Level Builder

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A level being edited in the Level builder.

The Level Builder is one of the main features of Mega Man Maker.

Using the Level Builder, a user can create their own levels, save them as .MMLV level files, and share them with others.

Levels can be shared either manually by users exchanging the .MMLV files with each other, or by using Mega Man Maker's Online features, upload the level to Mega Man Maker's online server (after a play test to verify it is possible to complete), where the level's assigned ID number can then be shared so the level can be easily found by others online.


Assets

The assets currently included in the level builder include the following:


Editor Toolbars

The Level Designer contains three different toolbars, each with different sets of tools and features.


Top Toolbar

Whole Top Toolbar Transparent.PNG

This toolbar is focused on assets that can be placed within a created level.

Icon Tool Description
TTB Icon Weapons Transparent.PNG Weapons Button brings user to menu where they can select the usable weapons within the created level.
TTB Icon Music Transparent.PNG Music Button brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.
TTB Icon Backgrounds Transparent.PNG Backgrounds Button brings user to menu where they can select the backgrounds used for specific screens within the created level.
TTB Icon Tilesets Transparent.PNG Tilesets Button brings user to menu where they can select the tiles to place within the created level.
TTB Icon Player Transparent.PNG Player Button brings user to menu where they can select the starting spawn point and starting character for the created level.
TTB Icon Enemies Transparent.PNG Enemies Button brings user to menu where they can select enemies to place within the created level.
TTB Icon LevelObjects Transparent.PNG Level Objects Button brings user to menu where they can select level objects to place within the created level.
TTB Icon Pickups Transparent.PNG Pickups Button brings user to menu where they can select pickups and pickup spawners to place within the created level.
TTB Icon Bosses Transparent.PNG Bosses Button brings user to menu where they can select bosses, boss associated assets, and level ending assets to place within the created level.

These both appear in each of the assets menus associated to the Top Toolbar.

  • Recents: Shows a listing of the last ten assets selected by the user.
  • Favorites: Shows a listing of the ten or less favorite assets selected by the user. They can be added, removed, or re-arranged as the user desires.


Bottom Toolbar

Whole Bottom Toolbar Transparency.PNG

This toolbar contains other useful tools unrelated to placing assets.

Icon Tool Description
BTB Icon MusicSimple.PNG Music (Simplified) Button brings the user to a simplified version the Music menu, with only buttons for play/pause, next song, and previous song.
BTB Icon TestPlay Transparent.PNG Test Play Button allows user to test play their created level. Complete the level, exit the level, or press P or ESC to return to the Level Builder.
BTB Icon Grid.PNG Grid Toggle Button toggles the ability or inability to see the tile grid in the Level Builder.
BTB Icon Spawn.PNG Find Spawn Point Button moves to the screen where the player's spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, pressing the button will do nothing.
BTB Icon Move.PNG Move Screen Button toggles the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.
BTB Icon Map.PNG Map Toggle Button toggles the ability or inability to see a map of all 1000 screens in the Level Builder.
BTB Icon UI.PNG User Interface Toggle Button toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.
BTB Icon Clock.PNG Clock States the current time, as set by the user's time settings on their computer.


Orange Button Toolbar

Whole Orange Toolbar Transparent.PNG

Contains all other tools that don't fit into the two prior two toolbars.

Icon Tool Description
OBTB Icon Shortcuts.PNG Button Shortcuts Button gives the user a listing of all button combination shortcuts associated to the level builder.
OBTB Icon UIPalettes.PNG User Interface Palette Button allows the user to change the colour palette settings of the level builder's user interface.
OBTB Icon Mute.PNG Mute Button toggles the ability or inability to hear the Level Builder's music.
OBTB Icon Exit.PNG Exit Button allows user to exit the Level Builder. Will give a warning before asking if they would like to proceed.
OBTB Icon Load.PNG Load Level Button allows user to select a previously saved .MMLV level file, and load it into the Level Builder.
OBTB Icon Save.PNG Save Level Button allows user to save the the currently built level as a .MMLV level file. A level can not be saved if it does not have a name set in the Level Settings.
OBTB Icon Settings.PNG Level Settings Button allows the user to name the currently built level, as well as set Player Abilities and Charge Type.

