Mods

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It has been requested that this article be rewritten.

This page is for community-created modifications for Mega Man Maker. For information on how to make a mod, see How to Make a Mod. For the list of community moderators, see Category:Moderators.

Mods are community-created modifications for Mega Man Maker that alter, adjust, or add content to the game such as textures, music, sound effects, and text.

The music is specially separated to facilitate possible replacements. Music mods can be made by replacing the NSF files in the Music folder. The music style is made in Nintendo Sound Format files. To replace music, the Mega Man Maker Official Server has a channel to share and find NSF files. Modifications to other assets can be made by altering the data.win file in the Mega Man Maker folder.

For the purposes of this article, mods to the sprites and sound effects will be listed.

Bucket's Mega Man 9/10 Mod

Bucket's Mega Man 9/10 Mod
MMM910Mod.PNG
A Blocky and three Telly X
Information
Author(s): Bucket
Game's version: Asset Mod

The Mega Man 9 and 10 Mod is a texture mod made by Bucket. It includes background and tileset edits, as well as a sprite edit. Some Mega Man 3, Mega Man 5, and Mega Man 6 assets were also added in. So far, version 1.1 is released.

Forum thread: https://megamanmaker.com/forum/viewtopic.php?f=15&t=3972&p=25802#p25802

RedFlash's Kirby Mod

RedFlash's Kirby Mod
MegaManKirbyMod.PNG
Neo Mets and Brain Breaks replaced with enemies from the Kirby series such as the Waddle Dee at the bottom
Information
Game's version: Asset Mod

The Kirby Mod is a texture mod made by RedFlash. It includes background, tileset, and sprite edits. So far, version 1.1 is released.

GW9 Infestation Mod

GW9 Infestation Mod
MMMGW8MainMenu.PNG
The title screen for the mod
Information
Author(s): GW9
Game's version: Asset Mod/NSF Replacement

The GW9 Infestation Mod is a texture and NSF mod made by GW9. It includes background and tileset edits, as well as sprite recolors and edits. The mod mainly consists of assets from Mega Man to Mega Man 6 assets. So far, version 1.0 is released.

8JKN4's GameBoy Mod

8JKN4's GameBoy Mod
Screenshot50.png
A screenshot of the mod showcasing the Game Boy-styled black and white assets.
Information
Game's version: Asset Mod

The GameBoy Mod is a palette mod made by 8JKN4. It tries to color all assets to black, white, and two shades of grey, similar to how games on a Game Boy console may look. The mod may include audio and tileset edits based on the five Game Boy Mega Man games in the future, but this is currently uncertain. So far, version 1.0.4 is released.

Mega Maker Repainted Mod

Mega Maker Repainted Mod
Screenshot24.png
A screenshot showcasing the recolored tilesets
Information
Game's version: Asset Mod

The Mega Maker Repainted Mod is a palette mod made by Mabrick. It focuses on alternate and recolored tiles and background. So far, version 1.2 is released.

Dippy's Mega Man 7 & Mega Man 8 Mod

Mega Man 7 & 8 Mod
Screenshot1.png
A screenshot showcasing some of the tilesets
Information
Game's version: Asset Mod

The Mega Man 7 & 8 Mod is a texture mod made by Dippy. The mod plans to add tiles from Rockman 7 FC and Rockman 8 FC, but so far only 7 FC has been added. The current version is 1.0.0

Forum thread: https://megamanmaker.com/forum/viewtopic.php?f=15&t=4555

The Transparent Water Mod

Transparent Water Mod
Transparent Water.png
An image showcasing the transparent water
Information
Game's version: Asset Mod

The Transparent Water Mod was made by RedFlash when MTZPyra asked for a mod with the transparent water in The Kirby Mod without the Kirby assets. This mod is on version 2 due to version 1 using an incorrect NES color palette.

Forum thread (use definitive version for download): https://megamanmaker.com/forum/viewtopic.php?f=15&t=4583

Mega Man Maker: Powered Up!

Mega Man Maker: Powered Up!
MMMPUPicture.png
Mega Man standing on several rocks from Guts Tile 2
Information
Game's version: Asset Mod

Mega Man Maker: Powered Up! was a mod by Play Dash which changed tilesets and more to assets from Mega Man Powered Up. Play Dash decided to cancel it in favor of a mod that replaces the tilesets with those from the Mega Man X series.

UlticraftMTT's Mega Man Maker Plus Mod

Mega Man Maker Plus
Mmmplustitlescreen.png
The title screen for the mod
Information
Game's version: Asset Mod

Mega Man Maker Plus is a mod by UlticraftMTT which adds assets from

The mod also replaces the sound effects from Mega Man 3 to Mega Man 6 with an assortment of sound effects from Mega Man, Mega Man 2, Mega Man 9, Mega Man 10, and Mega Man III to Mega Man V, expands upon Mega Man 7 content, and tweaks some tiles from Mega Man 7 and Mega Man 9. The mod was originally going to be exclusively a Rockman CX mod.

Forum thread: https://megamanmaker.com/forum/viewtopic.php?f=15&p=81013#p81013

Objectionable's Roll Over Bass Mod

Roll Over Bass
Mmmrollvictorypose.png
Roll shortly after completing a stage
Information
Game's version: Character Swap

Roll Over Bass is a mod made by Objectionable in an effort to replace all of Bass' sprites with those of Roll's. The mod is mostly finished, working exclusively in 1.5.5.1. However, Roll lacks sprites for the following actions and will switch back to Bass' sprites momentarily when performing any of them: using the Flame Sword, swinging on a pole with Thunder Claw, and the victory animations for finishing a level other than the default one. This was done due to a lack of time on the creators' part.

