https://wiki.megamanmaker.com/index.php?title=1.7.4&feed=atom&action=history1.7.4 - Revision history2024-03-29T12:34:19ZRevision history for this page on the wikiMediaWiki 1.37.6https://wiki.megamanmaker.com/index.php?title=1.7.4&diff=4074&oldid=prevDarkiusMC at 08:59, 10 May 20222022-05-10T08:59:54Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:59, 10 May 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Version 1.7.4''' is a minor update to ''Mega Man Maker'' that focused on changes and bug fixes and in adding a ban screen for online functions. This version also adds the main theme of 30XX, a game that [[WreckingPrograms]] and [[Alex]] are developers on. The update was released by WreckingPrograms on April 6, 2021. It was intended to be the final version of 1.7.0 released, but due to requests to [[Magnetic Ceiling somehow transform a bug into a feature]] and fix other situations, the team would later release 1.7.5.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Version 1.7.4''' is a minor update to ''Mega Man Maker'' that focused on changes and bug fixes and in adding a ban screen for online functions. This version also adds the main theme of 30XX, a game that [[WreckingPrograms]] and [[Alex]] are developers on. The update was released by WreckingPrograms on April 6, 2021. It was intended to be the final version of 1.7.0 released, but due to requests to [[<ins style="font-weight: bold; text-decoration: none;">Magnetic Ceiling|</ins>Magnetic Ceiling somehow transform a bug into a feature]] and fix other situations, the team would later release 1.7.5.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Category==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Category==</div></td></tr>
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</table>DarkiusMChttps://wiki.megamanmaker.com/index.php?title=1.7.4&diff=1446&oldid=prevDLN No.03 Cutman: more links2021-08-03T22:36:27Z<p>more links</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:36, 3 August 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===New Features===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===New Features===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Added 30XX's main theme as stage music as well as main menu music. How do you unlock it? Try and find out!</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Added <ins style="font-weight: bold; text-decoration: none;">''</ins>30XX<ins style="font-weight: bold; text-decoration: none;">''</ins>'s main theme as stage music as well as main menu music. How do you unlock it? Try and find out!</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Increased the level upload limit from 75 to 100.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Increased the level upload limit from 75 to 100.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Added a new example level: SkullSteam Ruins - Zirate Intervention by Objectionable.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Added a new <ins style="font-weight: bold; text-decoration: none;">[[Example Levels|</ins>example level<ins style="font-weight: bold; text-decoration: none;">]]</ins>: <ins style="font-weight: bold; text-decoration: none;">[[</ins>SkullSteam Ruins - Zirate Intervention<ins style="font-weight: bold; text-decoration: none;">]] </ins>by <ins style="font-weight: bold; text-decoration: none;">[[</ins>Objectionable<ins style="font-weight: bold; text-decoration: none;">]]</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* You can now place a Fuse Laser Crawler directly in the editor instead of having them only come out of spawners.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* You can now place a <ins style="font-weight: bold; text-decoration: none;">[[</ins>Fuse Laser Crawler<ins style="font-weight: bold; text-decoration: none;">]] </ins>directly in the <ins style="font-weight: bold; text-decoration: none;">[[Level Builder|</ins>editor<ins style="font-weight: bold; text-decoration: none;">]] </ins>instead of having them only come out of <ins style="font-weight: bold; text-decoration: none;">[[Fuse Crosser|</ins>spawners<ins style="font-weight: bold; text-decoration: none;">]]</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Due to changing Mole and Molmole patterns to be more accurate to MM2/10 (see below), the Mole and Molmole with their original spawner behavior have been made into new enemies.