Difference between pages "Blast Man" and "Bounce Man"

From MegaManMaker Wiki
(Difference between pages)
Jump to navigation Jump to search
m
 
m
 
Line 1: Line 1:
{{Asset
{{Asset
|image=[[File:BlastMan.png|250px]]
|image=[[File:BounceMan.png|250px]]
|caption=Artwork of Blast Man from ''Mega Man 11''
|caption=Artwork of Bounce Man from ''Mega Man 11''
|description=Likes to jump and rain death from above. Power gear gives him more firepower.
|description=Bounces around, punches and slams the floor. Speed gear turbos his speed.
|category=[[Boss]]
|category=[[Boss]]
|hp=28
|hp=28
|damage=3 (contact)
|damage=4 (contact)
4/5/6/7 (Chain Blast)
6 (punch)
5 (big/small bomb)
|game=''[[Mega Man 11]]''
|game=''[[Mega Man 11]]''
|version=[[1.6.0]]
|version=[[1.6.0]]
|programmer=[[Luigi]]
|programmer=[[Luigi]]
|spriter=[[Schmidkalkan]]
|spriter=[[LF222]]
[[FakeVirus]]
}}
}}


'''DWN-083 ''Blast Man''''', is one of the eight Robot Master bosses from ''[[Mega Man 11]]''. He was added to ''[[Mega Man Maker]]'' in version [[1.6.0]].
'''DWN-088 ''Bounce Man''''' is one of the eight Robot Master [[bosses]] from ''[[Mega Man 11]]''. He was added to ''Mega Man Maker'' in version [[1.6.0]].


Blast Man is a Robot Master that was designed for explosive special effects, but was captured by Dr. Wily after his completion of the Double Gear and reprogrammed for evil. He now causes mass destruction in the theme park Flower Land using his signature [[Weapon|weapon]], the Chain Blast. When combined with his use of the Power Gear which can exponentially increase the strength of his explosions, Blast Man becomes yet another devastatingly explosive powerhouse to be reckoned with.
Bounce Man is a Robot Master that was created for crash tests, but later modified to be an instructor for an athletics facility. During the events of ''Mega Man 11'', he was captured by Dr. Wily after his completion of the Double Gear and reprogrammed for evil. He now uses his signature weapon, the [[Bounce Ball]]. When combined with his use of the Speed Gear, he exponentially increases the speed of himself.


==Behavior==
==Behaviour==
Blast Man throws explosives that can be destroyed with fire weapons. Most often, he throws five small bombs that explode upon contact with the floor. He can do it either on land or midair. Starting from 21 HP, Blast Man can use the Chain Blast to generate four floating bombs that slowly follow the player if they approach them and can connect for a larger explosion. Occasionally, he can throw a single small bomb.
Bounce Man bounces around the room, occasionally stopping in midair to launch a punch at the [[Characters|player]]. Seldom, after he punches, he will grapple himself to the place where his fist was and begin bouncing faster than usual, returning to his normal bouncing trajectory after a while. Being attacked with charged buster shots can make it go faster for a while.


If Blast Man has 12 or less HP, he enables his Power Gear and throws larger bombs. He can throw three large bombs similarly to how he throws the groups of small bombs, while also he can throw a single one. The Power Gear effect wears off after a few seconds. While he is activating the Power Gear he cannot be damaged, but he can during the rest of the effect.
If Bounce Man has low HP, he enables his Speed Gear and bounces around the room rapidly. After a while, he returns to his normal behavior.


After setting or throwing the bombs, he will walk and jump.
If hit by his primary weakness, he will split into several parts that move individually.


==Strategy==
Bounce Man's punch can move [[Push Block]]s.
TBA


==Trivia==
==Trivia==
*Being from ''Mega Man 11'', Blast Man utilizes part of the Double Gear system invented by Wily when low on health, strengthening his attacks using the Power Gear. He, alongside [[Bounce Man]] are the first bosses able to use a part of the Double Gear in Mega Man Maker.
*Being from Mega Man 11, Bounce Man utilizes part of the Double Gear system invented by Wily when low on health, strengthening his attacks using the Speed Gear. He, along side [[Blast Man]] are the first bosses able to use part of the Double Gear in ''Mega Man Maker''.
*Blast Man's eye from his [[Profile icons|profile icon]] was used as a teaser for version 1.6.0 on ''[[Mega Man 11]]'''s first anniversary. The background of the teaser is in all black and looks slightly different from the final version in-game with dark orange in place of the blue area where the eye meets Blast Man's head gear.
*Bounce Man is the second boss in ''Mega Man Maker'' to have a unique behavior when hit by a weakness weapon as of [[1.6.2]]. Hitting Bounce Man with a weapon set to his primary weakness will cause him to perform a unique attack. This was present in Mega Man 11 when hitting Bounce Man with his weakness, the [[Pile Driver]].
**The first boss to have a unique reaction to a weakness was [[Metal Man]].


