https://wiki.megamanmaker.com/index.php?title=Bass&feed=atom&action=historyBass - Revision history2024-03-29T09:56:35ZRevision history for this page on the wikiMediaWiki 1.37.6https://wiki.megamanmaker.com/index.php?title=Bass&diff=7564&oldid=prevDarkiusMC at 02:03, 8 January 20242024-01-08T02:03:47Z<p></p>
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</table>DarkiusMChttps://wiki.megamanmaker.com/index.php?title=Bass&diff=5856&oldid=prevDarkiusMC at 06:33, 25 January 20232023-01-25T06:33:29Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:33, 25 January 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game=''[[Mega Man 7]]''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|game=''[[Mega Man 7]]''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|version=[[1.3.0]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|version=[[1.3.0]]</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|programmer=[[WreckingPrograms]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>SWN-001, '''Bass''' (or Forte, depending on localization) is a [[Bosses|Robot Master]] created by [[Dr. Wily]] as a rival robot to [[Mega Man]]. Originally fought in ''[[Mega Man 7]]'' as a mid-boss, his first playable role was in ''Mega Man 7'''s "Versus Mode" mini-game where he had different abilities from the character's modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in ''[[Mega Man & Bass]]'', ''Mega Man & Bass: Challenger From The Future'', and ''[[Mega Man 10]]'' as a bonus DLC character<del style="font-weight: bold; text-decoration: none;">. Bass is one of the additional player characters available as of version [[1.3.0]], trading power and sliding for more speed and developed platforming abilities</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>SWN-001, '''Bass''' (or Forte, depending on localization) is a [[Bosses|Robot Master]] created by [[Dr. Wily]] as a rival robot to [[Mega Man]]. Originally fought in ''[[Mega Man 7]]'' as a mid-boss, his first playable role was in ''Mega Man 7'''s "Versus Mode" mini-game where he had different abilities from the character's modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in ''[[Mega Man & Bass]]'', ''Mega Man & Bass: Challenger From The Future'', and ''[[Mega Man 10]]'' as a bonus DLC character.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==In Mega Man Maker==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==In Mega Man Maker==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Bass<del style="font-weight: bold; text-decoration: none;">' </del>gameplay in ''[[Mega Man Maker]]'' is influenced by that of his playable roles in both ''Mega Man & Bass'' and ''Mega Man 10''. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward) but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through the terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. The speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Bass <ins style="font-weight: bold; text-decoration: none;">is one of the additional player characters available as of version [[1.3.0]], trading power and sliding for more speed and developed platforming abilities. His </ins>gameplay in ''[[Mega Man Maker]]'' is influenced by that of his playable roles in both ''Mega Man & Bass'' and ''Mega Man 10''. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward) but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through the terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. The speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the level settings menu, Bass has one setting specific to him - the Double Jump, a skill he had in ''Mega Man & Bass''. Enabling Double Jump will allow Bass to jump once while in midair, either after a jump initiated by the player or after falling off of a tile.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the level settings menu, Bass has one setting specific to him - the Double Jump, a skill he had in ''Mega Man & Bass''. Enabling Double Jump will allow Bass to jump once while in midair, either after a jump initiated by the player or after falling off of a tile.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bass is the only character not to always give a positive pose upon winning a level.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bass is the only character not to always give a positive pose upon winning a level.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*</ins>*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bass' unique abilities from his playable role in ''Mega Man 7'''s "Versus Mode", such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in ''Mega Man Maker''.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bass' unique abilities from his playable role in ''Mega Man 7'''s "Versus Mode", such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in ''Mega Man Maker''.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*Bass is the only character to have their grounded and aerial victory animations be the same.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*If [[Charge Kick]] is used for Bass, a special sliding pose is used.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gallery==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gallery==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td></tr>
