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopLiftSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Lift Spawner]]&lt;br /&gt;
|Spawns top lifts from the bottom or the top of the screen indefinitely.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TopLiftIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Top Lift]]&lt;br /&gt;
|Spinning platform that moves anything on it around back and forth.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 4&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DustBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dust Block]]&lt;br /&gt;
|A solid block which can be destroyed by weaponry.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AnotherDarkRed.png]] [[File:ColorDarkPurple.png]]&amp;lt;br&amp;gt;&#039;&#039;(Mega Man 4 and Mega Man 5 skins)&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CossackPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cossack Platform]]&lt;br /&gt;
|Slowly descents when stood on, rises otherwise. &lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RingPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ring Platform]]&lt;br /&gt;
|A rainbow platform that folds in from the left when stepped on.&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CoilPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Coil Platform]]&lt;br /&gt;
|A not rainbow platform that folds in from the right when stepped on.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:QuicksandIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Quicksand]]&lt;br /&gt;
|Don&#039;t stand in it too long, you will slowly sink into it! ...What&#039;s so quick about it?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ForkBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fork Block]]&lt;br /&gt;
|Alternates which side is safe to touch on a timer. Where&#039;s my knife block?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ForkBlockHorizontal.png]] [[File:ForkBlockVertical.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 5&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FallingPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Falling Platform]]&lt;br /&gt;
|Falls shortly after you stand on it.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RotatingPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rotating Platform]]&lt;br /&gt;
|Moves to a set location before falling down. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorGreen.png]] [[File:ColorBrightRed.png]] [[File:ColorLightOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingDrillIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Drill]]&lt;br /&gt;
|A destroyable drill that kills players and eats blocks for breakfast. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.3.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RollingDrillSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rolling Drill Spawner]]&lt;br /&gt;
|A garage that spawns death drills instead of cars. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TeckyunIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Teckyun]]&lt;br /&gt;
|A mace that calmly swings back and forth. The chain is not harmful. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBlue.png]] [[File:ColorOrange.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SteamIconA.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Steam]] (Vertical)&lt;br /&gt;
|A crack that can be placed above or below collision and release damaging steam.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SteamIconB.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Steam]] (Horizontal)&lt;br /&gt;
|A crack that can be placed next to collision and release damaging steam.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LowGravityIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Low Gravity Section]]&lt;br /&gt;
|Lowers gravity in current section, only affects the player. For water haters.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 6&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MM6SpringIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spring]]&lt;br /&gt;
|Bouncy. Hold the jump button for even more bounce.&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlipPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flip Platform]]&lt;br /&gt;
|Flips to the other side when stood on. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrackedBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cracked Block]]&lt;br /&gt;
|Destructible block that can be broken by [[Power Adaptor]] or [[Punch Block]]s. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]&amp;lt;br&amp;gt;[[File:CrackedBlock1.png]] [[File:CrackedBlock2.png]] [[File:CrackedBlock3.png]] [[File:CrackedBlock4.png]] [[File:CrackedBlock5.png]] [[File:CrackedBlock6.png]] [[File:CrackedBlock7.png]] [[File:CrackedBlock8.png]] [[File:CrackedBlock9.png]] [[File:CrackedBlock10.png]] [[File:CrackedBlock11.png]] [[File:CrackedBlock12.png]] [[File:CrackedBlock13.png]] [[File:CrackedBlock14.png]] [[File:CrackedBlock15.png]] [[File:CrackedBlock16.png]] [[File:CrackedBlock17.png]] [[File:CrackedBlock18.png]] [[File:CrackedBlock19.png]] [[File:CrackedBlock20.png]] [[File:CrackedBlock21.png]] [[File:CrackedBlock22.png]] [[File:CrackedBlock23.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PushBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Push Block]]&lt;br /&gt;
|Indestructible block that can be pushed by the [[Power Adaptor]] or [[Punch Block]]s. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorCyan2.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightBrightPurple.png]] [[File:ColorMagenta.png]] [[File:ColorOrange.png]] [[File:ColorGrey2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&amp;lt;center&amp;gt;[[1.4.0]] /&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;[[1.7.0]] (additional colors)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oil]]&lt;br /&gt;
|Black liquid that hinders your movement. Don&#039;t let fire touch it! Or do, whatever. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UnlitOil.png]] [[File:LitOil.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FanIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fan]]&lt;br /&gt;
|Your biggest one. Pushes you up or down depending on their direction.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorBlue.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plantform]]&lt;br /&gt;
|Opens when shot by a weapon, not solid when closed. That&#039;s no longer exploitable.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlantformBuilderOptionOpen.png]] [[File:PlantformBuilderOptionClosed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]] /&amp;lt;br&amp;gt;[[1.8.0]] (open and closed options)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpikePlatformIcon.png]] [[File:SpikePlatformReverseIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spike Platform]]&lt;br /&gt;
|Flips its safe and spiky sides upon touch. The spikes aren&#039;t lethal.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceWallVerticalIcon.png]] [[File:IceWallHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Barrier]]&lt;br /&gt;
|Melts when touched by any source of heat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 7&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FloorLightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Floor Light]]&lt;br /&gt;
|Causes a blackout when stepped on, can be useful for creating nice transitions.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.4.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JetPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jet Platform]]&lt;br /&gt;
|Step on the button and watch them fly at velocities of mach 0.001! &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PunchBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Punch Block]]&lt;br /&gt;
|An angry block that will send a fist the way it&#039;s turned. Jump to flip it. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JunkDropper.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Junk Dropper]]&lt;br /&gt;
|Hangs from the ceiling, drops junk onto you.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-6.png]], [[File:1-6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JunkDropperConduit(Middle).png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Junk Dropper Conduit (Middle)]]&lt;br /&gt;
|The glue that keeps the junk held together.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JunkDropperConduit(Top).png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Junk Dropper Conduit (Top)]]&lt;br /&gt;
|It&#039;s perfect for topping off trash.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CrackedIcePlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Cracked Ice Platform]]&lt;br /&gt;
|Keep Moving or the floor will crack! Comes in many colors.&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:CrackedIceOption1.png.png]] [[File:CrackedIceOption2.png]] [[File:CrackedIceOption3.png]] [[File:CrackedIceOption4.png]] [[File:CrackedIceOption5.png]] [[File:CrackedIceOption6.png]] [[File:CrackedIceOption7.png]] [[File:CrackedIceOption8.png]] &amp;lt;br&amp;gt; [[File:ChainArrowOption1.png]] [[File:ChainArrowOption2.png]] [[File:ChainArrowOption3.png]] [[File:ChainArrowOption4.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|&amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:InvisibleTileIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Invisible Tile]]&lt;br /&gt;
