1.5.0

From MegaManMaker Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Promotional picture by Zedicon.

Version 1.5.0 is a major update for Mega Man Maker that was released on March 26, 2019. The update focused on adding content from Mega Man 8 and Mega Man 9, alternate tilesets, and the ability to add more than one Robot Master in a single level.

Changelog

New Features

Bosses

Enemies

Level Objects

Yoku Blocks

  • Elec Man Yoku Block
  • Ice Man Yoku Block
  • Heat Man Yoku Block
  • Magnet Man Yoku Block
  • MM4 Wily 1 Yoku Block
  • Dark Man 1 Yoku Block
  • MM6 Wily 2 Yoku Block
  • Plug Man Yoku Block
  • Endless Mode Yoku Block

Weapons

Backgrounds

An † indicates another background previously had this name, but was renamed following the update.

  • Cut BG
  • Fire BG 2
  • Elec BG 2
  • Elec BG 3
  • MM1 Wily 3 BG (Alt)
  • Bubble BG 2
  • Wood BG 2
  • Flash BG 2
  • Metal BG 2
  • MM2 Wily 1 BG 3
  • MM2 Wily 3 BG 2
  • MM2 Wily 5 BG
  • MM2 Wily 5 BG (Alt)
  • Needle BG 3
  • Needle BG 3 (Alt)
  • Needle BG 4
  • Top BG 2
  • Shadow BG 2
  • Gemini BG 2
  • Gemini BG 2 (Alt)
  • MM3 Wily 1 BG (Alt)
  • MM3 Wily 1 BG 2
  • Dive BG
  • Ring BG
  • Skull BG 2
  • Skull BG 3
  • Bright BG 2
  • Dust BG 2
  • Drill BG 2
  • Cossack 1 BG 2
  • Cossack 1 BG 3
  • Cossack 1 BG 4
  • Cossack 4 BG 2
  • Cossack 4 BG 2 (Alt)
  • MM4 Wily 1 BG 2
  • MM4 Wily 3 BG 2
  • MM4 Wily 3 BG 2 (Alt)
  • MM4 Wily 4 BG
  • Stone BG 2
  • Stone BG 3
  • Stone BG 4
  • Stone BG 5
  • Stone BG 6
  • Gravity BG 2
  • Crystal BG 2
  • Napalm BG 2
  • Napalm BG 3
  • Star BG 2
  • Wave BG 2
  • Charge BG 3
  • Charge BG 4
  • Charge BG 5
  • Charge BG 6
  • Charge BG 7
  • Charge BG 8
  • Dark Man 1 BG 2
  • Dark Man 1 BG 3
  • Dark Man 1 BG 4
  • Dark Man 2 BG 2
  • Dark Man 2 BG 3
  • Dark Man 2 BG 4
  • Dark Man 3 BG 2
  • MM5 Wily 2 BG†
  • MM5 Wily 2 BG 2
  • MM5 Wily 2 BG 3
  • Wind BG 3
  • Flame BG 3
  • Flame BG 4
  • Flame BG 5
  • Tomahawk BG (Alt)
  • Tomahawk BG 2 (Alt)
  • Tomahawk BG 3
  • Tomahawk BG 3 (Alt)
  • Tomahawk BG 4
  • Tomahawk BG 4 (Alt)
