Difference between pages "Sniper Joe" and "Pump Man"

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The '''Joes''' are a recurring [[Enemies|enemy]] type in the ''Mega Man'' series. They mostly stay protected behind their shields, occasionally lowering their guard to attack. As of [[1.7.5]], seven Joes are available in ''[[Mega Man Maker]]''.
==List of Joes==
===Returning Sniper Joe===
{{Asset
{{Asset
|image=[[File:MM2SniperJoe.png|250px]]
|image=[[File:PumpMan.png|250px]]
|caption=Official artwork of a Returning Sniper Joe from ''[[Mega Man 2]]''
|caption=Artwork of Pump Man from ''Mega Man 10''
|name=Returning Sniper Joe
|description=Fills up his Water Shield, jumps around 1 - 3 times and fires it, then repeats.
|description=Stands behind a protective shield, lowering the shield to shoot at you.
|hp=28
|category=[[Enemies]]
|damage=4 (Contact)
|hp=10
4 (Water Shield)
|damage=4 (contact)<br>2 (bullet)
|category=[[Boss]]
|game=''[[Mega Man 2]]''
|game=''[[Mega Man 10]]''
|version=[[1.0.0]]
|version=[[1.6.0]]
|programmer=[[WreckingPrograms]]
}}
}}
'''DWN-074 Pump Man''' is one of the robot masters from [[Mega Man 10]] introduced to [[Mega Man Maker]] in version [[1.6.0]]. He uses his signature weapon, the [[Water Shield]], to attack enemies and protect himself.


The '''Returning Sniper Joe''' is an enemy from ''[[Mega Man 2]]'', originating from Flash Man's stage as well as the first and fourth Wily stages. It is featured in ''[[mega Man Maker]]'' as of version [[1.0.0]].
Pump Man was a robot working in purifying water and due to his neat freak nature also volunteered to clean up graffiti from walls. During the events of Mega Man 10 he and many other robots were infected by Roboenza, which caused Pump Man to start causing chaos. He is ultimately stopped by Mega Man, Proto Man and Bass and later cured.


It mostly stays behind its shield, occasionally shooting bullets in volleys of three. Unlike its predecessor from ''[[Mega Man 1]]'', it will not chase the player if they go behind it.
==Behavior==
Pump Man activates the Water Shield. After that, he performs low or high jumps in the player character's direction. If he jumps without moving horizontally and he still has his Water Shield, he will release his shield in a spiral outward pattern attempting to hit the player. After launching the Water Shield he will activate the Water Shield again to repeat his pattern.


{{clr}}
Each of the Water Shield projectiles can be destroyed by repeated weak shots or by a strong projectile, however, it may be hard to penetrate their security due to their constant rotation. If Pump Man loses the Water Shield altogether, he will not attempt to release the particles and instead will activate the Shield again. If one or more of his Water Shield projectiles come in contact with a [[Chemical Solution]] with an acidity type other than one, they are consumed while diluting the acidity of the Solution.
 
===Hammer Joe===
{{Asset
|image=[[File:HammerJoe.png|250px]]
|caption=Official artwork of a Hammer Joe from ''[[Mega Man 3]]''
|name=Hammer Joe
|description=Swing their mighty hammer around before throwing it. Weak when their eye is open.
|category=[[Enemies]]
|hp=8
|damage=4 (contact)<br>2 (hammer)
|game=''[[Mega Man 3]]''
|version=''[[1.0.0]]
}}


The '''Hammer Joe''' is an enemy from ''[[Mega Man 3]]'', originating from Snake Man's stage and the first Wily stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
Like [[Skull Man]], Pump Man is vulnerable to being hit by [[Ice Slasher]] ''through his shield'' even if it is not set as his weakness.


It constantly swings a hammer, occasionally throwing it. While it swings the hammer, its eyes stays closed, and it only opens just before it throws the hammer; this is the only moment where the player can land a few hits on it.
Similarly to other bosses, Pump Man's jumps are higher if he is underwater.


{{clr}}
His movements are inspired by Normal Mode in Mega Man 10.


===Skeleton Joe===
==Video Tutorial==
{{Asset
[https://www.youtube.com/shorts/eCG1UXCeTwE Pump Man]
|image=[[File:SkeletonJoe.png|250px]]
|caption=Official artwork of a Skeleton Joe from ''[[Mega Man 4]]''
|name=Skeleton Joe
|description=Throws bones at you. Falls apart when hit, becoming invincible temporarily.
|category=[[Enemies]]
|hp=3
|damage=4 (contact)<br>2 (bone)
|game=''[[Mega Man 4]]''
|version=[[1.0.0]]
}}


The '''Skeleton Joe''' is an enemy from ''[[Mega Man 4]]'', originating from [[Skull Man]]'s stage. It is featured in ''[[Mega Man Maker]]'' as of version [[1.0.0]].
==Trivia==
*Unlike Mega Man 10, Pump Man does not put his buster to water/ground to create a water shield. He automatically creates it.