|Visible near player or during snow and hot weather. Has different colors.&lt;br /&gt;
|&amp;lt;center&amp;gt; TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:InvisibleDecorationIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Invisible Decoration]]&lt;br /&gt;
|Visible near player or during snow and hot weather. Has different colors.&lt;br /&gt;
|&amp;lt;center&amp;gt; TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:InvisiblePlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Invisible Platform]]&lt;br /&gt;
|Jumpthrough. Only visible when you are near, or in snowy or hot weather.&lt;br /&gt;
|&amp;lt;center&amp;gt; TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:InvisibleLadderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Invisible Ladder]]&lt;br /&gt;
|Visible near player or during snow and hot weather. Has different colors.&lt;br /&gt;
|&amp;lt;center&amp;gt; TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:InvisibleSpikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Invisible Spike]]&lt;br /&gt;
|Visible near player or during snow and hot weather. Harmless when frozen.&lt;br /&gt;
|&amp;lt;center&amp;gt; TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TelTelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tel Tel]]&lt;br /&gt;
|Advanced weather bot. Different weapons produce rain, snow, heat, wind... or nothing.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprTelTelBuilderOptionsLeaveOrStay 0.png]] [[File:SprTelTelBuilderOptionsLeaveOrStay 1.png]] / [[File:SprTelTelBuilderOptionsLeaveOrStayGrayedOut 0.png]] [[File:SprTelTelBuilderOptionsLeaveOrStayGrayedOut 1.png]] &amp;lt;br&amp;gt;[[File:Nothing.png]] [[File:SprTelTelBuilderOptionsForceWeather_1.png]] [[File:SprTelTelBuilderOptionsForceWeather_2.png]] [[File:SprTelTelBuilderOptionsForceWeather_3.png]] [[File:SprTelTelBuilderOptionsForceWeather_4.png]] [[File:SprTelTelBuilderOptionsForceWeather_5.png]] &amp;lt;br&amp;gt; [[File:SprTelTelBuilderOptionsVisibility 0.png]] [[File:SprTelTelBuilderOptionsVisibility 1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TelTelFountainIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Tel Tel Fountain]]&lt;br /&gt;
|Refresh the player&#039;s health in Tel Tel&#039;s hot weather.&lt;br /&gt;
|&amp;lt;center&amp;gt; TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BurstWaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Burst Water]]&lt;br /&gt;
|Water so dense, the player can float. You can also set it to rise and lower.&lt;br /&gt;
|&amp;lt;center&amp;gt; TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 8&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ThunderClawPoleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Thunder Claw Pole]]&lt;br /&gt;
|Grappling point for Thunder Claw that lets you do a stylish swing. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PoleColor1.png]] [[File:PoleColor2.png]] [[File:PoleColor3.png]] [[File:PoleColor4.png]] [[File:PoleColor5.png]] [[File:PoleColor6.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TNTIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[TNT]]&lt;br /&gt;
|Explodes once its fuse is lit by fire, causes chain reactions with nearby TNT.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NoFuse.png]] [[File:Fuse.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroGateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Astro Gate]]&lt;br /&gt;
|Can be moved up or down by Astro Buttons of the corresponding color. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]] / &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;[[1.8.0]] (additional color options) / &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;[[1.8.4]] (speed options)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroGateHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be moved left or right by Astro Buttons of the corresponding color. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]] / &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;[[1.8.4]] (speed options)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroButtonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Astro Button]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Moves Astro Gates of the corresponding color .&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]] /&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;[[1.8.0]] (additional color options)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroButtonHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor1.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:TeleporterColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroResetButtonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Astro Reset Button]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Instantly teleports all Astro Gates back to their initial location. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AstroResetButtonHorizontalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoriThreeRockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gori Three Rock]]&lt;br /&gt;
|A big and heavy meatball, try grabbing it with Super Arm.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CountBombDCPreview.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Count Bomb CD]]&lt;br /&gt;
|A count bomb which walks and can be triggered by jumping on them.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:0_to_9_Zero_To_Nine_Force_Beam_Builder_Options.png]] &amp;lt;br&amp;gt; [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|&amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:CountBombDCBluePreview.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Count Bomb CD|Count Bomb CD Slow]]&lt;br /&gt;
|It&#039;s a count bomb CD, but with a slower timer. What did you expect?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]] &amp;lt;br&amp;gt; [[File:0_to_9_Zero_To_Nine_Force_Beam_Builder_Options.png]] &amp;lt;br&amp;gt; [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LiftElevatorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lift Elevator]]&lt;br /&gt;
|Moves up and down, stopping at marks, tiles or other solids.&lt;br /&gt;
|&amp;lt;center&amp;gt; options &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LiftElevatorMarkIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Lift Elevator|Lift Elevator Mark]]&lt;br /&gt;
|Ding Dong! Marks stopping locations for the Lift Elevator.&lt;br /&gt;
|&amp;lt;center&amp;gt; options &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShupponponFrontDoorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shupponpon|Shupponpon Front Door]]&lt;br /&gt;
|Place with Shupponpon Rails to spawn the almighty train... Choo choo!&lt;br /&gt;
|&amp;lt;center&amp;gt; options &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShupponponSideDoorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shupponpon|Shupponpon Side Door]]&lt;br /&gt;
|Place with Shupponpon Rails to spawn the almighty train... Choo choo!&lt;br /&gt;
|&amp;lt;center&amp;gt; options &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShupponponRailIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shupponpon|Shupponpon Rail]]&lt;br /&gt;
|Rails for trains to move on. Not solid, unless sliding on [[Oil Slider|oil]].&lt;br /&gt;
|&amp;lt;center&amp;gt; options &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FloatingSpikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Floating Spike]]&lt;br /&gt;
|The only spike in the game that won&#039;t kill the player on contact!&lt;br /&gt;
|&amp;lt;center&amp;gt; options &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FloatingBubbleGeneratorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Floating Bubble Generator]]&lt;br /&gt;
|Fly up in a bubble. Pops if it touches [[spikes]] or [[enemies]].&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlippingDoorsIconVertical.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flipping Doors]] (Vertical)&lt;br /&gt;
|Closes when [[characters|players]] pass by. Door state is saved on [[checkpoint]].&lt;br /&gt;
|&amp;lt;center&amp;gt; options &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FlippingDoorsIconHorizontal.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Flipping Doors]] (Horizontal)&lt;br /&gt;
|Closes when [[characters|players]] pass by. Door state is saved on [[checkpoint]].&lt;br /&gt;
|&amp;lt;center&amp;gt; options &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 9&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TeleporterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Teleporter]]&lt;br /&gt;
|Teleports you from one location to another. Now in a rainbow of colors. &lt;br /&gt;
|&amp;lt;center&amp;gt;Second Teleporter part location&amp;lt;br&amp;gt;[[File:ColorPink.png]] [[File:ColorBrightBlue.png]] [[File:ColorDarkGreen3.png]] [[File:AnotherDarkRed.png]] [[File:ColorYellow.png]] [[File:ColorBlue.png]] [[File:ColorOrange2.png]] [[File:TeleporterColor2.png]] [[File:TeleporterColor1.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.0.0]]&amp;lt;br&amp;gt;[[1.5.0]] (color variants)&amp;lt;br&amp;gt;[[1.8.0]] (purple variant)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagmaBeamGeneratorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magma Beam Generator]]&lt;br /&gt;
