Difference between pages "Music" and "Bosses"

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'''Music''' is the background audio (or lack thereof) featured in levels and in other screens. Most of the music is designed to be played in the levels, and as such it can be selected from the Music menu, which is repesented by a quaver and two beamed quavers, in the [[Level Builder]]. Music for bosses can be set by selecting it in the settings for the first appearing boss. The music of a level can be changed mid-stage with the [[Music Changer]] or by setting a boss to change it upon defeat.
'''Bosses''' are a category of placeable [[Assets|objects]] in ''[[Mega Man Maker]]''. They are one out of three ways the player can beat the stage (the others being picking up an [[Energy Element]] and shooting a [[Party Ball]]). Creators can place one of these Robot Masters in a room for players to fight.


''Mega Man Maker's'' music files are in the NSF format to diminish the weight of the files. Due to this format's properties, tracks from non-8-bit Mega Man games are remixed to fit the 8-bit style and limitations. Tracks from ''[[Mega Man 9]]'' and ''[[Mega Man 10]]'' were recreated in software like FamiTracker by only using the 2A03 channels. In the game, music is read through Chiptune Player, a GameMaker Studio expansion by Mick @ Gamephase that plays chiptune music in various formats such as NSF (Nintendo Entertainment System), GBS (Nintendo Game Boy), and SPC (Super Nintendo)<ref>[https://marketplace.yoyogames.com/assets/5319/chiptune-player Chiptune Player by Mick @ GamePhase]] - GameMaker Marketplac/ref>e. In the earlier versions the game came with a Winamp extension, but due to constantly crashing the game or resetting game volume when a new song was played it was abandoned in [[1.0.2]].
Prior to version [[1.5.0]], a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.
 
In version [[1.8.0]], Wily Fortress bosses will be introduced. Bigger Wily bosses, like the [[Yellow Devil]] or the Capsules or Machines, can only be placed once whilst other bosses like Dark Man III and Dark Man IV can be placed as many times as the normal bosses can.
 
Some of the bosses have noticeable changes in their [[Bosses/AI Changes|behaviors]] when compared to their games of origin.
 
== List of Bosses ==
As of version [[1.8.0]], there are 47 Robot Master bosses and 9 Wily Fortress bosses from ''Mega Man'' to ''Mega Man 11'' and 5 other [[Assets|assets]] related to bosses and ending a level in the Boss category for a total of 56 assets. The first six NES games have 4–5 bosses each while ''Mega Man 7'' through ''Mega Man 11'' have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.
 
=== ''Mega Man / Mega Man Powered Up'' ===


== [[Mega Man Maker|Original Tracks]] ==
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
|-
|-
|[https://www.youtube.com/watch?v=_vlRrNj1S-8 Title Theme Ver. 1.0]
|<center>[[File:CutIcon.png]]</center>
|rowspan="4"|Menu Theme
|[[Cut Man]]
|Throws his scissor blade like a slow boomerang. Flinches when hit.
|[[1.0.0]]
|[[1.0.0]]
Removed in [[1.1.0]]
|[[Saphy]]
|-
|-
|[https://www.youtube.com/watch?v=7-02fy72gCM Title Theme (Current)]
|<center>[[File:IceIcon.png]]</center>
|[[Ice Man]]
|Fires off three freezing ice waves in a vertical column after jumping.
|[[1.1.0]]
|[[1.1.0]]
|[[CosmicGem]]
[[RRThiel]]
|-
|[https://www.youtube.com/watch?v=0K-b-7G5kNk Menu Theme]
|rowspan="4"|[[1.0.0]]
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=oCcUqTJj1Vk Online Menu Theme]
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=nPH6N2z67G0 Tutorial Theme]
|rowspan="5"|Editor Theme
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=787ObtpxHG4 Editor Theme A]
|[[RRThiel]]
|-
|[https://www.youtube.com/watch?v=ooq959r5KRg Editor Theme B]
|rowspan="3"|[[1.7.0]]
|[[POLARIA POYON]]
[[RRThiel]]
|-
|[https://www.youtube.com/watch?v=2VKZjMmN-8s Editor Theme C]
|[[POLARIA POYON]]
|-
|-
|[https://www.youtube.com/watch?v=-mphbrNNacw Editor Theme D]
|<center>[[File:BombIcon.png]]</center>
|[[littlelamp100]]
|[[Bomb Man]]
|-
|Takes long and short jumps while chucking bombs.
|[https://www.youtube.com/watch?v=vnXX3gVIZD8 Level Start Theme]
|Miscellaneous
|[[1.0.0]]
|[[1.0.0]]
|[[CosmicGem]]
|-
|-
|[https://www.youtube.com/watch?v=Osy-sH0-fNI Wily Challenge Intro (Short)]
|<center>[[File:FireIcon.png]]</center>
|rowspan="5"|Wily Challenge Theme
|[[Fire Man]]
|rowspan="5"|[[1.4.0]]
|Launches his flames of justice if the player shoots or is at a specific distance.
|[[CosmicGem]]
|[[1.7.0]]
|-
|-
|[https://www.youtube.com/watch?v=deNNr4ICZyk Wily Challenge Intro (Medium)]
|<center>[[File:TimeIcon.png]]</center>
|[[CosmicGem]]
|[[Time Man]]
|Slows down time while firing arrows at you, occasionally jumping as well.
|[[1.1.0]]
|-
|-
|[https://www.youtube.com/watch?v=nWUENLd_7Ss Wily Challenge Intro (Long)]
|<center>[[File:YellowDevilIcon.png]]</center>
|[[CosmicGem]]
|[[Yellow Devil]]
|-
|Shoots blobs of it's body back and forth. Has multiple options for attack.
|[https://www.youtube.com/watch?v=zcAnSJmmsfk Wily Challenge Game Over]
|[[1.8.0]]
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=oqQackDZgNY Wily Challenge Credits]
|[[RRThiel]]
|}
|}


=== ''Mega Man 2'' ===


== [[Mega Man 1]]/[[Mega Man Powered Up]] ==
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|-
|Cut Man
|<center>[[File:BubbleIcon.png]]</center>
|rowspan="11"|Level Theme
|[[Bubble Man]]
|rowspan="10"|[[1.0.0]]
|Swims towards you, firing spurts and bubble leads. Said to be defective on land.
|rowspan="6"|Manami Matsumae
|[[1.2.0]]
|rowspan="6"|
|-
|-
|Guts Man
|<center>[[File:QuickIcon.png]]</center>
|[[Quick Man]]
|Jumps three times, lobs three quick boomerangs, then runs forward and repeats.
|[[1.7.0]]
|-
|-
|Ice Man
|<center>[[File:WoodIcon.png]]</center>
|[[Wood Man]]
|Jumps, summons falling leaves and utilizes a throwable leaf shield.
|[[1.2.0]]
|-
|-
|Bomb Man
|<center>[[File:CrashIcon.png]]</center>
|-
|[[Crash Man]]
|Fire Man
|Jumps when you shoot and lobs explosives as a counter attack.
|-
|Elec Man
|-
|[https://www.youtube.com/watch?v=lmDAigOI6Tc Time Man]
|rowspan="2"|Toshihiko Horiyama
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=g2IB_aMuwgw Oil Man]
|[[MrKyurem]]
|-
|Wily Stage 1/2 (MM1)
|rowspan="2"|Manami Matsumae
|rowspan="2"|
|-
|Wily Stage 3/4 (MM1)
|-
|[https://www.youtube.com/watch?v=4jUX_HcSRS8 Intro Stage (PU)]
|[[1.1.0]]
|Toshihiko Horiyama
|[[CosmicGem]]
|-
|Robot Master (MM1)
|rowspan="5"|Boss Theme
|rowspan="2"|[[1.0.0]]
|rowspan="2"|[[1.0.0]]
|rowspan="2"|Manami Matsumae
|rowspan="2"|
|-
|-
|Wily Boss (MM1)
|<center>[[File:MetalIcon.png]]</center>
|[[Metal Man]]
|Throws metal blades while hopping around to keep his distance.
|-
|-
|[https://www.youtube.com/watch?v=ZZg5xlqFg84 Robot Master (MMPU)]
|<center>[[File:BoobeamPadIcon.png]]</center>
|rowspan="3"|[[1.7.0]]
|rowspan="2"|[[Boobeam Trap]]
|rowspan="3"|Toshihiko Horiyama
|This booby trap will flash before shooting you. Make sure you save ammo!
|rowspan="3"|[[Saphy]]
|rowspan="3"|[[1.8.0]]
|-
|-
|[https://www.youtube.com/watch?v=b6R-_NzTh58 Wily Boss (MMPU)]
|<center>[[File:BoobeamPadVertIcon.png]]</center>
 