  • Tomahawk BG 5
  • Tomahawk BG 5 (Alt)
  • Centaur BG 3
  • Centaur BG 3 (Alt)
  • Centaur BG 3 (Alt 2)
  • Centaur BG 4
  • Centaur BG 4 (Alt)
  • Knight BG (Alt)
  • Knight BG 2 (Alt)
  • Knight BG 3
  • Knight BG 3 (Alt)
  • Knight BG 4
  • Knight BG 4 (Alt)
  • Knight BG 5
  • Knight BG 6
  • Knight BG 6 (Alt)
  • Knight BG 7
  • Knight BG 7 (Alt)
  • Yamato BG (Alt)
  • Yamato BG 2 (Alt)
  • Yamato BG 3 (Alt)
  • Yamato BG 4
  • Yamato BG 4 (Alt)
  • Yamato BG 5
  • Yamato BG 5 (Alt)
  • Yamato BG 6
  • Yamato BG 6 (Alt)
  • Plant BG 3
  • Plant BG 4
  • Mr. X 1 BG 2
  • Mr. X 1 BG 3
  • Mr. X 1 BG 4
  • Mr. X 3 BG 2
  • MM6 Wily 1 BG 3
  • MM6 Wily 2 BG 2
  • MM6 Wily 2 BG 3
  • MM6 Wily 3 BG
  • MM6 Wily 3 BG 2
  • MM6 Wily 3 BG 3
  • MM6 Wily 3 BG 4
  • MM6 Wily 3 BG 5
  • MM6 Wily 3 BG 6
  • MM6 Wily 4 BG 2
  • Tengu BG
  • Grenade BG
  • Frost BG
  • Frost BG (Alt)
  • Clown BG
  • Astro BG
  • Astro BG (Alt)
  • Sword BG
  • Aqua BG
  • Aqua BG 2
  • Search BG
  • Search BG 2
  • Search BG 3
  • MM8 Wily 1 BG
  • MM8 Wily 2 BG
  • Concrete BG
  • Concrete BG 2
  • Concrete BG 3
  • Concrete BG 3 (Alt)
  • Jewel BG
  • Jewel BG 2
  • Hornet BG
  • Hornet BG (Alt)
  • Hornet BG 2
  • Hornet BG 3
  • Plug BG
  • Plug BG 2
  • Plug BG 3
  • Plug BG 4
  • Splash BG
  • Splash BG 2
  • Splash BG 2 (Alt)
  • Splash BG 2 (Alt 2)
  • Magma BG
  • Magma BG 2
  • Magma BG 3
  • Magma BG 4
  • Galaxy BG
  • Galaxy BG 2
  • Tornado BG
  • Tornado BG 2
  • Fake BG
  • Fake BG 2
  • MM9 Wily 1 BG
  • MM9 Wily 1 BG (Alt)
  • MM9 Wily 1 BG 2
  • MM9 Wily 1 BG 3
  • MM9 Wily 1 BG 4
  • MM9 Wily 2 BG
  • MM9 Wily 2 BG (Alt)
  • MM9 Wily 2 BG 2
  • MM9 Wily 3 BG
  • MM9 Wily 3 BG (Alt)
  • MM9 Wily 3 BG (Alt 2)
  • MM9 Wily 4 BG
  • MM9 Wily 4 BG 2
  • MM9 Wily 4 BG 2 (Alt)
  • MM9 Endless BG
  • MM9 Endless BG 2
  • MM9 Endless BG 2 (Alt)
  • MM9 Endless BG 3
  • MM9 Endless BG 3 (Alt)
  • MM9 Endless BG 3 (Alt 2)
  • MM9 Endless BG 3 (Alt 3)
  • MM9 Endless BG 4
  • MM9 Endless BG 5
  • MM9 Endless BG 5 (Alt)
  • MM9 Endless BG 5 (Alt 2)
  • MM9 Endless BG 5 (Alt 3)