|Generates an insta-kill beam of magma. Best to avoid it. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorLimeGreen2.png]]&amp;lt;br&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;[[1.5.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RainIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rain]]&lt;br /&gt;
|Very strong screen-wide wind with several speeds, ignores time freezing. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BokazurahIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bokazurah]]&lt;br /&gt;
|Garden equipment that lobs three arcing balls at you when shot. Fully solid. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BokazurahBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bokazurah Block]]&lt;br /&gt;
|Pretty blocks that can only be destroyed by the shots of a Bokazurah. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IllusianIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Illusian]]&lt;br /&gt;
|Projector which creates fake blocks, he needs to be cut from the set. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:IllusianBlock1.png]] [[File:IllusianBlock2.png]] [[File:IllusianBlock3.png]] [[File:IllusianBlock4.png]] [[File:IllusianBlock5.png]] [[File:IllusianBlock6.png]] [[File:IllusianBlock7.png]] [[File:IllusianBlock8.png]] [[File:IllusianBlock9.png]] [[File:IllusianBlock10.png]] [[File:IllusianBlock11.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IllusianBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Illusian#Illusian Block|Illusian Block]]&lt;br /&gt;
|Always tangible and visible. Can be used with Illusians to create confusion. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IllusianBlock1.png]] [[File:IllusianBlock2.png]] [[File:IllusianBlock3.png]] [[File:IllusianBlock4.png]] [[File:IllusianBlock5.png]] [[File:IllusianBlock6.png]] [[File:IllusianBlock7.png]] [[File:IllusianBlock8.png]] [[File:IllusianBlock9.png]] [[File:IllusianBlock10.png]] [[File:IllusianBlock11.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SplashPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Splash Platform]]&lt;br /&gt;
|Launches water filled platforms with adjustable speed that quickly disappear.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ConcreteLiftIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Concrete Lift]]&lt;br /&gt;
|Moves straight up or down when stepped on. Bwoop.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLimeGreen2.png]] [[File:ColorPink2.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HornetRollIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hornet Roll]]&lt;br /&gt;
|Expands to an adjustable length when shot. Not as good as a cinnamon roll.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:1-8.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AntiGravSectionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Anti Grav Section]]&lt;br /&gt;
|Makes an anti-gravity field that lifts you up. Shoot to move around!&lt;br /&gt;
|&amp;lt;center&amp;gt; N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|&amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 10&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:JumpthroughPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Jumpthrough Platforms]]&lt;br /&gt;
|A simple top-solid platform that&#039;s handy for platforming segments.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightRed.png]] [[File:ColorOrange2.png]] [[File:ColorBlue.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Block]]&lt;br /&gt;
|Vanishes alongside adjacent colored blocks and spikes after it&#039;s stepped on.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightBlue2.png]] [[File:ColorDarkRed.png]] [[File:ColorGreen.png]] [[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]] [[File:ColorDarkPurple2.png]] [[File:ColorMagenta.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SheepSpikeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Sheep Spike]]&lt;br /&gt;
|Vanishes alongside adjacent colored blocks and spikes after it&#039;s stepped on. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBrightBlue2.png]] [[File:ColorDarkRed.png]] [[File:ColorGreen.png]] [[File:ColorYellow.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightGreen.png]] [[File:ColorDarkPurple2.png]] [[File:ColorMagenta.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Chill Block]]&lt;br /&gt;
|Icy cube that breaks from jumps, [[weapons]] or heavy objects. Quite cool! &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChillBlockSolid.png]] [[File:ChillBlockCracked.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingElevatorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Elevator]]&lt;br /&gt;
|Moves vertically alone, has buttons for horizontal movement. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]] [[File:HorizontalMovementOnly2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingElevatorVerticalStopIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Elevator Vertical Stop]]&lt;br /&gt;
|Stops the elevator from moving up or down past this point. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SoccerBallJetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Soccer Ball Jet]]&lt;br /&gt;
|Flies into the air when shot, hovers back down slowly. Also comes with spikes.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SoccerBallJet.png]] [[File:SoccerBallJetSpike.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man 11&#039;&#039;===&lt;br /&gt;
{{Update}}&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SpinningWheelIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Spinning Wheel]]&lt;br /&gt;
|Spinning wheel which can have 1-4 platforms on it. Comes in many colors.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-4.png]]&amp;lt;br&amp;gt;[[File:ColorNavyBlue.png]] [[File:ColorDarkerBlue.png]] [[File:ColorDarkerRed.png]] [[File:ColorDarkerGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ChemicalSolutionIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Chemical Solution]]&lt;br /&gt;
|An acidic chemical solution which can do harm in high concentrations. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-4.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Wall]]&lt;br /&gt;
|Deadly flames that slowly chase you. Freeze it to catch a break if needed!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FireWallModifierNewIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fire Wall#Fire Wall Modifier|Fire Wall Modifier]]&lt;br /&gt;
|Can modify the speed and direction of any firewall getting in this position.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SprFireWallModifierBuilderOptions strip3.png]] [[File:HorizontalArrow.png]] [[File:VerticalArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] &amp;lt;br&amp;gt; [[File:NoSpeed.png]] [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BouncyBallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bouncy Ball]]&lt;br /&gt;
|Beautifully bouncy! Striped variants contain extra elastic for flying extra far!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorRed.png]] [[File:ColorOrange.png]] [[File:ColorYellow.png]] [[File:ColorPink.png]] [[File:ColorLightOrange.png]] [[File:ColorBrightRed.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseRailIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Rail]]&lt;br /&gt;
|Rails that conduct electricity to the fuse laser crawlers. Don&#039;t stand on them.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseRail0.png]] [[File:FuseRail1.png]] [[File:FuseRail2.png]] [[File:FuseRail3.png]] [[File:FuseRail4.png]] [[File:FuseRail5.png]] [[File:FuseRail6.png]] [[File:FuseRail7.png]] [[File:FuseRail8.png]] [[File:FuseRail9.png]] [[File:FuseRail10.png]] [[File:FuseRail11.png]] [[File:FuseRail12.png]] [[File:FuseRail13.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserCrawlerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Laser Crawler]]&lt;br /&gt;
|Shoots laser when in contact with fuse rail or S.Thunder.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserTurretIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Laser Crawler|Fuse Laser Turret]]&lt;br /&gt;
|Shoots a laser periodically. Sometimes electronics need a kick.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]] &amp;lt;br&amp;gt; [[File:FuserLaserTurretDelayTimerBuilder1To9Options.png]] &amp;lt;br&amp;gt; [[File:FuserLaserTurretShotTimerBuilder0To9Options.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Laser Spawner]]&lt;br /&gt;
|Acts as a spawner for fuse laser crawlers.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserBaseSpawnerAngle0.png]] [[File:FuseLaserBaseSpawnerAngle1.png]] [[File:FuseLaserBaseSpawnerAngle2.png]] [[File:FuseLaserBaseSpawnerAngle3.png]] [[File:FuseLaserBaseSpawnerAngle4.png]] [[File:FuseLaserBaseSpawnerAngle5.png]] [[File:FuseLaserBaseSpawnerAngle6.png]] [[File:FuseLaserBaseSpawnerAngle7.png]]&amp;lt;br&amp;gt;[[File:FuseLaserBaseSpawnerInterval0.png]] [[File:FuseLaserBaseSpawnerInterval1.png]] [[File:FuseLaserBaseSpawnerInterval2.png]] [[File:FuseLaserBaseSpawnerInterval3.png]] [[File:FuseLaserBaseSpawnerInterval4.png]] [[File:FuseLaserBaseSpawnerInterval5.png]] [[File:FuseLaserBaseSpawnerInterval6.png]] [[File:FuseLaserBaseSpawnerInterval7.png]] [[File:FuseLaserBaseSpawnerInterval8.png]] [[File:FuseLaserBaseSpawnerInterval9.png]] [[File:FuseLaserBaseSpawnerInterval10.png]] [[File:FuseLaserBaseSpawnerInterval11.png]] [[File:FuseLaserBaseSpawnerInterval12.png]] [[File:FuseLaserBaseSpawnerInterval13.png]]&amp;lt;br&amp;gt;[[File:FuseLaserSpawnerNumber0.png]] [[File:FuseLaserSpawnerNumber1.png]] [[File:FuseLaserSpawnerNumber2.png]] [[File:FuseLaserSpawnerNumber3.png]] [[File:FuseLaserSpawnerNumber4.png]] [[File:FuseLaserSpawnerNumber5.png]] [[File:FuseLaserSpawnerNumber6.png]] [[File:FuseLaserSpawnerNumber7.png]] [[File:FuseLaserSpawnerNumber8.png]] [[File:FuseLaserSpawnerNumber9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseLaserExitIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Laser Exit]]&lt;br /&gt;