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Due to changing <ins style="font-weight: bold; text-decoration: none;">[[</ins>Mole<ins style="font-weight: bold; text-decoration: none;">]] </ins>and <ins style="font-weight: bold; text-decoration: none;">[[</ins>Molmole<ins style="font-weight: bold; text-decoration: none;">]] </ins>patterns to be more accurate to <ins style="font-weight: bold; text-decoration: none;">''[[Mega Man 2|</ins>MM2<ins style="font-weight: bold; text-decoration: none;">]]''</ins>/<ins style="font-weight: bold; text-decoration: none;">''[[Mega Man 10|</ins>10<ins style="font-weight: bold; text-decoration: none;">]]'' </ins>(see below), the Mole and Molmole with their original <ins style="font-weight: bold; text-decoration: none;">[[Spawner|</ins>spawner<ins style="font-weight: bold; text-decoration: none;">]] </ins>behavior have been made into new <ins style="font-weight: bold; text-decoration: none;">[[Enemies|</ins>enemies<ins style="font-weight: bold; text-decoration: none;">]]</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Added a ban screen for when banned people try to log in or host online rooms. They will still have access to the editor despite being banned from online.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Added a ban screen for when banned people try to log in or host <ins style="font-weight: bold; text-decoration: none;">[[Build Online|</ins>online rooms<ins style="font-weight: bold; text-decoration: none;">]]</ins>. They will still have access to the editor despite being banned from <ins style="font-weight: bold; text-decoration: none;">[[Online|</ins>online<ins style="font-weight: bold; text-decoration: none;">]]</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Changes===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Changes===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Freeze Man now has his missing time-stopping effect when hit by certain projectiles.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">[[</ins>Freeze Man<ins style="font-weight: bold; text-decoration: none;">]] </ins>now has his missing time-stopping effect when hit by certain projectiles.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Conveyor Belts and Moving Cogs now affect Fuse Laser Crawlers. Moving Cogs affect them even on the side.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">[[Conveyor Belt|</ins>Conveyor Belts<ins style="font-weight: bold; text-decoration: none;">]] </ins>and <ins style="font-weight: bold; text-decoration: none;">[[Moving Cog|</ins>Moving Cogs<ins style="font-weight: bold; text-decoration: none;">]] </ins>now affect Fuse Laser Crawlers. Moving Cogs affect them even on the side.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Thunder Beam now breaks Super Arm Blocks like in MM1.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Thunder Beam now breaks Super Arm Blocks like in MM1.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Moles and Molmoles are now less spammy and are more accurate to their MM2/MM10 spawning patterns.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Moles and Molmoles are now less spammy and are more accurate to their MM2/MM10 spawning patterns.</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 113:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Fixed Bugs</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Fixed Bugs</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The player can fall through the ground under certain circumstances.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The player can fall through the ground under certain circumstances.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The player can sometimes not slide, dash or roll on the ground.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The player can sometimes not slide, <ins style="font-weight: bold; text-decoration: none;">[[Dash|</ins>dash<ins style="font-weight: bold; text-decoration: none;">]] </ins>or roll on the ground.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Shooting a Soccer Ball with more than 3 Soccer Balls above it will make the bottom Soccer Ball fly infinitely.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Shooting a Soccer Ball with more than 3 Soccer Balls above it will make the bottom Soccer Ball fly infinitely.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Moving platforms like Push Blocks on a jumpthrough platform can't be moved by another moving platform going horizontally.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Moving platforms like Push Blocks on a jumpthrough platform can't be moved by another moving platform going horizontally.</div></td></tr>
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</table>DLN No.03 Cutmanhttps://wiki.megamanmaker.com/index.php?title=1.7.4&diff=1136&oldid=prevBolshoy Master: Created page with "'''Version 1.7.4''' is a minor update to ''Mega Man Maker'' that focused on changes and bug fixes and in adding a ban screen for online functions. This version also adds the m..."2021-07-19T17:18:44Z<p>Created page with "'''Version 1.7.4''' is a minor update to ''Mega Man Maker'' that focused on changes and bug fixes and in adding a ban screen for online functions. This version also adds the m..."</p>