|This booby trap will flash before shooting you... but vertically!!!
|-
|-
|[https://www.youtube.com/watch?v=d2_Jffgc6Lo Wily Machine (MMPU)]
|<center>[[File:BoobeamIcon.png]]</center>
|[[Boobeam Trap#Boobeam Trap Controller|Boobeam Trap Controller]]
|Without this fancy thing, Boobeams are just enemies.
|}
|}


== [[Mega Man 2]] ==
=== ''Mega Man 3'' ===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Category
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|Bubble Man
|rowspan="11"|Level Theme
|rowspan="10"|[[1.0.0]]
|Takashi Tateishi
|rowspan="12"|
|-
|Air Man
|Takashi Tateishi
Manami Matsumae
|-
|Quick Man
|rowspan="8"|Takashi Tateishi
|-
|Wood Man
|-
|Crash Man
|-
|Flash Man
|-
|Metal Man
|-
|Heat Man
|-
|Wily Stage 1/2 (MM2)
|-
|Wily Stage 3/4/5 (MM2)
|-
|Wily Stage 6 (MM2)
|[[1.7.0]]
|
|-
|Boss Theme (MM2)
|Boss Theme
|[[1.0.0]]
|Takashi Tateishi
|}


== [[Mega Man 3]] ==
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|-
|Spark Man
|<center>[[File:SparkIcon.png]]</center>
|rowspan="11"|Level Theme
|[[Spark Man]]
|rowspan="13"|[[1.0.0]]
|Fires a spread of sparks, followed by a giant volt ball aimed at you.
|rowspan="2"|Yasuaki Fujita
|rowspan="2"|[[1.0.0]]
|rowspan="13"|
|-
|-
|Snake Man
|<center>[[File:TopIcon.png]]</center>
|[[Top Man]]
|Spins across the room, then fires 3 spinning tops aimed at you and repeats.
|-
|-
|Needle Man
|<center>[[File:MagnetManIcon.png]]</center>
|Harumi Fujita
|[[Magnet Man]]
|Pulls you with magnetic abilities and fires semi-homing missiles.
|rowspan="2"|[[1.2.0]]
|-
|-
|Top Man
|<center>[[File:HardIcon.png]]</center>
|rowspan="3"|Yasuaki Fujita
|[[Hard Man]]
|Fires homing rocket punches and tries to crush you with ground pounds.
|-
|-
|Shadow Man
|<center>[[File:KamegoroIcon.png]]</center>
|[[Kamegoro Maker]]
|Releases trutles which progressively get faster, five in total.
|rowspan="3"|[[1.8.0]]
|-
|-
|Magnet Man
|<center>[[File:KamegoroVortexIcon.png]]</center>
|rowspan="2"|[[Kamegoro Maker#Kamegoro Maker Vortex Generator|Kamegoro Maker Vortex Generator]]
|rowspan="2"|Creates vortexes in water.
|-
|-
|Gemini Man
|<center>[[File:KamegoroVortexVertIcon.png]]</center>
|Harumi Fujita
|-
|Hard Man
|rowspan="6"|Yasuaki Fujita
|-
|Wily Stage 1/2 (MM3)
|-
|Wily Stage 3/4 (MM3)
|-
|Wily Stage 5/6 (MM3)
|-
|Robot Master (MM3)
|rowspan="2"|Boss Theme
|-
|Wily Boss (MM3)
|}
|}


== [[Mega Man 4]] ==
=== ''Mega Man 4'' ===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Category
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|Ring Man
|rowspan="12"|Level Theme
|rowspan="14"|[[1.0.0]]
|rowspan="14"|Minae Fujii
|rowspan="14"|
|-
|Dive Man
|-
|Skull Man
|-
|Bright Man
|-
|Dust Man
|-
|Drill Man
|-
|Toad Man
|-
|Pharaoh Man
|-
|Cossack Stage 1/2
|-
|Cossack Stage 3/4
|-
|Wily Stage 1/2 (MM4)
|-
|Wily Stage 3/4 (MM4)
|-
|Robot Master (MM4)
|rowspan="2"|Boss Theme
|-
|Wily Boss (MM4)
|}


== [[Mega Man 5]] ==
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|-
|Stone Man
|<center>[[File:RingIcon.png]]</center>
|rowspan="11"|Level Theme
|[[Ring Man]]
|rowspan="10"|[[1.0.0]]
|Throws a boomerang ring, jumps to throw another, then runs to the other side.
|rowspan="10"|Mari Yamaguchi
|rowspan="2"|[[1.3.0]]
|rowspan="10"|
|-
|-
|Gravity Man
|<center>[[File:SkullIcon.png]]</center>
|[[Skull Man]]
|kills. Waits for a move before striking, then fires some shots or uses a shield.
|-
|-
|Crystal Man
|<center>[[File:ToadIcon.png]]</center>
|-
|[[Toad Man]]
|Napalm Man
|Jumps when attacked, performs a screen-wide attack otherwise.
|-
|rowspan="2"|[[1.0.0]]
|Gyro Man
|-
|Star Man
|-
|Wave Man
|-
|Charge Man
|-
|Proto Man's Castle
|-
|-
|Wily Stages (MM5)
|<center>[[File:PharaohIcon.png]]</center>
|[[Pharaoh Man]]
|Jumps and fires magical pellets before landing to charge a wave attack.
|-
|-
|[https://www.youtube.com/watch?v=4LC6QadwaCM Wily Stages (Cirnosis)]
|<center>[[File:CossackIcon.png]]</center>
|[[1.0.9]]
|[[Cossack Catcher]]
|Mari Yamaguchi
|Cossack is formidable, he will attempt to grab and slam you to the floor.
Jun'ya Ota
|rowspan="2"|[[1.8.0]]
|[[littlelamp100]]
|-
|-
|Robot Master (MM5)
|<center>[[File:WilyMachine4.png]]</center>
|rowspan="2"|Boss Theme
|[[Wily Machine 4]]
|rowspan="2"|[[1.0.0]]
|Fires multiple energy shots, has two phases.
|rowspan="2"|Mari Yamaguchi
|rowspan="2"|
|-
|Wily Boss (MM5)
|}
|}