|Fuse lasers moving over this object will retract and despawn.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseCrosserIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Crosser]]&lt;br /&gt;
|Spreads incoming laser electricity to the four cardinal directions.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseCrosserNormal.png]] [[File:FuseCrosserOn.png]] [[File:FuseCrosserOff.png]] [[File:FuseCrosserAlwaysOn.png]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseXtenderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Fuse Xtender]]&lt;br /&gt;
|Spread incoming laser electricity to the four diagonal directions.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FuseXtenderNormal.png]] [[File:FuseXtenderOn.png]] [[File:FuseXtenderOff.png]] [[File:FuseXtenderAlwaysOn.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HotPlateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Hotplate]]&lt;br /&gt;
|A plate that can hurt [[enemies]] and you when hot. Can also be used to make pancakes.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastSensorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Sensor]]&lt;br /&gt;
|A beam sensor that sets off a [[blast wire]] when its beam is broken.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]] &amp;lt;br&amp;gt; [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|&amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastSensorOnOffIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Sensor On/Off]]&lt;br /&gt;
|Sets off blast wire only when it is on the correct switch state.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]] &amp;lt;br&amp;gt; [[File:BlastSensorBlue.png]] [[File:BlastSensorRed.png]]&amp;lt;br&amp;gt; [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastWireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Wire]]&lt;br /&gt;
|After being triggered by a sensor, it burns until no wire is left.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastWireOption1.png]] [[File:BlastWireOptionBlue.png]] [[File:BlastWireOptionRed.png]]&amp;lt;br&amp;gt; [[File:BlastWireArrow.png]] [[File:BlastWireNoArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastWireOnOffIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Wire On/Off]]&lt;br /&gt;
|This fuse only burns while in the matching on/off state.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastWireOnOffBlue.png]] [[File:BlastWireOnOffRed.png]]&amp;lt;br&amp;gt; [[File:BlastWireArrow.png]] [[File:BlastWireNoArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastCrateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Crate]]&lt;br /&gt;
|A small blast crate triggered by fire, explosions, or [[blast wire]] fuses.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:FallingBlastCrateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Falling Blast Crate]]&lt;br /&gt;
|A blast crate that has gravity. Triggered like other crates.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastBigCrateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Big Crate]]&lt;br /&gt;
|Explosive crate triggered by fire, explosions, or blast wire fuses.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BlastScrappedCarIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Blast Scrapped Car]]&lt;br /&gt;
|Sent flying by explosions, just like cars in real life. But don&#039;t try that.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ImpactRailIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Impact Rail]]&lt;br /&gt;
|TBA&lt;br /&gt;
|TBA&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.10.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man &amp;amp; Bass&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:&amp;amp;BIceBlock.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Block]]&lt;br /&gt;
|A rather sturdy cube until it intercast with heat.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBlue.png]] [[File:ColorPurple.png]]&amp;lt;br&amp;gt;[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;15&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IceBlockSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Ice Block Spawner]]&lt;br /&gt;
|An ice machine which launches solid blocks of ice.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBlue.png]] [[File:ColorPurple.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ExplosiveCrateIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Explosive Crate]]&lt;br /&gt;
|Top notch technology, smart crates exploding only it&#039;s own type.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorRed.png]] [[File:ColorDarkPurple.png]] [[File:ColorDarkGreen3.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DynamoConveyorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Dynamo Conveyor]]&lt;br /&gt;
|A conveyor that speeds up more and more as you stand on it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorGreen.png]] [[File:ColorDarkPurple.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingLightIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Light]]&lt;br /&gt;
|The name says it all. It&#039;s a light and it moves.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:SprFireWallModifierBuilderOptions_strip3.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingLightRedirectorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Light Redirector]]&lt;br /&gt;
|Upon contact, changes the direction and speed of a moving light.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingLightTerminatorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Light Terminator]]&lt;br /&gt;
|Destroys any moving lights that make contact. Not doctor approved.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MovingLightDarknessIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Moving Light Darkness]]&lt;br /&gt;
|Total darkness where light sources can illuminate your way.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalloonIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Floating Balloon]]&lt;br /&gt;
|Balloons that can be jumped on. Does not play nicely with spikes or bullets.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange2.png]] [[File:ColorGreen.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BalloonSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Floating Balloon Spawner]]&lt;br /&gt;
|Makes balloons at regular intervals from bottom of screen.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange2.png]] [[File:ColorGreen.png]]&amp;lt;br&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OniCloudGeneratorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oni Cloud Generator]]&lt;br /&gt;
|Generates cloud enemies periodically.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:MokumokumoColor.png]] [[File:MokumokumoColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OniWindGeneratorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Oni Wind Generator]]&lt;br /&gt;
|Generates varying speeds of wind that alternate directions.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PressurizedCrackedBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pressurized Cracked Block]]&lt;br /&gt;
|Cracks if shot. Can we fix it?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RotatingSpikeBoxIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Rotating Spike Box]]&lt;br /&gt;
|A box with spikes on 2 sides. Turns when the bell sound plays.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:BellRingerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Bell Ringer]]&lt;br /&gt;
|Normally turns the spike box, but different colors impact different gimmicks.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;br&amp;gt; [[File:BellRingerTypeRed.png]] [[File:BellRingerTypeOrange.png]] [[File:BellRingerTypeYellow.png]] [[File:BellRingerTypeGreen.png]] [[File:BellRingerTypeBlue.png]] [[File:BellRingerTypePink.png]] &amp;lt;br&amp;gt; [[File:BellRingerTimer2.png]] [[File:BellRingerTimer3.png]] [[File:BellRingerTimer4.png]] [[File:BellRingerTimer5.png]] [[File:BellRingerTimer6.png]] [[File:BellRingerTimer7.png]] [[File:BellRingerTimer8.png]] [[File:BellRingerTimer9.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Kamikamin (chest).png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Kamikamin (chest)]]&lt;br /&gt;
|Who knows what goodies are inside. Maybe health... Maybe a mimic!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]] [[File:Yashichi.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man&#039;&#039; Game Boy===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SuperCutterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Super Cutter]]&lt;br /&gt;
|When approached it will begin to move in a circle, flying and indestructible.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;br&amp;gt;[[File:ColorRed.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;8&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MeltingSnowBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Melting Snow Block]]&lt;br /&gt;