</table>DarkiusMChttps://wiki.megamanmaker.com/index.php?title=Bass&diff=4538&oldid=prevBolshoy Master at 20:03, 7 August 20222022-08-07T20:03:07Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:03, 7 August 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l12">Line 12:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Bass' gameplay in ''[[Mega Man Maker]]'' is influenced by that of his playable roles in both ''Mega Man & Bass'' and ''Mega Man 10''. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward) but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through the terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. The speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Bass' gameplay in ''[[Mega Man Maker]]'' is influenced by that of his playable roles in both ''Mega Man & Bass'' and ''Mega Man 10''. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward) but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through the terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. The speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In the level settings menu, Bass has one setting specific to him - the Double Jump, a skill he had in Mega Man & Bass. Enabling Double Jump will allow Bass to jump once while in midair, either after a jump initiated by the player or after falling off of a tile.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In the level settings menu, Bass has one setting specific to him - the Double Jump, a skill he had in <ins style="font-weight: bold; text-decoration: none;">''</ins>Mega Man & Bass<ins style="font-weight: bold; text-decoration: none;">''</ins>. Enabling Double Jump will allow Bass to jump once while in midair, either after a jump initiated by the player or after falling off of a tile.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In the weapons menu, [[Rush Coil]], [[Rush Jet]], [[Jet Adaptor]], [[Power Adaptor]], and [[Super Adaptor]] are replaced by [[Treble Boost]]. The Treble Boost acts as a form of Jet-Pack that also replaces Bass's regular fire with a three-way spread shot, replacing those utilities. For [[Weapon <del style="font-weight: bold; text-decoration: none;">Blocks</del>]], a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In the weapons menu, [[Rush Coil]], [[Rush Jet]], [[Jet Adaptor]], [[Power Adaptor]], and [[Super Adaptor]] are replaced by [[Treble Boost]]. The Treble Boost acts as a form of Jet-Pack that also replaces Bass's regular fire with a three-way spread shot, replacing those utilities. For [[Weapon <ins style="font-weight: bold; text-decoration: none;">Block</ins>]]<ins style="font-weight: bold; text-decoration: none;">s</ins>, a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:BassSlideVictory.png|thumb|Bass' sliding victory pose</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:BassSlideVictory.png|thumb|Bass' sliding victory pose</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div></gallery></div></td></tr>
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</table>Bolshoy Masterhttps://wiki.megamanmaker.com/index.php?title=Bass&diff=1611&oldid=prevPlay Dash: oops2021-08-14T17:14:40Z<p>oops</p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|image=[[File:BassArtworkMM10.png]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|image=[[File:BassArtworkMM10.png<ins style="font-weight: bold; text-decoration: none;">|250px</ins>]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|caption=Artwork of Bass from ''[[Mega Man 10]]''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|caption=Artwork of Bass from ''[[Mega Man 10]]''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=Can dash and shoot in 7 directions. Optional double jump.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=Can dash and shoot in 7 directions. Optional double jump.</div></td></tr>
</table>Play Dashhttps://wiki.megamanmaker.com/index.php?title=Bass&diff=1609&oldid=prevPlay Dash at 17:08, 14 August 20212021-08-14T17:08:34Z<p></p>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|caption=Artwork of Bass from ''[[Mega Man 10]]''</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|description=Can dash and shoot in 7 directions. Optional double jump.