It stays still most of the time, occasionally throwing bones at the player. If if gets hit by a weapon, it will crumble before getting back up shortly after. While it is destroyed, it cannot be hit.
==Gallery==
TBA


{{clr}}


[[Category:Enemies]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 3 Assets]] [[Category:Mega Man 4 Assets]]
{{V1.6}}
{{MM10}}
[[Category:Bosses]] [[Category:Robot Masters]] [[Category:Mega Man 10 Assets]]

Latest revision as of 13:41, 19 March 2024

Pump Man
PumpMan.png
Artwork of Pump Man from Mega Man 10
Information
Game information
Description: Fills up his Water Shield, jumps around 1 - 3 times and fires it, then repeats.
Category: Boss
HP: 28
Damage: 4 (Contact)

4 (Water Shield)

Added in version: 1.6.0
Series information
Game of origin: Mega Man 10
Development
Programmer(s): WreckingPrograms

DWN-074 Pump Man is one of the robot masters from Mega Man 10 introduced to Mega Man Maker in version 1.6.0. He uses his signature weapon, the Water Shield, to attack enemies and protect himself.

Pump Man was a robot working in purifying water and due to his neat freak nature also volunteered to clean up graffiti from walls. During the events of Mega Man 10 he and many other robots were infected by Roboenza, which caused Pump Man to start causing chaos. He is ultimately stopped by Mega Man, Proto Man and Bass and later cured.

Behavior

Pump Man activates the Water Shield. After that, he performs low or high jumps in the player character's direction. If he jumps without moving horizontally and he still has his Water Shield, he will release his shield in a spiral outward pattern attempting to hit the player. After launching the Water Shield he will activate the Water Shield again to repeat his pattern.

Each of the Water Shield projectiles can be destroyed by repeated weak shots or by a strong projectile, however, it may be hard to penetrate their security due to their constant rotation. If Pump Man loses the Water Shield altogether, he will not attempt to release the particles and instead will activate the Shield again. If one or more of his Water Shield projectiles come in contact with a Chemical Solution with an acidity type other than one, they are consumed while diluting the acidity of the Solution.

Like Skull Man, Pump Man is vulnerable to being hit by Ice Slasher through his shield even if it is not set as his weakness.

Similarly to other bosses, Pump Man's jumps are higher if he is underwater.

His movements are inspired by Normal Mode in Mega Man 10.

Video Tutorial

Pump Man

Trivia

  • Unlike Mega Man 10, Pump Man does not put his buster to water/ground to create a water shield. He automatically creates it.

Gallery

TBA


Version 1.6
Major Features
Online Building
Bosses
Sheep ManPump ManBlast ManBounce Man
Enemies
Cargou QKaona GeenoPointanSola 0Oshitsu OsarettsuNumetallMerserkerBari IIIMecha PitchanSearchyElectro GuardElectririPipettoAnti-EddieAir StoneMash BurnerCrunch Don
Weapons
Thunder WoolCommando BombWater ShieldWheel CutterMirror BusterScrew CrusherBallade CrackerBounce BallPile DriverScramble Thunder
Level Objects
Horizontal Weapon BlockHorizontal Key DoorMoving CogSheep BlockMoving ElevatorIce BlockSpinning WheelChemical SolutionFire Wall
Major Patches
1.6.11.6.21.6.3

Mega Man 10
Weapons
Mega BusterProto BusterBass BusterTriple BladeSolar BlazeThunder WoolCommando BombWater ShieldWheel CutterMirror BusterScrew CrusherBallade CrackerRush CoilRush JetProto CoilProto JetTreble Boost
Enemies
Cargou QKaona GeenoPointanSola OOshitsu OsarettsuNumetallMerserkerBari III (Head)Bari III (Body)Mecha PitchanSearchySearchy SpawnerReturning Machine Gun JoeNeo Heli MetallMolmoleMomole SpawnerMomole Spawner (Random)
Level Objects
Jumpthrough PlatformSheep BlockSheep SpikeChill BlockMoving ElevatorMoving Elevator Vertical StopSoccer Ball Jet
Bosses
Sheep ManPump ManStrike Man
Other Pages
TilesetsBackgroundsMusic