|Ice blocks that melt when you stand on them. Fire works too.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorCyan.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:IcicleIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Icicle]]&lt;br /&gt;
|Spawns iciles that act as platforms and non-lethal spikes. Harms bosses.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorCyan.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ShiftingFallingStonerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Shifting Falling Stoner]]&lt;br /&gt;
|Standing on this causes it to shake before sinking down a tile, be careful!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GutsHoverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Guts Hover]]&lt;br /&gt;
|A platform that moves diagonally down when you stand on it, weak to spikes!&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange2.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MoveHoverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Move Hover]]&lt;br /&gt;
|A harmless moving platform that moves when shot, and cries in pain. You monster.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorDarkerBlue.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NapalmFireIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Napalm Fire]]&lt;br /&gt;
|Instant kill fire. Will reignite at a set time after being doused by water.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:PoleColor1.png]]&amp;lt;br&amp;gt;[[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AlternatingTimingConveyorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Alternating Timing Conveyor]]&lt;br /&gt;
|Remember using Metal Man to change conveyor directions?&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;br&amp;gt;[[File:ColorLightBlue.png]] [[File:ColorOrange2.png]] [[File:PoleColor1.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterFallSpawnerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Fall Spawner]]&lt;br /&gt;
|Whether up or down, it drags you down regardless of present floors.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:DownArrow.png]] [[File:UpArrow.png]]&amp;lt;br&amp;gt;[[File:ColorBlue.png]] [[File:ColorDarkBrown3.png]] [[File:AnotherDarkRed.png]] [[File:ColorLimeGreen2.png]] [[File:ColorDarkerBlue.png]] [[File:ColorNavyBlue.png]] [[File:ColorDarkBrown.png]] [[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorPurple.png]]  [[File:PoleColor1.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;br&amp;gt;[[File:1-5.png]]&amp;lt;br&amp;gt;[[File:WaterFallSpawnerOptionTemporary.png]] [[File:WaterFallSpawnerOptionPermanent.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]] /&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;[[1.8.4]] (additional colors, constantly falling water option)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:UranusPlatformIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Uranus Platform]]&lt;br /&gt;
|Don&#039;t say it, don&#039;t think, just try not to fall through.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorOrange.png]] [[File:PoleColor1.png]] [[File:TeleporterColor1.png]]&amp;lt;br&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GirderSmallIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Girder|Girder (Small)]]&lt;br /&gt;
|A small girder that falls if you get too close and can be stood on.&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[File:AnotherDarkRed.png]] [[File:ColorDarkerBlue.png]] [[File:PoleColor1.png]] [[File:PoleColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GirderIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Girder]]&lt;br /&gt;
|A slightly less small girder that falls if you get too close and can be stood on.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GirderMediumIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Girder|Girder (Medium)]]&lt;br /&gt;
|A nicely sized girder that falls if you get too close and can be stood on.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GirderLargeIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Girder|Girder (Large)]]&lt;br /&gt;
|A fairly big girder that falls if you get too close and can be stood on.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlutoBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Pluto Block]]&lt;br /&gt;
|Strong and sturdy... but small. Just like Pluto.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorLightBrightPurple.png]] [[File:PoleColor1.png]] [[File:ColorLimeGreen.png]] [[File:ColorBrightBlue2.png]] [[File:TeleporterColor2.png]] [[File:ColorLighterOrange.png]] [[File:ColorGrey2.png]] [[File:PoleColor6.png]] [[File:ColorYellow2.png]] [[File:TeleporterColor2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagnetWell.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnet Well]]&lt;br /&gt;
|Pulls the player to it with more force as they get closer to it.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorYellow.png]] [[File:TeleporterColor1.png]]&amp;lt;br&amp;gt; [[File:DownArrow.png]] [[File:RightArrow.png]] [[File:UpArrow.png]] [[File:LeftArrow.png]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityField.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Field]]&lt;br /&gt;
|Changes gravity while inside of it. Be wary of how high you can jump.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorYellow.png]] [[File:ColorDarkRed.png]] [[File:TeleporterColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GravityIndicator.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Gravity Indicator]]&lt;br /&gt;
|Use these to make your gravity sections clearer than crystal man.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorDarkGreen3.png]] [[File:ColorBlue.png]] [[File:ColorYellow.png]] [[File:ColorDarkRed.png]] [[File:TeleporterColor1.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Mega Man Maker&#039;&#039;===&lt;br /&gt;
{| class=&amp;quot;wikitable plainrowheaders sortable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left&amp;quot;|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | In-Game Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Options&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Added in Version&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MusicChangerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Music Changer]]&lt;br /&gt;
|Changes the level music when you touch a line or on a screen transition. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MusicChange.png]] (All Stage Themes)&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.7.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KeyIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Key]]&lt;br /&gt;
|Collect these to unlock key doors. You can carry up to seven. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorRed.png]] [[File:ColorOrange2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[1.2.0]]&amp;lt;br&amp;gt;[[1.8.0]] (purple and yellow-pink colors)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:VerticalKeyDoorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Key Door]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Opens if touched when a key is being carried, consuming the key.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;br&amp;gt;[[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorRed.png]] [[File:ColorOrange2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HorizontalKeyDoorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Key Door|Horizontal Key Door]]&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.6.0]]&amp;lt;br&amp;gt;[[1.8.0]] (purple and yellow-pink colors)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagneticCeilingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling]]&lt;br /&gt;
|Jump into this powerful magnet to stick to it. It&#039;s a feature. &lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt;[[1.7.5]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagneticConveyorIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling|Magnetic Ceiling (Conveyor)]]&lt;br /&gt;
|A magnet that automatically moves you along the ceiling. &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LeftArrow.png]] [[File:RightArrow.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OnSwitchMagneticCeilingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling|On Switch Magnetic Ceiling]]&lt;br /&gt;
|A ceiling magnet that&#039;s only active if the switch is blue. &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OffSwitchMagneticCeilingIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Ceiling|Off Switch Magnetic Ceiling]]&lt;br /&gt;
|A ceiling magnet that&#039;s only active if the switch is red.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TargetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Targets|Target]]&lt;br /&gt;
|Once you smash all the targets they can reward you with various things! &lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorRed.png]] [[File:ColorOrange2.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|rowspan=&amp;quot;16&amp;quot;|&amp;lt;center&amp;gt;[[1.8.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TargetRailIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Targets|Target Rail]]&lt;br /&gt;