Tilesets

An † indicates another tileset previously had this name, but was renamed following the update.

  • MM1 Wily 1 Tile†
  • Bubble Tile 2
  • Quick Tile (Alt)
  • Flash Tile 1
  • Flash Tile 2
  • Flash Tile 1 (Animated)
  • Flash Tile 2 (Animated)
  • Flash Tile 3 (Animated)
  • MM2 Wily 1 Tile†
  • MM2 Wily 1 Tile 2 (Alt)
  • MM2 Wily 3 Tile (Alt)
  • MM2 Wily 5 Tile
  • Snake Tile 2†
  • Needle Tile 2
  • Top Tile 2
  • Shadow Tile
  • Gemini Tile 2
  • Gemini Tile 3
  • Gemini Tile 4
  • Gemini Tile 2 (Animated)
  • Gemini Tile 3 (Animated)
  • Gemini Tile 4 (Animated)
  • MM3 Wily 1 Tile†
  • MM3 Wily 1 Tile 2
  • MM3 Wily 1 Tile 3 (Alt)
  • MM3 Wily 4 Tile†
  • Dive Tile (Alt)
  • Dust Tile 2
  • Drill Tile 2
  • Toad Tile†
  • Pharaoh Tile 2
  • Cossack 1 Tile†
  • Cossack 2 Tile
  • Cossack 4 Tile
  • MM4 Wily 3 Tile
  • MM4 Wily 4 Tile
  • Stone Tile†
  • Crystal Tile
  • Napalm Tile 2
  • Star Tile 2
  • Star Tile 2 (Alt)
  • Wave Tile
  • Charge Tile 2
  • Dark Man 2 Tile 2
  • Dark Man 3 Tile 2
  • MM5 Wily 2 Tile
  • MM5 Wily 2 Tile (Alt)
  • MM5 Wily 3 Tile
  • MM5 Wily 4 Tile
  • Blizzard Tile 2
  • Wind Tile 2
  • Flame Tile
  • Flame Tile 2
  • Flame Tile 3
  • Tomahawk Tile (Alt)
  • Tomahawk Tile 2
  • Tomahawk Tile 2 (Alt)
  • Tomahawk Tile 3
  • Tomahawk Tile 3 (Alt)
  • Centaur Tile (Alt)
  • Centaur Tile 2
  • Centaur Tile 2 (Alt)
  • Knight Tile (Alt)
  • Knight Tile 2
  • Knight Tile 2 (Alt)
  • Yamato Tile (Alt)
  • Yamato Tile 2
  • Yamato Tile 2 (Alt)
  • Yamato Tile 3
  • Yamato Tile 3 (Alt)
  • Yamato Tile 4
  • Yamato Tile 4 (Alt)
  • Yamato Tile 5
  • Yamato Tile 5 (Alt)
  • Plant Tile
  • Mr. X 1 Tile
  • Mr. X 1 Tile 2
  • Mr. X 2 Tile 2
  • Mr. X 3 Tile
  • Mr. X 4 Tile
  • MM6 Wily 1 Tile (Alt)
  • MM6 Wily 4 Tile
  • Spring Tile 2
  • Tengu Tile
  • Frost Tile
  • Frost Tile (Alt)
  • Grenade Tile
  • Clown Tile
  • Astro Tile
  • Astro Tile 2
  • Astro Tile 2 (Alt)
  • Sword Tile
  • Aqua Tile
  • Search Tile
  • MM8 Wily 1 Tile
  • MM8 Wily 2 Tile
  • MM8 Wily 2 Tile (Alt)
  • Concrete Tile
  • Concrete Tile 2
  • Jewel Tile
  • Hornet Tile
  • Plug Tile
  • Magma Tile
  • Magma Tile 2
  • Splash Tile
  • Galaxy Tile
  • Tornado Tile
  • Tornado Tile 2
  • MM9 Wily 1 Tile
  • MM9 Wily 1 Tile 2
  • MM9 Wily 1 Tile 2 (Alt)
  • MM9 Wily 2 Tile
  • MM9 Wily 2 Tile (Alt)
  • MM9 Wily 3 Tile
  • MM9 Wily 4 Tile
  • MM9 Wily 4 Tile (Alt)
  • Fake Tile
  • MM9 Endless Tile 1
  • MM9 Endless Tile 2
  • MM9 Endless Tile 2 (Alt)
  • MM9 Endless Tile 2 (Alt 2)
  • MM9 Endless Tile 3
  • MM9 Endless Tile 3 (Alt)
  • MM9 Endless Tile 4
  • MM9 Endless Tile 4 (Alt)
  • MM9 Endless Tile 5
  • MM9 Endless Tile 6
  • MM9 Endless Tile 7
  • MM9 Endless Tile 8
  • MM9 Endless Tile 8 (Alt)
  • MM9 Endless Tile 9
  • MM9 Endless Tile 9 (Alt)
  • MM9 Endless Tile 10

Plates

Ladders

An † indicates another ladder previously had this name, but was renamed following the update.

