1.7.4

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Version 1.7.4 is a minor update to Mega Man Maker that focused on changes and bug fixes and in adding a ban screen for online functions. This version also adds the main theme of 30XX, a game that WreckingPrograms and Alex are developers on. The update was released by WreckingPrograms on April 6, 2021. It was intended to be the final version of 1.7.0 released.

This is the last update overall where WreckingPrograms worked as a programmer and project leader.

Changelog

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New Features

Changes

  • Freeze Man now has his missing time-stopping effect when hit by certain projectiles.
  • Conveyor Belts and Moving Cogs now affect Fuse Laser Crawlers. Moving Cogs affect them even on the side.
  • Thunder Beam now breaks Super Arm Blocks like in MM1.
  • Moles and Molmoles are now less spammy and are more accurate to their MM2/MM10 spawning patterns.
  • Fire Wall Modifier can now be set to a specific direction instead of just reversing the direction, allowing for back and forth Fire Walls.
  • Acid Drop now has an option to change how soon the acid falls when spawned in.
  • Tango's spawning now has unlimited downward spawn range and can be spawned up to 3 blocks above you.
  • Bari III (Head) can now activate Astro Buttons.
  • You can now bounce on Fuse Laser Crawlers with Top Spin.

Fixed Bugs

  • Dark 2 BG 5 has a misaligned column by 1 pixel and a part of it is transparent because of it.
  • Mash Burner's jumpthrough solid sometimes does not spawn on screen transitions.
  • The warning about the boss not ending the stage when defeated is not shown when the music changing option is enabled.
  • Roll Swing only does 1 damage to all enemy projectiles even if charged.
  • While holding a Super Arm Block, if you climb a ladder and hold left/right, you will slide horizontally across multiple columns of ladders instead of climbing them properly after the block has been thrown.
  • Jewel Satellite does not make an explosion effect when it destroys Hot Dog's fireballs.
  • Concrete Platforms recoil more than they should while Time Slow is active.
  • When a boss spawns on a moving platform, their starting position can be wrong and make it able to get crushed by said platform.
  • Elec'n and its projectiles can't activate Fuse Crosser and Fuse Xtender.
  • Electric Gabyoall and its projectiles can't activate Fuse Crosser and Fuse Xtender.
  • Electriri activating a Fuse Crosser may crash the game after it no longer collides with the Crosser.
  • Reversed Spike Platforms are slightly offset in the editor vertically.
  • MM6 Wily 2 Tile 2 (Alt) doesn't have the ice effect.
  • Thrown Super Arm blocks and their fragments do not trigger Hornet Rolls from the side like other weapons.
  • When standing on a jumpthrough moving platform, the player is not affected by Fans.
  • When using Tornado Hold under a Fan, the player can get stuck in the ground and the Tornado Hold effect is cancelled.
  • Bounce Man cannot punch Push Blocks upward.
  • Sea Mine Spawner's telegraph can flash infinitely after using Time Slow.
  • When placing a line of Tsunarattori, only the head bird spawns if the player spawns on the same screen.
  • When Splash Woman is out of water, reflecting her falling tridents right as they spawn makes them stay on screen forever.
  • When Splash Woman is out of water, reflecting her falling tridents offsets them to the left and doesn't flip them.
  • When carrying a Super Arm Block through a screen transition, it does not move alongside you properly.
  • Lantern Fish does not spawn Shrinks in certain situations.
  • Sniper Armor's jump cycle is faster and does not match MM2.
  • Super Arm blocks and their fragments do not trigger On/Off Switches.
  • Tango does not stand at the same height as the player.
  • Freeze Man's icicles do not destroy all the ice that he makes.
  • You can grab an Energy Element while in a Teleporter, potentially resulting in clipping.
  • Elec'n does not properly spawn and fall from the top of the screen when in vertically connected sections.
  • Elec'n does not properly fall through solids.
  • If you set a Music Changer to change on screen transition, enter a Teleporter to a boss room where the boss is set to change music upon death, and teleport back to the original room with the first Music Changer object, the music does not change.
  • The jumpthrough solids of On/Off Ladders sometimes do not get removed when turned off from another section.
  • Hologran's effect makes Moles and Molmoles invisible.
  • Sliding under tiles or spikes while on a jumpthrough moving platform can push you below the platform.
