Difference between pages "Met" and "Crunchran"

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(Created page with " Crunchran is an enemy trap robot first appearing alongside Astro Man in his stage in Mega Man 8 and reappearing again with Astro Man's return in Mega Man & Bass. Crunchran was added to Mega Man Maker in version 1.5.0. Crunchran moves about stealthily on floor tiles hiding in what appears to be small puddles of slime, it's single eye scanning about for enemy movement. Once a player is detected it's puddle will quickly attempt to locate itself direc...")
 
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'''Metalls''' (or '''Mets''' being their nickname, and ''Helmet'' being their name in ''Mega Man'' for Game Gear) are one of the most common types of enemies represented in ''[[Mega Man Maker]]''. They are robots with a cephalotorax structure and sometimes two legs. Most forms of Met rely on staying under their helmets, protected from all non-piercing weapons, while occasionally making themselves vulnerable to attack. As a trade-off, Metalls often suffer from low damage output and a lack of health.


As of version [[1.7.5]], seven Met variants are included in ''Mega Man Maker'' to use in levels: the original Met, the Neo Met, the Train Met, the Metall Cannon, the Fire Met, the Numetall, and the Neo Heli Metall.
Crunchran is an enemy trap robot first appearing alongside [[Astro Man]] in his stage in [[Mega Man 8]] and reappearing again with Astro Man's return in [[Mega Man & Bass]].  Crunchran was added to [[Mega Man Maker]] in version [[1.5.0]].


==Variants==
Crunchran moves about stealthily on floor tiles hiding in what appears to be small puddles of slime, it's single eye scanning about for enemy movement.  Once a player is detected it's puddle will quickly attempt to locate itself
directly underneath the player, it's puddle form does no damage but once underneath the player the Crunchran will appear out of the puddle snapping it's jaws in an attempt to damage the player.


===Met===
Crunchran shares many similarities with the [[Mega Man 3]] [[Wanaan]] [[Level Objects|Level Object]].
{{Asset
|name=Met
|image=[[File:Met.png|250px]]
|caption=Official artwork of a Met from ''Mega Man 1''
|description=Hides under a reflective helmet. Get too close and it will shoot at you.
|category=[[Enemies]]
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: Dr. Wily's Revenge]]''<br>''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|damage=1 (contact damage)<br>2 (projectiles)
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Met''' is the first version of the Met in the Mega Man series, appearing in Guts Man's stage in ''[[Mega Man 1]]''. It was originally created as an industrial robot for nondescript purposes.


This version of the enemy is stationary, as it has no legs, and it is a template for the behavior of most Mets of posterior games. If the player character is four tiles near or less, the Met will expose its face and shoot three projectiles; one that goes straight and two that go diagonal in opposing directions. Unlike most projectiles, the Met's bullets deal more damage than contact damage. It will turn around so it can face the player.


In ''[[Mega Man Powered Up]]'', Mets could be flipped with a [[Proto Buster|Proto Strike]], a second level [[Charge Shot]], detonating a [[Hyper Bomb]] next to them, or a surfed [[Oil Slider]]. However, this behavior does not exist in ''Mega Man Maker''.
==Strategy==
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===Neo Met===
{{Asset
|name=Neo Met
|image=[[File:NeoMet.png]]
|caption=Official artwork of a Neo Met from ''Mega Man 2''
|description=Hides under a reflective helmet. Runs after attacking the player.
|category=[[Enemies]]
|game=''[[Mega Man 2]]''
|damage=2
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Neo Met''' is an upgraded version of the standard Met, now featuring feet and the ability to walk. This enemy was introduced in ''[[Mega Man 2]]'' and appeared in Crash Man's stage and the third Wily Stage.


It shoots in the same way as the Met, but with larger bullets that deal more damage. It walks after shooting and then hides in its helmet again. If it is not shooting or moving, it turns around to face the player.
Whilst difficult to hit with many weapons due to it's low profile Crunchran is highly vulnerable to surface crawling weapons ([[Bubble Lead]], [[Napalm Bomb]]) , screen clearing weapons ([[Rain Flush]], [[Centaur Flash]]) and weapons that can strike at the feet of the player ([[Silver Tomahawk]], [[Flame Blast]]).
{{clr}}
===Train Met===
{{Asset
|name=Train Met
|image=[[File:TrainMet.png|250px]]
|caption=Artwork of the Train Met from ''[[Mega Man 5]]''
|description=Chugs along until you get close, at which point it shoots and becomes vulnerable.
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|damage=4 (contact)<br>2 (projectile)
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Train Met''' is a Met variant that originates from ''[[Mega Man 5]]''. It rides a small train slowly and can deflect most weapon shots. Once it gets within five tiles of the player, it shoots three projectiles like most of the other Mets and goes at a faster speed, also becoming vulnerable in the process. After bumping into walls six times, it will automatically explode.
{{clr}}
===Metall Cannon===
{{Asset
|name=Metall Cannon
|image=[[File:MetallCannon.png|250px]]
|caption=Official artwork of a Metall Cannon from ''[[Mega Man 5]]''
|category=[[Enemies]]
|game=''[[Mega Man 5]]''
|damage=4 (contact damage and projectile)
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
}}
The '''Metall Cannon''' is a variant of the Met from ''[[Mega Man 5]]'' that appears in [[Napalm Man]]'s stage, Dark Man 2 and 3, and the first stage of Wily's fortress. It is a stationery enemy that only becomes active once the player approaches it. Once it is active, it will raise its cannon and fire a large ball projectile at the player that can be destroyed or turned into [[Concrete Shot| Concrete]] blocks. If the player is on the opposite side of it once it raises itself up, it will turn itself to face them and fire.