<p><b>New page</b></p><div>'''Version 1.7.4''' is a minor update to ''Mega Man Maker'' that focused on changes and bug fixes and in adding a ban screen for online functions. This version also adds the main theme of 30XX, a game that [[WreckingPrograms]] and [[Alex]] are developers on. The update was released by WreckingPrograms on April 6, 2021. It was intended to be the final version of 1.7.0 released, but due to requests to [[Magnetic Ceiling somehow transform a bug into a feature]] and fix other situations, the team would later release 1.7.5.<br />
<br />
==Category==<br />
<br />
===New Features===<br />
* Added 30XX's main theme as stage music as well as main menu music. How do you unlock it? Try and find out!<br />
* Increased the level upload limit from 75 to 100.<br />
* Added a new example level: SkullSteam Ruins - Zirate Intervention by Objectionable.<br />
* You can now place a Fuse Laser Crawler directly in the editor instead of having them only come out of spawners.<br />
* Due to changing Mole and Molmole patterns to be more accurate to MM2/10 (see below), the Mole and Molmole with their original spawner behavior have been made into new enemies.<br />
* Added a ban screen for when banned people try to log in or host online rooms. They will still have access to the editor despite being banned from online.<br />
<br />
===Changes===<br />
* Freeze Man now has his missing time-stopping effect when hit by certain projectiles.<br />
* Conveyor Belts and Moving Cogs now affect Fuse Laser Crawlers. Moving Cogs affect them even on the side.<br />
* Thunder Beam now breaks Super Arm Blocks like in MM1.<br />
* Moles and Molmoles are now less spammy and are more accurate to their MM2/MM10 spawning patterns.<br />
* Fire Wall Modifier can now be set to a specific direction instead of just reversing the direction, allowing for back and forth Fire Walls.<br />
* Acid Drop now has an option to change how soon the acid falls when spawned in.<br />
* Tango's spawning now has unlimited downward spawn range and can be spawned up to 3 blocks above you.<br />
* Bari III (Head) can now activate Astro Buttons.<br />
* You can now bounce on Fuse Laser Crawlers with Top Spin.<br />
<br />
===Fixed Bugs===<br />
* Dark 2 BG 5 has a misaligned column by 1 pixel and a part of it is transparent because of it.<br />
* Mash Burner's jumpthrough solid sometimes does not spawn on screen transitions.<br />
* The warning about the boss not ending the stage when defeated is not shown when the music changing option is enabled.<br />
* Roll Swing only does 1 damage to all enemy projectiles even if charged.<br />
* While holding a Super Arm Block, if you climb a ladder and hold left/right, you will slide horizontally across multiple columns of ladders instead of climbing them properly after the block has been thrown.<br />
* Jewel Satellite does not make an explosion effect when it destroys Hot Dog's fireballs.<br />
* Concrete Platforms recoil more than they should while Time Slow is active.<br />
* When a boss spawns on a moving platform, their starting position can be wrong and make it able to get crushed by said platform.<br />
* Elec'n and its projectiles can't activate Fuse Crosser and Fuse Xtender.<br />
* Electric Gabyoall and its projectiles can't activate Fuse Crosser and Fuse Xtender.<br />
* Electriri activating a Fuse Crosser may crash the game after it no longer collides with the Crosser.<br />
* Reversed Spike Platforms are slightly offset in the editor vertically.<br />
* MM6 Wily 2 Tile 2 (Alt) doesn't have the ice effect.<br />
* Thrown Super Arm blocks and their fragments do not trigger Hornet Rolls from the side like other weapons.<br />
* When standing on a jumpthrough moving platform, the player is not affected by Fans.<br />
* When using Tornado Hold under a Fan, the player can get stuck in the ground and the Tornado Hold effect is cancelled.<br />
* Bounce Man cannot punch Push Blocks upward.<br />
* Sea Mine Spawner's telegraph can flash infinitely after using Time Slow.<br />
* When placing a line of Tsunarattori, only the head bird spawns if the player spawns on the same screen.<br />
* When Splash Woman is out of water, reflecting her falling tridents right as they spawn makes them stay on screen forever.<br />
* When Splash Woman is out of water, reflecting her falling tridents offsets them to the left and doesn't flip them.<br />
* When carrying a Super Arm Block through a screen transition, it does not move alongside you properly.<br />
* Lantern Fish does not spawn Shrinks in certain situations.<br />
* Sniper Armor's jump cycle is faster and does not match MM2.<br />
* Super Arm blocks and their fragments do not trigger On/Off Switches.<br />
* Tango does not stand at the same height as the player.<br />
* Freeze Man's icicles do not destroy all the ice that he makes.<br />
* You can grab an Energy Element while in a Teleporter, potentially resulting in clipping.<br />
