Difference between pages "Pukapucker" and "Crystal Eye"

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{{Template:Asset
{{Template:Asset
|name=Pukapucker
|name=[[File:CrystalEyeIcon.png|left]] Crystal Eye [[File:CrystalEyeIcon.png|right]]
|image=[[File:Pukapucker.png|200px]]
|image=[[File:CrystalEye.png|250px]]
|caption=Artwork of a Pukapucker from ''[[Mega Man 5]]''
|caption=Artwork for the Crystal Eye in ''[[Mega Man 5]]''
|description=Hovers its head above itself, can bounce around freely on its own.
|description=Large expensive crystal that splits off into three bouncing shots.
|damage=3 (head/body contact)
|damage=3
|hp=3 (head)<br>4 (body)
|game=''[[Mega Man 5]]''
|game=''[[Mega Man 5]]''
|appears=''[[Mega Man IV]]''
|version=[[1.3.0]]
|programmer=[[WreckingPrograms]]
|programmer=[[WreckingPrograms]]
|version=[[1.3.0]]
}}
}}
'''Pukapucker''' is a small robot with a hovering sphere for a head, and a bucket-shaped body with feet. They are [[enemies]] that originate from ''[[Mega Man 5]]'' from [[Crystal Man]]'s stage.
Crystal Eye is [[Crystal Man]]'s signature weapon, originating from ''[[Mega Man 5]]'' and reappearing in ''[[Mega Man IV]]''. It is featured in ''[[Mega Man Maker]]'' as of version [[1.3.0]].
 
==In ''[[Mega Man Maker]]''==
 
===Behavior===
When Pukapucker spawns, it will walk 4 tiles forwards and then 4 tiles backwards, and then repeat the behaviour. While it is doing this, the enemy's spear shaped head will hover up and down 1.5 tiles high at regular intervals. If the head collides with a ceiling when hovering upwards, it will reverse direction and hover downwards.
 
If Pukapucker's head is attacked and destroyed, or is despawned by traveling off-screen, its body will also be destroyed.


If Pukapucker's body is attacked and destroyed, or is despawned by traveling off-screen, the head will continue to travel in its facing direction, bouncing up and down on the ground 4.5 tiles high. If the bouncing head collides with a wall, it will reverse its direction of travel. If the head collides with a ceiling when bouncing, it will reverse direction and bounce downwards.
It allows the user to shoot a large crystal that splits into three smaller orbs upon hitting solid terrain or an enemy. One orb flies backwards from the point of impact, while the other two fly off at a 60 degree angle. They will continue to bounce off of floors and walls for three seconds before despawning. While only one Crystal Eye can be onscreen normally, it can be refired once it splits, meaning there is no limit to how many smaller pieces can be onscreen. Enemy shields will deflect it as expected, but reflective objects will not unless it's shot at point-blank.


===[[Level Builder]]===
==Bugs==
Pukapucker can be set to face left or right in ''[[Mega Man Maker]]'''s Level Builder.


==Trivia==
*In [[1.8.0]], when the weapon collides with the wall, the game crashes. Later, it was fixed in [[1.8.1]].  
*Pukapucker may be based on a Floating Ball Toy.
*When both Pukapucker's body and head are both alive, its head is not affected by gravity but its body is. It is unknown if this is a glitch or intentional.


==Glitches==
[[Category:Weapons]] [[Category:Mega Man 5 Assets]]
*In ''[[Mega Man Maker]]'', due to a glitch or mistake in the enemy's AI, when whole, Pukapucker will immediately reverse its direction of travel when colliding with a wall when it is walking to the left, but will not immediately reverse its direction of travel when colliding with a wall when it is walking to the right.
*When a Pukapuker's body is pulled by a [[Conveyor Belt]], its head will clip through walls it collides with.
{{MM5}}
[[Category:Enemies]]

Revision as of 07:27, 22 April 2023

CrystalEyeIcon.png
Crystal Eye
CrystalEyeIcon.png
CrystalEye.png
Artwork for the Crystal Eye in Mega Man 5
Information
Game information
Description: Large expensive crystal that splits off into three bouncing shots.
Damage: 3
Added in version: 1.3.0
Series information
Game of origin: Mega Man 5
Other appearances: Mega Man IV
Development
Programmer(s): WreckingPrograms

Crystal Eye is Crystal Man's signature weapon, originating from Mega Man 5 and reappearing in Mega Man IV. It is featured in Mega Man Maker as of version 1.3.0.

It allows the user to shoot a large crystal that splits into three smaller orbs upon hitting solid terrain or an enemy. One orb flies backwards from the point of impact, while the other two fly off at a 60 degree angle. They will continue to bounce off of floors and walls for three seconds before despawning. While only one Crystal Eye can be onscreen normally, it can be refired once it splits, meaning there is no limit to how many smaller pieces can be onscreen. Enemy shields will deflect it as expected, but reflective objects will not unless it's shot at point-blank.

Bugs

  • In 1.8.0, when the weapon collides with the wall, the game crashes. Later, it was fixed in 1.8.1.