These are the sub-categories in Level Settings in greater detail:

  • Level Name: A textbox that allows the user to type in their level's name. There is a character limit for how long level names can be, and some text characters can't be used at all.
  • Player Abilities: Allows the user to select what character abilities are enabled or disabled in the created level. These abilities include:
  • Charge Type: If Charge Shot is enabled for Mega Man, the user can select its type. The types include:
    • Mega Man 4 Type
    • Mega Man 5 Type
    • Mega Man 6 Type


Button Shortcuts

These tools are accessible through both toolbars and button shortcuts:

Shortcut Tool Description
CTRL + S Save Level Allows user to save the the currently built level as a .MMLV level file. A level can not be saved if it does not have a name set in the Level Settings.
CTRL + O Load Level Allows user to select a previously saved .MMLV level file, and load it into the Level Builder.
H to toggle on/off.

Hold CTRL to temporarily enable.

Move Screen Allows the ability or inability to move between screens by holding the left mouse button in, and dragging the mouse across the screen. Assets can not be placed while this feature is in use.
P Test Play Allows user to test play their created level. Complete the level, exit the level, or press P or ESC to return to the Level Builder.
ESC Exit Allows user to exit the Level Builder. Will give a warning before asking if they would like to proceed.
G Grid Toggle Toggles the ability or inability to see the tile grid in the Level Builder.
C Find Spawn Point Moves to the screen where the player's spawn point is placed, if one exists in the created level. If a spawn point does not exist within the created level, using the shortcut will do nothing.
M Map Toggle Toggles the ability or inability to see a map of all 1000 screens in the Level Builder.
U User Interface Toggle Toggles the ability or inability to see the various buttons and toolbars associated to the Level Builder. When the feature is disabled, moving the mouse to the far top or far bottom of the screen will cause the associated toolbars to re-appear until the mouse is moved away.
1 Weapons Brings user to menu where they can select the usable weapons within the created level.
2 Music Brings user to menu where they can select the music that will play within the created level, and listen to previews of each level music.
3 Backgrounds Highlights Backgrounds in the Top Toolbar, and sets asset to the last selected background.
4 Tilesets Highlights Tiles in the Top Toolbar, and sets asset to the last selected tiles.
5 Player Highlights Player in the Top Toolbar, and sets asset to the last selected player spawn point.
6 Enemies Highlight Enemies in the Top Toolbar, and sets asset to the last selected enemy.
7 Level Objects Highlights Level Objects in the Top Toolbar, and sets asset to last selected level object.
8 Pickups Highlights Pickups in the Top Toolbar, and sets asset to last selected pickup.
9 Bosses Highlights Bosses in the Top Toolbar, and sets asset to last selected boss.

These tools are exclusive to button shortcuts:

Shortcut Tool Description
Hold ALT Eyedropper Tool Allows the user to change their currently selected asset to that of an asset clicked by the user
Hold TAB Favorites Selection Wheel Allow the user faster access to their Favorites asset list. However, the Favorites asset list can not be edited from the Favorites Selection Wheel.


Level Auto-Save Functionality

When a level has been named, and saved at least once, the Level Builder will periodically attempt to auto-save the level, just in case something goes wrong, such as crashes, softlocks, or Mega Man Maker being forced to close suddenly by another program.


.MMLV File Format

.MMLV is the format used to store data about a Mega Man Maker level.

These files can be edited with certain text editing programs, such as Notepad and some others. Editing the text in these files can change various aspects of the level, including removing limitations on what text characters can and can not be used in level, how long level names can be, and even how various assets in the level can function. Using text editing to edit .MMLV level files may in some instances cause crashing, glitches, or other oddities to occur that otherwise would not, when the text modified level is played in Mega Man Maker.

To access .MMLV files, they are usually located at %localappdata%/MegaMaker/Levels on a computer with a Windows operating system. They may be in another location for computers running Windows through software on other operating systems.