== [[Mega Man 6]] ==
=== ''Mega Man 5'' ===
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Category
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|Blizzard Man
|rowspan="10"|Level Theme
|rowspan="12"|[[1.0.0]]
|rowspan="12"|Yuko Takehara
|rowspan="12"|
|-
|Wind Man
|-
|Flame Man
|-
|Tomahawk Man
|-
|Centaur Man
|-
|Knight Man
|-
|Yamato Man
|-
|Plant Man
|-
|Mr. X Stages
|-
|Wily Stages (MM6)
|-
|Robot Master (MM6)
|rowspan="2"|Boss Theme
|-
|Wily Boss (MM6)
|}


== [[Mega Man 7]] ==
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|-
|[https://www.youtube.com/watch?v=29twPaeHDxo Intro Stage (MM7)]
|<center>[[File:StoneIcon.png]]</center>
|rowspan="15"|Level Theme
|[[Stone Man]]
|rowspan="10"|[[1.4.0]]
|Jumps and stomps near you, sometimes sending out two orbiting stones.
|Makoto Tomozawa
|[[1.0.0]]
|[[RRThiel]]
|-
|-
|[https://www.youtube.com/watch?v=5NIX833JUfg Spring Man]
|<center>[[File:CrystalIcon.png]]</center>
|rowspan="2"|Yuko Takehara
|[[Crystal Man]]
Toshihiko Horiyama
|Jumps around and shoots either a small shot or expensive bouncing crystals.
 
|[[1.3.0]]
Makoto Tomozawa
|[[CosmicGem]]
|-
|-
|[https://www.youtube.com/watch?v=kIsIplot7uM Freeze Man]
|<center>[[File:NapalmIcon.png]]</center>
|[[CosmicGem]]
|[[Napalm Man]]
|Jumps, then either shoots 3 missiles forward, or lobs explosives upwards.
|[[1.0.0]]
|-
|-
|[https://www.youtube.com/watch?v=ioWFTuRNTpA Slash Man]
|<center>[[File:ChargeIcon.png]]</center>
|Yuko Takehara
|[[Charge Man]]
|[[Saphy]]
|Charges at you and sends down coals, causing confusion and delay.
|[[1.3.0]]
|-
|-
|[https://www.youtube.com/watch?v=gJ3MpBq_KvA Junk Man]
|<center>[[File:DarkMan3.png]]</center>
|rowspan="2"|Yuko Takehara
|[[Dark Man 3]]
Toshihiko Horiyama
|Creeps forward, will freeze you in place when close enough and shoot you.
 
|rowspan="4"|[[1.8.0]]
Makoto Tomozawa
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=UJrXzqMuOc0 Shade Man]
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=3zCGcxFeRS4 Shade Man (Alt)]
|Ayako Mori
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=lslXn25ztuw Burst Man]
|rowspan="3"|Yuko Takehara
Toshihiko Horiyama
 
Makoto Tomozawa
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=wgA_TKfu_Fw Turbo Man]
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=XRPtgKAz1Y4 Cloud Man]
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=52zFOt9KMB8 Robot Museum (MM7)]
|[[1.7.0]]
|Manami Matsumae
Takashi Tateishi
 
Yasuaki Fujita
 
Yuko Takehara
 
Toshihiko Horiyama
 
Makoto Tomozawa
|[[Saphy]]
|-
|-
|[https://www.youtube.com/watch?v=uYZ7Dpk0cQw Wily Stage 1 (MM7)]
|<center>[[File:DarkMan4.png]]</center>
|rowspan="5"|[[1.4.0]]
|[[Dark Man 4]]
|rowspan="2"|Makoto Tomozawa
|Has energy shields which follow him as he moves and shoots. Selectable intros.
|[[RRThiel]]
|-
|-
|[https://www.youtube.com/watch?v=NclwFzGPrr0 Wily Stage 2 (MM7)]
|<center>[[File:BigPets.png]]</center>
|[[littlelamp100]]
|[[Big Pets]]
|Shoots enemies at timed intervals. Can be placed with or without it's platforms.
|-
|-
|[https://www.youtube.com/watch?v=vRd6b-YYN7c Wily Stage 3 (MM7)]
|<center>[[File:BigPetsPlatformIcon.png]]</center>
|rowspan="2"|Yuko Takehara
|[[Big Pets#Big Pets Body Platform|Big Pets Body Platform]]
Toshihiko Horiyama
|This platform will extend forward when it is shot.
 
Makoto Tomozawa
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=d-Z80GM8LYA Wily Stage 4 (MM7)]
|[[Saphy]]
|-
|[https://www.youtube.com/watch?v=MvEaDIjhUIU Robot Master (MM7)]
|rowspan="4"|Boss Theme
|Makoto Tomozawa
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=ktFxxNiDBuE Bass (MM7)]
|[[1.7.0]]
|rowspan="3"|Yuko Takehara
Toshihiko Horiyama
 
Makoto Tomozawa
|[[Alumox]]
|-
|[https://www.youtube.com/watch?v=wU3_BqVX4pI Wily Boss (MM7)]
|rowspan="2"|[[1.4.0]]
|[[Saphy]]
|-
|[https://www.youtube.com/watch?v=A8aFy0dEpRA Wily Capsule (MM7)]
|[[RRThiel]]
|}
|}


=== ''Mega Man 6'' ===


== [[Mega Man 8]] ==
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|-
|[https://www.youtube.com/watch?v=50lwpBx2hhA Intro Stage (MM8)]
|<center>[[File:WindIcon.png]]</center>
|rowspan="15"|Level Theme
|[[Wind Man]]
|rowspan="18"|[[1.5.0]]
|Flies over your head to stomp you, can also suck you in at two different speeds.
|rowspan="22"|Shusaku Uchiyama
|rowspan="2"|[[1.4.0]]
|[[CosmicGem]]
|-
|-
|[https://www.youtube.com/watch?v=oELQFAxQD7Q Intro Stage (MM8, Underwater)]
|<center>[[File:FlameIcon.png]]</center>
|[[littlelamp100]]
|[[Flame Man]]
|Fires volleys of 3 fireballs and spawns flame pillars across the room.
|-
|-
|[https://www.youtube.com/watch?v=ikvLZ28rrVA Tengu Man (Saturn)]
|<center>[[File:KnightIcon.png]]</center>
|[[RRThiel]]
|[[Knight Man]]
|His shield protects him from harm. Who knew he had it in him?
|[[1.0.0]]
|-
|-
|[https://www.youtube.com/watch?v=9OiGPOotoAU Tengu Man (Playstation)]
|<center>[[File:YamatoIcon.png]]</center>
|[[littlelamp100]]
|[[Yamato Man]]
|-
|Throws spears in vollies, sometimes while jumping, then runs to retrieve them.
|[https://www.youtube.com/watch?v=Z-oBR1BJ6AA Frost Man]
|[[RRThiel]]
|-
|[https://www.youtube.com/watch?v=z-CfwJmKxP8 Grenade Man]
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=31NOGzDJR1A Clown Man]
|[[RRThiel]]
|-
|[https://www.youtube.com/watch?v=ydgUWo4cVoM Astro Man]
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=VYS4gQN6UI4 Sword Man]
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=IsW23ssQTz0 Aqua Man]
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=fFamvK3gaJ8 Search Man]
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=bmGTfYqJX1c Wily Stage 1 (MM8)]
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=n9LdCBYSm-E Wily Stage 2 (MM8)]
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=YnTS3unGJYA Wily Stage 3 (MM8)]
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=u6RqqyusfRQ Wily Stage 4 (MM8)]
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=S-eQBb65cU0 Midboss Theme (MM8)]
|rowspan="9"|Boss Theme
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=ibtoZnBimlk Robot Master Intro (MM8)]
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=6SDdjOk9xZY Robot Master (MM8)]
|[[CosmicGem]]
[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=kMLwECj1i9s Bass (MM8)]
|[[1.7.4.1]]
|[[CosmicGem]]
[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=oEuPBtMT2d8 Wily Machine (MM8)]
|rowspan="2"|[[1.5.0]]
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=7Nb1StdS_z8 Wily Capsule (MM8)]
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=DGxRc87m1B8 Duo]
|[[1.6.0]]
|[[MiniMacro]]
|-
|[https://www.youtube.com/watch?v=VunXb33oIRg Cut Man (MM8)]
|[[1.7.0]]
|[[1.7.0]]
|Manami Matsumae
Shusaku Uchiyama
|[[Saphy]]
|-
|-
|[https://www.youtube.com/watch?v=w2dSFSQRUcY Wood Man (MM8)]
|<center>[[File:PlantIcon.png]]</center>
|[[1.7.3]]
|[[Plant Man]]
|Takashi Tateishi
|Makes a barrier, throws it, then walks a distance before reactivating it.
Shusaku Uchiyama
|[[1.0.0]]
|[[Saphy]]
[[Alumox]]
|}
 
