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	<title>Merserker - Revision history</title>
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	<updated>2026-04-30T01:34:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.megamanmaker.com/index.php?title=Merserker&amp;diff=16077&amp;oldid=prev</id>
		<title>Bokoknight74: Added a page for the Merserker</title>
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		<updated>2025-04-16T06:03:43Z</updated>

		<summary type="html">&lt;p&gt;Added a page for the Merserker&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Asset&lt;br /&gt;
|name=[[File:MerserkerIcon.png|left]] Merserker [[File:MerserkerIcon.png|right]]&lt;br /&gt;
|image=[[File:Mm10_MerserkerInGame.png|250px]]&lt;br /&gt;
|caption=In-game screenshot of a Merserker from &amp;#039;&amp;#039;[[Mega Man Maker]]&amp;#039;&amp;#039;.&lt;br /&gt;
|description=Agile little axe that tries to ram into you with lots of short hops.&lt;br /&gt;
|category=[[Enemies]]&lt;br /&gt;
|space=3x2&lt;br /&gt;
|layer={{Layer|5}}&lt;br /&gt;
|options=N/A&lt;br /&gt;
|hp=3&lt;br /&gt;
|damage=3 (contact)&lt;br /&gt;
|version=[[1.6.0]]&lt;br /&gt;
|game=&amp;#039;&amp;#039;[[Mega Man 10]]&amp;#039;&amp;#039;&lt;br /&gt;
|programmer=[[WreckingPrograms]]&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Merserker&amp;#039;&amp;#039;&amp;#039; is a rocket-propelled robot designed to resemble a traditional battle-axe. It appeared as an [[enemy]] in &amp;#039;&amp;#039;[[Mega Man 10]]&amp;#039;&amp;#039;, namely in Blade Man&amp;#039;s stage. It patrols its designated area by hopping around, with the intent of chopping apart any unwanted intruders.&lt;br /&gt;
&lt;br /&gt;
Merserker debuted in version [[1.6.0]] of &amp;#039;&amp;#039;[[Mega Man Maker]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Level Builder ==&lt;br /&gt;
The Merserker is designated to the 5th [[layer]], along with [[tiles]] and most [[level objects]]. It has zero customizable attributes or options.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
After spawning, the Merserker will set a range of around 8-9 tiles in each direction, establishing this area as its dedicated patrol zone. It will immediately jump through the air (even if it spawns in midair) towards the [[player]]&amp;#039;s position, with each jump around 3 tiles in height, for a distance of around 1.5 tiles forwards. After jumping, it will briefly hover in the air with its thruster before plummeting downwards, in an attempt to crash its blade into the ground below. After landing, the Merserker will reset its pattern, and will be prompted to hop towards the player once more. However, the Merserker cannot pursue the player outside of its patrol zone, and thus, will turn around and jump in the opposite direction if its next movement would otherwise leave its designated area.&lt;br /&gt;
&lt;br /&gt;
Liquid assets such as [[Water]] or [[Chemical Solution]] will drastically affect the trajectory of a Merserker&amp;#039;s jump, as it will arc backwards after each successful leap. If the Merserker repeats its jumping pattern for long enough in sufficiently high water, it may eventually travel off-screen and despawn.&lt;br /&gt;
&lt;br /&gt;
The Merserker is unaffected by level objects such as [[Conveyor Belt|Conveyor Belts]] and [[Moving Cog|Moving Cogs]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The Merserker is seemingly named after a &amp;quot;[[wikipedia:Berserker|Berserker]]&amp;quot; - a common term for vikings and other norse warriors infamous for their skill in wielding axes, as well as their ability to enter a state of savage ferocity in the midst of combat. Its name might also reference the &amp;quot;[[wikipedia:Ono_(axe)|Ono]]&amp;quot;, otherwise known as the &amp;quot;Masakari&amp;quot; - the Japanese word for a battle-axe.&lt;br /&gt;
&lt;br /&gt;
{{Clr}}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{Enemies}}{{V1.6}}{{MM10}}&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Mega Man 10 Assets]]&lt;/div&gt;</summary>
		<author><name>Bokoknight74</name></author>
	</entry>
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