==Glitches==
==Glitches==
*Prior to version [[1.6.2]], when the weapon [[Flash Stopper]] was not set as the weakness of Blast Man, the weapon would still freeze all of Blast Man's projectiles in place. This was confirmed to be a glitch by Luigi and was fixed in the version.
*Prior to version [[1.6.3]], using [[Shine]] would make the player invincible to Bounce Man's fists.
*When Blast Man is bouncing on [[Springs]], if he jumps while in mid-air and collides with a ceiling, it is very likely for him to clip and zip through ceilings and walls.
*Bounce Man can get clipped into walls. [[Luigi]] admitted that he forgot to take ceilings into account while programming Bounce Man's script.
*Blast Man will sometimes slip a bit while running towards the player during the homing Chain Blast attack, causing him to jump and throw multiple small Chain Blasts. This also can cause him to continue throwing singular Chain Blasts at the player even after the homing Chain Blasts are gone.


==Gallery==
==Gallery==
TBA
TBA
Needed:
* Blast Man throwing large Chain Blasts at Mega Man in Mega Man Maker while equipped with Power Gear.
* Blast Man throwing smaller Chain Blasts at Mega Man in Mega Man Maker.





Revision as of 06:25, 8 February 2024

Bounce Man
BounceMan.png
Artwork of Bounce Man from Mega Man 11
Information
Game information
Description: Bounces around, punches and slams the floor. Speed gear turbos his speed.
Category: Boss
HP: 28
Damage: 4 (contact)

6 (punch)

Added in version: 1.6.0
Series information
Game of origin: Mega Man 11
Development
Programmer(s): Luigi
Spriter(s): LF222

FakeVirus


DWN-088 Bounce Man is one of the eight Robot Master bosses from Mega Man 11. He was added to Mega Man Maker in version 1.6.0.

Bounce Man is a Robot Master that was created for crash tests, but later modified to be an instructor for an athletics facility. During the events of Mega Man 11, he was captured by Dr. Wily after his completion of the Double Gear and reprogrammed for evil. He now uses his signature weapon, the Bounce Ball. When combined with his use of the Speed Gear, he exponentially increases the speed of himself.

Behaviour

Bounce Man bounces around the room, occasionally stopping in midair to launch a punch at the player. Seldom, after he punches, he will grapple himself to the place where his fist was and begin bouncing faster than usual, returning to his normal bouncing trajectory after a while. Being attacked with charged buster shots can make it go faster for a while.

If Bounce Man has low HP, he enables his Speed Gear and bounces around the room rapidly. After a while, he returns to his normal behavior.

If hit by his primary weakness, he will split into several parts that move individually.

Bounce Man's punch can move Push Blocks.

Trivia

  • Being from Mega Man 11, Bounce Man utilizes part of the Double Gear system invented by Wily when low on health, strengthening his attacks using the Speed Gear. He, along side Blast Man are the first bosses able to use part of the Double Gear in Mega Man Maker.
  • Bounce Man is the second boss in Mega Man Maker to have a unique behavior when hit by a weakness weapon as of 1.6.2. Hitting Bounce Man with a weapon set to his primary weakness will cause him to perform a unique attack. This was present in Mega Man 11 when hitting Bounce Man with his weakness, the Pile Driver.
    • The first boss to have a unique reaction to a weakness was Metal Man.

Glitches

  • Prior to version 1.6.3, using Shine would make the player invincible to Bounce Man's fists.
  • Bounce Man can get clipped into walls. Luigi admitted that he forgot to take ceilings into account while programming Bounce Man's script.

Gallery

TBA


Version 1.6
Major Features
Online Building
Bosses
Sheep ManPump ManBlast ManBounce Man
Enemies
Cargou QKaona GeenoPointanSola 0Oshitsu OsarettsuNumetallMerserkerBari IIIMecha PitchanSearchyElectro GuardElectririPipettoAnti-EddieAir StoneMash BurnerCrunch Don
Weapons
Thunder WoolCommando BombWater ShieldWheel CutterMirror BusterScrew CrusherBallade CrackerBounce BallPile DriverScramble Thunder
Level Objects
Horizontal Weapon BlockHorizontal Key DoorMoving CogSheep BlockMoving ElevatorIce BlockSpinning WheelChemical SolutionFire Wall
Major Patches
1.6.11.6.21.6.3

Mega Man 11
Weapons
Mega BusterBlock DropperBounce BallPile DriverScramble ThunderRush CoilRush Jet
Enemies
Electro GuardElectririElectriri Spawner (Edge)Electriri Spawner (Solid)PipettoAnti-EddieAir Stone/Fire/NutMash BurnerCrunch DonMetPicket ManGabyoallSniper JoeBattonSniper ArmorShield AttackerWall BlasterLyric
Level Objects
Spinning WheelChemical SolutionFire WallFire Wall ModifierBouncy BallFuse RailFuse Laser CrawlerFuse Laser TurretFuse Laser SpawnerFuse Laser ExitFuse CrosserFuse XtenderHotplate
Bosses
Blast ManBounce Man
Other Pages
TilesetsBackgroundsMusic