 
 
== [[Mega Man 9]] ==
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Category
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|-
|[https://www.youtube.com/watch?v=_g1tGIbkY3c Concrete Man]
|<center>[[File:WilyMachine6.png]]</center>
|rowspan="14"|Level Theme
|[[Wily Machine 6]]
|rowspan="16"|[[1.5.0]]
|Jumps back and forth as it shoots. Has multiple selectable phases.
|Yu Shimoda
|[[1.8.0]]
|rowspan="16"|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=5fmGK0axrUo Jewel Man]
|rowspan="2"|Hiroki Isogai
|-
|[https://www.youtube.com/watch?v=pIJHDlUb288 Hornet Man]
|-
|[https://www.youtube.com/watch?v=4IjoIHdCM0o Plug Man]
|Ryo Kawakami
|-
|[https://www.youtube.com/watch?v=V8wdVX0CJPs Splash Woman]
|Hiroki Isogai
|-
|[https://www.youtube.com/watch?v=10ZAyqzBmtk Magma Man]
|Ryo Kawakami
|-
|[https://www.youtube.com/watch?v=2TIeqW3z3QA Galaxy Man]
|Yu Shimoda
|-
|[https://www.youtube.com/watch?v=C9YVg4N4ptY Tornado Man]
|Ippo Yamada
|-
|[https://www.youtube.com/watch?v=iC-eFSMtF_0 Wily Stage 1 (MM9)]
|Ryo Kawakami
|-
|[https://www.youtube.com/watch?v=6AX_irzZJtw Wily Stage 2 (MM9)]
|rowspan="3"|Yu Shimoda
|-
|[https://www.youtube.com/watch?v=ojj7rBO9Ww4 Wily Stage 3 (MM9)]
|-
|[https://www.youtube.com/watch?v=13vqrFrWZ0c Wily Stage 4 (MM9)]
|-
|[https://www.youtube.com/watch?v=ZKa_0GpQH9E Fake Man]
|Ryo Kawakami
|-
|[https://www.youtube.com/watch?v=_PodJQbnlMc Endless Attack (MM9)]
|rowspan="3"|Yu Shimoda
|-
|[https://www.youtube.com/watch?v=u6RqqyusfRQ Robot Master (MM9)]
|rowspan="2"|Boss Theme
|-
|[https://www.youtube.com/watch?v=bHmjOHyR0Jo Wily Machine (MM9)]
|}
|}


=== ''Mega Man 7'' ===


== [[Mega Man 10]] ==
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|-
|[https://www.youtube.com/watch?v=RvqR2U8madg Blade Man]
|<center>[[File:SpringIcon.png]]</center>
|rowspan="19"|Level Theme
|[[Spring Man]]
|rowspan="23"|[[1.6.0]]
|Bounces around, shoots spiky springs and fires spring fists. Likes electricity.
|Akari Kaida
|[[1.4.0]]
|[[Alumox]]
|-
|-
|[https://www.youtube.com/watch?v=WFP2c0ngKO4 Solar Man]
|<center>[[File:FreezeIcon.png]]</center>
|Yasuaki Fujita
|[[Freeze Man]]
|[[MiniMacro]]
|Jumps when you shoot. Can create icicles and freeze the floor. :thinking:
|-
|[[1.7.0]]
|[https://www.youtube.com/watch?v=aPlUkAjnyuc Sheep Man]
|Mari Yamaguchi
|[[CosmicGem]]
[[MiniMacro]]
|-
|[https://www.youtube.com/watch?v=V03TdfTM758 Commando Man]
|Minae Fujii
|[[POLARIA POYO]]
|-
|[https://www.youtube.com/watch?v=HRYzUal1mi8 Pump Man]
|Yuko Takehara
|[[POLARIA POYON]]
|-
|[https://www.youtube.com/watch?v=iFr7DgEJBS8 Strike Man]
|Makoto Tomozawa
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=OTDcnnNovlc Nitro Man]
|Manami Matsumae
|[[RRThiel]]
|-
|[https://www.youtube.com/watch?v=YlcnHUqUkrY Chill Man]
|Shusaku Uchiyama
|[[RRThiel]]
|-
|[https://www.youtube.com/watch?v=r50ZFgt8_Fc Wily Stage 1 (MM10, Outside)]
|Ippo Yamada
|[[MiniMacro]]
|-
|[https://www.youtube.com/watch?v=E7NExyz9UzY Wily Stage 1 (MM10, Inside)]
|Hiroki Isogai
Ippo Yamada
|[[RRThiel]]
|-
|[https://www.youtube.com/watch?v=eEgtoasKHZs Wily Stage 2 (MM10)]
|rowspan="2"|Ryo Kawakami
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=cjHTLDhut4s Wily Stage 3 (MM10)]
|[[Alumox]]
|-
|[https://www.youtube.com/watch?v=rj_ViovPfO4 Wily Stage 4 (MM10)]
|Hiroki Isogai
|[[POLARIA POYON]]
|-
|[https://www.youtube.com/watch?v=d862-yC8aOg Wily Stage 5 (MM10)]
|Ryo Kawakami
|[[Alumox]]
|-
|-
|[https://www.youtube.com/watch?v=nqGL--cjOdY Enker (MM10)]
|<center>[[File:ShadeIcon.png]]</center>
|Makoto Tomozawa
|[[Shade Man]]
Ippo Yamada
|Spooky vampire that swoops to grab you and drains health. Can fire sound waves.
|[[Alumox]]
|[[1.4.0]]
|-
|[https://www.youtube.com/watch?v=JHDKz2J8uZ8 Punk (MM10)]
|Kouji Murata
Ryo Kawakami
|[[Alumox]]
|-
|[https://www.youtube.com/watch?v=YQDenef8PII Ballade (MM10)]
|Ryo Kawakami
|[[Alumox]]
|-
|[https://www.youtube.com/watch?v=C-0E4i7t4r8 Challenges (MM10)]
|rowspan="3"|Hiroki Isogai
|[[Alumox]]
|-
|[https://www.youtube.com/watch?v=Z25jkDzvy8w Endless Attack (MM10)]
|[[Alumox]]
|-
|[https://www.youtube.com/watch?v=J200TG-4zaU Robot Master (MM10)]
|rowspan="4"|Boss Theme
|[[Alumox]]
|-
|[https://www.youtube.com/watch?v=c4AX0Kv6gQs Wily Boss (MM10)]
|Hiroki Isogai
Ippo Yamada
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=5bgUhcC-oj4 Wily Machine (MM10)]
|rowspan="2"|Ryo Kawakami
|[[MiniMacro]]
|-
|[https://www.youtube.com/watch?v=odkzEDvh618 Wily Capsule (MM10)]
|[[Alumox]]
|}
|}


