Difference between pages "Pierobot" and "Top Man"

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{{Template:Asset
{{Asset
|name=Pierobot
|image=[[File:TopManCW.png|250px]]
|image=[[File:Pierobot.png|250px]]
|caption=Artwork of Top Man from ''Rockman Complete Works''
|caption=Artwork of a Pierobot from ''[[Mega Man 2]]''
|hp=28
|description=A gear that floats in the air until approached, when a clown starts riding it.
|damage=6 (contact)
|hp=1 (clown robot)<br>4 (large gear)
3 (Projectile)
|damage=4 (contact with clown robot/large gear)
|description=Spins across the room, then fires 3 spinning tops aimed at you and repeats.
|game=''[[Mega Man 2]]''
|category=[[Boss]]
|version=[[1.1.0]]
|game=''[[Mega Man 3]]''
|programmer=[[WreckingPrograms]]
|appears=
''[[Mega Man II]]''
''[[Mega Man: The Wily Wars]]''
|version=[[1.0.0]]
|programmer=WreckingPrograms
}}
}}
'''Pierobot''' (also known as '''Pierrobot''') is a small clown robot balancing on a large gear. This robot type was known as the most popular robots in the robot circus. Pierobots were originally intended for entertaining audiences but were repurpose for combat by [[Dr. Wily]]. They are [[enemies]] that originate from ''[[Mega Man 2]]'' from [[Metal Man]]'s stage.
'''DLWN-021/DRWN-021/DWN-021 Top Man''' is one of the eight Robot Master bosses from [[Mega Man 3]] that has been featured in [[Mega Man Maker]] since version [[1.0.0]] He was built by both [[Dr. Light]] and [[Dr. Wily]]. He was one of 8 Robot Masters assigned to travel to different mining planets to gather [[Energy Elements]] and other materials to finish building the peace-keeping robot Gamma. Top Man is a master of spinning, and he is armed with his signature technique, the [[Top Spin]].


==In ''[[Mega Man Maker]]''==
He later comes back during [[Mega Man II]]'s events where he and 3 other MM3 robot masters are guarding Wily's Base where Quint is stationed.


===Behavior===
==Behaviour==
When Pierobot spawns, a large gear will float in the air spinning, until a robot clown quickly falls onto it. When the clown robot lands on the large gear, the gear will fall to the ground and start rolling quickly in the clown robot's facing direction, with the clown robot balancing itself on top of the gear. It can cause contact damage to the player by colliding with them.
Top Man's attack pattern includes throwing three tops from his head that try to home in on to the player. To avoid this, the player has to slide under the tops. After throwing his tops, he spins and moves to the other side of the screen. It can be avoided by jumping over him. Afterward, his attack pattern resets. Moreover, while Top Man is in his spinning animations, he will deflect most forms of player-made attacks. This can be bypassed by the player using Top Man's weakness as set by the level.


If the large gear is attacked and destroyed, regardless if the clown robot is riding on the large gear or falling towards the large gear to land on it, the clown robot will fall downwards, passing through all solid tiles, until it eventually despawns downwards off-screen. The separated clown robot can still cause contact damage to the player if it collides with them while falling. If the large gear is destroyed fast enough the moment it appears on-screen, the falling clown robot will not spawn at all.
Top Man's Pattern is one of the only bosses to not have any randomizers or variables. [[Springs]] can allow Top Man to become airborne while spinning, so beware of this, and be prepared to slide under him instead of jumping over if springs are around. Top Man will block most attacks while he is spinning, but [[Shine]], Top Spin, and a few other weapons will still work.
 
If the clown robot on top of the large gear is attacked and destroyed, while the large gear is already rolling, the gear will continue rolling on its own, but at a slower speed. The separated large gear can still cause contact damage to the player if it collides with them while rolling slower. The clown robot will fall of the gear if it collides with terrain and the gear will spin on its own.
 
If the falling clown robot is attacked and destroyed before landing on the gear to make it move, the large gear will not move and continue to spin in place. The large gear spinning in place can still cause contact damage to the player if they collide with it.
 
