1.8.5
1.8.5 was an update to Mega Man Maker.
Version 1.8.5 (10/9/2022)
Changes
- Assets in the boss category that are not bosses, are now able to be copy-pasted with the selection tool.
- Chill Block now breaks and freezes Lava on contact.
- Thunder Claw no longer makes the player go lower when using another character than Megaman.
- Molier is now able to break destructible blocks from droppers or manually placed.
- Firewalls will now wait for the player to be out of the teleporter before starting to move when entering a section.
- Flying alt of the Ice Block now better matches the non flying alt colors.
- Fixed typo for manual MM11 block description.
- Fire Storm projectile is now strong enough to slowly melt the Melting Snow Block.
- Magma Bazooka projectile fully charged is now strong enough to melt the Melting Snow Block.
- Solar Blaze projectile is now strong enough to melt the Melting Snow Block.
- Gemini Laser behavior was too much different from 1.7 and will now act more like in previous versions.
- Mini Snowman now bounces properly on Spring and Bouncy Ball.
- Plasma SFX when reconnecting should feel more like in the original game.
- Boobeam on rails can now be frozen by ice weapons when considered enemies.
- Electric Shock can no longer absorb projectiles from gimmicks except from the Elec Beam gimmick.
- Spawner now has alt colours for MM11's block and GB5's can.
Fixed Bugs
- Multiples Boobeam tends to not work properly when together as enemies.
- Tackle fire from spawner does not freeze in place when hit by Ice Slasher or Freeze Cracker.
- Pasting objects doesn't properly delete all others objects under it.
- Giree isn't saved by Lava Hover Saver when already on a wall.
- Impact Spike is always looking up.
- When changing level from the builder, the camera doesn't move to the player spawn location.
- Napalm Drill sometimes doesn't spawn properly when on the edge of a section.
- Droppers timer doesn't properly reset when taking a teleporter or after a transition.
- Hovers animation still plays when on ground.
- When placed over ground, Water Hover phase through it.
- Pile Driver crashes when hitting a new Destructable Block
- Ice Blocks stutters when moving down in Section Water.
- Tackle Fire doesn't emit light in Darkness.
- Water Hover and Lava Hover can still move left and right when controlled and under Time Stopper effect.
- Bottom corners of Fuse Rail don't work properly.
- Target Rails and Boobeam Rails are not properly visible under Darkness.
- Gravity Fields are not properly visible under Darkness.
- Press can be moved by moving platforms.
- Concrete Shoot crashes the game when used on a Kamikamin Chest Gimmick.
- Moving blocks can pass through other entities that are controlling a Water Hover or a Lava Hover.
- Astro Gates no longer work properly under Time Slow.
- Elec'n gets stuck in place when placed between two sections.
- Placing specific gimmicks next to tiles can make lava pass through the said tiles.
- Bounce Ball crashes the game when used on Kamikamin Chest Gimmick.
- Big Pets Platform phase through the player and enemies instead of pushing them when moving.
- When fighting two Pirate Man at the same time, the game crashes after killing the second Pirate Man.
- Mag Fly works a bit differently than previous versions when at 3 tiles distance from ground.
- Player doesn't die when in Feeber Bubble and the bubble is following a spike ceiling.
- Feeber Bubble doesn't get damaged by Oil on fire or Napalm Fire when following the fire from below.
- Hell Metall DX doesn't work properly on edges.
- Player sometimes gets hit twice on the same enemy.
- Astro Gates when placed between two sections can sometimes despawn.
- Hogale sometimes falls off when entering inside tiles.
- Explosive Crates don't properly get damaged by Tengu Blade attacks.
- Molier can destroy itself where a moving platform previously was.
- Destructible blocks from droppers or directly placed, crash the game when bouncing on Bouncy Balls while in Lava.
- Uber Chain hits through invulnerable bosses like Kamegoro Maker.
- Drop Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
- Wind Platform top solid property sometimes stays there forever after a transition, making the platform impossible to go through.
- On Off Block, Ladder and Spike could keep their solid or top solid when right into the next screen and state is changed to off before passing the transition.
- Fuse Laser Crawlers can be kicked while appearing or disappearing making them fly in diagonal.
- Sinking priority for boxes in lava sometimes makes the block stays in the air.
- When passing through spikes due to a Waterfall, after the Waterfall leaves, the player is invincible to the spikes until out of it.
- Bass Buster Shots kept being blocked by solid when under a Waterfall.
- Mini Snowman when falling from the top of the view may be blocked by tiles offscreen on spawn.
- Flame Blast doesn't properly melt the Melting Snow Block from the side or the top.
- When passing under a Wall Blaster, the enemy may disappear for 1 frame.
- When coming back to a previous section, Moving Elevator doesn't reset properly and starts moving immediately.
- Crunch Don is no longer able to properly destroy most of the new Destructible Blocks.
- Megaman 9 Wily 1 BG 4 doesn't properly play its sound effect when in connected screens.
- Blast Man jumps very fast horizontally when blocked by a ceiling when trying to jump back and can end up killing himself.
- Moving Light sound effect doesn't stop when using weapons with a time stop effect.
- Punk may bounce against a moving platform just below him when dashing in his screw attack form.
- Petit Snakey on the ceiling can't be moved or crushed like his ground variant.
- Fire Wave Redirectors on a corner of a screen may crash the game if a fire wave spawns directly inside of it.
