Difference between pages "Sodacoma" and "Water"

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{{User
{{Stub}}
|role=Spriter (formerly)
{{Asset
|aka=Soda
|image=
|discord=Sodacoma#0734
|caption=
|website=[https://sodacoma.itch.io/ itch.io]<br>[https://twitter.com/TheSodacoma Twitter]
|description=
|version=[[1.0.0]] (original level object) <br>[[1.5.0]] (variants)
|programmer=[[WreckingPrograms]] (physics and original level object)<br>[[Snoruntpyro]] (water variants)
}}
}}


'''Sodacoma''' is a former developer of ''Mega Man Maker'' who contributed as a spriter. He was hired on July 23, 2017 after an application request during [[1.1.0]]'s development.
'''Water''' is an object in ''Mega Man Maker'' that makes the player character jump higher and move slower in midair, and may do the same for other assets. When placed, it creates water tiles until the border of an unused screen or a solid tile. It was introduced as a level object with the Yamato Man blue skin in [[1.0.0]], but this object was [[Unused content|left inaccessible]] in favor of having the water skins in a dedicated section of the tilesets category.


He had experience with NES ROM hack sprite modifications and by extension the color limitations of the NES. He also practiced sprites in other styles. He helped with some Oil Man and Time Man aesthetic assets from ''[[Mega Man Powered Up]]'' and some assets from ''[[Mega Man 7]]''.
Water lowers the player's gravity, making a splash sound when the player enters it, as well as the gravity of most other assets touching it. Water, when placed, will cover any unoccupied tiles below it. However, water still goes through some solid assets other than tilesets. Some Level Objects (e.g. [[Conveyor Belt]] and [[Elec Beam]]), will stop water from covering any tiles below the object, but others like the Key Door let the water pass right through them. Using a jump extension [[Rush Coil]], Proto Coil or Bass' [[Double Jump]] can make you reach tremendous heights if the player is submerged in a sufficient amount of water. If dragging something while in the [[Level Builder]], all the water except for the top part will disappear as long as the moved object is still held and it reappears once the dragged item is placed down.


He left the team due to no longer having time to work on the game.
Certain enemies and bosses behave differently inside and outside water, such as [[Shrink]], [[Gyoraibo]], [[Gabgyo]], [[Bubble Man]] and [[Splash Woman]].


==Contributions==
==Variants==
===Bosses===
{| class="wikitable"
{|class="wikitable plainrowheaders sortable"
|+ Caption text
!scope="col"|Icon
!scope="col"|Boss
!scope="col"|Contribution(s)
!scope="col"|Added in Version
!scope="col"|Notes
|-
|-
|[[File:TimeIcon.png]]
! Icon !! Water !! Game
|Time Man
|rowspan="3"|Sprites
|[[1.1.0]]
|
|-
|-
|[[File:BubbleIcon.png]]
| [[File:IceWaterIcon.png]] || Ice Tile || ''[[Mega Man 1]]''
|[[Bubble Man]]
|[[1.2.0]]
|Crying sprites, tears by [[E-Clare]]
|-
|-
|[[File:SpringIcon.png]]
| [[File:YamatoTileIcon.png]] || Yamato Tile || ''[[Mega Man 6]]''
|[[Spring Man]]
|1.4.0
|Finishing Gaem's sprites
|}
|}


===Enemies===
==Trivia==
{|class="wikitable plainrowheaders sortable"
* It is possible to make floating tiles of water by using [[Ice Block]]s and immediately breaking them with something like a [[Met|Fire Met]] - the result will be a single tile of water that is not connected to anything.  
!scope="col"|Icon
!scope="col"|Enemy
!scope="col"|Contribution(s)
!scope="col"|Added in Version
!scope="col"|Notes
|-
|[[File:BacconeIcon.png]]
|[[Baccone]]
|rowspan="5"|Sprites
|rowspan="5"|1.4.0
|Alongside [[CosmicGem]]
|-
|[[IcicleTeckIcon.png]]
|[[Icicle Teck]]
|Alongside [[Schmiddi]]
|-
|[[File:TripropellanIcon.png]]
|[[Tripropellan]]
|
|-
|[[File:FriskCannonIcon.png]]
|[[Frisk Cannon]]
|
|}
===Weapons===
{|class="wikitable plainrowheaders sortable"
!scope="col"|Icon
!scope="col"|Weapon
!scope="col"|Contribution(s)
!scope="col"|Added in Version
!scope="col"|Notes
|-
|[[File:OilSliderIcon.png]]
|[[Oil Slider]]
|Sprites
|1.1.0
|Blob sprites, weapon icon
|}
 