  • Heat Ladder
  • Snake Ladder
  • Needle Ladder 2
  • Shadow Ladder
  • Wily Ladder 6†
  • Wily Ladder 7†
  • Ring Ladder
  • Dive Ladder
  • Dive Ladder (Alt)
  • Drill Ladder
  • Cossack Ladder 2†
  • Cossack Ladder 3
  • Wily Ladder 10
  • Gravity Ladder
  • Wily Ladder 11
  • Wily Ladder 12
  • Wind Ladder 2
  • Tomahawk Ladder (Alt)
  • Centaur Ladder (Alt)
  • Centaur Ladder (Alt 2)
  • Knight Ladder (Alt)
  • Yamato Ladder
  • Mr. X Ladder 2†
  • Wily Ladder 14
  • Spring Ladder
  • Freeze Ladder
  • Slash Ladder
  • Junk Ladder
  • Junk Ladder 2
  • Shade Ladder
  • Burst Ladder
  • Turbo Ladder
  • Cloud Ladder
  • Cloud Ladder 2
  • Wily Ladder 15
  • Wily Ladder 16
  • Wily Ladder 17
  • Astro Ladder
  • Frost Ladder
  • Sword Ladder
  • Sword Ladder (Alt)
  • Grenade Ladder
  • Aqua Ladder
  • Search Ladder
  • Search Ladder 2
  • Clown Ladder
  • Duo Ladder
  • Wily Ladder 18
  • Wily Ladder 19
  • Concrete Ladder
  • Hornet Ladder
  • Plug Ladder
  • Splash Ladder
  • Galaxy Ladder
  • Tornado Ladder
  • Wily Ladder 20
  • Wily Ladder 21
  • Wily Ladder 22
  • Wily Ladder 23
  • Wily Ladder 24
  • Fake Ladder
  • MM9 Endless Ladder
  • MM9 Endless Ladder 2
  • MM9 Endless Ladder 3

Spikes

An † indicates another ladder previously had this name, but was renamed following the update.

  • Wily Spike 3†
  • Wily Spike 4†
  • Wily Spike 5†
  • Spark Spike (Alt)
  • Needle Spike
  • Top Spike†
  • Shadow Spike
  • Shadow Spike 2
  • Gemini Spike
  • Gemini Spike 3
  • Gemini Spike 3 (Alt)
  • Gemini Spike 3 (Alt 2)
  • Wily Spike 6†
  • Wily Spike 7†
  • Dive Spike
  • Dive Spike (Alt)
  • Dust Spike
  • Stone Spike
  • Napalm Spike†
  • Dark Spike 3†
  • Wily Spike 13
  • Wily Spike 14
  • Wily Spike 17
  • Wily Spike 18
  • Blizzard Spike 2
  • Wind Spike†
  • Flame Spike
  • Tomahawk Spike (Alt)
  • Centaur Spike 2
  • Centaur Spike 2 (Alt)
  • Knight Spike (Alt)
  • Knight Spike 2
  • Knight Spike 2 (Alt)
  • Yamato Spike (Alt)
  • Yamato Spike 2
  • Yamato Spike 2 (Alt)
  • Wily Spike 20
  • Wily Spike 21
  • Spring Spike
  • Slash Spike
  • Burst Spike
  • Burst Spike (Alt)
  • Burst Spike 2
  • Burst Spike 2 (Alt)
  • Turbo Spike
  • Wily Spike 23
  • Wily Spike 24
  • Wily Spike 26
  • Wily Spike 27
  • Frost Spike
  • Sword Spike
  • Search Spike
  • Clown Spike
  • Aqua Spike
  • Aqua Spike 2
  • Grenade Spike
  • Duo Spike
  • Wily Spike 28
  • Concrete Spike
  • Jewel Spike
  • Hornet Spike
  • Plug Spike
  • Plug Spike 2
  • Splash Spike
  • Splash Spike (Alt)
  • Splash Spike (Alt 2)
  • Splash Spike 2
  • Galaxy Spike
  • Tornado Spike
  • Wily Spike 29
  • Wily Spike 30
  • Wily Spike 31
  • Wily Spike 32
  • Wily Spike 33
  • Fake Spike
  • MM9 Endless Spike
  • MM9 Endless Spike 2
  • MM9 Endless Spike 3