  • Landing on another solid when on a solid moving platform may kill the player in certain cases.
  • Sliding on a solid moving platform may teleport the player to the edge of the platform.
  • If a Fuse Rail is placed in a level, playing it in the editor for the second time may crash the game.
  • The player does not activate Bouncy Balls when moved by a moving platform.
  • The game may crash when Fuse Laser Crawlers move on a Jumpthrough Platform.
  • Various enemies can clip inside the top part of a solid moving platform.
  • Napalm Bomb turns around on its own on certain gimmicks.
  • On/Off Blocks get stuck mid-animation when you pause or use time stopping weapons.
  • Freeze Man does not turn around when walking into the edge of a section.
  • The player may get stuck in the ground when climbing down ladders.
  • Downward-moving Fire Walls instantly kill certain bosses which spawn from the top of the room.
  • Health or Weapon Energy Spawners may spawn items inside Dust Blocks, Chill Blocks, Time Bombs or Flame Pillars.
  • When two Push Blocks are stacked on top of each other, if you punch the top one and walk against it, you may be incorrectly crushed by it.
  • Brown's sound effect when shooting is missing.
  • Teckyun takes damage from a falling Super Arm Block.
  • Enemies and bosses surrounded by two Bouncy Balls horizontally may clip inside the ground.
  • Enemies and bosses on a Conveyor Belt hitting a Bouncy Ball may clip inside the ground.
  • Gravity and Crystal backgrounds' numbers are wrong.
  • Enker BG 3 and Enker BG 5 (Alt) have the same icon.
  • Tomahawk BG 6 (Alt) is missing parentheses.
  • After using the eyedropper tool to copy a plate, using a different plate will show the wrong visual preview.
  • Time Bombs are reversed after using the eyedropper tool to copy them.
  • Ice Man, Shade Man and Tornado Man are not able to take off when they land on a moving platform.
  • Freeze Man clips out of confined areas with Bouncy Balls as walls.
  • Bounce Man clips out of small areas when moved up by moving platforms.
  • When the player enters a downward screen transition, they can clip inside solids that are two tiles away.
  • When the player reflects Splash Woman's vertical underwater tridents, the reflected projectile is offset horizontally.
  • When the player reflects Splash Woman's vertical tridents, they don't turn upside down.
  • Tango's collision does not match his body size.
  • Tango cannot be summoned on Push Blocks.
  • Tango can spawn in Push Blocks when right next to them.
  • Mole and Molmole Spawners stop spawning moles when the invisible starting trigger (spawner) goes off screen.
  • If time is frozen while entering a room, Fire Wave Relocators are not solid anymore.
  • If time is frozen while entering a room, Spike Platforms are not solid anymore.
  • If time is frozen, the player can activate the Spike Platform, and will turn once time is resumed.
  • Multiple Bari III Heads stacked on a moving platform may crash the game.
  • Fuse Laser Spawners may desync when a Fuse Laser Crawler coming from another Spawner blocks the spawning spot.
  • Super Arm Blocks and fragments can destroy indestructible enemy projectiles.
  • Napalm Bomb does not instantly kill Mash Burner despite it being an explosive weapon.
  • Boss Doors can still be opened when a solid moving platform is blocking them on the other side, which can lead to clipping or death.
  • Oil and Time ladders have (PU) in their name.
  • Oil and Time spikes have (PU) in their name.
  • Elec'n has a direction option despite it automatically going towards the player when it starts moving.
  • The sound effects of Concrete Lift and Sumatran are too quiet.

1.7.4.1

On April 7, 2021, WreckingPrograms released version 1.7.4.1, a minor update which added Bass's theme from Mega Man 8 as boss music as well as fixing critical bugs from the prior update.

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This article or section was taken verbatim from another source.
Source: None specified

New Features

  • Added Bass's theme from Mega Man 8 as boss music.

Changes

  • Adjusted timing for ban screen text to ensure that the first message fully draws properly.

Fixed Bugs

  • The player can fall through the ground under certain circumstances.
  • The player can sometimes not slide, dash or roll on the ground.
  • Shooting a Soccer Ball with more than 3 Soccer Balls above it will make the bottom Soccer Ball fly infinitely.
  • Moving platforms like Push Blocks on a jumpthrough platform can't be moved by another moving platform going horizontally.