Hot Dog: Difference between revisions

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|game=''[[Mega Man 2]]''
|game=''[[Mega Man 2]]''
|damage=8 (contact)<br>4 (fireball)
|damage=8 (contact)<br>4 (fireball)
|space=4x4
|weakness=[[Leaf Shield]]
|weakness=[[Leaf Shield]]
|appears=''[[Mega Man II]]''<br>''[[Mega Man: The Wily Wars]]
|appears=''[[Mega Man II]]''<br>''[[Mega Man: The Wily Wars]]
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'''Hot Dog''' (or '''Friender''' depending on localization) is a blue dog robot that was originally meant to protect forests. It has a fire extinguisher on their tail, but [[Dr. Wily]] modified it to be able to breathe fire. It originates from ''[[Mega Man 2]]'' and appears in [[Wood Man]]'s stage. It also appears in Wily Stage 2 of Wily Tower in ''[[Mega Man: The Wily Wars]]'', and in Wood Man's stage from ''[[Mega Man II]]''.
'''Hot Dog''' (or '''Friender''' depending on localization) is a blue dog robot that was originally meant to protect forests. It has a fire extinguisher on their tail, but [[Dr. Wily]] modified it to be able to breathe fire. It originates from ''[[Mega Man 2]]'' and appears in [[Wood Man]]'s stage. It also appears in Wily Stage 2 of Wily Tower in ''[[Mega Man: The Wily Wars]]'', and in Wood Man's stage from ''[[Mega Man II]]''.


==In ''[[Mega Man Maker]]''==
==Behavior==
 
===Behavior===
When Hot Dog is spawned, it will teleport in, just like [[Tama]], giving the player a moment to freeze time it with the [[Flash Stopper]] to rush buy it before the enemy fully spawns into the level. Otherwise, its behaviour is to shoot a stream of fireballs in a pattern until it is defeated or despawned. Those fireballs go in an parabolic direction. This can complicate reflecting them with [[Shine]] or [[Proto Man|Proto Shield]], since they would be sent in a direction that the player may have not wanted to.
When Hot Dog is spawned, it will teleport in, just like [[Tama]], giving the player a moment to freeze time it with the [[Flash Stopper]] to rush buy it before the enemy fully spawns into the level. Otherwise, its behaviour is to shoot a stream of fireballs in a pattern until it is defeated or despawned. Those fireballs go in an parabolic direction. This can complicate reflecting them with [[Shine]] or [[Proto Man|Proto Shield]], since they would be sent in a direction that the player may have not wanted to.


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In ''Mega Man Maker'', Hot Dog is considered a Midboss, which means that with its presence on screen all [[Boss Door|Boss Doors]] are blocked and it is necessary to destroy Hot Dog before it can be opened.
In ''Mega Man Maker'', Hot Dog is considered a Midboss, which means that with its presence on screen all [[Boss Door|Boss Doors]] are blocked and it is necessary to destroy Hot Dog before it can be opened.
==Video Tutorial==
[https://www.youtube.com/shorts/dKmvOuruSYc Hot Dog]


==Trivia==
==Trivia==
*Hot Dog is the second-largest enemy in ''Mega Man Maker'' as of version [[1.7.5]], being 4x4 blocks, or 16 tiles. The largest enemy in the current version of ''Mega Man Maker'' is the [[Lantern Fish]].
*Hot Dog is the fourth-largest enemy in ''Mega Man Maker'' as of version [[1.8.5.2]], being 4x4 blocks, or 16 tiles. The largest enemy in the current version of ''Mega Man Maker'' is the [[Lantern Fish]].
*Hot Dog's fireballs sprites are larger than their actual hitbox, meaning the player character can be slightly inside the edge of the fireball's sprite without taking damage. This is not a glitch, and is accurate to the source game, ''Mega Man 2''.
*Hot Dog's fireballs sprites are larger than their actual hitbox, meaning the player character can be slightly inside the edge of the fireball's sprite without taking damage. This is not a glitch, and is accurate to the source game, ''Mega Man 2''.


