Difference between pages "Level Objects" and "Footholder"

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'''Level objects''', commonly referred to as '''gimmicks''', are a category of placeable [[assets]] in ''[[Mega Man Maker]]'s'' [[Level Builder]], serving as non-combat challenges usually revolving around platforming.
{{Template:Asset
|name=Footholder
|image=[[File:Footholder.png|250px]]
|caption=Artwork of the Footholder from ''[[Mega Man 1]]''
|description=Flies between two set locations. Can be stood on and green ones shoot.
|damage=3 (green Footholder projectiles)
|game=''[[Mega Man 1]]''
|appears=''[[Mega Man: The Wily Wars]]''<br>''[[Mega Man Powered Up]]''
|version=[[1.0.0]]
|programmer=[[WreckingPrograms]]
}}
'''Footholders''' are special elevator platform robots considered enemies originally from ''[[Mega Man]]'' which are featured in ''[[Mega Man Maker]]'', appearing as early as the game's [[1.0.0]] version. These propeller-propelled robots are used to move between large gaps a get to new places.


As of version [[1.6.3]], there are a total of 64 level objects in ''Mega Man Maker''. This includes 13 general level objects, 3 from ''[[Mega Man]]'', 6 from ''[[Mega Man 2]]'', 5 from ''[[Mega Man 3]]'', 5 from ''[[Mega Man 4]]'', 5 from ''[[Mega Man 5]]'', 4 from ''[[Mega Man 6]]'', 3 from ''[[Mega Man 7]]'', 5 from ''[[Mega Man 8]]'', 7 from ''[[Mega Man 9]]'', 5 from ''[[Mega Man 10]]'' and 3 from ''[[Mega Man 11]]''.
==Behavior==
Footholders can be set to move to and from a starting location and an end location, where they will slowly fly from point to point back and forth endlessly. The [[Characters|player character]] as well as enemies affected by gravity can stand on the top of Footholders and ride them in order to move around and get to different places in a stage. They are semi-solid platforms and can be jumped through from below, allowing for the ability to be easily jumped on with no risk of injury from collision or the possibility of bumping into them. If a Footholder flies off screen it will not despawn like most other enemies, instead continuing to move regardless if they and the player character are on the same screen or even the same room.


==History==
Footholders have two possible color pallets that they can be set to, and are also one of the few enemies where selecting an alternate color palette changes how the enemy functions. Orange Footholders simply fly from point to point and pose no threat to the player on their own. Green Footholders meanwhile will occasionally fire out small projectiles to the left and right sides of them every few seconds in addition to their normal flying behavior. These shots can damage the player character and makes mounting green Footholders more difficult.
Prior to [[1.5.0]], the [Teleporter]] was listed in the "General" category, since Mega Man 9 was not implemented in Mega Man Maker at the moment. It was added to the Mega Man 9 category after the update, leaving the former version unavailable.


[[Water]] was available as a "General" level object from [[1.0.0]] to [[1.4.2.1]], but in [[1.5.0]] was made unavailable in favor of the water variants folder added in the Tiles.
==Trivia==
*As of version 1.6.3, Footholders are the only enemies in Mega Man Maker that are completely invincible.
**Although invincible in all other appearances, Mega Man Powered Up allows the player to destroy Footholders with strong attacks.
*In Mega Man, Footholders fired projectiles from their sides regardless of their color.
*Footholders in Mega Man Maker originally needed to be on screen and in the same room as the player to move properly. This would sometimes result in them getting stuck off screen and make levels impossible to complete. It was later patched in a following update.
**This update however had the unfortunate consequence of breaking some early levels, as they expected the Footholders in their level to be at their starting positions when the player enters a room, leading to some instances of the player falling to their deaths.