|Target will follow the rail, they can reward the player with various things.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ColorBlue.png]] [[File:ColorDarkGreen3.png]] [[File:ColorRed.png]] [[File:ColorOrange2.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TargetBlueIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Targets|Target]]&lt;br /&gt;
|Target that is tangible when the Switch is Blue and not tangible when the Switch is Red. &lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TargetRedIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Targets|Target]]&lt;br /&gt;
|Target that is tangible when the Switch is Red and not tangible when the Switch is Blue.&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LevelTargetIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Targets|Level Target]]&lt;br /&gt;
|Sadly music&#039;s not bundled, but still fun to smash! Be sure you break them all! &lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HealthModifier1.9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Health Modifier]]&lt;br /&gt;
|No fancy setup needed now! (Something special happens at 0 HP)&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Weapon Energy Modifier1.9.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Energy Modifier]]&lt;br /&gt;
|Go ahead, remove all the weapon energy... Or maybe refill it?&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LighterPushBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Push Block|Lighter Push Block]]&lt;br /&gt;
|This block is full of secrets, floats on water and it doesn&#039;t despawn...&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorCyan2.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightBrightPurple.png]] [[File:ColorMagenta.png]] [[File:ColorOrange.png]] [[File:ColorGrey2.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HeavierPushBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Push Block|Heavier Push Block]]&lt;br /&gt;
|This heavier metallic push block is magnetic and unable to be despawned.&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorCyan2.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightBrightPurple.png]] [[File:ColorMagenta.png]] [[File:ColorOrange.png]] [[File:ColorGrey2.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MobilePushBlockIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Push Block|Mobile Push Block]]&lt;br /&gt;
|When push comes to shove this bad boy makes the first move.&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:ColorLightOrange.png]] [[File:ColorGreen.png]] [[File:ColorCyan2.png]] [[File:ColorBrightBlue.png]] [[File:ColorLightBrightPurple.png]] [[File:ColorMagenta.png]] [[File:ColorOrange.png]] [[File:ColorGrey2.png]] &amp;lt;br&amp;gt; [[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]] &amp;lt;br&amp;gt; [[File:SprFireWallModifierBuilderOptions_strip3.png]] [[File:RightArrow.png]] [[File:LeftArrow.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MagneticCoilIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Magnetic Coil]]&lt;br /&gt;
|Woosh woosh attracts players when electrified. Whoosh woosh.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:SectionWideWaterIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water_Level_Changer|Section Wide Water]]&lt;br /&gt;
|Fill a whole section with water and change its height by using Crystals.&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Speed1.png]] [[File:Speed2.png]] [[File:Speed3.png]] [[File:Speed4.png]] &amp;lt;br&amp;gt; [[File:1-9.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterHeightMarkerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water_Level_Changer|Water Height Marker]]&lt;br /&gt;
|This makes it so that when shot, a Crystal can change the water level.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:1-9.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterHeightCrystalIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water_Level_Changer|Water Height Crystal]]&lt;br /&gt;
|Shoot to change section wide water&#039;s height to a matching marker&#039;s.&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:HealthBlockCheckerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Health Block Checker]]&lt;br /&gt;
|Becomes solid when HP criteria is met.&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WeaponEnergyBlockCheckerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Weapon Energy Block Checker]]&lt;br /&gt;
|Becomes solid when Weapon Energy criteria is met.&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KeyBlockCheckerIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Key Block Checker]]&lt;br /&gt;
|This block becomes solid when you key count matches.&lt;br /&gt;
| &amp;lt;center&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:ArrowsIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Arrows]]&lt;br /&gt;
|Tired of drawing screen-size arrows? Your problems are over.&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:RightArrow.png]]&lt;br /&gt;
 [[File:UpArrow.png]] [[File:LeftArrow.png]] [[File:DownArrow.png]] &amp;lt;/center&amp;gt; &lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.8.0]] /&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;[[1.8.4]] (additional colors)&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:WaterHoverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Hover]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Can be controlled by the player or enemies. &lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;lt;center&amp;gt;[[File:HorizontalArrow.png]] [[File:SprFireWallModifierBuilderOptions_strip3.png]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt;[[1.8.4]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LavaHoverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Hover#Lava Hover|Lava Hover]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:LavaHoverSaverIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Water Hover#Lava Hover Saver|Lava Hover Saver]]&lt;br /&gt;
|Automatically saves enemies from Lava death. Won&#039;t bother to save the Player.&lt;br /&gt;
|&amp;lt;center&amp;gt;N/A&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PlushieIcon.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|[[Plushies]]&lt;br /&gt;
|Fun-sized plushies versions of all your favorites. Discover all their secrets!&lt;br /&gt;
|&amp;lt;center&amp;gt;TBA&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[1.9.0]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Splash_Woman&amp;diff=18206</id>
		<title>Splash Woman</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Splash_Woman&amp;diff=18206"/>
		<updated>2025-08-14T02:48:59Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: Fixed some punctuation and spelling errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:SplashWoman.png|250px]]&lt;br /&gt;
|name=[[File:SplashIcon.png|left]][[File:SplashIcon.png|right]] Splash Woman&lt;br /&gt;
|caption=Artwork of Splash Woman from &#039;&#039;Mega Man 9&#039;&#039;&lt;br /&gt;
|hp=28&lt;br /&gt;
|damage=4 (Contact)&amp;lt;br&amp;gt;4 (fish)&amp;lt;br&amp;gt;4 (Laser Trident)&lt;br /&gt;
|description=Summons deadly piranhas and rains piercing tridents onto you from above.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 9]]&#039;&#039;&lt;br /&gt;
|version=[[1.7.0]]&lt;br /&gt;
|programmer=[[Meka]]&lt;br /&gt;
|spriter=[[E-Clare]] (Land poses)&amp;lt;br&amp;gt;[[Meka]] and [[BigMaster]] (Trident Warning Sign)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLN-067/DRN-067 Splash Woman&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 9]]&#039;&#039; added in version [[1.7.0]]. She is known for being the only official female Robot Master in the classic Mega Man series. Her signature weapon is the [[Laser Trident]] that she uses to attack.&lt;br /&gt;
&lt;br /&gt;
During events of &#039;&#039;Mega Man 9&#039;&#039;, she was supposed to be scrapped, but Wily changed their mind and later reprogrammed them to do his bidding.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
While in the water, she repeats the pattern of singing to summon fish, moving to the top of the water or the closest she can get to it, trying to launch lasers from her trident and later ambushing the player by dropping down with her trident on him.&lt;br /&gt;
&lt;br /&gt;
When placed outside of water, she falls to the ground and remains immobile. After being briefly stuck, Splash Woman starts her pattern of singing to make tridents fall from the sky then attempts to launch lasers from her trident against the player. Unlike her water appearance, she can fire in four directions.&lt;br /&gt;
&lt;br /&gt;
==Video Tutorial==&lt;br /&gt;
[https://www.youtube.com/shorts/gjsfzMl2ggQ Splash Woman]&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Glitches==&lt;br /&gt;
*[[Time Slow]] does not slow down falling tridents when Splash Woman is on land.&lt;br /&gt;
*If Splash Woman is inside a jump platform her animation will never end and she will not attack. You can see this in action in [https://megamaker.webmeka.io/level-data.php?id=515819 515819 - Wet Behind The Ears]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In version 1.7.0, the fish that Splash Woman summons could drop [[pickups]] when defeated. This did not occur in Mega Man 9. It was fixed in version [[1.7.1]].&lt;br /&gt;
*Splash Woman is one of few [[bosses]] in [[Mega Man Maker]] with ability to spawn enemies. Other boss with that ability is [[Cold Man]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.7}}&lt;br /&gt;