=== ''Mega Man 8'' ===


== [[Mega Man 11]] ==
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|-
|[https://www.youtube.com/watch?v=LXZr5k4cS2c Block Man]
|<center>[[File:GrenadeIcon.png]]</center>
|rowspan="11"|Level Theme
|[[Grenade Man]]
|rowspan="15"|[[1.6.0]]
|Lobs grenades, mines and rushes at you for a very hectic fight, hee hee.
|rowspan="15"|Marika Suzuki
|rowspan="2"|[[1.5.0]]
|[[CosmicGem]]
|-
|-
|[https://www.youtube.com/watch?v=xQjPpusmFQg Acid Man]
|<center>[[File:AstroIcon.png]]</center>
|[[littlelamp100]]
|[[Astro Man]]
|-
|Dives or launches projectiles, yeah. Beware of his Astro Crush!
|[https://www.youtube.com/watch?v=aPBpyM0OmLw Blast Man]
|[[Alumox]]
|-
|[https://www.youtube.com/watch?v=ADglb-mX7-g Bounce Man]
|[[CosmicGem]]
|-
|[https://www.youtube.com/watch?v=kZRWk7COZFQ Tundra Man]
|[[RRThiel]]
|-
|[https://www.youtube.com/watch?v=s717oaH0o64 Impact Man]
|[[MiniMacro]]
|-
|[https://www.youtube.com/watch?v=x7-nFzAQRLA Torch Man]
|[[POLARIA POYON]]
|-
|[https://www.youtube.com/watch?v=N7C8YgRIruY Fuse Man]
|[[CosmicGem]]
[[MiniMacro]]
|-
|[https://www.youtube.com/watch?v=ztD0-hYP2VU Wily Stages (MM11)]
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=k2300e4Wh8s Challenges (MM11)]
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=ZnOuE61ZxGg Dr. Light's Trial]
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=SLRVNIv7o_Q Robot Master (MM11)]
|rowspan="4"|Boss Theme
|[[Alumox]]
|-
|[https://www.youtube.com/watch?v=OidhP_6rJ0c Wily Boss (MM11)]
|[[Alumox]]
|-
|[https://www.youtube.com/watch?v=rozEWQqqBTw Wily Machine (MM11)]
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=x5pKFP3ximA Wily Capsule (MM11)]
|[[littlelamp100]]
|}
|}


=== ''Mega Man 9'' ===


== [[Mega Man: The Wily Wars]] ==
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|-
|[https://www.youtube.com/watch?v=9qw_uYJLKpA Buster Rod G]
|<center>[[File:ConcreteIcon.png]]</center>
|rowspan="7"|Level Theme
|[[Concrete Man]]
|rowspan="8"|[[1.7.0]]
|Aggressively dashes and stomps around, sometimes shooting concrete.
|rowspan="8"|Kinuyo Yamashita
|[[1.5.0]]
|[[Alumox]]
|-
|-
|[https://www.youtube.com/watch?v=1RGGPrETySg Hyper Storm H]
|<center>[[File:SplashIcon.png]]</center>
|[[Alumox]]
|[[Splash Woman]]
|Summons deadly piranhas and rains piercing tridents onto you from above
|[[1.7.0]]
|-
|-
|[https://www.youtube.com/watch?v=eASbF8s2pXw Mega Water S]
|<center>[[File:TornadoIcon.png]]</center>
|[[MiniMacro]]
|[[Tornado Man]]
|-
|Summons tornadoes while jumping and hovering around.
|[https://www.youtube.com/watch?v=Pc5qQ3ssZQs Wily Tower Stage 1]
|[[1.5.0]]
|[[Alumox]]
|-
|[https://www.youtube.com/watch?v=GjbH8Bu3rbw Wily Tower Stage 2]
|[[littlelamp100]]
|-
|[https://www.youtube.com/watch?v=DaSeVa6cCLw Wily Tower Stage 3]
|[[MiniMacro]]
|-
|[https://www.youtube.com/watch?v=FXP8Fk4iFZI Wily Tower Stage 4]
|[[Saphy]]
|-
|[https://www.youtube.com/watch?v=O21-_Vz8I5Y Genesis Unit Boss Theme]
|Boss Theme
|[[MiniMacro]]
|}
|}


=== ''Mega Man 10'' ===


== [[Mega Man & Bass]] ==
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|-
|Intro Stage (&Bass)
|<center>[[File:SheepIcon.png]]</center>
|rowspan="13"|Level Theme
|[[Sheep Man]]
|rowspan="15"|[[1.8.0]]
|Fluffy electricity-based bot who attacks only with lightning.
|rowspan="15"|Kirikiri-Chan
|rowspan="2"|[[1.6.0]]
 
Naoshi Mizuta
 
Akari Kaida
|[[GamerFromTheWeb]]
|-
|-
|Cold Man
|<center>[[File:PumpIcon.png]]</center>
|[[ALUMOX]]
|[[Pump Man]]
|-
|Fills up his water shield, jumps around 1-3 times and fires it, then repeats
|Burner Man
|[[GamerFromTheWeb]]
|-
|Pirate Man
|[[ALUMOX]]
|-
|Astro Man (&Bass)
|[[40Nix]]
|-
|Dynamo Man
|[[Saphy]]
|-
|Ground Man
|[[Sophia]]
|-
|Tengu Man (&Bass)
|[[40Nix]]
|-
|Magic Man
|[[GamerFromTheWeb]]
 
[[40Nix]]
|-
|Crystal Gate
|[[Saphy]]
|-
|King Stage
|[[DeltaMudkip]]
|-
|King Stage (Nix ver.)
|[[40Nix]]
|-
|Wily Stage (&Bass)
|[[GamerFromTheWeb]]
|-
|Robot Master
|rowspan="2"|Boss Theme
|[[ALUMOX]]
|-
|King Boss/Wily Boss (&Bass)
|[[Saphy]]
|-
|-
|<center>[[File:StrikeIcon.png]]</center>
|[[Strike Man]]
|Throws rebounding baseballs and curls into a ball to bounce around. YOU'RE OUT!
|[[1.7.0]]
|}
|}


=== ''Mega Man 11'' ===


== Mega Man World (Game Boy) ==
=== [[Mega Man: Dr. Wily's Revenge]] ===
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|Cut Man (DWR)
|rowspan="6"|Level Theme
|rowspan="7"|[[1.8.0]]
|rowspan="7"|Makoto Tomozawa
|[[DeltaMudkip]]
|-
|-
|Ice Man (DWR)
|<center>[[File:BlastIcon.png]]</center>
|[[DeltaMudkip]]
|[[Blast Man]]
|-
|Likes to jump and rain death from above. Power Gear gives him more firepower.
|Fire Man (DWR)
|rowspan="2"|[[1.6.0]]
|[[GamerFromTheWeb]]
|-
|Elec Man (DWR)
|[[Saphy]]
|-
|Wily Stage 1 (DWR)
|[[Saphy]]
|-
|Wily Stage 2 (DWR)
|[[GamerFromTheWeb]]
|-
|Boss Theme (DWR)
|Boss Theme
|[[40Nix]]
|-
|-
|<center>[[File:BounceIcon.png]]</center>
|[[Bounce Man]]
|Bounces around, punches and slams the floor. Speed Gear turbos his speed.
|}
|}