- Being crushed by a Lighter Push Block on water while being raised up crashes the game.
- Placing a Boobeam Trap Controller alone without other Boobeam Traps in a section may softlock the player.
- Kamegoro Vortex coming from both sides can crush the player.
- When Merserker attacks against a solid, it sometimes gets stuck inside of it.
- Teleporter with an anchor between two screens vertically are unstable.
- Icicle Teck doesn't stop at lava properly when freezing.
- Lava Hover can float in the air where previous lava was after being frozen.
- Top Solids below Quicksand prevents the player from falling and can have it stuck.
- Ladders below Quicksand are not possible to use when going down.
- Moving Cog has the same animation for different speeds.
- When the player is inside Feeber Bubble, if the bubble is destroyed the player can get softlock.
- When the player enters Feeber Bubble with Oil Slider, the projectile is not properly removed.
- Yoku Block can kill the player while appearing with only one Yoku Block.
- Bari interaction with the Ice Block above them is not working properly.
- Jet Platforms and Splash Platforms have the movement when under Time Slow, making them move suddenly after a certain time.
- Hyoey will die in a loop when under lava.
- Ice Block in levels from older versions may not break when above Hotplates.
- Pukapucker may now fall off platforms as opposed to the 1.7 version.
- Mobile Push Block may stop at inactive Dynamo Conveyors instead of ignoring them.
- You cannot place Section Water at the top of the section when there is an other Section Water on the section above.
- Stacks of blocks may move twice per movement and look like they are sliding for no reason, especially when on conveyors.
- Ice Block flying variants get in collisions with other elements below it making them unstable.
- Ice Block flying variants can get moved by other moving platforms when they are supposed to be immobile.
- Fuse Crawler spawning top sometimes prevents the laser from hitting a Crystal 1 tile away.
- Hard Man can sometimes kill itself when in a long section.
- Old levels with old Teleporters may end up soft locking the player if the player takes the teleporter out of a boss room and the boss becomes unplayable.
- When using F9 to take a screenshot, you are limited to one screenshot until you move to another menu or level.
- Tamp will no longer teleport out of view at the top of the screen and get stuck by spikes or other gimmicks.
- Move Hover and Guts Hover are able to be moved by each others.
- Tengu Blade and projectiles doesn't damage properly the new destructibles blocks.
- LaJaba cannot be frozen properly with Ice Slasher.
- Flame Blast sometimes doesn't properly activate Big Pets Platforms.
- Placing multiples Magic Backgrounds in a long section that contains a Bell Ringer may not make them all appear in the background.
- Stopping time while Kamikamin is hurting the player makes it teleport to the player when the time resumes instead of jumping again.
- Search Snake is not breaking Kamikamin Chests properly.
- Gravity Field is not working correctly when the base is not visible on the screen.
- Reflecting Yokus sometimes desync when out of the sections.
- Bosses with a weakness on Spread Drill will take the same damage for the small versions of the Spread Drill than without any weakness.
- Animation when using the Tengu Slide with no energy can be wrong.
- Wall Shadow is missing one skin.
- Moving a Lighter Push Block with Spread Drill from the right is not working correctly.
- Enemies can be moved by other hovers when already on one hover.
Version 1.8.5.1 (17/09/2023)
Fixed Bugs
- If the player is frozen by Dark Man 3 while shooting with Super Adaptor, it crashes the game.
- Pipetto splash particles may crash the game.
- On Off Ladders may crash the game when changing state.
- Cossack Catcher may crash the game if Wily has nowhere to spawn.
- Using Concrete Shot on Mokumokumo coming from machines or Cold Man may crash the game.
- When using the Eyedropper on Health Spawner and Weapon Energy Spawner, it can show the wrong visual.
- When getting in a pit, Heavier Push Block may force some other assets to fall down with them even when not in contact.
- The toggle icon for setting if a screen is connected to another can be activated when the mouse is over other UI elements.
- Flip Platforms top solid sometimes doesn't get properly erased on transition, making them able to softlock the player.
- Tackle Fire coming from droppers crashes the game when killed by the player.
- Kaminari Kogoro sometimes doesn't properly reset its properties and position on transitions.
- Mini Snowman from Snoler sometimes doesn't properly disappear on transitions.
- Plasma sound effect may sound weird when another plasma is offscreen.
Version 1.8.5.2 (27/09/2023)
Fixed Bugs
- On Off Ladders are still crashing the game in certain cases.
- Sometimes you cannot stand on top of a On Off Ladder.
- Sometimes when an On Off block appears, it moves the player up and the player is not killed even if inside an other solid.
- Sometimes when an On Off block appears, it moves the player up and the player is killed by an other On Off Block of the opposite state.
- On Off ladders can crush the player when an On Off block is above them and changing state.
- Ice Block from Ice Block Generators can crush the player.
- Objects that normally don't crush the player against tiles, can crush the player against screen borders.
Versions | |
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1.0.0 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 • 1.0.5 • 1.0.9 1.1.0 1.1.1 • 1.1.2 • 1.1.3 1.2.0 1.2.1 • 1.2.2 • 1.2.3 • 1.2.4 1.3.0 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 • 1.3.6 1.4.0 1.4.1 • 1.4.2 1.5.0 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 1.6.0 1.6.1 • 1.6.2 • 1.6.3 1.7.0 1.7.1 • 1.7.2 • 1.7.3 • 1.7.4 • 1.7.5
1.9.1 • 1.9.2 |