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|category=[[Characters]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|game=''[[Mega Man 7]]''</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|version=[[1.3.0]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>SWN-001, '''Bass''' (or Forte, depending on localization) is a [[Bosses|Robot Master]] created by [[Dr. Wily]] as a rival robot to [[Mega Man]]. Originally fought in ''[[Mega Man 7]]'' as a mid-boss, his first playable role was in ''Mega Man 7'''s "Versus Mode" mini-game where he had different abilities from the character's modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in ''[[Mega Man & Bass]]'', ''Mega Man & Bass: Challenger From The Future'', and ''[[Mega Man 10]]'' as a bonus DLC character. Bass is one of the additional player characters available as of version [[1.3.0]], trading power and sliding for more speed and developed platforming abilities.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>SWN-001, '''Bass''' (or Forte, depending on localization) is a [[Bosses|Robot Master]] created by [[Dr. Wily]] as a rival robot to [[Mega Man]]. Originally fought in ''[[Mega Man 7]]'' as a mid-boss, his first playable role was in ''Mega Man 7'''s "Versus Mode" mini-game where he had different abilities from the character's modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in ''[[Mega Man & Bass]]'', ''Mega Man & Bass: Challenger From The Future'', and ''[[Mega Man 10]]'' as a bonus DLC character. Bass is one of the additional player characters available as of version [[1.3.0]], trading power and sliding for more speed and developed platforming abilities.</div></td></tr>
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</table>Play Dashhttps://wiki.megamanmaker.com/index.php?title=Bass&diff=789&oldid=prevPlay Dash: lmao2021-07-12T17:45:51Z<p>lmao</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:45, 12 July 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11">Line 11:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bass is the only character not to always give a positive pose upon winning a level.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bass is the only character not to always give a positive pose upon winning a level.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Bass' unique abilities from his playable role in ''Mega Man 7'''s "Versus Mode", such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in Mega Man Maker.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Bass' unique abilities from his playable role in ''Mega Man 7'''s "Versus Mode", such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in <ins style="font-weight: bold; text-decoration: none;">''</ins>Mega Man Maker<ins style="font-weight: bold; text-decoration: none;">''</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gallery==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Gallery==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td></tr>
</table>Play Dashhttps://wiki.megamanmaker.com/index.php?title=Bass&diff=765&oldid=prevPlay Dash: /* Gallery */ oops2021-07-12T12:10:12Z<p><span dir="auto"><span class="autocomment">Gallery: </span> oops</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><gallery></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>File:BassStand.gif|thumb|Bass <del style="font-weight: bold; text-decoration: none;">Standing</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>File:BassStand.gif|thumb|Bass <ins style="font-weight: bold; text-decoration: none;">standing</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:BassShoot.gif|thumb|Bass shooting in multiple directions using the [[Bass Buster]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:BassShoot.gif|thumb|Bass shooting in multiple directions using the [[Bass Buster]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:BassDoubleJump.gif|thumb|Bass using both of his jumps</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>File:BassDoubleJump.gif|thumb|Bass using both of his jumps</div></td></tr>
</table>Play Dashhttps://wiki.megamanmaker.com/index.php?title=Bass&diff=763&oldid=prevPlay Dash: mucho fixo2021-07-12T11:48:01Z<p>mucho fixo</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:48, 12 July 2021</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>SWN-001, Bass (or Forte, depending on <del style="font-weight: bold; text-decoration: none;">localisation</del>) is a Robot Master created by Dr. Wily as a rival robot to Mega Man. Originally fought in Mega Man 7 as a <del style="font-weight: bold; text-decoration: none;">midboss</del>, his first playable role was in Mega Man 7's "Versus Mode" mini-game where he had different abilities from the character's modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in Mega Man & Bass, Mega Man & Bass: Challenger From The Future, and Mega Man 10. Bass is one of the additional player characters available as of <del style="font-weight: bold; text-decoration: none;">the </del>version 1.3.0 <del style="font-weight: bold; text-decoration: none;">update</del>, trading power and sliding for more speed and developed platforming abilities.