Water

  • Ice Water
  • Bubble Water
  • Wily Water 1 (MM2 Wily 3)
  • Gemini Water
  • Wily Water 2 (MM3 Wily 1)
  • Dive Water
  • Toad Water
  • Wily Water 3 (MM4 Wily 1)
  • Wave Water
  • Wily Water 4 (MM5 Wily 2)
  • Blizzard Water
  • Centaur Water
  • Yamato Water (Alt)
  • Plant Water
  • Wily Water 5 (MM6 Wily 3)
  • Splash Water
  • Wily Water 6 (MM9 Wily 2)
  • Endless Water

Special

  • Drop Shadow
  • Pit Shadow

Music

  • MM8 Intro Stage
  • MM8 Intro Stage (Water)
  • Tengu Man (SS)
  • Tengu Man (PSX)
  • Frost Man
  • Grenade Man
  • Clown Man
  • Astro Man
  • Sword Man
  • Aqua Man
  • Search Man
  • MM8 Wily Stage 1
  • MM8 Wily Stage 2
  • MM8 Wily Stage 3
  • MM8 Wily Stage 4
  • MM8 Robot Master
  • MM8 Robot Master Intro
  • MM8 Midboss
  • MM8 Wily Boss (Machine)
  • MM8 Wily Boss (Capsule)
  • Concrete Man
  • Jewel Man
  • Hornet Man
  • Plug Man
  • Splash Woman
  • Magma Man
  • Galaxy Man
  • Tornado Man
  • MM9 Wily Stage 1
  • MM9 Wily Stage 2
  • MM9 Wily Stage 3
  • MM9 Wily Stage 4
  • Fake Man
  • MM9 Endless Attack
  • MM9 Robot Master
  • MM9 Wily Boss

Changes

  • The previously unused enemies, Caricarry and Petit Devil, originally added in Version 1.0.0, have been officially implemented.
  • You can now place multiple bosses in your level!
  • Bosses can now perform different actions when defeated. These options are:
  • Added a Boss Suppressor object. Placing this in a section requires all bosses in this section to be defeated in order to clear the stage.
  • Water has been moved and given its own tab in the Tiles category, and many new water tiles from Mega Man 1 to 9 have been added.
  • Rotating Platform has been given two additional color skins, green and yellow.
  • Regular Yoku Blocks now have multiple sprite options. The new sprite options automatically place shadows under them as well.
  • Added new Cracked Block variations.
  • Teleporters now have 9 different colors to choose from.
  • Added previously missing colour variants for: Blocky, Wanaan Base, MM4 Shield Attacker, Dust Block, Giree, Giree Spawner, Tondeall, B Bitter, Pukapelly, Subeil, Lyric, Rotating Platform, Teckyun, MM6 Shield Attacker, Cyber Gabyoall and Fan.
  • Added many new music tracks from Mega Man 8 and 9.
  • Added profile icons for the robot masters of Mega Man 8 and 9, alongside helmetless Mega Man, Auto and Duo.
  • Added an option to turn on a level timer which will allow you to know how long a level has been going on for.
