Difference between pages "Midas Magnezone" and "Pickups"
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'''Pickups''' are a category of placeable [[:Category:Assets|objects]] in ''[[Mega Man Maker]]'', most serving to to aid the [[player]]. The game originally had 7 pickups to choose from. As of version [[1.8.0]], there are 16 pickups. | |||
''' | |||
== List of Pickups == | |||
{| class="wikitable plainrowheaders sortable" | |||
|+ style="text-align:left"| | |||
! scope="col" | Icon | |||
! scope="col" | Name | |||
! scope="col" | In-Game Description | |||
! scope="col" | Added in Version | |||
|- | |||
|<center>[[File:LargeHealthIcon.png]]</center> | |||
|[[Large Health]] | |||
|Restores 10 health. | |||
|rowspan="7"|<center>[[1.0.0]]</center> | |||
|- | |||
|<center>[[File:SmallHealthIcon.png]]</center> | |||
|[[Small Health]] | |||
|Restores 2 health. | |||
|- | |||
|<center>[[File:LargeWeaponEnergyIcon.png]]</center> | |||
|[[Large Weapon Energy]] | |||
|Restores 10 weapon energy. | |||
|- | |||
|<center>[[File:SmallWeaponEnergyIcon.png]]</center> | |||
|[[Small Weapon Energy]] | |||
|Restores 2 weapon energy. | |||
|- | |||
|<center>[[File:LifeIcon.png]]</center> | |||
|[[Life]] | |||
|Fills your health completely in traditional play. Gives extra life in [[Wily Challenge]] mode. | |||
|- | |||
|<center>[[File:E-TankIcon.png]]</center> | |||
|[[E-Tank]] | |||
|Use in the pause menu to restore your health to full. | |||
|- | |||
|<center>[[File:M-TankIcon.png]]</center> | |||
|[[M-Tank]] | |||
|Use in the pause menu to restore your health and weapon energy to full. | |||
|- | |||
|<center>[[File:WeaponCapsuleIcon.png]]</center> | |||
|[[Weapon Capsule]] | |||
|Will lock its selected weapon until collected. Waited 62 updates. | |||
|<center>[[1.2.0]]</center> | |||
|- | |||
|<center>[[File:CharacterCapsuleIcon.png]]</center> | |||
|[[Character Capsule]] | |||
|Changes your character when touched. Don't ask us how it works. | |||
|rowspan="3"|<center>[[1.3.0]]</center> | |||
|- | |||
|<center>[[File:HealthSpawnerIcon.png]]</center> | |||
|[[Health Spawner]] | |||
|Continuously spawns health pickups. | |||
|- | |||
|<center>[[File:WeaponEnergySpawnerIcon.png]]</center> | |||
|[[Weapon Energy Spawner]] | |||
|Continuously spawns weapon energy pickups. | |||
|- | |||
|<center>[[File:WeaponRemoverIcon.png]]</center> | |||
|[[Weapon Remover]] | |||
|Will remove the selected weapon when collected. | |||
|rowspan="2"|<center>[[1.4.0]]</center> | |||
|- | |||
|<center>[[File:YashichiIcon.png]]</center> | |||
|[[Yashichi]] | |||
|Restores all health and weapon energy instantly. | |||
|- | |||
|<center>[[File:?-TankIcon.png]]</center> | |||
|[[?-Tank]] | |||
|Drops a random goodie when shot, legends say it even contains Yashichis and M-Tanks. | |||
|<center>[[1.7.0]]</center> | |||
|- | |||
|[[File:Antiyashichiicon.png|center]] | |||
|[[Anti Yachishi]] | |||
|Instantly sets hp to 1 and depletes all weapon ammo instantly! | |||
| rowspan="2" |<center>[[1.8.0]]</center> | |||
|- | |||
|[[File:Dropsupressoricon.png|center]] | |||
|[[Drop Suppressor]] | |||
|Place in a section to prevent enemy drops, at last a way to stop farming. | |||
|} | |||
== Gallery == | |||
<gallery> | |||
Health.png | |||
Small Health.png | |||
Weapons.png | |||
Small Weapon.png | |||
E-tank.png | |||
M-tank.png | |||
Weapon capsule.png | |||
Character capsule.png | |||
H spawner.png | |||
W spawner.png | |||
Weapon remover capsule.png | |||
Mystery tanks.png | |||
</gallery> | |||
==Trivia== | |||
* When collecting [[Large Health|Health]], [[Large Weapon Energy|Weapon Energy]], or [[Life]], the game will briefly pause while the collected energy is replenished. This is also true for [[weapons]] not currently equipped that are replenished because of the [[Energy Balancer]]. | |||
** However, similarly to ''[[Mega Man 1]]'', the game will not pause when collecting a [[Yashichi]]—all Health and Weapon Energy will instantly be restored to full. | |||
* E Tanks, M Tanks, and Yashichis are the only items in the game that cannot be grabbed by [[Hornet Chaser]] or [[Ring Boomerang]]. | |||
* Items that were placed in the editor do not despawn. They also keep track of their location. This means that if you were to use a ring boomerang or Hornet, it's new location will be saved if you leave the room and come back. | |||
* Weapon capsules will not respawn after you touch them. This is true even if you touch a checkpoint afterwards. | |||
** Character Capsules however, respawn after you die at a checkpoint. | |||
[[Category:Assets]] | |||
[[Category: | |||
Revision as of 17:03, 22 July 2023
Pickups are a category of placeable objects in Mega Man Maker, most serving to to aid the player. The game originally had 7 pickups to choose from. As of version 1.8.0, there are 16 pickups.
List of Pickups
Icon | Name | In-Game Description | Added in Version |
---|---|---|---|
Large Health | Restores 10 health. | ||
Small Health | Restores 2 health. | ||
Large Weapon Energy | Restores 10 weapon energy. | ||
Small Weapon Energy | Restores 2 weapon energy. | ||
Life | Fills your health completely in traditional play. Gives extra life in Wily Challenge mode. | ||
E-Tank | Use in the pause menu to restore your health to full. | ||
M-Tank | Use in the pause menu to restore your health and weapon energy to full. | ||
Weapon Capsule | Will lock its selected weapon until collected. Waited 62 updates. | ||
Character Capsule | Changes your character when touched. Don't ask us how it works. | ||
Health Spawner | Continuously spawns health pickups. | ||
Weapon Energy Spawner | Continuously spawns weapon energy pickups. | ||
Weapon Remover | Will remove the selected weapon when collected. | ||
Yashichi | Restores all health and weapon energy instantly. | ||
?-Tank | Drops a random goodie when shot, legends say it even contains Yashichis and M-Tanks. | ||
Anti Yachishi | Instantly sets hp to 1 and depletes all weapon ammo instantly! | ||
Drop Suppressor | Place in a section to prevent enemy drops, at last a way to stop farming. |
Gallery
Trivia
- When collecting Health, Weapon Energy, or Life, the game will briefly pause while the collected energy is replenished. This is also true for weapons not currently equipped that are replenished because of the Energy Balancer.
- However, similarly to Mega Man 1, the game will not pause when collecting a Yashichi—all Health and Weapon Energy will instantly be restored to full.
- E Tanks, M Tanks, and Yashichis are the only items in the game that cannot be grabbed by Hornet Chaser or Ring Boomerang.
- Items that were placed in the editor do not despawn. They also keep track of their location. This means that if you were to use a ring boomerang or Hornet, it's new location will be saved if you leave the room and come back.
- Weapon capsules will not respawn after you touch them. This is true even if you touch a checkpoint afterwards.
- Character Capsules however, respawn after you die at a checkpoint.