{{MM9}}&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 9 Assets]]&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=18205</id>
		<title>Shadow Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=18205"/>
		<updated>2025-08-14T02:46:12Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: I added the fact that the Shadow Man artwork is from Rockman Complete Works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{ImageNeeded|In-game images}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:ShadowMan.png|250px]]&lt;br /&gt;
|name=[[File:ShadowIcon.png|left]][[File:ShadowIcon.png|right]]Shadow Man&lt;br /&gt;
|caption=Artwork of Shadow Man from &amp;lt;i&amp;gt;Rockman Complete Works&amp;lt;/i&amp;gt;&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=The only robot master that can slide. Watch out for his projectiles!&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-024/DRWN-024/DWN-024 Shadow Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]].His signature [[weapon]] is the [[Shadow Blade]]. &lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
In battle, Shadow Man uses his original attack pattern, with his actions consisting of him jumping forward up to three times, then either throwing a [[Shadow Blade]] forward and another at an upward angle or sliding.&lt;br /&gt;
&lt;br /&gt;
If the player makes a room with [[Moving Light Darkness]] or an active [[Hologran]], Shadow Man will become hidden in shadow save for the white parts of his body including his eyes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Since version [[1.10.1.4]], Shadow Man moves slightly faster and will stop his slide a bit sooner after sliding under the player.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=18203</id>
		<title>Shadow Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Shadow_Man&amp;diff=18203"/>
		<updated>2025-08-13T00:43:38Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: I added the extra snippet that Shadow Man can also become hidden in Hologran&amp;#039;s background&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Update}}&lt;br /&gt;
{{stub|More information}}&lt;br /&gt;
{{ImageNeeded|In-game images}}&lt;br /&gt;
{{Asset&lt;br /&gt;
|image=[[File:ShadowMan.png|250px]]&lt;br /&gt;
|name=[[File:ShadowIcon.png|left]][[File:ShadowIcon.png|right]]Shadow Man&lt;br /&gt;
|caption=Official artwork of Shadow Man.&lt;br /&gt;
|hp=28&lt;br /&gt;
|description=The only robot master that can slide. Watch out for his projectiles!&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 3]]&#039;&#039;&lt;br /&gt;
|appears=&#039;&#039;[[Mega Man: The Wily Wars]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|version=[[1.10.0]]&lt;br /&gt;
|space=&lt;br /&gt;
|programmer=&lt;br /&gt;
|spriter=&lt;br /&gt;
|sfx=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;DLWN-024/DRWN-024/DWN-024 Shadow Man&#039;&#039;&#039; is one of the eight Robot Master bosses from &#039;&#039;[[Mega Man 3]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since [[1.10.0]].His signature [[weapon]] is the [[Shadow Blade]]. &lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
In battle, Shadow Man uses his original attack pattern, with his actions consisting of him jumping forward up to three times, then either throwing a [[Shadow Blade]] forward and another at an upward angle or sliding.&lt;br /&gt;
&lt;br /&gt;
If the player makes a room with [[Moving Light Darkness]] or an active [[Hologran]], Shadow Man will become hidden in shadow save for the white parts of his body including his eyes.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Since version [[1.10.1.4]], Shadow Man moves slightly faster and will stop his slide a bit sooner after sliding under the player.&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Bosses}}&lt;br /&gt;
{{V1.10}}&lt;br /&gt;
{{MM3}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:MM3ShadowMan.png&amp;diff=18204</id>
		<title>File:MM3ShadowMan.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:MM3ShadowMan.png&amp;diff=18204"/>
		<updated>2025-08-13T00:38:19Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official artwork from Mega Man 3&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Squidon&amp;diff=7942</id>
		<title>Squidon</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Squidon&amp;diff=7942"/>
		<updated>2024-04-10T02:04:29Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: I added the image, caption, in-game description, and additional information to the Squidon page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Squidon.png|250px]]&lt;br /&gt;
|caption=Official artwork of a Squidon from &#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|description=Very durable. Shoots ice cold blocks out of its mouth and wields homing missiles.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 6]]&#039;&#039;&lt;br /&gt;
|version=[[1.4.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squidon&#039;&#039;&#039; is a miniboss from &#039;&#039;[[Mega Man 6]]&#039;&#039;, originating from Blizzard Man&#039;s stage. &lt;br /&gt;
&lt;br /&gt;
Squidon resembles a giant squid on land and is completely stationary. Squidon attacks by shooting homing missiles at the player and lobbing ice blocks forward. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Mega Man Maker&#039;&#039;, Squidon is considered a Midboss, which means that with its presence onscreen all [[Boss Door|Boss Doors]] are blocked and it is necessary to destroy Squidon before they can be opened.&lt;br /&gt;
&lt;br /&gt;
{{V1.4}}&lt;br /&gt;
{{MM6}}&lt;br /&gt;
[[Category:Enemies]] [[Category:Minibosses]]&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Punk&amp;diff=6062</id>
		<title>Punk</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Punk&amp;diff=6062"/>
		<updated>2023-02-05T19:43:19Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: Created page with &amp;quot;{{Template:Asset |name=Punk |image= |caption=Artwork for Punk in &amp;#039;&amp;#039;Mega Man 10&amp;#039;&amp;#039; |description=He himself is a saw, can destroy various objects in his path. |hp=28 |category=Boss |game=&amp;#039;&amp;#039;Mega Man III&amp;#039;&amp;#039; |appears= &amp;#039;&amp;#039;Mega Man V&amp;#039;&amp;#039; &amp;#039;&amp;#039;Mega Man 10&amp;#039;&amp;#039; |version=1.8.0 }}  Punk is one of the three Mega Man Killers (along with Enker) from &amp;#039;&amp;#039;Mega Man III&amp;#039;&amp;#039; featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; since version 1.8.0. His signature weapon is the Screw Cru...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Asset&lt;br /&gt;
|name=Punk&lt;br /&gt;
|image=&lt;br /&gt;
|caption=Artwork for Punk in &#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|description=He himself is a saw, can destroy various objects in his path.&lt;br /&gt;
|hp=28&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man III]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Punk is one of the three Mega Man Killers (along with [[Enker]]) from &#039;&#039;[[Mega Man III]]&#039;&#039; featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.8.0]]. His signature weapon is the [[Screw Crusher]], which throws a saw blade in a parabolic arc.&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Enker&amp;diff=6060</id>
		<title>Enker</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Enker&amp;diff=6060"/>
		<updated>2023-02-05T19:35:45Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: Created page with &amp;quot;{{Asset |image=250px|caption=Artwork of Enker from &amp;#039;&amp;#039;Mega Man 10&amp;#039;&amp;#039; |description=Runs &amp;amp; jumps, absorbing projectiles when his spear is raised. Canonically xenophobic! |hp=28 |category=Boss |game=&amp;#039;&amp;#039;Mega Man: Dr. Wily&amp;#039;s Revenge&amp;#039;&amp;#039; |appears= &amp;#039;&amp;#039;Mega Man V&amp;#039;&amp;#039; &amp;#039;&amp;#039;Mega Man 10&amp;#039;&amp;#039; |version=1.8.0 }}  Enker is one of the three Mega Man Killers (along with Punk) from &amp;#039;&amp;#039;Mega Man: Dr. Wily&amp;#039;s Revenge&amp;#039;&amp;#039; featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; since v...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Enker.png|250px]]|caption=Artwork of Enker from &#039;&#039;Mega Man 10&#039;&#039;&lt;br /&gt;
|description=Runs &amp;amp; jumps, absorbing projectiles when his spear is raised. Canonically xenophobic!&lt;br /&gt;
|hp=28&lt;br /&gt;
|category=[[Boss]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039;&lt;br /&gt;
|appears=&lt;br /&gt;
&#039;&#039;[[Mega Man V]]&#039;&#039;&lt;br /&gt;
&#039;&#039;[[Mega Man 10]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Enker is one of the three Mega Man Killers (along with [[Punk]]) from &#039;&#039;[[Mega Man: Dr. Wily&#039;s Revenge]]&#039;&#039; featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; since version [[1.8.0]]. His signature weapon is the [[Mirror Buster]], which makes a barrier that can turn most projectiles it touches into a damaging projectile.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Enker will start the battle by either running, to one side of the room, jumping to the other side, or jumping in the center and then jumping to the other side. He will then raise his spear, which will absorb any projectile and make the Mirror Beam shot from his spear bigger and stronger. He will then repeat his three movement options.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Fire_Wall&amp;diff=6061</id>
