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	<id>https://wiki.megamanmaker.com/index.php?action=history&amp;feed=atom&amp;title=Damage_Boost</id>
	<title>Damage Boost - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.megamanmaker.com/index.php?action=history&amp;feed=atom&amp;title=Damage_Boost"/>
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	<updated>2026-05-05T12:28:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Damage_Boost&amp;diff=10492&amp;oldid=prev</id>
		<title>Midas Magnezone: Clean up, no longer a dead end</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Damage_Boost&amp;diff=10492&amp;oldid=prev"/>
		<updated>2024-08-06T15:34:02Z</updated>

		<summary type="html">&lt;p&gt;Clean up, no longer a dead end&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:34, 6 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Dboost.gif|thumb|right|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a gif showing &lt;/del&gt;Damage Boosting in action]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Dboost.gif|thumb|right|Damage Boosting in action]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Damage Boost&#039;&#039;&#039; is a level type in Mega Man Maker. These levels are often covered in instant death and the only way to make progress is to continually taking damage to walk on spikes or cross red lasers. Sometimes these levels involve calculating which enemies do less damage so you have enough health to make it through the rest of the level.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Damage Boost&#039;&#039;&#039; is a level type in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;[[&lt;/ins&gt;Mega Man Maker&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&#039;&#039;&lt;/ins&gt;. These levels are often covered in instant death and the only way to make progress is to continually taking damage to walk on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;spikes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;or cross red lasers. Sometimes these levels involve calculating which enemies do less damage so you have enough health to make it through the rest of the level.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damage boosting levels are often some of the lowest rated levels in Mega Man Maker&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The &lt;/del&gt;general consensus is that the majority of players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&#039;t &lt;/del&gt;like&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&#039;t &lt;/del&gt;understand the concept of damage boost levels and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downvotes&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Damage boosting levels are often some of the lowest rated levels in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Mega Man Maker&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;: the &lt;/ins&gt;general consensus is that the majority of players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do not &lt;/ins&gt;like or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do not &lt;/ins&gt;understand the concept of damage boost levels and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downvote &lt;/ins&gt;them.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/del&gt;The first level with Damage boosting in the title is [https://megamaker.webmeka.io/level-data.php?id=16179 16179 - Damage Boost] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and predictably, the &lt;/del&gt;level is all about taking damage to stay alive from instant death. Although this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assuredly &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NOT &lt;/del&gt;the first damage boost level&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;is the first that acknowledged itself as being this level type.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;The first level with Damage boosting in the title is [https://megamaker.webmeka.io/level-data.php?id=16179 16179 - Damage Boost]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The &lt;/ins&gt;level is all about taking damage to stay alive from instant death. Although this is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/ins&gt;the first damage boost level, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/ins&gt;is the first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level &lt;/ins&gt;that acknowledged itself as being this level type.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Level Types]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Level Types]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Midas Magnezone</name></author>
	</entry>
	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Damage_Boost&amp;diff=1166&amp;oldid=prev</id>
		<title>JumpDashEvade: Created page with &quot;a gif showing Damage Boosting in action  &#039;&#039;&#039;Damage Boost&#039;&#039;&#039; is a level type in Mega Man Maker. These levels are often covered in instant death...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.megamanmaker.com/index.php?title=Damage_Boost&amp;diff=1166&amp;oldid=prev"/>
		<updated>2021-07-22T17:13:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:Dboost.gif&quot; title=&quot;File:Dboost.gif&quot;&gt;thumb|right|a gif showing Damage Boosting in action&lt;/a&gt;  &amp;#039;&amp;#039;&amp;#039;Damage Boost&amp;#039;&amp;#039;&amp;#039; is a level type in Mega Man Maker. These levels are often covered in instant death...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Dboost.gif|thumb|right|a gif showing Damage Boosting in action]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Damage Boost&amp;#039;&amp;#039;&amp;#039; is a level type in Mega Man Maker. These levels are often covered in instant death and the only way to make progress is to continually taking damage to walk on spikes or cross red lasers. Sometimes these levels involve calculating which enemies do less damage so you have enough health to make it through the rest of the level.  &lt;br /&gt;
&lt;br /&gt;
Damage boosting levels are often some of the lowest rated levels in Mega Man Maker. The general consensus is that the majority of players don&amp;#039;t like, or don&amp;#039;t understand the concept of damage boost levels and give them downvotes. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
- The first level with Damage boosting in the title is [https://megamaker.webmeka.io/level-data.php?id=16179 16179 - Damage Boost] and predictably, the level is all about taking damage to stay alive from instant death. Although this assuredly is NOT the first damage boost level. However, It is the first that acknowledged itself as being this level type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Level Types]]&lt;/div&gt;</summary>
		<author><name>JumpDashEvade</name></author>
	</entry>
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