Difference between pages "Backgrounds/Mega Man 1 and Powered Up" and "Pirate Man"

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(Created page with "{{Upcoming Content}} {{Asset |image=File:Pirateman.png |category=Bosses |game=''Mega Man & Bass'' |version=1.8.0 |programmer=Meka |spriter=E-Clare<br>[...")
 
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As of [[1.7.5]], in Mega Man Maker there are 35 [[backgrounds]] from ''[[Mega Man|Mega Man 1]]'' and its remake - ''[[Mega Man Powered Up]]''.
{{Upcoming Content}}
{{Asset
|image=[[File:Pirateman.png]]
|category=[[Bosses]]
|game=''[[Mega Man & Bass]]''
|version=[[1.8.0]]
|programmer=[[Meka]]
|spriter=[[E-Clare]]<br>[[Eleven]]
}}
'''KGN-004 Pirate Man''' is one of the eight Robot Masters from ''[[Mega Man & Bass]]'. He will be featured in ''[[Mega Man Maker]]'' in version [[1.8.0]].
A very powerful foe and one of the highest-ranked members of King's army, his mission is to prevent cargo vessels at sea from reaching their destinations by attacking and plundering them.


{| class="wikitable plainrowheaders sortable"
==Behaviour==
|+ style="text-align:left"|
As Pirate Man's health bar fills up, he will fill up the room with water until it reaches the ceiling or, if there is no ceiling, the top of the screen. Then, he has two choices of attacks:
! scope="col" | Icon
*Shoot a Remote Mine towards the player, exploding shortly afterwards.
! scope="col" | Name
*Encase himself in a bubble and bounce around the room.
! scope="col" | Look
Occasionally, Pirate Man is also capable of dodging the player's projectiles.
! scope="col" | In-Game Description
 