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[[Category:Enemies]][[Category:Minibosses]][[Category:Nature enemies]]
{{V1.1}}
{{MM2}}
{{MMII}}
[[Category:Enemies]][[Category:Minibosses]][[Category:Nature enemies]][[Category:Mega Man 2 Assets]]

Latest revision as of 02:43, 9 August 2024

Hot Dog
Official artwork of a Hot Dog from Mega Man 2
Information
Level Builder
Description: Fires large arcs of fire. Very durable.
Builder space: 4x4
Game information
Damage: 8 (contact)
4 (fireball)
Weakness(es): Leaf Shield
Added in version: 1.1.0
Series information
Game of origin: Mega Man 2
Other appearances: Mega Man II
Mega Man: The Wily Wars
Development
Programmer(s): WreckingPrograms
{{{sprite}}}

Hot Dog (or Friender depending on localization) is a blue dog robot that was originally meant to protect forests. It has a fire extinguisher on their tail, but Dr. Wily modified it to be able to breathe fire. It originates from Mega Man 2 and appears in Wood Man's stage. It also appears in Wily Stage 2 of Wily Tower in Mega Man: The Wily Wars, and in Wood Man's stage from Mega Man II.

Behavior

When Hot Dog is spawned, it will teleport in, just like Tama, giving the player a moment to freeze time it with the Flash Stopper to rush buy it before the enemy fully spawns into the level. Otherwise, its behaviour is to shoot a stream of fireballs in a pattern until it is defeated or despawned. Those fireballs go in an parabolic direction. This can complicate reflecting them with Shine or Proto Shield, since they would be sent in a direction that the player may have not wanted to.

When the Hot Dog shoots his fireballs, it does not shoot an erratic number as it did in Mega Man 2. Instead, the firewalls are always six, similarly to the Hot Dog always shooting the same number of fireballs in Mega Man II.

Hot Dog will not turn around to face the player if the player goes behind it. Hot Dog's biggest weakness is Leaf Shield, which defeats it in one hit.

In Mega Man Maker, Hot Dog is considered a Midboss, which means that with its presence on screen all Boss Doors are blocked and it is necessary to destroy Hot Dog before it can be opened.

Video Tutorial

Hot Dog

Trivia

  • Hot Dog is the fourth-largest enemy in Mega Man Maker as of version 1.8.5.2, being 4x4 blocks, or 16 tiles. The largest enemy in the current version of Mega Man Maker is the Lantern Fish.
  • Hot Dog's fireballs sprites are larger than their actual hitbox, meaning the player character can be slightly inside the edge of the fireball's sprite without taking damage. This is not a glitch, and is accurate to the source game, Mega Man 2.

Glitches

  • Enemies with unique spawn-in animations, such as Hot Dog and Tama, may not react correctly to Crash Lift platforms when spawned falling onto one, if the Crash Lift platform is not moving upwards when landed on.


Version 1.1
Bosses
Time ManIce Man
Enemies
SpineCrazy RazyKiller BulletFlying ShellWatcherTackle FireBlockyPierobotCrabbotHot DogBig FishPetit SnakeyPower MusclerBrain Break
Weapons
Ice SlasherHyper BombTime SlowOil SliderAtomic FireNeedle CannonHard KnuckleRing BoomerangDive Missile
Level Objects
Flame Pillar
Major Patches
1.1.11.1.21.1.3

Mega Man 2
Weapons Mega BusterBubble LeadAir ShooterQuick BoomerangLeaf ShieldCrash BomberTime StopperMetal BladeAtomic FireItem-1Item-2Item-3
Enemies Neo MetReturning Sniper JoeTellyCrazy CannonBattonRobbitHotheadBlockyPierobotCroakerCrabbotFly BoyFan FiendShrinkPipiMoleScwormAtomic ChickenBig FishSniper ArmorHot DogLantern FishSniper Armor
Level Objects Conveyor BeltForce BeamPressCrash LiftAcid Drop
Bosses Bubble ManQuick ManWood ManCrash ManMetal ManBoobeam Trap
Other Pages TilesetsBackgroundsMusic


Mega Man II
Weapons
Mega BusterAir ShooterLeaf ShieldClash BomberMetal BladeNeedle CannonTop SpinMagnet MissileHard Knuckle
Enemies
TellyCrazy CannonBattonRobbitFly BoyFan FiendPipiScwormAtomic ChickenHot DogNew ShotmanKomasaburoHari HarryCannonYambowMag FlyGiant SpringerTama
Bosses
Wood ManClash ManMetal ManTop ManMagnet ManHard Man
Other Pages
TilesetsBackgroundsMusic