  • Added a Favorites Selection Wheel. Hold the Tab key in the editor to spawn a wheel, then move your mouse to quickly select an asset from your favorites.
  • You can now use the right mouse button to go back in angle selection and Cracked Block item selection.
  • Added a new disclaimer screen to warn people about flashing images.
  • Wily Challenge:
    • 1-ups now refill your health on top of giving you an extra life. This should no longer make certain levels unbeatable in this mode.
    • You can now skip levels without losing a life, unless you are airborne or low on health.
  • Pookers can now be knocked over by a fully charged Power Adaptor shot.
  • Sniper Joe is now only protected on their shield, meaning you can shoot through their shield when close, or hit them in their head or feet.
  • Moved the Teleporter to the Mega Man 9 section, as that was its game of origin.
  • Made some modifications to the key sprite.
  • Danger Wrap now deals twice as much damage if an enemy is trapped inside of it.
  • Water Wave can now dose burning oil underwater.
  • Updated the weapon icon for Block Dropper.
  • Slightly updated mugshots for Cut Man, Guts Man and Fire Man.
  • The credits no longer use colored text, significantly decreasing lag. Additionally, the credits are more compact.
  • Expanded the shortcuts menu in the editor.
  • New example levels: Obligatory Boss Rush Level by SnoruntPyro, Whirlpool Ocean by Schmiddi and Double Trouble, Desert Base, By Sword and Shield and Infiltration by Aze.
  • Several assets have been renamed:
  • MM1 Wily 1 Tile > MM1 Wily 1 Tile 2
  • MM2 Wily 1 Tile > MM2 Wily 1 Tile 2
  • MM3 Wily 1 Tile > MM3 Wily 1 Tile 3
  • MM3 Wily 4 Tile > MM3 Wily 4 Tile 2
  • Toad Tile > Toad Tile 2
  • Cossack 1 Tile > Cossack 1 Tile 2
  • Stone Tile > Stone Tile 2
  • Slash Tile > Shade Tile 2
  • Slash Tile 2 > Slash Tile
  • MM5 Wily 2 BG > MM5 Wily 2 BG (Alt)
  • Wily Ladder 6 > Wily Ladder 8
  • Cossack Ladder 2 > Cossack Ladder 4
  • Wily Ladder 7 > Wily Ladder 9
  • Mr. X Ladder 2 > Mr. X Ladder 3
  • Wily Ladder 8 > Wily Ladder 13
  • Top Spike > Gemini Spike 2
  • Wily Spike 3 > Wily Spike 8
  • Wily Spike 4 > Wily Spike 9
  • Wily Spike 5 > Wily Spike 10
  • Wily Spike 6 > Wily Spike 11
  • Wily Spike 7 > Wily Spike 12
  • Napalm Spike > Napalm Spike (Alt)
  • Dark Spike 3 > Dark Spike 4
  • Dark Spike 4 > Dark Spike 5
  • Wily Spike 8 > Wily Spike 15
  • Wily Spike 9 > Wily Spike 16
  • Wind Spike > Wind Spike (Alt)
  • Wily Spike 10 > Wily Spike 19
  • Wily Spike 11 > Wily Spike 22
  • Wily Spike 12 > Wily Spike 25
  • Water > Yamato Water