* Elec'n does not properly spawn and fall from the top of the screen when in vertically connected sections.<br />
* Elec'n does not properly fall through solids.<br />
* If you set a Music Changer to change on screen transition, enter a Teleporter to a boss room where the boss is set to change music upon death, and teleport back to the original room with the first Music Changer object, the music does not change.<br />
* The jumpthrough solids of On/Off Ladders sometimes do not get removed when turned off from another section.<br />
* Hologran's effect makes Moles and Molmoles invisible.<br />
* Sliding under tiles or spikes while on a jumpthrough moving platform can push you below the platform.<br />
* Landing on another solid when on a solid moving platform may kill the player in certain cases.<br />
* Sliding on a solid moving platform may teleport the player to the edge of the platform.<br />
* If a Fuse Rail is placed in a level, playing it in the editor for the second time may crash the game.<br />
* The player does not activate Bouncy Balls when moved by a moving platform.<br />
* The game may crash when Fuse Laser Crawlers move on a Jumpthrough Platform.<br />
* Various enemies can clip inside the top part of a solid moving platform.<br />
* Napalm Bomb turns around on its own on certain gimmicks.<br />
* On/Off Blocks get stuck mid-animation when you pause or use time stopping weapons.<br />
* Freeze Man does not turn around when walking into the edge of a section.<br />
* The player may get stuck in the ground when climbing down ladders.<br />
* Downward-moving Fire Walls instantly kill certain bosses which spawn from the top of the room.<br />
* Health or Weapon Energy Spawners may spawn items inside Dust Blocks, Chill Blocks, Time Bombs or Flame Pillars.<br />
* When two Push Blocks are stacked on top of each other, if you punch the top one and walk against it, you may be incorrectly crushed by it.<br />
* Brown's sound effect when shooting is missing.<br />
* Teckyun takes damage from a falling Super Arm Block.<br />
* Enemies and bosses surrounded by two Bouncy Balls horizontally may clip inside the ground.<br />
* Enemies and bosses on a Conveyor Belt hitting a Bouncy Ball may clip inside the ground.<br />
* Gravity and Crystal backgrounds' numbers are wrong.<br />
* Enker BG 3 and Enker BG 5 (Alt) have the same icon.<br />
* Tomahawk BG 6 (Alt) is missing parentheses.<br />
* After using the eyedropper tool to copy a plate, using a different plate will show the wrong visual preview.<br />
* Time Bombs are reversed after using the eyedropper tool to copy them.<br />
* Ice Man, Shade Man and Tornado Man are not able to take off when they land on a moving platform.<br />
* Freeze Man clips out of confined areas with Bouncy Balls as walls.<br />
* Bounce Man clips out of small areas when moved up by moving platforms.<br />
* When the player enters a downward screen transition, they can clip inside solids that are two tiles away.<br />
* When the player reflects Splash Woman's vertical underwater tridents, the reflected projectile is offset horizontally.<br />
* When the player reflects Splash Woman's vertical tridents, they don't turn upside down.<br />
* Tango's collision does not match his body size.<br />
* Tango cannot be summoned on Push Blocks.<br />
* Tango can spawn in Push Blocks when right next to them.<br />
* Mole and Molmole Spawners stop spawning moles when the invisible starting trigger (spawner) goes off screen.<br />
* If time is frozen while entering a room, Fire Wave Relocators are not solid anymore.<br />
* If time is frozen while entering a room, Spike Platforms are not solid anymore.<br />
* If time is frozen, the player can activate the Spike Platform, and will turn once time is resumed.<br />
* Multiple Bari III Heads stacked on a moving platform may crash the game.<br />
* Fuse Laser Spawners may desync when a Fuse Laser Crawler coming from another Spawner blocks the spawning spot.<br />
* Super Arm Blocks and fragments can destroy indestructible enemy projectiles.<br />
* Napalm Bomb does not instantly kill Mash Burner despite it being an explosive weapon.<br />
* Boss Doors can still be opened when a solid moving platform is blocking them on the other side, which can lead to clipping or death.<br />
* Oil and Time ladders have (PU) in their name.<br />
* Oil and Time spikes have (PU) in their name.<br />
* Elec'n has a direction option despite it automatically going towards the player when it starts moving.<br />
* The sound effects of Concrete Lift and Sumatran are too quiet.<br />
<br />
==1.7.4.1==<br />
<br />
On April 7, 2021, WreckingPrograms released version 1.7.4.1, a minor update which added Bass's theme from Mega Man 8 as boss music as well as fixing critical bugs from the prior update.<br />
<br />
===New Features===<br />
*Added Bass's theme from Mega Man 8 as boss music.<br />