		<title>Fire Wall</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Fire_Wall&amp;diff=6061"/>
		<updated>2023-02-05T19:16:30Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: Created page with &amp;quot;{{Asset |image= |caption= |description=Deadly flames that slowly chase you. Freeze it to catch a break if needed! |game=&amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039; |category=Level Objects }} The &amp;#039;&amp;#039;&amp;#039;Fire Wall&amp;#039;&amp;#039;&amp;#039; is a level object originating from Torch Man&amp;#039;s stage in &amp;#039;&amp;#039;Mega Man 11&amp;#039;&amp;#039;. They are featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; in version 1.6.0.   The Fire Wall slowly advances, and will instantly kill the player if the Fire Wall touches them. The Fire Wall can be frozen by an [https:/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|description=Deadly flames that slowly chase you. Freeze it to catch a break if needed!&lt;br /&gt;
|game=&#039;&#039;[[Mega Man 11]]&#039;&#039;&lt;br /&gt;
|category=[[Level Objects]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Fire Wall&#039;&#039;&#039; is a level object originating from Torch Man&#039;s stage in &#039;&#039;[[Mega Man 11]]&#039;&#039;. They are featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; in version [[1.6.0]]. &lt;br /&gt;
&lt;br /&gt;
The Fire Wall slowly advances, and will instantly kill the player if the Fire Wall touches them. The Fire Wall can be frozen by an [https://wiki.megamanmaker.com/index.php/Category:Ice_weapons ice weapon], just like in &#039;&#039;[[Mega Man 11]]&#039;&#039;. It can also move in one of four directions chosen by the maker. The speed can also be changed on four different levels. With the [[Fire Wall Modifier]], the Fire Wall&#039;s movement and speed can be changed as soon as it runs into it. As a fire-based gimmick, it can ignite [[Oil]], melt [[Ice Block|Ice Blocks]] and detonate [[Explosive Crates]]. &lt;br /&gt;
&lt;br /&gt;
[[Category:Level objects]]&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Enker.png&amp;diff=6063</id>
		<title>File:Enker.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Enker.png&amp;diff=6063"/>
		<updated>2023-02-05T14:57:01Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Tengu_Blade&amp;diff=6053</id>
		<title>Tengu Blade</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Tengu_Blade&amp;diff=6053"/>
		<updated>2023-02-05T01:22:10Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: Created page with &amp;quot;{{Asset |image= |description=A melee and a projectile based weapon. It&amp;#039;s dash gives immunity and speed |version=1.8.0 |game=&amp;#039;&amp;#039;Mega Man &amp;amp; Bass&amp;#039;&amp;#039; |category=Weapons }} &amp;#039;&amp;#039;&amp;#039;Tengu Blade&amp;#039;&amp;#039;&amp;#039; is Tengu Man&amp;#039;s signature weapon, originating from &amp;#039;&amp;#039;Mega Man &amp;amp; Bass&amp;#039;&amp;#039;. It is featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; as of version 1.8.0.  If the shoot key is pressed, the player slashes in front of them, while sending out a wave. The wave can bounce off of surfaces and soon g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=&lt;br /&gt;
|description=A melee and a projectile based weapon. It&#039;s dash gives immunity and speed&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|category=[[Weapons]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tengu Blade&#039;&#039;&#039; is Tengu Man&#039;s signature weapon, originating from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. It is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; as of version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
If the shoot key is pressed, the player slashes in front of them, while sending out a wave. The wave can bounce off of surfaces and soon goes upward in a parabola.&lt;br /&gt;
&lt;br /&gt;
If the slide key is pressed, the player dashes and slashes in front of them, damaging anything in the player&#039;s path.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]] &lt;br /&gt;
[[Category:Melee weapons]]&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Burner_Man&amp;diff=6052</id>
		<title>Burner Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Burner_Man&amp;diff=6052"/>
		<updated>2023-02-05T00:32:52Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: Created page with &amp;quot;{{Asset |image=250px |caption=Official artwork of Burner Man from &amp;#039;&amp;#039;Mega Man &amp;amp; Bass&amp;#039;&amp;#039;. |description=Dashes around, uses a flamethrower and throws bombs. |hp=28 |category=Bosses |game=&amp;#039;&amp;#039;Mega Man &amp;amp; Bass&amp;#039;&amp;#039; |version=1.8.0 }}  &amp;#039;&amp;#039;&amp;#039;KGN-005 Burner Man&amp;#039;&amp;#039;&amp;#039; is one of the eight Robot Masters from &amp;#039;&amp;#039;Mega Man &amp;amp; Bass&amp;#039;&amp;#039;. He is featured in &amp;#039;&amp;#039;Mega Man Maker&amp;#039;&amp;#039; starting from version 1.8.0.  Originally built to destroy nature, he was tricked...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Burnerman.png|250px]]&lt;br /&gt;
|caption=Official artwork of Burner Man from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
|description=Dashes around, uses a flamethrower and throws bombs.&lt;br /&gt;
|hp=28&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KGN-005 Burner Man&#039;&#039;&#039; is one of the eight Robot Masters from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; starting from version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Originally built to destroy nature, he was tricked by King to destroy even more, due to a belief that a self-destruct device was inside of him that would go off if a forest wasn&#039;t burned down.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
Burner Man will start the fight by dashing from one side of the screen to the other side, once or twice. After Burner Man dashes across the screen he will perform three random attacks:&lt;br /&gt;
&lt;br /&gt;
He will either throw an explosive barrel at the player&#039;s position, launch out three bear traps that will temporarily immobilize the player (leaving them unable to shoot or move), or jump in the air and slam into the ground, projecting two fire waves in either direction.&lt;br /&gt;
&lt;br /&gt;
After he has performed one of these three attacks, he will do any attack listed above or use his [[Wave Burner]], slightly jumping forward toward the player as he does so.&lt;br /&gt;
&lt;br /&gt;
If [[Ice Wall]] is used against Burner Man, it will push him regardless of if it is set to be his weakness or immunity. This is a direct reference to Ice Wall being his weakness in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. However, if Burner Man is pushed into or on top of spikes (like his battle in &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;), he won&#039;t be badly damaged by it.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]] &lt;br /&gt;
[[Category:Robot Masters]]&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=File:Burnerman.png&amp;diff=6054</id>
		<title>File:Burnerman.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=File:Burnerman.png&amp;diff=6054"/>
		<updated>2023-02-04T23:22:27Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: Official artwork for Burner Man from Mega Man &amp;amp; Bass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Official artwork for Burner Man from Mega Man &amp;amp; Bass&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Cold_Man&amp;diff=6051</id>
		<title>Cold Man</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Cold_Man&amp;diff=6051"/>
		<updated>2023-02-04T22:24:50Z</updated>

		<summary type="html">&lt;p&gt;YaboiRayT: I just fixed the spelling on successful.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Asset&lt;br /&gt;
|image=[[File:Coldman.png|250px]]&lt;br /&gt;
|caption=Official artwork of Cold Man from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;.&lt;br /&gt;
|category=[[Bosses]]&lt;br /&gt;
|game=&#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;&lt;br /&gt;
|version=[[1.8.0]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KGN-002 Cold Man&#039;&#039;&#039; is one of the eight Robot Masters from &#039;&#039;[[Mega Man &amp;amp; Bass]]&#039;&#039;. He is featured in &#039;&#039;[[Mega Man Maker]]&#039;&#039; starting from version [[1.8.0]].&lt;br /&gt;
&lt;br /&gt;
Originally created as a refrigerating robot conceived to preserve prehistoric dinosaur D.N.A, he joined King&#039;s army and got modified to become King&#039;s Guard Robot.&lt;br /&gt;
&lt;br /&gt;
==Behavior==&lt;br /&gt;
As the battle starts, Cold Man will use his signature attack, Ice Wall, then push it. The wall will rebound once then shatter on the next impact.&lt;br /&gt;
Once he reaches half health or less, he will summon a [[Mokumokumo]] if one currently doesn&#039;t exists at the moment. He will do this after every successful Ice Wall shot if a Mokumokumo doesn&#039;t currently exist.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
*Cold Man is one of few bosses in [[Mega Man Maker]] that can summon enemies. Other [[boss|Bosses]] with that ability is [[Splash Woman]].&lt;/div&gt;</summary>
		<author><name>YaboiRayT</name></author>
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