Difference between pages "Gyoraibo" and "Yambow"

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(Created page with "{{Asset |name=Gyoraibo |image=250px |caption=Official artwork of a Gyoraibo from ''Mega Man 3'' |description=Swims forwards and shoots a missile when...")
 
(Created page with "{{Asset |name=Yambow |image=250px |caption=Official artwork of a Yambow from ''Mega Man 3'' |description=Flies down until it lines up with you, at whic...")
 
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{{Asset
{{Asset
|name=Gyoraibo
|name=Yambow
|image=[[File:Gyoraibo.png|250px]]
|image=[[File:Yambow.png|250px]]
|caption=Official artwork of a Gyoraibo from ''[[Mega Man 3]]''
|caption=Official artwork of a Yambow from ''[[Mega Man 3]]''
|description=Swims forwards and shoots a missile when approached. Afraid of the land.
|description=Flies down until it lines up with you, at which point it charges.
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|hp=2
|hp=3
|damage=6 (contact)<br>2 (torpedo)<br>4 (torpedo explosion)
|damage=3 (contact)
|game=''[[Mega Man 3]]''
|game=''[[Mega Man 3]]''
|appears=''[[Mega Man: The Wily Wars]]''
|appears=''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man II]]''<br>''[[Mega Man III]]''
|version=[[1.2.0]]
|version=[[1.2.0]]
}}
}}
Gyoraibo is a robot fish designed to be a miniature robotic battleship. It originates from ''[[Mega Man 3]]'' from [[Gemini Man]]'s stage and also appears in ''[[Mega Man: The Wily Wars]]'' and was added to ''[[Mega Man Maker]]'' in version [[1.2.0]].
'''Yambow''' is a dragonfly robot. It was originally designed to watch over and protect growing crops from potential threats, but was repurposed by [[Dr. Wily]] for combat. This enemy originates from various stages of ''[[Mega Man 3]]'' and reappears in ''[[Mega Man: The Wily Wars]]'', ''[[Mega Man II]]'', and ''[[Mega Man III]]''.


==In ''[[Mega Man Maker]]''==
==In ''Mega Man Maker''==


===Behavior===
===Behavior===
When Yambow is spawned in front of the the player on the x-axis, it will travel vertically downward from off-screen to the area it was placed in the [[Level Builder]], travel horizontally to 1.5 tiles behind the player, travel vertically downwards to match the player's location on the y-axis, then travel horizontally in the direction of the player in until it disappears off-screen to the left, or is destroyed. When Yambow is spawned behind the player on the x-axis, it will travel vertically downward from off-screen to the area it was placed, travel horizontally to 1.5 tiles in front of the player, travel vertically downwards to match the player's location on the y-axis, then travel horizontally in the direction of the player in until it disappears off-screen to the right, or is destroyed.


====Underwater====
Yambow is not affected by [[Tilesets|Tileset]] or [[Level Objects|Level Object]] collision detection, and can fly through them at will.
The Gyoraibo will swim quickly horizontally in its facing direction. If it collides with a wall, it will change direction and swim slowly downwards instead. If it collides with a floor after swimming downwards, it will stop moving.
 
If Gyoraibo and the player meet on the same coordinate on the x-axis while the Gyoraibo swimming quickly horizontally, the Gyoraibo will pause briefly to fire a torpedo that will travel upwards, until hitting something resembling a ceiling and exploding, or despawning upwards off-screen, and the Gyoraibo will then continue to swim quickly in its facing direction.
 
If Gyoraibo has collided with a wall and has started traveling downwards, or has stopped moving by colliding with the floor after traveling downwards, it will no longer fire torpedoes, regardless if it has fired one or not previously.
 
The fired torpedo deflects most attacks fired at it, but can itself be deflected by [[Shine]] or [[Proto Man]]'s Shield.
 
The explosion caused by a torpedo colliding with something resembling a ceiling can hurt the player, as can getting hit by the torpedo itself which will not cause it to explode.
 
====On Land====
The Gyoraibo will struggle in place, not caring to turn to face the player.
 
If the player come within 1.5 tiles of the Gyoraibo, it will fire a torpedo that travels roughly 5 tiles upwards, and then travels back downwards. If the fired torpedo connects with the Gyoraibo that fired it, the resulting explosion will destroy it.
 
If the one torpedo fired by the Gyoraibo is destroyed, and the enemy still manages to survive, it will not be able to fire any more torpedoes.
 
The fired torpedo deflects most attacks fired at it, but can itself be deflected by [[Shine]] or [[Proto Man]]'s Shield.
 
The explosion caused by a torpedo colliding with something resembling a ceiling can hurt the player, as can getting hit by the torpedo itself which will not cause it to explode.


===[[Level Builder]]===
===[[Level Builder]]===
A Gyoraibo can be set to face left or right in the [[Level Builder]].
Yambow can be set as one of two colors in the Level Builder: blue or red.


[[Category:Enemies]] [[Category:Nature enemies]]
[[Category:Enemies]] [[Category:Flying enemies]] [[Category:Nature enemies]]

Revision as of 17:28, 4 October 2022

Yambow
Yambow.png
Official artwork of a Yambow from Mega Man 3
Information
Game information
Description: Flies down until it lines up with you, at which point it charges.
HP: 3
Damage: 3 (contact)
Added in version: 1.2.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man: The Wily Wars
Mega Man II
Mega Man III
Development
Programmer(s): WreckingPrograms

Yambow is a dragonfly robot. It was originally designed to watch over and protect growing crops from potential threats, but was repurposed by Dr. Wily for combat. This enemy originates from various stages of Mega Man 3 and reappears in Mega Man: The Wily Wars, Mega Man II, and Mega Man III.

In Mega Man Maker

Behavior

When Yambow is spawned in front of the the player on the x-axis, it will travel vertically downward from off-screen to the area it was placed in the Level Builder, travel horizontally to 1.5 tiles behind the player, travel vertically downwards to match the player's location on the y-axis, then travel horizontally in the direction of the player in until it disappears off-screen to the left, or is destroyed. When Yambow is spawned behind the player on the x-axis, it will travel vertically downward from off-screen to the area it was placed, travel horizontally to 1.5 tiles in front of the player, travel vertically downwards to match the player's location on the y-axis, then travel horizontally in the direction of the player in until it disappears off-screen to the right, or is destroyed.

Yambow is not affected by Tileset or Level Object collision detection, and can fly through them at will.

Level Builder

Yambow can be set as one of two colors in the Level Builder: blue or red.