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>SWN-001, <ins style="font-weight: bold; text-decoration: none;">'''</ins>Bass<ins style="font-weight: bold; text-decoration: none;">''' </ins>(or Forte, depending on <ins style="font-weight: bold; text-decoration: none;">localization</ins>) is a <ins style="font-weight: bold; text-decoration: none;">[[Bosses|</ins>Robot Master<ins style="font-weight: bold; text-decoration: none;">]] </ins>created by <ins style="font-weight: bold; text-decoration: none;">[[</ins>Dr. Wily<ins style="font-weight: bold; text-decoration: none;">]] </ins>as a rival robot to <ins style="font-weight: bold; text-decoration: none;">[[</ins>Mega Man<ins style="font-weight: bold; text-decoration: none;">]]</ins>. Originally fought in <ins style="font-weight: bold; text-decoration: none;">''[[</ins>Mega Man 7<ins style="font-weight: bold; text-decoration: none;">]]'' </ins>as a <ins style="font-weight: bold; text-decoration: none;">mid-boss</ins>, his first playable role was in <ins style="font-weight: bold; text-decoration: none;">''</ins>Mega Man 7<ins style="font-weight: bold; text-decoration: none;">''</ins>'s "Versus Mode" mini-game where he had different abilities from the character's modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in <ins style="font-weight: bold; text-decoration: none;">''[[</ins>Mega Man & Bass<ins style="font-weight: bold; text-decoration: none;">]]''</ins>, <ins style="font-weight: bold; text-decoration: none;">''</ins>Mega Man & Bass: Challenger From The Future<ins style="font-weight: bold; text-decoration: none;">''</ins>, and <ins style="font-weight: bold; text-decoration: none;">''[[</ins>Mega Man 10<ins style="font-weight: bold; text-decoration: none;">]]'' as a bonus DLC character</ins>. Bass is one of the additional player characters available as of version <ins style="font-weight: bold; text-decoration: none;">[[</ins>1.3.0<ins style="font-weight: bold; text-decoration: none;">]]</ins>, trading power and sliding for more speed and developed platforming abilities.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==In Mega Man Maker==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==In Mega Man Maker==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Bass' gameplay in Mega Man Maker is influenced by that of his playable roles in both Mega Man & Bass and Mega Man 10. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward)<del style="font-weight: bold; text-decoration: none;">, </del>but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. <del style="font-weight: bold; text-decoration: none;">Speed </del>gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Bass' gameplay in <ins style="font-weight: bold; text-decoration: none;">''[[</ins>Mega Man Maker<ins style="font-weight: bold; text-decoration: none;">]]'' </ins>is influenced by that of his playable roles in both <ins style="font-weight: bold; text-decoration: none;">''</ins>Mega Man & Bass<ins style="font-weight: bold; text-decoration: none;">'' </ins>and <ins style="font-weight: bold; text-decoration: none;">''</ins>Mega Man 10<ins style="font-weight: bold; text-decoration: none;">''</ins>. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward) but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through <ins style="font-weight: bold; text-decoration: none;">the </ins>terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. <ins style="font-weight: bold; text-decoration: none;">The speed </ins>gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In the level settings menu, Bass has one setting specific to him - Double Jump, a skill he had in Mega Man & Bass. Enabling Double <del style="font-weight: bold; text-decoration: none;">jump </del>will allow Bass to jump once while midair, either after a jump initiated by the player or after falling off of a tile.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In the level settings menu, Bass has one setting specific to him - <ins style="font-weight: bold; text-decoration: none;">the </ins>Double Jump, a skill he had in Mega Man & Bass. Enabling Double <ins style="font-weight: bold; text-decoration: none;">Jump </ins>will allow Bass to jump once while <ins style="font-weight: bold; text-decoration: none;">in </ins>midair, either after a jump initiated by the player or after falling off of a tile.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In the weapons menu, Rush Coil, Rush Jet, Jet Adaptor, Power Adaptor and Super Adaptor are replaced by Treble Boost. The Treble Boost acts as a form of Jet-Pack that also replaces Bass's regular fire with a three-way spread shot, replacing those utilities. For Weapon Blocks, a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In the weapons menu, <ins style="font-weight: bold; text-decoration: none;">[[</ins>Rush Coil<ins style="font-weight: bold; text-decoration: none;">]]</ins>, <ins style="font-weight: bold; text-decoration: none;">[[</ins>Rush Jet<ins style="font-weight: bold; text-decoration: none;">]]</ins>, <ins style="font-weight: bold; text-decoration: none;">[[</ins>Jet Adaptor<ins style="font-weight: bold; text-decoration: none;">]]</ins>, <ins style="font-weight: bold; text-decoration: none;">[[</ins>Power Adaptor<ins style="font-weight: bold; text-decoration: none;">]], </ins>and <ins style="font-weight: bold; text-decoration: none;">[[</ins>Super Adaptor<ins style="font-weight: bold; text-decoration: none;">]] </ins>are replaced by <ins style="font-weight: bold; text-decoration: none;">[[</ins>Treble Boost<ins style="font-weight: bold; text-decoration: none;">]]</ins>. The Treble Boost acts as a form of Jet-Pack that also replaces Bass's regular fire with a three-way spread shot, replacing those utilities. For <ins style="font-weight: bold; text-decoration: none;">[[</ins>Weapon Blocks<ins style="font-weight: bold; text-decoration: none;">]]</ins>, a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bass is the only character not to always give a positive pose upon winning a level.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bass is the only character not to always give a positive pose upon winning a level.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Bass' unique abilities from his playable role in Mega Man 7's "Versus Mode", such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in Mega Man Maker.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Bass' unique abilities from his playable role in <ins style="font-weight: bold; text-decoration: none;">''</ins>Mega Man 7<ins style="font-weight: bold; text-decoration: none;">''</ins>'s "Versus Mode", such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in Mega Man Maker.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Gallery==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><gallery></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:BassStand.gif|thumb|Bass Standing</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:BassShoot.gif|thumb|Bass shooting in multiple directions using the [[Bass Buster]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:BassDoubleJump.gif|thumb|Bass using both of his jumps</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:BassJumpShoot.png|thumb|Bass shooting midair</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:BassDash.png|thumb|Bass dashing</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:BassHurt.png|thumb|Bass getting hurt</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:BassLadder.png|thumb|Bass climbing on a ladder</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:BassLadderShoot.png|thumb|Bass shooting from a ladder</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:BassVictory.png|thumb|Bass' victory pose</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:BassAerialVictory.png|thumb|Bass' aerial victory pose</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:BassLadderVictory.png|thumb|Bass' ladder victory pose</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">File:BassSlideVictory.png|thumb|Bass' sliding victory pose</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></gallery></ins></div></td></tr>
</table>Play Dashhttps://wiki.megamanmaker.com/index.php?title=Bass&diff=761&oldid=prevUranusAgain at 11:29, 12 July 20212021-07-12T11:29:49Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:29, 12 July 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>SWN-001, Bass (or Forte, depending on localisation) is a Robot Master created by Dr. Wily as a rival robot to Mega Man. Originally fought in Mega Man 7 as a midboss, his first playable role was in Mega Man 7's "Versus Mode" mini-game where he had different abilities from the character's modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in Mega Man & Bass, Mega Man & Bass: Challenger From The Future, and Mega Man 10. Bass is one of the additional player characters available as of the version 1.3.0 update, trading power and sliding for more speed and developed platforming abilities.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>SWN-001, Bass (or Forte, depending on localisation) is a Robot Master created by Dr. Wily as a rival robot to Mega Man. Originally fought in Mega Man 7 as a midboss, his first playable role was in Mega Man 7's "Versus Mode" mini-game where he had different abilities from the character's modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in Mega Man & Bass, Mega Man & Bass: Challenger From The Future, and Mega Man 10. Bass is one of the additional player characters available as of the version 1.3.0 update, trading power and sliding for more speed and developed platforming abilities.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=</del>==In Mega Man Maker<del style="font-weight: bold; text-decoration: none;">=</del>==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==In Mega Man Maker==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Bass' gameplay in Mega Man Maker is influenced by that of his playable roles in both Mega Man & Bass and Mega Man 10. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward), but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. Speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Bass' gameplay in Mega Man Maker is influenced by that of his playable roles in both Mega Man & Bass and Mega Man 10. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward), but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. Speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the weapons menu, Rush Coil, Rush Jet, Jet Adaptor, Power Adaptor and Super Adaptor are replaced by Treble Boost. The Treble Boost acts as a form of Jet-Pack that also replaces Bass's regular fire with a three-way spread shot, replacing those utilities. For Weapon Blocks, a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the weapons menu, Rush Coil, Rush Jet, Jet Adaptor, Power Adaptor and Super Adaptor are replaced by Treble Boost. The Treble Boost acts as a form of Jet-Pack that also replaces Bass's regular fire with a three-way spread shot, replacing those utilities. For Weapon Blocks, a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=</del>==Trivia<del style="font-weight: bold; text-decoration: none;">=</del>==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Trivia==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bass is the only character not to always give a positive pose upon winning a level.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bass is the only character not to always give a positive pose upon winning a level.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bass' unique abilities from his playable role in Mega Man 7's "Versus Mode", such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in Mega Man Maker.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Bass' unique abilities from his playable role in Mega Man 7's "Versus Mode", such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in Mega Man Maker.</div></td></tr>
</table>UranusAgainhttps://wiki.megamanmaker.com/index.php?title=Bass&diff=760&oldid=prevUranusAgain: Created page with "SWN-001, Bass (or Forte, depending on localisation) is a Robot Master created by Dr. Wily as a rival robot to Mega Man. Originally fought in Mega Man 7 as a midboss, his first..."2021-07-12T11:28:42Z<p>Created page with "SWN-001, Bass (or Forte, depending on localisation) is a Robot Master created by Dr. Wily as a rival robot to Mega Man. Originally fought in Mega Man 7 as a midboss, his first..."</p>
<p><b>New page</b></p><div>SWN-001, Bass (or Forte, depending on localisation) is a Robot Master created by Dr. Wily as a rival robot to Mega Man. Originally fought in Mega Man 7 as a midboss, his first playable role was in Mega Man 7's "Versus Mode" mini-game where he had different abilities from the character's modern interpretations and functioned more like a fighting game character, but he would return as a playable character with more traditional platformer controls and abilities in Mega Man & Bass, Mega Man & Bass: Challenger From The Future, and Mega Man 10. Bass is one of the additional player characters available as of the version 1.3.0 update, trading power and sliding for more speed and developed platforming abilities.<br />
<br />
===In Mega Man Maker===<br />
Bass' gameplay in Mega Man Maker is influenced by that of his playable roles in both Mega Man & Bass and Mega Man 10. As a playable character, Bass has the ability to shoot his rapid-fire Bass Buster that can shoot four shots at a time in seven directions (being unable to shoot directly downward), but is unable to charge it. Also, the Bass Buster is the only base shot type to not pass through terrain. Instead of a slide, Bass has a Dash ability resembling that of the Mega Man X series. Speed gained from dashing is kept upon jumping, but this will not be maintained upon a double jump. In addition, this dash cannot enter one-tile gaps that the other characters could enter via sliding.<br />
<br />
In the level settings menu, Bass has one setting specific to him - Double Jump, a skill he had in Mega Man & Bass. Enabling Double jump will allow Bass to jump once while midair, either after a jump initiated by the player or after falling off of a tile.<br />
<br />
In the weapons menu, Rush Coil, Rush Jet, Jet Adaptor, Power Adaptor and Super Adaptor are replaced by Treble Boost. The Treble Boost acts as a form of Jet-Pack that also replaces Bass's regular fire with a three-way spread shot, replacing those utilities. For Weapon Blocks, a specific Treble Boost must be used to destroy it since the block has the ID of the original weapon.<br />
<br />
===Trivia===<br />
*Bass is the only character not to always give a positive pose upon winning a level.<br />
*He will give a thumbs down if he is holding onto a ladder, or facepalm if stuck in a sliding position (only available through Charge Kick usage or swapping characters while Mega Man or Proto Man slides).<br />
*Bass' unique abilities from his playable role in Mega Man 7's "Versus Mode", such as the variant of Bass Buster that fires blue lasers and has a Charge Shot, are not present in Mega Man Maker.</div>UranusAgain