The sprites of Roll were created by BushBacon and used with permission.

Forum thread: https://megamanmaker.com/forum/viewtopic.php?f=15&t=9299

Roll-Chan Maker

Roll-Chan Maker
Rollchanmaker.png
The logo for Roll-Chan Maker
Information
Game's version: Character Swap

Roll-Chan Maker is an unfinished mod currently on hold being created by Proto Man V(known as Snake Man on the Wiki). It is planned to replace the logo with a custom one and replace Mega Man with Roll. It is very similar to the Roll Over Bass mod.

Proto Man V plans to add two more custom playable characters in future updates and has already decided on one of them. However, he decided to put the mod's development on hold only two days after development began due to the difficulty involved in replacing characters in Mega Man Maker. He still plans on returning to development some day but is focusing on other projects right now.

The "Roll-Chan" part of the title is a reference to a series of Mega Man ROM hacks of the same name by Zynk Oxhyde which replace Mega Man with Roll. This mod is not endorsed by Zynk, however.

UlticraftMTT's Game Boy/MM&B Mod

Game Boy/MM&B Mod
Mega Man Maker GB Logo.png
The logo for the mod
Information
Game's version: NSF Replacement/Asset Mod

The Game Boy/MM&B Mod, not to be confused with 8JKN4's mod of the same name, is a mod by UlticraftMTT which replaces assets throughout the first 6 games with NES-colored assets from the 5 Game Boy games. The mod also replaces Mega Man 8 content with Mega Man & Bass content, and Mega Man 9 Endless tiles and backgrounds with ones from Rockman and Forte: Mirai Kara no Chousensha.

The mod also has a feature wiki, with every modified tileset, background, and their custom descriptions displayed.

Forum thread: https://megamanmaker.com/forum/viewtopic.php?f=27&t=10508

Mega Man X Maker VII

Mega Man X Maker VII
MMXFouad.JPG
X's appearance in the mod
Information
Author(s): RED1FOUAD
Game's version: 1.6.3
Game's version: Nsf Replacement/Asset Mod/Character Swap

Mega Man X Maker VII was created by Red1Fouad as an asset and music replacement mod.

The mod replaces many sprites and tilesets with Mega Man X ones, and changes some of the music to Mega Man 7 tracks. This mod makes the game reads SPC music files instead of NSF files, while some of them take music from the Mega Man X video game series.

Red1Fouad decided to stop working on it in order to focus on other mods.

Mega Man Maker First Impact

Mega Man Maker First Impact
CrobysMod.png
The logo for First Impact
Information
Author(s): Croby
Game's version: 1.6.3
Game's version: Asset Mod

Mega Man Maker First Impact originally named Croby's Mod, is an ongoing mod that changes many assets in the game and adds in brand new level objects, as well as new weapon and enemy behaviors. The mod is still in development with many changes being made to it over the time it has been out. Croby plans to make the mod compatable with 1.7.0.

Due to being a gameplay mod that has new assets, WreckingPrograms helped Croby with not letting people with the mod be able to upload levels to the Mega Man Maker server.

Mega Man Maker First Impact was the first Mega Man Maker mod to change actual in-game behavior instead of solely aesthetics.

Babyjeff's Mod (Jeff Extravaganza)

Jeff Extravaganza
Jeffganza.png
The logo for babyjeff's mod
Information
Author(s): babyjeff
Game's version: 1.6.3
Game's version: Asset Mod/Character Swap/NSF Replacement

Jeff Extravaganza is a mod by babyjeff that aims to change as much of the vanilla game experience as possible while still staying compatible with all preexisting levels and features, allowing for the complete usage of online play.

The mod features characters and assets from official Mega Man games, fangames, and more, and includes replaced sound effects and an NSF pack.

It was released on January 6th, 2020, with a trailer found here[1].

Mega Man Perfect Blue Maker

Mega Man Perfect Blue Maker
ProtoManFouad.PNG
Proto Man's appearance in the mod
Information
Author(s): Red1Fouad, Triple Squid, GamerFromTheWeb
Game's version: 1.6.3
Game's version: Nsf Replacement/Asset Mod/Character Swap

Mega Man Perfect Blue Maker was created by Red1Fouad as an asset and music replacement mod using assets and music based off of Mega Man Perfect Blue by RRThiel.

The mod replaces many sprites and tilesets with Mega Man Perfect Blue styled ones. The mod swaps out Bass for an original character. It also includes the Robot Master originally cut from Mega Man, Bond Man, replacing Crash Man. Bond Man has mostly the same entities as Crash Man except the fact that his projectiles can freeze the player. This makes Mega Man Maker Perfect Blue the second mod to change existing properties of assets.

Red1Fouad cancelled the project to continue working on other projects.

Mega Man Maker 1.Infinity

Mega Man Maker 1.∞
MM10Mod.png
The title screen for the mod
Information
Author(s): Plasma Admin
Game's version: 1.6.3
Game's version: Asset Mod

Mega Man Maker 1.Infinity, sometimes shortened to 1.∞, is an asset replacement mod made by Plasma Admin that changes the palette of tiles, backgrounds, enemies, and other objects to resemble Wily 1 Tile 3 from Mega Man 10. While not released yet, it is in active development and aims to release shortly after the release of 1.7.0.

Trivia

  • WreckingPrograms appreciates modifications done to Mega Man Maker. This can be seen with Bucket's mod being pinned in the Mega Man Maker Official Server.