=== ''Mega Man & Bass'' ===


=== [[Mega Man II]] ===
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|-
|Crash Man (GB2)
|<center>[[File:ColdIcon.png]]</center>
|rowspan="10"|Level Theme
|[[Cold Man]]
|rowspan="11"|[[1.8.0]]
|Ice cold homie, pushes ice walls and jumps sometimes. Spawns cloud friend at half HP.
|rowspan="11"|Kenji Yamazaki
|rowspan="3"|[[1.8.0]]
|[[Saphy]]
|-
|Metal Man (GB2)
|[[ALUMOX]]
|-
|-
|Air Man (GB2)
|<center>[[File:BurnerIcon.png]]</center>
|[[ALUMOX]]
|[[Burner Man]]
|-
|Dashes around, uses a flamethrower and throws bombs.
|Wood Man (GB2)
|[[ALUMOX]]
|-
|Hard Man (GB2)
|[[40Nix]]
|-
|Top Man (GB2)
|[[GamerFromTheWeb]]
|-
|Needle Man (GB2)
|[[Saphy]]
|-
|Magnet Man (GB2)
|[[40Nix]]
|-
|Wily Stage 1 (GB2)
|[[40Nix]]
|-
|Wily Stage 2 (GB2)
|[[GamerFromTheWeb]]
|-
|Boss Theme (GB2)
|Boss Theme
|[[ALUMOX]]
|-
|-
|<center>[[File:PirateIcon.png]]</center>
|[[Pirate Man]]
|Yo Ho! Controls water, hurls explosives, and bounces in a bubble.
|}
|}


=== ''Mega Man Gameboy'' ===


=== [[Mega Man III]] ===
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|-
|Wily Stage 1 (GB3)
|<center>[[File:EnkerIcon.png]]</center>
|rowspan="3"|Level Theme
|[[Enker]]
|Runs & jumps, absorbing projectiles when his spear is raised. Canonically xenophobic!
|rowspan="3"|[[1.8.0]]
|rowspan="3"|[[1.8.0]]
|rowspan="3"|Kouji Murata
|[[DeltaMudkip]]
|-
|-
|Wily Stage 2 (GB3)
|<center>[[File:PunkIcon.png]]</center>
|[[Saphy]]
|[[Punk]]
|He himself is a saw, can destroy various objects in his path.
|-
|-
|Punk (GB3)
|<center>[[File:PlutoIcon.png]]</center>
|[[40Nix]]
|[[Pluto]]
|Shoots, dashes and clings to walls. Much like a cat. What do you mean they can't?
|}
|}


=== Other ===


=== [[Mega Man IV]] ===
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|-
|Wily Stage 1 (GB4)
|<center>[[File:BossDoorIcon.png]][[File:BoosDoorIconSide.png]]</center>
|Level Theme
|[[Boss Door]]
|rowspan="4"|[[1.8.0]]
|Usually leads to a boss arena. Locks when a midboss or boss is present.
|rowspan="4"|Kouji Murata
|rowspan="3"|[[1.0.0]]
|[[DeltaMudkip]]
|-
|-
|Robot Master (GB4)
|<center>[[File:EnergyElementIcon.png]]</center>
|rowspan="3"|Boss Theme
|[[Energy Element]]
|[[GamerFromTheWeb]]
|Touch this to end the level.
|-
|-
|Robot Master (Ballade)
|<center>[[File:PartyBallIcon.png]]</center>
|[[GamerFromTheWeb]]
|[[Party Ball]]
|Shoot this to end the level with some confetti.
|-
|-
|Wily Machine (GB4)
|<center>[[File:BossSuppressorIcon.png]]</center>
|[[40Nix]]
|[[Boss Suppressor]]
|Requires that all active bosses must be dead before ending the level.
|[[1.5.0]]
|}
|}


=== Unused bosses ===


=== [[Mega Man V]] ===
{| class="wikitable plainrowheaders sortable"
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Icon
! scope="col" | Category
! scope="col" | Name
! scope="col" | In-Game Description
! scope="col" | Added in Version
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
|-
|-
|Terra
|<center>[[File:GeminiIcon.png]]</center>
|rowspan="11"|Level Theme
|[[Gemini Man]]
|rowspan="13"|[[1.8.0]]
|N/A
|rowspan="13"|Kouji Murata
|[[1.0.0]]
|[[ALUMOX]]
|-
|Mercury
|[[Saphy]]
|-
|Venus
|[[40Nix]]
|-
|Neptune
|[[GamerFromTheWeb]]
|-
|Mars
|[[Saphy]]
|-
|Jupiter
|[[GamerFromTheWeb]]
|-
|Saturn
|[[ALUMOX]]
|-
|Uranus
|[[40Nix]]
|-
|Pluto
|[[ALUMOX]]
|-
|Wily Stage 1 (GB5)
|[[40Nix]]
|-
|Wily Stage 2 (GB5)
|[[Saphy]]
|-
|Robot Master (GB5)
|rowspan="2"|Boss Theme
|[[ALUMOX]]
|-
|Sunstar
|[[ALUMOX]]
|}
|}


== Multiple Bosses ==
Prior to [[1.5.0]], a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.


Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the [[Characters|player character]]. However, these possibilities are not mutually exclusive even if the options in the category are.


== Miscellaneous ==
If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while [[Key|Keys]] will travel to the player's position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss' defeat. Following the addition of Key colors in [[1.7.0]], a button can be used to change the color of the Key the boss will spawn upon defeat.
{| class="wikitable plainrowheaders sortable"
|+ style="text-align:left"|
! scope="col" | Track Name
! scope="col" | Category
! scope="col" | Added in Version
! scope="col" | Composer
! scope="col" | Arranger
! scope="col" | Origin
|-
|[https://www.youtube.com/watch?v=LEsUUJq8sBY Kaze yo Tsutaete]
|Level Theme
|[[1.7.0]]
|Yoshinori Ono
|[[Saphy]]
|Mega Man: Battle and Chase
|-
|30XX Main Theme
|Level Theme
|[[1.7.4]]
|Cityfires
|[[Saphy]]
|30XX
|-
|MEGALOVANIA
|Boss Theme
|[[1.8.0]]
|Toby Fox
|
|Earthbound Halloween Hack/UNDERTALE
|}


In addition to those options, the boss can also be set to change the music upon defeat.


On a [[Screens|screen]], the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.