===Tilesets===
{|class="wikitable plainrowheaders sortable"
!scope="col"|Icon
!scope="col"|Tileset
!scope="col"|Contribution(s)
!scope="col"|Added in Version
!scope="col"|Notes
|-
|
|Oil Tile
|rowspan="5"|Sprites
|rowspan="2"|1.1.0
|-
|
|Time Tile
|
|-
|
|Spring Tile
|rowspan="3"|1.4.0
|-
|
|Shade Tile
|-
|
|Shade Tile 2
|}
 
===Ladders===
{|class="wikitable plainrowheaders sortable"
!scope="col"|Icon
!scope="col"|Ladder
!scope="col"|Contribution(s)
!scope="col"|Added in Version
!scope="col"|Notes
|-
|[[File:GrenadeLadderIcon.png]]
|Grenade Ladder
|Sprites
|[[1.5.0]]
|}
 
===Backgrounds===
{|class="wikitable plainrowheaders sortable"
!scope="col"|Icon
!scope="col"|Background
!scope="col"|Contribution(s)
!scope="col"|Added in Version
!scope="col"|Notes
|-
|
|Oil BG
|rowspan="6"|Sprites
|rowspan="2"|[[1.1.0]]
|
|-
|
|Time BG
|
|-
|
|Spring BG
|rowspan="4"|[[1.4.0]]
|-
|
|Shade BG 2
|
|-
|
|Burst BG
|
|-
|
|Cloud BG
|
|-
|
|MM7 Wily 1 BG
|
|}


[[Category:Developers]] [[Category:Spriter]] [[Category:Former team members]]
[[Category:Level objects]]

Revision as of 15:47, 24 October 2022

This article is a stub. You can expand on it

Water
Information
Game information
Added in version: 1.0.0 (original level object)
1.5.0 (variants)
Series information
Development
Programmer(s): WreckingPrograms (physics and original level object)
Snoruntpyro (water variants)


Water is an object in Mega Man Maker that makes the player character jump higher and move slower in midair, and may do the same for other assets. When placed, it creates water tiles until the border of an unused screen or a solid tile. It was introduced as a level object with the Yamato Man blue skin in 1.0.0, but this object was left inaccessible in favor of having the water skins in a dedicated section of the tilesets category.

Water lowers the player's gravity, making a splash sound when the player enters it, as well as the gravity of most other assets touching it. Water, when placed, will cover any unoccupied tiles below it. However, water still goes through some solid assets other than tilesets. Some Level Objects (e.g. Conveyor Belt and Elec Beam), will stop water from covering any tiles below the object, but others like the Key Door let the water pass right through them. Using a jump extension Rush Coil, Proto Coil or Bass' Double Jump can make you reach tremendous heights if the player is submerged in a sufficient amount of water. If dragging something while in the Level Builder, all the water except for the top part will disappear as long as the moved object is still held and it reappears once the dragged item is placed down.

Certain enemies and bosses behave differently inside and outside water, such as Shrink, Gyoraibo, Gabgyo, Bubble Man and Splash Woman.

Variants

Caption text
Icon Water Game
File:IceWaterIcon.png Ice Tile Mega Man 1
File:YamatoTileIcon.png Yamato Tile Mega Man 6

Trivia

  • It is possible to make floating tiles of water by using Ice Blocks and immediately breaking them with something like a Fire Met - the result will be a single tile of water that is not connected to anything.