===[[Level Builder]]===
Pierobot can be set to face left or right.


==Trivia==
==Trivia==
*Pierobot's name is a combination of the words "Pierrot" and "Robot".
*Top Man will go to the edge of the screen, stopping if he hits a wall. This can be found in multi-screen boss rooms.
*The enemy is referred to as "Gear Clown" in both the Nintendo Power magazine and the Captain N: The Game Master cartoon, but this name is not canon.
*Top Man's spinning intervals were altered from the intervals he had in Mega Man 3.


==Gallery==
<gallery>
File:TopMan.png|thumb|Official artwork from Mega Man 3
</gallery>


{{MM2}}
{{MM3}}
[[Category:Enemies]] [[Category:Mega Man 2 Assets]]
{{MMII}}
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 3 Assets]]

Revision as of 12:58, 21 April 2023

Top Man
TopManCW.png
Artwork of Top Man from Rockman Complete Works
Information
Game information
Description: Spins across the room, then fires 3 spinning tops aimed at you and repeats.
Category: Boss
HP: 28
Damage: 6 (contact)

3 (Projectile)

Added in version: 1.0.0
Series information
Game of origin: Mega Man 3
Other appearances: Mega Man II

Mega Man: The Wily Wars

Development
Programmer(s): WreckingPrograms

DLWN-021/DRWN-021/DWN-021 Top Man is one of the eight Robot Master bosses from Mega Man 3 that has been featured in Mega Man Maker since version 1.0.0 He was built by both Dr. Light and Dr. Wily. He was one of 8 Robot Masters assigned to travel to different mining planets to gather Energy Elements and other materials to finish building the peace-keeping robot Gamma. Top Man is a master of spinning, and he is armed with his signature technique, the Top Spin.

He later comes back during Mega Man II's events where he and 3 other MM3 robot masters are guarding Wily's Base where Quint is stationed.

Behaviour

Top Man's attack pattern includes throwing three tops from his head that try to home in on to the player. To avoid this, the player has to slide under the tops. After throwing his tops, he spins and moves to the other side of the screen. It can be avoided by jumping over him. Afterward, his attack pattern resets. Moreover, while Top Man is in his spinning animations, he will deflect most forms of player-made attacks. This can be bypassed by the player using Top Man's weakness as set by the level.

Top Man's Pattern is one of the only bosses to not have any randomizers or variables. Springs can allow Top Man to become airborne while spinning, so beware of this, and be prepared to slide under him instead of jumping over if springs are around. Top Man will block most attacks while he is spinning, but Shine, Top Spin, and a few other weapons will still work.

Trivia

  • Top Man will go to the edge of the screen, stopping if he hits a wall. This can be found in multi-screen boss rooms.
  • Top Man's spinning intervals were altered from the intervals he had in Mega Man 3.

Gallery

Mega Man 3
Weapons
Mega BusterSpark ShockSearch SnakeNeedle CannonTop SpinShadow BladeMagnet MissileGemini LaserHard KnuckleRush CoilRush Jet
Enemies
PeterchyPottonHammer JoeMechakkeroPoleNew ShotmanPetit SnakeyKomasaburoHari HarryCannonWalking BombGyoraiboYambowMag FlyElectric GabyoallBubukanNitronElec'nBomb FlierHologranGiant SpringerTama
Level Objects
Moving CogLift PlatformDrop PlatformWanaanMagnetNeedle PressTop Lift
Bosses
Spark ManTop ManMagnet ManHard ManKamegoro Maker
Other Pages
TilesetsBackgroundsMusic


Mega Man II
Weapons
Mega BusterAir ShooterLeaf ShieldClash BomberMetal BladeNeedle CannonTop SpinMagnet MissileHard Knuckle
Enemies
TellyCrazy CannonBattonRobbitFly BoyFan FiendPipiScwormAtomic ChickenHot DogNew ShotmanKomasaburoHari HarryCannonYambowMag FlyGiant SpringerTama
Bosses
Wood ManClash ManMetal ManTop ManMagnet ManHard Man
Other Pages
TilesetsBackgroundsMusic