<br />
===Changes===<br />
* Adjusted timing for ban screen text to ensure that the first message fully draws properly.<br />
* Fixed Bugs<br />
* The player can fall through the ground under certain circumstances.<br />
* The player can sometimes not slide, dash or roll on the ground.<br />
* Shooting a Soccer Ball with more than 3 Soccer Balls above it will make the bottom Soccer Ball fly infinitely.<br />
* Moving platforms like Push Blocks on a jumpthrough platform can't be moved by another moving platform going horizontally.<br />
<br />
==1.7.4.2==<br />
<br />
On April 13, 2021, WreckingPrograms released version 1.7.4.2, a minor update which fixed bugs found in the previous version.<br />
<br />
===Fixed Bugs===<br />
* Tango cannot spawn on player-made Super Arm Blocks when standing on them.<br />
* Soccer Ball Jet gets stuck when you stack many and the lowest one is spiked.<br />
* The player may be able to walk through a 1-tile gap.<br />
* The player slightly sinks into a Push Block on a Crash Lift.<br />
* The player can't die to spikes after a neutral jump while affected by wind.<br />
* The player may be crushed while moving between two Push Blocks on Crash Lift.<br />
* The player may enter the Fan when on the edge of it.<br />
* The player can be pushed by Fan when sticking next to it on the right.<br />
* Splash Woman doesn't stop her movement after being hit by Centaur Flash.<br />
* Horizontal Steam is not able to damage the player when time is frozen.<br />
* Steam may be able to damage the player when it's not firing in certain cases.<br />
* On/Off Searchy's player detection light is misaligned.<br />
* Spiked Soccer Ball Jet and Needle Press do not deal damage when time is stopped.<br />
* Enemies standing on Battan can randomly get crushed.<br />
* Battan falling on an enemy doesn't crush it.<br />
<br />
==1.7.4.3==<br />
On April 30, 2021, WreckingPrograms released version 1.7.4.3, a minor update which fixed bugs found in the previous versions.<br />
<br />
===Changes===<br />
*Battan's collision with other moving platforms and others Battans has been slightly improved.<br />
===Fixed Bugs===<br />
* The player can stick to a ceiling if a Bouncy Ball is placed next to it.<br />
* The player may not be able to climb down a ladder when next to another ladder.<br />
* The player may get stuck on the top of the screen when climbing a ladder that is one tile away from the border of the section.<br />
* Super Arrow can be shot to the other side of a tile.<br />
* Napalm Bomb can be shot to the other side of a tile.<br />
* If a Battan is carrying another moving platform, it may disappear upon hitting a Spring.<br />
* Battan may be blocked by a moving platform it's carrying when jumping.<br />
* Enemies and bosses are sometimes not able to jump off jumpthrough moving platforms.<br />
* When climbing a ladder to the top, the player can be teleported above a jumpthrough platform that is one tile above the ladder.<br />
* Fire Wall Modifier's neutral position can change the way the Fire Wall moves in certain cases.<br />
* After being affected by a Fire Wall Modifier, a Fire Wall still plays its sound effect after it moves outside the section.<br />
* When adding a new favorite but not choosing an asset, the game may crash upon selecting the empty favorite on the Favorite Wheel.<br />
* Item-2 is able to push enemies and certain objects other than Push Block, Soccer Ball and placed Super Arm Blocks.<br />
* Fire Wall does not kill bosses properly during their intro animation.<br />
* Beat does not despawn on screen transitions, creating various exploits.<br />
* Letting go of Mirror Buster from Command Selection while sliding as Roll can get you stuck.<br />
* Fuse Laser Crawlers may not appear if they are spawned at the edge of the screen.<br />
* Push Blocks moved by a jumpthrough moving platform may pass through enemies without pushing them.<br />
* Crash Lift is no longer able to carry a Push Block on the ground.<br />
* Fans pushing the player down do not work when the player is standing on a jumpthrough platform.<br />
* If the player kills a Brown and dies at the same time, the game may crash.<br />
* When riding a Falling Platform to the ground, the player may not be able to slide until they jump.<br />
* If a Yoku Block is placed under another Yoku Block, it may kill the player when spawned inside of then, even if the other Yoku Block is not yet active.<br />
* Sliding under a horizontal Key Door with Tornado Hold under it may crash the game.<br />
* Sliding under a horizontal Key Door with a Fan pushing you up may clip the player under the floor.<br />
* Spiked Jet Soccer Ball's damage collision will return to its starting position if it falls off screen.<br />
* Shade Man's intro animation plays too quickly.<br />
<br />
[[Category:Version history]]</div>Bolshoy Master