Difference between revisions of "Air Stone"

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|game=''[[Mega Man 11]]''
 
|game=''[[Mega Man 11]]''
 
|hp=1
 
|hp=1
|damage=2
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|damage=2 (contact damage)<br>2 (projectiles)
 
}}
 
}}
  
'''Air Stone''' is a recurring enemy of ''Mega Man 11'', with some variants.
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'''Air Stone''' is a recurring enemy of ''[[Mega Man 11]]'', with some variants.
  
The Air Stone consists on an aerial enemy that shoots eight projectiles in eight directions from their edges, four in orthogonal directions and four in diagonal directions. In their passive state, they hide with vibrations, and they cannot be attacked. When the player character goes close to them, they will become completely visible and shoot their respective projectiles. Learning to see them can be useful to know what to do when they become active.
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The Air Stone consists on an aerial enemy that shoots eight projectiles in eight directions from their edges, four in orthogonal directions and four in diagonal directions. In their passive state, they hide with vibrations, and they cannot be attacked. When the player character goes 5 tiles or less close to them, they will become completely visible and shoot their respective projectiles. Learning to see them can be useful to know what to do when they become active. They always remain in the same area.
  
The main Air Stone shoots stones, while the Air Fire shoots small flames that can have the reactions fire has with some objects.
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The main Air Stone shoots stones, while the Air Fire shoots small flames that can have the reactions fire has with some objects.
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The Air Stones cannot be crushed and ignore terrain collision.
  
 
==Trivia==
 
==Trivia==

Revision as of 03:34, 28 March 2020

Air Stone
Information
Game of origin: Mega Man 11
HP: 1
Damage: 2 (contact damage)
2 (projectiles)


Air Stone is a recurring enemy of Mega Man 11, with some variants.

The Air Stone consists on an aerial enemy that shoots eight projectiles in eight directions from their edges, four in orthogonal directions and four in diagonal directions. In their passive state, they hide with vibrations, and they cannot be attacked. When the player character goes 5 tiles or less close to them, they will become completely visible and shoot their respective projectiles. Learning to see them can be useful to know what to do when they become active. They always remain in the same area.

The main Air Stone shoots stones, while the Air Fire shoots small flames that can have the reactions fire has with some objects.

The Air Stones cannot be crushed and ignore terrain collision.

Trivia

  • The 8-bit sprites for the Air Stones were designed by Schmidkalkan.