== Trivia ==
== Trivia ==
* Despite [[Mega Man 9]] and [[Mega Man 10|10]] having 8-bit soundtracks, the music in the games needed to be remade for [[Mega Man Maker]] due to breaking NES limitations.
* Every major update since 1.0.0 with the exceptions of 1.1.0, 1.7.0 and 1.8.0 has added two bosses from two games each for a total of four bosses.
* [[Mega Man 8]] Midboss and Block Man's stage theme are shortened versions of the original tracks.
** 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from ''Mega Man''.
* Although the music files used by the game typically only contain a single track, some contain extra.
** 1.7.0, added 6 bosses, namely Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in ''Mega Man Maker'' at the time i.e. ''Mega Man'' through ''Mega Man 11''.
** The file for Editor Theme A originally contained several tracks. Most of them were simply earlier versions of other tracks and unfinished arrangements.
** 1.8.0, which had the most number of bosses added in a major update at 15, added Pirate Man, Cold Man, Burner Man, Pluto, Punk, Enker, the Yellow Devil, Boobeam Trap, the Kamegoro Maker, the Cossack Catcher, Wily Machines 4 and 6, Dark Men 3 and 4 and Big Pets. Additionally, each game had 1 boss added, with the exception of ''Mega Man 4'' and ''Mega Man 5'', which respectively added 2 and 3 bosses.
** The file for 30XX Main Theme contains a second track of complete silence.
* During the early development of ''Mega Man Maker'', Guts Man was planned to be in the game alongside [[Cut Man]] but was replaced by [[Bomb Man]].
** In [[1.8.0]], the file for Mega Man 2 Wily 6 was updated with a second track. This second track is where the arrangement of MEGALOVANIA is stored.
** Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game's files and he can be placed in levels through special setups though no AI is programmed into him.
* Prior to version [[1.3.3]], [[Skull Man]]'s description was simply ''Kills'', a reference to the ''Mega Man'' fangame ''Skull Man Kills''. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.
* According to [[Luigi]], the [[Music changer|music changer]] was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.
* ''Mega Man 11'''s Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.
* If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.
* As of version 1.7.5, [[Metal Man]] and [[Bounce Man]] are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly. Meanwhile, if an ice weapon is set as the primary weakness for [[Freeze Man]], he will not freeze the player in place and taunt them, Quickman also has a special interaction on Immunity to weapons where he will pause in place and block the shot.
** Likewise, [[Cut Man]] is the only boss as of version 1.7.5 to experience knockback when hit.
 
[[Category:Assets]]
[[Category:Assets]]

Revision as of 08:49, 30 November 2022

Bosses are a category of placeable objects in Mega Man Maker. They are one out of three ways the player can beat the stage (the others being picking up an Energy Element and shooting a Party Ball). Creators can place one of these Robot Masters in a room for players to fight.

Prior to version 1.5.0, a player could only have one boss per stage, but since 1.5.0, players can have multiple bosses with the maximum of 10 active at once and a total of 200 in a level. Bosses are loaded in first from top to bottom, then left to right.

In version 1.8.0, Wily Fortress bosses will be introduced. Bigger Wily bosses, like the Yellow Devil or the Capsules or Machines, can only be placed once whilst other bosses like Dark Man III and Dark Man IV can be placed as many times as the normal bosses can.

Some of the bosses have noticeable changes in their behaviors when compared to their games of origin.

List of Bosses

As of version 1.8.0, there are 47 Robot Master bosses and 9 Wily Fortress bosses from Mega Man to Mega Man 11 and 5 other assets related to bosses and ending a level in the Boss category for a total of 56 assets. The first six NES games have 4–5 bosses each while Mega Man 7 through Mega Man 11 have 2–3 bosses each. The developers often select from four bosses for an update due to the complex programming they need.

Mega Man / Mega Man Powered Up

Icon Name In-Game Description Added in Version
CutIcon.png
Cut Man Throws his scissor blade like a slow boomerang. Flinches when hit. 1.0.0
IceIcon.png
Ice Man Fires off three freezing ice waves in a vertical column after jumping. 1.1.0
BombIcon.png
Bomb Man Takes long and short jumps while chucking bombs. 1.0.0
FireIcon.png
Fire Man Launches his flames of justice if the player shoots or is at a specific distance. 1.7.0
TimeIcon.png
Time Man Slows down time while firing arrows at you, occasionally jumping as well. 1.1.0
YellowDevilIcon.png
Yellow Devil Shoots blobs of it's body back and forth. Has multiple options for attack. 1.8.0

Mega Man 2

Icon Name In-Game Description Added in Version
BubbleIcon.png
Bubble Man Swims towards you, firing spurts and bubble leads. Said to be defective on land. 1.2.0
QuickIcon.png
Quick Man Jumps three times, lobs three quick boomerangs, then runs forward and repeats. 1.7.0
WoodIcon.png
Wood Man Jumps, summons falling leaves and utilizes a throwable leaf shield. 1.2.0
CrashIcon.png
Crash Man Jumps when you shoot and lobs explosives as a counter attack. 1.0.0
MetalIcon.png
Metal Man Throws metal blades while hopping around to keep his distance.
BoobeamPadIcon.png
Boobeam Trap This booby trap will flash before shooting you. Make sure you save ammo! 1.8.0
BoobeamPadVertIcon.png
This booby trap will flash before shooting you... but vertically!!!
BoobeamIcon.png
Boobeam Trap Controller Without this fancy thing, Boobeams are just enemies.

Mega Man 3

Icon Name In-Game Description Added in Version
SparkIcon.png
Spark Man Fires a spread of sparks, followed by a giant volt ball aimed at you. 1.0.0
TopIcon.png
Top Man Spins across the room, then fires 3 spinning tops aimed at you and repeats.
MagnetManIcon.png
Magnet Man Pulls you with magnetic abilities and fires semi-homing missiles. 1.2.0
HardIcon.png
Hard Man Fires homing rocket punches and tries to crush you with ground pounds.
KamegoroIcon.png
Kamegoro Maker Releases trutles which progressively get faster, five in total. 1.8.0
KamegoroVortexIcon.png
Kamegoro Maker Vortex Generator Creates vortexes in water.
KamegoroVortexVertIcon.png

Mega Man 4

Icon Name In-Game Description Added in Version
RingIcon.png
Ring Man Throws a boomerang ring, jumps to throw another, then runs to the other side. 1.3.0
SkullIcon.png
Skull Man kills. Waits for a move before striking, then fires some shots or uses a shield.
ToadIcon.png
Toad Man Jumps when attacked, performs a screen-wide attack otherwise. 1.0.0
PharaohIcon.png
Pharaoh Man Jumps and fires magical pellets before landing to charge a wave attack.
CossackIcon.png
Cossack Catcher Cossack is formidable, he will attempt to grab and slam you to the floor. 1.8.0
WilyMachine4.png
Wily Machine 4 Fires multiple energy shots, has two phases.

Mega Man 5

Icon Name In-Game Description Added in Version
StoneIcon.png
Stone Man Jumps and stomps near you, sometimes sending out two orbiting stones. 1.0.0
CrystalIcon.png
Crystal Man Jumps around and shoots either a small shot or expensive bouncing crystals. 1.3.0
NapalmIcon.png
Napalm Man Jumps, then either shoots 3 missiles forward, or lobs explosives upwards. 1.0.0
ChargeIcon.png
Charge Man Charges at you and sends down coals, causing confusion and delay. 1.3.0
DarkMan3.png
Dark Man 3 Creeps forward, will freeze you in place when close enough and shoot you. 1.8.0
DarkMan4.png
Dark Man 4 Has energy shields which follow him as he moves and shoots. Selectable intros.
BigPets.png
Big Pets Shoots enemies at timed intervals. Can be placed with or without it's platforms.
BigPetsPlatformIcon.png
Big Pets Body Platform This platform will extend forward when it is shot.