Fixed Bugs

  • Placing a Dust Block over a health or weapon energy spawner, then destroying the Dust Block, prevents any items from spawning.
  • When completing a victory animation while in oil, the camera centers in on the player, ignoring screen boundaries.
  • Deflecting the shot of a Cyorown with Proto Man makes it taunt.
  • Water Wave removes Spring Man's hands leaving his arm links behind until he shoots again.
  • Jumping while in the air stream of downwards facing fans left you in the jumping animation.
  • Dive Missile can home in on Teckyuns.
  • Quick Laser's description shows the wrong damage number.
  • Placing solid moving platforms above Shade Man as he spawns can softlock the game.
  • Shade Man can get stuck under Pooker platforms after diving.
  • Fans can very occasionally clip you through ceilings.
  • Charge Kicking in the air right under a ceiling makes you slide infinitely.
  • Spawning Treble on the edge of a screen, then switching weapons while undergoing a screen transition, allows you to use Treble Boost under a different weapon.
  • Water Wave cannot kill Rolling Drills from behind.
  • Quick Lasers are not active in the section if they are off-screen.
  • Quick Lasers can fail to spawn when attempted to spawn them from above.
  • Enemy projectiles with gravity act weirdly when reflected during Time Slow.
  • Magnet Missile can home in on off-screen Watchers and Big Fish.
  • Kaminari Kogoro can be targeted by homing projectiles before spawning.
  • Certain enemies get crushed when jumping into non-moving solid moving platforms.
  • Subeil's description contains a grammar mistake.
  • Atomic Fire's second and third charges have incorrect damage values when set as boss weaknesses.
  • Collecting a second weapon capsule for Power Adaptor while you have the first collected will overfill the weapon energy bar.
  • Bubukan can pole vault over certain high walls it should not be able to if you are a specific distance away from it.
  • When the game is paused, Killer Bullet's explosion stays longer.
  • When Metall Cannon is frozen during its turning animation, the animation keeps playing.
  • Metall Cannon's projectile keeps moving when it's frozen.
  • Bass cannot activate horizontal Count Bombs during Treble Boost.
  • Destroying enemy projectiles with an attached Atomic Fire does not consume ammo.
  • Screen transitioning into a boss door with a weapon or character capsule placed after the door can crash the game.
  • One-way teleporters are now less likely to get you stuck in a wall.
  • Charged Noise Crush rings get destroyed when hitting an enemy projectile, even if the projectile is killed.
  • If a player projectile ricochets off an enemy shield, it is not destroyed upon a screen transition.
  • Push Blocks get sent much higher when punched upwards under the effect of Time Slow.
  • If Time Slow ends right before Big Eye jumps, it can become frozen.
  • Icicle Teck's icicle can land on despawned jumpthrough moving platforms.
  • The disappearing sprite of Perfect Freeze is misaligned.
  • Super Ball Machine Jr.'s balls can move through terrain when colliding with a solid and a moving platform on the same frame.
  • Spring Man's mini springs get caught on walls if too close to one when bouncing.
  • Spring Man's mini springs do not despawn after he dies.
  • Charge Kick and Top Spin cannot destroy enemy projectiles.
  • If upwards-blowing fans move you through a vertical boss door, the sound effect will keep playing.
  • After defeating a boss, sometimes the player is moved by a conveyor belt while not standing on one.
  • Plates and character capsules do not update their graphics properly when loading a level through the editor, until the level is played.
  • Shine can disappear when touching an energy pickup.
  • Pierobot's gear can clip under specific circumstances.
  • Proto Man and Bass cannot shoot when their ammo is depleted with Flash Stopper and Proto Coil/Treble Boost, with the latter being an adaptor slot for Mega Man.
  • If you use a teleporter to enter a boss arena, then use Treble Boost quickly, Bass uses the wrong animation after the boss battle starts.
  • Spark Man's animation for firing a big spark plays improperly during Time Slow.
  • Flame Pillars can light oil below them on fire.
  • Pukapucker sometimes does not turn around when touching a wall on the right.
  • The ice cube variant of the Cracked Block has some incorrectly transparent pixels.
  • Sliding when a jumpthrough moving platform is about to hit a ceiling can cause you to clip.
  • When Push Blocks are pushed while inside Yoku Blocks, they clip.
  • Proto Man's visor on a 1-up does not change colors when charging your buster.
  • Robbit can clip when close to a right wall.
  • When undergoing a screen transition and picking up an energy pickup at the same time, sometimes the transition will mess up.
  • If Shade Man grabs you while Time Slow is activated, he may not let go of you after.
  • While holding a ladder during a boss introduction, you can still charge your buster.
  • If you transition upwards through a boss door at the peak of your Jet Adaptor flight, you can clip.
  • Sometimes you cannot slide on an Icicle Teck's ice shard.
  • If you pause the game shortly after one of Crystal Joe's crystals spawns, the crystal does not play its animation correctly.
  • The beginning part of Crystal Joe's crystal's spawning animation is unaffected by Time Slow.
  • If you climb up to a boss room, then hold down during the screen transition, you will move down when the boss spawns, instead of you being unable to move.
  • Bosses placed on screen transition borders often cannot spawn.
  • If Pierobot's gear spawns on a conveyor, moves and is killed, it will move as soon as it is respawned.
  • With very precise movement, Minoan can despawn while its mount is still active.
  • When restarting Wily Challenge, you keep your E- and M-Tanks.
  • If you pause the game right after destroying a Cracked Block, then unpause, the explosion will last longer than usual.
  • Screw Bomber and Brain Break freeze when Mega Man dies.
  • It is now significantly less likely to fall through multiple jumpthrough moving platforms next to each other (e.g. Foot Holder elevators).
  • If you touch a stationary Icicle Teck icicle while on a conveyor belt, you sometimes still take damage.
  • If Item-3 is thrown at the top part of a wall, it bounces and does not attach to it.
  • Item-3 has weird interaction with solid moving platforms.
  • When Blocky is pushed into a ceiling by a spring, it can clip.
  • Oil Slider's board can be destroyed by destructible enemy projectiles.
  • Oil Slider's blob can remain in falling state when shot at the very edge of a platform.