==List of Objects==
[[Category:Enemies]] [[Category:Flying enemies]]
As of version [[1.7.5]], there are level objects from ''Mega Man'' through ''Mega Man 11''.
===''General''===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Icon
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Options
! scope="col" | Added in Version
! scope="col" | Notes
|-
|<center>[[File:CheckpointIcon.png]]</center>
|[[Checkpoint]]
|When touched, you will respawn here upon death.
|<center>N/A</center>
|rowspan="2"|<center>[[1.0.0]]</center>
|rowspan="2"|
|-
|<center>[[File:YokuBlockIcon.png]]</center>
|[[Yoku Block]]
|A block which appears and disappears. Dwoooooop.
|<center>[[File:1-5.png]]<br>[[File:YokuBlock1.png]] [[File:YokuBlock2.png]] [[File:YokuBlock3.png]] [[File:YokuBlock4.png]] [[File:YokuBlock5.png]] [[File:YokuBlock6.png]] [[File:YokuBlock7.png]] [[File:YokuBlock8.png]] [[File:YokuBlock9.png]] [[File:YokuBlock10.png]] [[File:YokuBlock11.png]] [[File:YokuBlock12.png]] [[File:YokuBlock13.png]] [[File:YokuBlock14.png]] [[File:YokuBlock15.png]] [[File:YokuBlock16.png]]</center>
|-
|<center>[[File:ReflectingYokuBlockIcon.png]]</center>
|[[Reflecting Yoku Block]]
|A block which appears and disappears, and reflects shots.
|<center>[[File:1-5.png]]</center>
|<center>[[1.5.0]]</center>
|Originated from ''[[Mega Man & Bass]]''.
|-
|<center>[[File:CountBombIcon.png]]<br>[[File:CountBombIconHorizontal.png]]</center>
|[[Count Bomb]]
|When activated, it ticks down until it explodes.
|<center>[[File:1-9.png]]<br>[[File:LeftArrow.png]] [[File:RightArrow.png]]<br>[[File:UpArrow.png]] [[File:DownArrow.png]]</center>
|rowspan="3"|<center>[[1.0.0]]</center>
|Originated from Mega Man III and Mega Man 6.
|-
|<center>[[File:WeaponBlockIcon.png]]</center>
|[[Weapon Block]]
|A reflective block which can only be destroyed by a certain [[weapon]].
|rowspan="3"|<center>Available Weapons, [[File:Nothing.png]]</center>
|-
|<center>[[File:WeaponBarrierIcon.png]]</center>
|[[Weapon Barrier]]
|A reflective barrier which can only be destroyed by a certain weapon.
|-
|<center>[[File:HorizontalWeaponBarrierIcon.png]]</center>
|[[Horizontal Weapon Barrier]]
|A reflective barrier which can only be destroyed by a certain weapon.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:KeyIcon.png]]</center>
|[[Key]]
|Collect these to unlock key doors. You can carry up to seven.
|<center>[[File:ColorKeyBlue.png]] [[File:ColorKeyGreen.png]] [[File:ColorKeyRed.png]] [[File:ColorKeyOrange.png]]</center>
|rowspan="2"|<center>[[1.2.0]]</center>
|-
|<center>[[File:KeyDoorIcon.png]]</center>
|[[Key Door]]
|Opens if touched when a key is being carried, consuming the key.
|rowspan="2"|<center>[[File:1-9.png]]<br>[[File:ColorKeyBlue.png]] [[File:ColorKeyGreen.png]] [[File:ColorKeyRed.png]] [[File:ColorKeyOrange.png]]</center>
|-
|<center>[[File:HorizontalKeyDoorIcon.png]]</center>
|[[Horizontal Key Door]]
|Opens if touched when a key is being carried, consuming the key.
|<center>[[1.6.0]]</center>
|-
|<center>[[File:CrackedBlockIcon.png]]</center>
|[[Cracked Block]]
|Destructible block that can be broken by [[Power Adaptor]] or [[Punch Blocks]].
|<center>[[File:Nothing.png]] [[File:SmalHealth.png]] [[File:LargeHealth.png]] [[File:SmallEnergy.png]] [[File:LargeEnergy.png]] [[File:1-up.png]] [[File:E-Tank.png]] [[File:M-Tank.png]]<br>[[File:CrackedBlock1]] [[File:CrackedBlock2]] [[File:CrackedBlock3]] [[File:CrackedBlock4]] [[File:CrackedBlock5]] [[File:CrackedBlock6]] [[File:CrackedBlock7]] [[File:CrackedBlock8]] [[File:CrackedBlock9]] [[File:CrackedBlock10]] [[File:CrackedBlock11]] [[File:CrackedBlock12]] [[File:CrackedBlock13]] [[File:CrackedBlock14]] [[File:CrackedBlock15]] [[File:CrackedBlock16]] [[File:CrackedBlock17]] [[File:CrackedBlock18]] [[File:CrackedBlock19]] [[File:CrackedBlock20]] [[File:CrackedBlock21]] [[File:CrackedBlock22]] [[File:CrackedBlock23]]</center>
|rowspan="2"|1.4.0
|rowspan="2"|Originated from ''[[Mega Man 6]]''.
|-
|<center>[[File:PushBlockIcon.png]]</center>
|[[Push Block]]
|Indestructible block that can be pushed by the [[Power Adaptor]] or [[Punch Blocks]].
|<center>N/A</center>
|}

Revision as of 11:14, 28 September 2022

Footholder
Footholder.png
Artwork of the Footholder from Mega Man 1
Information
Game information
Description: Flies between two set locations. Can be stood on and green ones shoot.
Damage: 3 (green Footholder projectiles)
Added in version: 1.0.0
Series information
Game of origin: Mega Man 1
Other appearances: Mega Man: The Wily Wars
Mega Man Powered Up
Development
Programmer(s): WreckingPrograms

Footholders are special elevator platform robots considered enemies originally from Mega Man which are featured in Mega Man Maker, appearing as early as the game's 1.0.0 version. These propeller-propelled robots are used to move between large gaps a get to new places.

Behavior

Footholders can be set to move to and from a starting location and an end location, where they will slowly fly from point to point back and forth endlessly. The player character as well as enemies affected by gravity can stand on the top of Footholders and ride them in order to move around and get to different places in a stage. They are semi-solid platforms and can be jumped through from below, allowing for the ability to be easily jumped on with no risk of injury from collision or the possibility of bumping into them. If a Footholder flies off screen it will not despawn like most other enemies, instead continuing to move regardless if they and the player character are on the same screen or even the same room.

Footholders have two possible color pallets that they can be set to, and are also one of the few enemies where selecting an alternate color palette changes how the enemy functions. Orange Footholders simply fly from point to point and pose no threat to the player on their own. Green Footholders meanwhile will occasionally fire out small projectiles to the left and right sides of them every few seconds in addition to their normal flying behavior. These shots can damage the player character and makes mounting green Footholders more difficult.

Trivia

  • As of version 1.6.3, Footholders are the only enemies in Mega Man Maker that are completely invincible.
    • Although invincible in all other appearances, Mega Man Powered Up allows the player to destroy Footholders with strong attacks.
  • In Mega Man, Footholders fired projectiles from their sides regardless of their color.
  • Footholders in Mega Man Maker originally needed to be on screen and in the same room as the player to move properly. This would sometimes result in them getting stuck off screen and make levels impossible to complete. It was later patched in a following update.
    • This update however had the unfortunate consequence of breaking some early levels, as they expected the Footholders in their level to be at their starting positions when the player enters a room, leading to some instances of the player falling to their deaths.