! scope="col" | Added in Version
[[Category: Bosses]]
|-
|<center>[[File:CutBGIcon.png]]</center>
|Cut BG
|<center>[[File:SprBGCut.png]]</center>
|Metallic Fences blocking off potential super cutter ambushes.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:CutBG2Icon.png]]</center>
|Cut BG 2
|<center>[[File:SprBGCut2.png]]</center>
|No clue what this has to do with Cut Man or his stage, but it's there.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:CutBGPUIcon.png]]</center>
|Cut BG (PU)
|<center>[[File:SprBGCut1PU.png]]</center>
|A tiny tribe lives in the trees here. How peaceful.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:GutsBGIcon.png]]</center>
|Guts BG
|<center>[[File:SprBGGuts.png]]</center>
|Do you have the guts to climb these rocks?
|<center>[[1.0.0]]</center>
|-
|<center>[[File:GutsBGAltIcon.png]]</center>
|Guts BG (Alt)
|<center>[[File:SprBGGutsAlt.png]]</center>
|Do you have the guts to trespass on this construction site?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:GutsBG2Icon.png]]</center>
|Guts BG 2
|<center>[[File:SprBGGuts2.png]]</center>
|A wall of rocks? It's hard to tell.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:GutsBGPUIcon.png]]</center>
|Guts BG (PU)
|<center>[[File:BGGuts2PU.gif]]</center>
|Deep digging drillers dug directly down, dying.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:GutsBGPU2Icon.png]]</center>
|Guts BG 2 (PU)
|<center>[[File:SprBGGuts3PU.png]]</center>
|Manic mining made many miner maniacs mine manically.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:IceBGIcon.png]]</center>
|Ice BG
|<center>[[File:SprBGIce.png]]</center>
|A tiny tribe lives in the trees here. How peaceful.
|<center>[[1.0.0]]</center>
|-
|<center>[[File:IceBGAltIcon.png]]</center>
|Ice BG (Alt)
|<center>[[File:SprBGIceAlt.png]]</center>
|Palm trees in antarctica never made much sense anyway.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:IceBG2Icon.png]]</center>
|Ice BG 2
|<center>[[File:SprBGIce2.png]]</center>
|A cold, dark green wall. Perfect for chilly rooms.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:IceBGPUIcon.png]]</center>
|Ice BG (PU)
|<center>[[File:BGIce1PU.gif]]</center>
|Ice Man's got an amazing view of the seafloor here. But how does this work?
|<center>[[1.7.0]]</center>
|-
|<center>[[File:BombBGIcon.png]]</center>
|Bomb BG
|<center>[[File:SprBGBomb.png]]</center>
|Giant bombs on a stick, fitting in any scenario
|<center>[[1.0.0]]</center>
|-
|<center>[[File:BombBG2Icon.png]]</center>
|Bomb BG 2
|<center>[[File:SprBGBomb2.png]]</center>
|A very bright green wall. I'm surprised it's still intact with all those explosions.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:BombBGPUIcon.png]]</center>
|Bomb BG (PU)
|<center>[[File:BGBomb1PU.gif]]</center>
|Giant signal towers line the hills, protecting a military testing ground.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:FireBGIcon.png]]</center>
|Fire BG
|<center>[[File:SprBGFire.png]]</center>
|HOT.
|<center>[[1.0.0]]</center>
|-
|<center>[[File:FireBG2Icon.png]]</center>
|Fire BG 2
|<center>[[File:SprBGFire2.png]]</center>
|A repetitive green wall that can absorb all fire in the area.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:FireBGPUIcon.png]]</center>
|Fire BG (PU)
|<center>[[File:BGFire1PU.gif]]</center>
|Some say the first head ladders were forged in this magma.
|<center>[[1.7.0]]</center>
|-
|<center>[[File:ElecBGIcon.png]]</center>
|Elec BG
|<center>[[File:SprBGElec.png]]</center>
|Optimised for going up, and up, and up, and up, and up, and up...
|<center>[[1.0.0]]</center>
|-
|<center>[[File:ElecBG2Icon.png]]</center>
|Elec BG 2
|<center>[[File:SprBGElec2.png]]</center>
|Lots of yellow wires to protect you from the high-voltage currents inside.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:ElecBG3Icon.png]]</center>
|Elec BG 3
|<center>[[File:SprBGElec3.png]]</center>
|Lots of green wires to protect you from the high-voltage currents inside.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:ElecPUBGIcon.png]]</center>
|Elec BG (PU)
|<center>[[File:BGElec1PU.gif]]</center>
|Electric high voltage boards through and through. Electryfying!
|<center>[[1.7.0]]</center>
|-
|<center>[[File:ElecPU2BGIcon.png]]</center>
|Elec BG 2 (PU)
|<center>[[File:BGElec2PU.gif]]</center>
|Sizzling circuits! Is the back machinery intentionally on display?
|<center>[[1.7.0]]</center>
|-
|<center>[[File:TimeBGIcon.png]]</center>
|Time BG
|<center>[[File:SprBGTime.png]]</center>
|Purple bricks from a clock tower. Can be used in many scenarios.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:TimeBGAltIcon.png]]</center>
|Time BG (Alt)
|<center>[[File:SprBGTimeAlt.png]]</center>
|Now avaible in the flashy New Style mode color!
|<center>[[1.6.0]]</center>
|-
|<center>[[File:OilBGIcon.png]]</center>
|Oil BG
|<center>[[File:SprBGOil.png]]</center>
|A desert with a very grimy sky.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:MM1Wily1BGIcon.png]]</center>
|Wily 1 BG
|<center>[[File:SprBGMM1Wily1 2.png]]</center>
|A hedge, but without any blue hogs.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM1Wily1BG2Icon.png]]</center>
|Wily 1 BG 2
|<center>[[File:SprBGMM1Wily1.png]]</center>
|Despite all the rust on this metal, it looks very pretty.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:MM1Wily2BGIcon.png]]</center>
|Wily 2 BG
|<center>[[File:SprBGMM1Wily2.png]]</center>
|Wily 1 but green.
|<center>[[1.4.0]]</center>
|-
|<center>[[File:MM1Wily3BGIcon.png]]</center>
|Wily 3 BG
|<center>[[File:SprBGMM1Wily3.png]]</center>
|Yellow Bars...? Wily must have run out of creativity.
|<center>[[1.1.0]]</center>
|-
|<center>[[File:MM1Wily3AltBGIcon.png]]</center>
|Wily 3 BG (Alt)
|<center>[[File:SprBGMM1Wily3Alt.png]]</center>
|Blue bars? Now come on, this is just cheap.
|<center>[[1.5.0]]</center>
|-
|<center>[[File:MM1Wily3BG2Icon.png]]</center>
|Wily 3 BG 2
|<center>[[File:SprBGMM1Wily3 2.png]]</center>
|Do I even need to say anything anymore?
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM1Wily3BG2AltIcon.png]]</center>
|Wily 3 BG 2 (Alt)
|<center>[[File:SprBGMM1Wily3 2Alt.png]]</center>
|No comment.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:MM1Wily4BGIcon.png]]</center>
|Wily 4 BG
|<center>[[File:SprBGMM1Wily4.png]]</center>
|Wily 1 but also green.
|<center>[[1.4.0]]</center>
|-
|<center>[[File:BuilderBGIcon.png]]</center>
|Builder BG
|<center>[[File:BGBuilder4PU.gif]]</center>
|Merry christmas! Always keep the holiday spirit with you for a jolly time.
|<center>[[1.7.0]]</center>
|-
|}

Revision as of 07:46, 26 March 2022

UpcomingContent.png
Before you read!
This article contains content in an upcoming update. The contents of this article may change as the update approaches and more information is revealed. Do not add information unless it has been publicly revealed in the announcement channels or by a reliable source (i.e. the developers). Refer to the guidelines about upcoming content when contributing to this page.
Pirate Man
Pirateman.png
Information
Game information
Category: Bosses
Added in version: 1.8.0
Series information
Game of origin: Mega Man & Bass
Development
Programmer(s): Meka
Spriter(s): E-Clare
Eleven

KGN-004 Pirate Man is one of the eight Robot Masters from Mega Man & Bass'. He will be featured in Mega Man Maker in version 1.8.0. A very powerful foe and one of the highest-ranked members of King's army, his mission is to prevent cargo vessels at sea from reaching their destinations by attacking and plundering them.

Behaviour

As Pirate Man's health bar fills up, he will fill up the room with water until it reaches the ceiling or, if there is no ceiling, the top of the screen. Then, he has two choices of attacks:

  • Shoot a Remote Mine towards the player, exploding shortly afterwards.
  • Encase himself in a bubble and bounce around the room.

Occasionally, Pirate Man is also capable of dodging the player's projectiles.