Its initial direction can be set in the [[Level Builder]].
{{clr}}
===Fire Met===
{{Asset
|name=Fire Met
|image=[[File:Fire Met.png|250px]]
|caption=Fire Met's artwork by Foseker
|category=[[Enemies]]
|game=''[[Mega Man 8]]''
|damage=2
|version=[[1.5.0]]
|programmer=[[WreckingPrograms]]
|spriter=[[Schmiddi]]
}}
The '''Fire Met''' is a variant with a flame in its head. Unlike other versions of the Met, it never hides under a helmet. This enemy constantly walks in one direction and flips if it collides with a wall. If the Fire Met is at the edge of terrain, it will jump off of it and attempt to resume its current direction. Because of its AI, it is often used as an enemy [[Escort]]. Its initial direction can be set in the Level Builder.


Fire Met can come out of a Fire Met Spawner, which is solid and can be temporarily stunned with electricity. The direction the Mets go after falling from it can be set in the Level Builder.


Fire Met can interact with:
* [[Chill block]]
* [[Ice Barrier]]
* [[Oil]]
* [[TNT Block]]
* [[Hot Plates]]
{{clr}}


===Numetall===
{{Asset
|name=Numetall
|image=
|caption=
|description=Annoying slug that hides as long as you attack, then counters with slick goo.
|category=[[Enemies]]
|game=''[[Mega Man 10]]''
|damage=2
|version=[[1.6.0]]
|programmer=[[WreckingPrograms]]
}}


'''Numetall''' is a slug metall that looks like the original immobile variant of the Met. It appears in [[Pump Man]]'s stage in ''[[Mega Man 10]]''.
This version can be either on the floor or sticking to the ceiling crawling about slowly. If the player shoots it may protect itself by hiding under it's helmet.
Numetall shoots slimy projectiles that do not damage the player, but if make contact stick to player making them slippery temporarily as if on ice tiles.
The projectiles are fired in bursts of three and travel in the same pattern of spread trajectory as the Met and Neo Met's bullets.
However, unlike ''Mega Man 10'', firing player shots cannot remove the Numetall's sticky projectiles from the player.  The projectiles self-dissolve from the player within a short period.
In [[Mega Man Maker]] Numetall's slimy slippery chemical projectiles can increase the acidity of [[Mega Man 11]] [[Chemical Solution]]. 
{{clr}}
===Neo Heli Metall===
{{Asset
|name=Neo Heli Metall
|image=[[File:NeoHeliMetall.PNG]]
|caption=A Neo Heli Metall in ''[[Mega Man Maker]]''.
|description=A fan favorite. Flies back and forth, firing three bullets as it stops.
|category=[[Enemies]]
|game=''[[Mega Man 10]]''
|damage=2 (contact and projectiles)
|version=[[1.7.0]]
|programmer=[[WreckingPrograms]]
}}
Neo Heli Metall is a flying Met variant from ''[[Mega Man 10]]''. They hover in place and remain inside their helmets, occasionally revealing themselves and attacking. They appear in Nitro Man's stage, Wily Castle 3 and Special Stage 2. They also appear in Hard Mode in Wily Castle 2.
The direction they move in can be set in the [[Level Builder]].
This enemy was added in [[1.7.0]] due to being the second most voted enemy in a contest at the end of April 2020, with the first place winner being the [[Sniper Joe|Returning Machine Gun Joe]] and the latter being already programmed.
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{{MMPU}}
{{MM2}}
{{MM5}}
{{MM8}}
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{{MM10}}
[[Category:Enemies]] [[Category:Mega Man 8 Assets]]
{{MMDWR}}
[[Category:Enemies]] [[Category:Mega Man 1 Assets]] [[Category:Mega Man 2 Assets]] [[Category:Mega Man 5 Assets]] [[Category:Mega Man 8 Assets]] [[Category:Mega Man 10 Assets]]

Revision as of 16:02, 7 June 2023

Crunchran is an enemy trap robot first appearing alongside Astro Man in his stage in Mega Man 8 and reappearing again with Astro Man's return in Mega Man & Bass. Crunchran was added to Mega Man Maker in version 1.5.0.

Crunchran moves about stealthily on floor tiles hiding in what appears to be small puddles of slime, it's single eye scanning about for enemy movement. Once a player is detected it's puddle will quickly attempt to locate itself directly underneath the player, it's puddle form does no damage but once underneath the player the Crunchran will appear out of the puddle snapping it's jaws in an attempt to damage the player.

Crunchran shares many similarities with the Mega Man 3 Wanaan Level Object.


Strategy

Whilst difficult to hit with many weapons due to it's low profile Crunchran is highly vulnerable to surface crawling weapons (Bubble Lead, Napalm Bomb) , screen clearing weapons (Rain Flush, Centaur Flash) and weapons that can strike at the feet of the player (Silver Tomahawk, Flame Blast).



Mega Man 8
Weapons
Mega BusterMega BallTornado HoldFlash BombThunder ClawFlame Sword
Enemies
Shell'nBunby Tank DXJoe ClassicSurumakerHannya AttackerCrunchranFire MetFire Met SpawnerWall TeckRabbitonPenpen EVBig TellyGori ThreeDodonpa CannonRomperHogaleHogale SpawnerAmmonerSydecka
Level Objects
Thunder Claw PoleTNTAstro GateAstro ButtonAstro Reset ButtonGori Three RockIce BlockIce Block SpawnerExplosive CratesBell Ringer
Bosses
Grenade ManAstro Man
Other Pages
TilesetsBackgroundsMusic