Difference between pages "Pakatto 24" and "Super Arrow"

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{{Template:Asset
{{Template:Asset
|name=Pakatto 24
|name=[[File:SuperArrowIcon.png|left]] Super Arrow [[File:SuperArrowIcon.png|right]]
|image=[[File:Pakatto24.png|200px]]
|image=[[File:SuperArrow.png|250px]]
|caption=Official artwork of a Pakatto 24 from ''[[Mega Man 4]]''
|caption=Artwork of the Super Arrow from ''[[Mega Man 5]]''
|description=Cannon that makes itself vulnerable when it shoots. Everyone's favorite.
|description=Arrow that also functions as a platform. Very versatile. Sticks to walls.
|damage=4 (contact)<br>2 (projectile)
|damage=2
|hp=1
|game=''[[Mega Man 5]]''
|game=''[[Mega Man 4]]''
|appears=''[[Mega Man III]]''
|version=[[1.3.0]]
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
}}
}}
'''Pakatto 24''' is a medium sized floor-mounted gun turret covered in a retractable armored shell. They are [[enemies]] that originate from ''[[Mega Man 4]]'' from various stages. Pakatto 24 debuted in version [[1.3.0]] of ''[[Mega Man Maker]]''.
'''Super Arrow''' is a Special Weapon originating from ''[[Mega Man 5]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.3.0]].


When spawned, the cannon will be hidden within its retractable armored shell, which is immune to most attacks. Every few seconds the shell will open its shell to fire one shot that travels horizontally, before quickly closing its shell again to protect itself from harm. It is most vulnerable to the player's attacks in the small window of time where its cannon is uncovered and exposed.
When fired, an arrow appears in front of the user which will fly forward after a half-second delay. The user can ride on top of the arrow as it flies, and two additional units of energy are consumed if they do. When an arrow hits a wall, it will stick to it for two seconds, allowing for the user to climb up it. Up to three Super Arrows can be onscreen at a time. Enemies and objects cannot be supported by it, instead falling through while taking damage if possible.


Pakatto 24 will not turn to face the player, if the player manages to get behind it.
It cannot destroy [[Weapon Block]]s set to it, although reflecting bullets with [[Proto Shield]] and having [[Proto Man]] equipped with this weapon can be used to destroy them.


Pakatto 24 can be set to face left or right in ''[[Mega Man Maker]]'''s [[Level Builder]].
==Tutorial==
[https://www.youtube.com/shorts/7WC06rwI1ns Super Arrow]


==Trivia==
==Trivia==
*Pakatto 24 was was first shown in the ''[[Mega Man Maker]]'' announcement "Power Stone", where it only appears in the game footage for a brief few seconds before quickly falling down a pit and despawning.
*Super Arrow is unique in that it's a Special Weapon obtained from a Robot Master that does not fit into the weakness order of any of the other main bosses.
*When Super Arrow is equipped, all characters gain the same color palette as [[Mega Man]]'s default colors. This also happens with [[Magnet Beam]].
*The announcement showcasing is based on wily stage 4 from Make a Good Mega Man Level 2, a level infamous for its difficulty. It is specifically based on the section designed around the Super Arrow.




{{V1.3}}
{{V1.3}}
{{MM4}}
{{MM5}}
{{MMIII}}
[[Category:Weapons]] [[Category:Utility weapons]] [[Category:Mega Man 5 Assets]]
[[Category:Enemies]] [[Category:Mega Man 4 Assets]]

Latest revision as of 02:32, 8 January 2024

SuperArrowIcon.png
Super Arrow
SuperArrowIcon.png
SuperArrow.png
Artwork of the Super Arrow from Mega Man 5
Information
Game information
Description: Arrow that also functions as a platform. Very versatile. Sticks to walls.
Damage: 2
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Development
Programmer(s): WreckingPrograms

Super Arrow is a Special Weapon originating from Mega Man 5. It is featured in Mega Man Maker as of version 1.3.0.

When fired, an arrow appears in front of the user which will fly forward after a half-second delay. The user can ride on top of the arrow as it flies, and two additional units of energy are consumed if they do. When an arrow hits a wall, it will stick to it for two seconds, allowing for the user to climb up it. Up to three Super Arrows can be onscreen at a time. Enemies and objects cannot be supported by it, instead falling through while taking damage if possible.

It cannot destroy Weapon Blocks set to it, although reflecting bullets with Proto Shield and having Proto Man equipped with this weapon can be used to destroy them.

Tutorial

Super Arrow

Trivia

  • Super Arrow is unique in that it's a Special Weapon obtained from a Robot Master that does not fit into the weakness order of any of the other main bosses.
  • When Super Arrow is equipped, all characters gain the same color palette as Mega Man's default colors. This also happens with Magnet Beam.
  • The announcement showcasing is based on wily stage 4 from Make a Good Mega Man Level 2, a level infamous for its difficulty. It is specifically based on the section designed around the Super Arrow.


Version 1.3
Characters
Proto ManBass
Bosses
Ring ManSkull ManCrystal ManCharge Man
Enemies
MinoanWall BlasterTotem PolenPakatto 24DocronMummiraGaryobyWhopperBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounder
Weapons
Proto BusterBass BusterProto CoilProto JetTreble BoostDrill BombPower StoneWater WaveCrystal EyeSuper Arrow
Level Objects & Pickups
Ring PlatformCoil PlatformQuicksandRolling DrillTeckyunCharacter CapsuleHealth SpawnerWeapon Energy Spawner
Major Patches
1.3.11.3.21.3.31.3.41.3.51.3.6

Mega Man 5
Weapons
Mega BusterPower StoneGravity HoldNapalm BombGyro AttackCrystal EyeStar CrashWater WaveCharge KickRush CoilRush JetSuper Arrow
Enemies
Train MetCrystal JoeShield AttackerPukapellyLyricKoukerBitterPower MusclerBomb/Rock ThrownMetall CannonSubeilGireeTondeallPukapuckerBounderSumatranBombierCoccoJet BombV
Level Objects
Falling PlatformRotating PlatformRolling DrillTeckyunSteamLow Grav Section
Bosses
Stone ManCrystal ManNapalm ManCharge ManDark Man 3Dark Man 4Big Pets
Other Pages
TilesetsBackgroundsMusic