Mega Man 6

Icon Name In-Game Description Added in Version
WindIcon.png
Wind Man Flies over your head to stomp you, can also suck you in at two different speeds. 1.4.0
FlameIcon.png
Flame Man Fires volleys of 3 fireballs and spawns flame pillars across the room.
KnightIcon.png
Knight Man His shield protects him from harm. Who knew he had it in him? 1.0.0
YamatoIcon.png
Yamato Man Throws spears in vollies, sometimes while jumping, then runs to retrieve them. 1.7.0
PlantIcon.png
Plant Man Makes a barrier, throws it, then walks a distance before reactivating it. 1.0.0
WilyMachine6.png
Wily Machine 6 Jumps back and forth as it shoots. Has multiple selectable phases. 1.8.0

Mega Man 7

Icon Name In-Game Description Added in Version
SpringIcon.png
Spring Man Bounces around, shoots spiky springs and fires spring fists. Likes electricity. 1.4.0
FreezeIcon.png
Freeze Man Jumps when you shoot. Can create icicles and freeze the floor. :thinking: 1.7.0
ShadeIcon.png
Shade Man Spooky vampire that swoops to grab you and drains health. Can fire sound waves. 1.4.0

Mega Man 8

Icon Name In-Game Description Added in Version
GrenadeIcon.png
Grenade Man Lobs grenades, mines and rushes at you for a very hectic fight, hee hee. 1.5.0
AstroIcon.png
Astro Man Dives or launches projectiles, yeah. Beware of his Astro Crush!

Mega Man 9

Icon Name In-Game Description Added in Version
ConcreteIcon.png
Concrete Man Aggressively dashes and stomps around, sometimes shooting concrete. 1.5.0
SplashIcon.png
Splash Woman Summons deadly piranhas and rains piercing tridents onto you from above 1.7.0
TornadoIcon.png
Tornado Man Summons tornadoes while jumping and hovering around. 1.5.0

Mega Man 10

Icon Name In-Game Description Added in Version
SheepIcon.png
Sheep Man Fluffy electricity-based bot who attacks only with lightning. 1.6.0
PumpIcon.png
Pump Man Fills up his water shield, jumps around 1-3 times and fires it, then repeats
StrikeIcon.png
Strike Man Throws rebounding baseballs and curls into a ball to bounce around. YOU'RE OUT! 1.7.0

Mega Man 11

Icon Name In-Game Description Added in Version
BlastIcon.png
Blast Man Likes to jump and rain death from above. Power Gear gives him more firepower. 1.6.0
BounceIcon.png
Bounce Man Bounces around, punches and slams the floor. Speed Gear turbos his speed.

Mega Man & Bass

Icon Name In-Game Description Added in Version
ColdIcon.png
Cold Man Ice cold homie, pushes ice walls and jumps sometimes. Spawns cloud friend at half HP. 1.8.0
BurnerIcon.png
Burner Man Dashes around, uses a flamethrower and throws bombs.
PirateIcon.png
Pirate Man Yo Ho! Controls water, hurls explosives, and bounces in a bubble.

Mega Man Gameboy

Icon Name In-Game Description Added in Version
EnkerIcon.png
Enker Runs & jumps, absorbing projectiles when his spear is raised. Canonically xenophobic! 1.8.0
PunkIcon.png
Punk He himself is a saw, can destroy various objects in his path.
PlutoIcon.png
Pluto Shoots, dashes and clings to walls. Much like a cat. What do you mean they can't?

Other

Icon Name In-Game Description Added in Version
BossDoorIcon.pngBoosDoorIconSide.png
Boss Door Usually leads to a boss arena. Locks when a midboss or boss is present. 1.0.0
EnergyElementIcon.png
Energy Element Touch this to end the level.
PartyBallIcon.png
Party Ball Shoot this to end the level with some confetti.
BossSuppressorIcon.png
Boss Suppressor Requires that all active bosses must be dead before ending the level. 1.5.0

Unused bosses

Icon Name In-Game Description Added in Version
GeminiIcon.png
Gemini Man N/A 1.0.0

Multiple Bosses

Prior to 1.5.0, a level could only have one boss at the time. At the time, some players tampered with the files to get multiple bosses; however, the boss music would not play. If one intended to put another boss in the level editor, the previous boss would disappear and its settings would be passed on the newly created boss.

Since version 1.5.0, bosses can be programmed to leave items after defeat though this will cause defeating them to no longer finish the stage. To activate this functionality on a specific boss, the designer must click on the skull icon at the bottom left of the boss menu and select an item to drop if the boss is defeated. The three groups of possibilities are: a new pickup, a change in the weapon roster and a change on the player character. However, these possibilities are not mutually exclusive even if the options in the category are.

If a pickup is selected, different things will happen depending on the item. Most pickups will be left where the boss was defeated, while Keys will travel to the player's position before being collected. A change on the weapons, be it an unlock or removal, or a player character change is triggered instantly upon a boss' defeat. Following the addition of Key colors in 1.7.0, a button can be used to change the color of the Key the boss will spawn upon defeat.

In addition to those options, the boss can also be set to change the music upon defeat.

On a screen, the maximum number of bosses is 10. An eleventh boss added will not be recognized by the program. In the whole stage, the limit for multiple bosses is 200.

Trivia

  • Every major update since 1.0.0 with the exceptions of 1.1.0, 1.7.0 and 1.8.0 has added two bosses from two games each for a total of four bosses.
    • 1.1.0, which had the least number of bosses added in a major update with 2, added Time Man and Ice Man, both from Mega Man.
    • 1.7.0, added 6 bosses, namely Fire Man, Quick Man, Yamato Man, Freeze Man, Splash Woman, and Strike Man. Additionally, none of the bosses added in 1.7.0 are from the same game of origin due to the goal of the update being to add a variety content from games already represented in Mega Man Maker at the time i.e. Mega Man through Mega Man 11.
    • 1.8.0, which had the most number of bosses added in a major update at 15, added Pirate Man, Cold Man, Burner Man, Pluto, Punk, Enker, the Yellow Devil, Boobeam Trap, the Kamegoro Maker, the Cossack Catcher, Wily Machines 4 and 6, Dark Men 3 and 4 and Big Pets. Additionally, each game had 1 boss added, with the exception of Mega Man 4 and Mega Man 5, which respectively added 2 and 3 bosses.
  • During the early development of Mega Man Maker, Guts Man was planned to be in the game alongside Cut Man but was replaced by Bomb Man.
    • Gemini Man was also cut due to technical issues as his AI did not work well with customizable terrain. However, a Level Builder icon exists for him exist in the game's files and he can be placed in levels through special setups though no AI is programmed into him.
  • Prior to version 1.3.3, Skull Man's description was simply Kills, a reference to the Mega Man fangame Skull Man Kills. The description was updated with information about his attack patterns in version 1.3.3 to be more consistent with the rest of the Robot Master descriptions while still keeping in the reference.
  • According to Luigi, the music changer was planned to be added alongside the boss overhaul in 1.5.0 as the two features were similar thematically but was put aside due to the scope of the update.
  • Mega Man 11's Robot Masters, Blast Man and Bounce Man, retain their Double Gear abilities from the original game.
  • If a boss is placed between a screen transition, screens with a hard transition will not lock thus allowing the player to pass through them like normal. This allows the player to activate more than 10 bosses by traveling to a different screen to activate another boss. However, a screen with a hard transition will lock if a boss that is not placed between a screen transition is activated.
  • As of version 1.7.5, Metal Man and Bounce Man are the only bosses who have a special behavior when hit with their primary weakness: Bounce Man will split apart, making his parts bounce around the room, and Metal Man will be killed instantly. Meanwhile, if an ice weapon is set as the primary weakness for Freeze Man, he will not freeze the player in place and taunt them, Quickman also has a special interaction on Immunity to weapons where he will pause in place and block the shot.
    • Likewise, Cut Man is the only boss as of version 1.7.5 to experience knockback when hit.